react-native-wagmi-charts 2.1.0 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (890) hide show
  1. package/README.md +26 -4
  2. package/lib/commonjs/charts/candle/Crosshair.js +3 -3
  3. package/lib/commonjs/charts/candle/Crosshair.js.map +1 -1
  4. package/lib/commonjs/charts/candle/CrosshairTooltip.js +4 -4
  5. package/lib/commonjs/charts/candle/CrosshairTooltip.js.map +1 -1
  6. package/lib/commonjs/charts/candle/useCandleData.js +1 -1
  7. package/lib/commonjs/charts/candle/useCandleData.js.map +1 -1
  8. package/lib/commonjs/charts/candle/useDatetime.js +2 -2
  9. package/lib/commonjs/charts/candle/useDatetime.js.map +1 -1
  10. package/lib/commonjs/charts/candle/usePrice.js +2 -2
  11. package/lib/commonjs/charts/candle/usePrice.js.map +1 -1
  12. package/lib/commonjs/charts/line/Chart.js +15 -4
  13. package/lib/commonjs/charts/line/Chart.js.map +1 -1
  14. package/lib/commonjs/charts/line/ChartPath.js +6 -11
  15. package/lib/commonjs/charts/line/ChartPath.js.map +1 -1
  16. package/lib/commonjs/charts/line/Context.js +6 -3
  17. package/lib/commonjs/charts/line/Context.js.map +1 -1
  18. package/lib/commonjs/charts/line/Cursor.js +58 -9
  19. package/lib/commonjs/charts/line/Cursor.js.map +1 -1
  20. package/lib/commonjs/charts/line/CursorCrosshair.js +1 -1
  21. package/lib/commonjs/charts/line/CursorCrosshair.js.map +1 -1
  22. package/lib/commonjs/charts/line/CursorLine.js +5 -4
  23. package/lib/commonjs/charts/line/CursorLine.js.map +1 -1
  24. package/lib/commonjs/charts/line/Dot.js +8 -13
  25. package/lib/commonjs/charts/line/Dot.js.map +1 -1
  26. package/lib/commonjs/charts/line/Gradient.js +2 -2
  27. package/lib/commonjs/charts/line/Gradient.js.map +1 -1
  28. package/lib/commonjs/charts/line/Highlight.js +2 -2
  29. package/lib/commonjs/charts/line/Highlight.js.map +1 -1
  30. package/lib/commonjs/charts/line/HorizontalLine.js +4 -9
  31. package/lib/commonjs/charts/line/HorizontalLine.js.map +1 -1
  32. package/lib/commonjs/charts/line/HoverTrap/index.web.js +1 -4
  33. package/lib/commonjs/charts/line/HoverTrap/index.web.js.map +1 -1
  34. package/lib/commonjs/charts/line/LineChartPathContext.js +19 -0
  35. package/lib/commonjs/charts/line/LineChartPathContext.js.map +1 -0
  36. package/lib/commonjs/charts/line/Path.js +2 -2
  37. package/lib/commonjs/charts/line/Path.js.map +1 -1
  38. package/lib/commonjs/charts/line/PriceText.js +4 -2
  39. package/lib/commonjs/charts/line/PriceText.js.map +1 -1
  40. package/lib/commonjs/charts/line/Tooltip.js +57 -16
  41. package/lib/commonjs/charts/line/Tooltip.js.map +1 -1
  42. package/lib/commonjs/charts/line/useCurrentY.js +1 -1
  43. package/lib/commonjs/charts/line/useCurrentY.js.map +1 -1
  44. package/lib/commonjs/charts/line/useDatetime.js +3 -3
  45. package/lib/commonjs/charts/line/useDatetime.js.map +1 -1
  46. package/lib/commonjs/charts/line/usePrice.js +6 -5
  47. package/lib/commonjs/charts/line/usePrice.js.map +1 -1
  48. package/lib/commonjs/charts/line/utils/getArea.js.map +1 -1
  49. package/lib/commonjs/charts/line/utils/getPath.js +7 -4
  50. package/lib/commonjs/charts/line/utils/getPath.js.map +1 -1
  51. package/lib/commonjs/components/AnimatedText.js +1 -1
  52. package/lib/commonjs/components/AnimatedText.js.map +1 -1
  53. package/lib/module/charts/candle/Crosshair.js +3 -3
  54. package/lib/module/charts/candle/Crosshair.js.map +1 -1
  55. package/lib/module/charts/candle/CrosshairTooltip.js +4 -4
  56. package/lib/module/charts/candle/CrosshairTooltip.js.map +1 -1
  57. package/lib/module/charts/candle/useCandleData.js +1 -1
  58. package/lib/module/charts/candle/useCandleData.js.map +1 -1
  59. package/lib/module/charts/candle/useDatetime.js +2 -2
  60. package/lib/module/charts/candle/useDatetime.js.map +1 -1
  61. package/lib/module/charts/candle/usePrice.js +2 -2
  62. package/lib/module/charts/candle/usePrice.js.map +1 -1
  63. package/lib/module/charts/line/Chart.js +14 -4
  64. package/lib/module/charts/line/Chart.js.map +1 -1
  65. package/lib/module/charts/line/ChartPath.js +3 -7
  66. package/lib/module/charts/line/ChartPath.js.map +1 -1
  67. package/lib/module/charts/line/Context.js +6 -3
  68. package/lib/module/charts/line/Context.js.map +1 -1
  69. package/lib/module/charts/line/Cursor.js +58 -9
  70. package/lib/module/charts/line/Cursor.js.map +1 -1
  71. package/lib/module/charts/line/CursorCrosshair.js +1 -1
  72. package/lib/module/charts/line/CursorCrosshair.js.map +1 -1
  73. package/lib/module/charts/line/CursorLine.js +5 -4
  74. package/lib/module/charts/line/CursorLine.js.map +1 -1
  75. package/lib/module/charts/line/Dot.js +8 -13
  76. package/lib/module/charts/line/Dot.js.map +1 -1
  77. package/lib/module/charts/line/Gradient.js +1 -1
  78. package/lib/module/charts/line/Gradient.js.map +1 -1
  79. package/lib/module/charts/line/Highlight.js +1 -1
  80. package/lib/module/charts/line/Highlight.js.map +1 -1
  81. package/lib/module/charts/line/HorizontalLine.js +5 -7
  82. package/lib/module/charts/line/HorizontalLine.js.map +1 -1
  83. package/lib/module/charts/line/HoverTrap/index.web.js +1 -3
  84. package/lib/module/charts/line/HoverTrap/index.web.js.map +1 -1
  85. package/lib/module/charts/line/LineChartPathContext.js +7 -0
  86. package/lib/module/charts/line/LineChartPathContext.js.map +1 -0
  87. package/lib/module/charts/line/Path.js +1 -1
  88. package/lib/module/charts/line/Path.js.map +1 -1
  89. package/lib/module/charts/line/PriceText.js +4 -2
  90. package/lib/module/charts/line/PriceText.js.map +1 -1
  91. package/lib/module/charts/line/Tooltip.js +58 -17
  92. package/lib/module/charts/line/Tooltip.js.map +1 -1
  93. package/lib/module/charts/line/useCurrentY.js +1 -1
  94. package/lib/module/charts/line/useCurrentY.js.map +1 -1
  95. package/lib/module/charts/line/useDatetime.js +3 -3
  96. package/lib/module/charts/line/useDatetime.js.map +1 -1
  97. package/lib/module/charts/line/usePrice.js +6 -5
  98. package/lib/module/charts/line/usePrice.js.map +1 -1
  99. package/lib/module/charts/line/utils/getArea.js.map +1 -1
  100. package/lib/module/charts/line/utils/getPath.js +7 -4
  101. package/lib/module/charts/line/utils/getPath.js.map +1 -1
  102. package/lib/module/components/AnimatedText.js +1 -1
  103. package/lib/module/components/AnimatedText.js.map +1 -1
  104. package/lib/typescript/src/charts/line/Chart.d.ts +3 -0
  105. package/lib/typescript/src/charts/line/ChartPath.d.ts +0 -5
  106. package/lib/typescript/src/charts/line/Context.d.ts +2 -1
  107. package/lib/typescript/src/charts/line/Cursor.d.ts +2 -1
  108. package/lib/typescript/src/charts/line/CursorLine.d.ts +3 -2
  109. package/lib/typescript/src/charts/line/LineChartPathContext.d.ts +6 -0
  110. package/lib/typescript/src/charts/line/PriceText.d.ts +6 -1
  111. package/lib/typescript/src/charts/line/Tooltip.d.ts +10 -3
  112. package/lib/typescript/src/charts/line/types.d.ts +1 -0
  113. package/lib/typescript/src/charts/line/useLineChart.d.ts +1 -0
  114. package/lib/typescript/src/charts/line/usePrice.d.ts +2 -1
  115. package/lib/typescript/src/charts/line/utils/getPath.d.ts +2 -1
  116. package/package.json +15 -5
  117. package/src/charts/candle/Crosshair.tsx +16 -9
  118. package/src/charts/candle/CrosshairTooltip.tsx +26 -17
  119. package/src/charts/candle/useCandleData.ts +1 -1
  120. package/src/charts/candle/useDatetime.ts +2 -2
  121. package/src/charts/candle/usePrice.ts +2 -2
  122. package/src/charts/line/Chart.tsx +26 -3
  123. package/src/charts/line/ChartPath.tsx +15 -7
  124. package/src/charts/line/Context.tsx +7 -1
  125. package/src/charts/line/Cursor.tsx +75 -12
  126. package/src/charts/line/CursorCrosshair.tsx +16 -13
  127. package/src/charts/line/CursorLine.tsx +13 -9
  128. package/src/charts/line/Dot.tsx +18 -22
  129. package/src/charts/line/Gradient.tsx +1 -1
  130. package/src/charts/line/Highlight.tsx +1 -1
  131. package/src/charts/line/HorizontalLine.tsx +22 -16
  132. package/src/charts/line/HoverTrap/index.web.tsx +1 -7
  133. package/src/charts/line/LineChartPathContext.ts +7 -0
  134. package/src/charts/line/Path.tsx +1 -1
  135. package/src/charts/line/PriceText.tsx +7 -1
  136. package/src/charts/line/Tooltip.tsx +81 -25
  137. package/src/charts/line/types.ts +1 -0
  138. package/src/charts/line/useCurrentY.ts +1 -1
  139. package/src/charts/line/useDatetime.ts +3 -3
  140. package/src/charts/line/usePrice.ts +10 -5
  141. package/src/charts/line/utils/getArea.ts +1 -1
  142. package/src/charts/line/utils/getPath.ts +5 -3
  143. package/src/components/AnimatedText.tsx +2 -1
  144. package/.DS_Store +0 -0
  145. package/.editorconfig +0 -15
  146. package/.gitattributes +0 -3
  147. package/.gitignore +0 -60
  148. package/.husky/_/.gitignore +0 -1
  149. package/.husky/_/husky.sh +0 -29
  150. package/.husky/pre-commit +0 -4
  151. package/.prettierrc.js +0 -5
  152. package/.yarnrc +0 -3
  153. package/babel.config.js +0 -3
  154. package/example/.DS_Store +0 -0
  155. package/example/.expo/README.md +0 -17
  156. package/example/.expo/packager-info.json +0 -10
  157. package/example/.expo/settings.json +0 -10
  158. package/example/.expo/web/cache/development/babel-loader/0048eab7a1937596c83f7a0a8669a057.json +0 -1
