react-native-webgpu 0.11.1 → 0.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -25,18 +25,24 @@ namespace rnwgpu {
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async::AsyncTaskHandle GPUAdapter::requestDevice(
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jsi::Runtime &runtime,
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std::optional<std::shared_ptr<GPUDeviceDescriptor>> descriptor) {
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// Enable the react-native-wgpu "native-texture" umbrella by default,
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// the web where importExternalTexture is core and needs no feature
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// We append the umbrella's backing Dawn features to requiredFeatures
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// capability is on without the caller listing it. Two rules keep this
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// Enable the react-native-wgpu "native-texture" umbrella by default,
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// mirroring the web where importExternalTexture is core and needs no feature
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// request. We append the umbrella's backing Dawn features to requiredFeatures
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// so the capability is on without the caller listing it. Two rules keep this
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// safe:
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// - All-or-nothing: only inject when the adapter supports *every* backing
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// feature (same semantics as maybeSynthesizeRnNativeTextureFeature). On a
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// web/fallback adapter the backing set is empty or unsupported, so this
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// a no-op and device creation is unaffected.
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// web/fallback adapter the backing set is empty or unsupported, so this
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// is a no-op and device creation is unaffected.
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// - Requesting a feature the adapter doesn't support makes RequestDevice
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// fail, hence the support check below.
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// Callers can still pass "rnwebgpu/native-texture" explicitly; the dedupe
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// keeps that idempotent.
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// The optional features (rnNativeTextureOptionalFeatures) ride along one by
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// one, each only when the adapter supports it: on Android the YUV frames of
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// the decoder and of the camera cannot be imported without
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// OpaqueYCbCrAndroidForExternalTexture, while RGBA buffers need nothing
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// beyond the backing set.
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{
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auto backing = rnNativeTextureBackingFeatures();
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if (!backing.empty()) {
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@@ -44,9 +50,10 @@ async::AsyncTaskHandle GPUAdapter::requestDevice(
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_instance.GetFeatures(&supported);
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std::unordered_set<wgpu::FeatureName> supportedSet(
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supported.features, supported.features + supported.featureCount);
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bool allSupported =
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backing.begin(), backing.end(),
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-
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bool allSupported =
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std::all_of(backing.begin(), backing.end(), [&](wgpu::FeatureName f) {
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return supportedSet.count(f) > 0;
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});
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if (allSupported) {
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if (!descriptor.has_value()) {
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descriptor = std::make_shared<GPUDeviceDescriptor>();
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@@ -62,6 +69,13 @@ async::AsyncTaskHandle GPUAdapter::requestDevice(
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features.push_back(f);
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}
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}
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for (auto f : rnNativeTextureOptionalFeatures()) {
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if (supportedSet.count(f) > 0 &&
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std::find(features.begin(), features.end(), f) ==
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features.end()) {
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features.push_back(f);
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}
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}
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}
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}
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}
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@@ -101,8 +115,7 @@ async::AsyncTaskHandle GPUAdapter::requestDevice(
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if (std::find(features.begin(), features.end(),
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wgpu::FeatureName::ImplicitDeviceSynchronization) ==
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features.end()) {
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features.push_back(
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wgpu::FeatureName::ImplicitDeviceSynchronization);
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features.push_back(wgpu::FeatureName::ImplicitDeviceSynchronization);
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}
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}
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}
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@@ -211,7 +224,8 @@ async::AsyncTaskHandle GPUAdapter::requestDevice(
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}
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}
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}
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// TODO: in the latest version of Dawn, this won't be needed
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// TODO: in the latest version of Dawn, this won't be needed
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// (https://issues.chromium.org/issues/42241591)
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#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
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// The iOS Simulator only advertises MTLFeatureSet_iOS_GPUFamily2, so
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// Dawn defaults disable_base_instance/disable_base_vertex on and then
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@@ -8,8 +8,47 @@
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#include "GPUExternalTextureDescriptor.h"
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#if defined(__ANDROID__)
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#include <android/hardware_buffer.h>
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#endif
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namespace rnwgpu {
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#if defined(__ANDROID__)
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// Whether Dawn imports an AHardwareBuffer of this format as an
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// OpaqueYCbCrAndroid texture. Mirrors FormatFromAHardwareBufferFormat
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// (dawn/native/AHBFunctions.cpp): the color and depth formats with a WebGPU
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// equivalent import as that format; the YUV formats and the formats outside
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// the public enum, which drivers use for the camera and the video decoder,
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// import as OpaqueYCbCrAndroid.
