react-native-livechart 4.10.0 → 4.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +24 -0
- package/dist/components/CrosshairLine.d.ts +3 -1
- package/dist/components/CrosshairLine.d.ts.map +1 -1
- package/dist/components/CrosshairOverlay.d.ts +3 -1
- package/dist/components/CrosshairOverlay.d.ts.map +1 -1
- package/dist/components/CustomReferenceLineOverlay.d.ts +4 -2
- package/dist/components/CustomReferenceLineOverlay.d.ts.map +1 -1
- package/dist/components/DegenParticlesOverlay.d.ts.map +1 -1
- package/dist/components/LeftEdgeFade.d.ts +3 -1
- package/dist/components/LeftEdgeFade.d.ts.map +1 -1
- package/dist/components/LiveChart.d.ts.map +1 -1
- package/dist/components/LiveChartSeries.d.ts.map +1 -1
- package/dist/components/LoadingOverlay.d.ts +3 -1
- package/dist/components/LoadingOverlay.d.ts.map +1 -1
- package/dist/components/MarkerOverlay.d.ts.map +1 -1
- package/dist/components/MultiSeriesDots.d.ts +3 -1
- package/dist/components/MultiSeriesDots.d.ts.map +1 -1
- package/dist/components/MultiSeriesTooltipStack.d.ts.map +1 -1
- package/dist/components/MultiSeriesValueLabels.d.ts +3 -1
- package/dist/components/MultiSeriesValueLabels.d.ts.map +1 -1
- package/dist/components/MultiSeriesValueLines.d.ts +3 -1
- package/dist/components/MultiSeriesValueLines.d.ts.map +1 -1
- package/dist/components/ThresholdSplitShader.d.ts.map +1 -1
- package/dist/components/thresholdSplitShaderSource.d.ts +13 -0
- package/dist/components/thresholdSplitShaderSource.d.ts.map +1 -0
- package/dist/core/useLiveChartEngine.d.ts +9 -1
- package/dist/core/useLiveChartEngine.d.ts.map +1 -1
- package/dist/core/useLiveChartSeriesEngine.d.ts +10 -5
- package/dist/core/useLiveChartSeriesEngine.d.ts.map +1 -1
- package/dist/draw/particleAtlas.d.ts +3 -2
- package/dist/draw/particleAtlas.d.ts.map +1 -1
- package/dist/hooks/crosshairShared.d.ts +4 -0
- package/dist/hooks/crosshairShared.d.ts.map +1 -1
- package/dist/hooks/useChartPaths.d.ts.map +1 -1
- package/dist/hooks/useCrosshair.d.ts.map +1 -1
- package/dist/hooks/useCrosshairSeries.d.ts.map +1 -1
- package/dist/hooks/useMultiSeriesLinePaths.d.ts +4 -4
- package/dist/hooks/useMultiSeriesLinePaths.d.ts.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/math/squiggly.d.ts +6 -3
- package/dist/math/squiggly.d.ts.map +1 -1
- package/dist/math/threshold.d.ts +2 -2
- package/dist/types.d.ts +28 -2
- package/dist/types.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/components/CrosshairLine.tsx +17 -0
- package/src/components/CrosshairOverlay.tsx +48 -35
- package/src/components/CustomReferenceLineOverlay.tsx +16 -7
- package/src/components/DegenParticlesOverlay.tsx +40 -5
- package/src/components/LeftEdgeFade.tsx +12 -6
- package/src/components/LiveChart.tsx +29 -16
- package/src/components/LiveChartSeries.tsx +94 -21
- package/src/components/LoadingOverlay.tsx +26 -12
- package/src/components/MarkerOverlay.tsx +20 -3
- package/src/components/MultiSeriesDots.tsx +4 -2
- package/src/components/MultiSeriesTooltipStack.tsx +4 -2
- package/src/components/MultiSeriesValueLabels.tsx +4 -2
- package/src/components/MultiSeriesValueLines.tsx +4 -2
- package/src/components/ThresholdSplitShader.tsx +5 -37
- package/src/components/thresholdSplitShaderSource.ts +70 -0
- package/src/core/useLiveChartEngine.ts +110 -42
- package/src/core/useLiveChartSeriesEngine.ts +137 -70
- package/src/draw/particleAtlas.ts +21 -10
- package/src/hooks/crosshairShared.ts +5 -0
- package/src/hooks/useChartPaths.ts +11 -0
- package/src/hooks/useCrosshair.ts +16 -10
- package/src/hooks/useCrosshairSeries.ts +11 -6
- package/src/hooks/useMultiSeriesLinePaths.ts +15 -9
- package/src/index.ts +1 -0
- package/src/math/squiggly.ts +28 -11
- package/src/math/threshold.ts +2 -2
- package/src/types.ts +33 -3
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import { DashPathEffect, Group, Path } from "@shopify/react-native-skia";
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import { useDerivedValue } from "react-native-reanimated";
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import { MAX_MULTI_SERIES } from "../constants";
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import type { ChartPadding } from "../draw/line";
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import type { ResolvedValueLineConfig } from "../core/resolveConfig";
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import type { MultiEngineState } from "../core/useLiveChartEngine";
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@@ -72,15 +71,18 @@ export function MultiSeriesValueLines({
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padding,
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colors,
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config,
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seriesCount,
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}: {
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engine: MultiEngineState;
