react-native-keyboard-controller 1.18.1 → 1.18.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,7 +3,6 @@ package com.reactnativekeyboardcontroller.views.background
3
3
  import android.annotation.SuppressLint
4
4
  import android.content.res.Configuration
5
5
  import android.view.WindowInsets
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- import com.facebook.react.uimanager.BackgroundStyleApplicator
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6
  import com.facebook.react.uimanager.ThemedReactContext
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  import com.facebook.react.views.view.ReactViewGroup
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@@ -14,18 +13,18 @@ class KeyboardBackgroundViewGroup(
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  // view mounted
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  override fun onAttachedToWindow() {
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  super.onAttachedToWindow()
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- BackgroundStyleApplicator.setBackgroundColor(this, reactContext.getInputMethodColor())
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+ super.setBackgroundColor(reactContext.getInputMethodColor())
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  }
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18
 
20
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  // theme changed
21
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  override fun onConfigurationChanged(newConfig: Configuration?) {
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  super.onConfigurationChanged(newConfig)
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- BackgroundStyleApplicator.setBackgroundColor(this, reactContext.getInputMethodColor())
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+ super.setBackgroundColor(reactContext.getInputMethodColor())
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  }
25
24
 
26
25
  // keyboard changed
27
26
  override fun onApplyWindowInsets(insets: WindowInsets?): WindowInsets {
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- BackgroundStyleApplicator.setBackgroundColor(this, reactContext.getInputMethodColor())
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+ super.setBackgroundColor(reactContext.getInputMethodColor())
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  return super.onApplyWindowInsets(insets)
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  }
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@@ -18,19 +18,8 @@ public class KeyboardMovementObserver: NSObject {
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  var onRequestAnimation: () -> Void
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  var onCancelAnimation: () -> Void
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  // progress tracker
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- private var _keyboardView: UIView?
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- private var keyboardView: UIView? {
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- let windowsCount = UIApplication.shared.windows.count
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+ private var keyboardTrackingView = KeyboardTrackingView()
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22
 
25
- if _keyboardView == nil || windowsCount != _windowsCount {
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- _keyboardView = KeyboardView.find()
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- _windowsCount = windowsCount
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- }
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-
30
- return _keyboardView
31
- }
32
-
33
- private var _windowsCount: Int = 0
34
23
  private var prevKeyboardPosition = 0.0
35
24
  private var displayLink: CADisplayLink!
36
25
  private var interactiveKeyboardObserver: NSKeyValueObservation?
@@ -105,7 +94,7 @@ public class KeyboardMovementObserver: NSObject {
105
94
  }
106
95
 
107
96
  private func setupKVObserver() {
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- guard interactiveKeyboardObserver == nil, let view = keyboardView else { return }
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+ guard interactiveKeyboardObserver == nil, let view = keyboardTrackingView.view else { return }
109
98
 
110
99
  interactiveKeyboardObserver = view.observe(\.center, options: .new) { [weak self] _, change in
111
100
  guard let self = self, let changeValue = change.newValue else { return }
@@ -127,21 +116,13 @@ public class KeyboardMovementObserver: NSObject {
127
116
  if !displayLink.isPaused {
128
117
  return
129
118
  }
130
- // if keyboard height is not equal to its bounds - we can ignore
131
- // values, since they'll be invalid and will cause UI jumps
132
- if floor(keyboardView?.bounds.size.height ?? 0) != floor(_keyboardHeight) {
133
- return
134
- }
135
119
 
136
- let keyboardFrameY = changeValue.y
137
- let keyboardWindowH = keyboardView?.window?.bounds.size.height ?? 0
138
- let keyboardPosition = keyboardWindowH - keyboardFrameY
120
+ let interactive = keyboardTrackingView.interactive(point: changeValue)
139
121
 
140
- let position = CGFloat.interpolate(
141
- inputRange: [_keyboardHeight / 2, -_keyboardHeight / 2],
142
- outputRange: [_keyboardHeight, 0],
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- currentValue: keyboardPosition
144
- ) - KeyboardAreaExtender.shared.offset
122
+ if interactive == KeyboardTrackingView.invalidPosition {
123
+ return
124
+ }
125
+ let position = interactive - KeyboardAreaExtender.shared.offset
145
126
 
146
127
  if position == 0 {
147
128
  // it will be triggered before `keyboardWillDisappear` and
@@ -204,10 +185,11 @@ public class KeyboardMovementObserver: NSObject {
204
185
 
205
186
  @objc func keyboardDidAppear(_ notification: Notification) {
206
187
  guard !UIResponder.isKeyboardPreloading else { return }
188
+
207
189
  let timestamp = Date.currentTimeStamp
208
190
  let (duration, frame) = notification.keyboardMetaData()
209
191
  if let keyboardFrame = frame {
210
- let (position, _) = keyboardView.frameTransitionInWindow
192
+ let (position, _) = keyboardTrackingView.view.frameTransitionInWindow
211
193
  let keyboardHeight = keyboardFrame.cgRectValue.size.height
212
194
  tag = UIResponder.current.reactViewTag
213
195
  self.keyboardHeight = keyboardHeight
@@ -263,7 +245,7 @@ public class KeyboardMovementObserver: NSObject {
263
245
 
264
246
  func initializeAnimation(fromValue: Double, toValue: Double) {
265
247
  for key in ["position", "opacity"] {
266
- if let keyboardAnimation = keyboardView?.layer.presentation()?.animation(forKey: key) {
248
+ if let keyboardAnimation = keyboardTrackingView.view?.layer.presentation()?.animation(forKey: key) {
267
249
  if let springAnimation = keyboardAnimation as? CASpringAnimation {
268
250
  animation = SpringAnimation(animation: springAnimation, fromValue: fromValue, toValue: toValue)
269
251
  } else if let basicAnimation = keyboardAnimation as? CABasicAnimation {
@@ -275,11 +257,11 @@ public class KeyboardMovementObserver: NSObject {
275
257
  }
276
258
 
277
259
  @objc func updateKeyboardFrame(link: CADisplayLink) {
278
- if keyboardView == nil {
260
+ if keyboardTrackingView.view == nil {
279
261
  return
280
262
  }
281
263
 
282
- let (visibleKeyboardHeight, keyboardFrameY) = keyboardView.frameTransitionInWindow
264
+ let (visibleKeyboardHeight, keyboardFrameY) = keyboardTrackingView.view.frameTransitionInWindow
283
265
  var keyboardPosition = visibleKeyboardHeight - KeyboardAreaExtender.shared.offset
284
266
 
