react-native-vision-camera-spoof-detector 1.0.22 → 1.0.23

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Files changed (193) hide show
  1. package/README.md +442 -442
  2. package/android/build.gradle +12 -4
  3. package/android/src/main/cpp/CMakeLists.txt +101 -94
  4. package/android/src/main/cpp/libyuv/.clang-format +6 -6
  5. package/android/src/main/cpp/libyuv/.gn +40 -40
  6. package/android/src/main/cpp/libyuv/.vpython3 +410 -410
  7. package/android/src/main/cpp/libyuv/AUTHORS +7 -7
  8. package/android/src/main/cpp/libyuv/Android.bp +202 -202
  9. package/android/src/main/cpp/libyuv/Android.mk +106 -106
  10. package/android/src/main/cpp/libyuv/BUILD.gn +490 -490
  11. package/android/src/main/cpp/libyuv/CM_linux_packages.cmake +70 -70
  12. package/android/src/main/cpp/libyuv/CMakeLists.txt +259 -252
  13. package/android/src/main/cpp/libyuv/DEPS +935 -935
  14. package/android/src/main/cpp/libyuv/DIR_METADATA +3 -3
  15. package/android/src/main/cpp/libyuv/LICENSE +29 -29
  16. package/android/src/main/cpp/libyuv/OWNERS +11 -11
  17. package/android/src/main/cpp/libyuv/PATENTS +23 -23
  18. package/android/src/main/cpp/libyuv/PRESUBMIT.py +65 -65
  19. package/android/src/main/cpp/libyuv/README.chromium +11 -11
  20. package/android/src/main/cpp/libyuv/README.md +19 -19
  21. package/android/src/main/cpp/libyuv/build_overrides/build.gni +60 -60
  22. package/android/src/main/cpp/libyuv/build_overrides/gtest.gni +19 -19
  23. package/android/src/main/cpp/libyuv/build_overrides/partition_alloc.gni +17 -17
  24. package/android/src/main/cpp/libyuv/codereview.settings +5 -5
  25. package/android/src/main/cpp/libyuv/docs/deprecated_builds.md +409 -409
  26. package/android/src/main/cpp/libyuv/docs/environment_variables.md +64 -64
  27. package/android/src/main/cpp/libyuv/docs/feature_detection.md +108 -108
  28. package/android/src/main/cpp/libyuv/docs/filtering.md +196 -196
  29. package/android/src/main/cpp/libyuv/docs/formats.md +208 -208
  30. package/android/src/main/cpp/libyuv/docs/getting_started.md +296 -296
  31. package/android/src/main/cpp/libyuv/docs/rotation.md +107 -107
  32. package/android/src/main/cpp/libyuv/download_vs_toolchain.py +29 -29
  33. package/android/src/main/cpp/libyuv/include/libyuv/basic_types.h +68 -68
  34. package/android/src/main/cpp/libyuv/include/libyuv/compare.h +111 -111
  35. package/android/src/main/cpp/libyuv/include/libyuv/compare_row.h +112 -112
  36. package/android/src/main/cpp/libyuv/include/libyuv/convert.h +1117 -1117
  37. package/android/src/main/cpp/libyuv/include/libyuv/convert_argb.h +2335 -2335
  38. package/android/src/main/cpp/libyuv/include/libyuv/convert_from.h +203 -203
  39. package/android/src/main/cpp/libyuv/include/libyuv/convert_from_argb.h +394 -394
  40. package/android/src/main/cpp/libyuv/include/libyuv/cpu_id.h +147 -147
  41. package/android/src/main/cpp/libyuv/include/libyuv/cpu_support.h +99 -99
  42. package/android/src/main/cpp/libyuv/include/libyuv/loongson_intrinsics.h +1949 -1949
  43. package/android/src/main/cpp/libyuv/include/libyuv/mjpeg_decoder.h +195 -195
  44. package/android/src/main/cpp/libyuv/include/libyuv/planar_functions.h +1131 -1131
  45. package/android/src/main/cpp/libyuv/include/libyuv/rotate.h +296 -296
  46. package/android/src/main/cpp/libyuv/include/libyuv/rotate_argb.h +37 -37
  47. package/android/src/main/cpp/libyuv/include/libyuv/rotate_row.h +265 -265
  48. package/android/src/main/cpp/libyuv/include/libyuv/row.h +6738 -6738
  49. package/android/src/main/cpp/libyuv/include/libyuv/row_sve.h +2154 -2154
  50. package/android/src/main/cpp/libyuv/include/libyuv/scale.h +336 -336
  51. package/android/src/main/cpp/libyuv/include/libyuv/scale_argb.h +76 -76
  52. package/android/src/main/cpp/libyuv/include/libyuv/scale_rgb.h +42 -42
  53. package/android/src/main/cpp/libyuv/include/libyuv/scale_row.h +1726 -1726
  54. package/android/src/main/cpp/libyuv/include/libyuv/scale_uv.h +51 -51
  55. package/android/src/main/cpp/libyuv/include/libyuv/version.h +16 -16
  56. package/android/src/main/cpp/libyuv/include/libyuv/video_common.h +222 -222
  57. package/android/src/main/cpp/libyuv/include/libyuv.h +33 -33
  58. package/android/src/main/cpp/libyuv/infra/config/OWNERS +3 -3
  59. package/android/src/main/cpp/libyuv/infra/config/PRESUBMIT.py +17 -17
  60. package/android/src/main/cpp/libyuv/infra/config/README.md +2 -2
  61. package/android/src/main/cpp/libyuv/infra/config/codereview.settings +6 -6
  62. package/android/src/main/cpp/libyuv/infra/config/commit-queue.cfg +144 -144
  63. package/android/src/main/cpp/libyuv/infra/config/cr-buildbucket.cfg +1185 -1185
  64. package/android/src/main/cpp/libyuv/infra/config/luci-logdog.cfg +9 -9
  65. package/android/src/main/cpp/libyuv/infra/config/luci-milo.cfg +246 -246
  66. package/android/src/main/cpp/libyuv/infra/config/luci-scheduler.cfg +385 -385
  67. package/android/src/main/cpp/libyuv/infra/config/main.star +402 -402
  68. package/android/src/main/cpp/libyuv/infra/config/project.cfg +16 -16
  69. package/android/src/main/cpp/libyuv/infra/config/realms.cfg +111 -111
  70. package/android/src/main/cpp/libyuv/libyuv.gni +34 -34
  71. package/android/src/main/cpp/libyuv/libyuv.gyp +149 -149
  72. package/android/src/main/cpp/libyuv/libyuv.gypi +87 -87
  73. package/android/src/main/cpp/libyuv/linux.mk +96 -96
  74. package/android/src/main/cpp/libyuv/public.mk +13 -13
  75. package/android/src/main/cpp/libyuv/pylintrc +49 -49
  76. package/android/src/main/cpp/libyuv/riscv_script/prepare_toolchain_qemu.sh +74 -74
  77. package/android/src/main/cpp/libyuv/riscv_script/riscv-clang.cmake +56 -56
  78. package/android/src/main/cpp/libyuv/riscv_script/run_qemu.sh +15 -15
  79. package/android/src/main/cpp/libyuv/source/compare.cc +435 -435
  80. package/android/src/main/cpp/libyuv/source/compare_common.cc +74 -74
  81. package/android/src/main/cpp/libyuv/source/compare_gcc.cc +362 -362
  82. package/android/src/main/cpp/libyuv/source/compare_neon.cc +96 -96
  83. package/android/src/main/cpp/libyuv/source/compare_neon64.cc +223 -223
  84. package/android/src/main/cpp/libyuv/source/compare_win.cc +241 -241
  85. package/android/src/main/cpp/libyuv/source/convert.cc +4746 -4746
  86. package/android/src/main/cpp/libyuv/source/convert_argb.cc +9179 -9179
  87. package/android/src/main/cpp/libyuv/source/convert_from.cc +866 -866
  88. package/android/src/main/cpp/libyuv/source/convert_from_argb.cc +3671 -3671
  89. package/android/src/main/cpp/libyuv/source/convert_jpeg.cc +602 -602
  90. package/android/src/main/cpp/libyuv/source/convert_to_argb.cc +391 -391
  91. package/android/src/main/cpp/libyuv/source/convert_to_i420.cc +288 -288
  92. package/android/src/main/cpp/libyuv/source/cpu_id.cc +496 -496
  93. package/android/src/main/cpp/libyuv/source/mjpeg_decoder.cc +580 -580
  94. package/android/src/main/cpp/libyuv/source/mjpeg_validate.cc +71 -71
  95. package/android/src/main/cpp/libyuv/source/planar_functions.cc +5663 -5663
  96. package/android/src/main/cpp/libyuv/source/rotate.cc +1241 -1241
  97. package/android/src/main/cpp/libyuv/source/rotate_any.cc +76 -76
  98. package/android/src/main/cpp/libyuv/source/rotate_argb.cc +259 -259
  99. package/android/src/main/cpp/libyuv/source/rotate_common.cc +208 -208
  100. package/android/src/main/cpp/libyuv/source/rotate_gcc.cc +505 -505
  101. package/android/src/main/cpp/libyuv/source/rotate_lsx.cc +233 -233
  102. package/android/src/main/cpp/libyuv/source/rotate_neon.cc +219 -219
  103. package/android/src/main/cpp/libyuv/source/rotate_neon64.cc +273 -273
  104. package/android/src/main/cpp/libyuv/source/rotate_sme.cc +174 -174
  105. package/android/src/main/cpp/libyuv/source/rotate_win.cc +253 -253
  106. package/android/src/main/cpp/libyuv/source/row_any.cc +2519 -2519
  107. package/android/src/main/cpp/libyuv/source/row_common.cc +4461 -4461
  108. package/android/src/main/cpp/libyuv/source/row_gcc.cc +9570 -9570
  109. package/android/src/main/cpp/libyuv/source/row_lasx.cc +2343 -2343
  110. package/android/src/main/cpp/libyuv/source/row_lsx.cc +3030 -3030
  111. package/android/src/main/cpp/libyuv/source/row_neon.cc +4026 -4026
  112. package/android/src/main/cpp/libyuv/source/row_neon64.cc +5617 -5617
  113. package/android/src/main/cpp/libyuv/source/row_rvv.cc +2599 -2599
  114. package/android/src/main/cpp/libyuv/source/row_sme.cc +1183 -1183
  115. package/android/src/main/cpp/libyuv/source/row_sve.cc +1088 -1088
  116. package/android/src/main/cpp/libyuv/source/row_win.cc +6453 -6453
  117. package/android/src/main/cpp/libyuv/source/scale.cc +2710 -2710
  118. package/android/src/main/cpp/libyuv/source/scale_any.cc +991 -991
  119. package/android/src/main/cpp/libyuv/source/scale_argb.cc +1158 -1158
  120. package/android/src/main/cpp/libyuv/source/scale_common.cc +1977 -1977
  121. package/android/src/main/cpp/libyuv/source/scale_gcc.cc +2947 -2947
  122. package/android/src/main/cpp/libyuv/source/scale_lsx.cc +739 -739
  123. package/android/src/main/cpp/libyuv/source/scale_neon.cc +1449 -1449
  124. package/android/src/main/cpp/libyuv/source/scale_neon64.cc +1552 -1552
  125. package/android/src/main/cpp/libyuv/source/scale_rgb.cc +82 -82
  126. package/android/src/main/cpp/libyuv/source/scale_rvv.cc +1971 -1971
  127. package/android/src/main/cpp/libyuv/source/scale_sme.cc +555 -555
  128. package/android/src/main/cpp/libyuv/source/scale_uv.cc +1159 -1159
  129. package/android/src/main/cpp/libyuv/source/scale_win.cc +1392 -1392
  130. package/android/src/main/cpp/libyuv/source/test.sh +35 -35
  131. package/android/src/main/cpp/libyuv/source/video_common.cc +62 -62
  132. package/android/src/main/cpp/libyuv/tools_libyuv/OWNERS +4 -4
  133. package/android/src/main/cpp/libyuv/tools_libyuv/autoroller/roll_deps.py +931 -931
  134. package/android/src/main/cpp/libyuv/tools_libyuv/autoroller/unittests/roll_deps_test.py +164 -164
  135. package/android/src/main/cpp/libyuv/tools_libyuv/autoroller/unittests/testdata/DEPS +21 -21
  136. package/android/src/main/cpp/libyuv/tools_libyuv/autoroller/unittests/testdata/DEPS.chromium.new +13 -13
  137. package/android/src/main/cpp/libyuv/tools_libyuv/autoroller/unittests/testdata/DEPS.chromium.old +13 -13
  138. package/android/src/main/cpp/libyuv/tools_libyuv/get_landmines.py +38 -38
  139. package/android/src/main/cpp/libyuv/tools_libyuv/msan/OWNERS +3 -3
  140. package/android/src/main/cpp/libyuv/tools_libyuv/msan/blacklist.txt +9 -9
  141. package/android/src/main/cpp/libyuv/tools_libyuv/ubsan/OWNERS +3 -3
  142. package/android/src/main/cpp/libyuv/tools_libyuv/ubsan/blacklist.txt +15 -15
  143. package/android/src/main/cpp/libyuv/tools_libyuv/ubsan/vptr_blacklist.txt +25 -25
  144. package/android/src/main/cpp/libyuv/unit_test/basictypes_test.cc +43 -43
  145. package/android/src/main/cpp/libyuv/unit_test/color_test.cc +848 -848
  146. package/android/src/main/cpp/libyuv/unit_test/compare_test.cc +739 -739
  147. package/android/src/main/cpp/libyuv/unit_test/convert_argb_test.cc +2867 -2867
  148. package/android/src/main/cpp/libyuv/unit_test/convert_test.cc +2133 -2133
  149. package/android/src/main/cpp/libyuv/unit_test/cpu_test.cc +427 -427
  150. package/android/src/main/cpp/libyuv/unit_test/cpu_thread_test.cc +63 -63
  151. package/android/src/main/cpp/libyuv/unit_test/math_test.cc +160 -160
  152. package/android/src/main/cpp/libyuv/unit_test/planar_test.cc +4731 -4731
  153. package/android/src/main/cpp/libyuv/unit_test/rotate_argb_test.cc +334 -334
  154. package/android/src/main/cpp/libyuv/unit_test/rotate_test.cc +962 -962
  155. package/android/src/main/cpp/libyuv/unit_test/scale_argb_test.cc +590 -590
  156. package/android/src/main/cpp/libyuv/unit_test/scale_plane_test.cc +465 -465
  157. package/android/src/main/cpp/libyuv/unit_test/scale_rgb_test.cc +280 -280
  158. package/android/src/main/cpp/libyuv/unit_test/scale_test.cc +1135 -1135
  159. package/android/src/main/cpp/libyuv/unit_test/scale_uv_test.cc +249 -249
  160. package/android/src/main/cpp/libyuv/unit_test/testdata/arm_v7.txt +12 -12
  161. package/android/src/main/cpp/libyuv/unit_test/testdata/mips.txt +7 -7
  162. package/android/src/main/cpp/libyuv/unit_test/testdata/mips_loongson2k.txt +5 -5
  163. package/android/src/main/cpp/libyuv/unit_test/testdata/mips_loongson3.txt +10 -10
  164. package/android/src/main/cpp/libyuv/unit_test/testdata/mips_loongson_mmi.txt +7 -7
  165. package/android/src/main/cpp/libyuv/unit_test/testdata/riscv64.txt +3 -3
  166. package/android/src/main/cpp/libyuv/unit_test/testdata/riscv64_rvv.txt +3 -3
  167. package/android/src/main/cpp/libyuv/unit_test/testdata/riscv64_rvv_zvfh.txt +3 -3
  168. package/android/src/main/cpp/libyuv/unit_test/testdata/tegra3.txt +23 -23
  169. package/android/src/main/cpp/libyuv/unit_test/unit_test.cc +581 -581
  170. package/android/src/main/cpp/libyuv/unit_test/unit_test.h +232 -232
  171. package/android/src/main/cpp/libyuv/unit_test/video_common_test.cc +112 -112
  172. package/android/src/main/cpp/libyuv/util/Makefile +9 -9
  173. package/android/src/main/cpp/libyuv/util/color.cc +120 -120
  174. package/android/src/main/cpp/libyuv/util/compare.cc +67 -67
  175. package/android/src/main/cpp/libyuv/util/cpuid.c +211 -211
  176. package/android/src/main/cpp/libyuv/util/i444tonv12_eg.cc +27 -27
  177. package/android/src/main/cpp/libyuv/util/psnr.cc +291 -291
  178. package/android/src/main/cpp/libyuv/util/psnr.h +47 -47
  179. package/android/src/main/cpp/libyuv/util/psnr_main.cc +620 -620
  180. package/android/src/main/cpp/libyuv/util/ssim.cc +364 -364
  181. package/android/src/main/cpp/libyuv/util/ssim.h +38 -38
  182. package/android/src/main/cpp/libyuv/util/yuvconstants.c +114 -114
  183. package/android/src/main/cpp/libyuv/util/yuvconvert.cc +367 -367
  184. package/android/src/main/cpp/libyuv/winarm.mk +47 -47
  185. package/package.json +86 -86
  186. package/android/.gradle/8.9/checksums/checksums.lock +0 -0
  187. package/android/.gradle/8.9/dependencies-accessors/gc.properties +0 -0
  188. package/android/.gradle/8.9/fileChanges/last-build.bin +0 -0
  189. package/android/.gradle/8.9/fileHashes/fileHashes.lock +0 -0
  190. package/android/.gradle/8.9/gc.properties +0 -0
  191. package/android/.gradle/buildOutputCleanup/buildOutputCleanup.lock +0 -0
  192. package/android/.gradle/buildOutputCleanup/cache.properties +0 -2
  193. package/android/.gradle/vcs-1/gc.properties +0 -0
@@ -1,1449 +1,1449 @@
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- /*
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- * Copyright 2011 The LibYuv Project Authors. All rights reserved.
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- *
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- * Use of this source code is governed by a BSD-style license
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- * that can be found in the LICENSE file in the root of the source
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- * tree. An additional intellectual property rights grant can be found
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- * in the file PATENTS. All contributing project authors may
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- * be found in the AUTHORS file in the root of the source tree.
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- */
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-
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- #include "libyuv/row.h"
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- #include "libyuv/scale_row.h"
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-
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- #ifdef __cplusplus
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- namespace libyuv {
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- extern "C" {
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- #endif
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-
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- // This module is for GCC Neon.
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- #if !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__) && \
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- !defined(__aarch64__)
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-
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- // NEON downscalers with interpolation.
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- // Provided by Fritz Koenig
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-
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- // Read 32x1 throw away even pixels, and write 16x1.
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- void ScaleRowDown2_NEON(const uint8_t* src_ptr,
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- ptrdiff_t src_stride,
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- uint8_t* dst,
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- int dst_width) {
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- (void)src_stride;
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- asm volatile(
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- "1: \n"
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- // load even pixels into q0, odd into q1
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- "vld2.8 {q0, q1}, [%0]! \n"
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- "subs %2, %2, #16 \n" // 16 processed per loop
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- "vst1.8 {q1}, [%1]! \n" // store odd pixels
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- "bgt 1b \n"
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- : "+r"(src_ptr), // %0
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- "+r"(dst), // %1
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- "+r"(dst_width) // %2
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- :
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- : "q0", "q1" // Clobber List
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- );
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- }
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-
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- // Read 32x1 average down and write 16x1.
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- void ScaleRowDown2Linear_NEON(const uint8_t* src_ptr,
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- ptrdiff_t src_stride,
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- uint8_t* dst,
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- int dst_width) {
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- (void)src_stride;
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- asm volatile(
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- "1: \n"
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- "vld2.8 {q0, q1}, [%0]! \n" // load 32 pixels
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- "subs %2, %2, #16 \n" // 16 processed per loop
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- "vrhadd.u8 q0, q0, q1 \n" // rounding half add
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- "vst1.8 {q0}, [%1]! \n"
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- "bgt 1b \n"
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- : "+r"(src_ptr), // %0
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- "+r"(dst), // %1
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- "+r"(dst_width) // %2
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- :
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- : "q0", "q1" // Clobber List
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- );
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- }
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-
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- // Read 32x2 average down and write 16x1.
