react-native-gesture-handler 2.16.0 → 2.16.2

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Files changed (98) hide show
  1. package/README.md +1 -0
  2. package/lib/commonjs/handlers/PanGestureHandler.js.map +1 -1
  3. package/lib/commonjs/handlers/createHandler.js +9 -3
  4. package/lib/commonjs/handlers/createHandler.js.map +1 -1
  5. package/lib/commonjs/handlers/gestures/GestureDetector.js +15 -0
  6. package/lib/commonjs/handlers/gestures/GestureDetector.js.map +1 -1
  7. package/lib/commonjs/handlers/gestures/flingGesture.js +13 -0
  8. package/lib/commonjs/handlers/gestures/flingGesture.js.map +1 -1
  9. package/lib/commonjs/handlers/gestures/forceTouchGesture.js +17 -0
  10. package/lib/commonjs/handlers/gestures/forceTouchGesture.js.map +1 -1
  11. package/lib/commonjs/handlers/gestures/gesture.js +135 -0
  12. package/lib/commonjs/handlers/gestures/gesture.js.map +1 -1
  13. package/lib/commonjs/handlers/gestures/gestureObjects.js +66 -0
  14. package/lib/commonjs/handlers/gestures/gestureObjects.js.map +1 -1
  15. package/lib/commonjs/handlers/gestures/gestureStateManager.web.js +1 -1
  16. package/lib/commonjs/handlers/gestures/gestureStateManager.web.js.map +1 -1
  17. package/lib/commonjs/handlers/gestures/hoverGesture.js +1 -1
  18. package/lib/commonjs/handlers/gestures/hoverGesture.js.map +1 -1
  19. package/lib/commonjs/handlers/gestures/longPressGesture.js +12 -0
  20. package/lib/commonjs/handlers/gestures/longPressGesture.js.map +1 -1
  21. package/lib/commonjs/handlers/gestures/nativeGesture.js +10 -0
  22. package/lib/commonjs/handlers/gestures/nativeGesture.js.map +1 -1
  23. package/lib/commonjs/handlers/gestures/panGesture.js +76 -0
  24. package/lib/commonjs/handlers/gestures/panGesture.js.map +1 -1
  25. package/lib/commonjs/handlers/gestures/tapGesture.js +42 -0
  26. package/lib/commonjs/handlers/gestures/tapGesture.js.map +1 -1
  27. package/lib/commonjs/utils.js +5 -1
  28. package/lib/commonjs/utils.js.map +1 -1
  29. package/lib/commonjs/web/handlers/GestureHandler.js +7 -7
  30. package/lib/commonjs/web/handlers/GestureHandler.js.map +1 -1
  31. package/lib/commonjs/web/handlers/PanGestureHandler.js +3 -1
  32. package/lib/commonjs/web/handlers/PanGestureHandler.js.map +1 -1
  33. package/lib/commonjs/web/interfaces.js.map +1 -1
  34. package/lib/module/handlers/PanGestureHandler.js.map +1 -1
  35. package/lib/module/handlers/createHandler.js +9 -3
  36. package/lib/module/handlers/createHandler.js.map +1 -1
  37. package/lib/module/handlers/gestures/GestureDetector.js +15 -0
  38. package/lib/module/handlers/gestures/GestureDetector.js.map +1 -1
  39. package/lib/module/handlers/gestures/flingGesture.js +13 -0
  40. package/lib/module/handlers/gestures/flingGesture.js.map +1 -1
  41. package/lib/module/handlers/gestures/forceTouchGesture.js +17 -0
  42. package/lib/module/handlers/gestures/forceTouchGesture.js.map +1 -1
  43. package/lib/module/handlers/gestures/gesture.js +135 -0
  44. package/lib/module/handlers/gestures/gesture.js.map +1 -1
  45. package/lib/module/handlers/gestures/gestureObjects.js +67 -0
  46. package/lib/module/handlers/gestures/gestureObjects.js.map +1 -1
  47. package/lib/module/handlers/gestures/gestureStateManager.web.js +1 -1
  48. package/lib/module/handlers/gestures/gestureStateManager.web.js.map +1 -1
  49. package/lib/module/handlers/gestures/hoverGesture.js +1 -1
  50. package/lib/module/handlers/gestures/hoverGesture.js.map +1 -1
  51. package/lib/module/handlers/gestures/longPressGesture.js +12 -0
  52. package/lib/module/handlers/gestures/longPressGesture.js.map +1 -1
  53. package/lib/module/handlers/gestures/nativeGesture.js +10 -0
  54. package/lib/module/handlers/gestures/nativeGesture.js.map +1 -1
  55. package/lib/module/handlers/gestures/panGesture.js +76 -0
  56. package/lib/module/handlers/gestures/panGesture.js.map +1 -1
  57. package/lib/module/handlers/gestures/tapGesture.js +42 -0
  58. package/lib/module/handlers/gestures/tapGesture.js.map +1 -1
  59. package/lib/module/utils.js +5 -1
  60. package/lib/module/utils.js.map +1 -1
  61. package/lib/module/web/handlers/GestureHandler.js +7 -7
  62. package/lib/module/web/handlers/GestureHandler.js.map +1 -1
  63. package/lib/module/web/handlers/PanGestureHandler.js +3 -1
  64. package/lib/module/web/handlers/PanGestureHandler.js.map +1 -1
  65. package/lib/module/web/interfaces.js.map +1 -1
  66. package/lib/typescript/handlers/PanGestureHandler.d.ts +4 -4
  67. package/lib/typescript/handlers/gestures/GestureDetector.d.ts +36 -0
  68. package/lib/typescript/handlers/gestures/flingGesture.d.ts +11 -0
  69. package/lib/typescript/handlers/gestures/forceTouchGesture.d.ts +14 -0
  70. package/lib/typescript/handlers/gestures/gesture.d.ts +113 -0
  71. package/lib/typescript/handlers/gestures/gestureObjects.d.ts +57 -0
  72. package/lib/typescript/handlers/gestures/hoverGesture.d.ts +1 -1
  73. package/lib/typescript/handlers/gestures/longPressGesture.d.ts +10 -0
  74. package/lib/typescript/handlers/gestures/nativeGesture.d.ts +8 -0
  75. package/lib/typescript/handlers/gestures/panGesture.d.ts +67 -4
  76. package/lib/typescript/handlers/gestures/tapGesture.d.ts +35 -0
  77. package/lib/typescript/web/handlers/GestureHandler.d.ts +2 -2
  78. package/lib/typescript/web/handlers/IGestureHandler.d.ts +1 -1
  79. package/lib/typescript/web/interfaces.d.ts +1 -0
  80. package/package.json +3 -2
  81. package/src/handlers/PanGestureHandler.ts +8 -4
  82. package/src/handlers/createHandler.tsx +14 -10
  83. package/src/handlers/gestures/GestureDetector.tsx +38 -0
  84. package/src/handlers/gestures/flingGesture.ts +11 -0
  85. package/src/handlers/gestures/forceTouchGesture.ts +14 -0
  86. package/src/handlers/gestures/gesture.ts +113 -0
  87. package/src/handlers/gestures/gestureObjects.ts +57 -0
  88. package/src/handlers/gestures/gestureStateManager.web.ts +1 -1
  89. package/src/handlers/gestures/hoverGesture.ts +1 -1
  90. package/src/handlers/gestures/longPressGesture.ts +10 -0
  91. package/src/handlers/gestures/nativeGesture.ts +8 -0
  92. package/src/handlers/gestures/panGesture.ts +75 -4
  93. package/src/handlers/gestures/tapGesture.ts +35 -0
  94. package/src/utils.ts +9 -2
  95. package/src/web/handlers/GestureHandler.ts +9 -9
  96. package/src/web/handlers/IGestureHandler.ts +1 -1
  97. package/src/web/handlers/PanGestureHandler.ts +4 -0
  98. package/src/web/interfaces.ts +1 -0
@@ -49,6 +49,11 @@ export class BaseGesture extends Gesture {
49
49
  const value = this.config[key];
50
50
  this.config[key] = value ? Array().concat(value, gesture) : [gesture];
51
51
  }
52
+ /**
53
+ * Sets a `ref` to the gesture object, allowing for interoperability with the old API.
54
+ * @param ref
55
+ */
56
+
52
57
 