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- {"ast":null,"code":"import _objectWithoutProperties from \"@babel/runtime/helpers/objectWithoutProperties\";\nimport _toConsumableArray from \"@babel/runtime/helpers/toConsumableArray\";\nimport _defineProperty from \"@babel/runtime/helpers/defineProperty\";\nimport _classCallCheck from \"@babel/runtime/helpers/classCallCheck\";\nimport _createClass from \"@babel/runtime/helpers/createClass\";\nimport _get from \"@babel/runtime/helpers/get\";\nimport _inherits from \"@babel/runtime/helpers/inherits\";\nimport _possibleConstructorReturn from \"@babel/runtime/helpers/possibleConstructorReturn\";\nimport _getPrototypeOf from \"@babel/runtime/helpers/getPrototypeOf\";\nvar _excluded = [\"numberOfPointers\", \"direction\"];\n\nfunction ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) { symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); } keys.push.apply(keys, symbols); } return keys; }\n\nfunction _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }\n\nimport Hammer from '@egjs/hammerjs';\nimport { Direction } from \"./constants\";\nimport { GesturePropError } from \"./Errors\";\nimport DraggingGestureHandler from \"./DraggingGestureHandler\";\nimport { isnan } from \"./utils\";\n\nvar FlingGestureHandler = function (_DraggingGestureHandl) {\n _inherits(FlingGestureHandler, _DraggingGestureHandl);\n\n var _super = _createSuper(FlingGestureHandler);\n\n function FlingGestureHandler() {\n _classCallCheck(this, FlingGestureHandler);\n\n return _super.apply(this, arguments);\n }\n\n _createClass(FlingGestureHandler, [{\n key: \"name\",\n get: function get() {\n return 'swipe';\n }\n }, {\n key: \"NativeGestureClass\",\n get: function get() {\n return Hammer.Swipe;\n }\n }, {\n key: \"onGestureActivated\",\n value: function onGestureActivated(event) {\n this.sendEvent(_objectSpread(_objectSpread({}, event), {}, {\n eventType: Hammer.INPUT_MOVE,\n isFinal: false,\n isFirst: true\n }));\n this.isGestureRunning = false;\n this.hasGestureFailed = false;\n this.sendEvent(_objectSpread(_objectSpread({}, event), {}, {\n eventType: Hammer.INPUT_END,\n isFinal: true\n }));\n }\n }, {\n key: \"onRawEvent\",\n value: function onRawEvent(ev) {\n var _this = this;\n\n _get(_getPrototypeOf(FlingGestureHandler.prototype), \"onRawEvent\", this).call(this, ev);\n\n if (this.hasGestureFailed) {\n return;\n }\n\n if (ev.isFinal) {\n setTimeout(function () {\n if (_this.isGestureRunning) {\n _this.cancelEvent(ev);\n }\n });\n } else if (!this.hasGestureFailed && !this.isGestureRunning) {\n var gesture = this.hammer.get(this.name);\n\n if (gesture.options.enable(gesture, ev)) {\n this.onStart(ev);\n this.sendEvent(ev);\n }\n }\n }\n }, {\n key: \"getHammerConfig\",\n value: function getHammerConfig() {\n return {\n pointers: this.config.numberOfPointers,\n direction: this.getDirection()\n };\n }\n }, {\n key: \"getTargetDirections\",\n value: function getTargetDirections(direction) {\n var directions = [];\n\n if (direction & Direction.RIGHT) {\n directions.push(Hammer.DIRECTION_RIGHT);\n }\n\n if (direction & Direction.LEFT) {\n directions.push(Hammer.DIRECTION_LEFT);\n }\n\n if (direction & Direction.UP) {\n directions.push(Hammer.DIRECTION_UP);\n }\n\n if (direction & Direction.DOWN) {\n directions.push(Hammer.DIRECTION_DOWN);\n }\n\n return directions;\n }\n }, {\n key: \"getDirection\",\n value: function getDirection() {\n var _this$getConfig = this.getConfig(),\n direction = _this$getConfig.direction;\n\n var directions = [];\n\n if (direction & Direction.RIGHT) {\n directions.push(Hammer.DIRECTION_HORIZONTAL);\n }\n\n if (direction & Direction.LEFT) {\n directions.push(Hammer.DIRECTION_HORIZONTAL);\n }\n\n if (direction & Direction.UP) {\n directions.push(Hammer.DIRECTION_VERTICAL);\n }\n\n if (direction & Direction.DOWN) {\n directions.push(Hammer.DIRECTION_VERTICAL);\n }\n\n directions = _toConsumableArray(new Set(directions));\n if (directions.length === 0) return Hammer.DIRECTION_NONE;\n if (directions.length === 1) return directions[0];\n return Hammer.DIRECTION_ALL;\n }\n }, {\n key: \"isGestureEnabledForEvent\",\n value: function isGestureEnabledForEvent(_ref, _recognizer, _ref2) {\n var numberOfPointers = _ref.numberOfPointers;\n var pointerLength = _ref2.maxPointers;\n var validPointerCount = pointerLength === numberOfPointers;\n\n if (!validPointerCount && this.isGestureRunning) {\n return {\n failed: true\n };\n }\n\n return {\n success: validPointerCount\n };\n }\n }, {\n key: \"updateGestureConfig\",\n value: function 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- {"ast":null,"code":"export var Directions = {\n RIGHT: 1,\n LEFT: 2,\n UP: 4,\n DOWN: 8\n};","map":{"version":3,"sources":["Directions.ts"],"names":["Directions","RIGHT","LEFT","UP","DOWN"],"mappings":"AAAA,OAAO,IAAMA,UAAU,GAAG;AACxBC,EAAAA,KAAK,EADmB,CAAA;AAExBC,EAAAA,IAAI,EAFoB,CAAA;AAGxBC,EAAAA,EAAE,EAHsB,CAAA;AAIxBC,EAAAA,IAAI,EAAE;AAJkB,CAAnB","sourcesContent":["export const Directions = {\n RIGHT: 1,\n LEFT: 2,\n UP: 4,\n DOWN: 8,\n} as const;\n\n// eslint-disable-next-line @typescript-eslint/no-redeclare -- backward compatibility; it can be used as a type and as a value\nexport type Directions = typeof Directions[keyof typeof Directions];\n"]},"metadata":{},"sourceType":"module"}
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* Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n * @format\n */\n'use strict';\n\nfunction _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }\n\nfunction _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; }\n\nfunction ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }\n\nfunction _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }\n\nfunction _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\n\nimport deepDiffer from '../deepDiffer';\nimport * as React from 'react';\nimport StyleSheet from '../../../exports/StyleSheet';\nimport View from '../../../exports/View';\nimport VirtualizedList from '../VirtualizedList';\nimport invariant from 'fbjs/lib/invariant';\n\nvar defaultProps = _objectSpread({}, VirtualizedList.defaultProps, {\n numColumns: 1,\n\n /**\n * Enabling this prop on Android greatly improves scrolling performance with no known issues.\n * The alternative is that scrolling on Android is unusably bad. Enabling it on iOS has a few\n * known issues.\n */\n removeClippedSubviews: false\n});\n\n/**\n * A performant interface for rendering simple, flat lists, supporting the most handy features:\n *\n * - Fully cross-platform.\n * - Optional horizontal mode.\n * - Configurable viewability callbacks.\n * - Header support.\n * - Footer support.\n * - Separator support.\n * - Pull to Refresh.\n * - Scroll loading.\n * - ScrollToIndex support.\n *\n * If you need section support, use [`<SectionList>`](docs/sectionlist.html).\n *\n * Minimal Example:\n *\n * <FlatList\n * data={[{key: 'a'}, {key: 'b'}]}\n * renderItem={({item}) => <Text>{item.key}</Text>}\n * />\n *\n * More complex, multi-select example demonstrating `PureComponent` usage for perf optimization and avoiding bugs.\n *\n * - By binding the `onPressItem` handler, the props will remain `===` and `PureComponent` will\n * prevent wasteful re-renders unless the actual `id`, `selected`, or `title` props change, even\n * if the components rendered in `MyListItem` did not have such optimizations.\n * - By passing `extraData={this.state}` to `FlatList` we make sure `FlatList` itself will re-render\n * when the `state.selected` changes. Without setting this prop, `FlatList` would not know it\n * needs to re-render any items because it is also a `PureComponent` and the prop comparison will\n * not show any changes.\n * - `keyExtractor` tells the list to use the `id`s for the react keys instead of the default `key` property.\n *\n *\n * class MyListItem extends React.PureComponent {\n * _onPress = () => {\n * this.props.onPressItem(this.props.id);\n * };\n *\n * render() {\n * const textColor = this.props.selected ? \"red\" : \"black\";\n * return (\n * <TouchableOpacity onPress={this._onPress}>\n * <View>\n * <Text style={{ color: textColor }}>\n * {this.props.title}\n * </Text>\n * </View>\n * </TouchableOpacity>\n * );\n * }\n * }\n *\n * class MultiSelectList extends React.PureComponent {\n * state = {selected: (new Map(): Map<string, boolean>)};\n *\n * _keyExtractor = (item, index) => item.id;\n *\n * _onPressItem = (id: string) => {\n * // updater functions are preferred for transactional updates\n * this.setState((state) => {\n * // copy the map rather than modifying state.\n * const selected = new Map(state.selected);\n * selected.set(id, !selected.get(id)); // toggle\n * return {selected};\n * });\n * };\n *\n * _renderItem = ({item}) => (\n * <MyListItem\n * id={item.id}\n * onPressItem={this._onPressItem}\n * selected={!!this.state.selected.get(item.id)}\n * title={item.title}\n * />\n * );\n *\n * render() {\n * return (\n * <FlatList\n * data={this.props.data}\n * extraData={this.state}\n * keyExtractor={this._keyExtractor}\n * renderItem={this._renderItem}\n * />\n * );\n * }\n * }\n *\n * This is a convenience wrapper around [`<VirtualizedList>`](docs/virtualizedlist.html),\n * and thus inherits its props (as well as those of `ScrollView`) that aren't explicitly listed\n * here, along with the following caveats:\n *\n * - Internal state is not preserved when content scrolls out of the render window. Make sure all\n * your data is captured in the item data or external stores like Flux, Redux, or Relay.\n * - This is a `PureComponent` which means that it will not re-render if `props` remain shallow-\n * equal. Make sure that everything your `renderItem` function depends on is passed as a prop\n * (e.g. `extraData`) that is not `===` after updates, otherwise your UI may not update on\n * changes. This includes the `data` prop and parent component state.\n * - In order to constrain memory and enable smooth scrolling, content is rendered asynchronously\n * offscreen. This means it's possible to scroll faster than the fill rate ands momentarily see\n * blank content. This is a tradeoff that can be adjusted to suit the needs of each application,\n * and we are working on improving it behind the scenes.\n * - By default, the list looks for a `key` prop on each item and uses that for the React key.\n * Alternatively, you can provide a custom `keyExtractor` prop.\n *\n * Also inherits [ScrollView Props](docs/scrollview.html#props), unless it is nested in another FlatList of same orientation.\n */\nvar FlatList =\n/*#__PURE__*/\nfunction (_React$PureComponent) {\n _inheritsLoose(FlatList, _React$PureComponent);\n\n var _proto = FlatList.prototype;\n\n /**\n * Scrolls to the end of the content. May be janky without `getItemLayout` prop.\n */\n _proto.scrollToEnd = function scrollToEnd(params) {\n if (this._listRef) {\n this._listRef.scrollToEnd(params);\n }\n }\n /**\n * Scrolls to the item at the specified index such that it is positioned in the viewable area\n * such that `viewPosition` 0 places it at the top, 1 at the bottom, and 0.5 centered in the\n * middle. `viewOffset` is a fixed number of pixels to offset the final target position.\n *\n * Note: cannot scroll to locations outside the render window without specifying the\n * `getItemLayout` prop.\n */\n ;\n\n _proto.scrollToIndex = function scrollToIndex(params) {\n if (this._listRef) {\n this._listRef.scrollToIndex(params);\n }\n }\n /**\n * Requires linear scan through data - use `scrollToIndex` instead if possible.