react-native-gesture-handler 2.21.2 → 2.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (202) hide show
  1. package/README.md +1 -3
  2. package/android/build.gradle +10 -0
  3. package/android/package77/src/main/java/com/swmansion/gesturehandler/RNGestureHandlerPackage.kt +85 -0
  4. package/android/{src → packageDeprecated/src}/main/java/com/swmansion/gesturehandler/RNGestureHandlerPackage.kt +2 -3
  5. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerButtonManagerDelegate.java +3 -2
  6. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerRootViewManagerDelegate.java +3 -2
  7. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandler.kt +16 -0
  8. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.kt +1 -1
  9. package/android/src/main/java/com/swmansion/gesturehandler/core/NativeViewGestureHandler.kt +45 -8
  10. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerButtonViewManager.kt +18 -0
  11. package/apple/Handlers/RNFlingHandler.m +0 -1
  12. package/apple/Handlers/RNForceTouchHandler.m +0 -1
  13. package/apple/Handlers/RNLongPressHandler.m +0 -1
  14. package/apple/Handlers/RNManualHandler.m +0 -1
  15. package/apple/Handlers/RNPanHandler.m +0 -3
  16. package/apple/Handlers/RNPinchHandler.m +0 -1
  17. package/apple/Handlers/RNRotationHandler.m +0 -1
  18. package/apple/Handlers/RNTapHandler.m +0 -1
  19. package/apple/RNGestureHandlerButton.h +1 -0
  20. package/apple/RNGestureHandlerButton.mm +51 -0
  21. package/apple/RNGestureHandlerManager.mm +6 -1
  22. package/apple/RNManualActivationRecognizer.m +1 -0
  23. package/lib/commonjs/ActionType.js.map +1 -1
  24. package/lib/commonjs/Directions.js.map +1 -1
  25. package/lib/commonjs/EnableNewWebImplementation.js +14 -1
  26. package/lib/commonjs/EnableNewWebImplementation.js.map +1 -1
  27. package/lib/commonjs/State.js.map +1 -1
  28. package/lib/commonjs/TouchEventType.js.map +1 -1
  29. package/lib/commonjs/components/Pressable/Pressable.js +1 -1
  30. package/lib/commonjs/components/Pressable/Pressable.js.map +1 -1
  31. package/lib/commonjs/components/ReanimatedSwipeable.js.map +1 -1
  32. package/lib/commonjs/components/Swipeable.js.map +1 -1
  33. package/lib/commonjs/components/Text.js +61 -0
  34. package/lib/commonjs/components/Text.js.map +1 -0
  35. package/lib/commonjs/components/touchables/GenericTouchable.js.map +1 -1
  36. package/lib/commonjs/getShadowNodeFromRef.js +10 -2
  37. package/lib/commonjs/getShadowNodeFromRef.js.map +1 -1
  38. package/lib/commonjs/ghQueueMicrotask.js.map +1 -1
  39. package/lib/commonjs/handlers/createHandler.js +12 -0
  40. package/lib/commonjs/handlers/createHandler.js.map +1 -1
  41. package/lib/commonjs/handlers/gestureHandlerCommon.js.map +1 -1
  42. package/lib/commonjs/handlers/gestures/GestureDetector/attachHandlers.js +4 -0
  43. package/lib/commonjs/handlers/gestures/GestureDetector/attachHandlers.js.map +1 -1
  44. package/lib/commonjs/handlers/gestures/GestureDetector/dropHandlers.js +4 -0
  45. package/lib/commonjs/handlers/gestures/GestureDetector/dropHandlers.js.map +1 -1
  46. package/lib/commonjs/handlers/gestures/GestureDetector/index.js +3 -0
  47. package/lib/commonjs/handlers/gestures/GestureDetector/index.js.map +1 -1
  48. package/lib/commonjs/handlers/gestures/GestureDetector/useMountReactions.js +48 -0
  49. package/lib/commonjs/handlers/gestures/GestureDetector/useMountReactions.js.map +1 -0
  50. package/lib/commonjs/handlers/gestures/gesture.js.map +1 -1
  51. package/lib/commonjs/handlers/utils.js +1 -0
  52. package/lib/commonjs/handlers/utils.js.map +1 -1
  53. package/lib/commonjs/index.js +8 -0
  54. package/lib/commonjs/index.js.map +1 -1
  55. package/lib/commonjs/jestUtils/jestUtils.js.map +1 -1
  56. package/lib/commonjs/mountRegistry.js +49 -0
  57. package/lib/commonjs/mountRegistry.js.map +1 -0
  58. package/lib/commonjs/web/detectors/ScaleGestureDetector.js.map +1 -1
  59. package/lib/commonjs/web/handlers/FlingGestureHandler.js +0 -4
  60. package/lib/commonjs/web/handlers/FlingGestureHandler.js.map +1 -1
  61. package/lib/commonjs/web/handlers/GestureHandler.js.map +1 -1
  62. package/lib/commonjs/web/handlers/HoverGestureHandler.js +0 -14
  63. package/lib/commonjs/web/handlers/HoverGestureHandler.js.map +1 -1
  64. package/lib/commonjs/web/handlers/LongPressGestureHandler.js +6 -0
  65. package/lib/commonjs/web/handlers/LongPressGestureHandler.js.map +1 -1
  66. package/lib/commonjs/web/handlers/ManualGestureHandler.js +0 -14
  67. package/lib/commonjs/web/handlers/ManualGestureHandler.js.map +1 -1
  68. package/lib/commonjs/web/handlers/NativeViewGestureHandler.js +3 -5
  69. package/lib/commonjs/web/handlers/NativeViewGestureHandler.js.map +1 -1
  70. package/lib/commonjs/web/handlers/PanGestureHandler.js +0 -4
  71. package/lib/commonjs/web/handlers/PanGestureHandler.js.map +1 -1
  72. package/lib/commonjs/web/handlers/PinchGestureHandler.js +0 -10
  73. package/lib/commonjs/web/handlers/PinchGestureHandler.js.map +1 -1
  74. package/lib/commonjs/web/handlers/RotationGestureHandler.js +0 -14
  75. package/lib/commonjs/web/handlers/RotationGestureHandler.js.map +1 -1
  76. package/lib/commonjs/web/handlers/TapGestureHandler.js +0 -4
  77. package/lib/commonjs/web/handlers/TapGestureHandler.js.map +1 -1
  78. package/lib/commonjs/web/tools/GestureHandlerWebDelegate.js.map +1 -1
  79. package/lib/commonjs/web_hammer/GestureHandler.js.map +1 -1
  80. package/lib/commonjs/web_hammer/PressGestureHandler.js.map +1 -1
  81. package/lib/module/ActionType.js.map +1 -1
  82. package/lib/module/Directions.js.map +1 -1
  83. package/lib/module/EnableNewWebImplementation.js +14 -1
  84. package/lib/module/EnableNewWebImplementation.js.map +1 -1
  85. package/lib/module/State.js.map +1 -1
  86. package/lib/module/TouchEventType.js.map +1 -1
  87. package/lib/module/components/Pressable/Pressable.js +1 -1
  88. package/lib/module/components/Pressable/Pressable.js.map +1 -1
  89. package/lib/module/components/ReanimatedSwipeable.js.map +1 -1
  90. package/lib/module/components/Swipeable.js.map +1 -1
  91. package/lib/module/components/Text.js +44 -0
  92. package/lib/module/components/Text.js.map +1 -0
  93. package/lib/module/components/touchables/GenericTouchable.js.map +1 -1
  94. package/lib/module/getShadowNodeFromRef.js +10 -2
  95. package/lib/module/getShadowNodeFromRef.js.map +1 -1
  96. package/lib/module/ghQueueMicrotask.js.map +1 -1
  97. package/lib/module/handlers/createHandler.js +11 -0
  98. package/lib/module/handlers/createHandler.js.map +1 -1
  99. package/lib/module/handlers/gestureHandlerCommon.js.map +1 -1
  100. package/lib/module/handlers/gestures/GestureDetector/attachHandlers.js +3 -0
  101. package/lib/module/handlers/gestures/GestureDetector/attachHandlers.js.map +1 -1
  102. package/lib/module/handlers/gestures/GestureDetector/dropHandlers.js +2 -0
  103. package/lib/module/handlers/gestures/GestureDetector/dropHandlers.js.map +1 -1
  104. package/lib/module/handlers/gestures/GestureDetector/index.js +2 -0
  105. package/lib/module/handlers/gestures/GestureDetector/index.js.map +1 -1
  106. package/lib/module/handlers/gestures/GestureDetector/useMountReactions.js +39 -0
  107. package/lib/module/handlers/gestures/GestureDetector/useMountReactions.js.map +1 -0
  108. package/lib/module/handlers/gestures/gesture.js.map +1 -1
  109. package/lib/module/handlers/utils.js +1 -3
  110. package/lib/module/handlers/utils.js.map +1 -1
  111. package/lib/module/index.js +1 -0
  112. package/lib/module/index.js.map +1 -1
  113. package/lib/module/jestUtils/jestUtils.js.map +1 -1
  114. package/lib/module/mountRegistry.js +40 -0
  115. package/lib/module/mountRegistry.js.map +1 -0
  116. package/lib/module/web/detectors/ScaleGestureDetector.js.map +1 -1
  117. package/lib/module/web/handlers/FlingGestureHandler.js +0 -4
  118. package/lib/module/web/handlers/FlingGestureHandler.js.map +1 -1
  119. package/lib/module/web/handlers/GestureHandler.js.map +1 -1
  120. package/lib/module/web/handlers/HoverGestureHandler.js +0 -14
  121. package/lib/module/web/handlers/HoverGestureHandler.js.map +1 -1
  122. package/lib/module/web/handlers/LongPressGestureHandler.js +6 -0
  123. package/lib/module/web/handlers/LongPressGestureHandler.js.map +1 -1
  124. package/lib/module/web/handlers/ManualGestureHandler.js +0 -14
  125. package/lib/module/web/handlers/ManualGestureHandler.js.map +1 -1
  126. package/lib/module/web/handlers/NativeViewGestureHandler.js +3 -5
  127. package/lib/module/web/handlers/NativeViewGestureHandler.js.map +1 -1
  128. package/lib/module/web/handlers/PanGestureHandler.js +0 -4
  129. package/lib/module/web/handlers/PanGestureHandler.js.map +1 -1
  130. package/lib/module/web/handlers/PinchGestureHandler.js +0 -10
  131. package/lib/module/web/handlers/PinchGestureHandler.js.map +1 -1
  132. package/lib/module/web/handlers/RotationGestureHandler.js +0 -14
  133. package/lib/module/web/handlers/RotationGestureHandler.js.map +1 -1
  134. package/lib/module/web/handlers/TapGestureHandler.js +0 -4
  135. package/lib/module/web/handlers/TapGestureHandler.js.map +1 -1
  136. package/lib/module/web/tools/GestureHandlerWebDelegate.js.map +1 -1
  137. package/lib/module/web_hammer/GestureHandler.js.map +1 -1
  138. package/lib/module/web_hammer/PressGestureHandler.js.map +1 -1
  139. package/lib/typescript/ActionType.d.ts +1 -1
  140. package/lib/typescript/Directions.d.ts +2 -2
  141. package/lib/typescript/EnableNewWebImplementation.d.ts +6 -0
  142. package/lib/typescript/State.d.ts +1 -1
  143. package/lib/typescript/TouchEventType.d.ts +1 -1
  144. package/lib/typescript/components/GestureButtonsProps.d.ts +2 -2
  145. package/lib/typescript/components/Text.d.ts +4 -0
  146. package/lib/typescript/components/touchables/GenericTouchable.d.ts +1 -1
  147. package/lib/typescript/handlers/GestureHandlerEventPayload.d.ts +2 -2
  148. package/lib/typescript/handlers/gestures/GestureDetector/useMountReactions.d.ts +2 -0
  149. package/lib/typescript/handlers/gestures/gesture.d.ts +1 -1
  150. package/lib/typescript/handlers/utils.d.ts +1 -0
  151. package/lib/typescript/index.d.ts +1 -0
  152. package/lib/typescript/mocks.d.ts +3 -3
  153. package/lib/typescript/mountRegistry.d.ts +17 -0
  154. package/lib/typescript/web/handlers/FlingGestureHandler.d.ts +0 -2
  155. package/lib/typescript/web/handlers/HoverGestureHandler.d.ts +1 -4
  156. package/lib/typescript/web/handlers/LongPressGestureHandler.d.ts +1 -0
  157. package/lib/typescript/web/handlers/ManualGestureHandler.d.ts +1 -4
  158. package/lib/typescript/web/handlers/NativeViewGestureHandler.d.ts +0 -1
  159. package/lib/typescript/web/handlers/PanGestureHandler.d.ts +0 -2
  160. package/lib/typescript/web/handlers/PinchGestureHandler.d.ts +1 -2
  161. package/lib/typescript/web/handlers/RotationGestureHandler.d.ts +1 -3
  162. package/lib/typescript/web/handlers/TapGestureHandler.d.ts +0 -2
  163. package/package.json +18 -17
  164. package/src/ActionType.ts +1 -1
  165. package/src/Directions.ts +2 -2
  166. package/src/EnableNewWebImplementation.ts +18 -0
  167. package/src/State.ts +1 -1
  168. package/src/TouchEventType.ts +2 -1
  169. package/src/components/GestureButtonsProps.ts +4 -2
  170. package/src/components/Pressable/Pressable.tsx +3 -3
  171. package/src/components/ReanimatedSwipeable.tsx +8 -8
  172. package/src/components/Swipeable.tsx +4 -4
  173. package/src/components/Text.tsx +60 -0
  174. package/src/components/touchables/GenericTouchable.tsx +1 -1
  175. package/src/getShadowNodeFromRef.ts +8 -2
  176. package/src/ghQueueMicrotask.ts +2 -2
  177. package/src/handlers/GestureHandlerEventPayload.ts +2 -2
  178. package/src/handlers/createHandler.tsx +14 -1