53
58
  withRef(ref) {
54
59
  this.config.ref = ref;
@@ -60,18 +65,35 @@ export class BaseGesture extends Gesture {
60
65
  //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
61
66
  return callback.__workletHash !== undefined;
62
67
  }
68
+ /**
69
+ * Set the callback that is being called when given gesture handler starts receiving touches.
70
+ * At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.
71
+ * @param callback
72
+ */
73
+
63
74
 
64
75
  onBegin(callback) {
65
76
  this.handlers.onBegin = callback;
66
77
  this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);
67
78
  return this;
68
79
  }
80
+ /**
81
+ * Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.
82
+ * @param callback
83
+ */
84
+
69
85
 
70
86
  onStart(callback) {
71
87
  this.handlers.onStart = callback;
72
88
  this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);
73
89
  return this;
74
90
  }
91
+ /**
92
+ * Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.
93
+ * It will be called only if the handler was previously in the `ACTIVE` state.
94
+ * @param callback
95
+ */
96
+
75
97
 
76
98
  onEnd(callback) {
77
99
  this.handlers.onEnd = callback; //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
@@ -79,6 +101,11 @@ export class BaseGesture extends Gesture {
79
101
  this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);
80
102
  return this;
81
103
  }
104
+ /**
105
+ * Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.
106
+ * @param callback
107
+ */
108
+
82
109
 
83
110
  onFinalize(callback) {
84
111
  this.handlers.onFinalize = callback; //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
@@ -86,6 +113,11 @@ export class BaseGesture extends Gesture {
86
113
  this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);
87
114
  return this;
88
115
  }
116
+ /**
117
+ * Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.
118
+ * @param callback
119
+ */
120
+
89
121
 
90
122
  onTouchesDown(callback) {
91
123
  this.config.needsPointerData = true;
@@ -93,6 +125,11 @@ export class BaseGesture extends Gesture {
93
125
  this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] = this.isWorklet(callback);
94
126
  return this;
95
127
  }
128
+ /**
129
+ * Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.
130
+ * @param callback
131
+ */
132
+
96
133
 
97
134
  onTouchesMove(callback) {
98
135
  this.config.needsPointerData = true;
@@ -100,6 +137,11 @@ export class BaseGesture extends Gesture {
100
137
  this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] = this.isWorklet(callback);
101
138
  return this;
102
139
  }
140
+ /**
141
+ * Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.
142
+ * @param callback
143
+ */
144
+
103
145
 
104
146
  onTouchesUp(callback) {
105
147
  this.config.needsPointerData = true;
@@ -107,6 +149,11 @@ export class BaseGesture extends Gesture {
107
149
  this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] = this.isWorklet(callback);
108
150
  return this;
109
151
  }
152
+ /**
153
+ * Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.
154
+ * @param callback
155
+ */
156
+
110
157
 
111
158
  onTouchesCancelled(callback) {
112
159
  this.config.needsPointerData = true;
@@ -114,36 +161,84 @@ export class BaseGesture extends Gesture {
114
161
  this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] = this.isWorklet(callback);
115
162
  return this;
116
163
  }
164
+ /**
165
+ * Indicates whether the given handler should be analyzing stream of touch events or not.
166
+ * @param enabled
167
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean
168
+ */
169
+
117
170
 
118
171
  enabled(enabled) {
119
172
  this.config.enabled = enabled;
120
173
  return this;
121
174
  }
175
+ /**
176
+ * When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.
177
+ * @param value
178
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean
179
+ */
180
+
122
181
 
123
182
  shouldCancelWhenOutside(value) {
124
183
  this.config.shouldCancelWhenOutside = value;
125
184
  return this;
126
185
  }
186
+ /**
187
+ * This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.
188
+ * When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.
189
+ * @param hitSlop
190
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings
191
+ */
192
+
127
193
 
128
194
  hitSlop(hitSlop) {
129
195
  this.config.hitSlop = hitSlop;
130
196
  return this;
131
197
  }
198
+ /**
199
+ * #### Web only
200
+ * This parameter allows to specify which `cursor` should be used when gesture activates.
201
+ * Supports all CSS cursor values (e.g. `"grab"`, `"zoom-in"`). Default value is set to `"auto"`.
202
+ * @param activeCursor
203
+ */
204
+
132
205
 
133
206
  activeCursor(activeCursor) {
134
207
  this.config.activeCursor = activeCursor;
135
208
  return this;
136
209
  }
210
+ /**
211
+ * #### Web & Android only
212
+ * Allows users to choose which mouse button should handler respond to.
213
+ * Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.
214
+ * Default value is set to `MouseButton.LEFT`.
215
+ * @param mouseButton
216
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only
217
+ */
218
+
137
219
 
138
220
  mouseButton(mouseButton) {
139
221
  this.config.mouseButton = mouseButton;
140
222
  return this;
141
223
  }
224
+ /**
225
+ * When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.
226
+ * This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.
227
+ * Defaults to `false`.
228
+ * @param runOnJS
229
+ */
230
+
142
231
 
143
232
  runOnJS(runOnJS) {
144
233
  this.config.runOnJS = runOnJS;
145
234
  return this;
146
235
  }
236
+ /**
237
+ * Allows gestures across different components to be recognized simultaneously.
238
+ * @param gestures
239
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture
240
+ */
241
+
147
242
 
148
243
  simultaneousWithExternalGesture(...gestures) {
149
244
  for (const gesture of gestures) {
@@ -152,6 +247,12 @@ export class BaseGesture extends Gesture {
152
247
 
153
248
  return this;
154
249
  }
250
+ /**
251
+ * Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).
252
+ * @param gestures
253
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail
254
+ */
255
+
155
256
 
156
257
  requireExternalGestureToFail(...gestures) {
157
258
  for (const gesture of gestures) {
@@ -160,6 +261,12 @@ export class BaseGesture extends Gesture {
160
261
 
161
262
  return this;
162
263
  }
264
+ /**
265
+ * Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.
266
+ * @param gestures
267
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture
268
+ */
269
+
163
270
 
164
271
  blocksExternalGesture(...gestures) {
165
272
  for (const gesture of gestures) {
@@ -168,11 +275,23 @@ export class BaseGesture extends Gesture {
168
275
 
169
276
  return this;
170
277
  }
278
+ /**
279
+ * Sets a `testID` property for gesture object, allowing for querying for it in tests.
280
+ * @param id
281
+ */
282
+
171
283
 
172
284
  withTestId(id) {
173
285
  this.config.testId = id;
174
286
  return this;
175
287
  }
288
+ /**
289
+ * #### iOS only
290
+ * When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.
291
+ * Default value is `true`.
292
+ * @param value
293
+ */
294
+
176
295
 
