react-native-webgpu 0.5.11 → 0.5.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +89 -5
- package/android/CMakeLists.txt +3 -1
- package/android/build.gradle +1 -1
- package/android/cpp/AndroidPlatformContext.h +121 -0
- package/android/src/main/java/com/webgpu/WebGPUModule.java +1 -1
- package/apple/ApplePlatformContext.h +13 -0
- package/apple/ApplePlatformContext.mm +145 -0
- package/apple/AppleVideoPlayer.h +31 -0
- package/apple/AppleVideoPlayer.mm +314 -0
- package/apple/WebGPUModule.mm +2 -2
- package/cpp/rnwgpu/ArrayBuffer.h +51 -7
- package/cpp/rnwgpu/PlatformContext.h +81 -0
- package/cpp/rnwgpu/RNWebGPUManager.cpp +12 -0
- package/cpp/rnwgpu/api/Convertors.h +33 -11
- package/cpp/rnwgpu/api/GPU.cpp +27 -0
- package/cpp/rnwgpu/api/GPUAdapter.cpp +109 -33
- package/cpp/rnwgpu/api/GPUDevice.cpp +58 -5
- package/cpp/rnwgpu/api/GPUDevice.h +6 -0
- package/cpp/rnwgpu/api/GPUExternalTexture.cpp +335 -0
- package/cpp/rnwgpu/api/GPUExternalTexture.h +47 -2
- package/cpp/rnwgpu/api/GPUFeatures.h +4 -1
- package/cpp/rnwgpu/api/GPUShaderModule.cpp +2 -3
- package/cpp/rnwgpu/api/GPUSharedTextureMemory.cpp +80 -0
- package/cpp/rnwgpu/api/GPUSharedTextureMemory.h +71 -0
- package/cpp/rnwgpu/api/ImageBitmap.h +8 -0
- package/cpp/rnwgpu/api/RNWebGPU.h +63 -21
- package/cpp/rnwgpu/api/RnFeatures.h +53 -0
- package/cpp/rnwgpu/api/VideoFrame.h +76 -0
- package/cpp/rnwgpu/api/VideoPlayer.h +69 -0
- package/cpp/rnwgpu/api/descriptors/GPUBindGroupEntry.h +4 -1
- package/cpp/rnwgpu/api/descriptors/GPUDawnTogglesDescriptor.h +57 -0
- package/cpp/rnwgpu/api/descriptors/GPUDeviceDescriptor.h +24 -3
- package/cpp/rnwgpu/api/descriptors/GPUExternalTextureDescriptor.h +35 -33
- package/cpp/rnwgpu/api/descriptors/GPUSharedTextureMemoryDescriptor.h +62 -0
- package/cpp/rnwgpu/api/descriptors/Unions.h +10 -0
- package/cpp/webgpu/webgpu.h +78 -17
- package/cpp/webgpu/webgpu_cpp.h +1014 -1249
- package/cpp/webgpu/webgpu_cpp_print.h +99 -10
- package/lib/commonjs/Canvas.js.map +1 -1
- package/lib/commonjs/index.js.map +1 -1
- package/lib/commonjs/main/index.js +1 -1
- package/lib/commonjs/main/index.js.map +1 -1
- package/lib/module/Canvas.js.map +1 -1
- package/lib/module/index.js.map +1 -1
- package/lib/module/main/index.js +1 -1
- package/lib/module/main/index.js.map +1 -1
- package/lib/typescript/src/Canvas.d.ts +0 -10
- package/lib/typescript/src/Canvas.d.ts.map +1 -1
- package/lib/typescript/src/index.d.ts +20 -1
- package/lib/typescript/src/index.d.ts.map +1 -1
- package/lib/typescript/src/types.d.ts +32 -1
- package/lib/typescript/src/types.d.ts.map +1 -1
- package/libs/android/arm64-v8a/libwebgpu_dawn.so +0 -0
- package/libs/android/armeabi-v7a/libwebgpu_dawn.so +0 -0
- package/libs/android/x86/libwebgpu_dawn.so +0 -0
- package/libs/android/x86_64/libwebgpu_dawn.so +0 -0
- package/libs/apple/libwebgpu_dawn.xcframework/Info.plist +6 -6
- package/libs/apple/libwebgpu_dawn.xcframework/ios-arm64/libwebgpu_dawn.a +0 -0
- package/libs/apple/libwebgpu_dawn.xcframework/ios-arm64_x86_64-simulator/libwebgpu_dawn.a +0 -0
- package/libs/apple/libwebgpu_dawn.xcframework/macos-arm64_x86_64/libwebgpu_dawn.a +0 -0
- package/package.json +3 -3
- package/{react-native-wgpu.podspec → react-native-webgpu.podspec} +5 -1
- package/src/Canvas.tsx +0 -15
- package/src/index.tsx +62 -2
- package/src/main/index.tsx +1 -1
- package/src/types.ts +83 -1
package/README.md
CHANGED
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@@ -6,12 +6,12 @@ React Native WebGPU requires React Native 0.81 or newer. It doesn't support the
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## Installation
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Please note that the package name is `react-native-wgpu`.