  179. package/src/handlers/gestureHandlerCommon.ts +3 -3
  180. package/src/handlers/gestures/GestureDetector/attachHandlers.ts +3 -0
  181. package/src/handlers/gestures/GestureDetector/dropHandlers.ts +3 -0
  182. package/src/handlers/gestures/GestureDetector/index.tsx +3 -0
  183. package/src/handlers/gestures/GestureDetector/useMountReactions.ts +51 -0
  184. package/src/handlers/gestures/gesture.ts +3 -3
  185. package/src/handlers/utils.ts +2 -1
  186. package/src/index.ts +1 -0
  187. package/src/jestUtils/jestUtils.ts +10 -12
  188. package/src/mountRegistry.ts +51 -0
  189. package/src/web/detectors/ScaleGestureDetector.ts +1 -1
  190. package/src/web/handlers/FlingGestureHandler.ts +0 -4
  191. package/src/web/handlers/GestureHandler.ts +1 -3
  192. package/src/web/handlers/HoverGestureHandler.ts +1 -9
  193. package/src/web/handlers/LongPressGestureHandler.ts +6 -0
  194. package/src/web/handlers/ManualGestureHandler.ts +1 -9
  195. package/src/web/handlers/NativeViewGestureHandler.ts +5 -5
  196. package/src/web/handlers/PanGestureHandler.ts +0 -4
  197. package/src/web/handlers/PinchGestureHandler.ts +1 -5
  198. package/src/web/handlers/RotationGestureHandler.ts +1 -9
  199. package/src/web/handlers/TapGestureHandler.ts +0 -4
  200. package/src/web/tools/GestureHandlerWebDelegate.ts +4 -4
  201. package/src/web_hammer/GestureHandler.ts +1 -1
  202. package/src/web_hammer/PressGestureHandler.ts +7 -4
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1
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{\n HitSlop,\n CommonGestureConfig,\n GestureTouchEvent,\n GestureStateChangeEvent,\n GestureUpdateEvent,\n ActiveCursor,\n MouseButton,\n} from '../gestureHandlerCommon';\nimport { getNextHandlerTag } from '../getNextHandlerTag';\nimport { GestureStateManagerType } from './gestureStateManager';\nimport type {\n FlingGestureHandlerEventPayload,\n ForceTouchGestureHandlerEventPayload,\n LongPressGestureHandlerEventPayload,\n PanGestureHandlerEventPayload,\n PinchGestureHandlerEventPayload,\n RotationGestureHandlerEventPayload,\n TapGestureHandlerEventPayload,\n NativeViewGestureHandlerPayload,\n HoverGestureHandlerEventPayload,\n} from '../GestureHandlerEventPayload';\nimport { isRemoteDebuggingEnabled } from '../../utils';\n\nexport type GestureType =\n | BaseGesture<Record<string, unknown>>\n | BaseGesture<Record<string, never>>\n | BaseGesture<TapGestureHandlerEventPayload>\n | BaseGesture<PanGestureHandlerEventPayload>\n | BaseGesture<LongPressGestureHandlerEventPayload>\n | BaseGesture<RotationGestureHandlerEventPayload>\n | BaseGesture<PinchGestureHandlerEventPayload>\n | BaseGesture<FlingGestureHandlerEventPayload>\n | BaseGesture<ForceTouchGestureHandlerEventPayload>\n | BaseGesture<NativeViewGestureHandlerPayload>\n | BaseGesture<HoverGestureHandlerEventPayload>;\n\nexport type GestureRef =\n | number\n | GestureType\n | React.RefObject<GestureType | undefined>\n | React.RefObject<React.ComponentType | undefined>; // Allow adding a ref to a gesture handler\nexport interface BaseGestureConfig\n extends CommonGestureConfig,\n Record<string, unknown> {\n ref?: React.MutableRefObject<GestureType | undefined>;\n requireToFail?: GestureRef[];\n simultaneousWith?: GestureRef[];\n blocksHandlers?: GestureRef[];\n needsPointerData?: boolean;\n manualActivation?: boolean;\n runOnJS?: boolean;\n testId?: string;\n cancelsTouchesInView?: boolean;\n}\n\ntype TouchEventHandlerType = (\n event: GestureTouchEvent,\n stateManager: GestureStateManagerType\n) => void;\n\nexport type HandlerCallbacks<EventPayloadT extends Record<string, unknown>> = {\n gestureId: number;\n handlerTag: number;\n onBegin?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onStart?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onEnd?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onFinalize?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onUpdate?: (event: GestureUpdateEvent<EventPayloadT>) => void;\n onChange?: (event: any) => void;\n onTouchesDown?: TouchEventHandlerType;\n onTouchesMove?: TouchEventHandlerType;\n onTouchesUp?: TouchEventHandlerType;\n onTouchesCancelled?: TouchEventHandlerType;\n changeEventCalculator?: (\n current: GestureUpdateEvent<Record<string, unknown>>,\n previous?: GestureUpdateEvent<Record<string, unknown>>\n ) => GestureUpdateEvent<Record<string, unknown>>;\n isWorklet: boolean[];\n};\n\nexport const CALLBACK_TYPE = {\n UNDEFINED: 0,\n BEGAN: 1,\n START: 2,\n UPDATE: 3,\n CHANGE: 4,\n END: 5,\n FINALIZE: 6,\n TOUCHES_DOWN: 7,\n TOUCHES_MOVE: 8,\n TOUCHES_UP: 9,\n TOUCHES_CANCELLED: 10,\n} as const;\n\n// Allow using CALLBACK_TYPE as object and type\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport type CALLBACK_TYPE = typeof CALLBACK_TYPE[keyof typeof CALLBACK_TYPE];\n\nexport abstract class Gesture {\n /**\n * Return array of gestures, providing the same interface for creating and updating\n * handlers, no matter which object was used to create gesture instance.\n */\n abstract toGestureArray(): GestureType[];\n\n /**\n * Assign handlerTag to the gesture instance and set ref.current (if a ref is set)\n */\n abstract initialize(): void;\n\n /**\n * Make sure that values of properties defining relations are arrays. Do any necessary\n * preprocessing required to configure relations between handlers. Called just before\n * updating the handler on the native side.\n */\n abstract prepare(): void;\n}\n\nlet nextGestureId = 0;\nexport abstract class BaseGesture<\n EventPayloadT extends Record<string, unknown>\n> extends Gesture {\n private gestureId = -1;\n public handlerTag = -1;\n public handlerName = '';\n public config: BaseGestureConfig = {};\n public handlers: HandlerCallbacks<EventPayloadT> = {\n gestureId: -1,\n handlerTag: -1,\n isWorklet: [],\n };\n\n constructor() {\n super();\n\n // Used to check whether the gesture config has been updated when wrapping it\n // with `useMemo`. Since every config will have a unique id, when the dependencies\n // don't change, the config won't be recreated and the id will stay the same.\n // If the id is different, it means that the config has changed and the gesture\n // needs to be updated.\n this.gestureId = nextGestureId++;\n this.handlers.gestureId = this.gestureId;\n }\n\n private addDependency(\n key: 'simultaneousWith' | 'requireToFail' | 'blocksHandlers',\n gesture: Exclude<GestureRef, number>\n ) {\n const value = this.config[key];\n this.config[key] = value\n ? Array<GestureRef>().concat(value, gesture)\n : [gesture];\n }\n\n /**\n * Sets a `ref` to the gesture object, allowing for interoperability with the old API.\n * @param ref\n */\n withRef(ref: React.MutableRefObject<GestureType | undefined>) {\n this.config.ref = ref;\n return this;\n }\n\n // eslint-disable-next-line @typescript-eslint/ban-types\n protected isWorklet(callback: Function) {\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n return callback.__workletHash !== undefined;\n }\n\n /**\n * Set the callback that is being called when given gesture handler starts receiving touches.\n * At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.\n * @param callback\n */\n onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onBegin = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.\n * @param callback\n */\n onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onStart = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.\n * It will be called only if the handler was previously in the `ACTIVE` state.\n * @param callback\n */\n onEnd(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onEnd = callback;\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.\n * @param callback\n */\n onFinalize(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onFinalize = callback;\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.\n * @param callback\n */\n onTouchesDown(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesDown = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.\n * @param callback\n */\n onTouchesMove(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesMove = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.\n * @param callback\n */\n onTouchesUp(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesUp = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.\n * @param callback\n */\n onTouchesCancelled(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesCancelled = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Indicates whether the given handler should be analyzing stream of touch events or not.\n * @param enabled\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean\n */\n enabled(enabled: boolean) {\n this.config.enabled = enabled;\n return this;\n }\n\n /**\n * When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.\n * @param value\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean\n */\n shouldCancelWhenOutside(value: boolean) {\n this.config.shouldCancelWhenOutside = value;\n return this;\n }\n\n /**\n * This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.\n * When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.\n * @param hitSlop\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings\n */\n hitSlop(hitSlop: HitSlop) {\n this.config.hitSlop = hitSlop;\n return this;\n }\n\n /**\n * #### Web only\n * This parameter allows to specify which `cursor` should be used when gesture activates.\n * Supports all CSS cursor values (e.g. `\"grab\"`, `\"zoom-in\"`). Default value is set to `\"auto\"`.\n * @param activeCursor\n */\n activeCursor(activeCursor: ActiveCursor) {\n this.config.activeCursor = activeCursor;\n return this;\n }\n\n /**\n * #### Web & Android only\n * Allows users to choose which mouse button should handler respond to.\n * Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.\n * Default value is set to `MouseButton.LEFT`.\n * @param mouseButton\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only\n */\n mouseButton(mouseButton: MouseButton) {\n this.config.mouseButton = mouseButton;\n return this;\n }\n\n /**\n * When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.\n * This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.\n * Defaults to `false`.\n * @param runOnJS\n */\n runOnJS(runOnJS: boolean) {\n this.config.runOnJS = runOnJS;\n return this;\n }\n\n /**\n * Allows gestures across different components to be recognized simultaneously.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture\n */\n simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('simultaneousWith', gesture);\n }\n return this;\n }\n\n /**\n * Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail\n */\n requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('requireToFail', gesture);\n }\n return this;\n }\n\n /**\n * Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture\n */\n blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('blocksHandlers', gesture);\n }\n return this;\n }\n\n /**\n * Sets a `testID` property for gesture object, allowing for querying for it in tests.\n * @param id\n */\n withTestId(id: string) {\n this.config.testId = id;\n return this;\n }\n\n /**\n * #### iOS only\n * When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.\n * Default value is `true`.\n * @param value\n */\n cancelsTouchesInView(value: boolean) {\n this.config.cancelsTouchesInView = value;\n return this;\n }\n\n initialize() {\n this.handlerTag = getNextHandlerTag();\n\n this.handlers = { ...this.handlers, handlerTag: this.handlerTag };\n\n if (this.config.ref) {\n this.config.ref.current = this as GestureType;\n }\n }\n\n toGestureArray(): GestureType[] {\n return [this as GestureType];\n }\n\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n prepare() {}\n\n get shouldUseReanimated(): boolean {\n // Use Reanimated when runOnJS isn't set explicitly,\n // all defined callbacks are worklets\n // and remote debugging is disabled\n return (\n this.config.runOnJS !== true &&\n !this.handlers.isWorklet.includes(false) &&\n !isRemoteDebuggingEnabled()\n );\n }\n}\n\nexport abstract class ContinousBaseGesture<\n EventPayloadT extends Record<string, unknown>,\n EventChangePayloadT extends Record<string, unknown>\n> extends BaseGesture<EventPayloadT> {\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * @param callback\n */\n onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void) {\n this.handlers.onUpdate = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * This callback will receive information about change in value in relation to the last received event.\n * @param callback\n */\n onChange(\n callback: (\n event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>\n ) => void\n ) {\n this.handlers.onChange = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * When `true` the handler will not activate by itself even if its activation criteria are met.\n * Instead you can manipulate its state using state manager.\n * @param manualActivation\n */\n manualActivation(manualActivation: boolean) {\n this.config.manualActivation = manualActivation;\n return this;\n }\n}\n"]}