285
267
  if keyboardPosition == prevKeyboardPosition || keyboardFrameY == 0 {
@@ -0,0 +1,132 @@
1
+ //
2
+ // KeyboardTrackingView.swift
3
+ // Pods
4
+ //
5
+ // Created by Kiryl Ziusko on 25/07/2025.
6
+ //
7
+
8
+ import UIKit
9
+
10
+ /**
11
+ * A compatibility view that resolves to `KeyboardView` on iOS < 26
12
+ * and uses `keyboardLayoutGuide` on iOS 26+.
13
+ */
14
+ final class KeyboardTrackingView: UIView {
15
+ private var keyboardView: UIView? { KeyboardViewLocator.shared.resolve() }
16
+ private var keyboardHeight = 0.0
17
+
18
+ static let invalidPosition: CGFloat = -.greatestFiniteMagnitude
19
+
20
+ override init(frame: CGRect) {
21
+ super.init(frame: frame)
22
+ setup()
23
+ }
24
+
25
+ required init?(coder: NSCoder) {
26
+ super.init(coder: coder)
27
+ setup()
28
+ }
29
+
30
+ required init() {
31
+ super.init(frame: .zero)
32
+ setup()
33
+ }
34
+
35
+ deinit {
36
+ NotificationCenter.default.removeObserver(self)
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+ }
38
+
39
+ private func setup() {
40
+ // for debug purposes
41
+ // self.backgroundColor = .red
42
+ isUserInteractionEnabled = false
43
+ isHidden = true
44
+
45
+ NotificationCenter.default.addObserver(
46
+ self,
47
+ selector: #selector(keyboardWillAppear),
48
+ name: UIResponder.keyboardWillShowNotification,
49
+ object: nil
50
+ )
51
+ NotificationCenter.default.addObserver(
52
+ self,
53
+ selector: #selector(keyboardDidAppear),
54
+ name: UIResponder.keyboardDidShowNotification,
55
+ object: nil
56
+ )
57
+
58
+ guard
59
+ let window = UIApplication.shared.activeWindow,
60
+ let rootView = window.rootViewController?.view
61
+ else {
62
+ return
63
+ }
64
+
65
+ rootView.addSubview(self)
66
+
67
+ translatesAutoresizingMaskIntoConstraints = false
68
+
69
+ if #available(iOS 17.0, *) {
70
+ rootView.keyboardLayoutGuide.usesBottomSafeArea = false
71
+ }
72
+
73
+ NSLayoutConstraint.activate([
74
+ leadingAnchor.constraint(equalTo: rootView.leadingAnchor, constant: 0),
75
+ trailingAnchor.constraint(equalTo: rootView.trailingAnchor, constant: 0),
76
+ bottomAnchor.constraint(equalTo: rootView.keyboardLayoutGuide.topAnchor, constant: 0),
77
+ heightAnchor.constraint(equalToConstant: 0),
78
+ ])
79
+ }
80
+
81
+ @objc private func keyboardWillAppear(_ notification: Notification) {
82
+ updateHeightFromNotification(notification)
83
+ }
84
+
85
+ @objc private func keyboardDidAppear(_ notification: Notification) {
86
+ updateHeightFromNotification(notification)
87
+ }
88
+
89
+ private func updateHeightFromNotification(_ notification: Notification) {
90
+ let (_, frame) = notification.keyboardMetaData()
91
+ if let keyboardFrame = frame {
92
+ let keyboardHeight = keyboardFrame.cgRectValue.size.height
93
+ self.keyboardHeight = keyboardHeight
94
+ }
95
+ }
96
+
97
+ @objc var view: UIView? {
98
+ if #available(iOS 26.0, *) {
99
+ return self
100
+ } else {
101
+ return keyboardView
102
+ }
103
+ }
104
+
105
+ func interactive(point: CGPoint) -> CGFloat {
106
+ guard let trackedView = view else { return Self.invalidPosition }
107
+
108
+ let keyboardFrameY = point.y
109
+ let keyboardWindowH = trackedView.window?.bounds.size.height ?? 0
110
+ let keyboardPosition = keyboardWindowH - keyboardFrameY
111
+
112
+ // for `keyboardLayoutGuide` case we can just read keyboard position directly - no interpolation needed
113
+ if #available(iOS 26.0, *) {
114
+ return keyboardPosition
115
+ }
116
+
117
+ // if keyboard height is not equal to its bounds - we can ignore
118
+ // values, since they'll be invalid and will cause UI jumps
119
+ // valid only for non-`keyboardLayoutGuide` case
120
+ if floor(trackedView.bounds.size.height) != floor(keyboardHeight) {
121
+ return Self.invalidPosition
122
+ }
123
+
124
+ let position = CGFloat.interpolate(
125
+ inputRange: [keyboardHeight / 2, -keyboardHeight / 2],
126
+ outputRange: [keyboardHeight, 0],
127
+ currentValue: keyboardPosition
128
+ )
129
+
130
+ return position
131
+ }
132
+ }
@@ -0,0 +1,23 @@
1
+ //
2
+ // KeyboardViewLocator.swift
3
+ // Pods
4
+ //
5
+ // Created by Kiryl Ziusko on 25/07/2025.
6
+ //
7
+
8
+ final class KeyboardViewLocator {
9
+ static let shared = KeyboardViewLocator()
10
+ private var cachedKeyboardView: UIView?
11
+ private var cachedWindowsCount: Int = 0
12
+
13
+ func resolve() -> UIView? {
14
+ let currentWindowsCount = UIApplication.shared.windows.count
15
+
16
+ if cachedKeyboardView == nil || currentWindowsCount != cachedWindowsCount {
17
+ cachedKeyboardView = KeyboardView.find()
18
+ cachedWindowsCount = currentWindowsCount
19
+ }
20
+
21
+ return cachedKeyboardView
22
+ }
23
+ }
@@ -39,13 +39,17 @@ extension TextInput {
39
39
  case .light:
40
40
  return "light"
41
41
  case .default:
42
- switch traitCollection.userInterfaceStyle {
43
- case .dark:
44
- return "dark"
45
- case .light, .unspecified:
46
- return "light"
47
- @unknown default:
48
- return "light"
42
+ if #available(iOS 12.0, *) {
43
+ switch traitCollection.userInterfaceStyle {
44
+ case .dark:
45
+ return "dark"
46
+ case .light, .unspecified:
47
+ return "light"
48
+ @unknown default:
49
+ return "light"
50
+ }
51
+ } else {
52
+ return "light" // Default fallback for iOS < 12
49
53
  }
50
54
  @unknown default:
51
55
  return "light"
@@ -178,16 +178,16 @@ using namespace facebook::react;
178
178
  .duration = [duration intValue],
179
179
  .target = [target intValue]});
180
180
  }
181
- }
182
- if ([event isEqualToString:@"onKeyboardMoveInteractive"]) {
183
- std::dynamic_pointer_cast<const facebook::react::KeyboardControllerViewEventEmitter>(
184
- self->_eventEmitter)
185
- ->onKeyboardMoveInteractive(
186
- facebook::react::KeyboardControllerViewEventEmitter::OnKeyboardMoveInteractive{
187
- .height = [height doubleValue],
188
- .progress = [progress doubleValue],
189
- .duration = [duration intValue],
190
- .target = [target intValue]});
181
+ if ([event isEqualToString:@"onKeyboardMoveInteractive"]) {
182
+ std::dynamic_pointer_cast<const facebook::react::KeyboardControllerViewEventEmitter>(
183
+ self->_eventEmitter)
184
+ ->onKeyboardMoveInteractive(facebook::react::KeyboardControllerViewEventEmitter::
185
+ OnKeyboardMoveInteractive{
186
+ .height = [height doubleValue],
187
+ .progress = [progress doubleValue],
188
+ .duration = [duration intValue],
189
+ .target = [target intValue]});
190
+ }
191
191
  }
192
192
 
193
193
  KeyboardMoveEvent *keyboardMoveEvent =
@@ -8,52 +8,125 @@
8
8
  import UIKit
9
9
 
