react-native-shine 0.2.2 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/README.md +22 -7
  2. package/lib/module/components/Content.js +232 -0
  3. package/lib/module/components/Content.js.map +1 -0
  4. package/lib/module/components/Shine.js +33 -0
  5. package/lib/module/components/Shine.js.map +1 -0
  6. package/lib/module/components/ShineGroup.js +92 -0
  7. package/lib/module/components/ShineGroup.js.map +1 -0
  8. package/lib/module/enums/waveCallback.js +19 -0
  9. package/lib/module/enums/waveCallback.js.map +1 -0
  10. package/lib/module/hooks/useAnimationFrame.js +17 -0
  11. package/lib/module/hooks/useAnimationFrame.js.map +1 -0
  12. package/lib/module/hooks/useOrientation.js +10 -0
  13. package/lib/module/hooks/useOrientation.js.map +1 -0
  14. package/lib/module/index.js +6 -219
  15. package/lib/module/index.js.map +1 -1
  16. package/lib/module/shaders/bindGroupLayouts.js +41 -6
  17. package/lib/module/shaders/bindGroupLayouts.js.map +1 -1
  18. package/lib/module/shaders/bindGroupUtils.js +34 -41
  19. package/lib/module/shaders/bindGroupUtils.js.map +1 -1
  20. package/lib/module/shaders/fragmentShaders/colorMaskFragment.js +2 -2
  21. package/lib/module/shaders/fragmentShaders/colorMaskFragment.js.map +1 -1
  22. package/lib/module/shaders/fragmentShaders/glareFragment.js +115 -0
  23. package/lib/module/shaders/fragmentShaders/glareFragment.js.map +1 -0
  24. package/lib/module/shaders/fragmentShaders/holoFragment.js +28 -0
  25. package/lib/module/shaders/fragmentShaders/holoFragment.js.map +1 -0
  26. package/lib/module/shaders/fragmentShaders/maskFragment.js +20 -0
  27. package/lib/module/shaders/fragmentShaders/maskFragment.js.map +1 -0
  28. package/lib/module/shaders/fragmentShaders/reverseHoloFragment.js +46 -0
  29. package/lib/module/shaders/fragmentShaders/reverseHoloFragment.js.map +1 -0
  30. package/lib/module/shaders/pipelineSetups.js +72 -17
  31. package/lib/module/shaders/pipelineSetups.js.map +1 -1
  32. package/lib/module/shaders/{resourceManagement.js → resourceManagement/bitmaps.js} +2 -1
  33. package/lib/module/shaders/resourceManagement/bitmaps.js.map +1 -0
  34. package/lib/module/shaders/resourceManagement/bufferManager.js +46 -0
  35. package/lib/module/shaders/resourceManagement/bufferManager.js.map +1 -0
  36. package/lib/module/shaders/resourceManagement/textures.js +24 -0
  37. package/lib/module/shaders/resourceManagement/textures.js.map +1 -0
  38. package/lib/module/shaders/tgpuUtils.js +19 -1
  39. package/lib/module/shaders/tgpuUtils.js.map +1 -1
  40. package/lib/module/shaders/utils.js +8 -36
  41. package/lib/module/shaders/utils.js.map +1 -1
  42. package/lib/module/shaders/vertexShaders/mainRotationEffectVertex.js +47 -0
  43. package/lib/module/shaders/vertexShaders/mainRotationEffectVertex.js.map +1 -0
  44. package/lib/module/types/size.js +2 -0
  45. package/lib/module/types/size.js.map +1 -0
  46. package/lib/module/types/typeUtils.js +17 -19
  47. package/lib/module/types/typeUtils.js.map +1 -1
  48. package/lib/module/types/vector.js +2 -0
  49. package/lib/module/types/vector.js.map +1 -0
  50. package/lib/module/utils/size.js +25 -0
  51. package/lib/module/utils/size.js.map +1 -0
  52. package/lib/module/utils/vector.js +168 -0
  53. package/lib/module/utils/vector.js.map +1 -0
  54. package/lib/typescript/src/components/Content.d.ts +23 -0
  55. package/lib/typescript/src/components/Content.d.ts.map +1 -0
  56. package/lib/typescript/src/components/Shine.d.ts +7 -0
