react-native-image-stitcher 0.19.0 → 0.20.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +52 -0
- package/android/src/main/java/io/imagestitcher/rn/AROverlayRenderer.kt +406 -0
- package/android/src/main/java/io/imagestitcher/rn/AROverlayStore.kt +441 -0
- package/android/src/main/java/io/imagestitcher/rn/RNSARCameraView.kt +290 -0
- package/android/src/main/java/io/imagestitcher/rn/RNSARCameraViewManager.kt +30 -5
- package/android/src/main/java/io/imagestitcher/rn/RNSARPluginRegistry.kt +68 -0
- package/android/src/main/java/io/imagestitcher/rn/RNSARSession.kt +99 -0
- package/dist/camera/ARCameraView.d.ts +33 -1
- package/dist/camera/ARCameraView.js +33 -2
- package/dist/camera/Camera.d.ts +45 -1
- package/dist/camera/Camera.js +24 -6
- package/dist/camera/arOverlayController.d.ts +52 -0
- package/dist/camera/arOverlayController.js +132 -0
- package/dist/index.d.ts +4 -1
- package/dist/index.js +5 -2
- package/dist/stitching/AROverlay.d.ts +97 -0
- package/dist/stitching/AROverlay.js +4 -0
- package/ios/Sources/RNImageStitcher/ARCameraViewManager.m +15 -8
- package/ios/Sources/RNImageStitcher/ARCameraViewManager.swift +22 -0
- package/ios/Sources/RNImageStitcher/ARSessionBridge.m +14 -0
- package/ios/Sources/RNImageStitcher/ARSessionBridge.swift +81 -0
- package/ios/Sources/RNImageStitcher/RNISARFramePlugin.swift +37 -0
- package/ios/Sources/RNImageStitcher/RNISAROverlay.swift +409 -0
- package/ios/Sources/RNImageStitcher/RNSARCameraView.swift +301 -3
- package/ios/Sources/RNImageStitcher/RNSARSession.swift +70 -65
- package/package.json +1 -1
- package/src/camera/ARCameraView.tsx +73 -2
- package/src/camera/Camera.tsx +71 -2
- package/src/camera/arOverlayController.ts +184 -0
- package/src/index.ts +15 -0
- package/src/stitching/AROverlay.ts +105 -0
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@@ -68,6 +68,7 @@ exports.ARCameraView = void 0;
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const react_1 = __importStar(require("react"));
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const react_native_1 = require("react-native");
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const ensureStitcherProxyInstalled_1 = require("../stitching/ensureStitcherProxyInstalled");
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const arOverlayController_1 = require("./arOverlayController");
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// React Native looks up the component by its NATIVE name.
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// iOS: comes from `ARCameraViewManager.m`'s
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// `RCT_EXTERN_MODULE(RNSARCameraViewManager, RCTViewManager)`.
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@@ -77,11 +78,21 @@ const ensureStitcherProxyInstalled_1 = require("../stitching/ensureStitcherProxy
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const NativeARCameraView = react_native_1.Platform.OS === 'ios' || react_native_1.Platform.OS === 'android'
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? (0, react_native_1.requireNativeComponent)('RNSARCameraView')
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: null;
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exports.ARCameraView = (0, react_1.forwardRef)(function ARCameraView({ style, guidance, arFrameProcessor, enableDepth, enableAnchors, enableMesh, planeDetection, onArFrame, arFrameMetaInterval, onArPluginResult, }, ref) {
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exports.ARCameraView = (0, react_1.forwardRef)(function ARCameraView({ style, guidance, arFrameProcessor, enableDepth, enableAnchors, enableMesh, planeDetection, onArFrame, arFrameMetaInterval, onArPluginResult, overlays, }, ref) {
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// Held across the start→stop lifecycle so stopRecording's
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// resolved VideoFile can be delivered via the same callback
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// pair vision-camera uses.
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const recordingCallbacksRef = (0, react_1.useRef)(null);
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// v0.20.0 — AR overlay controller (shared logic with <Camera>). One
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// instance per mount holds the JS-set overlay collection (keyed by id) and
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// pushes the full array to native on every mutation. Both the declarative
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// `overlays` prop (effect below) and the imperative ref methods drive it,
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// so the two APIs can never diverge.
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const overlayControllerRef = (0, react_1.useRef)(null);
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if (overlayControllerRef.current == null) {
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overlayControllerRef.current = (0, arOverlayController_1.createAROverlayController)();
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}
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const overlayController = overlayControllerRef.current;
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// AR frame-processor registration. Installs the native
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// `__stitcherProxy` (idempotent) and registers the host worklet so
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// the AR session's per-frame fan-out invokes it; unregisters on
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@@ -205,7 +216,27 @@ exports.ARCameraView = (0, react_1.forwardRef)(function ARCameraView({ style, gu
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sub.remove();
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};
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}, [arPluginResultEnabled]);
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// v0.20.0 — declarative `overlays` prop → native. Each render pushes the
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// resolved array through the controller (which replaces the JS-set
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// collection wholesale and dispatches to `RNSARSession.setOverlays`). The
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// controller dedups identical native dispatches at the wire level is NOT
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// attempted here — React only re-runs this when `overlays` identity
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// changes, and native overlay set is cheap (a handful of shapes). When the
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// prop is omitted we DON'T touch the controller, so a host driving overlays
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// purely imperatively (via the ref) isn't clobbered by an undefined prop.