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-
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```
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npm install react-native-
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npm install react-native-webgpu
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```
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> The package was previously published as `react-native-wgpu`. A shim with that name is still available and simply re-exports `react-native-webgpu`.
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## With Expo
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Expo provides a React Native WebGPU template that works with React Three Fiber.
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@@ -53,7 +53,7 @@ Usage is identical to Web.
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```tsx
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import React from "react";
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import { StyleSheet, View, PixelRatio } from "react-native";
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import { Canvas, CanvasRef } from "react-native-
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import { Canvas, CanvasRef } from "react-native-webgpu";
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import { redFragWGSL, triangleVertWGSL } from "./triangle";
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@@ -222,6 +222,90 @@ device.queue.copyExternalImageToTexture(
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);
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```
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### Shared Texture Memory
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React Native WebGPU exposes Dawn's `SharedTextureMemory` so you can import a native pixel surface (an `IOSurface`-backed `CVPixelBuffer` on iOS, an `AHardwareBuffer` on Android) as a sampleable `GPUTexture` without copying pixels through the CPU. This is the path you want for camera frames, video frames, or anything coming out of a hardware producer.
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Like `importExternalTexture` on the web, this is **enabled by default**, there is nothing to request at device creation. The only thing to check is that the device supports it before importing. It always does on iOS/macOS; it can be missing on some Android drivers and emulators.
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```tsx
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import type { NativeVideoFrame } from "react-native-wgpu";
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const adapter = await navigator.gpu.requestAdapter();
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const device = await adapter!.requestDevice();
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// On by default when supported; this is the only check you need.
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if (!device.features.has("rnwebgpu/native-texture" as GPUFeatureName)) {
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return; // rare: some Android drivers/emulators can't import native surfaces
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}
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// `frame` here is a NativeVideoFrame whose .handle is the native surface
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// (IOSurfaceRef / AHardwareBuffer*). NativeVideoFrames are produced by helpers
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// like RNWebGPU.createVideoPlayer or RNWebGPU.createTestVideoFrame, or by
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// any third-party module that hands you a compatible native pointer.
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const memory = device.importSharedTextureMemory({
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handle: frame.handle,
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label: "video-frame",
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});
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const texture = memory.createTexture();
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memory.beginAccess(texture, /* initialized */ true);
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// ... bind `texture` into a sampler and render normally ...
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memory.endAccess(texture);
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texture.destroy();
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frame.release();
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```
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`beginAccess`/`endAccess` bracket the GPU's read window on the shared surface. Pass `initialized: true` when the producer has already written meaningful pixels (the typical video/camera case) and `false` when the next pass will fully overwrite the texture.
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### Importing External Textures
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`GPUDevice.importExternalTexture` is the higher-level path for sampling a native surface. You hand it a `NativeVideoFrame` and get back a `GPUExternalTexture` that you bind as a `texture_external` and read with `textureSampleBaseClampToEdge`. It does two things for you on top of `SharedTextureMemory`:
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- **Color conversion.** Camera and video surfaces are usually biplanar YUV (NV12), not RGB. An external texture carries the YUV→RGB matrix and the source/destination color-space transfer functions, so on the supported paths the sampler returns ready-to-use RGB in hardware. With raw `SharedTextureMemory` you would sample the luma/chroma planes and do that conversion by hand in WGSL. This is the main reason to prefer it for camera and video frames.
