react-native-vroom-chart 0.1.2 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cpp/_core_include/vroom/vroom_chart.h +79 -0
- package/cpp/_core_src/chart.cpp +8 -2
- package/cpp/_core_src/chart.h +25 -4
- package/cpp/_core_src/chart_facade.cpp +151 -38
- package/cpp/_core_src/drawings.cpp +108 -0
- package/cpp/_core_src/drawings.h +34 -0
- package/cpp/_core_src/labels.cpp +1 -1
- package/cpp/_core_src/viewport.cpp +33 -0
- package/cpp/_core_src/viewport.h +24 -0
- package/lib/index.d.mts +84 -2
- package/lib/index.d.ts +84 -2
- package/lib/index.js +4 -2
- package/lib/index.js.map +1 -1
- package/lib/index.mjs +4 -2
- package/lib/index.mjs.map +1 -1
- package/package.json +1 -1
- package/src/VroomChart.tsx +4 -2
package/cpp/_core_src/viewport.h
CHANGED
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@@ -113,9 +113,33 @@ float snap_x_to_candle(const Layout& layout,
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int64_t window_ms,
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float x_px);
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// Free (non-snapped, non-candle-centered) mapping between time and pixel x,
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// used for drawing-tool endpoints that can sit anywhere — not just on a candle
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// slot. `x_at_time` is the exact inverse of `time_at_x`:
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// frac = (time - start) / window; x = usable * frac
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// where `usable` is the candle area width (width - y-axis - right padding).
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// Returns 0 / visible_start_ms respectively for a degenerate window/usable.
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int64_t time_at_x(const Layout& layout,
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int64_t visible_start_ms,
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int64_t window_ms,
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float x_px);
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float x_at_time(const Layout& layout,
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int64_t visible_start_ms,
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int64_t window_ms,
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int64_t time_ms);
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+
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// Min/max of (low..high) across the given range.
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PriceBounds price_bounds(const ::VroomCandle* candles, size_t count);
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// Widening applied to auto-fit price bounds so candles keep some headroom
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// instead of touching the pane edges. 1.0 = snug; larger = wider.
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constexpr double kAutoYZoom = 1.5;
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+
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// price_bounds() widened about its midpoint by kAutoYZoom. This is the y-range
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// used whenever the price scale is in auto (follow-the-data) mode. Returns the
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// {0, 1} sentinel when count == 0 (callers keep their previous bounds).
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PriceBounds auto_price_bounds(const ::VroomCandle* candles, size_t count);
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+
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// Map a price to y in pixels. y=0 is top of the chart.
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float price_to_y(const Layout& layout, const PriceBounds& bounds, double price);
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package/lib/index.d.mts
CHANGED
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@@ -32,11 +32,19 @@ type CrosshairEvent = {
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* future candle-aligned slots past the last candle. Null when inactive.
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*/
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timeMs: number | null;
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/**
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* Free price at the crosshair's horizontal line (what the price badge shows),
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* in data space. Null when inactive. Pair with `timeMs` to mirror this
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* crosshair onto another chart via its `crosshairOverride` prop.
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*/
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price: number | null;
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/**
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* Why this event fired — lets the host react differently (e.g. haptics):
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* 'show' — long-press activated the crosshair
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-
* 'move' — the crosshair
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-
*
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* 'move' — the crosshair moved: a different candle (time) or a vertical move
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* within the same candle (price). Fires on any positional change so
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* `price` stays current for cross-chart sync; for a per-candle
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* signal (e.g. haptics), dedupe on `timeMs` yourself.
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* 'hide' — the crosshair was dismissed
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* The library never plays haptics itself; the host decides.
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*/
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@@ -84,6 +92,38 @@ type VisibleRange = {
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/** Window end (inclusive), Unix epoch milliseconds. */
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endMs: number;
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};
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/**
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* Chart interaction mode.
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* 'pan' — default: drag to pan, pinch/wheel to zoom, hover/long-press crosshair.
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* 'draw' — left-clicks place drawing points; panning/zooming are suppressed.
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*/
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type ChartMode = 'pan' | 'draw';
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/** Active drawing tool while in `draw` mode. `null` draws nothing. */
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type DrawTool = null | 'line';
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/** A drawing anchor in data space, so it stays glued to the candles on pan/zoom. */
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type DrawPoint = {
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/** Anchor time as Unix epoch milliseconds (not snapped to a candle slot). */
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timeMs: number;
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/** Anchor price. */
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price: number;
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};
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/**
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* A committed drawing. Pass an array of these via the `drawings` prop to render
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* persisted annotations; the chart appends a new one (via `onDrawingComplete`)
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* each time the user finishes drawing. For now only the `'line'` (two-point
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* trendline) type exists.
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*/
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type Drawing = {
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/** Stable unique id (the chart generates one for drawings it creates). */
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id: string;
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type: 'line';
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/** The two endpoints, in data space. */
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points: [DrawPoint, DrawPoint];
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/** Line color (hex string or packed ARGB number). Default solid blue. */
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color?: VroomColor;
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/** Stroke width in px. Default 2. */
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width?: number;
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};
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/** RSI indicator config. Rendered in a pane below the candles when enabled. */
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type RSIConfig = {
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enabled?: boolean;
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@@ -147,6 +187,14 @@ type MACDConfig = {
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type VroomChartCoreProps = {
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/** OHLCV bars to render. The only required prop. */
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candles: Candle[];
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/**
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* Identity of the data series (e.g. "BTC-USD"). When it changes between
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* renders the chart resets to the default view (most recent candles + price
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* auto-fit), regardless of what the data heuristics conclude — the escape
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* hatch for ambiguous switches like two assets trading at similar prices.
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* Omit to rely on automatic detection from the candle data alone.
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*/
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seriesKey?: string;
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/**
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* Explicit size overrides in logical px. When omitted, the chart fills its
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* parent (measured at runtime). Prefer layout-driven sizing via the
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@@ -171,6 +219,40 @@ type VroomChartCoreProps = {
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* touch x. Default 40.
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*/
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crosshairOffset?: number;
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/**
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* Controlled external crosshair, in data space (epoch ms + price). When
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* non-null the chart shows a crosshair there — typically synced from another
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* chart's `onCrosshair` — *without* emitting its own `onCrosshair`, so two
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* charts can drive each other without a feedback loop. A local hover/press on
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+
* this chart takes precedence; on release the override is restored. Set null
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+
* to clear. Best when the synced charts share a comparable price scale (the
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* horizontal line clamps to the pane edge when the price is off-scale).
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*/
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crosshairOverride?: {
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timeMs: number;
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price: number;
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} | null;
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/**
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* Interaction mode. Default `'pan'`. Set to `'draw'` (with a `tool`) to let
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* the user place drawing points; panning/zooming are suppressed while drawing.
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*/
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mode?: ChartMode;
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/** Active drawing tool while in `draw` mode. Default `null` (draws nothing). */
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tool?: DrawTool;
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/**
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* Committed drawings to render, anchored to data so they track the candles on
|
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+
* pan/zoom. This is a controlled prop: append the value the chart hands you in
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* `onDrawingComplete` to persist it.
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+
*/
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drawings?: Drawing[];
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/** Fired with the finished drawing when the user completes one. */
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onDrawingComplete?: (drawing: Drawing) => void;
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/**
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* Fired when the chart wants the mode changed — e.g. it requests `'pan'` after
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* the user clicks away from a just-drawn line. Since `mode` is controlled, the
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* host should apply the requested mode.
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*/
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+
onModeChange?: (mode: ChartMode) => void;
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onCrosshair?: (e: CrosshairEvent) => void;
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onViewportChange?: (startMs: number, endMs: number) => void;
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};
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package/lib/index.d.ts
CHANGED
|
@@ -32,11 +32,19 @@ type CrosshairEvent = {
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32
32
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* future candle-aligned slots past the last candle. Null when inactive.
