react-native-quick-crypto 0.4.5 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -25,13 +25,13 @@ const end = performance.now()
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  console.log(`Creating a Wallet took ${end - start} ms.`)
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  ```
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- **Without** react-native-crypto 🐢:
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+ **Without** react-native-quick-crypto 🐢:
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  ```
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  Creating a Wallet took 16862 ms
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  ```
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- **With** react-native-crypto ⚡️:
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+ **With** react-native-quick-crypto ⚡️:
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  ```
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  Creating a Wallet took 289 ms
@@ -6,7 +6,6 @@ Object.defineProperty(exports, "__esModule", {
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  exports.ab2str = ab2str;
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  exports.binaryLikeToArrayBuffer = binaryLikeToArrayBuffer;
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  exports.getDefaultEncoding = getDefaultEncoding;
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- exports.isBuffer = isBuffer;
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  exports.isStringOrBuffer = isStringOrBuffer;
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  exports.kEmptyObject = void 0;
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  exports.setDefaultEncoding = setDefaultEncoding;
@@ -102,12 +101,6 @@ const kEmptyObject = Object.freeze(Object.create(null)); // Should be used by Ci
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  exports.kEmptyObject = kEmptyObject;
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- function isBuffer(buf) {
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- var _buf$constructor;
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-
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- return buf instanceof _reactNativeBuffer.Buffer || (buf === null || buf === void 0 ? void 0 : (_buf$constructor = buf.constructor) === null || _buf$constructor === void 0 ? void 0 : _buf$constructor.name) === 'Buffer';
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- }
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-
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  function toArrayBuffer(buf) {
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  var _buf$buffer;
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@@ -134,7 +127,7 @@ function binaryLikeToArrayBuffer(input) {
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  return buffer.buffer.slice(buffer.byteOffset, buffer.byteOffset + buffer.byteLength);
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  }
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- if (isBuffer(input)) {
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+ if (_reactNativeBuffer.Buffer.isBuffer(input)) {
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  return toArrayBuffer(input);
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  } // TODO add further binary types to BinaryLike, UInt8Array and so for have this array as property
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@@ -1 +1 @@
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- 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{ Buffer } from '@craftzdog/react-native-buffer';\n\nexport type BinaryLike = string | ArrayBuffer | Buffer;\n\nexport type BinaryToTextEncoding = 'base64' | 'base64url' | 'hex' | 'binary';\nexport type CharacterEncoding = 'utf8' | 'utf-8' | 'utf16le' | 'latin1';\nexport type LegacyCharacterEncoding = 'ascii' | 'binary' | 'ucs2' | 'ucs-2';\nexport type Encoding =\n | BinaryToTextEncoding\n | CharacterEncoding\n | LegacyCharacterEncoding;\n\n// TODO(osp) should buffer be part of the Encoding type?\nexport type CipherEncoding = Encoding | 'buffer';\n\n// Mimics node behavior for default global encoding\nlet defaultEncoding: CipherEncoding = 'buffer';\n\nexport function setDefaultEncoding(encoding: CipherEncoding) {\n defaultEncoding = encoding;\n}\n\nexport function getDefaultEncoding(): CipherEncoding {\n return defaultEncoding;\n}\n\nexport const kEmptyObject = Object.freeze(Object.create(null));\n\n// Should be used by Cipher (or any other module that requires valid encodings)\n// function slowCases(enc: string) {\n// switch (enc.length) {\n// case 4:\n// if (enc === 'UTF8') return 'utf8';\n// if (enc === 'ucs2' || enc === 'UCS2') return 'utf16le';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'utf8') return 'utf8';\n// if (enc === 'ucs2') return 'utf16le';\n// break;\n// case 3:\n// if (enc === 'hex' || enc === 'HEX' || `${enc}`.toLowerCase() === 'hex')\n// return 'hex';\n// break;\n// case 5:\n// if (enc === 'ascii') return 'ascii';\n// if (enc === 'ucs-2') return 'utf16le';\n// if (enc === 'UTF-8') return 'utf8';\n// if (enc === 'ASCII') return 'ascii';\n// if (enc === 'UCS-2') return 'utf16le';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'utf-8') return 'utf8';\n// if (enc === 'ascii') return 'ascii';\n// if (enc === 'ucs-2') return 'utf16le';\n// break;\n// case 6:\n// if (enc === 'base64') return 'base64';\n// if (enc === 'latin1' || enc === 'binary') return 'latin1';\n// if (enc === 'BASE64') return 'base64';\n// if (enc === 'LATIN1' || enc === 'BINARY') return 'latin1';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'base64') return 'base64';\n// if (enc === 'latin1' || enc === 'binary') return 'latin1';\n// break;\n// case 7:\n// if (\n// enc === 'utf16le' ||\n// enc === 'UTF16LE' ||\n// `${enc}`.toLowerCase() === 'utf16le'\n// )\n// return 'utf16le';\n// break;\n// case 8:\n// if (\n// enc === 'utf-16le' ||\n// enc === 'UTF-16LE' ||\n// `${enc}`.toLowerCase() === 'utf-16le'\n// )\n// return 'utf16le';\n// break;\n// case 9:\n// if (\n// enc === 'base64url' ||\n// enc === 'BASE64URL' ||\n// `${enc}`.toLowerCase() === 'base64url'\n// )\n// return 'base64url';\n// break;\n// default:\n// if (enc === '') return 'utf8';\n// }\n// }\n\n// // Return undefined if there is no match.\n// // Move the \"slow cases\" to a separate function to make sure this function gets\n// // inlined properly. That prioritizes the common case.\n// export function normalizeEncoding(enc?: string) {\n// if (enc == null || enc === 'utf8' || enc === 'utf-8') return 'utf8';\n// return slowCases(enc);\n// }\n\nexport function isBuffer(buf: any): buf is Buffer {\n return buf instanceof Buffer || buf?.constructor?.name === 'Buffer';\n}\n\nexport function toArrayBuffer(buf: Buffer): ArrayBuffer {\n if (buf?.buffer?.slice) {\n return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength);\n }\n const ab = new ArrayBuffer(buf.length);\n const view = new Uint8Array(ab);\n for (let i = 0; i < buf.length; ++i) {\n view[i] = buf[i];\n }\n return ab;\n}\n\nexport function binaryLikeToArrayBuffer(\n input: BinaryLike,\n encoding: string = 'utf-8'\n): ArrayBuffer {\n if (typeof input === 'string') {\n const buffer = Buffer.from(input, encoding);\n\n return buffer.buffer.slice(\n buffer.byteOffset,\n buffer.byteOffset + buffer.byteLength\n );\n }\n\n if (isBuffer(input)) {\n return toArrayBuffer(input);\n }\n\n // TODO add further binary types to BinaryLike, UInt8Array and so for have this array as property\n if ((input as any).buffer) {\n return (input as any).buffer;\n }\n\n if (!