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(0, react_1.useEffect)(() => {
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if (overlays == null) {
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return;
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}
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overlayController.setOverlays(overlays);
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}, [overlays, overlayController]);
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(0, react_1.useImperativeHandle)(ref, () => ({
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setOverlays: overlayController.setOverlays,
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addOverlay: overlayController.addOverlay,
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updateOverlay: overlayController.updateOverlay,
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removeOverlay: overlayController.removeOverlay,
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clearOverlays: overlayController.clearOverlays,
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raycast: overlayController.raycast,
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takePhoto: async (options = {}) => {
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const native = react_native_1.NativeModules.RNSARSession;
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if (!native?.takePhoto) {
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@@ -249,7 +280,7 @@ exports.ARCameraView = (0, react_1.forwardRef)(function ARCameraView({ style, gu
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callbacks.onRecordingError?.(err);
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}
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},
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}), []);
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}), [overlayController]);
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if (!NativeARCameraView
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|| (react_native_1.Platform.OS !== 'ios' && react_native_1.Platform.OS !== 'android')) {
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// Web / unsupported platforms get a clear "not available here"
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package/dist/camera/Camera.d.ts
CHANGED
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@@ -43,6 +43,8 @@ import { type StyleProp, type ViewStyle } from 'react-native';
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import type { DrawableFrameProcessor, ReadonlyFrameProcessor } from 'react-native-vision-camera';
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import type { CameraFrameProcessor } from '../stitching/CameraFrame';
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import type { ARFrameMeta, ARPluginResult } from '../stitching/ARFrameMeta';
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import type { AROverlay } from '../stitching/AROverlay';
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import type { AROverlayMethods } from './arOverlayController';
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import { type CaptureHeaderProps } from './CaptureHeader';
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import { type CapturePreviewAction } from './CapturePreview';
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import { type CaptureThumbnailItem } from './CaptureThumbnailStrip';
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@@ -675,6 +677,25 @@ export interface CameraProps {
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* plugins, so this never fires unless the host registers native plugins.
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*/
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onArPluginResult?: (e: ARPluginResult) => void;
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/**
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* v0.20.0 — AR OVERLAY / ANNOTATION renderer. A declarative array of 2D
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* shapes drawn ON TOP of the AR camera preview, each anchored to WORLD
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* positions and REPROJECTED to screen on every AR frame from the current
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* camera pose + intrinsics (smooth display-rate tracking, no 3D engine).
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* Only meaningful in AR capture (`captureSource === 'ar'`); `<Camera>`
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* threads this straight through to the underlying `<ARCameraView>`.
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*
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* State-driven: pass a React-state array and update it as your world points
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* change (e.g. from {@link CameraProps.onArFrame} plane anchors). The set is
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* diffed against the current overlays BY `id`. For zero-render-latency
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* mutations use the imperative ref methods on the `<Camera>` handle instead
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* ({@link CameraHandle}: `setOverlays` / `addOverlay` / `updateOverlay` /
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* `removeOverlay` / `clearOverlays`) — both paths funnel through the same
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* native channel. JS-set overlays merge on the native side with overlays a
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* registered AR plugin placed directly (namespaced so neither clobbers the
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* other). See {@link AROverlay} for the shape.
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*/
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overlays?: AROverlay[];
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/**
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* Which device holds the non-AR panorama capture accepts.
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*
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@@ -753,10 +774,33 @@ export interface CameraProps {
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*/
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guidanceCopy?: Partial<GuidanceCopy>;
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}
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/**
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* v0.20.0 — imperative handle exposed via the `<Camera>` ref.
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*
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* Currently scoped to the AR-overlay methods ({@link AROverlayMethods}:
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* `setOverlays` / `addOverlay` / `updateOverlay` / `removeOverlay` /
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* `clearOverlays`), which forward to the underlying `<ARCameraView>`'s overlay
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* channel when AR mode is mounted. They are no-ops while the camera is in
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* non-AR mode (no `<ARCameraView>` is mounted, and overlays only render over
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* the AR preview) — use the declarative {@link CameraProps.overlays} prop for
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* a set that survives AR↔non-AR transitions, since it re-applies automatically
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* whenever `<ARCameraView>` (re)mounts.
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*
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* The shape is identical to {@link ARCameraViewHandle}'s overlay subset so a
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* host can use either component with the same overlay code. Photo / panorama
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* capture remain driven by the built-in shutter (no imperative capture methods
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* on this handle — see the component docstring's scope note).
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*/
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export interface CameraHandle extends AROverlayMethods {
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}
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/**
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* The public `<Camera>` component.
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*
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* v0.20.0 — now a `forwardRef`. The ref exposes {@link CameraHandle} (the AR
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* overlay methods); existing callers that don't pass a ref are unaffected
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* (`forwardRef` makes the ref optional).
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*/
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export declare
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export declare const Camera: React.ForwardRefExoticComponent<CameraProps & React.RefAttributes<CameraHandle>>;
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/**
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* v0.12.0 — JS edge corresponding to the physical home-indicator
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* side of the device. This is where the shutter + controls anchor
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package/dist/camera/Camera.js
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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exports._cameraShouldUnmountForTests = exports._isSideEdgeForTests = exports._homeIndicatorEdgeForTests = exports.CameraError = void 0;
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exports.Camera = Camera;
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exports._cameraShouldUnmountForTests = exports._isSideEdgeForTests = exports._homeIndicatorEdgeForTests = exports.Camera = exports.CameraError = void 0;
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const react_1 = __importStar(require("react"));
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const react_native_1 = require("react-native");
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const react_native_safe_area_context_1 = require("react-native-safe-area-context");
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// `<Image>` requires the scheme; iOS is lenient).
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/**
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* The public `<Camera>` component.
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*
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* v0.20.0 — now a `forwardRef`. The ref exposes {@link CameraHandle} (the AR
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* overlay methods); existing callers that don't pass a ref are unaffected
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* (`forwardRef` makes the ref optional).
