react-native-vroom-chart 0.11.0 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/index.mjs.map CHANGED
@@ -1 +1 @@
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- {"version":3,"sources":["../src/VroomChart.tsx","../src/useChartCore.ts","../src/NativeVroomChart.ts","../src/dataTransitions.ts","../src/easing.ts","../src/packCandles.ts","../src/theme.ts"],"sourcesContent":["// VroomChart — Phase 3.\n//\n// Owns a SharedValue<SkPicture> driven by:\n// - useChartCore's \"initial\" picture (when data/size/range change), AND\n// - Pan gesture callbacks that call handle.pan(dx, dy) → fresh picture.\n//\n// Reanimated 4 + RN-Skia 2 propagate SharedValue<SkPicture> changes to\n// <Picture> without a React re-render, so gesture-driven redraws are cheap.\n//\n// Gestures run on the JS thread for now (`runOnJS(true)`) — installing the\n// JSI bindings on the worklet runtime is a later perf optimization.\n\nimport React, { useEffect, useRef, useCallback, useState, useMemo } from 'react';\nimport { View, type LayoutChangeEvent } from 'react-native';\nimport { Canvas, Picture, Skia, type SkPicture } from '@shopify/react-native-skia';\nimport {\n Gesture,\n GestureDetector,\n GestureHandlerRootView,\n} from 'react-native-gesture-handler';\nimport { useReducedMotion, useSharedValue } from 'react-native-reanimated';\n\nimport { useChartCore } from './useChartCore';\nimport { ease, easingIndex } from './easing';\nimport type { VroomChartProps } from './types';\nimport './jsi.d';\n\n/**\n * Skia-rendered candlestick chart. Pass OHLCV `candles` and size it via `style`\n * (it fills its parent by default). Pan to scroll, pinch to zoom, drag the\n * price/time axes to rescale, and long-press for the crosshair. Optional\n * indicators (`rsi`, `macd`, `movingAverages`, `vwap`), colors (`theme`), and\n * events (`onCrosshair`, `onViewportChange`) are configured through props.\n *\n * @see {@link VroomChartProps} for the full prop reference.\n */\nexport function VroomChart(props: VroomChartProps) {\n const {\n candles,\n seriesKey,\n width: widthProp,\n height: heightProp,\n style,\n visibleRange,\n defaultCandleWidth,\n chartType,\n transitionMs,\n transitionEasing,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n bollingerBands,\n volume,\n crosshairOffset = 40,\n onCrosshair,\n onViewportChange,\n priceLines,\n priceLinesStyle,\n onPriceLineDrag,\n onPriceLineDragEnd,\n onPriceLineClose,\n } = props;\n\n // Fill the parent by default: measure via onLayout. Explicit width/height\n // props (if given) win per-axis. Until the first layout, dims are 0 and we\n // render nothing (one frame).\n const [measured, setMeasured] = useState({ width: 0, height: 0 });\n const width = widthProp ?? measured.width;\n const height = heightProp ?? measured.height;\n\n const onLayout = useCallback((e: LayoutChangeEvent) => {\n const w = Math.round(e.nativeEvent.layout.width);\n const h = Math.round(e.nativeEvent.layout.height);\n setMeasured((prev) =>\n prev.width === w && prev.height === h ? prev : { width: w, height: h },\n );\n }, []);\n\n // The close button is callback-gated, so whether a handler exists is part of\n // what gets rendered.\n const priceLinesProp = useMemo(\n () =>\n priceLines\n ? {\n lines: priceLines,\n style: priceLinesStyle,\n hasCloseHandler: onPriceLineClose != null,\n }\n : undefined,\n [priceLines, priceLinesStyle, onPriceLineClose],\n );\n\n // RN-Skia's recorder reads this SharedValue on the UI/render runtime, a beat\n // behind JS-thread writes. If it ever reads null it throws (\"Invalid prop\n // value for SkTextBlob received\" — RN-Skia's mislabeled SkPicture error), so\n // we seed it with an empty picture and *never* assign null into it.\n const emptyPicture = useMemo(() => {\n const rec = Skia.PictureRecorder();\n rec.beginRecording(Skia.XYWHRect(0, 0, 1, 1));\n return rec.finishRecordingAsPicture();\n }, []);\n const pictureSV = useSharedValue<SkPicture>(emptyPicture);\n\n // An OS reduced-motion preference snaps every transition, the way\n // prefers-reduced-motion does on web.\n const reduceMotion = useReducedMotion();\n\n // The interval morph starts inside the data effect (it needs the pre-swap\n // capture) but repaints every frame, so it writes straight into the SV rather\n // than through React state — the same bypass the gesture handlers use.\n const onFrame = useCallback(\n (p: SkPicture) => {\n pictureSV.value = p;\n },\n [pictureSV],\n );\n\n const { handle, picture, volumeCollapseRef } = useChartCore(\n candles,\n { width, height },\n visibleRange,\n defaultCandleWidth,\n chartType,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n bollingerBands,\n volume,\n priceLinesProp,\n { seriesKey, transitionMs, transitionEasing, reduceMotion, onFrame },\n );\n\n // When the crosshair is showing, pan moves it (instead of scrolling) and\n // pinch is disabled. A ref (not state) so gesture callbacks read it\n // synchronously without re-subscribing. Tap dismisses it.\n const crosshairActive = useRef(false);\n\n // timeMs of the candle last reported through onCrosshair, so a drag fires a\n // 'move' event only when it crosses into a *different* candle (one per\n // candle, not per frame). Null while the crosshair is hidden.\n const lastCrosshairTime = useRef<number | null>(null);\n\n // Momentum scroll. After Pan ends with non-trivial velocity, we run a RAF\n // loop that calls handle.pan(dx, 0) each frame with an exponentially\n // decaying velocity. A new pan (or unmount) cancels the loop.\n const decayRaf = useRef<number | null>(null);\n const cancelDecay = useCallback(() => {\n if (decayRaf.current != null) {\n cancelAnimationFrame(decayRaf.current);\n decayRaf.current = null;\n }\n }, []);\n useEffect(() => cancelDecay, [cancelDecay]);\n\n // Axis-label fade animation loop. When a gesture changes which labels are\n // active, the C++ side starts ramping their opacities. We keep calling\n // render() on every frame until handle.isAnimating() returns false. The\n // loop is started by gesture callbacks (and the momentum tick) after they\n // update the picture, and self-stops when fades settle.\n const animRaf = useRef<number | null>(null);\n const animTick = useCallback(() => {\n animRaf.current = null;\n if (!handle) return;\n const next = handle.render();\n if (next) pictureSV.value = next;\n if (handle.isAnimating()) {\n animRaf.current = requestAnimationFrame(animTick);\n }\n }, [handle, pictureSV]);\n const maybeStartAnim = useCallback(() => {\n if (animRaf.current != null) return;\n if (!handle?.isAnimating()) return;\n animRaf.current = requestAnimationFrame(animTick);\n }, [handle, animTick]);\n useEffect(() => {\n return () => {\n if (animRaf.current != null) {\n cancelAnimationFrame(animRaf.current);\n animRaf.current = null;\n }\n };\n }, []);\n\n // Sync the initial picture from useChartCore into the SV whenever it\n // refreshes (data load, size change, externally-controlled range change).\n // Only ever assign a non-null picture (see emptyPicture note above).\n //\n // Sits below maybeStartAnim so it can kick the loop: it's the only path a\n // non-gesture change has into it, which is what a theme that turns the line-tip\n // pulse on needs — otherwise the ring wouldn't move until you touched the\n // chart.\n useEffect(() => {\n if (picture) pictureSV.value = picture;\n maybeStartAnim();\n }, [picture, pictureSV, maybeStartAnim]);\n\n // Candle↔line morph. When `chartType` changes we drive the core per-frame with\n // a (collapse, fade) blend and push a fresh picture into the SV each frame — the\n // JS side owns the eased clock (see plan). A fresh handle snaps to the target;\n // transitionMs=0 snaps. Mirrors the web driver in react/src/useChartCore.ts.\n const morphRaf = useRef<number | null>(null);\n const morphFade = useRef<number | null>(null);\n const morphHandle = useRef<typeof handle>(null);\n // In a ref so changing the curve mid-animation doesn't restart the clock.\n const easingRef = useRef(transitionEasing);\n easingRef.current = transitionEasing;\n useEffect(() => {\n if (!handle) return undefined;\n const target = chartType === 'line' ? 1 : 0;\n\n // Fresh handle (first load / recreate): snap, don't animate.\n if (morphHandle.current !== handle || morphFade.current == null) {\n morphHandle.current = handle;\n morphFade.current = target;\n handle.setChartType(target);\n const p = handle.render();\n if (p) pictureSV.value = p;\n return undefined;\n }\n if (morphFade.current === target) return undefined;\n\n if (morphRaf.current != null) {\n cancelAnimationFrame(morphRaf.current);\n morphRaf.current = null;\n }\n const dur = Math.max(0, transitionMs ?? 300);\n if (dur === 0) {\n morphFade.current = target;\n handle.setChartType(target);\n const p = handle.render();\n if (p) pictureSV.value = p;\n return undefined;\n }\n\n const from = morphFade.current;\n let startTs: number | null = null;\n const step = (now: number) => {\n if (startTs == null) startTs = now;\n const prog = Math.min(1, (now - startTs) / dur);\n const fade = from + (target - from) * ease(easingRef.current, prog);\n morphFade.current = fade;\n // Reduced motion still crossfades, but skips the vertical collapse.\n handle.setMorph(reduceMotion ? 0 : fade, fade);\n const p = handle.render();\n if (p) pictureSV.value = p;\n if (prog < 1) {\n morphRaf.current = requestAnimationFrame(step);\n } else {\n morphRaf.current = null;\n morphFade.current = target;\n handle.setChartType(target); // lock the exact endpoint\n const q = handle.render();\n if (q) pictureSV.value = q;\n }\n };\n morphRaf.current = requestAnimationFrame(step);\n\n return () => {\n if (morphRaf.current != null) {\n cancelAnimationFrame(morphRaf.current);\n morphRaf.current = null;\n }\n };\n }, [handle, chartType, transitionMs, reduceMotion, pictureSV]);\n\n // Volume-bar collapse. The core staggers the bars itself — tallest falling\n // first, all landing together — so unlike the loop above this one hands it\n // *linear* progress plus the curve; pre-easing here would compound the two.\n // Hiding drives 0→1, revealing 1→0, which is the same cascade backwards.\n // Mirrors the web driver in react/src/useChartCore.ts.\n const volumeRaf = useRef<number | null>(null);\n const volumeHandle = useRef<typeof handle>(null);\n useEffect(() => {\n if (!handle) return undefined;\n const target = (volume?.enabled ?? true) ? 0 : 1;\n const easing = easingIndex(easingRef.current);\n\n // Fresh handle (first load / recreate): the data effect's setVolume already\n // snapped it, so a chart that mounts with bars doesn't animate them in.\n if (volumeHandle.current !== handle || volumeCollapseRef.current == null) {\n volumeHandle.current = handle;\n volumeCollapseRef.current = { t: target, easing };\n return undefined;\n }\n if (volumeCollapseRef.current.t === target) return undefined;\n\n if (volumeRaf.current != null) {\n cancelAnimationFrame(volumeRaf.current);\n volumeRaf.current = null;\n }\n\n const dur = Math.max(0, transitionMs ?? 300);\n if (dur === 0 || reduceMotion) {\n volumeCollapseRef.current = { t: target, easing };\n handle.setVolumeCollapse(target, easing);\n const p = handle.render();\n if (p) pictureSV.value = p;\n return undefined;\n }\n\n // From wherever the last frame left off, so toggling mid-flight reverses\n // instead of jumping. A partial trip covers less ground in the same time.\n const from = volumeCollapseRef.current.t;\n let startTs: number | null = null;\n const step = (now: number) => {\n if (startTs == null) startTs = now;\n const prog = Math.min(1, (now - startTs) / dur);\n const t = prog < 1 ? from + (target - from) * prog : target;\n const kind = easingIndex(easingRef.current);\n volumeCollapseRef.current = { t, easing: kind };\n handle.setVolumeCollapse(t, kind);\n const p = handle.render();\n if (p) pictureSV.value = p;\n volumeRaf.current = prog < 1 ? requestAnimationFrame(step) : null;\n };\n volumeRaf.current = requestAnimationFrame(step);\n\n return () => {\n if (volumeRaf.current != null) {\n cancelAnimationFrame(volumeRaf.current);\n volumeRaf.current = null;\n }\n };\n }, [handle, volume?.enabled, transitionMs, reduceMotion, pictureSV, volumeCollapseRef]);\n\n // Classifies a touch point into the candle area vs. an axis strip. Axis\n // strips always own their gesture (scale price/time) and take priority over\n // the crosshair: an axis touch never opens, moves, or dismisses it.\n const hitAxis = useCallback(\n (x: number, y: number): 'chart' | 'price-axis' | 'time-axis' | 'indicator' => {\n if (!handle) return 'chart';\n const { yAxisWidth, xAxisHeight, indicatorHeight } =\n handle.getAxisMetrics();\n if (x > width - yAxisWidth) return 'price-axis';\n if (y > height - xAxisHeight) return 'time-axis';\n // The indicator pane sits just above the time-axis strip. A drag here\n // scrolls the candles horizontally (no vertical price change).\n if (indicatorHeight > 0 && y > height - xAxisHeight - indicatorHeight) {\n return 'indicator';\n }\n return 'chart';\n },\n [handle, width, height],\n );\n\n // Hit-tests the price lines at a touch point, resolving the core's index back\n // to the line it belongs to. Null when nothing was hit.\n const hitPriceLine = useCallback(\n (x: number, y: number) => {\n if (!handle || !priceLines?.length) return null;\n const hit = handle.hitTestPriceLine(x, y);\n const line = hit ? priceLines[hit.index] : undefined;\n return hit && line ? { index: hit.index, part: hit.part, line } : null;\n },\n [handle, priceLines],\n );\n\n // A price line being dragged vertically: its core index, its id, and the last\n // previewed price (the payload for the drop).