react-native-webgpu 0.11.1 → 0.12.0

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@@ -17,7 +17,7 @@
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  #include "GPUFeatures.h"
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  #include "JSIConverter.h"
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- #include "RnFeatures.h"
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+ #include "NativeFrameFeatures.h"
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  #include "WGPULogger.h"
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  namespace rnwgpu {
@@ -25,29 +25,24 @@ namespace rnwgpu {
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  async::AsyncTaskHandle GPUAdapter::requestDevice(
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  jsi::Runtime &runtime,
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  std::optional<std::shared_ptr<GPUDeviceDescriptor>> descriptor) {
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- // Enable the react-native-wgpu "native-texture" umbrella by default, mirroring
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- // the web where importExternalTexture is core and needs no feature request.
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- // We append the umbrella's backing Dawn features to requiredFeatures so the
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- // capability is on without the caller listing it. Two rules keep this safe:
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- // - All-or-nothing: only inject when the adapter supports *every* backing
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- // feature (same semantics as maybeSynthesizeRnNativeTextureFeature). On a
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- // web/fallback adapter the backing set is empty or unsupported, so this is
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- // a no-op and device creation is unaffected.
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- // - Requesting a feature the adapter doesn't support makes RequestDevice
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- // fail, hence the support check below.
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- // Callers can still pass "rnwebgpu/native-texture" explicitly; the dedupe
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- // keeps that idempotent.
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+ // Native frame import (importSharedTextureMemory, importExternalTexture,
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+ // copyExternalImageToTexture with a NativeVideoFrame) needs no feature
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+ // request, like importExternalTexture on the web: the Dawn features behind
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+ // it are added to requiredFeatures here, each one when the adapter supports
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+ // it. Requesting a feature the adapter lacks would make RequestDevice fail,
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+ // so a fallback adapter (emulators, the web) still gets a device, without
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+ // the capability; the first import then reports what is missing.
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  {
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- auto backing = rnNativeTextureBackingFeatures();
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- if (!backing.empty()) {
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+ auto native = nativeFrameImportFeatures();
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+ if (!native.empty()) {
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  wgpu::SupportedFeatures supported;
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  _instance.GetFeatures(&supported);
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  std::unordered_set<wgpu::FeatureName> supportedSet(
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  supported.features, supported.features + supported.featureCount);
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- bool allSupported = std::all_of(
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- backing.begin(), backing.end(),
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- [&](wgpu::FeatureName f) { return supportedSet.count(f) > 0; });
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- if (allSupported) {
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+ for (auto f : native) {
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+ if (supportedSet.count(f) == 0) {
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+ continue;
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+ }
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  if (!descriptor.has_value()) {
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  descriptor = std::make_shared<GPUDeviceDescriptor>();
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  }
@@ -56,11 +51,8 @@ async::AsyncTaskHandle GPUAdapter::requestDevice(
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  desc->requiredFeatures = std::vector<wgpu::FeatureName>{};
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  }
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  auto &features = desc->requiredFeatures.value();
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- for (auto f : backing) {
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- if (std::find(features.begin(), features.end(), f) ==
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- features.end()) {
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- features.push_back(f);
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- }
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+ if (std::find(features.begin(), features.end(), f) == features.end()) {
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+ features.push_back(f);
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  }
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  }
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  }
@@ -101,8 +93,7 @@ async::AsyncTaskHandle GPUAdapter::requestDevice(
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  if (std::find(features.begin(), features.end(),
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  wgpu::FeatureName::ImplicitDeviceSynchronization) ==
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  features.end()) {
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- features.push_back(
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- wgpu::FeatureName::ImplicitDeviceSynchronization);
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+ features.push_back(wgpu::FeatureName::ImplicitDeviceSynchronization);
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  }
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  }
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  }
@@ -211,7 +202,8 @@ async::AsyncTaskHandle GPUAdapter::requestDevice(
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  }
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  }
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  }
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- // TODO: in the latest version of Dawn, this won't be needed (https://issues.chromium.org/issues/42241591)
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+ // TODO: in the latest version of Dawn, this won't be needed
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+ // (https://issues.chromium.org/issues/42241591)
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  #if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
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  // The iOS Simulator only advertises MTLFeatureSet_iOS_GPUFamily2, so
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  // Dawn defaults disable_base_instance/disable_base_vertex on and then