177
296
  cancelsTouchesInView(value) {
178
297
  this.config.cancelsTouchesInView = value;
@@ -206,17 +325,33 @@ export class BaseGesture extends Gesture {
206
325
 
207
326
  }
208
327
  export class ContinousBaseGesture extends BaseGesture {
328
+ /**
329
+ * Set the callback that is being called every time the gesture receives an update while it's active.
330
+ * @param callback
331
+ */
209
332
  onUpdate(callback) {
210
333
  this.handlers.onUpdate = callback;
211
334
  this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);
212
335
  return this;
213
336
  }
337
+ /**
338
+ * Set the callback that is being called every time the gesture receives an update while it's active.
339
+ * This callback will receive information about change in value in relation to the last received event.
340
+ * @param callback
341
+ */
342
+
214
343
 
215
344
  onChange(callback) {
216
345
  this.handlers.onChange = callback;
217
346
  this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);
218
347
  return this;
219
348
  }
349
+ /**
350
+ * When `true` the handler will not activate by itself even if its activation criteria are met.
351
+ * Instead you can manipulate its state using state manager.
352
+ * @param manualActivation
353
+ */
354
+
220
355
 
221
356
  manualActivation(manualActivation) {
222
357
  this.config.manualActivation = manualActivation;
@@ -1 +1 @@
1
- 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{ FlingGestureHandlerEventPayload } from '../FlingGestureHandler';\nimport { ForceTouchGestureHandlerEventPayload } from '../ForceTouchGestureHandler';\nimport {\n HitSlop,\n CommonGestureConfig,\n GestureTouchEvent,\n GestureStateChangeEvent,\n GestureUpdateEvent,\n ActiveCursor,\n MouseButton,\n} from '../gestureHandlerCommon';\nimport { getNextHandlerTag } from '../handlersRegistry';\nimport { GestureStateManagerType } from './gestureStateManager';\nimport { LongPressGestureHandlerEventPayload } from '../LongPressGestureHandler';\nimport { PanGestureHandlerEventPayload } from '../PanGestureHandler';\nimport { PinchGestureHandlerEventPayload } from '../PinchGestureHandler';\nimport { RotationGestureHandlerEventPayload } from '../RotationGestureHandler';\nimport { TapGestureHandlerEventPayload } from '../TapGestureHandler';\nimport { NativeViewGestureHandlerPayload } from '../NativeViewGestureHandler';\nimport { isRemoteDebuggingEnabled } from '../../utils';\n\nexport type GestureType =\n | BaseGesture<Record<string, unknown>>\n | BaseGesture<Record<string, never>>\n | BaseGesture<TapGestureHandlerEventPayload>\n | BaseGesture<PanGestureHandlerEventPayload>\n | BaseGesture<LongPressGestureHandlerEventPayload>\n | BaseGesture<RotationGestureHandlerEventPayload>\n | BaseGesture<PinchGestureHandlerEventPayload>\n | BaseGesture<FlingGestureHandlerEventPayload>\n | BaseGesture<ForceTouchGestureHandlerEventPayload>\n | BaseGesture<NativeViewGestureHandlerPayload>;\n\nexport type GestureRef =\n | number\n | GestureType\n | React.RefObject<GestureType | undefined>\n | React.RefObject<React.ComponentType | undefined>; // allow adding a ref to a gesture handler\nexport interface BaseGestureConfig\n extends CommonGestureConfig,\n Record<string, unknown> {\n ref?: React.MutableRefObject<GestureType | undefined>;\n requireToFail?: GestureRef[];\n simultaneousWith?: GestureRef[];\n blocksHandlers?: GestureRef[];\n needsPointerData?: boolean;\n manualActivation?: boolean;\n runOnJS?: boolean;\n testId?: string;\n cancelsTouchesInView?: boolean;\n}\n\ntype TouchEventHandlerType = (\n event: GestureTouchEvent,\n stateManager: GestureStateManagerType\n) => void;\n\nexport type HandlerCallbacks<EventPayloadT extends Record<string, unknown>> = {\n gestureId: number;\n handlerTag: number;\n onBegin?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onStart?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onEnd?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onFinalize?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onUpdate?: (event: GestureUpdateEvent<EventPayloadT>) => void;\n onChange?: (event: any) => void;\n onTouchesDown?: TouchEventHandlerType;\n onTouchesMove?: TouchEventHandlerType;\n onTouchesUp?: TouchEventHandlerType;\n onTouchesCancelled?: TouchEventHandlerType;\n changeEventCalculator?: (\n current: GestureUpdateEvent<Record<string, unknown>>,\n previous?: GestureUpdateEvent<Record<string, unknown>>\n ) => GestureUpdateEvent<Record<string, unknown>>;\n isWorklet: boolean[];\n};\n\nexport const CALLBACK_TYPE = {\n UNDEFINED: 0,\n BEGAN: 1,\n START: 2,\n UPDATE: 3,\n CHANGE: 4,\n END: 5,\n FINALIZE: 6,\n TOUCHES_DOWN: 7,\n TOUCHES_MOVE: 8,\n TOUCHES_UP: 9,\n TOUCHES_CANCELLED: 10,\n} as const;\n\n// Allow using CALLBACK_TYPE as object and type\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport type CALLBACK_TYPE = typeof CALLBACK_TYPE[keyof typeof CALLBACK_TYPE];\n\nexport abstract class Gesture {\n /**\n * Return array of gestures, providing the same interface for creating and updating\n * handlers, no matter which object was used to create gesture instance.\n */\n abstract toGestureArray(): GestureType[];\n\n /**\n * Assign handlerTag to the gesture instance and set ref.current (if a ref is set)\n */\n abstract initialize(): void;\n\n /**\n * Make sure that values of properties defining relations are arrays. Do any necessary\n * preprocessing required to configure relations between handlers. Called just before\n * updating the handler on the native side.\n */\n abstract prepare(): void;\n}\n\nlet nextGestureId = 0;\nexport abstract class BaseGesture<\n EventPayloadT extends Record<string, unknown>\n> extends Gesture {\n private gestureId = -1;\n public handlerTag = -1;\n public handlerName = '';\n public config: BaseGestureConfig = {};\n public handlers: HandlerCallbacks<EventPayloadT> = {\n gestureId: -1,\n handlerTag: -1,\n isWorklet: [],\n };\n\n constructor() {\n super();\n\n // Used to check whether the gesture config has been updated when wrapping it\n // with `useMemo`. Since every config will have a unique id, when the dependencies\n // don't change, the config won't be recreated and the id will stay the same.\n // If the id is different, it means that the config has changed and the gesture\n // needs to be updated.\n this.gestureId = nextGestureId++;\n this.handlers.gestureId = this.gestureId;\n }\n\n private addDependency(\n key: 'simultaneousWith' | 'requireToFail' | 'blocksHandlers',\n gesture: Exclude<GestureRef, number>\n ) {\n const value = this.config[key];\n this.config[key] = value\n ? Array<GestureRef>().concat(value, gesture)\n : [gesture];\n }\n\n withRef(ref: React.MutableRefObject<GestureType | undefined>) {\n this.config.ref = ref;\n return this;\n }\n\n // eslint-disable-next-line @typescript-eslint/ban-types\n protected isWorklet(callback: Function) {\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n return callback.__workletHash !== undefined;\n }\n\n onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onBegin = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);\n return this;\n }\n\n onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onStart = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);\n return this;\n }\n\n onEnd(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onEnd = callback;\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);\n return this;\n }\n\n onFinalize(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onFinalize = callback;\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);\n return this;\n }\n\n onTouchesDown(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesDown = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] =\n this.isWorklet(callback);\n\n return this;\n }\n\n onTouchesMove(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesMove = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] =\n this.isWorklet(callback);\n\n return this;\n }\n\n onTouchesUp(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesUp = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] =\n this.isWorklet(callback);\n\n return this;\n }\n\n onTouchesCancelled(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesCancelled = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] =\n this.isWorklet(callback);\n\n return this;\n }\n\n enabled(enabled: boolean) {\n this.config.enabled = enabled;\n return this;\n }\n\n shouldCancelWhenOutside(value: boolean) {\n this.config.shouldCancelWhenOutside = value;\n return this;\n }\n\n hitSlop(hitSlop: HitSlop) {\n this.config.hitSlop = hitSlop;\n return this;\n }\n\n activeCursor(activeCursor: ActiveCursor) {\n this.config.activeCursor = activeCursor;\n return this;\n }\n\n mouseButton(mouseButton: MouseButton) {\n this.config.mouseButton = mouseButton;\n return this;\n }\n\n runOnJS(runOnJS: boolean) {\n this.config.runOnJS = runOnJS;\n return this;\n }\n\n simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('simultaneousWith', gesture);\n }\n return this;\n }\n\n requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('requireToFail', gesture);\n }\n return this;\n }\n\n blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('blocksHandlers', gesture);\n }\n return this;\n }\n\n withTestId(id: string) {\n this.config.testId = id;\n return this;\n }\n\n cancelsTouchesInView(value: boolean) {\n this.config.cancelsTouchesInView = value;\n return this;\n }\n\n initialize() {\n this.handlerTag = getNextHandlerTag();\n\n this.handlers = { ...this.handlers, handlerTag: this.handlerTag };\n\n if (this.config.ref) {\n this.config.ref.current = this as GestureType;\n }\n }\n\n toGestureArray(): GestureType[] {\n return [this as GestureType];\n }\n\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n prepare() {}\n\n get shouldUseReanimated(): boolean {\n // use Reanimated when runOnJS isn't set explicitly,\n // and all defined callbacks are worklets,\n // and remote debugging is disabled\n return (\n this.config.runOnJS !