react-native-keyboard-controller 1.11.6 → 1.11.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -19,7 +19,7 @@ class FocusedInputLayoutChangedEvent(
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  surfaceId: Int,
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  viewId: Int,
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  private val event: FocusedInputLayoutChangedEventData,
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- ) : Event<KeyboardTransitionEvent>(surfaceId, viewId) {
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+ ) : Event<FocusedInputLayoutChangedEvent>(surfaceId, viewId) {
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  override fun getEventName() = "topFocusedInputLayoutChanged"
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  // All events for a given view can be coalesced
@@ -8,7 +8,7 @@ class FocusedInputTextChangedEvent(
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  surfaceId: Int,
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  viewId: Int,
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  private val text: String,
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- ) : Event<KeyboardTransitionEvent>(surfaceId, viewId) {
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+ ) : Event<FocusedInputTextChangedEvent>(surfaceId, viewId) {
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  override fun getEventName() = "topFocusedInputTextChanged"
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  // All events for a given view can be coalesced
@@ -147,7 +147,7 @@ const KeyboardAwareScrollView = /*#__PURE__*/(0, _react.forwardRef)(({
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  (0, _reactNativeKeyboardController.useFocusedInputHandler)({
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  onChangeText: onChangeTextHandler
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  }, [onChangeTextHandler]);
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- (0, _useSmoothKeyboardHandler.useSmoothKeyboardHandler)(enabled ? {
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+ (0, _useSmoothKeyboardHandler.useSmoothKeyboardHandler)({
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  onStart: e => {
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  "worklet";
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@@ -202,7 +202,7 @@ const KeyboardAwareScrollView = /*#__PURE__*/(0, _react.forwardRef)(({
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  keyboardHeight.value = e.height;
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  scrollPosition.value = position.value;
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  }
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- } : {}, [height, maybeScroll, disableScrollOnKeyboardHide, enabled]);
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+ }, [height, maybeScroll, disableScrollOnKeyboardHide]);
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  (0, _reactNativeReanimated.useAnimatedReaction)(() => input.value, (current, previous) => {
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  if ((current === null || current === void 0 ? void 0 : current.target) === (previous === null || previous === void 0 ? void 0 : previous.target) && (current === null || current === void 0 ? void 0 : current.layout.height) !== (previous === null || previous === void 0 ? void 0 : previous.layout.height)) {
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  const prevLayout = layout.value;
@@ -211,7 +211,7 @@ const KeyboardAwareScrollView = /*#__PURE__*/(0, _react.forwardRef)(({
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  layout.value = prevLayout;
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  }
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  }, []);
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- const view = (0, _reactNativeReanimated.useAnimatedStyle)(() => ({
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+ const view = (0, _reactNativeReanimated.useAnimatedStyle)(() => enabled ? {
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  // animations become laggy when scrolling to the end of the `ScrollView` (when the last input is focused)
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  // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding
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  // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation
@@ -219,7 +219,7 @@ const KeyboardAwareScrollView = /*#__PURE__*/(0, _react.forwardRef)(({
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  // re-calculation on every animation frame and it helps to achieve smooth animation.
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  // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342
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  paddingBottom: currentKeyboardFrameHeight.value + 1
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- }), []);
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+ } : {}, [enabled]);
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  return /*#__PURE__*/_react.default.createElement(_reactNativeReanimated.default.ScrollView, _extends({
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  ref: onRef
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  }, rest, {
@@ -1 +1 @@
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- {"version":3,"names":["_react","_interopRequireWildcard","require","_reactNative","_reactNativeReanimated","_reactNativeKeyboardController","_useSmoothKeyboardHandler","_utils","_getRequireWildcardCache","e","WeakMap","r","t","__esModule","default","has","get","n","__proto__","a","Object","defineProperty","getOwnPropertyDescriptor","u","prototype","hasOwnProperty","call","i","set","_extends","assign","bind","target","arguments","length","source","key","apply","KeyboardAwareScrollView","forwardRef","children","onLayout","bottomOffset","disableScrollOnKeyboardHide","enabled","onScroll","onScrollProps","rest","ref","scrollViewAnimatedRef","useAnimatedRef","scrollViewTarget","useSharedValue","scrollPosition","position","currentKeyboardFrameHeight","keyboardHeight","keyboardWillAppear","tag","initialKeyboardSize","scrollBeforeKeyboardMovement","input","useReanimatedFocusedInput","layout","height","useWindowDimensions","useCallback","event","value","nativeEvent","contentOffset","y","onRef","assignedRef","current","onScrollViewLayout","findNodeHandle","maybeScroll","animated","_layout$value","_layout$value2","_layout$value3","parentScrollViewTarget","visibleRect","absoluteY","inputHeight","point","interpolatedScrollTo","interpolate","targetScrollY","Math","max","scrollTo","positionOnScreen","topOfScreen","onChangeText","_layout$value4","_input$value","prevScrollPosition","prevLayout","onChangeTextHandler","useMemo","debounce","useFocusedInputHandler","useSmoothKeyboardHandler","onStart","keyboardWillChangeSize","keyboardWillHide","focusWasChanged","onMove","onEnd","useAnimatedReaction","previous","view","useAnimatedStyle","paddingBottom","createElement","ScrollView","scrollEventThrottle","View","style","_default","exports"],"sources":["index.tsx"],"sourcesContent":["import