\n *\n * Note: cannot scroll to locations outside the render window without specifying the\n * `getItemLayout` prop.\n */\n ;\n\n _proto.scrollToItem = function scrollToItem(params) {\n if (this._listRef) {\n this._listRef.scrollToItem(params);\n }\n }\n /**\n * Scroll to a specific content pixel offset in the list.\n *\n * Check out [scrollToOffset](docs/virtualizedlist.html#scrolltooffset) of VirtualizedList\n */\n ;\n\n _proto.scrollToOffset = function scrollToOffset(params) {\n if (this._listRef) {\n this._listRef.scrollToOffset(params);\n }\n }\n /**\n * Tells the list an interaction has occurred, which should trigger viewability calculations, e.g.\n * if `waitForInteractions` is true and the user has not scrolled. This is typically called by\n * taps on items or by navigation actions.\n */\n ;\n\n _proto.recordInteraction = function recordInteraction() {\n if (this._listRef) {\n this._listRef.recordInteraction();\n }\n }\n /**\n * Displays the scroll indicators momentarily.\n *\n * @platform ios\n */\n ;\n\n _proto.flashScrollIndicators = function flashScrollIndicators() {\n if (this._listRef) {\n this._listRef.flashScrollIndicators();\n }\n }\n /**\n * Provides a handle to the underlying scroll responder.\n */\n ;\n\n _proto.getScrollResponder = function getScrollResponder() {\n if (this._listRef) {\n return this._listRef.getScrollResponder();\n }\n }\n /**\n * Provides a reference to the underlying host component\n */\n ;\n\n _proto.getNativeScrollRef = function getNativeScrollRef() {\n if (this._listRef) {\n return this._listRef.getScrollRef();\n }\n };\n\n _proto.getScrollableNode = function getScrollableNode() {\n if (this._listRef) {\n return this._listRef.getScrollableNode();\n }\n };\n\n _proto.setNativeProps = function setNativeProps(props) {\n if (this._listRef) {\n this._listRef.setNativeProps(props);\n }\n };\n\n function FlatList(props) {\n var _this;\n\n _this = _React$PureComponent.call(this, props) || this;\n _this._virtualizedListPairs = [];\n\n _this._captureRef = function (ref) {\n _this._listRef = ref;\n };\n\n _this._getItem = function (data, index) {\n var numColumns = _this.props.numColumns;\n\n if (numColumns > 1) {\n var ret = [];\n\n for (var kk = 0; kk < numColumns; kk++) {\n var _item = data[index * numColumns + kk];\n\n if (_item != null) {\n ret.push(_item);\n }\n }\n\n return ret;\n } else {\n return data[index];\n }\n };\n\n _this._getItemCount = function (data) {\n return data ? Math.ceil(data.length / _this.props.numColumns) : 0;\n };\n\n _this._keyExtractor = function (items, index) {\n var _this$props = _this.props,\n keyExtractor = _this$props.keyExtractor,\n numColumns = _this$props.numColumns;\n\n if (numColumns > 1) {\n invariant(Array.isArray(items), 'FlatList: Encountered internal consistency error, expected each item to consist of an ' + 'array with 1-%s columns; instead, received a single item.', numColumns);\n return items.map(function (it, kk) {\n return keyExtractor(it, index * numColumns + kk);\n }).join(':');\n } else {\n /* $FlowFixMe(>=0.63.0 site=react_native_fb) This comment suppresses an\n * error found when Flow v0.63 was deployed. To see the error delete this\n * comment and run Flow. */\n return keyExtractor(items, index);\n }\n };\n\n _this._renderItem = function (info) {\n var _this$props2 = _this.props,\n renderItem = _this$props2.renderItem,\n numColumns = _this$props2.numColumns,\n columnWrapperStyle = _this$props2.columnWrapperStyle;\n\n if (numColumns > 1) {\n var _item2 = info.item,\n _index = info.index;\n invariant(Array.isArray(_item2), 'Expected array of items with numColumns > 1');\n return React.createElement(View, {\n style: StyleSheet.compose(styles.row, columnWrapperStyle)\n }, _item2.map(function (it, kk) {\n var element = renderItem({\n item: it,\n index: _index * numColumns + kk,\n separators: info.separators\n });\n return element != null ? React.createElement(React.Fragment, {\n key: kk\n }, element) : null;\n }));\n } else {\n return renderItem(info);\n }\n };\n\n _this._checkProps(_this.props);\n\n if (_this.props.viewabilityConfigCallbackPairs) {\n _this._virtualizedListPairs = _this.props.viewabilityConfigCallbackPairs.map(function (pair) {\n return {\n viewabilityConfig: pair.viewabilityConfig,\n onViewableItemsChanged: _this._createOnViewableItemsChanged(pair.onViewableItemsChanged)\n };\n });\n } else if (_this.props.onViewableItemsChanged) {\n /* $FlowFixMe(>=0.63.0 site=react_native_fb) This comment suppresses an\n * error found when Flow v0.63 was deployed. To see the error delete this\n * comment and run Flow. */\n _this._virtualizedListPairs.push({\n viewabilityConfig: _this.props.viewabilityConfig,\n onViewableItemsChanged: _this._createOnViewableItemsChanged(_this.props.onViewableItemsChanged)\n });\n }\n\n return _this;\n }\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n invariant(prevProps.numColumns === this.props.numColumns, 'Changing numColumns on the fly is not supported. Change the key prop on FlatList when ' + 'changing the number of columns to force a fresh render of the component.');\n invariant(prevProps.onViewableItemsChanged === this.props.onViewableItemsChanged, 'Changing onViewableItemsChanged on the fly is not supported');\n invariant(!deepDiffer(prevProps.viewabilityConfig, this.props.viewabilityConfig), 'Changing viewabilityConfig on the fly is not supported');\n invariant(prevProps.viewabilityConfigCallbackPairs === this.props.viewabilityConfigCallbackPairs, 'Changing viewabilityConfigCallbackPairs on the fly is not supported');\n\n this._checkProps(this.props);\n };\n\n _proto._checkProps = function _checkProps(props) {\n var getItem = props.getItem,\n getItemCount = props.getItemCount,\n horizontal = props.horizontal,\n numColumns = props.numColumns,\n columnWrapperStyle = props.columnWrapperStyle,\n onViewableItemsChanged = props.onViewableItemsChanged,\n viewabilityConfigCallbackPairs = props.viewabilityConfigCallbackPairs;\n invariant(!getItem && !getItemCount, 'FlatList does not support custom data formats.');\n\n if (numColumns > 1) {\n invariant(!horizontal, 'numColumns does not support horizontal.');\n } else {\n invariant(!columnWrapperStyle, 'columnWrapperStyle not supported for single column lists');\n }\n\n invariant(!(onViewableItemsChanged && viewabilityConfigCallbackPairs), 'FlatList does not support setting both onViewableItemsChanged and ' + 'viewabilityConfigCallbackPairs.');\n };\n\n _proto._pushMultiColumnViewable = function _pushMultiColumnViewable(arr, v) {\n var _this$props3 = this.props,\n numColumns = _this$props3.numColumns,\n keyExtractor = _this$props3.keyExtractor;\n v.item.forEach(function (item, ii) {\n invariant(v.index != null, 'Missing index!');\n var index = v.index * numColumns + ii;\n arr.push(_objectSpread({}, v, {\n item: item,\n key: keyExtractor(item, index),\n index: index\n }));\n });\n };\n\n _proto._createOnViewableItemsChanged = function _createOnViewableItemsChanged(onViewableItemsChanged) {\n var _this2 = this;\n\n return function (info) {\n var numColumns = _this2.props.numColumns;\n\n if (onViewableItemsChanged) {\n if (numColumns > 1) {\n var changed = [];\n var viewableItems = [];\n info.viewableItems.forEach(function (v) {\n return _this2._pushMultiColumnViewable(viewableItems, v);\n });\n info.changed.forEach(function (v) {\n return _this2._pushMultiColumnViewable(changed, v);\n });\n onViewableItemsChanged({\n viewableItems: viewableItems,\n changed: changed\n });\n } else {\n onViewableItemsChanged(info);\n }\n }\n };\n };\n\n _proto.render = function render() {\n return React.createElement(VirtualizedList, _extends({}, this.props, {\n renderItem: this._renderItem,\n getItem: this._getItem,\n getItemCount: this._getItemCount,\n keyExtractor: this._keyExtractor,\n ref: this._captureRef,\n viewabilityConfigCallbackPairs: this._virtualizedListPairs\n }));\n };\n\n return FlatList;\n}(React.PureComponent);\n\nFlatList.defaultProps = defaultProps;\nvar styles = StyleSheet.create({\n row: {\n flexDirection: 'row'\n }\n});\nexport default FlatList;"]},"metadata":{},"sourceType":"module"}
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- {"ast":null,"code":"import React from 'react';\nimport AnimatedValue from \"./core/AnimatedValue\";\nexport default function useValue(initialValue) {\n var ref = React.useRef(null);\n\n if (ref.current === null) {\n ref.current = new AnimatedValue(initialValue);\n }\n\n return ref.current;\n}","map":{"version":3,"sources":["/Users/jake/git/react-native-candlestick-chart/example/node_modules/react-native-reanimated/lib/reanimated1/useValue.js"],"names":["React","AnimatedValue","useValue","initialValue","ref","useRef","current"],"mappings":"AAAA,OAAOA,KAAP,MAAkB,OAAlB;AACA,OAAOC,aAAP;AAEA,eAAe,SAASC,QAAT,CAAkBC,YAAlB,EAAgC;AAC7C,MAAMC,GAAG,GAAGJ,KAAK,CAACK,MAAN,CAAa,IAAb,CAAZ;;AACA,MAAID,GAAG,CAACE,OAAJ,KAAgB,IAApB,EAA0B;AACxBF,IAAAA,GAAG,CAACE,OAAJ,GAAc,IAAIL,aAAJ,CAAkBE,YAAlB,CAAd;AACD;;AACD,SAAOC,GAAG,CAACE,OAAX;AACD","sourcesContent":["import React from 'react';\nimport AnimatedValue from './core/AnimatedValue';\n\nexport default function useValue(initialValue) {\n const ref = React.useRef(null);\n if (ref.current === null) {\n ref.current = new AnimatedValue(initialValue);\n }\n return ref.current;\n}\n"]},"metadata":{},"sourceType":"module"}