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- void ScaleRowDown2Box_NEON(const uint8_t* src_ptr,
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- ptrdiff_t src_stride,
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- uint8_t* dst,
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- int dst_width) {
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- asm volatile(
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- // change the stride to row 2 pointer
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- "add %1, %0 \n"
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- "1: \n"
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- "vld1.8 {q0, q1}, [%0]! \n" // load row 1 and post inc
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- "vld1.8 {q2, q3}, [%1]! \n" // load row 2 and post inc
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- "subs %3, %3, #16 \n" // 16 processed per loop
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- "vpaddl.u8 q0, q0 \n" // row 1 add adjacent
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- "vpaddl.u8 q1, q1 \n"
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- "vpadal.u8 q0, q2 \n" // row 2 add adjacent +
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- // row1
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- "vpadal.u8 q1, q3 \n"
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- "vrshrn.u16 d0, q0, #2 \n" // downshift, round and
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- // pack
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- "vrshrn.u16 d1, q1, #2 \n"
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- "vst1.8 {q0}, [%2]! \n"
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- "bgt 1b \n"
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- : "+r"(src_ptr), // %0
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- "+r"(src_stride), // %1
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- "+r"(dst), // %2
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- "+r"(dst_width) // %3
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- :
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- : "q0", "q1", "q2", "q3" // Clobber List
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- );
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- }
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-
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- void ScaleRowDown4_NEON(const uint8_t* src_ptr,
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- ptrdiff_t src_stride,
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- uint8_t* dst_ptr,
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- int dst_width) {
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- (void)src_stride;
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- asm volatile(
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- "1: \n"
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- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
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- "subs %2, %2, #8 \n" // 8 processed per loop
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- "vst1.8 {d2}, [%1]! \n"
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- "bgt 1b \n"
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- : "+r"(src_ptr), // %0
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- "+r"(dst_ptr), // %1
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- "+r"(dst_width) // %2
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- :
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- : "q0", "q1", "memory", "cc");
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- }
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-
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- void ScaleRowDown4Box_NEON(const uint8_t* src_ptr,
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- ptrdiff_t src_stride,
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- uint8_t* dst_ptr,
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- int dst_width) {
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- const uint8_t* src_ptr1 = src_ptr + src_stride;
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- const uint8_t* src_ptr2 = src_ptr + src_stride * 2;
123
- const uint8_t* src_ptr3 = src_ptr + src_stride * 3;
124
- asm volatile(
125
- "1: \n"
126
- "vld1.8 {q0}, [%0]! \n" // load up 16x4
127
- "vld1.8 {q1}, [%3]! \n"
128
- "vld1.8 {q2}, [%4]! \n"
129
- "vld1.8 {q3}, [%5]! \n"
130
- "subs %2, %2, #4 \n"
131
- "vpaddl.u8 q0, q0 \n"
132
- "vpadal.u8 q0, q1 \n"
133
- "vpadal.u8 q0, q2 \n"
134
- "vpadal.u8 q0, q3 \n"
135
- "vpaddl.u16 q0, q0 \n"
136
- "vrshrn.u32 d0, q0, #4 \n" // divide by 16 w/rounding
137
- "vmovn.u16 d0, q0 \n"
138
- "vst1.32 {d0[0]}, [%1]! \n"
139
- "bgt 1b \n"
140
- : "+r"(src_ptr), // %0
141
- "+r"(dst_ptr), // %1
142
- "+r"(dst_width), // %2
143
- "+r"(src_ptr1), // %3
144
- "+r"(src_ptr2), // %4
145
- "+r"(src_ptr3) // %5
146
- :
147
- : "q0", "q1", "q2", "q3", "memory", "cc");
148
- }
149
-
150
- // Down scale from 4 to 3 pixels. Use the neon multilane read/write
151
- // to load up the every 4th pixel into a 4 different registers.
152
- // Point samples 32 pixels to 24 pixels.
153
- void ScaleRowDown34_NEON(const uint8_t* src_ptr,
154
- ptrdiff_t src_stride,
155
- uint8_t* dst_ptr,
156
- int dst_width) {
157
- (void)src_stride;
158
- asm volatile(
159
- "1: \n"
160
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
161
- "subs %2, %2, #24 \n"
162
- "vmov d2, d3 \n" // order d0, d1, d2
163
- "vst3.8 {d0, d1, d2}, [%1]! \n"
164
- "bgt 1b \n"
165
- : "+r"(src_ptr), // %0
166
- "+r"(dst_ptr), // %1
167
- "+r"(dst_width) // %2
168
- :
169
- : "d0", "d1", "d2", "d3", "memory", "cc");
170
- }
171
-
172
- void ScaleRowDown34_0_Box_NEON(const uint8_t* src_ptr,
173
- ptrdiff_t src_stride,
174
- uint8_t* dst_ptr,
175
- int dst_width) {
176
- asm volatile(
177
- "vmov.u8 d24, #3 \n"
178
- "add %3, %0 \n"
179
- "1: \n"
180
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
181
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
182
- "subs %2, %2, #24 \n"
183
-
184
- // filter src line 0 with src line 1
185
- // expand chars to shorts to allow for room
186
- // when adding lines together
187
- "vmovl.u8 q8, d4 \n"
188
- "vmovl.u8 q9, d5 \n"
189
- "vmovl.u8 q10, d6 \n"
190
- "vmovl.u8 q11, d7 \n"
191
-
192
- // 3 * line_0 + line_1
193
- "vmlal.u8 q8, d0, d24 \n"
194
- "vmlal.u8 q9, d1, d24 \n"
195
- "vmlal.u8 q10, d2, d24 \n"
196
- "vmlal.u8 q11, d3, d24 \n"
197
-
198
- // (3 * line_0 + line_1 + 2) >> 2
199
- "vqrshrn.u16 d0, q8, #2 \n"
200
- "vqrshrn.u16 d1, q9, #2 \n"
201
- "vqrshrn.u16 d2, q10, #2 \n"
202
- "vqrshrn.u16 d3, q11, #2 \n"
203
-
204
- // a0 = (src[0] * 3 + s[1] * 1 + 2) >> 2
205
- "vmovl.u8 q8, d1 \n"
206
- "vmlal.u8 q8, d0, d24 \n"
207
- "vqrshrn.u16 d0, q8, #2 \n"
208
-
209
- // a1 = (src[1] * 1 + s[2] * 1 + 1) >> 1
210
- "vrhadd.u8 d1, d1, d2 \n"
211
-
212
- // a2 = (src[2] * 1 + s[3] * 3 + 2) >> 2
213
- "vmovl.u8 q8, d2 \n"
214
- "vmlal.u8 q8, d3, d24 \n"
215
- "vqrshrn.u16 d2, q8, #2 \n"
216
-
217
- "vst3.8 {d0, d1, d2}, [%1]! \n"
218
-
219
- "bgt 1b \n"
220
- : "+r"(src_ptr), // %0
221
- "+r"(dst_ptr), // %1
222
- "+r"(dst_width), // %2
223
- "+r"(src_stride) // %3
224
- :
225
- : "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11", "d24", "memory",
226
- "cc");
227
- }
228
-
229
- void ScaleRowDown34_1_Box_NEON(const uint8_t* src_ptr,
230
- ptrdiff_t src_stride,
231
- uint8_t* dst_ptr,
232
- int dst_width) {
233
- asm volatile(
234
- "vmov.u8 d24, #3 \n"
235
- "add %3, %0 \n"
236
- "1: \n"
237
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
238
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
239
- "subs %2, %2, #24 \n"
240
- // average src line 0 with src line 1
241
- "vrhadd.u8 q0, q0, q2 \n"
242
- "vrhadd.u8 q1, q1, q3 \n"
243
-
244
- // a0 = (src[0] * 3 + s[1] * 1 + 2) >> 2
245
- "vmovl.u8 q3, d1 \n"
246
- "vmlal.u8 q3, d0, d24 \n"
247
- "vqrshrn.u16 d0, q3, #2 \n"
248
-
249
- // a1 = (src[1] * 1 + s[2] * 1 + 1) >> 1
250
- "vrhadd.u8 d1, d1, d2 \n"
251
-
252
- // a2 = (src[2] * 1 + s[3] * 3 + 2) >> 2
253
- "vmovl.u8 q3, d2 \n"
254
- "vmlal.u8 q3, d3, d24 \n"
255
- "vqrshrn.u16 d2, q3, #2 \n"
256
-
257
- "vst3.8 {d0, d1, d2}, [%1]! \n"
258
- "bgt 1b \n"
259
- : "+r"(src_ptr), // %0
260
- "+r"(dst_ptr), // %1
261
- "+r"(dst_width), // %2
262
- "+r"(src_stride) // %3
263
- :
264
- : "r4", "q0", "q1", "q2", "q3", "d24", "memory", "cc");
265
- }
266
-
267
- #define HAS_SCALEROWDOWN38_NEON
268
- static const uvec8 kShuf38 = {0, 3, 6, 8, 11, 14, 16, 19,
269
- 22, 24, 27, 30, 0, 0, 0, 0};
270
- static const uvec8 kShuf38_2 = {0, 8, 16, 2, 10, 17, 4, 12,
271
- 18, 6, 14, 19, 0, 0, 0, 0};
272
- static const vec16 kMult38_Div6 = {65536 / 12, 65536 / 12, 65536 / 12,
273
- 65536 / 12, 65536 / 12, 65536 / 12,
274
- 65536 / 12, 65536 / 12};
275
- static const vec16 kMult38_Div9 = {65536 / 18, 65536 / 18, 65536 / 18,
276
- 65536 / 18, 65536 / 18, 65536 / 18,
277
- 65536 / 18, 65536 / 18};
278
-
279
- // 32 -> 12
280
- void ScaleRowDown38_NEON(const uint8_t* src_ptr,
281
- ptrdiff_t src_stride,
282
- uint8_t* dst_ptr,
283
- int dst_width) {
284
- (void)src_stride;
285
- asm volatile(
286
- "vld1.8 {q3}, [%3] \n"
287
- "1: \n"
288
- "vld1.8 {d0, d1, d2, d3}, [%0]! \n"
289
- "subs %2, %2, #12 \n"
290
- "vtbl.u8 d4, {d0, d1, d2, d3}, d6 \n"
291
- "vtbl.u8 d5, {d0, d1, d2, d3}, d7 \n"
292
- "vst1.8 {d4}, [%1]! \n"
293
- "vst1.32 {d5[0]}, [%1]! \n"
294
- "bgt 1b \n"
295
- : "+r"(src_ptr), // %0
296
- "+r"(dst_ptr), // %1
297
- "+r"(dst_width) // %2
298
- : "r"(&kShuf38) // %3
299
- : "d0", "d1", "d2", "d3", "d4", "d5", "memory", "cc");
300
- }
301
-
302
- // 32x3 -> 12x1
303
- void OMITFP ScaleRowDown38_3_Box_NEON(const uint8_t* src_ptr,
304
- ptrdiff_t src_stride,
305
- uint8_t* dst_ptr,
306
- int dst_width) {
307
- const uint8_t* src_ptr1 = src_ptr + src_stride * 2;
308
-
309
- asm volatile(
310
- "vld1.16 {q13}, [%5] \n"
311
- "vld1.8 {q14}, [%6] \n"
312
- "vld1.8 {q15}, [%7] \n"
313
- "add %3, %0 \n"
314
- "1: \n"
315
-
316
- // d0 = 00 40 01 41 02 42 03 43
317
- // d1 = 10 50 11 51 12 52 13 53
318
- // d2 = 20 60 21 61 22 62 23 63
319
- // d3 = 30 70 31 71 32 72 33 73
320
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n"
321
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n"
322
- "vld4.8 {d16, d17, d18, d19}, [%4]! \n"
323
- "subs %2, %2, #12 \n"
324
-
325
- // Shuffle the input data around to get align the data
326
- // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
327
- // d0 = 00 10 01 11 02 12 03 13
328
- // d1 = 40 50 41 51 42 52 43 53
329
- "vtrn.u8 d0, d1 \n"
330
- "vtrn.u8 d4, d5 \n"
331
- "vtrn.u8 d16, d17 \n"
332
-
333
- // d2 = 20 30 21 31 22 32 23 33
334
- // d3 = 60 70 61 71 62 72 63 73
335
- "vtrn.u8 d2, d3 \n"
336
- "vtrn.u8 d6, d7 \n"
337
- "vtrn.u8 d18, d19 \n"
338
-
339
- // d0 = 00+10 01+11 02+12 03+13
340
- // d2 = 40+50 41+51 42+52 43+53
341
- "vpaddl.u8 q0, q0 \n"
342
- "vpaddl.u8 q2, q2 \n"
343
- "vpaddl.u8 q8, q8 \n"
344
-
345
- // d3 = 60+70 61+71 62+72 63+73
346
- "vpaddl.u8 d3, d3 \n"
347
- "vpaddl.u8 d7, d7 \n"
348
- "vpaddl.u8 d19, d19 \n"
349
-
350
- // combine source lines
351
- "vadd.u16 q0, q2 \n"
352
- "vadd.u16 q0, q8 \n"
353
- "vadd.u16 d4, d3, d7 \n"
354
- "vadd.u16 d4, d19 \n"
355
-
356
- // dst_ptr[3] = (s[6 + st * 0] + s[7 + st * 0]
357
- // + s[6 + st * 1] + s[7 + st * 1]
358
- // + s[6 + st * 2] + s[7 + st * 2]) / 6
359
- "vqrdmulh.s16 q2, q2, q13 \n"
360
- "vmovn.u16 d4, q2 \n"
361
-
362
- // Shuffle 2,3 reg around so that 2 can be added to the
363
- // 0,1 reg and 3 can be added to the 4,5 reg. This
364
- // requires expanding from u8 to u16 as the 0,1 and 4,5
365
- // registers are already expanded. Then do transposes
366
- // to get aligned.
367
- // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33
368
- "vmovl.u8 q1, d2 \n"
369
- "vmovl.u8 q3, d6 \n"
370
- "vmovl.u8 q9, d18 \n"
371
-
372
- // combine source lines
373
- "vadd.u16 q1, q3 \n"
374
- "vadd.u16 q1, q9 \n"
375
-
376
- // d4 = xx 20 xx 30 xx 22 xx 32
377
- // d5 = xx 21 xx 31 xx 23 xx 33
378
- "vtrn.u32 d2, d3 \n"
379
-
380
- // d4 = xx 20 xx 21 xx 22 xx 23
381
- // d5 = xx 30 xx 31 xx 32 xx 33
382
- "vtrn.u16 d2, d3 \n"
383
-
384
- // 0+1+2, 3+4+5
385
- "vadd.u16 q0, q1 \n"
386
-
387
- // Need to divide, but can't downshift as the the value
388
- // isn't a power of 2. So multiply by 65536 / n
389
- // and take the upper 16 bits.
390
- "vqrdmulh.s16 q0, q0, q15 \n"
391
-
392
- // Align for table lookup, vtbl requires registers to
393
- // be adjacent
394
- "vmov.u8 d2, d4 \n"
395
-
396
- "vtbl.u8 d3, {d0, d1, d2}, d28 \n"
397
- "vtbl.u8 d4, {d0, d1, d2}, d29 \n"
398
-
399
- "vst1.8 {d3}, [%1]! \n"
400
- "vst1.32 {d4[0]}, [%1]! \n"
401
- "bgt 1b \n"
402
- : "+r"(src_ptr), // %0
403
- "+r"(dst_ptr), // %1
404
- "+r"(dst_width), // %2
405
- "+r"(src_stride), // %3
406
- "+r"(src_ptr1) // %4
407
- : "r"(&kMult38_Div6), // %5
408
- "r"(&kShuf38_2), // %6
409
- "r"(&kMult38_Div9) // %7
410
- : "q0", "q1", "q2", "q3", "q8", "q9", "q13", "q14", "q15", "memory",
411
- "cc");
412
- }
413
-
414
- // 32x2 -> 12x1
415
- void ScaleRowDown38_2_Box_NEON(const uint8_t* src_ptr,
416
- ptrdiff_t src_stride,
417
- uint8_t* dst_ptr,
418
- int dst_width) {
419
- asm volatile(
420
- "vld1.16 {q13}, [%4] \n"
421
- "vld1.8 {q14}, [%5] \n"
422
- "add %3, %0 \n"
423
- "1: \n"
424
-
425
- // d0 = 00 40 01 41 02 42 03 43
426
- // d1 = 10 50 11 51 12 52 13 53
427
- // d2 = 20 60 21 61 22 62 23 63
428
- // d3 = 30 70 31 71 32 72 33 73
429
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n"
430
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n"
431
- "subs %2, %2, #12 \n"
432
-
433
- // Shuffle the input data around to get align the data
434
- // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
435
- // d0 = 00 10 01 11 02 12 03 13
436
- // d1 = 40 50 41 51 42 52 43 53
437
- "vtrn.u8 d0, d1 \n"
438
- "vtrn.u8 d4, d5 \n"
439
-
440
- // d2 = 20 30 21 31 22 32 23 33
441
- // d3 = 60 70 61 71 62 72 63 73
442
- "vtrn.u8 d2, d3 \n"
443
- "vtrn.u8 d6, d7 \n"
444
-
445
- // d0 = 00+10 01+11 02+12 03+13
446
- // d2 = 40+50 41+51 42+52 43+53
447
- "vpaddl.u8 q0, q0 \n"
448
- "vpaddl.u8 q2, q2 \n"
449
-
450
- // d3 = 60+70 61+71 62+72 63+73
451
- "vpaddl.u8 d3, d3 \n"
452
- "vpaddl.u8 d7, d7 \n"
453
-
454
- // combine source lines
455
- "vadd.u16 q0, q2 \n"
456
- "vadd.u16 d4, d3, d7 \n"
457
-
458
- // dst_ptr[3] = (s[6] + s[7] + s[6+st] + s[7+st]) / 4
459
- "vqrshrn.u16 d4, q2, #2 \n"
460
-
461
- // Shuffle 2,3 reg around so that 2 can be added to the
462
- // 0,1 reg and 3 can be added to the 4,5 reg. This
463
- // requires expanding from u8 to u16 as the 0,1 and 4,5
464
- // registers are already expanded. Then do transposes
465
- // to get aligned.
466
- // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33
467
- "vmovl.u8 q1, d2 \n"
468
- "vmovl.u8 q3, d6 \n"
469
-
470
- // combine source lines
471
- "vadd.u16 q1, q3 \n"
472
-
473
- // d4 = xx 20 xx 30 xx 22 xx 32
474
- // d5 = xx 21 xx 31 xx 23 xx 33
475
- "vtrn.u32 d2, d3 \n"
476
-
477
- // d4 = xx 20 xx 21 xx 22 xx 23
478
- // d5 = xx 30 xx 31 xx 32 xx 33
479
- "vtrn.u16 d2, d3 \n"
480
-
481
- // 0+1+2, 3+4+5
482
- "vadd.u16 q0, q1 \n"
483
-
484
- // Need to divide, but can't downshift as the the value
485
- // isn't a power of 2. So multiply by 65536 / n
486
- // and take the upper 16 bits.
