react-native-image-stitcher 0.18.0 → 0.20.0

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Files changed (37) hide show
  1. package/CHANGELOG.md +62 -0
  2. package/android/src/main/java/io/imagestitcher/rn/ARFrameContext.kt +89 -0
  3. package/android/src/main/java/io/imagestitcher/rn/ARFramePlugin.kt +57 -0
  4. package/android/src/main/java/io/imagestitcher/rn/AROverlayRenderer.kt +406 -0
  5. package/android/src/main/java/io/imagestitcher/rn/AROverlayStore.kt +441 -0
  6. package/android/src/main/java/io/imagestitcher/rn/RNSARCameraView.kt +472 -13
  7. package/android/src/main/java/io/imagestitcher/rn/RNSARCameraViewManager.kt +30 -5
  8. package/android/src/main/java/io/imagestitcher/rn/RNSARPluginRegistry.kt +177 -0
  9. package/android/src/main/java/io/imagestitcher/rn/RNSARSession.kt +127 -0
  10. package/dist/camera/ARCameraView.d.ts +55 -2
  11. package/dist/camera/ARCameraView.js +68 -2
  12. package/dist/camera/Camera.d.ts +65 -2
  13. package/dist/camera/Camera.js +24 -6
  14. package/dist/camera/arOverlayController.d.ts +52 -0
  15. package/dist/camera/arOverlayController.js +132 -0
  16. package/dist/index.d.ts +5 -1
  17. package/dist/index.js +5 -2
  18. package/dist/stitching/ARFrameMeta.d.ts +49 -0
  19. package/dist/stitching/AROverlay.d.ts +97 -0
  20. package/dist/stitching/AROverlay.js +4 -0
  21. package/ios/Sources/RNImageStitcher/ARCameraViewManager.m +15 -8
  22. package/ios/Sources/RNImageStitcher/ARCameraViewManager.swift +22 -0
  23. package/ios/Sources/RNImageStitcher/ARSessionBridge.m +14 -0
  24. package/ios/Sources/RNImageStitcher/ARSessionBridge.swift +117 -1
  25. package/ios/Sources/RNImageStitcher/CameraFrameHostObject.h +25 -0
  26. package/ios/Sources/RNImageStitcher/CameraFrameHostObject.mm +66 -54
  27. package/ios/Sources/RNImageStitcher/RNISARFramePlugin.swift +284 -0
  28. package/ios/Sources/RNImageStitcher/RNISAROverlay.swift +409 -0
  29. package/ios/Sources/RNImageStitcher/RNSARCameraView.swift +281 -3
  30. package/ios/Sources/RNImageStitcher/RNSARSession.swift +127 -1
  31. package/package.json +1 -1
  32. package/src/camera/ARCameraView.tsx +139 -3
  33. package/src/camera/Camera.tsx +94 -3
  34. package/src/camera/arOverlayController.ts +184 -0
  35. package/src/index.ts +21 -1
  36. package/src/stitching/ARFrameMeta.ts +50 -0
  37. package/src/stitching/AROverlay.ts +105 -0
@@ -74,8 +74,7 @@ var __importStar = (this && this.__importStar) || (function () {
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  };
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  })();
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports._cameraShouldUnmountForTests = exports._isSideEdgeForTests = exports._homeIndicatorEdgeForTests = exports.CameraError = void 0;
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- exports.Camera = Camera;
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+ exports._cameraShouldUnmountForTests = exports._isSideEdgeForTests = exports._homeIndicatorEdgeForTests = exports.Camera = exports.CameraError = void 0;
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  const react_1 = __importStar(require("react"));
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  const react_native_1 = require("react-native");
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  const react_native_safe_area_context_1 = require("react-native-safe-area-context");
@@ -308,9 +307,13 @@ function extractPanoramaOverrides(props) {
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  // `<Image>` requires the scheme; iOS is lenient).
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  /**
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  * The public `<Camera>` component.
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+ *
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+ * v0.20.0 — now a `forwardRef`. The ref exposes {@link CameraHandle} (the AR
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+ * overlay methods); existing callers that don't pass a ref are unaffected
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+ * (`forwardRef` makes the ref optional).