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- **Lifecycle.** It owns the `SharedTextureMemory` + `createTexture` + `beginAccess`/`endAccess` sequence internally, so you just import the frame and `destroy()` the result.
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It builds on the same default-on capability as Shared Texture Memory above, so feature-detect the device the same way before importing.
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> **Android note:** the hardware YUV→RGB conversion is fully automatic on iOS (NV12 `IOSurface`). On Android, camera frames arrive as an _opaque_ YCbCr `AHardwareBuffer`, and Dawn's Vulkan path forces an identity (`RGB_IDENTITY`) sampler conversion, so the external sample comes back as raw `[Y, Cb, Cr]`. You still get the zero-copy import and the rotation/mirror transform, but you need to apply the YUV→RGB matrix yourself in the shader. See the `CAMERA_PRELUDE` in the [VisionCamera example](/apps/example/src/VisionCamera/shaders.ts) for a ready-made BT.709 decode.
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```tsx
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const adapter = await navigator.gpu.requestAdapter();
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const device = await adapter!.requestDevice();
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// Feature-detect as shown above before importing on unsupported hardware.
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const render = () => {
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// A GPUExternalTexture expires once the queue work that used it is submitted,
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// so re-import one every frame.
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const externalTexture = device.importExternalTexture({
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source: frame, // a NativeVideoFrame
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label: "video-frame",
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});
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const bindGroup = device.createBindGroup({
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layout: pipeline.getBindGroupLayout(0),
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entries: [
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{ binding: 0, resource: externalTexture },
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{ binding: 1, resource: sampler },
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],
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});
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// ... encode a pass that samples `externalTexture`, then:
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device.queue.submit([encoder.finish()]);
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// Release the surface's access window right after the submit that sampled it.
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externalTexture.destroy();
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context.present();
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};
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```
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Camera frames arrive in the sensor's native orientation, so `importExternalTexture` also accepts non-spec `rotation` (`0` | `90` | `180` | `270`, in degrees) and `mirrored` (horizontal flip) options. Dawn bakes them into the sampling transform, so the shader sees an upright frame. They map directly onto VisionCamera's `frame.orientation` / `frame.isMirrored`.
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#### Calling `destroy()`
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A `GPUExternalTexture` keeps an open access window on the underlying native surface until the wrapper is destroyed. On the Web `importExternalTexture` is core and the lifetime is handled for you; here the window is tied to the JavaScript object's lifetime. Call `externalTexture.destroy()` right after the `queue.submit()` that sampled it (never before) to release the surface back to its producer immediately. `destroy()` is idempotent, and the surface is also released when the object is garbage-collected, but relying on GC can starve a producer's buffer pool (e.g. an `AVPlayer`'s recycled `IOSurface`s) and pile up GPU resources, so prefer the explicit call in a render loop.
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### Reanimated Integration
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React Native WebGPU supports running WebGPU rendering on the UI thread using [React Native Reanimated](https://docs.swmansion.com/react-native-reanimated/) and [React Native Worklets](https://github.com/margelo/react-native-worklets).
