react-native-gesture-handler 2.20.2 → 2.21.1

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Files changed (124) hide show
  1. package/RNGestureHandler.podspec +9 -0
  2. package/ReanimatedDrawerLayout/package.json +6 -0
  3. package/android/build.gradle +19 -0
  4. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.kt +6 -2
  5. package/android/src/main/java/com/swmansion/gesturehandler/core/RotationGestureDetector.kt +53 -21
  6. package/apple/RNGestureHandlerPointerTracker.m +4 -2
  7. package/lib/commonjs/RNGestureHandlerModule.web.js +15 -2
  8. package/lib/commonjs/RNGestureHandlerModule.web.js.map +1 -1
  9. package/lib/commonjs/components/Pressable/Pressable.js +2 -6
  10. package/lib/commonjs/components/Pressable/Pressable.js.map +1 -1
  11. package/lib/commonjs/components/ReanimatedDrawerLayout.js +389 -0
  12. package/lib/commonjs/components/ReanimatedDrawerLayout.js.map +1 -0
  13. package/lib/commonjs/components/ReanimatedSwipeable.js +117 -148
  14. package/lib/commonjs/components/ReanimatedSwipeable.js.map +1 -1
  15. package/lib/commonjs/findNodeHandle.js +12 -0
  16. package/lib/commonjs/findNodeHandle.js.map +1 -0
  17. package/lib/commonjs/findNodeHandle.web.js +40 -0
  18. package/lib/commonjs/findNodeHandle.web.js.map +1 -0
  19. package/lib/commonjs/handlers/createHandler.js +4 -2
  20. package/lib/commonjs/handlers/createHandler.js.map +1 -1
  21. package/lib/commonjs/handlers/gestures/GestureDetector/Wrap.web.js +51 -0
  22. package/lib/commonjs/handlers/gestures/GestureDetector/Wrap.web.js.map +1 -0
  23. package/lib/commonjs/handlers/gestures/GestureDetector/index.js +3 -1
  24. package/lib/commonjs/handlers/gestures/GestureDetector/index.js.map +1 -1
  25. package/lib/commonjs/handlers/gestures/GestureDetector/useDetectorUpdater.js +5 -3
  26. package/lib/commonjs/handlers/gestures/GestureDetector/useDetectorUpdater.js.map +1 -1
  27. package/lib/commonjs/handlers/gestures/GestureDetector/useViewRefHandler.js +4 -2
  28. package/lib/commonjs/handlers/gestures/GestureDetector/useViewRefHandler.js.map +1 -1
  29. package/lib/commonjs/web/handlers/GestureHandler.js +4 -0
  30. package/lib/commonjs/web/handlers/GestureHandler.js.map +1 -1
  31. package/lib/commonjs/web/handlers/PanGestureHandler.js +59 -0
  32. package/lib/commonjs/web/handlers/PanGestureHandler.js.map +1 -1
  33. package/lib/commonjs/web/interfaces.js +10 -1
  34. package/lib/commonjs/web/interfaces.js.map +1 -1
  35. package/lib/commonjs/web/tools/EventManager.js +6 -0
  36. package/lib/commonjs/web/tools/EventManager.js.map +1 -1
  37. package/lib/commonjs/web/tools/GestureHandlerOrchestrator.js +1 -3
  38. package/lib/commonjs/web/tools/GestureHandlerOrchestrator.js.map +1 -1
  39. package/lib/commonjs/web/tools/GestureHandlerWebDelegate.js +5 -2
  40. package/lib/commonjs/web/tools/GestureHandlerWebDelegate.js.map +1 -1
  41. package/lib/commonjs/web/tools/KeyboardEventManager.js +2 -2
  42. package/lib/commonjs/web/tools/KeyboardEventManager.js.map +1 -1
  43. package/lib/commonjs/web/tools/PointerTracker.js +6 -30
  44. package/lib/commonjs/web/tools/PointerTracker.js.map +1 -1
  45. package/lib/commonjs/web/tools/WheelEventManager.js +74 -0
  46. package/lib/commonjs/web/tools/WheelEventManager.js.map +1 -0
  47. package/lib/commonjs/web/utils.js +16 -0
  48. package/lib/commonjs/web/utils.js.map +1 -1
  49. package/lib/module/RNGestureHandlerModule.web.js +16 -3
  50. package/lib/module/RNGestureHandlerModule.web.js.map +1 -1
  51. package/lib/module/components/Pressable/Pressable.js +2 -6
  52. package/lib/module/components/Pressable/Pressable.js.map +1 -1
  53. package/lib/module/components/ReanimatedDrawerLayout.js +365 -0
  54. package/lib/module/components/ReanimatedDrawerLayout.js.map +1 -0
  55. package/lib/module/components/ReanimatedSwipeable.js +119 -145
  56. package/lib/module/components/ReanimatedSwipeable.js.map +1 -1
  57. package/lib/module/findNodeHandle.js +3 -0
  58. package/lib/module/findNodeHandle.js.map +1 -0
  59. package/lib/module/findNodeHandle.web.js +32 -0
  60. package/lib/module/findNodeHandle.web.js.map +1 -0
  61. package/lib/module/handlers/createHandler.js +2 -1
  62. package/lib/module/handlers/createHandler.js.map +1 -1
  63. package/lib/module/handlers/gestures/GestureDetector/Wrap.web.js +34 -0
  64. package/lib/module/handlers/gestures/GestureDetector/Wrap.web.js.map +1 -0
  65. package/lib/module/handlers/gestures/GestureDetector/index.js +2 -1
  66. package/lib/module/handlers/gestures/GestureDetector/index.js.map +1 -1
  67. package/lib/module/handlers/gestures/GestureDetector/useDetectorUpdater.js +2 -2
  68. package/lib/module/handlers/gestures/GestureDetector/useDetectorUpdater.js.map +1 -1
  69. package/lib/module/handlers/gestures/GestureDetector/useViewRefHandler.js +1 -1
  70. package/lib/module/handlers/gestures/GestureDetector/useViewRefHandler.js.map +1 -1
  71. package/lib/module/web/handlers/GestureHandler.js +4 -0
  72. package/lib/module/web/handlers/GestureHandler.js.map +1 -1
  73. package/lib/module/web/handlers/PanGestureHandler.js +58 -0
  74. package/lib/module/web/handlers/PanGestureHandler.js.map +1 -1
  75. package/lib/module/web/interfaces.js +8 -0
  76. package/lib/module/web/interfaces.js.map +1 -1
  77. package/lib/module/web/tools/EventManager.js +6 -0
  78. package/lib/module/web/tools/EventManager.js.map +1 -1
  79. package/lib/module/web/tools/GestureHandlerOrchestrator.js +1 -3
  80. package/lib/module/web/tools/GestureHandlerOrchestrator.js.map +1 -1
  81. package/lib/module/web/tools/GestureHandlerWebDelegate.js +3 -1
  82. package/lib/module/web/tools/GestureHandlerWebDelegate.js.map +1 -1
  83. package/lib/module/web/tools/KeyboardEventManager.js +2 -2
  84. package/lib/module/web/tools/KeyboardEventManager.js.map +1 -1
  85. package/lib/module/web/tools/PointerTracker.js +6 -30
  86. package/lib/module/web/tools/PointerTracker.js.map +1 -1
  87. package/lib/module/web/tools/WheelEventManager.js +60 -0
  88. package/lib/module/web/tools/WheelEventManager.js.map +1 -0
  89. package/lib/module/web/utils.js +15 -0
  90. package/lib/module/web/utils.js.map +1 -1
  91. package/lib/typescript/components/ReanimatedDrawerLayout.d.ts +162 -0
  92. package/lib/typescript/components/ReanimatedSwipeable.d.ts +22 -16
  93. package/lib/typescript/findNodeHandle.d.ts +2 -0
  94. package/lib/typescript/findNodeHandle.web.d.ts +2 -0
  95. package/lib/typescript/handlers/gestures/GestureDetector/Wrap.web.d.ts +7 -0
  96. package/lib/typescript/web/handlers/GestureHandler.d.ts +2 -1
  97. package/lib/typescript/web/handlers/PanGestureHandler.d.ts +5 -0
  98. package/lib/typescript/web/interfaces.d.ts +16 -0
  99. package/lib/typescript/web/tools/EventManager.d.ts +2 -0
  100. package/lib/typescript/web/tools/PointerTracker.d.ts +2 -8
  101. package/lib/typescript/web/tools/WheelEventManager.d.ts +11 -0
  102. package/lib/typescript/web/utils.d.ts +2 -1
  103. package/package.json +3 -2
  104. package/src/RNGestureHandlerModule.web.ts +23 -4
  105. package/src/components/Pressable/Pressable.tsx +2 -6
  106. package/src/components/ReanimatedDrawerLayout.tsx +741 -0
  107. package/src/components/ReanimatedSwipeable.tsx +361 -305
  108. package/src/findNodeHandle.ts +3 -0
  109. package/src/findNodeHandle.web.ts +35 -0
  110. package/src/handlers/createHandler.tsx +2 -1
  111. package/src/handlers/gestures/GestureDetector/Wrap.web.tsx +44 -0
  112. package/src/handlers/gestures/GestureDetector/index.tsx +2 -1
  113. package/src/handlers/gestures/GestureDetector/useDetectorUpdater.ts +1 -1
  114. package/src/handlers/gestures/GestureDetector/useViewRefHandler.ts +1 -1
  115. package/src/web/handlers/GestureHandler.ts +5 -1
  116. package/src/web/handlers/PanGestureHandler.ts +69 -1
  117. package/src/web/interfaces.ts +17 -0
  118. package/src/web/tools/EventManager.ts +4 -0
  119. package/src/web/tools/GestureHandlerOrchestrator.ts +1 -7
  120. package/src/web/tools/GestureHandlerWebDelegate.ts +3 -1
  121. package/src/web/tools/KeyboardEventManager.ts +2 -2
  122. package/src/web/tools/PointerTracker.ts +6 -28
  123. package/src/web/tools/WheelEventManager.ts +48 -0
  124. package/src/web/utils.ts +47 -1
@@ -21,6 +21,8 @@ var _getNextHandlerTag = require("./getNextHandlerTag");
21
21
 