(input instanceof ArrayBuffer)) {\n try {\n const buffer = Buffer.from(input);\n return buffer.buffer.slice(\n buffer.byteOffset,\n buffer.byteOffset + buffer.byteLength\n );\n } catch {\n throw 'error';\n }\n }\n return input;\n}\n\nexport function ab2str(buf: ArrayBuffer, encoding: string = 'hex') {\n return Buffer.from(buf).toString(encoding);\n}\n\nexport function validateString(str: any, name?: string): str is string {\n const isString = typeof str === 'string';\n if (isString) {\n throw new Error(`${name} is not a string`);\n }\n return isString;\n}\n\nexport function validateFunction(f: any): f is Function {\n return f != null && typeof f === 'function';\n}\n\nexport function isStringOrBuffer(val: any): val is string | ArrayBuffer {\n return typeof val === 'string' || ArrayBuffer.isView(val);\n}\n\nexport function validateObject<T>(\n value: any,\n name: string,\n options?: {\n allowArray: boolean;\n allowFunction: boolean;\n nullable: boolean;\n } | null\n): value is T {\n const useDefaultOptions = options == null;\n const allowArray = useDefaultOptions ? false : options.allowArray;\n const allowFunction = useDefaultOptions ? false : options.allowFunction;\n const nullable = useDefaultOptions ? false : options.nullable;\n if (\n (!nullable && value === null) ||\n (!allowArray && Array.isArray(value)) ||\n (typeof value !== 'object' &&\n (!allowFunction || typeof value !== 'function'))\n ) {\n throw new Error(`${name} is not a valid object $${value}`);\n }\n return true;\n}\n\nexport function validateInt32(\n value: any,\n name: string,\n min = -2147483648,\n max = 2147483647\n) {\n // The defaults for min and max correspond to the limits of 32-bit integers.\n if (typeof value !== 'number') {\n throw new Error(`Invalid argument - ${name} is not a number: ${value}`);\n }\n if (!Number.isInteger(value)) {\n throw new Error(\n `Argument out of range - ${name} out of integer range: ${value}`\n );\n }\n if (value < min || value > max) {\n throw new Error(\n `Invalid argument - ${name} out of range >= ${min} && <= ${max}: ${value}`\n );\n }\n}\n\nexport function validateUint32(\n value: number,\n name: string,\n positive?: boolean\n) {\n if (typeof value !== 'number') {\n // throw new ERR_INVALID_ARG_TYPE(name, 'number', value);\n throw new Error(`Invalid argument - ${name} is not a number: ${value}`);\n }\n if (!Number.isInteger(value)) {\n // throw new ERR_OUT_OF_RANGE(name, 'an integer', value);\n throw new Error(\n `Argument out of range - ${name} out of integer range: ${value}`\n );\n }\n const min = positive ? 1 : 0;\n // 2 ** 32 === 4294967296\n const max = 4294967295;\n if (value < min || value > max) {\n // throw new ERR_OUT_OF_RANGE(name, `>= ${min} && <= ${max}`, value);\n throw new Error(\n `Invalid argument - ${name} out of range >= ${min} && <= ${max}: ${value}`\n );\n }\n}\n"]}
1
+ 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{ Buffer } from '@craftzdog/react-native-buffer';\n\nexport type BinaryLike = string | ArrayBuffer | Buffer;\n\nexport type BinaryToTextEncoding = 'base64' | 'base64url' | 'hex' | 'binary';\nexport type CharacterEncoding = 'utf8' | 'utf-8' | 'utf16le' | 'latin1';\nexport type LegacyCharacterEncoding = 'ascii' | 'binary' | 'ucs2' | 'ucs-2';\nexport type Encoding =\n | BinaryToTextEncoding\n | CharacterEncoding\n | LegacyCharacterEncoding;\n\n// TODO(osp) should buffer be part of the Encoding type?\nexport type CipherEncoding = Encoding | 'buffer';\n\n// Mimics node behavior for default global encoding\nlet defaultEncoding: CipherEncoding = 'buffer';\n\nexport function setDefaultEncoding(encoding: CipherEncoding) {\n defaultEncoding = encoding;\n}\n\nexport function getDefaultEncoding(): CipherEncoding {\n return defaultEncoding;\n}\n\nexport const kEmptyObject = Object.freeze(Object.create(null));\n\n// Should be used by Cipher (or any other module that requires valid encodings)\n// function slowCases(enc: string) {\n// switch (enc.length) {\n// case 4:\n// if (enc === 'UTF8') return 'utf8';\n// if (enc === 'ucs2' || enc === 'UCS2') return 'utf16le';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'utf8') return 'utf8';\n// if (enc === 'ucs2') return 'utf16le';\n// break;\n// case 3:\n// if (enc === 'hex' || enc === 'HEX' || `${enc}`.toLowerCase() === 'hex')\n// return 'hex';\n// break;\n// case 5:\n// if (enc === 'ascii') return 'ascii';\n// if (enc === 'ucs-2') return 'utf16le';\n// if (enc === 'UTF-8') return 'utf8';\n// if (enc === 'ASCII') return 'ascii';\n// if (enc === 'UCS-2') return 'utf16le';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'utf-8') return 'utf8';\n// if (enc === 'ascii') return 'ascii';\n// if (enc === 'ucs-2') return 'utf16le';\n// break;\n// case 6:\n// if (enc === 'base64') return 'base64';\n// if (enc === 'latin1' || enc === 'binary') return 'latin1';\n// if (enc === 'BASE64') return 'base64';\n// if (enc === 'LATIN1' || enc === 'BINARY') return 'latin1';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'base64') return 'base64';\n// if (enc === 'latin1' || enc === 'binary') return 'latin1';\n// break;\n// case 7:\n// if (\n// enc === 'utf16le' ||\n// enc === 'UTF16LE' ||\n// `${enc}`.toLowerCase() === 'utf16le'\n// )\n// return 'utf16le';\n// break;\n// case 8:\n// if (\n// enc === 'utf-16le' ||\n// enc === 'UTF-16LE' ||\n// `${enc}`.toLowerCase() === 'utf-16le'\n// )\n// return 'utf16le';\n// break;\n// case 9:\n// if (\n// enc === 'base64url' ||\n// enc === 'BASE64URL' ||\n// `${enc}`.toLowerCase() === 'base64url'\n// )\n// return 'base64url';\n// break;\n// default:\n// if (enc === '') return 'utf8';\n// }\n// }\n\n// // Return undefined if there is no match.\n// // Move the \"slow cases\" to a separate function to make sure this function gets\n// // inlined properly. That prioritizes the common case.\n// export function normalizeEncoding(enc?: string) {\n// if (enc == null || enc === 'utf8' || enc === 'utf-8') return 'utf8';\n// return slowCases(enc);\n// }\n\nexport function toArrayBuffer(buf: Buffer): ArrayBuffer {\n if (buf?.buffer?.slice) {\n return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength);\n }\n const ab = new ArrayBuffer(buf.length);\n const view = new Uint8Array(ab);\n for (let i = 0; i < buf.length; ++i) {\n view[i] = buf[i];\n }\n return ab;\n}\n\nexport function binaryLikeToArrayBuffer(\n input: BinaryLike,\n encoding: string = 'utf-8'\n): ArrayBuffer {\n if (typeof input === 'string') {\n const buffer = Buffer.from(input, encoding);\n\n return buffer.buffer.slice(\n buffer.byteOffset,\n buffer.byteOffset + buffer.byteLength\n );\n }\n\n if (Buffer.isBuffer(input)) {\n return toArrayBuffer(input);\n }\n\n // TODO add further binary types to BinaryLike, UInt8Array and so for have this array as property\n if ((input as any).buffer) {\n return (input as any).buffer;\n }\n\n if (!(input instanceof ArrayBuffer)) {\n try {\n const buffer = Buffer.from(input);\n return buffer.buffer.slice(\n buffer.byteOffset,\n buffer.byteOffset + buffer.byteLength\n );\n } catch {\n throw 'error';\n }\n }\n return input;\n}\n\nexport function ab2str(buf: ArrayBuffer, encoding: string = 'hex') {\n return Buffer.from(buf).toString(encoding);\n}\n\nexport function validateString(str: any, name?: string): str is string {\n const isString = typeof str === 'string';\n if (isString) {\n throw new Error(`${name} is not a string`);\n }\n return isString;\n}\n\nexport function validateFunction(f: any): f is Function {\n return f != null && typeof f === 'function';\n}\n\nexport function isStringOrBuffer(val: any): val is string | ArrayBuffer {\n return typeof val === 'string' || ArrayBuffer.isView(val);\n}\n\nexport function validateObject<T>(\n value: any,\n name: string,\n options?: {\n allowArray: boolean;\n allowFunction: boolean;\n nullable: boolean;\n } | null\n): value is T {\n const useDefaultOptions = options == null;\n const allowArray = useDefaultOptions ? false : options.allowArray;\n const allowFunction = useDefaultOptions ? false : options.allowFunction;\n const nullable = useDefaultOptions ? false : options.nullable;\n if (\n (!nullable && value === null) ||\n (!allowArray && Array.isArray(value)) ||\n (typeof value !== 'object' &&\n (!allowFunction || typeof value !== 'function'))\n ) {\n throw new Error(`${name} is not a valid object $${value}`);\n }\n return true;\n}\n\nexport function validateInt32(\n value: any,\n name: string,\n min = -2147483648,\n max = 2147483647\n) {\n // The defaults for min and max correspond to the limits of 32-bit integers.\n if (typeof value !== 'number') {\n throw new Error(`Invalid argument - ${name} is not a number: ${value}`);\n }\n if (!Number.isInteger(value)) {\n throw new Error(\n `Argument out of range - ${name} out of integer range: ${value}`\n );\n }\n if (value < min || value > max) {\n throw new Error(\n `Invalid argument - ${name} out of range >= ${min} && <= ${max}: ${value}`\n );\n }\n}\n\nexport function validateUint32(\n value: number,\n name: string,\n positive?: boolean\n) {\n if (typeof value !== 'number') {\n // throw new ERR_INVALID_ARG_TYPE(name, 'number', value);\n throw new Error(`Invalid argument - ${name} is not a number: ${value}`);\n }\n if (!Number.isInteger(value)) {\n // throw new ERR_OUT_OF_RANGE(name, 'an integer', value);\n throw new Error(\n `Argument out of range - ${name} out of integer range: ${value}`\n );\n }\n const min = positive ? 1 : 0;\n // 2 ** 32 === 4294967296\n const max = 4294967295;\n if (value < min || value > max) {\n // throw new ERR_OUT_OF_RANGE(name, `>= ${min} && <= ${max}`, value);\n throw new Error(\n `Invalid argument - ${name} out of range >= ${min} && <= ${max}: ${value}`\n );\n }\n}\n"]}