== true &&\n !this.handlers.isWorklet.includes(false) &&\n !isRemoteDebuggingEnabled()\n );\n }\n}\n\nexport abstract class ContinousBaseGesture<\n EventPayloadT extends Record<string, unknown>,\n EventChangePayloadT extends Record<string, unknown>\n> extends BaseGesture<EventPayloadT> {\n onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void) {\n this.handlers.onUpdate = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);\n return this;\n }\n\n onChange(\n callback: (\n event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>\n ) => void\n ) {\n this.handlers.onChange = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);\n return this;\n }\n\n manualActivation(manualActivation: boolean) {\n this.config.manualActivation = manualActivation;\n return this;\n }\n}\n"]}
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{ FlingGestureHandlerEventPayload } from '../FlingGestureHandler';\nimport { ForceTouchGestureHandlerEventPayload } from '../ForceTouchGestureHandler';\nimport {\n HitSlop,\n CommonGestureConfig,\n GestureTouchEvent,\n GestureStateChangeEvent,\n GestureUpdateEvent,\n ActiveCursor,\n MouseButton,\n} from '../gestureHandlerCommon';\nimport { getNextHandlerTag } from '../handlersRegistry';\nimport { GestureStateManagerType } from './gestureStateManager';\nimport { LongPressGestureHandlerEventPayload } from '../LongPressGestureHandler';\nimport { PanGestureHandlerEventPayload } from '../PanGestureHandler';\nimport { PinchGestureHandlerEventPayload } from '../PinchGestureHandler';\nimport { RotationGestureHandlerEventPayload } from '../RotationGestureHandler';\nimport { TapGestureHandlerEventPayload } from '../TapGestureHandler';\nimport { NativeViewGestureHandlerPayload } from '../NativeViewGestureHandler';\nimport { isRemoteDebuggingEnabled } from '../../utils';\n\nexport type GestureType =\n | BaseGesture<Record<string, unknown>>\n | BaseGesture<Record<string, never>>\n | BaseGesture<TapGestureHandlerEventPayload>\n | BaseGesture<PanGestureHandlerEventPayload>\n | BaseGesture<LongPressGestureHandlerEventPayload>\n | BaseGesture<RotationGestureHandlerEventPayload>\n | BaseGesture<PinchGestureHandlerEventPayload>\n | BaseGesture<FlingGestureHandlerEventPayload>\n | BaseGesture<ForceTouchGestureHandlerEventPayload>\n | BaseGesture<NativeViewGestureHandlerPayload>;\n\nexport type GestureRef =\n | number\n | GestureType\n | React.RefObject<GestureType | undefined>\n | React.RefObject<React.ComponentType | undefined>; // allow adding a ref to a gesture handler\nexport interface BaseGestureConfig\n extends CommonGestureConfig,\n Record<string, unknown> {\n ref?: React.MutableRefObject<GestureType | undefined>;\n requireToFail?: GestureRef[];\n simultaneousWith?: GestureRef[];\n blocksHandlers?: GestureRef[];\n needsPointerData?: boolean;\n manualActivation?: boolean;\n runOnJS?: boolean;\n testId?: string;\n cancelsTouchesInView?: boolean;\n}\n\ntype TouchEventHandlerType = (\n event: GestureTouchEvent,\n stateManager: GestureStateManagerType\n) => void;\n\nexport type HandlerCallbacks<EventPayloadT extends Record<string, unknown>> = {\n gestureId: number;\n handlerTag: number;\n onBegin?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onStart?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onEnd?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onFinalize?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onUpdate?: (event: GestureUpdateEvent<EventPayloadT>) => void;\n onChange?: (event: any) => void;\n onTouchesDown?: TouchEventHandlerType;\n onTouchesMove?: TouchEventHandlerType;\n onTouchesUp?: TouchEventHandlerType;\n onTouchesCancelled?: TouchEventHandlerType;\n changeEventCalculator?: (\n current: GestureUpdateEvent<Record<string, unknown>>,\n previous?: GestureUpdateEvent<Record<string, unknown>>\n ) => GestureUpdateEvent<Record<string, unknown>>;\n isWorklet: boolean[];\n};\n\nexport const CALLBACK_TYPE = {\n UNDEFINED: 0,\n BEGAN: 1,\n START: 2,\n UPDATE: 3,\n CHANGE: 4,\n END: 5,\n FINALIZE: 6,\n TOUCHES_DOWN: 7,\n TOUCHES_MOVE: 8,\n TOUCHES_UP: 9,\n TOUCHES_CANCELLED: 10,\n} as const;\n\n// Allow using CALLBACK_TYPE as object and type\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport type CALLBACK_TYPE = typeof CALLBACK_TYPE[keyof typeof CALLBACK_TYPE];\n\nexport abstract class Gesture {\n /**\n * Return array of gestures, providing the same interface for creating and updating\n * handlers, no matter which object was used to create gesture instance.\n */\n abstract toGestureArray(): GestureType[];\n\n /**\n * Assign handlerTag to the gesture instance and set ref.current (if a ref is set)\n */\n abstract initialize(): void;\n\n /**\n * Make sure that values of properties defining relations are arrays. Do any necessary\n * preprocessing required to configure relations between handlers. Called just before\n * updating the handler on the native side.\n */\n abstract prepare(): void;\n}\n\nlet nextGestureId = 0;\nexport abstract class BaseGesture<\n EventPayloadT extends Record<string, unknown>\n> extends Gesture {\n private gestureId = -1;\n public handlerTag = -1;\n public handlerName = '';\n public config: BaseGestureConfig = {};\n public handlers: HandlerCallbacks<EventPayloadT> = {\n gestureId: -1,\n handlerTag: -1,\n isWorklet: [],\n };\n\n constructor() {\n super();\n\n // Used to check whether the gesture config has been updated when wrapping it\n // with `useMemo`. Since every config will have a unique id, when the dependencies\n // don't change, the config won't be recreated and the id will stay the same.\n // If the id is different, it means that the config has changed and the gesture\n // needs to be updated.\n this.gestureId = nextGestureId++;\n this.handlers.gestureId = this.gestureId;\n }\n\n private addDependency(\n key: 'simultaneousWith' | 'requireToFail' | 'blocksHandlers',\n gesture: Exclude<GestureRef, number>\n ) {\n const value = this.config[key];\n this.config[key] = value\n ? Array<GestureRef>().concat(value, gesture)\n : [gesture];\n }\n\n /**\n * Sets a `ref` to the gesture object, allowing for interoperability with the old API.\n * @param ref\n */\n withRef(ref: React.MutableRefObject<GestureType | undefined>) {\n this.config.ref = ref;\n return this;\n }\n\n // eslint-disable-next-line @typescript-eslint/ban-types\n protected isWorklet(callback: Function) {\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n return callback.__workletHash !== undefined;\n }\n\n /**\n * Set the callback that is being called when given gesture handler starts receiving touches.\n * At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.\n * @param callback\n */\n onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onBegin = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.\n * @param callback\n */\n onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onStart = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.\n * It will be called only if the handler was previously in the `ACTIVE` state.\n * @param callback\n */\n onEnd(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onEnd = callback;\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.\n * @param callback\n */\n onFinalize(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onFinalize = callback;\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.\n * @param callback\n */\n onTouchesDown(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesDown = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.\n * @param callback\n */\n onTouchesMove(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesMove = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.\n * @param callback\n */\n onTouchesUp(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesUp = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.