react-native-keyboard-controller 1.18.2 → 1.18.4

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Files changed (25) hide show
  1. package/android/src/main/java/com/reactnativekeyboardcontroller/modules/statusbar/StatusBarManagerCompatModuleImpl.kt +2 -3
  2. package/android/src/main/java/com/reactnativekeyboardcontroller/views/EdgeToEdgeReactViewGroup.kt +12 -5
  3. package/ios/observers/movement/KeyboardTrackingView.swift +139 -0
  4. package/ios/observers/movement/KeyboardViewLocator.swift +23 -0
  5. package/ios/observers/movement/observer/KeyboardMovementObserver+Animation.swift +21 -0
  6. package/ios/observers/movement/observer/KeyboardMovementObserver+Interactive.swift +56 -0
  7. package/ios/observers/movement/observer/KeyboardMovementObserver+Lifecycle.swift +47 -0
  8. package/ios/observers/movement/observer/KeyboardMovementObserver+Listeners.swift +88 -0
  9. package/ios/observers/movement/observer/KeyboardMovementObserver+Watcher.swift +72 -0
  10. package/ios/observers/movement/observer/KeyboardMovementObserver.swift +63 -0
  11. package/ios/views/KeyboardControllerView.mm +10 -10
  12. package/ios/views/KeyboardExtenderContainerView.swift +119 -42
  13. package/ios/views/KeyboardExtenderManager.mm +12 -9
  14. package/lib/commonjs/components/KeyboardAwareScrollView/index.js +0 -1
  15. package/lib/commonjs/components/KeyboardAwareScrollView/index.js.map +1 -1
  16. package/lib/commonjs/types/views.js.map +1 -1
  17. package/lib/module/components/KeyboardAwareScrollView/index.js +0 -1
  18. package/lib/module/components/KeyboardAwareScrollView/index.js.map +1 -1
  19. package/lib/module/types/views.js.map +1 -1
  20. package/lib/typescript/types/views.d.ts +1 -1
  21. package/package.json +1 -1
  22. package/src/components/KeyboardAwareScrollView/index.tsx +0 -2
  23. package/src/types/views.ts +1 -1
  24. package/ios/observers/KeyboardMovementObserver.swift +0 -325
  25. /package/ios/observers/{KeyboardEventsIgnorer.swift → movement/KeyboardEventsIgnorer.swift} +0 -0
@@ -8,52 +8,129 @@
8
8
  import UIKit
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  @objc
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- public class KeyboardExtenderContainerView: UIView {
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+ public class KeyboardExtenderContainerView: NSObject {
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  @objc public static func create(frame: CGRect, contentView: UIView) -> UIView {
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- if #available(iOS 26.0, *) {
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- if let glassEffectClass = NSClassFromString("UIGlassEffect") as? UIVisualEffect.Type {
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- let paddingHorizontal = 20.0
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- let paddingBottom = 10.0
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- let isDark = FocusedInputHolder.shared.get()?.keyboardAppearanceValue == "dark"
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-
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- let glassEffect = glassEffectClass.init()
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- let color = isDark ? UIColor.black.withAlphaComponent(0.3) : UIColor.gray.withAlphaComponent(0.3)
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- glassEffect.setValue(color, forKey: "tintColor")
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- glassEffect.setValue(true, forKey: "interactive")
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-
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- // wrapper container will be full frame
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- let wrapperView = UIView(frame: frame)
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- wrapperView.backgroundColor = .clear
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-
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- let innerWidth = frame.width - paddingHorizontal * 2
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- let innerHeight = frame.height
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-
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- let visualEffectView = UIVisualEffectView(effect: glassEffect)
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- visualEffectView.overrideUserInterfaceStyle = isDark ? .dark : .light
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-
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- visualEffectView.frame = CGRect(
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- x: paddingHorizontal,
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- y: -paddingBottom,
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- width: innerWidth,
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- height: innerHeight
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- )
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- contentView.frame = CGRect(
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- x: -paddingHorizontal,
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- y: 0,
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- width: innerWidth,
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- height: innerHeight
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- )
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+ #if canImport(UIKit.UIGlassEffect)
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+ if #available(iOS 26.0, *) {
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+ return ModernContainerView(frame: frame, contentView: contentView)
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+ }
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+ #endif
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- visualEffectView.contentView.addSubview(contentView)
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- wrapperView.addSubview(visualEffectView)
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+ return LegacyContainerView(frame: frame, contentView: contentView)
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+ }
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+ }
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22
 
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- return wrapperView
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- }
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+ private class BaseContainerView: UIInputView {
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+ var contentView: UIView!
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+
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+ init(frame: CGRect, contentView: UIView) {
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+ super.init(frame: frame, inputViewStyle: .keyboard)
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+ self.contentView = contentView
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+ commonSetup()
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+ }
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+
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+ @available(*, unavailable)
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+ required init?(coder _: NSCoder) {
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+ fatalError("init(coder:) has not been implemented")
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+ }
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+
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+ private func commonSetup() {
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+ allowsSelfSizing = true
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+ autoresizingMask = [.flexibleHeight]
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+ setupContainerSpecifics()
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+ }
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+
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+ func setupContainerSpecifics() {
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+ // Override in subclasses
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+ }
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+
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+ func calculateDesiredHeight() -> CGFloat {
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+ guard let firstSubview = contentView.subviews.first else { return 0 }
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+ return firstSubview.frame.height
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+ }
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+
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+ override func layoutSubviews() {
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+ super.layoutSubviews()
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+
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+ let desiredHeight = calculateDesiredHeight()
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+
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+ if frame.height != desiredHeight {
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+ frame.size.height = desiredHeight
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+
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+ updateContentFrame(desiredHeight: desiredHeight)
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+
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+ // Trigger layout updates
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+ invalidateIntrinsicContentSize()
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+ setNeedsLayout()
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+ UIResponder.current?.reloadInputViews()
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  }
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+ }
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+
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+ func updateContentFrame(desiredHeight _: CGFloat) {
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+ // Override in subclasses
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+ }
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+
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+ override public var intrinsicContentSize: CGSize {
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+ return CGSize(width: UIView.noIntrinsicMetric, height: frame.height)
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+ }
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+ }
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+
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+ // MARK: - Modern Implementation (iOS 26.0+)
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+
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+ @available(iOS 26.0, *)
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+ private class ModernContainerView: BaseContainerView {
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+ private let paddingHorizontal: CGFloat = 20.0
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+ private let paddingBottom: CGFloat = 10.0
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+ private var visualEffectView: UIVisualEffectView?
