react-native-vroom-chart 0.6.0 → 0.8.0

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Files changed (49) hide show
  1. package/cpp/VroomChartHostObject.cpp +281 -33
  2. package/cpp/_core_include/vroom/vroom_chart.h +231 -36
  3. package/cpp/_core_src/bollinger.h +1 -1
  4. package/cpp/_core_src/candles.cpp +138 -41
  5. package/cpp/_core_src/candles.h +11 -1
  6. package/cpp/_core_src/chart.cpp +91 -40
  7. package/cpp/_core_src/chart.h +69 -29
  8. package/cpp/_core_src/chart_facade.cpp +247 -69
  9. package/cpp/_core_src/drawings.cpp +147 -4
  10. package/cpp/_core_src/drawings.h +10 -5
  11. package/cpp/_core_src/gradient.cpp +46 -0
  12. package/cpp/_core_src/gradient.h +31 -0
  13. package/cpp/_core_src/labels.cpp +49 -16
  14. package/cpp/_core_src/labels.h +33 -4
  15. package/cpp/_core_src/liquidity.cpp +3 -37
  16. package/cpp/_core_src/ma_overlay.cpp +174 -12
  17. package/cpp/_core_src/ma_overlay.h +55 -3
  18. package/cpp/_core_src/macd.cpp +13 -42
  19. package/cpp/_core_src/macd.h +11 -8
  20. package/cpp/_core_src/macd_pane.cpp +57 -27
  21. package/cpp/_core_src/price_line_layout.h +1 -1
  22. package/cpp/_core_src/rsi.cpp +4 -18
  23. package/cpp/_core_src/rsi.h +6 -6
  24. package/cpp/_core_src/rsi_pane.cpp +34 -19
  25. package/cpp/_core_src/series_ma.cpp +64 -0
  26. package/cpp/_core_src/series_ma.h +30 -0
  27. package/cpp/_core_src/style_inherit.h +35 -0
  28. package/cpp/_core_src/theme.cpp +2 -1
  29. package/cpp/_core_src/viewport.cpp +36 -12
  30. package/cpp/_core_src/viewport.h +50 -0
  31. package/cpp/_core_src/volume.cpp +33 -8
  32. package/cpp/_core_src/volume.h +12 -1
  33. package/cpp/_core_src/volume_anim.cpp +32 -0
  34. package/cpp/_core_src/volume_anim.h +41 -0
  35. package/lib/index.d.mts +206 -31
  36. package/lib/index.d.ts +206 -31
  37. package/lib/index.js +324 -44
  38. package/lib/index.js.map +1 -1
  39. package/lib/index.mjs +329 -52
  40. package/lib/index.mjs.map +1 -1
  41. package/package.json +1 -1
  42. package/src/VroomChart.tsx +100 -17
  43. package/src/dataTransitions.ts +148 -0
  44. package/src/easing.ts +40 -0
  45. package/src/index.ts +9 -0
  46. package/src/jsi.d.ts +126 -19
  47. package/src/theme.ts +1 -0
  48. package/src/types.ts +3 -0
  49. package/src/useChartCore.ts +273 -30
@@ -10,8 +10,7 @@ float candle_body_width(const Layout& layout,
10
10
  int64_t window_ms,
11
11
  int64_t candle_duration_ms) {
12
12
  if (window_ms <= 0 || candle_duration_ms <= 0) return 0.f;
13
- const float usable =
14
- layout.width_px - layout.y_axis_width_px - layout.right_padding_px;
13
+ const float usable = candle_area_width(layout);
15
14
  const double slot = static_cast<double>(usable) *
16
15
  (static_cast<double>(candle_duration_ms) /
17
16
  static_cast<double>(window_ms));
@@ -24,8 +23,7 @@ float candle_center_x(const Layout& layout,
24
23
  int64_t visible_start_ms,
25
24
  int64_t window_ms) {
26
25
  if (window_ms <= 0) return 0.f;
27
- const float usable =
28
- layout.width_px - layout.y_axis_width_px - layout.right_padding_px;
26
+ const float usable = candle_area_width(layout);
29
27
  const double center_time =
30
28
  static_cast<double>(time_ms) +
31
29
  static_cast<double>(candle_duration_ms) * 0.5;
@@ -213,19 +211,45 @@ PriceBounds auto_price_bounds(const ::VroomCandle* candles, size_t count) {
213
211
  return {mid - half, mid + half};
214
212
  }
215
213
 