React, { forwardRef, useCallback, useMemo } from \"react\";\nimport { findNodeHandle, useWindowDimensions } from \"react-native\";\nimport Reanimated, {\n interpolate,\n scrollTo,\n useAnimatedReaction,\n useAnimatedRef,\n useAnimatedStyle,\n useSharedValue,\n} from \"react-native-reanimated\";\n\nimport {\n useFocusedInputHandler,\n useReanimatedFocusedInput,\n} from \"react-native-keyboard-controller\";\n\nimport { useSmoothKeyboardHandler } from \"./useSmoothKeyboardHandler\";\nimport { debounce } from \"./utils\";\n\nimport type {\n LayoutChangeEvent,\n ScrollView,\n ScrollViewProps,\n} from \"react-native\";\nimport type { FocusedInputLayoutChangedEvent } from \"react-native-keyboard-controller\";\n\ntype KeyboardAwareScrollViewProps = {\n /** The distance between keyboard and focused `TextInput` when keyboard is shown. Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true` */\n enabled?: boolean;\n} & ScrollViewProps;\n\n/*\n * Everything begins from `onStart` handler. This handler is called every time,\n * when keyboard changes its size or when focused `TextInput` was changed. In\n * this handler we are calculating/memoizing values which later will be used\n * during layout movement. For that we calculate:\n * - layout of focused field (`layout`) - to understand whether there will be overlap\n * - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n * - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n * - current scroll position (`scrollPosition`) - used to scroll from this point\n *\n * Once we've calculated all necessary variables - we can actually start to use them.\n * It happens in `onMove` handler - this function simply calls `maybeScroll` with\n * current keyboard frame height. This functions makes the smooth transition.\n *\n * When the transition has finished we go to `onEnd` handler. In this handler\n * we verify, that the current field is not overlapped within a keyboard frame.\n * For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n * however there could be some cases, when `onMove` is not called:\n * - on iOS when TextInput was changed - keyboard transition is instant\n * - on Android when TextInput was changed and keyboard size wasn't changed\n * So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n *\n * ====================================================================================================================+\n * -----------------------------------------------------Flow chart-----------------------------------------------------+\n * ====================================================================================================================+\n *\n * +============================+ +============================+ +==================================+\n * + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n * + + + (run `onStart`) + + `onMove` is getting called +\n * +============================+ +============================+ +==================================+\n *\n *\n * +============================+ +============================+ +=====================================+\n * + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n * + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n * +============================+ +============================+ +=====================================+\n *\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n onScroll: onScrollProps,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useSharedValue(0);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onScroll = useCallback<NonNullable<ScrollViewProps[\"onScroll\"]>>(\n (event) => {\n position.value = event.nativeEvent.contentOffset.y;\n\n onScrollProps?.(event);\n },\n [onScrollProps],\n );\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [0, keyboardHeight.value - (height - point) + bottomOffset],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (absoluteY < 0) {\n const positionOnScreen = visibleRect - inputHeight - bottomOffset;\n const topOfScreen = scrollPosition.value + absoluteY;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled],\n );\n\n const onChangeText = useCallback(() => {\n \"worklet\";\n\n // if typing a text caused layout shift, then we need to ignore this handler\n // because this event will be handled in `useAnimatedReaction` below\n if (layout.value?.layout.height !== input.value?.layout.height) {\n return;\n }\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n scrollPosition.value = position.value;\n layout.value = input.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n\n useFocusedInputHandler(\n {\n onChangeText: onChangeTextHandler,\n },\n [onChangeTextHandler],\n );\n\n useSmoothKeyboardHandler(\n enabled\n ? {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n keyboardWillAppear.value =\n e.height > 0 && keyboardHeight.value === 0;\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n\n // save position of focused text input when keyboard starts to move\n layout.value = input.value;\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n currentKeyboardFrameHeight.value = e.height;\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n },\n }\n : {},\n [height, maybeScroll, disableScrollOnKeyboardHide, enabled],\n );\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n const prevLayout = layout.value;\n\n layout.value = input.value;\n scrollPosition.value += maybeScroll(keyboardHeight.value, true);\n layout.value = prevLayout;\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () => ({\n // animations become laggy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }),\n [],\n );\n\n return (\n <Reanimated.ScrollView\n ref={onRef}\n {...rest}\n onLayout={onScrollViewLayout}\n