\n const priceDrag = useRef<{ index: number; id: string; price: number } | null>(\n null,\n );\n\n // Pan routes to different C++ mutators depending on where it started: the\n // candle area (chart scroll / crosshair move), the y-axis strip (price\n // scale), the x-axis strip (time scale), the indicator pane (horizontal\n // scroll only), or a draggable price line. We classify on onStart.\n const panMode = useRef<\n 'chart' | 'price-axis' | 'time-axis' | 'indicator' | 'price-line'\n >('chart');\n\n const pan = Gesture.Pan()\n .runOnJS(true)\n .maxPointers(1) // don't fight Pinch's two-finger gesture\n .onStart((e) => {\n cancelDecay();\n // Always classify — an axis drag controls the axis even while the\n // crosshair is up. Only a chart-area drag interacts with the crosshair.\n panMode.current = hitAxis(e.x, e.y);\n // A draggable price line takes the drag over from the chart. Seeding the\n // preview at the committed price puts the label in drag styling before the\n // first move, so the grab registers immediately.\n priceDrag.current = null;\n if (handle && panMode.current === 'chart' && !crosshairActive.current) {\n const pl = hitPriceLine(e.x, e.y);\n if (pl && pl.part === 0) {\n panMode.current = 'price-line';\n priceDrag.current = { index: pl.index, id: pl.line.id, price: pl.line.price };\n handle.setPriceLineDrag(pl.index, pl.line.price);\n const p = handle.render();\n if (p) pictureSV.value = p;\n }\n }\n })\n .onChange((e) => {\n if (!handle) return;\n let next: ReturnType<typeof handle.pan> = null;\n if (panMode.current === 'price-axis') {\n next = handle.scalePriceAxis(e.changeY);\n } else if (panMode.current === 'time-axis') {\n next = handle.scaleTimeAxis(e.changeX);\n } else if (panMode.current === 'indicator') {\n // Drag in an indicator pane scrolls the candles horizontally only —\n // no vertical price slide (the pane's scale is fixed).\n next = handle.pan(e.changeX, 0);\n } else if (panMode.current === 'price-line') {\n // Preview the price under the finger; nothing is committed until the drop.\n const g = priceDrag.current;\n if (!g) return;\n const c = handle.coordAt(e.x, e.y);\n if (!c) return;\n g.price = c.price;\n handle.setPriceLineDrag(g.index, c.price);\n onPriceLineDrag?.(g.id, c.price);\n next = handle.render();\n } else if (crosshairActive.current) {\n // Chart area + crosshair up → the drag moves the crosshair instead of\n // scrolling. Vertical line tracks the finger x; the dot/horizontal line\n // stay lifted `crosshairOffset` px above the fingertip.\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n // The line follows the finger every frame (above), but only notify the\n // host when the snapped slot actually changes. The slot has a timeMs\n // even in the empty space ahead of the last candle, where candle=null.\n const info = handle.getCrosshairInfo();\n const t = info?.timeMs ?? null;\n if (t !== lastCrosshairTime.current) {\n lastCrosshairTime.current = t;\n // price is web-only for now (see @vroomchart/react); RN reports null.\n onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, price: null, reason: 'move' });\n }\n return;\n } else {\n // Chart area: 1-finger drag translates both axes. Horizontal\n // component scrolls time, vertical component slides price bounds\n // (axes follow). Diagonal works naturally.\n next = handle.translate(e.changeX, e.changeY);\n }\n if (next) pictureSV.value = next;\n maybeStartAnim();\n })\n .onEnd((e) => {\n if (!handle) return;\n // Price-line drop. The preview always clears here: the line is a controlled\n // prop, so it only really moves once the host restates it — which means a\n // rejected (or ignored) move reverts on its own.\n if (panMode.current === 'price-line') {\n const g = priceDrag.current;\n priceDrag.current = null;\n handle.setPriceLineDrag(-1, 0);\n const p = handle.render();\n if (p) pictureSV.value = p;\n if (g) onPriceLineDragEnd?.(g.id, g.price);\n return;\n }\n // A chart-area drag with the crosshair up just moved the crosshair —\n // nothing about the viewport changed, and no momentum.\n if (panMode.current === 'chart' && crosshairActive.current) return;\n onViewportChange?.(0, 0);\n\n // Axis drags don't get momentum — they're a precise size adjustment.\n // Chart and indicator-pane drags both get horizontal fling momentum.\n if (panMode.current !== 'chart' && panMode.current !== 'indicator') return;\n\n let velocity = e.velocityX; // px/s\n const MIN_LAUNCH = 80; // ignore tiny flicks\n const MIN_STOP = 8; // px/s — stop threshold\n const HALF_LIFE_S = 0.35; // velocity halves every 0.35s\n if (Math.abs(velocity) < MIN_LAUNCH) return;\n\n let lastTime = performance.now();\n const tick = () => {\n const now = performance.now();\n const dt = (now - lastTime) / 1000;\n lastTime = now;\n\n // Frame-time-independent exponential decay.\n velocity *= Math.pow(0.5, dt / HALF_LIFE_S);\n const dx = velocity * dt;\n const next = handle.pan(dx, 0);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n\n if (Math.abs(velocity) > MIN_STOP) {\n decayRaf.current = requestAnimationFrame(tick);\n } else {\n decayRaf.current = null;\n }\n };\n decayRaf.current = requestAnimationFrame(tick);\n });\n\n // Directional pinch. A single Pinch scale is uniform, so we read the two\n // touch points and track their horizontal/vertical spans independently: a\n // vertical pinch scales price (y), a horizontal pinch scales the time window\n // (x), and a diagonal pinch does both. An axis whose initial span is tiny\n // (fingers ~collinear on that axis) is left alone.\n // Lock the scalable axes at gesture start by orientation: an axis only\n // scales if its initial span is meaningful AND at least AXIS_RATIO of the\n // other axis. This keeps a vertical pinch from ever touching x (and vice\n // versa) — critical because during a vertical pinch the fingers' x-coords\n // drift and cross, sending spanX through ~0 and otherwise exploding frameX.\n const MIN_SPAN = 24; // px — minimum span for an axis to scale at all\n const AXIS_RATIO = 0.5; // axis scales only if its span ≥ this × the other's\n const pinchStart = useRef({\n spanX: 1,\n spanY: 1,\n ratioX: 1,\n ratioY: 1,\n enableX: false,\n enableY: false,\n });\n const pinch = Gesture.Pinch()\n .runOnJS(true)\n .onTouchesDown((e) => {\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const spanX = Math.abs(a.x - b.x);\n const spanY = Math.abs(a.y - b.y);\n pinchStart.current = {\n spanX,\n spanY,\n ratioX: 1,\n ratioY: 1,\n enableX: spanX >= MIN_SPAN && spanX >= spanY * AXIS_RATIO,\n enableY: spanY >= MIN_SPAN && spanY >= spanX * AXIS_RATIO,\n };\n })\n .onTouchesMove((e) => {\n if (!handle || crosshairActive.current) return;\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const start = pinchStart.current;\n const focalX = (a.x + b.x) * 0.5;\n const focalY = (a.y + b.y) * 0.5;\n\n // Per-frame factor = current cumulative ratio / previous. Floor the\n // current span at MIN_SPAN so a near-zero span (fingers crossing on that\n // axis) can't blow the ratio up.\n let frameX = 1;\n if (start.enableX) {\n const ratioX = Math.max(Math.abs(a.x - b.x), MIN_SPAN) / start.spanX;\n frameX = ratioX / start.ratioX;\n start.ratioX = ratioX;\n }\n let frameY = 1;\n if (start.enableY) {\n const ratioY = Math.max(Math.abs(a.y - b.y), MIN_SPAN) / start.spanY;\n frameY = ratioY / start.ratioY;\n start.ratioY = ratioY;\n }\n if (frameX === 1 && frameY === 1) return;\n\n const next = handle.zoom(frameX, frameY, focalX, focalY);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n });\n\n // Long press shows the crosshair at the press point. A stationary hold never\n // activates `pan` (it needs movement first), so the chart won't scroll under\n // the hold. The dot/horizontal line are lifted above the fingertip.\n const longPress = Gesture.LongPress()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle) return;\n // A long press on an axis strip controls the axis, never the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n // A press on a price line belongs to that line — dragging it or tapping its\n // close button — so it must not raise the crosshair over the top.\n if (hitPriceLine(e.x, e.y)) return;\n cancelDecay();\n crosshairActive.current = true;\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n const info = handle.getCrosshairInfo();\n lastCrosshairTime.current = info?.timeMs ?? null;\n onCrosshair?.({\n active: true,\n candle: info?.candle ?? null,\n timeMs: info?.timeMs ?? null,\n price: null, // web-only for now (see @vroomchart/react)\n reason: 'show',\n });\n });\n\n // A tap activates a price line's close button, and otherwise dismisses the\n // crosshair while it's up. Any other tap is a no-op, so it never interferes\n // with normal pan/pinch.\n const tap = Gesture.Tap()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle) return;\n // The close button is a tap target whether or not the crosshair is up.\n const pl = hitPriceLine(e.x, e.y);\n if (pl && pl.part === 1) {\n onPriceLineClose?.(pl.line.id);\n return;\n }\n if (!crosshairActive.current) return;\n // A tap on an axis strip controls the axis, never dismisses the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n crosshairActive.current = false;\n const ch = handle.clearCrosshair();\n if (ch) pictureSV.value = ch;\n lastCrosshairTime.current = null;\n onCrosshair?.({ active: false, candle: null, timeMs: null, price: null, reason: 'hide' });\n });\n\n const gesture = Gesture.Simultaneous(pan, pinch, longPress, tap);\n\n return (\n <GestureHandlerRootView\n onLayout={onLayout}\n style={[\n { width: widthProp, height: heightProp },\n widthProp == null && heightProp == null ? { flex: 1 } : null,\n style,\n ]}\n >\n <GestureDetector gesture={gesture}>\n <View style={{ flex: 1 }}>\n <Canvas style={{ flex: 1 }}>\n {width > 0 && height > 0 ? (\n // pictureSV is always a valid picture (seeded empty, never null),\n // so RN-Skia's UI-thread reader never sees null.\n <Picture picture={pictureSV} />\n ) : null}\n </Canvas>\n </View>\n </GestureDetector>\n </GestureHandlerRootView>\n );\n}\n","import { useCallback, useEffect, useRef, useState } from 'react';\nimport type { MutableRefObject } from 'react';\nimport type { SkPicture } from '@shopify/react-native-skia';\n\nimport NativeVroomChart from './NativeVroomChart';\nimport type { DataTransition } from './dataTransitions';\nimport { classifyTransition, inferStepMs, timeframeWindow } from './dataTransitions';\nimport { ease } from './easing';\nimport type { ChartHandle } from './jsi.d';\nimport { packCandles } from './packCandles';\nimport { applyTheme, parseColor, FLOAT_LINE_TIP_PULSE } from './theme';\nimport type {\n BollingerBandsConfig,\n Candle,\n ChartType,\n MACDConfig,\n MovingAverageOverlay,\n PriceLine,\n PriceLinesStyle,\n RSIConfig,\n TransitionEasing,\n VisibleRange,\n VolumeConfig,\n VroomTheme,\n VWAPConfig,\n} from './types';\n\n// Mirrors vroom::ma::Source order in packages/core/src/ma.h.\nconst MA_SOURCES = [\n 'close',\n 'open',\n 'high',\n 'low',\n 'hl2',\n 'hlc3',\n 'ohlc4',\n] as const;\n\n// An unset style color marshals as the core's transparent inherit sentinel.\nconst inheritColor = (v: string | number | undefined): number =>\n (v != null ? parseColor(v) : null) ?? 0;\n\nfunction overlayToNumeric(o: MovingAverageOverlay) {\n const srcIdx = o.source ? MA_SOURCES.indexOf(o.source) : 0;\n return {\n kind: o.maType === 'ema' ? 1 : 0,\n period: o.period,\n source: srcIdx < 0 ? 0 : srcIdx,\n color: (o.color != null ? parseColor(o.color) : null) ?? 0xff2962ff,\n width: o.width ?? 1.5,\n };\n}\n\nfunction rsiToSpec(cfg: RSIConfig | undefined) {\n return {\n enabled: cfg?.enabled ?? false,\n period: cfg?.period ?? 14,\n upperBand: cfg?.upperBand ?? 70,\n lowerBand: cfg?.lowerBand ?? 30,\n maPeriod: cfg?.maPeriod ?? 14,\n maKind: cfg?.maType === 'ema' ? 1 : 0,\n maVisible: cfg?.maVisible ?? true,\n lineColor: inheritColor(cfg?.lineColor),\n lineWidth: cfg?.lineWidth ?? -1,\n lineVisible: cfg?.lineVisible ?? true,\n maColor: inheritColor(cfg?.maColor),\n maWidth: cfg?.maWidth ?? -1,\n bandColor: inheritColor(cfg?.bandColor),\n bandsVisible: cfg?.bandsVisible ?? true,\n };\n}\n\nfunction vwapToSpec(cfg: VWAPConfig | undefined) {\n return {\n enabled: cfg?.enabled ?? false,\n resetOffsetMin: cfg?.resetMinutes ?? 0,\n color: inheritColor(cfg?.color),\n width: cfg?.width ?? -1,\n };\n}\n\n// Bollinger defaults: blue bands / orange basis, matching the repo palette.\nconst DEFAULT_BB_BAND_COLOR = 0xff2962ff;\nconst DEFAULT_BB_BASIS_COLOR = 0xffff6d00;\n\nfunction bollingerToSpec(cfg: BollingerBandsConfig | undefined) {\n const srcIdx = cfg?.source ? MA_SOURCES.indexOf(cfg.source) : 0;\n return {\n enabled: cfg?.enabled ?? false,\n period: cfg?.period ?? 20,\n mult: cfg?.stdDev ?? 2,\n source: srcIdx < 0 ? 0 : srcIdx,\n basisKind: cfg?.maType === 'ema' ? 1 : 0,\n upperColor:\n (cfg?.upperColor != null ? parseColor(cfg.upperColor) : null) ??\n DEFAULT_BB_BAND_COLOR,\n upperWidth: cfg?.upperWidth ?? 1,\n middleColor:\n (cfg?.middleColor != null ? parseColor(cfg.middleColor) : null) ??\n DEFAULT_BB_BASIS_COLOR,\n middleWidth: cfg?.middleWidth ?? 1,\n lowerColor:\n (cfg?.lowerColor != null ? parseColor(cfg.lowerColor) : null) ??\n DEFAULT_BB_BAND_COLOR,\n lowerWidth: cfg?.lowerWidth ?? 1,\n fillEnabled: cfg?.fillVisible ?? true,\n fillOpacity: cfg?.fillOpacity ?? 0.1,\n };\n}\n\nfunction macdToSpec(cfg: MACDConfig | undefined) {\n const srcIdx = cfg?.source ? MA_SOURCES.indexOf(cfg.source) : 0;\n return {\n enabled: cfg?.enabled ?? false,\n fast: cfg?.fast ?? 