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  */
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- function Camera(props) {
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- const { defaultCaptureSource = 'non-ar', defaultLens = '1x', captureSources = 'both', enablePhotoMode = true, enablePanoramaMode = true, showSettingsButton = false, style, outputDir, onCapture, onCaptureSourceChange, onLensChange, onFramesDropped, onError, onCaptureAbandoned, flash: controlledFlash, onFlashChange, showFlashButton = true, headerTitle, onHeaderBack, headerBackLabel, headerGuidance, headerColors, thumbnails, thumbnailsMin, thumbnailsMax, onThumbnailPress, capturePreview, capturePreviewActions, onCapturePreviewClose, frameProcessor: hostFrameProcessor, arFrameProcessor, enableDepth, enableAnchors, enableMesh, planeDetection, onArFrame, arFrameMetaInterval, engine = 'batch-keyframe',
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+ exports.Camera = (0, react_1.forwardRef)(function Camera(props, ref) {
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+ const { defaultCaptureSource = 'non-ar', defaultLens = '1x', captureSources = 'both', enablePhotoMode = true, enablePanoramaMode = true, showSettingsButton = false, style, outputDir, onCapture, onCaptureSourceChange, onLensChange, onFramesDropped, onError, onCaptureAbandoned, flash: controlledFlash, onFlashChange, showFlashButton = true, headerTitle, onHeaderBack, headerBackLabel, headerGuidance, headerColors, thumbnails, thumbnailsMin, thumbnailsMax, onThumbnailPress, capturePreview, capturePreviewActions, onCapturePreviewClose, frameProcessor: hostFrameProcessor, arFrameProcessor, enableDepth, enableAnchors, enableMesh, planeDetection, onArFrame, arFrameMetaInterval, onArPluginResult, overlays, engine = 'batch-keyframe',
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  // ── Panorama GUIDANCE (feature/pano-ux-guidance) ──────────────
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  panMode = 'vertical', panGuidance = true, maxPanDurationMs = 0, panTooFastThreshold, lateralBudgetCm = 4, rectCrop = false, showPreview = false, guidanceCopy, } = props;
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  // Derived guidance state. The landscape-only gate decision itself is
@@ -513,6 +516,21 @@ function Camera(props) {
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  const incremental = (0, useIncrementalStitcher_1.useIncrementalStitcher)();
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  const visionCameraRef = (0, react_1.useRef)(null);
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  const arViewRef = (0, react_1.useRef)(null);
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+ // v0.20.0 — AR overlay imperative handle. `<Camera>` itself renders no
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+ // overlay layer; the overlay methods forward to the mounted
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+ // `<ARCameraView>`'s handle (which owns the controller + native dispatch).
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+ // No-op when AR mode isn't mounted (`arViewRef.current === null`), matching
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+ // the CameraHandle docstring — the declarative `overlays` prop is the path
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+ // that survives AR↔non-AR transitions. The `overlays` prop is also threaded
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+ // straight to `<ARCameraView>` below, so a host can use either API.
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+ (0, react_1.useImperativeHandle)(ref, () => ({
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+ setOverlays: (o) => arViewRef.current?.setOverlays(o),
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+ addOverlay: (o) => arViewRef.current?.addOverlay(o),
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+ updateOverlay: (id, patch) => arViewRef.current?.updateOverlay(id, patch),
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+ removeOverlay: (id) => arViewRef.current?.removeOverlay(id),
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+ clearOverlays: () => arViewRef.current?.clearOverlays(),
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+ raycast: () => arViewRef.current?.raycast() ?? Promise.resolve(null),
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+ }), []);
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  // Effect that does the async transition work whenever the settled
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  // refs disagree with the current isAR/lens. Order matters:
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  // 1. Set the cameraTransitioning state so the gate stays closed
@@ -1425,7 +1443,7 @@ function Camera(props) {
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  // (V12.14.8 OOM fix). The CaptureStatusOverlay renders the
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  // "Stitching…" state on top, so no placeholder label is needed
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  // in that case — only for the camera-switch transition.
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- react_1.default.createElement(react_native_1.View, { style: [react_native_1.StyleSheet.absoluteFill, styles.transitionPlaceholder] }, statusPhase === 'stitching' ? null : (react_1.default.createElement(react_native_1.Text, { style: styles.transitionLabel }, "Switching camera\u2026")))) : isAR ? (react_1.default.createElement(ARCameraView_1.ARCameraView, { ref: arViewRef, style: react_native_1.StyleSheet.absoluteFill, arFrameProcessor: arFrameProcessor, enableDepth: enableDepth, enableAnchors: enableAnchors, enableMesh: enableMesh, planeDetection: planeDetection, onArFrame: onArFrame, arFrameMetaInterval: arFrameMetaInterval })) : (react_1.default.createElement(CameraView_1.CameraView, { ref: visionCameraRef, device: capture.device, isActive: true,
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+ react_1.default.createElement(react_native_1.View, { style: [react_native_1.StyleSheet.absoluteFill, styles.transitionPlaceholder] }, statusPhase === 'stitching' ? null : (react_1.default.createElement(react_native_1.Text, { style: styles.transitionLabel }, "Switching camera\u2026")))) : isAR ? (react_1.default.createElement(ARCameraView_1.ARCameraView, { ref: arViewRef, style: react_native_1.StyleSheet.absoluteFill, arFrameProcessor: arFrameProcessor, enableDepth: enableDepth, enableAnchors: enableAnchors, enableMesh: enableMesh, planeDetection: planeDetection, onArFrame: onArFrame, arFrameMetaInterval: arFrameMetaInterval, onArPluginResult: onArPluginResult, overlays: overlays })) : (react_1.default.createElement(CameraView_1.CameraView, { ref: visionCameraRef, device: capture.device, isActive: true,
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  // `video={true}` is REQUIRED for takeSnapshot to work on iOS.