  57. package/lib/typescript/src/components/Shine.d.ts.map +1 -0
  58. package/lib/typescript/src/components/ShineGroup.d.ts +6 -0
  59. package/lib/typescript/src/components/ShineGroup.d.ts.map +1 -0
  60. package/lib/typescript/src/enums/waveCallback.d.ts +9 -0
  61. package/lib/typescript/src/enums/waveCallback.d.ts.map +1 -0
  62. package/lib/typescript/src/hooks/useAnimationFrame.d.ts +2 -0
  63. package/lib/typescript/src/hooks/useAnimationFrame.d.ts.map +1 -0
  64. package/lib/typescript/src/hooks/useOrientation.d.ts +4 -0
  65. package/lib/typescript/src/hooks/useOrientation.d.ts.map +1 -0
  66. package/lib/typescript/src/index.d.ts +8 -11
  67. package/lib/typescript/src/index.d.ts.map +1 -1
  68. package/lib/typescript/src/shaders/bindGroupLayouts.d.ts +46 -8
  69. package/lib/typescript/src/shaders/bindGroupLayouts.d.ts.map +1 -1
  70. package/lib/typescript/src/shaders/bindGroupUtils.d.ts +9 -9
  71. package/lib/typescript/src/shaders/bindGroupUtils.d.ts.map +1 -1
  72. package/lib/typescript/src/shaders/fragmentShaders/glareFragment.d.ts +8 -0
  73. package/lib/typescript/src/shaders/fragmentShaders/glareFragment.d.ts.map +1 -0
  74. package/lib/typescript/src/shaders/fragmentShaders/holoFragment.d.ts +5 -0
  75. package/lib/typescript/src/shaders/fragmentShaders/holoFragment.d.ts.map +1 -0
  76. package/lib/typescript/src/shaders/fragmentShaders/maskFragment.d.ts +6 -0
  77. package/lib/typescript/src/shaders/fragmentShaders/maskFragment.d.ts.map +1 -0
  78. package/lib/typescript/src/shaders/fragmentShaders/reverseHoloFragment.d.ts +5 -0
  79. package/lib/typescript/src/shaders/fragmentShaders/reverseHoloFragment.d.ts.map +1 -0
  80. package/lib/typescript/src/shaders/pipelineSetups.d.ts +9 -4
  81. package/lib/typescript/src/shaders/pipelineSetups.d.ts.map +1 -1
  82. package/lib/typescript/src/shaders/{resourceManagement.d.ts → resourceManagement/bitmaps.d.ts} +1 -1
  83. package/lib/typescript/src/shaders/resourceManagement/bitmaps.d.ts.map +1 -0
  84. package/lib/typescript/src/shaders/resourceManagement/bufferManager.d.ts +28 -0
  85. package/lib/typescript/src/shaders/resourceManagement/bufferManager.d.ts.map +1 -0
  86. package/lib/typescript/src/shaders/resourceManagement/textures.d.ts +8 -0
  87. package/lib/typescript/src/shaders/resourceManagement/textures.d.ts.map +1 -0
  88. package/lib/typescript/src/shaders/tgpuUtils.d.ts +5 -1
  89. package/lib/typescript/src/shaders/tgpuUtils.d.ts.map +1 -1
  90. package/lib/typescript/src/shaders/utils.d.ts +3 -10
  91. package/lib/typescript/src/shaders/utils.d.ts.map +1 -1
  92. package/lib/typescript/src/shaders/vertexShaders/mainRotationEffectVertex.d.ts +6 -0
  93. package/lib/typescript/src/shaders/vertexShaders/mainRotationEffectVertex.d.ts.map +1 -0
  94. package/lib/typescript/src/types/size.d.ts +5 -0
  95. package/lib/typescript/src/types/size.d.ts.map +1 -0
  96. package/lib/typescript/src/types/typeUtils.d.ts +3 -5
  97. package/lib/typescript/src/types/typeUtils.d.ts.map +1 -1
  98. package/lib/typescript/src/types/types.d.ts +10 -3
  99. package/lib/typescript/src/types/types.d.ts.map +1 -1
  100. package/lib/typescript/src/types/vector.d.ts +11 -0
  101. package/lib/typescript/src/types/vector.d.ts.map +1 -0
  102. package/lib/typescript/src/utils/size.d.ts +5 -0
  103. package/lib/typescript/src/utils/size.d.ts.map +1 -0
  104. package/lib/typescript/src/utils/vector.d.ts +33 -0
  105. package/lib/typescript/src/utils/vector.d.ts.map +1 -0
  106. package/package.json +7 -5