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*/
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function Camera(props) {
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const { defaultCaptureSource = 'non-ar', defaultLens = '1x', captureSources = 'both', enablePhotoMode = true, enablePanoramaMode = true, showSettingsButton = false, style, outputDir, onCapture, onCaptureSourceChange, onLensChange, onFramesDropped, onError, onCaptureAbandoned, flash: controlledFlash, onFlashChange, showFlashButton = true, headerTitle, onHeaderBack, headerBackLabel, headerGuidance, headerColors, thumbnails, thumbnailsMin, thumbnailsMax, onThumbnailPress, capturePreview, capturePreviewActions, onCapturePreviewClose, frameProcessor: hostFrameProcessor, arFrameProcessor, enableDepth, enableAnchors, enableMesh, planeDetection, onArFrame, arFrameMetaInterval, onArPluginResult, engine = 'batch-keyframe',
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exports.Camera = (0, react_1.forwardRef)(function Camera(props, ref) {
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const { defaultCaptureSource = 'non-ar', defaultLens = '1x', captureSources = 'both', enablePhotoMode = true, enablePanoramaMode = true, showSettingsButton = false, style, outputDir, onCapture, onCaptureSourceChange, onLensChange, onFramesDropped, onError, onCaptureAbandoned, flash: controlledFlash, onFlashChange, showFlashButton = true, headerTitle, onHeaderBack, headerBackLabel, headerGuidance, headerColors, thumbnails, thumbnailsMin, thumbnailsMax, onThumbnailPress, capturePreview, capturePreviewActions, onCapturePreviewClose, frameProcessor: hostFrameProcessor, arFrameProcessor, enableDepth, enableAnchors, enableMesh, planeDetection, onArFrame, arFrameMetaInterval, onArPluginResult, overlays, engine = 'batch-keyframe',
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// ── Panorama GUIDANCE (feature/pano-ux-guidance) ──────────────
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panMode = 'vertical', panGuidance = true, maxPanDurationMs = 0, panTooFastThreshold, lateralBudgetCm = 4, rectCrop = false, showPreview = false, guidanceCopy, } = props;
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// Derived guidance state. The landscape-only gate decision itself is
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const incremental = (0, useIncrementalStitcher_1.useIncrementalStitcher)();
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const visionCameraRef = (0, react_1.useRef)(null);
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const arViewRef = (0, react_1.useRef)(null);
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// v0.20.0 — AR overlay imperative handle. `<Camera>` itself renders no
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// overlay layer; the overlay methods forward to the mounted
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// `<ARCameraView>`'s handle (which owns the controller + native dispatch).
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// No-op when AR mode isn't mounted (`arViewRef.current === null`), matching
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// the CameraHandle docstring — the declarative `overlays` prop is the path
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// that survives AR↔non-AR transitions. The `overlays` prop is also threaded
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// straight to `<ARCameraView>` below, so a host can use either API.
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(0, react_1.useImperativeHandle)(ref, () => ({
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setOverlays: (o) => arViewRef.current?.setOverlays(o),
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addOverlay: (o) => arViewRef.current?.addOverlay(o),
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updateOverlay: (id, patch) => arViewRef.current?.updateOverlay(id, patch),
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removeOverlay: (id) => arViewRef.current?.removeOverlay(id),
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clearOverlays: () => arViewRef.current?.clearOverlays(),
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raycast: () => arViewRef.current?.raycast() ?? Promise.resolve(null),
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}), []);
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// Effect that does the async transition work whenever the settled
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// refs disagree with the current isAR/lens. Order matters:
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// 1. Set the cameraTransitioning state so the gate stays closed
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// (V12.14.8 OOM fix). The CaptureStatusOverlay renders the
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// "Stitching…" state on top, so no placeholder label is needed
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// in that case — only for the camera-switch transition.
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react_1.default.createElement(react_native_1.View, { style: [react_native_1.StyleSheet.absoluteFill, styles.transitionPlaceholder] }, statusPhase === 'stitching' ? null : (react_1.default.createElement(react_native_1.Text, { style: styles.transitionLabel }, "Switching camera\u2026")))) : isAR ? (react_1.default.createElement(ARCameraView_1.ARCameraView, { ref: arViewRef, style: react_native_1.StyleSheet.absoluteFill, arFrameProcessor: arFrameProcessor, enableDepth: enableDepth, enableAnchors: enableAnchors, enableMesh: enableMesh, planeDetection: planeDetection, onArFrame: onArFrame, arFrameMetaInterval: arFrameMetaInterval, onArPluginResult: onArPluginResult })) : (react_1.default.createElement(CameraView_1.CameraView, { ref: visionCameraRef, device: capture.device, isActive: true,
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react_1.default.createElement(react_native_1.View, { style: [react_native_1.StyleSheet.absoluteFill, styles.transitionPlaceholder] }, statusPhase === 'stitching' ? null : (react_1.default.createElement(react_native_1.Text, { style: styles.transitionLabel }, "Switching camera\u2026")))) : isAR ? (react_1.default.createElement(ARCameraView_1.ARCameraView, { ref: arViewRef, style: react_native_1.StyleSheet.absoluteFill, arFrameProcessor: arFrameProcessor, enableDepth: enableDepth, enableAnchors: enableAnchors, enableMesh: enableMesh, planeDetection: planeDetection, onArFrame: onArFrame, arFrameMetaInterval: arFrameMetaInterval, onArPluginResult: onArPluginResult, overlays: overlays })) : (react_1.default.createElement(CameraView_1.CameraView, { ref: visionCameraRef, device: capture.device, isActive: true,
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// `video={true}` is REQUIRED for takeSnapshot to work on iOS.
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}
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});
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function noop() {
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import type { AROverlay } from '../stitching/AROverlay';
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/**
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* The imperative overlay methods exposed on both `<ARCameraView>` and
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* without rewriting overlay code.