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- {"ast":null,"code":"import createPseudoHook from \"../createPseudoHook\";\nexport var useActive = createPseudoHook({\n events: ['mousedown', 'mouseup']\n});\nexport var useFocus = createPseudoHook({\n events: ['focus', 'blur']\n});\nexport var useHover = createPseudoHook({\n events: ['mouseenter', 'mouseleave']\n});\nexport { default as useDimensions } from \"./useDimensions\";\nexport { default as useScaledSize } from \"./useScaledSize\";\nexport { default as useLayout } from \"./useLayout\";\nexport { default as useREM } from \"./useREM\";","map":{"version":3,"sources":["../../src/hooks/index.ts"],"names":[],"mappings":"AAEA,OAAO,gBAAP;AAEA,OAAO,IAAM,SAAS,GAAG,gBAAgB,CAAC;AACxC,EAAA,MAAM,EAAE,CAAC,WAAD,EAAc,SAAd;AADgC,CAAD,CAAlC;AAIP,OAAO,IAAM,QAAQ,GAAG,gBAAgB,CAAC;AACvC,EAAA,MAAM,EAAE,CAAC,OAAD,EAAU,MAAV;AAD+B,CAAD,CAAjC;AAIP,OAAO,IAAM,QAAQ,GAAG,gBAAgB,CAAC;AACvC,EAAA,MAAM,EAAE,CAAC,YAAD,EAAe,YAAf;AAD+B,CAAD,CAAjC;AAIP,SAAS,OAAO,IAAI,aAApB;AACA,SAAS,OAAO,IAAI,aAApB;AACA,SAAS,OAAO,IAAI,SAApB;AACA,SAAS,OAAO,IAAI,MAApB","sourcesContent":["import { MutableRefObject } from 'react';\n\nimport createPseudoHook from '../createPseudoHook';\n\nexport const useActive = createPseudoHook({\n events: ['mousedown', 'mouseup'],\n}) as (<T>(ref: MutableRefObject<T>) => boolean)\n\nexport const useFocus = createPseudoHook({\n events: ['focus', 'blur'],\n}) as (<T>(ref: MutableRefObject<T>) => boolean)\n\nexport const useHover = createPseudoHook({\n events: ['mouseenter', 'mouseleave'],\n}) as (<T>(ref: MutableRefObject<T>) => boolean)\n\nexport { default as useDimensions } from './useDimensions';\nexport { default as useScaledSize } from './useScaledSize';\nexport { default as useLayout } from './useLayout';\nexport { default as useREM } from './useREM';\n"],"sourceRoot":""},"metadata":{},"sourceType":"module"}
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- {"ast":null,"code":"'use strict';\n\nfunction _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n\n return target;\n}\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n if (enumerableOnly) symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n}\n\nfunction _objectSpread(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(Object(source), true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nimport AccessibilityUtil from \"../../modules/AccessibilityUtil\";\nimport BoundingDimensions from \"./BoundingDimensions\";\nimport findNodeHandle from \"../findNodeHandle\";\nimport normalizeColor from 'normalize-css-color';\nimport Position from \"./Position\";\nimport React from 'react';\nimport UIManager from \"../UIManager\";\nimport View from \"../View\";\n\nvar extractSingleTouch = function extractSingleTouch(nativeEvent) {\n var touches = nativeEvent.touches;\n var changedTouches = nativeEvent.changedTouches;\n var hasTouches = touches && touches.length > 0;\n var hasChangedTouches = changedTouches && changedTouches.length > 0;\n return !hasTouches && hasChangedTouches ? changedTouches[0] : hasTouches ? touches[0] : nativeEvent;\n};\n\nvar States = {\n NOT_RESPONDER: 'NOT_RESPONDER',\n RESPONDER_INACTIVE_PRESS_IN: 'RESPONDER_INACTIVE_PRESS_IN',\n RESPONDER_INACTIVE_PRESS_OUT: 'RESPONDER_INACTIVE_PRESS_OUT',\n RESPONDER_ACTIVE_PRESS_IN: 'RESPONDER_ACTIVE_PRESS_IN',\n RESPONDER_ACTIVE_PRESS_OUT: 'RESPONDER_ACTIVE_PRESS_OUT',\n RESPONDER_ACTIVE_LONG_PRESS_IN: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n RESPONDER_ACTIVE_LONG_PRESS_OUT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n ERROR: 'ERROR'\n};\nvar baseStatesConditions = {\n NOT_RESPONDER: false,\n RESPONDER_INACTIVE_PRESS_IN: false,\n RESPONDER_INACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_PRESS_IN: false,\n RESPONDER_ACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_LONG_PRESS_IN: false,\n RESPONDER_ACTIVE_LONG_PRESS_OUT: false,\n ERROR: false\n};\n\nvar IsActive = _objectSpread({}, baseStatesConditions, {\n RESPONDER_ACTIVE_PRESS_OUT: true,\n RESPONDER_ACTIVE_PRESS_IN: true\n});\n\nvar IsPressingIn = _objectSpread({}, baseStatesConditions, {\n RESPONDER_INACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true\n});\n\nvar IsLongPressingIn = _objectSpread({}, baseStatesConditions, {\n RESPONDER_ACTIVE_LONG_PRESS_IN: true\n});\n\nvar Signals = {\n DELAY: 'DELAY',\n RESPONDER_GRANT: 'RESPONDER_GRANT',\n RESPONDER_RELEASE: 'RESPONDER_RELEASE',\n RESPONDER_TERMINATED: 'RESPONDER_TERMINATED',\n ENTER_PRESS_RECT: 'ENTER_PRESS_RECT',\n LEAVE_PRESS_RECT: 'LEAVE_PRESS_RECT',\n LONG_PRESS_DETECTED: 'LONG_PRESS_DETECTED'\n};\nvar Transitions = {\n NOT_RESPONDER: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,\n RESPONDER_RELEASE: States.ERROR,\n RESPONDER_TERMINATED: States.ERROR,\n ENTER_PRESS_RECT: States.ERROR,\n LEAVE_PRESS_RECT: States.ERROR,\n LONG_PRESS_DETECTED: States.ERROR\n },\n RESPONDER_INACTIVE_PRESS_IN: {\n DELAY: States.RESPONDER_ACTIVE_PRESS_IN,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,\n LONG_PRESS_DETECTED: States.ERROR\n },\n RESPONDER_INACTIVE_PRESS_OUT: {\n DELAY: States.RESPONDER_ACTIVE_PRESS_OUT,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,\n LONG_PRESS_DETECTED: States.ERROR\n },\n RESPONDER_ACTIVE_PRESS_IN: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,\n LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN\n },\n RESPONDER_ACTIVE_PRESS_OUT: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,\n LONG_PRESS_DETECTED: States.ERROR\n },\n RESPONDER_ACTIVE_LONG_PRESS_IN: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,\n LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN\n },\n RESPONDER_ACTIVE_LONG_PRESS_OUT: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,\n LONG_PRESS_DETECTED: States.ERROR\n },\n error: {\n DELAY: States.NOT_RESPONDER,\n RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.NOT_RESPONDER,\n LEAVE_PRESS_RECT: States.NOT_RESPONDER,\n LONG_PRESS_DETECTED: States.NOT_RESPONDER\n }\n};\nvar HIGHLIGHT_DELAY_MS = 130;\nvar PRESS_EXPAND_PX = 20;\nvar LONG_PRESS_THRESHOLD = 500;\nvar LONG_PRESS_DELAY_MS = LONG_PRESS_THRESHOLD - HIGHLIGHT_DELAY_MS;\nvar LONG_PRESS_ALLOWED_MOVEMENT = 10;\nvar TouchableMixin = {\n componentDidMount: function componentDidMount() {\n var _this = this;\n\n this._touchableNode = findNodeHandle(this);\n\n if (this._touchableNode && this._touchableNode.addEventListener) {\n this._touchableBlurListener = function (e) {\n if (_this._isTouchableKeyboardActive) {\n if (_this.state.touchable.touchState && _this.state.touchable.touchState !== States.NOT_RESPONDER) {\n _this.touchableHandleResponderTerminate({\n nativeEvent: e\n });\n }\n\n _this._isTouchableKeyboardActive = false;\n }\n };\n\n this._touchableNode.addEventListener('blur', this._touchableBlurListener);\n }\n },\n componentWillUnmount: function componentWillUnmount() {\n if (this._touchableNode && this._touchableNode.addEventListener) {\n this._touchableNode.removeEventListener('blur', this._touchableBlurListener);\n }\n\n this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);\n this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);\n this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);\n },\n touchableGetInitialState: function touchableGetInitialState() {\n return {\n touchable: {\n touchState: undefined,\n responderID: null\n }\n };\n },\n touchableHandleResponderTerminationRequest: function touchableHandleResponderTerminationRequest() {\n return !this.props.rejectResponderTermination;\n },\n touchableHandleStartShouldSetResponder: function touchableHandleStartShouldSetResponder() {\n return !this.props.disabled;\n },\n touchableLongPressCancelsPress: function touchableLongPressCancelsPress() {\n return true;\n },\n touchableHandleResponderGrant: function touchableHandleResponderGrant(e) {\n var dispatchID = e.currentTarget;\n e.persist();\n this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);\n this.pressOutDelayTimeout = null;\n this.state.touchable.touchState = States.NOT_RESPONDER;\n this.state.touchable.responderID = dispatchID;\n\n this._receiveSignal(Signals.RESPONDER_GRANT, e);\n\n var delayMS = this.touchableGetHighlightDelayMS !== undefined ? Math.max(this.touchableGetHighlightDelayMS(), 0) : HIGHLIGHT_DELAY_MS;\n delayMS = isNaN(delayMS) ? HIGHLIGHT_DELAY_MS : delayMS;\n\n if (delayMS !== 0) {\n this.touchableDelayTimeout = setTimeout(this._handleDelay.bind(this, e), delayMS);\n } else {\n this._handleDelay(e);\n }\n\n var longDelayMS = this.touchableGetLongPressDelayMS !== undefined ? Math.max(this.touchableGetLongPressDelayMS(), 10) : LONG_PRESS_DELAY_MS;\n longDelayMS = isNaN(longDelayMS) ? LONG_PRESS_DELAY_MS : longDelayMS;\n this.longPressDelayTimeout = setTimeout(this._handleLongDelay.bind(this, e), longDelayMS + delayMS);\n },\n touchableHandleResponderRelease: function touchableHandleResponderRelease(e) {\n this.pressInLocation = null;\n\n this._receiveSignal(Signals.RESPONDER_RELEASE, e);\n },\n touchableHandleResponderTerminate: function touchableHandleResponderTerminate(e) {\n this.pressInLocation = null;\n\n this._receiveSignal(Signals.RESPONDER_TERMINATED, e);\n },\n touchableHandleResponderMove: function touchableHandleResponderMove(e) {\n if (!this.state.touchable.positionOnActivate) {\n return;\n }\n\n var positionOnActivate = this.state.touchable.positionOnActivate;\n var dimensionsOnActivate = this.state.touchable.dimensionsOnActivate;\n var pressRectOffset = this.touchableGetPressRectOffset ? this.touchableGetPressRectOffset() : {\n left: PRESS_EXPAND_PX,\n right: PRESS_EXPAND_PX,\n top: PRESS_EXPAND_PX,\n bottom: PRESS_EXPAND_PX\n };\n var pressExpandLeft = pressRectOffset.left;\n var pressExpandTop = pressRectOffset.top;\n var pressExpandRight = pressRectOffset.right;\n var pressExpandBottom = pressRectOffset.bottom;\n var hitSlop = this.touchableGetHitSlop ? this.touchableGetHitSlop() : null;\n\n if (hitSlop) {\n pressExpandLeft += hitSlop.left || 0;\n pressExpandTop += hitSlop.top || 0;\n pressExpandRight += hitSlop.right || 0;\n pressExpandBottom += hitSlop.bottom || 0;\n }\n\n var touch = extractSingleTouch(e.nativeEvent);\n var pageX = touch && touch.pageX;\n var pageY = touch && touch.pageY;\n\n if (this.pressInLocation) {\n var movedDistance = this._getDistanceBetweenPoints(pageX, pageY, this.pressInLocation.pageX, this.pressInLocation.pageY);\n\n if (movedDistance > LONG_PRESS_ALLOWED_MOVEMENT) {\n this._cancelLongPressDelayTimeout();\n }\n }\n\n var isTouchWithinActive = pageX > positionOnActivate.left - pressExpandLeft && pageY > positionOnActivate.top - pressExpandTop && pageX < positionOnActivate.left + dimensionsOnActivate.width + pressExpandRight && pageY < positionOnActivate.top + dimensionsOnActivate.height + pressExpandBottom;\n\n if (isTouchWithinActive) {\n var prevState = this.state.touchable.touchState;\n\n this._receiveSignal(Signals.ENTER_PRESS_RECT, e);\n\n var curState = this.state.touchable.touchState;\n\n if (curState === States.RESPONDER_INACTIVE_PRESS_IN && prevState !