12,\n slow: cfg?.slow ?? 26,\n signal: cfg?.signal ?? 9,\n source: srcIdx < 0 ? 0 : srcIdx,\n maKind: cfg?.maType === 'sma' ? 0 : 1,\n signalMaKind: cfg?.signalMaType === 'sma' ? 0 : 1,\n lineColor: inheritColor(cfg?.lineColor),\n lineWidth: cfg?.lineWidth ?? -1,\n lineVisible: cfg?.lineVisible ?? true,\n signalColor: inheritColor(cfg?.signalColor),\n signalWidth: cfg?.signalWidth ?? -1,\n signalVisible: cfg?.signalVisible ?? true,\n histVisible: cfg?.histogramVisible ?? true,\n histUpColor: inheritColor(cfg?.histogramUpColor),\n histUpFadingColor: inheritColor(cfg?.histogramUpFadingColor),\n histDownColor: inheritColor(cfg?.histogramDownColor),\n histDownFadingColor: inheritColor(cfg?.histogramDownFadingColor),\n zeroColor: inheritColor(cfg?.zeroLineColor),\n zeroVisible: cfg?.zeroLineVisible ?? true,\n };\n}\n\n// Unset style fields go down as the core's inherit sentinels (negative float,\n// transparent color) rather than as literal defaults, so the theme keys stay in\n// charge of anything the consumer didn't set.\nfunction volumeToSpec(cfg: VolumeConfig | undefined) {\n return {\n enabled: cfg?.enabled ?? true,\n heightFrac: cfg?.height ?? -1,\n opacity: cfg?.opacity ?? -1,\n radiusPx: cfg?.radius ?? -1,\n upColor: (cfg?.upColor != null ? parseColor(cfg.upColor) : null) ?? 0,\n downColor: (cfg?.downColor != null ? parseColor(cfg.downColor) : null) ?? 0,\n };\n}\n\n// Price-line defaults: a soft red dotted rule with a dark translucent label,\n// close in weight to the current-price indicator it sits beside.\nconst DEFAULT_PRICE_LINE_COLOR = 0xffef5350;\nconst DEFAULT_PRICE_LINE_BODY_BG = 0xd91c2128;\nconst DEFAULT_PRICE_LINE_HOVER_BOOST = 1.25;\n\nconst LINE_STYLES = { solid: 0, dotted: 1, dashed: 2 } as const;\n\n// Mirrors VroomPriceLineFlags in packages/core/include/vroom/vroom_chart.h.\nconst PRICE_LINE_DRAGGABLE = 1 << 0;\nconst PRICE_LINE_CLOSABLE = 1 << 1;\nconst PRICE_LINE_AXIS_LABEL = 1 << 2;\nconst PRICE_LINE_EXTEND_LEFT = 1 << 3;\n\n/** The price lines + their shared style, as the chart's props express them. */\nexport type PriceLinesProp = {\n lines: PriceLine[];\n style?: PriceLinesStyle;\n /**\n * Whether the host supplied a close handler. The close button is\n * callback-gated, so with nothing for it to do it isn't drawn at all.\n */\n hasCloseHandler: boolean;\n};\n\nfunction priceLinesToSpec(cfg: PriceLinesProp) {\n return {\n lines: cfg.lines.map((l) => ({\n price: l.price,\n color:\n (l.color != null ? parseColor(l.color) : null) ?? DEFAULT_PRICE_LINE_COLOR,\n width: l.width ?? 1,\n lineStyle: LINE_STYLES[l.lineStyle ?? 'dotted'],\n text: l.text ?? '',\n quantity: l.quantity ?? '',\n flags:\n (l.draggable ? PRICE_LINE_DRAGGABLE : 0) |\n (cfg.hasCloseHandler && l.closable !== false ? PRICE_LINE_CLOSABLE : 0) |\n (l.axisLabel !== false ? PRICE_LINE_AXIS_LABEL : 0) |\n (l.extendLeft !== false ? PRICE_LINE_EXTEND_LEFT : 0),\n })),\n bodyBg:\n (cfg.style?.bodyBackground != null ? parseColor(cfg.style.bodyBackground) : null) ??\n DEFAULT_PRICE_LINE_BODY_BG,\n fontSizePx: cfg.style?.fontSize ?? 0,\n lineLengthFrac: cfg.style?.inset ?? 0,\n align: cfg.style?.align === 'left' ? 0 : cfg.style?.align === 'center' ? 1 : 2,\n hoverBoost: cfg.style?.hoverBoost ?? DEFAULT_PRICE_LINE_HOVER_BOOST,\n };\n}\n\n// Cleared overlay: no lines (the style values are irrelevant, but the spec shape\n// requires them).\nconst EMPTY_PRICE_LINES = priceLinesToSpec({ lines: [], hasCloseHandler: false });\n\nlet installed = false;\nfunction ensureInstalled(): void {\n if (installed) return;\n const ok = NativeVroomChart.install();\n if (!ok) throw new Error('VroomChartModule.install() returned false');\n if (typeof globalThis.VroomChartJSI === 'undefined') {\n throw new Error('global.VroomChartJSI undefined after install()');\n }\n installed = true;\n}\n\n/** Progress + curve of the staggered volume-bar collapse. See setVolumeCollapse. */\nexport type VolumeCollapse = { t: number; easing: number };\n\n/**\n * How a data swap should animate, plus where its frames go. The interval morph\n * has to be started from inside the data effect (it needs the pre-swap capture),\n * but it repaints at 60fps — far too often for React state — so the host passes\n * a sink that writes straight into the picture SharedValue.\n */\nexport type TransitionOptions = {\n /** Identity of the series; a change forces a full view reset. */\n seriesKey?: string;\n /** Duration of the interval morph in ms. 0 snaps. Default 300. */\n transitionMs?: number;\n /** Curve applied to the morph's progress. Default 'ease-in-out'. */\n transitionEasing?: TransitionEasing;\n /** OS reduced-motion preference: skips the capture and snaps. */\n reduceMotion?: boolean;\n /** Receives every morph frame. Without one, data swaps snap. */\n onFrame?: (picture: SkPicture) => void;\n};\n\nexport type ChartCoreState = {\n handle: ChartHandle | null;\n /** Picture freshly rendered after the latest data/size/range push. */\n picture: SkPicture | null;\n /**\n * The last volume collapse handed to the core, or null before the first push.\n * VroomChart's animation loop owns this — it lives here only so the data effect\n * can restore it, since setVolume snaps the scalar (see below).\n */\n volumeCollapseRef: MutableRefObject<VolumeCollapse | null>;\n};\n\n// Owns a ChartHandle and produces an \"initial\" picture whenever data, size,\n// or the externally-controlled visible range changes. Gesture-driven updates\n// happen outside this hook by calling handle.pan(...) directly and assigning\n// the result into a SharedValue.\nexport function useChartCore(\n candles: Candle[],\n size: { width: number; height: number; pxRatio?: number },\n visibleRange?: VisibleRange,\n defaultCandleWidth?: number,\n chartType?: ChartType,\n theme?: VroomTheme,\n rsi?: RSIConfig,\n macd?: MACDConfig,\n movingAverages?: MovingAverageOverlay[],\n vwap?: VWAPConfig,\n bollingerBands?: BollingerBandsConfig,\n volume?: VolumeConfig,\n priceLines?: PriceLinesProp,\n transition?: TransitionOptions,\n): ChartCoreState {\n const handleRef = useRef<ChartHandle | null>(null);\n // Push setDefaultCandleWidth only once (first load): setCandles re-runs on\n // every data change, and the core setter re-frames when candles are present,\n // so re-pushing would snap the view away from the user's pan/zoom.\n const defaultWidthAppliedRef = useRef(false);\n const volumeCollapseRef = useRef<VolumeCollapse | null>(null);\n // What the core currently holds, for classifying the next data change. Keyed\n // by handle so a recreated core is treated as a fresh initial load.\n const prevDataRef = useRef<{\n handle: ChartHandle;\n candles: Candle[];\n seriesKey?: string;\n } | null>(null);\n const intervalMorphRaf = useRef<number | null>(null);\n const [picture, setPicture] = useState<SkPicture | null>(null);\n\n if (!handleRef.current && size.width > 0 && size.height > 0) {\n ensureInstalled();\n handleRef.current = globalThis.VroomChartJSI!.create();\n }\n\n // Animation config and frame sink in refs, refreshed each render, so changing\n // the duration, curve or callback identity doesn't re-run the data effect\n // below (which would re-push every candle).\n const animRef = useRef<{\n ms: number;\n easing: TransitionEasing | undefined;\n reduceMotion: boolean;\n }>({ ms: 300, easing: undefined, reduceMotion: false });\n animRef.current = {\n ms: Math.max(0, transition?.transitionMs ?? 300),\n easing: transition?.transitionEasing,\n reduceMotion: transition?.reduceMotion ?? false,\n };\n const onFrameRef = useRef(transition?.onFrame);\n onFrameRef.current = transition?.onFrame;\n const seriesKey = transition?.seriesKey;\n\n // Stop an in-flight interval morph and land the core on the new candles.\n const endIntervalMorph = useCallback(() => {\n if (intervalMorphRaf.current != null) {\n cancelAnimationFrame(intervalMorphRaf.current);\n intervalMorphRaf.current = null;\n }\n handleRef.current?.setIntervalMorph(1);\n }, []);\n\n // Runs the interval morph clock. The core holds the pre-swap geometry (see\n // beginIntervalMorph) and reshapes each candle slot toward its new counterpart.\n const startIntervalMorph = useCallback((h: ChartHandle) => {\n const { ms, easing } = animRef.current;\n const start = performance.now();\n const step = (now: number) => {\n const p = Math.min(1, (now - start) / ms);\n h.setIntervalMorph(p < 1 ? ease(easing, p) : 1);\n const pic = h.render();\n if (pic) onFrameRef.current?.(pic);\n intervalMorphRaf.current = p < 1 ? requestAnimationFrame(step) : null;\n };\n intervalMorphRaf.current = requestAnimationFrame(step);\n }, []);\n\n useEffect(() => {\n return () => {\n if (intervalMorphRaf.current != null) {\n cancelAnimationFrame(intervalMorphRaf.current);\n intervalMorphRaf.current = null;\n }\n };\n }, []);\n\n // When no visibleRange is provided, leave the range entirely to the C++\n // side (which defaults to a sensible recent window on first setCandles).\n // Only push setVisibleRange when the caller is actively controlling it,\n // so it doesn't clobber the default or fight gesture-driven pans.\n const explicit = visibleRange != null;\n const startMs = visibleRange?.startMs ?? 0;\n const endMs = visibleRange?.endMs ?? 0;\n\n // Stable deps so inline `theme={{...}}` / `rsi={{...}}` literals don't re-run\n // the effect every render — only when the actual values change.\n const themeKey = theme ? JSON.stringify(theme) : '';\n const rsiKey = rsi ? JSON.stringify(rsi) : '';\n const macdKey = macd ? JSON.stringify(macd) : '';\n const maKey = movingAverages ? JSON.stringify(movingAverages) : '';\n const vwapKey = vwap ? JSON.stringify(vwap) : '';\n const bollingerKey = bollingerBands ? JSON.stringify(bollingerBands) : '';\n const volumeKey = volume ? JSON.stringify(volume) : '';\n const priceLinesKey = priceLines ? JSON.stringify(priceLines) : '';\n\n useEffect(() => {\n const h = handleRef.current;\n if (!h) return;\n h.setSize(size.width, size.height, size.pxRatio ?? 1);\n // Drive the initial zoom from a target candle width. Pushed once, before the\n // first setCandles (while the core window is still 0/0), and only when the\n // caller isn't explicitly controlling the range.\n if (\n !defaultWidthAppliedRef.current &&\n !explicit &&\n defaultCandleWidth != null &&\n defaultCandleWidth > 0\n ) {\n h.setDefaultCandleWidth(defaultCandleWidth);\n defaultWidthAppliedRef.current = true;\n }\n // How the new candles relate to what the core holds decides what happens to\n // the viewport: a stream leaves it alone, a timeframe switch re-anchors and\n // morphs into it, a different asset resets it.\n let morphing = false;\n if (candles.length > 0) {\n const prev = prevDataRef.current;\n const freshHandle = prev == null || prev.handle !== h;\n if (freshHandle || prev.candles !== candles || prev.seriesKey !== seriesKey) {\n // A fresh core frames itself (its window starts at 0/0); an explicit\n // visibleRange prop overrides any auto behavior, so treat the change\n // like a stream and let the range application below win.\n const transitionKind: DataTransition = freshHandle\n ? 'initial'\n : explicit\n ? 'stream'\n : classifyTransition(prev.candles, candles, seriesKey !== prev.seriesKey);\n\n // Capture the outgoing view before setCandles re-infers the candle\n // period from the new data.\n let tfArgs: {\n oldWindow: VisibleRange;\n oldStepMs: number;\n oldLastMs: number;\n } | null = null;\n // The pre-swap candle envelope, used to scale-lock the y-axis below.\n let prevEnvelope: { low: number; high: number } | null = null;\n if (transitionKind === 'timeframe' && prev != null) {\n const oldWindow = h.getVisibleRange();\n const oldStepMs = inferStepMs(prev.candles);\n if (oldWindow.endMs > oldWindow.startMs && oldStepMs != null) {\n tfArgs = {\n oldWindow,\n oldStepMs,\n oldLastMs: prev.candles[prev.candles.length - 1].timeMs,\n };\n }\n prevEnvelope = h.getVisiblePriceEnvelope();\n // Capture the outgoing candle geometry, but only when it will actually\n // be animated so a disabled animation costs no snapshot. A switch\n // during a morph restarts from the data the core currently holds.\n morphing =\n animRef.current.ms > 0 &&\n !animRef.current.reduceMotion &&\n onFrameRef.current != null;\n if (morphing) {\n endIntervalMorph();\n h.beginIntervalMorph();\n }\n } else if (transitionKind === 'initial' || transitionKind === 'reset') {\n // Wholesale reframing — the slot pairing no longer holds, so land any\n // in-flight morph rather than reshaping into unrelated data.\n endIntervalMorph();\n }\n\n h.setCandles(packCandles(candles));\n\n if (transitionKind === 'timeframe') {\n const newStepMs = inferStepMs(candles);\n if (tfArgs && newStepMs != null) {\n const w = timeframeWindow(\n tfArgs.oldWindow,\n tfArgs.oldStepMs,\n tfArgs.oldLastMs,\n newStepMs,\n candles[candles.length - 1].timeMs,\n );\n h.setVisibleRange(w.startMs, w.endMs);\n }\n // Scale-lock the y-axis: the same price action re-buckets into a\n // smaller/larger high-low span, so a manual price range is rescaled to\n // keep the candle envelope at the pixel height it just had instead of\n // snapping back to auto-fit. A no-op in auto-y mode, which is already\n // span-invariant.\n if (prevEnvelope) h.preservePriceEnvelope(prevEnvelope.low, prevEnvelope.high);\n else h.resetPriceScale();\n // Started after the new bounds are in place: the snapshot is in band\n // fractions, so frame 0 still matches the pre-switch pixels exactly.