onScroll={onScroll}\n scrollEventThrottle={16}\n >\n {children}\n <Reanimated.View style={view} />\n </Reanimated.ScrollView>\n );\n },\n);\n\nexport default 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Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true` */\n enabled?: boolean;\n} & ScrollViewProps;\n\n/*\n * Everything begins from `onStart` handler. This handler is called every time,\n * when keyboard changes its size or when focused `TextInput` was changed. In\n * this handler we are calculating/memoizing values which later will be used\n * during layout movement. For that we calculate:\n * - layout of focused field (`layout`) - to understand whether there will be overlap\n * - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n * - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n * - current scroll position (`scrollPosition`) - used to scroll from this point\n *\n * Once we've calculated all necessary variables - we can actually start to use them.\n * It happens in `onMove` handler - this function simply calls `maybeScroll` with\n * current keyboard frame height. This functions makes the smooth transition.\n *\n * When the transition has finished we go to `onEnd` handler. In this handler\n * we verify, that the current field is not overlapped within a keyboard frame.\n * For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n * however there could be some cases, when `onMove` is not called:\n * - on iOS when TextInput was changed - keyboard transition is instant\n * - on Android when TextInput was changed and keyboard size wasn't changed\n * So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n *\n * ====================================================================================================================+\n * -----------------------------------------------------Flow chart-----------------------------------------------------+\n * ====================================================================================================================+\n *\n * +============================+ +============================+ +==================================+\n * + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n * + + + (run `onStart`) + + `onMove` is getting called +\n * +============================+ +============================+ +==================================+\n *\n *\n * +============================+ +============================+ +=====================================+\n * + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n * + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n * +============================+ +============================+ +=====================================+\n *\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n onScroll: onScrollProps,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useSharedValue(0);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onScroll = useCallback<NonNullable<ScrollViewProps[\"onScroll\"]>>(\n (event) => {\n position.value = event.nativeEvent.contentOffset.y;\n\n onScrollProps?.(event);\n },\n [onScrollProps],\n );\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - 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To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }\n : {},\n [enabled],\n );\n\n return (\n <Reanimated.ScrollView\n ref={onRef}\n {...rest}\n onLayout={onScrollViewLayout}\n onScroll={onScroll}\n scrollEventThrottle={16}\n >\n {children}\n <Reanimated.View style={view} />\n </Reanimated.ScrollView>\n );\n },\n);\n\nexport default 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@@ -139,7 +139,7 @@ const KeyboardAwareScrollView = /*#__PURE__*/forwardRef(({
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  useFocusedInputHandler({
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  onChangeText: onChangeTextHandler
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  }, [onChangeTextHandler]);
142
- useSmoothKeyboardHandler(enabled ? {
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+ useSmoothKeyboardHandler({
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  onStart: e => {
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  "worklet";
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@@ -194,7 +194,7 @@ const KeyboardAwareScrollView = /*#__PURE__*/forwardRef(({
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  keyboardHeight.value = e.height;
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  scrollPosition.value = position.value;
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  }
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- } : {}, [height, maybeScroll, disableScrollOnKeyboardHide, enabled]);
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+ }, [height, maybeScroll, disableScrollOnKeyboardHide]);
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  useAnimatedReaction(() => input.value, (current, previous) => {
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  if ((current === null || current === void 0 ? void 0 : current.target) === (previous === null || previous === void 0 ? void 0 : previous.target) && (current === null || current === void 0 ? void 0 : current.layout.height) !== (previous === null || previous === void 0 ? void 0 : previous.layout.height)) {
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  const prevLayout = layout.value;
@@ -203,7 +203,7 @@ const KeyboardAwareScrollView = /*#__PURE__*/forwardRef(({
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  layout.value = prevLayout;
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  }
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  }, []);
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- const view = useAnimatedStyle(() => ({
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+ const view = useAnimatedStyle(() => enabled ? {
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  // animations become laggy when scrolling to the end of the `ScrollView` (when the last input is focused)
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  // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding
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  // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation
@@ -211,7 +211,7 @@ const KeyboardAwareScrollView = /*#__PURE__*/forwardRef(({
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  // re-calculation on every animation frame and it helps to achieve smooth animation.
