react-native-gesture-handler 2.4.0 → 2.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -2
- package/android/build.gradle +28 -4
- package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandler.kt +9 -5
- package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandlerOrchestrator.kt +6 -1
- package/android/lib/src/main/java/com/swmansion/gesturehandler/NativeViewGestureHandler.kt +103 -22
- package/android/lib/src/main/java/com/swmansion/gesturehandler/PanGestureHandler.kt +29 -2
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerButtonViewManager.kt +74 -84
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerModule.kt +4 -0
- package/android/src/main/jni/Android.mk +1 -2
- package/android/src/paper/java/com/facebook/react/viewmanagers/RNGestureHandlerButtonManagerDelegate.java +12 -9
- package/android/src/paper/java/com/facebook/react/viewmanagers/RNGestureHandlerButtonManagerInterface.java +1 -0
- package/ios/Handlers/RNFlingHandler.m +43 -1
- package/ios/Handlers/{RNNativeViewHandler.m → RNNativeViewHandler.mm} +13 -1
- package/ios/Handlers/RNPanHandler.m +27 -0
- package/ios/RNGestureHandler.h +1 -0
- package/ios/RNGestureHandler.m +22 -4
- package/ios/RNGestureHandlerManager.mm +10 -2
- package/ios/RNGestureHandlerModule.mm +4 -1
- package/ios/RNManualActivationRecognizer.m +10 -3
- package/ios/RNRootViewGestureRecognizer.m +12 -1
- package/lib/commonjs/RNGestureHandlerModule.macos.js +81 -0
- package/lib/commonjs/RNGestureHandlerModule.macos.js.map +1 -0
- package/lib/commonjs/components/DrawerLayout.js +38 -11
- package/lib/commonjs/components/DrawerLayout.js.map +1 -1
- package/lib/commonjs/components/GestureButtons.js.map +1 -1
- package/lib/commonjs/components/touchables/GenericTouchable.js +4 -1
- package/lib/commonjs/components/touchables/GenericTouchable.js.map +1 -1
- package/lib/commonjs/fabric/RNGestureHandlerButtonNativeComponent.js.map +1 -1
- package/lib/commonjs/handlers/ForceTouchGestureHandler.js +2 -1
- package/lib/commonjs/handlers/ForceTouchGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/PanGestureHandler.js +1 -1
- package/lib/commonjs/handlers/PanGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/PressabilityDebugView.js +14 -0
- package/lib/commonjs/handlers/PressabilityDebugView.js.map +1 -0
- package/lib/commonjs/handlers/PressabilityDebugView.web.js +12 -0
- package/lib/commonjs/handlers/PressabilityDebugView.web.js.map +1 -0
- package/lib/commonjs/handlers/createHandler.js +25 -11
- package/lib/commonjs/handlers/createHandler.js.map +1 -1
- package/lib/commonjs/handlers/gestureHandlerCommon.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector.js +83 -63
- package/lib/commonjs/handlers/gestures/GestureDetector.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gesture.js +13 -2
- package/lib/commonjs/handlers/gestures/gesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gestureStateManager.js +13 -9
- package/lib/commonjs/handlers/gestures/gestureStateManager.js.map +1 -1
- package/lib/commonjs/handlers/gestures/panGesture.js +5 -0
- package/lib/commonjs/handlers/gestures/panGesture.js.map +1 -1
- package/lib/commonjs/mocks.js +2 -0
- package/lib/commonjs/mocks.js.map +1 -1
- package/lib/commonjs/utils.js +6 -3
- package/lib/commonjs/utils.js.map +1 -1
- package/lib/commonjs/web/utils.js.map +1 -1
- package/lib/module/RNGestureHandlerModule.macos.js +57 -0
- package/lib/module/RNGestureHandlerModule.macos.js.map +1 -0
- package/lib/module/components/DrawerLayout.js +38 -11
- package/lib/module/components/DrawerLayout.js.map +1 -1
- package/lib/module/components/GestureButtons.js.map +1 -1
- package/lib/module/components/touchables/GenericTouchable.js +4 -1
- package/lib/module/components/touchables/GenericTouchable.js.map +1 -1
- package/lib/module/fabric/RNGestureHandlerButtonNativeComponent.js.map +1 -1
- package/lib/module/handlers/ForceTouchGestureHandler.js +1 -1
- package/lib/module/handlers/ForceTouchGestureHandler.js.map +1 -1
- package/lib/module/handlers/PanGestureHandler.js +1 -1
- package/lib/module/handlers/PanGestureHandler.js.map +1 -1
- package/lib/module/handlers/PressabilityDebugView.js +3 -0
- package/lib/module/handlers/PressabilityDebugView.js.map +1 -0
- package/lib/module/handlers/PressabilityDebugView.web.js +5 -0
- package/lib/module/handlers/PressabilityDebugView.web.js.map +1 -0
- package/lib/module/handlers/createHandler.js +26 -12
- package/lib/module/handlers/createHandler.js.map +1 -1
- package/lib/module/handlers/gestureHandlerCommon.js.map +1 -1
- package/lib/module/handlers/gestures/GestureDetector.js +83 -63
- package/lib/module/handlers/gestures/GestureDetector.js.map +1 -1
- package/lib/module/handlers/gestures/gesture.js +13 -2
- package/lib/module/handlers/gestures/gesture.js.map +1 -1
- package/lib/module/handlers/gestures/gestureStateManager.js +13 -9
- package/lib/module/handlers/gestures/gestureStateManager.js.map +1 -1
- package/lib/module/handlers/gestures/panGesture.js +5 -0
- package/lib/module/handlers/gestures/panGesture.js.map +1 -1
- package/lib/module/mocks.js +2 -0
- package/lib/module/mocks.js.map +1 -1
- package/lib/module/utils.js +2 -1
- package/lib/module/utils.js.map +1 -1
- package/lib/module/web/utils.js.map +1 -1
- package/lib/typescript/RNGestureHandlerModule.macos.d.ts +34 -0
- package/lib/typescript/RNGestureHandlerModule.web.d.ts +1 -1
- package/lib/typescript/components/DrawerLayout.d.ts +3 -0
- package/lib/typescript/components/GestureButtons.d.ts +6 -0
- package/lib/typescript/fabric/RNGestureHandlerButtonNativeComponent.d.ts +1 -0
- package/lib/typescript/handlers/ForceTouchGestureHandler.d.ts +2 -2
- package/lib/typescript/handlers/PanGestureHandler.d.ts +2 -1
- package/lib/typescript/handlers/PressabilityDebugView.d.ts +1 -0
- package/lib/typescript/handlers/PressabilityDebugView.web.d.ts +1 -0
- package/lib/typescript/handlers/gestureHandlerCommon.d.ts +1 -0
- package/lib/typescript/handlers/gestures/GestureDetector.d.ts +2 -1
- package/lib/typescript/handlers/gestures/gesture.d.ts +3 -0
- package/lib/typescript/handlers/gestures/panGesture.d.ts +1 -0
- package/lib/typescript/mocks.d.ts +1 -0
- package/lib/typescript/web/NodeManager.d.ts +2 -2
- package/package.json +1 -1
- package/src/RNGestureHandlerModule.macos.ts +62 -0
- package/src/components/DrawerLayout.tsx +34 -10
- package/src/components/GestureButtons.tsx +7 -0
- package/src/components/touchables/GenericTouchable.tsx +1 -0
- package/src/fabric/RNGestureHandlerButtonNativeComponent.ts +1 -0
- package/src/handlers/ForceTouchGestureHandler.ts +3 -2
- package/src/handlers/PanGestureHandler.ts +2 -0
- package/src/handlers/PressabilityDebugView.tsx +2 -0
- package/src/handlers/PressabilityDebugView.web.tsx +4 -0
- package/src/handlers/{createHandler.ts → createHandler.tsx} +32 -17
- package/src/handlers/gestureHandlerCommon.ts +2 -0
- package/src/handlers/gestures/GestureDetector.tsx +107 -81
- package/src/handlers/gestures/gesture.ts +16 -0
- package/src/handlers/gestures/gestureStateManager.ts +13 -8
- package/src/handlers/gestures/panGesture.ts +5 -0
- package/src/mocks.ts +2 -0
- package/src/utils.ts +3 -1
- package/src/web/utils.ts +1 -1
- package/ios/RNGestureHandler.xcodeproj/project.xcworkspace/xcuserdata/jakubpiasecki.xcuserdatad/UserInterfaceState.xcuserstate +0 -0
- package/ios/RNGestureHandler.xcodeproj/xcuserdata/jakubpiasecki.xcuserdatad/xcschemes/xcschememanagement.plist +0 -19
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@@ -60,7 +60,10 @@ RCT_EXPORT_MODULE()
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- (void)invalidate
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{
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-
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RNGestureHandlerManager *handlerManager = _manager;
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dispatch_async(dispatch_get_main_queue(), ^{
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[handlerManager dropAllGestureHandlers];
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});
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_manager = nil;
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@@ -8,7 +8,7 @@
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- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler
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{
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if ((self = [super initWithTarget:self action:
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if ((self = [super initWithTarget:self action:@selector(handleGesture:)])) {
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_handler = gestureHandler;
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self.delegate = self;
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_activePointers = 0;
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return self;
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}
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- (void)handleGesture:(UIGestureRecognizer *)recognizer
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{
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if (recognizer.state == UIGestureRecognizerStateBegan) {
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self.state = UIGestureRecognizerStateEnded;
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[self reset];
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}
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}
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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[super touchesBegan:touches withEvent:event];
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_activePointers -= touches.count;
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if (_activePointers == 0) {
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-
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[self reset];
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self.state = UIGestureRecognizerStateBegan;
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}
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}
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#import <UIKit/UIGestureRecognizerSubclass.h>
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#ifdef RN_FABRIC_ENABLED
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#import <React/RCTSurfaceTouchHandler.h>
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#else
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#import <React/RCTTouchHandler.h>
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#endif // RN_FABRIC_ENABLED
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@implementation RNRootViewGestureRecognizer
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{
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- (BOOL)canPreventGestureRecognizer:(UIGestureRecognizer *)preventedGestureRecognizer
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{
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return ![preventedGestureRecognizer isKindOfClass:[
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return ![preventedGestureRecognizer isKindOfClass:[
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#ifdef RN_FABRIC_ENABLED
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RCTSurfaceTouchHandler
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#else
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RCTTouchHandler
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#endif
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class]];
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}