@@ -15,8 +15,6 @@ var _NativeQuickCrypto = require("./NativeQuickCrypto/NativeQuickCrypto");
15
15
 
16
16
  var _reactNativeBuffer = require("@craftzdog/react-native-buffer");
17
17
 
18
- var _Utils = require("../src/Utils");
19
-
20
18
  const random = _NativeQuickCrypto.NativeQuickCrypto.random;
21
19
 
22
20
  function randomFill(buffer) {
@@ -39,7 +37,7 @@ function randomFill(buffer) {
39
37
  offset = arguments.length <= 1 ? undefined : arguments[1];
40
38
  }
41
39
 
42
- random.randomFill((0, _Utils.isBuffer)(buffer) ? buffer.buffer : buffer, offset, size).then(() => {
40
+ random.randomFill(_reactNativeBuffer.Buffer.isBuffer(buffer) ? buffer.buffer : buffer, offset, size).then(() => {
43
41
  callback(null, buffer);
44
42
  }, e => {
45
43
  callback(e);
@@ -1 +1 @@
1
- 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{ NativeQuickCrypto } from './NativeQuickCrypto/NativeQuickCrypto';\nimport { Buffer } from '@craftzdog/react-native-buffer';\nimport { isBuffer } from '../src/Utils';\n\nconst random = NativeQuickCrypto.random;\n\ntype TypedArray =\n | Uint8Array\n | Uint8ClampedArray\n | Uint16Array\n | Uint32Array\n | Int8Array\n | Int16Array\n | Int32Array\n | Float32Array\n | Float64Array;\ntype ArrayBufferView = TypedArray | DataView | ArrayBufferLike | Buffer;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n offset: number,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n offset: number,\n size: number,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill(buffer: any, ...rest: any[]): void {\n if (typeof rest[rest.length - 1] !== 'function') {\n throw new Error('No callback provided to randomDill');\n }\n\n const callback = rest[rest.length - 1] as any as (\n err: Error | null,\n buf?: ArrayBuffer\n ) => void;\n\n let offset: number = 0;\n let size: number = buffer.byteLength;\n\n if (typeof rest[2] === 'function') {\n offset = rest[0];\n size = rest[1];\n }\n\n if (typeof rest[1] === 'function') {\n offset = rest[0];\n }\n\n random\n .randomFill(isBuffer(buffer) ? buffer.buffer : buffer, offset, size)\n .then(\n () => {\n callback(null, buffer);\n },\n (e: Error) => {\n callback(e);\n }\n );\n}\n\nexport function randomFillSync<T extends ArrayBufferView>(\n buffer: T,\n offset?: number,\n size?: number\n): T;\n\nexport function randomFillSync(buffer: any, offset: number = 0, size?: number) {\n random.randomFillSync(\n buffer.buffer ? buffer.buffer : buffer,\n offset,\n size ?? buffer.byteLength\n );\n return buffer;\n}\n\nexport function randomBytes(size: number): ArrayBuffer;\n\nexport function randomBytes(\n size: number,\n callback: (err: Error | null, buf?: ArrayBuffer) => void\n): void;\n\nexport function randomBytes(\n size: number,\n callback?: (err: Error | null, buf?: ArrayBuffer) => void\n): void | ArrayBuffer {\n const buf = new Buffer(size);\n\n if (callback === undefined) {\n randomFillSync(buf.buffer, 0, size);\n return buf;\n }\n\n randomFill(buf.buffer, 0, size, (error: Error | null) => {\n if (error) {\n callback(error);\n }\n callback(null, buf);\n });\n}\n\nexport const rng = randomBytes;\nexport const pseudoRandomBytes = randomBytes;\nexport const prng = randomBytes;\n\ntype RandomIntCallback = (err: Error | null, value: number) => void;\ntype Task = {\n min: number;\n max: number;\n callback: RandomIntCallback;\n};\n\n// The rest of the file is taken from https://github.com/nodejs/node/blob/master/lib/internal/crypto/random.js\n\n// Largest integer we can read from a buffer.\n// e.g.: Buffer.from(\"ff\".repeat(6), \"hex\").readUIntBE(0, 6);\nconst RAND_MAX = 0xffffffffffff;\n\n// Cache random data to use in randomInt. The cache size must be evenly\n// divisible by 6 because each attempt to obtain a random int uses 6 bytes.\nconst randomCache = new Buffer(6 * 1024);\nlet randomCacheOffset = randomCache.length;\nlet asyncCacheFillInProgress = false;\nconst asyncCachePendingTasks: Task[] = [];\n\n// Generates an integer in [min, max) range where min is inclusive and max is\n// exclusive.\n\nexport function randomInt(max: number, callback: RandomIntCallback): void;\nexport function randomInt(max: number): number;\nexport function randomInt(\n min: number,\n max: number,\n callback: RandomIntCallback\n): void;\nexport function randomInt(min: number, max: number): number;\nexport function randomInt(\n arg1: number,\n arg2?: number | RandomIntCallback,\n callback?: RandomIntCallback\n): void | number {\n // Detect optional min syntax\n // randomInt(max)\n // randomInt(max, callback)\n let max: number;\n let min: number;\n const minNotSpecified =\n typeof arg2 === 'undefined' || typeof arg2 === 'function';\n\n if (minNotSpecified) {\n callback = arg2 as any as undefined | RandomIntCallback;\n max = arg1;\n min = 0;\n } else {\n min = arg1;\n max = arg2 as any as number;\n }\n\n const isSync = typeof callback === 'undefined';\n if (!Number.isSafeInteger(min)) {\n // todo throw new ERR_INVALID_ARG_TYPE('min', 'a safe integer', min);\n throw 'ERR_INVALID_ARG_TYPE';\n }\n if (!Number.isSafeInteger(max)) {\n // todo throw new ERR_INVALID_ARG_TYPE('max', 'a safe integer', max);\n throw 'ERR_INVALID_ARG_TYPE';\n }\n if (max <= min) {\n /* todo throw new ERR_OUT_OF_RANGE(\n 'max',\n `greater than the value of \"min\" (${min})`,\n max\n );*/\n throw 'ERR_OUT_OF_RANGE';\n }\n\n // First we generate a random int between [0..range)\n const range = max - min;\n\n if (!(range <= RAND_MAX)) {\n /* todo throw new ERR_OUT_OF_RANGE(\n `max${minNotSpecified ? '' : ' - min'}`,\n `<= ${RAND_MAX}`,\n range\n );*/\n throw 'ERR_OUT_OF_RANGE';\n }\n\n // For (x % range) to produce an unbiased value greater than or equal to 0 and\n // less than range, x must be drawn randomly from the set of integers greater\n // than or equal to 0 and less than randLimit.\n const randLimit = RAND_MAX - (RAND_MAX % range);\n\n // If we don't have a callback, or if there is still data in the cache, we can\n // do this synchronously, which is super fast.\n while (isSync || randomCacheOffset < randomCache.length) {\n if (randomCacheOffset === randomCache.length) {\n // This might block the thread for a bit, but we are in sync mode.\n randomFillSync(randomCache);\n randomCacheOffset = 0;\n }\n\n const x = randomCache.readUIntBE(randomCacheOffset, 6);\n randomCacheOffset += 6;\n\n if (x < randLimit) {\n const n = (x % range) + min;\n if (isSync) return n;\n process.nextTick(callback as Function, undefined, n);\n return;\n }\n }\n\n // At this point, we are in async mode with no data in the cache. We cannot\n // simply refill the cache, because another async call to randomInt might\n // already be doing that. Instead, queue this call for when the cache has\n // been refilled.\n if (callback !== undefined) {\n // it is (typescript doesn't know it)\n asyncCachePendingTasks.push({ min, max, callback });\n asyncRefillRandomIntCache();\n }\n}\n\nfunction asyncRefillRandomIntCache() {\n if (asyncCacheFillInProgress) return;\n\n asyncCacheFillInProgress = true;\n randomFill(randomCache, (err) => {\n asyncCacheFillInProgress = false;\n\n const tasks = asyncCachePendingTasks;\n const errorReceiver = err && tasks.shift();\n if (!err) randomCacheOffset = 0;\n\n // Restart all pending tasks. If an error occurred, we only notify a single\n // callback (errorReceiver) about it. This way, every async call to\n // randomInt has a chance of being successful, and it avoids complex\n // exception handling here.\n tasks.splice(0).forEach((task) => {\n randomInt(task.min, task.max, task.callback);\n });\n\n // This is the only call that might throw, and is therefore done at the end.\n if (errorReceiver) errorReceiver.callback(err, 0);\n });\n}\n\n// Really just the Web Crypto API alternative\n// to require('crypto').randomFillSync() with an\n// additional limitation that the input buffer is\n// not allowed to exceed 65536 bytes, and can only\n// be an integer-type TypedArray.\ntype DataType =\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array;\nexport function getRandomValues(data: DataType) {\n if (data.byteLength > 65536) {\n throw new Error('The requested length exceeds 65,536 bytes');\n }\n randomFillSync(data, 0);\n return data;\n}\n"]}