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  // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342
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  paddingBottom: currentKeyboardFrameHeight.value + 1
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- }), []);
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+ } : {}, [enabled]);
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  return /*#__PURE__*/React.createElement(Reanimated.ScrollView, _extends({
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  ref: onRef
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  }, rest, {
@@ -1 +1 @@
1
- {"version":3,"names":["React","forwardRef","useCallback","useMemo","findNodeHandle","useWindowDimensions","Reanimated","interpolate","scrollTo","useAnimatedReaction","useAnimatedRef","useAnimatedStyle","useSharedValue","useFocusedInputHandler","useReanimatedFocusedInput","useSmoothKeyboardHandler","debounce","KeyboardAwareScrollView","children","onLayout","bottomOffset","disableScrollOnKeyboardHide","enabled","onScroll","onScrollProps","rest","ref","scrollViewAnimatedRef","scrollViewTarget","scrollPosition","position","currentKeyboardFrameHeight","keyboardHeight","keyboardWillAppear","tag","initialKeyboardSize","scrollBeforeKeyboardMovement","input","layout","height","event","value","nativeEvent","contentOffset","y","onRef","assignedRef","current","onScrollViewLayout","e","maybeScroll","animated","_layout$value","_layout$value2","_layout$value3","parentScrollViewTarget","visibleRect","absoluteY","inputHeight","point","interpolatedScrollTo","targetScrollY","Math","max","positionOnScreen","topOfScreen","onChangeText","_layout$value4","_input$value","prevScrollPosition","prevLayout","onChangeTextHandler","onStart","keyboardWillChangeSize","keyboardWillHide","focusWasChanged","target","onMove","onEnd","previous","view","paddingBottom","createElement","ScrollView","_extends","scrollEventThrottle","View","style"],"sources":["index.tsx"],"sourcesContent":["import React, { forwardRef, useCallback, useMemo } from \"react\";\nimport { findNodeHandle, useWindowDimensions } from \"react-native\";\nimport Reanimated, {\n interpolate,\n scrollTo,\n useAnimatedReaction,\n useAnimatedRef,\n useAnimatedStyle,\n useSharedValue,\n} from \"react-native-reanimated\";\n\nimport {\n useFocusedInputHandler,\n useReanimatedFocusedInput,\n} from \"react-native-keyboard-controller\";\n\nimport { useSmoothKeyboardHandler } from \"./useSmoothKeyboardHandler\";\nimport { debounce } from \"./utils\";\n\nimport type {\n LayoutChangeEvent,\n ScrollView,\n ScrollViewProps,\n} from \"react-native\";\nimport type { FocusedInputLayoutChangedEvent } from \"react-native-keyboard-controller\";\n\ntype KeyboardAwareScrollViewProps = {\n /** The distance between keyboard and focused `TextInput` when keyboard is shown. Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true` */\n enabled?: boolean;\n} & ScrollViewProps;\n\n/*\n * Everything begins from `onStart` handler. This handler is called every time,\n * when keyboard changes its size or when focused `TextInput` was changed. In\n * this handler we are calculating/memoizing values which later will be used\n * during layout movement. For that we calculate:\n * - layout of focused field (`layout`) - to understand whether there will be overlap\n * - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n * - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n * - current scroll position (`scrollPosition`) - used to scroll from this point\n *\n * Once we've calculated all necessary variables - we can actually start to use them.\n * It happens in `onMove` handler - this function simply calls `maybeScroll` with\n * current keyboard frame height. This functions makes the smooth transition.\n *\n * When the transition has finished we go to `onEnd` handler. In this handler\n * we verify, that the current field is not overlapped within a keyboard frame.\n * For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n * however there could be some cases, when `onMove` is not called:\n * - on iOS when TextInput was changed - keyboard transition is instant\n * - on Android when TextInput was changed and keyboard size wasn't changed\n * So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n *\n * ====================================================================================================================+\n * -----------------------------------------------------Flow chart-----------------------------------------------------+\n * ====================================================================================================================+\n *\n * +============================+ +============================+ +==================================+\n * + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n * + + + (run `onStart`) + + `onMove` is getting called +\n * +============================+ +============================+ +==================================+\n *\n *\n * +============================+ +============================+ +=====================================+\n * + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n * + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n * +============================+ +============================+ +=====================================+\n *\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n onScroll: onScrollProps,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useSharedValue(0);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onScroll = useCallback<NonNullable<ScrollViewProps[\"onScroll\"]>>(\n (event) => {\n position.value = event.nativeEvent.contentOffset.y;\n\n onScrollProps?.