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*/
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7
|
+
export interface AROverlayMethods {
|
|
8
|
+
/** Replace the entire JS-set overlay collection. */
|
|
9
|
+
setOverlays: (overlays: AROverlay[]) => void;
|
|
10
|
+
/** Add one overlay (replaces any existing overlay with the same `id`). */
|
|
11
|
+
addOverlay: (overlay: AROverlay) => void;
|
|
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|
+
/**
|
|
13
|
+
* Shallow-merge a patch into the overlay with `id`. No-op if no overlay
|
|
14
|
+
* with that `id` is currently set.
|
|
15
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+
*/
|
|
16
|
+
updateOverlay: (id: string, patch: Partial<AROverlay>) => void;
|
|
17
|
+
/** Remove the overlay with `id` (no-op if absent). */
|
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|
+
removeOverlay: (id: string) => void;
|
|
19
|
+
/** Remove all JS-set overlays. */
|
|
20
|
+
clearOverlays: () => void;
|
|
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+
/**
|
|
22
|
+
* Raycast from the screen centre (the crosshair) to the first real-world
|
|
23
|
+
* surface and resolve its world position `[x, y, z]` in metres (ARKit/ARCore
|
|
24
|
+
* world frame), or `null` when nothing is hit (e.g. a featureless wall before
|
|
25
|
+
* any plane is detected). Use it to place an overlay ON the aimed surface at
|
|
26
|
+
* the real distance — pass the result as a `worldPosition` to
|
|
27
|
+
* {@link setOverlays} / {@link addOverlay} — instead of guessing a distance.
|
|
28
|
+
* Resolves `null` (never throws) when the native module / method is absent.
|
|
29
|
+
*/
|
|
30
|
+
raycast: () => Promise<[number, number, number] | null>;
|
|
31
|
+
}
|
|
32
|
+
/** The `RNSARSession` native-module method name overlays dispatch through. */
|
|
33
|
+
export declare const AR_OVERLAY_SET_METHOD: "setOverlays";
|
|
34
|
+
/**
|
|
35
|
+
* The agreed UIManager view-command name for native sides that drive overlays
|
|
36
|
+
* via per-view command dispatch instead of the module method. The JS layer
|
|
37
|
+
* dispatches through the module method (there's only one AR view), but the
|
|
38
|
+
* name is pinned here so the native side can match if it chooses commands.
|
|
39
|
+
*/
|
|
40
|
+
export declare const AR_OVERLAY_VIEW_COMMAND: "RNSARCameraViewOverlays";
|
|
41
|
+
/**
|
|
42
|
+
* Build an overlay controller backed by an in-memory ordered set keyed by
|
|
43
|
+
* `id`. Every mutating call resolves the new full array and pushes it to
|
|
44
|
+
* native via `RNSARSession.setOverlays`. The controller is the single source
|
|
45
|
+
* of truth for BOTH the imperative ref methods and the declarative `overlays`
|
|
46
|
+
* prop (the prop's effect calls `setOverlays` with the prop value).
|
|
47
|
+
*/
|
|
48
|
+
export declare function createAROverlayController(): AROverlayMethods & {
|
|
49
|
+
/** Current JS-set overlays in insertion order (used by tests / diffing). */
|
|
50
|
+
getOverlays: () => AROverlay[];
|
|
51
|
+
};
|
|
52
|
+
//# sourceMappingURL=arOverlayController.d.ts.map
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
// SPDX-License-Identifier: Apache-2.0
|
|
3
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
4
|
+
exports.AR_OVERLAY_VIEW_COMMAND = exports.AR_OVERLAY_SET_METHOD = void 0;
|
|
5
|
+
exports.createAROverlayController = createAROverlayController;
|
|
6
|
+
/**
|
|
7
|
+
* v0.20.0 — shared JS→native plumbing for the AR overlay renderer.
|
|
8
|
+
*
|
|
9
|
+
* `<ARCameraView>` and `<Camera>` expose an IDENTICAL imperative overlay API
|
|
10
|
+
* (`setOverlays` / `addOverlay` / `updateOverlay` / `removeOverlay` /
|
|
11
|
+
* `clearOverlays`) plus a declarative `overlays` prop. Rather than duplicate
|
|
12
|
+
* the diff + native-dispatch logic in each component, both build their handle
|
|
13
|
+
* from {@link createAROverlayController} — DRY, single source of truth for the
|
|
14
|
+
* wire format and the merge-by-id semantics.
|
|
15
|
+
*
|
|
16
|
+
* ## Native mechanism (agreed cross-platform contract)
|
|
17
|
+
*
|
|
18
|
+
* Every AR-session setting in this SDK already flows through the
|
|
19
|
+
* `RNSARSession` native-module singleton (`setPlaneDetection`,
|
|
20
|
+
* `setArFrameMetaEnabled`, `setSceneReconstructionEnabled`) because
|
|
21
|
+
* `RNSARSession.shared` drives the single mounted `RNSARCameraView`. Overlays
|
|
22
|
+
* follow the same pattern: a single `setOverlays(overlays)` method on
|
|
23
|
+
* `RNSARSession` carries the FULL current JS-set overlay array each time it
|
|
24
|
+
* changes. Native replaces its JS-set overlay collection wholesale (the merge
|
|
25
|
+
* with the namespaced native-plugin set happens on the native side) and the
|
|
26
|
+
* overlay layer redraws every AR frame.
|
|
27
|
+
*
|
|
28
|
+
* The declarative `overlays` prop and the imperative methods both ultimately
|
|
29
|
+
* call this same `setOverlays` with the resolved array, so the two APIs are
|
|
30
|
+
* interchangeable and can't diverge.
|
|
31
|
+
*
|
|
32
|
+
* Why a module method (not a UIManager view command)? It matches every other
|
|
33
|
+
* AR setting in this codebase and there is only ever ONE `RNSARCameraView`
|
|
34
|
+
* mounted (ARKit/ARCore can't share the camera), so there's nothing to key by
|
|
35
|
+
* view tag. The equivalent UIManager view-command name, for native sides that
|
|
36
|
+
* prefer per-view dispatch, is documented as `RNSARCameraViewOverlays`.