487
- "vqrdmulh.s16 q0, q0, q13 \n"
488
-
489
- // Align for table lookup, vtbl requires registers to
490
- // be adjacent
491
- "vmov.u8 d2, d4 \n"
492
-
493
- "vtbl.u8 d3, {d0, d1, d2}, d28 \n"
494
- "vtbl.u8 d4, {d0, d1, d2}, d29 \n"
495
-
496
- "vst1.8 {d3}, [%1]! \n"
497
- "vst1.32 {d4[0]}, [%1]! \n"
498
- "bgt 1b \n"
499
- : "+r"(src_ptr), // %0
500
- "+r"(dst_ptr), // %1
501
- "+r"(dst_width), // %2
502
- "+r"(src_stride) // %3
503
- : "r"(&kMult38_Div6), // %4
504
- "r"(&kShuf38_2) // %5
505
- : "q0", "q1", "q2", "q3", "q13", "q14", "memory", "cc");
506
- }
507
-
508
- void ScaleRowUp2_Linear_NEON(const uint8_t* src_ptr,
509
- uint8_t* dst_ptr,
510
- int dst_width) {
511
- const uint8_t* src_temp = src_ptr + 1;
512
- asm volatile(
513
- "vmov.u8 d30, #3 \n"
514
-
515
- "1: \n"
516
- "vld1.8 {d4}, [%0]! \n" // 01234567
517
- "vld1.8 {d5}, [%3]! \n" // 12345678
518
-
519
- "vmovl.u8 q0, d4 \n" // 01234567 (16b)
520
- "vmovl.u8 q1, d5 \n" // 12345678 (16b)
521
- "vmlal.u8 q0, d5, d30 \n" // 3*near+far (odd)
522
- "vmlal.u8 q1, d4, d30 \n" // 3*near+far (even)
523
-
524
- "vrshrn.u16 d1, q0, #2 \n" // 3/4*near+1/4*far (odd)
525
- "vrshrn.u16 d0, q1, #2 \n" // 3/4*near+1/4*far (even)
526
-
527
- "vst2.8 {d0, d1}, [%1]! \n" // store
528
- "subs %2, %2, #16 \n" // 8 sample -> 16 sample
529
- "bgt 1b \n"
530
- : "+r"(src_ptr), // %0
531
- "+r"(dst_ptr), // %1
532
- "+r"(dst_width), // %2
533
- "+r"(src_temp) // %3
534
- :
535
- : "memory", "cc", "q0", "q1", "q2", "q15" // Clobber List
536
- );
537
- }
538
-
539
- void ScaleRowUp2_Bilinear_NEON(const uint8_t* src_ptr,
540
- ptrdiff_t src_stride,
541
- uint8_t* dst_ptr,
542
- ptrdiff_t dst_stride,
543
- int dst_width) {
544
- const uint8_t* src_ptr1 = src_ptr + src_stride;
545
- uint8_t* dst_ptr1 = dst_ptr + dst_stride;
546
- const uint8_t* src_temp = src_ptr + 1;
547
- const uint8_t* src_temp1 = src_ptr1 + 1;
548
-
549
- asm volatile(
550
- "vmov.u16 q15, #3 \n"
551
- "vmov.u8 d28, #3 \n"
552
-
553
- "1: \n"
554
- "vld1.8 {d4}, [%0]! \n" // 01234567
555
- "vld1.8 {d5}, [%5]! \n" // 12345678
556
-
557
- "vmovl.u8 q0, d4 \n" // 01234567 (16b)
558
- "vmovl.u8 q1, d5 \n" // 12345678 (16b)
559
- "vmlal.u8 q0, d5, d28 \n" // 3*near+far (1, odd)
560
- "vmlal.u8 q1, d4, d28 \n" // 3*near+far (1, even)
561
-
562
- "vld1.8 {d8}, [%1]! \n"
563
- "vld1.8 {d9}, [%6]! \n"
564
-
565
- "vmovl.u8 q2, d8 \n"
566
- "vmovl.u8 q3, d9 \n"
567
- "vmlal.u8 q2, d9, d28 \n" // 3*near+far (2, odd)
568
- "vmlal.u8 q3, d8, d28 \n" // 3*near+far (2, even)
569
-
570
- // e o
571
- // q1 q0
572
- // q3 q2
573
-
574
- "vmovq q4, q2 \n"
575
- "vmovq q5, q3 \n"
576
- "vmla.u16 q4, q0, q15 \n" // 9 3 3 1 (1, odd)
577
- "vmla.u16 q5, q1, q15 \n" // 9 3 3 1 (1, even)
578
- "vmla.u16 q0, q2, q15 \n" // 9 3 3 1 (2, odd)
579
- "vmla.u16 q1, q3, q15 \n" // 9 3 3 1 (2, even)
580
-
581
- // e o
582
- // q5 q4
583
- // q1 q0
584
-
585
- "vrshrn.u16 d2, q1, #4 \n" // 2, even
586
- "vrshrn.u16 d3, q0, #4 \n" // 2, odd
587
- "vrshrn.u16 d0, q5, #4 \n" // 1, even
588
- "vrshrn.u16 d1, q4, #4 \n" // 1, odd
589
-
590
- "vst2.8 {d0, d1}, [%2]! \n" // store
591
- "vst2.8 {d2, d3}, [%3]! \n" // store
592
- "subs %4, %4, #16 \n" // 8 sample -> 16 sample
593
- "bgt 1b \n"
594
- : "+r"(src_ptr), // %0
595
- "+r"(src_ptr1), // %1
596
- "+r"(dst_ptr), // %2
597
- "+r"(dst_ptr1), // %3
598
- "+r"(dst_width), // %4
599
- "+r"(src_temp), // %5
600
- "+r"(src_temp1) // %6
601
- :
602
- : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5", "d28",
603
- "q15" // Clobber List
604
- );
605
- }
606
-
607
- void ScaleRowUp2_Linear_12_NEON(const uint16_t* src_ptr,
608
- uint16_t* dst_ptr,
609
- int dst_width) {
610
- const uint16_t* src_temp = src_ptr + 1;
611
- asm volatile(
612
- "vmov.u16 q15, #3 \n"
613
-
614
- "1: \n"
615
- "vld1.16 {q1}, [%0]! \n" // 01234567 (16b)
616
- "vld1.16 {q0}, [%3]! \n" // 12345678 (16b)
617
-
618
- "vmovq q2, q0 \n"
619
- "vmla.u16 q0, q1, q15 \n" // 3*near+far (odd)
620
- "vmla.u16 q1, q2, q15 \n" // 3*near+far (even)
621
-
622
- "vrshr.u16 q0, q0, #2 \n" // 3/4*near+1/4*far (odd)
623
- "vrshr.u16 q1, q1, #2 \n" // 3/4*near+1/4*far (even)
624
-
625
- "vst2.16 {d0, d1, d2, d3}, [%1]! \n" // store
626
- "subs %2, %2, #16 \n" // 8 sample -> 16 sample
627
- "bgt 1b \n"
628
- : "+r"(src_ptr), // %0
629
- "+r"(dst_ptr), // %1
630
- "+r"(dst_width), // %2
631
- "+r"(src_temp) // %3
632
- :
633
- : "memory", "cc", "q0", "q1", "q2", "q15" // Clobber List
634
- );
635
- }
636
-
637
- void ScaleRowUp2_Bilinear_12_NEON(const uint16_t* src_ptr,
638
- ptrdiff_t src_stride,
639
- uint16_t* dst_ptr,
640
- ptrdiff_t dst_stride,
641
- int dst_width) {
642
- const uint16_t* src_ptr1 = src_ptr + src_stride;
643
- uint16_t* dst_ptr1 = dst_ptr + dst_stride;
644
- const uint16_t* src_temp = src_ptr + 1;
645
- const uint16_t* src_temp1 = src_ptr1 + 1;
646
-
647
- asm volatile(
648
- "vmov.u16 q15, #3 \n"
649
-
650
- "1: \n"
651
- "vld1.16 {q0}, [%0]! \n" // 01234567 (16b)
652
- "vld1.16 {q1}, [%5]! \n" // 12345678 (16b)
653
-
654
- "vmovq q2, q0 \n"
655
- "vmla.u16 q0, q1, q15 \n" // 3*near+far (odd)
656
- "vmla.u16 q1, q2, q15 \n" // 3*near+far (even)
657
-
658
- "vld1.16 {q2}, [%1]! \n" // 01234567 (16b)
659
- "vld1.16 {q3}, [%6]! \n" // 12345678 (16b)
660
-
661
- "vmovq q4, q2 \n"
662
- "vmla.u16 q2, q3, q15 \n" // 3*near+far (odd)
663
- "vmla.u16 q3, q4, q15 \n" // 3*near+far (even)
664
-
665
- "vmovq q4, q2 \n"
666
- "vmovq q5, q3 \n"
667
- "vmla.u16 q4, q0, q15 \n" // 9 3 3 1 (1, odd)
668
- "vmla.u16 q5, q1, q15 \n" // 9 3 3 1 (1, even)
669
- "vmla.u16 q0, q2, q15 \n" // 9 3 3 1 (2, odd)
670
- "vmla.u16 q1, q3, q15 \n" // 9 3 3 1 (2, even)
671
-
672
- "vrshr.u16 q2, q1, #4 \n" // 2, even
673
- "vrshr.u16 q3, q0, #4 \n" // 2, odd
674
- "vrshr.u16 q0, q5, #4 \n" // 1, even
675
- "vrshr.u16 q1, q4, #4 \n" // 1, odd
676
-
677
- "vst2.16 {d0, d1, d2, d3}, [%2]! \n" // store
678
- "vst2.16 {d4, d5, d6, d7}, [%3]! \n" // store
679
- "subs %4, %4, #16 \n" // 8 sample -> 16 sample
680
- "bgt 1b \n"
681
- : "+r"(src_ptr), // %0
682
- "+r"(src_ptr1), // %1
683
- "+r"(dst_ptr), // %2
684
- "+r"(dst_ptr1), // %3
685
- "+r"(dst_width), // %4
686
- "+r"(src_temp), // %5
687
- "+r"(src_temp1) // %6
688
- :
689
- : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5",
690
- "q15" // Clobber List
691
- );
692
- }
693
-
694
- void ScaleRowUp2_Linear_16_NEON(const uint16_t* src_ptr,
695
- uint16_t* dst_ptr,
696
- int dst_width) {
697
- const uint16_t* src_temp = src_ptr + 1;
698
- asm volatile(
699
- "vmov.u16 d31, #3 \n"
700
-
701
- "1: \n"
702
- "vld1.16 {q0}, [%0]! \n" // 01234567 (16b)
703
- "vld1.16 {q1}, [%3]! \n" // 12345678 (16b)
704
-
705
- "vmovl.u16 q2, d0 \n" // 0123 (32b)
706
- "vmovl.u16 q3, d1 \n" // 4567 (32b)
707
- "vmovl.u16 q4, d2 \n" // 1234 (32b)
708
- "vmovl.u16 q5, d3 \n" // 5678 (32b)
709
-
710
- "vmlal.u16 q2, d2, d31 \n"
711
- "vmlal.u16 q3, d3, d31 \n"
712
- "vmlal.u16 q4, d0, d31 \n"
713
- "vmlal.u16 q5, d1, d31 \n"
714
-
715
- "vrshrn.u32 d0, q4, #2 \n"
716
- "vrshrn.u32 d1, q5, #2 \n"
717
- "vrshrn.u32 d2, q2, #2 \n"
718
- "vrshrn.u32 d3, q3, #2 \n"
719
-
720
- "vst2.16 {q0, q1}, [%1]! \n" // store
721
- "subs %2, %2, #16 \n" // 8 sample -> 16 sample
722
- "bgt 1b \n"
723
- : "+r"(src_ptr), // %0
724
- "+r"(dst_ptr), // %1
725
- "+r"(dst_width), // %2
726
- "+r"(src_temp) // %3
727
- :
728
- : "memory", "cc", "q0", "q1", "q2", "q15" // Clobber List
729
- );
730
- }
731
-
732
- void ScaleRowUp2_Bilinear_16_NEON(const uint16_t* src_ptr,
733
- ptrdiff_t src_stride,
734
- uint16_t* dst_ptr,
735
- ptrdiff_t dst_stride,
736
- int dst_width) {
737
- const uint16_t* src_ptr1 = src_ptr + src_stride;
738
- uint16_t* dst_ptr1 = dst_ptr + dst_stride;
739
- const uint16_t* src_temp = src_ptr + 1;
740
- const uint16_t* src_temp1 = src_ptr1 + 1;
741
-
742
- asm volatile(
743
- "vmov.u16 d31, #3 \n"
744
- "vmov.u32 q14, #3 \n"
745
-
746
- "1: \n"
747
- "vld1.16 {d0}, [%0]! \n" // 0123 (16b)
748
- "vld1.16 {d1}, [%5]! \n" // 1234 (16b)
749
- "vmovl.u16 q2, d0 \n" // 0123 (32b)
750
- "vmovl.u16 q3, d1 \n" // 1234 (32b)
751
- "vmlal.u16 q2, d1, d31 \n"
752
- "vmlal.u16 q3, d0, d31 \n"
753
-
754
- "vld1.16 {d0}, [%1]! \n" // 0123 (16b)
755
- "vld1.16 {d1}, [%6]! \n" // 1234 (16b)
756
- "vmovl.u16 q4, d0 \n" // 0123 (32b)
757
- "vmovl.u16 q5, d1 \n" // 1234 (32b)
758
- "vmlal.u16 q4, d1, d31 \n"
759
- "vmlal.u16 q5, d0, d31 \n"
760
-
761
- "vmovq q0, q4 \n"
762
- "vmovq q1, q5 \n"
763
- "vmla.u32 q4, q2, q14 \n"
764
- "vmla.u32 q5, q3, q14 \n"
765
- "vmla.u32 q2, q0, q14 \n"
766
- "vmla.u32 q3, q1, q14 \n"
767
-
768
- "vrshrn.u32 d1, q4, #4 \n"
769
- "vrshrn.u32 d0, q5, #4 \n"
770
- "vrshrn.u32 d3, q2, #4 \n"
771
- "vrshrn.u32 d2, q3, #4 \n"
772
-
773
- "vst2.16 {d0, d1}, [%2]! \n" // store
774
- "vst2.16 {d2, d3}, [%3]! \n" // store
775
- "subs %4, %4, #8 \n" // 4 sample -> 8 sample
776
- "bgt 1b \n"
777
- : "+r"(src_ptr), // %0
778
- "+r"(src_ptr1), // %1
779
- "+r"(dst_ptr), // %2
780
- "+r"(dst_ptr1), // %3
781
- "+r"(dst_width), // %4
782
- "+r"(src_temp), // %5
783
- "+r"(src_temp1) // %6
784
- :
785
- : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5", "q14",
786
- "d31" // Clobber List
787
- );
788
- }
789
-
790
- void ScaleUVRowUp2_Linear_NEON(const uint8_t* src_ptr,
791
- uint8_t* dst_ptr,
792
- int dst_width) {
793
- const uint8_t* src_temp = src_ptr + 2;
794
- asm volatile(
795
- "vmov.u8 d30, #3 \n"
796
-
797
- "1: \n"
798
- "vld1.8 {d4}, [%0]! \n" // 00112233 (1u1v)
799
- "vld1.8 {d5}, [%3]! \n" // 11223344 (1u1v)
800
-
801
- "vmovl.u8 q0, d4 \n" // 00112233 (1u1v, 16b)
802
- "vmovl.u8 q1, d5 \n" // 11223344 (1u1v, 16b)
803
- "vmlal.u8 q0, d5, d30 \n" // 3*near+far (odd)
804
- "vmlal.u8 q1, d4, d30 \n" // 3*near+far (even)
805
-
806
- "vrshrn.u16 d1, q0, #2 \n" // 3/4*near+1/4*far (odd)
807
- "vrshrn.u16 d0, q1, #2 \n" // 3/4*near+1/4*far (even)
808
-
809
- "vst2.16 {d0, d1}, [%1]! \n" // store
810
- "subs %2, %2, #8 \n" // 4 uv -> 8 uv
811
- "bgt 1b \n"
812
- : "+r"(src_ptr), // %0
813
- "+r"(dst_ptr), // %1
814
- "+r"(dst_width), // %2
815
- "+r"(src_temp) // %3
816
- :
817
- : "memory", "cc", "q0", "q1", "q2", "d30" // Clobber List
818
- );
819
- }
820
-
821
- void ScaleUVRowUp2_Bilinear_NEON(const uint8_t* src_ptr,
822
- ptrdiff_t src_stride,
823
- uint8_t* dst_ptr,
824
- ptrdiff_t dst_stride,
825
- int dst_width) {
826
- const uint8_t* src_ptr1 = src_ptr + src_stride;
827
- uint8_t* dst_ptr1 = dst_ptr + dst_stride;
828
- const uint8_t* src_temp = src_ptr + 2;
829
- const uint8_t* src_temp1 = src_ptr1 + 2;
830
-
831
- asm volatile(
832
- "vmov.u16 q15, #3 \n"
833
- "vmov.u8 d28, #3 \n"
834
-
835
- "1: \n"
836
- "vld1.8 {d4}, [%0]! \n" // 00112233 (1u1v)
837
- "vld1.8 {d5}, [%5]! \n" // 11223344 (1u1v)
838
-
839
- "vmovl.u8 q0, d4 \n" // 00112233 (1u1v, 16b)
840
- "vmovl.u8 q1, d5 \n" // 11223344 (1u1v, 16b)
841
- "vmlal.u8 q0, d5, d28 \n" // 3*near+far (1, odd)
842
- "vmlal.u8 q1, d4, d28 \n" // 3*near+far (1, even)
843
-
844
- "vld1.8 {d8}, [%1]! \n" // 00112233 (1u1v)
845
- "vld1.8 {d9}, [%6]! \n" // 11223344 (1u1v)
846
-
847
- "vmovl.u8 q2, d8 \n" // 00112233 (1u1v, 16b)
848
- "vmovl.u8 q3, d9 \n" // 11223344 (1u1v, 16b)
849
- "vmlal.u8 q2, d9, d28 \n" // 3*near+far (2, odd)
850
- "vmlal.u8 q3, d8, d28 \n" // 3*near+far (2, even)
851
-
852
- // e o
853
- // q1 q0
854
- // q3 q2
855
-
856
- "vmovq q4, q2 \n"
857
- "vmovq q5, q3 \n"
858
- "vmla.u16 q4, q0, q15 \n" // 9 3 3 1 (1, odd)
859
- "vmla.u16 q5, q1, q15 \n" // 9 3 3 1 (1, even)
860
- "vmla.u16 q0, q2, q15 \n" // 9 3 3 1 (2, odd)
861
- "vmla.u16 q1, q3, q15 \n" // 9 3 3 1 (2, even)
862
-
863
- // e o
864
- // q5 q4
865
- // q1 q0
866
-
867
- "vrshrn.u16 d2, q1, #4 \n" // 2, even
868
- "vrshrn.u16 d3, q0, #4 \n" // 2, odd
869
- "vrshrn.u16 d0, q5, #4 \n" // 1, even
870
- "vrshrn.u16 d1, q4, #4 \n" // 1, odd
871
-
872
- "vst2.16 {d0, d1}, [%2]! \n" // store
873
- "vst2.16 {d2, d3}, [%3]! \n" // store
874
- "subs %4, %4, #8 \n" // 4 uv -> 8 uv
875
- "bgt 1b \n"
876
- : "+r"(src_ptr), // %0
877
- "+r"(src_ptr1), // %1
878
- "+r"(dst_ptr), // %2
879
- "+r"(dst_ptr1), // %3
880
- "+r"(dst_width), // %4
881
- "+r"(src_temp), // %5
882
- "+r"(src_temp1) // %6
883
- :
884
- : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5", "d28",
885
- "q15" // Clobber List
886
- );
887
- }
888
-
889
- void ScaleUVRowUp2_Linear_16_NEON(const uint16_t* src_ptr,
890
- uint16_t* dst_ptr,
891
- int dst_width) {
892
- const uint16_t* src_temp = src_ptr + 2;
893
- asm volatile(
894
- "vmov.u16 d30, #3 \n"
895
-
896
- "1: \n"
897
- "vld1.16 {q0}, [%0]! \n" // 00112233 (1u1v, 16)
898
- "vld1.16 {q1}, [%3]! \n" // 11223344 (1u1v, 16)
899
-
900
- "vmovl.u16 q2, d0 \n" // 0011 (1u1v, 32b)
901
- "vmovl.u16 q3, d2 \n" // 1122 (1u1v, 32b)
902
- "vmovl.u16 q4, d1 \n" // 2233 (1u1v, 32b)
903
- "vmovl.u16 q5, d3 \n" // 3344 (1u1v, 32b)
904
- "vmlal.u16 q2, d2, d30 \n" // 3*near+far (odd)
905
- "vmlal.u16 q3, d0, d30 \n" // 3*near+far (even)
906
- "vmlal.u16 q4, d3, d30 \n" // 3*near+far (odd)
907
- "vmlal.u16 q5, d1, d30 \n" // 3*near+far (even)
908
-
909
- "vrshrn.u32 d1, q2, #2 \n" // 3/4*near+1/4*far (odd)
910
- "vrshrn.u32 d0, q3, #2 \n" // 3/4*near+1/4*far (even)
911
- "vrshrn.u32 d3, q4, #2 \n" // 3/4*near+1/4*far (odd)
912
- "vrshrn.u32 d2, q5, #2 \n" // 3/4*near+1/4*far (even)
913
-
914
- "vst2.32 {d0, d1}, [%1]! \n" // store
915
- "vst2.32 {d2, d3}, [%1]! \n" // store
916
- "subs %2, %2, #8 \n" // 4 uv -> 8 uv
917
- "bgt 1b \n"
918
- : "+r"(src_ptr), // %0
919
- "+r"(dst_ptr), // %1
920
- "+r"(dst_width), // %2
921
- "+r"(src_temp) // %3
922
- :
923
- : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5",
924
- "d30" // Clobber List
925
- );
926
- }
927
-
928
- void ScaleUVRowUp2_Bilinear_16_NEON(const uint16_t* src_ptr,
929
- ptrdiff_t src_stride,
930
- uint16_t* dst_ptr,
931
- ptrdiff_t dst_stride,
932
- int dst_width) {
933
- const uint16_t* src_ptr1 = src_ptr + src_stride;
934
- uint16_t* dst_ptr1 = dst_ptr + dst_stride;
935
- const uint16_t* src_temp = src_ptr + 2;
936
- const uint16_t* src_temp1 = src_ptr1 + 2;
937
-
938
- asm volatile(
939
- "vmov.u16 d30, #3 \n"
940
- "vmov.u32 q14, #3 \n"
941
-
942
- "1: \n"
943
- "vld1.8 {d0}, [%0]! \n" // 0011 (1u1v)
944
- "vld1.8 {d1}, [%5]! \n" // 1122 (1u1v)
945
- "vmovl.u16 q2, d0 \n" // 0011 (1u1v, 32b)
946
- "vmovl.u16 q3, d1 \n" // 1122 (1u1v, 32b)
947
- "vmlal.u16 q2, d1, d30 \n" // 3*near+far (1, odd)
948
- "vmlal.u16 q3, d0, d30 \n" // 3*near+far (1, even)
949
-
950
- "vld1.8 {d0}, [%1]! \n" // 0011 (1u1v)
951
- "vld1.8 {d1}, [%6]! \n" // 1122 (1u1v)
952
- "vmovl.u16 q4, d0 \n" // 0011 (1u1v, 32b)
953
- "vmovl.u16 q5, d1 \n" // 1122 (1u1v, 32b)
954
- "vmlal.u16 q4, d1, d30 \n" // 3*near+far (2, odd)
955
- "vmlal.u16 q5, d0, d30 \n" // 3*near+far (2, even)
956
-
957
- "vmovq q0, q4 \n"
958
- "vmovq q1, q5 \n"
959
- "vmla.u32 q4, q2, q14 \n" // 9 3 3 1 (1, odd)
960
- "vmla.u32 q5, q3, q14 \n" // 9 3 3 1 (1, even)
961
- "vmla.u32 q2, q0, q14 \n" // 9 3 3 1 (2, odd)
962
- "vmla.u32 q3, q1, q14 \n" // 9 3 3 1 (2, even)
963
-
964
- "vrshrn.u32 d1, q4, #4 \n" // 1, odd
965
- "vrshrn.u32 d0, q5, #4 \n" // 1, even
966
- "vrshrn.u32 d3, q2, #4 \n" // 2, odd
967
- "vrshrn.u32 d2, q3, #4 \n" // 2, even
968
-
969
- "vst2.32 {d0, d1}, [%2]! \n" // store
970
- "vst2.32 {d2, d3}, [%3]! \n" // store
971
- "subs %4, %4, #4 \n" // 2 uv -> 4 uv
972
- "bgt 1b \n"
973
- : "+r"(src_ptr), // %0
974
- "+r"(src_ptr1), // %1
975
- "+r"(dst_ptr), // %2
976
- "+r"(dst_ptr1), // %3
977
- "+r"(dst_width), // %4
978
- "+r"(src_temp), // %5
979
- "+r"(src_temp1) // %6
980
- :
981
- : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5", "q14",
982
- "d30" // Clobber List
983
- );
984
- }
985
-
986
- // Add a row of bytes to a row of shorts. Used for box filter.