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  // vision-camera v4's iOS implementation of takeSnapshot waits
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  // for a frame on the video pipeline; with video disabled, the
@@ -1590,7 +1608,7 @@ function Camera(props) {
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  setCropPending(null);
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  }
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  } })));
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- }
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+ });
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  function noop() {
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  /* no-op handler used when panorama mode is disabled */
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  }
@@ -0,0 +1,52 @@
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+ import type { AROverlay } from '../stitching/AROverlay';
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+ /**
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+ * The imperative overlay methods exposed on both `<ARCameraView>` and
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+ * `<Camera>` refs. Identical shape on both so a host can swap components
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+ * without rewriting overlay code.
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+ */
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+ export interface AROverlayMethods {
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+ /** Replace the entire JS-set overlay collection. */
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+ setOverlays: (overlays: AROverlay[]) => void;
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+ /** Add one overlay (replaces any existing overlay with the same `id`). */
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+ addOverlay: (overlay: AROverlay) => void;
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+ /**
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+ * Shallow-merge a patch into the overlay with `id`. No-op if no overlay
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+ * with that `id` is currently set.
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+ */
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+ updateOverlay: (id: string, patch: Partial<AROverlay>) => void;
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+ /** Remove the overlay with `id` (no-op if absent). */
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+ removeOverlay: (id: string) => void;
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+ /** Remove all JS-set overlays. */
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+ clearOverlays: () => void;
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+ /**
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+ * Raycast from the screen centre (the crosshair) to the first real-world
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+ * surface and resolve its world position `[x, y, z]` in metres (ARKit/ARCore
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+ * world frame), or `null` when nothing is hit (e.g. a featureless wall before
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+ * any plane is detected). Use it to place an overlay ON the aimed surface at
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+ * the real distance — pass the result as a `worldPosition` to
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+ * {@link setOverlays} / {@link addOverlay} — instead of guessing a distance.
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+ * Resolves `null` (never throws) when the native module / method is absent.
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+ */
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+ raycast: () => Promise<[number, number, number] | null>;
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+ }
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+ /** The `RNSARSession` native-module method name overlays dispatch through. */
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+ export declare const AR_OVERLAY_SET_METHOD: "setOverlays";
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+ /**
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+ * The agreed UIManager view-command name for native sides that drive overlays
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+ * via per-view command dispatch instead of the module method. The JS layer
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+ * dispatches through the module method (there's only one AR view), but the
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+ * name is pinned here so the native side can match if it chooses commands.
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+ */
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+ export declare const AR_OVERLAY_VIEW_COMMAND: "RNSARCameraViewOverlays";
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+ /**
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+ * Build an overlay controller backed by an in-memory ordered set keyed by
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+ * `id`. Every mutating call resolves the new full array and pushes it to
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+ * native via `RNSARSession.setOverlays`. The controller is the single source
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+ * of truth for BOTH the imperative ref methods and the declarative `overlays`
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+ * prop (the prop's effect calls `setOverlays` with the prop value).
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+ */
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+ export declare function createAROverlayController(): AROverlayMethods & {
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+ /** Current JS-set overlays in insertion order (used by tests / diffing). */
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+ getOverlays: () => AROverlay[];
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+ };
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+ //# sourceMappingURL=arOverlayController.d.ts.map
@@ -0,0 +1,132 @@
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+ "use strict";
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+ // SPDX-License-Identifier: Apache-2.0
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.AR_OVERLAY_VIEW_COMMAND = exports.AR_OVERLAY_SET_METHOD = void 0;
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+ exports.createAROverlayController = createAROverlayController;
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+ /**
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+ * v0.20.0 — shared JS→native plumbing for the AR overlay renderer.
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+ *
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+ * `<ARCameraView>` and `<Camera>` expose an IDENTICAL imperative overlay API
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+ * (`setOverlays` / `addOverlay` / `updateOverlay` / `removeOverlay` /
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+ * `clearOverlays`) plus a declarative `overlays` prop. Rather than duplicate
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+ * the diff + native-dispatch logic in each component, both build their handle
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+ * from {@link createAROverlayController} — DRY, single source of truth for the
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+ * wire format and the merge-by-id semantics.
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+ *
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+ * ## Native mechanism (agreed cross-platform contract)
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+ *
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+ * Every AR-session setting in this SDK already flows through the
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+ * `RNSARSession` native-module singleton (`setPlaneDetection`,
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+ * `setArFrameMetaEnabled`, `setSceneReconstructionEnabled`) because
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+ * `RNSARSession.shared` drives the single mounted `RNSARCameraView`. Overlays
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+ * follow the same pattern: a single `setOverlays(overlays)` method on
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+ * `RNSARSession` carries the FULL current JS-set overlay array each time it
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+ * changes. Native replaces its JS-set overlay collection wholesale (the merge
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+ * with the namespaced native-plugin set happens on the native side) and the
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+ * overlay layer redraws every AR frame.
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+ *
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+ * The declarative `overlays` prop and the imperative methods both ultimately
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+ * call this same `setOverlays` with the resolved array, so the two APIs are
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+ * interchangeable and can't diverge.
