react-native-vision-camera-spoof-detector 1.0.0

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Files changed (857) hide show
  1. package/CHANGELOG.md +48 -0
  2. package/README.md +220 -0
  3. package/android/.cxx/Debug/2a3w6u3n/arm64-v8a/.cmake/api/v1/query/client-agp/cache-v2 +0 -0
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+ # Introduction
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+
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+ For test purposes, environment variables can be set to control libyuv behavior. These should only be used for testing, to narrow down bugs or to test performance.
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+
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+ # CPU
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+
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+ By default the cpu is detected and the most advanced form of SIMD is used. But you can disable instruction sets selectively, or completely, falling back on C code. Set the variable to 1 to disable the specified instruction set.
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+
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+ ## All CPUs
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+
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+ LIBYUV_DISABLE_ASM
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+
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+ ## Intel CPUs
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+
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+ LIBYUV_DISABLE_X86
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+ LIBYUV_DISABLE_SSE2
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+ LIBYUV_DISABLE_SSSE3
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+ LIBYUV_DISABLE_SSE41
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+ LIBYUV_DISABLE_SSE42
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+ LIBYUV_DISABLE_AVX
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+ LIBYUV_DISABLE_AVX2
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+ LIBYUV_DISABLE_ERMS
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+ LIBYUV_DISABLE_FMA3
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+ LIBYUV_DISABLE_F16C
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+ LIBYUV_DISABLE_AVX512BW
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+ LIBYUV_DISABLE_AVX512VL
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+ LIBYUV_DISABLE_AVX512VNNI
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+ LIBYUV_DISABLE_AVX512VBMI
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+ LIBYUV_DISABLE_AVX512VBMI2
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+ LIBYUV_DISABLE_AVX512VBITALG
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+ LIBYUV_DISABLE_AVX10
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+ LIBYUV_DISABLE_AVX10_2
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+ LIBYUV_DISABLE_AVXVNNI
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+ LIBYUV_DISABLE_AVXVNNIINT8
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+ LIBYUV_DISABLE_AMXINT8
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+
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+ ## Arm CPUs
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+
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+ LIBYUV_DISABLE_NEON
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+ LIBYUV_DISABLE_NEON_DOTPROD
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+ LIBYUV_DISABLE_NEON_I8MM
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+ LIBYUV_DISABLE_SVE
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+ LIBYUV_DISABLE_SVE2
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+ LIBYUV_DISABLE_SME
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+
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+ ## LOONGARCH CPUs
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+
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+ LIBYUV_DISABLE_LSX
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+ LIBYUV_DISABLE_LASX
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+
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+ ## RISCV CPUs
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+
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+ LIBYUV_DISABLE_RVV
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+
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+ # Test Width/Height/Repeat
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+
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+ The unittests default to a small image (128x72) to run fast. This can be set by environment variable to test a specific resolutions.
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+ You can also repeat the test a specified number of iterations, allowing benchmarking and profiling.
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+
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+ set LIBYUV_WIDTH=1280
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+ set LIBYUV_HEIGHT=720
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+ set LIBYUV_REPEAT=999
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+ set LIBYUV_FLAGS=-1
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+ set LIBYUV_CPU_INFO=-1
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+ # Introduction
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+
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+ Several routines in libyuv have multiple implementations specialized for a
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+ variety of CPU architecture extensions. Libyuv will automatically detect and
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+ use the latest architecture extension present on a machine for which a kernel
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+ implementation is available.
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+
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+ # Feature detection on AArch64
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+
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+ ## Architecture extensions of interest
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+
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+ The Arm 64-bit A-class architecture has a number of vector extensions which can
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+ be used to accelerate libyuv kernels.
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+
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+ ### Neon extensions
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+
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+ Neon is available and mandatory in AArch64 from the base Armv8.0-A
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+ architecture. Neon can be used even if later extensions like the Scalable
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+ Vector Extension (SVE) are also present. The exception to this is if the CPU is
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+ currently operating in streaming mode as introduced by the Scalable Matrix
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+ Extension, described later.