987
- // Reads 16 bytes and accumulates to 16 shorts at a time.
988
- void ScaleAddRow_NEON(const uint8_t* src_ptr,
989
- uint16_t* dst_ptr,
990
- int src_width) {
991
- asm volatile(
992
- "1: \n"
993
- "vld1.16 {q1, q2}, [%1] \n" // load accumulator
994
- "vld1.8 {q0}, [%0]! \n" // load 16 bytes
995
- "vaddw.u8 q2, q2, d1 \n" // add
996
- "vaddw.u8 q1, q1, d0 \n"
997
- "vst1.16 {q1, q2}, [%1]! \n" // store accumulator
998
- "subs %2, %2, #16 \n" // 16 processed per loop
999
- "bgt 1b \n"
1000
- : "+r"(src_ptr), // %0
1001
- "+r"(dst_ptr), // %1
1002
- "+r"(src_width) // %2
1003
- :
1004
- : "memory", "cc", "q0", "q1", "q2" // Clobber List
1005
- );
1006
- }
1007
-
1008
- // TODO(Yang Zhang): Investigate less load instructions for
1009
- // the x/dx stepping
1010
- #define LOAD2_DATA8_LANE(n) \
1011
- "lsr %5, %3, #16 \n" \
1012
- "add %6, %1, %5 \n" \
1013
- "add %3, %3, %4 \n" \
1014
- "vld2.8 {d6[" #n "], d7[" #n "]}, [%6] \n"
1015
-
1016
- // The NEON version mimics this formula (from row_common.cc):
1017
- // #define BLENDER(a, b, f) (uint8_t)((int)(a) +
1018
- // ((((int)((f)) * ((int)(b) - (int)(a))) + 0x8000) >> 16))
1019
-
1020
- void ScaleFilterCols_NEON(uint8_t* dst_ptr,
1021
- const uint8_t* src_ptr,
1022
- int dst_width,
1023
- int x,
1024
- int dx) {
1025
- int dx_offset[4] = {0, 1, 2, 3};
1026
- int* tmp = dx_offset;
1027
- const uint8_t* src_tmp = src_ptr;
1028
- asm volatile (
1029
- "vdup.32 q0, %3 \n" // x
1030
- "vdup.32 q1, %4 \n" // dx
1031
- "vld1.32 {q2}, [%5] \n" // 0 1 2 3
1032
- "vshl.i32 q3, q1, #2 \n" // 4 * dx
1033
- "vmul.s32 q1, q1, q2 \n"
1034
- // x , x + 1 * dx, x + 2 * dx, x + 3 * dx
1035
- "vadd.s32 q1, q1, q0 \n"
1036
- // x + 4 * dx, x + 5 * dx, x + 6 * dx, x + 7 * dx
1037
- "vadd.s32 q2, q1, q3 \n"
1038
- "vshl.i32 q0, q3, #1 \n" // 8 * dx
1039
- "1: \n"
1040
- LOAD2_DATA8_LANE(0)
1041
- LOAD2_DATA8_LANE(1)
1042
- LOAD2_DATA8_LANE(2)
1043
- LOAD2_DATA8_LANE(3)
1044
- LOAD2_DATA8_LANE(4)
1045
- LOAD2_DATA8_LANE(5)
1046
- LOAD2_DATA8_LANE(6)
1047
- LOAD2_DATA8_LANE(7)
1048
- "vmov q10, q1 \n"
1049
- "vmov q11, q2 \n"
1050
- "vuzp.16 q10, q11 \n"
1051
- "vmovl.u8 q8, d6 \n"
1052
- "vmovl.u8 q9, d7 \n"
1053
- "vsubl.s16 q11, d18, d16 \n"
1054
- "vsubl.s16 q12, d19, d17 \n"
1055
- "vmovl.u16 q13, d20 \n"
1056
- "vmovl.u16 q10, d21 \n"
1057
- "vmul.s32 q11, q11, q13 \n"
1058
- "vmul.s32 q12, q12, q10 \n"
1059
- "vrshrn.s32 d18, q11, #16 \n"
1060
- "vrshrn.s32 d19, q12, #16 \n"
1061
- "vadd.s16 q8, q8, q9 \n"
1062
- "vmovn.s16 d6, q8 \n"
1063
-
1064
- "vst1.8 {d6}, [%0]! \n" // store pixels
1065
- "vadd.s32 q1, q1, q0 \n"
1066
- "vadd.s32 q2, q2, q0 \n"
1067
- "subs %2, %2, #8 \n" // 8 processed per loop
1068
- "bgt 1b \n"
1069
- : "+r"(dst_ptr), // %0
1070
- "+r"(src_ptr), // %1
1071
- "+r"(dst_width), // %2
1072
- "+r"(x), // %3
1073
- "+r"(dx), // %4
1074
- "+r"(tmp), // %5
1075
- "+r"(src_tmp) // %6
1076
- :
1077
- : "memory", "cc", "q0", "q1", "q2", "q3",
1078
- "q8", "q9", "q10", "q11", "q12", "q13"
1079
- );
1080
- }
1081
-
1082
- #undef LOAD2_DATA8_LANE
1083
-
1084
- void ScaleARGBRowDown2_NEON(const uint8_t* src_ptr,
1085
- ptrdiff_t src_stride,
1086
- uint8_t* dst,
1087
- int dst_width) {
1088
- (void)src_stride;
1089
- asm volatile(
1090
- "1: \n"
1091
- "vld4.32 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
1092
- "vld4.32 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
1093
- "subs %2, %2, #8 \n" // 8 processed per loop
1094
- "vmov q2, q1 \n" // load next 8 ARGB
1095
- "vst2.32 {q2, q3}, [%1]! \n" // store odd pixels
1096
- "bgt 1b \n"
1097
- : "+r"(src_ptr), // %0
1098
- "+r"(dst), // %1
1099
- "+r"(dst_width) // %2
1100
- :
1101
- : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List
1102
- );
1103
- }
1104
-
1105
- // 46: f964 018d vld4.32 {d16,d18,d20,d22}, [r4]!
1106
- // 4a: 3e04 subs r6, #4
1107
- // 4c: f964 118d vld4.32 {d17,d19,d21,d23}, [r4]!
1108
- // 50: ef64 21f4 vorr q9, q10, q10
1109
- // 54: f942 038d vst2.32 {d16-d19}, [r2]!
1110
- // 58: d1f5 bne.n 46 <ScaleARGBRowDown2_C+0x46>
1111
-
1112
- void ScaleARGBRowDown2Linear_NEON(const uint8_t* src_argb,
1113
- ptrdiff_t src_stride,
1114
- uint8_t* dst_argb,
1115
- int dst_width) {
1116
- (void)src_stride;
1117
- asm volatile(
1118
- "1: \n"
1119
- "vld4.32 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
1120
- "vld4.32 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
1121
- "subs %2, %2, #8 \n" // 8 processed per loop
1122
- "vrhadd.u8 q0, q0, q1 \n" // rounding half add
1123
- "vrhadd.u8 q1, q2, q3 \n" // rounding half add
1124
- "vst2.32 {q0, q1}, [%1]! \n"
1125
- "bgt 1b \n"
1126
- : "+r"(src_argb), // %0
1127
- "+r"(dst_argb), // %1
1128
- "+r"(dst_width) // %2
1129
- :
1130
- : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List
1131
- );
1132
- }
1133
-
1134
- void ScaleARGBRowDown2Box_NEON(const uint8_t* src_ptr,
1135
- ptrdiff_t src_stride,
1136
- uint8_t* dst,
1137
- int dst_width) {
1138
- asm volatile(
1139
- // change the stride to row 2 pointer
1140
- "add %1, %1, %0 \n"
1141
- "1: \n"
1142
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
1143
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
1144
- "subs %3, %3, #8 \n" // 8 processed per loop.
1145
- "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
1146
- "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
1147
- "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
1148
- "vpaddl.u8 q3, q3 \n" // A 16 bytes -> 8 shorts.
1149
- "vld4.8 {d16, d18, d20, d22}, [%1]! \n" // load 8 more ARGB
1150
- "vld4.8 {d17, d19, d21, d23}, [%1]! \n" // load last 8 ARGB
1151
- "vpadal.u8 q0, q8 \n" // B 16 bytes -> 8 shorts.
1152
- "vpadal.u8 q1, q9 \n" // G 16 bytes -> 8 shorts.
1153
- "vpadal.u8 q2, q10 \n" // R 16 bytes -> 8 shorts.
1154
- "vpadal.u8 q3, q11 \n" // A 16 bytes -> 8 shorts.
1155
- "vrshrn.u16 d0, q0, #2 \n" // round and pack to bytes
1156
- "vrshrn.u16 d1, q1, #2 \n"
1157
- "vrshrn.u16 d2, q2, #2 \n"
1158
- "vrshrn.u16 d3, q3, #2 \n"
1159
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n"
1160
- "bgt 1b \n"
1161
- : "+r"(src_ptr), // %0
1162
- "+r"(src_stride), // %1
1163
- "+r"(dst), // %2
1164
- "+r"(dst_width) // %3
1165
- :
1166
- : "memory", "cc", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11");
1167
- }
1168
-
1169
- // Reads 4 pixels at a time.
1170
- // Alignment requirement: src_argb 4 byte aligned.
1171
- void ScaleARGBRowDownEven_NEON(const uint8_t* src_argb,
1172
- ptrdiff_t src_stride,
1173
- int src_stepx,
1174
- uint8_t* dst_argb,
1175
- int dst_width) {
1176
- (void)src_stride;
1177
- asm volatile(
1178
- "mov r12, %3, lsl #2 \n"
1179
- "1: \n"
1180
- "vld1.32 {d0[0]}, [%0], r12 \n"
1181
- "vld1.32 {d0[1]}, [%0], r12 \n"
1182
- "vld1.32 {d1[0]}, [%0], r12 \n"
1183
- "vld1.32 {d1[1]}, [%0], r12 \n"
1184
- "subs %2, %2, #4 \n" // 4 pixels per loop.
1185
- "vst1.8 {q0}, [%1]! \n"
1186
- "bgt 1b \n"
1187
- : "+r"(src_argb), // %0
1188
- "+r"(dst_argb), // %1
1189
- "+r"(dst_width) // %2
1190
- : "r"(src_stepx) // %3
1191
- : "memory", "cc", "r12", "q0");
1192
- }
1193
-
1194
- // Reads 4 pixels at a time.
1195
- // Alignment requirement: src_argb 4 byte aligned.
1196
- void ScaleARGBRowDownEvenBox_NEON(const uint8_t* src_argb,
1197
- ptrdiff_t src_stride,
1198
- int src_stepx,
1199
- uint8_t* dst_argb,
1200
- int dst_width) {
1201
- asm volatile(
1202
- "mov r12, %4, lsl #2 \n"
1203
- "add %1, %1, %0 \n"
1204
- "1: \n"
1205
- "vld1.8 {d0}, [%0], r12 \n" // 4 2x2 blocks -> 2x1
1206
- "vld1.8 {d1}, [%1], r12 \n"
1207
- "vld1.8 {d2}, [%0], r12 \n"
1208
- "vld1.8 {d3}, [%1], r12 \n"
1209
- "vld1.8 {d4}, [%0], r12 \n"
1210
- "vld1.8 {d5}, [%1], r12 \n"
1211
- "vld1.8 {d6}, [%0], r12 \n"
1212
- "vld1.8 {d7}, [%1], r12 \n"
1213
- "vaddl.u8 q0, d0, d1 \n"
1214
- "vaddl.u8 q1, d2, d3 \n"
1215
- "vaddl.u8 q2, d4, d5 \n"
1216
- "vaddl.u8 q3, d6, d7 \n"
1217
- "vswp.8 d1, d2 \n" // ab_cd -> ac_bd
1218
- "vswp.8 d5, d6 \n" // ef_gh -> eg_fh
1219
- "vadd.u16 q0, q0, q1 \n" // (a+b)_(c+d)
1220
- "vadd.u16 q2, q2, q3 \n" // (e+f)_(g+h)
1221
- "vrshrn.u16 d0, q0, #2 \n" // first 2 pixels.
1222
- "vrshrn.u16 d1, q2, #2 \n" // next 2 pixels.
1223
- "subs %3, %3, #4 \n" // 4 pixels per loop.
1224
- "vst1.8 {q0}, [%2]! \n"
1225
- "bgt 1b \n"
1226
- : "+r"(src_argb), // %0
1227
- "+r"(src_stride), // %1
1228
- "+r"(dst_argb), // %2
1229
- "+r"(dst_width) // %3
1230
- : "r"(src_stepx) // %4
1231
- : "memory", "cc", "r12", "q0", "q1", "q2", "q3");
1232
- }
1233
-
1234
- // TODO(Yang Zhang): Investigate less load instructions for
1235
- // the x/dx stepping
1236
- #define LOAD1_DATA32_LANE(dn, n) \
1237
- "lsr %5, %3, #16 \n" \
1238
- "add %6, %1, %5, lsl #2 \n" \
1239
- "add %3, %3, %4 \n" \
1240
- "vld1.32 {" #dn "[" #n "]}, [%6] \n"
1241
-
1242
- void ScaleARGBCols_NEON(uint8_t* dst_argb,
1243
- const uint8_t* src_argb,
1244
- int dst_width,
1245
- int x,
1246
- int dx) {
1247
- int tmp;
1248
- const uint8_t* src_tmp = src_argb;
1249
- asm volatile(
1250
- "1: \n"
1251
- // clang-format off
1252
- LOAD1_DATA32_LANE(d0, 0)
1253
- LOAD1_DATA32_LANE(d0, 1)
1254
- LOAD1_DATA32_LANE(d1, 0)
1255
- LOAD1_DATA32_LANE(d1, 1)
1256
- LOAD1_DATA32_LANE(d2, 0)
1257
- LOAD1_DATA32_LANE(d2, 1)
1258
- LOAD1_DATA32_LANE(d3, 0)
1259
- LOAD1_DATA32_LANE(d3, 1)
1260
- // clang-format on
1261
- "vst1.32 {q0, q1}, [%0]! \n" // store pixels
1262
- "subs %2, %2, #8 \n" // 8 processed per loop
1263
- "bgt 1b \n"
1264
- : "+r"(dst_argb), // %0
1265
- "+r"(src_argb), // %1
1266
- "+r"(dst_width), // %2
1267
- "+r"(x), // %3
1268
- "+r"(dx), // %4
1269
- "=&r"(tmp), // %5
1270
- "+r"(src_tmp) // %6
1271
- :
1272
- : "memory", "cc", "q0", "q1");
1273
- }
1274
-
1275
- #undef LOAD1_DATA32_LANE
1276
-
1277
- // TODO(Yang Zhang): Investigate less load instructions for
1278
- // the x/dx stepping
1279
- #define LOAD2_DATA32_LANE(dn1, dn2, n) \
1280
- "lsr %5, %3, #16 \n" \
1281
- "add %6, %1, %5, lsl #2 \n" \
1282
- "add %3, %3, %4 \n" \
1283
- "vld2.32 {" #dn1 "[" #n "], " #dn2 "[" #n "]}, [%6] \n"
1284
-
1285
- void ScaleARGBFilterCols_NEON(uint8_t* dst_argb,
1286
- const uint8_t* src_argb,
1287
- int dst_width,
1288
- int x,
1289
- int dx) {
1290
- int dx_offset[4] = {0, 1, 2, 3};
1291
- int* tmp = dx_offset;
1292
- const uint8_t* src_tmp = src_argb;
1293
- asm volatile (
1294
- "vdup.32 q0, %3 \n" // x
1295
- "vdup.32 q1, %4 \n" // dx
1296
- "vld1.32 {q2}, [%5] \n" // 0 1 2 3
1297
- "vshl.i32 q9, q1, #2 \n" // 4 * dx
1298
- "vmul.s32 q1, q1, q2 \n"
1299
- "vmov.i8 q3, #0x7f \n" // 0x7F
1300
- "vmov.i16 q15, #0x7f \n" // 0x7F
1301
- // x , x + 1 * dx, x + 2 * dx, x + 3 * dx
1302
- "vadd.s32 q8, q1, q0 \n"
1303
- "1: \n"
1304
- // d0, d1: a
1305
- // d2, d3: b
1306
- LOAD2_DATA32_LANE(d0, d2, 0)
1307
- LOAD2_DATA32_LANE(d0, d2, 1)
1308
- LOAD2_DATA32_LANE(d1, d3, 0)
1309
- LOAD2_DATA32_LANE(d1, d3, 1)
1310
- "vshrn.i32 d22, q8, #9 \n"
1311
- "vand.16 d22, d22, d30 \n"
1312
- "vdup.8 d24, d22[0] \n"
1313
- "vdup.8 d25, d22[2] \n"
1314
- "vdup.8 d26, d22[4] \n"
1315
- "vdup.8 d27, d22[6] \n"
1316
- "vext.8 d4, d24, d25, #4 \n"
1317
- "vext.8 d5, d26, d27, #4 \n" // f
1318
- "veor.8 q10, q2, q3 \n" // 0x7f ^ f
1319
- "vmull.u8 q11, d0, d20 \n"
1320
- "vmull.u8 q12, d1, d21 \n"
1321
- "vmull.u8 q13, d2, d4 \n"
1322
- "vmull.u8 q14, d3, d5 \n"
1323
- "vadd.i16 q11, q11, q13 \n"
1324
- "vadd.i16 q12, q12, q14 \n"
1325
- "vshrn.i16 d0, q11, #7 \n"
1326
- "vshrn.i16 d1, q12, #7 \n"
1327
-
1328
- "vst1.32 {d0, d1}, [%0]! \n" // store pixels
1329
- "vadd.s32 q8, q8, q9 \n"
1330
- "subs %2, %2, #4 \n" // 4 processed per loop
1331
- "bgt 1b \n"
1332
- : "+r"(dst_argb), // %0
1333
- "+r"(src_argb), // %1
1334
- "+r"(dst_width), // %2
1335
- "+r"(x), // %3
1336
- "+r"(dx), // %4
1337
- "+r"(tmp), // %5
1338
- "+r"(src_tmp) // %6
1339
- :
1340
- : "memory", "cc", "q0", "q1", "q2", "q3", "q8", "q9",
1341
- "q10", "q11", "q12", "q13", "q14", "q15"
1342
- );
1343
- }
1344
-
1345
- #undef LOAD2_DATA32_LANE
1346
-
1347
- void ScaleUVRowDown2_NEON(const uint8_t* src_ptr,
1348
- ptrdiff_t src_stride,
1349
- uint8_t* dst,
1350
- int dst_width) {
1351
- (void)src_stride;
1352
- asm volatile(
1353
- "1: \n"
1354
- "vld2.16 {d0, d2}, [%0]! \n" // load 8 UV pixels.