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padding: ChartPadding;
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colors: string[];
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config: ResolvedValueLineConfig;
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/** Number of live series slots to mount. */
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seriesCount: number;
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}) {
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return (
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<Group>
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{Array.from({ length:
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{Array.from({ length: seriesCount }, (_, i) => (
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<SeriesValueLineAtIndex
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key={i}
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index={i}
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@@ -2,6 +2,7 @@ import { Shader, Skia, type Uniforms } from "@shopify/react-native-skia";
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import type { SharedValue } from "react-native-reanimated";
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import { THRESHOLD_SAMPLE_COUNT } from "../math/threshold";
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import { buildThresholdSplitShaderSource } from "./thresholdSplitShaderSource";
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/**
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* Per-fragment split shader for a *time-varying* threshold. For each fragment it
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@@ -15,49 +16,16 @@ import { THRESHOLD_SAMPLE_COUNT } from "../math/threshold";
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* alpha-reduced colors). Output is premultiplied — Skia's shader convention, as in
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* `AreaDotsOverlay`. One GPU draw, no per-frame clip / `saveLayer`.
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*/
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const
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uniform float sampleLeft;
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uniform float sampleRight;
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// X where the threshold ends (extendToNow: false → the last point's pixel-X,
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// else a huge sentinel). Fragments right of it paint restColor: the plain line
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// color for the stroke, transparent for the band.
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uniform float clipRight;
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uniform vec4 aboveColor; // straight-alpha rgba, 0..1
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uniform vec4 belowColor; // straight-alpha rgba, 0..1
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uniform vec4 restColor; // straight-alpha rgba, 0..1
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uniform float samples[${THRESHOLD_SAMPLE_COUNT}];
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half4 main(vec2 xy) {
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if (xy.x > clipRight) {
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return half4(half3(restColor.rgb) * restColor.a, restColor.a);
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}
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float span = sampleRight - sampleLeft;
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float u = span > 0.0 ? (xy.x - sampleLeft) / span : 0.0;
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u = clamp(u, 0.0, 1.0) * float(${THRESHOLD_SAMPLE_COUNT - 1});
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// SkSL forbids indexing a uniform array with a non-constant index, so walk the
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// segments in an unrolled, constant-bound loop — the index is the loop variable
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// (a compile-time constant per unrolled iteration) — and keep the last segment
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// whose left edge is at or before the fragment's u.
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float thrY = samples[0];
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for (int j = 0; j < ${THRESHOLD_SAMPLE_COUNT - 1}; j++) {
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if (u >= float(j)) {
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thrY = mix(samples[j], samples[j + 1], clamp(u - float(j), 0.0, 1.0));
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}
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}
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// 1 above the boundary, 0 below, with ~1px antialiasing across it.