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- (BOOL)canBePreventedByGestureRecognizer:(UIGestureRecognizer *)preventingGestureRecognizer
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = exports.Gestures = void 0;
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var _constants = require("./web/constants");
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var _FlingGestureHandler = _interopRequireDefault(require("./web/FlingGestureHandler"));
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var _LongPressGestureHandler = _interopRequireDefault(require("./web/LongPressGestureHandler"));
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var _NativeViewGestureHandler = _interopRequireDefault(require("./web/NativeViewGestureHandler"));
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var NodeManager = _interopRequireWildcard(require("./web/NodeManager"));
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var _PanGestureHandler = _interopRequireDefault(require("./web/PanGestureHandler"));
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var _PinchGestureHandler = _interopRequireDefault(require("./web/PinchGestureHandler"));
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var _RotationGestureHandler = _interopRequireDefault(require("./web/RotationGestureHandler"));
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var _TapGestureHandler = _interopRequireDefault(require("./web/TapGestureHandler"));
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function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
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function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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const Gestures = {
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PanGestureHandler: _PanGestureHandler.default,
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RotationGestureHandler: _RotationGestureHandler.default,
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PinchGestureHandler: _PinchGestureHandler.default,
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TapGestureHandler: _TapGestureHandler.default,
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NativeViewGestureHandler: _NativeViewGestureHandler.default,
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LongPressGestureHandler: _LongPressGestureHandler.default,
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FlingGestureHandler: _FlingGestureHandler.default // ForceTouchGestureHandler,
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};
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exports.Gestures = Gestures;
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var _default = {
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Direction: _constants.Direction,
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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handleSetJSResponder() {},
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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handleClearJSResponder() {},
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createGestureHandler(handlerName, handlerTag, config) {
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//TODO(TS) extends config
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if (!(handlerName in Gestures)) throw new Error(`react-native-gesture-handler: ${handlerName} is not supported on macos.`);
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const GestureClass = Gestures[handlerName];
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NodeManager.createGestureHandler(handlerTag, new GestureClass());
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this.updateGestureHandler(handlerTag, config);
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},
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attachGestureHandler(handlerTag, newView, _actionType, propsRef) {
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NodeManager.getHandler(handlerTag).setView(newView, propsRef);
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},
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updateGestureHandler(handlerTag, newConfig) {
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NodeManager.getHandler(handlerTag).updateGestureConfig(newConfig);
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},
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getGestureHandlerNode(handlerTag) {
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return NodeManager.getHandler(handlerTag);
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},
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dropGestureHandler(handlerTag) {
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NodeManager.dropGestureHandler(handlerTag);
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},
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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flushOperations() {}
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};
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exports.default = _default;
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//# sourceMappingURL=RNGestureHandlerModule.macos.js.map
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{"version":3,"sources":["RNGestureHandlerModule.macos.ts"],"names":["Gestures","PanGestureHandler","RotationGestureHandler","PinchGestureHandler","TapGestureHandler","NativeViewGestureHandler","LongPressGestureHandler","FlingGestureHandler","Direction","handleSetJSResponder","handleClearJSResponder","createGestureHandler","handlerName","handlerTag","config","Error","GestureClass","NodeManager","updateGestureHandler","attachGestureHandler","newView","_actionType","propsRef","getHandler","setView","newConfig","updateGestureConfig","getGestureHandlerNode","dropGestureHandler","flushOperations"],"mappings":";;;;;;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;;;;;;;AAEO,MAAMA,QAAQ,GAAG;AACtBC,EAAAA,iBAAiB,EAAjBA,0BADsB;AAEtBC,EAAAA,sBAAsB,EAAtBA,+BAFsB;AAGtBC,EAAAA,mBAAmB,EAAnBA,4BAHsB;AAItBC,EAAAA,iBAAiB,EAAjBA,0BAJsB;AAKtBC,EAAAA,wBAAwB,EAAxBA,iCALsB;AAMtBC,EAAAA,uBAAuB,EAAvBA,gCANsB;AAOtBC,EAAAA,mBAAmB,EAAnBA,4BAPsB,CAQtB;;AARsB,CAAjB;;eAWQ;AACbC,EAAAA,SAAS,EAATA,oBADa;;AAEb;AACAC,EAAAA,oBAAoB,GAAG,CAAE,CAHZ;;AAIb;AACAC,EAAAA,sBAAsB,GAAG,CAAE,CALd;;AAMbC,EAAAA,oBAAoB,CAClBC,WADkB,EAElBC,UAFkB,EAGlBC,MAHkB,EAIlB;AACA;AACA,QAAI,EAAEF,WAAW,IAAIZ,QAAjB,CAAJ,EACE,MAAM,IAAIe,KAAJ,CACH,iCAAgCH,WAAY,6BADzC,CAAN;AAGF,UAAMI,YAAY,GAAGhB,QAAQ,CAACY,WAAD,CAA7B;AACAK,IAAAA,WAAW,CAACN,oBAAZ,CAAiCE,UAAjC,EAA6C,IAAIG,YAAJ,EAA7C;AACA,SAAKE,oBAAL,CAA0BL,UAA1B,EAAsCC,MAAtC;AACD,GAnBY;;AAoBbK,EAAAA,oBAAoB,CAClBN,UADkB,EAElBO,OAFkB,EAGlBC,WAHkB,EAIlBC,QAJkB,EAKlB;AACAL,IAAAA,WAAW,CAACM,UAAZ,CAAuBV,UAAvB,EAAmCW,OAAnC,CAA2CJ,OAA3C,EAAoDE,QAApD;AACD,GA3BY;;AA4BbJ,EAAAA,oBAAoB,CAACL,UAAD,EAAqBY,SAArB,EAAqC;AACvDR,IAAAA,WAAW,CAACM,UAAZ,CAAuBV,UAAvB,EAAmCa,mBAAnC,CAAuDD,SAAvD;AACD,GA9BY;;AA+BbE,EAAAA,qBAAqB,CAACd,UAAD,EAAqB;AACxC,WAAOI,WAAW,CAACM,UAAZ,CAAuBV,UAAvB,CAAP;AACD,GAjCY;;AAkCbe,EAAAA,kBAAkB,CAACf,UAAD,EAAqB;AACrCI,IAAAA,WAAW,CAACW,kBAAZ,CAA+Bf,UAA/B;AACD,GApCY;;AAqCb;AACAgB,EAAAA,eAAe,GAAG,CAAE;;AAtCP,C","sourcesContent":["import { ActionType } from './ActionType';\nimport { Direction } from './web/constants';\nimport FlingGestureHandler from './web/FlingGestureHandler';\nimport LongPressGestureHandler from './web/LongPressGestureHandler';\nimport NativeViewGestureHandler from './web/NativeViewGestureHandler';\nimport * as NodeManager from './web/NodeManager';\nimport PanGestureHandler from './web/PanGestureHandler';\nimport PinchGestureHandler from './web/PinchGestureHandler';\nimport RotationGestureHandler from './web/RotationGestureHandler';\nimport TapGestureHandler from './web/TapGestureHandler';\n\nexport const Gestures = {\n PanGestureHandler,\n RotationGestureHandler,\n PinchGestureHandler,\n TapGestureHandler,\n NativeViewGestureHandler,\n LongPressGestureHandler,\n FlingGestureHandler,\n // ForceTouchGestureHandler,\n};\n\nexport default {\n Direction,\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n handleSetJSResponder() {},\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n handleClearJSResponder() {},\n createGestureHandler<T>(\n handlerName: keyof typeof Gestures,\n handlerTag: number,\n config: T\n ) {\n //TODO(TS) extends config\n if (!(handlerName in Gestures))\n throw new Error(\n `react-native-gesture-handler: ${handlerName} is not supported on macos.`\n );\n const GestureClass = Gestures[handlerName];\n NodeManager.createGestureHandler(handlerTag, new GestureClass());\n this.updateGestureHandler(handlerTag, config);\n },\n attachGestureHandler(\n handlerTag: number,\n newView: number,\n _actionType: ActionType,\n propsRef: React.RefObject<unknown>\n ) {\n NodeManager.getHandler(handlerTag).setView(newView, propsRef);\n },\n updateGestureHandler(handlerTag: number, newConfig: any) {\n NodeManager.getHandler(handlerTag).updateGestureConfig(newConfig);\n },\n getGestureHandlerNode(handlerTag: number) {\n return NodeManager.getHandler(handlerTag);\n },\n dropGestureHandler(handlerTag: number) {\n NodeManager.dropGestureHandler(handlerTag);\n },\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n flushOperations() {},\n};\n"]}
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This component is based on RN's DrawerLayoutAndroid API\n//\n// It perhaps deserves to be put in a separate repo, but since it relies on\n// react-native-gesture-handler library which isn't very popular at the moment I\n// decided to keep it here for the time being. It will allow us to move faster\n// and fix issues that may arise in gesture handler library that could be found\n// when using the drawer component\n\nimport * as React from 'react';\nimport { Component } from 'react';\nimport invariant from 'invariant';\nimport {\n Animated,\n StyleSheet,\n View,\n Keyboard,\n StatusBar,\n I18nManager,\n StatusBarAnimation,\n StyleProp,\n ViewStyle,\n LayoutChangeEvent,\n NativeSyntheticEvent,\n} from 'react-native';\n\nimport {\n GestureEvent,\n HandlerStateChangeEvent,\n} from '../handlers/gestureHandlerCommon';\nimport {\n PanGestureHandler,\n PanGestureHandlerEventPayload,\n} from '../handlers/PanGestureHandler';\nimport {\n TapGestureHandler,\n TapGestureHandlerEventPayload,\n} from '../handlers/TapGestureHandler';\nimport { State } from '../State';\n\nconst DRAG_TOSS = 0.05;\n\nconst IDLE: DrawerState = 'Idle';\nconst DRAGGING: DrawerState = 'Dragging';\nconst SETTLING: DrawerState = 'Settling';\n\nexport type DrawerPosition = 'left' | 'right';\n\nexport type DrawerState = 'Idle' | 'Dragging' | 'Settling';\n\nexport type DrawerType = 'front' | 'back' | 'slide';\n\nexport type DrawerLockMode = 'unlocked' | 'locked-closed' | 'locked-open';\n\nexport type DrawerKeyboardDismissMode = 'none' | 'on-drag';\n\nexport interface DrawerLayoutProps {\n /**\n * This attribute is present in the standard implementation already and is one\n * of the required params. Gesture handler version of DrawerLayout make it\n * possible for the function passed as `renderNavigationView` to take an\n * Animated value as a parameter that indicates the progress of drawer\n * opening/closing animation (progress value is 0 when closed and 1 when\n * opened). This can be used by the drawer component to animated its children\n * while the drawer is opening or closing.\n */\n renderNavigationView: (\n progressAnimatedValue: Animated.Value\n ) => React.ReactNode;\n\n drawerPosition?: DrawerPosition;\n\n drawerWidth?: number;\n\n drawerBackgroundColor?: string;\n\n drawerLockMode?: DrawerLockMode;\n\n keyboardDismissMode?: DrawerKeyboardDismissMode;\n\n /**\n * Called when the drawer is closed.