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+
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+ There are also a couple of architecture extensions present for Neon that we can
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+ take advantage of in libyuv:
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+
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+ * The Neon DotProd extension is architecturally available from Armv8.1-A and
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+ becomes mandatory from Armv8.4-A. This extension provides instructions to
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+ perform a pairwise widening multiply of groups of four bytes from two source
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+ vectors, taking the sum of the four widened multiply results within each
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+ group to give a 32-bit result, accumulating into a destination vector.
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+
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+ * The Neon I8MM extension extends the DotProd extension with support for
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+ mixed-sign DotProds. The I8MM extension is architecturally available from
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+ Armv8.1-A and becomes mandatory from Armv8.6-A. It does not strictly depend
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+ on the DotProd extension being implemented, however at time of writing there
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+ is no known micro-architecture implementation where I8MM is implemented
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+ without the DotProd extension also being implemented.
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+
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+ ### The Scalable Vector Extension (SVE)
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+
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+ The two Scalable Vector extensions (SVE and SVE2) provides equivalent
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+ functionality to most existing Neon instructions but with the ability to
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+ efficiently operate on vector registers with a run-time-determined vector
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+ length.
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+
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+ The original version of SVE is architecturally available from Armv8.2-A and is
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+ primarily targeted at HPC applications. This focus means it does not include
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+ most of the DSP-style operations that are necessary for most libyuv
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+ color-conversion kernels, though it can still be used for many scaling or
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+ rotation kernels.
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+
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+ SVE does not strictly depend on either of the Neon DotProd or I8MM extensions
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+ being implemented. The only micro-architecture at time of writing where SVE is
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+ implemented without these two extensions both also being implemented is the
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+ Fujitsu A64FX, which is not a CPU of interest for libyuv.
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+
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+ SVE2 extends the base SVE extension with the remaining instructions from Neon,
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+ porting these instructions to operate on scalable vectors. SVE2 is
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+ architecturally available from Armv9.0-A. If SVE2 is implemented then SVE must
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+ also be implemented. Since Armv9.0-A is based on Armv8.5-A this implies that
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+ the Neon DotProd extension is also implemented. Interestingly this means that
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+ the I8MM extension is not mandatory since it only becomes mandatory from
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+ Armv8.6-A or Armv9.1-A, however there is no micro-architecture at time of
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+ writing where SVE2 is implemented without all previously-mentioned features
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+ also being implemented.
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+
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+ ### The Scalable Matrix Extension (SME)
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+
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+ The Scalable Matrix Extension (SME) is an optional feature introduced from
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+ Armv9.2-A. SME exists alongside SVE and introduces new execution modes for
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+ applications performing extended periods of data processing. In particular SME
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+ introduces a few new components of interest:
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+
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+ * Access to a scalable two-dimensional ZA tile register and new instructions to
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+ interact with rows and columns of the ZA tiles. This can be useful for data
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+ transformations like transposes.
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+
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+ * A streaming SVE (SSVE) mode, during which the SVE vector length matches the
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+ ZA tile register width. In typical systems where the ZA tile register width
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+ is longer than the core SVE vector length, SSVE processing allows for faster
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+ data processing, even if the ZA tile register is unused. While the CPU is
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+ executing in streaming mode, Neon instructions are unavailable.
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+
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+ * When both SSVE and the ZA tile registers are enabled there are additional
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+ outer-product instructions accumulating into a whole ZA tile, suitable for
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+ accelerating matrix arithmetic. This is likely less useful in libyuv.
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+
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+ ## Linux and Android
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+
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+ On AArch64 running under Linux and Android, features are detected by inspecting
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+ the CPU auxiliary vector via `getauxval(AT_HWCAP)` and `getauxval(AT_HWCAP2)`,
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+ inspecting the returned bitmask.
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+
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+ ## Windows
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+
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+ On Windows we detect features using the `IsProcessorFeaturePresent` interface
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+ and passing an enum parameter for the feature we want to check. More
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+ information on this can be found here:
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+
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+ https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-isprocessorfeaturepresent#parameters
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+
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+ ## Apple Silicon
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+
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+ On Apple Silicon we detect features using the `sysctlbyname` interface and
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+ passing a string representing the feature we want to detect. More information
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+ on this can be found here:
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+
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+ https://developer.apple.com/documentation/kernel/1387446-sysctlbyname/determining_instruction_set_characteristics
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+ # Introduction
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+
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+ This document discusses the current state of filtering in libyuv. An emphasis on maximum performance while avoiding memory exceptions, and minimal amount of code/complexity. See future work at end.