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+
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+ override func setupContainerSpecifics() {
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+ setupVisualEffect()
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+ }
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+
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+ private func setupVisualEffect() {
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+ #if canImport(UIKit.UIGlassEffect)
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+ let isDark = FocusedInputHolder.shared.get()?.keyboardAppearanceValue == "dark"
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+ let glassEffect = UIGlassEffect()
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+ let color =
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+ isDark ? UIColor.black.withAlphaComponent(0.3) : UIColor.gray.withAlphaComponent(0.3)
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+ glassEffect.tintColor = color
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+ glassEffect.isInteractive = true
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+
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+ visualEffectView = UIVisualEffectView(effect: glassEffect)
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+ visualEffectView?.overrideUserInterfaceStyle = isDark ? .dark : .light
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+ visualEffectView?.cornerConfiguration = .capsule()
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+
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+ if let visualEffectView = visualEffectView {
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+ visualEffectView.contentView.addSubview(contentView)
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+ addSubview(visualEffectView)
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+ }
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+ #endif
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+ }
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+
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+ override func updateContentFrame(desiredHeight: CGFloat) {
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+ visualEffectView?.frame = CGRect(
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+ x: paddingHorizontal,
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+ y: -paddingBottom,
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+ width: bounds.width - 2 * paddingHorizontal,
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+ height: desiredHeight
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+ )
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+ contentView.frame = CGRect(
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+ x: -paddingHorizontal,
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+ y: 0,
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+ width: bounds.width,
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+ height: desiredHeight
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+ )
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+ }
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+ }
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+
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+ // MARK: - Legacy Implementation (Pre-iOS 26.0)
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+
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+ private class LegacyContainerView: BaseContainerView {
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+ override func setupContainerSpecifics() {
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+ addSubview(contentView)
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+ }
53
132
 
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- let inputView = UIInputView(frame: frame, inputViewStyle: .keyboard)
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- contentView.frame = inputView.bounds
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- inputView.addSubview(contentView)
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- return inputView
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+ override func updateContentFrame(desiredHeight _: CGFloat) {
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+ contentView.frame = bounds
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  }
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  }
@@ -244,15 +244,13 @@ RCT_EXPORT_VIEW_PROPERTY(enabled, BOOL)
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  {
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  _enabled = enabled;
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- if (_sharedInputAccessoryView) {
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- if (!enabled) {
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- [self detachInputAccessoryView];
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- } else {
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- // Re-attach if a text input is active
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- UIResponder *firstResponder = [UIResponder current];
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- if ([firstResponder conformsToProtocol:@protocol(UITextInput)]) {
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- [self attachToTextInput:(UIView *)firstResponder];
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- }
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+ if (!enabled) {
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+ [self detachInputAccessoryView];
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+ } else {
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+ // Re-attach if a text input is active
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+ UIResponder *firstResponder = [UIResponder current];
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+ if ([firstResponder conformsToProtocol:@protocol(UITextInput)]) {
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+ [self attachToTextInput:(UIView *)firstResponder];
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  }
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  }
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  }
@@ -277,6 +275,11 @@ RCT_EXPORT_VIEW_PROPERTY(enabled, BOOL)
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  }
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  #endif
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+ - (void)layoutSubviews
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+ {
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+ [_sharedInputAccessoryView layoutSubviews];
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+ }
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+
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  #ifdef RCT_NEW_ARCH_ENABLED
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  Class<RCTComponentViewProtocol> KeyboardExtenderCls(void)
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  {
@@ -184,7 +184,6 @@ const KeyboardAwareScrollView = /*#__PURE__*/(0, _react.forwardRef)(({
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  const onChangeText = (0, _react.useCallback)(() => {
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  "worklet";
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- console.debug("maybeScroll - onChangeText");
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  scrollFromCurrentPosition();
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  }, [scrollFromCurrentPosition]);
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  const onChangeTextHandler = (0, _react.useMemo)(() => (0, _utils.debounce)(onChangeText, 200), [onChangeText]);
@@ -1 +1 @@
1