1
+ 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{ NativeQuickCrypto } from './NativeQuickCrypto/NativeQuickCrypto';\nimport { Buffer } from '@craftzdog/react-native-buffer';\n\nconst random = NativeQuickCrypto.random;\n\ntype TypedArray =\n | Uint8Array\n | Uint8ClampedArray\n | Uint16Array\n | Uint32Array\n | Int8Array\n | Int16Array\n | Int32Array\n | Float32Array\n | Float64Array;\ntype ArrayBufferView = TypedArray | DataView | ArrayBufferLike | Buffer;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n offset: number,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n offset: number,\n size: number,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill(buffer: any, ...rest: any[]): void {\n if (typeof rest[rest.length - 1] !== 'function') {\n throw new Error('No callback provided to randomDill');\n }\n\n const callback = rest[rest.length - 1] as any as (\n err: Error | null,\n buf?: ArrayBuffer\n ) => void;\n\n let offset: number = 0;\n let size: number = buffer.byteLength;\n\n if (typeof rest[2] === 'function') {\n offset = rest[0];\n size = rest[1];\n }\n\n if (typeof rest[1] === 'function') {\n offset = rest[0];\n }\n\n random\n .randomFill(Buffer.isBuffer(buffer) ? buffer.buffer : buffer, offset, size)\n .then(\n () => {\n callback(null, buffer);\n },\n (e: Error) => {\n callback(e);\n }\n );\n}\n\nexport function randomFillSync<T extends ArrayBufferView>(\n buffer: T,\n offset?: number,\n size?: number\n): T;\n\nexport function randomFillSync(buffer: any, offset: number = 0, size?: number) {\n random.randomFillSync(\n buffer.buffer ? buffer.buffer : buffer,\n offset,\n size ?? buffer.byteLength\n );\n return buffer;\n}\n\nexport function randomBytes(size: number): ArrayBuffer;\n\nexport function randomBytes(\n size: number,\n callback: (err: Error | null, buf?: ArrayBuffer) => void\n): void;\n\nexport function randomBytes(\n size: number,\n callback?: (err: Error | null, buf?: ArrayBuffer) => void\n): void | ArrayBuffer {\n const buf = new Buffer(size);\n\n if (callback === undefined) {\n randomFillSync(buf.buffer, 0, size);\n return buf;\n }\n\n randomFill(buf.buffer, 0, size, (error: Error | null) => {\n if (error) {\n callback(error);\n }\n callback(null, buf);\n });\n}\n\nexport const rng = randomBytes;\nexport const pseudoRandomBytes = randomBytes;\nexport const prng = randomBytes;\n\ntype RandomIntCallback = (err: Error | null, value: number) => void;\ntype Task = {\n min: number;\n max: number;\n callback: RandomIntCallback;\n};\n\n// The rest of the file is taken from https://github.com/nodejs/node/blob/master/lib/internal/crypto/random.js\n\n// Largest integer we can read from a buffer.\n// e.g.: Buffer.from(\"ff\".repeat(6), \"hex\").readUIntBE(0, 6);\nconst RAND_MAX = 0xffffffffffff;\n\n// Cache random data to use in randomInt. The cache size must be evenly\n// divisible by 6 because each attempt to obtain a random int uses 6 bytes.\nconst randomCache = new Buffer(6 * 1024);\nlet randomCacheOffset = randomCache.length;\nlet asyncCacheFillInProgress = false;\nconst asyncCachePendingTasks: Task[] = [];\n\n// Generates an integer in [min, max) range where min is inclusive and max is\n// exclusive.\n\nexport function randomInt(max: number, callback: RandomIntCallback): void;\nexport function randomInt(max: number): number;\nexport function randomInt(\n min: number,\n max: number,\n callback: RandomIntCallback\n): void;\nexport function randomInt(min: number, max: number): number;\nexport function randomInt(\n arg1: number,\n arg2?: number | RandomIntCallback,\n callback?: RandomIntCallback\n): void | number {\n // Detect optional min syntax\n // randomInt(max)\n // randomInt(max, callback)\n let max: number;\n let min: number;\n const minNotSpecified =\n typeof arg2 === 'undefined' || typeof arg2 === 'function';\n\n if (minNotSpecified) {\n callback = arg2 as any as undefined | RandomIntCallback;\n max = arg1;\n min = 0;\n } else {\n min = arg1;\n max = arg2 as any as number;\n }\n\n const isSync = typeof callback === 'undefined';\n if (!Number.isSafeInteger(min)) {\n // todo throw new ERR_INVALID_ARG_TYPE('min', 'a safe integer', min);\n throw 'ERR_INVALID_ARG_TYPE';\n }\n if (!Number.isSafeInteger(max)) {\n // todo throw new ERR_INVALID_ARG_TYPE('max', 'a safe integer', max);\n throw 'ERR_INVALID_ARG_TYPE';\n }\n if (max <= min) {\n /* todo throw new ERR_OUT_OF_RANGE(\n 'max',\n `greater than the value of \"min\" (${min})`,\n max\n );*/\n throw 'ERR_OUT_OF_RANGE';\n }\n\n // First we generate a random int between [0..range)\n const range = max - min;\n\n if (!(range <= RAND_MAX)) {\n /* todo throw new ERR_OUT_OF_RANGE(\n `max${minNotSpecified ? '' : ' - min'}`,\n `<= ${RAND_MAX}`,\n range\n );*/\n throw 'ERR_OUT_OF_RANGE';\n }\n\n // For (x % range) to produce an unbiased value greater than or equal to 0 and\n // less than range, x must be drawn randomly from the set of integers greater\n // than or equal to 0 and less than randLimit.\n const randLimit = RAND_MAX - (RAND_MAX % range);\n\n // If we don't have a callback, or if there is still data in the cache, we can\n // do this synchronously, which is super fast.\n while (isSync || randomCacheOffset < randomCache.length) {\n if (randomCacheOffset === randomCache.length) {\n // This might block the thread for a bit, but we are in sync mode.\n randomFillSync(randomCache);\n randomCacheOffset = 0;\n }\n\n const x = randomCache.readUIntBE(randomCacheOffset, 6);\n randomCacheOffset += 6;\n\n if (x < randLimit) {\n const n = (x % range) + min;\n if (isSync) return n;\n process.nextTick(callback as Function, undefined, n);\n return;\n }\n }\n\n // At this point, we are in async mode with no data in the cache. We cannot\n // simply refill the cache, because another async call to randomInt might\n // already be doing that. Instead, queue this call for when the cache has\n // been refilled.\n if (callback !== undefined) {\n // it is (typescript doesn't know it)\n asyncCachePendingTasks.push({ min, max, callback });\n asyncRefillRandomIntCache();\n }\n}\n\nfunction asyncRefillRandomIntCache() {\n if (asyncCacheFillInProgress) return;\n\n asyncCacheFillInProgress = true;\n randomFill(randomCache, (err) => {\n asyncCacheFillInProgress = false;\n\n const tasks = asyncCachePendingTasks;\n const errorReceiver = err && tasks.shift();\n if (!err) randomCacheOffset = 0;\n\n // Restart all pending tasks. If an error occurred, we only notify a single\n // callback (errorReceiver) about it. This way, every async call to\n // randomInt has a chance of being successful, and it avoids complex\n // exception handling here.\n tasks.splice(0).forEach((task) => {\n randomInt(task.min, task.max, task.callback);\n });\n\n // This is the only call that might throw, and is therefore done at the end.\n if (errorReceiver) errorReceiver.callback(err, 0);\n });\n}\n\n// Really just the Web Crypto API alternative\n// to require('crypto').randomFillSync() with an\n// additional limitation that the input buffer is\n// not allowed to exceed 65536 bytes, and can only\n// be an integer-type TypedArray.\ntype DataType =\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array;\nexport function getRandomValues(data: DataType) {\n if (data.byteLength > 65536) {\n throw new Error('The requested length exceeds 65,536 bytes');\n }\n randomFillSync(data, 0);\n return data;\n}\n"]}
@@ -77,11 +77,6 @@ export const kEmptyObject = Object.freeze(Object.create(null)); // Should be use
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  // return slowCases(enc);
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  // }