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+
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+ # LibYuv Filter Subsampling
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+
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+ There are 2 challenges with subsampling
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+
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+ 1. centering of samples, which involves clamping on edges
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+ 2. clipping a source region
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+
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+ Centering depends on scale factor and filter mode.
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+
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+ # Down Sampling
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+
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+ If scaling down, the stepping rate is always src_width / dst_width.
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+
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+ dx = src_width / dst_width;
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+
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+ e.g. If scaling from 1280x720 to 640x360, the step thru the source will be 2.0, stepping over 2 pixels of source for each pixel of destination.
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+
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+ Centering, depends on filter mode.
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+
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+ *Point* downsampling takes the middle pixel.
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+
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+ x = dx >> 1;
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+
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+ For odd scale factors (e.g. 3x down) this is exactly the middle. For even scale factors, this rounds up and takes the pixel to the right of center. e.g. scale of 4x down will take pixel 2.
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+
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+ **Bilinear** filter, uses the 2x2 pixels in the middle.
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+
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+ x = dx / 2 - 0.5;
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+
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+ For odd scale factors (e.g. 3x down) this is exactly the middle, and point sampling is used.
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+ For even scale factors, this evenly filters the middle 2x2 pixels. e.g. 4x down will filter pixels 1,2 at 50% in both directions.
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+
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+ **Box** filter averages the entire box so sampling starts at 0.
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+
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+ x = 0;
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+
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+ For a scale factor of 2x down, this is equivalent to bilinear.
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+
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+ # Up Sampling
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+
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+ **Point** upsampling use stepping rate of src_width / dst_width and a starting coordinate of 0.
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+
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+ x = 0;
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+ dx = src_width / dst_width;
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+
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+ e.g. If scaling from 640x360 to 1280x720 the step thru the source will be 0.0, stepping half a pixel of source for each pixel of destination. Each pixel is replicated by the scale factor.
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+
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+ **Bilinear** filter stretches such that the first pixel of source maps to the first pixel of destination, and the last pixel of source maps to the last pixel of destination.
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+
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+ x = 0;
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+ dx = (src_width - 1) / (dst_width - 1);
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+
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+ This method is not technically correct, and will likely change in the future.
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+
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+ * It is inconsistent with the bilinear down sampler. The same method could be used for down sampling, and then it would be more reversible, but that would prevent specialized 2x down sampling.
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+ * Although centered, the image is slightly magnified.
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+ * The filtering was changed in early 2013 - previously it used:
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+
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+ x = 0;
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+ dx = (src_width - 1) / (dst_width - 1);
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+
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+ Which is the correct scale factor, but shifted the image left, and extruded the last pixel. The reason for the change was to remove the extruding code from the low level row functions, allowing 3 functions to sshare the same row functions - ARGBScale, I420Scale, and ARGBInterpolate. Then the one function was ported to many cpu variations: SSE2, SSSE3, AVX2, Neon and 'Any' version for any number of pixels and alignment. The function is also specialized for 0,25,50,75%.
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+
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+ The above goes still has the potential to read the last pixel 100% and last pixel + 1 0%, which may cause a memory exception. So the left pixel goes to a fraction less than the last pixel, but filters in the minimum amount of it, and the maximum of the last pixel.
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+
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+ dx = FixedDiv((src_width << 16) - 0x00010001, (dst << 16) - 0x00010000);
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+
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+ **Box** filter for upsampling switches over to Bilinear.
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+
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+ # Scale snippet:
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+
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+ #define CENTERSTART(dx, s) (dx < 0) ? -((-dx >> 1) + s) : ((dx >> 1) + s)
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+ #define FIXEDDIV1(src, dst) FixedDiv((src << 16) - 0x00010001, \
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+ (dst << 16) - 0x00010000);
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+
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+ // Compute slope values for stepping.