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33
33
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*/
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34
34
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timeMs: number | null;
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35
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/**
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36
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+
* Free price at the crosshair's horizontal line (what the price badge shows),
|
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37
|
+
* in data space. Null when inactive. Pair with `timeMs` to mirror this
|
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38
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+
* crosshair onto another chart via its `crosshairOverride` prop.
|
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39
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+
*/
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40
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+
price: number | null;
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35
41
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/**
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36
42
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* Why this event fired — lets the host react differently (e.g. haptics):
|
|
37
43
|
* 'show' — long-press activated the crosshair
|
|
38
|
-
* 'move' — the crosshair
|
|
39
|
-
*
|
|
44
|
+
* 'move' — the crosshair moved: a different candle (time) or a vertical move
|
|
45
|
+
* within the same candle (price). Fires on any positional change so
|
|
46
|
+
* `price` stays current for cross-chart sync; for a per-candle
|
|
47
|
+
* signal (e.g. haptics), dedupe on `timeMs` yourself.
|
|
40
48
|
* 'hide' — the crosshair was dismissed
|
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41
49
|
* The library never plays haptics itself; the host decides.
|
|
42
50
|
*/
|
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@@ -84,6 +92,38 @@ type VisibleRange = {
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84
92
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/** Window end (inclusive), Unix epoch milliseconds. */
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85
93
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endMs: number;
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86
94
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};
|
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95
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+
/**
|
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96
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+
* Chart interaction mode.
|
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97
|
+
* 'pan' — default: drag to pan, pinch/wheel to zoom, hover/long-press crosshair.
|
|
98
|
+
* 'draw' — left-clicks place drawing points; panning/zooming are suppressed.
|
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99
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+
*/
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100
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+
type ChartMode = 'pan' | 'draw';
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+
/** Active drawing tool while in `draw` mode. `null` draws nothing. */
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+
type DrawTool = null | 'line';
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+
/** A drawing anchor in data space, so it stays glued to the candles on pan/zoom. */
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104
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+
type DrawPoint = {
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105
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+
/** Anchor time as Unix epoch milliseconds (not snapped to a candle slot). */
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+
timeMs: number;
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107
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+
/** Anchor price. */
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108
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+
price: number;
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109
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+
};
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110
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+
/**
|
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111
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+
* A committed drawing. Pass an array of these via the `drawings` prop to render
|
|
112
|
+
* persisted annotations; the chart appends a new one (via `onDrawingComplete`)
|
|
113
|
+
* each time the user finishes drawing. For now only the `'line'` (two-point
|
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114
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+
* trendline) type exists.
|
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115
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+
*/
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+
type Drawing = {
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+
/** Stable unique id (the chart generates one for drawings it creates). */
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+
id: string;
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type: 'line';
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+
/** The two endpoints, in data space. */
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+
points: [DrawPoint, DrawPoint];
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+
/** Line color (hex string or packed ARGB number). Default solid blue. */
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+
color?: VroomColor;
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+
/** Stroke width in px. Default 2. */
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125
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+
width?: number;
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126
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+
};
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87
127
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/** RSI indicator config. Rendered in a pane below the candles when enabled. */
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88
128
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type RSIConfig = {
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enabled?: boolean;
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@@ -147,6 +187,14 @@ type MACDConfig = {
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type VroomChartCoreProps = {
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148
188
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/** OHLCV bars to render. The only required prop. */
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149
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candles: Candle[];
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190
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+
/**
|
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191
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+
* Identity of the data series (e.g. "BTC-USD"). When it changes between
|
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192
|
+
* renders the chart resets to the default view (most recent candles + price
|
|
193
|
+
* auto-fit), regardless of what the data heuristics conclude — the escape
|
|
194
|
+
* hatch for ambiguous switches like two assets trading at similar prices.
|
|
195
|
+
* Omit to rely on automatic detection from the candle data alone.
|
|
196
|
+
*/
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197
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+
seriesKey?: string;
|
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150
198
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/**
|
|
151
199
|
* Explicit size overrides in logical px. When omitted, the chart fills its
|
|
152
200
|
* parent (measured at runtime). Prefer layout-driven sizing via the
|
|
@@ -171,6 +219,40 @@ type VroomChartCoreProps = {
|
|
|
171
219
|
* touch x. Default 40.
|
|
172
220
|
*/
|
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173
221
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crosshairOffset?: number;
|
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222
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+
/**
|
|
223
|
+
* Controlled external crosshair, in data space (epoch ms + price). When
|
|
224
|
+
* non-null the chart shows a crosshair there — typically synced from another
|
|
225
|
+
* chart's `onCrosshair` — *without* emitting its own `onCrosshair`, so two
|
|
226
|
+
* charts can drive each other without a feedback loop. A local hover/press on
|
|
227
|
+
* this chart takes precedence; on release the override is restored. Set null
|
|
228
|
+
* to clear. Best when the synced charts share a comparable price scale (the
|
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229
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+