\n * @param callback\n */\n onTouchesCancelled(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesCancelled = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Indicates whether the given handler should be analyzing stream of touch events or not.\n * @param enabled\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean\n */\n enabled(enabled: boolean) {\n this.config.enabled = enabled;\n return this;\n }\n\n /**\n * When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.\n * @param value\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean\n */\n shouldCancelWhenOutside(value: boolean) {\n this.config.shouldCancelWhenOutside = value;\n return this;\n }\n\n /**\n * This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.\n * When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.\n * @param hitSlop\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings\n */\n hitSlop(hitSlop: HitSlop) {\n this.config.hitSlop = hitSlop;\n return this;\n }\n\n /**\n * #### Web only\n * This parameter allows to specify which `cursor` should be used when gesture activates.\n * Supports all CSS cursor values (e.g. `\"grab\"`, `\"zoom-in\"`). Default value is set to `\"auto\"`.\n * @param activeCursor\n */\n activeCursor(activeCursor: ActiveCursor) {\n this.config.activeCursor = activeCursor;\n return this;\n }\n\n /**\n * #### Web & Android only\n * Allows users to choose which mouse button should handler respond to.\n * Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.\n * Default value is set to `MouseButton.LEFT`.\n * @param mouseButton\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only\n */\n mouseButton(mouseButton: MouseButton) {\n this.config.mouseButton = mouseButton;\n return this;\n }\n\n /**\n * When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.\n * This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.\n * Defaults to `false`.\n * @param runOnJS\n */\n runOnJS(runOnJS: boolean) {\n this.config.runOnJS = runOnJS;\n return this;\n }\n\n /**\n * Allows gestures across different components to be recognized simultaneously.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture\n */\n simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('simultaneousWith', gesture);\n }\n return this;\n }\n\n /**\n * Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail\n */\n requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('requireToFail', gesture);\n }\n return this;\n }\n\n /**\n * Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture\n */\n blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('blocksHandlers', gesture);\n }\n return this;\n }\n\n /**\n * Sets a `testID` property for gesture object, allowing for querying for it in tests.\n * @param id\n */\n withTestId(id: string) {\n this.config.testId = id;\n return this;\n }\n\n /**\n * #### iOS only\n * When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.\n * Default value is `true`.\n * @param value\n */\n cancelsTouchesInView(value: boolean) {\n this.config.cancelsTouchesInView = value;\n return this;\n }\n\n initialize() {\n this.handlerTag = getNextHandlerTag();\n\n this.handlers = { ...this.handlers, handlerTag: this.handlerTag };\n\n if (this.config.ref) {\n this.config.ref.current = this as GestureType;\n }\n }\n\n toGestureArray(): GestureType[] {\n return [this as GestureType];\n }\n\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n prepare() {}\n\n get shouldUseReanimated(): boolean {\n // use Reanimated when runOnJS isn't set explicitly,\n // and all defined callbacks are worklets,\n // and remote debugging is disabled\n return (\n this.config.runOnJS !== true &&\n !this.handlers.isWorklet.includes(false) &&\n !isRemoteDebuggingEnabled()\n );\n }\n}\n\nexport abstract class ContinousBaseGesture<\n EventPayloadT extends Record<string, unknown>,\n EventChangePayloadT extends Record<string, unknown>\n> extends BaseGesture<EventPayloadT> {\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * @param callback\n */\n onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void) {\n this.handlers.onUpdate = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * This callback will receive information about change in value in relation to the last received event.\n * @param callback\n */\n onChange(\n callback: (\n event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>\n ) => void\n ) {\n this.handlers.onChange = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * When `true` the handler will not activate by itself even if its activation criteria are met.\n * Instead you can manipulate its state using state manager.\n * @param manualActivation\n */\n manualActivation(manualActivation: boolean) {\n this.config.manualActivation = manualActivation;\n return this;\n }\n}\n"]}
@@ -9,34 +9,98 @@ import { TapGesture } from './tapGesture';
9
9
  import { NativeGesture } from './nativeGesture';
10
10
  import { ManualGesture } from './manualGesture';
11
11
  import { HoverGesture } from './hoverGesture';
12
+ /**
13
+ * `Gesture` is the object that allows you to create and compose gestures.
14
+ *
15
+ * ### Remarks
16
+ * - Consider wrapping your gesture configurations with `useMemo`, as it will reduce the amount of work Gesture Handler has to do under the hood when updating gestures.
17
+ *
18
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/gesture
19
+ */
20
+
12
21
  export const GestureObjects = {
22
+ /**
23
+ * A discrete gesture that recognizes one or many taps.
24
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/tap-gesture
25
+ */
13
26
  Tap: () => {
14
27
  return new TapGesture();
15
28
  },
29
+
30
+ /**
31
+ * A continuous gesture that can recognize a panning (dragging) gesture and track its movement.
32
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture
33
+ */
16
34
  Pan: () => {
17
35
  return new PanGesture();
18
36
  },
37
+
38
+ /**
39
+ * A continuous gesture that recognizes pinch gesture. It allows for tracking the distance between two fingers and use that information to scale or zoom your content.
40
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pinch-gesture
41
+ */
19
42
  Pinch: () => {
20
43
  return new PinchGesture();
21
44
  },
45
+
46
+ /**
47
+ * A continuous gesture that can recognize rotation and track its movement.
48
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/rotation-gesture
49
+ */
22
50
  Rotation: () => {
23
51
  return new RotationGesture();
24
52
  },
53
+
54
+ /**
55
+ * A discrete gesture that activates when the movement is sufficiently fast.
56
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/fling-gesture
57
+ */
25
58
  Fling: () => {
26
59
  return new FlingGesture();
27
60
  },
61
+
62
+ /**
63
+ * A discrete gesture that activates when the corresponding view is pressed for a sufficiently long time.
64
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/long-press-gesture
65
+ */
28
66
  LongPress: () => {
29
67
  return new LongPressGesture();
30
68
  },
69
+
70
+ /**
71
+ * #### iOS only
72
+ * A continuous gesture that recognizes force of a touch. It allows for tracking pressure of touch on some iOS devices.
73
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/force-touch-gesture
74
+ */
31
75
  ForceTouch: () => {
32
76
  return new ForceTouchGesture();
33
77
  },
78
+
79
+ /**
80
+ * A gesture that allows other touch handling components to participate in RNGH's gesture system.
81
+ * When used, the other component should be the direct child of a `GestureDetector`.
82
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/native-gesture
83
+ */
34
84
  Native: () => {
35
85
  return new NativeGesture();
36
86
  },
87
+
88
+ /**
89
+ * A plain gesture that has no specific activation criteria nor event data set.
90
+ * Its state has to be controlled manually using a state manager.
91
+ * It will not fail when all the pointers are lifted from the screen.
92
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/manual-gesture
93
+ */
37
94
  Manual: () => {
38
95
  return new ManualGesture();
39
96
  },
97
+
98
+ /**
99
+ * A continuous gesture that can recognize hovering above the view it's attached to.
100
+ * The hover effect may be activated by moving a mouse or a stylus over the view.
101
+ *
102
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/hover-gesture
103
+ */
40
104
  Hover: () => {
41
105
  return new HoverGesture();
42
106
  },
@@ -44,6 +108,7 @@ export const GestureObjects = {
44
108
  /**
45
109
  * Builds a composed gesture consisting of gestures provided as parameters.
46
110
  * The first one that becomes active cancels the rest of gestures.
111
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#race
47
112
  */
48
113
  Race: (...gestures) => {
49
114
  return new ComposedGesture(...gestures);
@@ -51,6 +116,7 @@ export const GestureObjects = {
51
116
 