\n */\n onDrawerClose?: () => void;\n\n /**\n * Called when the drawer is opened.\n */\n onDrawerOpen?: () => void;\n\n /**\n * Called when the status of the drawer changes.\n */\n onDrawerStateChanged?: (\n newState: DrawerState,\n drawerWillShow: boolean\n ) => void;\n useNativeAnimations?: boolean;\n\n drawerType?: DrawerType;\n\n /**\n * Defines how far from the edge of the content view the gesture should\n * activate.\n */\n edgeWidth?: number;\n\n minSwipeDistance?: number;\n\n /**\n * When set to true Drawer component will use\n * {@link https://reactnative.dev/docs/statusbar StatusBar} API to hide the OS\n * status bar whenever the drawer is pulled or when its in an \"open\" state.\n */\n hideStatusBar?: boolean;\n\n /**\n * @default 'slide'\n *\n * Can be used when hideStatusBar is set to true and will select the animation\n * used for hiding/showing the status bar. See\n * {@link https://reactnative.dev/docs/statusbar StatusBar} documentation for\n * more details\n */\n statusBarAnimation?: StatusBarAnimation;\n\n /**\n * @default black\n *\n * Color of a semi-transparent overlay to be displayed on top of the content\n * view when drawer gets open. A solid color should be used as the opacity is\n * added by the Drawer itself and the opacity of the overlay is animated (from\n * 0% to 70%).\n */\n overlayColor?: string;\n\n contentContainerStyle?: StyleProp<ViewStyle>;\n\n drawerContainerStyle?: StyleProp<ViewStyle>;\n\n /**\n * Enables two-finger gestures on supported devices, for example iPads with\n * trackpads. If not enabled the gesture will require click + drag, with\n * `enableTrackpadTwoFingerGesture` swiping with two fingers will also trigger\n * the gesture.\n */\n enableTrackpadTwoFingerGesture?: boolean;\n\n onDrawerSlide?: (position: number) => void;\n\n onGestureRef?: (ref: PanGestureHandler) => void;\n}\n\nexport type DrawerLayoutState = {\n dragX: Animated.Value;\n touchX: Animated.Value;\n drawerTranslation: Animated.Value;\n containerWidth: number;\n};\n\nexport type DrawerMovementOption = {\n velocity?: number;\n speed?: number;\n};\nexport default class DrawerLayout extends Component<\n DrawerLayoutProps,\n DrawerLayoutState\n> {\n static defaultProps = {\n drawerWidth: 200,\n drawerPosition: 'left',\n useNativeAnimations: true,\n drawerType: 'front',\n edgeWidth: 20,\n minSwipeDistance: 3,\n overlayColor: 'rgba(0, 0, 0, 0.7)',\n drawerLockMode: 'unlocked',\n enableTrackpadTwoFingerGesture: false,\n };\n\n constructor(props: DrawerLayoutProps) {\n super(props);\n\n const dragX = new Animated.Value(0);\n const touchX = new Animated.Value(0);\n const drawerTranslation = new Animated.Value(0);\n\n this.state = {\n dragX,\n touchX,\n drawerTranslation,\n containerWidth: 0,\n };\n\n this.updateAnimatedEvent(props, this.state);\n }\n\n UNSAFE_componentWillUpdate(\n props: DrawerLayoutProps,\n state: DrawerLayoutState\n ) {\n if (\n this.props.drawerPosition !== props.drawerPosition ||\n this.props.drawerWidth !== props.drawerWidth ||\n this.props.drawerType !== props.drawerType ||\n this.state.containerWidth !== state.containerWidth\n ) {\n this.updateAnimatedEvent(props, state);\n }\n }\n\n private openValue?: Animated.AnimatedInterpolation;\n private onGestureEvent?: (\n event: GestureEvent<PanGestureHandlerEventPayload>\n ) => void;\n private accessibilityIsModalView = React.createRef<View>();\n private pointerEventsView = React.createRef<View>();\n private panGestureHandler = React.createRef<PanGestureHandler | null>();\n private drawerShown = false;\n\n static positions = {\n Left: 'left',\n Right: 'right',\n };\n\n private updateAnimatedEvent = (\n props: DrawerLayoutProps,\n state: DrawerLayoutState\n ) => {\n // Event definition is based on\n const { drawerPosition, drawerWidth, drawerType } = props;\n const {\n dragX: dragXValue,\n touchX: touchXValue,\n drawerTranslation,\n containerWidth,\n } = state;\n\n let dragX = dragXValue;\n let touchX = touchXValue;\n\n if (drawerPosition !== 'left') {\n // Most of the code is written in a way to handle left-side drawer. In\n // order to handle right-side drawer the only thing we need to do is to\n // reverse events coming from gesture handler in a way they emulate\n // left-side drawer gestures. E.g. dragX is simply -dragX, and touchX is\n // calulcated by subtracing real touchX from the width of the container\n // (such that when touch happens at the right edge the value is simply 0)\n dragX = Animated.multiply(\n new Animated.Value(-1),\n dragXValue\n ) as Animated.Value; // TODO(TS): (for all \"as\" in this file) make sure we can map this\n touchX = Animated.add(\n new Animated.Value(containerWidth),\n Animated.multiply(new Animated.Value(-1), touchXValue)\n ) as Animated.Value; // TODO(TS): make sure we can map this;\n touchXValue.setValue(containerWidth);\n } else {\n touchXValue.setValue(0);\n }\n\n // While closing the drawer when user starts gesture outside of its area (in greyed\n // out part of the window), we want the drawer to follow only once finger reaches the\n // edge of the drawer.\n // E.g. on the diagram below drawer is illustrate by X signs and the greyed out area by\n // dots. The touch gesture starts at '*' and moves left, touch path is indicated by\n // an arrow pointing left\n // 1) +---------------+ 2) +---------------+ 3) +---------------+ 4) +---------------+\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|.<-*..| |XXXXXXXX|<--*..| |XXXXX|<-----*..|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // +---------------+ +---------------+ +---------------+ +---------------+\n //\n // For the above to work properly we define animated value that will keep\n // start position of the gesture. Then we use that value to calculate how\n // much we need to subtract from the dragX. If the gesture started on the\n // greyed out area we take the distance from the edge of the drawer to the\n // start position. Otherwise we don't subtract at all and the drawer be\n // pulled back as soon as you start the pan.\n //\n // This is used only when drawerType is \"front\"\n //\n let translationX = dragX;\n if (drawerType === 'front') {\n const startPositionX = Animated.add(\n touchX,\n Animated.multiply(new Animated.Value(-1), dragX)\n );\n\n const dragOffsetFromOnStartPosition = startPositionX.interpolate({\n inputRange: [drawerWidth! - 1, drawerWidth!, drawerWidth! + 1],\n outputRange: [0, 0, 1],\n });\n translationX = Animated.add(\n dragX,\n dragOffsetFromOnStartPosition\n ) as Animated.Value; // TODO: as above\n }\n\n this.openValue = Animated.add(translationX, drawerTranslation).interpolate({\n inputRange: [0, drawerWidth!],\n outputRange: [0, 1],\n extrapolate: 'clamp',\n });\n\n const gestureOptions: {\n useNativeDriver: boolean;\n // TODO: make sure it is correct\n listener?: (\n ev: NativeSyntheticEvent<PanGestureHandlerEventPayload>\n ) => void;\n } = {\n useNativeDriver: props.useNativeAnimations!,\n };\n\n if (this.props.onDrawerSlide) {\n gestureOptions.listener = (ev) => {\n const translationX = Math.floor(Math.abs(ev.nativeEvent.translationX));\n const position = translationX / this.state.containerWidth;\n\n this.props.onDrawerSlide?.(position);\n };\n }\n\n this.onGestureEvent = Animated.event(\n [{ nativeEvent: { translationX: dragXValue, x: touchXValue } }],\n gestureOptions\n );\n };\n\n private handleContainerLayout = ({ nativeEvent }: LayoutChangeEvent) => {\n this.setState({ containerWidth: nativeEvent.layout.width });\n };\n\n private emitStateChanged = (\n newState: DrawerState,\n drawerWillShow: boolean\n ) => {\n this.props.onDrawerStateChanged?.(newState, drawerWillShow);\n };\n\n private openingHandlerStateChange = ({\n nativeEvent,\n }: HandlerStateChangeEvent<PanGestureHandlerEventPayload>) => {\n if (nativeEvent.oldState === State.ACTIVE) {\n this.handleRelease({ nativeEvent });\n } else if (nativeEvent.state === State.ACTIVE) {\n this.emitStateChanged(DRAGGING, false);\n if (this.props.keyboardDismissMode === 'on-drag') {\n Keyboard.dismiss();\n }\n if (this.props.hideStatusBar) {\n StatusBar.setHidden(true, this.props.statusBarAnimation || 'slide');\n }\n }\n };\n\n private onTapHandlerStateChange = ({\n nativeEvent,\n }: HandlerStateChangeEvent<TapGestureHandlerEventPayload>) => {\n if (\n this.drawerShown &&\n nativeEvent.oldState === State.ACTIVE &&\n this.props.drawerLockMode !== 'locked-open'\n ) {\n this.closeDrawer();\n }\n };\n\n private handleRelease = ({\n nativeEvent,\n }: HandlerStateChangeEvent<PanGestureHandlerEventPayload>) => {\n const { drawerWidth, drawerPosition, drawerType } = this.props;\n const { containerWidth } = this.state;\n let { translationX: dragX, velocityX, x: touchX } = nativeEvent;\n\n if (drawerPosition !== 'left') {\n // See description in _updateAnimatedEvent about why events are flipped\n // for right-side drawer\n dragX = -dragX;\n touchX = containerWidth - touchX;\n velocityX = -velocityX;\n }\n\n const gestureStartX = touchX - dragX;\n let dragOffsetBasedOnStart = 0;\n\n if (drawerType === 'front') {\n dragOffsetBasedOnStart =\n gestureStartX > drawerWidth! ? gestureStartX - drawerWidth! : 0;\n }\n\n const startOffsetX =\n dragX + dragOffsetBasedOnStart + (this.drawerShown ? drawerWidth! : 0);\n const projOffsetX = startOffsetX + DRAG_TOSS * velocityX;\n\n const shouldOpen = projOffsetX > drawerWidth! / 2;\n\n if (shouldOpen) {\n this.animateDrawer(startOffsetX, drawerWidth!, velocityX);\n } else {\n this.animateDrawer(startOffsetX, 0, velocityX);\n }\n };\n\n private updateShowing = (showing: boolean) => {\n this.drawerShown = showing;\n this.accessibilityIsModalView.current?.setNativeProps({\n accessibilityViewIsModal: showing,\n });\n this.pointerEventsView.current?.setNativeProps({\n pointerEvents: showing ? 'auto' : 'none',\n });\n const { drawerPosition, minSwipeDistance, edgeWidth } = this.props;\n const fromLeft = drawerPosition === 'left';\n // gestureOrientation is 1 if the expected gesture is from left to right and\n // -1 otherwise e.g. when drawer is on the left and is closed we expect left\n // to right gesture, thus orientation will be 1.\n const gestureOrientation =\n (fromLeft ? 1 : -1) * (this.drawerShown ? -1 : 1);\n // When drawer is closed we want the hitSlop to be horizontally shorter than\n // the container size by the value of SLOP. This will make it only activate\n // when gesture happens not further than SLOP away from the edge\n const hitSlop = fromLeft\n ? { left: 0, width: showing ? undefined : edgeWidth }\n : { right: 0, width: showing ? undefined : edgeWidth };\n // @ts-ignore internal API, maybe could be fixed in handler types\n this.panGestureHandler.current?.setNativeProps({\n hitSlop,\n activeOffsetX: gestureOrientation * minSwipeDistance!,\n });\n };\n\n private animateDrawer = (\n fromValue: number | null | undefined,\n toValue: number,\n velocity: number,\n speed?: number\n ) => {\n this.state.dragX.setValue(0);\n this.state.touchX.setValue(\n this.props.drawerPosition === 'left' ? 0 : this.state.containerWidth\n );\n\n if (fromValue != null) {\n let nextFramePosition = fromValue;\n if (this.props.useNativeAnimations) {\n // When using native driver, we predict the next position of the\n // animation because it takes one frame of a roundtrip to pass RELEASE\n // event from native driver to JS before we can start animating. Without\n // it, it is more noticable that the frame is dropped.\n if (fromValue < toValue && velocity > 0) {\n nextFramePosition = Math.min(fromValue + velocity / 60.0, toValue);\n } else if (fromValue > toValue && velocity < 0) {\n nextFramePosition = Math.max(fromValue + velocity / 60.0, toValue);\n }\n }\n this.state.drawerTranslation.setValue(nextFramePosition);\n }\n\n const willShow = toValue !