@@ -311,17 +303,13 @@ std::unordered_set<std::string> GPUAdapter::getFeatures() {
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  wgpu::SupportedFeatures supportedFeatures;
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  _instance.GetFeatures(&supportedFeatures);
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  std::unordered_set<std::string> result;
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- std::unordered_set<wgpu::FeatureName> enabled;
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  for (size_t i = 0; i < supportedFeatures.featureCount; ++i) {
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- auto feature = supportedFeatures.features[i];
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- enabled.insert(feature);
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  std::string name;
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- convertEnumToJSUnion(feature, &name);
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+ convertEnumToJSUnion(supportedFeatures.features[i], &name);
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  if (name != "") {
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  result.insert(name);
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  }
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  }
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- maybeSynthesizeRnNativeTextureFeature(enabled, result);
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  return result;
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  }
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@@ -15,7 +15,6 @@
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  #include "GPUInternalError.h"
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  #include "GPUOutOfMemoryError.h"
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  #include "GPUValidationError.h"
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- #include "RnFeatures.h"
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  #include "SurfaceRegistry.h"
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  namespace rnwgpu {
@@ -570,15 +569,11 @@ std::unordered_set<std::string> GPUDevice::getFeatures() {
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  wgpu::SupportedFeatures supportedFeatures;
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  _instance.GetFeatures(&supportedFeatures);
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  std::unordered_set<std::string> result;
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- std::unordered_set<wgpu::FeatureName> enabled;
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  for (size_t i = 0; i < supportedFeatures.featureCount; ++i) {
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- auto feature = supportedFeatures.features[i];
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- enabled.insert(feature);
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  std::string name;
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- convertEnumToJSUnion(feature, &name);
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+ convertEnumToJSUnion(supportedFeatures.features[i], &name);
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  result.insert(name);
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  }
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- maybeSynthesizeRnNativeTextureFeature(enabled, result);
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  return result;
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  }
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@@ -8,8 +8,47 @@
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  #include "GPUExternalTextureDescriptor.h"
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+ #if defined(__ANDROID__)
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+ #include <android/hardware_buffer.h>
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+ #endif
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+
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  namespace rnwgpu {
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+ #if defined(__ANDROID__)
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+ // Whether Dawn imports an AHardwareBuffer of this format as an
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+ // OpaqueYCbCrAndroid texture. Mirrors FormatFromAHardwareBufferFormat
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+ // (dawn/native/AHBFunctions.cpp): the color and depth formats with a WebGPU
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+ // equivalent import as that format; the YUV formats and the formats outside
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+ // the public enum, which drivers use for the camera and the video decoder,
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+ // import as OpaqueYCbCrAndroid.
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+ static bool isOpaqueYCbCrFormat(uint32_t format) {
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+ switch (format) {
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+ case AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM:
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+ case AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM:
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+ case AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM:
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+ case AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM:
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+ case AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT:
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+ case AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM:
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+ case AHARDWAREBUFFER_FORMAT_BLOB:
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+ case AHARDWAREBUFFER_FORMAT_D16_UNORM:
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+ case AHARDWAREBUFFER_FORMAT_D24_UNORM:
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+ case AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT:
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+ case AHARDWAREBUFFER_FORMAT_D32_FLOAT:
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+ case AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT:
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+ case AHARDWAREBUFFER_FORMAT_S8_UINT:
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+ // Single-channel formats of the API 33 and 34 headers, by value so that
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+ // older NDKs compile.
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+ case 0x38: // AHARDWAREBUFFER_FORMAT_R8_UNORM
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+ case 0x39: // AHARDWAREBUFFER_FORMAT_R16_UINT
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+ case 0x3a: // AHARDWAREBUFFER_FORMAT_R16G16_UINT
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+ case 0x3b: // AHARDWAREBUFFER_FORMAT_R10G10B10A10_UNORM
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+ return false;
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+ default:
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+ return true;
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+ }
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+ }
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+ #endif
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+
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  // Identity gamut (BT.709 -> sRGB, same primaries) as a 3x3 column-major matrix.
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  static const float kIdentityGamutMatrix[9] = {
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  1.0f, 0.0f, 0.0f, //
@@ -254,6 +293,28 @@ std::shared_ptr<GPUExternalTexture> GPUExternalTexture::Create(
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  // sampled texel is already RGB.