\n if (morphing) startIntervalMorph(h);\n } else if (transitionKind === 'reset') {\n h.resetView();\n }\n prevDataRef.current = { handle: h, candles, seriesKey };\n }\n }\n if (explicit) {\n h.setVisibleRange(startMs, endMs);\n }\n // chartType / the candle↔line morph is driven separately (VroomChart owns the\n // per-frame animation loop so it can update the picture SharedValue directly).\n if (theme) {\n applyTheme(h, theme);\n }\n // The tip dot stays, only its animation drops — the same bargain the\n // candle↔line morph strikes when it keeps the crossfade but skips the\n // collapse. Also stops the pulse from pinning a RAF loop for a user who\n // asked for less motion.\n if (animRef.current.reduceMotion) {\n h.setFloat(FLOAT_LINE_TIP_PULSE, 0);\n }\n h.setRSI(rsiToSpec(rsi));\n h.setMACD(macdToSpec(macd));\n h.setOverlays((movingAverages ?? []).map(overlayToNumeric));\n h.setVWAP(vwapToSpec(vwap));\n h.setBollinger(bollingerToSpec(bollingerBands));\n h.setVolume(volumeToSpec(volume));\n // setVolume snaps the collapse scalar to its `enabled`, which would cut a\n // toggle animation short whenever this effect re-runs (a streaming candle, a\n // resize). Hand the in-flight value back; VroomChart's loop drives it from\n // there.\n const collapse = volumeCollapseRef.current;\n if (collapse) h.setVolumeCollapse(collapse.t, collapse.easing);\n h.setPriceLines(\n priceLines?.lines.length ? priceLinesToSpec(priceLines) : EMPTY_PRICE_LINES,\n );\n // TODO(rn-parity): mirror the web `liquidity` overlay here (setLiquidity +\n // the VroomBand structs in the JSI handle) — web-only for now.\n // A just-started morph is already pushing frames straight to the host sink;\n // this snapshot would land on top of them a frame or two later. The morph's\n // frame 0 is pixel-identical to what's on screen, so there's nothing to show\n // in the meantime anyway.\n if (!morphing) setPicture(h.render());\n // theme/rsi/macd/movingAverages/vwap/bollingerBands/volume/priceLines are\n // represented by their *Key deps.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [candles, seriesKey, size.width, size.height, size.pxRatio, explicit, startMs, endMs, defaultCandleWidth, themeKey, rsiKey, macdKey, maKey, vwapKey, bollingerKey, volumeKey, priceLinesKey, startIntervalMorph, endIntervalMorph]);\n\n return { handle: handleRef.current, picture, volumeCollapseRef };\n}\n","import type { TurboModule } from 'react-native';\nimport { TurboModuleRegistry } from 'react-native';\n\n// TurboModule spec consumed by codegen. The only method is `install`, which\n// the native side uses to install the `global.VroomChartJSI` host object the\n// first time it's called from JS. All real chart operations go through that\n// host object, not through the TurboModule itself.\nexport interface Spec extends TurboModule {\n install(): boolean;\n}\n\nexport default TurboModuleRegistry.getEnforcing<Spec>('VroomChartModule');\n","// Mirror of packages/react/src/dataTransitions.ts — the platform packages don't\n// depend on each other, and @vroomchart/types carries types only.\n//\n// Classifies how a new `candles` prop relates to the previous one so the chart\n// can react appropriately: leave the viewport alone for streaming updates,\n// re-anchor the time window for a timeframe switch, or fully reset the view\n// for a different asset. Pure functions, no React — see useChartCore for the\n// orchestration.\n\nimport type { Candle, VisibleRange } from '@vroomchart/types';\n\n/**\n * How a new `candles` array relates to the one the chart already holds:\n * `'initial'` is the first data, `'stream'` a live update to the same series,\n * `'timeframe'` the same asset re-bucketed into a different interval, and\n * `'reset'` a different series entirely.\n */\nexport type DataTransition = 'initial' | 'stream' | 'timeframe' | 'reset';\n\n// A step change below this ratio is treated as the same timeframe. Real steps\n// are exact integer ms; the tolerance only absorbs rounding/DST quirks (the\n// smallest real timeframe jump, 1m -> 2m, is 100% apart).\nconst STEP_TOLERANCE = 0.01;\n\n// Same-asset check for a timeframe switch: both series end \"now\", so their\n// last closes must be close. No asset moves 25% between two consecutive prop\n// pushes; distinct assets within 25% of each other are what `seriesKey` is for.\nconst MAX_SAME_ASSET_CLOSE_RATIO = 1.25;\n\n// A coarser bucketing can shift the final bar's open by up to one coarse bar;\n// allow that plus an in-flight bar when checking the two series end together.\nconst MAX_END_DRIFT_STEPS = 3;\n\n// Streaming pushes may batch a few bars (e.g. a throttled background tab), but\n// a jump of more than this many steps means the data was re-fetched elsewhere.\nconst MAX_STREAM_ADVANCE_STEPS = 5;\n\n/**\n * The candle period in ms, inferred as the median of the first few intervals\n * (robust to a single gap). Null when there are fewer than two candles.\n */\nexport function inferStepMs(candles: Candle[]): number | null {\n if (candles.length < 2) return null;\n const k = Math.min(candles.length - 1, 8);\n const diffs: number[] = [];\n for (let i = 0; i < k; i++) diffs.push(candles[i + 1].timeMs - candles[i].timeMs);\n diffs.sort((a, b) => a - b);\n const median = diffs[Math.floor(diffs.length / 2)];\n return median > 0 ? median : null;\n}\n\n// Index of the candle whose timeMs exactly equals `t`, or -1. Binary search over\n// the ascending-by-time series, so it tolerates interior gaps (missing bars from\n// downtime / illiquid periods) — unlike a uniform-grid index computed from the\n// step, which assumes a hole-free grid.\nfunction indexByTime(candles: Candle[], t: number): number {\n let lo = 0;\n let hi = candles.length - 1;\n while (lo <= hi) {\n const mid = (lo + hi) >>> 1;\n const v = candles[mid].timeMs;\n if (v === t) return mid;\n if (v < t) lo = mid + 1;\n else hi = mid - 1;\n }\n return -1;\n}\n\n/**\n * Classify a candles-prop change. `prev` is the previously rendered array\n * (null on first render); `seriesKeyChanged` forces `reset` regardless of the\n * data (the explicit escape hatch).\n *\n * Constraint: detection compares two immutable snapshots. An array mutated in\n * place (same reference) never reaches this code — React props must change\n * identity to re-render.\n */\nexport function classifyTransition(\n prev: Candle[] | null,\n next: Candle[],\n seriesKeyChanged: boolean,\n): DataTransition {\n if (!prev || prev.length === 0) return 'initial';\n if (next.length === 0) return 'stream'; // nothing to reframe against\n if (seriesKeyChanged) return 'reset';\n\n const prevStep = inferStepMs(prev);\n const nextStep = inferStepMs(next);\n if (prevStep == null || nextStep == null) return 'reset'; // too little data to reason\n\n const prevLast = prev[prev.length - 1];\n const nextLast = next[next.length - 1];\n\n if (Math.abs(nextStep - prevStep) <= prevStep * STEP_TOLERANCE) {\n // Same step: streaming iff prev's last bar still appears in next (covers\n // append, update-last, and rolling buffers that drop old bars from the\n // front) and the series only advanced by a few bars. Locate that bar by\n // timestamp, not by a step-derived index — real series have interior gaps\n // (downtime / illiquid periods), so a uniform-grid index would miss it and\n // misread a harmless in-place tick as a reset.\n // Time alignment alone isn't enough: two assets on the same exchange share\n // the bar grid, so the bar at the shared timestamp must also be (nearly) the\n // same bar — update-last moves the close, but never by the same-asset ratio.\n const idx = indexByTime(next, prevLast.timeMs);\n const aligned = idx >= 0;\n const sharedBarRatio =\n aligned && next[idx].close > 0 && prevLast.close > 0\n ? Math.max(next[idx].close / prevLast.close, prevLast.close / next[idx].close)\n : Infinity;\n const advanced =\n nextLast.timeMs >= prevLast.timeMs &&\n nextLast.timeMs - prevLast.timeMs <= MAX_STREAM_ADVANCE_STEPS * nextStep;\n return sharedBarRatio <= MAX_SAME_ASSET_CLOSE_RATIO && advanced ? 'stream' : 'reset';\n }\n\n // Step changed: a timeframe switch iff it still looks like the same asset —\n // last closes near each other and both series ending around the same time.\n const closeRatio =\n prevLast.close > 0 && nextLast.close > 0\n ? Math.max(nextLast.close / prevLast.close, prevLast.close / nextLast.close)\n : Infinity;\n const prevEnd = prevLast.timeMs + prevStep;\n const nextEnd = nextLast.timeMs + nextStep;\n const endsTogether =\n Math.abs(nextEnd - prevEnd) <= MAX_END_DRIFT_STEPS * Math.max(prevStep, nextStep);\n return closeRatio <= MAX_SAME_ASSET_CLOSE_RATIO && endsTogether ? 'timeframe' : 'reset';\n}\n\n/**\n * The visible window to apply after a timeframe switch so each candle keeps\n * the exact pixel width it had before: the visible slot count is preserved and\n * the right edge re-anchors on the newest candle (any future-gap overshoot is\n * carried over in slots, clamped to the core's 3/4-window cap). 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Keep in sync with that enum;\n// new keys are appended there so existing indices never shift.\nexport const COLOR_KEYS: Partial<Record<keyof VroomTheme, number>> = {\n background: 0, // VROOM_COLOR_BACKGROUND\n bull: 1, // VROOM_COLOR_BULL\n bear: 2, // VROOM_COLOR_BEAR\n grid: 4, // VROOM_COLOR_GRID\n axisText: 5, // VROOM_COLOR_AXIS_TEXT\n crosshair: 6, // VROOM_COLOR_CROSSHAIR\n crosshairTarget: 9, // VROOM_COLOR_CROSSHAIR_TARGET\n borderBull: 10, // VROOM_COLOR_BORDER_BULL\n borderBear: 11, // VROOM_COLOR_BORDER_BEAR\n wickBull: 12, // VROOM_COLOR_WICK_BULL\n wickBear: 13, // VROOM_COLOR_WICK_BEAR\n accentBull: 14, // VROOM_COLOR_ACCENT_BULL\n accentBear: 15, // VROOM_COLOR_ACCENT_BEAR\n lineColor: 16, // VROOM_COLOR_LINE\n};\n\n// Maps each numeric VroomTheme field to its VroomFloatKey index.\nexport const FLOAT_KEYS: Partial<Record<keyof VroomTheme, number>> = {\n wickWidth: 1, // VROOM_FLOAT_WICK_WIDTH_PX\n candleRadius: 8, // VROOM_FLOAT_CANDLE_RADIUS_PX\n volumeRadius: 10, // VROOM_FLOAT_VOLUME_RADIUS_PX\n lineWidth: 11, // VROOM_FLOAT_LINE_WIDTH_PX\n lineGradientOpacity: 12, // VROOM_FLOAT_LINE_GRADIENT_OPACITY\n lineTension: 13, // VROOM_FLOAT_LINE_TENSION\n};\n\n// Named because useChartCore clears it directly under reduced motion, outside\n// the theme sweep below.\nexport const FLOAT_LINE_TIP_PULSE = 15; // VROOM_FLOAT_LINE_TIP_PULSE\n\n// Maps each boolean VroomTheme field to its VroomFloatKey index (pushed as 0/1).\nexport const BOOL_KEYS: Partial<Record<keyof VroomTheme, number>> = {\n wickRoundCap: 9, // VROOM_FLOAT_WICK_ROUND_CAP\n lineTipDot: 14, // VROOM_FLOAT_LINE_TIP_DOT\n lineTipPulse: FLOAT_LINE_TIP_PULSE,\n};\n\n// Parses a color into a packed 0xAARRGGBB integer (Skia's ARGB order).\n// - number → taken as already-packed ARGB\n// - '#rgb'-style 6-digit hex → opaque (alpha forced to ff)\n// - 8-digit hex → interpreted as AARRGGBB\n// Returns null for anything malformed so the caller can skip it.\nexport function parseColor(value: VroomColor): number | null {\n if (typeof value === 'number') {\n return Number.isFinite(value) ? value >>> 0 : null;\n }\n let s = value.trim();\n if (s.startsWith('#')) s = s.slice(1);\n if (s.length === 6) s = `ff${s}`; // assume opaque\n if (s.length !== 8 || !/^[0-9a-fA-F]{8}$/.test(s)) return null;\n return parseInt(s, 16) >>> 0;\n}\n\n// Pushes every provided theme color + numeric float into the chart core via\n// handle.setColor / handle.setFloat. 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+ {"version":3,"sources":["../src/VroomChart.tsx","../src/useChartCore.ts","../src/NativeVroomChart.ts","../src/dataTransitions.ts","../src/easing.ts","../src/packCandles.ts","../src/theme.ts"],"sourcesContent":["// VroomChart — Phase 3.\n//\n// Owns a SharedValue<SkPicture> driven by:\n// - useChartCore's \"initial\" picture (when data/size/range change), AND\n// - Pan gesture callbacks that call handle.pan(dx, dy) → fresh picture.\n//\n// Reanimated 4 + RN-Skia 2 propagate SharedValue<SkPicture> changes to\n// <Picture> without a React re-render, so gesture-driven redraws are cheap.\n//\n// Gestures run on the JS thread for now (`runOnJS(true)`) — installing the\n// JSI bindings on the worklet runtime is a later perf optimization.\n\nimport React, { useEffect, useRef, useCallback, useState, useMemo } from 'react';\nimport { View, type LayoutChangeEvent } from 'react-native';\nimport { Canvas, Picture, Skia, type SkPicture } from '@shopify/react-native-skia';\nimport {\n Gesture,\n GestureDetector,\n GestureHandlerRootView,\n} from 'react-native-gesture-handler';\nimport { useReducedMotion, useSharedValue } from 'react-native-reanimated';\n\nimport { useChartCore } from './useChartCore';\nimport { ease, easingIndex } from './easing';\nimport type { VroomChartProps } from './types';\nimport './jsi.d';\n\n/**\n * Skia-rendered candlestick chart. Pass OHLCV `candles` and size it via `style`\n * (it fills its parent by default). Pan to scroll, pinch to zoom, drag the\n * price/time axes to rescale, and long-press for the crosshair. Optional\n * indicators (`rsi`, `macd`, `movingAverages`, `vwap`), colors (`theme`), and\n * events (`onCrosshair`, `onViewportChange`) are configured through props.\n *\n * @see {@link VroomChartProps} for the full prop reference.\n */\nexport function VroomChart(props: VroomChartProps) {\n const {\n candles,\n seriesKey,\n width: widthProp,\n height: heightProp,\n style,\n visibleRange,\n defaultCandleWidth,\n chartType,\n transitionMs,\n transitionEasing,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n bollingerBands,\n volume,\n crosshairOffset = 40,\n onCrosshair,\n onViewportChange,\n priceLines,\n priceLinesStyle,\n onPriceLineDrag,\n onPriceLineDragEnd,\n onPriceLineClose,\n } = props;\n\n // Fill the parent by default: measure via onLayout. Explicit width/height\n // props (if given) win per-axis. Until the first layout, dims are 0 and we\n // render nothing (one frame).