(event);\n },\n [onScrollProps],\n );\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [0, keyboardHeight.value - (height - point) + bottomOffset],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (absoluteY < 0) {\n const positionOnScreen = visibleRect - inputHeight - bottomOffset;\n const topOfScreen = scrollPosition.value + absoluteY;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled],\n );\n\n const onChangeText = useCallback(() => {\n \"worklet\";\n\n // if typing a text caused layout shift, then we need to ignore this handler\n // because this event will be handled in `useAnimatedReaction` below\n if (layout.value?.layout.height !== input.value?.layout.height) {\n return;\n }\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n scrollPosition.value = position.value;\n layout.value = input.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n\n useFocusedInputHandler(\n {\n onChangeText: onChangeTextHandler,\n },\n [onChangeTextHandler],\n );\n\n useSmoothKeyboardHandler(\n enabled\n ? {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n keyboardWillAppear.value =\n e.height > 0 && keyboardHeight.value === 0;\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n\n // save position of focused text input when keyboard starts to move\n layout.value = input.value;\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n currentKeyboardFrameHeight.value = e.height;\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n },\n }\n : {},\n [height, maybeScroll, disableScrollOnKeyboardHide, enabled],\n );\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n const prevLayout = layout.value;\n\n layout.value = input.value;\n scrollPosition.value += maybeScroll(keyboardHeight.value, true);\n layout.value = prevLayout;\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () => ({\n // animations become laggy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }),\n [],\n );\n\n return (\n <Reanimated.ScrollView\n ref={onRef}\n {...rest}\n onLayout={onScrollViewLayout}\n onScroll={onScroll}\n scrollEventThrottle={16}\n >\n {children}\n <Reanimated.View style={view} />\n </Reanimated.ScrollView>\n );\n },\n);\n\nexport default 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+ {"version":3,"names":["React","forwardRef","useCallback","useMemo","findNodeHandle","useWindowDimensions","Reanimated","interpolate","scrollTo","useAnimatedReaction","useAnimatedRef","useAnimatedStyle","useSharedValue","useFocusedInputHandler","useReanimatedFocusedInput","useSmoothKeyboardHandler","debounce","KeyboardAwareScrollView","children","onLayout","bottomOffset","disableScrollOnKeyboardHide","enabled","onScroll","onScrollProps","rest","ref","scrollViewAnimatedRef","scrollViewTarget","scrollPosition","position","currentKeyboardFrameHeight","keyboardHeight","keyboardWillAppear","tag","initialKeyboardSize","scrollBeforeKeyboardMovement","input","layout","height","event","value","nativeEvent","contentOffset","y","onRef","assignedRef","current","onScrollViewLayout","e","maybeScroll","animated","_layout$value","_layout$value2","_layout$value3","parentScrollViewTarget","visibleRect","absoluteY","inputHeight","point","interpolatedScrollTo","targetScrollY","Math","max","positionOnScreen","topOfScreen","onChangeText","_layout$value4","_input$value","prevScrollPosition","prevLayout","onChangeTextHandler","onStart","keyboardWillChangeSize","keyboardWillHide","focusWasChanged","target","onMove","onEnd","previous","view","paddingBottom","createElement","ScrollView","_extends","scrollEventThrottle","View","style"],"sources":["index.tsx"],"sourcesContent":["import React, { forwardRef, useCallback, useMemo } from \"react\";\nimport { findNodeHandle, useWindowDimensions } from \"react-native\";\nimport Reanimated, {\n interpolate,\n scrollTo,\n useAnimatedReaction,\n useAnimatedRef,\n useAnimatedStyle,\n useSharedValue,\n} from \"react-native-reanimated\";\n\nimport {\n useFocusedInputHandler,\n useReanimatedFocusedInput,\n} from \"react-native-keyboard-controller\";\n\nimport { useSmoothKeyboardHandler } from \"./useSmoothKeyboardHandler\";\nimport { debounce } from \"./utils\";\n\nimport type {\n LayoutChangeEvent,\n ScrollView,\n ScrollViewProps,\n} from \"react-native\";\nimport type { FocusedInputLayoutChangedEvent } from \"react-native-keyboard-controller\";\n\ntype KeyboardAwareScrollViewProps = {\n /** The distance between keyboard and focused `TextInput` when keyboard is shown. Default is `0`. */\n bottomOffset?: number;\n /** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */\n disableScrollOnKeyboardHide?: boolean;\n /** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true` */\n enabled?: boolean;\n} & ScrollViewProps;\n\n/*\n * Everything begins from `onStart` handler. This handler is called every time,\n * when keyboard changes its size or when focused `TextInput` was changed. In\n * this handler we are calculating/memoizing values which later will be used\n * during layout movement. For that we calculate:\n * - layout of focused field (`layout`) - to understand whether there will be overlap\n * - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation\n * - future keyboard height (`keyboardHeight`) - used in scroll interpolation\n * - current scroll position (`scrollPosition`) - used to scroll from this point\n *\n * Once we've calculated all necessary variables - we can actually start to use them.