216
- float price_to_y(const Layout& layout,
217
- const PriceBounds& bounds,
218
- double price) {
214
+ PriceBounds preserve_envelope_bounds(const PriceBounds& old_axis,
215
+ const PriceBounds& old_env,
216
+ const PriceBounds& new_env) {
217
+ const double axis_range = old_axis.max - old_axis.min;
218
+ const double old_span = old_env.max - old_env.min;
219
+ const double new_span = new_env.max - new_env.min;
220
+ if (axis_range <= 0.0 || old_span <= 0.0 || new_span <= 0.0) return old_axis;
221
+
222
+ // Same span/range ratio => same pixel height for the envelope.
223
+ const double new_range = axis_range * (new_span / old_span);
224
+ // Fraction of the axis (from the bottom) where the old envelope's midpoint
225
+ // sat; putting the new midpoint at the same fraction pins the envelope box.
226
+ const double t =
227
+ ((old_env.min + old_env.max) * 0.5 - old_axis.min) / axis_range;
228
+ const double new_mid = (new_env.min + new_env.max) * 0.5;
229
+ return {new_mid - t * new_range, new_mid + (1.0 - t) * new_range};
230
+ }
231
+
232
+ double price_fraction(const PriceBounds& bounds, double price) {
233
+ const double range = bounds.max - bounds.min;
234
+ // Degenerate range: everything sits at the band midpoint, which keeps
235
+ // price_to_y's flat-series fallback intact.
236
+ if (range <= 0.0) return 0.5;
237
+ return (price - bounds.min) / range; // 0 at min, 1 at max
238
+ }
239
+
240
+ float y_at_fraction(const Layout& layout, double frac) {
219
241
  // The candle drawing area is the full height minus the x-axis strip and
220
242
  // any below-chart indicator pane.
221
243
  const float candle_area_h = price_pane_bottom(layout);
222
244
  const float top = candle_area_h * layout.top_padding_frac;
223
245
  const float bot = candle_area_h * (1.f - layout.bottom_padding_frac);
224
- const float draw_h = bot - top;
225
- const double range = bounds.max - bounds.min;
226
- if (range <= 0.0) return (top + bot) * 0.5f;
227
- const double t = (price - bounds.min) / range; // 0..1, 0 at min
228
- return bot - static_cast<float>(t) * draw_h; // invert: high price → low y
246
+ return bot - static_cast<float>(frac) * (bot - top); // invert: high → low y
247
+ }
248
+
249
+ float price_to_y(const Layout& layout,
250
+ const PriceBounds& bounds,
251
+ double price) {
252
+ return y_at_fraction(layout, price_fraction(bounds, price));
229
253
  }
230
254
 
231
255
  double y_to_price(const Layout& layout,
@@ -34,6 +34,12 @@ inline float x_axis_top(const Layout& l) {
34
34
  return l.height_px - l.x_axis_height_px;
35
35
  }
36
36
 
37
+ // Width available to candles: the full width minus the y-axis strip and the
38
+ // right-hand gutter.
39
+ inline float candle_area_width(const Layout& l) {
40
+ return l.width_px - l.y_axis_width_px - l.right_padding_px;
41
+ }
42
+
37
43
  struct PriceBounds {
38
44
  double min;
39
45
  double max;
@@ -45,6 +51,27 @@ struct IndexRange {
45
51
  size_t end;
46
52
  };
47
53
 