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WebGPU objects are automatically registered for Worklets serialization when the module loads. You can pass WebGPU objects like `GPUDevice` and `GPUCanvasContext` directly to worklets:
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```tsx
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import { Canvas } from "react-native-
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import { Canvas } from "react-native-webgpu";
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import { runOnUI } from "react-native-reanimated";
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const renderFrame = (device: GPUDevice, context: GPUCanvasContext) => {
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package/android/CMakeLists.txt
CHANGED
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set (CMAKE_CXX_STANDARD 20)
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set (CMAKE_CXX_STANDARD_REQUIRED True)
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set (PACKAGE_NAME "react-native-
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set (PACKAGE_NAME "react-native-webgpu")
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#link_directories(../libs/android/${ANDROID_ABI}/)
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../cpp/rnwgpu/api/GPUCommandEncoder.cpp
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../cpp/rnwgpu/api/GPUQuerySet.cpp
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../cpp/rnwgpu/api/GPUTexture.cpp
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../cpp/rnwgpu/api/GPUSharedTextureMemory.cpp
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../cpp/rnwgpu/api/GPUExternalTexture.cpp
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../cpp/rnwgpu/api/GPURenderBundleEncoder.cpp
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../cpp/rnwgpu/api/GPURenderPassEncoder.cpp
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../cpp/rnwgpu/api/GPURenderPipeline.cpp
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package/android/build.gradle
CHANGED
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basePath = basePath.getParent()
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}
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throw new GradleException("react-native-
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throw new GradleException("react-native-webgpu: Failed to find node_modules/ path!")
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}
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def nodeModules = findNodeModules(projectDir)
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#pragma once
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#include <android/bitmap.h>
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#include <android/hardware_buffer.h>
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#include <jni.h>
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#include <algorithm>
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#include <functional>
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#include <memory>
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#include <string>
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}
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}).detach();
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}
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VideoFrameHandle loadVideoFrame(const std::string & /*path*/) override {
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// TODO: implement using MediaExtractor + MediaCodec to decode the first
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// frame into an AHardwareBuffer-backed Image (Android API 26+).
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throw std::runtime_error(
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"loadVideoFrame is not yet implemented on Android. Pass an "
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"AHardwareBuffer pointer obtained elsewhere (e.g. from "
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"react-native-vision-camera) directly to "
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"device.importSharedTextureMemory.");
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}
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VideoFrameHandle createTestVideoFrame(uint32_t width,
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uint32_t height) override {
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// Dawn's Android backend already requires API 26+, so AHardwareBuffer_*
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// symbols are guaranteed to be available at link time on supported builds.
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AHardwareBuffer_Desc desc = {};
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desc.width = width;
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desc.height = height;
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desc.layers = 1;
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desc.format = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
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desc.usage = AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE |
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AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY |
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AHARDWAREBUFFER_USAGE_CPU_READ_RARELY;
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AHardwareBuffer *buffer = nullptr;
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int err = AHardwareBuffer_allocate(&desc, &buffer);
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if (err != 0 || !buffer) {
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throw std::runtime_error(
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"createTestVideoFrame: AHardwareBuffer_allocate failed (" +
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std::to_string(err) + ")");
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}
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AHardwareBuffer_Desc actualDesc = {};
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AHardwareBuffer_describe(buffer, &actualDesc);
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const uint32_t stridePixels = actualDesc.stride;
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void *vaddr = nullptr;
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int rc = AHardwareBuffer_lock(buffer, AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY,
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-1, nullptr, &vaddr);
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if (rc != 0 || !vaddr) {
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AHardwareBuffer_release(buffer);
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throw std::runtime_error(
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"createTestVideoFrame: AHardwareBuffer_lock failed (" +
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std::to_string(rc) + ")");
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}
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// Same procedural pattern as ApplePlatformContext::createTestVideoFrame so
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// the shared snapshot matches on both platforms. Apple writes BGRA bytes
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// (CVPixelBuffer is kCVPixelFormatType_32BGRA, sampled as bgra8unorm);
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// here we write RGBA bytes (AHardwareBuffer is R8G8B8A8_UNORM, sampled as
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// rgba8unorm). The fragment shader sees the same logical (r, g, b, a).