22
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  var _utils = require("./utils");
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23
 
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+ var _findNodeHandle = _interopRequireDefault(require("../findNodeHandle"));
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+
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  var _utils2 = require("../utils");
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  var _ActionType = require("../ActionType");
@@ -316,11 +318,11 @@ function createHandler({
316
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  }
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  this.createGestureHandler((0, _utils.filterConfig)(transformProps ? transformProps(this.props) : this.props, [...allowedProps, ...customNativeProps], config));
319
- this.attachGestureHandler((0, _utils.findNodeHandle)(this.viewNode)); // TODO(TS) - check if this can be null
321
+ this.attachGestureHandler((0, _findNodeHandle.default)(this.viewNode)); // TODO(TS) - check if this can be null
320
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  }
321
323
 
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  componentDidUpdate() {
323
- const viewTag = (0, _utils.findNodeHandle)(this.viewNode);
325
+ const viewTag = (0, _findNodeHandle.default)(this.viewNode);
324
326
 
325
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  if (this.viewTag !== viewTag) {
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  this.attachGestureHandler(viewTag); // TODO(TS) - check interaction between _viewTag & findNodeHandle
@@ -1 +1 @@
1
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* as React from 'react';\nimport {\n Platform,\n UIManager,\n DeviceEventEmitter,\n EmitterSubscription,\n} from 'react-native';\nimport { customDirectEventTypes } from './customDirectEventTypes';\nimport RNGestureHandlerModule from '../RNGestureHandlerModule';\nimport { State } from '../State';\nimport { handlerIDToTag, registerOldGestureHandler } from './handlersRegistry';\nimport { getNextHandlerTag } from './getNextHandlerTag';\n\nimport {\n BaseGestureHandlerProps,\n GestureEvent,\n HandlerStateChangeEvent,\n} from './gestureHandlerCommon';\nimport { filterConfig, findNodeHandle, scheduleFlushOperations } from './utils';\nimport { ValueOf } from '../typeUtils';\nimport { deepEqual, isFabric, isJestEnv, tagMessage } from '../utils';\nimport { ActionType } from '../ActionType';\nimport { PressabilityDebugView } from './PressabilityDebugView';\nimport GestureHandlerRootViewContext from '../GestureHandlerRootViewContext';\nimport { ghQueueMicrotask } from '../ghQueueMicrotask';\n\nconst UIManagerAny = UIManager as any;\n\ncustomDirectEventTypes.topGestureHandlerEvent = {\n registrationName: 'onGestureHandlerEvent',\n};\n\nconst customGHEventsConfigFabricAndroid = {\n topOnGestureHandlerEvent: { registrationName: 'onGestureHandlerEvent' },\n topOnGestureHandlerStateChange: {\n registrationName: 'onGestureHandlerStateChange',\n },\n};\n\nconst customGHEventsConfig = {\n onGestureHandlerEvent: { registrationName: 'onGestureHandlerEvent' },\n onGestureHandlerStateChange: {\n registrationName: 'onGestureHandlerStateChange',\n },\n\n // When using React Native Gesture Handler for Animated.event with useNativeDriver: true\n // on Android with Fabric enabled, the native part still sends the native events to JS\n // but prefixed with \"top\". We cannot simply rename the events above so they are prefixed\n // with \"top\" instead of \"on\" because in such case Animated.events would not be registered.\n // That's why we need to register another pair of event names.\n // The incoming events will be queued but never handled.\n // Without this piece of code below, you'll get the following JS error:\n // Unsupported top level event type \"topOnGestureHandlerEvent\" dispatched\n ...(isFabric() &&\n Platform.OS === 'android' &&\n customGHEventsConfigFabricAndroid),\n};\n\n// Add gesture specific events to genericDirectEventTypes object exported from UIManager\n// native module.\n// Once new event types are registered with react it is possible to dispatch these\n// events to all kind of native views.\nUIManagerAny.genericDirectEventTypes = {\n ...UIManagerAny.genericDirectEventTypes,\n ...customGHEventsConfig,\n};\n// In newer versions of RN the `genericDirectEventTypes` is located in the object\n// returned by UIManager.getViewManagerConfig('getConstants') or in older RN UIManager.getConstants(), we need to add it there as well to make\n// it compatible with RN 61+\nconst UIManagerConstants =\n UIManagerAny.getViewManagerConfig?.('getConstants') ??\n UIManagerAny.getConstants?.();\n\nif (UIManagerConstants) {\n UIManagerConstants.genericDirectEventTypes = {\n ...UIManagerConstants.genericDirectEventTypes,\n ...customGHEventsConfig,\n };\n}\n\n// Wrap JS responder calls and notify gesture handler manager\nconst {\n setJSResponder: oldSetJSResponder = () => {\n // no-op\n },\n clearJSResponder: oldClearJSResponder = () => {\n // no-op\n },\n} = UIManagerAny;\nUIManagerAny.setJSResponder = (tag: number, blockNativeResponder: boolean) => {\n RNGestureHandlerModule.handleSetJSResponder(tag, blockNativeResponder);\n oldSetJSResponder(tag, blockNativeResponder);\n};\nUIManagerAny.clearJSResponder = () => {\n RNGestureHandlerModule.handleClearJSResponder();\n oldClearJSResponder();\n};\n\nlet allowTouches = true;\nconst DEV_ON_ANDROID = __DEV__ && Platform.OS === 'android';\n// Toggled inspector blocks touch events in order to allow inspecting on Android\n// This needs to be a global variable in order to set initial state for `allowTouches` property in Handler component\nif (DEV_ON_ANDROID) {\n DeviceEventEmitter.addListener('toggleElementInspector', () => {\n allowTouches = !allowTouches;\n });\n}\n\ntype HandlerProps<T extends Record<string, unknown>> = Readonly<\n React.PropsWithChildren<BaseGestureHandlerProps<T>>\n>;\nfunction hasUnresolvedRefs<T extends Record<string, unknown>>(\n props: HandlerProps<T>\n) {\n // TODO(TS) - add type for extract arg\n const extract = (refs: any | any[]) => {\n if (!Array.isArray(refs)) {\n return refs && refs.current === null;\n }\n return refs.some((r) => r && r.current === null);\n };\n return extract(props['simultaneousHandlers']) || extract(props['waitFor']);\n}\n\nconst stateToPropMappings = {\n [State.UNDETERMINED]: undefined,\n [State.BEGAN]: 'onBegan',\n [State.FAILED]: 'onFailed',\n [State.CANCELLED]: 'onCancelled',\n [State.ACTIVE]: 'onActivated',\n [State.END]: 'onEnded',\n} as const;\n\ntype CreateHandlerArgs<HandlerPropsT extends Record<string, unknown>> =\n Readonly<{\n name: string;\n allowedProps: Readonly<Extract<keyof HandlerPropsT, string>[]>;\n config: Readonly<Record<string, unknown>>;\n transformProps?: (props: HandlerPropsT) => HandlerPropsT;\n customNativeProps?: Readonly<string[]>;\n }>;\n\n// TODO(TS) fix event types\ntype InternalEventHandlers = {\n onGestureHandlerEvent?: (event: any) => void;\n onGestureHandlerStateChange?: (event: any) => void;\n};\n\ntype AttachGestureHandlerWeb = (\n handlerTag: number,\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n newView: any,\n _actionType: ActionType,\n propsRef: React.RefObject<unknown>\n) => void;\n\nconst UNRESOLVED_REFS_RETRY_LIMIT = 1;\n\n// TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.\nexport default function createHandler<\n T extends BaseGestureHandlerProps<U>,\n U extends Record<string, unknown>\n>({\n name,\n allowedProps = [],\n config = {},\n transformProps,\n customNativeProps = [],\n}: CreateHandlerArgs<T>): React.ComponentType<T & React.RefAttributes<any>> {\n interface HandlerState {\n allowTouches: boolean;\n }\n class Handler extends React.Component<\n T & InternalEventHandlers,\n HandlerState\n > {\n static displayName = name;\n static contextType = GestureHandlerRootViewContext;\n\n private handlerTag: number;\n private config: Record<string, unknown>;\n private propsRef: React.MutableRefObject<unknown>;\n private isMountedRef: React.MutableRefObject<boolean | null>;\n private viewNode: any;\n private viewTag?: number;\n private inspectorToggleListener?: EmitterSubscription;\n\n constructor(props: T & InternalEventHandlers) {\n super(props);\n this.handlerTag = getNextHandlerTag();\n this.config = {};\n this.propsRef = React.createRef();\n this.isMountedRef = React.createRef();\n this.state = { allowTouches };\n if (props.id) {\n if (handlerIDToTag[props.id] !== undefined) {\n throw new Error(`Handler with ID \"${props.id}\" already registered`);\n }\n handlerIDToTag[props.id] = this.handlerTag;\n }\n }\n\n componentDidMount() {\n const props: HandlerProps<U> = this.props;\n this.isMountedRef.current = true;\n\n if (DEV_ON_ANDROID) {\n this.inspectorToggleListener = DeviceEventEmitter.addListener(\n 'toggleElementInspector',\n () => {\n this.setState((_) => ({ allowTouches }));\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n }\n );\n }\n if (hasUnresolvedRefs(props)) {\n // If there are unresolved refs (e.g. \".current\" has not yet been set)\n // passed as `simultaneousHandlers` or `waitFor`, we enqueue a call to\n // _update method that will try to update native handler props using\n // queueMicrotask. This makes it so update() function gets called after all\n // react components are mounted and we expect the missing ref object to\n // be resolved by then.