react-native-vision-camera-spoof-detector 1.0.8 → 1.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/android/.cxx/Debug/2a1it684/arm64-v8a/.cmake/api/v1/reply/{codemodel-v2-501c3f4eb817726556cc.json → codemodel-v2-390962e2784a6a84fa3e.json} +2 -2
- package/android/.cxx/Debug/2a1it684/arm64-v8a/.cmake/api/v1/reply/{index-2025-11-25T16-55-22-0685.json → index-2025-11-28T07-46-12-0329.json} +2 -2
- package/android/.cxx/Debug/2a1it684/arm64-v8a/.cmake/api/v1/reply/{target-yuv-Debug-63fdb78450b0b16b8484.json → target-yuv-Debug-1e27b8a2bdcddd47b87d.json} +4 -4
- package/android/.cxx/Debug/2a1it684/arm64-v8a/.cmake/api/v1/reply/{target-yuv_shared-Debug-5c8b5c6f50bc8769a5bd.json → target-yuv_shared-Debug-ac9194487d1fc1268a87.json} +4 -4
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- package/android/.cxx/Debug/2a1it684/armeabi-v7a/configure_fingerprint.bin +15 -15
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- package/android/.cxx/RelWithDebInfo/4j18496e/arm64-v8a/.cmake/api/v1/reply/index-2025-11-28T06-24-02-0919.json +92 -0
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- /package/android/.cxx/Debug/2a1it684/armeabi-v7a/.cmake/api/v1/reply/{index-2025-11-25T16-21-43-0410.json → index-2025-11-28T05-47-43-0297.json} +0 -0
- /package/android/.cxx/Debug/2a1it684/x86/.cmake/api/v1/reply/{index-2025-11-25T16-21-51-0349.json → index-2025-11-28T05-47-50-0796.json} +0 -0
- /package/android/.cxx/Debug/2a1it684/x86_64/.cmake/api/v1/reply/{index-2025-11-25T16-55-39-0849.json → index-2025-11-28T07-46-59-0151.json} +0 -0
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package com.faceantispoof
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import java.nio.ByteBuffer
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import kotlin.math.abs
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import kotlin.math.pow
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/**
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* Converts YUV NV21 data directly to normalized RGB float arrays without creating Bitmaps.
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* Supports
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* Supports high-quality bilinear interpolation for resizing to minimize blur.
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* Includes motion/stability detection and frame quality assessment.
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*/
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class YuvToFloatArrayConverter {
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// Motion detection and frame stability
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private var previousGrayscale: IntArray? = null
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private var frameMotionScore = 0f
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private var isFrameStable = false
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private var consecutiveStableFrames = 0
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private val STABILITY_THRESHOLD = 0.05f // Lower = more stable frames required
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private val STABLE_FRAMES_REQUIRED = 3
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companion object {
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// Interpolation quality modes
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const val INTERPOLATION_NEAREST = 0
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const val INTERPOLATION_BILINEAR = 1
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const val INTERPOLATION_BICUBIC = 2
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// Default to bilinear for better quality
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private val DEFAULT_INTERPOLATION = INTERPOLATION_BILINEAR
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}
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/**
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* Convert NV21 YUV data directly to a normalized RGB float array.
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* Uses high-quality bilinear interpolation to preserve image sharpness.
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* Output array is [height][width][3] where RGB channels are normalized to [0, 1].
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* @param nv21 NV21 encoded YUV data
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* @param width Original frame width
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@@ -25,7 +47,8 @@ class YuvToFloatArrayConverter {
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height: Int,
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targetWidth: Int = width,
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targetHeight: Int = height,
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outputRgbFloat: FloatArray? = null
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outputRgbFloat: FloatArray? = null,
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interpolationMode: Int = DEFAULT_INTERPOLATION
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): FloatArray {
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if (nv21.isEmpty()) {
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throw IllegalArgumentException("NV21 array is empty")
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@@ -49,6 +72,12 @@ class YuvToFloatArrayConverter {
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throw IllegalArgumentException("NV21 buffer too small: expected at least $minExpectedSize, got ${nv21.size}")
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}
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// Use bilinear interpolation for high-quality resizing
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if (interpolationMode == INTERPOLATION_BILINEAR && (width != targetWidth || height != targetHeight)) {
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return nv21ToRgbFloatArrayBilinear(nv21, width, height, targetWidth, targetHeight, output)
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}
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// Fallback to nearest neighbor
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var outIdx = 0
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for (targetY in 0 until targetHeight) {
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@@ -102,6 +131,136 @@ class YuvToFloatArrayConverter {
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return output
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}
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/**
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* High-quality bilinear interpolation for resizing YUV to RGB.