== States.RESPONDER_INACTIVE_PRESS_IN) {\n this._cancelLongPressDelayTimeout();\n }\n } else {\n this._cancelLongPressDelayTimeout();\n\n this._receiveSignal(Signals.LEAVE_PRESS_RECT, e);\n }\n },\n touchableHandleFocus: function touchableHandleFocus(e) {\n this.props.onFocus && this.props.onFocus(e);\n },\n touchableHandleBlur: function touchableHandleBlur(e) {\n this.props.onBlur && this.props.onBlur(e);\n },\n _remeasureMetricsOnActivation: function _remeasureMetricsOnActivation() {\n var tag = this.state.touchable.responderID;\n\n if (tag == null) {\n return;\n }\n\n UIManager.measure(tag, this._handleQueryLayout);\n },\n _handleQueryLayout: function _handleQueryLayout(l, t, w, h, globalX, globalY) {\n if (!l && !t && !w && !h && !globalX && !globalY) {\n return;\n }\n\n this.state.touchable.positionOnActivate && Position.release(this.state.touchable.positionOnActivate);\n this.state.touchable.dimensionsOnActivate && BoundingDimensions.release(this.state.touchable.dimensionsOnActivate);\n this.state.touchable.positionOnActivate = Position.getPooled(globalX, globalY);\n this.state.touchable.dimensionsOnActivate = BoundingDimensions.getPooled(w, h);\n },\n _handleDelay: function _handleDelay(e) {\n this.touchableDelayTimeout = null;\n\n this._receiveSignal(Signals.DELAY, e);\n },\n _handleLongDelay: function _handleLongDelay(e) {\n this.longPressDelayTimeout = null;\n var curState = this.state.touchable.touchState;\n\n if (curState !== States.RESPONDER_ACTIVE_PRESS_IN && curState !== States.RESPONDER_ACTIVE_LONG_PRESS_IN) {\n console.error('Attempted to transition from state `' + curState + '` to `' + States.RESPONDER_ACTIVE_LONG_PRESS_IN + '`, which is not supported. This is ' + 'most likely due to `Touchable.longPressDelayTimeout` not being cancelled.');\n } else {\n this._receiveSignal(Signals.LONG_PRESS_DETECTED, e);\n }\n },\n _receiveSignal: function _receiveSignal(signal, e) {\n var responderID = this.state.touchable.responderID;\n var curState = this.state.touchable.touchState;\n var nextState = Transitions[curState] && Transitions[curState][signal];\n\n if (!responderID && signal === Signals.RESPONDER_RELEASE) {\n return;\n }\n\n if (!nextState) {\n throw new Error('Unrecognized signal `' + signal + '` or state `' + curState + '` for Touchable responder `' + responderID + '`');\n }\n\n if (nextState === States.ERROR) {\n throw new Error('Touchable cannot transition from `' + curState + '` to `' + signal + '` for responder `' + responderID + '`');\n }\n\n if (curState !== nextState) {\n this._performSideEffectsForTransition(curState, nextState, signal, e);\n\n this.state.touchable.touchState = nextState;\n }\n },\n _cancelLongPressDelayTimeout: function _cancelLongPressDelayTimeout() {\n this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);\n this.longPressDelayTimeout = null;\n },\n _isHighlight: function _isHighlight(state) {\n return state === States.RESPONDER_ACTIVE_PRESS_IN || state === States.RESPONDER_ACTIVE_LONG_PRESS_IN;\n },\n _savePressInLocation: function _savePressInLocation(e) {\n var touch = extractSingleTouch(e.nativeEvent);\n var pageX = touch && touch.pageX;\n var pageY = touch && touch.pageY;\n var locationX = touch && touch.locationX;\n var locationY = touch && touch.locationY;\n this.pressInLocation = {\n pageX: pageX,\n pageY: pageY,\n locationX: locationX,\n locationY: locationY\n };\n },\n _getDistanceBetweenPoints: function _getDistanceBetweenPoints(aX, aY, bX, bY) {\n var deltaX = aX - bX;\n var deltaY = aY - bY;\n return Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n },\n _performSideEffectsForTransition: function _performSideEffectsForTransition(curState, nextState, signal, e) {\n var curIsHighlight = this._isHighlight(curState);\n\n var newIsHighlight = this._isHighlight(nextState);\n\n var isFinalSignal = signal === Signals.RESPONDER_TERMINATED || signal === Signals.RESPONDER_RELEASE;\n\n if (isFinalSignal) {\n this._cancelLongPressDelayTimeout();\n }\n\n var isInitialTransition = curState === States.NOT_RESPONDER && nextState === States.RESPONDER_INACTIVE_PRESS_IN;\n var isActiveTransition = !IsActive[curState] && IsActive[nextState];\n\n if (isInitialTransition || isActiveTransition) {\n this._remeasureMetricsOnActivation();\n }\n\n if (IsPressingIn[curState] && signal === Signals.LONG_PRESS_DETECTED) {\n this.touchableHandleLongPress && this.touchableHandleLongPress(e);\n }\n\n if (newIsHighlight && !curIsHighlight) {\n this._startHighlight(e);\n } else if (!newIsHighlight && curIsHighlight) {\n this._endHighlight(e);\n }\n\n if (IsPressingIn[curState] && signal === Signals.RESPONDER_RELEASE) {\n var hasLongPressHandler = !!this.props.onLongPress;\n var pressIsLongButStillCallOnPress = IsLongPressingIn[curState] && (!hasLongPressHandler || !this.touchableLongPressCancelsPress());\n var shouldInvokePress = !IsLongPressingIn[curState] || pressIsLongButStillCallOnPress;\n\n if (shouldInvokePress && this.touchableHandlePress) {\n if (!newIsHighlight && !curIsHighlight) {\n this._startHighlight(e);\n\n this._endHighlight(e);\n }\n\n this.touchableHandlePress(e);\n }\n }\n\n this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);\n this.touchableDelayTimeout = null;\n },\n _playTouchSound: function _playTouchSound() {\n UIManager.playTouchSound();\n },\n _startHighlight: function _startHighlight(e) {\n this._savePressInLocation(e);\n\n this.touchableHandleActivePressIn && this.touchableHandleActivePressIn(e);\n },\n _endHighlight: function _endHighlight(e) {\n var _this2 = this;\n\n if (this.touchableHandleActivePressOut) {\n if (this.touchableGetPressOutDelayMS && this.touchableGetPressOutDelayMS()) {\n this.pressOutDelayTimeout = setTimeout(function () {\n _this2.touchableHandleActivePressOut(e);\n }, this.touchableGetPressOutDelayMS());\n } else {\n this.touchableHandleActivePressOut(e);\n }\n }\n },\n touchableHandleKeyEvent: function touchableHandleKeyEvent(e) {\n var type = e.type,\n key = e.key;\n\n if (key === 'Enter' || key === ' ') {\n if (type === 'keydown') {\n if (!this._isTouchableKeyboardActive) {\n if (!this.state.touchable.touchState || this.state.touchable.touchState === States.NOT_RESPONDER) {\n this.touchableHandleResponderGrant(e);\n this._isTouchableKeyboardActive = true;\n }\n }\n } else if (type === 'keyup') {\n if (this._isTouchableKeyboardActive) {\n if (this.state.touchable.touchState && this.state.touchable.touchState !== States.NOT_RESPONDER) {\n this.touchableHandleResponderRelease(e);\n this._isTouchableKeyboardActive = false;\n }\n }\n }\n\n e.stopPropagation();\n\n if (!(key === 'Enter' && AccessibilityUtil.propsToAriaRole(this.props) === 'link')) {\n e.preventDefault();\n }\n }\n },\n withoutDefaultFocusAndBlur: {}\n};\n\nvar touchableHandleFocus = TouchableMixin.touchableHandleFocus,\n touchableHandleBlur = TouchableMixin.touchableHandleBlur,\n TouchableMixinWithoutDefaultFocusAndBlur = _objectWithoutPropertiesLoose(TouchableMixin, [\"touchableHandleFocus\", \"touchableHandleBlur\"]);\n\nTouchableMixin.withoutDefaultFocusAndBlur = TouchableMixinWithoutDefaultFocusAndBlur;\nvar Touchable = {\n Mixin: TouchableMixin,\n TOUCH_TARGET_DEBUG: false,\n renderDebugView: function renderDebugView(_ref) {\n var color = _ref.color,\n hitSlop = _ref.hitSlop;\n\n if (!Touchable.TOUCH_TARGET_DEBUG) {\n return null;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n throw Error('Touchable.TOUCH_TARGET_DEBUG should not be enabled in prod!');\n }\n\n var debugHitSlopStyle = {};\n hitSlop = hitSlop || {\n top: 0,\n bottom: 0,\n left: 0,\n right: 0\n };\n\n for (var key 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* Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n * @format\n */\n'use strict';\n\nfunction _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; }\n\nfunction ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }\n\nfunction _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }\n\nfunction _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }\n\nimport AccessibilityUtil from '../../modules/AccessibilityUtil';\nimport BoundingDimensions from './BoundingDimensions';\nimport findNodeHandle from '../findNodeHandle';\nimport normalizeColor from 'normalize-css-color';\nimport Position from './Position';\nimport React from 'react';\nimport UIManager from '../UIManager';\nimport View from '../View';\n\nvar extractSingleTouch = function extractSingleTouch(nativeEvent) {\n var touches = nativeEvent.touches;\n var changedTouches = nativeEvent.changedTouches;\n var hasTouches = touches && touches.length > 0;\n var hasChangedTouches = changedTouches && changedTouches.length > 0;\n return !hasTouches && hasChangedTouches ? changedTouches[0] : hasTouches ? touches[0] : nativeEvent;\n};\n/**\n * `Touchable`: Taps done right.\n *\n * You hook your `ResponderEventPlugin` events into `Touchable`. `Touchable`\n * will measure time/geometry and tells you when to give feedback to the user.\n *\n * ====================== Touchable Tutorial ===============================\n * The `Touchable` mixin helps you handle the \"press\" interaction. It analyzes\n * the geometry of elements, and observes when another responder (scroll view\n * etc) has stolen the touch lock. It notifies your component when it should\n * give feedback to the user. (bouncing/highlighting/unhighlighting).\n *\n * - When a touch was activated (typically you highlight)\n * - When a touch was deactivated (typically you unhighlight)\n * - When a touch was \"pressed\" - a touch ended while still within the geometry\n * of the element, and no other element (like scroller) has \"stolen\" touch\n * lock (\"responder\") (Typically you bounce the element).\n *\n * A good tap interaction isn't as simple as you might think. There should be a\n * slight delay before showing a highlight when starting a touch. If a\n * subsequent touch move exceeds the boundary of the element, it should\n * unhighlight, but if that same touch is brought back within the boundary, it\n * should rehighlight again. A touch can move in and out of that boundary\n * several times, each time toggling highlighting, but a \"press\" is only\n * triggered if that touch ends while within the element's boundary and no\n * scroller (or anything else) has stolen the lock on touches.\n *\n * To create a new type of component that handles interaction using the\n * `Touchable` mixin, do the following:\n *\n * - Initialize the `Touchable` state.