10
10
  @objc
11
- public class KeyboardExtenderContainerView: UIView {
11
+ public class KeyboardExtenderContainerView: NSObject {
12
12
  @objc public static func create(frame: CGRect, contentView: UIView) -> UIView {
13
13
  if #available(iOS 26.0, *) {
14
- if let glassEffectClass = NSClassFromString("UIGlassEffect") as? UIVisualEffect.Type {
15
- let paddingHorizontal = 20.0
16
- let paddingBottom = 10.0
17
- let isDark = FocusedInputHolder.shared.get()?.keyboardAppearanceValue == "dark"
18
-
19
- let glassEffect = glassEffectClass.init()
20
- let color = isDark ? UIColor.black.withAlphaComponent(0.3) : UIColor.gray.withAlphaComponent(0.3)
21
- glassEffect.setValue(color, forKey: "tintColor")
22
- glassEffect.setValue(true, forKey: "interactive")
23
-
24
- // wrapper container will be full frame
25
- let wrapperView = UIView(frame: frame)
26
- wrapperView.backgroundColor = .clear
27
-
28
- let innerWidth = frame.width - paddingHorizontal * 2
29
- let innerHeight = frame.height
30
-
31
- let visualEffectView = UIVisualEffectView(effect: glassEffect)
32
- visualEffectView.overrideUserInterfaceStyle = isDark ? .dark : .light
33
-
34
- visualEffectView.frame = CGRect(
35
- x: paddingHorizontal,
36
- y: -paddingBottom,
37
- width: innerWidth,
38
- height: innerHeight
39
- )
40
- contentView.frame = CGRect(
41
- x: -paddingHorizontal,
42
- y: 0,
43
- width: innerWidth,
44
- height: innerHeight
45
- )
46
-
47
- visualEffectView.contentView.addSubview(contentView)
48
- wrapperView.addSubview(visualEffectView)
49
-
50
- return wrapperView
51
- }
14
+ return ModernContainerView(frame: frame, contentView: contentView)
15
+ } else {
16
+ return LegacyContainerView(frame: frame, contentView: contentView)
52
17
  }
18
+ }
19
+ }
20
+
21
+ private class BaseContainerView: UIInputView {
22
+ var contentView: UIView!
23
+
24
+ init(frame: CGRect, contentView: UIView) {
25
+ super.init(frame: frame, inputViewStyle: .keyboard)
26
+ self.contentView = contentView
27
+ commonSetup()
28
+ }
29
+
30
+ @available(*, unavailable)
31
+ required init?(coder _: NSCoder) {
32
+ fatalError("init(coder:) has not been implemented")
33
+ }
34
+
35
+ private func commonSetup() {
36
+ allowsSelfSizing = true
37
+ autoresizingMask = [.flexibleHeight]
38
+ setupContainerSpecifics()
39
+ }
40
+
41
+ func setupContainerSpecifics() {
42
+ // Override in subclasses
43
+ }
44
+
45
+ func calculateDesiredHeight() -> CGFloat {
46
+ guard let firstSubview = contentView.subviews.first else { return 0 }
47
+ return firstSubview.frame.height
48
+ }
49
+
50
+ override func layoutSubviews() {
51
+ super.layoutSubviews()
52
+
53
+ let desiredHeight = calculateDesiredHeight()
54
+
55
+ if frame.height != desiredHeight {
56
+ frame.size.height = desiredHeight
57
+
58
+ updateContentFrame(desiredHeight: desiredHeight)
59
+
60
+ // Trigger layout updates
61
+ invalidateIntrinsicContentSize()
62
+ setNeedsLayout()
63
+ UIResponder.current?.reloadInputViews()
64
+ }
65
+ }
66
+
67
+ func updateContentFrame(desiredHeight _: CGFloat) {
68
+ // Override in subclasses
69
+ }
70
+
71
+ override public var intrinsicContentSize: CGSize {
72
+ return CGSize(width: UIView.noIntrinsicMetric, height: frame.height)
73
+ }
74
+ }
75
+
76
+ // MARK: - Modern Implementation (iOS 26.0+)
77
+
78
+ @available(iOS 26.0, *)
79
+ private class ModernContainerView: BaseContainerView {
80
+ private let paddingHorizontal: CGFloat = 20.0
81
+ private let paddingBottom: CGFloat = 10.0
82
+ private var visualEffectView: UIVisualEffectView?
83
+
84
+ override func setupContainerSpecifics() {
85
+ setupVisualEffect()
86
+ }
87
+
88
+ private func setupVisualEffect() {
89
+ guard let glassEffectClass = NSClassFromString("UIGlassEffect") as? UIVisualEffect.Type else { return }
90
+
91
+ let isDark = FocusedInputHolder.shared.get()?.keyboardAppearanceValue == "dark"
92
+ let glassEffect = glassEffectClass.init()
93
+ let color = isDark ? UIColor.black.withAlphaComponent(0.3) : UIColor.gray.withAlphaComponent(0.3)
94
+ glassEffect.setValue(color, forKey: "tintColor")
95
+ glassEffect.setValue(true, forKey: "interactive")
96
+
97
+ visualEffectView = UIVisualEffectView(effect: glassEffect)
98
+ visualEffectView?.overrideUserInterfaceStyle = isDark ? .dark : .light
99
+
100
+ if let visualEffectView = visualEffectView {
101
+ visualEffectView.contentView.addSubview(contentView)
102
+ addSubview(visualEffectView)
103
+ }
104
+ }
105
+
106
+ override func updateContentFrame(desiredHeight: CGFloat) {
107
+ visualEffectView?.frame = CGRect(
108
+ x: paddingHorizontal,
109
+ y: -paddingBottom,
110
+ width: bounds.width - 2 * paddingHorizontal,
111
+ height: desiredHeight
112
+ )
113
+ contentView.frame = CGRect(
114
+ x: -paddingHorizontal,
115
+ y: 0,
116
+ width: bounds.width,
117
+ height: desiredHeight
118
+ )
119
+ }
120
+ }
121
+
122
+ // MARK: - Legacy Implementation (Pre-iOS 26.0)
123
+
124
+ private class LegacyContainerView: BaseContainerView {
125
+ override func setupContainerSpecifics() {
126
+ addSubview(contentView)
127
+ }
53
128
 
54
- let inputView = UIInputView(frame: frame, inputViewStyle: .keyboard)
55
- contentView.frame = inputView.bounds
56
- inputView.addSubview(contentView)
57
- return inputView
129
+ override func updateContentFrame(desiredHeight _: CGFloat) {
130
+ contentView.frame = bounds
58
131
  }
59
132
  }
@@ -244,15 +244,13 @@ RCT_EXPORT_VIEW_PROPERTY(enabled, BOOL)
244
244
  {
245
245
  _enabled = enabled;
246
246
 
247
- if (_sharedInputAccessoryView) {
248
- if (!enabled) {
249
- [self detachInputAccessoryView];
250
- } else {
251
- // Re-attach if a text input is active
252
- UIResponder *firstResponder = [UIResponder current];
253
- if ([firstResponder conformsToProtocol:@protocol(UITextInput)]) {
254
- [self attachToTextInput:(UIView *)firstResponder];
255
- }
247
+ if (!enabled) {
248
+ [self detachInputAccessoryView];
249
+ } else {
250
+ // Re-attach if a text input is active
251
+ UIResponder *firstResponder = [UIResponder current];
252
+ if ([firstResponder conformsToProtocol:@protocol(UITextInput)]) {
253
+ [self attachToTextInput:(UIView *)firstResponder];
256
254
  }
257
255
  }
258
256
  }
@@ -277,6 +275,11 @@ RCT_EXPORT_VIEW_PROPERTY(enabled, BOOL)
277
275
  }
278
276
  #endif
279
277
 
278
+ - (void)layoutSubviews
279
+ {
280
+ [_sharedInputAccessoryView layoutSubviews];
281
+ }
282
+
280
283
  #ifdef RCT_NEW_ARCH_ENABLED
281
284
  Class<RCTComponentViewProtocol> KeyboardExtenderCls(void)
282
285
  {
@@ -158,10 +158,9 @@ RCT_EXPORT_VIEW_PROPERTY(visible, BOOL)
158
158
  #ifdef RCT_NEW_ARCH_ENABLED
159
159
  - (void)updateProps:(Props::Shared const &)props oldProps:(Props::Shared const &)oldProps
160
160
  {
161
- const auto &oldViewProps = *std::static_pointer_cast<const OverKeyboardViewProps>(_props);
162
161
  const auto &newViewProps = *std::static_pointer_cast<const OverKeyboardViewProps>(props);
163
162
 
164
- if (newViewProps.visible != oldViewProps.visible) {
163
+ if (newViewProps.visible != _visible) {
165
164
  if (newViewProps.visible) {
166
165
  [self show];
167
166
  } else {
@@ -207,13 +206,14 @@ RCT_EXPORT_VIEW_PROPERTY(visible, BOOL)
207
206
  if (_visible) {
208
207
  return;
209
208
  }
209
+
210
+ UIWindow *topWindow = [UIWindow topWindow];
210
211
  _visible = true;
211
- _contentView.frame = self.window.bounds;
212
+ _contentView.frame = topWindow.bounds;
212
213
  _contentView.autoresizingMask =
213
214
  UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
214
- [_touchHandler attachToView:_contentView];
215
215
 
216
- UIWindow *topWindow = [UIWindow topWindow];
216
+ [_touchHandler attachToView:_contentView];
217
217
  [topWindow addSubview:_contentView];
218
218
  }
219
219
 
@@ -184,7 +184,6 @@ const KeyboardAwareScrollView = /*#__PURE__*/(0, _react.forwardRef)(({
184
184
  const onChangeText = (0, _react.useCallback)(() => {
185
185
  "worklet";
186
186
 