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uint8_t *base = static_cast<uint8_t *>(vaddr);
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const size_t rowBytes = stridePixels * 4;
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for (uint32_t y = 0; y < height; ++y) {
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uint8_t *row = base + y * rowBytes;
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for (uint32_t x = 0; x < width; ++x) {
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uint8_t r = static_cast<uint8_t>((x * 255) / std::max(width - 1, 1u));
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uint8_t g = static_cast<uint8_t>((y * 255) / std::max(height - 1, 1u));
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uint8_t b = static_cast<uint8_t>(((x + y) & 0x20) ? 220 : 30);
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row[x * 4 + 0] = r;
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row[x * 4 + 1] = g;
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268
|
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row[x * 4 + 2] = b;
|
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269
|
+
row[x * 4 + 3] = 0xFF;
|
|
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|
+
}
|
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|
+
}
|
|
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|
+
AHardwareBuffer_unlock(buffer, nullptr);
|
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|
+
|
|
274
|
+
VideoFrameHandle handle;
|
|
275
|
+
handle.handle = static_cast<void *>(buffer);
|
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|
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handle.width = width;
|
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|
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handle.height = height;
|
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|
+
handle.deleter = [buffer]() { AHardwareBuffer_release(buffer); };
|
|
279
|
+
return handle;
|
|
280
|
+
}
|
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281
|
+
|
|
282
|
+
std::unique_ptr<IVideoPlayer>
|
|
283
|
+
createVideoPlayer(const std::string & /*path*/,
|
|
284
|
+
VideoPixelFormat /*format*/) override {
|
|
285
|
+
// TODO: implement using MediaCodec -> ImageReader (AHardwareBuffer mode).
|
|
286
|
+
throw std::runtime_error(
|
|
287
|
+
"createVideoPlayer is not yet implemented on Android.");
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
std::string writeTestVideoFile() override {
|
|
291
|
+
// TODO: implement using MediaCodec (H.264 encoder) or MediaMuxer.
|
|
292
|
+
throw std::runtime_error(
|
|
293
|
+
"writeTestVideoFile is not yet implemented on Android.");
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
VideoFrameHandle wrapNativeBuffer(void *pointer) override {
|
|
297
|
+
if (!pointer) {
|
|
298
|
+
throw std::runtime_error("wrapNativeBuffer: pointer is null");
|
|
299
|
+
}
|
|
300
|
+
auto *buffer = static_cast<AHardwareBuffer *>(pointer);
|
|
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|
+
|
|
302
|
+
AHardwareBuffer_Desc desc = {};
|
|
303
|
+
AHardwareBuffer_describe(buffer, &desc);
|
|
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|
+
|
|
305
|
+
AHardwareBuffer_acquire(buffer);
|
|
306
|
+
|
|
307
|
+
VideoFrameHandle handle;
|
|
308
|
+
handle.handle = static_cast<void *>(buffer);
|
|
309
|
+
handle.width = desc.width;
|
|
310
|
+
handle.height = desc.height;
|
|
311
|
+
// YUV / opaque formats route through Vulkan's SamplerYcbcrConversion via
|
|
312
|
+
// Dawn's OpaqueYCbCrAndroidForExternalTexture path. Single-plane RGBA AHBs
|
|
313
|
+
// take the plain BGRA8 path (sampled as a regular 2D texture).
|
|
314
|
+
switch (desc.format) {
|
|
315
|
+
case AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420:
|
|
316
|
+
case AHARDWAREBUFFER_FORMAT_YCbCr_P010:
|
|
317
|
+
handle.pixelFormat = VideoPixelFormat::NV12;
|
|
318
|
+
break;
|
|
319
|
+
default:
|
|
320
|
+
handle.pixelFormat = VideoPixelFormat::BGRA8;
|
|
321
|
+
break;
|
|
322
|
+
}
|
|
323
|
+
handle.deleter = [buffer]() { AHardwareBuffer_release(buffer); };
|
|
324
|
+
return handle;
|
|
325
|
+
}
|
|
205
326
|
};
|
|
206
327
|
|
|
207
328
|
} // namespace rnwgpu
|
|
@@ -21,7 +21,7 @@ import com.facebook.react.turbomodule.core.interfaces.CallInvokerHolder;
|
|
|
21
21
|
@ReactModule(name = WebGPUModule.NAME)
|
|
22
22
|
public class WebGPUModule extends NativeWebGPUModuleSpec {
|
|
23
23
|
static {
|
|
24
|
-
System.loadLibrary("react-native-
|
|
24
|
+
System.loadLibrary("react-native-webgpu"); // Load the C++ library
|
|
25
25
|
}
|
|
26
26
|
|
|
27
27
|
public WebGPUModule(ReactApplicationContext reactContext) {
|
|
@@ -26,6 +26,19 @@ public:
|
|
|
26
26
|
void createImageBitmapFromDataAsync(
|
|
27
27
|
std::span<const uint8_t> data, std::function<void(ImageData)> onSuccess,
|
|
28
28
|
std::function<void(std::string)> onError) override;
|
|
29
|
+
|
|
30
|
+
VideoFrameHandle loadVideoFrame(const std::string &path) override;
|
|
31
|
+
|
|
32
|
+
VideoFrameHandle createTestVideoFrame(uint32_t width,
|
|
33
|
+
uint32_t height) override;
|
|
34
|
+
|
|
35
|
+
std::unique_ptr<IVideoPlayer>
|
|
36
|
+
createVideoPlayer(const std::string &path,
|
|
37
|
+
VideoPixelFormat format) override;
|
|
38
|
+
|
|
39
|
+
std::string writeTestVideoFile() override;
|
|
40
|
+
|
|
41
|
+
VideoFrameHandle wrapNativeBuffer(void *pointer) override;
|
|
29
42
|
};
|
|
30
43
|
|
|
31
44
|
} // namespace rnwgpu
|
|
@@ -2,10 +2,14 @@
|
|
|
2
2
|
|
|
3
3
|
#include <TargetConditionals.h>
|
|
4
4
|
|
|
5
|
+
#import <AVFoundation/AVFoundation.h>
|
|
6
|
+
#import <CoreVideo/CoreVideo.h>
|
|
5
7
|
#import <React/RCTBlobManager.h>
|
|
6
8
|
#import <React/RCTBridge+Private.h>
|
|
7
9
|
#import <ReactCommon/RCTTurboModule.h>
|
|
8
10
|
|
|
11
|
+
#include "AppleVideoPlayer.h"
|
|
12
|
+
|
|
9
13
|
#include "RNWebGPUManager.h"
|
|
10
14
|
#include "WebGPUModule.h"
|
|
11
15
|
|
|
@@ -154,4 +158,145 @@ void ApplePlatformContext::createImageBitmapFromDataAsync(
|
|
|
154
158
|
});
|
|
155
159
|
}
|
|
156
160
|
|
|
161
|
+
VideoFrameHandle
|
|
162
|
+
ApplePlatformContext::loadVideoFrame(const std::string &path) {
|
|
163
|
+
NSString *nsPath = [NSString stringWithUTF8String:path.c_str()];
|
|
164
|
+
NSURL *url = [nsPath hasPrefix:@"file://"]
|
|
165
|
+
? [NSURL URLWithString:nsPath]
|
|
166
|
+
: [NSURL fileURLWithPath:nsPath];
|
|
167
|
+
AVURLAsset *asset = [AVURLAsset assetWithURL:url];
|
|
168
|
+
|
|
169
|
+
NSArray<AVAssetTrack *> *videoTracks =
|
|
170
|
+
[asset tracksWithMediaType:AVMediaTypeVideo];
|
|
171
|
+
if (videoTracks.count == 0) {
|
|
172
|
+
throw std::runtime_error("loadVideoFrame: no video track in file");
|
|
173
|
+
}
|
|
174
|
+
AVAssetTrack *videoTrack = videoTracks.firstObject;
|
|
175
|
+
|
|
176
|
+
NSError *error = nil;
|
|
177
|
+
AVAssetReader *reader = [AVAssetReader assetReaderWithAsset:asset
|
|
178
|
+
error:&error];
|
|
179
|
+
if (error || !reader) {
|
|
180
|
+
throw std::runtime_error(
|
|
181
|
+
std::string("loadVideoFrame: AVAssetReader init failed: ") +
|
|
182
|
+
[[error localizedDescription] UTF8String]);
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
NSDictionary *outputSettings = @{
|
|
186
|
+
(NSString *)kCVPixelBufferPixelFormatTypeKey :
|
|
187
|
+
@(kCVPixelFormatType_32BGRA),
|
|
188
|
+
(NSString *)kCVPixelBufferIOSurfacePropertiesKey : @{},
|
|
189
|
+
(NSString *)kCVPixelBufferMetalCompatibilityKey : @YES,
|
|
190
|
+
};
|
|
191
|
+
AVAssetReaderTrackOutput *output =
|
|
192