\n ghQueueMicrotask(() => {\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n });\n }\n\n this.createGestureHandler(\n filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n )\n );\n\n this.attachGestureHandler(findNodeHandle(this.viewNode) as number); // TODO(TS) - check if this can be null\n }\n\n componentDidUpdate() {\n const viewTag = findNodeHandle(this.viewNode);\n if (this.viewTag !== viewTag) {\n this.attachGestureHandler(viewTag as number); // TODO(TS) - check interaction between _viewTag & findNodeHandle\n }\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n }\n\n componentWillUnmount() {\n this.inspectorToggleListener?.remove();\n this.isMountedRef.current = false;\n RNGestureHandlerModule.dropGestureHandler(this.handlerTag);\n scheduleFlushOperations();\n // We can't use this.props.id directly due to TS generic type narrowing bug, see https://github.com/microsoft/TypeScript/issues/13995 for more context\n const handlerID: string | undefined = this.props.id;\n if (handlerID) {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete handlerIDToTag[handlerID];\n }\n }\n\n private onGestureHandlerEvent = (event: GestureEvent<U>) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n if (typeof this.props.onGestureEvent === 'function') {\n this.props.onGestureEvent?.(event);\n }\n } else {\n this.props.onGestureHandlerEvent?.(event);\n }\n };\n\n // TODO(TS) - make sure this is right type for event\n private onGestureHandlerStateChange = (\n event: HandlerStateChangeEvent<U>\n ) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n if (typeof this.props.onHandlerStateChange === 'function') {\n this.props.onHandlerStateChange?.(event);\n }\n\n const state: ValueOf<typeof State> = event.nativeEvent.state;\n const stateEventName = stateToPropMappings[state];\n const eventHandler = stateEventName && this.props[stateEventName];\n if (eventHandler && typeof eventHandler === 'function') {\n eventHandler(event);\n }\n } else {\n this.props.onGestureHandlerStateChange?.(event);\n }\n };\n\n private refHandler = (node: any) => {\n this.viewNode = node;\n\n const child = React.Children.only(this.props.children);\n // TODO(TS) fix ref type\n const { ref }: any = child;\n if (ref !== null) {\n if (typeof ref === 'function') {\n ref(node);\n } else {\n ref.current = node;\n }\n }\n };\n\n private createGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.createGestureHandler(\n name,\n this.handlerTag,\n newConfig\n );\n };\n\n private attachGestureHandler = (newViewTag: number) => {\n this.viewTag = newViewTag;\n\n if (Platform.OS === 'web') {\n // Typecast due to dynamic resolution, attachGestureHandler should have web version signature in this branch\n (\n RNGestureHandlerModule.attachGestureHandler as AttachGestureHandlerWeb\n )(\n this.handlerTag,\n newViewTag,\n ActionType.JS_FUNCTION_OLD_API, // ignored on web\n this.propsRef\n );\n } else {\n registerOldGestureHandler(this.handlerTag, {\n onGestureEvent: this.onGestureHandlerEvent,\n onGestureStateChange: this.onGestureHandlerStateChange,\n });\n\n const actionType = (() => {\n const onGestureEvent = this.props?.onGestureEvent;\n const isGestureHandlerWorklet =\n onGestureEvent &&\n ('current' in onGestureEvent ||\n 'workletEventHandler' in onGestureEvent);\n const onHandlerStateChange = this.props?.onHandlerStateChange;\n const isStateChangeHandlerWorklet =\n onHandlerStateChange &&\n ('current' in onHandlerStateChange ||\n 'workletEventHandler' in onHandlerStateChange);\n const isReanimatedHandler =\n isGestureHandlerWorklet || isStateChangeHandlerWorklet;\n if (isReanimatedHandler) {\n // Reanimated worklet\n return ActionType.REANIMATED_WORKLET;\n } else if (onGestureEvent && '__isNative' in onGestureEvent) {\n // Animated.event with useNativeDriver: true\n return ActionType.NATIVE_ANIMATED_EVENT;\n } else {\n // JS callback or Animated.event with useNativeDriver: false\n return ActionType.JS_FUNCTION_OLD_API;\n }\n })();\n\n RNGestureHandlerModule.attachGestureHandler(\n this.handlerTag,\n newViewTag,\n actionType\n );\n }\n\n scheduleFlushOperations();\n };\n\n private updateGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.updateGestureHandler(this.handlerTag, newConfig);\n scheduleFlushOperations();\n };\n\n private update(remainingTries: number) {\n if (!this.isMountedRef.current) {\n return;\n }\n\n const props: HandlerProps<U> = this.props;\n\n // When ref is set via a function i.e. `ref={(r) => refObject.current = r}` instead of\n // `ref={refObject}` it's possible that it won't be resolved in time. Seems like trying\n // again is easy enough fix.\n if (hasUnresolvedRefs(props) && remainingTries > 0) {\n ghQueueMicrotask(() => {\n this.update(remainingTries - 1);\n });\n } else {\n const newConfig = filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n );\n if (!deepEqual(this.config, newConfig)) {\n this.updateGestureHandler(newConfig);\n }\n }\n }\n\n setNativeProps(updates: any) {\n const mergedProps = { ...this.props, ...updates };\n const newConfig = filterConfig(\n transformProps ? transformProps(mergedProps) : mergedProps,\n [...allowedProps, ...customNativeProps],\n config\n );\n this.updateGestureHandler(newConfig);\n }\n\n render() {\n if (__DEV__ && !this.context && !isJestEnv() && Platform.OS !== 'web') {\n throw new Error(\n name +\n ' must be used as a descendant of GestureHandlerRootView. Otherwise the gestures will not be recognized. See https://docs.swmansion.com/react-native-gesture-handler/docs/installation for more details.'\n );\n }\n\n let gestureEventHandler = this.onGestureHandlerEvent;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureEventHandlers = {\n onGestureEvent?: BaseGestureHandlerProps<U>['onGestureEvent'];\n onGestureHandlerEvent?: InternalEventHandlers['onGestureHandlerEvent'];\n };\n const { onGestureEvent, onGestureHandlerEvent }: OnGestureEventHandlers =\n this.props;\n if (onGestureEvent && typeof onGestureEvent !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerEvent) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureEventHandler = onGestureEvent;\n } else {\n if (\n onGestureHandlerEvent &&\n typeof onGestureHandlerEvent !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n\n let gestureStateEventHandler = this.onGestureHandlerStateChange;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureStateChangeHandlers = {\n onHandlerStateChange?: BaseGestureHandlerProps<U>['onHandlerStateChange'];\n onGestureHandlerStateChange?: InternalEventHandlers['onGestureHandlerStateChange'];\n };\n const {\n onHandlerStateChange,\n onGestureHandlerStateChange,\n }: OnGestureStateChangeHandlers = this.props;\n if (onHandlerStateChange && typeof onHandlerStateChange !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerStateChange) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureStateEventHandler = onHandlerStateChange;\n } else {\n if (\n onGestureHandlerStateChange &&\n typeof onGestureHandlerStateChange !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n const events = {\n onGestureHandlerEvent: this.state.allowTouches\n ? gestureEventHandler\n : undefined,\n onGestureHandlerStateChange: this.state.allowTouches\n ? gestureStateEventHandler\n : undefined,\n };\n\n this.propsRef.current = events;\n\n let child: any = null;\n try {\n child = React.Children.only(this.props.children);\n } catch (e) {\n throw new Error(\n tagMessage(\n `${name} got more than one view as a child. If you want the gesture to work on multiple views, wrap them with a common parent and attach the gesture to that view.`\n )\n );\n }\n\n let grandChildren = child.props.children;\n if (\n __DEV__ &&\n child.type &&\n (child.type === 'RNGestureHandlerButton' ||\n child.type.name === 'View' ||\n child.type.displayName === 'View')\n ) {\n grandChildren = React.Children.toArray(grandChildren);\n grandChildren.push(\n <PressabilityDebugView\n key=\"pressabilityDebugView\"\n color=\"mediumspringgreen\"\n hitSlop={child.props.hitSlop}\n />\n );\n }\n\n return React.cloneElement(\n child,\n {\n ref: this.refHandler,\n collapsable: false,\n ...(isJestEnv()\n ? {\n handlerType: name,\n handlerTag: this.handlerTag,\n enabled: this.props.enabled,\n }\n : {}),\n testID: this.props.testID ?? child.props.testID,\n ...events,\n },\n grandChildren\n );\n }\n }\n return Handler;\n}\n"]}
1