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+ *
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+ * Why a module method (not a UIManager view command)? It matches every other
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+ * AR setting in this codebase and there is only ever ONE `RNSARCameraView`
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+ * mounted (ARKit/ARCore can't share the camera), so there's nothing to key by
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+ * view tag. The equivalent UIManager view-command name, for native sides that
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+ * prefer per-view dispatch, is documented as `RNSARCameraViewOverlays`.
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+ */
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+ const react_native_1 = require("react-native");
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+ /** The `RNSARSession` native-module method name overlays dispatch through. */
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+ exports.AR_OVERLAY_SET_METHOD = 'setOverlays';
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+ /**
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+ * The agreed UIManager view-command name for native sides that drive overlays
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+ * via per-view command dispatch instead of the module method. The JS layer
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+ * dispatches through the module method (there's only one AR view), but the
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+ * name is pinned here so the native side can match if it chooses commands.
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+ */
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+ exports.AR_OVERLAY_VIEW_COMMAND = 'RNSARCameraViewOverlays';
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+ /**
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+ * Build an overlay controller backed by an in-memory ordered set keyed by
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+ * `id`. Every mutating call resolves the new full array and pushes it to
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+ * native via `RNSARSession.setOverlays`. The controller is the single source
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+ * of truth for BOTH the imperative ref methods and the declarative `overlays`
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+ * prop (the prop's effect calls `setOverlays` with the prop value).
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+ */
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+ function createAROverlayController() {
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+ // Insertion-ordered map: preserves the order overlays were added so the
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+ // native render order is stable + predictable.
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+ const overlaysById = new Map();
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+ const flush = () => {
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+ const native = react_native_1.NativeModules
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+ .RNSARSession;
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+ // Native module / method unavailable (web, or a native build predating the
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+ // overlay channel): no-op, no crash — mirrors the other AR setters.
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+ const ret = native?.setOverlays?.(Array.from(overlaysById.values()));
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+ // iOS returns a Promise (the native method is Promise-typed); swallow any
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+ // rejection so a transient native error never surfaces as an unhandled
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+ // rejection. Android returns void — the optional chain skips the catch.
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+ ret?.catch?.(() => undefined);
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+ };
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+ return {
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+ getOverlays: () => Array.from(overlaysById.values()),
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+ setOverlays: (overlays) => {
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+ overlaysById.clear();
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+ for (const o of overlays) {
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+ // Last-writer-wins on duplicate ids in the incoming array.
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+ overlaysById.set(o.id, o);
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+ }
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+ flush();
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+ },
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+ addOverlay: (overlay) => {
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+ // Re-set to move an existing id to the end? No — preserve original slot
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+ // by deleting first only when absent. Map#set keeps the existing slot
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+ // when the key already exists, so a plain set is the right "replace in
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+ // place" behaviour.
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+ overlaysById.set(overlay.id, overlay);
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+ flush();
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+ },
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+ updateOverlay: (id, patch) => {
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+ const existing = overlaysById.get(id);
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+ if (existing == null) {
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+ return;
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+ }
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+ // Shallow-merge; `id` is preserved from the existing overlay regardless
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+ // of what the patch carries (the map key must stay consistent).
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+ overlaysById.set(id, { ...existing, ...patch, id });
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+ flush();
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+ },
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+ removeOverlay: (id) => {
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+ if (overlaysById.delete(id)) {
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+ flush();
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+ }
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+ },
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+ clearOverlays: () => {
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+ if (overlaysById.size > 0) {
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+ overlaysById.clear();
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+ flush();
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+ }
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+ },
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+ raycast: async () => {
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+ const native = react_native_1.NativeModules
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+ .RNSARSession;
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+ const fn = native?.raycast;
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+ // Native module / method unavailable (web, or a native build predating
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+ // the raycast channel): resolve null — the caller falls back.
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+ if (typeof fn !== 'function') {
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+ return null;
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+ }
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+ try {
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+ const res = await fn();
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+ const wp = res?.worldPosition;
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+ if (Array.isArray(wp) && wp.length >= 3) {
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+ return [Number(wp[0]), Number(wp[1]), Number(wp[2])];
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+ }
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+ return null;
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+ }
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+ catch {
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+ return null;
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+ }
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+ },
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+ };
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+ }
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+ //# sourceMappingURL=arOverlayController.js.map
package/dist/index.d.ts CHANGED
@@ -20,7 +20,7 @@
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  * adds RetaiLens-specific features on top.