\n * It happens in `onMove` handler - this function simply calls `maybeScroll` with\n * current keyboard frame height. This functions makes the smooth transition.\n *\n * When the transition has finished we go to `onEnd` handler. In this handler\n * we verify, that the current field is not overlapped within a keyboard frame.\n * For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,\n * however there could be some cases, when `onMove` is not called:\n * - on iOS when TextInput was changed - keyboard transition is instant\n * - on Android when TextInput was changed and keyboard size wasn't changed\n * So `onEnd` handler handle the case, when `onMove` wasn't triggered.\n *\n * ====================================================================================================================+\n * -----------------------------------------------------Flow chart-----------------------------------------------------+\n * ====================================================================================================================+\n *\n * +============================+ +============================+ +==================================+\n * + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>\n * + + + (run `onStart`) + + `onMove` is getting called +\n * +============================+ +============================+ +==================================+\n *\n *\n * +============================+ +============================+ +=====================================+\n * + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +\n * + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +\n * +============================+ +============================+ +=====================================+\n *\n */\nconst KeyboardAwareScrollView = forwardRef<\n ScrollView,\n React.PropsWithChildren<KeyboardAwareScrollViewProps>\n>(\n (\n {\n children,\n onLayout,\n bottomOffset = 0,\n disableScrollOnKeyboardHide = false,\n enabled = true,\n onScroll: onScrollProps,\n ...rest\n },\n ref,\n ) => {\n const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();\n const scrollViewTarget = useSharedValue<number | null>(null);\n const scrollPosition = useSharedValue(0);\n const position = useSharedValue(0);\n const currentKeyboardFrameHeight = useSharedValue(0);\n const keyboardHeight = useSharedValue(0);\n const keyboardWillAppear = useSharedValue(false);\n const tag = useSharedValue(-1);\n const initialKeyboardSize = useSharedValue(0);\n const scrollBeforeKeyboardMovement = useSharedValue(0);\n const { input } = useReanimatedFocusedInput();\n const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);\n\n const { height } = useWindowDimensions();\n\n const onScroll = useCallback<NonNullable<ScrollViewProps[\"onScroll\"]>>(\n (event) => {\n position.value = event.nativeEvent.contentOffset.y;\n\n onScrollProps?.(event);\n },\n [onScrollProps],\n );\n\n const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {\n if (typeof ref === \"function\") {\n ref(assignedRef);\n } else if (ref) {\n ref.current = assignedRef;\n }\n\n scrollViewAnimatedRef(assignedRef);\n }, []);\n const onScrollViewLayout = useCallback(\n (e: LayoutChangeEvent) => {\n scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);\n\n onLayout?.(e);\n },\n [onLayout],\n );\n\n /**\n * Function that will scroll a ScrollView as keyboard gets moving\n */\n const maybeScroll = useCallback(\n (e: number, animated: boolean = false) => {\n \"worklet\";\n\n if (!enabled) {\n return 0;\n }\n\n // input belongs to ScrollView\n if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {\n return 0;\n }\n\n const visibleRect = height - keyboardHeight.value;\n const absoluteY = layout.value?.layout.absoluteY || 0;\n const inputHeight = layout.value?.layout.height || 0;\n const point = absoluteY + inputHeight;\n\n if (visibleRect - point <= bottomOffset) {\n const interpolatedScrollTo = interpolate(\n e,\n [initialKeyboardSize.value, keyboardHeight.value],\n [0, keyboardHeight.value - (height - point) + bottomOffset],\n );\n const targetScrollY =\n Math.max(interpolatedScrollTo, 0) + scrollPosition.value;\n scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);\n\n return interpolatedScrollTo;\n }\n\n if (absoluteY < 0) {\n const positionOnScreen = visibleRect - inputHeight - bottomOffset;\n const topOfScreen = scrollPosition.value + absoluteY;\n\n scrollTo(\n scrollViewAnimatedRef,\n 0,\n topOfScreen - positionOnScreen,\n animated,\n );\n }\n\n return 0;\n },\n [bottomOffset, enabled],\n );\n\n const onChangeText = useCallback(() => {\n \"worklet\";\n\n // if typing a text caused layout shift, then we need to ignore this handler\n // because this event will be handled in `useAnimatedReaction` below\n if (layout.value?.layout.height !== input.value?.layout.height) {\n return;\n }\n\n const prevScrollPosition = scrollPosition.value;\n const prevLayout = layout.value;\n\n scrollPosition.value = position.value;\n layout.value = input.value;\n maybeScroll(keyboardHeight.value, true);\n scrollPosition.value = prevScrollPosition;\n layout.value = prevLayout;\n }, [maybeScroll]);\n\n const onChangeTextHandler = useMemo(\n () => debounce(onChangeText, 200),\n [onChangeText],\n );\n\n useFocusedInputHandler(\n {\n onChangeText: onChangeTextHandler,\n },\n [onChangeTextHandler],\n );\n\n useSmoothKeyboardHandler(\n {\n onStart: (e) => {\n \"worklet\";\n\n const keyboardWillChangeSize =\n keyboardHeight.value !