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static bool isOpaqueYCbCrFormat(uint32_t format) {
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switch (format) {
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case AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM:
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case AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM:
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case AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM:
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case AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM:
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case AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT:
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case AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM:
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case AHARDWAREBUFFER_FORMAT_BLOB:
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case AHARDWAREBUFFER_FORMAT_D16_UNORM:
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case AHARDWAREBUFFER_FORMAT_D24_UNORM:
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case AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT:
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case AHARDWAREBUFFER_FORMAT_D32_FLOAT:
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case AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT:
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case AHARDWAREBUFFER_FORMAT_S8_UINT:
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// Single-channel formats of the API 33 and 34 headers, by value so that
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// older NDKs compile.
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case 0x38: // AHARDWAREBUFFER_FORMAT_R8_UNORM
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case 0x39: // AHARDWAREBUFFER_FORMAT_R16_UINT
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case 0x3a: // AHARDWAREBUFFER_FORMAT_R16G16_UINT
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case 0x3b: // AHARDWAREBUFFER_FORMAT_R10G10B10A10_UNORM
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return false;
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default:
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return true;
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}
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}
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#endif
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// Identity gamut (BT.709 -> sRGB, same primaries) as a 3x3 column-major matrix.
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static const float kIdentityGamutMatrix[9] = {
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1.0f, 0.0f, 0.0f, //
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@@ -254,6 +293,28 @@ std::shared_ptr<GPUExternalTexture> GPUExternalTexture::Create(
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// sampled texel is already RGB.
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kYuvPassthroughMatrix);
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#elif defined(__ANDROID__)
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// 0. A YUV frame imports as an OpaqueYCbCrAndroid texture, which Dawn only
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// accepts on a device with OpaqueYCbCrAndroidForExternalTexture.
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// requestDevice() enables the feature whenever the adapter supports it;
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// a device created by another library (importDevice) has to request it
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// itself. Fail with the cause here: Dawn's own report is a bare
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// "Unsupported texture format TextureFormat::OpaqueYCbCrAndroid" device
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// error, followed by the failure of every call made with the result.
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if (!device.HasFeature(
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wgpu::FeatureName::OpaqueYCbCrAndroidForExternalTexture)) {
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AHardwareBuffer_Desc ahbDesc{};
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AHardwareBuffer_describe(static_cast<AHardwareBuffer *>(frame.handle),
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&ahbDesc);
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if (isOpaqueYCbCrFormat(ahbDesc.format)) {
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throw std::runtime_error(
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"GPUExternalTexture::Create(): a YUV frame can only be imported on "
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"a device with the 'opaque-ycbcr-android-for-external-texture' "
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"feature. requestDevice() enables it whenever the adapter supports "
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"it; a device imported from another library has to request it "
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"itself.");
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}
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}
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// 1. Import the AHardwareBuffer as SharedTextureMemory. For YUV AHBs this
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// yields a Dawn texture in the implementation-defined OpaqueYCbCrAndroid
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// format; for RGBA AHBs, a regular single-plane texture.
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@@ -31,11 +31,24 @@ inline std::vector<wgpu::FeatureName> rnNativeTextureBackingFeatures() {
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#endif
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}
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// Dawn features that complete the umbrella on the current platform. They are
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// requested by default when the adapter supports them, but they are not part
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// of the all-or-nothing backing set: on Android, Dawn imports the YUV buffers
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// of the video decoder and of the camera as OpaqueYCbCrAndroid textures, a
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// format it only accepts, and only samples as an external texture, with
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// OpaqueYCbCrAndroidForExternalTexture; RGBA buffers import without it.
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inline std::vector<wgpu::FeatureName> rnNativeTextureOptionalFeatures() {
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#if defined(__ANDROID__)
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return {wgpu::FeatureName::OpaqueYCbCrAndroidForExternalTexture};
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#else
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return {};
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#endif
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}
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// If every Dawn feature backing the umbrella is in `enabled`, add the
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// umbrella name to `out`. Used by adapter.features / device.features so JS
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// callers can see (and call .has on) the same name they pass in.
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inline void
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maybeSynthesizeRnNativeTextureFeature(
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inline void maybeSynthesizeRnNativeTextureFeature(
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const std::unordered_set<wgpu::FeatureName> &enabled,
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std::unordered_set<std::string> &out) {
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auto backing = rnNativeTextureBackingFeatures();
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