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  kYuvPassthroughMatrix);
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  #elif defined(__ANDROID__)
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+ // 0. A YUV frame imports as an OpaqueYCbCrAndroid texture, which Dawn only
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+ // accepts on a device with OpaqueYCbCrAndroidForExternalTexture.
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+ // requestDevice() enables the feature whenever the adapter supports it;
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+ // a device created by another library (importDevice) has to request it
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+ // itself. Fail with the cause here: Dawn's own report is a bare
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+ // "Unsupported texture format TextureFormat::OpaqueYCbCrAndroid" device
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+ // error, followed by the failure of every call made with the result.
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+ if (!device.HasFeature(
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+ wgpu::FeatureName::OpaqueYCbCrAndroidForExternalTexture)) {
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+ AHardwareBuffer_Desc ahbDesc{};
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+ AHardwareBuffer_describe(static_cast<AHardwareBuffer *>(frame.handle),
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+ &ahbDesc);
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+ if (isOpaqueYCbCrFormat(ahbDesc.format)) {
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+ throw std::runtime_error(
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+ "GPUExternalTexture::Create(): a YUV frame can only be imported on "
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+ "a device with the 'opaque-ycbcr-android-for-external-texture' "
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+ "feature. requestDevice() enables it whenever the adapter supports "
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+ "it; a device imported from another library has to request it "
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+ "itself.");
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+ }
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+ }
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+
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  // 1. Import the AHardwareBuffer as SharedTextureMemory. For YUV AHBs this
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  // yields a Dawn texture in the implementation-defined OpaqueYCbCrAndroid
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  // format; for RGBA AHBs, a regular single-plane texture.
@@ -0,0 +1,40 @@
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+ #pragma once
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+
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+ #include <vector>
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+
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+ #include "webgpu/webgpu_cpp.h"
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+
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+ namespace rnwgpu {
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+
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+ // The Dawn features behind native frame import on the current platform:
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+ // importSharedTextureMemory, importExternalTexture and
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+ // copyExternalImageToTexture with a NativeVideoFrame. Like
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+ // importExternalTexture on the web, the capability needs no feature request:
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+ // requestDevice() enables each of these the adapter supports (see
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+ // GPUAdapter::requestDevice). A device created by another library and wrapped
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+ // with importDevice() has to request them itself for its frames to import.
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+ inline std::vector<wgpu::FeatureName> nativeFrameImportFeatures() {
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+ #if defined(__APPLE__)
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+ return {
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+ // IOSurface import, and the MTLSharedEvent fence that EndAccess exports
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+ wgpu::FeatureName::SharedTextureMemoryIOSurface,
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+ wgpu::FeatureName::SharedFenceMTLSharedEvent,
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+ // The biplanar NV12 layout of camera frames
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+ wgpu::FeatureName::DawnMultiPlanarFormats,
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+ };
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+ #elif defined(__ANDROID__)
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+ return {
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+ // AHardwareBuffer import, and the sync-fd fence that EndAccess exports
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+ wgpu::FeatureName::SharedTextureMemoryAHardwareBuffer,
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+ wgpu::FeatureName::SharedFenceSyncFD,
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+ // The YUV buffers of the video decoder and of the camera: Dawn imports
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+ // them as OpaqueYCbCrAndroid textures, a format it only accepts, and
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+ // only samples as an external texture, with this feature
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+ wgpu::FeatureName::OpaqueYCbCrAndroidForExternalTexture,
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+ };
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+ #else
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+ return {};
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+ #endif
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+ }
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+
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+ } // namespace rnwgpu
@@ -2,13 +2,13 @@
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  #include <map>
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  #include <memory>
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+ #include <stdexcept>
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  #include <string>
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  #include <vector>
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  #include "webgpu/webgpu_cpp.h"
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  #include "JSIConverter.h"
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- #include "RnFeatures.h"
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  #include "WGPULogger.h"
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  #include "GPUDawnTogglesDescriptor.h"
@@ -57,13 +57,14 @@ template <> struct JSIConverter<std::vector<wgpu::FeatureName>> {
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  continue;
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  }
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  auto str = elementValue.asString(runtime).utf8(runtime);
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- // Expand react-native-wgpu's umbrella feature into the platform's
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- // backing Dawn features before they reach RequestDevice.