== 0;\n this.updateShowing(willShow);\n this.emitStateChanged(SETTLING, willShow);\n if (this.props.hideStatusBar) {\n StatusBar.setHidden(willShow, this.props.statusBarAnimation || 'slide');\n }\n Animated.spring(this.state.drawerTranslation, {\n velocity,\n bounciness: 0,\n toValue,\n useNativeDriver: this.props.useNativeAnimations!,\n speed: speed ?? undefined,\n }).start(({ finished }) => {\n if (finished) {\n this.emitStateChanged(IDLE, willShow);\n if (willShow) {\n this.props.onDrawerOpen?.();\n } else {\n this.props.onDrawerClose?.();\n }\n }\n });\n };\n\n openDrawer = (options: DrawerMovementOption = {}) => {\n this.animateDrawer(\n // TODO: decide if it should be null or undefined is the proper value\n undefined,\n this.props.drawerWidth!,\n options.velocity ? options.velocity : 0,\n options.speed\n );\n\n // We need to force the update, otherwise the overlay is not rerendered and\n // it would not be clickable\n this.forceUpdate();\n };\n\n closeDrawer = (options: DrawerMovementOption = {}) => {\n // TODO: decide if it should be null or undefined is the proper value\n this.animateDrawer(\n undefined,\n 0,\n options.velocity ? options.velocity : 0,\n options.speed\n );\n\n // We need to force the update, otherwise the overlay is not rerendered and\n // it would be still clickable\n this.forceUpdate();\n };\n\n private renderOverlay = () => {\n /* Overlay styles */\n invariant(this.openValue, 'should be set');\n const overlayOpacity = this.openValue.interpolate({\n inputRange: [0, 1],\n outputRange: [0, 1],\n extrapolate: 'clamp',\n });\n const dynamicOverlayStyles = {\n opacity: overlayOpacity,\n backgroundColor: this.props.overlayColor,\n };\n\n return (\n <TapGestureHandler onHandlerStateChange={this.onTapHandlerStateChange}>\n <Animated.View\n pointerEvents={this.drawerShown ? 'auto' : 'none'}\n ref={this.pointerEventsView}\n style={[styles.overlay, dynamicOverlayStyles]}\n />\n </TapGestureHandler>\n );\n };\n\n private renderDrawer = () => {\n const {\n drawerBackgroundColor,\n drawerWidth,\n drawerPosition,\n drawerType,\n drawerContainerStyle,\n contentContainerStyle,\n } = this.props;\n\n const fromLeft = drawerPosition === 'left';\n const drawerSlide = drawerType !== 'back';\n const containerSlide = drawerType !== 'front';\n\n // we rely on row and row-reverse flex directions to position the drawer\n // properly. Apparently for RTL these are flipped which requires us to use\n // the opposite setting for the drawer to appear from left or right\n // according to the drawerPosition prop\n const reverseContentDirection = I18nManager.isRTL ? fromLeft : !fromLeft;\n\n const dynamicDrawerStyles = {\n backgroundColor: drawerBackgroundColor,\n width: drawerWidth,\n };\n const openValue = this.openValue;\n invariant(openValue, 'should be set');\n\n let containerStyles;\n if (containerSlide) {\n const containerTranslateX = openValue.interpolate({\n inputRange: [0, 1],\n outputRange: fromLeft ? [0, drawerWidth!] : [0, -drawerWidth!],\n extrapolate: 'clamp',\n });\n containerStyles = {\n transform: [{ translateX: containerTranslateX }],\n };\n }\n\n let drawerTranslateX: number | Animated.AnimatedInterpolation = 0;\n if (drawerSlide) {\n const closedDrawerOffset = fromLeft ? -drawerWidth! : drawerWidth!;\n drawerTranslateX = openValue.interpolate({\n inputRange: [0, 1],\n outputRange: [closedDrawerOffset, 0],\n extrapolate: 'clamp',\n });\n }\n const drawerStyles: {\n transform: { translateX: number | Animated.AnimatedInterpolation }[];\n flexDirection: 'row-reverse' | 'row';\n } = {\n transform: [{ translateX: drawerTranslateX }],\n flexDirection: reverseContentDirection ? 'row-reverse' : 'row',\n };\n\n return (\n <Animated.View style={styles.main} onLayout={this.handleContainerLayout}>\n <Animated.View\n style={[\n drawerType === 'front'\n ? styles.containerOnBack\n : styles.containerInFront,\n containerStyles,\n contentContainerStyle,\n ]}\n importantForAccessibility={\n this.drawerShown ? 'no-hide-descendants' : 'yes'\n }>\n {typeof this.props.children === 'function'\n ? this.props.children(this.openValue)\n : this.props.children}\n {this.renderOverlay()}\n </Animated.View>\n <Animated.View\n pointerEvents=\"box-none\"\n ref={this.accessibilityIsModalView}\n accessibilityViewIsModal={this.drawerShown}\n style={[styles.drawerContainer, drawerStyles, drawerContainerStyle]}>\n <View style={dynamicDrawerStyles}>\n {this.props.renderNavigationView(this.openValue as Animated.Value)}\n </View>\n </Animated.View>\n </Animated.View>\n );\n };\n\n private setPanGestureRef = (ref: PanGestureHandler) => {\n // TODO(TS): make sure it is OK taken from\n // https://github.com/DefinitelyTyped/DefinitelyTyped/issues/31065#issuecomment-596081842\n (this\n .panGestureHandler as React.MutableRefObject<PanGestureHandler>).current = ref;\n this.props.onGestureRef?.(ref);\n };\n\n render() {\n const {\n drawerPosition,\n drawerLockMode,\n edgeWidth,\n minSwipeDistance,\n } = this.props;\n\n const fromLeft = drawerPosition === 'left';\n\n // gestureOrientation is 1 if the expected gesture is from left to right and\n // -1 otherwise e.g. when drawer is on the left and is closed we expect left\n // to right gesture, thus orientation will be 1.\n const gestureOrientation =\n (fromLeft ? 1 : -1) * (this.drawerShown ? -1 : 1);\n\n // When drawer is closed we want the hitSlop to be horizontally shorter than\n // the container size by the value of SLOP. This will make it only activate\n // when gesture happens not further than SLOP away from the edge\n const hitSlop = fromLeft\n ? { left: 0, width: this.drawerShown ? undefined : edgeWidth }\n : { right: 0, width: this.drawerShown ? undefined : edgeWidth };\n\n return (\n <PanGestureHandler\n // @ts-ignore could be fixed in handler types\n ref={this.setPanGestureRef}\n hitSlop={hitSlop}\n activeOffsetX={gestureOrientation * minSwipeDistance!}\n failOffsetY={[-15, 15]}\n onGestureEvent={this.onGestureEvent}\n onHandlerStateChange={this.openingHandlerStateChange}\n enableTrackpadTwoFingerGesture={\n this.props.enableTrackpadTwoFingerGesture\n }\n enabled={\n drawerLockMode !== 'locked-closed' && drawerLockMode !== 'locked-open'\n }>\n {this.renderDrawer()}\n </PanGestureHandler>\n );\n }\n}\n\nconst styles = StyleSheet.create({\n drawerContainer: {\n ...StyleSheet.absoluteFillObject,\n zIndex: 1001,\n flexDirection: 'row',\n },\n containerInFront: {\n ...StyleSheet.absoluteFillObject,\n zIndex: 1002,\n },\n containerOnBack: {\n ...StyleSheet.absoluteFillObject,\n },\n main: {\n flex: 1,\n zIndex: 0,\n overflow: 'hidden',\n },\n overlay: {\n ...StyleSheet.absoluteFillObject,\n zIndex: 1000,\n },\n});\n"]}
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This component is based on RN's DrawerLayoutAndroid API\n//\n// It perhaps deserves to be put in a separate repo, but since it relies on\n// react-native-gesture-handler library which isn't very popular at the moment I\n// decided to keep it here for the time being. It will allow us to move faster\n// and fix issues that may arise in gesture handler library that could be found\n// when using the drawer component\n\nimport * as React from 'react';\nimport { Component } from 'react';\nimport invariant from 'invariant';\nimport {\n Animated,\n StyleSheet,\n View,\n Keyboard,\n StatusBar,\n I18nManager,\n StatusBarAnimation,\n StyleProp,\n ViewStyle,\n LayoutChangeEvent,\n NativeSyntheticEvent,\n} from 'react-native';\n\nimport {\n GestureEvent,\n HandlerStateChangeEvent,\n} from '../handlers/gestureHandlerCommon';\nimport {\n PanGestureHandler,\n PanGestureHandlerEventPayload,\n} from '../handlers/PanGestureHandler';\nimport {\n TapGestureHandler,\n TapGestureHandlerEventPayload,\n} from '../handlers/TapGestureHandler';\nimport { State } from '../State';\n\nconst DRAG_TOSS = 0.05;\n\nconst IDLE: DrawerState = 'Idle';\nconst DRAGGING: DrawerState = 'Dragging';\nconst SETTLING: DrawerState = 'Settling';\n\nexport type DrawerPosition = 'left' | 'right';\n\nexport type DrawerState = 'Idle' | 'Dragging' | 'Settling';\n\nexport type DrawerType = 'front' | 'back' | 'slide';\n\nexport type DrawerLockMode = 'unlocked' | 'locked-closed' | 'locked-open';\n\nexport type DrawerKeyboardDismissMode = 'none' | 'on-drag';\n\nexport interface DrawerLayoutProps {\n /**\n * This attribute is present in the standard implementation already and is one\n * of the required params. Gesture handler version of DrawerLayout make it\n * possible for the function passed as `renderNavigationView` to take an\n * Animated value as a parameter that indicates the progress of drawer\n * opening/closing animation (progress value is 0 when closed and 1 when\n * opened). This can be used by the drawer component to animated its children\n * while the drawer is opening or closing.\n */\n renderNavigationView: (\n progressAnimatedValue: Animated.Value\n ) => React.ReactNode;\n\n drawerPosition?: DrawerPosition;\n\n drawerWidth?: number;\n\n drawerBackgroundColor?: string;\n\n drawerLockMode?: DrawerLockMode;\n\n keyboardDismissMode?: DrawerKeyboardDismissMode;\n\n /**\n * Called when the drawer is closed.\n */\n onDrawerClose?: () => void;\n\n /**\n * Called when the drawer is opened.\n */\n onDrawerOpen?: () => void;\n\n /**\n * Called when the status of the drawer changes.\n */\n onDrawerStateChanged?: (\n newState: DrawerState,\n drawerWillShow: boolean\n ) => void;\n useNativeAnimations?: boolean;\n\n drawerType?: DrawerType;\n\n /**\n * Defines how far from the edge of the content view the gesture should\n * activate.\n */\n edgeWidth?: number;\n\n minSwipeDistance?: number;\n\n /**\n * When set to true Drawer component will use\n * {@link https://reactnative.dev/docs/statusbar StatusBar} API to hide the OS\n * status bar whenever the drawer is pulled or when its in an \"open\" state.\n */\n hideStatusBar?: boolean;\n\n /**\n * @default 'slide'\n *\n * Can be used when hideStatusBar is set to true and will select the animation\n * used for hiding/showing the status bar. See\n * {@link https://reactnative.dev/docs/statusbar StatusBar} documentation for\n * more details\n */\n statusBarAnimation?: StatusBarAnimation;\n\n /**\n * @default black\n *\n * Color of a semi-transparent overlay to be displayed on top of the content\n * view when drawer gets open. A solid color should be used as the opacity is\n * added by the Drawer itself and the opacity of the overlay is animated (from\n * 0% to 70%).\n */\n overlayColor?: string;\n\n contentContainerStyle?: StyleProp<ViewStyle>;\n\n drawerContainerStyle?: StyleProp<ViewStyle>;\n\n /**\n * Enables two-finger gestures on supported devices, for example iPads with\n * trackpads. If not enabled the gesture will require click + drag, with\n * `enableTrackpadTwoFingerGesture` swiping with two fingers will also trigger\n * the gesture.\n */\n enableTrackpadTwoFingerGesture?: boolean;\n\n onDrawerSlide?: (position: number) => void;\n\n onGestureRef?: (ref: PanGestureHandler) => void;\n\n // implicit `children` prop has been removed in @types/react^18.0.0\n children?:\n | React.ReactNode\n | ((openValue?: Animated.AnimatedInterpolation) => React.ReactNode);\n}\n\nexport type DrawerLayoutState = {\n dragX: Animated.Value;\n touchX: Animated.Value;\n drawerTranslation: Animated.Value;\n containerWidth: number;\n drawerState: DrawerState;\n drawerOpened: boolean;\n};\n\nexport type DrawerMovementOption = {\n velocity?: number;\n speed?: number;\n};\nexport default class DrawerLayout extends Component<\n DrawerLayoutProps,\n DrawerLayoutState\n> {\n static defaultProps = {\n drawerWidth: 200,\n drawerPosition: 'left',\n useNativeAnimations: true,\n drawerType: 'front',\n edgeWidth: 20,\n minSwipeDistance: 3,\n overlayColor: 'rgba(0, 0, 0, 0.7)',\n drawerLockMode: 'unlocked',\n enableTrackpadTwoFingerGesture: false,\n };\n\n constructor(props: DrawerLayoutProps) {\n super(props);\n\n const dragX = new Animated.Value(0);\n const touchX = new Animated.Value(0);\n const drawerTranslation = new Animated.Value(0);\n\n this.state = {\n dragX,\n touchX,\n drawerTranslation,\n containerWidth: 0,\n drawerState: IDLE,\n drawerOpened: false,\n };\n\n this.updateAnimatedEvent(props, this.state);\n }\n\n UNSAFE_componentWillUpdate(\n props: DrawerLayoutProps,\n state: DrawerLayoutState\n ) {\n if (\n this.props.drawerPosition !