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- export function isBuffer(buf) {
81
- var _buf$constructor;
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-
83
- return buf instanceof Buffer || (buf === null || buf === void 0 ? void 0 : (_buf$constructor = buf.constructor) === null || _buf$constructor === void 0 ? void 0 : _buf$constructor.name) === 'Buffer';
84
- }
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  export function toArrayBuffer(buf) {
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  var _buf$buffer;
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@@ -106,7 +101,7 @@ export function binaryLikeToArrayBuffer(input) {
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  return buffer.buffer.slice(buffer.byteOffset, buffer.byteOffset + buffer.byteLength);
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  }
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- if (isBuffer(input)) {
104
+ if (Buffer.isBuffer(input)) {
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  return toArrayBuffer(input);
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  } // TODO add further binary types to BinaryLike, UInt8Array and so for have this array as property
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@@ -1 +1 @@
1
- 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{ Buffer } from '@craftzdog/react-native-buffer';\n\nexport type BinaryLike = string | ArrayBuffer | Buffer;\n\nexport type BinaryToTextEncoding = 'base64' | 'base64url' | 'hex' | 'binary';\nexport type CharacterEncoding = 'utf8' | 'utf-8' | 'utf16le' | 'latin1';\nexport type LegacyCharacterEncoding = 'ascii' | 'binary' | 'ucs2' | 'ucs-2';\nexport type Encoding =\n | BinaryToTextEncoding\n | CharacterEncoding\n | LegacyCharacterEncoding;\n\n// TODO(osp) should buffer be part of the Encoding type?\nexport type CipherEncoding = Encoding | 'buffer';\n\n// Mimics node behavior for default global encoding\nlet defaultEncoding: CipherEncoding = 'buffer';\n\nexport function setDefaultEncoding(encoding: CipherEncoding) {\n defaultEncoding = encoding;\n}\n\nexport function getDefaultEncoding(): CipherEncoding {\n return defaultEncoding;\n}\n\nexport const kEmptyObject = Object.freeze(Object.create(null));\n\n// Should be used by Cipher (or any other module that requires valid encodings)\n// function slowCases(enc: string) {\n// switch (enc.length) {\n// case 4:\n// if (enc === 'UTF8') return 'utf8';\n// if (enc === 'ucs2' || enc === 'UCS2') return 'utf16le';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'utf8') return 'utf8';\n// if (enc === 'ucs2') return 'utf16le';\n// break;\n// case 3:\n// if (enc === 'hex' || enc === 'HEX' || `${enc}`.toLowerCase() === 'hex')\n// return 'hex';\n// break;\n// case 5:\n// if (enc === 'ascii') return 'ascii';\n// if (enc === 'ucs-2') return 'utf16le';\n// if (enc === 'UTF-8') return 'utf8';\n// if (enc === 'ASCII') return 'ascii';\n// if (enc === 'UCS-2') return 'utf16le';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'utf-8') return 'utf8';\n// if (enc === 'ascii') return 'ascii';\n// if (enc === 'ucs-2') return 'utf16le';\n// break;\n// case 6:\n// if (enc === 'base64') return 'base64';\n// if (enc === 'latin1' || enc === 'binary') return 'latin1';\n// if (enc === 'BASE64') return 'base64';\n// if (enc === 'LATIN1' || enc === 'BINARY') return 'latin1';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'base64') return 'base64';\n// if (enc === 'latin1' || enc === 'binary') return 'latin1';\n// break;\n// case 7:\n// if (\n// enc === 'utf16le' ||\n// enc === 'UTF16LE' ||\n// `${enc}`.toLowerCase() === 'utf16le'\n// )\n// return 'utf16le';\n// break;\n// case 8:\n// if (\n// enc === 'utf-16le' ||\n// enc === 'UTF-16LE' ||\n// `${enc}`.toLowerCase() === 'utf-16le'\n// )\n// return 'utf16le';\n// break;\n// case 9:\n// if (\n// enc === 'base64url' ||\n// enc === 'BASE64URL' ||\n// `${enc}`.toLowerCase() === 'base64url'\n// )\n// return 'base64url';\n// break;\n// default:\n// if (enc === '') return 'utf8';\n// }\n// }\n\n// // Return undefined if there is no match.\n// // Move the \"slow cases\" to a separate function to make sure this function gets\n// // inlined properly. That prioritizes the common case.\n// export function normalizeEncoding(enc?: string) {\n// if (enc == null || enc === 'utf8' || enc === 'utf-8') return 'utf8';\n// return slowCases(enc);\n// }\n\nexport function isBuffer(buf: any): buf is Buffer {\n return buf instanceof Buffer || buf?.constructor?.name === 'Buffer';\n}\n\nexport function toArrayBuffer(buf: Buffer): ArrayBuffer {\n if (buf?.buffer?.slice) {\n return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength);\n }\n const ab = new ArrayBuffer(buf.length);\n const view = new Uint8Array(ab);\n for (let i = 0; i < buf.length; ++i) {\n view[i] = buf[i];\n }\n return ab;\n}\n\nexport function binaryLikeToArrayBuffer(\n input: BinaryLike,\n encoding: string = 'utf-8'\n): ArrayBuffer {\n if (typeof input === 'string') {\n const buffer = Buffer.from(input, encoding);\n\n return buffer.buffer.slice(\n buffer.byteOffset,\n buffer.byteOffset + buffer.byteLength\n );\n }\n\n if (isBuffer(input)) {\n return toArrayBuffer(input);\n }\n\n // TODO add further binary types to BinaryLike, UInt8Array and so for have this array as property\n if ((input as any).buffer) {\n return (input as any).buffer;\n }\n\n if (!(input instanceof ArrayBuffer)) {\n try {\n const buffer = Buffer.from(input);\n return buffer.buffer.slice(\n buffer.byteOffset,\n buffer.byteOffset + buffer.byteLength\n );\n } catch {\n throw 'error';\n }\n }\n return input;\n}\n\nexport function ab2str(buf: ArrayBuffer, encoding: string = 'hex') {\n return Buffer.from(buf).toString(encoding);\n}\n\nexport function validateString(str: any, name?: string): str is string {\n const isString = typeof str === 'string';\n if (isString) {\n throw new Error(`${name} is not a string`);\n }\n return isString;\n}\n\nexport function validateFunction(f: any): f is Function {\n return f != null && typeof f === 'function';\n}\n\nexport function isStringOrBuffer(val: any): val is string | ArrayBuffer {\n return typeof val === 'string' || ArrayBuffer.isView(val);\n}\n\nexport function validateObject<T>(\n value: any,\n name: string,\n options?: {\n allowArray: boolean;\n allowFunction: boolean;\n nullable: boolean;\n } | null\n): value is T {\n const useDefaultOptions = options == null;\n const allowArray = useDefaultOptions ? false : options.allowArray;\n const allowFunction = useDefaultOptions ? false : options.allowFunction;\n const nullable = useDefaultOptions ? false : options.nullable;\n if (\n (!nullable && value === null) ||\n (!allowArray && Array.isArray(value)) ||\n (typeof value !== 'object' &&\n (!allowFunction || typeof value !== 'function'))\n ) {\n throw new Error(`${name} is not a valid object $${value}`);\n }\n return true;\n}\n\nexport function validateInt32(\n value: any,\n name: string,\n min = -2147483648,\n max = 2147483647\n) {\n // The defaults for min and max correspond to the limits of 32-bit integers.\n if (typeof value !== 'number') {\n throw new Error(`Invalid argument - ${name} is not a number: ${value}`);\n }\n if (!Number.isInteger(value)) {\n throw new Error(\n `Argument out of range - ${name} out of integer range: ${value}`\n );\n }\n if (value < min || value > max) {\n throw new Error(\n `Invalid argument - ${name} out of range >= ${min} && <= ${max}: ${value}`\n );\n }\n}\n\nexport function validateUint32(\n value: number,\n name: string,\n positive?: boolean\n) {\n if (typeof value !== 'number') {\n // throw new ERR_INVALID_ARG_TYPE(name, 'number', value);\n throw new Error(`Invalid argument - ${name} is not a number: ${value}`);\n }\n if (!Number.isInteger(value)) {\n // throw new ERR_OUT_OF_RANGE(name, 'an integer', value);\n throw new Error(\n `Argument out of range - ${name} out of integer range: ${value}`\n );\n }\n const min = positive ? 1 : 0;\n // 2 ** 32 === 4294967296\n const max = 4294967295;\n if (value < min || value > max) {\n // throw new ERR_OUT_OF_RANGE(name, `>= ${min} && <= ${max}`, value);\n throw new Error(\n `Invalid argument - ${name} out of range >= ${min} && <= ${max}: ${value}`\n );\n }\n}\n"]}
1