- {"version":3,"names":["_react","_interopRequireWildcard","require","_reactNativeReanimated","_hooks","_findNodeHandle","_useSmoothKeyboardHandler","_utils","_getRequireWildcardCache","e","WeakMap","r","t","__esModule","default","has","get","n","__proto__","a","Object","defineProperty","getOwnPropertyDescriptor","u","hasOwnProperty","call","i","set","_extends","assign","bind","arguments","length","apply","KeyboardAwareScrollView","forwardRef","children","onLayout","bottomOffset","disableScrollOnKeyboardHide","enabled","extraKeyboardSpace","ScrollViewComponent","Reanimated","ScrollView","snapToOffsets","rest","ref","scrollViewAnimatedRef","useAnimatedRef","scrollViewTarget","useSharedValue","scrollPosition","position","useScrollViewOffset","currentKeyboardFrameHeight","keyboardHeight","keyboardWillAppear","tag","initialKeyboardSize","scrollBeforeKeyboardMovement","input","useReanimatedFocusedInput","layout","lastSelection","height","useWindowDimensions","onRef","useCallback","assignedRef","current","onScrollViewLayout","value","findNodeHandle","maybeScroll","animated","_layout$value","_layout$value2","_layout$value3","parentScrollViewTarget","visibleRect","absoluteY","inputHeight","point","relativeScrollTo","interpolatedScrollTo","interpolate","scrollDistanceWithRespectToSnapPoints","targetScrollY","Math","max","scrollTo","positionOnScreen","topOfScreen","syncKeyboardFrame","keyboardFrame","updateLayoutFromSelection","_lastSelection$value","_input$value","customHeight","selection","end","y","clamp","scrollFromCurrentPosition","prevScrollPosition","prevLayout","onChangeText","console","debug","onChangeTextHandler","useMemo","debounce","onSelectionChange","_lastSelection$value2","_lastSelection$value3","lastTarget","target","latestSelection","start","useFocusedInputHandler","useSmoothKeyboardHandler","onStart","keyboardWillChangeSize","keyboardWillHide","focusWasChanged","onMove","onEnd","useEffect","runOnUI","useAnimatedReaction","previous","view","useAnimatedStyle","paddingBottom","createElement","scrollEventThrottle","View","style","_default","exports"],"sources":["index.tsx"],"sourcesContent":["import React, { forwardRef, useCallback, useEffect, useMemo } from \"react\";\nimport Reanimated, {\n clamp,\n interpolate,\n runOnUI,\n scrollTo,\n useAnimatedReaction,\n useAnimatedRef,\n useAnimatedStyle,\n useScrollViewOffset,\n useSharedValue,\n} from \"react-native-reanimated\";\n\nimport {\n useFocusedInputHandler,\n useReanimatedFocusedInput,\n useWindowDimensions,\n} from \"../../hooks\";\nimport { findNodeHandle } from \"../../utils/findNodeHandle\";\n\nimport { useSmoothKeyboardHandler } from \"./useSmoothKeyboardHandler\";\nimport { debounce, scrollDistanceWithRespectToSnapPoints } from \"./utils\";\n\nimport type {\n LayoutChangeEvent,\n ScrollView,\n ScrollViewProps,\n} from \"react-native\";\nimport type {\n FocusedInputLayoutChangedEvent,\n FocusedInputSelectionChangedEvent,\n NativeEvent,\n} from \"react-native-keyboard-controller\";\n\nexport type KeyboardAwareScrollViewProps = {\n /** The distance between the keyboard and the caret inside a focused `TextInput` when the keyboard is shown. Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true`. */\n enabled?: boolean;\n /** Adjusting the bottom spacing of KeyboardAwareScrollView. Default is `0`. */\n extraKeyboardSpace?: number;\n /** Custom component for `ScrollView`. Default is `ScrollView`. */\n ScrollViewComponent?: React.ComponentType<ScrollViewProps>;\n} & ScrollViewProps;\n\n// Everything begins from `onStart` handler. This handler is called every time,\n// when keyboard changes its size or when focused `TextInput` was changed. In\n// this handler we are calculating/memoizing values which later will be used\n// during layout movement. For that we calculate:\n// - layout of focused field (`layout`) - to understand whether there will be overlap\n// - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n// - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n// - current scroll position (`scrollPosition`) - used to scroll from this point\n//\n// Once we've calculated all necessary variables - we can actually start to use them.\n// It happens in `onMove` handler - this function simply calls `maybeScroll` with\n// current keyboard frame height. This functions makes the smooth transition.\n//\n// When the transition has finished we go to `onEnd` handler. In this handler\n// we verify, that the current field is not overlapped within a keyboard frame.\n// For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n// however there could be some cases, when `onMove` is not called:\n// - on iOS when TextInput was changed - keyboard transition is instant\n// - on Android when TextInput was changed and keyboard size wasn't changed\n// So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n//\n// ====================================================================================================================+\n// -----------------------------------------------------Flow chart-----------------------------------------------------+\n// ====================================================================================================================+\n//\n// +============================+ +============================+ +==================================+\n// + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n// + + + (run `onStart`) + + `onMove` is getting called +\n// +============================+ +============================+ +==================================+\n//\n// +============================+ +============================+ +=====================================+\n// + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n// + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n// +============================+ +============================+ +=====================================+\n//\n\n/**\n * A ScrollView component that automatically handles keyboard appearance and disappearance\n * by adjusting its content position to ensure the focused input remains visible.\n *\n * The component uses a sophisticated animation system to smoothly handle keyboard transitions\n * and maintain proper scroll position during keyboard interactions.\n *\n * @returns A ScrollView component that handles keyboard interactions.\n * @see {@link https://kirillzyusko.github.io/react-native-keyboard-controller/docs/api/components/keyboard-aware-scroll-view|Documentation} page for more details.\n * @example\n * ```tsx\n * <KeyboardAwareScrollView bottomOffset={20}>\n * <TextInput placeholder=\"Enter text\" />\n * <TextInput placeholder=\"Another input\" />\n * </KeyboardAwareScrollView>\n * ```\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n extraKeyboardSpace = 0,\n ScrollViewComponent = Reanimated.ScrollView,\n snapToOffsets,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useScrollViewOffset(scrollViewAnimatedRef);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n const lastSelection =\n useSharedValue<FocusedInputSelectionChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving.\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const relativeScrollTo =\n keyboardHeight.value - (height - point) + bottomOffset;\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [\n 0,\n scrollDistanceWithRespectToSnapPoints(\n relativeScrollTo + scrollPosition.value,\n snapToOffsets,\n ) - scrollPosition.value,\n ],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (point < 0) {\n const positionOnScreen = visibleRect - bottomOffset;\n const topOfScreen = scrollPosition.value + point;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled, height, snapToOffsets],\n );\n const syncKeyboardFrame = useCallback(\n (e: NativeEvent) => {\n \"worklet\";\n\n const keyboardFrame = interpolate(\n e.height,\n [0, keyboardHeight.value],\n [0, keyboardHeight.value + extraKeyboardSpace],\n );\n\n currentKeyboardFrameHeight.value = keyboardFrame;\n },\n [extraKeyboardSpace],\n );\n\n const updateLayoutFromSelection = useCallback(() => {\n \"worklet\";\n\n const customHeight = lastSelection.value?.selection.end.y;\n\n if (!input.value?.layout || !customHeight) {\n return false;\n }\n\n layout.value = {\n ...input.value,\n layout: {\n ...input.value.layout,\n // when we have multiline input with limited amount of lines, then custom height can be very big\n // so we clamp it to max input height\n height: clamp(customHeight, 0, input.value.layout.height),\n },\n };\n\n return true;\n }, [input, lastSelection, layout]);\n const scrollFromCurrentPosition = useCallback(() => {\n \"worklet\";\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n if (!updateLayoutFromSelection()) {\n return;\n }\n\n // eslint-disable-next-line react-compiler/react-compiler\n scrollPosition.value = position.