1355
- "vld2.16 {d1, d3}, [%0]! \n" // load next 8 UV
1356
- "subs %2, %2, #8 \n" // 8 processed per loop.
1357
- "vst1.16 {q1}, [%1]! \n" // store 8 UV
1358
- "bgt 1b \n"
1359
- : "+r"(src_ptr), // %0
1360
- "+r"(dst), // %1
1361
- "+r"(dst_width) // %2
1362
- :
1363
- : "memory", "cc", "q0", "q1");
1364
- }
1365
-
1366
- void ScaleUVRowDown2Linear_NEON(const uint8_t* src_ptr,
1367
- ptrdiff_t src_stride,
1368
- uint8_t* dst,
1369
- int dst_width) {
1370
- (void)src_stride;
1371
- asm volatile(
1372
- "1: \n"
1373
- "vld2.16 {d0, d2}, [%0]! \n" // load 8 UV pixels.
1374
- "vld2.16 {d1, d3}, [%0]! \n" // load next 8 UV
1375
- "subs %2, %2, #8 \n" // 8 processed per loop.
1376
- "vrhadd.u8 q0, q0, q1 \n" // rounding half add
1377
- "vst1.16 {q0}, [%1]! \n" // store 8 UV
1378
- "bgt 1b \n"
1379
- : "+r"(src_ptr), // %0
1380
- "+r"(dst), // %1
1381
- "+r"(dst_width) // %2
1382
- :
1383
- : "memory", "cc", "q0", "q1");
1384
- }
1385
-
1386
- void ScaleUVRowDown2Box_NEON(const uint8_t* src_ptr,
1387
- ptrdiff_t src_stride,
1388
- uint8_t* dst,
1389
- int dst_width) {
1390
- asm volatile(
1391
- // change the stride to row 2 pointer
1392
- "add %1, %1, %0 \n"
1393
- "1: \n"
1394
- "vld2.8 {d0, d2}, [%0]! \n" // load 8 UV pixels.
1395
- "vld2.8 {d1, d3}, [%0]! \n" // load next 8 UV
1396
- "subs %3, %3, #8 \n" // 8 processed per loop.
1397
- "vpaddl.u8 q0, q0 \n" // U 16 bytes -> 8 shorts.
1398
- "vpaddl.u8 q1, q1 \n" // V 16 bytes -> 8 shorts.
1399
- "vld2.8 {d16, d18}, [%1]! \n" // load 8 more UV
1400
- "vld2.8 {d17, d19}, [%1]! \n" // load last 8 UV
1401
- "vpadal.u8 q0, q8 \n" // U 16 bytes -> 8 shorts.
1402
- "vpadal.u8 q1, q9 \n" // V 16 bytes -> 8 shorts.
1403
- "vrshrn.u16 d0, q0, #2 \n" // round and pack to bytes
1404
- "vrshrn.u16 d1, q1, #2 \n"
1405
- "vst2.8 {d0, d1}, [%2]! \n"
1406
- "bgt 1b \n"
1407
- : "+r"(src_ptr), // %0
1408
- "+r"(src_stride), // %1
1409
- "+r"(dst), // %2
1410
- "+r"(dst_width) // %3
1411
- :
1412
- : "memory", "cc", "q0", "q1", "q8", "q9");
1413
- }
1414
-
1415
- // Reads 4 pixels at a time.
1416
- void ScaleUVRowDownEven_NEON(const uint8_t* src_ptr,
1417
- ptrdiff_t src_stride,
1418
- int src_stepx, // pixel step
1419
- uint8_t* dst_ptr,
1420
- int dst_width) {
1421
- const uint8_t* src1_ptr = src_ptr + src_stepx * 2;
1422
- const uint8_t* src2_ptr = src_ptr + src_stepx * 4;
1423
- const uint8_t* src3_ptr = src_ptr + src_stepx * 6;
1424
- (void)src_stride;
1425
- asm volatile(
1426
- "1: \n"
1427
- "vld1.16 {d0[0]}, [%0], %6 \n"
1428
- "vld1.16 {d0[1]}, [%1], %6 \n"
1429
- "vld1.16 {d0[2]}, [%2], %6 \n"
1430
- "vld1.16 {d0[3]}, [%3], %6 \n"
1431
- "subs %5, %5, #4 \n" // 4 pixels per loop.
1432
- "vst1.8 {d0}, [%4]! \n"
1433
- "bgt 1b \n"
1434
- : "+r"(src_ptr), // %0
1435
- "+r"(src1_ptr), // %1
1436
- "+r"(src2_ptr), // %2
1437
- "+r"(src3_ptr), // %3
1438
- "+r"(dst_ptr), // %4
1439
- "+r"(dst_width) // %5
1440
- : "r"(src_stepx * 8) // %6
1441
- : "memory", "cc", "d0");
1442
- }
1443
-
1444
- #endif // defined(__ARM_NEON__) && !defined(__aarch64__)
1445
-
1446
- #ifdef __cplusplus
1447
- } // extern "C"
1448
- } // namespace libyuv
1449
- #endif
1
+ /*
2
+ * Copyright 2011 The LibYuv Project Authors. All rights reserved.
3
+ *
4
+ * Use of this source code is governed by a BSD-style license
5
+ * that can be found in the LICENSE file in the root of the source
6
+ * tree. An additional intellectual property rights grant can be found
7
+ * in the file PATENTS. All contributing project authors may
8
+ * be found in the AUTHORS file in the root of the source tree.
9
+ */
10
+
11
+ #include "libyuv/row.h"
12
+ #include "libyuv/scale_row.h"
13
+
14
+ #ifdef __cplusplus
15
+ namespace libyuv {
16
+ extern "C" {
17
+ #endif
18
+
19
+ // This module is for GCC Neon.
20
+ #if !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__) && \
21
+ !defined(__aarch64__)
22
+
23
+ // NEON downscalers with interpolation.
24
+ // Provided by Fritz Koenig
25
+
26
+ // Read 32x1 throw away even pixels, and write 16x1.
27
+ void ScaleRowDown2_NEON(const uint8_t* src_ptr,
28
+ ptrdiff_t src_stride,
29
+ uint8_t* dst,
30
+ int dst_width) {
31
+ (void)src_stride;
32
+ asm volatile(
33
+ "1: \n"
34
+ // load even pixels into q0, odd into q1
35
+ "vld2.8 {q0, q1}, [%0]! \n"
36
+ "subs %2, %2, #16 \n" // 16 processed per loop
37
+ "vst1.8 {q1}, [%1]! \n" // store odd pixels
38
+ "bgt 1b \n"
39
+ : "+r"(src_ptr), // %0
40
+ "+r"(dst), // %1
41
+ "+r"(dst_width) // %2
42
+ :
43
+ : "q0", "q1" // Clobber List
44
+ );
45
+ }
46
+
47
+ // Read 32x1 average down and write 16x1.
48
+ void ScaleRowDown2Linear_NEON(const uint8_t* src_ptr,
49
+ ptrdiff_t src_stride,
50
+ uint8_t* dst,
51
+ int dst_width) {
52
+ (void)src_stride;
53
+ asm volatile(
54
+ "1: \n"
55
+ "vld2.8 {q0, q1}, [%0]! \n" // load 32 pixels
56
+ "subs %2, %2, #16 \n" // 16 processed per loop
57
+ "vrhadd.u8 q0, q0, q1 \n" // rounding half add
58
+ "vst1.8 {q0}, [%1]! \n"
59
+ "bgt 1b \n"
60
+ : "+r"(src_ptr), // %0
61
+ "+r"(dst), // %1
62
+ "+r"(dst_width) // %2
63
+ :
64
+ : "q0", "q1" // Clobber List
65
+ );
66
+ }
67
+
68
+ // Read 32x2 average down and write 16x1.
69
+ void ScaleRowDown2Box_NEON(const uint8_t* src_ptr,
70
+ ptrdiff_t src_stride,
71
+ uint8_t* dst,
72
+ int dst_width) {
73
+ asm volatile(
74
+ // change the stride to row 2 pointer
75
+ "add %1, %0 \n"
76
+ "1: \n"
77
+ "vld1.8 {q0, q1}, [%0]! \n" // load row 1 and post inc
78
+ "vld1.8 {q2, q3}, [%1]! \n" // load row 2 and post inc
79
+ "subs %3, %3, #16 \n" // 16 processed per loop
80
+ "vpaddl.u8 q0, q0 \n" // row 1 add adjacent
81
+ "vpaddl.u8 q1, q1 \n"
82
+ "vpadal.u8 q0, q2 \n" // row 2 add adjacent +
83
+ // row1
84
+ "vpadal.u8 q1, q3 \n"
85
+ "vrshrn.u16 d0, q0, #2 \n" // downshift, round and
86
+ // pack
87
+ "vrshrn.u16 d1, q1, #2 \n"
88
+ "vst1.8 {q0}, [%2]! \n"
89
+ "bgt 1b \n"
90
+ : "+r"(src_ptr), // %0
91
+ "+r"(src_stride), // %1
92
+ "+r"(dst), // %2
93
+ "+r"(dst_width) // %3
94
+ :
95
+ : "q0", "q1", "q2", "q3" // Clobber List
96
+ );
97
+ }
98
+
99
+ void ScaleRowDown4_NEON(const uint8_t* src_ptr,
100
+ ptrdiff_t src_stride,
101
+ uint8_t* dst_ptr,
102
+ int dst_width) {
103
+ (void)src_stride;
104
+ asm volatile(
105
+ "1: \n"
106
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
107
+ "subs %2, %2, #8 \n" // 8 processed per loop
108
+ "vst1.8 {d2}, [%1]! \n"
109
+ "bgt 1b \n"
110
+ : "+r"(src_ptr), // %0
111
+ "+r"(dst_ptr), // %1
112
+ "+r"(dst_width) // %2
113
+ :
114
+ : "q0", "q1", "memory", "cc");
115
+ }
116
+
117
+ void ScaleRowDown4Box_NEON(const uint8_t* src_ptr,
118
+ ptrdiff_t src_stride,
119
+ uint8_t* dst_ptr,
120
+ int dst_width) {
121
+ const uint8_t* src_ptr1 = src_ptr + src_stride;
122
+ const uint8_t* src_ptr2 = src_ptr + src_stride * 2;
123
+ const uint8_t* src_ptr3 = src_ptr + src_stride * 3;
124
+ asm volatile(
125
+ "1: \n"
126
+ "vld1.8 {q0}, [%0]! \n" // load up 16x4
127
+ "vld1.8 {q1}, [%3]! \n"
128
+ "vld1.8 {q2}, [%4]! \n"
129
+ "vld1.8 {q3}, [%5]! \n"
130
+ "subs %2, %2, #4 \n"
131
+ "vpaddl.u8 q0, q0 \n"
132
+ "vpadal.u8 q0, q1 \n"
133
+ "vpadal.u8 q0, q2 \n"
134
+ "vpadal.u8 q0, q3 \n"
135
+ "vpaddl.u16 q0, q0 \n"
136
+ "vrshrn.u32 d0, q0, #4 \n" // divide by 16 w/rounding
137
+ "vmovn.u16 d0, q0 \n"
138
+ "vst1.32 {d0[0]}, [%1]! \n"
139
+ "bgt 1b \n"
140
+ : "+r"(src_ptr), // %0
141
+ "+r"(dst_ptr), // %1
142
+ "+r"(dst_width), // %2
143
+ "+r"(src_ptr1), // %3
144
+ "+r"(src_ptr2), // %4
145
+ "+r"(src_ptr3) // %5
146
+ :
147
+ : "q0", "q1", "q2", "q3", "memory", "cc");
148
+ }
149
+
150
+ // Down scale from 4 to 3 pixels. Use the neon multilane read/write
151
+ // to load up the every 4th pixel into a 4 different registers.
152
+ // Point samples 32 pixels to 24 pixels.
153
+ void ScaleRowDown34_NEON(const uint8_t* src_ptr,
154
+ ptrdiff_t src_stride,
155
+ uint8_t* dst_ptr,
156
+ int dst_width) {
157
+ (void)src_stride;
158
+ asm volatile(
159
+ "1: \n"
160
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
161
+ "subs %2, %2, #24 \n"
162
+ "vmov d2, d3 \n" // order d0, d1, d2
163
+ "vst3.8 {d0, d1, d2}, [%1]! \n"
164
+ "bgt 1b \n"
165
+ : "+r"(src_ptr), // %0
166
+ "+r"(dst_ptr), // %1
167
+ "+r"(dst_width) // %2
168
+ :
169
+ : "d0", "d1", "d2", "d3", "memory", "cc");
170
+ }
171
+
172
+ void ScaleRowDown34_0_Box_NEON(const uint8_t* src_ptr,
173
+ ptrdiff_t src_stride,
174
+ uint8_t* dst_ptr,
175
+ int dst_width) {
176
+ asm volatile(
177
+ "vmov.u8 d24, #3 \n"
178
+ "add %3, %0 \n"
179
+ "1: \n"
180
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
181
+ "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
182
+ "subs %2, %2, #24 \n"
183
+
184
+ // filter src line 0 with src line 1
185
+ // expand chars to shorts to allow for room
186
+ // when adding lines together
187
+ "vmovl.u8 q8, d4 \n"
188
+ "vmovl.u8 q9, d5 \n"
189
+ "vmovl.u8 q10, d6 \n"
190
+ "vmovl.u8 q11, d7 \n"
191
+
192
+ // 3 * line_0 + line_1
193
+ "vmlal.u8 q8, d0, d24 \n"
194
+ "vmlal.u8 q9, d1, d24 \n"
195
+ "vmlal.u8 q10, d2, d24 \n"
196
+ "vmlal.u8 q11, d3, d24 \n"
197
+
198
+ // (3 * line_0 + line_1 + 2) >> 2
199
+ "vqrshrn.u16 d0, q8, #2 \n"
200
+ "vqrshrn.u16 d1, q9, #2 \n"
201
+ "vqrshrn.u16 d2, q10, #2 \n"
202
+ "vqrshrn.u16 d3, q11, #2 \n"
203
+
204
+ // a0 = (src[0] * 3 + s[1] * 1 + 2) >> 2
205
+ "vmovl.u8 q8, d1 \n"
206
+ "vmlal.u8 q8, d0, d24 \n"
207
+ "vqrshrn.u16 d0, q8, #2 \n"
208
+
209
+ // a1 = (src[1] * 1 + s[2] * 1 + 1) >> 1
210
+ "vrhadd.u8 d1, d1, d2 \n"
211
+
212
+ // a2 = (src[2] * 1 + s[3] * 3 + 2) >> 2
213
+ "vmovl.u8 q8, d2 \n"
214
+ "vmlal.u8 q8, d3, d24 \n"
215
+ "vqrshrn.u16 d2, q8, #2 \n"
216
+
217
+ "vst3.8 {d0, d1, d2}, [%1]! \n"
218
+
219
+ "bgt 1b \n"
220
+ : "+r"(src_ptr), // %0
221
+ "+r"(dst_ptr), // %1
222
+ "+r"(dst_width), // %2
223
+ "+r"(src_stride) // %3
224
+ :
225
+ : "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11", "d24", "memory",
226
+ "cc");
227
+ }
228
+
229
+ void ScaleRowDown34_1_Box_NEON(const uint8_t* src_ptr,
230
+ ptrdiff_t src_stride,
231
+ uint8_t* dst_ptr,
232
+ int dst_width) {
233
+ asm volatile(
234
+ "vmov.u8 d24, #3 \n"
235
+ "add %3, %0 \n"
236
+ "1: \n"
237
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
238
+ "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
239
+ "subs %2, %2, #24 \n"
240
+ // average src line 0 with src line 1
241
+ "vrhadd.u8 q0, q0, q2 \n"
242
+ "vrhadd.u8 q1, q1, q3 \n"
243
+
244
+ // a0 = (src[0] * 3 + s[1] * 1 + 2) >> 2
245
+ "vmovl.u8 q3, d1 \n"
246
+ "vmlal.u8 q3, d0, d24 \n"
247
+ "vqrshrn.u16 d0, q3, #2 \n"
248
+
249
+ // a1 = (src[1] * 1 + s[2] * 1 + 1) >> 1
250
+ "vrhadd.u8 d1, d1, d2 \n"
251
+
252
+ // a2 = (src[2] * 1 + s[3] * 3 + 2) >> 2
253
+ "vmovl.u8 q3, d2 \n"
254
+ "vmlal.u8 q3, d3, d24 \n"
255
+ "vqrshrn.u16 d2, q3, #2 \n"
256
+
257
+ "vst3.8 {d0, d1, d2}, [%1]! \n"
258
+ "bgt 1b \n"
259
+ : "+r"(src_ptr), // %0
260
+ "+r"(dst_ptr), // %1
261
+ "+r"(dst_width), // %2
262
+ "+r"(src_stride) // %3
263
+ :
264
+ : "r4", "q0", "q1", "q2", "q3", "d24", "memory", "cc");
265
+ }
266
+
267
+ #define HAS_SCALEROWDOWN38_NEON
268
+ static const uvec8 kShuf38 = {0, 3, 6, 8, 11, 14, 16, 19,
269
+ 22, 24, 27, 30, 0, 0, 0, 0};
270
+ static const uvec8 kShuf38_2 = {0, 8, 16, 2, 10, 17, 4, 12,
271
+ 18, 6, 14, 19, 0, 0, 0, 0};
272
+ static const vec16 kMult38_Div6 = {65536 / 12, 65536 / 12, 65536 / 12,
273
+ 65536 / 12, 65536 / 12, 65536 / 12,
274
+ 65536 / 12, 65536 / 12};
275
+ static const vec16 kMult38_Div9 = {65536 / 18, 65536 / 18, 65536 / 18,
276
+ 65536 / 18, 65536 / 18, 65536 / 18,
277
+ 65536 / 18, 65536 / 18};
278
+
279
+ // 32 -> 12
280
+ void ScaleRowDown38_NEON(const uint8_t* src_ptr,
281
+ ptrdiff_t src_stride,
282
+ uint8_t* dst_ptr,
283
+ int dst_width) {
284
+ (void)src_stride;
285
+ asm volatile(
286
+ "vld1.8 {q3}, [%3] \n"
287
+ "1: \n"
288
+ "vld1.8 {d0, d1, d2, d3}, [%0]! \n"
289
+ "subs %2, %2, #12 \n"
290
+ "vtbl.u8 d4, {d0, d1, d2, d3}, d6 \n"
291
+ "vtbl.u8 d5, {d0, d1, d2, d3}, d7 \n"
292
+ "vst1.8 {d4}, [%1]! \n"
293
+ "vst1.32 {d5[0]}, [%1]! \n"
294
+ "bgt 1b \n"
295
+ : "+r"(src_ptr), // %0
296
+ "+r"(dst_ptr), // %1
297
+ "+r"(dst_width) // %2
298
+ : "r"(&kShuf38) // %3
299
+ : "d0", "d1", "d2", "d3", "d4", "d5", "memory", "cc");
300
+ }
301
+
302
+ // 32x3 -> 12x1
303
+ void OMITFP ScaleRowDown38_3_Box_NEON(const uint8_t* src_ptr,
304
+ ptrdiff_t src_stride,
305
+ uint8_t* dst_ptr,
306
+ int dst_width) {
307
+ const uint8_t* src_ptr1 = src_ptr + src_stride * 2;
308
+
309
+ asm volatile(
310
+ "vld1.16 {q13}, [%5] \n"
311
+ "vld1.8 {q14}, [%6] \n"
312
+ "vld1.8 {q15}, [%7] \n"
313
+ "add %3, %0 \n"
314
+ "1: \n"
315
+
316
+ // d0 = 00 40 01 41 02 42 03 43
317
+ // d1 = 10 50 11 51 12 52 13 53
318
+ // d2 = 20 60 21 61 22 62 23 63
319
+ // d3 = 30 70 31 71 32 72 33 73
320
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n"
321
+ "vld4.8 {d4, d5, d6, d7}, [%3]! \n"
322
+ "vld4.8 {d16, d17, d18, d19}, [%4]! \n"
323
+ "subs %2, %2, #12 \n"
324
+
325
+ // Shuffle the input data around to get align the data
326
+ // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
327
+ // d0 = 00 10 01 11 02 12 03 13
328
+ // d1 = 40 50 41 51 42 52 43 53
329
+ "vtrn.u8 d0, d1 \n"
330
+ "vtrn.u8 d4, d5 \n"
331
+ "vtrn.u8 d16, d17 \n"
332
+
333
+ // d2 = 20 30 21 31 22 32 23 33
334
+ // d3 = 60 70 61 71 62 72 63 73
335
+ "vtrn.u8 d2, d3 \n"
336
+ "vtrn.u8 d6, d7 \n"
337
+ "vtrn.u8 d18, d19 \n"
338
+
339
+ // d0 = 00+10 01+11 02+12 03+13
340
+ // d2 = 40+50 41+51 42+52 43+53
341
+ "vpaddl.u8 q0, q0 \n"
342
+ "vpaddl.u8 q2, q2 \n"
343
+ "vpaddl.u8 q8, q8 \n"
344
+
345
+ // d3 = 60+70 61+71 62+72 63+73
346
+ "vpaddl.u8 d3, d3 \n"
347
+ "vpaddl.u8 d7, d7 \n"
348
+ "vpaddl.u8 d19, d19 \n"
349
+
350
+ // combine source lines
351
+ "vadd.u16 q0, q2 \n"
352
+ "vadd.u16 q0, q8 \n"
353
+ "vadd.u16 d4, d3, d7 \n"
354
+ "vadd.u16 d4, d19 \n"
355
+
356
+ // dst_ptr[3] = (s[6 + st * 0] + s[7 + st * 0]
357
+ // + s[6 + st * 1] + s[7 + st * 1]
358
+ // + s[6 + st * 2] + s[7 + st * 2]) / 6
359
+ "vqrdmulh.s16 q2, q2, q13 \n"
360
+ "vmovn.u16 d4, q2 \n"
361
+
362
+ // Shuffle 2,3 reg around so that 2 can be added to the
363
+ // 0,1 reg and 3 can be added to the 4,5 reg. This
364
+ // requires expanding from u8 to u16 as the 0,1 and 4,5
365
+ // registers are already expanded. Then do transposes
366
+ // to get aligned.