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- if (str == kRnNativeTextureFeature) {
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- for (auto f : rnNativeTextureBackingFeatures()) {
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- vector.emplace_back(f);
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- }
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- continue;
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+ // The umbrella feature of earlier versions. Native frame import is on
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+ // by default now and the name is gone; say so rather than reject it as
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+ // an unknown feature.
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+ if (str == "rnwebgpu/native-texture") {
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+ throw std::runtime_error(
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+ "requestDevice: the 'rnwebgpu/native-texture' feature has been "
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+ "removed. Native frame import is enabled by default whenever the "
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+ "adapter supports it; drop the name from requiredFeatures.");
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  }
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  vector.emplace_back(JSIConverter<wgpu::FeatureName>::fromJSI(
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  runtime, elementValue, outOfBounds));
@@ -109,13 +110,12 @@ template <> struct JSIConverter<std::shared_ptr<rnwgpu::GPUDeviceDescriptor>> {
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  }
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  if (value.hasProperty(runtime, "dawnToggles")) {
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  auto prop = value.getProperty(runtime, "dawnToggles");
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- result->dawnToggles = JSIConverter<
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- std::optional<std::shared_ptr<GPUDawnTogglesDescriptor>>>::fromJSI(
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- runtime, prop, false);
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+ result->dawnToggles = JSIConverter<std::optional<
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+ std::shared_ptr<GPUDawnTogglesDescriptor>>>::fromJSI(runtime, prop,
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+ false);
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  }
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  if (value.hasProperty(runtime, "implicitDeviceSynchronization")) {
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- auto prop =
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- value.getProperty(runtime, "implicitDeviceSynchronization");
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+ auto prop = value.getProperty(runtime, "implicitDeviceSynchronization");
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  result->implicitDeviceSynchronization =
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  JSIConverter<std::optional<bool>>::fromJSI(runtime, prop, false);
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-native-webgpu",
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- "version": "0.11.1",
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+ "version": "0.12.0",
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  "description": "React Native WebGPU",
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  "main": "lib/commonjs/index",
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  "module": "lib/module/index",
@@ -1,53 +0,0 @@
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- #pragma once
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-
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- #include <string>
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- #include <unordered_set>
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- #include <vector>
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-
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- #include "webgpu/webgpu_cpp.h"
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-
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- namespace rnwgpu {
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-
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- // Umbrella feature name owned by react-native-wgpu. Backed by a
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- // platform-specific pair of Dawn features. The prefix is intentional: this
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- // string is not part of the WebGPU spec, it is our API surface for the
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- // "import a native surface as a sampleable texture" capability.
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- inline constexpr const char *kRnNativeTextureFeature =
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- "rnwebgpu/native-texture";
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-
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- // Dawn features that back the umbrella on the current platform. Empty on
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- // platforms where the capability is not available, in which case the umbrella
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- // behaves as a no-op (it won't appear in adapter.features and asking for it
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- // in requiredFeatures expands to nothing).
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- inline std::vector<wgpu::FeatureName> rnNativeTextureBackingFeatures() {
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- #if defined(__APPLE__)
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- return {wgpu::FeatureName::SharedTextureMemoryIOSurface,
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- wgpu::FeatureName::SharedFenceMTLSharedEvent};
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- #elif defined(__ANDROID__)
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- return {wgpu::FeatureName::SharedTextureMemoryAHardwareBuffer,
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- wgpu::FeatureName::SharedFenceSyncFD};
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- #else
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- return {};
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- #endif
32
- }
33
-
34
- // If every Dawn feature backing the umbrella is in `enabled`, add the
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- // umbrella name to `out`. Used by adapter.features / device.features so JS
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- // callers can see (and call .has on) the same name they pass in.
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- inline void
38
- maybeSynthesizeRnNativeTextureFeature(
39
- const std::unordered_set<wgpu::FeatureName> &enabled,
40
- std::unordered_set<std::string> &out) {
41
- auto backing = rnNativeTextureBackingFeatures();
42
- if (backing.empty()) {
43
- return;
44
- }
45
- for (auto f : backing) {
46
- if (enabled.find(f) == enabled.end()) {
47
- return;
48
- }
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- }
50
- out.insert(kRnNativeTextureFeature);
51
- }
52
-
53
- } // namespace rnwgpu