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n const onChangeText = useCallback(() => {\n \"worklet\";\n\n console.debug(\"maybeScroll - onChangeText\");\n scrollFromCurrentPosition();\n }, [scrollFromCurrentPosition]);\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n const onSelectionChange = useCallback(\n (e: FocusedInputSelectionChangedEvent) => {\n \"worklet\";\n\n const lastTarget = lastSelection.value?.target;\n const latestSelection = lastSelection.value?.selection;\n\n lastSelection.value = e;\n\n if (e.target !== lastTarget) {\n // ignore this event, because \"focus changed\" event handled in `useSmoothKeyboardHandler`\n return;\n }\n // caret in the end + end coordinates has been changed -> we moved to a new line\n // so input may grow\n if (\n e.selection.end.position === e.selection.start.position &&\n latestSelection?.end.y !== e.selection.end.y\n ) {\n return scrollFromCurrentPosition();\n }\n // selection has been changed\n if (e.selection.start.position !== e.selection.end.position) {\n return scrollFromCurrentPosition();\n }\n\n onChangeTextHandler();\n },\n [scrollFromCurrentPosition, onChangeTextHandler],\n );\n\n useFocusedInputHandler(\n {\n onSelectionChange: onSelectionChange,\n },\n [onSelectionChange],\n );\n\n useSmoothKeyboardHandler(\n {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n\n keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;\n\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n // save position of focused text input when keyboard starts to move\n updateLayoutFromSelection();\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n syncKeyboardFrame(e);\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n\n syncKeyboardFrame(e);\n },\n },\n [maybeScroll, disableScrollOnKeyboardHide, syncKeyboardFrame],\n );\n\n useEffect(() => {\n runOnUI(maybeScroll)(keyboardHeight.value, true);\n }, [bottomOffset]);\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n // input has changed layout - let's check if we need to scroll\n // may happen when you paste text, then onSelectionChange will be\n // fired earlier than text actually changes its layout\n scrollFromCurrentPosition();\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () =>\n enabled\n ? {\n // animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }\n : {},\n [enabled],\n );\n\n return (\n <ScrollViewComponent\n ref={onRef}\n {...rest}\n scrollEventThrottle={16}\n onLayout={onScrollViewLayout}\n >\n {children}\n {enabled && <Reanimated.View style={view} />}\n </ScrollViewComponent>\n );\n },\n);\n\nexport default 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Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true`. */\n enabled?: boolean;\n /** Adjusting the bottom spacing of KeyboardAwareScrollView. Default is `0`. */\n extraKeyboardSpace?: number;\n /** Custom component for `ScrollView`. Default is `ScrollView`. */\n ScrollViewComponent?: React.ComponentType<ScrollViewProps>;\n} & ScrollViewProps;\n\n// Everything begins from `onStart` handler. This handler is called every time,\n// when keyboard changes its size or when focused `TextInput` was changed. In\n// this handler we are calculating/memoizing values which later will be used\n// during layout movement. For that we calculate:\n// - layout of focused field (`layout`) - to understand whether there will be overlap\n// - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n// - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n// - current scroll position (`scrollPosition`) - used to scroll from this point\n//\n// Once we've calculated all necessary variables - we can actually start to use them.\n// It happens in `onMove` handler - this function simply calls `maybeScroll` with\n// current keyboard frame height. This functions makes the smooth transition.\n//\n// When the transition has finished we go to `onEnd` handler. In this handler\n// we verify, that the current field is not overlapped within a keyboard frame.\n// For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n// however there could be some cases, when `onMove` is not called:\n// - on iOS when TextInput was changed - keyboard transition is instant\n// - on Android when TextInput was changed and keyboard size wasn't changed\n// So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n//\n// ====================================================================================================================+\n// -----------------------------------------------------Flow chart-----------------------------------------------------+\n// ====================================================================================================================+\n//\n// +============================+ +============================+ +==================================+\n// + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n// + + + (run `onStart`) + + `onMove` is getting called +\n// +============================+ +============================+ +==================================+\n//\n// +============================+ +============================+ +=====================================+\n// + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n// + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n// +============================+ +============================+ +=====================================+\n//\n\n/**\n * A ScrollView component that automatically handles keyboard appearance and disappearance\n * by adjusting its content position to ensure the focused input remains visible.\n *\n * The component uses a sophisticated animation system to smoothly handle keyboard transitions\n * and maintain proper scroll position during keyboard interactions.\n *\n * @returns A ScrollView component that handles keyboard interactions.\n * @see {@link https://kirillzyusko.github.io/react-native-keyboard-controller/docs/api/components/keyboard-aware-scroll-view|Documentation} page for more details.\n * @example\n * ```tsx\n * <KeyboardAwareScrollView bottomOffset={20}>\n * <TextInput placeholder=\"Enter text\" />\n * <TextInput placeholder=\"Another input\" />\n * </KeyboardAwareScrollView>\n * ```\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n extraKeyboardSpace = 0,\n ScrollViewComponent = Reanimated.ScrollView,\n snapToOffsets,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useScrollViewOffset(scrollViewAnimatedRef);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n const lastSelection =\n useSharedValue<FocusedInputSelectionChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving.\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const relativeScrollTo =\n keyboardHeight.value - (height - point) + bottomOffset;\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [\n 0,\n scrollDistanceWithRespectToSnapPoints(\n relativeScrollTo + scrollPosition.value,\n snapToOffsets,\n ) - scrollPosition.value,\n ],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (point < 0) {\n const positionOnScreen = visibleRect - bottomOffset;\n const topOfScreen = scrollPosition.value + point;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled, height, snapToOffsets],\n );\n const syncKeyboardFrame = useCallback(\n (e: NativeEvent) => {\n \"worklet\";\n\n const keyboardFrame = interpolate(\n e.height,\n [0, keyboardHeight.value],\n [0, keyboardHeight.value + extraKeyboardSpace],\n );\n\n currentKeyboardFrameHeight.value = keyboardFrame;\n },\n [extraKeyboardSpace],\n );\n\n const updateLayoutFromSelection = useCallback(() => {\n \"worklet\";\n\n const customHeight = lastSelection.value?.selection.end.y;\n\n if (!input.value?.layout || !customHeight) {\n return false;\n }\n\n layout.value = {\n ...input.value,\n layout: {\n ...input.value.layout,\n // when we have multiline input with limited amount of lines, then custom height can be very big\n // so we clamp it to max input height\n height: clamp(customHeight, 0, input.value.layout.height),\n },\n };\n\n return true;\n }, [input, lastSelection, layout]);\n const scrollFromCurrentPosition = useCallback(() => {\n \"worklet\";\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n if (!updateLayoutFromSelection()) {\n return;\n }\n\n // eslint-disable-next-line react-compiler/react-compiler\n scrollPosition.value = position.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n const onChangeText = useCallback(() => {\n \"worklet\";\n scrollFromCurrentPosition();\n }, [scrollFromCurrentPosition]);\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n const onSelectionChange = useCallback(\n (e: FocusedInputSelectionChangedEvent) => {\n \"worklet\";\n\n const lastTarget = lastSelection.value?.target;\n const latestSelection = lastSelection.value?.selection;\n\n lastSelection.value = e;\n\n if (e.target !== lastTarget) {\n // ignore this event, because \"focus changed\" event handled in `useSmoothKeyboardHandler`\n return;\n }\n // caret in the end + end coordinates has been changed -> we moved to a new line\n // so input may grow\n if (\n e.selection.end.position === e.selection.start.position &&\n latestSelection?.end.y !== e.selection.end.y\n ) {\n return scrollFromCurrentPosition();\n }\n // selection has been changed\n if (e.selection.start.position !== e.selection.end.position) {\n return scrollFromCurrentPosition();\n }\n\n onChangeTextHandler();\n },\n [scrollFromCurrentPosition, onChangeTextHandler],\n );\n\n useFocusedInputHandler(\n {\n onSelectionChange: onSelectionChange,\n },\n [onSelectionChange],\n );\n\n useSmoothKeyboardHandler(\n {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n\n keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;\n\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n // save position of focused text input when keyboard starts to move\n updateLayoutFromSelection();\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n syncKeyboardFrame(e);\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n\n syncKeyboardFrame(e);\n },\n },\n [maybeScroll, disableScrollOnKeyboardHide, syncKeyboardFrame],\n );\n\n useEffect(() => {\n runOnUI(maybeScroll)(keyboardHeight.value, true);\n }, [bottomOffset]);\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n // input has changed layout - let's check if we need to scroll\n // may happen when you paste text, then onSelectionChange will be\n // fired earlier than text actually changes its layout\n scrollFromCurrentPosition();\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () =>\n enabled\n ? {\n // animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. 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@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["views.ts"],"sourcesContent":["import type { PropsWithChildren } from \"react\";\nimport type { ViewProps } from \"react-native\";\n\nexport type KeyboardGestureAreaProps = {\n /**\n * Determines how the keyboard position will be controlled:\n * - `ios` - keyboard will be following finger only when finger touches keyboard\n * - `linear` - keyboard will be following finger position linearly.\n *\n * @platform android\n */\n interpolator?: \"ios\" | \"linear\";\n /**\n * Whether to allow to show a keyboard from dismissed state by swipe up.\n * Default to `false`.\n *\n * @platform android\n */\n showOnSwipeUp?: boolean;\n /**\n * Whether to allow to control a keyboard by gestures. The strategy how\n * it should be controlled is determined by `interpolator` property.\n * Defaults to `true`.\n *\n * @platform android\n */\n enableSwipeToDismiss?: boolean;\n /**\n * Extra distance to the keyboard.\n */\n offset?: number;\n /**\n * A corresponding `nativeID` value from the associated `TextInput` (a string that links the `KeyboardGestureArea` to one or more `TextInput` components).\n * This is **required on iOS** in order to apply the `offset` when the keyboard is shown. Only the currently focused `TextInput` with a matching `nativeID`\n * will receive offset behavior.\n *\n * @platform ios\n */\n textInputNativeID?: string;\n} & ViewProps;\nexport type OverKeyboardViewProps = PropsWithChildren<{\n /**\n * A boolean prop indicating whether the view is visible or not. If it's true then view is shown on the screen. If it's false then view is hidden.\n */\n visible: boolean;\n}>;\nexport type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;\nexport type KeyboardExtenderProps = PropsWithChildren<{\n /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */\n enabled: boolean;\n}>;\n"],"mappings":"","ignoreList":[]}
1
+ {"version":3,"names":[],"sources":["views.ts"],"sourcesContent":["import type { PropsWithChildren } from \"react\";\nimport type { ViewProps } from \"react-native\";\n\nexport type KeyboardGestureAreaProps = {\n /**\n * Determines how the keyboard position will be controlled:\n * - `ios` - keyboard will be following finger only when finger touches keyboard\n * - `linear` - keyboard will be following finger position linearly.\n *\n * @platform android\n */\n interpolator?: \"ios\" | \"linear\";\n /**\n * Whether to allow to show a keyboard from dismissed state by swipe up.\n * Default to `false`.\n *\n * @platform android\n */\n showOnSwipeUp?: boolean;\n /**\n * Whether to allow to control a keyboard by gestures. The strategy how\n * it should be controlled is determined by `interpolator` property.\n * Defaults to `true`.\n *\n * @platform android\n */\n enableSwipeToDismiss?: boolean;\n /**\n * Extra distance to the keyboard.\n */\n offset?: number;\n /**\n * A corresponding `nativeID` value from the associated `TextInput` (a string that links the `KeyboardGestureArea` to one or more `TextInput` components).\n * This is **required on iOS** in order to apply the `offset` when the keyboard is shown. Only the currently focused `TextInput` with a matching `nativeID`\n * will receive offset behavior.\n *\n * @platform ios\n */\n textInputNativeID?: string;\n} & ViewProps;\nexport type OverKeyboardViewProps = PropsWithChildren<{\n /**\n * A boolean prop indicating whether the view is visible or not. If it's true then view is shown on the screen. If it's false then view is hidden.\n */\n visible: boolean;\n}>;\nexport type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;\nexport type KeyboardExtenderProps = PropsWithChildren<{\n /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */\n enabled?: boolean;\n}>;\n"],"mappings":"","ignoreList":[]}
@@ -176,7 +176,6 @@ const KeyboardAwareScrollView = /*#__PURE__*/forwardRef(({
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  const onChangeText = useCallback(() => {
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  "worklet";
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- console.debug("maybeScroll - onChangeText");
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  scrollFromCurrentPosition();
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  }, [scrollFromCurrentPosition]);
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  const onChangeTextHandler = useMemo(() => debounce(onChangeText, 200), [onChangeText]);
@@ -1 +1 @@
1