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float above = clamp(thrY - xy.y + 0.5, 0.0, 1.0);
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vec4 c = mix(belowColor, aboveColor, above);
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return half4(half3(c.rgb) * c.a, c.a);
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}`;
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const THRESHOLD_SPLIT_SKSL = buildThresholdSplitShaderSource(
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THRESHOLD_SAMPLE_COUNT,
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);
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// Compiled once. `RuntimeEffect.Make` THROWS on a compile error, so guard it —
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// a shader failure must degrade to "no split" (the line keeps its plain color),
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// never crash every chart screen at import. Null → the component no-ops.
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let SPLIT_EFFECT: ReturnType<typeof Skia.RuntimeEffect.Make> = null;
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try {
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SPLIT_EFFECT = Skia.RuntimeEffect.Make(
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SPLIT_EFFECT = Skia.RuntimeEffect.Make(THRESHOLD_SPLIT_SKSL);
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} catch {
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SPLIT_EFFECT = null;
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}
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/**
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* Build a balanced constant-index lookup for the threshold sample array.
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*
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* SkSL does not allow a runtime value to index a uniform array. A linear loop
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* works around that restriction, but makes every covered fragment visit every
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* segment. This tree keeps every array index constant while selecting the same
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* segment in at most `ceil(log2(sampleCount - 1))` comparisons (six for the
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* production 64-sample shader).
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*/
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export function buildThresholdLookupTree(sampleCount: number): string {
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if (!Number.isInteger(sampleCount) || sampleCount < 2) {
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throw new Error("Threshold shader needs at least two samples");
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}
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const build = (first: number, end: number, indent: string): string => {
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if (end - first === 1) {
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return `${indent}return mix(samples[${first}], samples[${first + 1}], clamp(u - float(${first}), 0.0, 1.0));`;
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}
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const middle = Math.floor((first + end) / 2);
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const childIndent = `${indent} `;
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return `${indent}if (u < float(${middle})) {
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${build(first, middle, childIndent)}
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${indent}} else {
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${build(middle, end, childIndent)}
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${indent}}`;
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};
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return build(0, sampleCount - 1, " ");
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}
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/** Build the complete time-varying threshold split shader. */
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export function buildThresholdSplitShaderSource(sampleCount: number): string {
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const lookup = buildThresholdLookupTree(sampleCount);
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return `
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// Pixel-X span of the sample grid (thresholdSampleSpanX) — overhangs the plot
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// and glides with the window so features move fluidly, frame to frame.
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uniform float sampleLeft;
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uniform float sampleRight;
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// X where the threshold ends (extendToNow: false → the last point's pixel-X,
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// else a huge sentinel). Fragments right of it paint restColor: the plain line
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// color for the stroke, transparent for the band.
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uniform float clipRight;
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uniform vec4 aboveColor; // straight-alpha rgba, 0..1
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uniform vec4 belowColor; // straight-alpha rgba, 0..1
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uniform vec4 restColor; // straight-alpha rgba, 0..1
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uniform float samples[${sampleCount}];
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float thresholdAt(float u) {
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${lookup}
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}
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half4 main(vec2 xy) {
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if (xy.x > clipRight) {
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return half4(half3(restColor.rgb) * restColor.a, restColor.a);
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}
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float span = sampleRight - sampleLeft;
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float u = span > 0.0 ? (xy.x - sampleLeft) / span : 0.0;
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u = clamp(u, 0.0, 1.0) * float(${sampleCount - 1});
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// Uniform-array indices must stay compile-time constants in SkSL. The
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// generated branch tree selects the same segment as floor(u), including the
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// clamped final endpoint, in logarithmic comparisons instead of walking every
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// segment for every fragment.
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float thrY = thresholdAt(u);
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// 1 above the boundary, 0 below, with ~1px antialiasing across it.