* horizontal line clamps to the pane edge when the price is off-scale).
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230
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+
*/
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+
crosshairOverride?: {
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+
timeMs: number;
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+
price: number;
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234
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+
} | null;
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235
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+
/**
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236
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+
* Interaction mode. Default `'pan'`. Set to `'draw'` (with a `tool`) to let
|
|
237
|
+
* the user place drawing points; panning/zooming are suppressed while drawing.
|
|
238
|
+
*/
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239
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+
mode?: ChartMode;
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240
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+
/** Active drawing tool while in `draw` mode. Default `null` (draws nothing). */
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241
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+
tool?: DrawTool;
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242
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+
/**
|
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243
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+
* Committed drawings to render, anchored to data so they track the candles on
|
|
244
|
+
* pan/zoom. This is a controlled prop: append the value the chart hands you in
|
|
245
|
+
* `onDrawingComplete` to persist it.
|
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246
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+
*/
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247
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+
drawings?: Drawing[];
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248
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+
/** Fired with the finished drawing when the user completes one. */
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249
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+
onDrawingComplete?: (drawing: Drawing) => void;
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250
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+
/**
|
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251
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+
* Fired when the chart wants the mode changed — e.g. it requests `'pan'` after
|
|
252
|
+
* the user clicks away from a just-drawn line. Since `mode` is controlled, the
|
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253
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+
* host should apply the requested mode.
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254
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+
*/
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255
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+
onModeChange?: (mode: ChartMode) => void;
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onCrosshair?: (e: CrosshairEvent) => void;
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175
257
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onViewportChange?: (startMs: number, endMs: number) => void;
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176
258
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};
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package/lib/index.js
CHANGED
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@@ -313,7 +313,7 @@ function VroomChart(props) {
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313
313
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const t = info?.timeMs ?? null;
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314
314
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if (t !== lastCrosshairTime.current) {
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315
315
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lastCrosshairTime.current = t;
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316
|
-
onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, reason: "move" });
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316
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+
onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, price: null, reason: "move" });
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}
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return;
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} else {
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@@ -409,6 +409,8 @@ function VroomChart(props) {
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409
409
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active: true,
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410
410
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candle: info?.candle ?? null,
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411
411
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timeMs: info?.timeMs ?? null,
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412
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+
price: null,
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413
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const gesture = import_react_native_gesture_handler.Gesture.Simultaneous(pan, pinch, longPress, tap);
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return /* @__PURE__ */ import_react2.default.createElement(
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{"version":3,"sources":["../src/index.ts","../src/VroomChart.tsx","../src/useChartCore.ts","../src/NativeVroomChart.ts","../src/packCandles.ts","../src/theme.ts"],"sourcesContent":["export { VroomChart } from './VroomChart';\nexport type {\n VroomChartProps,\n Candle,\n CrosshairEvent,\n VroomTheme,\n VroomColor,\n VisibleRange,\n RSIConfig,\n MACDConfig,\n MASource,\n MovingAverageOverlay,\n VWAPConfig,\n} from './types';\n","// VroomChart — Phase 3.\n//\n// Owns a SharedValue<SkPicture> driven by:\n// - useChartCore's \"initial\" picture (when data/size/range change), AND\n// - Pan gesture callbacks that call handle.pan(dx, dy) → fresh picture.\n//\n// Reanimated 4 + RN-Skia 2 propagate SharedValue<SkPicture> changes to\n// <Picture> without a React re-render, so gesture-driven redraws are cheap.\n//\n// Gestures run on the JS thread for now (`runOnJS(true)`) — installing the\n// JSI bindings on the worklet runtime is a later perf optimization.\n\nimport React, { useEffect, useRef, useCallback, useState, useMemo } from 'react';\nimport { View, type LayoutChangeEvent } from 'react-native';\nimport { Canvas, Picture, Skia, type SkPicture } from '@shopify/react-native-skia';\nimport {\n Gesture,\n GestureDetector,\n GestureHandlerRootView,\n} from 'react-native-gesture-handler';\nimport { useSharedValue } from 'react-native-reanimated';\n\nimport { useChartCore } from './useChartCore';\nimport type { VroomChartProps } from './types';\nimport './jsi.d';\n\n/**\n * Skia-rendered candlestick chart. Pass OHLCV `candles` and size it via `style`\n * (it fills its parent by default). Pan to scroll, pinch to zoom, drag the\n * price/time axes to rescale, and long-press for the crosshair. Optional\n * indicators (`rsi`, `macd`, `movingAverages`, `vwap`), colors (`theme`), and\n * events (`onCrosshair`, `onViewportChange`) are configured through props.\n *\n * @see {@link VroomChartProps} for the full prop reference.\n */\nexport function VroomChart(props: VroomChartProps) {\n const {\n candles,\n width: widthProp,\n height: heightProp,\n style,\n visibleRange,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n crosshairOffset = 40,\n onCrosshair,\n onViewportChange,\n } = props;\n\n // Fill the parent by default: measure via onLayout. Explicit width/height\n // props (if given) win per-axis. Until the first layout, dims are 0 and we\n // render nothing (one frame).\n const [measured, setMeasured] = useState({ width: 0, height: 0 });\n const width = widthProp ?? measured.width;\n const height = heightProp ?? measured.height;\n\n const onLayout = useCallback((e: LayoutChangeEvent) => {\n const w = Math.round(e.nativeEvent.layout.width);\n const h = Math.round(e.nativeEvent.layout.height);\n setMeasured((prev) =>\n prev.width === w && prev.height === h ? prev : { width: w, height: h },\n );\n }, []);\n\n const { handle, picture } = useChartCore(\n candles,\n { width, height },\n visibleRange,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n );\n\n // RN-Skia's recorder reads this SharedValue on the UI/render runtime, a beat\n // behind JS-thread writes. If it ever reads null it throws (\"Invalid prop\n // value for SkTextBlob received\" — RN-Skia's mislabeled SkPicture error), so\n // we seed it with an empty picture and *never* assign null into it.