|
+
[AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:videoTrack
|
|
193
|
+
outputSettings:outputSettings];
|
|
194
|
+
output.alwaysCopiesSampleData = NO;
|
|
195
|
+
if (![reader canAddOutput:output]) {
|
|
196
|
+
throw std::runtime_error("loadVideoFrame: cannot add output");
|
|
197
|
+
}
|
|
198
|
+
[reader addOutput:output];
|
|
199
|
+
|
|
200
|
+
if (![reader startReading]) {
|
|
201
|
+
throw std::runtime_error(
|
|
202
|
+
std::string("loadVideoFrame: startReading failed: ") +
|
|
203
|
+
[[reader.error localizedDescription] UTF8String]);
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
CMSampleBufferRef sampleBuffer = [output copyNextSampleBuffer];
|
|
207
|
+
if (!sampleBuffer) {
|
|
208
|
+
throw std::runtime_error("loadVideoFrame: no sample buffer");
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
CVPixelBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
|
|
212
|
+
if (!pixelBuffer) {
|
|
213
|
+
CFRelease(sampleBuffer);
|
|
214
|
+
throw std::runtime_error("loadVideoFrame: no pixel buffer");
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
IOSurfaceRef ioSurface = CVPixelBufferGetIOSurface(pixelBuffer);
|
|
218
|
+
if (!ioSurface) {
|
|
219
|
+
CFRelease(sampleBuffer);
|
|
220
|
+
throw std::runtime_error(
|
|
221
|
+
"loadVideoFrame: pixel buffer is not IOSurface-backed");
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
// Retain the IOSurface so it survives past the sample buffer's lifetime.
|
|
225
|
+
CFRetain(ioSurface);
|
|
226
|
+
|
|
227
|
+
VideoFrameHandle handle;
|
|
228
|
+
handle.handle = (void *)ioSurface;
|
|
229
|
+
handle.width = static_cast<uint32_t>(CVPixelBufferGetWidth(pixelBuffer));
|
|
230
|
+
handle.height = static_cast<uint32_t>(CVPixelBufferGetHeight(pixelBuffer));
|
|
231
|
+
handle.deleter = [ioSurface]() { CFRelease(ioSurface); };
|
|
232
|
+
|
|
233
|
+
CFRelease(sampleBuffer);
|
|
234
|
+
[reader cancelReading];
|
|
235
|
+
|
|
236
|
+
return handle;
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
std::unique_ptr<IVideoPlayer>
|
|
240
|
+
ApplePlatformContext::createVideoPlayer(const std::string &path,
|
|
241
|
+
VideoPixelFormat format) {
|
|
242
|
+
return createAppleVideoPlayer(path, format);
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
std::string ApplePlatformContext::writeTestVideoFile() {
|
|
246
|
+
return writeAppleTestVideoFile();
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
VideoFrameHandle ApplePlatformContext::wrapNativeBuffer(void *pointer) {
|
|
250
|
+
return wrapCVPixelBuffer(static_cast<CVPixelBufferRef>(pointer));
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
VideoFrameHandle
|
|
254
|
+
ApplePlatformContext::createTestVideoFrame(uint32_t width, uint32_t height) {
|
|
255
|
+
NSDictionary *attrs = @{
|
|
256
|
+
(NSString *)kCVPixelBufferIOSurfacePropertiesKey : @{},
|
|
257
|
+
(NSString *)kCVPixelBufferMetalCompatibilityKey : @YES,
|
|
258
|
+
};
|
|
259
|
+
CVPixelBufferRef pixelBuffer = NULL;
|
|
260
|
+
CVReturn err = CVPixelBufferCreate(
|
|
261
|
+
kCFAllocatorDefault, width, height, kCVPixelFormatType_32BGRA,
|
|
262
|
+
(__bridge CFDictionaryRef)attrs, &pixelBuffer);
|
|
263
|
+
if (err != kCVReturnSuccess || !pixelBuffer) {
|
|
264
|
+
throw std::runtime_error("createTestVideoFrame: CVPixelBufferCreate "
|
|
265
|
+
"failed");
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
|
|
269
|
+
uint8_t *base =
|
|
270
|
+
static_cast<uint8_t *>(CVPixelBufferGetBaseAddress(pixelBuffer));
|
|
271
|
+
size_t rowBytes = CVPixelBufferGetBytesPerRow(pixelBuffer);
|
|
272
|
+
for (uint32_t y = 0; y < height; ++y) {
|
|
273
|
+
uint8_t *row = base + y * rowBytes;
|
|
274
|
+
for (uint32_t x = 0; x < width; ++x) {
|
|
275
|
+
// RGB gradient + diagonal stripes, in BGRA byte order.