367
+ // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33
368
+ "vmovl.u8 q1, d2 \n"
369
+ "vmovl.u8 q3, d6 \n"
370
+ "vmovl.u8 q9, d18 \n"
371
+
372
+ // combine source lines
373
+ "vadd.u16 q1, q3 \n"
374
+ "vadd.u16 q1, q9 \n"
375
+
376
+ // d4 = xx 20 xx 30 xx 22 xx 32
377
+ // d5 = xx 21 xx 31 xx 23 xx 33
378
+ "vtrn.u32 d2, d3 \n"
379
+
380
+ // d4 = xx 20 xx 21 xx 22 xx 23
381
+ // d5 = xx 30 xx 31 xx 32 xx 33
382
+ "vtrn.u16 d2, d3 \n"
383
+
384
+ // 0+1+2, 3+4+5
385
+ "vadd.u16 q0, q1 \n"
386
+
387
+ // Need to divide, but can't downshift as the the value
388
+ // isn't a power of 2. So multiply by 65536 / n
389
+ // and take the upper 16 bits.
390
+ "vqrdmulh.s16 q0, q0, q15 \n"
391
+
392
+ // Align for table lookup, vtbl requires registers to
393
+ // be adjacent
394
+ "vmov.u8 d2, d4 \n"
395
+
396
+ "vtbl.u8 d3, {d0, d1, d2}, d28 \n"
397
+ "vtbl.u8 d4, {d0, d1, d2}, d29 \n"
398
+
399
+ "vst1.8 {d3}, [%1]! \n"
400
+ "vst1.32 {d4[0]}, [%1]! \n"
401
+ "bgt 1b \n"
402
+ : "+r"(src_ptr), // %0
403
+ "+r"(dst_ptr), // %1
404
+ "+r"(dst_width), // %2
405
+ "+r"(src_stride), // %3
406
+ "+r"(src_ptr1) // %4
407
+ : "r"(&kMult38_Div6), // %5
408
+ "r"(&kShuf38_2), // %6
409
+ "r"(&kMult38_Div9) // %7
410
+ : "q0", "q1", "q2", "q3", "q8", "q9", "q13", "q14", "q15", "memory",
411
+ "cc");
412
+ }
413
+
414
+ // 32x2 -> 12x1
415
+ void ScaleRowDown38_2_Box_NEON(const uint8_t* src_ptr,
416
+ ptrdiff_t src_stride,
417
+ uint8_t* dst_ptr,
418
+ int dst_width) {
419
+ asm volatile(
420
+ "vld1.16 {q13}, [%4] \n"
421
+ "vld1.8 {q14}, [%5] \n"
422
+ "add %3, %0 \n"
423
+ "1: \n"
424
+
425
+ // d0 = 00 40 01 41 02 42 03 43
426
+ // d1 = 10 50 11 51 12 52 13 53
427
+ // d2 = 20 60 21 61 22 62 23 63
428
+ // d3 = 30 70 31 71 32 72 33 73
429
+ "vld4.8 {d0, d1, d2, d3}, [%0]! \n"
430
+ "vld4.8 {d4, d5, d6, d7}, [%3]! \n"
431
+ "subs %2, %2, #12 \n"
432
+
433
+ // Shuffle the input data around to get align the data
434
+ // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
435
+ // d0 = 00 10 01 11 02 12 03 13
436
+ // d1 = 40 50 41 51 42 52 43 53
437
+ "vtrn.u8 d0, d1 \n"
438
+ "vtrn.u8 d4, d5 \n"
439
+
440
+ // d2 = 20 30 21 31 22 32 23 33
441
+ // d3 = 60 70 61 71 62 72 63 73
442
+ "vtrn.u8 d2, d3 \n"
443
+ "vtrn.u8 d6, d7 \n"
444
+
445
+ // d0 = 00+10 01+11 02+12 03+13
446
+ // d2 = 40+50 41+51 42+52 43+53
447
+ "vpaddl.u8 q0, q0 \n"
448
+ "vpaddl.u8 q2, q2 \n"
449
+
450
+ // d3 = 60+70 61+71 62+72 63+73
451
+ "vpaddl.u8 d3, d3 \n"
452
+ "vpaddl.u8 d7, d7 \n"
453
+
454
+ // combine source lines
455
+ "vadd.u16 q0, q2 \n"
456
+ "vadd.u16 d4, d3, d7 \n"
457
+
458
+ // dst_ptr[3] = (s[6] + s[7] + s[6+st] + s[7+st]) / 4
459
+ "vqrshrn.u16 d4, q2, #2 \n"
460
+
461
+ // Shuffle 2,3 reg around so that 2 can be added to the
462
+ // 0,1 reg and 3 can be added to the 4,5 reg. This
463
+ // requires expanding from u8 to u16 as the 0,1 and 4,5
464
+ // registers are already expanded. Then do transposes
465
+ // to get aligned.
466
+ // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33
467
+ "vmovl.u8 q1, d2 \n"
468
+ "vmovl.u8 q3, d6 \n"
469
+
470
+ // combine source lines
471
+ "vadd.u16 q1, q3 \n"
472
+
473
+ // d4 = xx 20 xx 30 xx 22 xx 32
474
+ // d5 = xx 21 xx 31 xx 23 xx 33
475
+ "vtrn.u32 d2, d3 \n"
476
+
477
+ // d4 = xx 20 xx 21 xx 22 xx 23
478
+ // d5 = xx 30 xx 31 xx 32 xx 33
479
+ "vtrn.u16 d2, d3 \n"
480
+
481
+ // 0+1+2, 3+4+5
482
+ "vadd.u16 q0, q1 \n"
483
+
484
+ // Need to divide, but can't downshift as the the value
485
+ // isn't a power of 2. So multiply by 65536 / n
486
+ // and take the upper 16 bits.
487
+ "vqrdmulh.s16 q0, q0, q13 \n"
488
+
489
+ // Align for table lookup, vtbl requires registers to
490
+ // be adjacent
491
+ "vmov.u8 d2, d4 \n"
492
+
493
+ "vtbl.u8 d3, {d0, d1, d2}, d28 \n"
494
+ "vtbl.u8 d4, {d0, d1, d2}, d29 \n"
495
+
496
+ "vst1.8 {d3}, [%1]! \n"
497
+ "vst1.32 {d4[0]}, [%1]! \n"
498
+ "bgt 1b \n"
499
+ : "+r"(src_ptr), // %0
500
+ "+r"(dst_ptr), // %1
501
+ "+r"(dst_width), // %2
502
+ "+r"(src_stride) // %3
503
+ : "r"(&kMult38_Div6), // %4
504
+ "r"(&kShuf38_2) // %5
505
+ : "q0", "q1", "q2", "q3", "q13", "q14", "memory", "cc");
506
+ }
507
+
508
+ void ScaleRowUp2_Linear_NEON(const uint8_t* src_ptr,
509
+ uint8_t* dst_ptr,
510
+ int dst_width) {
511
+ const uint8_t* src_temp = src_ptr + 1;
512
+ asm volatile(
513
+ "vmov.u8 d30, #3 \n"
514
+
515
+ "1: \n"
516
+ "vld1.8 {d4}, [%0]! \n" // 01234567
517
+ "vld1.8 {d5}, [%3]! \n" // 12345678
518
+
519
+ "vmovl.u8 q0, d4 \n" // 01234567 (16b)
520
+ "vmovl.u8 q1, d5 \n" // 12345678 (16b)
521
+ "vmlal.u8 q0, d5, d30 \n" // 3*near+far (odd)
522
+ "vmlal.u8 q1, d4, d30 \n" // 3*near+far (even)
523
+
524
+ "vrshrn.u16 d1, q0, #2 \n" // 3/4*near+1/4*far (odd)
525
+ "vrshrn.u16 d0, q1, #2 \n" // 3/4*near+1/4*far (even)
526
+
527
+ "vst2.8 {d0, d1}, [%1]! \n" // store
528
+ "subs %2, %2, #16 \n" // 8 sample -> 16 sample
529
+ "bgt 1b \n"
530
+ : "+r"(src_ptr), // %0
531
+ "+r"(dst_ptr), // %1
532
+ "+r"(dst_width), // %2
533
+ "+r"(src_temp) // %3
534
+ :
535
+ : "memory", "cc", "q0", "q1", "q2", "q15" // Clobber List
536
+ );
537
+ }
538
+
539
+ void ScaleRowUp2_Bilinear_NEON(const uint8_t* src_ptr,
540
+ ptrdiff_t src_stride,
541
+ uint8_t* dst_ptr,
542
+ ptrdiff_t dst_stride,
543
+ int dst_width) {
544
+ const uint8_t* src_ptr1 = src_ptr + src_stride;
545
+ uint8_t* dst_ptr1 = dst_ptr + dst_stride;
546
+ const uint8_t* src_temp = src_ptr + 1;
547
+ const uint8_t* src_temp1 = src_ptr1 + 1;
548
+
549
+ asm volatile(
550
+ "vmov.u16 q15, #3 \n"
551
+ "vmov.u8 d28, #3 \n"
552
+
553
+ "1: \n"
554
+ "vld1.8 {d4}, [%0]! \n" // 01234567
555
+ "vld1.8 {d5}, [%5]! \n" // 12345678
556
+
557
+ "vmovl.u8 q0, d4 \n" // 01234567 (16b)
558
+ "vmovl.u8 q1, d5 \n" // 12345678 (16b)
559
+ "vmlal.u8 q0, d5, d28 \n" // 3*near+far (1, odd)
560
+ "vmlal.u8 q1, d4, d28 \n" // 3*near+far (1, even)
561
+
562
+ "vld1.8 {d8}, [%1]! \n"
563
+ "vld1.8 {d9}, [%6]! \n"
564
+
565
+ "vmovl.u8 q2, d8 \n"
566
+ "vmovl.u8 q3, d9 \n"
567
+ "vmlal.u8 q2, d9, d28 \n" // 3*near+far (2, odd)
568
+ "vmlal.u8 q3, d8, d28 \n" // 3*near+far (2, even)
569
+
570
+ // e o
571
+ // q1 q0
572
+ // q3 q2
573
+
574
+ "vmovq q4, q2 \n"
575
+ "vmovq q5, q3 \n"
576
+ "vmla.u16 q4, q0, q15 \n" // 9 3 3 1 (1, odd)
577
+ "vmla.u16 q5, q1, q15 \n" // 9 3 3 1 (1, even)
578
+ "vmla.u16 q0, q2, q15 \n" // 9 3 3 1 (2, odd)
579
+ "vmla.u16 q1, q3, q15 \n" // 9 3 3 1 (2, even)
580
+
581
+ // e o
582
+ // q5 q4
583
+ // q1 q0
584
+
585
+ "vrshrn.u16 d2, q1, #4 \n" // 2, even
586
+ "vrshrn.u16 d3, q0, #4 \n" // 2, odd
587
+ "vrshrn.u16 d0, q5, #4 \n" // 1, even
588
+ "vrshrn.u16 d1, q4, #4 \n" // 1, odd
589
+
590
+ "vst2.8 {d0, d1}, [%2]! \n" // store
591
+ "vst2.8 {d2, d3}, [%3]! \n" // store
592
+ "subs %4, %4, #16 \n" // 8 sample -> 16 sample
593
+ "bgt 1b \n"
594
+ : "+r"(src_ptr), // %0
595
+ "+r"(src_ptr1), // %1
596
+ "+r"(dst_ptr), // %2
597
+ "+r"(dst_ptr1), // %3
598
+ "+r"(dst_width), // %4
599
+ "+r"(src_temp), // %5
600
+ "+r"(src_temp1) // %6
601
+ :
602
+ : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5", "d28",
603
+ "q15" // Clobber List
604
+ );
605
+ }
606
+
607
+ void ScaleRowUp2_Linear_12_NEON(const uint16_t* src_ptr,
608
+ uint16_t* dst_ptr,
609
+ int dst_width) {
610
+ const uint16_t* src_temp = src_ptr + 1;
611
+ asm volatile(
612
+ "vmov.u16 q15, #3 \n"
613
+
614
+ "1: \n"
615
+ "vld1.16 {q1}, [%0]! \n" // 01234567 (16b)
616
+ "vld1.16 {q0}, [%3]! \n" // 12345678 (16b)
617
+
618
+ "vmovq q2, q0 \n"
619
+ "vmla.u16 q0, q1, q15 \n" // 3*near+far (odd)
620
+ "vmla.u16 q1, q2, q15 \n" // 3*near+far (even)
621
+
622
+ "vrshr.u16 q0, q0, #2 \n" // 3/4*near+1/4*far (odd)
623
+ "vrshr.u16 q1, q1, #2 \n" // 3/4*near+1/4*far (even)
624
+
625
+ "vst2.16 {d0, d1, d2, d3}, [%1]! \n" // store
626
+ "subs %2, %2, #16 \n" // 8 sample -> 16 sample
627
+ "bgt 1b \n"
628
+ : "+r"(src_ptr), // %0
629
+ "+r"(dst_ptr), // %1
630
+ "+r"(dst_width), // %2
631
+ "+r"(src_temp) // %3
632
+ :
633
+ : "memory", "cc", "q0", "q1", "q2", "q15" // Clobber List
634
+ );
635
+ }
636
+
637
+ void ScaleRowUp2_Bilinear_12_NEON(const uint16_t* src_ptr,
638
+ ptrdiff_t src_stride,
639
+ uint16_t* dst_ptr,
640
+ ptrdiff_t dst_stride,
641
+ int dst_width) {
642
+ const uint16_t* src_ptr1 = src_ptr + src_stride;
643
+ uint16_t* dst_ptr1 = dst_ptr + dst_stride;
644
+ const uint16_t* src_temp = src_ptr + 1;
645
+ const uint16_t* src_temp1 = src_ptr1 + 1;
646
+
647
+ asm volatile(
648
+ "vmov.u16 q15, #3 \n"
649
+
650
+ "1: \n"
651
+ "vld1.16 {q0}, [%0]! \n" // 01234567 (16b)
652
+ "vld1.16 {q1}, [%5]! \n" // 12345678 (16b)
653
+
654
+ "vmovq q2, q0 \n"
655
+ "vmla.u16 q0, q1, q15 \n" // 3*near+far (odd)
656
+ "vmla.u16 q1, q2, q15 \n" // 3*near+far (even)
657
+
658
+ "vld1.16 {q2}, [%1]! \n" // 01234567 (16b)
659
+ "vld1.16 {q3}, [%6]! \n" // 12345678 (16b)
660
+
661
+ "vmovq q4, q2 \n"
662
+ "vmla.u16 q2, q3, q15 \n" // 3*near+far (odd)
663
+ "vmla.u16 q3, q4, q15 \n" // 3*near+far (even)
664
+
665
+ "vmovq q4, q2 \n"
666
+ "vmovq q5, q3 \n"
667
+ "vmla.u16 q4, q0, q15 \n" // 9 3 3 1 (1, odd)
668
+ "vmla.u16 q5, q1, q15 \n" // 9 3 3 1 (1, even)
669
+ "vmla.u16 q0, q2, q15 \n" // 9 3 3 1 (2, odd)
670
+ "vmla.u16 q1, q3, q15 \n" // 9 3 3 1 (2, even)
671
+
672
+ "vrshr.u16 q2, q1, #4 \n" // 2, even
673
+ "vrshr.u16 q3, q0, #4 \n" // 2, odd
674
+ "vrshr.u16 q0, q5, #4 \n" // 1, even
675
+ "vrshr.u16 q1, q4, #4 \n" // 1, odd
676
+
677
+ "vst2.16 {d0, d1, d2, d3}, [%2]! \n" // store
678
+ "vst2.16 {d4, d5, d6, d7}, [%3]! \n" // store
679
+ "subs %4, %4, #16 \n" // 8 sample -> 16 sample
680
+ "bgt 1b \n"
681
+ : "+r"(src_ptr), // %0
682
+ "+r"(src_ptr1), // %1
683
+ "+r"(dst_ptr), // %2
684
+ "+r"(dst_ptr1), // %3
685
+ "+r"(dst_width), // %4
686
+ "+r"(src_temp), // %5
687
+ "+r"(src_temp1) // %6
688
+ :
689
+ : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5",
690
+ "q15" // Clobber List
691
+ );
692
+ }
693
+
694
+ void ScaleRowUp2_Linear_16_NEON(const uint16_t* src_ptr,
695
+ uint16_t* dst_ptr,
696
+ int dst_width) {
697
+ const uint16_t* src_temp = src_ptr + 1;
698
+ asm volatile(
699
+ "vmov.u16 d31, #3 \n"
700
+
701
+ "1: \n"
702
+ "vld1.16 {q0}, [%0]! \n" // 01234567 (16b)
703
+ "vld1.16 {q1}, [%3]! \n" // 12345678 (16b)
704
+
705
+ "vmovl.u16 q2, d0 \n" // 0123 (32b)
706
+ "vmovl.u16 q3, d1 \n" // 4567 (32b)
707
+ "vmovl.u16 q4, d2 \n" // 1234 (32b)
708
+ "vmovl.u16 q5, d3 \n" // 5678 (32b)
709
+
710
+ "vmlal.u16 q2, d2, d31 \n"
711
+ "vmlal.u16 q3, d3, d31 \n"
712
+ "vmlal.u16 q4, d0, d31 \n"
713
+ "vmlal.u16 q5, d1, d31 \n"
714
+
715
+ "vrshrn.u32 d0, q4, #2 \n"
716
+ "vrshrn.u32 d1, q5, #2 \n"
717
+ "vrshrn.u32 d2, q2, #2 \n"
718
+ "vrshrn.u32 d3, q3, #2 \n"
719
+
720
+ "vst2.16 {q0, q1}, [%1]! \n" // store
721
+ "subs %2, %2, #16 \n" // 8 sample -> 16 sample
722
+ "bgt 1b \n"
723
+ : "+r"(src_ptr), // %0
724
+ "+r"(dst_ptr), // %1
725
+ "+r"(dst_width), // %2
726
+ "+r"(src_temp) // %3
727
+ :
728
+ : "memory", "cc", "q0", "q1", "q2", "q15" // Clobber List
729
+ );
730
+ }
731
+
732
+ void ScaleRowUp2_Bilinear_16_NEON(const uint16_t* src_ptr,
733
+ ptrdiff_t src_stride,
734
+ uint16_t* dst_ptr,
735
+ ptrdiff_t dst_stride,
736
+ int dst_width) {
737
+ const uint16_t* src_ptr1 = src_ptr + src_stride;
738
+ uint16_t* dst_ptr1 = dst_ptr + dst_stride;
739
+ const uint16_t* src_temp = src_ptr + 1;
740
+ const uint16_t* src_temp1 = src_ptr1 + 1;
741
+
742
+ asm volatile(
743
+ "vmov.u16 d31, #3 \n"
744
+ "vmov.u32 q14, #3 \n"
745
+
746
+ "1: \n"
747
+ "vld1.16 {d0}, [%0]! \n" // 0123 (16b)
748
+ "vld1.16 {d1}, [%5]! \n" // 1234 (16b)