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{\n HitSlop,\n CommonGestureConfig,\n GestureTouchEvent,\n GestureStateChangeEvent,\n GestureUpdateEvent,\n ActiveCursor,\n MouseButton,\n} from '../gestureHandlerCommon';\nimport { getNextHandlerTag } from '../getNextHandlerTag';\nimport { GestureStateManagerType } from './gestureStateManager';\nimport type {\n FlingGestureHandlerEventPayload,\n ForceTouchGestureHandlerEventPayload,\n LongPressGestureHandlerEventPayload,\n PanGestureHandlerEventPayload,\n PinchGestureHandlerEventPayload,\n RotationGestureHandlerEventPayload,\n TapGestureHandlerEventPayload,\n NativeViewGestureHandlerPayload,\n HoverGestureHandlerEventPayload,\n} from '../GestureHandlerEventPayload';\nimport { isRemoteDebuggingEnabled } from '../../utils';\n\nexport type GestureType =\n | BaseGesture<Record<string, unknown>>\n | BaseGesture<Record<string, never>>\n | BaseGesture<TapGestureHandlerEventPayload>\n | BaseGesture<PanGestureHandlerEventPayload>\n | BaseGesture<LongPressGestureHandlerEventPayload>\n | BaseGesture<RotationGestureHandlerEventPayload>\n | BaseGesture<PinchGestureHandlerEventPayload>\n | BaseGesture<FlingGestureHandlerEventPayload>\n | BaseGesture<ForceTouchGestureHandlerEventPayload>\n | BaseGesture<NativeViewGestureHandlerPayload>\n | BaseGesture<HoverGestureHandlerEventPayload>;\n\nexport type GestureRef =\n | number\n | GestureType\n | React.RefObject<GestureType | undefined>\n | React.RefObject<React.ComponentType | undefined>; // Allow adding a ref to a gesture handler\nexport interface BaseGestureConfig\n extends CommonGestureConfig,\n Record<string, unknown> {\n ref?: React.MutableRefObject<GestureType | undefined>;\n requireToFail?: GestureRef[];\n simultaneousWith?: GestureRef[];\n blocksHandlers?: GestureRef[];\n needsPointerData?: boolean;\n manualActivation?: boolean;\n runOnJS?: boolean;\n testId?: string;\n cancelsTouchesInView?: boolean;\n}\n\ntype TouchEventHandlerType = (\n event: GestureTouchEvent,\n stateManager: GestureStateManagerType\n) => void;\n\nexport type HandlerCallbacks<EventPayloadT extends Record<string, unknown>> = {\n gestureId: number;\n handlerTag: number;\n onBegin?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onStart?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onEnd?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onFinalize?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onUpdate?: (event: GestureUpdateEvent<EventPayloadT>) => void;\n onChange?: (event: any) => void;\n onTouchesDown?: TouchEventHandlerType;\n onTouchesMove?: TouchEventHandlerType;\n onTouchesUp?: TouchEventHandlerType;\n onTouchesCancelled?: TouchEventHandlerType;\n changeEventCalculator?: (\n current: GestureUpdateEvent<Record<string, unknown>>,\n previous?: GestureUpdateEvent<Record<string, unknown>>\n ) => GestureUpdateEvent<Record<string, unknown>>;\n isWorklet: boolean[];\n};\n\nexport const CALLBACK_TYPE = {\n UNDEFINED: 0,\n BEGAN: 1,\n START: 2,\n UPDATE: 3,\n CHANGE: 4,\n END: 5,\n FINALIZE: 6,\n TOUCHES_DOWN: 7,\n TOUCHES_MOVE: 8,\n TOUCHES_UP: 9,\n TOUCHES_CANCELLED: 10,\n} as const;\n\n// Allow using CALLBACK_TYPE as object and type\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport type CALLBACK_TYPE = (typeof CALLBACK_TYPE)[keyof typeof CALLBACK_TYPE];\n\nexport abstract class Gesture {\n /**\n * Return array of gestures, providing the same interface for creating and updating\n * handlers, no matter which object was used to create gesture instance.\n */\n abstract toGestureArray(): GestureType[];\n\n /**\n * Assign handlerTag to the gesture instance and set ref.current (if a ref is set)\n */\n abstract initialize(): void;\n\n /**\n * Make sure that values of properties defining relations are arrays. Do any necessary\n * preprocessing required to configure relations between handlers. Called just before\n * updating the handler on the native side.\n */\n abstract prepare(): void;\n}\n\nlet nextGestureId = 0;\nexport abstract class BaseGesture<\n EventPayloadT extends Record<string, unknown>,\n> extends Gesture {\n private gestureId = -1;\n public handlerTag = -1;\n public handlerName = '';\n public config: BaseGestureConfig = {};\n public handlers: HandlerCallbacks<EventPayloadT> = {\n gestureId: -1,\n handlerTag: -1,\n isWorklet: [],\n };\n\n constructor() {\n super();\n\n // Used to check whether the gesture config has been updated when wrapping it\n // with `useMemo`. Since every config will have a unique id, when the dependencies\n // don't change, the config won't be recreated and the id will stay the same.\n // If the id is different, it means that the config has changed and the gesture\n // needs to be updated.\n this.gestureId = nextGestureId++;\n this.handlers.gestureId = this.gestureId;\n }\n\n private addDependency(\n key: 'simultaneousWith' | 'requireToFail' | 'blocksHandlers',\n gesture: Exclude<GestureRef, number>\n ) {\n const value = this.config[key];\n this.config[key] = value\n ? Array<GestureRef>().concat(value, gesture)\n : [gesture];\n }\n\n /**\n * Sets a `ref` to the gesture object, allowing for interoperability with the old API.\n * @param ref\n */\n withRef(ref: React.MutableRefObject<GestureType | undefined>) {\n this.config.ref = ref;\n return this;\n }\n\n // eslint-disable-next-line @typescript-eslint/ban-types\n protected isWorklet(callback: Function) {\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n return callback.__workletHash !== undefined;\n }\n\n /**\n * Set the callback that is being called when given gesture handler starts receiving touches.\n * At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.\n * @param callback\n */\n onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onBegin = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.\n * @param callback\n */\n onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onStart = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.\n * It will be called only if the handler was previously in the `ACTIVE` state.\n * @param callback\n */\n onEnd(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onEnd = callback;\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.\n * @param callback\n */\n onFinalize(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onFinalize = callback;\n // @ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.\n * @param callback\n */\n onTouchesDown(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesDown = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.\n * @param callback\n */\n onTouchesMove(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesMove = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.\n * @param callback\n */\n onTouchesUp(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesUp = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.\n * @param callback\n */\n onTouchesCancelled(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesCancelled = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Indicates whether the given handler should be analyzing stream of touch events or not.\n * @param enabled\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean\n */\n enabled(enabled: boolean) {\n this.config.enabled = enabled;\n return this;\n }\n\n /**\n * When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.\n * @param value\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean\n */\n shouldCancelWhenOutside(value: boolean) {\n this.config.shouldCancelWhenOutside = value;\n return this;\n }\n\n /**\n * This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.\n * When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.\n * @param hitSlop\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings\n */\n hitSlop(hitSlop: HitSlop) {\n this.config.hitSlop = hitSlop;\n return this;\n }\n\n /**\n * #### Web only\n * This parameter allows to specify which `cursor` should be used when gesture activates.\n * Supports all CSS cursor values (e.g. `\"grab\"`, `\"zoom-in\"`). Default value is set to `\"auto\"`.\n * @param activeCursor\n */\n activeCursor(activeCursor: ActiveCursor) {\n this.config.activeCursor = activeCursor;\n return this;\n }\n\n /**\n * #### Web & Android only\n * Allows users to choose which mouse button should handler respond to.\n * Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.\n * Default value is set to `MouseButton.LEFT`.\n * @param mouseButton\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only\n */\n mouseButton(mouseButton: MouseButton) {\n this.config.mouseButton = mouseButton;\n return this;\n }\n\n /**\n * When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.\n * This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.\n * Defaults to `false`.\n * @param runOnJS\n */\n runOnJS(runOnJS: boolean) {\n this.config.runOnJS = runOnJS;\n return this;\n }\n\n /**\n * Allows gestures across different components to be recognized simultaneously.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture\n */\n simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('simultaneousWith', gesture);\n }\n return this;\n }\n\n /**\n * Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail\n */\n requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('requireToFail', gesture);\n }\n return this;\n }\n\n /**\n * Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture\n */\n blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('blocksHandlers', gesture);\n }\n return this;\n }\n\n /**\n * Sets a `testID` property for gesture object, allowing for querying for it in tests.\n * @param id\n */\n withTestId(id: string) {\n this.config.testId = id;\n return this;\n }\n\n /**\n * #### iOS only\n * When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.\n * Default value is `true`.\n * @param value\n */\n cancelsTouchesInView(value: boolean) {\n this.config.cancelsTouchesInView = value;\n return this;\n }\n\n initialize() {\n this.handlerTag = getNextHandlerTag();\n\n this.handlers = { ...this.handlers, handlerTag: this.handlerTag };\n\n if (this.config.ref) {\n this.config.ref.current = this as GestureType;\n }\n }\n\n toGestureArray(): GestureType[] {\n return [this as GestureType];\n }\n\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n prepare() {}\n\n get shouldUseReanimated(): boolean {\n // Use Reanimated when runOnJS isn't set explicitly,\n // all defined callbacks are worklets\n // and remote debugging is disabled\n return (\n this.config.runOnJS !== true &&\n !this.handlers.isWorklet.includes(false) &&\n !isRemoteDebuggingEnabled()\n );\n }\n}\n\nexport abstract class ContinousBaseGesture<\n EventPayloadT extends Record<string, unknown>,\n EventChangePayloadT extends Record<string, unknown>,\n> extends BaseGesture<EventPayloadT> {\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * @param callback\n */\n onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void) {\n this.handlers.onUpdate = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * This callback will receive information about change in value in relation to the last received event.\n * @param callback\n */\n onChange(\n callback: (\n event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>\n ) => void\n ) {\n this.handlers.onChange = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * When `true` the handler will not activate by itself even if its activation criteria are met.\n * Instead you can manipulate its state using state manager.\n * @param manualActivation\n */\n manualActivation(manualActivation: boolean) {\n this.config.manualActivation = manualActivation;\n return this;\n }\n}\n"]}