  107. package/scripts/postinstall.js +16 -17
  108. package/src/components/Content.tsx +403 -0
  109. package/src/components/Shine.tsx +38 -0
  110. package/src/components/ShineGroup.tsx +100 -0
  111. package/src/enums/waveCallback.ts +22 -0
  112. package/src/hooks/useAnimationFrame.ts +21 -0
  113. package/src/hooks/useOrientation.ts +18 -0
  114. package/src/index.tsx +14 -322
  115. package/src/shaders/bindGroupLayouts.ts +45 -8
  116. package/src/shaders/bindGroupUtils.ts +50 -65
  117. package/src/shaders/fragmentShaders/colorMaskFragment.ts +2 -2
  118. package/src/shaders/fragmentShaders/glareFragment.ts +143 -0
  119. package/src/shaders/fragmentShaders/holoFragment.ts +35 -0
  120. package/src/shaders/fragmentShaders/maskFragment.ts +31 -0
  121. package/src/shaders/fragmentShaders/reverseHoloFragment.ts +71 -0
  122. package/src/shaders/pipelineSetups.ts +152 -20
  123. package/src/shaders/{resourceManagement.ts → resourceManagement/bitmaps.ts} +1 -0
  124. package/src/shaders/resourceManagement/bufferManager.ts +82 -0
  125. package/src/shaders/resourceManagement/textures.ts +42 -0
  126. package/src/shaders/tgpuUtils.ts +36 -1
  127. package/src/shaders/utils.ts +13 -57
  128. package/src/shaders/vertexShaders/mainRotationEffectVertex.ts +76 -0
  129. package/src/types/size.ts +4 -0
  130. package/src/types/typeUtils.ts +22 -36
  131. package/src/types/types.ts +19 -3
  132. package/src/types/vector.ts +13 -0
  133. package/src/utils/size.ts +12 -0
  134. package/src/utils/vector.ts +132 -0
  135. package/lib/module/shaders/fragmentShaders/bloomFragment.js +0 -66
  136. package/lib/module/shaders/fragmentShaders/bloomFragment.js.map +0 -1
  137. package/lib/module/shaders/resourceManagement.js.map +0 -1
  138. package/lib/typescript/src/shaders/fragmentShaders/bloomFragment.d.ts +0 -6
  139. package/lib/typescript/src/shaders/fragmentShaders/bloomFragment.d.ts.map +0 -1
  140. package/lib/typescript/src/shaders/resourceManagement.d.ts.map +0 -1
  141. package/src/shaders/fragmentShaders/bloomFragment.ts +0 -83
package/src/index.tsx CHANGED
@@ -1,326 +1,18 @@
1
- import { useEffect, useRef, useState } from 'react';
2
- import { Canvas, useDevice, useGPUContext } from 'react-native-wgpu';
3
- import { getOrInitRoot } from './roots';
4
- import mainVertex from './shaders/vertexShaders/mainVertex';
5
- import getBitmapFromURI from './shaders/resourceManagement';
1
+ import { useOrientation } from './hooks/useOrientation';
6
2
  import {
7
- createTexture,
8
- loadTexture,
9
- clamp,
10
- rotate2D,
11
- subscribeToOrientationChange,
12
3
  getAngleFromDimensions,
4
+ isLandscapeMode,
5
+ subscribeToOrientationChange,
13
6
  } from './shaders/utils';
14
- import type { TgpuTexture } from 'typegpu';
15
- import {
16
- bloomOptionsBindGroupLayout,
17
- colorMaskBindGroupLayout,
18
- rotationValuesBindGroupLayout,
19
- textureBindGroupLayout,
20
- } from './shaders/bindGroupLayouts';
21
- import {
22
- SensorType,
23
- useAnimatedSensor,
24
- useDerivedValue,
25
- useSharedValue,
26
- } from 'react-native-reanimated';
27
- import * as d from 'typegpu/data';
28
- import { Platform } from 'react-native';
29
- import bloomFragment from './shaders/fragmentShaders/bloomFragment';
30
- import {
31
- createBloomOptionsBindGroup,
32
- createBloomOptionsBuffer,
33
- createColorMaskBindGroup,
34
- createColorMaskBuffer,
35
- createRotationBuffer,
36
- createRotationValuesBindGroup,
37
- } from './shaders/bindGroupUtils';
38
- import {
39
- createBindGroupPairs,
40
- createBloomOptions,