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* as React from 'react';\nimport {\n Platform,\n UIManager,\n DeviceEventEmitter,\n EmitterSubscription,\n} from 'react-native';\nimport { customDirectEventTypes } from './customDirectEventTypes';\nimport RNGestureHandlerModule from '../RNGestureHandlerModule';\nimport { State } from '../State';\nimport { handlerIDToTag, registerOldGestureHandler } from './handlersRegistry';\nimport { getNextHandlerTag } from './getNextHandlerTag';\n\nimport {\n BaseGestureHandlerProps,\n GestureEvent,\n HandlerStateChangeEvent,\n} from './gestureHandlerCommon';\nimport { filterConfig, scheduleFlushOperations } from './utils';\nimport findNodeHandle from '../findNodeHandle';\nimport { ValueOf } from '../typeUtils';\nimport { deepEqual, isFabric, isJestEnv, tagMessage } from '../utils';\nimport { ActionType } from '../ActionType';\nimport { PressabilityDebugView } from './PressabilityDebugView';\nimport GestureHandlerRootViewContext from '../GestureHandlerRootViewContext';\nimport { ghQueueMicrotask } from '../ghQueueMicrotask';\n\nconst UIManagerAny = UIManager as any;\n\ncustomDirectEventTypes.topGestureHandlerEvent = {\n registrationName: 'onGestureHandlerEvent',\n};\n\nconst customGHEventsConfigFabricAndroid = {\n topOnGestureHandlerEvent: { registrationName: 'onGestureHandlerEvent' },\n topOnGestureHandlerStateChange: {\n registrationName: 'onGestureHandlerStateChange',\n },\n};\n\nconst customGHEventsConfig = {\n onGestureHandlerEvent: { registrationName: 'onGestureHandlerEvent' },\n onGestureHandlerStateChange: {\n registrationName: 'onGestureHandlerStateChange',\n },\n\n // When using React Native Gesture Handler for Animated.event with useNativeDriver: true\n // on Android with Fabric enabled, the native part still sends the native events to JS\n // but prefixed with \"top\". We cannot simply rename the events above so they are prefixed\n // with \"top\" instead of \"on\" because in such case Animated.events would not be registered.\n // That's why we need to register another pair of event names.\n // The incoming events will be queued but never handled.\n // Without this piece of code below, you'll get the following JS error:\n // Unsupported top level event type \"topOnGestureHandlerEvent\" dispatched\n ...(isFabric() &&\n Platform.OS === 'android' &&\n customGHEventsConfigFabricAndroid),\n};\n\n// Add gesture specific events to genericDirectEventTypes object exported from UIManager\n// native module.\n// Once new event types are registered with react it is possible to dispatch these\n// events to all kind of native views.\nUIManagerAny.genericDirectEventTypes = {\n ...UIManagerAny.genericDirectEventTypes,\n ...customGHEventsConfig,\n};\n// In newer versions of RN the `genericDirectEventTypes` is located in the object\n// returned by UIManager.getViewManagerConfig('getConstants') or in older RN UIManager.getConstants(), we need to add it there as well to make\n// it compatible with RN 61+\nconst UIManagerConstants =\n UIManagerAny.getViewManagerConfig?.('getConstants') ??\n UIManagerAny.getConstants?.();\n\nif (UIManagerConstants) {\n UIManagerConstants.genericDirectEventTypes = {\n ...UIManagerConstants.genericDirectEventTypes,\n ...customGHEventsConfig,\n };\n}\n\n// Wrap JS responder calls and notify gesture handler manager\nconst {\n setJSResponder: oldSetJSResponder = () => {\n // no-op\n },\n clearJSResponder: oldClearJSResponder = () => {\n // no-op\n },\n} = UIManagerAny;\nUIManagerAny.setJSResponder = (tag: number, blockNativeResponder: boolean) => {\n RNGestureHandlerModule.handleSetJSResponder(tag, blockNativeResponder);\n oldSetJSResponder(tag, blockNativeResponder);\n};\nUIManagerAny.clearJSResponder = () => {\n RNGestureHandlerModule.handleClearJSResponder();\n oldClearJSResponder();\n};\n\nlet allowTouches = true;\nconst DEV_ON_ANDROID = __DEV__ && Platform.OS === 'android';\n// Toggled inspector blocks touch events in order to allow inspecting on Android\n// This needs to be a global variable in order to set initial state for `allowTouches` property in Handler component\nif (DEV_ON_ANDROID) {\n DeviceEventEmitter.addListener('toggleElementInspector', () => {\n allowTouches = !allowTouches;\n });\n}\n\ntype HandlerProps<T extends Record<string, unknown>> = Readonly<\n React.PropsWithChildren<BaseGestureHandlerProps<T>>\n>;\nfunction hasUnresolvedRefs<T extends Record<string, unknown>>(\n props: HandlerProps<T>\n) {\n // TODO(TS) - add type for extract arg\n const extract = (refs: any | any[]) => {\n if (!Array.isArray(refs)) {\n return refs && refs.current === null;\n }\n return refs.some((r) => r && r.current === null);\n };\n return extract(props['simultaneousHandlers']) || extract(props['waitFor']);\n}\n\nconst stateToPropMappings = {\n [State.UNDETERMINED]: undefined,\n [State.BEGAN]: 'onBegan',\n [State.FAILED]: 'onFailed',\n [State.CANCELLED]: 'onCancelled',\n [State.ACTIVE]: 'onActivated',\n [State.END]: 'onEnded',\n} as const;\n\ntype CreateHandlerArgs<HandlerPropsT extends Record<string, unknown>> =\n Readonly<{\n name: string;\n allowedProps: Readonly<Extract<keyof HandlerPropsT, string>[]>;\n config: Readonly<Record<string, unknown>>;\n transformProps?: (props: HandlerPropsT) => HandlerPropsT;\n customNativeProps?: Readonly<string[]>;\n }>;\n\n// TODO(TS) fix event types\ntype InternalEventHandlers = {\n onGestureHandlerEvent?: (event: any) => void;\n onGestureHandlerStateChange?: (event: any) => void;\n};\n\ntype AttachGestureHandlerWeb = (\n handlerTag: number,\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n newView: any,\n _actionType: ActionType,\n propsRef: React.RefObject<unknown>\n) => void;\n\nconst UNRESOLVED_REFS_RETRY_LIMIT = 1;\n\n// TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.\nexport default function createHandler<\n T extends BaseGestureHandlerProps<U>,\n U extends Record<string, unknown>\n>({\n name,\n allowedProps = [],\n config = {},\n transformProps,\n customNativeProps = [],\n}: CreateHandlerArgs<T>): React.ComponentType<T & React.RefAttributes<any>> {\n interface HandlerState {\n allowTouches: boolean;\n }\n class Handler extends React.Component<\n T & InternalEventHandlers,\n HandlerState\n > {\n static displayName = name;\n static contextType = GestureHandlerRootViewContext;\n\n private handlerTag: number;\n private config: Record<string, unknown>;\n private propsRef: React.MutableRefObject<unknown>;\n private isMountedRef: React.MutableRefObject<boolean | null>;\n private viewNode: any;\n private viewTag?: number;\n private inspectorToggleListener?: EmitterSubscription;\n\n constructor(props: T & InternalEventHandlers) {\n super(props);\n this.handlerTag = getNextHandlerTag();\n this.config = {};\n this.propsRef = React.createRef();\n this.isMountedRef = React.createRef();\n this.state = { allowTouches };\n if (props.id) {\n if (handlerIDToTag[props.id] !== undefined) {\n throw new Error(`Handler with ID \"${props.id}\" already registered`);\n }\n handlerIDToTag[props.id] = this.handlerTag;\n }\n }\n\n componentDidMount() {\n const props: HandlerProps<U> = this.props;\n this.isMountedRef.current = true;\n\n if (DEV_ON_ANDROID) {\n this.inspectorToggleListener = DeviceEventEmitter.addListener(\n 'toggleElementInspector',\n () => {\n this.setState((_) => ({ allowTouches }));\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n }\n );\n }\n if (hasUnresolvedRefs(props)) {\n // If there are unresolved refs (e.g. \".current\" has not yet been set)\n // passed as `simultaneousHandlers` or `waitFor`, we enqueue a call to\n // _update method that will try to update native handler props using\n // queueMicrotask. This makes it so update() function gets called after all\n // react components are mounted and we expect the missing ref object to\n // be resolved by then.\n ghQueueMicrotask(() => {\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n });\n }\n\n this.createGestureHandler(\n filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n )\n );\n\n this.attachGestureHandler(findNodeHandle(this.viewNode) as number); // TODO(TS) - check if this can be null\n }\n\n componentDidUpdate() {\n const viewTag = findNodeHandle(this.viewNode);\n if (this.viewTag !== viewTag) {\n this.attachGestureHandler(viewTag as number); // TODO(TS) - check interaction between _viewTag & findNodeHandle\n }\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n }\n\n componentWillUnmount() {\n this.inspectorToggleListener?.remove();\n this.isMountedRef.current = false;\n RNGestureHandlerModule.dropGestureHandler(this.handlerTag);\n scheduleFlushOperations();\n // We can't use this.props.id directly due to TS generic type narrowing bug, see https://github.com/microsoft/TypeScript/issues/13995 for more context\n const handlerID: string | undefined = this.props.id;\n if (handlerID) {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete handlerIDToTag[handlerID];\n }\n }\n\n private onGestureHandlerEvent = (event: GestureEvent<U>) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n if (typeof this.props.onGestureEvent === 'function') {\n this.props.onGestureEvent?.(event);\n }\n } else {\n this.props.onGestureHandlerEvent?.(event);\n }\n };\n\n // TODO(TS) - make sure this is right type for event\n private onGestureHandlerStateChange = (\n event: HandlerStateChangeEvent<U>\n ) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n if (typeof this.props.onHandlerStateChange === 'function') {\n this.props.onHandlerStateChange?.(event);\n }\n\n const state: ValueOf<typeof State> = event.nativeEvent.state;\n const stateEventName = stateToPropMappings[state];\n const eventHandler = stateEventName && this.props[stateEventName];\n if (eventHandler && typeof eventHandler === 'function') {\n eventHandler(event);\n }\n } else {\n this.props.onGestureHandlerStateChange?.(event);\n }\n };\n\n private refHandler = (node: any) => {\n this.viewNode = node;\n\n const child = React.Children.only(this.props.children);\n // TODO(TS) fix ref type\n const { ref }: any = child;\n if (ref !