@@ -4,6 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.filterConfig = filterConfig;
7
+ exports.transformIntoHandlerTags = transformIntoHandlerTags;
7
8
  exports.findNodeHandle = findNodeHandle;
8
9
  exports.scheduleFlushOperations = scheduleFlushOperations;
9
10
 
@@ -1 +1 @@
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1
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@@ -195,6 +195,12 @@ Object.defineProperty(exports, "RefreshControl", {
195
195
  return _GestureComponents.RefreshControl;
196
196
  }
197
197
  });
198
+ Object.defineProperty(exports, "Text", {
199
+ enumerable: true,
200
+ get: function () {
201
+ return _Text.Text;
202
+ }
203
+ });
198
204
  Object.defineProperty(exports, "HoverEffect", {
199
205
  enumerable: true,
200
206
  get: function () {
@@ -274,6 +280,8 @@ var _touchables = require("./components/touchables");
274
280
 
275
281
  var _GestureComponents = require("./components/GestureComponents");
276
282
 
283
+ var _Text = require("./components/Text");
284
+
277
285
  var _hoverGesture = require("./handlers/gestures/hoverGesture");
278
286
 
279
287
  var _Swipeable = _interopRequireDefault(require("./components/Swipeable"));
@@ -1 +1 @@
1
- {"version":3,"sources":["index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAEA;;AACA;;AACA;;AACA;;AACA;;AAeA;;AAsBA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAEA;;AACA;;AAkBA;;AAOA;;AAYA;;AAMA;;AAQA;;AAyCA;;AAEA;;AAUA;;AAEA;;;;AAKA","sourcesContent":["import { initialize } from './init';\n\nexport { Directions } from './Directions';\nexport { State } from './State';\nexport { PointerType } from './PointerType';\nexport { default as gestureHandlerRootHOC } from './components/gestureHandlerRootHOC';\nexport { default as GestureHandlerRootView } from './components/GestureHandlerRootView';\nexport type {\n // Event types\n GestureEvent,\n HandlerStateChangeEvent,\n // Event payloads types\n GestureEventPayload,\n HandlerStateChangeEventPayload,\n // Pointer events\n GestureTouchEvent,\n TouchData,\n // New api event types\n GestureUpdateEvent,\n GestureStateChangeEvent,\n} from './handlers/gestureHandlerCommon';\nexport { MouseButton } from './handlers/gestureHandlerCommon';\nexport type { GestureType } from './handlers/gestures/gesture';\nexport type {\n TapGestureHandlerEventPayload,\n ForceTouchGestureHandlerEventPayload,\n LongPressGestureHandlerEventPayload,\n PanGestureHandlerEventPayload,\n PinchGestureHandlerEventPayload,\n RotationGestureHandlerEventPayload,\n NativeViewGestureHandlerPayload,\n FlingGestureHandlerEventPayload,\n} from './handlers/GestureHandlerEventPayload';\nexport type { TapGestureHandlerProps } from './handlers/TapGestureHandler';\nexport type { ForceTouchGestureHandlerProps } from './handlers/ForceTouchGestureHandler';\nexport type { ForceTouchGestureChangeEventPayload } from './handlers/gestures/forceTouchGesture';\nexport type { LongPressGestureHandlerProps } from './handlers/LongPressGestureHandler';\nexport type { PanGestureHandlerProps } from './handlers/PanGestureHandler';\nexport type { PanGestureChangeEventPayload } from './handlers/gestures/panGesture';\nexport type { PinchGestureHandlerProps } from './handlers/PinchGestureHandler';\nexport type { PinchGestureChangeEventPayload } from './handlers/gestures/pinchGesture';\nexport type { RotationGestureHandlerProps } from './handlers/RotationGestureHandler';\nexport type { FlingGestureHandlerProps } from './handlers/FlingGestureHandler';\nexport { TapGestureHandler } from './handlers/TapGestureHandler';\nexport { ForceTouchGestureHandler } from './handlers/ForceTouchGestureHandler';\nexport { LongPressGestureHandler } from './handlers/LongPressGestureHandler';\nexport { PanGestureHandler } from './handlers/PanGestureHandler';\nexport { PinchGestureHandler } from './handlers/PinchGestureHandler';\nexport { RotationGestureHandler } from './handlers/RotationGestureHandler';\nexport { FlingGestureHandler } from './handlers/FlingGestureHandler';\nexport { default as createNativeWrapper } from './handlers/createNativeWrapper';\nexport type { NativeViewGestureHandlerProps } from './handlers/NativeViewGestureHandler';\nexport { GestureDetector } from './handlers/gestures/GestureDetector';\nexport { GestureObjects as Gesture } from './handlers/gestures/gestureObjects';\nexport type { TapGestureType as TapGesture } from './handlers/gestures/tapGesture';\nexport type { PanGestureType as PanGesture } from './handlers/gestures/panGesture';\nexport type { FlingGestureType as FlingGesture } from './handlers/gestures/flingGesture';\nexport type { LongPressGestureType as LongPressGesture } from './handlers/gestures/longPressGesture';\nexport type { PinchGestureType as PinchGesture } from './handlers/gestures/pinchGesture';\nexport type { RotationGestureType as RotationGesture } from './handlers/gestures/rotationGesture';\nexport type { ForceTouchGestureType as ForceTouchGesture } from './handlers/gestures/forceTouchGesture';\nexport type { NativeGestureType as NativeGesture } from './handlers/gestures/nativeGesture';\nexport type { ManualGestureType as ManualGesture } from './handlers/gestures/manualGesture';\nexport type { HoverGestureType as HoverGesture } from './handlers/gestures/hoverGesture';\nexport type {\n ComposedGestureType as ComposedGesture,\n RaceGestureType as RaceGesture,\n SimultaneousGestureType as SimultaneousGesture,\n ExclusiveGestureType as ExclusiveGesture,\n} from './handlers/gestures/gestureComposition';\nexport type { GestureStateManagerType as GestureStateManager } from './handlers/gestures/gestureStateManager';\nexport { NativeViewGestureHandler } from './handlers/NativeViewGestureHandler';\nexport type {\n RawButtonProps,\n BaseButtonProps,\n RectButtonProps,\n BorderlessButtonProps,\n} from './components/GestureButtonsProps';\nexport {\n RawButton,\n BaseButton,\n RectButton,\n BorderlessButton,\n PureNativeButton,\n} from './components/GestureButtons';\nexport type {\n TouchableHighlightProps,\n TouchableOpacityProps,\n TouchableWithoutFeedbackProps,\n} from './components/touchables';\nexport {\n TouchableHighlight,\n TouchableNativeFeedback,\n TouchableOpacity,\n TouchableWithoutFeedback,\n} from './components/touchables';\nexport {\n ScrollView,\n Switch,\n TextInput,\n DrawerLayoutAndroid,\n FlatList,\n RefreshControl,\n} from './components/GestureComponents';\nexport { HoverEffect } from './handlers/gestures/hoverGesture';\nexport type {\n // Events\n GestureHandlerGestureEvent,\n GestureHandlerStateChangeEvent,\n // Event payloads\n GestureHandlerGestureEventNativeEvent,\n GestureHandlerStateChangeNativeEvent,\n NativeViewGestureHandlerGestureEvent,\n NativeViewGestureHandlerStateChangeEvent,\n TapGestureHandlerGestureEvent,\n TapGestureHandlerStateChangeEvent,\n ForceTouchGestureHandlerGestureEvent,\n ForceTouchGestureHandlerStateChangeEvent,\n LongPressGestureHandlerGestureEvent,\n LongPressGestureHandlerStateChangeEvent,\n PanGestureHandlerGestureEvent,\n PanGestureHandlerStateChangeEvent,\n PinchGestureHandlerGestureEvent,\n PinchGestureHandlerStateChangeEvent,\n RotationGestureHandlerGestureEvent,\n RotationGestureHandlerStateChangeEvent,\n FlingGestureHandlerGestureEvent,\n FlingGestureHandlerStateChangeEvent,\n // Handlers props\n NativeViewGestureHandlerProperties,\n TapGestureHandlerProperties,\n LongPressGestureHandlerProperties,\n PanGestureHandlerProperties,\n PinchGestureHandlerProperties,\n RotationGestureHandlerProperties,\n FlingGestureHandlerProperties,\n ForceTouchGestureHandlerProperties,\n // Buttons props\n RawButtonProperties,\n BaseButtonProperties,\n RectButtonProperties,\n BorderlessButtonProperties,\n} from './handlers/gestureHandlerTypesCompat';\n\nexport type { SwipeableProps } from './components/Swipeable';\nexport { default as Swipeable } from './components/Swipeable';\nexport type { PressableProps } from './components/Pressable';\nexport { default as Pressable } from './components/Pressable';\n\nexport type {\n DrawerLayoutProps,\n DrawerPosition,\n DrawerState,\n DrawerType,\n DrawerLockMode,\n DrawerKeyboardDismissMode,\n} from './components/DrawerLayout';\nexport { default as DrawerLayout } from './components/DrawerLayout';\n\nexport {\n enableExperimentalWebImplementation,\n enableLegacyWebImplementation,\n} from './EnableNewWebImplementation';\n\ninitialize();\n"]}
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+ {"version":3,"sources":["index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAEA;;AACA;;AACA;;AACA;;AACA;;AAeA;;AAsBA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAEA;;AACA;;AAkBA;;AAOA;;AAYA;;AAMA;;AAQA;;AACA;;AAyCA;;AAEA;;AAUA;;AAEA;;;;AAKA","sourcesContent":["import { initialize } from './init';\n\nexport { Directions } from './Directions';\nexport { State } from './State';\nexport { PointerType } from './PointerType';\nexport { default as gestureHandlerRootHOC } from './components/gestureHandlerRootHOC';\nexport { default as GestureHandlerRootView } from './components/GestureHandlerRootView';\nexport type {\n // Event types\n GestureEvent,\n HandlerStateChangeEvent,\n // Event payloads types\n GestureEventPayload,\n HandlerStateChangeEventPayload,\n // Pointer events\n GestureTouchEvent,\n TouchData,\n // New api event types\n GestureUpdateEvent,\n GestureStateChangeEvent,\n} from './handlers/gestureHandlerCommon';\nexport { MouseButton } from './handlers/gestureHandlerCommon';\nexport type { GestureType } from './handlers/gestures/gesture';\nexport type {\n TapGestureHandlerEventPayload,\n ForceTouchGestureHandlerEventPayload,\n LongPressGestureHandlerEventPayload,\n PanGestureHandlerEventPayload,\n PinchGestureHandlerEventPayload,\n RotationGestureHandlerEventPayload,\n NativeViewGestureHandlerPayload,\n FlingGestureHandlerEventPayload,\n} from './handlers/GestureHandlerEventPayload';\nexport type { TapGestureHandlerProps } from './handlers/TapGestureHandler';\nexport type { ForceTouchGestureHandlerProps } from './handlers/ForceTouchGestureHandler';\nexport type { ForceTouchGestureChangeEventPayload } from './handlers/gestures/forceTouchGesture';\nexport type { LongPressGestureHandlerProps } from './handlers/LongPressGestureHandler';\nexport type { PanGestureHandlerProps } from './handlers/PanGestureHandler';\nexport type { PanGestureChangeEventPayload } from './handlers/gestures/panGesture';\nexport type { PinchGestureHandlerProps } from './handlers/PinchGestureHandler';\nexport type { PinchGestureChangeEventPayload } from './handlers/gestures/pinchGesture';\nexport type { RotationGestureHandlerProps } from './handlers/RotationGestureHandler';\nexport type { FlingGestureHandlerProps } from './handlers/FlingGestureHandler';\nexport { TapGestureHandler } from './handlers/TapGestureHandler';\nexport { ForceTouchGestureHandler } from './handlers/ForceTouchGestureHandler';\nexport { LongPressGestureHandler } from './handlers/LongPressGestureHandler';\nexport { PanGestureHandler } from './handlers/PanGestureHandler';\nexport { PinchGestureHandler } from './handlers/PinchGestureHandler';\nexport { RotationGestureHandler } from './handlers/RotationGestureHandler';\nexport { FlingGestureHandler } from './handlers/FlingGestureHandler';\nexport { default as createNativeWrapper } from './handlers/createNativeWrapper';\nexport type { NativeViewGestureHandlerProps } from './handlers/NativeViewGestureHandler';\nexport { GestureDetector } from './handlers/gestures/GestureDetector';\nexport { GestureObjects as Gesture } from './handlers/gestures/gestureObjects';\nexport type { TapGestureType as TapGesture } from './handlers/gestures/tapGesture';\nexport type { PanGestureType as PanGesture } from './handlers/gestures/panGesture';\nexport type { FlingGestureType as FlingGesture } from './handlers/gestures/flingGesture';\nexport type { LongPressGestureType as LongPressGesture } from './handlers/gestures/longPressGesture';\nexport type { PinchGestureType as PinchGesture } from './handlers/gestures/pinchGesture';\nexport type { RotationGestureType as RotationGesture } from './handlers/gestures/rotationGesture';\nexport type { ForceTouchGestureType as ForceTouchGesture } from './handlers/gestures/forceTouchGesture';\nexport type { NativeGestureType as NativeGesture } from './handlers/gestures/nativeGesture';\nexport type { ManualGestureType as ManualGesture } from './handlers/gestures/manualGesture';\nexport type { HoverGestureType as HoverGesture } from './handlers/gestures/hoverGesture';\nexport type {\n ComposedGestureType as ComposedGesture,\n RaceGestureType as RaceGesture,\n SimultaneousGestureType as SimultaneousGesture,\n ExclusiveGestureType as ExclusiveGesture,\n} from './handlers/gestures/gestureComposition';\nexport type { GestureStateManagerType as GestureStateManager } from './handlers/gestures/gestureStateManager';\nexport { NativeViewGestureHandler } from './handlers/NativeViewGestureHandler';\nexport type {\n RawButtonProps,\n BaseButtonProps,\n RectButtonProps,\n BorderlessButtonProps,\n} from './components/GestureButtonsProps';\nexport {\n RawButton,\n BaseButton,\n RectButton,\n BorderlessButton,\n PureNativeButton,\n} from 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'../handlers/gestures/rotationGesture';\nimport { TapGesture } from '../handlers/gestures/tapGesture';\nimport { findHandlerByTestID } from '../handlers/handlersRegistry';\nimport {\n LongPressGestureHandler,\n longPressHandlerName,\n} from '../handlers/LongPressGestureHandler';\nimport type {\n FlingGestureHandlerEventPayload,\n ForceTouchGestureHandlerEventPayload,\n LongPressGestureHandlerEventPayload,\n NativeViewGestureHandlerPayload,\n PanGestureHandlerEventPayload,\n PinchGestureHandlerEventPayload,\n RotationGestureHandlerEventPayload,\n TapGestureHandlerEventPayload,\n} from '../handlers/GestureHandlerEventPayload';\nimport {\n NativeViewGestureHandler,\n nativeViewHandlerName,\n} from '../handlers/NativeViewGestureHandler';\nimport {\n PanGestureHandler,\n panHandlerName,\n} from '../handlers/PanGestureHandler';\nimport {\n PinchGestureHandler,\n pinchHandlerName,\n} from '../handlers/PinchGestureHandler';\nimport {\n RotationGestureHandler,\n rotationHandlerName,\n} from '../handlers/RotationGestureHandler';\nimport {\n TapGestureHandler,\n tapHandlerName,\n} from '../handlers/TapGestureHandler';\nimport { State } from '../State';\nimport { hasProperty, withPrevAndCurrent } from '../utils';\n\n// Load fireEvent conditionally, so RNGH may be used in setups without testing-library\nlet fireEvent = (\n _element: ReactTestInstance,\n _name: string,\n ..._data: any[]\n) => {\n // NOOP\n};\n\ntry {\n // eslint-disable-next-line @typescript-eslint/no-var-requires\n fireEvent = require('@testing-library/react-native').fireEvent;\n} catch (_e) {\n // Do nothing if not available\n}\n\ntype GestureHandlerTestEvent<\n TEventPayload extends Record<string, unknown> = Record<string, unknown>\n> = (\n | GestureEvent<TEventPayload>\n | HandlerStateChangeEvent<TEventPayload>\n)['nativeEvent'];\n\ntype HandlerNames = keyof DefaultEventsMapping;\n\ntype WithNumberOfPointers<T> = {\n [P in keyof T]: T[P] & { numberOfPointers: number };\n};\ntype DefaultEventsMapping = 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0,\n absoluteX: 0,\n absoluteY: 0,\n translationX: 100,\n translationY: 0,\n velocityX: 3,\n velocityY: 0,\n numberOfPointers: 1,\n stylusData: undefined,\n },\n [pinchHandlerName]: {\n focalX: 0,\n focalY: 0,\n scale: 2,\n velocity: 1,\n numberOfPointers: 2,\n },\n [rotationHandlerName]: {\n anchorX: 0,\n anchorY: 0,\n rotation: 3.14,\n velocity: 2,\n numberOfPointers: 2,\n },\n [tapHandlerName]: {\n x: 0,\n y: 0,\n absoluteX: 0,\n absoluteY: 0,\n numberOfPointers: 1,\n },\n};\n\nfunction isGesture(\n componentOrGesture: ReactTestInstance | GestureType\n): componentOrGesture is GestureType {\n return componentOrGesture instanceof BaseGesture;\n}\n\ninterface WrappedGestureHandlerTestEvent {\n nativeEvent: GestureHandlerTestEvent;\n}\nfunction wrapWithNativeEvent(\n event: GestureHandlerTestEvent\n): WrappedGestureHandlerTestEvent {\n return { nativeEvent: event };\n}\n\nfunction fillOldStateChanges(\n previousEvent: GestureHandlerTestEvent | null,\n currentEvent: Omit<GestureHandlerTestEvent, 'oldState'>\n): GestureHandlerTestEvent {\n const isFirstEvent = previousEvent === null;\n if (isFirstEvent) {\n return {\n oldState: State.UNDETERMINED,\n ...currentEvent,\n } as GestureHandlerTestEvent;\n }\n\n const isGestureStateEvent = previousEvent.state !== currentEvent.state;\n if (isGestureStateEvent) {\n return {\n oldState: previousEvent?.state,\n ...currentEvent,\n } as GestureHandlerTestEvent;\n } else {\n return currentEvent as GestureHandlerTestEvent;\n }\n}\n\ntype EventWithStates = Partial<\n Pick<GestureHandlerTestEvent, 'oldState' | 'state'>\n>;\nfunction validateStateTransitions(\n previousEvent: EventWithStates | null,\n currentEvent: EventWithStates\n) {\n function stringify(event: Record<string, unknown> | null) {\n return JSON.stringify(event, null, 2);\n }\n function errorMsgWithBothEvents(description: string) {\n return `${description}, invalid event: ${stringify(\n currentEvent\n )}, previous event: ${stringify(previousEvent)}`;\n }\n\n function errorMsgWithCurrentEvent(description: string) {\n return `${description}, invalid event: ${stringify(currentEvent)}`;\n }\n\n invariant(\n hasProperty(currentEvent, 'state'),\n errorMsgWithCurrentEvent('every event must have state')\n );\n\n const isFirstEvent = previousEvent === null;\n if (isFirstEvent) {\n invariant(\n currentEvent.state === State.BEGAN,\n errorMsgWithCurrentEvent('first event must have BEGAN state')\n );\n }\n\n if (previousEvent !== null) {\n if (previousEvent.state !== currentEvent.state) {\n invariant(\n hasProperty(currentEvent, 'oldState'),\n errorMsgWithCurrentEvent(\n 'when state changes, oldState field should be present'\n )\n );\n invariant(\n currentEvent.oldState === previousEvent.state,\n errorMsgWithBothEvents(\n \"when state changes, oldState should be the same as previous event' state\"\n )\n );\n }\n }\n\n return currentEvent;\n}\n\ntype EventWithoutStates = Omit<GestureHandlerTestEvent, 'oldState' | 'state'>;\ninterface HandlerInfo {\n handlerType: HandlerNames;\n handlerTag: number;\n}\nfunction fillMissingDefaultsFor({\n handlerType,\n handlerTag,\n}: HandlerInfo): (\n event: Partial<GestureHandlerTestEvent>\n) => EventWithoutStates {\n return (event) => {\n return {\n ...handlersDefaultEvents[handlerType],\n ...event,\n handlerTag,\n };\n };\n}\n\nfunction isDiscreteHandler(handlerType: HandlerNames) {\n return (\n handlerType === 'TapGestureHandler' ||\n handlerType === 'LongPressGestureHandler'\n );\n}\n\nfunction fillMissingStatesTransitions(\n events: EventWithoutStates[],\n isDiscreteHandler: boolean\n): EventWithoutStates[] {\n type Event = EventWithoutStates | null;\n const _events = [...events];\n const lastEvent = _events[_events.length - 1] ?? null;\n const firstEvent = _events[0] ?? null;\n\n const shouldDuplicateFirstEvent =\n !isDiscreteHandler && !hasState(State.BEGAN)(firstEvent);\n if (shouldDuplicateFirstEvent) {\n const duplicated = { ...firstEvent, state: State.BEGAN };\n // @ts-ignore badly typed, property may exist and we don't want to copy it\n delete duplicated.oldState;\n _events.unshift(duplicated);\n }\n\n const shouldDuplicateLastEvent =\n !hasState(State.END)(lastEvent) ||\n !hasState(State.FAILED)(lastEvent) ||\n !hasState(State.CANCELLED)(lastEvent);\n\n if (shouldDuplicateLastEvent) {\n const duplicated = { ...lastEvent, state: State.END };\n // @ts-ignore badly typed, property may exist and we don't want to copy it\n delete duplicated.oldState;\n _events.push(duplicated);\n }\n\n function isWithoutState(event: Event) {\n return event !== null && !hasProperty(event, 'state');\n }\n function hasState(state: State) {\n return (event: Event) => event !== null && event.state === state;\n }\n function noEventsLeft(event: Event) {\n return event === null;\n }\n\n function trueFn() {\n return true;\n }\n interface Args {\n shouldConsumeEvent?: (event: Event) => boolean;\n shouldTransitionToNextState?: (nextEvent: Event) => boolean;\n }\n function fillEventsForCurrentState({\n shouldConsumeEvent = trueFn,\n shouldTransitionToNextState = trueFn,\n }: Args) {\n function peekCurrentEvent(): Event {\n return _events[0] ?? null;\n }\n function peekNextEvent(): Event {\n return _events[1] ?? null;\n }\n function consumeCurrentEvent() {\n _events.shift();\n }\n const currentEvent = peekCurrentEvent();\n const nextEvent = peekNextEvent();\n const currentRequiredState = REQUIRED_EVENTS[currentStateIdx];\n\n let eventData = {};\n const shouldUseEvent = shouldConsumeEvent(currentEvent);\n if (shouldUseEvent) {\n eventData = currentEvent!;\n consumeCurrentEvent();\n }\n transformedEvents.push({ state: currentRequiredState, ...eventData });\n if (shouldTransitionToNextState(nextEvent)) {\n currentStateIdx++;\n }\n }\n\n const REQUIRED_EVENTS = [State.BEGAN, State.ACTIVE, State.END];\n\n let currentStateIdx = 0;\n const transformedEvents: EventWithoutStates[] = [];\n let hasAllStates;\n let iterations = 0;\n do {\n const nextRequiredState = REQUIRED_EVENTS[currentStateIdx];\n if (nextRequiredState === State.BEGAN) {\n fillEventsForCurrentState({\n shouldConsumeEvent: (e: Event) =>\n isWithoutState(e) || hasState(State.BEGAN)(e),\n });\n } else if (nextRequiredState === State.ACTIVE) {\n const shouldConsumeEvent = (e: Event) =>\n isWithoutState(e) || hasState(State.ACTIVE)(e);\n const shouldTransitionToNextState = (nextEvent: Event) =>\n noEventsLeft(nextEvent) ||\n hasState(State.END)(nextEvent) ||\n hasState(State.FAILED)(nextEvent) ||\n hasState(State.CANCELLED)(nextEvent);\n\n fillEventsForCurrentState({\n shouldConsumeEvent,\n shouldTransitionToNextState,\n });\n } else if (nextRequiredState === State.END) {\n fillEventsForCurrentState({});\n }\n hasAllStates = currentStateIdx === REQUIRED_EVENTS.length;\n\n invariant(\n iterations++ <= 500,\n 'exceeded max number of iterations, please report a bug in RNGH repository with your test case'\n );\n } while (!hasAllStates);\n\n return transformedEvents;\n}\n\ntype EventEmitter = (\n eventName: string,\n args: { nativeEvent: GestureHandlerTestEvent }\n) => void;\ninterface HandlerData {\n emitEvent: EventEmitter;\n handlerType: HandlerNames;\n handlerTag: number;\n enabled: boolean | undefined;\n}\nfunction getHandlerData(\n componentOrGesture: ReactTestInstance | GestureType\n): HandlerData {\n if (isGesture(componentOrGesture)) {\n const gesture = componentOrGesture;\n return {\n emitEvent: (eventName, args) => {\n DeviceEventEmitter.emit(eventName, args.nativeEvent);\n },\n handlerType: gesture.handlerName as HandlerNames,\n handlerTag: gesture.handlerTag,\n enabled: gesture.config.enabled,\n };\n }\n const gestureHandlerComponent = componentOrGesture;\n return {\n emitEvent: (eventName, args) => {\n fireEvent(gestureHandlerComponent, eventName, args);\n },\n handlerType: gestureHandlerComponent.props.handlerType as HandlerNames,\n handlerTag: gestureHandlerComponent.props.handlerTag as number,\n enabled: gestureHandlerComponent.props.enabled,\n };\n}\ntype AllGestures =\n | TapGesture\n | PanGesture\n | LongPressGesture\n | RotationGesture\n | PinchGesture\n | FlingGesture\n | ForceTouchGesture\n | NativeGesture;\n\ntype AllHandlers =\n | TapGestureHandler\n | PanGestureHandler\n | LongPressGestureHandler\n | RotationGestureHandler\n | PinchGestureHandler\n | FlingGestureHandler\n | ForceTouchGestureHandler\n | NativeViewGestureHandler;\n\n// prettier-ignore\ntype ClassComponentConstructor<P> = new (props: P) => React.Component<P, any, any>;\n\ntype ExtractPayloadFromProps<T> = T extends BaseGestureHandlerProps<\n infer TPayload\n>\n ? TPayload\n : never;\n\ntype ExtractConfig<T> = T extends BaseGesture<infer TGesturePayload>\n ? TGesturePayload\n : T extends ClassComponentConstructor<infer THandlerProps>\n ? ExtractPayloadFromProps<THandlerProps>\n : Record<string, unknown>;\n\nexport function fireGestureHandler<THandler extends AllGestures | AllHandlers>(\n componentOrGesture: ReactTestInstance | GestureType,\n eventList: Partial<GestureHandlerTestEvent<ExtractConfig<THandler>>>[] = []\n): void {\n const { emitEvent, handlerType, handlerTag, enabled } =\n getHandlerData(componentOrGesture);\n\n if (enabled === false) {\n return;\n }\n\n let _ = fillMissingStatesTransitions(\n eventList,\n isDiscreteHandler(handlerType)\n );\n _ = _.map(fillMissingDefaultsFor({ handlerTag, handlerType }));\n _ = withPrevAndCurrent(_, fillOldStateChanges);\n _ = withPrevAndCurrent(_, validateStateTransitions);\n // @ts-ignore TODO\n _ = _.map(wrapWithNativeEvent);\n\n const events = _ as unknown as WrappedGestureHandlerTestEvent[];\n\n const firstEvent = events.shift()!;\n\n emitEvent('onGestureHandlerStateChange', firstEvent);\n let lastSentEvent = firstEvent;\n for (const event of events) {\n const hasChangedState =\n lastSentEvent.nativeEvent.state !== event.nativeEvent.state;\n\n if (hasChangedState) {\n emitEvent('onGestureHandlerStateChange', event);\n } else {\n emitEvent('onGestureHandlerEvent', event);\n }\n lastSentEvent = event;\n }\n}\n\nexport function getByGestureTestId(testID: string) {\n const handler = findHandlerByTestID(testID);\n if (handler === null) {\n throw new Error(`Handler with id: '${testID}' cannot be found`);\n }\n return handler;\n}\n"]}
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'../handlers/gestures/rotationGesture';\nimport { TapGesture } from '../handlers/gestures/tapGesture';\nimport { findHandlerByTestID } from '../handlers/handlersRegistry';\nimport {\n LongPressGestureHandler,\n longPressHandlerName,\n} from '../handlers/LongPressGestureHandler';\nimport type {\n FlingGestureHandlerEventPayload,\n ForceTouchGestureHandlerEventPayload,\n LongPressGestureHandlerEventPayload,\n NativeViewGestureHandlerPayload,\n PanGestureHandlerEventPayload,\n PinchGestureHandlerEventPayload,\n RotationGestureHandlerEventPayload,\n TapGestureHandlerEventPayload,\n} from '../handlers/GestureHandlerEventPayload';\nimport {\n NativeViewGestureHandler,\n nativeViewHandlerName,\n} from '../handlers/NativeViewGestureHandler';\nimport {\n PanGestureHandler,\n panHandlerName,\n} from '../handlers/PanGestureHandler';\nimport {\n PinchGestureHandler,\n pinchHandlerName,\n} from '../handlers/PinchGestureHandler';\nimport {\n RotationGestureHandler,\n rotationHandlerName,\n} from '../handlers/RotationGestureHandler';\nimport {\n TapGestureHandler,\n tapHandlerName,\n} from '../handlers/TapGestureHandler';\nimport { State } from '../State';\nimport { hasProperty, withPrevAndCurrent } from '../utils';\n\n// Load fireEvent conditionally, so RNGH may be used in setups without testing-library\nlet fireEvent = (\n _element: ReactTestInstance,\n _name: string,\n ..._data: any[]\n) => {\n // NOOP\n};\n\ntry {\n // eslint-disable-next-line @typescript-eslint/no-var-requires\n fireEvent = require('@testing-library/react-native').fireEvent;\n} catch (_e) {\n // Do nothing if not available\n}\n\ntype GestureHandlerTestEvent<\n TEventPayload extends Record<string, unknown> = Record<string, unknown>,\n> = (\n | GestureEvent<TEventPayload>\n | HandlerStateChangeEvent<TEventPayload>\n)['nativeEvent'];\n\ntype HandlerNames = keyof DefaultEventsMapping;\n\ntype WithNumberOfPointers<T> = {\n [P in keyof T]: T[P] & { numberOfPointers: number };\n};\ntype DefaultEventsMapping = WithNumberOfPointers<{\n [flingHandlerName]: FlingGestureHandlerEventPayload;\n [forceTouchHandlerName]: ForceTouchGestureHandlerEventPayload;\n [longPressHandlerName]: LongPressGestureHandlerEventPayload;\n [nativeViewHandlerName]: NativeViewGestureHandlerPayload;\n [panHandlerName]: PanGestureHandlerEventPayload;\n [pinchHandlerName]: PinchGestureHandlerEventPayload;\n [rotationHandlerName]: RotationGestureHandlerEventPayload;\n [tapHandlerName]: TapGestureHandlerEventPayload;\n}>;\n\nconst handlersDefaultEvents: DefaultEventsMapping = {\n [flingHandlerName]: {\n x: 0,\n y: 0,\n absoluteX: 0,\n absoluteY: 0,\n numberOfPointers: 1,\n },\n [forceTouchHandlerName]: {\n x: 0,\n y: 0,\n absoluteX: 0,\n absoluteY: 0,\n force: 1,\n numberOfPointers: 1,\n },\n [longPressHandlerName]: {\n x: 0,\n y: 0,\n absoluteX: 0,\n absoluteY: 0,\n duration: 100,\n numberOfPointers: 1,\n },\n [nativeViewHandlerName]: {\n pointerInside: true,\n numberOfPointers: 1,\n },\n [panHandlerName]: {\n x: 0,\n y: 0,\n absoluteX: 0,\n absoluteY: 0,\n translationX: 100,\n translationY: 0,\n velocityX: 3,\n velocityY: 0,\n numberOfPointers: 1,\n stylusData: undefined,\n },\n [pinchHandlerName]: {\n focalX: 0,\n focalY: 0,\n scale: 2,\n velocity: 1,\n numberOfPointers: 2,\n },\n [rotationHandlerName]: {\n anchorX: 0,\n anchorY: 0,\n rotation: 3.14,\n velocity: 2,\n numberOfPointers: 2,\n },\n [tapHandlerName]: {\n x: 0,\n y: 0,\n absoluteX: 0,\n absoluteY: 0,\n numberOfPointers: 1,\n },\n};\n\nfunction isGesture(\n componentOrGesture: ReactTestInstance | GestureType\n): componentOrGesture is GestureType {\n return componentOrGesture instanceof BaseGesture;\n}\n\ninterface WrappedGestureHandlerTestEvent {\n nativeEvent: GestureHandlerTestEvent;\n}\nfunction wrapWithNativeEvent(\n event: GestureHandlerTestEvent\n): WrappedGestureHandlerTestEvent {\n return { nativeEvent: event };\n}\n\nfunction fillOldStateChanges(\n previousEvent: GestureHandlerTestEvent | null,\n currentEvent: Omit<GestureHandlerTestEvent, 'oldState'>\n): GestureHandlerTestEvent {\n const isFirstEvent = previousEvent === null;\n if (isFirstEvent) {\n return {\n oldState: State.UNDETERMINED,\n ...currentEvent,\n } as GestureHandlerTestEvent;\n }\n\n const isGestureStateEvent = previousEvent.state !== currentEvent.state;\n if (isGestureStateEvent) {\n return {\n oldState: previousEvent?.state,\n ...currentEvent,\n } as GestureHandlerTestEvent;\n } else {\n return currentEvent as GestureHandlerTestEvent;\n }\n}\n\ntype EventWithStates = Partial<\n Pick<GestureHandlerTestEvent, 'oldState' | 'state'>\n>;\nfunction validateStateTransitions(\n previousEvent: EventWithStates | null,\n currentEvent: EventWithStates\n) {\n function stringify(event: Record<string, unknown> | null) {\n return JSON.stringify(event, null, 2);\n }\n function errorMsgWithBothEvents(description: string) {\n return `${description}, invalid event: ${stringify(\n currentEvent\n )}, previous event: ${stringify(previousEvent)}`;\n }\n\n function errorMsgWithCurrentEvent(description: string) {\n return `${description}, invalid event: ${stringify(currentEvent)}`;\n }\n\n invariant(\n hasProperty(currentEvent, 'state'),\n errorMsgWithCurrentEvent('every event must have state')\n );\n\n const isFirstEvent = previousEvent === null;\n if (isFirstEvent) {\n invariant(\n currentEvent.state === State.BEGAN,\n errorMsgWithCurrentEvent('first event must have BEGAN state')\n );\n }\n\n if (previousEvent !== null) {\n if (previousEvent.state !== currentEvent.state) {\n invariant(\n hasProperty(currentEvent, 'oldState'),\n errorMsgWithCurrentEvent(\n 'when state changes, oldState field should be present'\n )\n );\n invariant(\n currentEvent.oldState === previousEvent.state,\n errorMsgWithBothEvents(\n \"when state changes, oldState should be the same as previous event' state\"\n )\n );\n }\n }\n\n return currentEvent;\n}\n\ntype EventWithoutStates = Omit<GestureHandlerTestEvent, 'oldState' | 'state'>;\ninterface HandlerInfo {\n handlerType: HandlerNames;\n handlerTag: number;\n}\nfunction fillMissingDefaultsFor({\n handlerType,\n handlerTag,\n}: HandlerInfo): (\n event: Partial<GestureHandlerTestEvent>\n) => EventWithoutStates {\n return (event) => {\n return {\n ...handlersDefaultEvents[handlerType],\n ...event,\n handlerTag,\n };\n };\n}\n\nfunction isDiscreteHandler(handlerType: HandlerNames) {\n return (\n handlerType === 'TapGestureHandler' ||\n handlerType === 'LongPressGestureHandler'\n );\n}\n\nfunction fillMissingStatesTransitions(\n events: EventWithoutStates[],\n isDiscreteHandler: boolean\n): EventWithoutStates[] {\n type Event = EventWithoutStates | null;\n const _events = [...events];\n const lastEvent = _events[_events.length - 1] ?? null;\n const firstEvent = _events[0] ?? null;\n\n const shouldDuplicateFirstEvent =\n !isDiscreteHandler && !hasState(State.BEGAN)(firstEvent);\n if (shouldDuplicateFirstEvent) {\n const duplicated = { ...firstEvent, state: State.BEGAN };\n // @ts-ignore badly typed, property may exist and we don't want to copy it\n delete duplicated.oldState;\n _events.unshift(duplicated);\n }\n\n const shouldDuplicateLastEvent =\n !hasState(State.END)(lastEvent) ||\n !hasState(State.FAILED)(lastEvent) ||\n !hasState(State.CANCELLED)(lastEvent);\n\n if (shouldDuplicateLastEvent) {\n const duplicated = { ...lastEvent, state: State.END };\n // @ts-ignore badly typed, property may exist and we don't want to copy it\n delete duplicated.oldState;\n _events.push(duplicated);\n }\n\n function isWithoutState(event: Event) {\n return event !== null && !hasProperty(event, 'state');\n }\n function hasState(state: State) {\n return (event: Event) => event !