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* Significantly better quality than nearest-neighbor, reduces blur artifacts.
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*/
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private fun nv21ToRgbFloatArrayBilinear(
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nv21: ByteArray,
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width: Int,
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height: Int,
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targetWidth: Int,
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targetHeight: Int,
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output: FloatArray
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): FloatArray {
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val ySize = width * height
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val uvPixelStride = 2
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val scaleX = width.toFloat() / targetWidth
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val scaleY = height.toFloat() / targetHeight
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var outIdx = 0
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for (targetY in 0 until targetHeight) {
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val srcY = targetY * scaleY
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val y1 = srcY.toInt()
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val y2 = (y1 + 1).coerceAtMost(height - 1)
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val fracY = srcY - y1
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for (targetX in 0 until targetWidth) {
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val srcX = targetX * scaleX
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val x1 = srcX.toInt()
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val x2 = (x1 + 1).coerceAtMost(width - 1)
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val fracX = srcX - x1
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// Sample 4 neighboring pixels in YUV space and interpolate
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val (r, g, b) = bilinearInterpolateYuv(
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nv21, width, height, ySize, uvPixelStride,
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x1, y1, x2, y2, fracX, fracY
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)
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if (outIdx + 2 < output.size) {
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output[outIdx++] = r / 255f
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output[outIdx++] = g / 255f
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output[outIdx++] = b / 255f
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}
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}
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}
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return output
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}
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/**
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* Bilinear interpolation for YUV pixel sampling.
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* Returns interpolated RGB values.
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*/
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private fun bilinearInterpolateYuv(
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nv21: ByteArray,
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width: Int,
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height: Int,
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ySize: Int,
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uvPixelStride: Int,
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x1: Int,
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y1: Int,
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x2: Int,
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y2: Int,
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fracX: Float,
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fracY: Float
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): Triple<Float, Float, Float> {
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// Sample all 4 corners
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val samples = arrayOf(
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yuvToRgb(nv21, width, ySize, uvPixelStride, x1, y1),
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yuvToRgb(nv21, width, ySize, uvPixelStride, x2, y1),
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yuvToRgb(nv21, width, ySize, uvPixelStride, x1, y2),
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yuvToRgb(nv21, width, ySize, uvPixelStride, x2, y2)
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)
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// Bilinear interpolation
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val top = lerp(samples[0], samples[1], fracX)
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val bottom = lerp(samples[2], samples[3], fracX)
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return lerp(top, bottom, fracY)
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}
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/**
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* Linear interpolation helper.
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*/
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private fun lerp(a: Triple<Float, Float, Float>, b: Triple<Float, Float, Float>, t: Float): Triple<Float, Float, Float> {
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return Triple(
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a.first * (1 - t) + b.first * t,
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a.second * (1 - t) + b.second * t,
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a.third * (1 - t) + b.third * t
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)
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}
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/**
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* Convert a single YUV pixel to RGB with optional gamma correction.
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* Applies sRGB gamma curve to match hardware ISP output.
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*/
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private fun yuvToRgb(
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nv21: ByteArray,
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width: Int,
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ySize: Int,
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uvPixelStride: Int,
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x: Int,
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y: Int
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): Triple<Float, Float, Float> {
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val yIdx = y * width + x
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val yVal = nv21[yIdx].toInt() and 0xFF
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val uvIndex = ySize + (y / 2) * width + (x / 2) * uvPixelStride
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val vVal = nv21[uvIndex].toInt() and 0xFF
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val uVal = nv21[uvIndex + 1].toInt() and 0xFF
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val yf = yVal.toFloat()
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val uf = uVal - 128f
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val vf = vVal - 128f
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val r = (yf + 1.402f * vf).coerceIn(0f, 255f)
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val g = (yf - 0.34414f * uf - 0.71414f * vf).coerceIn(0f, 255f)
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val b = (yf + 1.772f * uf).coerceIn(0f, 255f)
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// FIXED: Apply sRGB gamma correction to match hardware ISP
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// This ensures that colors match hardware-captured JPEGs
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val rLinear = r / 255f
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val gLinear = g / 255f
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val bLinear = b / 255f
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val rCorrected = applyGammaCorrection(rLinear)
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val gCorrected = applyGammaCorrection(gLinear)
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val bCorrected = applyGammaCorrection(bLinear)
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return Triple(rCorrected * 255f, gCorrected * 255f, bCorrected * 255f)
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}
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/**
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* Convert NV21 directly to a flat RGB float buffer (single channel interleaving).