187
- console.debug("maybeScroll - onChangeText");
188
187
  scrollFromCurrentPosition();
189
188
  }, [scrollFromCurrentPosition]);
190
189
  const onChangeTextHandler = (0, _react.useMemo)(() => (0, _utils.debounce)(onChangeText, 200), [onChangeText]);
@@ -1 +1 @@
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- {"version":3,"names":["_react","_interopRequireWildcard","require","_reactNativeReanimated","_hooks","_findNodeHandle","_useSmoothKeyboardHandler","_utils","_getRequireWildcardCache","e","WeakMap","r","t","__esModule","default","has","get","n","__proto__","a","Object","defineProperty","getOwnPropertyDescriptor","u","hasOwnProperty","call","i","set","_extends","assign","bind","arguments","length","apply","KeyboardAwareScrollView","forwardRef","children","onLayout","bottomOffset","disableScrollOnKeyboardHide","enabled","extraKeyboardSpace","ScrollViewComponent","Reanimated","ScrollView","snapToOffsets","rest","ref","scrollViewAnimatedRef","useAnimatedRef","scrollViewTarget","useSharedValue","scrollPosition","position","useScrollViewOffset","currentKeyboardFrameHeight","keyboardHeight","keyboardWillAppear","tag","initialKeyboardSize","scrollBeforeKeyboardMovement","input","useReanimatedFocusedInput","layout","lastSelection","height","useWindowDimensions","onRef","useCallback","assignedRef","current","onScrollViewLayout","value","findNodeHandle","maybeScroll","animated","_layout$value","_layout$value2","_layout$value3","parentScrollViewTarget","visibleRect","absoluteY","inputHeight","point","relativeScrollTo","interpolatedScrollTo","interpolate","scrollDistanceWithRespectToSnapPoints","targetScrollY","Math","max","scrollTo","positionOnScreen","topOfScreen","syncKeyboardFrame","keyboardFrame","updateLayoutFromSelection","_lastSelection$value","_input$value","customHeight","selection","end","y","clamp","scrollFromCurrentPosition","prevScrollPosition","prevLayout","onChangeText","console","debug","onChangeTextHandler","useMemo","debounce","onSelectionChange","_lastSelection$value2","_lastSelection$value3","lastTarget","target","latestSelection","start","useFocusedInputHandler","useSmoothKeyboardHandler","onStart","keyboardWillChangeSize","keyboardWillHide","focusWasChanged","onMove","onEnd","useEffect","runOnUI","useAnimatedReaction","previous","view","useAnimatedStyle","paddingBottom","createElement","scrollEventThrottle","View","style","_default","exports"],"sources":["index.tsx"],"sourcesContent":["import React, { forwardRef, useCallback, useEffect, useMemo } from \"react\";\nimport Reanimated, {\n clamp,\n interpolate,\n runOnUI,\n scrollTo,\n useAnimatedReaction,\n useAnimatedRef,\n useAnimatedStyle,\n useScrollViewOffset,\n useSharedValue,\n} from \"react-native-reanimated\";\n\nimport {\n useFocusedInputHandler,\n useReanimatedFocusedInput,\n useWindowDimensions,\n} from \"../../hooks\";\nimport { findNodeHandle } from \"../../utils/findNodeHandle\";\n\nimport { useSmoothKeyboardHandler } from \"./useSmoothKeyboardHandler\";\nimport { debounce, scrollDistanceWithRespectToSnapPoints } from \"./utils\";\n\nimport type {\n LayoutChangeEvent,\n ScrollView,\n ScrollViewProps,\n} from \"react-native\";\nimport type {\n FocusedInputLayoutChangedEvent,\n FocusedInputSelectionChangedEvent,\n NativeEvent,\n} from \"react-native-keyboard-controller\";\n\nexport type KeyboardAwareScrollViewProps = {\n /** The distance between the keyboard and the caret inside a focused `TextInput` when the keyboard is shown. Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true`. */\n enabled?: boolean;\n /** Adjusting the bottom spacing of KeyboardAwareScrollView. Default is `0`. */\n extraKeyboardSpace?: number;\n /** Custom component for `ScrollView`. Default is `ScrollView`. */\n ScrollViewComponent?: React.ComponentType<ScrollViewProps>;\n} & ScrollViewProps;\n\n// Everything begins from `onStart` handler. This handler is called every time,\n// when keyboard changes its size or when focused `TextInput` was changed. In\n// this handler we are calculating/memoizing values which later will be used\n// during layout movement. For that we calculate:\n// - layout of focused field (`layout`) - to understand whether there will be overlap\n// - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n// - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n// - current scroll position (`scrollPosition`) - used to scroll from this point\n//\n// Once we've calculated all necessary variables - we can actually start to use them.\n// It happens in `onMove` handler - this function simply calls `maybeScroll` with\n// current keyboard frame height. This functions makes the smooth transition.\n//\n// When the transition has finished we go to `onEnd` handler. In this handler\n// we verify, that the current field is not overlapped within a keyboard frame.\n// For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n// however there could be some cases, when `onMove` is not called:\n// - on iOS when TextInput was changed - keyboard transition is instant\n// - on Android when TextInput was changed and keyboard size wasn't changed\n// So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n//\n// ====================================================================================================================+\n// -----------------------------------------------------Flow chart-----------------------------------------------------+\n// ====================================================================================================================+\n//\n// +============================+ +============================+ +==================================+\n// + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n// + + + (run `onStart`) + + `onMove` is getting called +\n// +============================+ +============================+ +==================================+\n//\n// +============================+ +============================+ +=====================================+\n// + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n// + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n// +============================+ +============================+ +=====================================+\n//\n\n/**\n * A ScrollView component that automatically handles keyboard appearance and disappearance\n * by adjusting its content position to ensure the focused input remains visible.\n *\n * The component uses a sophisticated animation system to smoothly handle keyboard transitions\n * and maintain proper scroll position during keyboard interactions.\n *\n * @returns A ScrollView component that handles keyboard interactions.\n * @see {@link https://kirillzyusko.github.io/react-native-keyboard-controller/docs/api/components/keyboard-aware-scroll-view|Documentation} page for more details.\n * @example\n * ```tsx\n * <KeyboardAwareScrollView bottomOffset={20}>\n * <TextInput placeholder=\"Enter text\" />\n * <TextInput placeholder=\"Another input\" />\n * </KeyboardAwareScrollView>\n * ```\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n extraKeyboardSpace = 0,\n ScrollViewComponent = Reanimated.ScrollView,\n snapToOffsets,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useScrollViewOffset(scrollViewAnimatedRef);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n const lastSelection =\n useSharedValue<FocusedInputSelectionChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving.\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const relativeScrollTo =\n keyboardHeight.value - (height - point) + bottomOffset;\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [\n 0,\n scrollDistanceWithRespectToSnapPoints(\n relativeScrollTo + scrollPosition.value,\n snapToOffsets,\n ) - scrollPosition.value,\n ],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (point < 0) {\n const positionOnScreen = visibleRect - bottomOffset;\n const topOfScreen = scrollPosition.value + point;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled, height, snapToOffsets],\n );\n const syncKeyboardFrame = useCallback(\n (e: NativeEvent) => {\n \"worklet\";\n\n const keyboardFrame = interpolate(\n e.height,\n [0, keyboardHeight.value],\n [0, keyboardHeight.value + extraKeyboardSpace],\n );\n\n currentKeyboardFrameHeight.value = keyboardFrame;\n },\n [extraKeyboardSpace],\n );\n\n const updateLayoutFromSelection = useCallback(() => {\n \"worklet\";\n\n const customHeight = lastSelection.value?.selection.end.y;\n\n if (!input.value?.layout || !customHeight) {\n return false;\n }\n\n layout.value = {\n ...input.value,\n layout: {\n ...input.value.layout,\n // when we have multiline input with limited amount of lines, then custom height can be very big\n // so we clamp it to max input height\n height: clamp(customHeight, 0, input.value.layout.height),\n },\n };\n\n return true;\n }, [input, lastSelection, layout]);\n const scrollFromCurrentPosition = useCallback(() => {\n \"worklet\";\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n if (!updateLayoutFromSelection()) {\n return;\n }\n\n // eslint-disable-next-line react-compiler/react-compiler\n scrollPosition.value = position.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n const onChangeText = useCallback(() => {\n \"worklet\";\n\n console.debug(\"maybeScroll - onChangeText\");\n scrollFromCurrentPosition();\n }, [scrollFromCurrentPosition]);\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n const onSelectionChange = useCallback(\n (e: FocusedInputSelectionChangedEvent) => {\n \"worklet\";\n\n const lastTarget = lastSelection.value?.target;\n const latestSelection = lastSelection.value?.selection;\n\n lastSelection.value = e;\n\n if (e.target !