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  */
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  export { Camera, CameraError } from './camera/Camera';
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- export type { CameraProps, CameraCaptureResult, PanoramaCaptureResult, CameraErrorCode, CaptureSource, CaptureSourcesMode, CameraLens, StitchMode, Blender, SeamFinder, Warper, FramesDroppedInfo, } from './camera/Camera';
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+ export type { CameraProps, CameraHandle, CameraCaptureResult, PanoramaCaptureResult, CameraErrorCode, CaptureSource, CaptureSourcesMode, CameraLens, StitchMode, Blender, SeamFinder, Warper, FramesDroppedInfo, } from './camera/Camera';
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  export type { CaptureWarning, CaptureWarningCode, CaptureWarningCopy, } from './camera/captureWarnings';
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  export { DEFAULT_CAPTURE_WARNING_COPY } from './camera/captureWarnings';
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  export { userFacingStitchError, RECOVERABLE_STITCH_GUIDANCE, RECOVERABLE_STITCH_CODES, } from './camera/cameraErrorMessages';
@@ -93,6 +93,10 @@ export { useIncrementalStitcher } from './stitching/useIncrementalStitcher';
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  export { useKeyframeStream } from './stitching/useKeyframeStream';
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  export type { CameraFrame, CameraFrameProcessor, ARAnchor, } from './stitching/CameraFrame';
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  export type { ARFrameMeta } from './stitching/ARFrameMeta';
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+ export type { ARPluginResult } from './stitching/ARFrameMeta';
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+ export type { AROverlay } from './stitching/AROverlay';
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+ export type { AROverlayMethods } from './camera/arOverlayController';
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+ export { AR_OVERLAY_SET_METHOD, AR_OVERLAY_VIEW_COMMAND, } from './camera/arOverlayController';
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  export { useFrameProcessorDriver } from './stitching/useFrameProcessorDriver';
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  export type { UseFrameProcessorDriverOptions, FrameProcessorDriverHandle, } from './stitching/useFrameProcessorDriver';
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  export { useStitcherWorklet } from './stitching/useStitcherWorklet';
package/dist/index.js CHANGED
@@ -22,8 +22,8 @@
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  * adds RetaiLens-specific features on top.
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  */
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.useFrameProcessorDriver = exports.useKeyframeStream = exports.useIncrementalStitcher = exports.cleanupOldKeyframes = exports.getIncrementalNativeModule = exports.subscribeIncrementalState = exports.incrementalStitcherIsAvailable = exports.IncrementalOutcome = exports.cropQuad = exports.RectCropPreview = exports.LateralMotionModal = exports.CaptureFrameCounterOverlay = exports.CaptureCountdownOverlay = exports.PanHowToOverlay = exports.RotateToLandscapePrompt = exports.usePanMotion = exports.DEFAULT_GUIDANCE_COPY = exports.OrientationDriftModal = exports.useOrientationDrift = exports.useDeviceOrientation = exports.useVideoCapture = exports.useCapture = exports.ViewportCropOverlay = exports.panoramaSettingsToNativeConfig = exports.DEFAULT_FLOW_GATE_SETTINGS = exports.DEFAULT_PANORAMA_SETTINGS = exports.PanoramaSettingsModal = exports.PanoramaBandOverlay = exports.CaptureThumbnailStrip = exports.useStitchStatsToast = exports.CaptureStitchStatsToast = exports.CaptureOrientationPill = exports.CaptureKeyframePill = exports.CaptureMemoryPill = exports.CaptureDebugOverlay = exports.CaptureStatusOverlay = exports.CapturePreview = exports.CaptureControlsBar = exports.CaptureHeader = exports.CameraView = exports.ARCameraView = exports.useIMUTranslationGate = exports.ARTrackingState = exports.useARSession = exports.RECOVERABLE_STITCH_CODES = exports.RECOVERABLE_STITCH_GUIDANCE = exports.userFacingStitchError = exports.DEFAULT_CAPTURE_WARNING_COPY = exports.CameraError = exports.Camera = void 0;
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- exports.stitchVideo = exports.useStitcherWorklet = void 0;
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+ exports.AR_OVERLAY_SET_METHOD = exports.useKeyframeStream = exports.useIncrementalStitcher = exports.cleanupOldKeyframes = exports.getIncrementalNativeModule = exports.subscribeIncrementalState = exports.incrementalStitcherIsAvailable = exports.IncrementalOutcome = exports.cropQuad = exports.RectCropPreview = exports.LateralMotionModal = exports.CaptureFrameCounterOverlay = exports.CaptureCountdownOverlay = exports.PanHowToOverlay = exports.RotateToLandscapePrompt = exports.usePanMotion = exports.DEFAULT_GUIDANCE_COPY = exports.OrientationDriftModal = exports.useOrientationDrift = exports.useDeviceOrientation = exports.useVideoCapture = exports.useCapture = exports.ViewportCropOverlay = exports.panoramaSettingsToNativeConfig = exports.DEFAULT_FLOW_GATE_SETTINGS = exports.DEFAULT_PANORAMA_SETTINGS = exports.PanoramaSettingsModal = exports.PanoramaBandOverlay = exports.CaptureThumbnailStrip = exports.useStitchStatsToast = exports.CaptureStitchStatsToast = exports.CaptureOrientationPill = exports.CaptureKeyframePill = exports.CaptureMemoryPill = exports.CaptureDebugOverlay = exports.CaptureStatusOverlay = exports.CapturePreview = exports.CaptureControlsBar = exports.CaptureHeader = exports.CameraView = exports.ARCameraView = exports.useIMUTranslationGate = exports.ARTrackingState = exports.useARSession = exports.RECOVERABLE_STITCH_CODES = exports.RECOVERABLE_STITCH_GUIDANCE = exports.userFacingStitchError = exports.DEFAULT_CAPTURE_WARNING_COPY = exports.CameraError = exports.Camera = void 0;
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+ exports.stitchVideo = exports.useStitcherWorklet = exports.useFrameProcessorDriver = exports.AR_OVERLAY_VIEW_COMMAND = void 0;
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  // ─────────────────────────────────────────────────────────────────────
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  // Layer 1 — the high-level <Camera> component
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  // ─────────────────────────────────────────────────────────────────────
@@ -189,6 +189,9 @@ Object.defineProperty(exports, "useIncrementalStitcher", { enumerable: true, get
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189
  // keyframe, packet detection, server-side analysis, etc.).