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float above = clamp(thrY - xy.y + 0.5, 0.0, 1.0);
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vec4 c = mix(belowColor, aboveColor, above);
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return half4(half3(c.rgb) * c.a, c.a);
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}`;
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}
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import { MS_PER_FRAME_60FPS, RETURN_TO_LIVE_MS } from "../constants";
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import type { CandlePoint, LiveChartPoint, SeriesConfig } from "../types";
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import {
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import {
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tickLiveChartEngineFrame,
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type EngineTickInput,
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type EngineTickMutable,
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} from "./liveChartEngineTick";
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export interface EngineConfig {
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}
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/** Stable state/input containers reused by the UI-thread frame callback. */
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export interface EngineFrameScratch {
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state: EngineTickMutable;
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input: EngineTickInput;
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}
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/** Allocate one single-series frame scratch. Call once per engine instance. */
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export function makeEngineFrameScratch(): EngineFrameScratch {
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return {
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state: {
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displayValue: 0,
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displayMin: 0,
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displayMax: 1,
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displayWindow: 0,
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timestamp: 0,
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liveEdge: 0,
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edgeValue: 0,
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extremaMinValue: NaN,
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extremaMaxValue: NaN,
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extremaMinTime: NaN,
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extremaMaxTime: NaN,
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},
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input: {
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dt: MS_PER_FRAME_60FPS,
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canvasWidth: 0,
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canvasHeight: 0,
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timeWindow: 0,
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smoothing: 0,
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exaggerate: false,
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referenceValue: undefined,
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targetValue: 0,
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points: [],
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},
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};
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}
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/**
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* Mutates shared values from a snapshot tick (`tickLiveChartEngineFrame`).
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export function applyLiveChartEngineFrame(
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frameInfo: { timeSincePreviousFrame?: number | null },
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sv: EngineFrameRefs,
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scratch?: EngineFrameScratch,
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): void {
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"worklet";
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const dt = frameInfo.timeSincePreviousFrame ?? MS_PER_FRAME_60FPS;
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// One-shot settle: a `snapKey` change set this flag; consume it for this tick
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// and clear it below so only this frame snaps (live ticks stay smoothed).
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const snap = sv.snapSV?.value ?? false;
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const state = {
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displayValue:
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displayMin:
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displayMax:
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displayWindow:
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liveEdge:
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edgeValue:
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extremaMinValue:
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extremaMaxValue:
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extremaMinTime:
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extremaMaxTime:
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const state: EngineTickMutable = scratch?.state ?? {
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displayValue: 0,
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displayMin: 0,
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displayMax: 1,
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displayWindow: 0,
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timestamp: 0,
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liveEdge: 0,
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edgeValue: 0,
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extremaMinValue: NaN,
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extremaMaxValue: NaN,
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extremaMinTime: NaN,
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extremaMaxTime: NaN,
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tickLiveChartEngineFrame(state, input);
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extremaMinTime,
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extremaMaxTime,
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};
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const frameScratchRef = useRef<EngineFrameScratch | null>(null);
|
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|
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|
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}
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// `autostart=false` registers the frame callback without running it — the live
|
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// loop is fully inert in static mode (the invariant that makes this worth it).
|
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useFrameCallback((frameInfo) => {
|
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541
|
"worklet";
|
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|
-
applyLiveChartEngineFrame(frameInfo, frameRefs);
|
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|
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applyLiveChartEngineFrame(frameInfo, frameRefs, frameScratchRef.current!);
|
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|
}, !config.static);
|
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|
|
@@ -532,6 +599,7 @@ export function useLiveChartEngine(
|
|
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|
applyLiveChartEngineFrame(
|
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{ timeSincePreviousFrame: MS_PER_FRAME_60FPS },
|
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|
frameRefs,
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frameScratchRef.current!,
|
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|
);
|
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},
|
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|
);
|
|
@@ -11,7 +11,11 @@ import {
|
|
|
11
11
|
} from "react-native-reanimated";
|
|
12
12
|
import { MS_PER_FRAME_60FPS, RETURN_TO_LIVE_MS } from "../constants";
|
|
13
13
|
import type { LiveChartPoint, SeriesConfig } from "../types";
|
|
14
|
-
import {
|
|
14
|
+
import {
|
|
15
|
+
tickLiveChartSeriesEngineFrame,
|
|
16
|
+
type MultiEngineTickInput,
|
|
17
|
+
type MultiEngineTickMutable,
|
|
18
|
+
} from "./liveChartSeriesEngineTick";
|
|
15
19
|
import type { ChartEngineScroll, MultiEngineState } from "./useLiveChartEngine";
|
|
16
20
|
|
|
17
21
|
export interface MultiSeriesEngineConfig {
|
|
@@ -94,10 +98,10 @@ export interface MultiEngineFrameRefs {
|
|
|
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|
}
|
|
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99
|
|
|
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|
/**
|
|
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|
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* Reusable per-frame scratch for {@link applyLiveChartSeriesEngineFrame}. The
|
|
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|
+
* Reusable per-frame scratch for {@link applyLiveChartSeriesEngineFrame}. The
|
|
98
102
|
* output arrays ping-pong so the assigned reference still changes each frame
|
|
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|
-
* (Reanimated propagates on reference change)
|
|
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|
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*
|
|
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|
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* (Reanimated propagates on reference change), while the state/input containers
|
|
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|
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* are mutated in place. Create one per engine.