== lastTarget) {\n // ignore this event, because \"focus changed\" event handled in `useSmoothKeyboardHandler`\n return;\n }\n // caret in the end + end coordinates has been changed -> we moved to a new line\n // so input may grow\n if (\n e.selection.end.position === e.selection.start.position &&\n latestSelection?.end.y !== e.selection.end.y\n ) {\n return scrollFromCurrentPosition();\n }\n // selection has been changed\n if (e.selection.start.position !== e.selection.end.position) {\n return scrollFromCurrentPosition();\n }\n\n onChangeTextHandler();\n },\n [scrollFromCurrentPosition, onChangeTextHandler],\n );\n\n useFocusedInputHandler(\n {\n onSelectionChange: onSelectionChange,\n },\n [onSelectionChange],\n );\n\n useSmoothKeyboardHandler(\n {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n\n keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;\n\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n // save position of focused text input when keyboard starts to move\n updateLayoutFromSelection();\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n syncKeyboardFrame(e);\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n\n syncKeyboardFrame(e);\n },\n },\n [maybeScroll, disableScrollOnKeyboardHide, syncKeyboardFrame],\n );\n\n useEffect(() => {\n runOnUI(maybeScroll)(keyboardHeight.value, true);\n }, [bottomOffset]);\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n // input has changed layout - let's check if we need to scroll\n // may happen when you paste text, then onSelectionChange will be\n // fired earlier than text actually changes its layout\n scrollFromCurrentPosition();\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () =>\n enabled\n ? {\n // animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }\n : {},\n [enabled],\n );\n\n return (\n <ScrollViewComponent\n ref={onRef}\n {...rest}\n scrollEventThrottle={16}\n onLayout={onScrollViewLayout}\n >\n {children}\n {enabled && <Reanimated.View style={view} />}\n </ScrollViewComponent>\n );\n },\n);\n\nexport default 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Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true`. */\n enabled?: boolean;\n /** Adjusting the bottom spacing of KeyboardAwareScrollView. Default is `0`. */\n extraKeyboardSpace?: number;\n /** Custom component for `ScrollView`. Default is `ScrollView`. */\n ScrollViewComponent?: React.ComponentType<ScrollViewProps>;\n} & ScrollViewProps;\n\n// Everything begins from `onStart` handler. This handler is called every time,\n// when keyboard changes its size or when focused `TextInput` was changed. In\n// this handler we are calculating/memoizing values which later will be used\n// during layout movement. For that we calculate:\n// - layout of focused field (`layout`) - to understand whether there will be overlap\n// - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n// - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n// - current scroll position (`scrollPosition`) - used to scroll from this point\n//\n// Once we've calculated all necessary variables - we can actually start to use them.\n// It happens in `onMove` handler - this function simply calls `maybeScroll` with\n// current keyboard frame height. This functions makes the smooth transition.\n//\n// When the transition has finished we go to `onEnd` handler. In this handler\n// we verify, that the current field is not overlapped within a keyboard frame.\n// For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n// however there could be some cases, when `onMove` is not called:\n// - on iOS when TextInput was changed - keyboard transition is instant\n// - on Android when TextInput was changed and keyboard size wasn't changed\n// So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n//\n// ====================================================================================================================+\n// -----------------------------------------------------Flow chart-----------------------------------------------------+\n// ====================================================================================================================+\n//\n// +============================+ +============================+ +==================================+\n// + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n// + + + (run `onStart`) + + `onMove` is getting called +\n// +============================+ +============================+ +==================================+\n//\n// +============================+ +============================+ +=====================================+\n// + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n// + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n// +============================+ +============================+ +=====================================+\n//\n\n/**\n * A ScrollView component that automatically handles keyboard appearance and disappearance\n * by adjusting its content position to ensure the focused input remains visible.\n *\n * The component uses a sophisticated animation system to smoothly handle keyboard transitions\n * and maintain proper scroll position during keyboard interactions.\n *\n * @returns A ScrollView component that handles keyboard interactions.\n * @see {@link https://kirillzyusko.github.io/react-native-keyboard-controller/docs/api/components/keyboard-aware-scroll-view|Documentation} page for more details.\n * @example\n * ```tsx\n * <KeyboardAwareScrollView bottomOffset={20}>\n * <TextInput placeholder=\"Enter text\" />\n * <TextInput placeholder=\"Another input\" />\n * </KeyboardAwareScrollView>\n * ```\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n extraKeyboardSpace = 0,\n ScrollViewComponent = Reanimated.ScrollView,\n snapToOffsets,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useScrollViewOffset(scrollViewAnimatedRef);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n const lastSelection =\n useSharedValue<FocusedInputSelectionChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving.\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const relativeScrollTo =\n keyboardHeight.value - (height - point) + bottomOffset;\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [\n 0,\n scrollDistanceWithRespectToSnapPoints(\n relativeScrollTo + scrollPosition.value,\n snapToOffsets,\n ) - scrollPosition.value,\n ],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (point < 0) {\n const positionOnScreen = visibleRect - bottomOffset;\n const topOfScreen = scrollPosition.value + point;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled, height, snapToOffsets],\n );\n const syncKeyboardFrame = useCallback(\n (e: NativeEvent) => {\n \"worklet\";\n\n const keyboardFrame = interpolate(\n e.height,\n [0, keyboardHeight.value],\n [0, keyboardHeight.value + extraKeyboardSpace],\n );\n\n currentKeyboardFrameHeight.value = keyboardFrame;\n },\n [extraKeyboardSpace],\n );\n\n const updateLayoutFromSelection = useCallback(() => {\n \"worklet\";\n\n const customHeight = lastSelection.value?.selection.end.y;\n\n if (!input.value?.layout || !customHeight) {\n return false;\n }\n\n layout.value = {\n ...input.value,\n layout: {\n ...input.value.layout,\n // when we have multiline input with limited amount of lines, then custom height can be very big\n // so we clamp it to max input height\n height: clamp(customHeight, 0, input.value.layout.height),\n },\n };\n\n return true;\n }, [input, lastSelection, layout]);\n const scrollFromCurrentPosition = useCallback(() => {\n \"worklet\";\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n if (!updateLayoutFromSelection()) {\n return;\n }\n\n // eslint-disable-next-line react-compiler/react-compiler\n scrollPosition.value = position.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n const onChangeText = useCallback(() => {\n \"worklet\";\n scrollFromCurrentPosition();\n }, [scrollFromCurrentPosition]);\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n const onSelectionChange = useCallback(\n (e: FocusedInputSelectionChangedEvent) => {\n \"worklet\";\n\n const lastTarget = lastSelection.value?.target;\n const latestSelection = lastSelection.value?.selection;\n\n lastSelection.value = e;\n\n if (e.target !== lastTarget) {\n // ignore this event, because \"focus changed\" event handled in `useSmoothKeyboardHandler`\n return;\n }\n // caret in the end + end coordinates has been changed -> we moved to a new line\n // so input may grow\n if (\n e.selection.end.position === e.selection.start.position &&\n latestSelection?.end.y !== e.selection.end.y\n ) {\n return scrollFromCurrentPosition();\n }\n // selection has been changed\n if (e.selection.start.position !== e.selection.end.position) {\n return scrollFromCurrentPosition();\n }\n\n onChangeTextHandler();\n },\n [scrollFromCurrentPosition, onChangeTextHandler],\n );\n\n useFocusedInputHandler(\n {\n onSelectionChange: onSelectionChange,\n },\n [onSelectionChange],\n );\n\n useSmoothKeyboardHandler(\n {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n\n keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;\n\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n // save position of focused text input when keyboard starts to move\n updateLayoutFromSelection();\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n syncKeyboardFrame(e);\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n\n syncKeyboardFrame(e);\n },\n },\n [maybeScroll, disableScrollOnKeyboardHide, syncKeyboardFrame],\n );\n\n useEffect(() => {\n runOnUI(maybeScroll)(keyboardHeight.value, true);\n }, [bottomOffset]);\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n // input has changed layout - let's check if we need to scroll\n // may happen when you paste text, then onSelectionChange will be\n // fired earlier than text actually changes its layout\n scrollFromCurrentPosition();\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () =>\n enabled\n ? {\n // animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }\n : {},\n [enabled],\n );\n\n return (\n <ScrollViewComponent\n ref={onRef}\n {...rest}\n scrollEventThrottle={16}\n onLayout={onScrollViewLayout}\n >\n {children}\n {enabled && <Reanimated.View style={view} />}\n </ScrollViewComponent>\n );\n },\n);\n\nexport default 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@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["views.ts"],"sourcesContent":["import type { PropsWithChildren } from \"react\";\nimport type { ViewProps } from \"react-native\";\n\nexport type KeyboardGestureAreaProps = {\n /**\n * Determines how the keyboard position will be controlled:\n * - `ios` - keyboard will be following finger only when finger touches keyboard\n * - `linear` - keyboard will be following finger position linearly.