|
|
37
|
+
*/
|
|
38
|
+
const react_native_1 = require("react-native");
|
|
39
|
+
/** The `RNSARSession` native-module method name overlays dispatch through. */
|
|
40
|
+
exports.AR_OVERLAY_SET_METHOD = 'setOverlays';
|
|
41
|
+
/**
|
|
42
|
+
* The agreed UIManager view-command name for native sides that drive overlays
|
|
43
|
+
* via per-view command dispatch instead of the module method. The JS layer
|
|
44
|
+
* dispatches through the module method (there's only one AR view), but the
|
|
45
|
+
* name is pinned here so the native side can match if it chooses commands.
|
|
46
|
+
*/
|
|
47
|
+
exports.AR_OVERLAY_VIEW_COMMAND = 'RNSARCameraViewOverlays';
|
|
48
|
+
/**
|
|
49
|
+
* Build an overlay controller backed by an in-memory ordered set keyed by
|
|
50
|
+
* `id`. Every mutating call resolves the new full array and pushes it to
|
|
51
|
+
* native via `RNSARSession.setOverlays`. The controller is the single source
|
|
52
|
+
* of truth for BOTH the imperative ref methods and the declarative `overlays`
|
|
53
|
+
* prop (the prop's effect calls `setOverlays` with the prop value).
|
|
54
|
+
*/
|
|
55
|
+
function createAROverlayController() {
|
|
56
|
+
// Insertion-ordered map: preserves the order overlays were added so the
|
|
57
|
+
// native render order is stable + predictable.
|
|
58
|
+
const overlaysById = new Map();
|
|
59
|
+
const flush = () => {
|
|
60
|
+
const native = react_native_1.NativeModules
|
|
61
|
+
.RNSARSession;
|
|
62
|
+
// Native module / method unavailable (web, or a native build predating the
|
|
63
|
+
// overlay channel): no-op, no crash — mirrors the other AR setters.
|
|
64
|
+
const ret = native?.setOverlays?.(Array.from(overlaysById.values()));
|
|
65
|
+
// iOS returns a Promise (the native method is Promise-typed); swallow any
|
|
66
|
+
// rejection so a transient native error never surfaces as an unhandled
|
|
67
|
+
// rejection. Android returns void — the optional chain skips the catch.
|
|
68
|
+
ret?.catch?.(() => undefined);
|
|
69
|
+
};
|
|
70
|
+
return {
|
|
71
|
+
getOverlays: () => Array.from(overlaysById.values()),
|
|
72
|
+
setOverlays: (overlays) => {
|
|
73
|
+
overlaysById.clear();
|
|
74
|
+
for (const o of overlays) {
|
|
75
|
+
// Last-writer-wins on duplicate ids in the incoming array.
|
|
76
|
+
overlaysById.set(o.id, o);
|
|
77
|
+
}
|
|
78
|
+
flush();
|
|
79
|
+
},
|
|
80
|
+
addOverlay: (overlay) => {
|
|
81
|
+
// Re-set to move an existing id to the end? No — preserve original slot
|
|
82
|
+
// by deleting first only when absent. Map#set keeps the existing slot
|
|
83
|
+
// when the key already exists, so a plain set is the right "replace in
|
|
84
|
+
// place" behaviour.
|
|
85
|
+
overlaysById.set(overlay.id, overlay);
|
|
86
|
+
flush();
|
|
87
|
+
},
|
|
88
|
+
updateOverlay: (id, patch) => {
|
|
89
|
+
const existing = overlaysById.get(id);
|
|
90
|
+
if (existing == null) {
|
|
91
|
+
return;
|
|
92
|
+
}
|
|
93
|
+
// Shallow-merge; `id` is preserved from the existing overlay regardless
|
|
94
|
+
// of what the patch carries (the map key must stay consistent).
|
|
95
|
+
overlaysById.set(id, { ...existing, ...patch, id });
|
|
96
|
+
flush();
|
|
97
|
+
},
|
|
98
|
+
removeOverlay: (id) => {
|
|
99
|
+
if (overlaysById.delete(id)) {
|
|
100
|
+
flush();
|
|
101
|
+
}
|
|
102
|
+
},
|
|
103
|
+
clearOverlays: () => {
|
|
104
|
+
if (overlaysById.size > 0) {
|
|
105
|
+
overlaysById.clear();
|
|
106
|
+
flush();
|
|
107
|
+
}
|
|
108
|
+
},
|
|
109
|
+
raycast: async () => {
|
|
110
|
+
const native = react_native_1.NativeModules
|
|
111
|
+
.RNSARSession;
|
|
112
|
+
const fn = native?.raycast;
|
|
113
|
+
// Native module / method unavailable (web, or a native build predating
|
|
114
|
+
// the raycast channel): resolve null — the caller falls back.
|
|
115
|
+
if (typeof fn !== 'function') {
|
|
116
|
+
return null;
|
|
117
|
+
}
|
|
118
|
+
try {
|
|
119
|
+
const res = await fn();
|
|
120
|
+
const wp = res?.worldPosition;
|
|
121
|
+
if (Array.isArray(wp) && wp.length >= 3) {
|
|
122
|
+
return [Number(wp[0]), Number(wp[1]), Number(wp[2])];
|
|
123
|
+
}
|
|
124
|
+
return null;
|
|
125
|
+
}
|
|
126
|
+
catch {
|
|
127
|
+
return null;
|
|
128
|
+
}
|
|
129
|
+
},
|
|
130
|
+
};
|
|
131
|
+
}
|
|
132
|
+
//# sourceMappingURL=arOverlayController.js.map
|
package/dist/index.d.ts
CHANGED
|
@@ -20,7 +20,7 @@
|
|
|
20
20
|
* adds RetaiLens-specific features on top.