41
- createColorMask,
42
- } from './types/typeUtils';
43
- import type {
44
- BindGroupPair,
45
- BloomOptions,
46
- ColorMask,
47
- DeepPartiallyOptional,
48
- } from './types/types';
49
- import { attachBindGroups, getDefaultTarget } from './shaders/pipelineSetups';
50
- import colorMaskFragment from './shaders/fragmentShaders/colorMaskFragment';
51
- interface ShineProps {
52
- width: number;
53
- height: number;
54
- imageURI: string;
55
- bloomOptions?: Partial<BloomOptions>;
56
- colorMaskOptions?: DeepPartiallyOptional<ColorMask, 'baseColor'>;
57
- }
58
-
59
- export function Shine({
60
- width,
61
- height,
62
- imageURI,
63
- bloomOptions,
64
- colorMaskOptions,
65
- }: ShineProps) {
66
- const { device = null } = useDevice();
67
- const root = device ? getOrInitRoot(device) : null;
68
- const { ref, context } = useGPUContext();
69
- const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
70
- const frameRef = useRef<number | null>(null);
71
-
72
- const [imageTexture, setImageTexture] = useState<TgpuTexture | null>(null);
73
-
74
- const orientationAngle = useSharedValue<number>(0); // degrees
75
- const rotationShared = useSharedValue<[number, number, number]>([0, 0, 0]); // final GPU offsets
76
-
77
- // Calibration shared values (UI thread)
78
- const initialGravity = useSharedValue<[number, number, number]>([0, 0, 0]);
79
- const calibSum = useSharedValue<[number, number, number]>([0, 0, 0]);
80
- const calibCount = useSharedValue<number>(0);
81
- const calibrated = useSharedValue<boolean>(false);
82
-
83
- const gravitySensor = useAnimatedSensor(SensorType.GRAVITY, { interval: 20 });
84
-
85
- console.log('render');
86
-
87
- // Subscribe to orientation changes and reset calibration on change
88
- useEffect(() => {
89
- orientationAngle.value = getAngleFromDimensions();
90
- const unsubscribe = subscribeToOrientationChange((angleDeg) => {
91
- orientationAngle.value = angleDeg;
92
- });
93
-
94
- return () => unsubscribe();
95
- }, [orientationAngle]);
96
-
97
- // Calibration & mapping logic
98
- useDerivedValue(() => {
99
- 'worklet';
100
-
101
- // console.log(orientationAngle.value);
102
- const v: any = gravitySensor.sensor?.value ??
103
- gravitySensor.sensor.value ?? { x: 0, y: 0, z: 0 };
104
- const gx = v.x ?? 0;
105
- const gy = v.y ?? 0;
106
- const gz = v.z ?? 0;
107
-
108
- const CALIBRATION_SAMPLES = 40;
109
- const alpha = 0.15; // smoothing
110
- const scale = 0.6;
111
-
112
- if (!calibrated.value) {
113
- // accumulate baseline in device coordinates
114
- const s = calibSum.value;
115
- const c = calibCount.value + 1;
116
- calibSum.value = [s[0] + gx, s[1] + gy, s[2] + gz];
117
- calibCount.value = c;
118
-
119
- if (c >= CALIBRATION_SAMPLES) {
120
- const avg = calibSum.value;
121
- initialGravity.value = [avg[0] / c, avg[1] / c, avg[2] / c];
122
- calibrated.value = true;
123
- }
124
-
125
- rotationShared.value = [0, 0, 0];
126
- return;
127
- }
128
-
129
- const init = initialGravity.value;
130
- const dx = gx - init[0];
131
- const dy = gy - init[1];
132
- const dz = gz - init[2];
133
-
134
- // Rotate into screen coordinates so offsets auto-swap with orientation
135
- const [mx, my] = rotate2D([dx, dy], -orientationAngle.value);
136
- const screenX = mx;
137
- const screenY = -my;
138
-
139
- const prev = rotationShared.value;
140
- const smoothX = prev[0] * (1 - alpha) + screenX * alpha;
141
- const smoothY = prev[1] * (1 - alpha) + screenY * alpha;
142
- const smoothZ = prev[2] * (1 - alpha) + dz * alpha;
143
7
 