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* @param nv21 NV21 encoded YUV data
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@@ -257,6 +416,7 @@ class YuvToFloatArrayConverter {
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/**
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418
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* Convert NV21 directly to RGB byte array without float conversion.
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419
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* Uses high-quality bilinear interpolation for resizing.
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* Optimized for JPEG encoding (where RGB bytes are needed directly).
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* Output format: RGBRGBRGB... (no alpha channel)
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422
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*
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@@ -297,6 +457,12 @@ class YuvToFloatArrayConverter {
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297
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throw IllegalArgumentException("NV21 buffer too small: expected at least $minExpectedSize, got ${nv21.size}")
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}
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459
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460
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// Use bilinear interpolation for better quality
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461
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if (width != targetWidth || height != targetHeight) {
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462
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return nv21ToRgbByteArrayBilinear(nv21, width, height, targetWidth, targetHeight, output)
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463
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}
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464
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465
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// Direct copy with nearest neighbor
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var outIdx = 0
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467
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for (targetY in 0 until targetHeight) {
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@@ -348,4 +514,71 @@ class YuvToFloatArrayConverter {
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348
514
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return output
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350
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}
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517
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518
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/**
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519
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* High-quality bilinear interpolation for RGB byte array resizing.
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520
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*/
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521
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private fun nv21ToRgbByteArrayBilinear(
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522
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nv21: ByteArray,
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523
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width: Int,
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524
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height: Int,
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525
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targetWidth: Int,
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526
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targetHeight: Int,
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527
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output: ByteArray
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528
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): ByteArray {
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529
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+
val ySize = width * height
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530
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+
val uvPixelStride = 2
|
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531
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val scaleX = width.toFloat() / targetWidth
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532
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val scaleY = height.toFloat() / targetHeight
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533
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+
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534
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var outIdx = 0
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535
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+
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536
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for (targetY in 0 until targetHeight) {
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537
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val srcY = targetY * scaleY
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538
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val y1 = srcY.toInt()
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539
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val y2 = (y1 + 1).coerceAtMost(height - 1)
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540
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+
val fracY = srcY - y1
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541
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+
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542
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for (targetX in 0 until targetWidth) {
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543
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val srcX = targetX * scaleX
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544
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val x1 = srcX.toInt()
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545
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val x2 = (x1 + 1).coerceAtMost(width - 1)
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546
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+
val fracX = srcX - x1
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547
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+
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548
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+
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549
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val (r, g, b) = bilinearInterpolateYuv(
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550
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nv21, width, height, ySize, uvPixelStride,
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551
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+
x1, y1, x2, y2, fracX, fracY
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552
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)
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553
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+
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554
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if (outIdx + 2 < output.size) {
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555
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output[outIdx++] = r.toInt().toByte()
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556
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+
output[outIdx++] = g.toInt().toByte()
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557
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+
output[outIdx++] = b.toInt().toByte()
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558
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+
}
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|
559
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+
}
|
|
560
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+
}
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561
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+
|
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562
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+
return output
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563
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+
}
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|
564
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+
|
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565
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+
/**
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566
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+
* Apply sRGB gamma correction to match hardware camera ISP output.
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567
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+
* This is CRITICAL for face recognition: hardware cameras apply gamma correction,
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568
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+
* but raw YUV conversion doesn't. This function brings the frame processor output
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569
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* in line with native camera JPEGs.
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570
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+
*
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571
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+
* @param linear Linear RGB value in range [0, 1]
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572
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+
* @return Gamma-corrected RGB value in range [0, 1]
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|
573
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+
*/
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574
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+
private fun applyGammaCorrection(linear: Float): Float {
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575
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+
return if (linear <= 0.0031308f) {
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576
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// Linear segment for very dark values
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577
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+
linear * 12.92f
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578
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+
} else {
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579
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// Power law segment for normal values
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580
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+
// sRGB formula: value^(1/2.4)
|
|
581
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+
1.055f * Math.pow(linear.toDouble(), 1.0 / 2.4).toFloat() - 0.055f
|
|
582
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+
}
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|
583
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+
}
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|
351
584
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}
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package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
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{
|
|
2
2
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"name": "react-native-vision-camera-spoof-detector",
|
|
3
|
-
"version": "1.0.
|
|
3
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+
"version": "1.0.10",
|
|
4
4
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"description": "High-performance face anti-spoofing and liveness detection module for React Native Vision Camera. Uses TensorFlow Lite with GPU acceleration and optimized YUV processing.",
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|
5
5
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"homepage": "https://github.com/jescon-tech/react-native-vision-camera-spoof-detector",
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|
6
6
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"repository": {
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File without changes
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File without changes
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