\n const emptyPicture = useMemo(() => {\n const rec = Skia.PictureRecorder();\n rec.beginRecording(Skia.XYWHRect(0, 0, 1, 1));\n return rec.finishRecordingAsPicture();\n }, []);\n const pictureSV = useSharedValue<SkPicture>(emptyPicture);\n\n // When the crosshair is showing, pan moves it (instead of scrolling) and\n // pinch is disabled. A ref (not state) so gesture callbacks read it\n // synchronously without re-subscribing. Tap dismisses it.\n const crosshairActive = useRef(false);\n\n // timeMs of the candle last reported through onCrosshair, so a drag fires a\n // 'move' event only when it crosses into a *different* candle (one per\n // candle, not per frame). Null while the crosshair is hidden.\n const lastCrosshairTime = useRef<number | null>(null);\n\n // Sync the initial picture from useChartCore into the SV whenever it\n // refreshes (data load, size change, externally-controlled range change).\n // Only ever assign a non-null picture (see emptyPicture note above).\n useEffect(() => {\n if (picture) pictureSV.value = picture;\n }, [picture, pictureSV]);\n\n // Momentum scroll. After Pan ends with non-trivial velocity, we run a RAF\n // loop that calls handle.pan(dx, 0) each frame with an exponentially\n // decaying velocity. A new pan (or unmount) cancels the loop.\n const decayRaf = useRef<number | null>(null);\n const cancelDecay = useCallback(() => {\n if (decayRaf.current != null) {\n cancelAnimationFrame(decayRaf.current);\n decayRaf.current = null;\n }\n }, []);\n useEffect(() => cancelDecay, [cancelDecay]);\n\n // Axis-label fade animation loop. When a gesture changes which labels are\n // active, the C++ side starts ramping their opacities. We keep calling\n // render() on every frame until handle.isAnimating() returns false. The\n // loop is started by gesture callbacks (and the momentum tick) after they\n // update the picture, and self-stops when fades settle.\n const animRaf = useRef<number | null>(null);\n const animTick = useCallback(() => {\n animRaf.current = null;\n if (!handle) return;\n const next = handle.render();\n if (next) pictureSV.value = next;\n if (handle.isAnimating()) {\n animRaf.current = requestAnimationFrame(animTick);\n }\n }, [handle, pictureSV]);\n const maybeStartAnim = useCallback(() => {\n if (animRaf.current != null) return;\n if (!handle?.isAnimating()) return;\n animRaf.current = requestAnimationFrame(animTick);\n }, [handle, animTick]);\n useEffect(() => {\n return () => {\n if (animRaf.current != null) {\n cancelAnimationFrame(animRaf.current);\n animRaf.current = null;\n }\n };\n }, []);\n\n // Classifies a touch point into the candle area vs. an axis strip. Axis\n // strips always own their gesture (scale price/time) and take priority over\n // the crosshair: an axis touch never opens, moves, or dismisses it.\n const hitAxis = useCallback(\n (x: number, y: number): 'chart' | 'price-axis' | 'time-axis' | 'indicator' => {\n if (!handle) return 'chart';\n const { yAxisWidth, xAxisHeight, indicatorHeight } =\n handle.getAxisMetrics();\n if (x > width - yAxisWidth) return 'price-axis';\n if (y > height - xAxisHeight) return 'time-axis';\n // The indicator pane sits just above the time-axis strip. A drag here\n // scrolls the candles horizontally (no vertical price change).\n if (indicatorHeight > 0 && y > height - xAxisHeight - indicatorHeight) {\n return 'indicator';\n }\n return 'chart';\n },\n [handle, width, height],\n );\n\n // Pan routes to different C++ mutators depending on where it started: the\n // candle area (chart scroll / crosshair move), the y-axis strip (price\n // scale), the x-axis strip (time scale), or the indicator pane (horizontal\n // scroll only). We classify on onStart.\n const panMode = useRef<'chart' | 'price-axis' | 'time-axis' | 'indicator'>(\n 'chart',\n );\n\n const pan = Gesture.Pan()\n .runOnJS(true)\n .maxPointers(1) // don't fight Pinch's two-finger gesture\n .onStart((e) => {\n cancelDecay();\n // Always classify — an axis drag controls the axis even while the\n // crosshair is up. Only a chart-area drag interacts with the crosshair.\n panMode.current = hitAxis(e.x, e.y);\n })\n .onChange((e) => {\n if (!handle) return;\n let next: ReturnType<typeof handle.pan> = null;\n if (panMode.current === 'price-axis') {\n next = handle.scalePriceAxis(e.changeY);\n } else if (panMode.current === 'time-axis') {\n next = handle.scaleTimeAxis(e.changeX);\n } else if (panMode.current === 'indicator') {\n // Drag in an indicator pane scrolls the candles horizontally only —\n // no vertical price slide (the pane's scale is fixed).\n next = handle.pan(e.changeX, 0);\n } else if (crosshairActive.current) {\n // Chart area + crosshair up → the drag moves the crosshair instead of\n // scrolling. Vertical line tracks the finger x; the dot/horizontal line\n // stay lifted `crosshairOffset` px above the fingertip.\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n // The line follows the finger every frame (above), but only notify the\n // host when the snapped slot actually changes. The slot has a timeMs\n // even in the empty space ahead of the last candle, where candle=null.\n const info = handle.getCrosshairInfo();\n const t = info?.timeMs ?? null;\n if (t !== lastCrosshairTime.current) {\n lastCrosshairTime.current = t;\n onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, reason: 'move' });\n }\n return;\n } else {\n // Chart area: 1-finger drag translates both axes. Horizontal\n // component scrolls time, vertical component slides price bounds\n // (axes follow). Diagonal works naturally.\n next = handle.translate(e.changeX, e.changeY);\n }\n if (next) pictureSV.value = next;\n maybeStartAnim();\n })\n .onEnd((e) => {\n if (!handle) return;\n // A chart-area drag with the crosshair up just moved the crosshair —\n // nothing about the viewport changed, and no momentum.\n if (panMode.current === 'chart' && crosshairActive.current) return;\n onViewportChange?.(0, 0);\n\n // Axis drags don't get momentum — they're a precise size adjustment.\n // Chart and indicator-pane drags both get horizontal fling momentum.\n if (panMode.current !== 'chart' && panMode.current !== 'indicator') return;\n\n let velocity = e.velocityX; // px/s\n const MIN_LAUNCH = 80; // ignore tiny flicks\n const MIN_STOP = 8; // px/s — stop threshold\n const HALF_LIFE_S = 0.35; // velocity halves every 0.35s\n if (Math.abs(velocity) < MIN_LAUNCH) return;\n\n let lastTime = performance.now();\n const tick = () => {\n const now = performance.now();\n const dt = (now - lastTime) / 1000;\n lastTime = now;\n\n // Frame-time-independent exponential decay.\n velocity *= Math.pow(0.5, dt / HALF_LIFE_S);\n const dx = velocity * dt;\n const next = handle.pan(dx, 0);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n\n if (Math.abs(velocity) > MIN_STOP) {\n decayRaf.current = requestAnimationFrame(tick);\n } else {\n decayRaf.current = null;\n }\n };\n decayRaf.current = requestAnimationFrame(tick);\n });\n\n // Directional pinch. A single Pinch scale is uniform, so we read the two\n // touch points and track their horizontal/vertical spans independently: a\n // vertical pinch scales price (y), a horizontal pinch scales the time window\n // (x), and a diagonal pinch does both. An axis whose initial span is tiny\n // (fingers ~collinear on that axis) is left alone.\n // Lock the scalable axes at gesture start by orientation: an axis only\n // scales if its initial span is meaningful AND at least AXIS_RATIO of the\n // other axis. This keeps a vertical pinch from ever touching x (and vice\n // versa) — critical because during a vertical pinch the fingers' x-coords\n // drift and cross, sending spanX through ~0 and otherwise exploding frameX.\n const MIN_SPAN = 24; // px — minimum span for an axis to scale at all\n const AXIS_RATIO = 0.5; // axis scales only if its span ≥ this × the other's\n const pinchStart = useRef({\n spanX: 1,\n spanY: 1,\n ratioX: 1,\n ratioY: 1,\n enableX: false,\n enableY: false,\n });\n const pinch = Gesture.Pinch()\n .runOnJS(true)\n .onTouchesDown((e) => {\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const spanX = Math.abs(a.x - b.x);\n const spanY = Math.abs(a.y - b.y);\n pinchStart.current = {\n spanX,\n spanY,\n ratioX: 1,\n ratioY: 1,\n enableX: spanX >= MIN_SPAN && spanX >= spanY * AXIS_RATIO,\n enableY: spanY >= MIN_SPAN && spanY >= spanX * AXIS_RATIO,\n };\n })\n .onTouchesMove((e) => {\n if (!handle || crosshairActive.current) return;\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const start = pinchStart.current;\n const focalX = (a.x + b.x) * 0.5;\n const focalY = (a.y + b.y) * 0.5;\n\n // Per-frame factor = current cumulative ratio / previous. Floor the\n // current span at MIN_SPAN so a near-zero span (fingers crossing on that\n // axis) can't blow the ratio up.\n let frameX = 1;\n if (start.enableX) {\n const ratioX = Math.max(Math.abs(a.x - b.x), MIN_SPAN) / start.spanX;\n frameX = ratioX / start.ratioX;\n start.ratioX = ratioX;\n }\n let frameY = 1;\n if (start.enableY) {\n const ratioY = Math.max(Math.abs(a.y - b.y), MIN_SPAN) / start.spanY;\n frameY = ratioY / start.ratioY;\n start.ratioY = ratioY;\n }\n if (frameX === 1 && frameY === 1) return;\n\n const next = handle.zoom(frameX, frameY, focalX, focalY);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n });\n\n // Long press shows the crosshair at the press point. A stationary hold never\n // activates `pan` (it needs movement first), so the chart won't scroll under\n // the hold. The dot/horizontal line are lifted above the fingertip.