144
- if (orientationAngle.value === 90) {
145
- rotationShared.value = [
146
- clamp(smoothY * scale, -1, 1),
147
- clamp(-smoothX * scale, -1, 1),
148
- clamp(smoothZ * scale, -1, 1),
149
- ];
150
- } else {
151
- rotationShared.value = [
152
- clamp(smoothX * scale, -1, 1),
153
- clamp(smoothY * scale, -1, 1),
154
- clamp(smoothZ * scale, -1, 1),
155
- ];
156
- }
157
- });
158
-
159
- // Resource setup
160
- useEffect(() => {
161
- if (!root || !device || !context) return;
162
- (async () => {
163
- const bitmap = await getBitmapFromURI(imageURI);
164
- const texture = await createTexture(root, bitmap);
165
- setImageTexture(texture);
166
- await loadTexture(root, bitmap, texture);
167
- })();
168
- }, [root, device, context, imageURI]);
169
-
170
- // Render loop
171
- useEffect(() => {
172
- if (!root || !device || !context || !imageTexture) return;
173
-
174
- context.configure({
175
- device,
176
- format: presentationFormat,
177
- alphaMode: 'premultiplied',
178
- });
179
-
180
- const sampler = device.createSampler({
181
- magFilter: 'linear',
182
- minFilter: 'linear',
183
- });
184
- const textureBindGroup = root.createBindGroup(textureBindGroupLayout, {
185
- texture: root.unwrap(imageTexture).createView(),
186
- sampler,
187
- });
188
-
189
- const rotationBuffer = createRotationBuffer(root);
190
- const rotationBindGroup = createRotationValuesBindGroup(
191
- root,
192
- rotationBuffer
193
- );
194
-
195
- const bloomOptionsBuffer = createBloomOptionsBuffer(
196
- root,
197
- createBloomOptions(bloomOptions ?? {})
198
- );
199
- const bloomOptionsBindGroup = createBloomOptionsBindGroup(
200
- root,
201
- bloomOptionsBuffer
202
- );
203
-
204
- const colorMaskBuffer = createColorMaskBuffer(
205
- root,
206
- createColorMask(colorMaskOptions ?? { baseColor: [-20, -20, -20] })
207
- );
208
- const colorMaskBindGroup = createColorMaskBindGroup(root, colorMaskBuffer);
209
-
210
- const bloomBGP: BindGroupPair[] = createBindGroupPairs(
211
- [
212
- textureBindGroupLayout,
213
- rotationValuesBindGroupLayout,
214
- bloomOptionsBindGroupLayout,
215
- colorMaskBindGroupLayout,
216
- ],
217
- [
218
- textureBindGroup,
219
- rotationBindGroup,
220
- bloomOptionsBindGroup,
221
- colorMaskBindGroup,
222
- ]
223
- );
224
-
225
- const maskBGP: BindGroupPair[] = createBindGroupPairs(
226
- [textureBindGroupLayout, colorMaskBindGroupLayout],
227
- [textureBindGroup, colorMaskBindGroup]
228
- );
229
-
230
- let bloomPipeline = root['~unstable']
231
- .withVertex(mainVertex, {})
232
- .withFragment(bloomFragment, getDefaultTarget(presentationFormat))
233
- .createPipeline();
234
- bloomPipeline = attachBindGroups(bloomPipeline, bloomBGP);
235
-
236
- let colorMaskPipeline = root['~unstable']
237
- .withVertex(mainVertex, {})
238
- .withFragment(colorMaskFragment, getDefaultTarget(presentationFormat))
239
- .createPipeline();
240
- colorMaskPipeline = attachBindGroups(colorMaskPipeline, maskBGP);
241
-
242
- const rot = d.vec3f(0.0);
243
- let view: GPUTextureView;
244
- let bloomAttachment;
245
- let colorMaskAttachment;
246
- const render = () => {
247
- rot[0] = rotationShared.value[0];
248
- rot[1] = rotationShared.value[1];
249
- rot[2] = rotationShared.value[2];
250
- rotationBuffer.write(rot);
251
-
252
- view = context.getCurrentTexture().createView();
253
- bloomAttachment = {
254
- view: view,
255
- clearValue: [0, 0, 0, 0],
256
- loadOp: 'clear' as GPULoadOp,
257
- storeOp: 'store' as GPUStoreOp,
258
- };
259
-
260
- colorMaskAttachment = {
261
- view: view,
262
- loadOp: 'load' as GPULoadOp,
263
- storeOp: 'store' as GPUStoreOp,
264
- };
265
-
266
- // root['~unstable'].beginRenderPass(
267
- // {
268
- // colorAttachments: [
269
- // {
270
- // view,
271
- // clearValue: [0, 0, 0, 0],
272
- // loadOp: 'clear',
273
- // storeOp: 'store',
274
- // },
275
- // ],
276
- // },
277
- // (pass) => {
278
- // pass.setPipeline(bloomPipeline);
279
- // // pass = attachBindGroupsToPass(pass, bloomBGP);
280
- // pass.setBindGroup(textureBindGroupLayout, textureBindGroup);
281
- // pass.setBindGroup(rotationValuesBindGroupLayout, rotationBindGroup);
282
- // pass.setBindGroup(bloomOptionsBindGroupLayout, bloomOptionsBindGroup);
283
- // pass.setBindGroup(colorMaskBindGroupLayout, colorMaskBindGroup);
284
- // pass.draw(6);
285
-
286
- // // Mask draw
287
- // pass.setPipeline(colorMaskPipeline);
288
- // pass.setBindGroup(textureBindGroupLayout, textureBindGroup);
289
- // pass.setBindGroup(colorMaskBindGroupLayout, colorMaskBindGroup);
290
- // pass.draw(6);
291
- // }
292
- // );
293
- // root['~unstable'].flush();
294
-
295
- bloomPipeline.withColorAttachment(bloomAttachment).draw(6);
296
- colorMaskPipeline.withColorAttachment(colorMaskAttachment).draw(6);
297
-
298
- context.present();
299
- frameRef.current = requestAnimationFrame(render);
300
- };
301
- frameRef.current = requestAnimationFrame(render);
302
-
303
- return () => {
304
- if (frameRef.current) cancelAnimationFrame(frameRef.current);
305
- };
306
- }, [
307
- device,
308
- context,
309
- root,
310
- presentationFormat,
311
- imageTexture,
312
- rotationShared,
313
- bloomOptions,
314
- colorMaskOptions,
315
- ]);
316
-
317
- return (
318
- <Canvas
319
- ref={ref}
320
- style={{ width, height, aspectRatio: width / height }}
321
- transparent={Platform.OS === 'ios'}
322
- />
323
- );
324
- }
325
-
326
- export { subscribeToOrientationChange, getAngleFromDimensions };
8
+ export {
9
+ subscribeToOrientationChange,
10
+ getAngleFromDimensions,
11
+ isLandscapeMode,
12
+ useOrientation,
13
+ };
14
+ export { Shine } from './components/Shine';
15
+ export { ShineGroup } from './components/ShineGroup';
16
+ export type { ShineProps } from './components/Shine';
17
+ export * from './utils/vector';
18
+ export type { V2d, V3d } from './types/vector';
@@ -1,28 +1,34 @@
1
- import tgpu from 'typegpu';
1
+ import tgpu, { type ValidateBufferSchema } from 'typegpu';
2
2
  import * as d from 'typegpu/data';
3
+ import type { BufferUsageType } from './resourceManagement/bufferManager';
3
4
 