749
+ "vmovl.u16 q2, d0 \n" // 0123 (32b)
750
+ "vmovl.u16 q3, d1 \n" // 1234 (32b)
751
+ "vmlal.u16 q2, d1, d31 \n"
752
+ "vmlal.u16 q3, d0, d31 \n"
753
+
754
+ "vld1.16 {d0}, [%1]! \n" // 0123 (16b)
755
+ "vld1.16 {d1}, [%6]! \n" // 1234 (16b)
756
+ "vmovl.u16 q4, d0 \n" // 0123 (32b)
757
+ "vmovl.u16 q5, d1 \n" // 1234 (32b)
758
+ "vmlal.u16 q4, d1, d31 \n"
759
+ "vmlal.u16 q5, d0, d31 \n"
760
+
761
+ "vmovq q0, q4 \n"
762
+ "vmovq q1, q5 \n"
763
+ "vmla.u32 q4, q2, q14 \n"
764
+ "vmla.u32 q5, q3, q14 \n"
765
+ "vmla.u32 q2, q0, q14 \n"
766
+ "vmla.u32 q3, q1, q14 \n"
767
+
768
+ "vrshrn.u32 d1, q4, #4 \n"
769
+ "vrshrn.u32 d0, q5, #4 \n"
770
+ "vrshrn.u32 d3, q2, #4 \n"
771
+ "vrshrn.u32 d2, q3, #4 \n"
772
+
773
+ "vst2.16 {d0, d1}, [%2]! \n" // store
774
+ "vst2.16 {d2, d3}, [%3]! \n" // store
775
+ "subs %4, %4, #8 \n" // 4 sample -> 8 sample
776
+ "bgt 1b \n"
777
+ : "+r"(src_ptr), // %0
778
+ "+r"(src_ptr1), // %1
779
+ "+r"(dst_ptr), // %2
780
+ "+r"(dst_ptr1), // %3
781
+ "+r"(dst_width), // %4
782
+ "+r"(src_temp), // %5
783
+ "+r"(src_temp1) // %6
784
+ :
785
+ : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5", "q14",
786
+ "d31" // Clobber List
787
+ );
788
+ }
789
+
790
+ void ScaleUVRowUp2_Linear_NEON(const uint8_t* src_ptr,
791
+ uint8_t* dst_ptr,
792
+ int dst_width) {
793
+ const uint8_t* src_temp = src_ptr + 2;
794
+ asm volatile(
795
+ "vmov.u8 d30, #3 \n"
796
+
797
+ "1: \n"
798
+ "vld1.8 {d4}, [%0]! \n" // 00112233 (1u1v)
799
+ "vld1.8 {d5}, [%3]! \n" // 11223344 (1u1v)
800
+
801
+ "vmovl.u8 q0, d4 \n" // 00112233 (1u1v, 16b)
802
+ "vmovl.u8 q1, d5 \n" // 11223344 (1u1v, 16b)
803
+ "vmlal.u8 q0, d5, d30 \n" // 3*near+far (odd)
804
+ "vmlal.u8 q1, d4, d30 \n" // 3*near+far (even)
805
+
806
+ "vrshrn.u16 d1, q0, #2 \n" // 3/4*near+1/4*far (odd)
807
+ "vrshrn.u16 d0, q1, #2 \n" // 3/4*near+1/4*far (even)
808
+
809
+ "vst2.16 {d0, d1}, [%1]! \n" // store
810
+ "subs %2, %2, #8 \n" // 4 uv -> 8 uv
811
+ "bgt 1b \n"
812
+ : "+r"(src_ptr), // %0
813
+ "+r"(dst_ptr), // %1
814
+ "+r"(dst_width), // %2
815
+ "+r"(src_temp) // %3
816
+ :
817
+ : "memory", "cc", "q0", "q1", "q2", "d30" // Clobber List
818
+ );
819
+ }
820
+
821
+ void ScaleUVRowUp2_Bilinear_NEON(const uint8_t* src_ptr,
822
+ ptrdiff_t src_stride,
823
+ uint8_t* dst_ptr,
824
+ ptrdiff_t dst_stride,
825
+ int dst_width) {
826
+ const uint8_t* src_ptr1 = src_ptr + src_stride;
827
+ uint8_t* dst_ptr1 = dst_ptr + dst_stride;
828
+ const uint8_t* src_temp = src_ptr + 2;
829
+ const uint8_t* src_temp1 = src_ptr1 + 2;
830
+
831
+ asm volatile(
832
+ "vmov.u16 q15, #3 \n"
833
+ "vmov.u8 d28, #3 \n"
834
+
835
+ "1: \n"
836
+ "vld1.8 {d4}, [%0]! \n" // 00112233 (1u1v)
837
+ "vld1.8 {d5}, [%5]! \n" // 11223344 (1u1v)
838
+
839
+ "vmovl.u8 q0, d4 \n" // 00112233 (1u1v, 16b)
840
+ "vmovl.u8 q1, d5 \n" // 11223344 (1u1v, 16b)
841
+ "vmlal.u8 q0, d5, d28 \n" // 3*near+far (1, odd)
842
+ "vmlal.u8 q1, d4, d28 \n" // 3*near+far (1, even)
843
+
844
+ "vld1.8 {d8}, [%1]! \n" // 00112233 (1u1v)
845
+ "vld1.8 {d9}, [%6]! \n" // 11223344 (1u1v)
846
+
847
+ "vmovl.u8 q2, d8 \n" // 00112233 (1u1v, 16b)
848
+ "vmovl.u8 q3, d9 \n" // 11223344 (1u1v, 16b)
849
+ "vmlal.u8 q2, d9, d28 \n" // 3*near+far (2, odd)
850
+ "vmlal.u8 q3, d8, d28 \n" // 3*near+far (2, even)
851
+
852
+ // e o
853
+ // q1 q0
854
+ // q3 q2
855
+
856
+ "vmovq q4, q2 \n"
857
+ "vmovq q5, q3 \n"
858
+ "vmla.u16 q4, q0, q15 \n" // 9 3 3 1 (1, odd)
859
+ "vmla.u16 q5, q1, q15 \n" // 9 3 3 1 (1, even)
860
+ "vmla.u16 q0, q2, q15 \n" // 9 3 3 1 (2, odd)
861
+ "vmla.u16 q1, q3, q15 \n" // 9 3 3 1 (2, even)
862
+
863
+ // e o
864
+ // q5 q4
865
+ // q1 q0
866
+
867
+ "vrshrn.u16 d2, q1, #4 \n" // 2, even
868
+ "vrshrn.u16 d3, q0, #4 \n" // 2, odd
869
+ "vrshrn.u16 d0, q5, #4 \n" // 1, even
870
+ "vrshrn.u16 d1, q4, #4 \n" // 1, odd
871
+
872
+ "vst2.16 {d0, d1}, [%2]! \n" // store
873
+ "vst2.16 {d2, d3}, [%3]! \n" // store
874
+ "subs %4, %4, #8 \n" // 4 uv -> 8 uv
875
+ "bgt 1b \n"
876
+ : "+r"(src_ptr), // %0
877
+ "+r"(src_ptr1), // %1
878
+ "+r"(dst_ptr), // %2
879
+ "+r"(dst_ptr1), // %3
880
+ "+r"(dst_width), // %4
881
+ "+r"(src_temp), // %5
882
+ "+r"(src_temp1) // %6
883
+ :
884
+ : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5", "d28",
885
+ "q15" // Clobber List
886
+ );
887
+ }
888
+
889
+ void ScaleUVRowUp2_Linear_16_NEON(const uint16_t* src_ptr,
890
+ uint16_t* dst_ptr,
891
+ int dst_width) {
892
+ const uint16_t* src_temp = src_ptr + 2;
893
+ asm volatile(
894
+ "vmov.u16 d30, #3 \n"
895
+
896
+ "1: \n"
897
+ "vld1.16 {q0}, [%0]! \n" // 00112233 (1u1v, 16)
898
+ "vld1.16 {q1}, [%3]! \n" // 11223344 (1u1v, 16)
899
+
900
+ "vmovl.u16 q2, d0 \n" // 0011 (1u1v, 32b)
901
+ "vmovl.u16 q3, d2 \n" // 1122 (1u1v, 32b)
902
+ "vmovl.u16 q4, d1 \n" // 2233 (1u1v, 32b)
903
+ "vmovl.u16 q5, d3 \n" // 3344 (1u1v, 32b)
904
+ "vmlal.u16 q2, d2, d30 \n" // 3*near+far (odd)
905
+ "vmlal.u16 q3, d0, d30 \n" // 3*near+far (even)
906
+ "vmlal.u16 q4, d3, d30 \n" // 3*near+far (odd)
907
+ "vmlal.u16 q5, d1, d30 \n" // 3*near+far (even)
908
+
909
+ "vrshrn.u32 d1, q2, #2 \n" // 3/4*near+1/4*far (odd)
910
+ "vrshrn.u32 d0, q3, #2 \n" // 3/4*near+1/4*far (even)
911
+ "vrshrn.u32 d3, q4, #2 \n" // 3/4*near+1/4*far (odd)
912
+ "vrshrn.u32 d2, q5, #2 \n" // 3/4*near+1/4*far (even)
913
+
914
+ "vst2.32 {d0, d1}, [%1]! \n" // store
915
+ "vst2.32 {d2, d3}, [%1]! \n" // store
916
+ "subs %2, %2, #8 \n" // 4 uv -> 8 uv
917
+ "bgt 1b \n"
918
+ : "+r"(src_ptr), // %0
919
+ "+r"(dst_ptr), // %1
920
+ "+r"(dst_width), // %2
921
+ "+r"(src_temp) // %3
922
+ :
923
+ : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5",
924
+ "d30" // Clobber List
925
+ );
926
+ }
927
+
928
+ void ScaleUVRowUp2_Bilinear_16_NEON(const uint16_t* src_ptr,
929
+ ptrdiff_t src_stride,
930
+ uint16_t* dst_ptr,
931
+ ptrdiff_t dst_stride,
932
+ int dst_width) {
933
+ const uint16_t* src_ptr1 = src_ptr + src_stride;
934
+ uint16_t* dst_ptr1 = dst_ptr + dst_stride;
935
+ const uint16_t* src_temp = src_ptr + 2;
936
+ const uint16_t* src_temp1 = src_ptr1 + 2;
937
+
938
+ asm volatile(
939
+ "vmov.u16 d30, #3 \n"
940
+ "vmov.u32 q14, #3 \n"
941
+
942
+ "1: \n"
943
+ "vld1.8 {d0}, [%0]! \n" // 0011 (1u1v)
944
+ "vld1.8 {d1}, [%5]! \n" // 1122 (1u1v)
945
+ "vmovl.u16 q2, d0 \n" // 0011 (1u1v, 32b)
946
+ "vmovl.u16 q3, d1 \n" // 1122 (1u1v, 32b)
947
+ "vmlal.u16 q2, d1, d30 \n" // 3*near+far (1, odd)
948
+ "vmlal.u16 q3, d0, d30 \n" // 3*near+far (1, even)
949
+
950
+ "vld1.8 {d0}, [%1]! \n" // 0011 (1u1v)
951
+ "vld1.8 {d1}, [%6]! \n" // 1122 (1u1v)
952
+ "vmovl.u16 q4, d0 \n" // 0011 (1u1v, 32b)
953
+ "vmovl.u16 q5, d1 \n" // 1122 (1u1v, 32b)
954
+ "vmlal.u16 q4, d1, d30 \n" // 3*near+far (2, odd)
955
+ "vmlal.u16 q5, d0, d30 \n" // 3*near+far (2, even)
956
+
957
+ "vmovq q0, q4 \n"
958
+ "vmovq q1, q5 \n"
959
+ "vmla.u32 q4, q2, q14 \n" // 9 3 3 1 (1, odd)
960
+ "vmla.u32 q5, q3, q14 \n" // 9 3 3 1 (1, even)
961
+ "vmla.u32 q2, q0, q14 \n" // 9 3 3 1 (2, odd)
962
+ "vmla.u32 q3, q1, q14 \n" // 9 3 3 1 (2, even)
963
+
964
+ "vrshrn.u32 d1, q4, #4 \n" // 1, odd
965
+ "vrshrn.u32 d0, q5, #4 \n" // 1, even
966
+ "vrshrn.u32 d3, q2, #4 \n" // 2, odd
967
+ "vrshrn.u32 d2, q3, #4 \n" // 2, even
968
+
969
+ "vst2.32 {d0, d1}, [%2]! \n" // store
970
+ "vst2.32 {d2, d3}, [%3]! \n" // store
971
+ "subs %4, %4, #4 \n" // 2 uv -> 4 uv
972
+ "bgt 1b \n"
973
+ : "+r"(src_ptr), // %0
974
+ "+r"(src_ptr1), // %1
975
+ "+r"(dst_ptr), // %2
976
+ "+r"(dst_ptr1), // %3
977
+ "+r"(dst_width), // %4
978
+ "+r"(src_temp), // %5
979
+ "+r"(src_temp1) // %6
980
+ :
981
+ : "memory", "cc", "q0", "q1", "q2", "q3", "q4", "q5", "q14",
982
+ "d30" // Clobber List
983
+ );
984
+ }
985
+
986
+ // Add a row of bytes to a row of shorts. Used for box filter.
987
+ // Reads 16 bytes and accumulates to 16 shorts at a time.
988
+ void ScaleAddRow_NEON(const uint8_t* src_ptr,
989
+ uint16_t* dst_ptr,
990
+ int src_width) {
991
+ asm volatile(
992
+ "1: \n"
993
+ "vld1.16 {q1, q2}, [%1] \n" // load accumulator
994
+ "vld1.8 {q0}, [%0]! \n" // load 16 bytes
995
+ "vaddw.u8 q2, q2, d1 \n" // add
996
+ "vaddw.u8 q1, q1, d0 \n"
997
+ "vst1.16 {q1, q2}, [%1]! \n" // store accumulator
998
+ "subs %2, %2, #16 \n" // 16 processed per loop
999
+ "bgt 1b \n"
1000
+ : "+r"(src_ptr), // %0
1001
+ "+r"(dst_ptr), // %1
1002
+ "+r"(src_width) // %2
1003
+ :
1004
+ : "memory", "cc", "q0", "q1", "q2" // Clobber List
1005
+ );
1006
+ }
1007
+
1008
+ // TODO(Yang Zhang): Investigate less load instructions for
1009
+ // the x/dx stepping
1010
+ #define LOAD2_DATA8_LANE(n) \
1011
+ "lsr %5, %3, #16 \n" \
1012
+ "add %6, %1, %5 \n" \
1013
+ "add %3, %3, %4 \n" \
1014
+ "vld2.8 {d6[" #n "], d7[" #n "]}, [%6] \n"
1015
+
1016
+ // The NEON version mimics this formula (from row_common.cc):
1017
+ // #define BLENDER(a, b, f) (uint8_t)((int)(a) +
1018
+ // ((((int)((f)) * ((int)(b) - (int)(a))) + 0x8000) >> 16))
1019
+
1020
+ void ScaleFilterCols_NEON(uint8_t* dst_ptr,
1021
+ const uint8_t* src_ptr,
1022
+ int dst_width,
1023
+ int x,
1024
+ int dx) {
1025
+ int dx_offset[4] = {0, 1, 2, 3};
1026
+ int* tmp = dx_offset;
1027
+ const uint8_t* src_tmp = src_ptr;
1028
+ asm volatile (
1029
+ "vdup.32 q0, %3 \n" // x
1030
+ "vdup.32 q1, %4 \n" // dx
1031
+ "vld1.32 {q2}, [%5] \n" // 0 1 2 3
1032
+ "vshl.i32 q3, q1, #2 \n" // 4 * dx
1033
+ "vmul.s32 q1, q1, q2 \n"
1034
+ // x , x + 1 * dx, x + 2 * dx, x + 3 * dx
1035
+ "vadd.s32 q1, q1, q0 \n"
1036
+ // x + 4 * dx, x + 5 * dx, x + 6 * dx, x + 7 * dx
1037
+ "vadd.s32 q2, q1, q3 \n"
1038
+ "vshl.i32 q0, q3, #1 \n" // 8 * dx
1039
+ "1: \n"
1040
+ LOAD2_DATA8_LANE(0)
1041
+ LOAD2_DATA8_LANE(1)
1042
+ LOAD2_DATA8_LANE(2)
1043
+ LOAD2_DATA8_LANE(3)
1044
+ LOAD2_DATA8_LANE(4)
1045
+ LOAD2_DATA8_LANE(5)
1046
+ LOAD2_DATA8_LANE(6)
1047
+ LOAD2_DATA8_LANE(7)
1048
+ "vmov q10, q1 \n"
1049
+ "vmov q11, q2 \n"
1050
+ "vuzp.16 q10, q11 \n"
1051
+ "vmovl.u8 q8, d6 \n"
1052
+ "vmovl.u8 q9, d7 \n"
1053
+ "vsubl.s16 q11, d18, d16 \n"
1054
+ "vsubl.s16 q12, d19, d17 \n"
1055
+ "vmovl.u16 q13, d20 \n"
1056
+ "vmovl.u16 q10, d21 \n"
1057
+ "vmul.s32 q11, q11, q13 \n"
1058
+ "vmul.s32 q12, q12, q10 \n"
1059
+ "vrshrn.s32 d18, q11, #16 \n"
1060
+ "vrshrn.s32 d19, q12, #16 \n"
1061
+ "vadd.s16 q8, q8, q9 \n"
1062
+ "vmovn.s16 d6, q8 \n"
1063
+
1064
+ "vst1.8 {d6}, [%0]! \n" // store pixels
1065
+ "vadd.s32 q1, q1, q0 \n"
1066
+ "vadd.s32 q2, q2, q0 \n"
1067
+ "subs %2, %2, #8 \n" // 8 processed per loop
1068
+ "bgt 1b \n"
1069
+ : "+r"(dst_ptr), // %0
1070
+ "+r"(src_ptr), // %1
1071
+ "+r"(dst_width), // %2
1072
+ "+r"(x), // %3
1073
+ "+r"(dx), // %4
1074
+ "+r"(tmp), // %5
1075
+ "+r"(src_tmp) // %6
1076
+ :
1077
+ : "memory", "cc", "q0", "q1", "q2", "q3",
1078
+ "q8", "q9", "q10", "q11", "q12", "q13"
1079
+ );
1080
+ }
1081
+
1082
+ #undef LOAD2_DATA8_LANE
1083
+
1084
+ void ScaleARGBRowDown2_NEON(const uint8_t* src_ptr,
1085
+ ptrdiff_t src_stride,
1086
+ uint8_t* dst,
1087
+ int dst_width) {
1088
+ (void)src_stride;
1089
+ asm volatile(
1090
+ "1: \n"
1091
+ "vld4.32 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
1092
+ "vld4.32 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
1093
+ "subs %2, %2, #8 \n" // 8 processed per loop
1094
+ "vmov q2, q1 \n" // load next 8 ARGB
1095
+ "vst2.32 {q2, q3}, [%1]! \n" // store odd pixels
1096
+ "bgt 1b \n"
1097
+ : "+r"(src_ptr), // %0
1098
+ "+r"(dst), // %1
1099
+ "+r"(dst_width) // %2
1100
+ :
1101
+ : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List
1102
+ );
1103
+ }
1104
+
1105
+ // 46: f964 018d vld4.32 {d16,d18,d20,d22}, [r4]!
