react-native-gleam 1.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Gleam.podspec +20 -0
- package/LICENSE +20 -0
- package/README.md +150 -0
- package/android/build.gradle +67 -0
- package/android/src/main/AndroidManifest.xml +2 -0
- package/android/src/main/java/com/gleam/GleamPackage.kt +17 -0
- package/android/src/main/java/com/gleam/GleamView.kt +379 -0
- package/android/src/main/java/com/gleam/GleamViewManager.kt +89 -0
- package/ios/GleamView.h +14 -0
- package/ios/GleamView.mm +430 -0
- package/lib/module/GleamViewNativeComponent.ts +26 -0
- package/lib/module/index.js +16 -0
- package/lib/module/index.js.map +1 -0
- package/lib/module/package.json +1 -0
- package/lib/typescript/package.json +1 -0
- package/lib/typescript/src/GleamViewNativeComponent.d.ts +18 -0
- package/lib/typescript/src/GleamViewNativeComponent.d.ts.map +1 -0
- package/lib/typescript/src/index.d.ts +13 -0
- package/lib/typescript/src/index.d.ts.map +1 -0
- package/package.json +150 -0
- package/src/GleamViewNativeComponent.ts +26 -0
- package/src/index.tsx +14 -0
package/Gleam.podspec
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require "json"
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package = JSON.parse(File.read(File.join(__dir__, "package.json")))
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Pod::Spec.new do |s|
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s.name = "Gleam"
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s.version = package["version"]
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s.summary = package["description"]
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s.homepage = package["homepage"]
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s.license = package["license"]
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s.authors = package["author"]
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s.platforms = { :ios => min_ios_version_supported }
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s.source = { :git => "https://github.com/AppAndFlow/react-native-gleam.git", :tag => "#{s.version}" }
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s.source_files = "ios/**/*.{h,m,mm,swift,cpp}"
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s.private_header_files = "ios/**/*.h"
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install_modules_dependencies(s)
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end
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package/LICENSE
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MIT License
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Copyright (c) 2026 David Boutin
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# react-native-gleam
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Native-powered shimmer loading effect for React Native. Built with pure native animations — no reanimated, no SVG, zero dependencies.
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- **iOS**: `CAGradientLayer` + `CADisplayLink`
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- **Android**: `Choreographer` + `LinearGradient`
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- **Fabric only** (New Architecture)
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https://github.com/user-attachments/assets/70eb886c-f3e2-4611-8ecc-0b03227267d0
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## Installation
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```sh
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yarn add react-native-gleam
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```
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```sh
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npm install react-native-gleam
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```
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### Bare React Native
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Run `pod install` in your `ios/` directory.
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### Expo
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This library includes native code and requires a [development build](https://docs.expo.dev/develop/development-builds/introduction/). It does not work with Expo Go.
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```sh
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npx expo install react-native-gleam
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npx expo prebuild
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```
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No config plugin needed — autolinking and codegen handle everything.
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## Usage
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```tsx
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import { GleamView, GleamDirection, GleamTransition } from 'react-native-gleam';
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function UserCard({ loading, user }) {
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return (
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<GleamView
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loading={loading}
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style={{ width: '100%', height: 80, borderRadius: 12 }}
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>
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<Text>{user.name}</Text>
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</GleamView>
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);
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}
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```
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When `loading={true}`, children are hidden and a shimmer animation plays. When `loading={false}`, the shimmer fades out and children fade in.