- {"version":3,"names":["React","forwardRef","useCallback","useEffect","useMemo","Reanimated","clamp","interpolate","runOnUI","scrollTo","useAnimatedReaction","useAnimatedRef","useAnimatedStyle","useScrollViewOffset","useSharedValue","useFocusedInputHandler","useReanimatedFocusedInput","useWindowDimensions","findNodeHandle","useSmoothKeyboardHandler","debounce","scrollDistanceWithRespectToSnapPoints","KeyboardAwareScrollView","children","onLayout","bottomOffset","disableScrollOnKeyboardHide","enabled","extraKeyboardSpace","ScrollViewComponent","ScrollView","snapToOffsets","rest","ref","scrollViewAnimatedRef","scrollViewTarget","scrollPosition","position","currentKeyboardFrameHeight","keyboardHeight","keyboardWillAppear","tag","initialKeyboardSize","scrollBeforeKeyboardMovement","input","layout","lastSelection","height","onRef","assignedRef","current","onScrollViewLayout","e","value","maybeScroll","animated","_layout$value","_layout$value2","_layout$value3","parentScrollViewTarget","visibleRect","absoluteY","inputHeight","point","relativeScrollTo","interpolatedScrollTo","targetScrollY","Math","max","positionOnScreen","topOfScreen","syncKeyboardFrame","keyboardFrame","updateLayoutFromSelection","_lastSelection$value","_input$value","customHeight","selection","end","y","scrollFromCurrentPosition","prevScrollPosition","prevLayout","onChangeText","console","debug","onChangeTextHandler","onSelectionChange","_lastSelection$value2","_lastSelection$value3","lastTarget","target","latestSelection","start","onStart","keyboardWillChangeSize","keyboardWillHide","focusWasChanged","onMove","onEnd","previous","view","paddingBottom","createElement","_extends","scrollEventThrottle","View","style"],"sources":["index.tsx"],"sourcesContent":["import React, { forwardRef, useCallback, useEffect, useMemo } from \"react\";\nimport Reanimated, {\n clamp,\n interpolate,\n runOnUI,\n scrollTo,\n useAnimatedReaction,\n useAnimatedRef,\n useAnimatedStyle,\n useScrollViewOffset,\n useSharedValue,\n} from \"react-native-reanimated\";\n\nimport {\n useFocusedInputHandler,\n useReanimatedFocusedInput,\n useWindowDimensions,\n} from \"../../hooks\";\nimport { findNodeHandle } from \"../../utils/findNodeHandle\";\n\nimport { useSmoothKeyboardHandler } from \"./useSmoothKeyboardHandler\";\nimport { debounce, scrollDistanceWithRespectToSnapPoints } from \"./utils\";\n\nimport type {\n LayoutChangeEvent,\n ScrollView,\n ScrollViewProps,\n} from \"react-native\";\nimport type {\n FocusedInputLayoutChangedEvent,\n FocusedInputSelectionChangedEvent,\n NativeEvent,\n} from \"react-native-keyboard-controller\";\n\nexport type KeyboardAwareScrollViewProps = {\n /** The distance between the keyboard and the caret inside a focused `TextInput` when the keyboard is shown. Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true`. */\n enabled?: boolean;\n /** Adjusting the bottom spacing of KeyboardAwareScrollView. Default is `0`. */\n extraKeyboardSpace?: number;\n /** Custom component for `ScrollView`. Default is `ScrollView`. */\n ScrollViewComponent?: React.ComponentType<ScrollViewProps>;\n} & ScrollViewProps;\n\n// Everything begins from `onStart` handler. This handler is called every time,\n// when keyboard changes its size or when focused `TextInput` was changed. In\n// this handler we are calculating/memoizing values which later will be used\n// during layout movement. For that we calculate:\n// - layout of focused field (`layout`) - to understand whether there will be overlap\n// - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n// - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n// - current scroll position (`scrollPosition`) - used to scroll from this point\n//\n// Once we've calculated all necessary variables - we can actually start to use them.\n// It happens in `onMove` handler - this function simply calls `maybeScroll` with\n// current keyboard frame height. This functions makes the smooth transition.\n//\n// When the transition has finished we go to `onEnd` handler. In this handler\n// we verify, that the current field is not overlapped within a keyboard frame.\n// For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n// however there could be some cases, when `onMove` is not called:\n// - on iOS when TextInput was changed - keyboard transition is instant\n// - on Android when TextInput was changed and keyboard size wasn't changed\n// So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n//\n// ====================================================================================================================+\n// -----------------------------------------------------Flow chart-----------------------------------------------------+\n// ====================================================================================================================+\n//\n// +============================+ +============================+ +==================================+\n// + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n// + + + (run `onStart`) + + `onMove` is getting called +\n// +============================+ +============================+ +==================================+\n//\n// +============================+ +============================+ +=====================================+\n// + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n// + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n// +============================+ +============================+ +=====================================+\n//\n\n/**\n * A ScrollView component that automatically handles keyboard appearance and disappearance\n * by adjusting its content position to ensure the focused input remains visible.\n *\n * The component uses a sophisticated animation system to smoothly handle keyboard transitions\n * and maintain proper scroll position during keyboard interactions.\n *\n * @returns A ScrollView component that handles keyboard interactions.\n * @see {@link https://kirillzyusko.github.io/react-native-keyboard-controller/docs/api/components/keyboard-aware-scroll-view|Documentation} page for more details.\n * @example\n * ```tsx\n * <KeyboardAwareScrollView bottomOffset={20}>\n * <TextInput placeholder=\"Enter text\" />\n * <TextInput placeholder=\"Another input\" />\n * </KeyboardAwareScrollView>\n * ```\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n extraKeyboardSpace = 0,\n ScrollViewComponent = Reanimated.ScrollView,\n snapToOffsets,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useScrollViewOffset(scrollViewAnimatedRef);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n const lastSelection =\n useSharedValue<FocusedInputSelectionChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving.\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const relativeScrollTo =\n keyboardHeight.value - (height - point) + bottomOffset;\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [\n 0,\n scrollDistanceWithRespectToSnapPoints(\n relativeScrollTo + scrollPosition.value,\n snapToOffsets,\n ) - scrollPosition.value,\n ],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (point < 0) {\n const positionOnScreen = visibleRect - bottomOffset;\n const topOfScreen = scrollPosition.value + point;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled, height, snapToOffsets],\n );\n const syncKeyboardFrame = useCallback(\n (e: NativeEvent) => {\n \"worklet\";\n\n const keyboardFrame = interpolate(\n e.height,\n [0, keyboardHeight.value],\n [0, keyboardHeight.value + extraKeyboardSpace],\n );\n\n currentKeyboardFrameHeight.value = keyboardFrame;\n },\n [extraKeyboardSpace],\n );\n\n const updateLayoutFromSelection = useCallback(() => {\n \"worklet\";\n\n const customHeight = lastSelection.value?.selection.end.y;\n\n if (!input.value?.layout || !customHeight) {\n return false;\n }\n\n layout.value = {\n ...input.value,\n layout: {\n ...input.value.layout,\n // when we have multiline input with limited amount of lines, then custom height can be very big\n // so we clamp it to max input height\n height: clamp(customHeight, 0, input.value.layout.height),\n },\n };\n\n return true;\n }, [input, lastSelection, layout]);\n const scrollFromCurrentPosition = useCallback(() => {\n \"worklet\";\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n if (!updateLayoutFromSelection()) {\n return;\n }\n\n // eslint-disable-next-line react-compiler/react-compiler\n scrollPosition.value = position.