\n *\n * @platform android\n */\n interpolator?: \"ios\" | \"linear\";\n /**\n * Whether to allow to show a keyboard from dismissed state by swipe up.\n * Default to `false`.\n *\n * @platform android\n */\n showOnSwipeUp?: boolean;\n /**\n * Whether to allow to control a keyboard by gestures. The strategy how\n * it should be controlled is determined by `interpolator` property.\n * Defaults to `true`.\n *\n * @platform android\n */\n enableSwipeToDismiss?: boolean;\n /**\n * Extra distance to the keyboard.\n */\n offset?: number;\n /**\n * A corresponding `nativeID` value from the associated `TextInput` (a string that links the `KeyboardGestureArea` to one or more `TextInput` components).\n * This is **required on iOS** in order to apply the `offset` when the keyboard is shown. Only the currently focused `TextInput` with a matching `nativeID`\n * will receive offset behavior.\n *\n * @platform ios\n */\n textInputNativeID?: string;\n} & ViewProps;\nexport type OverKeyboardViewProps = PropsWithChildren<{\n /**\n * A boolean prop indicating whether the view is visible or not. If it's true then view is shown on the screen. If it's false then view is hidden.\n */\n visible: boolean;\n}>;\nexport type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;\nexport type KeyboardExtenderProps = PropsWithChildren<{\n /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */\n enabled: boolean;\n}>;\n"],"mappings":"","ignoreList":[]}
1
+ {"version":3,"names":[],"sources":["views.ts"],"sourcesContent":["import type { PropsWithChildren } from \"react\";\nimport type { ViewProps } from \"react-native\";\n\nexport type KeyboardGestureAreaProps = {\n /**\n * Determines how the keyboard position will be controlled:\n * - `ios` - keyboard will be following finger only when finger touches keyboard\n * - `linear` - keyboard will be following finger position linearly.\n *\n * @platform android\n */\n interpolator?: \"ios\" | \"linear\";\n /**\n * Whether to allow to show a keyboard from dismissed state by swipe up.\n * Default to `false`.\n *\n * @platform android\n */\n showOnSwipeUp?: boolean;\n /**\n * Whether to allow to control a keyboard by gestures. The strategy how\n * it should be controlled is determined by `interpolator` property.\n * Defaults to `true`.\n *\n * @platform android\n */\n enableSwipeToDismiss?: boolean;\n /**\n * Extra distance to the keyboard.\n */\n offset?: number;\n /**\n * A corresponding `nativeID` value from the associated `TextInput` (a string that links the `KeyboardGestureArea` to one or more `TextInput` components).\n * This is **required on iOS** in order to apply the `offset` when the keyboard is shown. Only the currently focused `TextInput` with a matching `nativeID`\n * will receive offset behavior.\n *\n * @platform ios\n */\n textInputNativeID?: string;\n} & ViewProps;\nexport type OverKeyboardViewProps = PropsWithChildren<{\n /**\n * A boolean prop indicating whether the view is visible or not. If it's true then view is shown on the screen. If it's false then view is hidden.\n */\n visible: boolean;\n}>;\nexport type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;\nexport type KeyboardExtenderProps = PropsWithChildren<{\n /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */\n enabled?: boolean;\n}>;\n"],"mappings":"","ignoreList":[]}
@@ -176,7 +176,6 @@ const KeyboardAwareScrollView = /*#__PURE__*/forwardRef(({
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  const onChangeText = useCallback(() => {
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  "worklet";
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- console.debug("maybeScroll - onChangeText");
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  scrollFromCurrentPosition();
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  }, [scrollFromCurrentPosition]);
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  const onChangeTextHandler = useMemo(() => debounce(onChangeText, 200), [onChangeText]);
@@ -1 +1 @@
1
- {"version":3,"names":["React","forwardRef","useCallback","useEffect","useMemo","Reanimated","clamp","interpolate","runOnUI","scrollTo","useAnimatedReaction","useAnimatedRef","useAnimatedStyle","useScrollViewOffset","useSharedValue","useFocusedInputHandler","useReanimatedFocusedInput","useWindowDimensions","findNodeHandle","useSmoothKeyboardHandler","debounce","scrollDistanceWithRespectToSnapPoints","KeyboardAwareScrollView","children","onLayout","bottomOffset","disableScrollOnKeyboardHide","enabled","extraKeyboardSpace","ScrollViewComponent","ScrollView","snapToOffsets","rest","ref","scrollViewAnimatedRef","scrollViewTarget","scrollPosition","position","currentKeyboardFrameHeight","keyboardHeight","keyboardWillAppear","tag","initialKeyboardSize","scrollBeforeKeyboardMovement","input","layout","lastSelection","height","onRef","assignedRef","current","onScrollViewLayout","e","value","maybeScroll","animated","_layout$value","_layout$value2","_layout$value3","parentScrollViewTarget","visibleRect","absoluteY","inputHeight","point","relativeScrollTo","interpolatedScrollTo","targetScrollY","Math","max","positionOnScreen","topOfScreen","syncKeyboardFrame","keyboardFrame","updateLayoutFromSelection","_lastSelection$value","_input$value","customHeight","selection","end","y","scrollFromCurrentPosition","prevScrollPosition","prevLayout","onChangeText","console","debug","onChangeTextHandler","onSelectionChange","_lastSelection$value2","_lastSelection$value3","lastTarget","target","latestSelection","start","onStart","keyboardWillChangeSize","keyboardWillHide","focusWasChanged","onMove","onEnd","previous","view","paddingBottom","createElement","_extends","scrollEventThrottle","View","style"],"sources":["index.tsx"],"sourcesContent":["import React, { forwardRef, useCallback, useEffect, useMemo } from \"react\";\nimport Reanimated, {\n clamp,\n interpolate,\n runOnUI,\n scrollTo,\n useAnimatedReaction,\n useAnimatedRef,\n useAnimatedStyle,\n useScrollViewOffset,\n useSharedValue,\n} from \"react-native-reanimated\";\n\nimport {\n useFocusedInputHandler,\n useReanimatedFocusedInput,\n useWindowDimensions,\n} from \"../../hooks\";\nimport { findNodeHandle } from \"../../utils/findNodeHandle\";\n\nimport { useSmoothKeyboardHandler } from \"./useSmoothKeyboardHandler\";\nimport { debounce, scrollDistanceWithRespectToSnapPoints } from \"./utils\";\n\nimport type {\n LayoutChangeEvent,\n ScrollView,\n ScrollViewProps,\n} from \"react-native\";\nimport type {\n FocusedInputLayoutChangedEvent,\n FocusedInputSelectionChangedEvent,\n NativeEvent,\n} from \"react-native-keyboard-controller\";\n\nexport type KeyboardAwareScrollViewProps = {\n /** The distance between the keyboard and the caret inside a focused `TextInput` when the keyboard is shown. Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true`. */\n enabled?: boolean;\n /** Adjusting the bottom spacing of KeyboardAwareScrollView. Default is `0`. */\n extraKeyboardSpace?: number;\n /** Custom component for `ScrollView`. Default is `ScrollView`. */\n ScrollViewComponent?: React.ComponentType<ScrollViewProps>;\n} & ScrollViewProps;\n\n// Everything begins from `onStart` handler. This handler is called every time,\n// when keyboard changes its size or when focused `TextInput` was changed. In\n// this handler we are calculating/memoizing values which later will be used\n// during layout movement. For that we calculate:\n// - layout of focused field (`layout`) - to understand whether there will be overlap\n// - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n// - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n// - current scroll position (`scrollPosition`) - used to scroll from this point\n//\n// Once we've calculated all necessary variables - we can actually start to use them.\n// It happens in `onMove` handler - this function simply calls `maybeScroll` with\n// current keyboard frame height. This functions makes the smooth transition.\n//\n// When the transition has finished we go to `onEnd` handler. In this handler\n// we verify, that the current field is not overlapped within a keyboard frame.