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### Staggered skeleton
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```tsx
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<GleamView loading delay={0} style={styles.row} />
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<GleamView loading delay={150} style={styles.row} />
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<GleamView loading delay={300} style={styles.row} />
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```
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### All props
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```tsx
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<GleamView
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loading={isLoading}
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speed={800}
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direction={GleamDirection.LeftToRight}
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delay={0}
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transitionDuration={300}
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transitionType={GleamTransition.Fade}
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intensity={0.7}
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baseColor="#E0E0E0"
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highlightColor="#F5F5F5"
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onTransitionEnd={({ nativeEvent }) => {
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console.log('Done', nativeEvent.finished);
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}}
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style={{ width: '100%', height: 80, borderRadius: 12 }}
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>
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<Text>Your content</Text>
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</GleamView>
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```
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## Props
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| Prop | Type | Default | Description |
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|------|------|---------|-------------|
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| `loading` | `boolean` | `true` | Toggle shimmer on/off |
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| `speed` | `number` | `1000` | Duration of one shimmer cycle (ms) |
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| `direction` | `GleamDirection` | `LeftToRight` | Animation direction |
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| `delay` | `number` | `0` | Delay before animation starts (ms) — useful for stagger |
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| `transitionDuration` | `number` | `300` | Duration of the transition from shimmer to content (ms). `0` = instant |
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| `transitionType` | `GleamTransition` | `Fade` | Transition style when loading ends |
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| `intensity` | `number` | `1` | Highlight strength (0-1). Lower = more subtle shimmer |
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| `baseColor` | `string` | `#E0E0E0` | Background color of the shimmer |
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| `highlightColor` | `string` | `#F5F5F5` | Color of the moving highlight |
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| `onTransitionEnd` | `function` | — | Called when the fade transition completes. Receives `{ nativeEvent: { finished: boolean } }` |
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All standard `View` props are also supported (`style`, `testID`, etc.).
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### GleamDirection
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```tsx
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import { GleamDirection } from 'react-native-gleam';
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GleamDirection.LeftToRight // 'ltr' (default)
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GleamDirection.RightToLeft // 'rtl'
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GleamDirection.TopToBottom // 'ttb'
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```
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### GleamTransition
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```tsx
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import { GleamTransition } from 'react-native-gleam';
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GleamTransition.Fade // 'fade' (default) — opacity crossfade
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GleamTransition.Shrink // 'shrink' — shimmer scales down while fading
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GleamTransition.Collapse // 'collapse' — shimmer collapses vertically then horizontally
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```
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## Requirements
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- React Native **0.76+** (New Architecture / Fabric)
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- iOS 15+
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- Android SDK 24+
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This library requires the New Architecture (Fabric). It does not support the old architecture (Paper).
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## How it works
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`GleamView` wraps your content in a native view. When `loading={true}`:
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1. Children are hidden (opacity 0)
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2. A gradient overlay animates across the view
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3. The gradient uses `baseColor` → `highlightColor` → `baseColor`
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When `loading` switches to `false`:
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1. The shimmer transitions out over `transitionDuration` ms (style depends on `transitionType`)
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2. Children fade in simultaneously
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3. `onTransitionEnd` fires when complete
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All shimmer instances sharing the same `speed` are automatically synchronized via a shared clock.
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The shimmer respects `borderRadius` and all standard view styles.
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## License
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MIT
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buildscript {
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ext.Gleam = [
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kotlinVersion: "2.0.21",
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minSdkVersion: 24,
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compileSdkVersion: 36,
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targetSdkVersion: 36
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]
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ext.getExtOrDefault = { prop ->
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if (rootProject.ext.has(prop)) {
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return rootProject.ext.get(prop)
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}
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return Gleam[prop]
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}
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repositories {
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google()
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mavenCentral()
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}
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dependencies {
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classpath "com.android.tools.build:gradle:8.7.2"
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// noinspection DifferentKotlinGradleVersion
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classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${getExtOrDefault('kotlinVersion')}"
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}
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}
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apply plugin: "com.android.library"
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apply plugin: "kotlin-android"
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apply plugin: "com.facebook.react"
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android {
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namespace "com.gleam"
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compileSdkVersion getExtOrDefault("compileSdkVersion")
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defaultConfig {