== null) {\n if (typeof ref === 'function') {\n ref(node);\n } else {\n ref.current = node;\n }\n }\n };\n\n private createGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.createGestureHandler(\n name,\n this.handlerTag,\n newConfig\n );\n };\n\n private attachGestureHandler = (newViewTag: number) => {\n this.viewTag = newViewTag;\n\n if (Platform.OS === 'web') {\n // Typecast due to dynamic resolution, attachGestureHandler should have web version signature in this branch\n (\n RNGestureHandlerModule.attachGestureHandler as AttachGestureHandlerWeb\n )(\n this.handlerTag,\n newViewTag,\n ActionType.JS_FUNCTION_OLD_API, // ignored on web\n this.propsRef\n );\n } else {\n registerOldGestureHandler(this.handlerTag, {\n onGestureEvent: this.onGestureHandlerEvent,\n onGestureStateChange: this.onGestureHandlerStateChange,\n });\n\n const actionType = (() => {\n const onGestureEvent = this.props?.onGestureEvent;\n const isGestureHandlerWorklet =\n onGestureEvent &&\n ('current' in onGestureEvent ||\n 'workletEventHandler' in onGestureEvent);\n const onHandlerStateChange = this.props?.onHandlerStateChange;\n const isStateChangeHandlerWorklet =\n onHandlerStateChange &&\n ('current' in onHandlerStateChange ||\n 'workletEventHandler' in onHandlerStateChange);\n const isReanimatedHandler =\n isGestureHandlerWorklet || isStateChangeHandlerWorklet;\n if (isReanimatedHandler) {\n // Reanimated worklet\n return ActionType.REANIMATED_WORKLET;\n } else if (onGestureEvent && '__isNative' in onGestureEvent) {\n // Animated.event with useNativeDriver: true\n return ActionType.NATIVE_ANIMATED_EVENT;\n } else {\n // JS callback or Animated.event with useNativeDriver: false\n return ActionType.JS_FUNCTION_OLD_API;\n }\n })();\n\n RNGestureHandlerModule.attachGestureHandler(\n this.handlerTag,\n newViewTag,\n actionType\n );\n }\n\n scheduleFlushOperations();\n };\n\n private updateGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.updateGestureHandler(this.handlerTag, newConfig);\n scheduleFlushOperations();\n };\n\n private update(remainingTries: number) {\n if (!this.isMountedRef.current) {\n return;\n }\n\n const props: HandlerProps<U> = this.props;\n\n // When ref is set via a function i.e. `ref={(r) => refObject.current = r}` instead of\n // `ref={refObject}` it's possible that it won't be resolved in time. Seems like trying\n // again is easy enough fix.\n if (hasUnresolvedRefs(props) && remainingTries > 0) {\n ghQueueMicrotask(() => {\n this.update(remainingTries - 1);\n });\n } else {\n const newConfig = filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n );\n if (!deepEqual(this.config, newConfig)) {\n this.updateGestureHandler(newConfig);\n }\n }\n }\n\n setNativeProps(updates: any) {\n const mergedProps = { ...this.props, ...updates };\n const newConfig = filterConfig(\n transformProps ? transformProps(mergedProps) : mergedProps,\n [...allowedProps, ...customNativeProps],\n config\n );\n this.updateGestureHandler(newConfig);\n }\n\n render() {\n if (__DEV__ && !this.context && !isJestEnv() && Platform.OS !== 'web') {\n throw new Error(\n name +\n ' must be used as a descendant of GestureHandlerRootView. Otherwise the gestures will not be recognized. See https://docs.swmansion.com/react-native-gesture-handler/docs/installation for more details.'\n );\n }\n\n let gestureEventHandler = this.onGestureHandlerEvent;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureEventHandlers = {\n onGestureEvent?: BaseGestureHandlerProps<U>['onGestureEvent'];\n onGestureHandlerEvent?: InternalEventHandlers['onGestureHandlerEvent'];\n };\n const { onGestureEvent, onGestureHandlerEvent }: OnGestureEventHandlers =\n this.props;\n if (onGestureEvent && typeof onGestureEvent !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerEvent) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureEventHandler = onGestureEvent;\n } else {\n if (\n onGestureHandlerEvent &&\n typeof onGestureHandlerEvent !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n\n let gestureStateEventHandler = this.onGestureHandlerStateChange;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureStateChangeHandlers = {\n onHandlerStateChange?: BaseGestureHandlerProps<U>['onHandlerStateChange'];\n onGestureHandlerStateChange?: InternalEventHandlers['onGestureHandlerStateChange'];\n };\n const {\n onHandlerStateChange,\n onGestureHandlerStateChange,\n }: OnGestureStateChangeHandlers = this.props;\n if (onHandlerStateChange && typeof onHandlerStateChange !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerStateChange) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureStateEventHandler = onHandlerStateChange;\n } else {\n if (\n onGestureHandlerStateChange &&\n typeof onGestureHandlerStateChange !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n const events = {\n onGestureHandlerEvent: this.state.allowTouches\n ? gestureEventHandler\n : undefined,\n onGestureHandlerStateChange: this.state.allowTouches\n ? gestureStateEventHandler\n : undefined,\n };\n\n this.propsRef.current = events;\n\n let child: any = null;\n try {\n child = React.Children.only(this.props.children);\n } catch (e) {\n throw new Error(\n tagMessage(\n `${name} got more than one view as a child. If you want the gesture to work on multiple views, wrap them with a common parent and attach the gesture to that view.`\n )\n );\n }\n\n let grandChildren = child.props.children;\n if (\n __DEV__ &&\n child.type &&\n (child.type === 'RNGestureHandlerButton' ||\n child.type.name === 'View' ||\n child.type.displayName === 'View')\n ) {\n grandChildren = React.Children.toArray(grandChildren);\n grandChildren.push(\n <PressabilityDebugView\n key=\"pressabilityDebugView\"\n color=\"mediumspringgreen\"\n hitSlop={child.props.hitSlop}\n />\n );\n }\n\n return React.cloneElement(\n child,\n {\n ref: this.refHandler,\n collapsable: false,\n ...(isJestEnv()\n ? {\n handlerType: name,\n handlerTag: this.handlerTag,\n enabled: this.props.enabled,\n }\n : {}),\n testID: this.props.testID ?? child.props.testID,\n ...events,\n },\n grandChildren\n );\n }\n }\n return Handler;\n}\n"]}
@@ -0,0 +1,51 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.AnimatedWrap = exports.Wrap = void 0;
7
+
8
+ var _react = _interopRequireWildcard(require("react"));
9
+
10
+ var _utils = require("../../../utils");
11
+
12
+ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
13
+
14
+ function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
15
+
16
+ const Wrap = /*#__PURE__*/(0, _react.forwardRef)(({
17
+ children
18
+ }, ref) => {
19
+ try {
20
+ var _Object$getPrototypeO;
21
+
22
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
23
+ const child = _react.default.Children.only(children);
24
+
25
+ const isRNSVGNode = ((_Object$getPrototypeO = Object.getPrototypeOf(child === null || child === void 0 ? void 0 : child.type)) === null || _Object$getPrototypeO === void 0 ? void 0 : _Object$getPrototypeO.name) === 'WebShape';
26
+
27
+ if (isRNSVGNode) {
28
+ const clone = /*#__PURE__*/_react.default.cloneElement(child, {
29
+ ref
30
+ }, // eslint-disable-next-line @typescript-eslint/no-unsafe-member-access
31
+ child.props.children);
32
+
33
+ return clone;
34
+ }
35
+
36
+ return /*#__PURE__*/_react.default.createElement("div", {
37
+ ref: ref,
38
+ style: {
39
+ display: 'contents'
40
+ }
41
+ }, child);
42
+ } catch (e) {
43
+ throw new Error((0, _utils.tagMessage)(`GestureDetector got more than one view as a child. If you want the gesture to work on multiple views, wrap them with a common parent and attach the gesture to that view.`));
44
+ }
45
+ }); // On web we never take a path with Reanimated,
46
+ // therefore we can simply export Wrap
47
+
48
+ exports.Wrap = Wrap;
49
+ const AnimatedWrap = Wrap;
50
+ exports.AnimatedWrap = AnimatedWrap;
51
+ //# sourceMappingURL=Wrap.web.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["Wrap.web.tsx"],"names":["Wrap","children","ref","child","React","Children","only","isRNSVGNode","Object","getPrototypeOf","type","name","clone","cloneElement","props","display","e","Error","AnimatedWrap"],"mappings":";;;;;;;AAAA;;AAEA;;;;;;AAEO,MAAMA,IAAI,gBAAG,uBAClB,CAAC;AAAEC,EAAAA;AAAF,CAAD,EAAeC,GAAf,KAAuB;AACrB,MAAI;AAAA;;AACF;AACA,UAAMC,KAAU,GAAGC,eAAMC,QAAN,CAAeC,IAAf,CAAoBL,QAApB,CAAnB;;AAEA,UAAMM,WAAW,GACf,0BAAAC,MAAM,CAACC,cAAP,CAAsBN,KAAtB,aAAsBA,KAAtB,uBAAsBA,KAAK,CAAEO,IAA7B,iFAAoCC,IAApC,MAA6C,UAD/C;;AAGA,QAAIJ,WAAJ,EAAiB;AACf,YAAMK,KAAK,gBAAGR,eAAMS,YAAN,CACZV,KADY,EAEZ;AAAED,QAAAA;AAAF,OAFY,EAGZ;AACAC,MAAAA,KAAK,CAACW,KAAN,CAAYb,QAJA,CAAd;;AAOA,aAAOW,KAAP;AACD;;AAED,wBACE;AACE,MAAA,GAAG,EAAEV,GADP;AAEE,MAAA,KAAK,EAAE;AAAEa,QAAAA,OAAO,EAAE;AAAX;AAFT,OAGGZ,KAHH,CADF;AAOD,GAzBD,CAyBE,OAAOa,CAAP,EAAU;AACV,UAAM,IAAIC,KAAJ,CACJ,uBACG,2KADH,CADI,CAAN;AAKD;AACF,CAlCiB,CAAb,C,CAqCP;AACA;;;AACO,MAAMC,YAAY,GAAGlB,IAArB","sourcesContent":["import React, { forwardRef } from 'react';\nimport type { LegacyRef, PropsWithChildren } from 'react';\nimport { tagMessage } from '../../../utils';\n\nexport const Wrap = forwardRef<HTMLDivElement, PropsWithChildren<{}>>(\n ({ children }, ref) => {\n try {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n const child: any = React.Children.only(children);\n\n const isRNSVGNode =\n Object.getPrototypeOf(child?.type)?.name === 'WebShape';\n\n if (isRNSVGNode) {\n const clone = React.cloneElement(\n child,\n { ref },\n // eslint-disable-next-line @typescript-eslint/no-unsafe-member-access\n child.props.children\n );\n\n return clone;\n }\n\n return (\n <div\n ref={ref as LegacyRef<HTMLDivElement>}\n style={{ display: 'contents' }}>\n {child}\n </div>\n );\n } catch (e) {\n throw new Error(\n tagMessage(\n `GestureDetector got more than one view as a child. If you want the gesture to work on multiple views, wrap them with a common parent and attach the gesture to that view.`\n )\n );\n }\n }\n);\n\n// On web we never take a path with Reanimated,\n// therefore we can simply export Wrap\nexport const AnimatedWrap = Wrap;\n"]}
@@ -9,6 +9,8 @@ var _react = _interopRequireWildcard(require("react"));
9
9
 