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+ void ScaleSlope(int src_width, int src_height,
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+ int dst_width, int dst_height,
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+ FilterMode filtering,
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+ int* x, int* y, int* dx, int* dy) {
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+ assert(x != NULL);
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+ assert(y != NULL);
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+ assert(dx != NULL);
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+ assert(dy != NULL);
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+ assert(src_width != 0);
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+ assert(src_height != 0);
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+ assert(dst_width > 0);
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+ assert(dst_height > 0);
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+ if (filtering == kFilterBox) {
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+ // Scale step for point sampling duplicates all pixels equally.
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+ *dx = FixedDiv(Abs(src_width), dst_width);
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+ *dy = FixedDiv(src_height, dst_height);
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+ *x = 0;
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+ *y = 0;
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+ } else if (filtering == kFilterBilinear) {
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+ // Scale step for bilinear sampling renders last pixel once for upsample.
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+ if (dst_width <= Abs(src_width)) {
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+ *dx = FixedDiv(Abs(src_width), dst_width);
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+ *x = CENTERSTART(*dx, -32768);
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+ } else if (dst_width > 1) {
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+ *dx = FIXEDDIV1(Abs(src_width), dst_width);
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+ *x = 0;
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+ }
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+ if (dst_height <= src_height) {
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+ *dy = FixedDiv(src_height, dst_height);
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+ *y = CENTERSTART(*dy, -32768); // 32768 = -0.5 to center bilinear.
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+ } else if (dst_height > 1) {
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+ *dy = FIXEDDIV1(src_height, dst_height);
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+ *y = 0;
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+ }
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+ } else if (filtering == kFilterLinear) {
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+ // Scale step for bilinear sampling renders last pixel once for upsample.
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+ if (dst_width <= Abs(src_width)) {
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+ *dx = FixedDiv(Abs(src_width), dst_width);
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+ *x = CENTERSTART(*dx, -32768);
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+ } else if (dst_width > 1) {
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+ *dx = FIXEDDIV1(Abs(src_width), dst_width);
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+ *x = 0;
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+ }
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+ *dy = FixedDiv(src_height, dst_height);
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+ *y = *dy >> 1;
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+ } else {
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+ // Scale step for point sampling duplicates all pixels equally.
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+ *dx = FixedDiv(Abs(src_width), dst_width);
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+ *dy = FixedDiv(src_height, dst_height);
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+ *x = CENTERSTART(*dx, 0);
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+ *y = CENTERSTART(*dy, 0);
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+ }
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+ // Negative src_width means horizontally mirror.
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+ if (src_width < 0) {
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+ *x += (dst_width - 1) * *dx;
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+ *dx = -*dx;
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+ src_width = -src_width;
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+ }
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+ }
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+
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+ # Future Work
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+
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+ Point sampling should ideally be the same as bilinear, but pixel by pixel, round to nearest neighbor. But as is, it is reversible and exactly matches ffmpeg at all scale factors, both up and down. The scale factor is
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+
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+ dx = src_width / dst_width;
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+
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+ The step value is centered for down sample:
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+
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+ x = dx / 2;
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+
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+ Or starts at 0 for upsample.
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+
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+ x = 0;
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+
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+ Bilinear filtering is currently correct for down sampling, but not for upsampling.
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+ Upsampling is stretching the first and last pixel of source, to the first and last pixel of destination.
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+
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+ dx = (src_width - 1) / (dst_width - 1);<br>
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+ x = 0;
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+
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+ It should be stretching such that the first pixel is centered in the middle of the scale factor, to match the pixel that would be sampled for down sampling by the same amount. And same on last pixel.
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+
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+ dx = src_width / dst_width;<br>
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+ x = dx / 2 - 0.5;
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+
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+ This would start at -0.5 and go to last pixel + 0.5, sampling 50% from last pixel + 1.
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+ Then clamping would be needed. On GPUs there are numerous ways to clamp.
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+
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+ 1. Clamp the coordinate to the edge of the texture, duplicating the first and last pixel.
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+ 2. Blend with a constant color, such as transparent black. Typically best for fonts.
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+ 3. Mirror the UV coordinate, which is similar to clamping. Good for continuous tone images.
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+ 4. Wrap the coordinate, for texture tiling.
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+ 5. Allow the coordinate to index beyond the image, which may be the correct data if sampling a subimage.