\n const longPress = Gesture.LongPress()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle) return;\n // A long press on an axis strip controls the axis, never the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n cancelDecay();\n crosshairActive.current = true;\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n const info = handle.getCrosshairInfo();\n lastCrosshairTime.current = info?.timeMs ?? null;\n onCrosshair?.({\n active: true,\n candle: info?.candle ?? null,\n timeMs: info?.timeMs ?? null,\n reason: 'show',\n });\n });\n\n // A tap dismisses the crosshair while it's up; otherwise it's a no-op (so it\n // never interferes with normal pan/pinch).\n const tap = Gesture.Tap()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle || !crosshairActive.current) return;\n // A tap on an axis strip controls the axis, never dismisses the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n crosshairActive.current = false;\n const ch = handle.clearCrosshair();\n if (ch) pictureSV.value = ch;\n lastCrosshairTime.current = null;\n onCrosshair?.({ active: false, candle: null, timeMs: null, reason: 'hide' });\n });\n\n const gesture = Gesture.Simultaneous(pan, pinch, longPress, tap);\n\n return (\n <GestureHandlerRootView\n onLayout={onLayout}\n style={[\n { width: widthProp, height: heightProp },\n widthProp == null && heightProp == null ? { flex: 1 } : null,\n style,\n ]}\n >\n <GestureDetector gesture={gesture}>\n <View style={{ flex: 1 }}>\n <Canvas style={{ flex: 1 }}>\n {width > 0 && height > 0 ? (\n // pictureSV is always a valid picture (seeded empty, never null),\n // so RN-Skia's UI-thread reader never sees null.\n <Picture picture={pictureSV} />\n ) : null}\n </Canvas>\n </View>\n </GestureDetector>\n </GestureHandlerRootView>\n );\n}\n","import { useEffect, useRef, useState } from 'react';\nimport type { SkPicture } from '@shopify/react-native-skia';\n\nimport NativeVroomChart from './NativeVroomChart';\nimport type { ChartHandle } from './jsi.d';\nimport { packCandles } from './packCandles';\nimport { applyTheme, parseColor } from './theme';\nimport type {\n Candle,\n MACDConfig,\n MovingAverageOverlay,\n RSIConfig,\n VisibleRange,\n VroomTheme,\n VWAPConfig,\n} from './types';\n\n// Mirrors vroom::ma::Source order in packages/core/src/ma.h.\nconst MA_SOURCES = [\n 'close',\n 'open',\n 'high',\n 'low',\n 'hl2',\n 'hlc3',\n 'ohlc4',\n] as const;\n\nfunction overlayToNumeric(o: MovingAverageOverlay) {\n const srcIdx = o.source ? MA_SOURCES.indexOf(o.source) : 0;\n return {\n kind: o.kind === 'ema' ? 1 : 0,\n period: o.length,\n source: srcIdx < 0 ? 0 : srcIdx,\n color: (o.color != null ? parseColor(o.color) : null) ?? 0xff2962ff,\n width: o.width ?? 1.5,\n };\n}\n\nlet installed = false;\nfunction ensureInstalled(): void {\n if (installed) return;\n const ok = NativeVroomChart.install();\n if (!ok) throw new Error('VroomChartModule.install() returned false');\n if (typeof globalThis.VroomChartJSI === 'undefined') {\n throw new Error('global.VroomChartJSI undefined after install()');\n }\n installed = true;\n}\n\nexport type ChartCoreState = {\n handle: ChartHandle | null;\n /** Picture freshly rendered after the latest data/size/range push. */\n picture: SkPicture | null;\n};\n\n// Owns a ChartHandle and produces an \"initial\" picture whenever data, size,\n// or the externally-controlled visible range changes. Gesture-driven updates\n// happen outside this hook by calling handle.pan(...) directly and assigning\n// the result into a SharedValue.\nexport function useChartCore(\n candles: Candle[],\n size: { width: number; height: number; pxRatio?: number },\n visibleRange?: VisibleRange,\n theme?: VroomTheme,\n rsi?: RSIConfig,\n macd?: MACDConfig,\n movingAverages?: MovingAverageOverlay[],\n vwap?: VWAPConfig,\n): ChartCoreState {\n const handleRef = useRef<ChartHandle | null>(null);\n const [picture, setPicture] = useState<SkPicture | null>(null);\n\n if (!handleRef.current && size.width > 0 && size.height > 0) {\n ensureInstalled();\n handleRef.current = globalThis.VroomChartJSI!.create();\n }\n\n // When no visibleRange is provided, leave the range entirely to the C++\n // side (which defaults to a sensible recent window on first setCandles).\n // Only push setVisibleRange when the caller is actively controlling it,\n // so it doesn't clobber the default or fight gesture-driven pans.\n const explicit = visibleRange != null;\n const startMs = visibleRange?.startMs ?? 0;\n const endMs = visibleRange?.endMs ?? 0;\n\n // Stable deps so inline `theme={{...}}` / `rsi={{...}}` literals don't re-run\n // the effect every render — only when the actual values change.\n const themeKey = theme ? JSON.stringify(theme) : '';\n const rsiKey = rsi ? JSON.stringify(rsi) : '';\n const macdKey = macd ? JSON.stringify(macd) : '';\n const maKey = movingAverages ? JSON.stringify(movingAverages) : '';\n const vwapKey = vwap ? JSON.stringify(vwap) : '';\n\n useEffect(() => {\n const h = handleRef.current;\n if (!h) return;\n h.setSize(size.width, size.height, size.pxRatio ?? 1);\n if (candles.length > 0) {\n h.setCandles(packCandles(candles));\n }\n if (explicit) {\n h.setVisibleRange(startMs, endMs);\n }\n if (theme) {\n applyTheme(h, theme);\n }\n h.setRSI(\n rsi?.enabled ?? false,\n rsi?.period ?? 14,\n rsi?.upperBand ?? 70,\n rsi?.lowerBand ?? 30,\n rsi?.maEnabled ?? true,\n rsi?.maPeriod ?? 14,\n );\n h.setMACD(\n macd?.enabled ?? false,\n macd?.fast ?? 12,\n macd?.slow ?? 26,\n macd?.signal ?? 9,\n );\n h.setOverlays((movingAverages ?? []).map(overlayToNumeric));\n h.setVWAP(\n vwap?.enabled ?? false,\n vwap?.resetMinutes ?? 0,\n (vwap?.color != null ? parseColor(vwap.color) : null) ?? 0xff00bcd4,\n vwap?.width ?? 1.5,\n );\n setPicture(h.render());\n // theme/rsi/macd/movingAverages/vwap are represented by their *Key deps.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [candles, size.width, size.height, size.pxRatio, explicit, startMs, endMs, themeKey, rsiKey, macdKey, maKey, vwapKey]);\n\n return { handle: handleRef.current, picture };\n}\n","import type { TurboModule } from 'react-native';\nimport { TurboModuleRegistry } from 'react-native';\n\n// TurboModule spec consumed by codegen. The only method is `install`, which\n// the native side uses to install the `global.VroomChartJSI` host object the\n// first time it's called from JS. All real chart operations go through that\n// host object, not through the TurboModule itself.\nexport interface Spec extends TurboModule {\n install(): boolean;\n}\n\nexport default TurboModuleRegistry.getEnforcing<Spec>('VroomChartModule');\n","import type { Candle } from './types';\n\n// Wire format must match `VroomCandle` in packages/core/include/vroom/vroom_chart.h:\n// int64_t time_ms; double open, high, low, close, volume;\n// = 48 bytes per candle, 8-byte aligned, little-endian on iOS/Android.\nexport const BYTES_PER_CANDLE = 48;\n\n// Serializes candles into the packed little-endian buffer the C++ core expects.\n// Pure (no native/Skia deps) so it can be unit-tested in isolation.\nexport function packCandles(candles: Candle[]): ArrayBuffer {\n const buf = new ArrayBuffer(candles.length * BYTES_PER_CANDLE);\n const view = new DataView(buf);\n for (let i = 0; i < candles.length; i++) {\n const c = candles[i]!;\n const off = i * BYTES_PER_CANDLE;\n view.setBigInt64(off, BigInt(c.timeMs), true);\n view.setFloat64(off + 8, c.open, true);\n view.setFloat64(off + 16, c.high, true);\n view.setFloat64(off + 24, c.low, true);\n view.setFloat64(off + 32, c.close, true);\n view.setFloat64(off + 40, c.volume, true);\n }\n return buf;\n}\n","import type { ChartHandle } from './jsi.d';\nimport type { VroomColor, VroomTheme } from './types';\n\n// Maps each VroomTheme field to its VroomColorKey index in the C++ enum\n// (packages/core/include/vroom/vroom_chart.h). Keep in sync with that enum;\n// new keys are appended there so existing indices never shift.\nexport const COLOR_KEYS: Record<keyof VroomTheme, number> = {\n background: 0, // VROOM_COLOR_BACKGROUND\n bull: 1, // VROOM_COLOR_BULL\n bear: 2, // VROOM_COLOR_BEAR\n grid: 4, // VROOM_COLOR_GRID\n axisText: 5, // VROOM_COLOR_AXIS_TEXT\n crosshair: 6, // VROOM_COLOR_CROSSHAIR\n crosshairTarget: 9, // VROOM_COLOR_CROSSHAIR_TARGET\n borderBull: 10, // VROOM_COLOR_BORDER_BULL\n borderBear: 11, // VROOM_COLOR_BORDER_BEAR\n wickBull: 12, // VROOM_COLOR_WICK_BULL\n wickBear: 13, // VROOM_COLOR_WICK_BEAR\n accentBull: 14, // VROOM_COLOR_ACCENT_BULL\n accentBear: 15, // VROOM_COLOR_ACCENT_BEAR\n};\n\n// Parses a color into a packed 0xAARRGGBB integer (Skia's ARGB order).\n// - number → taken as already-packed ARGB\n// - '#rgb'-style 6-digit hex → opaque (alpha forced to ff)\n// - 8-digit hex → interpreted as AARRGGBB\n// Returns null for anything malformed so the caller can skip it.