10
10
  var _reactNative = require("react-native");
11
11
 
12
+ var _findNodeHandle = _interopRequireDefault(require("../../../findNodeHandle"));
13
+
12
14
  var _utils = require("../../../utils");
13
15
 
14
16
  var _GestureHandlerRootViewContext = _interopRequireDefault(require("../../../GestureHandlerRootViewContext"));
@@ -105,7 +107,7 @@ const GestureDetector = props => {
105
107
  state.forceRebuildReanimatedEvent = false;
106
108
  (0, _useAnimatedGesture.useAnimatedGesture)(preparedGesture, needsToRebuildReanimatedEvent);
107
109
  (0, _react.useLayoutEffect)(() => {
108
- const viewTag = (0, _reactNative.findNodeHandle)(state.viewRef);
110
+ const viewTag = (0, _findNodeHandle.default)(state.viewRef);
109
111
  preparedGesture.isMounted = true;
110
112
  (0, _attachHandlers.attachHandlers)({
111
113
  preparedGesture,
@@ -1 +1 @@
1
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base gestures (`Tap`, `Pan`, ...)\n * - `ComposedGesture` (`Race`, `Simultaneous`, `Exclusive`)\n */\n gesture: ComposedGesture | GestureType;\n /**\n * #### Web only\n * This parameter allows to specify which `userSelect` property should be applied to underlying view.\n * Possible values are `\"none\" | \"auto\" | \"text\"`. 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Otherwise the gestures will not be recognized. See https://docs.swmansion.com/react-native-gesture-handler/docs/installation for more details.'\n );\n }\n\n // Gesture config should be wrapped with useMemo to prevent unnecessary re-renders\n const gestureConfig = props.gesture;\n propagateDetectorConfig(props, gestureConfig);\n\n const gesturesToAttach = useMemo(\n () => gestureConfig.toGestureArray(),\n [gestureConfig]\n );\n const shouldUseReanimated = gesturesToAttach.some(\n (g) => g.shouldUseReanimated\n );\n\n const webEventHandlersRef = useWebEventHandlers();\n // Store state in ref to prevent unnecessary renders\n const state = useRef<GestureDetectorState>({\n firstRender: true,\n viewRef: null,\n previousViewTag: -1,\n forceRebuildReanimatedEvent: false,\n }).current;\n\n const preparedGesture = React.useRef<AttachedGestureState>({\n attachedGestures: [],\n animatedEventHandler: null,\n animatedHandlers: null,\n shouldUseReanimated: shouldUseReanimated,\n isMounted: false,\n }).current;\n\n const updateAttachedGestures = useDetectorUpdater(\n state,\n preparedGesture,\n gesturesToAttach,\n gestureConfig,\n webEventHandlersRef\n );\n\n const refHandler = useViewRefHandler(state, updateAttachedGestures);\n\n // Reanimated event should be rebuilt only when gestures are reattached, otherwise\n // config update will be enough as all necessary items are stored in shared values anyway\n const needsToRebuildReanimatedEvent =\n state.firstRender ||\n state.forceRebuildReanimatedEvent ||\n needsToReattach(preparedGesture, gesturesToAttach);\n state.forceRebuildReanimatedEvent = false;\n\n useAnimatedGesture(preparedGesture, needsToRebuildReanimatedEvent);\n\n useLayoutEffect(() => {\n const viewTag = findNodeHandle(state.viewRef) as number;\n preparedGesture.isMounted = true;\n\n attachHandlers({\n preparedGesture,\n gestureConfig,\n gesturesToAttach,\n webEventHandlersRef,\n viewTag,\n });\n\n return () => {\n preparedGesture.isMounted = false;\n dropHandlers(preparedGesture);\n };\n }, []);\n\n useEffect(() => {\n if (state.firstRender) {\n state.firstRender = false;\n } else {\n updateAttachedGestures();\n }\n }, [props]);\n\n if (shouldUseReanimated) {\n return (\n <AnimatedWrap\n ref={refHandler}\n onGestureHandlerEvent={preparedGesture.animatedEventHandler}>\n {props.children}\n </AnimatedWrap>\n );\n } else {\n return <Wrap ref={refHandler}>{props.children}</Wrap>;\n }\n};\n"]}
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base gestures (`Tap`, `Pan`, ...)\n * - `ComposedGesture` (`Race`, `Simultaneous`, `Exclusive`)\n */\n gesture: ComposedGesture | GestureType;\n /**\n * #### Web only\n * This parameter allows to specify which `userSelect` property should be applied to underlying view.\n * Possible values are `\"none\" | \"auto\" | \"text\"`. Default value is set to `\"none\"`.\n */\n userSelect?: UserSelect;\n /**\n * #### Web only\n * Specifies whether context menu should be enabled after clicking on underlying view with right mouse button.\n * Default value is set to `false`.\n */\n enableContextMenu?: boolean;\n /**\n * #### Web only\n * This parameter allows to specify which `touchAction` property should be applied to underlying view.\n * Supports all CSS touch-action values (e.g. `\"none\"`, `\"pan-y\"`). Default value is set to `\"none\"`.\n */\n touchAction?: TouchAction;\n}\n\n/**\n * `GestureDetector` is responsible for creating and updating native gesture handlers based on the config of provided gesture.\n *\n * ### Props\n * - `gesture`\n * - `userSelect` (**Web only**)\n * - `enableContextMenu` (**Web only**)\n * - `touchAction` (**Web only**)\n *\n * ### Remarks\n * - Gesture Detector will use first native view in its subtree to recognize gestures, however if this view is used only to group its children it may get automatically collapsed.\n * - Using the same instance of a gesture across multiple Gesture Detectors is not possible.\n *\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/gesture-detector\n */\nexport const GestureDetector = (props: GestureDetectorProps) => {\n const rootViewContext = useContext(GestureHandlerRootViewContext);\n if (__DEV__ && !rootViewContext && !isJestEnv() && Platform.OS !== 'web') {\n throw new Error(\n 'GestureDetector must be used as a descendant of GestureHandlerRootView. Otherwise the gestures will not be recognized. See https://docs.swmansion.com/react-native-gesture-handler/docs/installation for more details.'\n );\n }\n\n // Gesture config should be wrapped with useMemo to prevent unnecessary re-renders\n const gestureConfig = props.gesture;\n propagateDetectorConfig(props, gestureConfig);\n\n const gesturesToAttach = useMemo(\n () => gestureConfig.toGestureArray(),\n [gestureConfig]\n );\n const shouldUseReanimated = gesturesToAttach.some(\n (g) => g.shouldUseReanimated\n );\n\n const webEventHandlersRef = useWebEventHandlers();\n // Store state in ref to prevent unnecessary renders\n const state = useRef<GestureDetectorState>({\n firstRender: true,\n viewRef: null,\n previousViewTag: -1,\n forceRebuildReanimatedEvent: false,\n }).current;\n\n const preparedGesture = React.useRef<AttachedGestureState>({\n attachedGestures: [],\n animatedEventHandler: null,\n animatedHandlers: null,\n shouldUseReanimated: shouldUseReanimated,\n isMounted: false,\n }).current;\n\n const updateAttachedGestures = useDetectorUpdater(\n state,\n preparedGesture,\n gesturesToAttach,\n gestureConfig,\n webEventHandlersRef\n );\n\n const refHandler = useViewRefHandler(state, updateAttachedGestures);\n\n // Reanimated event should be rebuilt only when gestures are reattached, otherwise\n // config update will be enough as all necessary items are stored in shared values anyway\n const needsToRebuildReanimatedEvent =\n state.firstRender ||\n state.forceRebuildReanimatedEvent ||\n needsToReattach(preparedGesture, gesturesToAttach);\n state.forceRebuildReanimatedEvent = false;\n\n useAnimatedGesture(preparedGesture, needsToRebuildReanimatedEvent);\n\n useLayoutEffect(() => {\n const viewTag = findNodeHandle(state.viewRef) as number;\n preparedGesture.isMounted = true;\n\n attachHandlers({\n preparedGesture,\n gestureConfig,\n gesturesToAttach,\n webEventHandlersRef,\n viewTag,\n });\n\n return () => {\n preparedGesture.isMounted = false;\n dropHandlers(preparedGesture);\n };\n }, []);\n\n useEffect(() => {\n if (state.firstRender) {\n state.firstRender = false;\n } else {\n updateAttachedGestures();\n }\n }, [props]);\n\n if (shouldUseReanimated) {\n return (\n <AnimatedWrap\n ref={refHandler}\n onGestureHandlerEvent={preparedGesture.animatedEventHandler}>\n {props.children}\n </AnimatedWrap>\n );\n } else {\n return <Wrap ref={refHandler}>{props.children}</Wrap>;\n }\n};\n"]}
@@ -7,8 +7,6 @@ exports.useDetectorUpdater = useDetectorUpdater;
7
7
 
8
8
  var _react = require("react");
9
9
 
10
- var _reactNative = require("react-native");
11
-
12
10
  var _attachHandlers = require("./attachHandlers");
13
11
 
14
12
  var _updateHandlers = require("./updateHandlers");
@@ -19,6 +17,10 @@ var _dropHandlers = require("./dropHandlers");
19
17
 
20
18
  var _utils = require("./utils");
21
19
 
20
+ var _findNodeHandle = _interopRequireDefault(require("../../../findNodeHandle"));
21
+
22
+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
23
+
22
24
  // Returns a function that's responsible for updating the attached gestures
23
25
  // If the view has changed, it will reattach the handlers to the new view
24
26
  // If the view remains the same, it will update the handlers with the new config
@@ -27,7 +29,7 @@ function useDetectorUpdater(state, preparedGesture, gesturesToAttach, gestureCon
27
29
  const updateAttachedGestures = (0, _react.useCallback)( // skipConfigUpdate is used to prevent unnecessary updates when only checking if the view has changed
28
30
  skipConfigUpdate => {
29
31
  // If the underlying view has changed we need to reattach handlers to the new view
30
- const viewTag = (0, _reactNative.findNodeHandle)(state.viewRef);
32
+ const viewTag = (0, _findNodeHandle.default)(state.viewRef);
31
33
  const didUnderlyingViewChange = viewTag !== state.previousViewTag;
32
34
 