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minSdkVersion getExtOrDefault("minSdkVersion")
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targetSdkVersion getExtOrDefault("targetSdkVersion")
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}
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buildFeatures {
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buildConfig true
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}
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buildTypes {
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release {
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minifyEnabled false
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}
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}
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lint {
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disable "GradleCompatible"
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}
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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}
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dependencies {
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implementation "com.facebook.react:react-android"
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}
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package com.gleam
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import com.facebook.react.BaseReactPackage
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import com.facebook.react.bridge.NativeModule
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import com.facebook.react.bridge.ReactApplicationContext
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import com.facebook.react.module.model.ReactModuleInfoProvider
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import com.facebook.react.uimanager.ViewManager
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class GleamViewPackage : BaseReactPackage() {
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override fun createViewManagers(reactContext: ReactApplicationContext): List<ViewManager<*, *>> {
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return listOf(GleamViewManager())
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}
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override fun getModule(name: String, reactContext: ReactApplicationContext): NativeModule? = null
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override fun getReactModuleInfoProvider() = ReactModuleInfoProvider { emptyMap() }
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}
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package com.gleam
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import android.animation.ValueAnimator
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import android.content.Context
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import android.graphics.Canvas
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import android.graphics.Color
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import android.graphics.LinearGradient
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import android.graphics.Paint
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import android.graphics.Path
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import android.graphics.RectF
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import android.graphics.Shader
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import android.os.SystemClock
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import android.view.Choreographer
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import android.view.animation.DecelerateInterpolator
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import com.facebook.react.bridge.Arguments
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import com.facebook.react.bridge.ReactContext
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import com.facebook.react.bridge.WritableMap
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import com.facebook.react.uimanager.PixelUtil
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import com.facebook.react.uimanager.UIManagerHelper
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import com.facebook.react.uimanager.events.Event
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import com.facebook.react.views.view.ReactViewGroup
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import kotlin.math.cos
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import kotlin.math.PI
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class GleamView(context: Context) : ReactViewGroup(context) {
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enum class Direction { LTR, RTL, TTB }
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enum class TransitionType { FADE, SHRINK, COLLAPSE }
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var loading: Boolean = true
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set(value) {
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if (field != value) {
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val wasLoading = field
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field = value
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applyLoadingState(wasLoading)
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}
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}
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var speed: Float = 1000f
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set(value) {
|
|
41
|
+
if (field != value) {
|
|
42
|
+
field = value
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
var direction: Direction = Direction.LTR
|
|
47
|
+
set(value) {
|
|
48
|
+
if (field != value) {
|
|
49
|
+
field = value
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
var delay: Float = 0f
|
|
54
|
+
set(value) {
|
|
55
|
+
if (field != value) {
|
|
56
|
+
field = value
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
var transitionDuration: Float = 300f
|
|
61
|
+
set(value) {
|
|
62
|
+
if (field != value) {
|
|
63
|
+
field = value
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
var transitionType: TransitionType = TransitionType.FADE
|
|
68
|
+
set(value) {
|
|
69
|
+
if (field != value) {
|
|
70
|
+
field = value
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
var intensity: Float = 1f
|
|
75
|
+
set(value) {
|
|
76
|
+
if (field != value) {
|
|
77
|
+
field = value.coerceIn(0f, 1f)
|
|
78
|
+
invalidate()
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
var baseColor: Int = 0xFFE0E0E0.toInt()
|
|
83
|
+
set(value) {
|
|
84
|
+
if (field != value) {
|
|
85
|
+
field = value
|
|
86
|
+
invalidate()
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
var highlightColor: Int = 0xFFF5F5F5.toInt()
|
|
91
|
+
set(value) {
|
|
92
|
+
if (field != value) {
|
|
93
|
+
field = value
|
|
94
|
+
invalidate()
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
private val shimmerPaint = Paint()
|
|
99
|
+
private val gradientColors = IntArray(3)
|
|
100
|
+
private val gradientPositions = floatArrayOf(0f, 0.5f, 1f)
|
|
101
|
+
private val gradientCoords = FloatArray(4)
|
|
102
|
+
private val clipPath = Path()
|
|
103
|
+
private val clipRect = RectF()
|
|
104
|
+
internal var cornerRadius: Float = 0f
|
|
105
|
+
private var transitionAnimator: ValueAnimator? = null
|
|
106
|
+
private var shimmerOpacity: Float = 1f
|
|
107
|
+
private var contentOpacity: Float = 0f
|
|
108
|
+
private var isTransitioning: Boolean = false
|
|
109
|
+
private var transitionProgress: Float = 0f
|
|
110
|
+
private var isRegistered: Boolean = false
|
|
111
|
+
|
|
112
|
+
init {
|
|
113
|
+
setWillNotDraw(false)
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
override fun onAttachedToWindow() {
|
|
117
|
+
super.onAttachedToWindow()
|
|
118
|
+
if (loading) {
|
|
119
|
+
registerClock()
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
override fun onDetachedFromWindow() {
|
|
124
|
+
super.onDetachedFromWindow()
|
|
125
|
+
unregisterClock()
|
|
126
|
+
transitionAnimator?.cancel()
|
|
127
|
+
transitionAnimator = null
|
|
128
|
+
isTransitioning = false
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
|
|
132
|
+
super.onSizeChanged(w, h, oldw, oldh)
|
|
133
|
+
if (loading && w > 0 && h > 0 && !isRegistered) {
|
|
134
|
+
registerClock()
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
private fun registerClock() {
|
|
139
|
+
if (!isRegistered) {
|
|
140
|
+
isRegistered = true
|
|
141
|
+
SharedClock.register(this)
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
private fun unregisterClock() {
|
|
146
|
+
if (isRegistered) {
|
|
147
|
+
isRegistered = false
|
|
148
|
+
SharedClock.unregister(this)
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
/** Called by SharedClock every frame */
|
|
153
|
+
fun onFrame() {
|
|
154
|
+
invalidate()
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* Compute progress from global time.