== e.height && e.height > 0;\n keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;\n const keyboardWillHide = e.height === 0;\n const focusWasChanged =\n (tag.value !== e.target && e.target !== -1) ||\n keyboardWillChangeSize;\n\n if (keyboardWillChangeSize) {\n initialKeyboardSize.value = keyboardHeight.value;\n }\n\n if (keyboardWillHide) {\n // on back transition need to interpolate as [0, keyboardHeight]\n initialKeyboardSize.value = 0;\n scrollPosition.value = scrollBeforeKeyboardMovement.value;\n }\n\n if (\n keyboardWillAppear.value ||\n keyboardWillChangeSize ||\n focusWasChanged\n ) {\n // persist scroll value\n scrollPosition.value = position.value;\n // just persist height - later will be used in interpolation\n keyboardHeight.value = e.height;\n }\n\n // focus was changed\n if (focusWasChanged) {\n tag.value = e.target;\n\n // save position of focused text input when keyboard starts to move\n layout.value = input.value;\n // save current scroll position - when keyboard will hide we'll reuse\n // this value to achieve smooth hide effect\n scrollBeforeKeyboardMovement.value = position.value;\n }\n\n if (focusWasChanged && !keyboardWillAppear.value) {\n // update position on scroll value, so `onEnd` handler\n // will pick up correct values\n position.value += maybeScroll(e.height, true);\n }\n },\n onMove: (e) => {\n \"worklet\";\n\n currentKeyboardFrameHeight.value = e.height;\n\n // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens\n if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {\n maybeScroll(e.height);\n }\n },\n onEnd: (e) => {\n \"worklet\";\n\n keyboardHeight.value = e.height;\n scrollPosition.value = position.value;\n },\n },\n [height, maybeScroll, disableScrollOnKeyboardHide],\n );\n\n useAnimatedReaction(\n () => input.value,\n (current, previous) => {\n if (\n current?.target === previous?.target &&\n current?.layout.height !== previous?.layout.height\n ) {\n const prevLayout = layout.value;\n\n layout.value = input.value;\n scrollPosition.value += maybeScroll(keyboardHeight.value, true);\n layout.value = prevLayout;\n }\n },\n [],\n );\n\n const view = useAnimatedStyle(\n () =>\n enabled\n ? {\n // animations become laggy when scrolling to the end of the `ScrollView` (when the last input is focused)\n // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding\n // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation\n // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout\n // re-calculation on every animation frame and it helps to achieve smooth animation.\n // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342\n paddingBottom: currentKeyboardFrameHeight.value + 1,\n }\n : {},\n [enabled],\n );\n\n return (\n <Reanimated.ScrollView\n ref={onRef}\n {...rest}\n onLayout={onScrollViewLayout}\n onScroll={onScroll}\n scrollEventThrottle={16}\n >\n {children}\n <Reanimated.View style={view} />\n </Reanimated.ScrollView>\n );\n },\n);\n\nexport default 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "react-native-keyboard-controller",
3
- "version": "1.11.6",
3
+ "version": "1.11.7",
4
4
  "description": "Keyboard manager which works in identical way on both iOS and Android",
5
5
  "main": "lib/commonjs/index",
6
6
  "module": "lib/module/index",
@@ -212,77 +212,74 @@ const KeyboardAwareScrollView = forwardRef<
212
212
  );
213
213
 
214
214
  useSmoothKeyboardHandler(
215
- enabled
216
- ? {
217
- onStart: (e) => {
218
- "worklet";
219
-
220
- const keyboardWillChangeSize =
221
- keyboardHeight.value !== e.height && e.height > 0;
222
- keyboardWillAppear.value =
223
- e.height > 0 && keyboardHeight.value === 0;
224
- const keyboardWillHide = e.height === 0;
225
- const focusWasChanged =
226
- (tag.value !== e.target && e.target !== -1) ||
227
- keyboardWillChangeSize;
228
-
229
- if (keyboardWillChangeSize) {
230
- initialKeyboardSize.value = keyboardHeight.value;
231
- }
232
-
233
- if (keyboardWillHide) {
234
- // on back transition need to interpolate as [0, keyboardHeight]
235
- initialKeyboardSize.value = 0;
236
- scrollPosition.value = scrollBeforeKeyboardMovement.value;
237
- }
238
-
239
- if (
240
- keyboardWillAppear.value ||
241
- keyboardWillChangeSize ||
242
- focusWasChanged
243
- ) {
244
- // persist scroll value
245
- scrollPosition.value = position.value;
246
- // just persist height - later will be used in interpolation
247
- keyboardHeight.value = e.height;
248
- }
249
-
250
- // focus was changed
251
- if (focusWasChanged) {
252
- tag.value = e.target;
253
-
254
- // save position of focused text input when keyboard starts to move
255
- layout.value = input.value;
256
- // save current scroll position - when keyboard will hide we'll reuse
257
- // this value to achieve smooth hide effect
258
- scrollBeforeKeyboardMovement.value = position.value;
259
- }
260
-
261
- if (focusWasChanged && !keyboardWillAppear.value) {
262
- // update position on scroll value, so `onEnd` handler
263
- // will pick up correct values
264
- position.value += maybeScroll(e.height, true);
265
- }
266
- },
267
- onMove: (e) => {
268
- "worklet";
269
-
270
- currentKeyboardFrameHeight.value = e.height;
271
-
272
- // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens
273