52
117
  /**
53
118
  * Builds a composed gesture that allows all base gestures to run simultaneously.
119
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneous
54
120
  */
55
121
  Simultaneous(...gestures) {
56
122
  return new SimultaneousGesture(...gestures);
@@ -62,6 +128,7 @@ export const GestureObjects = {
62
128
  * than the second one, second one has higher priority than the third one, and so on.
63
129
  * For example, to make a gesture that recognizes both single and double tap you need
64
130
  * to call Exclusive(doubleTap, singleTap).
131
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#exclusive
65
132
  */
66
133
  Exclusive(...gestures) {
67
134
  return new ExclusiveGesture(...gestures);
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["gestureObjects.ts"],"names":["FlingGesture","ForceTouchGesture","ComposedGesture","ExclusiveGesture","SimultaneousGesture","LongPressGesture","PanGesture","PinchGesture","RotationGesture","TapGesture","NativeGesture","ManualGesture","HoverGesture","GestureObjects","Tap","Pan","Pinch","Rotation","Fling","LongPress","ForceTouch","Native","Manual","Hover","Race","gestures","Simultaneous","Exclusive"],"mappings":"AAAA,SAASA,YAAT,QAA6B,gBAA7B;AACA,SAASC,iBAAT,QAAkC,qBAAlC;AAEA,SACEC,eADF,EAEEC,gBAFF,EAGEC,mBAHF,QAIO,sBAJP;AAKA,SAASC,gBAAT,QAAiC,oBAAjC;AACA,SAASC,UAAT,QAA2B,cAA3B;AACA,SAASC,YAAT,QAA6B,gBAA7B;AACA,SAASC,eAAT,QAAgC,mBAAhC;AACA,SAASC,UAAT,QAA2B,cAA3B;AACA,SAASC,aAAT,QAA8B,iBAA9B;AACA,SAASC,aAAT,QAA8B,iBAA9B;AACA,SAASC,YAAT,QAA6B,gBAA7B;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AACA,OAAO,MAAMC,cAAc,GAAG;AAC5B;AACF;AACA;AACA;AACEC,EAAAA,GAAG,EAAE,MAAM;AACT,WAAO,IAAIL,UAAJ,EAAP;AACD,GAP2B;;AAS5B;AACF;AACA;AACA;AACEM,EAAAA,GAAG,EAAE,MAAM;AACT,WAAO,IAAIT,UAAJ,EAAP;AACD,GAf2B;;AAiB5B;AACF;AACA;AACA;AACEU,EAAAA,KAAK,EAAE,MAAM;AACX,WAAO,IAAIT,YAAJ,EAAP;AACD,GAvB2B;;AAyB5B;AACF;AACA;AACA;AACEU,EAAAA,QAAQ,EAAE,MAAM;AACd,WAAO,IAAIT,eAAJ,EAAP;AACD,GA/B2B;;AAiC5B;AACF;AACA;AACA;AACEU,EAAAA,KAAK,EAAE,MAAM;AACX,WAAO,IAAIlB,YAAJ,EAAP;AACD,GAvC2B;;AAyC5B;AACF;AACA;AACA;AACEmB,EAAAA,SAAS,EAAE,MAAM;AACf,WAAO,IAAId,gBAAJ,EAAP;AACD,GA/C2B;;AAiD5B;AACF;AACA;AACA;AACA;AACEe,EAAAA,UAAU,EAAE,MAAM;AAChB,WAAO,IAAInB,iBAAJ,EAAP;AACD,GAxD2B;;AA0D5B;AACF;AACA;AACA;AACA;AACEoB,EAAAA,MAAM,EAAE,MAAM;AACZ,WAAO,IAAIX,aAAJ,EAAP;AACD,GAjE2B;;AAmE5B;AACF;AACA;AACA;AACA;AACA;AACEY,EAAAA,MAAM,EAAE,MAAM;AACZ,WAAO,IAAIX,aAAJ,EAAP;AACD,GA3E2B;;AA6E5B;AACF;AACA;AACA;AACA;AACA;AACEY,EAAAA,KAAK,EAAE,MAAM;AACX,WAAO,IAAIX,YAAJ,EAAP;AACD,GArF2B;;AAuF5B;AACF;AACA;AACA;AACA;AACEY,EAAAA,IAAI,EAAE,CAAC,GAAGC,QAAJ,KAA4B;AAChC,WAAO,IAAIvB,eAAJ,CAAoB,GAAGuB,QAAvB,CAAP;AACD,GA9F2B;;AAgG5B;AACF;AACA;AACA;AACEC,EAAAA,YAAY,CAAC,GAAGD,QAAJ,EAAyB;AACnC,WAAO,IAAIrB,mBAAJ,CAAwB,GAAGqB,QAA3B,CAAP;AACD,GAtG2B;;AAwG5B;AACF;AACA;AACA;AACA;AACA;AACA;AACA;AACEE,EAAAA,SAAS,CAAC,GAAGF,QAAJ,EAAyB;AAChC,WAAO,IAAItB,gBAAJ,CAAqB,GAAGsB,QAAxB,CAAP;AACD;;AAlH2B,CAAvB","sourcesContent":["import { FlingGesture } from './flingGesture';\nimport { ForceTouchGesture } from './forceTouchGesture';\nimport { Gesture } from './gesture';\nimport {\n ComposedGesture,\n ExclusiveGesture,\n SimultaneousGesture,\n} from './gestureComposition';\nimport { LongPressGesture } from './longPressGesture';\nimport { PanGesture } from './panGesture';\nimport { PinchGesture } from './pinchGesture';\nimport { RotationGesture } from './rotationGesture';\nimport { TapGesture } from './tapGesture';\nimport { NativeGesture } from './nativeGesture';\nimport { ManualGesture } from './manualGesture';\nimport { HoverGesture } from './hoverGesture';\n\n/**\n * `Gesture` is the object that allows you to create and compose gestures.\n *\n * ### Remarks\n * - Consider wrapping your gesture configurations with `useMemo`, as it will reduce the amount of work Gesture Handler has to do under the hood when updating gestures.\n *\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/gesture\n */\nexport const GestureObjects = {\n /**\n * A discrete gesture that recognizes one or many taps.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/tap-gesture\n */\n Tap: () => {\n return new TapGesture();\n },\n\n /**\n * A continuous gesture that can recognize a panning (dragging) gesture and track its movement.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture\n */\n Pan: () => {\n return new PanGesture();\n },\n\n /**\n * A continuous gesture that recognizes pinch gesture. It allows for tracking the distance between two fingers and use that information to scale or zoom your content.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pinch-gesture\n */\n Pinch: () => {\n return new PinchGesture();\n },\n\n /**\n * A continuous gesture that can recognize rotation and track its movement.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/rotation-gesture\n */\n Rotation: () => {\n return new RotationGesture();\n },\n\n /**\n * A discrete gesture that activates when the movement is sufficiently fast.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/fling-gesture\n */\n Fling: () => {\n return new FlingGesture();\n },\n\n /**\n * A discrete gesture that activates when the corresponding view is pressed for a sufficiently long time.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/long-press-gesture\n */\n LongPress: () => {\n return new LongPressGesture();\n },\n\n /**\n * #### iOS only\n * A continuous gesture that recognizes force of a touch. It allows for tracking pressure of touch on some iOS devices.