|
|
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105
|
*/
|
|
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|
export interface MultiSeriesEngineScratch {
|
|
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107
|
dvA: number[];
|
|
@@ -105,6 +109,46 @@ export interface MultiSeriesEngineScratch {
|
|
|
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|
opA: number[];
|
|
106
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|
opB: number[];
|
|
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|
tick: boolean;
|
|
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|
+
state: MultiEngineTickMutable;
|
|
113
|
+
input: MultiEngineTickInput;
|
|
114
|
+
}
|
|
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|
+
|
|
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|
+
/** Allocate one multi-series frame scratch. Call once per engine instance. */
|
|
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|
+
export function makeMultiSeriesEngineScratch(): MultiSeriesEngineScratch {
|
|
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|
+
const dvA: number[] = [];
|
|
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|
+
const dvB: number[] = [];
|
|
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|
+
const opA: number[] = [];
|
|
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|
+
const opB: number[] = [];
|
|
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|
+
return {
|
|
123
|
+
dvA,
|
|
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|
+
dvB,
|
|
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|
+
opA,
|
|
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|
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opB,
|
|
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|
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tick: false,
|
|
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state: {
|
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|
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|
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displayWindow: 0,
|
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timestamp: 0,
|
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|
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liveEdge: 0,
|
|
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|
+
displayValues: dvA,
|
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|
+
opacities: opA,
|
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|
+
extremaMinValue: NaN,
|
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|
+
extremaMaxValue: NaN,
|
|
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|
+
extremaMinTime: NaN,
|
|
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|
+
extremaMaxTime: NaN,
|
|
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|
+
},
|
|
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|
+
input: {
|
|
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|
+
dt: MS_PER_FRAME_60FPS,
|
|
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|
+
canvasWidth: 0,
|
|
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|
+
canvasHeight: 0,
|
|
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|
+
timeWindow: 0,
|
|
146
|
+
smoothing: 0,
|
|
147
|
+
exaggerate: false,
|
|
148
|
+
referenceValue: undefined,
|
|
149
|
+
series: [],
|
|
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|
+
},
|
|
151
|
+
};
|
|
108
152
|
}
|
|
109
153
|
|
|
110
154
|
/**
|
|
@@ -113,8 +157,8 @@ export interface MultiSeriesEngineScratch {
|
|
|
113
157
|
* to lerp per-series display values and opacities. Extracted as a
|
|
114
158
|
* pure function so it can be called from both `useFrameCallback` and tests.
|
|
115
159
|
*
|
|
116
|
-
* Pass `scratch` to reuse the output arrays
|
|
117
|
-
*
|
|
160
|
+
* Pass `scratch` to reuse the output arrays plus state/input containers across
|
|
161
|
+
* frames; omit it (tests) to retain the standalone allocation fallback.