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+ 6. Extrapolate the edge based on the previous pixel. pixel -0.5 is computed from slope of pixel 0 and 1.
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+
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+ Some of these are computational, even for a GPU, which is one reason textures are sometimes limited to power of 2 sizes.
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+ We do care about the clipping case, where allowing coordinates to become negative and index pixels before the image is the correct data. But normally for simple scaling, we want to clamp to the edge pixel. For example, if bilinear scaling from 3x3 to 30x30, we’d essentially want 10 pixels of each of the original 3 pixels. But we want the original pixels to land in the middle of each 10 pixels, at offsets 5, 15 and 25. There would be filtering between 5 and 15 between the original pixels 0 and 1. And filtering between 15 and 25 from original pixels 1 and 2. The first 5 pixels are clamped to pixel 0 and the last 5 pixels are clamped to pixel 2.
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+ The easiest way to implement this is copy the original 3 pixels to a buffer, and duplicate the first and last pixels. 0,1,2 becomes 0, 0,1,2, 2. Then implement a filtering without clamping. We call this source extruding. Its only necessary on up sampling, since down sampler will always have valid surrounding pixels.
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+ Extruding is practical when the image is already copied to a temporary buffer. It could be done to the original image, as long as the original memory is restored, but valgrind and/or memory protection would disallow this, so it requires a memcpy to a temporary buffer, which may hurt performance. The memcpy has a performance advantage, from a cache point of view, that can actually make this technique faster, depending on hardware characteristics.
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+ Vertical extrusion can be done with a memcpy of the first/last row, or clamping a pointer.
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+
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+
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+ The other way to implement clamping is handle the edges with a memset. e.g. Read first source pixel and memset the first 5 pixels. Filter pixels 0,1,2 to 5 to 25. Read last pixel and memset the last 5 pixels. Blur is implemented with this method like this, which has 3 loops per row - left, middle and right.
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+
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+ Box filter is only used for 2x down sample or more. Its based on integer sized boxes. Technically it should be filtered edges, but thats substantially slower (roughly 100x), and at that point you may as well do a cubic filter which is more correct.
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+
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+ Box filter currently sums rows into a row buffer. It does this with
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+
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+ Mirroring will use the same slope as normal, but with a negative.
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+ The starting coordinate needs to consider the scale factor and filter. e.g. box filter of 30x30 to 3x3 with mirroring would use -10 for step, but x = 20. width (30) - dx.
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+
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+ Step needs to be accurate, so it uses an integer divide. This is as much as 5% of the profile. An approximated divide is substantially faster, but the inaccuracy causes stepping beyond the original image boundaries. 3 general solutions:
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+
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+ 1. copy image to buffer with padding. allows for small errors in stepping.
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+ 2. hash the divide, so common values are quickly found.
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+ 3. change api so caller provides the slope.
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+ # Introduction
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+
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+ Formats (FOURCC) supported by libyuv are detailed here.
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+
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+ # Core Formats
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+
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+ There are 2 core formats supported by libyuv - I420 and ARGB.
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+ All YUV formats can be converted to/from I420.
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+ All RGB formats can be converted to/from ARGB.
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+
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+ Filtering functions such as scaling and planar functions work on I420 and/or ARGB.
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+
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+ # OSX Core Media Pixel Formats
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+
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+ This is how OSX formats map to libyuv
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+
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+ enum {
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+ kCMPixelFormat_32ARGB = 32, FOURCC_BGRA
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+ kCMPixelFormat_32BGRA = 'BGRA', FOURCC_ARGB
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+ kCMPixelFormat_24RGB = 24, FOURCC_RAW
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+ kCMPixelFormat_16BE555 = 16, Not supported.
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+ kCMPixelFormat_16BE565 = 'B565', Not supported.
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+ kCMPixelFormat_16LE555 = 'L555', FOURCC_RGBO
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+ kCMPixelFormat_16LE565 = 'L565', FOURCC_RGBP
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+ kCMPixelFormat_16LE5551 = '5551', FOURCC_RGBO
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+ kCMPixelFormat_422YpCbCr8 = '2vuy', FOURCC_UYVY
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+ kCMPixelFormat_422YpCbCr8_yuvs = 'yuvs', FOURCC_YUY2
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+ kCMPixelFormat_444YpCbCr8 = 'v308', FOURCC_I444 ?