== props.drawerPosition ||\n this.props.drawerWidth !== props.drawerWidth ||\n this.props.drawerType !== props.drawerType ||\n this.state.containerWidth !== state.containerWidth\n ) {\n this.updateAnimatedEvent(props, state);\n }\n }\n\n private openValue?: Animated.AnimatedInterpolation;\n private onGestureEvent?: (\n event: GestureEvent<PanGestureHandlerEventPayload>\n ) => void;\n private accessibilityIsModalView = React.createRef<View>();\n private pointerEventsView = React.createRef<View>();\n private panGestureHandler = React.createRef<PanGestureHandler | null>();\n private drawerShown = false;\n\n static positions = {\n Left: 'left',\n Right: 'right',\n };\n\n private updateAnimatedEvent = (\n props: DrawerLayoutProps,\n state: DrawerLayoutState\n ) => {\n // Event definition is based on\n const { drawerPosition, drawerWidth, drawerType } = props;\n const {\n dragX: dragXValue,\n touchX: touchXValue,\n drawerTranslation,\n containerWidth,\n } = state;\n\n let dragX = dragXValue;\n let touchX = touchXValue;\n\n if (drawerPosition !== 'left') {\n // Most of the code is written in a way to handle left-side drawer. In\n // order to handle right-side drawer the only thing we need to do is to\n // reverse events coming from gesture handler in a way they emulate\n // left-side drawer gestures. E.g. dragX is simply -dragX, and touchX is\n // calulcated by subtracing real touchX from the width of the container\n // (such that when touch happens at the right edge the value is simply 0)\n dragX = Animated.multiply(\n new Animated.Value(-1),\n dragXValue\n ) as Animated.Value; // TODO(TS): (for all \"as\" in this file) make sure we can map this\n touchX = Animated.add(\n new Animated.Value(containerWidth),\n Animated.multiply(new Animated.Value(-1), touchXValue)\n ) as Animated.Value; // TODO(TS): make sure we can map this;\n touchXValue.setValue(containerWidth);\n } else {\n touchXValue.setValue(0);\n }\n\n // While closing the drawer when user starts gesture outside of its area (in greyed\n // out part of the window), we want the drawer to follow only once finger reaches the\n // edge of the drawer.\n // E.g. on the diagram below drawer is illustrate by X signs and the greyed out area by\n // dots. The touch gesture starts at '*' and moves left, touch path is indicated by\n // an arrow pointing left\n // 1) +---------------+ 2) +---------------+ 3) +---------------+ 4) +---------------+\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|.<-*..| |XXXXXXXX|<--*..| |XXXXX|<-----*..|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // |XXXXXXXX|......| |XXXXXXXX|......| |XXXXXXXX|......| |XXXXX|.........|\n // +---------------+ +---------------+ +---------------+ +---------------+\n //\n // For the above to work properly we define animated value that will keep\n // start position of the gesture. Then we use that value to calculate how\n // much we need to subtract from the dragX. If the gesture started on the\n // greyed out area we take the distance from the edge of the drawer to the\n // start position. Otherwise we don't subtract at all and the drawer be\n // pulled back as soon as you start the pan.\n //\n // This is used only when drawerType is \"front\"\n //\n let translationX = dragX;\n if (drawerType === 'front') {\n const startPositionX = Animated.add(\n touchX,\n Animated.multiply(new Animated.Value(-1), dragX)\n );\n\n const dragOffsetFromOnStartPosition = startPositionX.interpolate({\n inputRange: [drawerWidth! - 1, drawerWidth!, drawerWidth! + 1],\n outputRange: [0, 0, 1],\n });\n translationX = Animated.add(\n dragX,\n dragOffsetFromOnStartPosition\n ) as Animated.Value; // TODO: as above\n }\n\n this.openValue = Animated.add(translationX, drawerTranslation).interpolate({\n inputRange: [0, drawerWidth!],\n outputRange: [0, 1],\n extrapolate: 'clamp',\n });\n\n const gestureOptions: {\n useNativeDriver: boolean;\n // TODO: make sure it is correct\n listener?: (\n ev: NativeSyntheticEvent<PanGestureHandlerEventPayload>\n ) => void;\n } = {\n useNativeDriver: props.useNativeAnimations!,\n };\n\n if (this.props.onDrawerSlide) {\n gestureOptions.listener = (ev) => {\n const translationX = Math.floor(Math.abs(ev.nativeEvent.translationX));\n const position = translationX / this.state.containerWidth;\n\n this.props.onDrawerSlide?.(position);\n };\n }\n\n this.onGestureEvent = Animated.event(\n [{ nativeEvent: { translationX: dragXValue, x: touchXValue } }],\n gestureOptions\n );\n };\n\n private handleContainerLayout = ({ nativeEvent }: LayoutChangeEvent) => {\n this.setState({ containerWidth: nativeEvent.layout.width });\n };\n\n private emitStateChanged = (\n newState: DrawerState,\n drawerWillShow: boolean\n ) => {\n this.props.onDrawerStateChanged?.(newState, drawerWillShow);\n };\n\n private openingHandlerStateChange = ({\n nativeEvent,\n }: HandlerStateChangeEvent<PanGestureHandlerEventPayload>) => {\n if (nativeEvent.oldState === State.ACTIVE) {\n this.handleRelease({ nativeEvent });\n } else if (nativeEvent.state === State.ACTIVE) {\n this.emitStateChanged(DRAGGING, false);\n this.setState({ drawerState: DRAGGING });\n if (this.props.keyboardDismissMode === 'on-drag') {\n Keyboard.dismiss();\n }\n if (this.props.hideStatusBar) {\n StatusBar.setHidden(true, this.props.statusBarAnimation || 'slide');\n }\n }\n };\n\n private onTapHandlerStateChange = ({\n nativeEvent,\n }: HandlerStateChangeEvent<TapGestureHandlerEventPayload>) => {\n if (\n this.drawerShown &&\n nativeEvent.oldState === State.ACTIVE &&\n this.props.drawerLockMode !== 'locked-open'\n ) {\n this.closeDrawer();\n }\n };\n\n private handleRelease = ({\n nativeEvent,\n }: HandlerStateChangeEvent<PanGestureHandlerEventPayload>) => {\n const { drawerWidth, drawerPosition, drawerType } = this.props;\n const { containerWidth } = this.state;\n let { translationX: dragX, velocityX, x: touchX } = nativeEvent;\n\n if (drawerPosition !== 'left') {\n // See description in _updateAnimatedEvent about why events are flipped\n // for right-side drawer\n dragX = -dragX;\n touchX = containerWidth - touchX;\n velocityX = -velocityX;\n }\n\n const gestureStartX = touchX - dragX;\n let dragOffsetBasedOnStart = 0;\n\n if (drawerType === 'front') {\n dragOffsetBasedOnStart =\n gestureStartX > drawerWidth! ? gestureStartX - drawerWidth! : 0;\n }\n\n const startOffsetX =\n dragX + dragOffsetBasedOnStart + (this.drawerShown ? drawerWidth! : 0);\n const projOffsetX = startOffsetX + DRAG_TOSS * velocityX;\n\n const shouldOpen = projOffsetX > drawerWidth! / 2;\n\n if (shouldOpen) {\n this.animateDrawer(startOffsetX, drawerWidth!, velocityX);\n } else {\n this.animateDrawer(startOffsetX, 0, velocityX);\n }\n };\n\n private updateShowing = (showing: boolean) => {\n this.drawerShown = showing;\n this.accessibilityIsModalView.current?.setNativeProps({\n accessibilityViewIsModal: showing,\n });\n this.pointerEventsView.current?.setNativeProps({\n pointerEvents: showing ? 'auto' : 'none',\n });\n const { drawerPosition, minSwipeDistance, edgeWidth } = this.props;\n const fromLeft = drawerPosition === 'left';\n // gestureOrientation is 1 if the expected gesture is from left to right and\n // -1 otherwise e.g. when drawer is on the left and is closed we expect left\n // to right gesture, thus orientation will be 1.\n const gestureOrientation =\n (fromLeft ? 1 : -1) * (this.drawerShown ? -1 : 1);\n // When drawer is closed we want the hitSlop to be horizontally shorter than\n // the container size by the value of SLOP. This will make it only activate\n // when gesture happens not further than SLOP away from the edge\n const hitSlop = fromLeft\n ? { left: 0, width: showing ? undefined : edgeWidth }\n : { right: 0, width: showing ? undefined : edgeWidth };\n // @ts-ignore internal API, maybe could be fixed in handler types\n this.panGestureHandler.current?.setNativeProps({\n hitSlop,\n activeOffsetX: gestureOrientation * minSwipeDistance!,\n });\n };\n\n private animateDrawer = (\n fromValue: number | null | undefined,\n toValue: number,\n velocity: number,\n speed?: number\n ) => {\n this.state.dragX.setValue(0);\n this.state.touchX.setValue(\n this.props.drawerPosition === 'left' ? 0 : this.state.containerWidth\n );\n\n if (fromValue != null) {\n let nextFramePosition = fromValue;\n if (this.props.useNativeAnimations) {\n // When using native driver, we predict the next position of the\n // animation because it takes one frame of a roundtrip to pass RELEASE\n // event from native driver to JS before we can start animating. Without\n // it, it is more noticable that the frame is dropped.\n if (fromValue < toValue && velocity > 0) {\n nextFramePosition = Math.min(fromValue + velocity / 60.0, toValue);\n } else if (fromValue > toValue && velocity < 0) {\n nextFramePosition = Math.max(fromValue + velocity / 60.0, toValue);\n }\n }\n this.state.drawerTranslation.setValue(nextFramePosition);\n }\n\n const willShow = toValue !== 0;\n this.updateShowing(willShow);\n this.emitStateChanged(SETTLING, willShow);\n this.setState({ drawerState: SETTLING });\n if (this.props.hideStatusBar) {\n StatusBar.setHidden(willShow, this.props.statusBarAnimation || 'slide');\n }\n Animated.spring(this.state.drawerTranslation, {\n velocity,\n bounciness: 0,\n toValue,\n useNativeDriver: this.props.useNativeAnimations!,\n speed: speed ?? undefined,\n }).start(({ finished }) => {\n if (finished) {\n this.emitStateChanged(IDLE, willShow);\n this.setState({ drawerOpened: willShow });\n if (this.state.drawerState !== DRAGGING) {\n // it's possilbe that user started drag while the drawer\n // was settling, don't override state in this case\n this.setState({ drawerState: IDLE });\n }\n if (willShow) {\n this.props.onDrawerOpen?.();\n } else {\n this.props.onDrawerClose?.();\n }\n }\n });\n };\n\n openDrawer = (options: DrawerMovementOption = {}) => {\n this.animateDrawer(\n // TODO: decide if it should be null or undefined is the proper value\n undefined,\n this.props.drawerWidth!,\n options.velocity ? options.velocity : 0,\n options.speed\n );\n\n // We need to force the update, otherwise the overlay is not rerendered and\n // it would not be clickable\n this.forceUpdate();\n };\n\n closeDrawer = (options: DrawerMovementOption = {}) => {\n // TODO: decide if it should be null or undefined is the proper value\n this.animateDrawer(\n undefined,\n 0,\n options.velocity ? options.velocity : 0,\n options.speed\n );\n\n // We need to force the update, otherwise the overlay is not rerendered and\n // it would be still clickable\n this.forceUpdate();\n };\n\n private renderOverlay = () => {\n /* Overlay styles */\n invariant(this.openValue, 'should be set');\n let overlayOpacity;\n\n if (this.state.drawerState !== IDLE) {\n overlayOpacity = this.openValue;\n } else {\n overlayOpacity = this.state.drawerOpened ? 