\n const [measured, setMeasured] = useState({ width: 0, height: 0 });\n const width = widthProp ?? measured.width;\n const height = heightProp ?? measured.height;\n\n const onLayout = useCallback((e: LayoutChangeEvent) => {\n const w = Math.round(e.nativeEvent.layout.width);\n const h = Math.round(e.nativeEvent.layout.height);\n setMeasured((prev) =>\n prev.width === w && prev.height === h ? prev : { width: w, height: h },\n );\n }, []);\n\n // The close button is callback-gated, so whether a handler exists is part of\n // what gets rendered.\n const priceLinesProp = useMemo(\n () =>\n priceLines\n ? {\n lines: priceLines,\n style: priceLinesStyle,\n hasCloseHandler: onPriceLineClose != null,\n }\n : undefined,\n [priceLines, priceLinesStyle, onPriceLineClose],\n );\n\n // RN-Skia's recorder reads this SharedValue on the UI/render runtime, a beat\n // behind JS-thread writes. If it ever reads null it throws (\"Invalid prop\n // value for SkTextBlob received\" — RN-Skia's mislabeled SkPicture error), so\n // we seed it with an empty picture and *never* assign null into it.\n const emptyPicture = useMemo(() => {\n const rec = Skia.PictureRecorder();\n rec.beginRecording(Skia.XYWHRect(0, 0, 1, 1));\n return rec.finishRecordingAsPicture();\n }, []);\n const pictureSV = useSharedValue<SkPicture>(emptyPicture);\n\n // An OS reduced-motion preference snaps every transition, the way\n // prefers-reduced-motion does on web.\n const reduceMotion = useReducedMotion();\n\n // The interval morph starts inside the data effect (it needs the pre-swap\n // capture) but repaints every frame, so it writes straight into the SV rather\n // than through React state — the same bypass the gesture handlers use.\n const onFrame = useCallback(\n (p: SkPicture) => {\n pictureSV.value = p;\n },\n [pictureSV],\n );\n\n const { handle, picture, volumeCollapseRef } = useChartCore(\n candles,\n { width, height },\n visibleRange,\n defaultCandleWidth,\n chartType,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n bollingerBands,\n volume,\n priceLinesProp,\n { seriesKey, transitionMs, transitionEasing, reduceMotion, onFrame },\n );\n\n // When the crosshair is showing, pan moves it (instead of scrolling) and\n // pinch is disabled. A ref (not state) so gesture callbacks read it\n // synchronously without re-subscribing. Tap dismisses it.\n const crosshairActive = useRef(false);\n\n // timeMs of the candle last reported through onCrosshair, so a drag fires a\n // 'move' event only when it crosses into a *different* candle (one per\n // candle, not per frame). Null while the crosshair is hidden.\n const lastCrosshairTime = useRef<number | null>(null);\n\n // Momentum scroll. After Pan ends with non-trivial velocity, we run a RAF\n // loop that calls handle.pan(dx, 0) each frame with an exponentially\n // decaying velocity. A new pan (or unmount) cancels the loop.\n const decayRaf = useRef<number | null>(null);\n const cancelDecay = useCallback(() => {\n if (decayRaf.current != null) {\n cancelAnimationFrame(decayRaf.current);\n decayRaf.current = null;\n }\n }, []);\n useEffect(() => cancelDecay, [cancelDecay]);\n\n // Axis-label fade animation loop. When a gesture changes which labels are\n // active, the C++ side starts ramping their opacities. We keep calling\n // render() on every frame until handle.isAnimating() returns false. The\n // loop is started by gesture callbacks (and the momentum tick) after they\n // update the picture, and self-stops when fades settle.\n const animRaf = useRef<number | null>(null);\n const animTick = useCallback(() => {\n animRaf.current = null;\n if (!handle) return;\n const next = handle.render();\n if (next) pictureSV.value = next;\n if (handle.isAnimating()) {\n animRaf.current = requestAnimationFrame(animTick);\n }\n }, [handle, pictureSV]);\n const maybeStartAnim = useCallback(() => {\n if (animRaf.current != null) return;\n if (!handle?.isAnimating()) return;\n animRaf.current = requestAnimationFrame(animTick);\n }, [handle, animTick]);\n useEffect(() => {\n return () => {\n if (animRaf.current != null) {\n cancelAnimationFrame(animRaf.current);\n animRaf.current = null;\n }\n };\n }, []);\n\n // Sync the initial picture from useChartCore into the SV whenever it\n // refreshes (data load, size change, externally-controlled range change).\n // Only ever assign a non-null picture (see emptyPicture note above).\n //\n // Sits below maybeStartAnim so it can kick the loop: it's the only path a\n // non-gesture change has into it, which is what a theme that turns the line-tip\n // pulse on needs — otherwise the ring wouldn't move until you touched the\n // chart.\n useEffect(() => {\n if (picture) pictureSV.value = picture;\n maybeStartAnim();\n }, [picture, pictureSV, maybeStartAnim]);\n\n // Candle↔line morph. When `chartType` changes we drive the core per-frame with\n // a (collapse, fade) blend and push a fresh picture into the SV each frame — the\n // JS side owns the eased clock (see plan). A fresh handle snaps to the target;\n // transitionMs=0 snaps. Mirrors the web driver in react/src/useChartCore.ts.\n const morphRaf = useRef<number | null>(null);\n const morphFade = useRef<number | null>(null);\n const morphHandle = useRef<typeof handle>(null);\n // In a ref so changing the curve mid-animation doesn't restart the clock.\n const easingRef = useRef(transitionEasing);\n easingRef.current = transitionEasing;\n useEffect(() => {\n if (!handle) return undefined;\n const target = chartType === 'line' ? 1 : 0;\n\n // Every exit below hands off to maybeStartAnim. Landing in line mode turns\n // tip_pulse_active() on, and the pulse only moves while that loop is\n // requeueing frames — this loop's own clock stops here. Without the handoff\n // the ring sits frozen until some gesture happens to restart the other loop.\n // It no-ops when a frame is already queued or nothing is animating, so\n // landing in candle mode costs nothing.\n\n // Fresh handle (first load / recreate): snap, don't animate.\n if (morphHandle.current !== handle || morphFade.current == null) {\n morphHandle.current = handle;\n morphFade.current = target;\n handle.setChartType(target);\n const p = handle.render();\n if (p) pictureSV.value = p;\n maybeStartAnim();\n return undefined;\n }\n if (morphFade.current === target) {\n maybeStartAnim();\n return undefined;\n }\n\n if (morphRaf.current != null) {\n cancelAnimationFrame(morphRaf.current);\n morphRaf.current = null;\n }\n const dur = Math.max(0, transitionMs ?? 300);\n if (dur === 0) {\n morphFade.current = target;\n handle.setChartType(target);\n const p = handle.render();\n if (p) pictureSV.value = p;\n maybeStartAnim();\n return undefined;\n }\n\n const from = morphFade.current;\n let startTs: number | null = null;\n const step = (now: number) => {\n if (startTs == null) startTs = now;\n const prog = Math.min(1, (now - startTs) / dur);\n const fade = from + (target - from) * ease(easingRef.current, prog);\n morphFade.current = fade;\n // Reduced motion still crossfades, but skips the vertical collapse.\n handle.setMorph(reduceMotion ? 0 : fade, fade);\n const p = handle.render();\n if (p) pictureSV.value = p;\n if (prog < 1) {\n morphRaf.current = requestAnimationFrame(step);\n } else {\n morphRaf.current = null;\n morphFade.current = target;\n handle.setChartType(target); // lock the exact endpoint\n const q = handle.render();\n if (q) pictureSV.value = q;\n maybeStartAnim();\n }\n };\n morphRaf.current = requestAnimationFrame(step);\n\n return () => {\n if (morphRaf.current != null) {\n cancelAnimationFrame(morphRaf.current);\n morphRaf.current = null;\n }\n };\n // maybeStartAnim is memoized on [handle, animTick] and animTick on\n // [handle, pictureSV], both already deps here — so it adds no new restarts\n // of this clock.\n }, [handle, chartType, transitionMs, reduceMotion, pictureSV, maybeStartAnim]);\n\n // Volume-bar collapse. The core staggers the bars itself — tallest falling\n // first, all landing together — so unlike the loop above this one hands it\n // *linear* progress plus the curve; pre-easing here would compound the two.\n // Hiding drives 0→1, revealing 1→0, which is the same cascade backwards.\n // Mirrors the web driver in react/src/useChartCore.ts.\n const volumeRaf = useRef<number | null>(null);\n const volumeHandle = useRef<typeof handle>(null);\n useEffect(() => {\n if (!handle) return undefined;\n const target = (volume?.enabled ?? true) ? 0 : 1;\n const easing = easingIndex(easingRef.current);\n\n // Fresh handle (first load / recreate): the data effect's setVolume already\n // snapped it, so a chart that mounts with bars doesn't animate them in.\n // Every exit below hands off to maybeStartAnim, for the same reason the\n // morph loop does: this clock stops here, and anything the core is still\n // animating (the line-tip pulse) needs the other loop requeueing frames.\n if (volumeHandle.current !== handle || volumeCollapseRef.current == null) {\n volumeHandle.current = handle;\n volumeCollapseRef.current = { t: target, easing };\n maybeStartAnim();\n return undefined;\n }\n if (volumeCollapseRef.current.t === target) {\n maybeStartAnim();\n return undefined;\n }\n\n if (volumeRaf.current != null) {\n cancelAnimationFrame(volumeRaf.current);\n volumeRaf.current = null;\n }\n\n const dur = Math.max(0, transitionMs ?? 300);\n if (dur === 0 || reduceMotion) {\n volumeCollapseRef.current = { t: target, easing };\n handle.setVolumeCollapse(target, easing);\n const p = handle.render();\n if (p) pictureSV.value = p;\n maybeStartAnim();\n return undefined;\n }\n\n // From wherever the last frame left off, so toggling mid-flight reverses\n // instead of jumping. A partial trip covers less ground in the same time.\n const from = volumeCollapseRef.current.t;\n let startTs: number | null = null;\n const step = (now: number) => {\n if (startTs == null) startTs = now;\n const prog = Math.min(1, (now - startTs) / dur);\n const t = prog < 1 ? from + (target - from) * prog : target;\n const kind = easingIndex(easingRef.current);\n volumeCollapseRef.current = { t, easing: kind };\n handle.setVolumeCollapse(t, kind);\n const p = handle.render();\n if (p) pictureSV.value = p;\n if (prog < 1) {\n volumeRaf.current = requestAnimationFrame(step);\n } else {\n volumeRaf.current = null;\n maybeStartAnim();\n }\n };\n volumeRaf.current = requestAnimationFrame(step);\n\n return () => {\n if (volumeRaf.current != null) {\n cancelAnimationFrame(volumeRaf.current);\n volumeRaf.current = null;\n }\n };\n }, [\n handle,\n volume?.enabled,\n transitionMs,\n reduceMotion,\n pictureSV,\n volumeCollapseRef,\n maybeStartAnim,\n ]);\n\n // Axis-strip collapse. Unlike the volume bars there is no per-element stagger\n // for the core to distribute, so this pre-eases in JS and hands over the eased\n // scalar. Both axes ride one clock so toggling them together stays in step.\n // This one moves the *layout* — the plot reflows into the reclaimed space\n // every frame. Mirrors the web driver in react/src/useChartCore.ts.\n const axisRaf = useRef<number | null>(null);\n const axisHandle = useRef<typeof handle>(null);\n const axisCollapse = useRef<{ y: number; x: number } | null>(null);\n const showYAxis = theme?.showYAxis ?? true;\n const showXAxis = theme?.showXAxis ?? true;\n useEffect(() => {\n if (!handle) return undefined;\n const targetY = showYAxis ? 0 : 1;\n const targetX = showXAxis ? 0 : 1;\n\n // Fresh handle (first load / recreate): snap, so a chart that mounts with an\n // axis already hidden doesn't play it out.\n if (axisHandle.current !== handle || axisCollapse.current == null) {\n axisHandle.current = handle;\n axisCollapse.current = { y: targetY, x: targetX };\n handle.setAxisCollapse(targetY, targetX);\n const p = handle.render();\n if (p) pictureSV.value = p;\n maybeStartAnim();\n return undefined;\n }\n\n const fromY = axisCollapse.current.y;\n const fromX = axisCollapse.current.x;\n if (fromY === targetY && fromX === targetX) {\n maybeStartAnim();\n return undefined;\n }\n\n if (axisRaf.current != null) {\n cancelAnimationFrame(axisRaf.current);\n axisRaf.current = null;\n }\n\n const dur = Math.max(0, transitionMs ?? 300);\n if (dur === 0 || reduceMotion) {\n axisCollapse.current = { y: targetY, x: targetX };\n handle.setAxisCollapse(targetY, targetX);\n const p = handle.render();\n if (p) pictureSV.value = p;\n maybeStartAnim();\n return undefined;\n }\n\n // From wherever the last frame left off, so toggling mid-flight reverses\n // instead of jumping.\n let startTs: number | null = null;\n const step = (now: number) => {\n if (startTs == null) startTs = now;\n const prog = Math.min(1, (now - startTs) / dur);\n const e = ease(easingRef.current, prog);\n const y = prog < 1 ? fromY + (targetY - fromY) * e : targetY;\n const x = prog < 1 ? fromX + (targetX - fromX) * e : targetX;\n axisCollapse.current = { y, x };\n handle.setAxisCollapse(y, x);\n const p = handle.render();\n if (p) pictureSV.value = p;\n if (prog < 1) {\n axisRaf.current = requestAnimationFrame(step);\n } else {\n axisRaf.current = null;\n maybeStartAnim();\n }\n };\n axisRaf.current = requestAnimationFrame(step);\n\n return () => {\n if (axisRaf.current != null) {\n cancelAnimationFrame(axisRaf.current);\n axisRaf.current = null;\n }\n };\n }, [\n handle,\n showYAxis,\n showXAxis,\n transitionMs,\n reduceMotion,\n pictureSV,\n maybeStartAnim,\n ]);\n\n // Classifies a touch point into the candle area vs. an axis strip. Axis\n // strips always own their gesture (scale price/time) and take priority over\n // the crosshair: an axis touch never opens, moves, or dismisses it.