|
|
159
|
+
* Uses cosine easing: progress = (1 - cos(phase)) / 2
|
|
160
|
+
* This matches AccelerateDecelerateInterpolator and ensures smooth looping.
|
|
161
|
+
*/
|
|
162
|
+
private fun computeProgress(): Float {
|
|
163
|
+
val timeMs = SystemClock.uptimeMillis().toFloat()
|
|
164
|
+
val effectiveTime = (timeMs - delay).coerceAtLeast(0f)
|
|
165
|
+
val rawProgress = (effectiveTime % speed) / speed
|
|
166
|
+
// AccelerateDecelerateInterpolator equivalent: (cos((x + 1) * PI) / 2) + 0.5
|
|
167
|
+
return ((cos((rawProgress + 1.0) * PI) / 2.0) + 0.5).toFloat()
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
override fun dispatchDraw(canvas: Canvas) {
|
|
171
|
+
val w = width.toFloat()
|
|
172
|
+
val h = height.toFloat()
|
|
173
|
+
if (w <= 0 || h <= 0) return
|
|
174
|
+
|
|
175
|
+
// Draw children with content opacity
|
|
176
|
+
if (contentOpacity > 0f) {
|
|
177
|
+
if (contentOpacity < 1f) {
|
|
178
|
+
val count = canvas.saveLayerAlpha(0f, 0f, w, h, (contentOpacity * 255).toInt())
|
|
179
|
+
super.dispatchDraw(canvas)
|
|
180
|
+
canvas.restoreToCount(count)
|
|
181
|
+
} else {
|
|
182
|
+
super.dispatchDraw(canvas)
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
// Draw shimmer overlay
|
|
187
|
+
if ((loading || isTransitioning) && shimmerOpacity > 0f) {
|
|
188
|
+
val animationProgress = computeProgress()
|
|
189
|
+
|
|
190
|
+
val effectiveHighlight = if (intensity < 1f) {
|
|
191
|
+
blendColor(baseColor, highlightColor, intensity)
|
|
192
|
+
} else {
|
|
193
|
+
highlightColor
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
gradientColors[0] = baseColor
|
|
197
|
+
gradientColors[1] = effectiveHighlight
|
|
198
|
+
gradientColors[2] = baseColor
|
|
199
|
+
|
|
200
|
+
when (direction) {
|
|
201
|
+
Direction.LTR -> {
|
|
202
|
+
val size = w
|
|
203
|
+
val s = -size + (animationProgress * (w + 2 * size))
|
|
204
|
+
gradientCoords[0] = s; gradientCoords[1] = 0f
|
|
205
|
+
gradientCoords[2] = s + size; gradientCoords[3] = 0f
|
|
206
|
+
}
|
|
207
|
+
Direction.RTL -> {
|
|
208
|
+
val size = w
|
|
209
|
+
val s = w + size - (animationProgress * (w + 2 * size))
|
|
210
|
+
gradientCoords[0] = s; gradientCoords[1] = 0f
|
|
211
|
+
gradientCoords[2] = s - size; gradientCoords[3] = 0f
|
|
212
|
+
}
|
|
213
|
+
Direction.TTB -> {
|
|
214
|
+
val size = h
|
|
215
|
+
val s = -size + (animationProgress * (h + 2 * size))
|
|
216
|
+
gradientCoords[0] = 0f; gradientCoords[1] = s
|
|
217
|
+
gradientCoords[2] = 0f; gradientCoords[3] = s + size
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
shimmerPaint.shader = LinearGradient(
|
|
222
|
+
gradientCoords[0], gradientCoords[1],
|
|
223
|
+
gradientCoords[2], gradientCoords[3],
|
|
224
|
+
gradientColors, gradientPositions,
|
|
225
|
+
Shader.TileMode.CLAMP
|
|
226
|
+
)
|
|
227
|
+
shimmerPaint.alpha = (shimmerOpacity * 255).toInt()
|
|
228
|
+
|
|
229
|
+
// Shrink: scale down, fade starts at 30%
|
|
230
|
+
if (isTransitioning && transitionType == TransitionType.SHRINK) {
|
|
231