1 : 0;\n }\n\n const dynamicOverlayStyles = {\n opacity: overlayOpacity,\n backgroundColor: this.props.overlayColor,\n };\n\n return (\n <TapGestureHandler onHandlerStateChange={this.onTapHandlerStateChange}>\n <Animated.View\n pointerEvents={this.drawerShown ? 'auto' : 'none'}\n ref={this.pointerEventsView}\n style={[styles.overlay, dynamicOverlayStyles]}\n />\n </TapGestureHandler>\n );\n };\n\n private renderDrawer = () => {\n const {\n drawerBackgroundColor,\n drawerWidth,\n drawerPosition,\n drawerType,\n drawerContainerStyle,\n contentContainerStyle,\n } = this.props;\n\n const fromLeft = drawerPosition === 'left';\n const drawerSlide = drawerType !== 'back';\n const containerSlide = drawerType !== 'front';\n\n // we rely on row and row-reverse flex directions to position the drawer\n // properly. Apparently for RTL these are flipped which requires us to use\n // the opposite setting for the drawer to appear from left or right\n // according to the drawerPosition prop\n const reverseContentDirection = I18nManager.isRTL ? fromLeft : !fromLeft;\n\n const dynamicDrawerStyles = {\n backgroundColor: drawerBackgroundColor,\n width: drawerWidth,\n };\n const openValue = this.openValue;\n invariant(openValue, 'should be set');\n\n let containerStyles;\n if (containerSlide) {\n const containerTranslateX = openValue.interpolate({\n inputRange: [0, 1],\n outputRange: fromLeft ? [0, drawerWidth!] : [0, -drawerWidth!],\n extrapolate: 'clamp',\n });\n containerStyles = {\n transform: [{ translateX: containerTranslateX }],\n };\n }\n\n let drawerTranslateX: number | Animated.AnimatedInterpolation = 0;\n if (drawerSlide) {\n const closedDrawerOffset = fromLeft ? -drawerWidth! : drawerWidth!;\n if (this.state.drawerState !== IDLE) {\n drawerTranslateX = openValue.interpolate({\n inputRange: [0, 1],\n outputRange: [closedDrawerOffset, 0],\n extrapolate: 'clamp',\n });\n } else {\n drawerTranslateX = this.state.drawerOpened ? 0 : closedDrawerOffset;\n }\n }\n const drawerStyles: {\n transform: { translateX: number | Animated.AnimatedInterpolation }[];\n flexDirection: 'row-reverse' | 'row';\n } = {\n transform: [{ translateX: drawerTranslateX }],\n flexDirection: reverseContentDirection ? 'row-reverse' : 'row',\n };\n\n return (\n <Animated.View style={styles.main} onLayout={this.handleContainerLayout}>\n <Animated.View\n style={[\n drawerType === 'front'\n ? styles.containerOnBack\n : styles.containerInFront,\n containerStyles,\n contentContainerStyle,\n ]}\n importantForAccessibility={\n this.drawerShown ? 'no-hide-descendants' : 'yes'\n }>\n {typeof this.props.children === 'function'\n ? this.props.children(this.openValue)\n : this.props.children}\n {this.renderOverlay()}\n </Animated.View>\n <Animated.View\n pointerEvents=\"box-none\"\n ref={this.accessibilityIsModalView}\n accessibilityViewIsModal={this.drawerShown}\n style={[styles.drawerContainer, drawerStyles, drawerContainerStyle]}>\n <View style={dynamicDrawerStyles}>\n {this.props.renderNavigationView(this.openValue as Animated.Value)}\n </View>\n </Animated.View>\n </Animated.View>\n );\n };\n\n private setPanGestureRef = (ref: PanGestureHandler) => {\n // TODO(TS): make sure it is OK taken from\n // https://github.com/DefinitelyTyped/DefinitelyTyped/issues/31065#issuecomment-596081842\n (this\n .panGestureHandler as React.MutableRefObject<PanGestureHandler>).current = ref;\n this.props.onGestureRef?.(ref);\n };\n\n render() {\n const {\n drawerPosition,\n drawerLockMode,\n edgeWidth,\n minSwipeDistance,\n } = this.props;\n\n const fromLeft = drawerPosition === 'left';\n\n // gestureOrientation is 1 if the expected gesture is from left to right and\n // -1 otherwise e.g. when drawer is on the left and is closed we expect left\n // to right gesture, thus orientation will be 1.\n const gestureOrientation =\n (fromLeft ? 1 : -1) * (this.drawerShown ? -1 : 1);\n\n // When drawer is closed we want the hitSlop to be horizontally shorter than\n // the container size by the value of SLOP. This will make it only activate\n // when gesture happens not further than SLOP away from the edge\n const hitSlop = fromLeft\n ? { left: 0, width: this.drawerShown ? undefined : edgeWidth }\n : { right: 0, width: this.drawerShown ? undefined : edgeWidth };\n\n return (\n <PanGestureHandler\n // @ts-ignore could be fixed in handler types\n ref={this.setPanGestureRef}\n hitSlop={hitSlop}\n activeOffsetX={gestureOrientation * minSwipeDistance!}\n failOffsetY={[-15, 15]}\n onGestureEvent={this.onGestureEvent}\n onHandlerStateChange={this.openingHandlerStateChange}\n enableTrackpadTwoFingerGesture={\n this.props.enableTrackpadTwoFingerGesture\n }\n enabled={\n drawerLockMode !== 'locked-closed' && drawerLockMode !== 'locked-open'\n }>\n {this.renderDrawer()}\n </PanGestureHandler>\n );\n }\n}\n\nconst styles = StyleSheet.create({\n drawerContainer: {\n ...StyleSheet.absoluteFillObject,\n zIndex: 1001,\n flexDirection: 'row',\n },\n containerInFront: {\n ...StyleSheet.absoluteFillObject,\n zIndex: 1002,\n },\n containerOnBack: {\n ...StyleSheet.absoluteFillObject,\n },\n main: {\n flex: 1,\n zIndex: 0,\n overflow: 'hidden',\n },\n overlay: {\n ...StyleSheet.absoluteFillObject,\n zIndex: 1000,\n },\n});\n"]}
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* as React from 'react';\nimport {\n Animated,\n Platform,\n processColor,\n StyleSheet,\n StyleProp,\n ViewStyle,\n} from 'react-native';\n\nimport createNativeWrapper from '../handlers/createNativeWrapper';\nimport GestureHandlerButton from './GestureHandlerButton';\nimport { State } from '../State';\n\nimport {\n GestureEvent,\n HandlerStateChangeEvent,\n} from '../handlers/gestureHandlerCommon';\nimport {\n NativeViewGestureHandlerPayload,\n NativeViewGestureHandlerProps,\n} from '../handlers/NativeViewGestureHandler';\n\nexport interface RawButtonProps extends NativeViewGestureHandlerProps {\n /**\n * Defines if more than one button could be pressed simultaneously. By default\n * set true.\n */\n exclusive?: boolean;\n // TODO: we should transform props in `createNativeWrapper`\n\n /**\n * Android only.\n *\n * Defines color of native ripple animation used since API level 21.\n */\n rippleColor?: any; // it was present in BaseButtonProps before but is used here in code\n\n /**\n * Android only.\n *\n * Defines radius of native ripple animation used since API level 21.\n */\n rippleRadius?: number | null;\n\n /**\n * Android only.\n *\n * Set this to true if you want the ripple animation to render outside the view bounds.\n */\n borderless?: boolean;\n\n /**\n * Android only.\n *\n * Defines whether the ripple animation should be drawn on the foreground of the view.\n */\n foreground?: boolean;\n}\n\nexport interface BaseButtonProps extends RawButtonProps {\n /**\n * Called when the button gets pressed (analogous to `onPress` in\n * `TouchableHighlight` from RN core).\n */\n onPress?: (pointerInside: boolean) => void;\n\n /**\n * Called when button changes from inactive to active and vice versa. It\n * passes active state as a boolean variable as a first parameter for that\n * method.\n */\n onActiveStateChange?: (active: boolean) => void;\n style?: StyleProp<ViewStyle>;\n testID?: string;\n}\n\nexport interface RectButtonProps extends BaseButtonProps {\n /**\n * Background color that will be dimmed when button is in active state.\n */\n underlayColor?: string;\n\n /**\n * iOS only.\n *\n * Opacity applied to the underlay when button is in active state.\n */\n activeOpacity?: number;\n}\n\nexport interface BorderlessButtonProps extends BaseButtonProps {\n /**\n * iOS only.\n *\n * Opacity applied to the button when it is in an active state.\n */\n activeOpacity?: number;\n}\n\nexport const RawButton = createNativeWrapper(GestureHandlerButton, {\n shouldCancelWhenOutside: false,\n shouldActivateOnStart: false,\n});\n\nexport class BaseButton extends React.Component<BaseButtonProps> {\n private lastActive: boolean;\n\n constructor(props: BaseButtonProps) {\n super(props);\n this.lastActive = false;\n }\n\n private handleEvent = ({\n nativeEvent,\n }: HandlerStateChangeEvent<NativeViewGestureHandlerPayload>) => {\n const { state, oldState, pointerInside } = nativeEvent;\n const active = pointerInside && state === State.ACTIVE;\n\n if (active !== this.lastActive && this.props.onActiveStateChange) {\n this.props.onActiveStateChange(active);\n }\n\n if (\n oldState === State.ACTIVE &&\n state !== State.CANCELLED &&\n this.lastActive &&\n this.props.onPress\n ) {\n this.props.onPress(active);\n }\n\n this.lastActive = active;\n };\n\n // Normally, the parent would execute it's handler first, then forward the\n // event to listeners. However, here our handler is virtually only forwarding\n // events to listeners, so we reverse the order to keep the proper order of\n // the callbacks (from \"raw\" ones to \"processed\").\n private onHandlerStateChange = (\n e: HandlerStateChangeEvent<NativeViewGestureHandlerPayload>\n ) => {\n this.props.onHandlerStateChange?.(e);\n this.handleEvent(e);\n };\n\n private onGestureEvent = (\n e: GestureEvent<NativeViewGestureHandlerPayload>\n ) => {\n this.props.onGestureEvent?.(e);\n this.handleEvent(\n e as HandlerStateChangeEvent<NativeViewGestureHandlerPayload>\n ); // TODO: maybe it is not correct\n };\n\n render() {\n const { rippleColor, ...rest } = this.props;\n\n return (\n <RawButton\n rippleColor={processColor(rippleColor)}\n {...rest}\n onGestureEvent={this.onGestureEvent}\n onHandlerStateChange={this.onHandlerStateChange}\n />\n );\n }\n}\n\nconst AnimatedBaseButton = Animated.createAnimatedComponent(BaseButton);\n\nconst btnStyles = StyleSheet.create({\n underlay: {\n position: 'absolute',\n left: 0,\n right: 0,\n bottom: 0,\n top: 0,\n },\n});\n\nexport class RectButton extends React.Component<RectButtonProps> {\n static defaultProps = {\n activeOpacity: 0.105,\n underlayColor: 'black',\n };\n\n private opacity: Animated.Value;\n\n constructor(props: RectButtonProps) {\n super(props);\n this.opacity = new Animated.Value(0);\n }\n\n private onActiveStateChange = (active: boolean) => {\n if (Platform.OS !== 'android') {\n this.opacity.setValue(active ? this.props.activeOpacity! : 0);\n }\n\n this.props.onActiveStateChange?.(active);\n };\n\n render() {\n const { children, style, ...rest } = this.props;\n\n const resolvedStyle = StyleSheet.flatten(style ?? {});\n\n return (\n <BaseButton\n {...rest}\n style={resolvedStyle}\n onActiveStateChange={this.onActiveStateChange}>\n <Animated.View\n style={[\n btnStyles.underlay,\n {\n opacity: this.opacity,\n backgroundColor: this.props.underlayColor,\n borderRadius: resolvedStyle.borderRadius,\n borderTopLeftRadius: resolvedStyle.borderTopLeftRadius,\n borderTopRightRadius: resolvedStyle.borderTopRightRadius,\n borderBottomLeftRadius: resolvedStyle.borderBottomLeftRadius,\n borderBottomRightRadius: resolvedStyle.borderBottomRightRadius,\n },\n ]}\n />\n {children}\n </BaseButton>\n );\n }\n}\n\nexport class BorderlessButton extends React.Component<BorderlessButtonProps> {\n static defaultProps = {\n activeOpacity: 0.3,\n borderless: true,\n };\n\n private opacity: Animated.Value;\n\n constructor(props: BorderlessButtonProps) {\n super(props);\n this.opacity = new Animated.Value(1);\n }\n\n private onActiveStateChange = (active: boolean) => {\n if (Platform.OS !== 'android') {\n this.opacity.setValue(active ? this.props.activeOpacity! : 1);\n }\n\n this.props.onActiveStateChange?.(active);\n };\n\n render() {\n const { children, style, ...rest } = this.props;\n\n return (\n <AnimatedBaseButton\n {...rest}\n onActiveStateChange={this.onActiveStateChange}\n style={[style, Platform.OS === 'ios' && { opacity: this.opacity }]}>\n {children}\n </AnimatedBaseButton>\n );\n }\n}\n\nexport { default as PureNativeButton } from './GestureHandlerButton';\n"]}