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/force-touch-gesture\n */\n ForceTouch: () => {\n return new ForceTouchGesture();\n },\n\n /**\n * A gesture that allows other touch handling components to participate in RNGH's gesture system.\n * When used, the other component should be the direct child of a `GestureDetector`.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/native-gesture\n */\n Native: () => {\n return new NativeGesture();\n },\n\n /**\n * A plain gesture that has no specific activation criteria nor event data set.\n * Its state has to be controlled manually using a state manager.\n * It will not fail when all the pointers are lifted from the screen.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/manual-gesture\n */\n Manual: () => {\n return new ManualGesture();\n },\n\n /**\n * A continuous gesture that can recognize hovering above the view it's attached to.\n * The hover effect may be activated by moving a mouse or a stylus over the view.\n *\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/hover-gesture\n */\n Hover: () => {\n return new HoverGesture();\n },\n\n /**\n * Builds a composed gesture consisting of gestures provided as parameters.\n * The first one that becomes active cancels the rest of gestures.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#race\n */\n Race: (...gestures: Gesture[]) => {\n return new ComposedGesture(...gestures);\n },\n\n /**\n * Builds a composed gesture that allows all base gestures to run simultaneously.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneous\n */\n Simultaneous(...gestures: Gesture[]) {\n return new SimultaneousGesture(...gestures);\n },\n\n /**\n * Builds a composed gesture where only one of the provided gestures can become active.\n * Priority is decided through the order of gestures: the first one has higher priority\n * than the second one, second one has higher priority than the third one, and so on.\n * For example, to make a gesture that recognizes both single and double tap you need\n * to call Exclusive(doubleTap, singleTap).\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#exclusive\n */\n Exclusive(...gestures: Gesture[]) {\n return new ExclusiveGesture(...gestures);\n },\n};\n"]}
@@ -6,7 +6,7 @@ export const GestureStateManager = {
6
6
  NodeManager.getHandler(handlerTag).begin();
7
7
  },
8
8
  activate: () => {
9
- NodeManager.getHandler(handlerTag).activate();
9
+ NodeManager.getHandler(handlerTag).activate(true);
10
10
  },
11
11
  fail: () => {
12
12
  NodeManager.getHandler(handlerTag).fail();
@@ -1 +1 @@
1
- {"version":3,"sources":["gestureStateManager.web.ts"],"names":["NodeManager","GestureStateManager","create","handlerTag","begin","getHandler","activate","fail","end"],"mappings":"AAAA,OAAOA,WAAP,MAAwB,6BAAxB;AAGA,OAAO,MAAMC,mBAAmB,GAAG;AACjCC,EAAAA,MAAM,CAACC,UAAD,EAA8C;AAClD,WAAO;AACLC,MAAAA,KAAK,EAAE,MAAM;AACXJ,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCC,KAAnC;AACD,OAHI;AAKLE,MAAAA,QAAQ,EAAE,MAAM;AACdN,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCG,QAAnC;AACD,OAPI;AASLC,MAAAA,IAAI,EAAE,MAAM;AACVP,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCI,IAAnC;AACD,OAXI;AAaLC,MAAAA,GAAG,EAAE,MAAM;AACTR,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCK,GAAnC;AACD;AAfI,KAAP;AAiBD;;AAnBgC,CAA5B","sourcesContent":["import NodeManager from '../../web/tools/NodeManager';\nimport { GestureStateManagerType } from './gestureStateManager';\n\nexport const GestureStateManager = {\n create(handlerTag: number): GestureStateManagerType {\n return {\n begin: () => {\n NodeManager.getHandler(handlerTag).begin();\n },\n\n activate: () => {\n NodeManager.getHandler(handlerTag).activate();\n },\n\n fail: () => {\n NodeManager.getHandler(handlerTag).fail();\n },\n\n end: () => {\n NodeManager.getHandler(handlerTag).end();\n },\n };\n },\n};\n"]}
1
+ {"version":3,"sources":["gestureStateManager.web.ts"],"names":["NodeManager","GestureStateManager","create","handlerTag","begin","getHandler","activate","fail","end"],"mappings":"AAAA,OAAOA,WAAP,MAAwB,6BAAxB;AAGA,OAAO,MAAMC,mBAAmB,GAAG;AACjCC,EAAAA,MAAM,CAACC,UAAD,EAA8C;AAClD,WAAO;AACLC,MAAAA,KAAK,EAAE,MAAM;AACXJ,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCC,KAAnC;AACD,OAHI;AAKLE,MAAAA,QAAQ,EAAE,MAAM;AACdN,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCG,QAAnC,CAA4C,IAA5C;AACD,OAPI;AASLC,MAAAA,IAAI,EAAE,MAAM;AACVP,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCI,IAAnC;AACD,OAXI;AAaLC,MAAAA,GAAG,EAAE,MAAM;AACTR,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCK,GAAnC;AACD;AAfI,KAAP;AAiBD;;AAnBgC,CAA5B","sourcesContent":["import NodeManager from '../../web/tools/NodeManager';\nimport { GestureStateManagerType } from './gestureStateManager';\n\nexport const GestureStateManager = {\n create(handlerTag: number): GestureStateManagerType {\n return {\n begin: () => {\n NodeManager.getHandler(handlerTag).begin();\n },\n\n activate: () => {\n NodeManager.getHandler(handlerTag).activate(true);\n },\n\n fail: () => {\n NodeManager.getHandler(handlerTag).fail();\n },\n\n end: () => {\n NodeManager.getHandler(handlerTag).end();\n },\n };\n },\n};\n"]}
@@ -42,8 +42,8 @@ export class HoverGesture extends ContinousBaseGesture {
42
42
  this.handlerName = 'HoverGestureHandler';
43
43
  }
44
44
  /**
45
+ * #### iOS only
45
46
  * Sets the visual hover effect.
46
- * iOS only
47
47
  */
48
48
 