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+ kCMPixelFormat_4444YpCbCrA8 = 'v408', Not supported.
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+ kCMPixelFormat_422YpCbCr16 = 'v216', Not supported.
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+ kCMPixelFormat_422YpCbCr10 = 'v210', FOURCC_V210 previously. Removed now.
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+ kCMPixelFormat_444YpCbCr10 = 'v410', Not supported.
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+ kCMPixelFormat_8IndexedGray_WhiteIsZero = 0x00000028, Not supported.
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+ };
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+
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+
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+ # FOURCC (Four Charactacter Code) List
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+
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+ The following is extracted from video_common.h as a complete list of formats supported by libyuv.
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+ enum FourCC {
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+ // 10 Primary YUV formats: 5 planar, 2 biplanar, 2 packed.
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+ FOURCC_I420 = FOURCC('I', '4', '2', '0'),
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+ FOURCC_I422 = FOURCC('I', '4', '2', '2'),
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+ FOURCC_I444 = FOURCC('I', '4', '4', '4'),
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+ FOURCC_I400 = FOURCC('I', '4', '0', '0'),
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+ FOURCC_NV21 = FOURCC('N', 'V', '2', '1'),
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+ FOURCC_NV12 = FOURCC('N', 'V', '1', '2'),
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+ FOURCC_YUY2 = FOURCC('Y', 'U', 'Y', '2'),
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+ FOURCC_UYVY = FOURCC('U', 'Y', 'V', 'Y'),
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+ FOURCC_H010 = FOURCC('H', '0', '1', '0'), // unofficial fourcc. 10 bit lsb
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+ FOURCC_U010 = FOURCC('U', '0', '1', '0'), // bt.2020, unofficial fourcc.
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+ // 10 bit lsb
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+
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+ // 1 Secondary YUV format: row biplanar.
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+ FOURCC_M420 = FOURCC('M', '4', '2', '0'), // deprecated.
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+
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+ // 13 Primary RGB formats: 4 32 bpp, 2 24 bpp, 3 16 bpp, 1 10 bpc, 2 64 bpp
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+ FOURCC_ARGB = FOURCC('A', 'R', 'G', 'B'),
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+ FOURCC_BGRA = FOURCC('B', 'G', 'R', 'A'),
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+ FOURCC_ABGR = FOURCC('A', 'B', 'G', 'R'),
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+ FOURCC_AR30 = FOURCC('A', 'R', '3', '0'), // 10 bit per channel. 2101010.
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+ FOURCC_AB30 = FOURCC('A', 'B', '3', '0'), // ABGR version of 10 bit
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+ FOURCC_AR64 = FOURCC('A', 'R', '6', '4'), // 16 bit per channel.
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+ FOURCC_AB64 = FOURCC('A', 'B', '6', '4'), // ABGR version of 16 bit
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+ FOURCC_24BG = FOURCC('2', '4', 'B', 'G'),
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+ FOURCC_RAW = FOURCC('r', 'a', 'w', ' '),
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+ FOURCC_RGBA = FOURCC('R', 'G', 'B', 'A'),
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+ FOURCC_RGBP = FOURCC('R', 'G', 'B', 'P'), // rgb565 LE.
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+ FOURCC_RGBO = FOURCC('R', 'G', 'B', 'O'), // argb1555 LE.
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+ FOURCC_R444 = FOURCC('R', '4', '4', '4'), // argb4444 LE.
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+
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+ // 1 Primary Compressed YUV format.
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+ FOURCC_MJPG = FOURCC('M', 'J', 'P', 'G'),
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+
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+ // 11 Auxiliary YUV variations: 3 with U and V planes are swapped, 1 Alias.
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+ FOURCC_YV12 = FOURCC('Y', 'V', '1', '2'),
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+ FOURCC_YV16 = FOURCC('Y', 'V', '1', '6'),
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+ FOURCC_YV24 = FOURCC('Y', 'V', '2', '4'),
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+ FOURCC_YU12 = FOURCC('Y', 'U', '1', '2'), // Linux version of I420.