4
5
  export const textureBindGroupLayout = tgpu.bindGroupLayout({
5
6
  texture: { texture: 'float', dimension: '2d', sampleType: 'float' },
6
7
  sampler: { sampler: 'filtering' },
7
8
  });
8
9
 
9
- export const rotationValuesBindGroupLayout = tgpu.bindGroupLayout({
10
+ export const maskTextureBindGroupLayout = tgpu.bindGroupLayout({
11
+ texture: { texture: 'float', dimension: '2d', sampleType: 'float' },
12
+ sampler: { sampler: 'filtering' },
13
+ });
14
+
15
+ export const rotationBindGroupLayout = tgpu.bindGroupLayout({
10
16
  vec: { uniform: d.vec3f },
11
17
  });
12
18
 
13
- export const bloomOptionsSchema = d.struct({
19
+ export const glareSchema = d.struct({
14
20
  glowPower: d.f32,
15
21
  hueShiftAngleMax: d.f32,
16
22
  hueShiftAngleMin: d.f32,
17
23
  hueBlendPower: d.f32,
18
24
  lightIntensity: d.f32,
19
- bloomIntensity: d.f32,
25
+ glareIntensity: d.f32,
20
26
  });
21
27
 
22
- export type bloomOptionsSchema = typeof bloomOptionsSchema;
28
+ export type GlareSchema = typeof glareSchema;
23
29
 