\nexport function parseColor(value: VroomColor): number | null {\n if (typeof value === 'number') {\n return Number.isFinite(value) ? value >>> 0 : null;\n }\n let s = value.trim();\n if (s.startsWith('#')) s = s.slice(1);\n if (s.length === 6) s = `ff${s}`; // assume opaque\n if (s.length !== 8 || !/^[0-9a-fA-F]{8}$/.test(s)) return null;\n return parseInt(s, 16) >>> 0;\n}\n\n// Pushes every provided theme color into the chart core via handle.setColor.\n// Unspecified or unparseable colors are skipped (they keep their default).\nexport function applyTheme(handle: ChartHandle, theme: VroomTheme): void {\n (Object.keys(COLOR_KEYS) as (keyof VroomTheme)[]).forEach((field) => {\n const value = theme[field];\n if (value == null) return;\n const argb = parseColor(value);\n if (argb == null) return;\n handle.setColor(COLOR_KEYS[field], argb);\n 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{"version":3,"sources":["../src/index.ts","../src/VroomChart.tsx","../src/useChartCore.ts","../src/NativeVroomChart.ts","../src/packCandles.ts","../src/theme.ts"],"sourcesContent":["export { VroomChart } from './VroomChart';\nexport type {\n VroomChartProps,\n Candle,\n CrosshairEvent,\n VroomTheme,\n VroomColor,\n VisibleRange,\n RSIConfig,\n MACDConfig,\n MASource,\n MovingAverageOverlay,\n VWAPConfig,\n} from './types';\n","// VroomChart — Phase 3.\n//\n// Owns a SharedValue<SkPicture> driven by:\n// - useChartCore's \"initial\" picture (when data/size/range change), AND\n// - Pan gesture callbacks that call handle.pan(dx, dy) → fresh picture.\n//\n// Reanimated 4 + RN-Skia 2 propagate SharedValue<SkPicture> changes to\n// <Picture> without a React re-render, so gesture-driven redraws are cheap.\n//\n// Gestures run on the JS thread for now (`runOnJS(true)`) — installing the\n// JSI bindings on the worklet runtime is a later perf optimization.\n\nimport React, { useEffect, useRef, useCallback, useState, useMemo } from 'react';\nimport { View, type LayoutChangeEvent } from 'react-native';\nimport { Canvas, Picture, Skia, type SkPicture } from '@shopify/react-native-skia';\nimport {\n Gesture,\n GestureDetector,\n GestureHandlerRootView,\n} from 'react-native-gesture-handler';\nimport { useSharedValue } from 'react-native-reanimated';\n\nimport { useChartCore } from './useChartCore';\nimport type { VroomChartProps } from './types';\nimport './jsi.d';\n\n/**\n * Skia-rendered candlestick chart. Pass OHLCV `candles` and size it via `style`\n * (it fills its parent by default). Pan to scroll, pinch to zoom, drag the\n * price/time axes to rescale, and long-press for the crosshair. Optional\n * indicators (`rsi`, `macd`, `movingAverages`, `vwap`), colors (`theme`), and\n * events (`onCrosshair`, `onViewportChange`) are configured through props.\n *\n * @see {@link VroomChartProps} for the full prop reference.\n */\nexport function VroomChart(props: VroomChartProps) {\n const {\n candles,\n width: widthProp,\n height: heightProp,\n style,\n visibleRange,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n crosshairOffset = 40,\n onCrosshair,\n onViewportChange,\n } = props;\n\n // Fill the parent by default: measure via onLayout. Explicit width/height\n // props (if given) win per-axis. Until the first layout, dims are 0 and we\n // render nothing (one frame).\n const [measured, setMeasured] = useState({ width: 0, height: 0 });\n const width = widthProp ?? measured.width;\n const height = heightProp ?? measured.height;\n\n const onLayout = useCallback((e: LayoutChangeEvent) => {\n const w = Math.round(e.nativeEvent.layout.width);\n const h = Math.round(e.nativeEvent.layout.height);\n setMeasured((prev) =>\n prev.width === w && prev.height === h ? prev : { width: w, height: h },\n );\n }, []);\n\n const { handle, picture } = useChartCore(\n candles,\n { width, height },\n visibleRange,\n theme,\n rsi,\n macd,\n movingAverages,\n vwap,\n );\n\n // RN-Skia's recorder reads this SharedValue on the UI/render runtime, a beat\n // behind JS-thread writes. If it ever reads null it throws (\"Invalid prop\n // value for SkTextBlob received\" — RN-Skia's mislabeled SkPicture error), so\n // we seed it with an empty picture and *never* assign null into it.\n const emptyPicture = useMemo(() => {\n const rec = Skia.PictureRecorder();\n rec.beginRecording(Skia.XYWHRect(0, 0, 1, 1));\n return rec.finishRecordingAsPicture();\n }, []);\n const pictureSV = useSharedValue<SkPicture>(emptyPicture);\n\n // When the crosshair is showing, pan moves it (instead of scrolling) and\n // pinch is disabled. A ref (not state) so gesture callbacks read it\n // synchronously without re-subscribing. Tap dismisses it.\n const crosshairActive = useRef(false);\n\n // timeMs of the candle last reported through onCrosshair, so a drag fires a\n // 'move' event only when it crosses into a *different* candle (one per\n // candle, not per frame). Null while the crosshair is hidden.\n const lastCrosshairTime = useRef<number | null>(null);\n\n // Sync the initial picture from useChartCore into the SV whenever it\n // refreshes (data load, size change, externally-controlled range change).\n // Only ever assign a non-null picture (see emptyPicture note above).\n useEffect(() => {\n if (picture) pictureSV.value = picture;\n }, [picture, pictureSV]);\n\n // Momentum scroll. After Pan ends with non-trivial velocity, we run a RAF\n // loop that calls handle.pan(dx, 0) each frame with an exponentially\n // decaying velocity. A new pan (or unmount) cancels the loop.\n const decayRaf = useRef<number | null>(null);\n const cancelDecay = useCallback(() => {\n if (decayRaf.current != null) {\n cancelAnimationFrame(decayRaf.current);\n decayRaf.current = null;\n }\n }, []);\n useEffect(() => cancelDecay, [cancelDecay]);\n\n // Axis-label fade animation loop. When a gesture changes which labels are\n // active, the C++ side starts ramping their opacities. We keep calling\n // render() on every frame until handle.isAnimating() returns false. The\n // loop is started by gesture callbacks (and the momentum tick) after they\n // update the picture, and self-stops when fades settle.\n const animRaf = useRef<number | null>(null);\n const animTick = useCallback(() => {\n animRaf.current = null;\n if (!handle) return;\n const next = handle.render();\n if (next) pictureSV.value = next;\n if (handle.isAnimating()) {\n animRaf.current = requestAnimationFrame(animTick);\n }\n }, [handle, pictureSV]);\n const maybeStartAnim = useCallback(() => {\n if (animRaf.current != null) return;\n if (!handle?.isAnimating()) return;\n animRaf.current = requestAnimationFrame(animTick);\n }, [handle, animTick]);\n useEffect(() => {\n return () => {\n if (animRaf.current != null) {\n cancelAnimationFrame(animRaf.current);\n animRaf.current = null;\n }\n };\n }, []);\n\n // Classifies a touch point into the candle area vs. an axis strip. Axis\n // strips always own their gesture (scale price/time) and take priority over\n // the crosshair: an axis touch never opens, moves, or dismisses it.\n const hitAxis = useCallback(\n (x: number, y: number): 'chart' | 'price-axis' | 'time-axis' | 'indicator' => {\n if (!handle) return 'chart';\n const { yAxisWidth, xAxisHeight, indicatorHeight } =\n handle.getAxisMetrics();\n if (x > width - yAxisWidth) return 'price-axis';\n if (y > height - xAxisHeight) return 'time-axis';\n // The indicator pane sits just above the time-axis strip. A drag here\n // scrolls the candles horizontally (no vertical price change).\n if (indicatorHeight > 0 && y > height - xAxisHeight - indicatorHeight) {\n return 'indicator';\n }\n return 'chart';\n },\n [handle, width, height],\n );\n\n // Pan routes to different C++ mutators depending on where it started: the\n // candle area (chart scroll / crosshair move), the y-axis strip (price\n // scale), the x-axis strip (time scale), or the indicator pane (horizontal\n // scroll only). We classify on onStart.\n const panMode = useRef<'chart' | 'price-axis' | 'time-axis' | 'indicator'>(\n 'chart',\n );\n\n const pan = Gesture.Pan()\n .runOnJS(true)\n .maxPointers(1) // don't fight Pinch's two-finger gesture\n .onStart((e) => {\n cancelDecay();\n // Always classify — an axis drag controls the axis even while the\n // crosshair is up. Only a chart-area drag interacts with the crosshair.\n panMode.current = hitAxis(e.x, e.y);\n })\n .onChange((e) => {\n if (!handle) return;\n let next: ReturnType<typeof handle.pan> = null;\n if (panMode.current === 'price-axis') {\n next = handle.scalePriceAxis(e.changeY);\n } else if (panMode.current === 'time-axis') {\n next = handle.scaleTimeAxis(e.changeX);\n } else if (panMode.current === 'indicator') {\n // Drag in an indicator pane scrolls the candles horizontally only —\n // no vertical price slide (the pane's scale is fixed).\n next = handle.pan(e.changeX, 0);\n } else if (crosshairActive.current) {\n // Chart area + crosshair up → the drag moves the crosshair instead of\n // scrolling. Vertical line tracks the finger x; the dot/horizontal line\n // stay lifted `crosshairOffset` px above the fingertip.\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n // The line follows the finger every frame (above), but only notify the\n // host when the snapped slot actually changes. The slot has a timeMs\n // even in the empty space ahead of the last candle, where candle=null.