- if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {
274
- maybeScroll(e.height);
275
- }
276
- },
277
- onEnd: (e) => {
278
- "worklet";
279
-
280
- keyboardHeight.value = e.height;
281
- scrollPosition.value = position.value;
282
- },
215
+ {
216
+ onStart: (e) => {
217
+ "worklet";
218
+
219
+ const keyboardWillChangeSize =
220
+ keyboardHeight.value !== e.height && e.height > 0;
221
+ keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;
222
+ const keyboardWillHide = e.height === 0;
223
+ const focusWasChanged =
224
+ (tag.value !== e.target && e.target !== -1) ||
225
+ keyboardWillChangeSize;
226
+
227
+ if (keyboardWillChangeSize) {
228
+ initialKeyboardSize.value = keyboardHeight.value;
229
+ }
230
+
231
+ if (keyboardWillHide) {
232
+ // on back transition need to interpolate as [0, keyboardHeight]
233
+ initialKeyboardSize.value = 0;
234
+ scrollPosition.value = scrollBeforeKeyboardMovement.value;
235
+ }
236
+
237
+ if (
238
+ keyboardWillAppear.value ||
239
+ keyboardWillChangeSize ||
240
+ focusWasChanged
241
+ ) {
242
+ // persist scroll value
243
+ scrollPosition.value = position.value;
244
+ // just persist height - later will be used in interpolation
245
+ keyboardHeight.value = e.height;
246
+ }
247
+
248
+ // focus was changed
249
+ if (focusWasChanged) {
250
+ tag.value = e.target;
251
+
252
+ // save position of focused text input when keyboard starts to move
253
+ layout.value = input.value;
254
+ // save current scroll position - when keyboard will hide we'll reuse
255
+ // this value to achieve smooth hide effect
256
+ scrollBeforeKeyboardMovement.value = position.value;
283
257
  }
284
- : {},
285
- [height, maybeScroll, disableScrollOnKeyboardHide, enabled],
258
+
259
+ if (focusWasChanged && !keyboardWillAppear.value) {
260
+ // update position on scroll value, so `onEnd` handler
261
+ // will pick up correct values
262
+ position.value += maybeScroll(e.height, true);
263
+ }
264
+ },
265
+ onMove: (e) => {
266
+ "worklet";
267
+
268
+ currentKeyboardFrameHeight.value = e.height;
269
+
270
+ // if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens
271
+ if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {
272
+ maybeScroll(e.height);
273
+ }
274
+ },
275
+ onEnd: (e) => {
276
+ "worklet";
277
+
278
+ keyboardHeight.value = e.height;
279
+ scrollPosition.value = position.value;
280
+ },
281
+ },
282
+ [height, maybeScroll, disableScrollOnKeyboardHide],
286
283
  );
287
284
 
288
285
  useAnimatedReaction(
@@ -303,16 +300,19 @@ const KeyboardAwareScrollView = forwardRef<
303
300
  );
304
301
 
305
302
  const view = useAnimatedStyle(
306
- () => ({
307
- // animations become laggy when scrolling to the end of the `ScrollView` (when the last input is focused)
308
- // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding
309
- // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation
310
- // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout
311
- // re-calculation on every animation frame and it helps to achieve smooth animation.
312
- // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342
313
- paddingBottom: currentKeyboardFrameHeight.value + 1,
314
- }),
315
- [],
303
+ () =>
304
+ enabled
305
+ ? {
306
+ // animations become laggy when scrolling to the end of the `ScrollView` (when the last input is focused)
307
+ // this happens because the layout recalculates on every frame. To avoid this we slightly increase padding
308
+ // by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation
309
+ // from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout
310
+ // re-calculation on every animation frame and it helps to achieve smooth animation.
311
+ // see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342
312
+ paddingBottom: currentKeyboardFrameHeight.value + 1,
313
+ }
314
+ : {},
315
+ [enabled],
316
316
  );
317
317
 
318
318
  return (
@@ -1,387 +0,0 @@
1
- // !$*UTF8*$!
2
- {
3
- archiveVersion = 1;
4
- classes = {
5
- };
6
- objectVersion = 46;
7
- objects = {
8
-
9
- /* Begin PBXBuildFile section */
10
- 0800511C2B65548600928E51 /* FocusedInputHolder.swift in Sources */ = {isa = PBXBuildFile; fileRef = 0800511B2B65548600928E51 /* FocusedInputHolder.swift */; };
11
- 0800511E2B65558800928E51 /* TextInput.swift in Sources */ = {isa = PBXBuildFile; fileRef = 0800511D2B65558800928E51 /* TextInput.swift */; };
12
- 0807071E2A34807B00C05A19 /* Extensions.swift in Sources */ = {isa = PBXBuildFile; fileRef = 0807071D2A34807B00C05A19 /* Extensions.swift */; };
13
- 083FB9852B15171600C0EFF0 /* TextChangeObserver.swift in Sources */ = {isa = PBXBuildFile; fileRef = 083FB9842B15171600C0EFF0 /* TextChangeObserver.swift */; };
14
- 083FB9872B15174C00C0EFF0 /* FocusedInputTextChangedEvent.m in Sources */ = {isa = PBXBuildFile; fileRef = 083FB9862B15174C00C0EFF0 /* FocusedInputTextChangedEvent.m */; };
15
- 084AEEC62ACF49A8001A3069 /* FocusedInputLayoutChangedEvent.m in Sources */ = {isa = PBXBuildFile; fileRef = 084AEEC52ACF49A8001A3069 /* FocusedInputLayoutChangedEvent.m */; };
16
- 084AEEC82ACF4AB2001A3069 /* FocusedInputObserver.swift in Sources */ = {isa = PBXBuildFile; fileRef = 084AEEC72ACF4AB2001A3069 /* FocusedInputObserver.swift */; };
17
- 089BA5DC2B3E0C9D000A9A90 /* ViewHierarchyNavigator.swift in Sources */ = {isa = PBXBuildFile; fileRef = 089BA5DB2B3E0C9D000A9A90 /* ViewHierarchyNavigator.swift */; };
18
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