54
+ // One candle's geometry captured in normalized form for the interval morph:
55
+ // x as a fraction of the candle-area width, prices as fractions of the price
56
+ // band. Resolution-independent, so a resize mid-morph stays correct — and
57
+ // independent of the price bounds, so the captured geometry keeps its pixel
58
+ // position after a timeframe switch re-scales the y-axis.
59
+ struct CandleSnapshot {
60
+ float x;
61
+ float open, high, low, close;
62
+ bool bull; // close >= open; selects the fill / wick / border color
63
+ };
64
+
65
+ // How many captured slots still contribute to a frame — 0 once the morph is
66
+ // done, which releases the capture. Drawing routines take max(n, this) as their
67
+ // slot count, pairing the new candle at slot k (visible[n - 1 - k]) with the
68
+ // captured one (from[k]), both counting back from the right edge.
69
+ inline std::size_t morph_from_count(const CandleSnapshot* from,
70
+ std::size_t from_n,
71
+ float morph_t) {
72
+ return (from && morph_t < 1.f) ? from_n : 0;
73
+ }
74
+
48
75
  // Returns the indices of candles whose time_ms falls in [start_ms, end_ms].
49
76
  // When both are 0, returns the full range (Phase 1 default-everything behavior).
50
77
  // Candles must be sorted ascending by time_ms (invariant of the public API).
@@ -140,9 +167,32 @@ constexpr double kAutoYZoom = 1.5;
140
167
  // {0, 1} sentinel when count == 0 (callers keep their previous bounds).
141
168
  PriceBounds auto_price_bounds(const ::VroomCandle* candles, size_t count);
142
169
 
170
+ // Rescales an axis range so a data envelope keeps the pixel height *and* the
171
+ // pixel position it had before a data swap — the "scale lock" applied on a
172
+ // timeframe switch, where the same price action re-buckets into a smaller or
173
+ // larger high-low span.
174
+ //
175
+ // `old_axis` is the axis range that was in effect; `old_env` / `new_env` are the
176
+ // visible high-low envelopes (as returned by price_bounds) before and after the
177
+ // swap. Resolution-independent: both envelopes share the same draw band, so the
178
+ // band height cancels out. Returns `old_axis` unchanged when any span is
179
+ // degenerate.
180
+ PriceBounds preserve_envelope_bounds(const PriceBounds& old_axis,
181
+ const PriceBounds& old_env,
182
+ const PriceBounds& new_env);
183
+
143
184
  // Map a price to y in pixels. y=0 is top of the chart.
144
185
  float price_to_y(const Layout& layout, const PriceBounds& bounds, double price);
145
186
 
187
+ // Fraction of the price band a price sits at: 0 = bounds.min, 1 = bounds.max.
188
+ // Returns 0.5 for a degenerate range, matching price_to_y's midpoint fallback.
189
+ double price_fraction(const PriceBounds& bounds, double price);
190
+
191
+ // The y of a band fraction. Splits price_to_y in two so geometry can be stored
192
+ // independently of the price bounds (see CandleSnapshot):
193
+ // price_to_y(l, b, p) == y_at_fraction(l, price_fraction(b, p))
194
+ float y_at_fraction(const Layout& layout, double frac);
195
+
146
196
  // Inverse of price_to_y: map a pixel y in the price pane back to a price.
147
197
  // Returns bounds.min for a degenerate range or draw band.
148
198
  double y_to_price(const Layout& layout, const PriceBounds& bounds, float y);
@@ -12,11 +12,13 @@
12
12
 
13
13
  #include "theme.h"
14
14
  #include "viewport.h"
15
+ #include "volume_anim.h"
15
16
 
16
17
  namespace vroom::volume {
17
18
 
18
19
  namespace {
19
- constexpr float kVolumeFrac = 0.20f; // tallest bar = this fraction of the area
20
+ // Ceiling for the tallest bar when the config inherits it.
21
+ constexpr float kDefaultHeightFrac = 0.20f;
20
22
  } // namespace
21
23
 
22
24
  void draw(SkCanvas* canvas,
@@ -24,6 +26,9 @@ void draw(SkCanvas* canvas,
24
26
  std::size_t n,
25
27
  const Layout& lay,
26
28
  const Theme& theme,
29
+ const ::VroomVolume& cfg,
30
+ float collapse_t,
31
+ int32_t collapse_easing,
27
32
  int64_t window_ms,
28
33
  int64_t visible_start_ms,
29
34
  int64_t candle_duration_ms) {
@@ -34,23 +39,38 @@ void draw(SkCanvas* canvas,
34
39
  for (std::size_t i = 0; i < n; ++i) max_vol = std::max(max_vol, visible[i].volume);
35
40
  if (max_vol <= 0.0) return;
36
41
 