|
|
118
162
|
*/
|
|
119
163
|
export function applyLiveChartSeriesEngineFrame(
|
|
120
164
|
frameInfo: { timeSincePreviousFrame?: number | null },
|
|
@@ -143,42 +187,63 @@ export function applyLiveChartSeriesEngineFrame(
|
|
|
143
187
|
displayValues = curDv.slice();
|
|
144
188
|
opacities = curOp.slice();
|
|
145
189
|
}
|
|
146
|
-
const state = {
|
|
147
|
-
displayMin:
|
|
148
|
-
displayMax:
|
|
149
|
-
displayWindow:
|
|
150
|
-
timestamp:
|
|
151
|
-
liveEdge:
|
|
190
|
+
const state: MultiEngineTickMutable = scratch?.state ?? {
|
|
191
|
+
displayMin: 0,
|
|
192
|
+
displayMax: 1,
|
|
193
|
+
displayWindow: 0,
|
|
194
|
+
timestamp: 0,
|
|
195
|
+
liveEdge: 0,
|
|
152
196
|
displayValues,
|
|
153
197
|
opacities,
|
|
154
|
-
extremaMinValue:
|
|
155
|
-
extremaMaxValue:
|
|
156
|
-
extremaMinTime:
|
|
157
|
-
extremaMaxTime:
|
|
198
|
+
extremaMinValue: NaN,
|
|
199
|
+
extremaMaxValue: NaN,
|
|
200
|
+
extremaMinTime: NaN,
|
|
201
|
+
extremaMaxTime: NaN,
|
|
158
202
|
};
|
|
159
|
-
|
|
203
|
+
state.displayMin = sv.displayMin.value;
|
|
204
|
+
state.displayMax = sv.displayMax.value;
|
|
205
|
+
state.displayWindow = sv.displayWindow.value;
|
|
206
|
+
state.timestamp = sv.timestamp.value;
|
|
207
|
+
state.liveEdge = sv.liveEdgeSV?.value ?? 0;
|
|
208
|
+
state.displayValues = displayValues;
|
|
209
|
+
state.opacities = opacities;
|
|
210
|
+
state.extremaMinValue = sv.extremaMinValue.value;
|
|
211
|
+
state.extremaMaxValue = sv.extremaMaxValue.value;
|
|
212
|
+
state.extremaMinTime = sv.extremaMinTime.value;
|
|
213
|
+
state.extremaMaxTime = sv.extremaMaxTime.value;
|
|
214
|
+
|
|
215
|
+
const input: MultiEngineTickInput = scratch?.input ?? {
|
|
160
216
|
dt,
|
|
161
|
-
canvasWidth:
|
|
162
|
-
canvasHeight:
|
|
163
|
-
timeWindow:
|
|
164
|
-
smoothing:
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
referenceValue: sv.referenceValue.value,
|
|
168
|
-
referenceValues: sv.referenceValues?.value,
|
|
169
|
-
nonNegative: sv.nonNegativeSV?.value ?? false,
|
|
170
|
-
maxValue: sv.maxValueSV?.value,
|
|
171
|
-
nowOverride: sv.nowOverrideSV?.value,
|
|
172
|
-
windowBuffer: sv.windowBufferSV?.value ?? 0,
|
|
217
|
+
canvasWidth: 0,
|
|
218
|
+
canvasHeight: 0,
|
|
219
|
+
timeWindow: 0,
|
|
220
|
+
smoothing: 0,
|
|
221
|
+
exaggerate: false,
|
|
222
|
+
referenceValue: undefined,
|
|
173
223
|
series: seriesSnap,
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
224
|
+
};
|
|
225
|
+
input.dt = dt;
|
|
226
|
+
input.canvasWidth = sv.canvasWidth.value;
|
|
227
|
+
input.canvasHeight = sv.canvasHeight.value;
|
|
228
|
+
input.timeWindow = sv.timeWindow.value;
|
|
229
|
+
input.smoothing = sv.smoothing.value;
|
|
230
|
+
input.adaptiveSpeedBoost = sv.adaptiveSpeedBoostSV?.value;