== null && event.state === state;\n }\n function noEventsLeft(event: Event) {\n return event === null;\n }\n\n function trueFn() {\n return true;\n }\n interface Args {\n shouldConsumeEvent?: (event: Event) => boolean;\n shouldTransitionToNextState?: (nextEvent: Event) => boolean;\n }\n function fillEventsForCurrentState({\n shouldConsumeEvent = trueFn,\n shouldTransitionToNextState = trueFn,\n }: Args) {\n function peekCurrentEvent(): Event {\n return _events[0] ?? null;\n }\n function peekNextEvent(): Event {\n return _events[1] ?? null;\n }\n function consumeCurrentEvent() {\n _events.shift();\n }\n const currentEvent = peekCurrentEvent();\n const nextEvent = peekNextEvent();\n const currentRequiredState = REQUIRED_EVENTS[currentStateIdx];\n\n let eventData = {};\n const shouldUseEvent = shouldConsumeEvent(currentEvent);\n if (shouldUseEvent) {\n eventData = currentEvent!;\n consumeCurrentEvent();\n }\n transformedEvents.push({ state: currentRequiredState, ...eventData });\n if (shouldTransitionToNextState(nextEvent)) {\n currentStateIdx++;\n }\n }\n\n const REQUIRED_EVENTS = [State.BEGAN, State.ACTIVE, State.END];\n\n let currentStateIdx = 0;\n const transformedEvents: EventWithoutStates[] = [];\n let hasAllStates;\n let iterations = 0;\n do {\n const nextRequiredState = REQUIRED_EVENTS[currentStateIdx];\n if (nextRequiredState === State.BEGAN) {\n fillEventsForCurrentState({\n shouldConsumeEvent: (e: Event) =>\n isWithoutState(e) || hasState(State.BEGAN)(e),\n });\n } else if (nextRequiredState === State.ACTIVE) {\n const shouldConsumeEvent = (e: Event) =>\n isWithoutState(e) || hasState(State.ACTIVE)(e);\n const shouldTransitionToNextState = (nextEvent: Event) =>\n noEventsLeft(nextEvent) ||\n hasState(State.END)(nextEvent) ||\n hasState(State.FAILED)(nextEvent) ||\n hasState(State.CANCELLED)(nextEvent);\n\n fillEventsForCurrentState({\n shouldConsumeEvent,\n shouldTransitionToNextState,\n });\n } else if (nextRequiredState === State.END) {\n fillEventsForCurrentState({});\n }\n hasAllStates = currentStateIdx === REQUIRED_EVENTS.length;\n\n invariant(\n iterations++ <= 500,\n 'exceeded max number of iterations, please report a bug in RNGH repository with your test case'\n );\n } while (!hasAllStates);\n\n return transformedEvents;\n}\n\ntype EventEmitter = (\n eventName: string,\n args: { nativeEvent: GestureHandlerTestEvent }\n) => void;\ninterface HandlerData {\n emitEvent: EventEmitter;\n handlerType: HandlerNames;\n handlerTag: number;\n enabled: boolean | undefined;\n}\nfunction getHandlerData(\n componentOrGesture: ReactTestInstance | GestureType\n): HandlerData {\n if (isGesture(componentOrGesture)) {\n const gesture = componentOrGesture;\n return {\n emitEvent: (eventName, args) => {\n DeviceEventEmitter.emit(eventName, args.nativeEvent);\n },\n handlerType: gesture.handlerName as HandlerNames,\n handlerTag: gesture.handlerTag,\n enabled: gesture.config.enabled,\n };\n }\n const gestureHandlerComponent = componentOrGesture;\n return {\n emitEvent: (eventName, args) => {\n fireEvent(gestureHandlerComponent, eventName, args);\n },\n handlerType: gestureHandlerComponent.props.handlerType as HandlerNames,\n handlerTag: gestureHandlerComponent.props.handlerTag as number,\n enabled: gestureHandlerComponent.props.enabled,\n };\n}\ntype AllGestures =\n | TapGesture\n | PanGesture\n | LongPressGesture\n | RotationGesture\n | PinchGesture\n | FlingGesture\n | ForceTouchGesture\n | NativeGesture;\n\ntype AllHandlers =\n | TapGestureHandler\n | PanGestureHandler\n | LongPressGestureHandler\n | RotationGestureHandler\n | PinchGestureHandler\n | FlingGestureHandler\n | ForceTouchGestureHandler\n | NativeViewGestureHandler;\n\n// prettier-ignore\ntype ClassComponentConstructor<P> = new (props: P) => React.Component<P, any, any>;\n\ntype ExtractPayloadFromProps<T> =\n T extends BaseGestureHandlerProps<infer TPayload> ? TPayload : never;\n\ntype ExtractConfig<T> =\n T extends BaseGesture<infer TGesturePayload>\n ? TGesturePayload\n : T extends ClassComponentConstructor<infer THandlerProps>\n ? ExtractPayloadFromProps<THandlerProps>\n : Record<string, unknown>;\n\nexport function fireGestureHandler<THandler extends AllGestures | AllHandlers>(\n componentOrGesture: ReactTestInstance | GestureType,\n eventList: Partial<GestureHandlerTestEvent<ExtractConfig<THandler>>>[] = []\n): void {\n const { emitEvent, handlerType, handlerTag, enabled } =\n getHandlerData(componentOrGesture);\n\n if (enabled === false) {\n return;\n }\n\n let _ = fillMissingStatesTransitions(\n eventList,\n isDiscreteHandler(handlerType)\n );\n _ = _.map(fillMissingDefaultsFor({ handlerTag, handlerType }));\n _ = withPrevAndCurrent(_, fillOldStateChanges);\n _ = withPrevAndCurrent(_, validateStateTransitions);\n // @ts-ignore TODO\n _ = _.map(wrapWithNativeEvent);\n\n const events = _ as unknown as WrappedGestureHandlerTestEvent[];\n\n const firstEvent = events.shift()!;\n\n emitEvent('onGestureHandlerStateChange', firstEvent);\n let lastSentEvent = firstEvent;\n for (const event of events) {\n const hasChangedState =\n lastSentEvent.nativeEvent.state !== event.nativeEvent.state;\n\n if (hasChangedState) {\n emitEvent('onGestureHandlerStateChange', event);\n } else {\n emitEvent('onGestureHandlerEvent', event);\n }\n lastSentEvent = event;\n }\n}\n\nexport function getByGestureTestId(testID: string) {\n const handler = findHandlerByTestID(testID);\n if (handler === null) {\n throw new Error(`Handler with id: '${testID}' cannot be found`);\n }\n return handler;\n}\n"]}
@@ -0,0 +1,49 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.MountRegistry = void 0;
7
+
8
+ function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
9
+
10
+ // eslint-disable-next-line @typescript-eslint/no-extraneous-class
11
+ class MountRegistry {
12
+ static addMountListener(listener) {
13
+ this.mountListeners.add(listener);
14
+ return () => {
15
+ this.mountListeners.delete(listener);
16
+ };
17
+ }
18
+
19
+ static addUnmountListener(listener) {
20
+ this.unmountListeners.add(listener);
21
+ return () => {
22
+ this.unmountListeners.delete(listener);
23
+ };
24
+ }
25
+
26
+ static gestureHandlerWillMount(handler) {
27
+ this.mountListeners.forEach(listener => listener(handler));
28
+ }
29
+
30
+ static gestureHandlerWillUnmount(handler) {
31
+ this.unmountListeners.forEach(listener => listener(handler));
32
+ }
33
+
34
+ static gestureWillMount(gesture) {
35
+ this.mountListeners.forEach(listener => listener(gesture));
36
+ }
37
+
38
+ static gestureWillUnmount(gesture) {
39
+ this.unmountListeners.forEach(listener => listener(gesture));
40
+ }
41
+
42
+ }
43
+
44
+ exports.MountRegistry = MountRegistry;
45
+
46
+ _defineProperty(MountRegistry, "mountListeners", new Set());
47
+
48
+ _defineProperty(MountRegistry, "unmountListeners", new Set());
49
+ //# sourceMappingURL=mountRegistry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["mountRegistry.ts"],"names":["MountRegistry","addMountListener","listener","mountListeners","add","delete","addUnmountListener","unmountListeners","gestureHandlerWillMount","handler","forEach","gestureHandlerWillUnmount","gestureWillMount","gesture","gestureWillUnmount","Set"],"mappings":";;;;;;;;;AAUA;AACO,MAAMA,aAAN,CAAoB;AAIF,SAAhBC,gBAAgB,CAACC,QAAD,EAA6C;AAClE,SAAKC,cAAL,CAAoBC,GAApB,CAAwBF,QAAxB;AAEA,WAAO,MAAM;AACX,WAAKC,cAAL,CAAoBE,MAApB,CAA2BH,QAA3B;AACD,KAFD;AAGD;;AAEwB,SAAlBI,kBAAkB,CAACJ,QAAD,EAA6C;AACpE,SAAKK,gBAAL,CAAsBH,GAAtB,CAA0BF,QAA1B;AAEA,WAAO,MAAM;AACX,WAAKK,gBAAL,CAAsBF,MAAtB,CAA6BH,QAA7B;AACD,KAFD;AAGD;;AAE6B,SAAvBM,uBAAuB,CAACC,OAAD,EAA2B;AACvD,SAAKN,cAAL,CAAoBO,OAApB,CAA6BR,QAAD,IAC1BA,QAAQ,CAACO,OAAD,CADV;AAGD;;AAE+B,SAAzBE,yBAAyB,CAACF,OAAD,EAA2B;AACzD,SAAKF,gBAAL,CAAsBG,OAAtB,CAA+BR,QAAD,IAC5BA,QAAQ,CAACO,OAAD,CADV;AAGD;;AAEsB,SAAhBG,gBAAgB,CAACC,OAAD,EAAuB;AAC5C,SAAKV,cAAL,CAAoBO,OAApB,CAA6BR,QAAD,IAAcA,QAAQ,CAACW,OAAD,CAAlD;AACD;;AAEwB,SAAlBC,kBAAkB,CAACD,OAAD,EAAuB;AAC9C,SAAKN,gBAAL,CAAsBG,OAAtB,CAA+BR,QAAD,IAAcA,QAAQ,CAACW,OAAD,CAApD;AACD;;AAtCwB;;;;gBAAdb,a,oBACqB,IAAIe,GAAJ,E;;gBADrBf,a,sBAEuB,IAAIe,GAAJ,E","sourcesContent":["import { GestureType } from './handlers/gestures/gesture';\n\ninterface ReactComponentWithHandlerTag extends React.Component {\n handlerTag: number;\n}\n\nexport type GestureMountListener = (\n gesture: GestureType | ReactComponentWithHandlerTag\n) => void;\n\n// eslint-disable-next-line @typescript-eslint/no-extraneous-class\nexport class MountRegistry {\n private static mountListeners = new Set<GestureMountListener>();\n private static unmountListeners = new Set<GestureMountListener>();\n\n static addMountListener(listener: GestureMountListener): () => void {\n this.mountListeners.add(listener);\n\n return () => {\n this.mountListeners.delete(listener);\n };\n }\n\n static addUnmountListener(listener: GestureMountListener): () => void {\n this.unmountListeners.add(listener);\n\n return () => {\n this.unmountListeners.delete(listener);\n };\n }\n\n static gestureHandlerWillMount(handler: React.Component) {\n this.mountListeners.forEach((listener) =>\n listener(handler as ReactComponentWithHandlerTag)\n );\n }\n\n static gestureHandlerWillUnmount(handler: React.Component) {\n this.unmountListeners.forEach((listener) =>\n listener(handler as ReactComponentWithHandlerTag)\n );\n }\n\n static gestureWillMount(gesture: GestureType) {\n this.mountListeners.forEach((listener) => listener(gesture));\n }\n\n static gestureWillUnmount(gesture: GestureType) {\n this.unmountListeners.forEach((listener) => listener(gesture));\n }\n}\n"]}
@@ -1 +1 @@
1
- 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{ DEFAULT_TOUCH_SLOP } from '../constants';\nimport { AdaptedEvent, EventTypes } from '../interfaces';\n\nimport PointerTracker from '../tools/PointerTracker';\n\nexport interface ScaleGestureListener {\n onScaleBegin: (detector: ScaleGestureDetector) => boolean;\n onScale: (detector: ScaleGestureDetector) => boolean;\n onScaleEnd: (detector: ScaleGestureDetector) => void;\n}\n\nexport default class ScaleGestureDetector implements ScaleGestureListener {\n public onScaleBegin: (detector: ScaleGestureDetector) => boolean;\n public onScale: (detector: ScaleGestureDetector) => boolean;\n public onScaleEnd: (detector: ScaleGestureDetector) => void;\n\n private focusX!: number;\n private focusY!: number;\n\n private currentSpan!: number;\n private prevSpan!: number;\n private initialSpan!: number;\n\n private currentTime!: number;\n private prevTime!: number;\n\n private inProgress = false;\n\n private spanSlop: number;\n private minSpan: number;\n\n public constructor(callbacks: ScaleGestureListener) {\n this.onScaleBegin = callbacks.onScaleBegin;\n this.onScale = callbacks.onScale;\n this.onScaleEnd = callbacks.onScaleEnd;\n\n this.spanSlop = DEFAULT_TOUCH_SLOP * 2;\n this.minSpan = 0;\n }\n\n public onTouchEvent(event: AdaptedEvent, tracker: PointerTracker): boolean {\n this.currentTime = event.time;\n\n const action: EventTypes = event.eventType;\n const numOfPointers = tracker.getTrackedPointersCount();\n\n const streamComplete: boolean =\n action === EventTypes.UP ||\n action === EventTypes.ADDITIONAL_POINTER_UP ||\n action === EventTypes.CANCEL;\n\n if (action === EventTypes.DOWN || streamComplete) {\n if (this.inProgress) {\n this.onScaleEnd(this);\n this.inProgress = false;\n this.initialSpan = 0;\n }\n\n if (streamComplete) {\n return true;\n }\n }\n\n const configChanged: boolean =\n action === EventTypes.DOWN ||\n action === EventTypes.ADDITIONAL_POINTER_UP ||\n action === EventTypes.ADDITIONAL_POINTER_DOWN;\n\n const pointerUp = action === EventTypes.ADDITIONAL_POINTER_UP;\n\n const ignoredPointer: number | undefined = pointerUp\n ? event.pointerId\n : undefined;\n\n // Determine focal point\n\n const div: number = pointerUp ? numOfPointers - 1 : numOfPointers;\n\n const coordsSum = tracker.getAbsoluteCoordsSum();\n\n const focusX = coordsSum.x / div;\n const focusY = coordsSum.y / div;\n\n // Determine average deviation from focal point\n\n let devSumX = 0;\n let devSumY = 0;\n\n tracker.getData().forEach((value, key) => {\n if (key === ignoredPointer) {\n return;\n }\n\n devSumX += Math.abs(value.abosoluteCoords.x - focusX);\n devSumY += Math.abs(value.abosoluteCoords.y - focusY);\n });\n\n const devX: number = devSumX / div;\n const devY: number = devSumY / div;\n\n const spanX: number = devX * 2;\n const spanY: number = devY * 2;\n\n const span = Math.hypot(spanX, spanY);\n\n // Begin/end events\n const wasInProgress: boolean = this.inProgress;\n this.focusX = focusX;\n this.focusY = focusY;\n\n if (this.inProgress && (span < this.minSpan || configChanged)) {\n this.onScaleEnd(this);\n this.inProgress = false;\n this.initialSpan = span;\n }\n\n if (configChanged) {\n this.initialSpan = this.prevSpan = this.currentSpan = span;\n }\n\n if (\n !this.inProgress &&\n span >= this.minSpan &&\n (wasInProgress || Math.abs(span - this.initialSpan) > this.spanSlop)\n ) {\n this.prevSpan = this.currentSpan = span;\n this.prevTime = this.currentTime;\n this.inProgress = this.onScaleBegin(this);\n }\n\n // Handle motion\n if (action !== EventTypes.MOVE) {\n return true;\n }\n\n this.currentSpan = span;\n\n if (this.inProgress && !this.onScale(this)) {\n return true;\n }\n\n this.prevSpan = this.currentSpan;\n this.prevTime = this.currentTime;\n\n return true;\n }\n\n public getCurrentSpan(): number {\n return this.currentSpan;\n }\n\n public getFocusX(): number {\n return this.focusX;\n }\n\n public getFocusY(): number {\n return this.focusY;\n }\n\n public getTimeDelta(): number {\n return this.currentTime - this.prevTime;\n }\n\n public getScaleFactor(numOfPointers: number): number {\n if (numOfPointers < 2) {\n return 1;\n }\n\n return this.prevSpan > 0 ? this.currentSpan / this.prevSpan : 1;\n }\n}\n"]}