\n *\n * getInitialState: function() {\n * return merge(this.touchableGetInitialState(), yourComponentState);\n * }\n *\n * - Choose the rendered component who's touches should start the interactive\n * sequence. On that rendered node, forward all `Touchable` responder\n * handlers. You can choose any rendered node you like. Choose a node whose\n * hit target you'd like to instigate the interaction sequence:\n *\n * // In render function:\n * return (\n * <View\n * onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder}\n * onResponderTerminationRequest={this.touchableHandleResponderTerminationRequest}\n * onResponderGrant={this.touchableHandleResponderGrant}\n * onResponderMove={this.touchableHandleResponderMove}\n * onResponderRelease={this.touchableHandleResponderRelease}\n * onResponderTerminate={this.touchableHandleResponderTerminate}>\n * <View>\n * Even though the hit detection/interactions are triggered by the\n * wrapping (typically larger) node, we usually end up implementing\n * custom logic that highlights this inner one.\n * </View>\n * </View>\n * );\n *\n * - You may set up your own handlers for each of these events, so long as you\n * also invoke the `touchable*` handlers inside of your custom handler.\n *\n * - Implement the handlers on your component class in order to provide\n * feedback to the user. See documentation for each of these class methods\n * that you should implement.\n *\n * touchableHandlePress: function() {\n * this.performBounceAnimation(); // or whatever you want to do.\n * },\n * touchableHandleActivePressIn: function() {\n * this.beginHighlighting(...); // Whatever you like to convey activation\n * },\n * touchableHandleActivePressOut: function() {\n * this.endHighlighting(...); // Whatever you like to convey deactivation\n * },\n *\n * - There are more advanced methods you can implement (see documentation below):\n * touchableGetHighlightDelayMS: function() {\n * return 20;\n * }\n * // In practice, *always* use a predeclared constant (conserve memory).\n * touchableGetPressRectOffset: function() {\n * return {top: 20, left: 20, right: 20, bottom: 100};\n * }\n */\n\n/**\n * Touchable states.\n */\n\n\nvar States = {\n NOT_RESPONDER: 'NOT_RESPONDER',\n // Not the responder\n RESPONDER_INACTIVE_PRESS_IN: 'RESPONDER_INACTIVE_PRESS_IN',\n // Responder, inactive, in the `PressRect`\n RESPONDER_INACTIVE_PRESS_OUT: 'RESPONDER_INACTIVE_PRESS_OUT',\n // Responder, inactive, out of `PressRect`\n RESPONDER_ACTIVE_PRESS_IN: 'RESPONDER_ACTIVE_PRESS_IN',\n // Responder, active, in the `PressRect`\n RESPONDER_ACTIVE_PRESS_OUT: 'RESPONDER_ACTIVE_PRESS_OUT',\n // Responder, active, out of `PressRect`\n RESPONDER_ACTIVE_LONG_PRESS_IN: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n // Responder, active, in the `PressRect`, after long press threshold\n RESPONDER_ACTIVE_LONG_PRESS_OUT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n // Responder, active, out of `PressRect`, after long press threshold\n ERROR: 'ERROR'\n};\n\n/*\n * Quick lookup map for states that are considered to be \"active\"\n */\nvar baseStatesConditions = {\n NOT_RESPONDER: false,\n RESPONDER_INACTIVE_PRESS_IN: false,\n RESPONDER_INACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_PRESS_IN: false,\n RESPONDER_ACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_LONG_PRESS_IN: false,\n RESPONDER_ACTIVE_LONG_PRESS_OUT: false,\n ERROR: false\n};\n\nvar IsActive = _objectSpread({}, baseStatesConditions, {\n RESPONDER_ACTIVE_PRESS_OUT: true,\n RESPONDER_ACTIVE_PRESS_IN: true\n});\n/**\n * Quick lookup for states that are considered to be \"pressing\" and are\n * therefore eligible to result in a \"selection\" if the press stops.\n */\n\n\nvar IsPressingIn = _objectSpread({}, baseStatesConditions, {\n RESPONDER_INACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true\n});\n\nvar IsLongPressingIn = _objectSpread({}, baseStatesConditions, {\n RESPONDER_ACTIVE_LONG_PRESS_IN: true\n});\n/**\n * Inputs to the state machine.\n */\n\n\nvar Signals = {\n DELAY: 'DELAY',\n RESPONDER_GRANT: 'RESPONDER_GRANT',\n RESPONDER_RELEASE: 'RESPONDER_RELEASE',\n RESPONDER_TERMINATED: 'RESPONDER_TERMINATED',\n ENTER_PRESS_RECT: 'ENTER_PRESS_RECT',\n LEAVE_PRESS_RECT: 'LEAVE_PRESS_RECT',\n LONG_PRESS_DETECTED: 'LONG_PRESS_DETECTED'\n};\n\n/**\n * Mapping from States x Signals => States\n */\nvar Transitions = {\n NOT_RESPONDER: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,\n RESPONDER_RELEASE: States.ERROR,\n RESPONDER_TERMINATED: States.ERROR,\n ENTER_PRESS_RECT: States.ERROR,\n LEAVE_PRESS_RECT: States.ERROR,\n LONG_PRESS_DETECTED: States.ERROR\n },\n RESPONDER_INACTIVE_PRESS_IN: {\n DELAY: States.RESPONDER_ACTIVE_PRESS_IN,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,\n LONG_PRESS_DETECTED: States.ERROR\n },\n RESPONDER_INACTIVE_PRESS_OUT: {\n DELAY: States.RESPONDER_ACTIVE_PRESS_OUT,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,\n LONG_PRESS_DETECTED: States.ERROR\n },\n RESPONDER_ACTIVE_PRESS_IN: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,\n LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN\n },\n RESPONDER_ACTIVE_PRESS_OUT: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,\n LONG_PRESS_DETECTED: States.ERROR\n },\n RESPONDER_ACTIVE_LONG_PRESS_IN: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,\n LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN\n },\n RESPONDER_ACTIVE_LONG_PRESS_OUT: {\n DELAY: States.ERROR,\n RESPONDER_GRANT: States.ERROR,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,\n LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,\n LONG_PRESS_DETECTED: States.ERROR\n },\n error: {\n DELAY: States.NOT_RESPONDER,\n RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,\n RESPONDER_RELEASE: States.NOT_RESPONDER,\n RESPONDER_TERMINATED: States.NOT_RESPONDER,\n ENTER_PRESS_RECT: States.NOT_RESPONDER,\n LEAVE_PRESS_RECT: States.NOT_RESPONDER,\n LONG_PRESS_DETECTED: States.NOT_RESPONDER\n }\n}; // ==== Typical Constants for integrating into UI components ====\n// var HIT_EXPAND_PX = 20;\n// var HIT_VERT_OFFSET_PX = 10;\n\nvar HIGHLIGHT_DELAY_MS = 130;\nvar PRESS_EXPAND_PX = 20;\nvar LONG_PRESS_THRESHOLD = 500;\nvar LONG_PRESS_DELAY_MS = LONG_PRESS_THRESHOLD - HIGHLIGHT_DELAY_MS;\nvar LONG_PRESS_ALLOWED_MOVEMENT = 10; // Default amount \"active\" region protrudes beyond box\n\n/**\n * By convention, methods prefixed with underscores are meant to be @private,\n * and not @protected. Mixers shouldn't access them - not even to provide them\n * as callback handlers.\n *\n *\n * ========== Geometry =========\n * `Touchable` only assumes that there exists a `HitRect` node. The `PressRect`\n * is an abstract box that is extended beyond the `HitRect`.\n *\n * +--------------------------+\n * | | - \"Start\" events in `HitRect` cause `HitRect`\n * | +--------------------+ | to become the responder.\n * | | +--------------+ | | - `HitRect` is typically expanded around\n * | | | | | | the `VisualRect`, but shifted downward.\n * | | | VisualRect | | | - After pressing down, after some delay,\n * | | | | | | and before letting up, the Visual React\n * | | +--------------+ | | will become \"active\". This makes it eligible\n * | | HitRect | | for being highlighted (so long as the\n * | +--------------------+ | press remains in the `PressRect`).\n * | PressRect o |\n * +----------------------|---+\n * Out Region |\n * +-----+ This gap between the `HitRect` and\n * `PressRect` allows a touch to move far away\n * from the original hit rect, and remain\n * highlighted, and eligible for a \"Press\".\n * Customize this via\n * `touchableGetPressRectOffset()`.\n *\n *\n *\n * ======= State Machine =======\n *\n * +-------------+ <---+ RESPONDER_RELEASE\n * |NOT_RESPONDER|\n * +-------------+ <---+ RESPONDER_TERMINATED\n * +\n * | RESPONDER_GRANT (HitRect)\n * v\n * +---------------------------+ DELAY +-------------------------+ T + DELAY +------------------------------+\n * |RESPONDER_INACTIVE_PRESS_IN|+-------->|RESPONDER_ACTIVE_PRESS_IN| +------------> |RESPONDER_ACTIVE_LONG_PRESS_IN|\n * +---------------------------+ +-------------------------+ +------------------------------+\n * + ^ + ^ + ^\n * |LEAVE_ |ENTER_ |LEAVE_ |ENTER_ |LEAVE_ |ENTER_\n * |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT\n * | | | | | |\n * v + v + v +\n * +----------------------------+ DELAY +--------------------------+ +-------------------------------+\n * |RESPONDER_INACTIVE_PRESS_OUT|+------->|RESPONDER_ACTIVE_PRESS_OUT| |RESPONDER_ACTIVE_LONG_PRESS_OUT|\n * +----------------------------+ +--------------------------+ +-------------------------------+\n *\n * T + DELAY => LONG_PRESS_DELAY_MS + DELAY\n *\n * Not drawn are the side effects of each transition. The most important side\n * effect is the `touchableHandlePress` abstract method invocation that occurs\n * when a responder is released while in either of the \"Press\" states.\n *\n * The other important side effects are the highlight abstract method\n * invocations (internal callbacks) to be implemented by the mixer.\n *\n *\n * @lends Touchable.prototype\n */\n\nvar TouchableMixin = {\n // HACK (part 1): basic support for touchable interactions using a keyboard\n componentDidMount: function componentDidMount() {\n var _this = this;\n\n this._touchableNode = findNodeHandle(this);\n\n if (this._touchableNode && this._touchableNode.addEventListener) {\n this._touchableBlurListener = function (e) {\n if (_this._isTouchableKeyboardActive) {\n if (_this.state.touchable.touchState && _this.state.touchable.touchState !== States.NOT_RESPONDER) {\n _this.touchableHandleResponderTerminate({\n nativeEvent: e\n });\n }\n\n _this._isTouchableKeyboardActive = false;\n }\n };\n\n this._touchableNode.addEventListener('blur', this._touchableBlurListener);\n }\n },\n\n /**\n * Clear all timeouts on unmount\n */\n componentWillUnmount: function componentWillUnmount() {\n if (this._touchableNode && this._touchableNode.addEventListener) {\n this._touchableNode.removeEventListener('blur', this._touchableBlurListener);\n }\n\n this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);\n this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);\n this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);\n },\n\n /**\n * It's prefer that mixins determine state in this way, having the class\n * explicitly mix the state in the one and only `getInitialState` method.\n *\n * @return {object} State object to be placed inside of\n * `this.state.touchable`.