1106
+ // 4a: 3e04 subs r6, #4
1107
+ // 4c: f964 118d vld4.32 {d17,d19,d21,d23}, [r4]!
1108
+ // 50: ef64 21f4 vorr q9, q10, q10
1109
+ // 54: f942 038d vst2.32 {d16-d19}, [r2]!
1110
+ // 58: d1f5 bne.n 46 <ScaleARGBRowDown2_C+0x46>
1111
+
1112
+ void ScaleARGBRowDown2Linear_NEON(const uint8_t* src_argb,
1113
+ ptrdiff_t src_stride,
1114
+ uint8_t* dst_argb,
1115
+ int dst_width) {
1116
+ (void)src_stride;
1117
+ asm volatile(
1118
+ "1: \n"
1119
+ "vld4.32 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
1120
+ "vld4.32 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
1121
+ "subs %2, %2, #8 \n" // 8 processed per loop
1122
+ "vrhadd.u8 q0, q0, q1 \n" // rounding half add
1123
+ "vrhadd.u8 q1, q2, q3 \n" // rounding half add
1124
+ "vst2.32 {q0, q1}, [%1]! \n"
1125
+ "bgt 1b \n"
1126
+ : "+r"(src_argb), // %0
1127
+ "+r"(dst_argb), // %1
1128
+ "+r"(dst_width) // %2
1129
+ :
1130
+ : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List
1131
+ );
1132
+ }
1133
+
1134
+ void ScaleARGBRowDown2Box_NEON(const uint8_t* src_ptr,
1135
+ ptrdiff_t src_stride,
1136
+ uint8_t* dst,
1137
+ int dst_width) {
1138
+ asm volatile(
1139
+ // change the stride to row 2 pointer
1140
+ "add %1, %1, %0 \n"
1141
+ "1: \n"
1142
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
1143
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
1144
+ "subs %3, %3, #8 \n" // 8 processed per loop.
1145
+ "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
1146
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
1147
+ "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
1148
+ "vpaddl.u8 q3, q3 \n" // A 16 bytes -> 8 shorts.
1149
+ "vld4.8 {d16, d18, d20, d22}, [%1]! \n" // load 8 more ARGB
1150
+ "vld4.8 {d17, d19, d21, d23}, [%1]! \n" // load last 8 ARGB
1151
+ "vpadal.u8 q0, q8 \n" // B 16 bytes -> 8 shorts.
1152
+ "vpadal.u8 q1, q9 \n" // G 16 bytes -> 8 shorts.
1153
+ "vpadal.u8 q2, q10 \n" // R 16 bytes -> 8 shorts.
1154
+ "vpadal.u8 q3, q11 \n" // A 16 bytes -> 8 shorts.
1155
+ "vrshrn.u16 d0, q0, #2 \n" // round and pack to bytes
1156
+ "vrshrn.u16 d1, q1, #2 \n"
1157
+ "vrshrn.u16 d2, q2, #2 \n"
1158
+ "vrshrn.u16 d3, q3, #2 \n"
1159
+ "vst4.8 {d0, d1, d2, d3}, [%2]! \n"
1160
+ "bgt 1b \n"
1161
+ : "+r"(src_ptr), // %0
1162
+ "+r"(src_stride), // %1
1163
+ "+r"(dst), // %2
1164
+ "+r"(dst_width) // %3
1165
+ :
1166
+ : "memory", "cc", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11");
1167
+ }
1168
+
1169
+ // Reads 4 pixels at a time.
1170
+ // Alignment requirement: src_argb 4 byte aligned.
1171
+ void ScaleARGBRowDownEven_NEON(const uint8_t* src_argb,
1172
+ ptrdiff_t src_stride,
1173
+ int src_stepx,
1174
+ uint8_t* dst_argb,
1175
+ int dst_width) {
1176
+ (void)src_stride;
1177
+ asm volatile(
1178
+ "mov r12, %3, lsl #2 \n"
1179
+ "1: \n"
1180
+ "vld1.32 {d0[0]}, [%0], r12 \n"
1181
+ "vld1.32 {d0[1]}, [%0], r12 \n"
1182
+ "vld1.32 {d1[0]}, [%0], r12 \n"
1183
+ "vld1.32 {d1[1]}, [%0], r12 \n"
1184
+ "subs %2, %2, #4 \n" // 4 pixels per loop.
1185
+ "vst1.8 {q0}, [%1]! \n"
1186
+ "bgt 1b \n"
1187
+ : "+r"(src_argb), // %0
1188
+ "+r"(dst_argb), // %1
1189
+ "+r"(dst_width) // %2
1190
+ : "r"(src_stepx) // %3
1191
+ : "memory", "cc", "r12", "q0");
1192
+ }
1193
+
1194
+ // Reads 4 pixels at a time.
1195
+ // Alignment requirement: src_argb 4 byte aligned.
1196
+ void ScaleARGBRowDownEvenBox_NEON(const uint8_t* src_argb,
1197
+ ptrdiff_t src_stride,
1198
+ int src_stepx,
1199
+ uint8_t* dst_argb,
1200
+ int dst_width) {
1201
+ asm volatile(
1202
+ "mov r12, %4, lsl #2 \n"
1203
+ "add %1, %1, %0 \n"
1204
+ "1: \n"
1205
+ "vld1.8 {d0}, [%0], r12 \n" // 4 2x2 blocks -> 2x1
1206
+ "vld1.8 {d1}, [%1], r12 \n"
1207
+ "vld1.8 {d2}, [%0], r12 \n"
1208
+ "vld1.8 {d3}, [%1], r12 \n"
1209
+ "vld1.8 {d4}, [%0], r12 \n"
1210
+ "vld1.8 {d5}, [%1], r12 \n"
1211
+ "vld1.8 {d6}, [%0], r12 \n"
1212
+ "vld1.8 {d7}, [%1], r12 \n"
1213
+ "vaddl.u8 q0, d0, d1 \n"
1214
+ "vaddl.u8 q1, d2, d3 \n"
1215
+ "vaddl.u8 q2, d4, d5 \n"
1216
+ "vaddl.u8 q3, d6, d7 \n"
1217
+ "vswp.8 d1, d2 \n" // ab_cd -> ac_bd
1218
+ "vswp.8 d5, d6 \n" // ef_gh -> eg_fh
1219
+ "vadd.u16 q0, q0, q1 \n" // (a+b)_(c+d)
1220
+ "vadd.u16 q2, q2, q3 \n" // (e+f)_(g+h)
1221
+ "vrshrn.u16 d0, q0, #2 \n" // first 2 pixels.
1222
+ "vrshrn.u16 d1, q2, #2 \n" // next 2 pixels.
1223
+ "subs %3, %3, #4 \n" // 4 pixels per loop.
1224
+ "vst1.8 {q0}, [%2]! \n"
1225
+ "bgt 1b \n"
1226
+ : "+r"(src_argb), // %0
1227
+ "+r"(src_stride), // %1
1228
+ "+r"(dst_argb), // %2
1229
+ "+r"(dst_width) // %3
1230
+ : "r"(src_stepx) // %4
1231
+ : "memory", "cc", "r12", "q0", "q1", "q2", "q3");
1232
+ }
1233
+
1234
+ // TODO(Yang Zhang): Investigate less load instructions for
1235
+ // the x/dx stepping
1236
+ #define LOAD1_DATA32_LANE(dn, n) \
1237
+ "lsr %5, %3, #16 \n" \
1238
+ "add %6, %1, %5, lsl #2 \n" \
1239
+ "add %3, %3, %4 \n" \
1240
+ "vld1.32 {" #dn "[" #n "]}, [%6] \n"
1241
+
1242
+ void ScaleARGBCols_NEON(uint8_t* dst_argb,
1243
+ const uint8_t* src_argb,
1244
+ int dst_width,
1245
+ int x,
1246
+ int dx) {
1247
+ int tmp;
1248
+ const uint8_t* src_tmp = src_argb;
1249
+ asm volatile(
1250
+ "1: \n"
1251
+ // clang-format off
1252
+ LOAD1_DATA32_LANE(d0, 0)
1253
+ LOAD1_DATA32_LANE(d0, 1)
1254
+ LOAD1_DATA32_LANE(d1, 0)
1255
+ LOAD1_DATA32_LANE(d1, 1)
1256
+ LOAD1_DATA32_LANE(d2, 0)
1257
+ LOAD1_DATA32_LANE(d2, 1)
1258
+ LOAD1_DATA32_LANE(d3, 0)
1259
+ LOAD1_DATA32_LANE(d3, 1)
1260
+ // clang-format on
1261
+ "vst1.32 {q0, q1}, [%0]! \n" // store pixels
1262
+ "subs %2, %2, #8 \n" // 8 processed per loop
1263
+ "bgt 1b \n"
1264
+ : "+r"(dst_argb), // %0
1265
+ "+r"(src_argb), // %1
1266
+ "+r"(dst_width), // %2
1267
+ "+r"(x), // %3
1268
+ "+r"(dx), // %4
1269
+ "=&r"(tmp), // %5
1270
+ "+r"(src_tmp) // %6
1271
+ :
1272
+ : "memory", "cc", "q0", "q1");
1273
+ }
1274
+
1275
+ #undef LOAD1_DATA32_LANE
1276
+
1277
+ // TODO(Yang Zhang): Investigate less load instructions for
1278
+ // the x/dx stepping
1279
+ #define LOAD2_DATA32_LANE(dn1, dn2, n) \
1280
+ "lsr %5, %3, #16 \n" \
1281
+ "add %6, %1, %5, lsl #2 \n" \
1282
+ "add %3, %3, %4 \n" \
1283
+ "vld2.32 {" #dn1 "[" #n "], " #dn2 "[" #n "]}, [%6] \n"
1284
+
1285
+ void ScaleARGBFilterCols_NEON(uint8_t* dst_argb,
1286
+ const uint8_t* src_argb,
1287
+ int dst_width,
1288
+ int x,
1289
+ int dx) {
1290
+ int dx_offset[4] = {0, 1, 2, 3};
1291
+ int* tmp = dx_offset;
1292
+ const uint8_t* src_tmp = src_argb;
1293
+ asm volatile (
1294
+ "vdup.32 q0, %3 \n" // x
1295
+ "vdup.32 q1, %4 \n" // dx
1296
+ "vld1.32 {q2}, [%5] \n" // 0 1 2 3
1297
+ "vshl.i32 q9, q1, #2 \n" // 4 * dx
1298
+ "vmul.s32 q1, q1, q2 \n"
1299
+ "vmov.i8 q3, #0x7f \n" // 0x7F
1300
+ "vmov.i16 q15, #0x7f \n" // 0x7F
1301
+ // x , x + 1 * dx, x + 2 * dx, x + 3 * dx
1302
+ "vadd.s32 q8, q1, q0 \n"
1303
+ "1: \n"
1304
+ // d0, d1: a
1305
+ // d2, d3: b
1306
+ LOAD2_DATA32_LANE(d0, d2, 0)
1307
+ LOAD2_DATA32_LANE(d0, d2, 1)
1308
+ LOAD2_DATA32_LANE(d1, d3, 0)
1309
+ LOAD2_DATA32_LANE(d1, d3, 1)
1310
+ "vshrn.i32 d22, q8, #9 \n"
1311
+ "vand.16 d22, d22, d30 \n"
1312
+ "vdup.8 d24, d22[0] \n"
1313
+ "vdup.8 d25, d22[2] \n"
1314
+ "vdup.8 d26, d22[4] \n"
1315
+ "vdup.8 d27, d22[6] \n"
1316
+ "vext.8 d4, d24, d25, #4 \n"
1317
+ "vext.8 d5, d26, d27, #4 \n" // f
1318
+ "veor.8 q10, q2, q3 \n" // 0x7f ^ f
1319
+ "vmull.u8 q11, d0, d20 \n"
1320
+ "vmull.u8 q12, d1, d21 \n"
1321
+ "vmull.u8 q13, d2, d4 \n"
1322
+ "vmull.u8 q14, d3, d5 \n"
1323
+ "vadd.i16 q11, q11, q13 \n"
1324
+ "vadd.i16 q12, q12, q14 \n"
1325
+ "vshrn.i16 d0, q11, #7 \n"
1326
+ "vshrn.i16 d1, q12, #7 \n"
1327
+
1328
+ "vst1.32 {d0, d1}, [%0]! \n" // store pixels
1329
+ "vadd.s32 q8, q8, q9 \n"
1330
+ "subs %2, %2, #4 \n" // 4 processed per loop
1331
+ "bgt 1b \n"
1332
+ : "+r"(dst_argb), // %0
1333
+ "+r"(src_argb), // %1
1334
+ "+r"(dst_width), // %2
1335
+ "+r"(x), // %3
1336
+ "+r"(dx), // %4
1337
+ "+r"(tmp), // %5
1338
+ "+r"(src_tmp) // %6
1339
+ :
1340
+ : "memory", "cc", "q0", "q1", "q2", "q3", "q8", "q9",
1341
+ "q10", "q11", "q12", "q13", "q14", "q15"
1342
+ );
1343
+ }
1344
+
1345
+ #undef LOAD2_DATA32_LANE
1346
+
1347
+ void ScaleUVRowDown2_NEON(const uint8_t* src_ptr,
1348
+ ptrdiff_t src_stride,
1349
+ uint8_t* dst,
1350
+ int dst_width) {
1351
+ (void)src_stride;
1352
+ asm volatile(
1353
+ "1: \n"
1354
+ "vld2.16 {d0, d2}, [%0]! \n" // load 8 UV pixels.
1355
+ "vld2.16 {d1, d3}, [%0]! \n" // load next 8 UV
1356
+ "subs %2, %2, #8 \n" // 8 processed per loop.
1357
+ "vst1.16 {q1}, [%1]! \n" // store 8 UV
1358
+ "bgt 1b \n"
1359
+ : "+r"(src_ptr), // %0
1360
+ "+r"(dst), // %1
1361
+ "+r"(dst_width) // %2
1362
+ :
1363
+ : "memory", "cc", "q0", "q1");
1364
+ }
1365
+
1366
+ void ScaleUVRowDown2Linear_NEON(const uint8_t* src_ptr,
1367
+ ptrdiff_t src_stride,
1368
+ uint8_t* dst,
1369
+ int dst_width) {
1370
+ (void)src_stride;
1371
+ asm volatile(
1372
+ "1: \n"
1373
+ "vld2.16 {d0, d2}, [%0]! \n" // load 8 UV pixels.
1374
+ "vld2.16 {d1, d3}, [%0]! \n" // load next 8 UV
1375
+ "subs %2, %2, #8 \n" // 8 processed per loop.
1376
+ "vrhadd.u8 q0, q0, q1 \n" // rounding half add
1377
+ "vst1.16 {q0}, [%1]! \n" // store 8 UV
1378
+ "bgt 1b \n"
1379
+ : "+r"(src_ptr), // %0
1380
+ "+r"(dst), // %1
1381
+ "+r"(dst_width) // %2
1382
+ :
1383
+ : "memory", "cc", "q0", "q1");
1384
+ }
1385
+
1386
+ void ScaleUVRowDown2Box_NEON(const uint8_t* src_ptr,
1387
+ ptrdiff_t src_stride,
1388
+ uint8_t* dst,
1389
+ int dst_width) {
1390
+ asm volatile(
1391
+ // change the stride to row 2 pointer
1392
+ "add %1, %1, %0 \n"
1393
+ "1: \n"
1394
+ "vld2.8 {d0, d2}, [%0]! \n" // load 8 UV pixels.
1395
+ "vld2.8 {d1, d3}, [%0]! \n" // load next 8 UV
1396
+ "subs %3, %3, #8 \n" // 8 processed per loop.
1397
+ "vpaddl.u8 q0, q0 \n" // U 16 bytes -> 8 shorts.
1398
+ "vpaddl.u8 q1, q1 \n" // V 16 bytes -> 8 shorts.
1399
+ "vld2.8 {d16, d18}, [%1]! \n" // load 8 more UV
1400
+ "vld2.8 {d17, d19}, [%1]! \n" // load last 8 UV
1401
+ "vpadal.u8 q0, q8 \n" // U 16 bytes -> 8 shorts.
1402
+ "vpadal.u8 q1, q9 \n" // V 16 bytes -> 8 shorts.
1403
+ "vrshrn.u16 d0, q0, #2 \n" // round and pack to bytes
1404
+ "vrshrn.u16 d1, q1, #2 \n"
1405
+ "vst2.8 {d0, d1}, [%2]! \n"
1406
+ "bgt 1b \n"
1407
+ : "+r"(src_ptr), // %0
1408
+ "+r"(src_stride), // %1
1409
+ "+r"(dst), // %2
1410
+ "+r"(dst_width) // %3
1411
+ :
1412
+ : "memory", "cc", "q0", "q1", "q8", "q9");
1413
+ }
1414
+
1415
+ // Reads 4 pixels at a time.
1416
+ void ScaleUVRowDownEven_NEON(const uint8_t* src_ptr,
1417
+ ptrdiff_t src_stride,
1418
+ int src_stepx, // pixel step
1419
+ uint8_t* dst_ptr,
1420
+ int dst_width) {
1421
+ const uint8_t* src1_ptr = src_ptr + src_stepx * 2;
1422
+ const uint8_t* src2_ptr = src_ptr + src_stepx * 4;
1423
+ const uint8_t* src3_ptr = src_ptr + src_stepx * 6;
1424
+ (void)src_stride;
1425
+ asm volatile(
1426
+ "1: \n"
1427
+ "vld1.16 {d0[0]}, [%0], %6 \n"
1428
+ "vld1.16 {d0[1]}, [%1], %6 \n"
1429
+ "vld1.16 {d0[2]}, [%2], %6 \n"
1430
+ "vld1.16 {d0[3]}, [%3], %6 \n"
1431
+ "subs %5, %5, #4 \n" // 4 pixels per loop.
1432
+ "vst1.8 {d0}, [%4]! \n"
1433
+ "bgt 1b \n"
1434
+ : "+r"(src_ptr), // %0
1435
+ "+r"(src1_ptr), // %1
1436
+ "+r"(src2_ptr), // %2
1437
+ "+r"(src3_ptr), // %3
1438
+ "+r"(dst_ptr), // %4
1439
+ "+r"(dst_width) // %5
1440
+ : "r"(src_stepx * 8) // %6
1441
+ : "memory", "cc", "d0");
1442
+ }
1443
+
1444
+ #endif // defined(__ARM_NEON__) && !defined(__aarch64__)
1445
+
1446
+ #ifdef __cplusplus
1447
+ } // extern "C"
1448
+ } // namespace libyuv
1449
+ #endif