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{ Buffer } from '@craftzdog/react-native-buffer';\n\nexport type BinaryLike = string | ArrayBuffer | Buffer;\n\nexport type BinaryToTextEncoding = 'base64' | 'base64url' | 'hex' | 'binary';\nexport type CharacterEncoding = 'utf8' | 'utf-8' | 'utf16le' | 'latin1';\nexport type LegacyCharacterEncoding = 'ascii' | 'binary' | 'ucs2' | 'ucs-2';\nexport type Encoding =\n | BinaryToTextEncoding\n | CharacterEncoding\n | LegacyCharacterEncoding;\n\n// TODO(osp) should buffer be part of the Encoding type?\nexport type CipherEncoding = Encoding | 'buffer';\n\n// Mimics node behavior for default global encoding\nlet defaultEncoding: CipherEncoding = 'buffer';\n\nexport function setDefaultEncoding(encoding: CipherEncoding) {\n defaultEncoding = encoding;\n}\n\nexport function getDefaultEncoding(): CipherEncoding {\n return defaultEncoding;\n}\n\nexport const kEmptyObject = Object.freeze(Object.create(null));\n\n// Should be used by Cipher (or any other module that requires valid encodings)\n// function slowCases(enc: string) {\n// switch (enc.length) {\n// case 4:\n// if (enc === 'UTF8') return 'utf8';\n// if (enc === 'ucs2' || enc === 'UCS2') return 'utf16le';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'utf8') return 'utf8';\n// if (enc === 'ucs2') return 'utf16le';\n// break;\n// case 3:\n// if (enc === 'hex' || enc === 'HEX' || `${enc}`.toLowerCase() === 'hex')\n// return 'hex';\n// break;\n// case 5:\n// if (enc === 'ascii') return 'ascii';\n// if (enc === 'ucs-2') return 'utf16le';\n// if (enc === 'UTF-8') return 'utf8';\n// if (enc === 'ASCII') return 'ascii';\n// if (enc === 'UCS-2') return 'utf16le';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'utf-8') return 'utf8';\n// if (enc === 'ascii') return 'ascii';\n// if (enc === 'ucs-2') return 'utf16le';\n// break;\n// case 6:\n// if (enc === 'base64') return 'base64';\n// if (enc === 'latin1' || enc === 'binary') return 'latin1';\n// if (enc === 'BASE64') return 'base64';\n// if (enc === 'LATIN1' || enc === 'BINARY') return 'latin1';\n// enc = `${enc}`.toLowerCase();\n// if (enc === 'base64') return 'base64';\n// if (enc === 'latin1' || enc === 'binary') return 'latin1';\n// break;\n// case 7:\n// if (\n// enc === 'utf16le' ||\n// enc === 'UTF16LE' ||\n// `${enc}`.toLowerCase() === 'utf16le'\n// )\n// return 'utf16le';\n// break;\n// case 8:\n// if (\n// enc === 'utf-16le' ||\n// enc === 'UTF-16LE' ||\n// `${enc}`.toLowerCase() === 'utf-16le'\n// )\n// return 'utf16le';\n// break;\n// case 9:\n// if (\n// enc === 'base64url' ||\n// enc === 'BASE64URL' ||\n// `${enc}`.toLowerCase() === 'base64url'\n// )\n// return 'base64url';\n// break;\n// default:\n// if (enc === '') return 'utf8';\n// }\n// }\n\n// // Return undefined if there is no match.\n// // Move the \"slow cases\" to a separate function to make sure this function gets\n// // inlined properly. That prioritizes the common case.\n// export function normalizeEncoding(enc?: string) {\n// if (enc == null || enc === 'utf8' || enc === 'utf-8') return 'utf8';\n// return slowCases(enc);\n// }\n\nexport function toArrayBuffer(buf: Buffer): ArrayBuffer {\n if (buf?.buffer?.slice) {\n return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength);\n }\n const ab = new ArrayBuffer(buf.length);\n const view = new Uint8Array(ab);\n for (let i = 0; i < buf.length; ++i) {\n view[i] = buf[i];\n }\n return ab;\n}\n\nexport function binaryLikeToArrayBuffer(\n input: BinaryLike,\n encoding: string = 'utf-8'\n): ArrayBuffer {\n if (typeof input === 'string') {\n const buffer = Buffer.from(input, encoding);\n\n return buffer.buffer.slice(\n buffer.byteOffset,\n buffer.byteOffset + buffer.byteLength\n );\n }\n\n if (Buffer.isBuffer(input)) {\n return toArrayBuffer(input);\n }\n\n // TODO add further binary types to BinaryLike, UInt8Array and so for have this array as property\n if ((input as any).buffer) {\n return (input as any).buffer;\n }\n\n if (!(input instanceof ArrayBuffer)) {\n try {\n const buffer = Buffer.from(input);\n return buffer.buffer.slice(\n buffer.byteOffset,\n buffer.byteOffset + buffer.byteLength\n );\n } catch {\n throw 'error';\n }\n }\n return input;\n}\n\nexport function ab2str(buf: ArrayBuffer, encoding: string = 'hex') {\n return Buffer.from(buf).toString(encoding);\n}\n\nexport function validateString(str: any, name?: string): str is string {\n const isString = typeof str === 'string';\n if (isString) {\n throw new Error(`${name} is not a string`);\n }\n return isString;\n}\n\nexport function validateFunction(f: any): f is Function {\n return f != null && typeof f === 'function';\n}\n\nexport function isStringOrBuffer(val: any): val is string | ArrayBuffer {\n return typeof val === 'string' || ArrayBuffer.isView(val);\n}\n\nexport function validateObject<T>(\n value: any,\n name: string,\n options?: {\n allowArray: boolean;\n allowFunction: boolean;\n nullable: boolean;\n } | null\n): value is T {\n const useDefaultOptions = options == null;\n const allowArray = useDefaultOptions ? false : options.allowArray;\n const allowFunction = useDefaultOptions ? false : options.allowFunction;\n const nullable = useDefaultOptions ? false : options.nullable;\n if (\n (!nullable && value === null) ||\n (!allowArray && Array.isArray(value)) ||\n (typeof value !== 'object' &&\n (!allowFunction || typeof value !== 'function'))\n ) {\n throw new Error(`${name} is not a valid object $${value}`);\n }\n return true;\n}\n\nexport function validateInt32(\n value: any,\n name: string,\n min = -2147483648,\n max = 2147483647\n) {\n // The defaults for min and max correspond to the limits of 32-bit integers.\n if (typeof value !== 'number') {\n throw new Error(`Invalid argument - ${name} is not a number: ${value}`);\n }\n if (!Number.isInteger(value)) {\n throw new Error(\n `Argument out of range - ${name} out of integer range: ${value}`\n );\n }\n if (value < min || value > max) {\n throw new Error(\n `Invalid argument - ${name} out of range >= ${min} && <= ${max}: ${value}`\n );\n }\n}\n\nexport function validateUint32(\n value: number,\n name: string,\n positive?: boolean\n) {\n if (typeof value !== 'number') {\n // throw new ERR_INVALID_ARG_TYPE(name, 'number', value);\n throw new Error(`Invalid argument - ${name} is not a number: ${value}`);\n }\n if (!Number.isInteger(value)) {\n // throw new ERR_OUT_OF_RANGE(name, 'an integer', value);\n throw new Error(\n `Argument out of range - ${name} out of integer range: ${value}`\n );\n }\n const min = positive ? 1 : 0;\n // 2 ** 32 === 4294967296\n const max = 4294967295;\n if (value < min || value > max) {\n // throw new ERR_OUT_OF_RANGE(name, `>= ${min} && <= ${max}`, value);\n throw new Error(\n `Invalid argument - ${name} out of range >= ${min} && <= ${max}: ${value}`\n );\n }\n}\n"]}
@@ -1,6 +1,5 @@
1
1
  import { NativeQuickCrypto } from './NativeQuickCrypto/NativeQuickCrypto';
2
2
  import { Buffer } from '@craftzdog/react-native-buffer';
3
- import { isBuffer } from '../src/Utils';
4
3
  const random = NativeQuickCrypto.random;
5
4
  export function randomFill(buffer) {
6
5
  var _ref, _ref2;
@@ -22,7 +21,7 @@ export function randomFill(buffer) {
22
21
  offset = arguments.length <= 1 ? undefined : arguments[1];
23
22
  }
24
23
 
25
- random.randomFill(isBuffer(buffer) ? buffer.buffer : buffer, offset, size).then(() => {
24
+ random.randomFill(Buffer.isBuffer(buffer) ? buffer.buffer : buffer, offset, size).then(() => {
26
25
  callback(null, buffer);
27
26
  }, e => {
28
27
  callback(e);
@@ -1 +1 @@
1