\n const hitAxis = useCallback(\n (x: number, y: number): 'chart' | 'price-axis' | 'time-axis' | 'indicator' => {\n if (!handle) return 'chart';\n const { yAxisWidth, xAxisHeight, indicatorHeight } =\n handle.getAxisMetrics();\n if (x > width - yAxisWidth) return 'price-axis';\n if (y > height - xAxisHeight) return 'time-axis';\n // The indicator pane sits just above the time-axis strip. A drag here\n // scrolls the candles horizontally (no vertical price change).\n if (indicatorHeight > 0 && y > height - xAxisHeight - indicatorHeight) {\n return 'indicator';\n }\n return 'chart';\n },\n [handle, width, height],\n );\n\n // Hit-tests the price lines at a touch point, resolving the core's index back\n // to the line it belongs to. Null when nothing was hit.\n const hitPriceLine = useCallback(\n (x: number, y: number) => {\n if (!handle || !priceLines?.length) return null;\n const hit = handle.hitTestPriceLine(x, y);\n const line = hit ? priceLines[hit.index] : undefined;\n return hit && line ? { index: hit.index, part: hit.part, line } : null;\n },\n [handle, priceLines],\n );\n\n // A price line being dragged vertically: its core index, its id, and the last\n // previewed price (the payload for the drop).\n const priceDrag = useRef<{ index: number; id: string; price: number } | null>(\n null,\n );\n\n // Pan routes to different C++ mutators depending on where it started: the\n // candle area (chart scroll / crosshair move), the y-axis strip (price\n // scale), the x-axis strip (time scale), the indicator pane (horizontal\n // scroll only), or a draggable price line. We classify on onStart.\n const panMode = useRef<\n 'chart' | 'price-axis' | 'time-axis' | 'indicator' | 'price-line'\n >('chart');\n\n const pan = Gesture.Pan()\n .runOnJS(true)\n .maxPointers(1) // don't fight Pinch's two-finger gesture\n .onStart((e) => {\n cancelDecay();\n // Always classify — an axis drag controls the axis even while the\n // crosshair is up. Only a chart-area drag interacts with the crosshair.\n panMode.current = hitAxis(e.x, e.y);\n // A draggable price line takes the drag over from the chart. Seeding the\n // preview at the committed price puts the label in drag styling before the\n // first move, so the grab registers immediately.\n priceDrag.current = null;\n if (handle && panMode.current === 'chart' && !crosshairActive.current) {\n const pl = hitPriceLine(e.x, e.y);\n if (pl && pl.part === 0) {\n panMode.current = 'price-line';\n priceDrag.current = { index: pl.index, id: pl.line.id, price: pl.line.price };\n handle.setPriceLineDrag(pl.index, pl.line.price);\n const p = handle.render();\n if (p) pictureSV.value = p;\n }\n }\n })\n .onChange((e) => {\n if (!handle) return;\n let next: ReturnType<typeof handle.pan> = null;\n if (panMode.current === 'price-axis') {\n next = handle.scalePriceAxis(e.changeY);\n } else if (panMode.current === 'time-axis') {\n next = handle.scaleTimeAxis(e.changeX);\n } else if (panMode.current === 'indicator') {\n // Drag in an indicator pane scrolls the candles horizontally only —\n // no vertical price slide (the pane's scale is fixed).\n next = handle.pan(e.changeX, 0);\n } else if (panMode.current === 'price-line') {\n // Preview the price under the finger; nothing is committed until the drop.\n const g = priceDrag.current;\n if (!g) return;\n const c = handle.coordAt(e.x, e.y);\n if (!c) return;\n g.price = c.price;\n handle.setPriceLineDrag(g.index, c.price);\n onPriceLineDrag?.(g.id, c.price);\n next = handle.render();\n } else if (crosshairActive.current) {\n // Chart area + crosshair up → the drag moves the crosshair instead of\n // scrolling. Vertical line tracks the finger x; the dot/horizontal line\n // stay lifted `crosshairOffset` px above the fingertip.\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n // The line follows the finger every frame (above), but only notify the\n // host when the snapped slot actually changes. The slot has a timeMs\n // even in the empty space ahead of the last candle, where candle=null.\n const info = handle.getCrosshairInfo();\n const t = info?.timeMs ?? null;\n if (t !== lastCrosshairTime.current) {\n lastCrosshairTime.current = t;\n // price is web-only for now (see @vroomchart/react); RN reports null.\n onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, price: null, reason: 'move' });\n }\n return;\n } else {\n // Chart area: 1-finger drag translates both axes. Horizontal\n // component scrolls time, vertical component slides price bounds\n // (axes follow). Diagonal works naturally.\n next = handle.translate(e.changeX, e.changeY);\n }\n if (next) pictureSV.value = next;\n maybeStartAnim();\n })\n .onEnd((e) => {\n if (!handle) return;\n // Price-line drop. The preview always clears here: the line is a controlled\n // prop, so it only really moves once the host restates it — which means a\n // rejected (or ignored) move reverts on its own.\n if (panMode.current === 'price-line') {\n const g = priceDrag.current;\n priceDrag.current = null;\n handle.setPriceLineDrag(-1, 0);\n const p = handle.render();\n if (p) pictureSV.value = p;\n if (g) onPriceLineDragEnd?.(g.id, g.price);\n return;\n }\n // A chart-area drag with the crosshair up just moved the crosshair —\n // nothing about the viewport changed, and no momentum.\n if (panMode.current === 'chart' && crosshairActive.current) return;\n onViewportChange?.(0, 0);\n\n // Axis drags don't get momentum — they're a precise size adjustment.\n // Chart and indicator-pane drags both get horizontal fling momentum.\n if (panMode.current !== 'chart' && panMode.current !== 'indicator') return;\n\n let velocity = e.velocityX; // px/s\n const MIN_LAUNCH = 80; // ignore tiny flicks\n const MIN_STOP = 8; // px/s — stop threshold\n const HALF_LIFE_S = 0.35; // velocity halves every 0.35s\n if (Math.abs(velocity) < MIN_LAUNCH) return;\n\n let lastTime = performance.now();\n const tick = () => {\n const now = performance.now();\n const dt = (now - lastTime) / 1000;\n lastTime = now;\n\n // Frame-time-independent exponential decay.\n velocity *= Math.pow(0.5, dt / HALF_LIFE_S);\n const dx = velocity * dt;\n const next = handle.pan(dx, 0);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n\n if (Math.abs(velocity) > MIN_STOP) {\n decayRaf.current = requestAnimationFrame(tick);\n } else {\n decayRaf.current = null;\n }\n };\n decayRaf.current = requestAnimationFrame(tick);\n });\n\n // Directional pinch. A single Pinch scale is uniform, so we read the two\n // touch points and track their horizontal/vertical spans independently: a\n // vertical pinch scales price (y), a horizontal pinch scales the time window\n // (x), and a diagonal pinch does both. An axis whose initial span is tiny\n // (fingers ~collinear on that axis) is left alone.\n // Lock the scalable axes at gesture start by orientation: an axis only\n // scales if its initial span is meaningful AND at least AXIS_RATIO of the\n // other axis. This keeps a vertical pinch from ever touching x (and vice\n // versa) — critical because during a vertical pinch the fingers' x-coords\n // drift and cross, sending spanX through ~0 and otherwise exploding frameX.\n const MIN_SPAN = 24; // px — minimum span for an axis to scale at all\n const AXIS_RATIO = 0.5; // axis scales only if its span ≥ this × the other's\n const pinchStart = useRef({\n spanX: 1,\n spanY: 1,\n ratioX: 1,\n ratioY: 1,\n enableX: false,\n enableY: false,\n });\n const pinch = Gesture.Pinch()\n .runOnJS(true)\n .onTouchesDown((e) => {\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const spanX = Math.abs(a.x - b.x);\n const spanY = Math.abs(a.y - b.y);\n pinchStart.current = {\n spanX,\n spanY,\n ratioX: 1,\n ratioY: 1,\n enableX: spanX >= MIN_SPAN && spanX >= spanY * AXIS_RATIO,\n enableY: spanY >= MIN_SPAN && spanY >= spanX * AXIS_RATIO,\n };\n })\n .onTouchesMove((e) => {\n if (!handle || crosshairActive.current) return;\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const start = pinchStart.current;\n const focalX = (a.x + b.x) * 0.5;\n const focalY = (a.y + b.y) * 0.5;\n\n // Per-frame factor = current cumulative ratio / previous. Floor the\n // current span at MIN_SPAN so a near-zero span (fingers crossing on that\n // axis) can't blow the ratio up.\n let frameX = 1;\n if (start.enableX) {\n const ratioX = Math.max(Math.abs(a.x - b.x), MIN_SPAN) / start.spanX;\n frameX = ratioX / start.ratioX;\n start.ratioX = ratioX;\n }\n let frameY = 1;\n if (start.enableY) {\n const ratioY = Math.max(Math.abs(a.y - b.y), MIN_SPAN) / start.spanY;\n frameY = ratioY / start.ratioY;\n start.ratioY = ratioY;\n }\n if (frameX === 1 && frameY === 1) return;\n\n const next = handle.zoom(frameX, frameY, focalX, focalY);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n });\n\n // Long press shows the crosshair at the press point. A stationary hold never\n // activates `pan` (it needs movement first), so the chart won't scroll under\n // the hold. The dot/horizontal line are lifted above the fingertip.\n const longPress = Gesture.LongPress()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle) return;\n // A long press on an axis strip controls the axis, never the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n // A press on a price line belongs to that line — dragging it or tapping its\n // close button — so it must not raise the crosshair over the top.\n if (hitPriceLine(e.x, e.y)) return;\n cancelDecay();\n crosshairActive.current = true;\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n const info = handle.getCrosshairInfo();\n lastCrosshairTime.current = info?.timeMs ?? null;\n onCrosshair?.({\n active: true,\n candle: info?.candle ?? null,\n timeMs: info?.timeMs ?? null,\n price: null, // web-only for now (see @vroomchart/react)\n reason: 'show',\n });\n });\n\n // A tap activates a price line's close button, and otherwise dismisses the\n // crosshair while it's up. Any other tap is a no-op, so it never interferes\n // with normal pan/pinch.\n const tap = Gesture.Tap()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle) return;\n // The close button is a tap target whether or not the crosshair is up.\n const pl = hitPriceLine(e.x, e.y);\n if (pl && pl.part === 1) {\n onPriceLineClose?.(pl.line.id);\n return;\n }\n if (!crosshairActive.current) return;\n // A tap on an axis strip controls the axis, never dismisses the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n crosshairActive.current = false;\n const ch = handle.clearCrosshair();\n if (ch) pictureSV.value = ch;\n lastCrosshairTime.current = null;\n onCrosshair?.({ active: false, candle: null, timeMs: null, price: null, reason: 'hide' });\n });\n\n const gesture = Gesture.Simultaneous(pan, pinch, longPress, tap);\n\n return (\n <GestureHandlerRootView\n onLayout={onLayout}\n style={[\n { width: widthProp, height: heightProp },\n widthProp == null && heightProp == null ? { flex: 1 } : null,\n style,\n ]}\n >\n <GestureDetector gesture={gesture}>\n <View style={{ flex: 1 }}>\n <Canvas style={{ flex: 1 }}>\n {width > 0 && height > 0 ? (\n // pictureSV is always a valid picture (seeded empty, never null),\n // so RN-Skia's UI-thread reader never sees null.\n <Picture picture={pictureSV} />\n ) : null}\n </Canvas>\n </View>\n </GestureDetector>\n </GestureHandlerRootView>\n );\n}\n","import { useCallback, useEffect, useRef, useState } from 'react';\nimport type { MutableRefObject } from 'react';\nimport type { SkPicture } from '@shopify/react-native-skia';\n\nimport NativeVroomChart from './NativeVroomChart';\nimport type { DataTransition } from './dataTransitions';\nimport { classifyTransition, inferStepMs, timeframeWindow } from './dataTransitions';\nimport { ease } from './easing';\nimport type { ChartHandle } from './jsi.d';\nimport { packCandles } from './packCandles';\nimport { applyTheme, parseColor, FLOAT_LINE_TIP_PULSE } from './theme';\nimport type {\n BollingerBandsConfig,\n Candle,\n ChartType,\n MACDConfig,\n MovingAverageOverlay,\n PriceLine,\n PriceLinesStyle,\n RSIConfig,\n TransitionEasing,\n VisibleRange,\n VolumeConfig,\n VroomTheme,\n VWAPConfig,\n} from './types';\n\n// Mirrors vroom::ma::Source order in packages/core/src/ma.h.\nconst MA_SOURCES = [\n 'close',\n 'open',\n 'high',\n 'low',\n 'hl2',\n 'hlc3',\n 'ohlc4',\n] as const;\n\n// An unset style color marshals as the core's transparent inherit sentinel.\nconst inheritColor = (v: string | number | undefined): number =>\n (v != null ? parseColor(v) : null) ?? 0;\n\nfunction overlayToNumeric(o: MovingAverageOverlay) {\n const srcIdx = o.source ? MA_SOURCES.indexOf(o.source) : 0;\n return {\n kind: o.maType === 'ema' ? 1 : 0,\n period: o.period,\n source: srcIdx < 0 ? 0 : srcIdx,\n color: (o.color != null ? parseColor(o.color) : null) ?? 0xff2962ff,\n width: o.width ?? 1.5,\n };\n}\n\nfunction rsiToSpec(cfg: RSIConfig | undefined) {\n return {\n enabled: cfg?.enabled ?? false,\n period: cfg?.period ?? 14,\n upperBand: cfg?.upperBand ?? 70,\n lowerBand: cfg?.lowerBand ?? 30,\n maPeriod: cfg?.maPeriod ?? 14,\n maKind: cfg?.maType === 'ema' ? 