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n const onChangeText = useCallback(() => {\n \"worklet\";\n\n console.debug(\"maybeScroll - onChangeText\");\n scrollFromCurrentPosition();\n }, [scrollFromCurrentPosition]);\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n const onSelectionChange = useCallback(\n (e: FocusedInputSelectionChangedEvent) => {\n \"worklet\";\n\n const lastTarget = lastSelection.value?.target;\n const latestSelection = lastSelection.value?.selection;\n\n lastSelection.value = e;\n\n if (e.target !== lastTarget) {\n // ignore this event, because \"focus changed\" event handled in `useSmoothKeyboardHandler`\n return;\n }\n // caret in the end + end coordinates has been changed -> we moved to a new line\n // so input may grow\n if (\n e.selection.end.position === e.selection.start.position &&\n latestSelection?.end.y !== e.selection.end.y\n ) {\n return scrollFromCurrentPosition();\n }\n // selection has been changed\n if (e.selection.start.position !== e.selection.end.position) {\n return scrollFromCurrentPosition();\n }\n\n onChangeTextHandler();\n },\n [scrollFromCurrentPosition, onChangeTextHandler],\n );\n\n useFocusedInputHandler(\n {\n onSelectionChange: onSelectionChange,\n },\n [onSelectionChange],\n );\n\n useSmoothKeyboardHandler(\n {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n\n keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;\n\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n // save position of focused text input when keyboard starts to move\n updateLayoutFromSelection();\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n syncKeyboardFrame(e);\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n\n syncKeyboardFrame(e);\n },\n },\n [maybeScroll, disableScrollOnKeyboardHide, syncKeyboardFrame],\n );\n\n useEffect(() => {\n runOnUI(maybeScroll)(keyboardHeight.value, true);\n }, [bottomOffset]);\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n // input has changed layout - let's check if we need to scroll\n // may happen when you paste text, then onSelectionChange will be\n // fired earlier than text actually changes its layout\n scrollFromCurrentPosition();\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () =>\n enabled\n ? {\n // animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }\n : {},\n [enabled],\n );\n\n return (\n <ScrollViewComponent\n ref={onRef}\n {...rest}\n scrollEventThrottle={16}\n onLayout={onScrollViewLayout}\n >\n {children}\n {enabled && <Reanimated.View style={view} />}\n </ScrollViewComponent>\n );\n },\n);\n\nexport default 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Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true`. */\n enabled?: boolean;\n /** Adjusting the bottom spacing of KeyboardAwareScrollView. Default is `0`. */\n extraKeyboardSpace?: number;\n /** Custom component for `ScrollView`. Default is `ScrollView`. */\n ScrollViewComponent?: React.ComponentType<ScrollViewProps>;\n} & ScrollViewProps;\n\n// Everything begins from `onStart` handler. This handler is called every time,\n// when keyboard changes its size or when focused `TextInput` was changed. In\n// this handler we are calculating/memoizing values which later will be used\n// during layout movement. For that we calculate:\n// - layout of focused field (`layout`) - to understand whether there will be overlap\n// - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n// - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n// - current scroll position (`scrollPosition`) - used to scroll from this point\n//\n// Once we've calculated all necessary variables - we can actually start to use them.\n// It happens in `onMove` handler - this function simply calls `maybeScroll` with\n// current keyboard frame height. This functions makes the smooth transition.\n//\n// When the transition has finished we go to `onEnd` handler. In this handler\n// we verify, that the current field is not overlapped within a keyboard frame.\n// For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n// however there could be some cases, when `onMove` is not called:\n// - on iOS when TextInput was changed - keyboard transition is instant\n// - on Android when TextInput was changed and keyboard size wasn't changed\n// So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n//\n// ====================================================================================================================+\n// -----------------------------------------------------Flow chart-----------------------------------------------------+\n// ====================================================================================================================+\n//\n// +============================+ +============================+ +==================================+\n// + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n// + + + (run `onStart`) + + `onMove` is getting called +\n// +============================+ +============================+ +==================================+\n//\n// +============================+ +============================+ +=====================================+\n// + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n// + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n// +============================+ +============================+ +=====================================+\n//\n\n/**\n * A ScrollView component that automatically handles keyboard appearance and disappearance\n * by adjusting its content position to ensure the focused input remains visible.\n *\n * The component uses a sophisticated animation system to smoothly handle keyboard transitions\n * and maintain proper scroll position during keyboard interactions.\n *\n * @returns A ScrollView component that handles keyboard interactions.\n * @see {@link https://kirillzyusko.github.io/react-native-keyboard-controller/docs/api/components/keyboard-aware-scroll-view|Documentation} page for more details.\n * @example\n * ```tsx\n * <KeyboardAwareScrollView bottomOffset={20}>\n * <TextInput placeholder=\"Enter text\" />\n * <TextInput placeholder=\"Another input\" />\n * </KeyboardAwareScrollView>\n * ```\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n extraKeyboardSpace = 0,\n ScrollViewComponent = Reanimated.ScrollView,\n snapToOffsets,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useScrollViewOffset(scrollViewAnimatedRef);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n const lastSelection =\n useSharedValue<FocusedInputSelectionChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving.\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const relativeScrollTo =\n keyboardHeight.value - (height - point) + bottomOffset;\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [\n 0,\n scrollDistanceWithRespectToSnapPoints(\n relativeScrollTo + scrollPosition.value,\n snapToOffsets,\n ) - scrollPosition.value,\n ],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (point < 0) {\n const positionOnScreen = visibleRect - bottomOffset;\n const topOfScreen = scrollPosition.value + point;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled, height, snapToOffsets],\n );\n const syncKeyboardFrame = useCallback(\n (e: NativeEvent) => {\n \"worklet\";\n\n const keyboardFrame = interpolate(\n e.height,\n [0, keyboardHeight.value],\n [0, keyboardHeight.value + extraKeyboardSpace],\n );\n\n currentKeyboardFrameHeight.value = keyboardFrame;\n },\n [extraKeyboardSpace],\n );\n\n const updateLayoutFromSelection = useCallback(() => {\n \"worklet\";\n\n const customHeight = lastSelection.value?.selection.end.y;\n\n if (!input.value?.layout || !customHeight) {\n return false;\n }\n\n layout.value = {\n ...input.value,\n layout: {\n ...input.value.layout,\n // when we have multiline input with limited amount of lines, then custom height can be very big\n // so we clamp it to max input height\n height: clamp(customHeight, 0, input.value.layout.height),\n },\n };\n\n return true;\n }, [input, lastSelection, layout]);\n const scrollFromCurrentPosition = useCallback(() => {\n \"worklet\";\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n if (!updateLayoutFromSelection()) {\n return;\n }\n\n // eslint-disable-next-line react-compiler/react-compiler\n scrollPosition.value = position.