\n// For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n// however there could be some cases, when `onMove` is not called:\n// - on iOS when TextInput was changed - keyboard transition is instant\n// - on Android when TextInput was changed and keyboard size wasn't changed\n// So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n//\n// ====================================================================================================================+\n// -----------------------------------------------------Flow chart-----------------------------------------------------+\n// ====================================================================================================================+\n//\n// +============================+ +============================+ +==================================+\n// + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n// + + + (run `onStart`) + + `onMove` is getting called +\n// +============================+ +============================+ +==================================+\n//\n// +============================+ +============================+ +=====================================+\n// + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n// + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n// +============================+ +============================+ +=====================================+\n//\n\n/**\n * A ScrollView component that automatically handles keyboard appearance and disappearance\n * by adjusting its content position to ensure the focused input remains visible.\n *\n * The component uses a sophisticated animation system to smoothly handle keyboard transitions\n * and maintain proper scroll position during keyboard interactions.\n *\n * @returns A ScrollView component that handles keyboard interactions.\n * @see {@link https://kirillzyusko.github.io/react-native-keyboard-controller/docs/api/components/keyboard-aware-scroll-view|Documentation} page for more details.\n * @example\n * ```tsx\n * <KeyboardAwareScrollView bottomOffset={20}>\n * <TextInput placeholder=\"Enter text\" />\n * <TextInput placeholder=\"Another input\" />\n * </KeyboardAwareScrollView>\n * ```\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n extraKeyboardSpace = 0,\n ScrollViewComponent = Reanimated.ScrollView,\n snapToOffsets,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useScrollViewOffset(scrollViewAnimatedRef);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n const lastSelection =\n useSharedValue<FocusedInputSelectionChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving.\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const relativeScrollTo =\n keyboardHeight.value - (height - point) + bottomOffset;\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [\n 0,\n scrollDistanceWithRespectToSnapPoints(\n relativeScrollTo + scrollPosition.value,\n snapToOffsets,\n ) - scrollPosition.value,\n ],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (point < 0) {\n const positionOnScreen = visibleRect - bottomOffset;\n const topOfScreen = scrollPosition.value + point;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled, height, snapToOffsets],\n );\n const syncKeyboardFrame = useCallback(\n (e: NativeEvent) => {\n \"worklet\";\n\n const keyboardFrame = interpolate(\n e.height,\n [0, keyboardHeight.value],\n [0, keyboardHeight.value + extraKeyboardSpace],\n );\n\n currentKeyboardFrameHeight.value = keyboardFrame;\n },\n [extraKeyboardSpace],\n );\n\n const updateLayoutFromSelection = useCallback(() => {\n \"worklet\";\n\n const customHeight = lastSelection.value?.selection.end.y;\n\n if (!input.value?.layout || !customHeight) {\n return false;\n }\n\n layout.value = {\n ...input.value,\n layout: {\n ...input.value.layout,\n // when we have multiline input with limited amount of lines, then custom height can be very big\n // so we clamp it to max input height\n height: clamp(customHeight, 0, input.value.layout.height),\n },\n };\n\n return true;\n }, [input, lastSelection, layout]);\n const scrollFromCurrentPosition = useCallback(() => {\n \"worklet\";\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n if (!updateLayoutFromSelection()) {\n return;\n }\n\n // eslint-disable-next-line react-compiler/react-compiler\n scrollPosition.value = position.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n const onChangeText = useCallback(() => {\n \"worklet\";\n\n console.debug(\"maybeScroll - onChangeText\");\n scrollFromCurrentPosition();\n }, [scrollFromCurrentPosition]);\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n const onSelectionChange = useCallback(\n (e: FocusedInputSelectionChangedEvent) => {\n \"worklet\";\n\n const lastTarget = lastSelection.value?.target;\n const latestSelection = lastSelection.value?.selection;\n\n lastSelection.value = e;\n\n if (e.target !== lastTarget) {\n // ignore this event, because \"focus changed\" event handled in `useSmoothKeyboardHandler`\n return;\n }\n // caret in the end + end coordinates has been changed -> we moved to a new line\n // so input may grow\n if (\n e.selection.end.position === e.selection.start.position &&\n latestSelection?.end.y !== e.selection.end.y\n ) {\n return scrollFromCurrentPosition();\n }\n // selection has been changed\n if (e.selection.start.position !== e.selection.end.position) {\n return scrollFromCurrentPosition();\n }\n\n onChangeTextHandler();\n },\n [scrollFromCurrentPosition, onChangeTextHandler],\n );\n\n useFocusedInputHandler(\n {\n onSelectionChange: onSelectionChange,\n },\n [onSelectionChange],\n );\n\n useSmoothKeyboardHandler(\n {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n\n keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;\n\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n // save position of focused text input when keyboard starts to move\n updateLayoutFromSelection();\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n syncKeyboardFrame(e);\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n\n syncKeyboardFrame(e);\n },\n },\n [maybeScroll, disableScrollOnKeyboardHide, syncKeyboardFrame],\n );\n\n useEffect(() => {\n runOnUI(maybeScroll)(keyboardHeight.value, true);\n }, [bottomOffset]);\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n // input has changed layout - let's check if we need to scroll\n // may happen when you paste text, then onSelectionChange will be\n // fired earlier than text actually changes its layout\n scrollFromCurrentPosition();\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () =>\n enabled\n ? {\n // animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }\n : {},\n [enabled],\n );\n\n return (\n <ScrollViewComponent\n ref={onRef}\n {...rest}\n scrollEventThrottle={16}\n onLayout={onScrollViewLayout}\n >\n {children}\n {enabled && <Reanimated.View style={view} />}\n </ScrollViewComponent>\n );\n },\n);\n\nexport default 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Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true`. */\n enabled?: boolean;\n /** Adjusting the bottom spacing of KeyboardAwareScrollView. Default is `0`. */\n extraKeyboardSpace?: number;\n /** Custom component for `ScrollView`. Default is `ScrollView`. */\n ScrollViewComponent?: React.ComponentType<ScrollViewProps>;\n} & ScrollViewProps;\n\n// Everything begins from `onStart` handler. This handler is called every time,\n// when keyboard changes its size or when focused `TextInput` was changed. In\n// this handler we are calculating/memoizing values which later will be used\n// during layout movement. For that we calculate:\n// - layout of focused field (`layout`) - to understand whether there will be overlap\n// - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n// - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n// - current scroll position (`scrollPosition`) - used to scroll from this point\n//\n// Once we've calculated all necessary variables - we can actually start to use them.\n// It happens in `onMove` handler - this function simply calls `maybeScroll` with\n// current keyboard frame height. This functions makes the smooth transition.\n//\n// When the transition has finished we go to `onEnd` handler. In this handler\n// we verify, that the current field is not overlapped within a keyboard frame.\n// For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n// however there could be some cases, when `onMove` is not called:\n// - on iOS when TextInput was changed - keyboard transition is instant\n// - on Android when TextInput was changed and keyboard size wasn't changed\n// So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n//\n// ====================================================================================================================+\n// -----------------------------------------------------Flow chart-----------------------------------------------------+\n// ====================================================================================================================+\n//\n// +============================+ +============================+ +==================================+\n// + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n// + + + (run `onStart`) + + `onMove` is getting called +\n// +============================+ +============================+ +==================================+\n//\n// +============================+ +============================+ +=====================================+\n// + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n// + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n// +============================+ +============================+ +=====================================+\n//\n\n/**\n * A ScrollView component that automatically handles keyboard appearance and disappearance\n * by adjusting its content position to ensure the focused input remains visible.\n *\n * The component uses a sophisticated animation system to smoothly handle keyboard transitions\n * and maintain proper scroll position during keyboard interactions.\n *\n * @returns A ScrollView component that handles keyboard interactions.\n * @see {@link https://kirillzyusko.github.io/react-native-keyboard-controller/docs/api/components/keyboard-aware-scroll-view|Documentation} page for more details.