|
|
231
|
+
input.exaggerate = sv.exaggerateSV.value;
|
|
232
|
+
input.referenceValue = sv.referenceValue.value;
|
|
233
|
+
input.referenceValues = sv.referenceValues?.value;
|
|
234
|
+
input.nonNegative = sv.nonNegativeSV?.value ?? false;
|
|
235
|
+
input.maxValue = sv.maxValueSV?.value;
|
|
236
|
+
input.nowOverride = sv.nowOverrideSV?.value;
|
|
237
|
+
input.windowBuffer = sv.windowBufferSV?.value ?? 0;
|
|
238
|
+
input.series = seriesSnap;
|
|
239
|
+
input.nowSeconds = Date.now() / 1000;
|
|
240
|
+
input.paused = sv.pausedSV.value;
|
|
241
|
+
input.snap = snap;
|
|
242
|
+
input.viewEnd = sv.viewEndSV?.value;
|
|
243
|
+
input.returnT = sv.returnTSV?.value;
|
|
244
|
+
input.returnFrom = sv.returnFromSV?.value;
|
|
245
|
+
input.viewWindow = sv.viewWindowSV?.value;
|
|
246
|
+
tickLiveChartSeriesEngineFrame(state, input);
|
|
182
247
|
sv.displayMin.value = state.displayMin;
|
|
183
248
|
sv.displayMax.value = state.displayMax;
|
|
184
249
|
sv.displayWindow.value = state.displayWindow;
|
|
@@ -272,46 +337,48 @@ export function useLiveChartSeriesEngine(
|
|
|
272
337
|
// Reused per-frame output buffers (ping-ponged) — see applyLiveChartSeriesEngineFrame.
|
|
273
338
|
const scratchRef = useRef<MultiSeriesEngineScratch | null>(null);
|
|
274
339
|
if (scratchRef.current === null) {
|
|
275
|
-
scratchRef.current =
|
|
340
|
+
scratchRef.current = makeMultiSeriesEngineScratch();
|
|
276
341
|
}
|
|
277
342
|
|
|
343
|
+
const frameRefs: MultiEngineFrameRefs = {
|
|
344
|
+
series,
|
|
345
|
+
displaySeriesValues,
|
|
346
|
+
seriesOpacities,
|
|
347
|
+
displayMin,
|
|
348
|
+
displayMax,
|
|
349
|
+
displayWindow,
|
|
350
|
+
timestamp,
|
|
351
|
+
canvasWidth,
|
|
352
|
+
canvasHeight,
|
|
353
|
+
timeWindow,
|
|
354
|
+
smoothing,
|
|
355
|
+
adaptiveSpeedBoostSV,
|
|
356
|
+
exaggerateSV,
|
|
357
|
+
referenceValue,
|
|
358
|
+
referenceValues,
|
|
359
|
+
nonNegativeSV,
|
|
360
|
+
maxValueSV,
|
|
361
|
+
nowOverrideSV,
|
|
362
|
+
windowBufferSV,
|
|
363
|
+
pausedSV,
|
|
364
|
+
viewEndSV: viewEnd,
|
|
365
|
+
returnTSV: returnT,
|
|
366
|
+
returnFromSV: returnFrom,
|
|
367
|
+
viewWindowSV: viewWindow,
|
|
368
|
+
liveEdgeSV: liveEdge,
|
|
369
|
+
snapSV,
|
|
370
|
+
extremaMinValue,
|
|
371
|
+
extremaMaxValue,
|
|
372
|
+
extremaMinTime,
|
|
373
|
+
extremaMaxTime,
|
|
374
|
+
};
|
|
375
|
+
|
|
278
376
|
useFrameCallback((frameInfo) => {
|
|
279
377
|
"worklet";
|
|
280
378
|
const scratch = scratchRef.current!;
|
|
281
379
|
applyLiveChartSeriesEngineFrame(
|
|
282
380
|
frameInfo,
|
|
283
|
-
|
|
284
|
-
series,
|
|
285
|
-
displaySeriesValues,
|
|
286
|
-
seriesOpacities,
|
|
287
|
-
displayMin,
|
|
288
|
-
displayMax,
|
|
289
|
-
displayWindow,
|
|
290
|
-
timestamp,
|
|
291
|
-