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n const onChangeText = useCallback(() => {\n \"worklet\";\n scrollFromCurrentPosition();\n }, [scrollFromCurrentPosition]);\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n const onSelectionChange = useCallback(\n (e: FocusedInputSelectionChangedEvent) => {\n \"worklet\";\n\n const lastTarget = lastSelection.value?.target;\n const latestSelection = lastSelection.value?.selection;\n\n lastSelection.value = e;\n\n if (e.target !== lastTarget) {\n // ignore this event, because \"focus changed\" event handled in `useSmoothKeyboardHandler`\n return;\n }\n // caret in the end + end coordinates has been changed -> we moved to a new line\n // so input may grow\n if (\n e.selection.end.position === e.selection.start.position &&\n latestSelection?.end.y !== e.selection.end.y\n ) {\n return scrollFromCurrentPosition();\n }\n // selection has been changed\n if (e.selection.start.position !== e.selection.end.position) {\n return scrollFromCurrentPosition();\n }\n\n onChangeTextHandler();\n },\n [scrollFromCurrentPosition, onChangeTextHandler],\n );\n\n useFocusedInputHandler(\n {\n onSelectionChange: onSelectionChange,\n },\n [onSelectionChange],\n );\n\n useSmoothKeyboardHandler(\n {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n\n keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;\n\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n // save position of focused text input when keyboard starts to move\n updateLayoutFromSelection();\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n syncKeyboardFrame(e);\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n\n syncKeyboardFrame(e);\n },\n },\n [maybeScroll, disableScrollOnKeyboardHide, syncKeyboardFrame],\n );\n\n useEffect(() => {\n runOnUI(maybeScroll)(keyboardHeight.value, true);\n }, [bottomOffset]);\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n // input has changed layout - let's check if we need to scroll\n // may happen when you paste text, then onSelectionChange will be\n // fired earlier than text actually changes its layout\n scrollFromCurrentPosition();\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () =>\n enabled\n ? {\n // animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }\n : {},\n [enabled],\n );\n\n return (\n <ScrollViewComponent\n ref={onRef}\n {...rest}\n scrollEventThrottle={16}\n onLayout={onScrollViewLayout}\n >\n {children}\n {enabled && <Reanimated.View style={view} />}\n </ScrollViewComponent>\n );\n },\n);\n\nexport default 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@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["views.ts"],"sourcesContent":["import type { PropsWithChildren } from \"react\";\nimport type { ViewProps } from \"react-native\";\n\nexport type KeyboardGestureAreaProps = {\n /**\n * Determines how the keyboard position will be controlled:\n * - `ios` - keyboard will be following finger only when finger touches keyboard\n * - `linear` - keyboard will be following finger position linearly.\n *\n * @platform android\n */\n interpolator?: \"ios\" | \"linear\";\n /**\n * Whether to allow to show a keyboard from dismissed state by swipe up.\n * Default to `false`.\n *\n * @platform android\n */\n showOnSwipeUp?: boolean;\n /**\n * Whether to allow to control a keyboard by gestures. The strategy how\n * it should be controlled is determined by `interpolator` property.\n * Defaults to `true`.\n *\n * @platform android\n */\n enableSwipeToDismiss?: boolean;\n /**\n * Extra distance to the keyboard.\n */\n offset?: number;\n /**\n * A corresponding `nativeID` value from the associated `TextInput` (a string that links the `KeyboardGestureArea` to one or more `TextInput` components).\n * This is **required on iOS** in order to apply the `offset` when the keyboard is shown. Only the currently focused `TextInput` with a matching `nativeID`\n * will receive offset behavior.\n *\n * @platform ios\n */\n textInputNativeID?: string;\n} & ViewProps;\nexport type OverKeyboardViewProps = PropsWithChildren<{\n /**\n * A boolean prop indicating whether the view is visible or not. If it's true then view is shown on the screen. If it's false then view is hidden.\n */\n visible: boolean;\n}>;\nexport type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;\nexport type KeyboardExtenderProps = PropsWithChildren<{\n /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */\n enabled: boolean;\n}>;\n"],"mappings":"","ignoreList":[]}
1
+ {"version":3,"names":[],"sources":["views.ts"],"sourcesContent":["import type { PropsWithChildren } from \"react\";\nimport type { ViewProps } from \"react-native\";\n\nexport type KeyboardGestureAreaProps = {\n /**\n * Determines how the keyboard position will be controlled:\n * - `ios` - keyboard will be following finger only when finger touches keyboard\n * - `linear` - keyboard will be following finger position linearly.\n *\n * @platform android\n */\n interpolator?: \"ios\" | \"linear\";\n /**\n * Whether to allow to show a keyboard from dismissed state by swipe up.\n * Default to `false`.\n *\n * @platform android\n */\n showOnSwipeUp?: boolean;\n /**\n * Whether to allow to control a keyboard by gestures. The strategy how\n * it should be controlled is determined by `interpolator` property.\n * Defaults to `true`.\n *\n * @platform android\n */\n enableSwipeToDismiss?: boolean;\n /**\n * Extra distance to the keyboard.\n */\n offset?: number;\n /**\n * A corresponding `nativeID` value from the associated `TextInput` (a string that links the `KeyboardGestureArea` to one or more `TextInput` components).\n * This is **required on iOS** in order to apply the `offset` when the keyboard is shown. Only the currently focused `TextInput` with a matching `nativeID`\n * will receive offset behavior.\n *\n * @platform ios\n */\n textInputNativeID?: string;\n} & ViewProps;\nexport type OverKeyboardViewProps = PropsWithChildren<{\n /**\n * A boolean prop indicating whether the view is visible or not. If it's true then view is shown on the screen. If it's false then view is hidden.\n */\n visible: boolean;\n}>;\nexport type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;\nexport type KeyboardExtenderProps = PropsWithChildren<{\n /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */\n enabled?: boolean;\n}>;\n"],"mappings":"","ignoreList":[]}
@@ -46,5 +46,5 @@ export type OverKeyboardViewProps = PropsWithChildren<{
46
46
  export type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;
47
47
  export type KeyboardExtenderProps = PropsWithChildren<{
48
48
  /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */
49
- enabled: boolean;
49
+ enabled?: boolean;
50
50
  }>;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "react-native-keyboard-controller",
3
- "version": "1.18.2",
3
+ "version": "1.18.4",
4
4
  "description": "Keyboard manager which works in identical way on both iOS and Android",
5
5
  "main": "lib/commonjs/index",
6
6
  "module": "lib/module/index",
@@ -264,8 +264,6 @@ const KeyboardAwareScrollView = forwardRef<
264
264
  }, [maybeScroll]);
265
265
  const onChangeText = useCallback(() => {
266
266
  "worklet";
267
-
268
- console.debug("maybeScroll - onChangeText");
269
267
  scrollFromCurrentPosition();
270
268
  }, [scrollFromCurrentPosition]);
271
269
  const onChangeTextHandler = useMemo(
@@ -47,5 +47,5 @@ export type OverKeyboardViewProps = PropsWithChildren<{
47
47
  export type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;
48
48
  export type KeyboardExtenderProps = PropsWithChildren<{
49
49
  /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */
50
- enabled: boolean;
50
+ enabled?: boolean;
51
51
  }>;