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* as React from 'react';\nimport {\n Animated,\n Platform,\n processColor,\n StyleSheet,\n StyleProp,\n ViewStyle,\n} from 'react-native';\n\nimport createNativeWrapper from '../handlers/createNativeWrapper';\nimport GestureHandlerButton from './GestureHandlerButton';\nimport { State } from '../State';\n\nimport {\n GestureEvent,\n HandlerStateChangeEvent,\n} from '../handlers/gestureHandlerCommon';\nimport {\n NativeViewGestureHandlerPayload,\n NativeViewGestureHandlerProps,\n} from '../handlers/NativeViewGestureHandler';\n\nexport interface RawButtonProps extends NativeViewGestureHandlerProps {\n /**\n * Defines if more than one button could be pressed simultaneously. By default\n * set true.\n */\n exclusive?: boolean;\n // TODO: we should transform props in `createNativeWrapper`\n\n /**\n * Android only.\n *\n * Defines color of native ripple animation used since API level 21.\n */\n rippleColor?: any; // it was present in BaseButtonProps before but is used here in code\n\n /**\n * Android only.\n *\n * Defines radius of native ripple animation used since API level 21.\n */\n rippleRadius?: number | null;\n\n /**\n * Android only.\n *\n * Set this to true if you want the ripple animation to render outside the view bounds.\n */\n borderless?: boolean;\n\n /**\n * Android only.\n *\n * Defines whether the ripple animation should be drawn on the foreground of the view.\n */\n foreground?: boolean;\n\n /**\n * Android only.\n *\n * Set this to true if you don't want the system to play sound when the button is pressed.\n */\n touchSoundDisabled?: boolean;\n}\n\nexport interface BaseButtonProps extends RawButtonProps {\n /**\n * Called when the button gets pressed (analogous to `onPress` in\n * `TouchableHighlight` from RN core).\n */\n onPress?: (pointerInside: boolean) => void;\n\n /**\n * Called when button changes from inactive to active and vice versa. It\n * passes active state as a boolean variable as a first parameter for that\n * method.\n */\n onActiveStateChange?: (active: boolean) => void;\n style?: StyleProp<ViewStyle>;\n testID?: string;\n}\n\nexport interface RectButtonProps extends BaseButtonProps {\n /**\n * Background color that will be dimmed when button is in active state.\n */\n underlayColor?: string;\n\n /**\n * iOS only.\n *\n * Opacity applied to the underlay when button is in active state.\n */\n activeOpacity?: number;\n}\n\nexport interface BorderlessButtonProps extends BaseButtonProps {\n /**\n * iOS only.\n *\n * Opacity applied to the button when it is in an active state.\n */\n activeOpacity?: number;\n}\n\nexport const RawButton = createNativeWrapper(GestureHandlerButton, {\n shouldCancelWhenOutside: false,\n shouldActivateOnStart: false,\n});\n\nexport class BaseButton extends React.Component<BaseButtonProps> {\n private lastActive: boolean;\n\n constructor(props: BaseButtonProps) {\n super(props);\n this.lastActive = false;\n }\n\n private handleEvent = ({\n nativeEvent,\n }: HandlerStateChangeEvent<NativeViewGestureHandlerPayload>) => {\n const { state, oldState, pointerInside } = nativeEvent;\n const active = pointerInside && state === State.ACTIVE;\n\n if (active !== this.lastActive && this.props.onActiveStateChange) {\n this.props.onActiveStateChange(active);\n }\n\n if (\n oldState === State.ACTIVE &&\n state !== State.CANCELLED &&\n this.lastActive &&\n this.props.onPress\n ) {\n this.props.onPress(active);\n }\n\n this.lastActive = active;\n };\n\n // Normally, the parent would execute it's handler first, then forward the\n // event to listeners. However, here our handler is virtually only forwarding\n // events to listeners, so we reverse the order to keep the proper order of\n // the callbacks (from \"raw\" ones to \"processed\").\n private onHandlerStateChange = (\n e: HandlerStateChangeEvent<NativeViewGestureHandlerPayload>\n ) => {\n this.props.onHandlerStateChange?.(e);\n this.handleEvent(e);\n };\n\n private onGestureEvent = (\n e: GestureEvent<NativeViewGestureHandlerPayload>\n ) => {\n this.props.onGestureEvent?.(e);\n this.handleEvent(\n e as HandlerStateChangeEvent<NativeViewGestureHandlerPayload>\n ); // TODO: maybe it is not correct\n };\n\n render() {\n const { rippleColor, ...rest } = this.props;\n\n return (\n <RawButton\n rippleColor={processColor(rippleColor)}\n {...rest}\n onGestureEvent={this.onGestureEvent}\n onHandlerStateChange={this.onHandlerStateChange}\n />\n );\n }\n}\n\nconst AnimatedBaseButton = Animated.createAnimatedComponent(BaseButton);\n\nconst btnStyles = StyleSheet.create({\n underlay: {\n position: 'absolute',\n left: 0,\n right: 0,\n bottom: 0,\n top: 0,\n },\n});\n\nexport class RectButton extends React.Component<RectButtonProps> {\n static defaultProps = {\n activeOpacity: 0.105,\n underlayColor: 'black',\n };\n\n private opacity: Animated.Value;\n\n constructor(props: RectButtonProps) {\n super(props);\n this.opacity = new Animated.Value(0);\n }\n\n private onActiveStateChange = (active: boolean) => {\n if (Platform.OS !== 'android') {\n this.opacity.setValue(active ? this.props.activeOpacity! : 0);\n }\n\n this.props.onActiveStateChange?.(active);\n };\n\n render() {\n const { children, style, ...rest } = this.props;\n\n const resolvedStyle = StyleSheet.flatten(style ?? {});\n\n return (\n <BaseButton\n {...rest}\n style={resolvedStyle}\n onActiveStateChange={this.onActiveStateChange}>\n <Animated.View\n style={[\n btnStyles.underlay,\n {\n opacity: this.opacity,\n backgroundColor: this.props.underlayColor,\n borderRadius: resolvedStyle.borderRadius,\n borderTopLeftRadius: resolvedStyle.borderTopLeftRadius,\n borderTopRightRadius: resolvedStyle.borderTopRightRadius,\n borderBottomLeftRadius: resolvedStyle.borderBottomLeftRadius,\n borderBottomRightRadius: resolvedStyle.borderBottomRightRadius,\n },\n ]}\n />\n {children}\n </BaseButton>\n );\n }\n}\n\nexport class BorderlessButton extends React.Component<BorderlessButtonProps> {\n static defaultProps = {\n activeOpacity: 0.3,\n borderless: true,\n };\n\n private opacity: Animated.Value;\n\n constructor(props: BorderlessButtonProps) {\n super(props);\n this.opacity = new Animated.Value(1);\n }\n\n private onActiveStateChange = (active: boolean) => {\n if (Platform.OS !== 'android') {\n this.opacity.setValue(active ? this.props.activeOpacity! : 1);\n }\n\n this.props.onActiveStateChange?.(active);\n };\n\n render() {\n const { children, style, ...rest } = this.props;\n\n return (\n <AnimatedBaseButton\n {...rest}\n onActiveStateChange={this.onActiveStateChange}\n style={[style, Platform.OS === 'ios' && { opacity: this.opacity }]}>\n {children}\n </AnimatedBaseButton>\n );\n }\n}\n\nexport { default as PureNativeButton } from './GestureHandlerButton';\n"]}
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accessibilityLabel: this.props.accessibilityLabel,
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hitSlop: this.props.hitSlop,
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shouldActivateOnStart: this.props.shouldActivateOnStart,
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disallowInterruption: this.props.disallowInterruption,
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testID: this.props.testID
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touchSoundDisabled: (_this$props$touchSoun = this.props.touchSoundDisabled) !== null && _this$props$touchSoun !== void 0 ? _this$props$touchSoun : false
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}, this.props.extraButtonProps), /*#__PURE__*/React.createElement(_reactNative.Animated.View, _extends({}, coreProps, {
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Then it moves to BEGAN. If touchable recognizes that finger\n * travel outside it transits to special MOVED_OUTSIDE state. 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added, maybe they shouldn't ?\ntype Timeout = ReturnType<typeof setTimeout> | null | undefined;\n\n/**\n * GenericTouchable is not intented to be used as it is.\n * Should be treated as a source for the rest of touchables\n */\n\nexport default class GenericTouchable extends Component<\n GenericTouchableProps & InternalProps\n> {\n static defaultProps = {\n delayLongPress: 600,\n extraButtonProps: {\n rippleColor: 'transparent',\n exclusive: true,\n },\n };\n\n // timeout handlers\n pressInTimeout: Timeout;\n pressOutTimeout: Timeout;\n longPressTimeout: Timeout;\n\n // This flag is required since recognition of longPress implies not-invoking onPress\n longPressDetected = false;\n\n pointerInside = true;\n\n // State of touchable\n STATE: TouchableState = TOUCHABLE_STATE.UNDETERMINED;\n\n // handlePressIn in called on first touch on traveling inside component.\n // Handles state transition with delay.\n handlePressIn() {\n if (this.props.delayPressIn) {\n this.pressInTimeout = setTimeout(() => {\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n this.pressInTimeout = null;\n }, this.props.delayPressIn);\n } else {\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n }\n if (this.props.onLongPress) {\n const time =\n (this.props.delayPressIn || 0) + (this.props.delayLongPress || 0);\n this.longPressTimeout = setTimeout(this.onLongPressDetected, time);\n }\n }\n // handleMoveOutside in called on traveling outside component.\n // Handles state transition with delay.\n handleMoveOutside() {\n if (this.props.delayPressOut) {\n this.pressOutTimeout =\n this.pressOutTimeout ||\n setTimeout(() => {\n this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);\n this.pressOutTimeout = null;\n }, this.props.delayPressOut);\n } else {\n this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);\n }\n }\n\n // handleGoToUndetermined transits to UNDETERMINED state with proper delay\n handleGoToUndetermined() {\n clearTimeout(this.pressOutTimeout!); // TODO: maybe it can be undefined\n if (this.props.delayPressOut) {\n this.pressOutTimeout = setTimeout(() => {\n if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n }\n this.moveToState(TOUCHABLE_STATE.UNDETERMINED);\n this.pressOutTimeout = null;\n }, this.props.delayPressOut);\n } else {\n if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n }\n this.moveToState(TOUCHABLE_STATE.UNDETERMINED);\n }\n }\n\n componentDidMount() {\n this.reset();\n }\n // reset timeout to prevent memory leaks.\n reset() {\n this.longPressDetected = false;\n this.pointerInside = true;\n clearTimeout(this.pressInTimeout!);\n clearTimeout(this.pressOutTimeout!);\n clearTimeout(this.longPressTimeout!);\n this.pressOutTimeout = null;\n this.longPressTimeout = null;\n this.pressInTimeout = null;\n }\n\n // All states' transitions are defined here.\n moveToState(newState: TouchableState) {\n if (newState === this.STATE) {\n // Ignore dummy transitions\n return;\n }\n if (newState === TOUCHABLE_STATE.BEGAN) {\n // First touch and moving inside\n this.props.onPressIn?.();\n } else if (newState === TOUCHABLE_STATE.MOVED_OUTSIDE) {\n // Moving outside\n this.props.onPressOut?.();\n } else if (newState === TOUCHABLE_STATE.UNDETERMINED) {\n // Need to reset each time on transition to UNDETERMINED\n this.reset();\n if (this.STATE === TOUCHABLE_STATE.BEGAN) {\n // ... and if it happens inside button.\n this.props.onPressOut?.();\n }\n }\n // Finally call lister (used by subclasses)\n this.props.onStateChange?.(this.STATE, newState);\n // ... and make transition.\n this.STATE = newState;\n }\n\n onGestureEvent = ({\n nativeEvent: { pointerInside },\n }: GestureEvent<NativeViewGestureHandlerPayload>) => {\n if (this.pointerInside !