190
190
  var useKeyframeStream_1 = require("./stitching/useKeyframeStream");
191
191
  Object.defineProperty(exports, "useKeyframeStream", { enumerable: true, get: function () { return useKeyframeStream_1.useKeyframeStream; } });
192
+ var arOverlayController_1 = require("./camera/arOverlayController");
193
+ Object.defineProperty(exports, "AR_OVERLAY_SET_METHOD", { enumerable: true, get: function () { return arOverlayController_1.AR_OVERLAY_SET_METHOD; } });
194
+ Object.defineProperty(exports, "AR_OVERLAY_VIEW_COMMAND", { enumerable: true, get: function () { return arOverlayController_1.AR_OVERLAY_VIEW_COMMAND; } });
192
195
  // NOTE: the host-worklet / frame-stream hooks `useFrameProcessor`,
193
196
  // `useThrottledFrameProcessor` and `useFrameStream` (v0.8–v0.9) were
194
197
  // archived in the batch-keyframe cleanup — they drove the third-party
@@ -96,5 +96,54 @@ export interface ARFrameMeta {
96
96
  vertexCount: number;
97
97
  faceCount: number;
98
98
  } | null;
99
+ /**
100
+ * v0.19.0 — SYNCHRONOUS results from host-registered AR frame plugins
101
+ * (the AR plugin framework). Keyed by each plugin's `name()`; the value
102
+ * is the light JSON result the plugin's `process(ctx)` returned on the AR
103
+ * thread (`nil`/`null`-returning plugins are omitted). Only present when
104
+ * the native plugin registry is non-empty AND at least one plugin returned
105
+ * a sync result for this frame; otherwise omitted entirely (zero-plugin
106
+ * apps pay nothing — native skips building the context).
107
+ *
108
+ * The SDK ships ONLY the generic framework — there are no built-in
109
+ * plugins. Hosts register native plugins via `RNISARPluginRegistry`
110
+ * (iOS) / `RNSARPluginRegistry` (Android) at startup; each plugin is
111
+ * called once per AR frame while the registry is non-empty. Result
112
+ * values are `unknown` because each plugin defines its own shape — cast
113
+ * after reading the entry you care about (e.g.
114
+ * `meta.plugins?.brightness as number`).
115
+ *
116
+ * ## Sync vs async results
117
+ *
118
+ * This field carries only the LIGHT, in-band SYNC results (computed fast
119
+ * enough to ride the throttled `onArFrame` event). Plugins that offload
120
+ * heavy work to their own queue deliver results out-of-band via
121
+ * `registry.emit(name, result)`, which surfaces through the separate
122
+ * `onArPluginResult` callback (the `RNImageStitcherARPluginResult`
123
+ * event) — NOT here.
124
+ */
125
+ plugins?: {
126
+ [name: string]: unknown;
127
+ };
128
+ }
129
+ /**
130
+ * v0.19.0 — an ASYNCHRONOUS result from a host-registered AR frame plugin,
131
+ * delivered via the `onArPluginResult` callback.
132
+ *
133
+ * Unlike the in-band SYNC results carried on {@link ARFrameMeta.plugins}
134
+ * (which ride the throttled `onArFrame` event), a plugin produces an async
135
+ * result by offloading heavy work to its own queue and later calling
136
+ * `registry.emit(name, result)` on the native side. The SDK routes that to
137
+ * JS as a `RNImageStitcherARPluginResult` device event; `<ARCameraView>`
138
+ * subscribes and invokes `onArPluginResult` on the JS MAIN thread.
139
+ *
140
+ * `result` is `unknown` because each plugin defines its own result shape —
141
+ * branch on `plugin` (the emitting plugin's `name()`) and cast accordingly.
142
+ */
143
+ export interface ARPluginResult {
144
+ /** The `name()` of the plugin that emitted this result. */
145
+ plugin: string;
146
+ /** The plugin-defined result payload (cast after branching on `plugin`). */
147
+ result: unknown;
99
148
  }
100
149
  //# sourceMappingURL=ARFrameMeta.d.ts.map
@@ -0,0 +1,97 @@
1
+ /**
2
+ * v0.20.0 — the AR OVERLAY / ANNOTATION renderer's data model.
3
+ *
4
+ * An {@link AROverlay} describes a 2D shape (a billboard marker/box or a
5
+ * world-anchored quad) that the native overlay layer draws ON TOP of the AR
6
+ * camera preview (`RNSARCameraView`). Each overlay is anchored to WORLD
7
+ * positions and REPROJECTED to screen on EVERY AR frame from the current
8
+ * camera pose + intrinsics — so it tracks the scene at display rate with no
9
+ * 3D-engine dependency.