80
+ FOURCC_J420 = FOURCC('J', '4', '2', '0'),
81
+ FOURCC_J400 = FOURCC('J', '4', '0', '0'), // unofficial fourcc
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+ FOURCC_H420 = FOURCC('H', '4', '2', '0'), // unofficial fourcc
83
+ FOURCC_H422 = FOURCC('H', '4', '2', '2'), // unofficial fourcc
84
+ FOURCC_U420 = FOURCC('U', '4', '2', '0'), // bt.2020, unofficial fourcc
85
+ FOURCC_U422 = FOURCC('U', '4', '2', '2'), // bt.2020, unofficial fourcc
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+ FOURCC_U444 = FOURCC('U', '4', '4', '4'), // bt.2020, unofficial fourcc
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+
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+ // 14 Auxiliary aliases. CanonicalFourCC() maps these to canonical fourcc.
89
+ FOURCC_IYUV = FOURCC('I', 'Y', 'U', 'V'), // Alias for I420.
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+ FOURCC_YU16 = FOURCC('Y', 'U', '1', '6'), // Alias for I422.
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+ FOURCC_YU24 = FOURCC('Y', 'U', '2', '4'), // Alias for I444.
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+ FOURCC_YUYV = FOURCC('Y', 'U', 'Y', 'V'), // Alias for YUY2.
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+ FOURCC_YUVS = FOURCC('y', 'u', 'v', 's'), // Alias for YUY2 on Mac.
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+ FOURCC_HDYC = FOURCC('H', 'D', 'Y', 'C'), // Alias for UYVY.
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+ FOURCC_2VUY = FOURCC('2', 'v', 'u', 'y'), // Alias for UYVY on Mac.
96
+ FOURCC_JPEG = FOURCC('J', 'P', 'E', 'G'), // Alias for MJPG.
97
+ FOURCC_DMB1 = FOURCC('d', 'm', 'b', '1'), // Alias for MJPG on Mac.
98
+ FOURCC_BA81 = FOURCC('B', 'A', '8', '1'), // Alias for BGGR.
99
+ FOURCC_RGB3 = FOURCC('R', 'G', 'B', '3'), // Alias for RAW.
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+ FOURCC_BGR3 = FOURCC('B', 'G', 'R', '3'), // Alias for 24BG.
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+ FOURCC_CM32 = FOURCC(0, 0, 0, 32), // Alias for BGRA kCMPixelFormat_32ARGB
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+ FOURCC_CM24 = FOURCC(0, 0, 0, 24), // Alias for RAW kCMPixelFormat_24RGB
103
+ FOURCC_L555 = FOURCC('L', '5', '5', '5'), // Alias for RGBO.
104
+ FOURCC_L565 = FOURCC('L', '5', '6', '5'), // Alias for RGBP.
105
+ FOURCC_5551 = FOURCC('5', '5', '5', '1'), // Alias for RGBO.
106
+
107
+ # Planar YUV
108
+ The following formats contains a full size Y plane followed by 1 or 2
109
+ planes for UV: I420, I422, I444, I400, NV21, NV12, I400
110
+ The size (subsampling) of the UV varies.
111
+ I420, NV12 and NV21 are half width, half height
112
+ I422, NV16 and NV61 are half width, full height
113
+ I444, NV24 and NV42 are full width, full height
114
+ I400 and J400 have no chroma channel.
115
+
116
+ # Color space
117
+ The YUV formats start with a letter to specify the color space. e.g. I420
118
+ I = BT.601 limited range
119
+ J = BT.601 full range (J = JPEG that uses this)
120
+ H = BT.709 limited range (H for HD)
121
+ F = BT.709 full range (F for Full range)
122
+ U = BT.2020 limited range (U for UHD)
123
+ V = BT.2020 full range
124
+ For YUV to RGB conversions, a matrix can be passed. See also convert_argh.h
125
+
126
+ # HDR formats
127
+ Planar formats with 10 or 12 bits use the following fourcc:
128
+ I010, I012, P010, P012 are half width, half height
129
+ I210, I212, P210, P212 are half width, full height
130
+ I410, I412, P410, P412 are full width, full height
131
+ where
132
+ I is the color space (see above) and 3 planes: Y, U and V.