== pointerInside) {\n if (pointerInside) {\n this.onMoveIn();\n } else {\n this.onMoveOut();\n }\n }\n this.pointerInside = pointerInside;\n };\n\n onHandlerStateChange = ({\n nativeEvent,\n }: HandlerStateChangeEvent<NativeViewGestureHandlerPayload>) => {\n const { state } = nativeEvent;\n if (state === State.CANCELLED || state === State.FAILED) {\n // Need to handle case with external cancellation (e.g. by ScrollView)\n this.moveToState(TOUCHABLE_STATE.UNDETERMINED);\n } else if (\n // This platform check is an implication of slightly different behavior of handlers on different platform.\n // And Android \"Active\" state is achieving on first move of a finger, not on press in.\n // On iOS event on \"Began\" is not delivered.\n state === (Platform.OS !== 'android' ? State.ACTIVE : State.BEGAN) &&\n this.STATE === TOUCHABLE_STATE.UNDETERMINED\n ) {\n // Moving inside requires\n this.handlePressIn();\n } else if (state === State.END) {\n const shouldCallOnPress =\n !this.longPressDetected &&\n this.STATE !== TOUCHABLE_STATE.MOVED_OUTSIDE &&\n this.pressOutTimeout === null;\n this.handleGoToUndetermined();\n if (shouldCallOnPress) {\n // Calls only inside component whether no long press was called previously\n this.props.onPress?.();\n }\n }\n };\n\n onLongPressDetected = () => {\n this.longPressDetected = true;\n // checked for in the caller of `onLongPressDetected`, but better to check twice\n this.props.onLongPress?.();\n };\n\n componentWillUnmount() {\n // to prevent memory leaks\n this.reset();\n }\n\n onMoveIn() {\n if (this.STATE === TOUCHABLE_STATE.MOVED_OUTSIDE) {\n // This call is not throttled with delays (like in RN's implementation).\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n }\n }\n\n onMoveOut() {\n // long press should no longer be detected\n clearTimeout(this.longPressTimeout!);\n this.longPressTimeout = null;\n if (this.STATE === TOUCHABLE_STATE.BEGAN) {\n this.handleMoveOutside();\n }\n }\n\n render() {\n const coreProps = {\n accessible: this.props.accessible !== false,\n accessibilityLabel: this.props.accessibilityLabel,\n accessibilityHint: this.props.accessibilityHint,\n accessibilityRole: this.props.accessibilityRole,\n // TODO: check if changed to no 's' correctly, also removed 2 props that are no longer available: `accessibilityComponentType` and `accessibilityTraits`,\n // would be good to check if it is ok for sure, see: https://github.com/facebook/react-native/issues/24016\n accessibilityState: this.props.accessibilityState,\n accessibilityActions: this.props.accessibilityActions,\n onAccessibilityAction: this.props.onAccessibilityAction,\n nativeID: this.props.nativeID,\n onLayout: this.props.onLayout,\n hitSlop: this.props.hitSlop,\n };\n\n return (\n <BaseButton\n style={this.props.containerStyle}\n onHandlerStateChange={\n // TODO: not sure if it can be undefined instead of null\n this.props.disabled ? undefined : this.onHandlerStateChange\n }\n onGestureEvent={this.onGestureEvent}\n hitSlop={this.props.hitSlop}\n shouldActivateOnStart={this.props.shouldActivateOnStart}\n disallowInterruption={this.props.disallowInterruption}\n testID={this.props.testID}\n {...this.props.extraButtonProps}>\n <Animated.View {...coreProps} style={this.props.style}>\n {this.props.children}\n </Animated.View>\n </BaseButton>\n );\n }\n}\n"]}
|
|
1
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+
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Then it moves to BEGAN. If touchable recognizes that finger\n * travel outside it transits to special MOVED_OUTSIDE state. Gesture recognition\n * finishes in UNDETERMINED state.\n */\nexport const TOUCHABLE_STATE = {\n UNDETERMINED: 0,\n BEGAN: 1,\n MOVED_OUTSIDE: 2,\n} as const;\n\ntype TouchableState = typeof TOUCHABLE_STATE[keyof typeof TOUCHABLE_STATE];\n\nexport interface GenericTouchableProps extends TouchableWithoutFeedbackProps {\n // Decided to drop not used fields from RN's implementation.\n // e.g. onBlur and onFocus as well as deprecated props. - TODO: this comment may be unuseful in this moment\n\n // TODO: in RN these events get native event parameter, which prolly could be used in our implementation too\n onPress?: () => void;\n onPressIn?: () => void;\n onPressOut?: () => void;\n onLongPress?: () => void;\n\n nativeID?: string;\n shouldActivateOnStart?: boolean;\n disallowInterruption?: boolean;\n\n containerStyle?: StyleProp<ViewStyle>;\n}\n\ninterface InternalProps {\n extraButtonProps: TouchableNativeFeedbackExtraProps;\n onStateChange?: (oldState: TouchableState, newState: TouchableState) => void;\n}\n\n// TODO: maybe can be better\n// TODO: all clearTimeout have ! added, maybe they shouldn't ?\ntype Timeout = ReturnType<typeof setTimeout> | null | undefined;\n\n/**\n * GenericTouchable is not intented to be used as it is.\n * Should be treated as a source for the rest of touchables\n */\n\nexport default class GenericTouchable extends Component<\n GenericTouchableProps & InternalProps\n> {\n static defaultProps = {\n delayLongPress: 600,\n extraButtonProps: {\n rippleColor: 'transparent',\n exclusive: true,\n },\n };\n\n // timeout handlers\n pressInTimeout: Timeout;\n pressOutTimeout: Timeout;\n longPressTimeout: Timeout;\n\n // This flag is required since recognition of longPress implies not-invoking onPress\n longPressDetected = false;\n\n pointerInside = true;\n\n // State of touchable\n STATE: TouchableState = TOUCHABLE_STATE.UNDETERMINED;\n\n // handlePressIn in called on first touch on traveling inside component.\n // Handles state transition with delay.\n handlePressIn() {\n if (this.props.delayPressIn) {\n this.pressInTimeout = setTimeout(() => {\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n this.pressInTimeout = null;\n }, this.props.delayPressIn);\n } else {\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n }\n if (this.props.onLongPress) {\n const time =\n (this.props.delayPressIn || 0) + (this.props.delayLongPress || 0);\n this.longPressTimeout = setTimeout(this.onLongPressDetected, time);\n }\n }\n // handleMoveOutside in called on traveling outside component.\n // Handles state transition with delay.\n handleMoveOutside() {\n if (this.props.delayPressOut) {\n this.pressOutTimeout =\n this.pressOutTimeout ||\n setTimeout(() => {\n this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);\n this.pressOutTimeout = null;\n }, this.props.delayPressOut);\n } else {\n this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);\n }\n }\n\n // handleGoToUndetermined transits to UNDETERMINED state with proper delay\n handleGoToUndetermined() {\n clearTimeout(this.pressOutTimeout!); // TODO: maybe it can be undefined\n if (this.props.delayPressOut) {\n this.pressOutTimeout = setTimeout(() => {\n if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n }\n this.moveToState(TOUCHABLE_STATE.UNDETERMINED);\n this.pressOutTimeout = null;\n }, this.props.delayPressOut);\n } else {\n if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n }\n this.moveToState(TOUCHABLE_STATE.UNDETERMINED);\n }\n }\n\n componentDidMount() {\n this.reset();\n }\n // reset timeout to prevent memory leaks.\n reset() {\n this.longPressDetected = false;\n this.pointerInside = true;\n clearTimeout(this.pressInTimeout!);\n clearTimeout(this.pressOutTimeout!);\n clearTimeout(this.longPressTimeout!);\n this.pressOutTimeout = null;\n this.longPressTimeout = null;\n this.pressInTimeout = null;\n }\n\n // All states' transitions are defined here.\n moveToState(newState: TouchableState) {\n if (newState === this.STATE) {\n // Ignore dummy transitions\n return;\n }\n if (newState === TOUCHABLE_STATE.BEGAN) {\n // First touch and moving inside\n this.props.onPressIn?.();\n } else if (newState === TOUCHABLE_STATE.MOVED_OUTSIDE) {\n // Moving outside\n this.props.onPressOut?.();\n } else if (newState === TOUCHABLE_STATE.UNDETERMINED) {\n // Need to reset each time on transition to UNDETERMINED\n this.reset();\n if (this.STATE === TOUCHABLE_STATE.BEGAN) {\n // ... and if it happens inside button.\n this.props.onPressOut?.();\n }\n }\n // Finally call lister (used by subclasses)\n this.props.onStateChange?.(this.STATE, newState);\n // ... and make transition.\n this.STATE = newState;\n }\n\n onGestureEvent = ({\n nativeEvent: { pointerInside },\n }: GestureEvent<NativeViewGestureHandlerPayload>) => {\n if (this.pointerInside !== pointerInside) {\n if (pointerInside) {\n this.onMoveIn();\n } else {\n this.onMoveOut();\n }\n }\n this.pointerInside = pointerInside;\n };\n\n onHandlerStateChange = ({\n nativeEvent,\n }: HandlerStateChangeEvent<NativeViewGestureHandlerPayload>) => {\n const { state } = nativeEvent;\n if (state === State.CANCELLED || state === State.FAILED) {\n // Need to handle case with external cancellation (e.g. by ScrollView)\n this.moveToState(TOUCHABLE_STATE.UNDETERMINED);\n } else if (\n // This platform check is an implication of slightly different behavior of handlers on different platform.\n // And Android \"Active\" state is achieving on first move of a finger, not on press in.\n // On iOS event on \"Began\" is not delivered.\n state === (Platform.OS !== 'android' ? State.ACTIVE : State.BEGAN) &&\n this.STATE === TOUCHABLE_STATE.UNDETERMINED\n ) {\n // Moving inside requires\n this.handlePressIn();\n } else if (state === State.END) {\n const shouldCallOnPress =\n !this.longPressDetected &&\n this.STATE !== TOUCHABLE_STATE.MOVED_OUTSIDE &&\n this.pressOutTimeout === null;\n this.handleGoToUndetermined();\n if (shouldCallOnPress) {\n // Calls only inside component whether no long press was called previously\n this.props.onPress?.();\n }\n }\n };\n\n onLongPressDetected = () => {\n this.longPressDetected = true;\n // checked for in the caller of `onLongPressDetected`, but better to check twice\n this.props.onLongPress?.();\n };\n\n componentWillUnmount() {\n // to prevent memory leaks\n this.reset();\n }\n\n onMoveIn() {\n if (this.STATE === TOUCHABLE_STATE.MOVED_OUTSIDE) {\n // This call is not throttled with delays (like in RN's implementation).\n this.moveToState(TOUCHABLE_STATE.BEGAN);\n }\n }\n\n onMoveOut() {\n // long press should no longer be detected\n clearTimeout(this.longPressTimeout!);\n this.longPressTimeout = null;\n if (this.STATE === TOUCHABLE_STATE.BEGAN) {\n this.handleMoveOutside();\n }\n }\n\n render() {\n const coreProps = {\n accessible: this.props.accessible !== false,\n accessibilityLabel: this.props.accessibilityLabel,\n accessibilityHint: this.props.accessibilityHint,\n accessibilityRole: this.props.accessibilityRole,\n // TODO: check if changed to no 's' correctly, also removed 2 props that are no longer available: `accessibilityComponentType` and `accessibilityTraits`,\n // would be good to check if it is ok for sure, see: https://github.com/facebook/react-native/issues/24016\n accessibilityState: this.props.accessibilityState,\n accessibilityActions: this.props.accessibilityActions,\n onAccessibilityAction: this.props.onAccessibilityAction,\n nativeID: this.props.nativeID,\n onLayout: this.props.onLayout,\n hitSlop: this.props.hitSlop,\n };\n\n return (\n <BaseButton\n style={this.props.containerStyle}\n onHandlerStateChange={\n // TODO: not sure if it can be undefined instead of null\n this.props.disabled ? undefined : this.onHandlerStateChange\n }\n onGestureEvent={this.onGestureEvent}\n hitSlop={this.props.hitSlop}\n shouldActivateOnStart={this.props.shouldActivateOnStart}\n disallowInterruption={this.props.disallowInterruption}\n testID={this.props.testID}\n touchSoundDisabled={this.props.touchSoundDisabled ?? false}\n {...this.props.extraButtonProps}>\n <Animated.View {...coreProps} style={this.props.style}>\n {this.props.children}\n </Animated.View>\n </BaseButton>\n );\n }\n}\n"]}
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