24
- export const bloomOptionsBindGroupLayout = tgpu.bindGroupLayout({
25
- bloomOptions: { uniform: bloomOptionsSchema },
30
+ export const glareBindGroupLayout = tgpu.bindGroupLayout({
31
+ glareOptions: { uniform: glareSchema },
26
32
  });
27
33
 
28
34
  export const colorMaskSchema = d.struct({
@@ -33,8 +39,39 @@ export const colorMaskSchema = d.struct({
33
39
  }),
34
40
  });
35
41
 
36
- export type colorMaskSchema = typeof colorMaskSchema;
42
+ export type ColorMaskSchema = typeof colorMaskSchema;
37
43
 
38
44
  export const colorMaskBindGroupLayout = tgpu.bindGroupLayout({
39
45
  mask: { uniform: colorMaskSchema },
40
46
  });
47
+
48
+ export const bufferData = {
49
+ rotation: {
50
+ schema: d.vec3f,
51
+ usage: 'uniform',
52
+ },
53
+ glare: {
54
+ schema: glareSchema,
55
+ usage: 'uniform',
56
+ },
57
+ colorMask: {
58
+ schema: colorMaskSchema,
59
+ usage: 'uniform',
60
+ },
61
+ } as const satisfies Record<
62
+ string,
63
+ { schema: ValidateBufferSchema<any>; usage: BufferUsageType }
64
+ >;
65
+
66
+ export type BufferData = typeof bufferData;
67
+
68
+ // export const holoSchema = d.struct({
69
+ // intensity: d.f32,
70
+ // waveCallback: WaveCallback, //TgpuFn<(uv: d.Vec2f) => d.Vec2f>,
71
+ // });
72
+
73
+ // export type holoSchema = typeof holoSchema;
74
+
75
+ // export const holoBindGroupLayout = tgpu.bindGroupLayout({
76
+ // holoOptions: { uniform: holoSchema },
77
+ // });
@@ -1,101 +1,86 @@
1
1
  import { type TgpuBuffer, type TgpuRoot, type UniformFlag } from 'typegpu';
2
2
  import * as d from 'typegpu/data';
3
3
  import {
4
- bloomOptionsBindGroupLayout,
5
- bloomOptionsSchema,
4
+ glareBindGroupLayout,
5
+ glareSchema,
6
6
  colorMaskBindGroupLayout,
7
+ type ColorMaskSchema,
8
+ rotationBindGroupLayout,
9
+ type GlareSchema,
7
10
  colorMaskSchema,
8
- rotationValuesBindGroupLayout,
9
11
  } from './bindGroupLayouts';
10
12
  import type {
11
- BloomOptions,
13
+ GlareOptions,
12
14
  ColorMask,
13
15
  PartiallyOptional,
14
16
  } from '../types/types';
15
17
  import {
16
18
  colorMaskToTyped,
17
- createBloomOptions,
19
+ createGlareOptions,
18
20
  createColorMask,
19
21
  mapToF32,
20
22
  } from '../types/typeUtils';
23
+ import { componentsFromV3d, zeroV3d } from '../utils/vector';
21
24
 
22
- export const createRotationBuffer = (
23
- root: TgpuRoot,
24
- initValues?: { x: number; y: number; z: number }
25
- ) => {
26
- const init = initValues
27
- ? d.vec3f(initValues.x, initValues.y, initValues.z)
28
- : d.vec3f(0.0);
29
- const rotationValuesBuffer = root
30
- .createBuffer(d.vec3f, init)
25
+ export const createRotationBuffer = (root: TgpuRoot, initValues = zeroV3d) =>
26
+ root
27
+ .createBuffer(d.vec3f, d.vec3f(...componentsFromV3d(initValues)))
31
28
  .$usage('uniform');
32
29
 
33
- return rotationValuesBuffer;
34
- };
35
-
36
30
  export const createRotationValuesBindGroup = (
37
31
  root: TgpuRoot,
38
- buffer: TgpuBuffer<d.Vec3f> & UniformFlag
39
- ) => {
40
- const rotationValuesBindGroup = root.createBindGroup(
41
- rotationValuesBindGroupLayout,
42
- {
43
- vec: buffer,
44
- }
45
- );
46
-
47
- return rotationValuesBindGroup;
48
- };
32
+ buffer: TgpuBuffer<d.Vec3f>
33
+ ) =>
34
+ root.createBindGroup(rotationBindGroupLayout, {
35
+ vec: root.unwrap(buffer),
36
+ });
49
37
 