10
+ *
11
+ * ## Two ways to anchor an overlay
12
+ *
13
+ * 1. **A single world point** (`worldPosition`) — drawn as a billboard
14
+ * marker/box facing the camera, sized by `sizeMeters` (default a small
15
+ * marker). Use this for a pin on a detected plane anchor, a label on a
16
+ * point of interest, etc.
17
+ * 2. **Explicit world corners** (`worldQuad`, 3–4 points) — drawn as the
18
+ * outline/box connecting the projected corners. Use this for a detected
19
+ * quad (a shelf face, a packet, a door) whose real-world shape you
20
+ * already know.
21
+ *
22
+ * Provide ONE of the two anchor forms. If both are present `worldQuad` wins
23
+ * (it's the more specific description); the native renderers read `worldQuad`
24
+ * first and fall back to `worldPosition` + `sizeMeters`.
25
+ *
26
+ * ## Rendering / reprojection (native)
27
+ *
28
+ * The native side reprojects each overlay's world point(s) to screen with the
29
+ * AR framework's BUILT-IN, correct projection — iOS
30
+ * `ARFrame.camera.projectPoint(_:orientation:viewportSize:)`, Android
31
+ * `viewMatrix · projectionMatrix` → clip → NDC → screen. Points behind the
32
+ * camera or off-screen are hidden. The layer redraws every frame so the
33
+ * outline/box + label stay pinned to the world as the camera moves.
34
+ *
35
+ * ## Where overlays come from
36
+ *
37
+ * Overlays reach the native renderer through two INDEPENDENT, merged sets:
38
+ *
39
+ * - **JS-set** — the declarative `overlays` prop or the imperative ref
40
+ * methods (`setOverlays` / `addOverlay` / `updateOverlay` / `removeOverlay`
41
+ * / `clearOverlays`) on `<Camera>` and `<ARCameraView>`.
42
+ * - **Native-plugin-set** — a registered AR plugin places overlays directly
43
+ * via the 0.19 registry (`RNISARPluginRegistry.setOverlays(...)` on iOS /
44
+ * `RNSARPluginRegistry.setOverlays(...)` on Android), with zero JS latency.
45
+ *
46
+ * The native renderer draws the UNION of both sets; the plugin set is
47
+ * namespaced so a JS `setOverlays(...)` never clobbers plugin overlays.
48
+ */
49
+ export interface AROverlay {
50
+ /**
51
+ * Stable identifier. The declarative `overlays` prop diffs the incoming
52
+ * array against the current set BY `id` (add / update / remove); the
53
+ * imperative `updateOverlay` / `removeOverlay` methods key off it too. Must
54
+ * be unique within a set.
55
+ */
56
+ id: string;
57
+ /**
58
+ * Anchor form 1 — a single world point in METRES (world space `[x, y, z]`).
59
+ * Drawn as a billboard marker/box of `sizeMeters` extent facing the camera.
60
+ * Ignored when `worldQuad` is provided.
61
+ */
62
+ worldPosition?: [number, number, number];
63
+ /**
64
+ * Box extent in METRES `[width, height]` at `worldPosition`. Only meaningful
65
+ * with `worldPosition`. Defaults to a small marker on the native side when
66
+ * omitted.
67
+ */
68
+ sizeMeters?: [number, number];
69
+ /**
70
+ * Anchor form 2 — 3 or 4 explicit world corners in METRES (e.g. a detected
71
+ * quad). Each corner is `[x, y, z]` in world space. Drawn as the
72
+ * outline/box connecting the projected corners. Takes precedence over
73
+ * `worldPosition` + `sizeMeters` when both are present.
74
+ */
75
+ worldQuad?: Array<[number, number, number]>;
76
+ /**
77
+ * Draw style. Default `'outline'` (stroked edges). `'box'` is a filled /
78
+ * boxed marker. Both render in 2D this release.
79
+ */
80
+ shape?: 'box' | 'outline';
81
+ /** Optional text label drawn at the overlay's anchor point. */
82
+ label?: string;
83
+ /**
84
+ * Stroke / fill colour as a hex string (e.g. `'#00E5FF'`). Defaults to a
85
+ * theme colour on the native side when omitted.
86
+ */
87
+ color?: string;
88
+ /**
89
+ * Render mode. Default `'2d'` — a flat shape reprojected to screen.
90
+ * `'3d'` is SCAFFOLD ONLY this release: the data-model field exists and the
91
+ * native renderers leave a marked hook for a future SceneKit (iOS) / Android
92
+ * 3D renderer, but v1 treats `'3d'` as `'2d'` (with a one-time native log
93
+ * warning). Document-only forward compatibility.