- 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{ NativeQuickCrypto } from './NativeQuickCrypto/NativeQuickCrypto';\nimport { Buffer } from '@craftzdog/react-native-buffer';\nimport { isBuffer } from '../src/Utils';\n\nconst random = NativeQuickCrypto.random;\n\ntype TypedArray =\n | Uint8Array\n | Uint8ClampedArray\n | Uint16Array\n | Uint32Array\n | Int8Array\n | Int16Array\n | Int32Array\n | Float32Array\n | Float64Array;\ntype ArrayBufferView = TypedArray | DataView | ArrayBufferLike | Buffer;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n offset: number,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n offset: number,\n size: number,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill(buffer: any, ...rest: any[]): void {\n if (typeof rest[rest.length - 1] !== 'function') {\n throw new Error('No callback provided to randomDill');\n }\n\n const callback = rest[rest.length - 1] as any as (\n err: Error | null,\n buf?: ArrayBuffer\n ) => void;\n\n let offset: number = 0;\n let size: number = buffer.byteLength;\n\n if (typeof rest[2] === 'function') {\n offset = rest[0];\n size = rest[1];\n }\n\n if (typeof rest[1] === 'function') {\n offset = rest[0];\n }\n\n random\n .randomFill(isBuffer(buffer) ? buffer.buffer : buffer, offset, size)\n .then(\n () => {\n callback(null, buffer);\n },\n (e: Error) => {\n callback(e);\n }\n );\n}\n\nexport function randomFillSync<T extends ArrayBufferView>(\n buffer: T,\n offset?: number,\n size?: number\n): T;\n\nexport function randomFillSync(buffer: any, offset: number = 0, size?: number) {\n random.randomFillSync(\n buffer.buffer ? buffer.buffer : buffer,\n offset,\n size ?? buffer.byteLength\n );\n return buffer;\n}\n\nexport function randomBytes(size: number): ArrayBuffer;\n\nexport function randomBytes(\n size: number,\n callback: (err: Error | null, buf?: ArrayBuffer) => void\n): void;\n\nexport function randomBytes(\n size: number,\n callback?: (err: Error | null, buf?: ArrayBuffer) => void\n): void | ArrayBuffer {\n const buf = new Buffer(size);\n\n if (callback === undefined) {\n randomFillSync(buf.buffer, 0, size);\n return buf;\n }\n\n randomFill(buf.buffer, 0, size, (error: Error | null) => {\n if (error) {\n callback(error);\n }\n callback(null, buf);\n });\n}\n\nexport const rng = randomBytes;\nexport const pseudoRandomBytes = randomBytes;\nexport const prng = randomBytes;\n\ntype RandomIntCallback = (err: Error | null, value: number) => void;\ntype Task = {\n min: number;\n max: number;\n callback: RandomIntCallback;\n};\n\n// The rest of the file is taken from https://github.com/nodejs/node/blob/master/lib/internal/crypto/random.js\n\n// Largest integer we can read from a buffer.\n// e.g.: Buffer.from(\"ff\".repeat(6), \"hex\").readUIntBE(0, 6);\nconst RAND_MAX = 0xffffffffffff;\n\n// Cache random data to use in randomInt. The cache size must be evenly\n// divisible by 6 because each attempt to obtain a random int uses 6 bytes.\nconst randomCache = new Buffer(6 * 1024);\nlet randomCacheOffset = randomCache.length;\nlet asyncCacheFillInProgress = false;\nconst asyncCachePendingTasks: Task[] = [];\n\n// Generates an integer in [min, max) range where min is inclusive and max is\n// exclusive.\n\nexport function randomInt(max: number, callback: RandomIntCallback): void;\nexport function randomInt(max: number): number;\nexport function randomInt(\n min: number,\n max: number,\n callback: RandomIntCallback\n): void;\nexport function randomInt(min: number, max: number): number;\nexport function randomInt(\n arg1: number,\n arg2?: number | RandomIntCallback,\n callback?: RandomIntCallback\n): void | number {\n // Detect optional min syntax\n // randomInt(max)\n // randomInt(max, callback)\n let max: number;\n let min: number;\n const minNotSpecified =\n typeof arg2 === 'undefined' || typeof arg2 === 'function';\n\n if (minNotSpecified) {\n callback = arg2 as any as undefined | RandomIntCallback;\n max = arg1;\n min = 0;\n } else {\n min = arg1;\n max = arg2 as any as number;\n }\n\n const isSync = typeof callback === 'undefined';\n if (!Number.isSafeInteger(min)) {\n // todo throw new ERR_INVALID_ARG_TYPE('min', 'a safe integer', min);\n throw 'ERR_INVALID_ARG_TYPE';\n }\n if (!Number.isSafeInteger(max)) {\n // todo throw new ERR_INVALID_ARG_TYPE('max', 'a safe integer', max);\n throw 'ERR_INVALID_ARG_TYPE';\n }\n if (max <= min) {\n /* todo throw new ERR_OUT_OF_RANGE(\n 'max',\n `greater than the value of \"min\" (${min})`,\n max\n );*/\n throw 'ERR_OUT_OF_RANGE';\n }\n\n // First we generate a random int between [0..range)\n const range = max - min;\n\n if (!(range <= RAND_MAX)) {\n /* todo throw new ERR_OUT_OF_RANGE(\n `max${minNotSpecified ? '' : ' - min'}`,\n `<= ${RAND_MAX}`,\n range\n );*/\n throw 'ERR_OUT_OF_RANGE';\n }\n\n // For (x % range) to produce an unbiased value greater than or equal to 0 and\n // less than range, x must be drawn randomly from the set of integers greater\n // than or equal to 0 and less than randLimit.\n const randLimit = RAND_MAX - (RAND_MAX % range);\n\n // If we don't have a callback, or if there is still data in the cache, we can\n // do this synchronously, which is super fast.\n while (isSync || randomCacheOffset < randomCache.length) {\n if (randomCacheOffset === randomCache.length) {\n // This might block the thread for a bit, but we are in sync mode.\n randomFillSync(randomCache);\n randomCacheOffset = 0;\n }\n\n const x = randomCache.readUIntBE(randomCacheOffset, 6);\n randomCacheOffset += 6;\n\n if (x < randLimit) {\n const n = (x % range) + min;\n if (isSync) return n;\n process.nextTick(callback as Function, undefined, n);\n return;\n }\n }\n\n // At this point, we are in async mode with no data in the cache. We cannot\n // simply refill the cache, because another async call to randomInt might\n // already be doing that. Instead, queue this call for when the cache has\n // been refilled.\n if (callback !== undefined) {\n // it is (typescript doesn't know it)\n asyncCachePendingTasks.push({ min, max, callback });\n asyncRefillRandomIntCache();\n }\n}\n\nfunction asyncRefillRandomIntCache() {\n if (asyncCacheFillInProgress) return;\n\n asyncCacheFillInProgress = true;\n randomFill(randomCache, (err) => {\n asyncCacheFillInProgress = false;\n\n const tasks = asyncCachePendingTasks;\n const errorReceiver = err && tasks.shift();\n if (!err) randomCacheOffset = 0;\n\n // Restart all pending tasks. If an error occurred, we only notify a single\n // callback (errorReceiver) about it. This way, every async call to\n // randomInt has a chance of being successful, and it avoids complex\n // exception handling here.\n tasks.splice(0).forEach((task) => {\n randomInt(task.min, task.max, task.callback);\n });\n\n // This is the only call that might throw, and is therefore done at the end.\n if (errorReceiver) errorReceiver.callback(err, 0);\n });\n}\n\n// Really just the Web Crypto API alternative\n// to require('crypto').randomFillSync() with an\n// additional limitation that the input buffer is\n// not allowed to exceed 65536 bytes, and can only\n// be an integer-type TypedArray.\ntype DataType =\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array;\nexport function getRandomValues(data: DataType) {\n if (data.byteLength > 65536) {\n throw new Error('The requested length exceeds 65,536 bytes');\n }\n randomFillSync(data, 0);\n return data;\n}\n"]}
1
+ 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{ NativeQuickCrypto } from './NativeQuickCrypto/NativeQuickCrypto';\nimport { Buffer } from '@craftzdog/react-native-buffer';\n\nconst random = NativeQuickCrypto.random;\n\ntype TypedArray =\n | Uint8Array\n | Uint8ClampedArray\n | Uint16Array\n | Uint32Array\n | Int8Array\n | Int16Array\n | Int32Array\n | Float32Array\n | Float64Array;\ntype ArrayBufferView = TypedArray | DataView | ArrayBufferLike | Buffer;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n offset: number,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill<T extends ArrayBufferView>(\n buffer: T,\n offset: number,\n size: number,\n callback: (err: Error | null, buf: T) => void\n): void;\n\nexport function randomFill(buffer: any, ...rest: any[]): void {\n if (typeof rest[rest.length - 1] !