50
- export const createBloomOptionsBuffer = (
38
+ export const createGlareOptionsBuffer = (
51
39
  root: TgpuRoot,
52
- initValues?: Partial<BloomOptions>
53
- ) => {
54
- const bloomOptions: BloomOptions = createBloomOptions({ ...initValues });
55
- const bloomOptionsTyped = mapToF32(bloomOptions);
56
-
57
- const bloomOptionsBuffer = root
58
- .createBuffer(bloomOptionsSchema, bloomOptionsTyped)
40
+ initValues?: Partial<GlareOptions>
41
+ ) =>
42
+ root
43
+ .createBuffer(glareSchema, mapToF32(createGlareOptions({ ...initValues })))
59
44
  .$usage('uniform');
60
45
 
61
- return bloomOptionsBuffer;
62
- };
63
-
64
- export const createBloomOptionsBindGroup = (
46
+ export const createGlareBindGroup = (
65
47
  root: TgpuRoot,
66
- buffer: TgpuBuffer<bloomOptionsSchema> & UniformFlag
67
- ) => {
68
- const bloomOptionsBindGroup = root.createBindGroup(
69
- bloomOptionsBindGroupLayout,
70
- {
71
- bloomOptions: buffer,
72
- }
73
- );
74
-
75
- return bloomOptionsBindGroup;
76
- };
48
+ buffer: TgpuBuffer<GlareSchema> & UniformFlag
49
+ ) =>
50
+ root.createBindGroup(glareBindGroupLayout, {
51
+ glareOptions: buffer,
52
+ });
77
53
 
78
54
  export const createColorMaskBuffer = (
79
55
  root: TgpuRoot,
80
56
  initValues: PartiallyOptional<ColorMask, 'baseColor'>
81
- ) => {
82
- const colorMask: ColorMask = createColorMask({ ...initValues });
83
- const colorMaskTyped = colorMaskToTyped(colorMask);
84
-
85
- const colorMaskBuffer = root
86
- .createBuffer(colorMaskSchema, colorMaskTyped)
57
+ ) =>
58
+ root
59
+ .createBuffer(
60
+ colorMaskSchema,
61
+ colorMaskToTyped(createColorMask({ ...initValues }))
62
+ )
87
63
  .$usage('uniform');
88
64
 
89
- return colorMaskBuffer;
90
- };
91
-
92
65
  export const createColorMaskBindGroup = (
93
66
  root: TgpuRoot,
94
- buffer: TgpuBuffer<colorMaskSchema> & UniformFlag
95
- ) => {
96
- const colorMaskBindGroup = root.createBindGroup(colorMaskBindGroupLayout, {
67
+ buffer: TgpuBuffer<ColorMaskSchema> & UniformFlag
68
+ ) =>
69
+ root.createBindGroup(colorMaskBindGroupLayout, {
97
70
  mask: buffer,
98
71
  });
99
72
 
100
- return colorMaskBindGroup;
101
- };
73
+ // export const crateHoloBuffer = (
74
+ // root: TgpuRoot,
75
+ // initValues: Partial<HoloOptions>
76
+ // ) => {
77
+ // const holoOptions: HoloOptions = createHoloOptions({ ...initValues });
78
+ // const holoOptionsTyped = {
79
+ // intensity: d.f32(holoOptions.intensity),
80
+ // waveCallback: holoOptions.waveCallback,
81
+ // };
82
+
83
+ // const holoBuffer = root
84
+ // .createBuffer(holoSchema, holoOptionsTyped)
85
+ // .$usage('uniform');
86
+ // };
@@ -27,9 +27,9 @@ const colorMaskFragment = tgpu['~unstable'].fragmentFn({
27
27
  const upperCheck = std.all(std.le(color.xyz, maskedColorUpper));
28
28
  const lowerCheck = std.all(std.ge(color.xyz, maskedColorLower));
29
29
  if (upperCheck && lowerCheck) {
30
- return color;
30
+ return d.vec4f(color.xyz, 0.0);
31
31
  }
32
- std.discard();
32
+ return d.vec4f(1.0);
33
33
  });
34
34
 
35
35
  export default colorMaskFragment;