\n const info = handle.getCrosshairInfo();\n const t = info?.timeMs ?? null;\n if (t !== lastCrosshairTime.current) {\n lastCrosshairTime.current = t;\n // price is web-only for now (see @vroomchart/react); RN reports null.\n onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, price: null, reason: 'move' });\n }\n return;\n } else {\n // Chart area: 1-finger drag translates both axes. Horizontal\n // component scrolls time, vertical component slides price bounds\n // (axes follow). Diagonal works naturally.\n next = handle.translate(e.changeX, e.changeY);\n }\n if (next) pictureSV.value = next;\n maybeStartAnim();\n })\n .onEnd((e) => {\n if (!handle) return;\n // A chart-area drag with the crosshair up just moved the crosshair —\n // nothing about the viewport changed, and no momentum.\n if (panMode.current === 'chart' && crosshairActive.current) return;\n onViewportChange?.(0, 0);\n\n // Axis drags don't get momentum — they're a precise size adjustment.\n // Chart and indicator-pane drags both get horizontal fling momentum.\n if (panMode.current !== 'chart' && panMode.current !== 'indicator') return;\n\n let velocity = e.velocityX; // px/s\n const MIN_LAUNCH = 80; // ignore tiny flicks\n const MIN_STOP = 8; // px/s — stop threshold\n const HALF_LIFE_S = 0.35; // velocity halves every 0.35s\n if (Math.abs(velocity) < MIN_LAUNCH) return;\n\n let lastTime = performance.now();\n const tick = () => {\n const now = performance.now();\n const dt = (now - lastTime) / 1000;\n lastTime = now;\n\n // Frame-time-independent exponential decay.\n velocity *= Math.pow(0.5, dt / HALF_LIFE_S);\n const dx = velocity * dt;\n const next = handle.pan(dx, 0);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n\n if (Math.abs(velocity) > MIN_STOP) {\n decayRaf.current = requestAnimationFrame(tick);\n } else {\n decayRaf.current = null;\n }\n };\n decayRaf.current = requestAnimationFrame(tick);\n });\n\n // Directional pinch. A single Pinch scale is uniform, so we read the two\n // touch points and track their horizontal/vertical spans independently: a\n // vertical pinch scales price (y), a horizontal pinch scales the time window\n // (x), and a diagonal pinch does both. An axis whose initial span is tiny\n // (fingers ~collinear on that axis) is left alone.\n // Lock the scalable axes at gesture start by orientation: an axis only\n // scales if its initial span is meaningful AND at least AXIS_RATIO of the\n // other axis. This keeps a vertical pinch from ever touching x (and vice\n // versa) — critical because during a vertical pinch the fingers' x-coords\n // drift and cross, sending spanX through ~0 and otherwise exploding frameX.\n const MIN_SPAN = 24; // px — minimum span for an axis to scale at all\n const AXIS_RATIO = 0.5; // axis scales only if its span ≥ this × the other's\n const pinchStart = useRef({\n spanX: 1,\n spanY: 1,\n ratioX: 1,\n ratioY: 1,\n enableX: false,\n enableY: false,\n });\n const pinch = Gesture.Pinch()\n .runOnJS(true)\n .onTouchesDown((e) => {\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const spanX = Math.abs(a.x - b.x);\n const spanY = Math.abs(a.y - b.y);\n pinchStart.current = {\n spanX,\n spanY,\n ratioX: 1,\n ratioY: 1,\n enableX: spanX >= MIN_SPAN && spanX >= spanY * AXIS_RATIO,\n enableY: spanY >= MIN_SPAN && spanY >= spanX * AXIS_RATIO,\n };\n })\n .onTouchesMove((e) => {\n if (!handle || crosshairActive.current) return;\n if (e.numberOfTouches < 2) return;\n const [a, b] = e.allTouches;\n const start = pinchStart.current;\n const focalX = (a.x + b.x) * 0.5;\n const focalY = (a.y + b.y) * 0.5;\n\n // Per-frame factor = current cumulative ratio / previous. Floor the\n // current span at MIN_SPAN so a near-zero span (fingers crossing on that\n // axis) can't blow the ratio up.\n let frameX = 1;\n if (start.enableX) {\n const ratioX = Math.max(Math.abs(a.x - b.x), MIN_SPAN) / start.spanX;\n frameX = ratioX / start.ratioX;\n start.ratioX = ratioX;\n }\n let frameY = 1;\n if (start.enableY) {\n const ratioY = Math.max(Math.abs(a.y - b.y), MIN_SPAN) / start.spanY;\n frameY = ratioY / start.ratioY;\n start.ratioY = ratioY;\n }\n if (frameX === 1 && frameY === 1) return;\n\n const next = handle.zoom(frameX, frameY, focalX, focalY);\n if (next) pictureSV.value = next;\n maybeStartAnim();\n });\n\n // Long press shows the crosshair at the press point. A stationary hold never\n // activates `pan` (it needs movement first), so the chart won't scroll under\n // the hold. The dot/horizontal line are lifted above the fingertip.\n const longPress = Gesture.LongPress()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle) return;\n // A long press on an axis strip controls the axis, never the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n cancelDecay();\n crosshairActive.current = true;\n const ch = handle.setCrosshair(e.x, e.y - crosshairOffset);\n if (ch) pictureSV.value = ch;\n const info = handle.getCrosshairInfo();\n lastCrosshairTime.current = info?.timeMs ?? null;\n onCrosshair?.({\n active: true,\n candle: info?.candle ?? null,\n timeMs: info?.timeMs ?? null,\n price: null, // web-only for now (see @vroomchart/react)\n reason: 'show',\n });\n });\n\n // A tap dismisses the crosshair while it's up; otherwise it's a no-op (so it\n // never interferes with normal pan/pinch).\n const tap = Gesture.Tap()\n .runOnJS(true)\n .onStart((e) => {\n if (!handle || !crosshairActive.current) return;\n // A tap on an axis strip controls the axis, never dismisses the crosshair.\n if (hitAxis(e.x, e.y) !== 'chart') return;\n crosshairActive.current = false;\n const ch = handle.clearCrosshair();\n if (ch) pictureSV.value = ch;\n lastCrosshairTime.current = null;\n onCrosshair?.({ active: false, candle: null, timeMs: null, price: null, reason: 'hide' });\n });\n\n const gesture = Gesture.Simultaneous(pan, pinch, longPress, tap);\n\n return (\n <GestureHandlerRootView\n onLayout={onLayout}\n style={[\n { width: widthProp, height: heightProp },\n widthProp == null && heightProp == null ? { flex: 1 } : null,\n style,\n ]}\n >\n <GestureDetector gesture={gesture}>\n <View style={{ flex: 1 }}>\n <Canvas style={{ flex: 1 }}>\n {width > 0 && height > 0 ? (\n // pictureSV is always a valid picture (seeded empty, never null),\n // so RN-Skia's UI-thread reader never sees null.\n <Picture picture={pictureSV} />\n ) : null}\n </Canvas>\n </View>\n </GestureDetector>\n </GestureHandlerRootView>\n );\n}\n","import { useEffect, useRef, useState } from 'react';\nimport type { SkPicture } from '@shopify/react-native-skia';\n\nimport NativeVroomChart from './NativeVroomChart';\nimport type { ChartHandle } from './jsi.d';\nimport { packCandles } from './packCandles';\nimport { applyTheme, parseColor } from './theme';\nimport type {\n Candle,\n MACDConfig,\n MovingAverageOverlay,\n RSIConfig,\n VisibleRange,\n VroomTheme,\n VWAPConfig,\n} from './types';\n\n// Mirrors vroom::ma::Source order in packages/core/src/ma.h.\nconst MA_SOURCES = [\n 'close',\n 'open',\n 'high',\n 'low',\n 'hl2',\n 'hlc3',\n 'ohlc4',\n] as const;\n\nfunction overlayToNumeric(o: MovingAverageOverlay) {\n const srcIdx = o.source ? MA_SOURCES.indexOf(o.source) : 0;\n return {\n kind: o.kind === 'ema' ? 1 : 0,\n period: o.length,\n source: srcIdx < 0 ? 0 : srcIdx,\n color: (o.color != null ? parseColor(o.color) : null) ?? 0xff2962ff,\n width: o.width ?? 1.5,\n };\n}\n\nlet installed = false;\nfunction ensureInstalled(): void {\n if (installed) return;\n const ok = NativeVroomChart.install();\n if (!ok) throw new Error('VroomChartModule.install() returned false');\n if (typeof globalThis.VroomChartJSI === 'undefined') {\n throw new Error('global.VroomChartJSI undefined after install()');\n }\n installed = true;\n}\n\nexport type ChartCoreState = {\n handle: ChartHandle | null;\n /** Picture freshly rendered after the latest data/size/range push. */\n picture: SkPicture | null;\n};\n\n// Owns a ChartHandle and produces an \"initial\" picture whenever data, size,\n// or the externally-controlled visible range changes. Gesture-driven updates\n// happen outside this hook by calling handle.pan(...) directly and assigning\n// the result into a SharedValue.\nexport function useChartCore(\n candles: Candle[],\n size: { width: number; height: number; pxRatio?: number },\n visibleRange?: VisibleRange,\n theme?: VroomTheme,\n rsi?: RSIConfig,\n macd?: MACDConfig,\n movingAverages?: MovingAverageOverlay[],\n vwap?: VWAPConfig,\n): ChartCoreState {\n const handleRef = useRef<ChartHandle | null>(null);\n const [picture, setPicture] = useState<SkPicture | null>(null);\n\n if (!handleRef.current && size.width > 0 && size.height > 0) {\n ensureInstalled();\n handleRef.current = globalThis.VroomChartJSI!.create();\n }\n\n // When no visibleRange is provided, leave the range entirely to the C++\n // side (which defaults to a sensible recent window on first setCandles).\n // Only push setVisibleRange when the caller is actively controlling it,\n // so it doesn't clobber the default or fight gesture-driven pans.