\n */\n touchableGetInitialState: function touchableGetInitialState() {\n return {\n touchable: {\n touchState: undefined,\n responderID: null\n }\n };\n },\n // ==== Hooks to Gesture Responder system ====\n\n /**\n * Must return true if embedded in a native platform scroll view.\n */\n touchableHandleResponderTerminationRequest: function touchableHandleResponderTerminationRequest() {\n return !this.props.rejectResponderTermination;\n },\n\n /**\n * Must return true to start the process of `Touchable`.\n */\n touchableHandleStartShouldSetResponder: function touchableHandleStartShouldSetResponder() {\n return !this.props.disabled;\n },\n\n /**\n * Return true to cancel press on long press.\n */\n touchableLongPressCancelsPress: function touchableLongPressCancelsPress() {\n return true;\n },\n\n /**\n * Place as callback for a DOM element's `onResponderGrant` event.\n * @param {SyntheticEvent} e Synthetic event from event system.\n *\n */\n touchableHandleResponderGrant: function touchableHandleResponderGrant(e) {\n var dispatchID = e.currentTarget; // Since e is used in a callback invoked on another event loop\n // (as in setTimeout etc), we need to call e.persist() on the\n // event to make sure it doesn't get reused in the event object pool.\n\n e.persist();\n this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);\n this.pressOutDelayTimeout = null;\n this.state.touchable.touchState = States.NOT_RESPONDER;\n this.state.touchable.responderID = dispatchID;\n\n this._receiveSignal(Signals.RESPONDER_GRANT, e);\n\n var delayMS = this.touchableGetHighlightDelayMS !== undefined ? Math.max(this.touchableGetHighlightDelayMS(), 0) : HIGHLIGHT_DELAY_MS;\n delayMS = isNaN(delayMS) ? HIGHLIGHT_DELAY_MS : delayMS;\n\n if (delayMS !== 0) {\n this.touchableDelayTimeout = setTimeout(this._handleDelay.bind(this, e), delayMS);\n } else {\n this._handleDelay(e);\n }\n\n var longDelayMS = this.touchableGetLongPressDelayMS !== undefined ? Math.max(this.touchableGetLongPressDelayMS(), 10) : LONG_PRESS_DELAY_MS;\n longDelayMS = isNaN(longDelayMS) ? LONG_PRESS_DELAY_MS : longDelayMS;\n this.longPressDelayTimeout = setTimeout(this._handleLongDelay.bind(this, e), longDelayMS + delayMS);\n },\n\n /**\n * Place as callback for a DOM element's `onResponderRelease` event.\n */\n touchableHandleResponderRelease: function touchableHandleResponderRelease(e) {\n this.pressInLocation = null;\n\n this._receiveSignal(Signals.RESPONDER_RELEASE, e);\n },\n\n /**\n * Place as callback for a DOM element's `onResponderTerminate` event.\n */\n touchableHandleResponderTerminate: function touchableHandleResponderTerminate(e) {\n this.pressInLocation = null;\n\n this._receiveSignal(Signals.RESPONDER_TERMINATED, e);\n },\n\n /**\n * Place as callback for a DOM element's `onResponderMove` event.\n */\n touchableHandleResponderMove: function touchableHandleResponderMove(e) {\n // Measurement may not have returned yet.\n if (!this.state.touchable.positionOnActivate) {\n return;\n }\n\n var positionOnActivate = this.state.touchable.positionOnActivate;\n var dimensionsOnActivate = this.state.touchable.dimensionsOnActivate;\n var pressRectOffset = this.touchableGetPressRectOffset ? this.touchableGetPressRectOffset() : {\n left: PRESS_EXPAND_PX,\n right: PRESS_EXPAND_PX,\n top: PRESS_EXPAND_PX,\n bottom: PRESS_EXPAND_PX\n };\n var pressExpandLeft = pressRectOffset.left;\n var pressExpandTop = pressRectOffset.top;\n var pressExpandRight = pressRectOffset.right;\n var pressExpandBottom = pressRectOffset.bottom;\n var hitSlop = this.touchableGetHitSlop ? this.touchableGetHitSlop() : null;\n\n if (hitSlop) {\n pressExpandLeft += hitSlop.left || 0;\n pressExpandTop += hitSlop.top || 0;\n pressExpandRight += hitSlop.right || 0;\n pressExpandBottom += hitSlop.bottom || 0;\n }\n\n var touch = extractSingleTouch(e.nativeEvent);\n var pageX = touch && touch.pageX;\n var pageY = touch && touch.pageY;\n\n if (this.pressInLocation) {\n var movedDistance = this._getDistanceBetweenPoints(pageX, pageY, this.pressInLocation.pageX, this.pressInLocation.pageY);\n\n if (movedDistance > LONG_PRESS_ALLOWED_MOVEMENT) {\n this._cancelLongPressDelayTimeout();\n }\n }\n\n var isTouchWithinActive = pageX > positionOnActivate.left - pressExpandLeft && pageY > positionOnActivate.top - pressExpandTop && pageX < positionOnActivate.left + dimensionsOnActivate.width + pressExpandRight && pageY < positionOnActivate.top + dimensionsOnActivate.height + pressExpandBottom;\n\n if (isTouchWithinActive) {\n var prevState = this.state.touchable.touchState;\n\n this._receiveSignal(Signals.ENTER_PRESS_RECT, e);\n\n var curState = this.state.touchable.touchState;\n\n if (curState === States.RESPONDER_INACTIVE_PRESS_IN && prevState !== States.RESPONDER_INACTIVE_PRESS_IN) {\n // fix for t7967420\n this._cancelLongPressDelayTimeout();\n }\n } else {\n this._cancelLongPressDelayTimeout();\n\n this._receiveSignal(Signals.LEAVE_PRESS_RECT, e);\n }\n },\n\n /**\n * Invoked when the item receives focus. Mixers might override this to\n * visually distinguish the `VisualRect` so that the user knows that it\n * currently has the focus. Most platforms only support a single element being\n * focused at a time, in which case there may have been a previously focused\n * element that was blurred just prior to this. This can be overridden when\n * using `Touchable.Mixin.withoutDefaultFocusAndBlur`.\n */\n touchableHandleFocus: function touchableHandleFocus(e) {\n this.props.onFocus && this.props.onFocus(e);\n },\n\n /**\n * Invoked when the item loses focus. Mixers might override this to\n * visually distinguish the `VisualRect` so that the user knows that it\n * no longer has focus. Most platforms only support a single element being\n * focused at a time, in which case the focus may have moved to another.\n * This can be overridden when using\n * `Touchable.Mixin.withoutDefaultFocusAndBlur`.\n */\n touchableHandleBlur: function touchableHandleBlur(e) {\n this.props.onBlur && this.props.onBlur(e);\n },\n // ==== Abstract Application Callbacks ====\n\n /**\n * Invoked when the item should be highlighted. Mixers should implement this\n * to visually distinguish the `VisualRect` so that the user knows that\n * releasing a touch will result in a \"selection\" (analog to click).\n *\n * @abstract\n * touchableHandleActivePressIn: function,\n */\n\n /**\n * Invoked when the item is \"active\" (in that it is still eligible to become\n * a \"select\") but the touch has left the `PressRect`. Usually the mixer will\n * want to unhighlight the `VisualRect`. If the user (while pressing) moves\n * back into the `PressRect` `touchableHandleActivePressIn` will be invoked\n * again and the mixer should probably highlight the `VisualRect` again. This\n * event will not fire on an `touchEnd/mouseUp` event, only move events while\n * the user is depressing the mouse/touch.\n *\n * @abstract\n * touchableHandleActivePressOut: function\n */\n\n /**\n * Invoked when the item is \"selected\" - meaning the interaction ended by\n * letting up while the item was either in the state\n * `RESPONDER_ACTIVE_PRESS_IN` or `RESPONDER_INACTIVE_PRESS_IN`.\n *\n * @abstract\n * touchableHandlePress: function\n */\n\n /**\n * Invoked when the item is long pressed - meaning the interaction ended by\n * letting up while the item was in `RESPONDER_ACTIVE_LONG_PRESS_IN`. If\n * `touchableHandleLongPress` is *not* provided, `touchableHandlePress` will\n * be called as it normally is. If `touchableHandleLongPress` is provided, by\n * default any `touchableHandlePress` callback will not be invoked. To\n * override this default behavior, override `touchableLongPressCancelsPress`\n * to return false. As a result, `touchableHandlePress` will be called when\n * lifting up, even if `touchableHandleLongPress` has also been called.\n *\n * @abstract\n * touchableHandleLongPress: function\n */\n\n /**\n * Returns the number of millis to wait before triggering a highlight.\n *\n * @abstract\n * touchableGetHighlightDelayMS: function\n */\n\n /**\n * Returns the amount to extend the `HitRect` into the `PressRect`. Positive\n * numbers mean the size expands outwards.\n *\n * @abstract\n * touchableGetPressRectOffset: function\n */\n // ==== Internal Logic ====\n\n /**\n * Measures the `HitRect` node on activation. The Bounding rectangle is with\n * respect to viewport - not page, so adding the `pageXOffset/pageYOffset`\n * should result in points that are in the same coordinate system as an\n * event's `globalX/globalY` data values.\n *\n * - Consider caching this for the lifetime of the component, or possibly\n * being able to share this cache between any `ScrollMap` view.\n *\n * @sideeffects\n * @private\n */\n _remeasureMetricsOnActivation: function _remeasureMetricsOnActivation() {\n var tag = this.state.touchable.responderID;\n\n if (tag == null) {\n return;\n }\n\n UIManager.measure(tag, this._handleQueryLayout);\n },\n _handleQueryLayout: function _handleQueryLayout(l, t, w, h, globalX, globalY) {\n //don't do anything UIManager failed to measure node\n if (!l && !t && !w && !h && !globalX && !globalY) {\n return;\n }\n\n this.state.touchable.positionOnActivate && Position.release(this.state.touchable.positionOnActivate);\n this.state.touchable.dimensionsOnActivate && // $FlowFixMe\n BoundingDimensions.release(this.state.touchable.dimensionsOnActivate);\n this.state.touchable.positionOnActivate = Position.getPooled(globalX, globalY); // $FlowFixMe\n\n this.state.touchable.dimensionsOnActivate = BoundingDimensions.getPooled(w, h);\n },\n _handleDelay: function _handleDelay(e) {\n this.touchableDelayTimeout = null;\n\n this._receiveSignal(Signals.DELAY, e);\n },\n _handleLongDelay: function _handleLongDelay(e) {\n this.longPressDelayTimeout = null;\n var curState = this.state.touchable.touchState;\n\n if (curState !== States.RESPONDER_ACTIVE_PRESS_IN && curState !== States.RESPONDER_ACTIVE_LONG_PRESS_IN) {\n console.error('Attempted to transition from state `' + curState + '` to `' + States.RESPONDER_ACTIVE_LONG_PRESS_IN + '`, which is not supported. This is ' + 'most likely due to `Touchable.longPressDelayTimeout` not being cancelled.');\n } else {\n this._receiveSignal(Signals.LONG_PRESS_DETECTED, e);\n }\n },\n\n /**\n * Receives a state machine signal, performs side effects of the transition\n * and stores the new state. Validates the transition as well.