canvasWidth,
|
|
292
|
-
canvasHeight,
|
|
293
|
-
timeWindow,
|
|
294
|
-
smoothing,
|
|
295
|
-
adaptiveSpeedBoostSV,
|
|
296
|
-
exaggerateSV,
|
|
297
|
-
referenceValue,
|
|
298
|
-
referenceValues,
|
|
299
|
-
nonNegativeSV,
|
|
300
|
-
maxValueSV,
|
|
301
|
-
nowOverrideSV,
|
|
302
|
-
windowBufferSV,
|
|
303
|
-
pausedSV,
|
|
304
|
-
viewEndSV: viewEnd,
|
|
305
|
-
returnTSV: returnT,
|
|
306
|
-
returnFromSV: returnFrom,
|
|
307
|
-
viewWindowSV: viewWindow,
|
|
308
|
-
liveEdgeSV: liveEdge,
|
|
309
|
-
snapSV,
|
|
310
|
-
extremaMinValue,
|
|
311
|
-
extremaMaxValue,
|
|
312
|
-
extremaMinTime,
|
|
313
|
-
extremaMaxTime,
|
|
314
|
-
},
|
|
381
|
+
frameRefs,
|
|
315
382
|
scratch,
|
|
316
383
|
);
|
|
317
384
|
});
|
|
@@ -62,7 +62,8 @@ export interface ParticleInstance {
|
|
|
62
62
|
* scale = r / spriteRadius
|
|
63
63
|
* alpha = life * particleOpacity
|
|
64
64
|
* Inactive (active <= 0.5), pre-spawn (dt < 0) and fully-faded (life <= 0)
|
|
65
|
-
* slots are skipped.
|
|
65
|
+
* slots are skipped. Pass distinct `out` and `pool` arrays to retain inactive
|
|
66
|
+
* instance objects for later bursts while returning only the active prefix.
|
|
66
67
|
*/
|
|
67
68
|
export function buildParticleInstances(
|
|
68
69
|
buf: Float64Array,
|
|
@@ -71,9 +72,13 @@ export function buildParticleInstances(
|
|
|
71
72
|
burstDur: number,
|
|
72
73
|
particleOpacity: number,
|
|
73
74
|
spriteRadius: number,
|
|
75
|
+
out?: ParticleInstance[],
|
|
76
|
+
pool?: ParticleInstance[],
|
|
74
77
|
): ParticleInstance[] {
|
|
75
78
|
"worklet";
|
|
76
|
-
const out
|
|
79
|
+
const target = out ?? [];
|
|
80
|
+
const instances = pool ?? target;
|
|
81
|
+
let count = 0;
|
|
77
82
|
for (let i = 0; i < slots; i++) {
|
|
78
83
|
const base = i * DEGEN_STRIDE;
|
|
79
84
|
if (!(buf[base + 5] > 0.5)) continue;
|
|
@@ -83,13 +88,19 @@ export function buildParticleInstances(
|
|
|
83
88
|
if (life <= 0) continue;
|
|
84
89
|
const size = buf[base + 6] || 1;
|
|
85
90
|
const r = size * (0.5 + life * 0.5);
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
y:
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
91
|
+
let instance = instances[count];
|
|
92
|
+
if (!instance) {
|
|
93
|
+
instance = { x: 0, y: 0, scale: 0, alpha: 0, colorIndex: 0 };
|
|
94
|
+
instances[count] = instance;
|
|
95
|
+
}
|
|
96
|
+
instance.x = buf[base + 0];
|
|
97
|
+
instance.y = buf[base + 1];
|
|
98
|
+
instance.scale = r / spriteRadius;
|
|
99
|
+
instance.alpha = life * particleOpacity;
|
|
100
|
+
instance.colorIndex = Math.max(0, Math.floor(buf[base + 7]));
|
|
101
|
+
target[count] = instance;
|
|
102
|
+
count += 1;
|
|
93
103
|
}
|
|
94
|
-
|
|
104
|
+
target.length = count;
|
|
105
|
+
return target;
|
|
95
106
|
}
|