94
+ */
95
+ mode?: '2d' | '3d';
96
+ }
97
+ //# sourceMappingURL=AROverlay.d.ts.map
@@ -0,0 +1,4 @@
1
+ "use strict";
2
+ // SPDX-License-Identifier: Apache-2.0
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ //# sourceMappingURL=AROverlay.js.map
@@ -21,13 +21,20 @@
21
21
 
22
22
  @interface RCT_EXTERN_MODULE(RNSARCameraViewManager, RCTViewManager)
23
23
 
24
- // No exposed view props for Phase 4.4 the view's behaviour is
25
- // fully driven by mount/unmount lifecycle (the AR session
26
- // starts/stops automatically when the view enters/leaves the
27
- // window hierarchy). Future phases may add props for:
28
- // - tracking-state HUD visibility
29
- // - exposure / focus controls
30
- // - debug overlay (feature points, planes)
31
- // Each of these will land here as RCT_EXPORT_VIEW_PROPERTY lines.
24
+ // v0.20.0 declarative AR overlay set. React-state-driven array of
25
+ // overlay dictionaries (the JS `AROverlay[]` shape). RN sets this via KVC
26
+ // on the VIEW (`RNSARCameraView.overlays`); the view's `@objc` setter
27
+ // forwards the array to the JS namespace of `RNISAROverlayStore.shared`,
28
+ // which the per-frame draw view reprojects + strokes. (We forward through
29
+ // the view rather than store per-view state because the overlay set is
30
+ // global to the single AR session.)
31
+ //
32
+ // The IMPERATIVE overlay API (setOverlays / addOverlay / updateOverlay /
33
+ // removeOverlay / clearOverlays on the ref) is NOT a view command — per
34
+ // the shared contract (src/camera/arOverlayController.ts) it dispatches
35
+ // through the `RNSARSession.setOverlays(_:)` native MODULE method (see
36
+ // ARSessionBridge.{swift,m}), matching every other AR setting. Only the
37
+ // declarative prop lives on the view manager.
38
+ RCT_EXPORT_VIEW_PROPERTY(overlays, NSArray)
32
39
 
33
40
  @end
@@ -36,5 +36,27 @@ public final class RNSARCameraViewManager: RCTViewManager {
36
36
  public override class func requiresMainQueueSetup() -> Bool {
37
37
  return true
38
38
  }
39
+
40
+ // MARK: - v0.20.0 — AR overlays
41
+ //
42
+ // OVERLAY WIRE PATH (shared cross-platform contract, see
43
+ // `src/camera/arOverlayController.ts`): the JS imperative methods
44
+ // (setOverlays / addOverlay / updateOverlay / removeOverlay /
45
+ // clearOverlays) AND the declarative `overlays` prop both resolve, in
46
+ // JS, to the FULL current overlay array and dispatch it through the
47
+ // `RNSARSession.setOverlays(_:)` native MODULE method (see
48
+ // `ARSessionBridge.swift`). Native replaces its JS-overlay namespace
49
+ // in `RNISAROverlayStore` wholesale and merges with the SEPARATE
50
+ // plugin-overlay namespace (`RNISARPluginRegistry.setOverlays`) — the
51
+ // draw view renders the UNION every ARFrame.
52
+ //
53
+ // The module method is the chosen mechanism (matching every other AR
54
+ // setting: setPlaneDetection / setArFrameMetaEnabled /
55
+ // setSceneReconstructionEnabled) because there is exactly ONE
56
+ // `RNSARCameraView` mounted (ARKit can't share the camera), so there's
57
+ // nothing to key by view tag. We ALSO honor the declarative
58
+ // `overlays` view prop here on the view (`RNSARCameraView.overlays`
59
+ // KVC setter) so a host can drive overlays purely declaratively
60
+ // without the module — both land in the same store namespace.
39
61
  }
40
62
  #endif
@@ -56,6 +56,20 @@ RCT_EXTERN_METHOD(setArFrameMetaEnabled:(nonnull NSNumber *)enabled
56
56
  resolver:(RCTPromiseResolveBlock)resolver
57
57
  rejecter:(RCTPromiseRejectBlock)rejecter)
58
58
 
59
+ // v0.20.0 — AR overlay renderer. Replace the entire JS-set overlay
60
+ // collection (the shared arOverlayController sends the full array every
61
+ // mutation). Native merges with the namespaced plugin-overlay set + the
62
+ // RNSARCameraView draw view reprojects them each ARFrame.
63
+ RCT_EXTERN_METHOD(setOverlays:(nonnull NSArray *)overlays
64
+ resolver:(RCTPromiseResolveBlock)resolver
65
+ rejecter:(RCTPromiseRejectBlock)rejecter)
66
+
67
+ // v0.20.0 — raycast from the crosshair (screen centre) to the first real
68
+ // surface hit → { worldPosition: [x,y,z] } or null. Used to place an
69
+ // overlay ON the aimed surface (then anchor it), vs a guessed distance ahead.
70
+ RCT_EXTERN_METHOD(raycast:(RCTPromiseResolveBlock)resolver
71
+ rejecter:(RCTPromiseRejectBlock)rejecter)
72
+
59
73
  RCT_EXTERN_METHOD(snapshotPoseLog:(RCTPromiseResolveBlock)resolver
60
74
  rejecter:(RCTPromiseRejectBlock)rejecter)
61
75