42
+ // Resolve every inherit sentinel up front so the loop reads plain values.
43
+ const float height_frac =
44
+ cfg.height_frac >= 0.f ? cfg.height_frac : kDefaultHeightFrac;
45
+ const float opacity = cfg.opacity >= 0.f
46
+ ? cfg.opacity
47
+ : theme.floats[VROOM_FLOAT_VOLUME_OPACITY];
48
+ const float vol_r = cfg.radius_px >= 0.f
49
+ ? cfg.radius_px
50
+ : theme.floats[VROOM_FLOAT_VOLUME_RADIUS_PX];
51
+ const SkColor up_color = cfg.up_color != 0
52
+ ? static_cast<SkColor>(cfg.up_color)
53
+ : theme.colors[VROOM_COLOR_ACCENT_BULL];
54
+ const SkColor down_color = cfg.down_color != 0
55
+ ? static_cast<SkColor>(cfg.down_color)
56
+ : theme.colors[VROOM_COLOR_ACCENT_BEAR];
57
+
37
58
  const float candle_area_h = vroom::price_pane_bottom(lay);
38
- const float region_h = candle_area_h * kVolumeFrac;
59
+ const float region_h = candle_area_h * height_frac;
60
+ if (region_h <= 0.f) return;
39
61
 
40
62
  const float body_w = vroom::candle_body_width(
41
63
  lay, window_ms, candle_duration_ms);
42
64
  const float half_body = body_w * 0.5f;
43
65
 
44
- const float opacity = theme.floats[VROOM_FLOAT_VOLUME_OPACITY];
45
- const float vol_r = theme.floats[VROOM_FLOAT_VOLUME_RADIUS_PX];
46
66
  SkPaint bull_paint;
47
67
  bull_paint.setAntiAlias(true);
48
- bull_paint.setColor(theme.colors[VROOM_COLOR_ACCENT_BULL]);
68
+ bull_paint.setColor(up_color);
49
69
  bull_paint.setAlphaf(opacity);
50
70
 
51
71
  SkPaint bear_paint;
52
72
  bear_paint.setAntiAlias(true);
53
- bear_paint.setColor(theme.colors[VROOM_COLOR_ACCENT_BEAR]);
73
+ bear_paint.setColor(down_color);
54
74
  bear_paint.setAlphaf(opacity);
55
75
 
56
76
  for (std::size_t i = 0; i < n; ++i) {
@@ -61,8 +81,13 @@ void draw(SkCanvas* canvas,
61
81
  const float cx = vroom::candle_center_x(
62
82
  lay, c.time_ms, candle_duration_ms,
63
83
  visible_start_ms, window_ms);
64
- const float h = std::max(
65
- 1.f, static_cast<float>(c.volume / max_vol) * region_h);
84
+ // The 1px floor applies to the settled height, not the animated one, so
85
+ // a collapsing bar can still reach zero.
86
+ const float frac = static_cast<float>(c.volume / max_vol);
87
+ const float full_h = std::max(1.f, frac * region_h);
88
+ const float h = full_h * (1.f - vroom::volume_anim::bar_collapse(
89
+ frac, collapse_t, collapse_easing));
90
+ if (h < 0.5f) continue; // collapsed past the point of drawing anything
66
91
  const SkRect rect =
67
92
  SkRect::MakeXYWH(cx - half_body, candle_area_h - h, body_w, h);
68
93
  const SkPaint& paint = bull ? bull_paint : bear_paint;
@@ -21,12 +21,23 @@ namespace vroom::volume {
21
21
 