|
|
21
21
|
*/
|
|
22
22
|
export { Camera, CameraError } from './camera/Camera';
|
|
23
|
-
export type { CameraProps, CameraCaptureResult, PanoramaCaptureResult, CameraErrorCode, CaptureSource, CaptureSourcesMode, CameraLens, StitchMode, Blender, SeamFinder, Warper, FramesDroppedInfo, } from './camera/Camera';
|
|
23
|
+
export type { CameraProps, CameraHandle, CameraCaptureResult, PanoramaCaptureResult, CameraErrorCode, CaptureSource, CaptureSourcesMode, CameraLens, StitchMode, Blender, SeamFinder, Warper, FramesDroppedInfo, } from './camera/Camera';
|
|
24
24
|
export type { CaptureWarning, CaptureWarningCode, CaptureWarningCopy, } from './camera/captureWarnings';
|
|
25
25
|
export { DEFAULT_CAPTURE_WARNING_COPY } from './camera/captureWarnings';
|
|
26
26
|
export { userFacingStitchError, RECOVERABLE_STITCH_GUIDANCE, RECOVERABLE_STITCH_CODES, } from './camera/cameraErrorMessages';
|
|
@@ -94,6 +94,9 @@ export { useKeyframeStream } from './stitching/useKeyframeStream';
|
|
|
94
94
|
export type { CameraFrame, CameraFrameProcessor, ARAnchor, } from './stitching/CameraFrame';
|
|
95
95
|
export type { ARFrameMeta } from './stitching/ARFrameMeta';
|
|
96
96
|
export type { ARPluginResult } from './stitching/ARFrameMeta';
|
|
97
|
+
export type { AROverlay } from './stitching/AROverlay';
|
|
98
|
+
export type { AROverlayMethods } from './camera/arOverlayController';
|
|
99
|
+
export { AR_OVERLAY_SET_METHOD, AR_OVERLAY_VIEW_COMMAND, } from './camera/arOverlayController';
|
|
97
100
|
export { useFrameProcessorDriver } from './stitching/useFrameProcessorDriver';
|
|
98
101
|
export type { UseFrameProcessorDriverOptions, FrameProcessorDriverHandle, } from './stitching/useFrameProcessorDriver';
|
|
99
102
|
export { useStitcherWorklet } from './stitching/useStitcherWorklet';
|
package/dist/index.js
CHANGED
|
@@ -22,8 +22,8 @@
|
|
|
22
22
|
* adds RetaiLens-specific features on top.
|
|
23
23
|
*/
|
|
24
24
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
25
|
-
exports.
|
|
26
|
-
exports.stitchVideo = exports.useStitcherWorklet = void 0;
|
|
25
|
+
exports.AR_OVERLAY_SET_METHOD = exports.useKeyframeStream = exports.useIncrementalStitcher = exports.cleanupOldKeyframes = exports.getIncrementalNativeModule = exports.subscribeIncrementalState = exports.incrementalStitcherIsAvailable = exports.IncrementalOutcome = exports.cropQuad = exports.RectCropPreview = exports.LateralMotionModal = exports.CaptureFrameCounterOverlay = exports.CaptureCountdownOverlay = exports.PanHowToOverlay = exports.RotateToLandscapePrompt = exports.usePanMotion = exports.DEFAULT_GUIDANCE_COPY = exports.OrientationDriftModal = exports.useOrientationDrift = exports.useDeviceOrientation = exports.useVideoCapture = exports.useCapture = exports.ViewportCropOverlay = exports.panoramaSettingsToNativeConfig = exports.DEFAULT_FLOW_GATE_SETTINGS = exports.DEFAULT_PANORAMA_SETTINGS = exports.PanoramaSettingsModal = exports.PanoramaBandOverlay = exports.CaptureThumbnailStrip = exports.useStitchStatsToast = exports.CaptureStitchStatsToast = exports.CaptureOrientationPill = exports.CaptureKeyframePill = exports.CaptureMemoryPill = exports.CaptureDebugOverlay = exports.CaptureStatusOverlay = exports.CapturePreview = exports.CaptureControlsBar = exports.CaptureHeader = exports.CameraView = exports.ARCameraView = exports.useIMUTranslationGate = exports.ARTrackingState = exports.useARSession = exports.RECOVERABLE_STITCH_CODES = exports.RECOVERABLE_STITCH_GUIDANCE = exports.userFacingStitchError = exports.DEFAULT_CAPTURE_WARNING_COPY = exports.CameraError = exports.Camera = void 0;
|
|
26
|
+
exports.stitchVideo = exports.useStitcherWorklet = exports.useFrameProcessorDriver = exports.AR_OVERLAY_VIEW_COMMAND = void 0;
|
|
27
27
|
// ─────────────────────────────────────────────────────────────────────
|
|
28
28
|
// Layer 1 — the high-level <Camera> component
|
|
29
29
|
// ─────────────────────────────────────────────────────────────────────
|
|
@@ -189,6 +189,9 @@ Object.defineProperty(exports, "useIncrementalStitcher", { enumerable: true, get
|
|
|
189
189
|
// keyframe, packet detection, server-side analysis, etc.).
|
|
190
190
|
var useKeyframeStream_1 = require("./stitching/useKeyframeStream");
|
|
191
191
|
Object.defineProperty(exports, "useKeyframeStream", { enumerable: true, get: function () { return useKeyframeStream_1.useKeyframeStream; } });
|
|
192
|
+
var arOverlayController_1 = require("./camera/arOverlayController");
|
|
193
|
+
Object.defineProperty(exports, "AR_OVERLAY_SET_METHOD", { enumerable: true, get: function () { return arOverlayController_1.AR_OVERLAY_SET_METHOD; } });
|
|
194
|
+
Object.defineProperty(exports, "AR_OVERLAY_VIEW_COMMAND", { enumerable: true, get: function () { return arOverlayController_1.AR_OVERLAY_VIEW_COMMAND; } });
|
|
192
195
|
// NOTE: the host-worklet / frame-stream hooks `useFrameProcessor`,
|
|
193
196
|
// `useThrottledFrameProcessor` and `useFrameStream` (v0.8–v0.9) were
|
|
194
197
|
// archived in the batch-keyframe cleanup — they drove the third-party
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* v0.20.0 — the AR OVERLAY / ANNOTATION renderer's data model.