33
35
  if (didUnderlyingViewChange || (0, _needsToReattach.needsToReattach)(preparedGesture, gesturesToAttach)) {
@@ -1 +1 @@
1
- {"version":3,"sources":["useDetectorUpdater.ts"],"names":["useDetectorUpdater","state","preparedGesture","gesturesToAttach","gestureConfig","webEventHandlersRef","forceRender","updateAttachedGestures","skipConfigUpdate","viewTag","viewRef","didUnderlyingViewChange","previousViewTag","forceRebuildReanimatedEvent"],"mappings":";;;;;;;AAAA;;AACA;;AASA;;AACA;;AACA;;AACA;;AACA;;AAEA;AACA;AACA;AACO,SAASA,kBAAT,CACLC,KADK,EAELC,eAFK,EAGLC,gBAHK,EAILC,aAJK,EAKLC,mBALK,EAML;AACA,QAAMC,WAAW,GAAG,4BAApB;AACA,QAAMC,sBAAsB,GAAG,yBAC7B;AACCC,EAAAA,gBAAD,IAAgC;AAC9B;AACA,UAAMC,OAAO,GAAG,iCAAeR,KAAK,CAACS,OAArB,CAAhB;AACA,UAAMC,uBAAuB,GAAGF,OAAO,KAAKR,KAAK,CAACW,eAAlD;;AAEA,QACED,uBAAuB,IACvB,sCAAgBT,eAAhB,EAAiCC,gBAAjC,CAFF,EAGE;AACA,2CAAyBF,KAAK,CAACS,OAA/B;AACA,sCAAaR,eAAb;AACA,0CAAe;AACbA,QAAAA,eADa;AAEbE,QAAAA,aAFa;AAGbD,QAAAA,gBAHa;AAIbE,QAAAA,mBAJa;AAKbI,QAAAA;AALa,OAAf;;AAQA,UAAIE,uBAAJ,EAA6B;AAC3BV,QAAAA,KAAK,CAACW,eAAN,GAAwBH,OAAxB;AACAR,QAAAA,KAAK,CAACY,2BAAN,GAAoC,IAApC;AACAP,QAAAA,WAAW;AACZ;AACF,KAnBD,MAmBO,IAAI,CAACE,gBAAL,EAAuB;AAC5B,0CAAeN,eAAf,EAAgCE,aAAhC,EAA+CD,gBAA/C;AACD;AACF,GA7B4B,EA8B7B,CACEG,WADF,EAEEF,aAFF,EAGED,gBAHF,EAIED,eAJF,EAKED,KALF,EAMEI,mBANF,CA9B6B,CAA/B;AAwCA,SAAOE,sBAAP;AACD","sourcesContent":["import React, { useCallback } from 'react';\nimport { findNodeHandle } from 'react-native';\nimport { GestureType } from '../gesture';\nimport { ComposedGesture } from '../gestureComposition';\n\nimport {\n AttachedGestureState,\n GestureDetectorState,\n WebEventHandler,\n} from './types';\nimport { attachHandlers } from './attachHandlers';\nimport { updateHandlers } from './updateHandlers';\nimport { needsToReattach } from './needsToReattach';\nimport { dropHandlers } from './dropHandlers';\nimport { useForceRender, validateDetectorChildren } from './utils';\n\n// Returns a function that's responsible for updating the attached gestures\n// If the view has changed, it will reattach the handlers to the new view\n// If the view remains the same, it will update the handlers with the new config\nexport function useDetectorUpdater(\n state: GestureDetectorState,\n preparedGesture: AttachedGestureState,\n gesturesToAttach: GestureType[],\n gestureConfig: ComposedGesture | GestureType,\n webEventHandlersRef: React.RefObject<WebEventHandler>\n) {\n const forceRender = useForceRender();\n const updateAttachedGestures = useCallback(\n // skipConfigUpdate is used to prevent unnecessary updates when only checking if the view has changed\n (skipConfigUpdate?: boolean) => {\n // If the underlying view has changed we need to reattach handlers to the new view\n const viewTag = findNodeHandle(state.viewRef) as number;\n const didUnderlyingViewChange = viewTag !== state.previousViewTag;\n\n if (\n didUnderlyingViewChange ||\n needsToReattach(preparedGesture, gesturesToAttach)\n ) {\n validateDetectorChildren(state.viewRef);\n dropHandlers(preparedGesture);\n attachHandlers({\n preparedGesture,\n gestureConfig,\n gesturesToAttach,\n webEventHandlersRef,\n viewTag,\n });\n\n if (didUnderlyingViewChange) {\n state.previousViewTag = viewTag;\n state.forceRebuildReanimatedEvent = true;\n forceRender();\n }\n } else if (!skipConfigUpdate) {\n updateHandlers(preparedGesture, gestureConfig, gesturesToAttach);\n }\n },\n [\n forceRender,\n gestureConfig,\n gesturesToAttach,\n preparedGesture,\n state,\n webEventHandlersRef,\n ]\n );\n\n return updateAttachedGestures;\n}\n"]}
1
+ {"version":3,"sources":["useDetectorUpdater.ts"],"names":["useDetectorUpdater","state","preparedGesture","gesturesToAttach","gestureConfig","webEventHandlersRef","forceRender","updateAttachedGestures","skipConfigUpdate","viewTag","viewRef","didUnderlyingViewChange","previousViewTag","forceRebuildReanimatedEvent"],"mappings":";;;;;;;AAAA;;AASA;;AACA;;AACA;;AACA;;AACA;;AACA;;;;AAEA;AACA;AACA;AACO,SAASA,kBAAT,CACLC,KADK,EAELC,eAFK,EAGLC,gBAHK,EAILC,aAJK,EAKLC,mBALK,EAML;AACA,QAAMC,WAAW,GAAG,4BAApB;AACA,QAAMC,sBAAsB,GAAG,yBAC7B;AACCC,EAAAA,gBAAD,IAAgC;AAC9B;AACA,UAAMC,OAAO,GAAG,6BAAeR,KAAK,CAACS,OAArB,CAAhB;AACA,UAAMC,uBAAuB,GAAGF,OAAO,KAAKR,KAAK,CAACW,eAAlD;;AAEA,QACED,uBAAuB,IACvB,sCAAgBT,eAAhB,EAAiCC,gBAAjC,CAFF,EAGE;AACA,2CAAyBF,KAAK,CAACS,OAA/B;AACA,sCAAaR,eAAb;AACA,0CAAe;AACbA,QAAAA,eADa;AAEbE,QAAAA,aAFa;AAGbD,QAAAA,gBAHa;AAIbE,QAAAA,mBAJa;AAKbI,QAAAA;AALa,OAAf;;AAQA,UAAIE,uBAAJ,EAA6B;AAC3BV,QAAAA,KAAK,CAACW,eAAN,GAAwBH,OAAxB;AACAR,QAAAA,KAAK,CAACY,2BAAN,GAAoC,IAApC;AACAP,QAAAA,WAAW;AACZ;AACF,KAnBD,MAmBO,IAAI,CAACE,gBAAL,EAAuB;AAC5B,0CAAeN,eAAf,EAAgCE,aAAhC,EAA+CD,gBAA/C;AACD;AACF,GA7B4B,EA8B7B,CACEG,WADF,EAEEF,aAFF,EAGED,gBAHF,EAIED,eAJF,EAKED,KALF,EAMEI,mBANF,CA9B6B,CAA/B;AAwCA,SAAOE,sBAAP;AACD","sourcesContent":["import React, { useCallback } from 'react';\nimport { GestureType } from '../gesture';\nimport { ComposedGesture } from '../gestureComposition';\n\nimport {\n AttachedGestureState,\n GestureDetectorState,\n WebEventHandler,\n} from './types';\nimport { attachHandlers } from './attachHandlers';\nimport { updateHandlers } from './updateHandlers';\nimport { needsToReattach } from './needsToReattach';\nimport { dropHandlers } from './dropHandlers';\nimport { useForceRender, validateDetectorChildren } from './utils';\nimport findNodeHandle from '../../../findNodeHandle';\n\n// Returns a function that's responsible for updating the attached gestures\n// If the view has changed, it will reattach the handlers to the new view\n// If the view remains the same, it will update the handlers with the new config\nexport function useDetectorUpdater(\n state: GestureDetectorState,\n preparedGesture: AttachedGestureState,\n gesturesToAttach: GestureType[],\n gestureConfig: ComposedGesture | GestureType,\n webEventHandlersRef: React.RefObject<WebEventHandler>\n) {\n const forceRender = useForceRender();\n const updateAttachedGestures = useCallback(\n // skipConfigUpdate is used to prevent unnecessary updates when only checking if the view has changed\n (skipConfigUpdate?: boolean) => {\n // If the underlying view has changed we need to reattach handlers to the new view\n const viewTag = findNodeHandle(state.viewRef) as number;\n const didUnderlyingViewChange = viewTag !== state.previousViewTag;\n\n if (\n didUnderlyingViewChange ||\n needsToReattach(preparedGesture, gesturesToAttach)\n ) {\n validateDetectorChildren(state.viewRef);\n dropHandlers(preparedGesture);\n attachHandlers({\n preparedGesture,\n gestureConfig,\n gesturesToAttach,\n webEventHandlersRef,\n viewTag,\n });\n\n if (didUnderlyingViewChange) {\n state.previousViewTag = viewTag;\n state.forceRebuildReanimatedEvent = true;\n forceRender();\n }\n } else if (!skipConfigUpdate) {\n updateHandlers(preparedGesture, gestureConfig, gesturesToAttach);\n }\n },\n [\n forceRender,\n gestureConfig,\n gesturesToAttach,\n preparedGesture,\n state,\n webEventHandlersRef,\n ]\n );\n\n return updateAttachedGestures;\n}\n"]}
@@ -11,7 +11,9 @@ var _getShadowNodeFromRef = require("../../../getShadowNodeFromRef");
11
11
 