22
22
  // Draws a volume bar for each candle in [visible, visible + n). Bars share the
23
23
  // candles' x/width (via candle_center_x / candle_body_width) so they scroll and
24
- // resize with the candles. Heights auto-fit to the max volume in the slice.
24
+ // resize with the candles. Heights auto-fit to the max volume in the slice, so
25
+ // the loudest bar lands on cfg.height_frac of the pane.
26
+ //
27
+ // `cfg` supplies height/opacity/radius/colors; each of its style fields falls
28
+ // back to `theme` when left on its inherit sentinel.
29
+ //
30
+ // `collapse_t` (0 = full height, 1 = flat) staggers the bars down out of view,
31
+ // tallest first, all landing together — see volume_anim.h. It's also the
32
+ // visibility gate: callers skip this entirely at 1, since nothing would draw.
25
33
  void draw(SkCanvas* canvas,
26
34
  const ::VroomCandle* visible,
27
35
  std::size_t n,
28
36
  const Layout& lay,
29
37
  const Theme& theme,
38
+ const ::VroomVolume& cfg,
39
+ float collapse_t,
40
+ int32_t collapse_easing,
30
41
  int64_t window_ms,
31
42
  int64_t visible_start_ms,
32
43
  int64_t candle_duration_ms);
@@ -0,0 +1,32 @@
1
+ #include "volume_anim.h"
2
+
3
+ #include <algorithm>
4
+
5
+ #include "vroom/vroom_chart.h"
6
+
7
+ namespace vroom::volume_anim {
8
+
9
+ float ease(int32_t kind, float p) {
10
+ const float t = std::clamp(p, 0.f, 1.f);
11
+ switch (kind) {
12
+ case VROOM_EASING_LINEAR:
13
+ return t;
14
+ case VROOM_EASING_IN:
15
+ return t * t;
16
+ case VROOM_EASING_OUT:
17
+ return t * (2.f - t);
18
+ default:
19
+ return t * t * (3.f - 2.f * t); // smoothstep
20
+ }
21
+ }
22
+
23
+ float bar_collapse(float frac, float t, int32_t easing) {
24
+ const float progress = std::clamp(t, 0.f, 1.f);
25
+ const float window = std::clamp(frac, kMinWindow, 1.f);
26
+ // The window occupies the tail of the timeline, so a taller bar (bigger
27
+ // window) opens earlier. Every window ends at 1.
28
+ const float start = 1.f - window;
29
+ return ease(easing, (progress - start) / window);
30
+ }
31
+
32
+ } // namespace vroom::volume_anim
@@ -0,0 +1,41 @@
1
+ // Volume-bar collapse timing — pure functions, no Skia, no state.
2
+ //
3
+ // Split out from volume.cpp so the stagger arithmetic unit-tests without a Skia
4
+ // checkout, and so the one piece of easing the core owns lives somewhere
5
+ // obvious.
6
+ //
7
+ // Unlike the candle↔line and interval morphs, the host can't pre-ease this
8
+ // animation: every bar runs on its own window, so easing has to be applied per
9
+ // bar, after the window split. Feed bar_collapse the raw linear progress.
10
+
11
+ #pragma once
12
+
13
+ #include <cstdint>
14
+
15
+ namespace vroom::volume_anim {
16
+
17
+ // Shortest window any bar gets, as a fraction of the timeline. Without a floor a
18
+ // near-zero bar would collapse inside a single frame and read as a pop rather
19
+ // than a fall. Clamping only moves a start earlier, so every bar still lands
20
+ // together.
21
+ constexpr float kMinWindow = 0.2f;
22
+
23
+ // Linear progress (0..1) mapped through a VroomEasing curve. Mirrors ease() in
24
+ // packages/react/src/easing.ts; unknown kinds fall back to smoothstep, matching
25
+ // it. Progress outside 0..1 is clamped.
26
+ float ease(int32_t kind, float p);
27
+
28
+ // How far a single bar has collapsed at global linear progress `t`, from 0
29
+ // (untouched, full height) to 1 (flat).
30
+ //
31
+ // `frac` is the bar's height as a fraction of the tallest bar in view, and
32
+ // doubles as the length of its window: a bar falls over the last `frac` of the
33
+ // timeline. So the tallest bar starts immediately and takes the whole
34
+ // transition, shorter bars start progressively later, and everything reaches
35
+ // zero at t = 1 — the "tallest first, all land together" cascade.
36
+ //
37
+ // Symmetric in `t`, so driving it backwards (1 -> 0) plays the reveal: the
38
+ // shortest bar rises first and the tallest arrives last.
39
+ float bar_collapse(float frac, float t, int32_t easing);
40
+
41
+ } // namespace vroom::volume_anim