|
|
3
|
+
*
|
|
4
|
+
* An {@link AROverlay} describes a 2D shape (a billboard marker/box or a
|
|
5
|
+
* world-anchored quad) that the native overlay layer draws ON TOP of the AR
|
|
6
|
+
* camera preview (`RNSARCameraView`). Each overlay is anchored to WORLD
|
|
7
|
+
* positions and REPROJECTED to screen on EVERY AR frame from the current
|
|
8
|
+
* camera pose + intrinsics — so it tracks the scene at display rate with no
|
|
9
|
+
* 3D-engine dependency.
|
|
10
|
+
*
|
|
11
|
+
* ## Two ways to anchor an overlay
|
|
12
|
+
*
|
|
13
|
+
* 1. **A single world point** (`worldPosition`) — drawn as a billboard
|
|
14
|
+
* marker/box facing the camera, sized by `sizeMeters` (default a small
|
|
15
|
+
* marker). Use this for a pin on a detected plane anchor, a label on a
|
|
16
|
+
* point of interest, etc.
|
|
17
|
+
* 2. **Explicit world corners** (`worldQuad`, 3–4 points) — drawn as the
|
|
18
|
+
* outline/box connecting the projected corners. Use this for a detected
|
|
19
|
+
* quad (a shelf face, a packet, a door) whose real-world shape you
|
|
20
|
+
* already know.
|
|
21
|
+
*
|
|
22
|
+
* Provide ONE of the two anchor forms. If both are present `worldQuad` wins
|
|
23
|
+
* (it's the more specific description); the native renderers read `worldQuad`
|
|
24
|
+
* first and fall back to `worldPosition` + `sizeMeters`.
|
|
25
|
+
*
|
|
26
|
+
* ## Rendering / reprojection (native)
|
|
27
|
+
*
|
|
28
|
+
* The native side reprojects each overlay's world point(s) to screen with the
|
|
29
|
+
* AR framework's BUILT-IN, correct projection — iOS
|
|
30
|
+
* `ARFrame.camera.projectPoint(_:orientation:viewportSize:)`, Android
|
|
31
|
+
* `viewMatrix · projectionMatrix` → clip → NDC → screen. Points behind the
|
|
32
|
+
* camera or off-screen are hidden. The layer redraws every frame so the
|
|
33
|
+
* outline/box + label stay pinned to the world as the camera moves.
|
|
34
|
+
*
|
|
35
|
+
* ## Where overlays come from
|
|
36
|
+
*
|
|
37
|
+
* Overlays reach the native renderer through two INDEPENDENT, merged sets:
|
|
38
|
+
*
|
|
39
|
+
* - **JS-set** — the declarative `overlays` prop or the imperative ref
|
|
40
|
+
* methods (`setOverlays` / `addOverlay` / `updateOverlay` / `removeOverlay`
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* / `clearOverlays`) on `<Camera>` and `<ARCameraView>`.
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* - **Native-plugin-set** — a registered AR plugin places overlays directly
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* via the 0.19 registry (`RNISARPluginRegistry.setOverlays(...)` on iOS /
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44
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+
* `RNSARPluginRegistry.setOverlays(...)` on Android), with zero JS latency.
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+
*
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+
* The native renderer draws the UNION of both sets; the plugin set is
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47
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+
* namespaced so a JS `setOverlays(...)` never clobbers plugin overlays.
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48
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+
*/
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49
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+
export interface AROverlay {
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50
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+
/**
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+
* Stable identifier. The declarative `overlays` prop diffs the incoming
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* array against the current set BY `id` (add / update / remove); the
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* imperative `updateOverlay` / `removeOverlay` methods key off it too. Must
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* be unique within a set.
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*/
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id: string;
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+
/**
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* Anchor form 1 — a single world point in METRES (world space `[x, y, z]`).
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+
* Drawn as a billboard marker/box of `sizeMeters` extent facing the camera.
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* Ignored when `worldQuad` is provided.
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+
*/
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+
worldPosition?: [number, number, number];
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/**
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* Box extent in METRES `[width, height]` at `worldPosition`. Only meaningful
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* with `worldPosition`. Defaults to a small marker on the native side when
|
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* omitted.
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+
*/
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+
sizeMeters?: [number, number];
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+
/**
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+
* Anchor form 2 — 3 or 4 explicit world corners in METRES (e.g. a detected
|
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+
* quad). Each corner is `[x, y, z]` in world space. Drawn as the
|
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+
* outline/box connecting the projected corners. Takes precedence over
|
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+
* `worldPosition` + `sizeMeters` when both are present.
|
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74
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+
*/
|
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75
|
+
worldQuad?: Array<[number, number, number]>;
|
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76
|
+
/**
|
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77
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+
* Draw style. Default `'outline'` (stroked edges). `'box'` is a filled /
|
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78
|
+
* boxed marker. Both render in 2D this release.
|
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79
|
+
*/
|
|
80
|
+
shape?: 'box' | 'outline';
|
|
81
|
+
/** Optional text label drawn at the overlay's anchor point. */
|
|
82
|
+
label?: string;
|
|
83
|
+
/**
|
|
84
|
+
* Stroke / fill colour as a hex string (e.g. `'#00E5FF'`). Defaults to a
|
|
85
|
+
* theme colour on the native side when omitted.
|
|
86
|
+
*/
|
|
87
|
+
color?: string;
|
|
88
|
+
/**
|
|
89
|
+
* Render mode. Default `'2d'` — a flat shape reprojected to screen.
|
|
90
|
+
* `'3d'` is SCAFFOLD ONLY this release: the data-model field exists and the
|
|
91
|
+
* native renderers leave a marked hook for a future SceneKit (iOS) / Android
|
|
92
|
+
* 3D renderer, but v1 treats `'3d'` as `'2d'` (with a one-time native log
|
|
93
|
+
* warning). Document-only forward compatibility.