|
+
val scale = 1f - transitionProgress * 0.5f
|
|
232
|
+
val shrinkOpacity = (1f - transitionProgress * 2.5f).coerceAtLeast(0f)
|
|
233
|
+
shimmerPaint.alpha = (shrinkOpacity * 255).toInt()
|
|
234
|
+
canvas.save()
|
|
235
|
+
canvas.scale(scale, scale, w / 2f, h / 2f)
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
// Collapse: vertically then horizontally, with opacity fade
|
|
239
|
+
if (isTransitioning && transitionType == TransitionType.COLLAPSE) {
|
|
240
|
+
val p = transitionProgress
|
|
241
|
+
val scaleY = if (p < 0.6f) 1f - (p / 0.6f) * 0.98f else 0.02f
|
|
242
|
+
val scaleX = if (p < 0.6f) 1f else 1f - ((p - 0.6f) / 0.4f)
|
|
243
|
+
val collapseOpacity = (1f - p * 2.5f).coerceAtLeast(0f)
|
|
244
|
+
shimmerPaint.alpha = (collapseOpacity * 255).toInt()
|
|
245
|
+
canvas.save()
|
|
246
|
+
canvas.scale(scaleX, scaleY, w / 2f, h / 2f)
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
if (cornerRadius > 0f) {
|
|
250
|
+
val r = PixelUtil.toPixelFromDIP(cornerRadius)
|
|
251
|
+
val count = canvas.save()
|
|
252
|
+
clipPath.reset()
|
|
253
|
+
clipRect.set(0f, 0f, w, h)
|
|
254
|
+
clipPath.addRoundRect(clipRect, r, r, Path.Direction.CW)
|
|
255
|
+
canvas.clipPath(clipPath)
|
|
256
|
+
canvas.drawRect(0f, 0f, w, h, shimmerPaint)
|
|
257
|
+
canvas.restoreToCount(count)
|
|
258
|
+
} else {
|
|
259
|
+
canvas.drawRect(0f, 0f, w, h, shimmerPaint)
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
// Restore scale/CRT transform
|
|
263
|
+
if (isTransitioning && (transitionType == TransitionType.SHRINK || transitionType == TransitionType.COLLAPSE)) {
|
|
264
|
+
canvas.restore()
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
private fun blendColor(from: Int, to: Int, ratio: Float): Int {
|
|
270
|
+
val r = Color.red(from) + ((Color.red(to) - Color.red(from)) * ratio).toInt()
|
|
271
|
+
val g = Color.green(from) + ((Color.green(to) - Color.green(from)) * ratio).toInt()
|
|
272
|
+
val b = Color.blue(from) + ((Color.blue(to) - Color.blue(from)) * ratio).toInt()
|
|
273
|
+
val a = Color.alpha(from) + ((Color.alpha(to) - Color.alpha(from)) * ratio).toInt()
|
|
274
|
+
return Color.argb(a, r, g, b)
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
private fun applyLoadingState(wasLoading: Boolean) {
|
|
278
|
+
if (loading) {
|
|
279
|
+
transitionAnimator?.cancel()
|
|
280
|
+
transitionAnimator = null
|
|
281
|
+
isTransitioning = false
|
|
282
|
+
contentOpacity = 0f
|
|
283
|
+
shimmerOpacity = 1f
|
|
284
|
+
registerClock()
|
|
285
|
+
invalidate()
|
|
286
|
+
} else {
|
|
287
|
+
if (wasLoading && transitionDuration > 0f) {
|
|
288
|
+
isTransitioning = true
|
|
289
|
+
transitionAnimator?.cancel()
|
|
290
|
+
|
|
291
|
+
transitionAnimator = ValueAnimator.ofFloat(0f, 1f).apply {
|
|
292
|
+
duration = transitionDuration.toLong()
|
|
293
|
+
interpolator = DecelerateInterpolator()
|
|
294
|
+
addUpdateListener { anim ->
|
|
295
|
+
val p = anim.animatedValue as Float
|
|
296
|
+
transitionProgress = p
|
|
297
|
+
contentOpacity = p
|