133
+ P is a biplanar format, similar to NV12 but 16 bits, with the valid bits in the high bits. There is a Y plane and a UV plane.
134
+ 0, 2 or 4 is the last digit of subsampling: 4:2:0, 4:2:2, or 4:4:4
135
+ 10 or 12 is the bits per channel. The bits are in the low bits of a 16 bit channel.
136
+
137
+ # The ARGB FOURCC
138
+
139
+ There are 4 ARGB layouts - ARGB, BGRA, ABGR and RGBA. ARGB is most common by far, used for screen formats, and windows webcam drivers.
140
+
141
+ The fourcc describes the order of channels in a ***register***.
142
+
143
+ A fourcc provided by capturer, can be thought of string, e.g. "ARGB".
144
+
145
+ On little endian machines, as an int, this would have 'A' in the lowest byte. The FOURCC macro reverses the order:
146
+
147
+ #define FOURCC(a, b, c, d) (((uint32)(a)) | ((uint32)(b) << 8) | ((uint32)(c) << 16) | ((uint32)(d) << 24))
148
+
149
+ So the "ARGB" string, read as an uint32, is
150
+
151
+ FOURCC_ARGB = FOURCC('A', 'R', 'G', 'B')
152
+
153
+ If you were to read ARGB pixels as uint32's, the alpha would be in the high byte, and the blue in the lowest byte. In memory, these are stored little endian, so 'B' is first, then 'G', 'R' and 'A' last.
154
+
155
+ When calling conversion functions, the names match the FOURCC, so in this case it would be I420ToARGB().
156
+
157
+ All formats can be converted to/from ARGB.
158
+
159
+ Most 'planar_functions' work on ARGB (e.g. ARGBBlend).
160
+
161
+ Some are channel order agnostic (e.g. ARGBScale).
162
+
163
+ Some functions are symmetric (e.g. ARGBToBGRA is the same as BGRAToARGB, so its a macro).
164
+
165
+ ARGBBlend expects preattenuated ARGB. The R,G,B are premultiplied by alpha. Other functions don't care.
166
+
167
+ # RGB24 and RAW
168
+
169
+ There are 2 RGB layouts - RGB24 (aka 24BG) and RAW
170
+
171
+ RGB24 is B,G,R in memory
172
+ RAW is R,G,B in memory
173
+
174
+ # AR30 and XR30
175
+
176
+ AR30 is 2 10 10 10 ARGB stored in little endian order.
177
+ The 2 bit alpha has 4 values. Here are the comparable 8 bit alpha values.
178
+ 0 - 0. 00000000b = 0x00 = 0
179
+ 1 - 33%. 01010101b = 0x55 = 85
180
+ 2 - 66%. 10101010b = 0xaa = 170
181
+ 3 - 100%. 11111111b = 0xff = 255
182
+ The 10 bit RGB values range from 0 to 1023.
183
+ XR30 is the same as AR30 but with no alpha channel.
184
+
185
+ # AB64 and AR64
186
+
187
+ AB64 is similar to ABGR, with 16 bit (2 bytes) per channel. Each channel stores an unsigned short.
188
+ In memory R is the lowest and A is the highest.
189
+ Each channel has value ranges from 0 to 65535.
190
+ AR64 is similar to ARGB.
191
+
192
+ # NV12 and NV21
193
+
194
+ NV12 is a biplanar format with a full sized Y plane followed by a single
195
+ chroma plane with weaved U and V values.
196
+ NV21 is the same but with weaved V and U values.
197
+ The 12 in NV12 refers to 12 bits per pixel. NV12 has a half width and half
198
+ height chroma channel, and therefore is a 420 subsampling.
199
+ NV16 is 16 bits per pixel, with half width and full height. aka 422.
200
+ NV24 is 24 bits per pixel with full sized chroma channel. aka 444.
201
+ Most NV12 functions allow the destination Y pointer to be NULL.
202
+
203
+ # YUY2 and UYVY
204
+
205
+ YUY2 is a packed YUV format with half width, full height.
206
+
207
+ YUY2 is YUYV in memory
208
+ UYVY is UYVY in memory