|
|
94
|
+
*/
|
|
95
|
+
mode?: '2d' | '3d';
|
|
96
|
+
}
|
|
97
|
+
//# sourceMappingURL=AROverlay.d.ts.map
|
|
@@ -21,13 +21,20 @@
|
|
|
21
21
|
|
|
22
22
|
@interface RCT_EXTERN_MODULE(RNSARCameraViewManager, RCTViewManager)
|
|
23
23
|
|
|
24
|
-
//
|
|
25
|
-
//
|
|
26
|
-
//
|
|
27
|
-
//
|
|
28
|
-
//
|
|
29
|
-
//
|
|
30
|
-
//
|
|
31
|
-
//
|
|
24
|
+
// v0.20.0 — declarative AR overlay set. React-state-driven array of
|
|
25
|
+
// overlay dictionaries (the JS `AROverlay[]` shape). RN sets this via KVC
|
|
26
|
+
// on the VIEW (`RNSARCameraView.overlays`); the view's `@objc` setter
|
|
27
|
+
// forwards the array to the JS namespace of `RNISAROverlayStore.shared`,
|
|
28
|
+
// which the per-frame draw view reprojects + strokes. (We forward through
|
|
29
|
+
// the view rather than store per-view state because the overlay set is
|
|
30
|
+
// global to the single AR session.)
|
|
31
|
+
//
|
|
32
|
+
// The IMPERATIVE overlay API (setOverlays / addOverlay / updateOverlay /
|
|
33
|
+
// removeOverlay / clearOverlays on the ref) is NOT a view command — per
|
|
34
|
+
// the shared contract (src/camera/arOverlayController.ts) it dispatches
|
|
35
|
+
// through the `RNSARSession.setOverlays(_:)` native MODULE method (see
|
|
36
|
+
// ARSessionBridge.{swift,m}), matching every other AR setting. Only the
|
|
37
|
+
// declarative prop lives on the view manager.
|
|
38
|
+
RCT_EXPORT_VIEW_PROPERTY(overlays, NSArray)
|
|
32
39
|
|
|
33
40
|
@end
|
|
@@ -36,5 +36,27 @@ public final class RNSARCameraViewManager: RCTViewManager {
|
|
|
36
36
|
public override class func requiresMainQueueSetup() -> Bool {
|
|
37
37
|
return true
|
|
38
38
|
}
|
|
39
|
+
|
|
40
|
+
// MARK: - v0.20.0 — AR overlays
|
|
41
|
+
//
|
|
42
|
+
// OVERLAY WIRE PATH (shared cross-platform contract, see
|
|
43
|
+
// `src/camera/arOverlayController.ts`): the JS imperative methods
|
|
44
|
+
// (setOverlays / addOverlay / updateOverlay / removeOverlay /
|
|
45
|
+
// clearOverlays) AND the declarative `overlays` prop both resolve, in
|
|
46
|
+
// JS, to the FULL current overlay array and dispatch it through the
|
|
47
|
+
// `RNSARSession.setOverlays(_:)` native MODULE method (see
|
|
48
|
+
// `ARSessionBridge.swift`). Native replaces its JS-overlay namespace
|
|
49
|
+
// in `RNISAROverlayStore` wholesale and merges with the SEPARATE
|
|
50
|
+
// plugin-overlay namespace (`RNISARPluginRegistry.setOverlays`) — the
|
|
51
|
+
// draw view renders the UNION every ARFrame.
|
|
52
|
+
//
|
|
53
|
+
// The module method is the chosen mechanism (matching every other AR
|
|
54
|
+
// setting: setPlaneDetection / setArFrameMetaEnabled /
|
|
55
|
+
// setSceneReconstructionEnabled) because there is exactly ONE
|
|
56
|
+
// `RNSARCameraView` mounted (ARKit can't share the camera), so there's
|
|
57
|
+
// nothing to key by view tag. We ALSO honor the declarative
|
|
58
|
+
// `overlays` view prop here on the view (`RNSARCameraView.overlays`
|
|
59
|
+
// KVC setter) so a host can drive overlays purely declaratively
|
|
60
|
+
// without the module — both land in the same store namespace.
|
|
39
61
|
}
|
|
40
62
|
#endif
|
|
@@ -56,6 +56,20 @@ RCT_EXTERN_METHOD(setArFrameMetaEnabled:(nonnull NSNumber *)enabled
|
|
|
56
56
|
resolver:(RCTPromiseResolveBlock)resolver
|
|
57
57
|
rejecter:(RCTPromiseRejectBlock)rejecter)
|
|
58
58
|
|
|
59
|
+
// v0.20.0 — AR overlay renderer. Replace the entire JS-set overlay
|
|
60
|
+
// collection (the shared arOverlayController sends the full array every
|
|
61
|
+
// mutation). Native merges with the namespaced plugin-overlay set + the
|
|
62
|
+
// RNSARCameraView draw view reprojects them each ARFrame.
|
|
63
|
+
RCT_EXTERN_METHOD(setOverlays:(nonnull NSArray *)overlays
|
|
64
|
+
resolver:(RCTPromiseResolveBlock)resolver
|
|
65
|
+
rejecter:(RCTPromiseRejectBlock)rejecter)
|
|
66
|
+
|
|
67
|
+
// v0.20.0 — raycast from the crosshair (screen centre) to the first real
|
|
68
|
+
// surface hit → { worldPosition: [x,y,z] } or null. Used to place an
|
|
69
|
+
// overlay ON the aimed surface (then anchor it), vs a guessed distance ahead.
|
|
70
|
+
RCT_EXTERN_METHOD(raycast:(RCTPromiseResolveBlock)resolver
|
|
71
|
+
rejecter:(RCTPromiseRejectBlock)rejecter)
|
|
72
|
+
|
|
59
73
|
RCT_EXTERN_METHOD(snapshotPoseLog:(RCTPromiseResolveBlock)resolver
|
|
60
74
|
rejecter:(RCTPromiseRejectBlock)rejecter)
|
|
61
75
|
|