|
|
276
|
+
uint8_t r = static_cast<uint8_t>((x * 255) / std::max(width - 1, 1u));
|
|
277
|
+
uint8_t g = static_cast<uint8_t>((y * 255) / std::max(height - 1, 1u));
|
|
278
|
+
uint8_t b = static_cast<uint8_t>(((x + y) & 0x20) ? 220 : 30);
|
|
279
|
+
row[x * 4 + 0] = b;
|
|
280
|
+
row[x * 4 + 1] = g;
|
|
281
|
+
row[x * 4 + 2] = r;
|
|
282
|
+
row[x * 4 + 3] = 0xFF;
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
|
|
286
|
+
|
|
287
|
+
IOSurfaceRef ioSurface = CVPixelBufferGetIOSurface(pixelBuffer);
|
|
288
|
+
if (!ioSurface) {
|
|
289
|
+
CFRelease(pixelBuffer);
|
|
290
|
+
throw std::runtime_error(
|
|
291
|
+
"createTestVideoFrame: pixel buffer is not IOSurface-backed");
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
VideoFrameHandle handle;
|
|
295
|
+
handle.handle = (void *)ioSurface;
|
|
296
|
+
handle.width = width;
|
|
297
|
+
handle.height = height;
|
|
298
|
+
handle.deleter = [pixelBuffer]() { CFRelease(pixelBuffer); };
|
|
299
|
+
return handle;
|
|
300
|
+
}
|
|
301
|
+
|
|
157
302
|
} // namespace rnwgpu
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
#pragma once
|
|
2
|
+
|
|
3
|
+
#include "PlatformContext.h"
|
|
4
|
+
|
|
5
|
+
#include <memory>
|
|
6
|
+
#include <string>
|
|
7
|
+
|
|
8
|
+
#ifdef __OBJC__
|
|
9
|
+
#import <CoreVideo/CoreVideo.h>
|
|
10
|
+
#endif
|
|
11
|
+
|
|
12
|
+
namespace rnwgpu {
|
|
13
|
+
|
|
14
|
+
// Factory: creates a new IVideoPlayer backed by AVPlayer +
|
|
15
|
+
// AVPlayerItemVideoOutput. `format` selects the surface layout.
|
|
16
|
+
std::unique_ptr<IVideoPlayer>
|
|
17
|
+
createAppleVideoPlayer(const std::string &path, VideoPixelFormat format);
|
|
18
|
+
|
|
19
|
+
// Generate a small procedurally-animated test video and write it to a
|
|
20
|
+
// temporary file. Returns the absolute path. Used by the SharedTextureMemory
|
|
21
|
+
// example so it doesn't need a bundled .mp4.
|
|
22
|
+
std::string writeAppleTestVideoFile();
|
|
23
|
+
|
|
24
|
+
#ifdef __OBJC__
|
|
25
|
+
// Build a VideoFrameHandle from an existing CVPixelBuffer. CFRetains the
|
|
26
|
+
// pixel buffer so the caller can release their reference immediately. Reads
|
|
27
|
+
// IOSurface, dimensions, pixel format, and YUV matrix off the buffer.
|
|
28
|
+
VideoFrameHandle wrapCVPixelBuffer(CVPixelBufferRef pixelBuffer);
|
|
29
|
+
#endif
|
|
30
|
+
|
|
31
|
+
} // namespace rnwgpu
|