|
298
|
+
shimmerOpacity = 1f - p
|
|
299
|
+
invalidate()
|
|
300
|
+
}
|
|
301
|
+
addListener(object : android.animation.AnimatorListenerAdapter() {
|
|
302
|
+
override fun onAnimationEnd(animation: android.animation.Animator) {
|
|
303
|
+
finishTransition()
|
|
304
|
+
}
|
|
305
|
+
})
|
|
306
|
+
start()
|
|
307
|
+
}
|
|
308
|
+
} else {
|
|
309
|
+
unregisterClock()
|
|
310
|
+
contentOpacity = 1f
|
|
311
|
+
shimmerOpacity = 0f
|
|
312
|
+
invalidate()
|
|
313
|
+
emitTransitionEnd(true)
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
private fun finishTransition() {
|
|
319
|
+
isTransitioning = false
|
|
320
|
+
unregisterClock()
|
|
321
|
+
contentOpacity = 1f
|
|
322
|
+
shimmerOpacity = 0f
|
|
323
|
+
invalidate()
|
|
324
|
+
emitTransitionEnd(true)
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
private fun emitTransitionEnd(finished: Boolean) {
|
|
328
|
+
val reactContext = context as? ReactContext ?: return
|
|
329
|
+
val dispatcher = UIManagerHelper.getEventDispatcherForReactTag(reactContext, id) ?: return
|
|
330
|
+
val surfaceId = UIManagerHelper.getSurfaceId(this)
|
|
331
|
+
dispatcher.dispatchEvent(TransitionEndEvent(surfaceId, id, finished))
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
class TransitionEndEvent(
|
|
335
|
+
surfaceId: Int,
|
|
336
|
+
viewId: Int,
|
|
337
|
+
private val finished: Boolean
|
|
338
|
+
) : Event<TransitionEndEvent>(surfaceId, viewId) {
|
|
339
|
+
override fun getEventName() = "topTransitionEnd"
|
|
340
|
+
override fun getEventData(): WritableMap {
|
|
341
|
+
return Arguments.createMap().apply {
|
|
342
|
+
putBoolean("finished", finished)
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
/**
|
|
348
|
+
* Shared Choreographer-based clock that drives all GleamView instances.
|
|
349
|
+
* Views with the same speed/delay are automatically in sync because
|
|
350
|
+
* they compute progress from the same global timestamp.
|
|
351
|
+
*/
|
|
352
|
+
companion object SharedClock {
|
|
353
|
+
private val views = mutableSetOf<GleamView>()
|
|
354
|
+
private var frameCallback: Choreographer.FrameCallback? = null
|
|
355
|
+
|
|
356
|
+
fun register(view: GleamView) {
|
|
357
|
+
views.add(view)
|
|
358
|
+
if (views.size == 1) start()
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
fun unregister(view: GleamView) {
|
|
362
|
+
views.remove(view)
|
|
363
|
+
if (views.isEmpty()) stop()
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
private fun start() {
|
|
367
|
+
frameCallback = Choreographer.FrameCallback { _ ->
|
|
368
|
+
views.toList().forEach { it.onFrame() }
|
|
369
|
+
frameCallback?.let { Choreographer.getInstance().postFrameCallback(it) }
|
|
370
|
+
}
|
|
371
|
+
Choreographer.getInstance().postFrameCallback(frameCallback!!)
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
private fun stop() {
|
|
375
|
+
frameCallback?.let { Choreographer.getInstance().removeFrameCallback(it) }
|
|
376
|
+
frameCallback = null
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
}
|