\n *\n * @param {Signals} signal State machine signal.\n * @throws Error if invalid state transition or unrecognized signal.\n * @sideeffects\n */\n _receiveSignal: function _receiveSignal(signal, e) {\n var responderID = this.state.touchable.responderID;\n var curState = this.state.touchable.touchState;\n var nextState = Transitions[curState] && Transitions[curState][signal];\n\n if (!responderID && signal === Signals.RESPONDER_RELEASE) {\n return;\n }\n\n if (!nextState) {\n throw new Error('Unrecognized signal `' + signal + '` or state `' + curState + '` for Touchable responder `' + responderID + '`');\n }\n\n if (nextState === States.ERROR) {\n throw new Error('Touchable cannot transition from `' + curState + '` to `' + signal + '` for responder `' + responderID + '`');\n }\n\n if (curState !== nextState) {\n this._performSideEffectsForTransition(curState, nextState, signal, e);\n\n this.state.touchable.touchState = nextState;\n }\n },\n _cancelLongPressDelayTimeout: function _cancelLongPressDelayTimeout() {\n this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);\n this.longPressDelayTimeout = null;\n },\n _isHighlight: function _isHighlight(state) {\n return state === States.RESPONDER_ACTIVE_PRESS_IN || state === States.RESPONDER_ACTIVE_LONG_PRESS_IN;\n },\n _savePressInLocation: function _savePressInLocation(e) {\n var touch = extractSingleTouch(e.nativeEvent);\n var pageX = touch && touch.pageX;\n var pageY = touch && touch.pageY;\n var locationX = touch && touch.locationX;\n var locationY = touch && touch.locationY;\n this.pressInLocation = {\n pageX: pageX,\n pageY: pageY,\n locationX: locationX,\n locationY: locationY\n };\n },\n _getDistanceBetweenPoints: function _getDistanceBetweenPoints(aX, aY, bX, bY) {\n var deltaX = aX - bX;\n var deltaY = aY - bY;\n return Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n },\n\n /**\n * Will perform a transition between touchable states, and identify any\n * highlighting or unhighlighting that must be performed for this particular\n * transition.\n *\n * @param {States} curState Current Touchable state.\n * @param {States} nextState Next Touchable state.\n * @param {Signal} signal Signal that triggered the transition.\n * @param {Event} e Native event.\n * @sideeffects\n */\n _performSideEffectsForTransition: function _performSideEffectsForTransition(curState, nextState, signal, e) {\n var curIsHighlight = this._isHighlight(curState);\n\n var newIsHighlight = this._isHighlight(nextState);\n\n var isFinalSignal = signal === Signals.RESPONDER_TERMINATED || signal === Signals.RESPONDER_RELEASE;\n\n if (isFinalSignal) {\n this._cancelLongPressDelayTimeout();\n }\n\n var isInitialTransition = curState === States.NOT_RESPONDER && nextState === States.RESPONDER_INACTIVE_PRESS_IN;\n var isActiveTransition = !IsActive[curState] && IsActive[nextState];\n\n if (isInitialTransition || isActiveTransition) {\n this._remeasureMetricsOnActivation();\n }\n\n if (IsPressingIn[curState] && signal === Signals.LONG_PRESS_DETECTED) {\n this.touchableHandleLongPress && this.touchableHandleLongPress(e);\n }\n\n if (newIsHighlight && !curIsHighlight) {\n this._startHighlight(e);\n } else if (!newIsHighlight && curIsHighlight) {\n this._endHighlight(e);\n }\n\n if (IsPressingIn[curState] && signal === Signals.RESPONDER_RELEASE) {\n var hasLongPressHandler = !!this.props.onLongPress;\n var pressIsLongButStillCallOnPress = IsLongPressingIn[curState] && ( // We *are* long pressing.. // But either has no long handler\n !hasLongPressHandler || !this.touchableLongPressCancelsPress()); // or we're told to ignore it.\n\n var shouldInvokePress = !IsLongPressingIn[curState] || pressIsLongButStillCallOnPress;\n\n if (shouldInvokePress && this.touchableHandlePress) {\n if (!newIsHighlight && !curIsHighlight) {\n // we never highlighted because of delay, but we should highlight now\n this._startHighlight(e);\n\n this._endHighlight(e);\n }\n\n this.touchableHandlePress(e);\n }\n }\n\n this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);\n this.touchableDelayTimeout = null;\n },\n _playTouchSound: function _playTouchSound() {\n UIManager.playTouchSound();\n },\n _startHighlight: function _startHighlight(e) {\n this._savePressInLocation(e);\n\n this.touchableHandleActivePressIn && this.touchableHandleActivePressIn(e);\n },\n _endHighlight: function _endHighlight(e) {\n var _this2 = this;\n\n if (this.touchableHandleActivePressOut) {\n if (this.touchableGetPressOutDelayMS && this.touchableGetPressOutDelayMS()) {\n this.pressOutDelayTimeout = setTimeout(function () {\n _this2.touchableHandleActivePressOut(e);\n }, this.touchableGetPressOutDelayMS());\n } else {\n this.touchableHandleActivePressOut(e);\n }\n }\n },\n // HACK (part 2): basic support for touchable interactions using a keyboard (including\n // delays and longPress)\n touchableHandleKeyEvent: function touchableHandleKeyEvent(e) {\n var type = e.type,\n key = e.key;\n\n if (key === 'Enter' || key === ' ') {\n if (type === 'keydown') {\n if (!this._isTouchableKeyboardActive) {\n if (!this.state.touchable.touchState || this.state.touchable.touchState === States.NOT_RESPONDER) {\n this.touchableHandleResponderGrant(e);\n this._isTouchableKeyboardActive = true;\n }\n }\n } else if (type === 'keyup') {\n if (this._isTouchableKeyboardActive) {\n if (this.state.touchable.touchState && this.state.touchable.touchState !== States.NOT_RESPONDER) {\n this.touchableHandleResponderRelease(e);\n this._isTouchableKeyboardActive = false;\n }\n }\n }\n\n e.stopPropagation(); // prevent the default behaviour unless the Touchable functions as a link\n // and Enter is pressed\n\n if (!(key === 'Enter' && AccessibilityUtil.propsToAriaRole(this.props) === 'link')) {\n e.preventDefault();\n }\n }\n },\n withoutDefaultFocusAndBlur: {}\n};\n/**\n * Provide an optional version of the mixin where `touchableHandleFocus` and\n * `touchableHandleBlur` can be overridden. This allows appropriate defaults to\n * be set on TV platforms, without breaking existing implementations of\n * `Touchable`.\n */\n\nvar touchableHandleFocus = TouchableMixin.touchableHandleFocus,\n touchableHandleBlur = TouchableMixin.touchableHandleBlur,\n TouchableMixinWithoutDefaultFocusAndBlur = _objectWithoutPropertiesLoose(TouchableMixin, [\"touchableHandleFocus\", \"touchableHandleBlur\"]);\n\nTouchableMixin.withoutDefaultFocusAndBlur = TouchableMixinWithoutDefaultFocusAndBlur;\nvar Touchable = {\n Mixin: TouchableMixin,\n TOUCH_TARGET_DEBUG: false,\n // Highlights all touchable targets. Toggle with Inspector.\n\n /**\n * Renders a debugging overlay to visualize touch target with hitSlop (might not work on Android).\n */\n renderDebugView: function renderDebugView(_ref) {\n var color = _ref.color,\n hitSlop = _ref.hitSlop;\n\n if (!Touchable.TOUCH_TARGET_DEBUG) {\n return null;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n throw Error('Touchable.TOUCH_TARGET_DEBUG should not be enabled in prod!');\n }\n\n var debugHitSlopStyle = {};\n hitSlop = hitSlop || {\n top: 0,\n bottom: 0,\n left: 0,\n right: 0\n };\n\n for (var key in hitSlop) {\n debugHitSlopStyle[key] = -hitSlop[key];\n }\n\n var normalizedColor = normalizeColor(color);\n\n if (typeof normalizedColor !== 'number') {\n return null;\n }\n\n var hexColor = '#' + ('00000000' + normalizedColor.toString(16)).substr(-8);\n return React.createElement(View, {\n pointerEvents: \"none\",\n style: _objectSpread({\n position: 'absolute',\n borderColor: hexColor.slice(0, -2) + '55',\n // More opaque\n borderWidth: 1,\n borderStyle: 'dashed',\n backgroundColor: hexColor.slice(0, -2) + '0F'\n }, debugHitSlopStyle)\n });\n }\n};\nexport default Touchable;"]},"metadata":{},"sourceType":"module"}
@@ -1 +0,0 @@
1
- {"ast":null,"code":"import _defineProperty from \"@babel/runtime/helpers/defineProperty\";\nimport _objectWithoutProperties from \"@babel/runtime/helpers/objectWithoutProperties\";\nvar _excluded = [\"tension\", \"friction\"],\n _excluded2 = [\"bounciness\", \"speed\"];\n\nfunction ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) { symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); } keys.push.apply(keys, symbols); } return keys; }\n\nfunction _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }\n\nimport { cond, sub, divide, multiply, add, pow, lessOrEq, and, greaterThan } from \"./../base\";\nimport AnimatedValue from \"./../core/InternalAnimatedValue\";\n\nfunction stiffnessFromOrigamiValue(oValue) {\n return (oValue - 30) * 3.62 + 194;\n}\n\nfunction dampingFromOrigamiValue(oValue) {\n return (oValue - 8) * 3 + 25;\n}\n\nfunction stiffnessFromOrigamiNode(oValue) {\n return add(multiply(sub(oValue, 30), 3.62), 194);\n}\n\nfunction dampingFromOrigamiNode(oValue) {\n return add(multiply(sub(oValue, 8), 3), 25);\n}\n\nfunction makeConfigFromOrigamiTensionAndFriction(prevConfig) {\n var tension = prevConfig.tension,\n friction = prevConfig.friction,\n rest = _objectWithoutProperties(prevConfig, _excluded);\n\n return _objectSpread(_objectSpread({}, rest), {}, {\n stiffness: typeof tension === 'number' ? stiffnessFromOrigamiValue(tension) : stiffnessFromOrigamiNode(tension),\n damping: typeof friction === 'number' ? dampingFromOrigamiValue(friction) : dampingFromOrigamiNode(friction)\n });\n}\n\nfunction makeConfigFromBouncinessAndSpeed(prevConfig) {\n var bounciness = prevConfig.bounciness,\n speed = prevConfig.speed,\n rest = _objectWithoutProperties(prevConfig, _excluded2);\n\n if (typeof bounciness === 'number' && typeof speed === 'number') {\n return fromBouncinessAndSpeedNumbers(bounciness, speed, rest);\n }\n\n return fromBouncinessAndSpeedNodes(bounciness, speed, rest);\n}\n\nfunction fromBouncinessAndSpeedNodes(bounciness, speed, rest) {\n function normalize(value, startValue, endValue) {\n return divide(sub(value, startValue), sub(endValue, startValue));\n }\n\n function projectNormal(n, start, end) {\n return add(start, multiply(n, sub(end, start)));\n }\n\n function linearInterpolation(t, start, end) {\n return add(multiply(t, end), multiply(sub(1, t), start));\n }\n\n 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@@ -1 +0,0 @@
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@@ -1 +0,0 @@
1
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