1
+ 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{ DEFAULT_TOUCH_SLOP } from '../constants';\nimport { AdaptedEvent, EventTypes } from '../interfaces';\n\nimport PointerTracker from '../tools/PointerTracker';\n\nexport interface ScaleGestureListener {\n onScaleBegin: (detector: ScaleGestureDetector) => boolean;\n onScale: (detector: ScaleGestureDetector) => boolean;\n onScaleEnd: (detector: ScaleGestureDetector) => void;\n}\n\nexport default class ScaleGestureDetector implements ScaleGestureListener {\n public onScaleBegin: (detector: ScaleGestureDetector) => boolean;\n public onScale: (detector: ScaleGestureDetector) => boolean;\n public onScaleEnd: (detector: ScaleGestureDetector) => void;\n\n private focusX!: number;\n private focusY!: number;\n\n private currentSpan!: number;\n private prevSpan!: number;\n private initialSpan!: number;\n\n private currentTime!: number;\n private prevTime!: number;\n\n private inProgress = false;\n\n private spanSlop: number;\n private minSpan: number;\n\n constructor(callbacks: ScaleGestureListener) {\n this.onScaleBegin = callbacks.onScaleBegin;\n this.onScale = callbacks.onScale;\n this.onScaleEnd = callbacks.onScaleEnd;\n\n this.spanSlop = DEFAULT_TOUCH_SLOP * 2;\n this.minSpan = 0;\n }\n\n public onTouchEvent(event: AdaptedEvent, tracker: PointerTracker): boolean {\n this.currentTime = event.time;\n\n const action: EventTypes = event.eventType;\n const numOfPointers = tracker.getTrackedPointersCount();\n\n const streamComplete: boolean =\n action === EventTypes.UP ||\n action === EventTypes.ADDITIONAL_POINTER_UP ||\n action === EventTypes.CANCEL;\n\n if (action === EventTypes.DOWN || streamComplete) {\n if (this.inProgress) {\n this.onScaleEnd(this);\n this.inProgress = false;\n this.initialSpan = 0;\n }\n\n if (streamComplete) {\n return true;\n }\n }\n\n const configChanged: boolean =\n action === EventTypes.DOWN ||\n action === EventTypes.ADDITIONAL_POINTER_UP ||\n action === EventTypes.ADDITIONAL_POINTER_DOWN;\n\n const pointerUp = action === EventTypes.ADDITIONAL_POINTER_UP;\n\n const ignoredPointer: number | undefined = pointerUp\n ? event.pointerId\n : undefined;\n\n // Determine focal point\n\n const div: number = pointerUp ? numOfPointers - 1 : numOfPointers;\n\n const coordsSum = tracker.getAbsoluteCoordsSum();\n\n const focusX = coordsSum.x / div;\n const focusY = coordsSum.y / div;\n\n // Determine average deviation from focal point\n\n let devSumX = 0;\n let devSumY = 0;\n\n tracker.getData().forEach((value, key) => {\n if (key === ignoredPointer) {\n return;\n }\n\n devSumX += Math.abs(value.abosoluteCoords.x - focusX);\n devSumY += Math.abs(value.abosoluteCoords.y - focusY);\n });\n\n const devX: number = devSumX / div;\n const devY: number = devSumY / div;\n\n const spanX: number = devX * 2;\n const spanY: number = devY * 2;\n\n const span = Math.hypot(spanX, spanY);\n\n // Begin/end events\n const wasInProgress: boolean = this.inProgress;\n this.focusX = focusX;\n this.focusY = focusY;\n\n if (this.inProgress && (span < this.minSpan || configChanged)) {\n this.onScaleEnd(this);\n this.inProgress = false;\n this.initialSpan = span;\n }\n\n if (configChanged) {\n this.initialSpan = this.prevSpan = this.currentSpan = span;\n }\n\n if (\n !this.inProgress &&\n span >= this.minSpan &&\n (wasInProgress || Math.abs(span - this.initialSpan) > this.spanSlop)\n ) {\n this.prevSpan = this.currentSpan = span;\n this.prevTime = this.currentTime;\n this.inProgress = this.onScaleBegin(this);\n }\n\n // Handle motion\n if (action !== EventTypes.MOVE) {\n return true;\n }\n\n this.currentSpan = span;\n\n if (this.inProgress && !this.onScale(this)) {\n return true;\n }\n\n this.prevSpan = this.currentSpan;\n this.prevTime = this.currentTime;\n\n return true;\n }\n\n public getCurrentSpan(): number {\n return this.currentSpan;\n }\n\n public getFocusX(): number {\n return this.focusX;\n }\n\n public getFocusY(): number {\n return this.focusY;\n }\n\n public getTimeDelta(): number {\n return this.currentTime - this.prevTime;\n }\n\n public getScaleFactor(numOfPointers: number): number {\n if (numOfPointers < 2) {\n return 1;\n }\n\n return this.prevSpan > 0 ? this.currentSpan / this.prevSpan : 1;\n }\n}\n"]}
@@ -46,10 +46,6 @@ class FlingGestureHandler extends _GestureHandler.default {
46
46
  _defineProperty(this, "keyPointer", NaN);
47
47
  }
48
48
 
49
- init(ref, propsRef) {
50
- super.init(ref, propsRef);
51
- }
52
-
53
49
  updateGestureConfig({
54
50
  enabled = true,
55
51
  ...props
@@ -1 +1 @@
1
- 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Vector.fromDirection(direction),\n minimalAlignmentCosine\n )\n );\n };\n\n const axialDirectionsList = Object.values(Directions);\n const diagonalDirectionsList = Object.values(DiagonalDirections);\n\n // List of alignments to all activated directions\n const axialAlignmentList = axialDirectionsList.map((direction) =>\n getAlignment(direction, AXIAL_DEVIATION_COSINE)\n );\n\n const diagonalAlignmentList = diagonalDirectionsList.map((direction) =>\n getAlignment(direction, DIAGONAL_DEVIATION_COSINE)\n );\n\n const isAligned =\n axialAlignmentList.some(Boolean) || diagonalAlignmentList.some(Boolean);\n\n const isFast = velocityVector.magnitude > this.minVelocity;\n\n if (\n this.maxNumberOfPointersSimultaneously ===\n this.numberOfPointersRequired &&\n isAligned &&\n isFast\n ) {\n clearTimeout(this.delayTimeout);\n this.activate();\n\n return true;\n }\n\n return false;\n }\n\n private endFling() {\n if (!this.tryEndFling()) {\n this.fail();\n }\n }\n\n protected onPointerDown(event: 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{ State } from '../../State';\nimport { DiagonalDirections, Directions } from '../../Directions';\nimport { AdaptedEvent, Config } from '../interfaces';\n\nimport GestureHandler from './GestureHandler';\nimport Vector from '../tools/Vector';\nimport { coneToDeviation } from '../utils';\n\nconst DEFAULT_MAX_DURATION_MS = 800;\nconst DEFAULT_MIN_VELOCITY = 700;\nconst DEFAULT_ALIGNMENT_CONE = 30;\nconst DEFAULT_DIRECTION = Directions.RIGHT;\nconst DEFAULT_NUMBER_OF_TOUCHES_REQUIRED = 1;\n\nconst AXIAL_DEVIATION_COSINE = coneToDeviation(DEFAULT_ALIGNMENT_CONE);\nconst DIAGONAL_DEVIATION_COSINE = coneToDeviation(90 - DEFAULT_ALIGNMENT_CONE);\n\nexport default class FlingGestureHandler extends GestureHandler {\n private numberOfPointersRequired = DEFAULT_NUMBER_OF_TOUCHES_REQUIRED;\n private direction: Directions = DEFAULT_DIRECTION;\n\n private maxDurationMs = DEFAULT_MAX_DURATION_MS;\n private minVelocity = DEFAULT_MIN_VELOCITY;\n private delayTimeout!: number;\n\n private maxNumberOfPointersSimultaneously = 0;\n private keyPointer = NaN;\n\n public updateGestureConfig({ enabled = true, ...props }: Config): void {\n super.updateGestureConfig({ enabled: enabled, ...props });\n\n if (this.config.direction) {\n this.direction = this.config.direction;\n }\n\n if (this.config.numberOfPointers) {\n this.numberOfPointersRequired = this.config.numberOfPointers;\n }\n }\n\n private startFling(): void {\n this.begin();\n\n this.maxNumberOfPointersSimultaneously = 1;\n\n this.delayTimeout = setTimeout(() => this.fail(), this.maxDurationMs);\n }\n\n private tryEndFling(): boolean {\n const velocityVector = Vector.fromVelocity(this.tracker, this.keyPointer);\n\n const getAlignment = (\n direction: Directions | DiagonalDirections,\n minimalAlignmentCosine: number\n ) => {\n return (\n (direction & this.direction) === direction &&\n velocityVector.isSimilar(\n Vector.fromDirection(direction),\n minimalAlignmentCosine\n )\n );\n };\n\n const axialDirectionsList = Object.values(Directions);\n const diagonalDirectionsList = Object.values(DiagonalDirections);\n\n // List of alignments to all activated directions\n const axialAlignmentList = axialDirectionsList.map((direction) =>\n getAlignment(direction, AXIAL_DEVIATION_COSINE)\n );\n\n const diagonalAlignmentList = diagonalDirectionsList.map((direction) =>\n getAlignment(direction, DIAGONAL_DEVIATION_COSINE)\n );\n\n const isAligned =\n axialAlignmentList.some(Boolean) || diagonalAlignmentList.some(Boolean);\n\n const isFast = velocityVector.magnitude > this.minVelocity;\n\n if (\n this.maxNumberOfPointersSimultaneously ===\n this.numberOfPointersRequired &&\n isAligned &&\n isFast\n ) {\n clearTimeout(this.delayTimeout);\n this.activate();\n\n return true;\n }\n\n return false;\n }\n\n private endFling() {\n if (!this.tryEndFling()) {\n this.fail();\n }\n }\n\n protected onPointerDown(event: AdaptedEvent): void {\n if (!this.isButtonInConfig(event.button)) {\n return;\n }\n\n this.tracker.addToTracker(event);\n this.keyPointer = event.pointerId;\n\n super.onPointerDown(event);\n this.newPointerAction();\n\n this.tryToSendTouchEvent(event);\n }\n\n protected onPointerAdd(event: AdaptedEvent): void {\n this.tracker.addToTracker(event);\n super.onPointerAdd(event);\n this.newPointerAction();\n }\n\n private newPointerAction(): void {\n if (this.currentState === State.UNDETERMINED) {\n this.startFling();\n }\n\n if (this.currentState !== State.BEGAN) {\n return;\n }\n\n this.tryEndFling();\n\n if (\n this.tracker.getTrackedPointersCount() >\n this.maxNumberOfPointersSimultaneously\n ) {\n this.maxNumberOfPointersSimultaneously =\n this.tracker.getTrackedPointersCount();\n }\n }\n\n private pointerMoveAction(event: AdaptedEvent): void {\n this.tracker.track(event);\n\n if (this.currentState !== State.BEGAN) {\n return;\n }\n\n this.tryEndFling();\n }\n\n protected onPointerMove(event: AdaptedEvent): void {\n this.pointerMoveAction(event);\n super.onPointerMove(event);\n }\n\n protected onPointerOutOfBounds(event: AdaptedEvent): void {\n this.pointerMoveAction(event);\n super.onPointerOutOfBounds(event);\n }\n\n protected onPointerUp(event: AdaptedEvent): void {\n super.onPointerUp(event);\n this.onUp(event);\n\n this.keyPointer = NaN;\n }\n\n protected onPointerRemove(event: AdaptedEvent): void {\n super.onPointerRemove(event);\n this.onUp(event);\n }\n\n private onUp(event: AdaptedEvent): void {\n if (this.currentState === State.BEGAN) {\n this.endFling();\n }\n\n this.tracker.removeFromTracker(event.pointerId);\n }\n\n public activate(force?: boolean): void {\n super.activate(force);\n this.end();\n }\n\n protected resetConfig(): void {\n super.resetConfig();\n this.numberOfPointersRequired = DEFAULT_NUMBER_OF_TOUCHES_REQUIRED;\n this.direction = DEFAULT_DIRECTION;\n }\n}\n"]}