1 : 0,\n maVisible: cfg?.maVisible ?? true,\n lineColor: inheritColor(cfg?.lineColor),\n lineWidth: cfg?.lineWidth ?? -1,\n lineVisible: cfg?.lineVisible ?? true,\n maColor: inheritColor(cfg?.maColor),\n maWidth: cfg?.maWidth ?? -1,\n bandColor: inheritColor(cfg?.bandColor),\n bandsVisible: cfg?.bandsVisible ?? true,\n };\n}\n\nfunction vwapToSpec(cfg: VWAPConfig | undefined) {\n return {\n enabled: cfg?.enabled ?? false,\n resetOffsetMin: cfg?.resetMinutes ?? 0,\n color: inheritColor(cfg?.color),\n width: cfg?.width ?? -1,\n };\n}\n\n// Bollinger defaults: blue bands / orange basis, matching the repo palette.\nconst DEFAULT_BB_BAND_COLOR = 0xff2962ff;\nconst DEFAULT_BB_BASIS_COLOR = 0xffff6d00;\n\nfunction bollingerToSpec(cfg: BollingerBandsConfig | undefined) {\n const srcIdx = cfg?.source ? MA_SOURCES.indexOf(cfg.source) : 0;\n return {\n enabled: cfg?.enabled ?? false,\n period: cfg?.period ?? 20,\n mult: cfg?.stdDev ?? 2,\n source: srcIdx < 0 ? 0 : srcIdx,\n basisKind: cfg?.maType === 'ema' ? 1 : 0,\n upperColor:\n (cfg?.upperColor != null ? parseColor(cfg.upperColor) : null) ??\n DEFAULT_BB_BAND_COLOR,\n upperWidth: cfg?.upperWidth ?? 1,\n middleColor:\n (cfg?.middleColor != null ? parseColor(cfg.middleColor) : null) ??\n DEFAULT_BB_BASIS_COLOR,\n middleWidth: cfg?.middleWidth ?? 1,\n lowerColor:\n (cfg?.lowerColor != null ? parseColor(cfg.lowerColor) : null) ??\n DEFAULT_BB_BAND_COLOR,\n lowerWidth: cfg?.lowerWidth ?? 1,\n fillEnabled: cfg?.fillVisible ?? true,\n fillOpacity: cfg?.fillOpacity ?? 0.1,\n };\n}\n\nfunction macdToSpec(cfg: MACDConfig | undefined) {\n const srcIdx = cfg?.source ? MA_SOURCES.indexOf(cfg.source) : 0;\n return {\n enabled: cfg?.enabled ?? false,\n fast: cfg?.fast ?? 12,\n slow: cfg?.slow ?? 26,\n signal: cfg?.signal ?? 9,\n source: srcIdx < 0 ? 0 : srcIdx,\n maKind: cfg?.maType === 'sma' ? 0 : 1,\n signalMaKind: cfg?.signalMaType === 'sma' ? 0 : 1,\n lineColor: inheritColor(cfg?.lineColor),\n lineWidth: cfg?.lineWidth ?? -1,\n lineVisible: cfg?.lineVisible ?? true,\n signalColor: inheritColor(cfg?.signalColor),\n signalWidth: cfg?.signalWidth ?? -1,\n signalVisible: cfg?.signalVisible ?? true,\n histVisible: cfg?.histogramVisible ?? true,\n histUpColor: inheritColor(cfg?.histogramUpColor),\n histUpFadingColor: inheritColor(cfg?.histogramUpFadingColor),\n histDownColor: inheritColor(cfg?.histogramDownColor),\n histDownFadingColor: inheritColor(cfg?.histogramDownFadingColor),\n zeroColor: inheritColor(cfg?.zeroLineColor),\n zeroVisible: cfg?.zeroLineVisible ?? true,\n };\n}\n\n// Unset style fields go down as the core's inherit sentinels (negative float,\n// transparent color) rather than as literal defaults, so the theme keys stay in\n// charge of anything the consumer didn't set.\nfunction volumeToSpec(cfg: VolumeConfig | undefined) {\n return {\n enabled: cfg?.enabled ?? true,\n heightFrac: cfg?.height ?? -1,\n opacity: cfg?.opacity ?? -1,\n radiusPx: cfg?.radius ?? -1,\n upColor: (cfg?.upColor != null ? parseColor(cfg.upColor) : null) ?? 0,\n downColor: (cfg?.downColor != null ? parseColor(cfg.downColor) : null) ?? 0,\n };\n}\n\n// Price-line defaults: a soft red dotted rule with a dark translucent label,\n// close in weight to the current-price indicator it sits beside.\nconst DEFAULT_PRICE_LINE_COLOR = 0xffef5350;\nconst DEFAULT_PRICE_LINE_BODY_BG = 0xd91c2128;\nconst DEFAULT_PRICE_LINE_HOVER_BOOST = 1.25;\n\nconst LINE_STYLES = { solid: 0, dotted: 1, dashed: 2 } as const;\n\n// Mirrors VroomPriceLineFlags in packages/core/include/vroom/vroom_chart.h.\nconst PRICE_LINE_DRAGGABLE = 1 << 0;\nconst PRICE_LINE_CLOSABLE = 1 << 1;\nconst PRICE_LINE_AXIS_LABEL = 1 << 2;\nconst PRICE_LINE_EXTEND_LEFT = 1 << 3;\n\n/** The price lines + their shared style, as the chart's props express them. */\nexport type PriceLinesProp = {\n lines: PriceLine[];\n style?: PriceLinesStyle;\n /**\n * Whether the host supplied a close handler. The close button is\n * callback-gated, so with nothing for it to do it isn't drawn at all.\n */\n hasCloseHandler: boolean;\n};\n\nfunction priceLinesToSpec(cfg: PriceLinesProp) {\n return {\n lines: cfg.lines.map((l) => ({\n price: l.price,\n color:\n (l.color != null ? parseColor(l.color) : null) ?? DEFAULT_PRICE_LINE_COLOR,\n width: l.width ?? 1,\n lineStyle: LINE_STYLES[l.lineStyle ?? 'dotted'],\n text: l.text ?? '',\n quantity: l.quantity ?? '',\n flags:\n (l.draggable ? PRICE_LINE_DRAGGABLE : 0) |\n (cfg.hasCloseHandler && l.closable !== false ? PRICE_LINE_CLOSABLE : 0) |\n (l.axisLabel !== false ? PRICE_LINE_AXIS_LABEL : 0) |\n (l.extendLeft !== false ? PRICE_LINE_EXTEND_LEFT : 0),\n })),\n bodyBg:\n (cfg.style?.bodyBackground != null ? parseColor(cfg.style.bodyBackground) : null) ??\n DEFAULT_PRICE_LINE_BODY_BG,\n fontSizePx: cfg.style?.fontSize ?? 0,\n lineLengthFrac: cfg.style?.inset ?? 0,\n align: cfg.style?.align === 'left' ? 0 : cfg.style?.align === 'center' ? 1 : 2,\n hoverBoost: cfg.style?.hoverBoost ?? DEFAULT_PRICE_LINE_HOVER_BOOST,\n };\n}\n\n// Cleared overlay: no lines (the style values are irrelevant, but the spec shape\n// requires them).\nconst EMPTY_PRICE_LINES = priceLinesToSpec({ lines: [], hasCloseHandler: false });\n\nlet installed = false;\nfunction ensureInstalled(): void {\n if (installed) return;\n const ok = NativeVroomChart.install();\n if (!ok) throw new Error('VroomChartModule.install() returned false');\n if (typeof globalThis.VroomChartJSI === 'undefined') {\n throw new Error('global.VroomChartJSI undefined after install()');\n }\n installed = true;\n}\n\n/** Progress + curve of the staggered volume-bar collapse. See setVolumeCollapse. */\nexport type VolumeCollapse = { t: number; easing: number };\n\n/**\n * How a data swap should animate, plus where its frames go. The interval morph\n * has to be started from inside the data effect (it needs the pre-swap capture),\n * but it repaints at 60fps — far too often for React state — so the host passes\n * a sink that writes straight into the picture SharedValue.\n */\nexport type TransitionOptions = {\n /** Identity of the series; a change forces a full view reset. */\n seriesKey?: string;\n /** Duration of the interval morph in ms. 0 snaps. Default 300. */\n transitionMs?: number;\n /** Curve applied to the morph's progress. Default 'ease-in-out'. */\n transitionEasing?: TransitionEasing;\n /** OS reduced-motion preference: skips the capture and snaps. */\n reduceMotion?: boolean;\n /** Receives every morph frame. Without one, data swaps snap. */\n onFrame?: (picture: SkPicture) => void;\n};\n\nexport type ChartCoreState = {\n handle: ChartHandle | null;\n /** Picture freshly rendered after the latest data/size/range push. */\n picture: SkPicture | null;\n /**\n * The last volume collapse handed to the core, or null before the first push.\n * VroomChart's animation loop owns this — it lives here only so the data effect\n * can restore it, since setVolume snaps the scalar (see below).\n */\n volumeCollapseRef: MutableRefObject<VolumeCollapse | null>;\n};\n\n// Owns a ChartHandle and produces an \"initial\" picture whenever data, size,\n// or the externally-controlled visible range changes. Gesture-driven updates\n// happen outside this hook by calling handle.pan(...) directly and assigning\n// the result into a SharedValue.\nexport function useChartCore(\n candles: Candle[],\n size: { width: number; height: number; pxRatio?: number },\n visibleRange?: VisibleRange,\n defaultCandleWidth?: number,\n chartType?: ChartType,\n theme?: VroomTheme,\n rsi?: RSIConfig,\n macd?: MACDConfig,\n movingAverages?: MovingAverageOverlay[],\n vwap?: VWAPConfig,\n bollingerBands?: BollingerBandsConfig,\n volume?: VolumeConfig,\n priceLines?: PriceLinesProp,\n transition?: TransitionOptions,\n): ChartCoreState {\n const handleRef = useRef<ChartHandle | null>(null);\n // Push setDefaultCandleWidth only once (first load): setCandles re-runs on\n // every data change, and the core setter re-frames when candles are present,\n // so re-pushing would snap the view away from the user's pan/zoom.\n const defaultWidthAppliedRef = useRef(false);\n const volumeCollapseRef = useRef<VolumeCollapse | null>(null);\n // What the core currently holds, for classifying the next data change. Keyed\n // by handle so a recreated core is treated as a fresh initial load.\n const prevDataRef = useRef<{\n handle: ChartHandle;\n candles: Candle[];\n seriesKey?: string;\n } | null>(null);\n const intervalMorphRaf = useRef<number | null>(null);\n const [picture, setPicture] = useState<SkPicture | null>(null);\n\n if (!handleRef.current && size.width > 0 && size.height > 0) {\n ensureInstalled();\n handleRef.current = globalThis.VroomChartJSI!.create();\n }\n\n // Animation config and frame sink in refs, refreshed each render, so changing\n // the duration, curve or callback identity doesn't re-run the data effect\n // below (which would re-push every candle).\n const animRef = useRef<{\n ms: number;\n easing: TransitionEasing | undefined;\n reduceMotion: boolean;\n }>({ ms: 300, easing: undefined, reduceMotion: false });\n animRef.current = {\n ms: Math.max(0, transition?.transitionMs ?? 300),\n easing: transition?.transitionEasing,\n reduceMotion: transition?.reduceMotion ?? false,\n };\n const onFrameRef = useRef(transition?.onFrame);\n onFrameRef.current = transition?.onFrame;\n const seriesKey = transition?.seriesKey;\n\n // Stop an in-flight interval morph and land the core on the new candles.\n const endIntervalMorph = useCallback(() => {\n if (intervalMorphRaf.current != null) {\n cancelAnimationFrame(intervalMorphRaf.current);\n intervalMorphRaf.current = null;\n }\n handleRef.current?.setIntervalMorph(1);\n }, []);\n\n // Runs the interval morph clock. The core holds the pre-swap geometry (see\n // beginIntervalMorph) and reshapes each candle slot toward its new counterpart.\n const startIntervalMorph = useCallback((h: ChartHandle) => {\n const { ms, easing } = animRef.current;\n const start = performance.now();\n const step = (now: number) => {\n const p = Math.min(1, (now - start) / ms);\n h.setIntervalMorph(p < 1 ? ease(easing, p) : 1);\n const pic = h.render();\n if (pic) onFrameRef.current?.(pic);\n intervalMorphRaf.current = p < 1 ? requestAnimationFrame(step) : null;\n };\n intervalMorphRaf.current = requestAnimationFrame(step);\n }, []);\n\n useEffect(() => {\n return () => {\n if (intervalMorphRaf.current != null) {\n cancelAnimationFrame(intervalMorphRaf.current);\n intervalMorphRaf.current = null;\n }\n };\n }, []);\n\n // When no visibleRange is provided, leave the range entirely to the C++\n // side (which defaults to a sensible recent window on first setCandles).\n // Only push setVisibleRange when the caller is actively controlling it,\n // so it doesn't clobber the default or fight gesture-driven pans.\n const explicit = visibleRange != null;\n const startMs = visibleRange?.startMs ?? 0;\n const endMs = visibleRange?.endMs ?? 0;\n\n // Stable deps so inline `theme={{...}}` / `rsi={{...}}` literals don't re-run\n // the effect every render — only when the actual values change.\n const themeKey = theme ? JSON.stringify(theme) : '';\n const rsiKey = rsi ? JSON.stringify(rsi) : '';\n const macdKey = macd ? JSON.stringify(macd) : '';\n const maKey = movingAverages ? JSON.stringify(movingAverages) : '';\n const vwapKey = vwap ? JSON.stringify(vwap) : '';\n const bollingerKey = bollingerBands ? JSON.stringify(bollingerBands) : '';\n const volumeKey = volume ? JSON.stringify(volume) : '';\n const priceLinesKey = priceLines ? JSON.stringify(priceLines) : '';\n\n useEffect(() => {\n const h = handleRef.current;\n if (!h) return;\n h.setSize(size.width, size.height, size.pxRatio ?? 1);\n // Drive the initial zoom from a target candle width. Pushed once, before the\n // first setCandles (while the core window is still 0/0), and only when the\n // caller isn't explicitly controlling the range.\n if (\n !defaultWidthAppliedRef.current &&\n !explicit &&\n defaultCandleWidth != null &&\n defaultCandleWidth > 0\n ) {\n h.setDefaultCandleWidth(defaultCandleWidth);\n defaultWidthAppliedRef.current = true;\n }\n // How the new candles relate to what the core holds decides what happens to\n // the viewport: a stream leaves it alone, a timeframe switch re-anchors and\n // morphs into it, a different asset resets it.\n let morphing = false;\n if (candles.length > 0) {\n const prev = prevDataRef.current;\n const freshHandle = prev == null || prev.handle !== h;\n if (freshHandle || prev.candles !== candles || prev.seriesKey !== seriesKey) {\n // A fresh core frames itself (its window starts at 0/0); an explicit\n // visibleRange prop overrides any auto behavior, so treat the change\n // like a stream and let the range application below win.\n const transitionKind: DataTransition = freshHandle\n ? 'initial'\n : explicit\n ? 'stream'\n : classifyTransition(prev.candles, candles, seriesKey !== prev.seriesKey);\n\n // Capture the outgoing view before setCandles re-infers the candle\n // period from the new data.\n let tfArgs: {\n oldWindow: VisibleRange;\n oldStepMs: number;\n oldLastMs: number;\n } | null = null;\n // The pre-swap candle envelope, used to scale-lock the y-axis below.\n let prevEnvelope: { low: number; high: number } | null = null;\n if (transitionKind === 'timeframe' && prev != null) {\n const oldWindow = h.getVisibleRange();\n const oldStepMs = inferStepMs(prev.candles);\n if (oldWindow.endMs > oldWindow.startMs && oldStepMs != null) {\n tfArgs = {\n oldWindow,\n oldStepMs,\n oldLastMs: prev.candles[prev.candles.length - 1].timeMs,\n };\n }\n prevEnvelope = h.getVisiblePriceEnvelope();\n // Capture the outgoing candle geometry, but only when it will actually\n // be animated so a disabled animation costs no snapshot. A switch\n // during a morph restarts from the data the core currently holds.