\n * @example\n * ```tsx\n * <KeyboardAwareScrollView bottomOffset={20}>\n * <TextInput placeholder=\"Enter text\" />\n * <TextInput placeholder=\"Another input\" />\n * </KeyboardAwareScrollView>\n * ```\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n extraKeyboardSpace = 0,\n ScrollViewComponent = Reanimated.ScrollView,\n snapToOffsets,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useScrollViewOffset(scrollViewAnimatedRef);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n const lastSelection =\n useSharedValue<FocusedInputSelectionChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving.\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const relativeScrollTo =\n keyboardHeight.value - (height - point) + bottomOffset;\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [\n 0,\n scrollDistanceWithRespectToSnapPoints(\n relativeScrollTo + scrollPosition.value,\n snapToOffsets,\n ) - scrollPosition.value,\n ],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (point < 0) {\n const positionOnScreen = visibleRect - bottomOffset;\n const topOfScreen = scrollPosition.value + point;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled, height, snapToOffsets],\n );\n const syncKeyboardFrame = useCallback(\n (e: NativeEvent) => {\n \"worklet\";\n\n const keyboardFrame = interpolate(\n e.height,\n [0, keyboardHeight.value],\n [0, keyboardHeight.value + extraKeyboardSpace],\n );\n\n currentKeyboardFrameHeight.value = keyboardFrame;\n },\n [extraKeyboardSpace],\n );\n\n const updateLayoutFromSelection = useCallback(() => {\n \"worklet\";\n\n const customHeight = lastSelection.value?.selection.end.y;\n\n if (!input.value?.layout || !customHeight) {\n return false;\n }\n\n layout.value = {\n ...input.value,\n layout: {\n ...input.value.layout,\n // when we have multiline input with limited amount of lines, then custom height can be very big\n // so we clamp it to max input height\n height: clamp(customHeight, 0, input.value.layout.height),\n },\n };\n\n return true;\n }, [input, lastSelection, layout]);\n const scrollFromCurrentPosition = useCallback(() => {\n \"worklet\";\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n if (!updateLayoutFromSelection()) {\n return;\n }\n\n // eslint-disable-next-line react-compiler/react-compiler\n scrollPosition.value = position.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n const onChangeText = useCallback(() => {\n \"worklet\";\n scrollFromCurrentPosition();\n }, [scrollFromCurrentPosition]);\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n const onSelectionChange = useCallback(\n (e: FocusedInputSelectionChangedEvent) => {\n \"worklet\";\n\n const lastTarget = lastSelection.value?.target;\n const latestSelection = lastSelection.value?.selection;\n\n lastSelection.value = e;\n\n if (e.target !== lastTarget) {\n // ignore this event, because \"focus changed\" event handled in `useSmoothKeyboardHandler`\n return;\n }\n // caret in the end + end coordinates has been changed -> we moved to a new line\n // so input may grow\n if (\n e.selection.end.position === e.selection.start.position &&\n latestSelection?.end.y !== e.selection.end.y\n ) {\n return scrollFromCurrentPosition();\n }\n // selection has been changed\n if (e.selection.start.position !== e.selection.end.position) {\n return scrollFromCurrentPosition();\n }\n\n onChangeTextHandler();\n },\n [scrollFromCurrentPosition, onChangeTextHandler],\n );\n\n useFocusedInputHandler(\n {\n onSelectionChange: onSelectionChange,\n },\n [onSelectionChange],\n );\n\n useSmoothKeyboardHandler(\n {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n\n keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;\n\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n // save position of focused text input when keyboard starts to move\n updateLayoutFromSelection();\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n syncKeyboardFrame(e);\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n\n syncKeyboardFrame(e);\n },\n },\n [maybeScroll, disableScrollOnKeyboardHide, syncKeyboardFrame],\n );\n\n useEffect(() => {\n runOnUI(maybeScroll)(keyboardHeight.value, true);\n }, [bottomOffset]);\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n // input has changed layout - let's check if we need to scroll\n // may happen when you paste text, then onSelectionChange will be\n // fired earlier than text actually changes its layout\n scrollFromCurrentPosition();\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () =>\n enabled\n ? {\n // animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }\n : {},\n [enabled],\n );\n\n return (\n <ScrollViewComponent\n ref={onRef}\n {...rest}\n scrollEventThrottle={16}\n onLayout={onScrollViewLayout}\n >\n {children}\n {enabled && <Reanimated.View style={view} />}\n </ScrollViewComponent>\n );\n },\n);\n\nexport default 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@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["views.ts"],"sourcesContent":["import type { PropsWithChildren } from \"react\";\nimport type { ViewProps } from \"react-native\";\n\nexport type KeyboardGestureAreaProps = {\n /**\n * Determines how the keyboard position will be controlled:\n * - `ios` - keyboard will be following finger only when finger touches keyboard\n * - `linear` - keyboard will be following finger position linearly.\n *\n * @platform android\n */\n interpolator?: \"ios\" | \"linear\";\n /**\n * Whether to allow to show a keyboard from dismissed state by swipe up.\n * Default to `false`.\n *\n * @platform android\n */\n showOnSwipeUp?: boolean;\n /**\n * Whether to allow to control a keyboard by gestures. The strategy how\n * it should be controlled is determined by `interpolator` property.\n * Defaults to `true`.\n *\n * @platform android\n */\n enableSwipeToDismiss?: boolean;\n /**\n * Extra distance to the keyboard.\n */\n offset?: number;\n /**\n * A corresponding `nativeID` value from the associated `TextInput` (a string that links the `KeyboardGestureArea` to one or more `TextInput` components).\n * This is **required on iOS** in order to apply the `offset` when the keyboard is shown. Only the currently focused `TextInput` with a matching `nativeID`\n * will receive offset behavior.\n *\n * @platform ios\n */\n textInputNativeID?: string;\n} & ViewProps;\nexport type OverKeyboardViewProps = PropsWithChildren<{\n /**\n * A boolean prop indicating whether the view is visible or not. If it's true then view is shown on the screen. If it's false then view is hidden.\n */\n visible: boolean;\n}>;\nexport type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;\nexport type KeyboardExtenderProps = PropsWithChildren<{\n /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */\n enabled: boolean;\n}>;\n"],"mappings":"","ignoreList":[]}
1
+ {"version":3,"names":[],"sources":["views.ts"],"sourcesContent":["import type { PropsWithChildren } from \"react\";\nimport type { ViewProps } from \"react-native\";\n\nexport type KeyboardGestureAreaProps = {\n /**\n * Determines how the keyboard position will be controlled:\n * - `ios` - keyboard will be following finger only when finger touches keyboard\n * - `linear` - keyboard will be following finger position linearly.\n *\n * @platform android\n */\n interpolator?: \"ios\" | \"linear\";\n /**\n * Whether to allow to show a keyboard from dismissed state by swipe up.\n * Default to `false`.\n *\n * @platform android\n */\n showOnSwipeUp?: boolean;\n /**\n * Whether to allow to control a keyboard by gestures. The strategy how\n * it should be controlled is determined by `interpolator` property.\n * Defaults to `true`.\n *\n * @platform android\n */\n enableSwipeToDismiss?: boolean;\n /**\n * Extra distance to the keyboard.\n */\n offset?: number;\n /**\n * A corresponding `nativeID` value from the associated `TextInput` (a string that links the `KeyboardGestureArea` to one or more `TextInput` components).\n * This is **required on iOS** in order to apply the `offset` when the keyboard is shown. Only the currently focused `TextInput` with a matching `nativeID`\n * will receive offset behavior.\n *\n * @platform ios\n */\n textInputNativeID?: string;\n} & ViewProps;\nexport type OverKeyboardViewProps = PropsWithChildren<{\n /**\n * A boolean prop indicating whether the view is visible or not. If it's true then view is shown on the screen. If it's false then view is hidden.\n */\n visible: boolean;\n}>;\nexport type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;\nexport type KeyboardExtenderProps = PropsWithChildren<{\n /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */\n enabled?: boolean;\n}>;\n"],"mappings":"","ignoreList":[]}
@@ -46,5 +46,5 @@ export type OverKeyboardViewProps = PropsWithChildren<{
46
46
  export type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;
47
47
  export type KeyboardExtenderProps = PropsWithChildren<{
48
48
  /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */
49
- enabled: boolean;
49
+ enabled?: boolean;
50
50
  }>;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "react-native-keyboard-controller",
3
- "version": "1.18.1",
3
+ "version": "1.18.3",
4
4
  "description": "Keyboard manager which works in identical way on both iOS and Android",
5
5
  "main": "lib/commonjs/index",
6
6
  "module": "lib/module/index",
@@ -264,8 +264,6 @@ const KeyboardAwareScrollView = forwardRef<
264
264
  }, [maybeScroll]);
265
265
  const onChangeText = useCallback(() => {
266
266
  "worklet";
267
-
268
- console.debug("maybeScroll - onChangeText");
269
267
  scrollFromCurrentPosition();
270
268
  }, [scrollFromCurrentPosition]);
271
269
  const onChangeTextHandler = useMemo(
@@ -47,5 +47,5 @@ export type OverKeyboardViewProps = PropsWithChildren<{
47
47
  export type KeyboardBackgroundViewProps = PropsWithChildren<ViewProps>;
48
48
  export type KeyboardExtenderProps = PropsWithChildren<{
49
49
  /** Controls whether this `KeyboardExtender` instance should take an effect. Default is `true`. */
50
- enabled: boolean;
50
+ enabled?: boolean;
51
51
  }>;