== 'function') {\n throw new Error('No callback provided to randomDill');\n }\n\n const callback = rest[rest.length - 1] as any as (\n err: Error | null,\n buf?: ArrayBuffer\n ) => void;\n\n let offset: number = 0;\n let size: number = buffer.byteLength;\n\n if (typeof rest[2] === 'function') {\n offset = rest[0];\n size = rest[1];\n }\n\n if (typeof rest[1] === 'function') {\n offset = rest[0];\n }\n\n random\n .randomFill(Buffer.isBuffer(buffer) ? buffer.buffer : buffer, offset, size)\n .then(\n () => {\n callback(null, buffer);\n },\n (e: Error) => {\n callback(e);\n }\n );\n}\n\nexport function randomFillSync<T extends ArrayBufferView>(\n buffer: T,\n offset?: number,\n size?: number\n): T;\n\nexport function randomFillSync(buffer: any, offset: number = 0, size?: number) {\n random.randomFillSync(\n buffer.buffer ? buffer.buffer : buffer,\n offset,\n size ?? buffer.byteLength\n );\n return buffer;\n}\n\nexport function randomBytes(size: number): ArrayBuffer;\n\nexport function randomBytes(\n size: number,\n callback: (err: Error | null, buf?: ArrayBuffer) => void\n): void;\n\nexport function randomBytes(\n size: number,\n callback?: (err: Error | null, buf?: ArrayBuffer) => void\n): void | ArrayBuffer {\n const buf = new Buffer(size);\n\n if (callback === undefined) {\n randomFillSync(buf.buffer, 0, size);\n return buf;\n }\n\n randomFill(buf.buffer, 0, size, (error: Error | null) => {\n if (error) {\n callback(error);\n }\n callback(null, buf);\n });\n}\n\nexport const rng = randomBytes;\nexport const pseudoRandomBytes = randomBytes;\nexport const prng = randomBytes;\n\ntype RandomIntCallback = (err: Error | null, value: number) => void;\ntype Task = {\n min: number;\n max: number;\n callback: RandomIntCallback;\n};\n\n// The rest of the file is taken from https://github.com/nodejs/node/blob/master/lib/internal/crypto/random.js\n\n// Largest integer we can read from a buffer.\n// e.g.: Buffer.from(\"ff\".repeat(6), \"hex\").readUIntBE(0, 6);\nconst RAND_MAX = 0xffffffffffff;\n\n// Cache random data to use in randomInt. The cache size must be evenly\n// divisible by 6 because each attempt to obtain a random int uses 6 bytes.\nconst randomCache = new Buffer(6 * 1024);\nlet randomCacheOffset = randomCache.length;\nlet asyncCacheFillInProgress = false;\nconst asyncCachePendingTasks: Task[] = [];\n\n// Generates an integer in [min, max) range where min is inclusive and max is\n// exclusive.\n\nexport function randomInt(max: number, callback: RandomIntCallback): void;\nexport function randomInt(max: number): number;\nexport function randomInt(\n min: number,\n max: number,\n callback: RandomIntCallback\n): void;\nexport function randomInt(min: number, max: number): number;\nexport function randomInt(\n arg1: number,\n arg2?: number | RandomIntCallback,\n callback?: RandomIntCallback\n): void | number {\n // Detect optional min syntax\n // randomInt(max)\n // randomInt(max, callback)\n let max: number;\n let min: number;\n const minNotSpecified =\n typeof arg2 === 'undefined' || typeof arg2 === 'function';\n\n if (minNotSpecified) {\n callback = arg2 as any as undefined | RandomIntCallback;\n max = arg1;\n min = 0;\n } else {\n min = arg1;\n max = arg2 as any as number;\n }\n\n const isSync = typeof callback === 'undefined';\n if (!Number.isSafeInteger(min)) {\n // todo throw new ERR_INVALID_ARG_TYPE('min', 'a safe integer', min);\n throw 'ERR_INVALID_ARG_TYPE';\n }\n if (!Number.isSafeInteger(max)) {\n // todo throw new ERR_INVALID_ARG_TYPE('max', 'a safe integer', max);\n throw 'ERR_INVALID_ARG_TYPE';\n }\n if (max <= min) {\n /* todo throw new ERR_OUT_OF_RANGE(\n 'max',\n `greater than the value of \"min\" (${min})`,\n max\n );*/\n throw 'ERR_OUT_OF_RANGE';\n }\n\n // First we generate a random int between [0..range)\n const range = max - min;\n\n if (!(range <= RAND_MAX)) {\n /* todo throw new ERR_OUT_OF_RANGE(\n `max${minNotSpecified ? '' : ' - min'}`,\n `<= ${RAND_MAX}`,\n range\n );*/\n throw 'ERR_OUT_OF_RANGE';\n }\n\n // For (x % range) to produce an unbiased value greater than or equal to 0 and\n // less than range, x must be drawn randomly from the set of integers greater\n // than or equal to 0 and less than randLimit.\n const randLimit = RAND_MAX - (RAND_MAX % range);\n\n // If we don't have a callback, or if there is still data in the cache, we can\n // do this synchronously, which is super fast.\n while (isSync || randomCacheOffset < randomCache.length) {\n if (randomCacheOffset === randomCache.length) {\n // This might block the thread for a bit, but we are in sync mode.\n randomFillSync(randomCache);\n randomCacheOffset = 0;\n }\n\n const x = randomCache.readUIntBE(randomCacheOffset, 6);\n randomCacheOffset += 6;\n\n if (x < randLimit) {\n const n = (x % range) + min;\n if (isSync) return n;\n process.nextTick(callback as Function, undefined, n);\n return;\n }\n }\n\n // At this point, we are in async mode with no data in the cache. We cannot\n // simply refill the cache, because another async call to randomInt might\n // already be doing that. Instead, queue this call for when the cache has\n // been refilled.\n if (callback !== undefined) {\n // it is (typescript doesn't know it)\n asyncCachePendingTasks.push({ min, max, callback });\n asyncRefillRandomIntCache();\n }\n}\n\nfunction asyncRefillRandomIntCache() {\n if (asyncCacheFillInProgress) return;\n\n asyncCacheFillInProgress = true;\n randomFill(randomCache, (err) => {\n asyncCacheFillInProgress = false;\n\n const tasks = asyncCachePendingTasks;\n const errorReceiver = err && tasks.shift();\n if (!err) randomCacheOffset = 0;\n\n // Restart all pending tasks. If an error occurred, we only notify a single\n // callback (errorReceiver) about it. This way, every async call to\n // randomInt has a chance of being successful, and it avoids complex\n // exception handling here.\n tasks.splice(0).forEach((task) => {\n randomInt(task.min, task.max, task.callback);\n });\n\n // This is the only call that might throw, and is therefore done at the end.\n if (errorReceiver) errorReceiver.callback(err, 0);\n });\n}\n\n// Really just the Web Crypto API alternative\n// to require('crypto').randomFillSync() with an\n// additional limitation that the input buffer is\n// not allowed to exceed 65536 bytes, and can only\n// be an integer-type TypedArray.\ntype DataType =\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array;\nexport function getRandomValues(data: DataType) {\n if (data.byteLength > 65536) {\n throw new Error('The requested length exceeds 65,536 bytes');\n }\n randomFillSync(data, 0);\n return data;\n}\n"]}
@@ -8,7 +8,6 @@ export declare type CipherEncoding = Encoding | 'buffer';
8
8
  export declare function setDefaultEncoding(encoding: CipherEncoding): void;
9
9
  export declare function getDefaultEncoding(): CipherEncoding;
10
10
  export declare const kEmptyObject: any;
11
- export declare function isBuffer(buf: any): buf is Buffer;
12
11
  export declare function toArrayBuffer(buf: Buffer): ArrayBuffer;
13
12
  export declare function binaryLikeToArrayBuffer(input: BinaryLike, encoding?: string): ArrayBuffer;
14
13
  export declare function ab2str(buf: ArrayBuffer, encoding?: string): string;
package/package.json CHANGED
@@ -1,11 +1,11 @@
1
1
  {
2
2
  "name": "react-native-quick-crypto",
3
- "version": "0.4.5",
3
+ "version": "0.4.6",
4
4
  "description": "A fast implementation of Node's `crypto` module written in C/C++ JSI",
5
5
  "main": "lib/commonjs/index",
6
6
  "module": "lib/module/index",
7
7
  "types": "lib/typescript/index.d.ts",
8
- "react-native": "src/index",
8
+ "react-native": "lib/module/index",
9
9
  "source": "src/index",
10
10
  "files": [
11
11
  "src",
package/src/Utils.ts CHANGED
@@ -97,10 +97,6 @@ export const kEmptyObject = Object.freeze(Object.create(null));
97
97
  // return slowCases(enc);
98
98
  // }
99
99
 
100
- export function isBuffer(buf: any): buf is Buffer {
101
- return buf instanceof Buffer || buf?.constructor?.name === 'Buffer';
102
- }
103
-
104
100
  export function toArrayBuffer(buf: Buffer): ArrayBuffer {
105
101
  if (buf?.buffer?.slice) {
106
102
  return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength);
@@ -126,7 +122,7 @@ export function binaryLikeToArrayBuffer(
126
122
  );
127
123
  }
128
124
 
129
- if (isBuffer(input)) {
125
+ if (Buffer.isBuffer(input)) {
130
126
  return toArrayBuffer(input);
131
127
  }
132
128
 
package/src/random.ts CHANGED
@@ -1,6 +1,5 @@
1
1
  import { NativeQuickCrypto } from './NativeQuickCrypto/NativeQuickCrypto';
2
2
  import { Buffer } from '@craftzdog/react-native-buffer';
3
- import { isBuffer } from '../src/Utils';
4
3
 
5
4
  const random = NativeQuickCrypto.random;
6
5
 
@@ -57,7 +56,7 @@ export function randomFill(buffer: any, ...rest: any[]): void {
57
56
  }
58
57
 
59
58
  random
60
- .randomFill(isBuffer(buffer) ? buffer.buffer : buffer, offset, size)
59
+ .randomFill(Buffer.isBuffer(buffer) ? buffer.buffer : buffer, offset, size)
61
60
  .then(
62
61
  () => {
63
62
  callback(null, buffer);