12
12
  var _react = require("react");
13
13
 
14
- var _reactNative = require("react-native");
14
+ var _findNodeHandle = _interopRequireDefault(require("../../../findNodeHandle"));
15
+
16
+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
15
17
 
16
18
  // Ref handler for the Wrap component attached under the GestureDetector.
17
19
  // It's responsible for setting the viewRef on the state and triggering the reattaching of handlers
@@ -25,7 +27,7 @@ function useViewRefHandler(state, updateAttachedGestures) {
25
27
  state.viewRef = ref; // if it's the first render, also set the previousViewTag to prevent reattaching gestures when not needed
26
28
 
27
29
  if (state.previousViewTag === -1) {
28
- state.previousViewTag = (0, _reactNative.findNodeHandle)(state.viewRef);
30
+ state.previousViewTag = (0, _findNodeHandle.default)(state.viewRef);
29
31
  } // Pass true as `skipConfigUpdate`. Here we only want to trigger the eventual reattaching of handlers
30
32
  // in case the view has changed. If the view doesn't change, the update will be handled by detector.
31
33
 
@@ -1 +1 @@
1
- {"version":3,"sources":["useViewRefHandler.ts"],"names":["useViewRefHandler","state","updateAttachedGestures","refHandler","ref","viewRef","previousViewTag","firstRender","__DEV__","global","isFormsStackingContext","node","console","error"],"mappings":";;;;;;;AAAA;;AACA;;AAGA;;AACA;;AAMA;AACA;AACA;AACO,SAASA,iBAAT,CACLC,KADK,EAELC,sBAFK,EAGL;AACA,QAAMC,UAAU,GAAG,wBAChBC,GAAD,IAAiC;AAC/B,QAAIA,GAAG,KAAK,IAAZ,EAAkB;AAChB;AACD;;AAEDH,IAAAA,KAAK,CAACI,OAAN,GAAgBD,GAAhB,CAL+B,CAO/B;;AACA,QAAIH,KAAK,CAACK,eAAN,KAA0B,CAAC,CAA/B,EAAkC;AAChCL,MAAAA,KAAK,CAACK,eAAN,GAAwB,iCAAeL,KAAK,CAACI,OAArB,CAAxB;AACD,KAV8B,CAY/B;AACA;;;AACA,QAAI,CAACJ,KAAK,CAACM,WAAX,EAAwB;AACtBL,MAAAA,sBAAsB,CAAC,IAAD,CAAtB;AACD;;AAED,QAAIM,OAAO,IAAI,sBAAX,IAAyBC,MAAM,CAACC,sBAApC,EAA4D;AAC1D,YAAMC,IAAI,GAAG,gDAAqBP,GAArB,CAAb;;AACA,UAAIK,MAAM,CAACC,sBAAP,CAA8BC,IAA9B,MAAwC,KAA5C,EAAmD;AACjDC,QAAAA,OAAO,CAACC,KAAR,CACE,uBACE,uEACE,kGAFJ,CADF;AAMD;AACF;AACF,GA9BgB,EA+BjB,CAACZ,KAAD,EAAQC,sBAAR,CA/BiB,CAAnB;AAkCA,SAAOC,UAAP;AACD","sourcesContent":["import { isFabric, tagMessage } from '../../../utils';\nimport { getShadowNodeFromRef } from '../../../getShadowNodeFromRef';\n\nimport { GestureDetectorState } from './types';\nimport React, { useCallback } from 'react';\nimport { findNodeHandle } from 'react-native';\n\ndeclare const global: {\n isFormsStackingContext: (node: unknown) => boolean | null; // JSI function\n};\n\n// Ref handler for the Wrap component attached under the GestureDetector.\n// It's responsible for setting the viewRef on the state and triggering the reattaching of handlers\n// if the view has changed.\nexport function useViewRefHandler(\n state: GestureDetectorState,\n updateAttachedGestures: (skipConfigUpdate?: boolean) => void\n) {\n const refHandler = useCallback(\n (ref: React.Component | null) => {\n if (ref === null) {\n return;\n }\n\n state.viewRef = ref;\n\n // if it's the first render, also set the previousViewTag to prevent reattaching gestures when not needed\n if (state.previousViewTag === -1) {\n state.previousViewTag = findNodeHandle(state.viewRef) as number;\n }\n\n // Pass true as `skipConfigUpdate`. Here we only want to trigger the eventual reattaching of handlers\n // in case the view has changed. If the view doesn't change, the update will be handled by detector.\n if (!state.firstRender) {\n updateAttachedGestures(true);\n }\n\n if (__DEV__ && isFabric() && global.isFormsStackingContext) {\n const node = getShadowNodeFromRef(ref);\n if (global.isFormsStackingContext(node) === false) {\n console.error(\n tagMessage(\n 'GestureDetector has received a child that may get view-flattened. ' +\n '\\nTo prevent it from misbehaving you need to wrap the child with a `<View collapsable={false}>`.'\n )\n );\n }\n }\n },\n [state, updateAttachedGestures]\n );\n\n return refHandler;\n}\n"]}
1
+ {"version":3,"sources":["useViewRefHandler.ts"],"names":["useViewRefHandler","state","updateAttachedGestures","refHandler","ref","viewRef","previousViewTag","firstRender","__DEV__","global","isFormsStackingContext","node","console","error"],"mappings":";;;;;;;AAAA;;AACA;;AAGA;;AACA;;;;AAMA;AACA;AACA;AACO,SAASA,iBAAT,CACLC,KADK,EAELC,sBAFK,EAGL;AACA,QAAMC,UAAU,GAAG,wBAChBC,GAAD,IAAiC;AAC/B,QAAIA,GAAG,KAAK,IAAZ,EAAkB;AAChB;AACD;;AAEDH,IAAAA,KAAK,CAACI,OAAN,GAAgBD,GAAhB,CAL+B,CAO/B;;AACA,QAAIH,KAAK,CAACK,eAAN,KAA0B,CAAC,CAA/B,EAAkC;AAChCL,MAAAA,KAAK,CAACK,eAAN,GAAwB,6BAAeL,KAAK,CAACI,OAArB,CAAxB;AACD,KAV8B,CAY/B;AACA;;;AACA,QAAI,CAACJ,KAAK,CAACM,WAAX,EAAwB;AACtBL,MAAAA,sBAAsB,CAAC,IAAD,CAAtB;AACD;;AAED,QAAIM,OAAO,IAAI,sBAAX,IAAyBC,MAAM,CAACC,sBAApC,EAA4D;AAC1D,YAAMC,IAAI,GAAG,gDAAqBP,GAArB,CAAb;;AACA,UAAIK,MAAM,CAACC,sBAAP,CAA8BC,IAA9B,MAAwC,KAA5C,EAAmD;AACjDC,QAAAA,OAAO,CAACC,KAAR,CACE,uBACE,uEACE,kGAFJ,CADF;AAMD;AACF;AACF,GA9BgB,EA+BjB,CAACZ,KAAD,EAAQC,sBAAR,CA/BiB,CAAnB;AAkCA,SAAOC,UAAP;AACD","sourcesContent":["import { isFabric, tagMessage } from '../../../utils';\nimport { getShadowNodeFromRef } from '../../../getShadowNodeFromRef';\n\nimport { GestureDetectorState } from './types';\nimport React, { useCallback } from 'react';\nimport findNodeHandle from '../../../findNodeHandle';\n\ndeclare const global: {\n isFormsStackingContext: (node: unknown) => boolean | null; // JSI function\n};\n\n// Ref handler for the Wrap component attached under the GestureDetector.\n// It's responsible for setting the viewRef on the state and triggering the reattaching of handlers\n// if the view has changed.\nexport function useViewRefHandler(\n state: GestureDetectorState,\n updateAttachedGestures: (skipConfigUpdate?: boolean) => void\n) {\n const refHandler = useCallback(\n (ref: React.Component | null) => {\n if (ref === null) {\n return;\n }\n\n state.viewRef = ref;\n\n // if it's the first render, also set the previousViewTag to prevent reattaching gestures when not needed\n if (state.previousViewTag === -1) {\n state.previousViewTag = findNodeHandle(state.viewRef) as number;\n }\n\n // Pass true as `skipConfigUpdate`. Here we only want to trigger the eventual reattaching of handlers\n // in case the view has changed. If the view doesn't change, the update will be handled by detector.\n if (!state.firstRender) {\n updateAttachedGestures(true);\n }\n\n if (__DEV__ && isFabric() && global.isFormsStackingContext) {\n const node = getShadowNodeFromRef(ref);\n if (global.isFormsStackingContext(node) === false) {\n console.error(\n tagMessage(\n 'GestureDetector has received a child that may get view-flattened. ' +\n '\\nTo prevent it from misbehaving you need to wrap the child with a `<View collapsable={false}>`.'\n )\n );\n }\n }\n },\n [state, updateAttachedGestures]\n );\n\n return refHandler;\n}\n"]}
@@ -106,6 +106,7 @@ class GestureHandler {
106
106
  manager.setOnPointerOutOfBounds(this.onPointerOutOfBounds.bind(this));
107
107
  manager.setOnPointerMoveOver(this.onPointerMoveOver.bind(this));
108
108
  manager.setOnPointerMoveOut(this.onPointerMoveOut.bind(this));
109
+ manager.setOnWheel(this.onWheel.bind(this));
109
110
  manager.registerListeners();
110
111
  } //
111
112
  // Resetting handler
@@ -344,6 +345,9 @@ class GestureHandler {
344
345
  onPointerMoveOut(_event) {// Used only by hover gesture handler atm
345
346
  }
346
347
 
348
+ onWheel(_event) {// Used only by pan gesture handler
349
+ }
350
+
347
351
  tryToSendMoveEvent(out, event) {
348
352
  if (out && this.shouldCancelWhenOutside || !this.enabled) {
349
353
  return;