\n morphing =\n animRef.current.ms > 0 &&\n !animRef.current.reduceMotion &&\n onFrameRef.current != null;\n if (morphing) {\n endIntervalMorph();\n h.beginIntervalMorph();\n }\n } else if (transitionKind === 'initial' || transitionKind === 'reset') {\n // Wholesale reframing — the slot pairing no longer holds, so land any\n // in-flight morph rather than reshaping into unrelated data.\n endIntervalMorph();\n }\n\n h.setCandles(packCandles(candles));\n\n if (transitionKind === 'timeframe') {\n const newStepMs = inferStepMs(candles);\n if (tfArgs && newStepMs != null) {\n const w = timeframeWindow(\n tfArgs.oldWindow,\n tfArgs.oldStepMs,\n tfArgs.oldLastMs,\n newStepMs,\n candles[candles.length - 1].timeMs,\n );\n h.setVisibleRange(w.startMs, w.endMs);\n }\n // Scale-lock the y-axis: the same price action re-buckets into a\n // smaller/larger high-low span, so a manual price range is rescaled to\n // keep the candle envelope at the pixel height it just had instead of\n // snapping back to auto-fit. A no-op in auto-y mode, which is already\n // span-invariant.\n if (prevEnvelope) h.preservePriceEnvelope(prevEnvelope.low, prevEnvelope.high);\n else h.resetPriceScale();\n // Started after the new bounds are in place: the snapshot is in band\n // fractions, so frame 0 still matches the pre-switch pixels exactly.\n if (morphing) startIntervalMorph(h);\n } else if (transitionKind === 'reset') {\n h.resetView();\n }\n prevDataRef.current = { handle: h, candles, seriesKey };\n }\n }\n if (explicit) {\n h.setVisibleRange(startMs, endMs);\n }\n // chartType / the candle↔line morph is driven separately (VroomChart owns the\n // per-frame animation loop so it can update the picture SharedValue directly).\n if (theme) {\n applyTheme(h, theme);\n }\n // The tip dot stays, only its animation drops — the same bargain the\n // candle↔line morph strikes when it keeps the crossfade but skips the\n // collapse. Also stops the pulse from pinning a RAF loop for a user who\n // asked for less motion.\n if (animRef.current.reduceMotion) {\n h.setFloat(FLOAT_LINE_TIP_PULSE, 0);\n }\n h.setRSI(rsiToSpec(rsi));\n h.setMACD(macdToSpec(macd));\n h.setOverlays((movingAverages ?? []).map(overlayToNumeric));\n h.setVWAP(vwapToSpec(vwap));\n h.setBollinger(bollingerToSpec(bollingerBands));\n h.setVolume(volumeToSpec(volume));\n // setVolume snaps the collapse scalar to its `enabled`, which would cut a\n // toggle animation short whenever this effect re-runs (a streaming candle, a\n // resize). Hand the in-flight value back; VroomChart's loop drives it from\n // there.\n const collapse = volumeCollapseRef.current;\n if (collapse) h.setVolumeCollapse(collapse.t, collapse.easing);\n h.setPriceLines(\n priceLines?.lines.length ? priceLinesToSpec(priceLines) : EMPTY_PRICE_LINES,\n );\n // TODO(rn-parity): mirror the web `liquidity` overlay here (setLiquidity +\n // the VroomBand structs in the JSI handle) — web-only for now.\n // A just-started morph is already pushing frames straight to the host sink;\n // this snapshot would land on top of them a frame or two later. The morph's\n // frame 0 is pixel-identical to what's on screen, so there's nothing to show\n // in the meantime anyway.\n if (!morphing) setPicture(h.render());\n // theme/rsi/macd/movingAverages/vwap/bollingerBands/volume/priceLines are\n // represented by their *Key deps.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [candles, seriesKey, size.width, size.height, size.pxRatio, explicit, startMs, endMs, defaultCandleWidth, themeKey, rsiKey, macdKey, maKey, vwapKey, bollingerKey, volumeKey, priceLinesKey, startIntervalMorph, endIntervalMorph]);\n\n return { handle: handleRef.current, picture, volumeCollapseRef };\n}\n","import type { TurboModule } from 'react-native';\nimport { TurboModuleRegistry } from 'react-native';\n\n// TurboModule spec consumed by codegen. The only method is `install`, which\n// the native side uses to install the `global.VroomChartJSI` host object the\n// first time it's called from JS. All real chart operations go through that\n// host object, not through the TurboModule itself.\nexport interface Spec extends TurboModule {\n install(): boolean;\n}\n\nexport default TurboModuleRegistry.getEnforcing<Spec>('VroomChartModule');\n","// Mirror of packages/react/src/dataTransitions.ts — the platform packages don't\n// depend on each other, and @vroomchart/types carries types only.\n//\n// Classifies how a new `candles` prop relates to the previous one so the chart\n// can react appropriately: leave the viewport alone for streaming updates,\n// re-anchor the time window for a timeframe switch, or fully reset the view\n// for a different asset. Pure functions, no React — see useChartCore for the\n// orchestration.\n\nimport type { Candle, VisibleRange } from '@vroomchart/types';\n\n/**\n * How a new `candles` array relates to the one the chart already holds:\n * `'initial'` is the first data, `'stream'` a live update to the same series,\n * `'timeframe'` the same asset re-bucketed into a different interval, and\n * `'reset'` a different series entirely.\n */\nexport type DataTransition = 'initial' | 'stream' | 'timeframe' | 'reset';\n\n// A step change below this ratio is treated as the same timeframe. Real steps\n// are exact integer ms; the tolerance only absorbs rounding/DST quirks (the\n// smallest real timeframe jump, 1m -> 2m, is 100% apart).\nconst STEP_TOLERANCE = 0.01;\n\n// Same-asset check for a timeframe switch: both series end \"now\", so their\n// last closes must be close. No asset moves 25% between two consecutive prop\n// pushes; distinct assets within 25% of each other are what `seriesKey` is for.\nconst MAX_SAME_ASSET_CLOSE_RATIO = 1.25;\n\n// A coarser bucketing can shift the final bar's open by up to one coarse bar;\n// allow that plus an in-flight bar when checking the two series end together.\nconst MAX_END_DRIFT_STEPS = 3;\n\n// Streaming pushes may batch a few bars (e.g. a throttled background tab), but\n// a jump of more than this many steps means the data was re-fetched elsewhere.\nconst MAX_STREAM_ADVANCE_STEPS = 5;\n\n/**\n * The candle period in ms, inferred as the median of the first few intervals\n * (robust to a single gap). Null when there are fewer than two candles.\n */\nexport function inferStepMs(candles: Candle[]): number | null {\n if (candles.length < 2) return null;\n const k = Math.min(candles.length - 1, 8);\n const diffs: number[] = [];\n for (let i = 0; i < k; i++) diffs.push(candles[i + 1].timeMs - candles[i].timeMs);\n diffs.sort((a, b) => a - b);\n const median = diffs[Math.floor(diffs.length / 2)];\n return median > 0 ? median : null;\n}\n\n// Index of the candle whose timeMs exactly equals `t`, or -1. Binary search over\n// the ascending-by-time series, so it tolerates interior gaps (missing bars from\n// downtime / illiquid periods) — unlike a uniform-grid index computed from the\n// step, which assumes a hole-free grid.\nfunction indexByTime(candles: Candle[], t: number): number {\n let lo = 0;\n let hi = candles.length - 1;\n while (lo <= hi) {\n const mid = (lo + hi) >>> 1;\n const v = candles[mid].timeMs;\n if (v === t) return mid;\n if (v < t) lo = mid + 1;\n else hi = mid - 1;\n }\n return -1;\n}\n\n/**\n * Classify a candles-prop change. `prev` is the previously rendered array\n * (null on first render); `seriesKeyChanged` forces `reset` regardless of the\n * data (the explicit escape hatch).\n *\n * Constraint: detection compares two immutable snapshots. An array mutated in\n * place (same reference) never reaches this code — React props must change\n * identity to re-render.\n */\nexport function classifyTransition(\n prev: Candle[] | null,\n next: Candle[],\n seriesKeyChanged: boolean,\n): DataTransition {\n if (!prev || prev.length === 0) return 'initial';\n if (next.length === 0) return 'stream'; // nothing to reframe against\n if (seriesKeyChanged) return 'reset';\n\n const prevStep = inferStepMs(prev);\n const nextStep = inferStepMs(next);\n if (prevStep == null || nextStep == null) return 'reset'; // too little data to reason\n\n const prevLast = prev[prev.length - 1];\n const nextLast = next[next.length - 1];\n\n if (Math.abs(nextStep - prevStep) <= prevStep * STEP_TOLERANCE) {\n // Same step: streaming iff prev's last bar still appears in next (covers\n // append, update-last, and rolling buffers that drop old bars from the\n // front) and the series only advanced by a few bars. Locate that bar by\n // timestamp, not by a step-derived index — real series have interior gaps\n // (downtime / illiquid periods), so a uniform-grid index would miss it and\n // misread a harmless in-place tick as a reset.\n // Time alignment alone isn't enough: two assets on the same exchange share\n // the bar grid, so the bar at the shared timestamp must also be (nearly) the\n // same bar — update-last moves the close, but never by the same-asset ratio.\n const idx = indexByTime(next, prevLast.timeMs);\n const aligned = idx >= 0;\n const sharedBarRatio =\n aligned && next[idx].close > 0 && prevLast.close > 0\n ? Math.max(next[idx].close / prevLast.close, prevLast.close / next[idx].close)\n : Infinity;\n const advanced =\n nextLast.timeMs >= prevLast.timeMs &&\n nextLast.timeMs - prevLast.timeMs <= MAX_STREAM_ADVANCE_STEPS * nextStep;\n return sharedBarRatio <= MAX_SAME_ASSET_CLOSE_RATIO && advanced ? 'stream' : 'reset';\n }\n\n // Step changed: a timeframe switch iff it still looks like the same asset —\n // last closes near each other and both series ending around the same time.\n const closeRatio =\n prevLast.close > 0 && nextLast.close > 0\n ? Math.max(nextLast.close / prevLast.close, prevLast.close / nextLast.close)\n : Infinity;\n const prevEnd = prevLast.timeMs + prevStep;\n const nextEnd = nextLast.timeMs + nextStep;\n const endsTogether =\n Math.abs(nextEnd - prevEnd) <= MAX_END_DRIFT_STEPS * Math.max(prevStep, nextStep);\n return closeRatio <= MAX_SAME_ASSET_CLOSE_RATIO && endsTogether ? 'timeframe' : 'reset';\n}\n\n/**\n * The visible window to apply after a timeframe switch so each candle keeps\n * the exact pixel width it had before: the visible slot count is preserved and\n * the right edge re-anchors on the newest candle (any future-gap overshoot is\n * carried over in slots, clamped to the core's 3/4-window cap). The new start\n * may precede the first candle — that gap is intentional, width wins.\n */\nexport function timeframeWindow(\n oldWindow: VisibleRange,\n oldStepMs: number,\n oldLastMs: number,\n newStepMs: number,\n newLastMs: number,\n): VisibleRange {\n const slots = (oldWindow.endMs - oldWindow.startMs) / oldStepMs;\n const offsetRaw = (oldWindow.endMs - oldLastMs) / oldStepMs;\n const offsetSlots = Math.min(Math.max(offsetRaw, 0), slots * 0.75);\n const endMs = Math.round(newLastMs + offsetSlots * newStepMs);\n return { startMs: Math.round(endMs - slots * newStepMs), endMs };\n}\n","// Mirror of packages/react/src/easing.ts — the platform packages don't depend on\n// each other, and @vroomchart/types carries types only.\n\nimport type { TransitionEasing } from '@vroomchart/types';\n\n/**\n * Maps linear animation progress (0..1) to eased progress (0..1) for the chart's\n * transitions. Unknown values fall back to `'ease-in-out'`, which is a\n * smoothstep — the curve the candle↔line transition has always used.\n */\nexport function ease(kind: TransitionEasing | undefined, p: number): number {\n switch (kind) {\n case 'linear':\n return p;\n case 'ease-in':\n return p * p;\n case 'ease-out':\n return p * (2 - p);\n default:\n return p * p * (3 - 2 * p);\n }\n}\n\n// Index order matches VroomEasing in vroom_chart.h.\nconst EASINGS: readonly TransitionEasing[] = [\n 'linear',\n 'ease-in',\n 'ease-out',\n 'ease-in-out',\n];\n\n/**\n * The curve as a `VroomEasing` index, for the animations the core paces itself\n * (see `setVolumeCollapse`) rather than taking pre-eased progress. Falls back to\n * `'ease-in-out'`, matching {@link ease}.\n */\nexport function easingIndex(kind: TransitionEasing | undefined): number {\n const i = kind ? EASINGS.indexOf(kind) : -1;\n return i < 0 ? 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A float slot here\n// would let this sweep snap them behind the animation's back.\nexport const BOOL_KEYS: Partial<Record<keyof VroomTheme, number>> = {\n wickRoundCap: 9, // VROOM_FLOAT_WICK_ROUND_CAP\n lineTipDot: 14, // VROOM_FLOAT_LINE_TIP_DOT\n lineTipPulse: FLOAT_LINE_TIP_PULSE,\n};\n\n// Parses a color into a packed 0xAARRGGBB integer (Skia's ARGB order).\n// - number → taken as already-packed ARGB\n// - '#rgb'-style 6-digit hex → opaque (alpha forced to ff)\n// - 8-digit hex → interpreted as AARRGGBB\n// Returns null for anything malformed so the caller can skip it.\nexport function parseColor(value: VroomColor): number | null {\n if (typeof value === 'number') {\n return Number.isFinite(value) ? value >>> 0 : null;\n }\n let s = value.trim();\n if (s.startsWith('#')) s = s.slice(1);\n if (s.length === 6) s = `ff${s}`; // assume opaque\n if (s.length !== 8 || !/^[0-9a-fA-F]{8}$/.test(s)) return null;\n return parseInt(s, 16) >>> 0;\n}\n\n// Pushes every provided theme color + numeric float into the chart core via\n// handle.setColor / handle.setFloat. 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "react-native-vroom-chart",
3
- "version": "0.11.0",
3
+ "version": "0.12.0",
4
4
  "description": "Mobile-first Skia candlestick chart for React Native",
5
5
  "license": "MIT",
6
6
  "author": "Darion Welch",