\n const explicit = visibleRange != null;\n const startMs = visibleRange?.startMs ?? 0;\n const endMs = visibleRange?.endMs ?? 0;\n\n // Stable deps so inline `theme={{...}}` / `rsi={{...}}` literals don't re-run\n // the effect every render — only when the actual values change.\n const themeKey = theme ? JSON.stringify(theme) : '';\n const rsiKey = rsi ? JSON.stringify(rsi) : '';\n const macdKey = macd ? JSON.stringify(macd) : '';\n const maKey = movingAverages ? JSON.stringify(movingAverages) : '';\n const vwapKey = vwap ? JSON.stringify(vwap) : '';\n\n useEffect(() => {\n const h = handleRef.current;\n if (!h) return;\n h.setSize(size.width, size.height, size.pxRatio ?? 1);\n if (candles.length > 0) {\n h.setCandles(packCandles(candles));\n }\n if (explicit) {\n h.setVisibleRange(startMs, endMs);\n }\n if (theme) {\n applyTheme(h, theme);\n }\n h.setRSI(\n rsi?.enabled ?? false,\n rsi?.period ?? 14,\n rsi?.upperBand ?? 70,\n rsi?.lowerBand ?? 30,\n rsi?.maEnabled ?? true,\n rsi?.maPeriod ?? 14,\n );\n h.setMACD(\n macd?.enabled ?? false,\n macd?.fast ?? 12,\n macd?.slow ?? 26,\n macd?.signal ?? 9,\n );\n h.setOverlays((movingAverages ?? []).map(overlayToNumeric));\n h.setVWAP(\n vwap?.enabled ?? false,\n vwap?.resetMinutes ?? 0,\n (vwap?.color != null ? parseColor(vwap.color) : null) ?? 0xff00bcd4,\n vwap?.width ?? 1.5,\n );\n setPicture(h.render());\n // theme/rsi/macd/movingAverages/vwap are represented by their *Key deps.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [candles, size.width, size.height, size.pxRatio, explicit, startMs, endMs, themeKey, rsiKey, macdKey, maKey, vwapKey]);\n\n return { handle: handleRef.current, picture };\n}\n","import type { TurboModule } from 'react-native';\nimport { TurboModuleRegistry } from 'react-native';\n\n// TurboModule spec consumed by codegen. The only method is `install`, which\n// the native side uses to install the `global.VroomChartJSI` host object the\n// first time it's called from JS. All real chart operations go through that\n// host object, not through the TurboModule itself.\nexport interface Spec extends TurboModule {\n install(): boolean;\n}\n\nexport default TurboModuleRegistry.getEnforcing<Spec>('VroomChartModule');\n","import type { Candle } from './types';\n\n// Wire format must match `VroomCandle` in packages/core/include/vroom/vroom_chart.h:\n// int64_t time_ms; double open, high, low, close, volume;\n// = 48 bytes per candle, 8-byte aligned, little-endian on iOS/Android.\nexport const BYTES_PER_CANDLE = 48;\n\n// Serializes candles into the packed little-endian buffer the C++ core expects.\n// Pure (no native/Skia deps) so it can be unit-tested in isolation.\nexport function packCandles(candles: Candle[]): ArrayBuffer {\n const buf = new ArrayBuffer(candles.length * BYTES_PER_CANDLE);\n const view = new DataView(buf);\n for (let i = 0; i < candles.length; i++) {\n const c = candles[i]!;\n const off = i * BYTES_PER_CANDLE;\n view.setBigInt64(off, BigInt(c.timeMs), true);\n view.setFloat64(off + 8, c.open, true);\n view.setFloat64(off + 16, c.high, true);\n view.setFloat64(off + 24, c.low, true);\n view.setFloat64(off + 32, c.close, true);\n view.setFloat64(off + 40, c.volume, true);\n }\n return buf;\n}\n","import type { ChartHandle } from './jsi.d';\nimport type { VroomColor, VroomTheme } from './types';\n\n// Maps each VroomTheme field to its VroomColorKey index in the C++ enum\n// (packages/core/include/vroom/vroom_chart.h). Keep in sync with that enum;\n// new keys are appended there so existing indices never shift.\nexport const COLOR_KEYS: Record<keyof VroomTheme, number> = {\n background: 0, // VROOM_COLOR_BACKGROUND\n bull: 1, // VROOM_COLOR_BULL\n bear: 2, // VROOM_COLOR_BEAR\n grid: 4, // VROOM_COLOR_GRID\n axisText: 5, // VROOM_COLOR_AXIS_TEXT\n crosshair: 6, // VROOM_COLOR_CROSSHAIR\n crosshairTarget: 9, // VROOM_COLOR_CROSSHAIR_TARGET\n borderBull: 10, // VROOM_COLOR_BORDER_BULL\n borderBear: 11, // VROOM_COLOR_BORDER_BEAR\n wickBull: 12, // VROOM_COLOR_WICK_BULL\n wickBear: 13, // VROOM_COLOR_WICK_BEAR\n accentBull: 14, // VROOM_COLOR_ACCENT_BULL\n accentBear: 15, // VROOM_COLOR_ACCENT_BEAR\n};\n\n// Parses a color into a packed 0xAARRGGBB integer (Skia's ARGB order).\n// - number → taken as already-packed ARGB\n// - '#rgb'-style 6-digit hex → opaque (alpha forced to ff)\n// - 8-digit hex → interpreted as AARRGGBB\n// Returns null for anything malformed so the caller can skip it.\nexport function parseColor(value: VroomColor): number | null {\n if (typeof value === 'number') {\n return Number.isFinite(value) ? value >>> 0 : null;\n }\n let s = value.trim();\n if (s.startsWith('#')) s = s.slice(1);\n if (s.length === 6) s = `ff${s}`; // assume opaque\n if (s.length !== 8 || !/^[0-9a-fA-F]{8}$/.test(s)) return null;\n return parseInt(s, 16) >>> 0;\n}\n\n// Pushes every provided theme color into the chart core via handle.setColor.\n// Unspecified or unparseable colors are skipped (they keep their default).\nexport function applyTheme(handle: ChartHandle, theme: VroomTheme): void {\n (Object.keys(COLOR_KEYS) as (keyof VroomTheme)[]).forEach((field) => {\n const value = theme[field];\n if (value == null) return;\n const argb = parseColor(value);\n if (argb == null) return;\n handle.setColor(COLOR_KEYS[field], argb);\n 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package/lib/index.mjs
CHANGED
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@@ -281,7 +281,7 @@ function VroomChart(props) {
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281
281
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const t = info?.timeMs ?? null;
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282
282
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if (t !== lastCrosshairTime.current) {
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283
283
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lastCrosshairTime.current = t;
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284
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-
onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, reason: "move" });
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284
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+
onCrosshair?.({ active: true, candle: info?.candle ?? null, timeMs: t, price: null, reason: "move" });
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285
285
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}
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286
286
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return;
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287
287
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} else {
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@@ -377,6 +377,8 @@ function VroomChart(props) {
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377
377
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active: true,
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378
378
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candle: info?.candle ?? null,
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379
379
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timeMs: info?.timeMs ?? null,
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380
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+
price: null,
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381
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+
// web-only for now (see @vroomchart/react)
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380
382
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reason: "show"
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|
381
383
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});
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382
384
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});
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@@ -387,7 +389,7 @@ function VroomChart(props) {
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|
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387
389
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const ch = handle.clearCrosshair();
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|
388
390
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if (ch) pictureSV.value = ch;
|
|
389
391
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lastCrosshairTime.current = null;
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|
390
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-
onCrosshair?.({ active: false, candle: null, timeMs: null, reason: "hide" });
|
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392
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+
onCrosshair?.({ active: false, candle: null, timeMs: null, price: null, reason: "hide" });
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391
393
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});
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392
394
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const gesture = Gesture.Simultaneous(pan, pinch, longPress, tap);
|
|
393
395
|
return /* @__PURE__ */ React.createElement(
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