49
49
 
@@ -1 +1 @@
1
- {"version":3,"sources":["hoverGesture.ts"],"names":["ContinousBaseGesture","HoverEffect","hoverGestureHandlerProps","changeEventCalculator","current","previous","changePayload","undefined","changeX","x","changeY","y","HoverGesture","constructor","handlerName","effect","config","hoverEffect","onChange","callback","handlers"],"mappings":";;AAAA,SAA4BA,oBAA5B,QAAwD,WAAxD;AAeA,WAAYC,WAAZ;;WAAYA,W;AAAAA,EAAAA,W,CAAAA,W;AAAAA,EAAAA,W,CAAAA,W;AAAAA,EAAAA,W,CAAAA,W;GAAAA,W,KAAAA,W;;AAUZ,OAAO,MAAMC,wBAAwB,GAAG,CAAC,aAAD,CAAjC;;AAEP,SAASC,qBAAT,CACEC,OADF,EAEEC,QAFF,EAGE;AACA;;AACA,MAAIC,aAAJ;;AACA,MAAID,QAAQ,KAAKE,SAAjB,EAA4B;AAC1BD,IAAAA,aAAa,GAAG;AACdE,MAAAA,OAAO,EAAEJ,OAAO,CAACK,CADH;AAEdC,MAAAA,OAAO,EAAEN,OAAO,CAACO;AAFH,KAAhB;AAID,GALD,MAKO;AACLL,IAAAA,aAAa,GAAG;AACdE,MAAAA,OAAO,EAAEJ,OAAO,CAACK,CAAR,GAAYJ,QAAQ,CAACI,CADhB;AAEdC,MAAAA,OAAO,EAAEN,OAAO,CAACO,CAAR,GAAYN,QAAQ,CAACM;AAFhB,KAAhB;AAID;;AAED,SAAO,EAAE,GAAGP,OAAL;AAAc,OAAGE;AAAjB,GAAP;AACD;;AAED,OAAO,MAAMM,YAAN,SAA2BZ,oBAA3B,CAGL;AAGAa,EAAAA,WAAW,GAAG;AACZ;;AADY,oCAF0C,EAE1C;;AAGZ,SAAKC,WAAL,GAAmB,qBAAnB;AACD;AAED;AACF;AACA;AACA;;;AACEC,EAAAA,MAAM,CAACA,MAAD,EAAsB;AAC1B,SAAKC,MAAL,CAAYC,WAAZ,GAA0BF,MAA1B;AACA,WAAO,IAAP;AACD;;AAEDG,EAAAA,QAAQ,CACNC,QADM,EAMN;AACA;AACA,SAAKC,QAAL,CAAcjB,qBAAd,GAAsCA,qBAAtC;AACA,WAAO,MAAMe,QAAN,CAAeC,QAAf,CAAP;AACD;;AA5BD","sourcesContent":["import { BaseGestureConfig, ContinousBaseGesture } from './gesture';\nimport { GestureUpdateEvent } from '../gestureHandlerCommon';\n\nexport type HoverGestureHandlerEventPayload = {\n x: number;\n y: number;\n absoluteX: number;\n absoluteY: number;\n};\n\nexport type HoverGestureChangeEventPayload = {\n changeX: number;\n changeY: number;\n};\n\nexport enum HoverEffect {\n NONE = 0,\n LIFT = 1,\n HIGHLIGHT = 2,\n}\n\nexport interface HoverGestureConfig {\n hoverEffect?: HoverEffect;\n}\n\nexport const hoverGestureHandlerProps = ['hoverEffect'] as const;\n\nfunction changeEventCalculator(\n current: GestureUpdateEvent<HoverGestureHandlerEventPayload>,\n previous?: GestureUpdateEvent<HoverGestureHandlerEventPayload>\n) {\n 'worklet';\n let changePayload: HoverGestureChangeEventPayload;\n if (previous === undefined) {\n changePayload = {\n changeX: current.x,\n changeY: current.y,\n };\n } else {\n changePayload = {\n changeX: current.x - previous.x,\n changeY: current.y - previous.y,\n };\n }\n\n return { ...current, ...changePayload };\n}\n\nexport class HoverGesture extends ContinousBaseGesture<\n HoverGestureHandlerEventPayload,\n HoverGestureChangeEventPayload\n> {\n public config: BaseGestureConfig & HoverGestureConfig = {};\n\n constructor() {\n super();\n\n this.handlerName = 'HoverGestureHandler';\n }\n\n /**\n * Sets the visual hover effect.\n * iOS only\n */\n effect(effect: HoverEffect) {\n this.config.hoverEffect = effect;\n return this;\n }\n\n onChange(\n callback: (\n event: GestureUpdateEvent<\n HoverGestureHandlerEventPayload & HoverGestureChangeEventPayload\n >\n ) => void\n ) {\n // @ts-ignore TS being overprotective, HoverGestureHandlerEventPayload is Record\n this.handlers.changeEventCalculator = changeEventCalculator;\n return super.onChange(callback);\n }\n}\n\nexport type HoverGestureType = InstanceType<typeof HoverGesture>;\n"]}
1
+ {"version":3,"sources":["hoverGesture.ts"],"names":["ContinousBaseGesture","HoverEffect","hoverGestureHandlerProps","changeEventCalculator","current","previous","changePayload","undefined","changeX","x","changeY","y","HoverGesture","constructor","handlerName","effect","config","hoverEffect","onChange","callback","handlers"],"mappings":";;AAAA,SAA4BA,oBAA5B,QAAwD,WAAxD;AAeA,WAAYC,WAAZ;;WAAYA,W;AAAAA,EAAAA,W,CAAAA,W;AAAAA,EAAAA,W,CAAAA,W;AAAAA,EAAAA,W,CAAAA,W;GAAAA,W,KAAAA,W;;AAUZ,OAAO,MAAMC,wBAAwB,GAAG,CAAC,aAAD,CAAjC;;AAEP,SAASC,qBAAT,CACEC,OADF,EAEEC,QAFF,EAGE;AACA;;AACA,MAAIC,aAAJ;;AACA,MAAID,QAAQ,KAAKE,SAAjB,EAA4B;AAC1BD,IAAAA,aAAa,GAAG;AACdE,MAAAA,OAAO,EAAEJ,OAAO,CAACK,CADH;AAEdC,MAAAA,OAAO,EAAEN,OAAO,CAACO;AAFH,KAAhB;AAID,GALD,MAKO;AACLL,IAAAA,aAAa,GAAG;AACdE,MAAAA,OAAO,EAAEJ,OAAO,CAACK,CAAR,GAAYJ,QAAQ,CAACI,CADhB;AAEdC,MAAAA,OAAO,EAAEN,OAAO,CAACO,CAAR,GAAYN,QAAQ,CAACM;AAFhB,KAAhB;AAID;;AAED,SAAO,EAAE,GAAGP,OAAL;AAAc,OAAGE;AAAjB,GAAP;AACD;;AAED,OAAO,MAAMM,YAAN,SAA2BZ,oBAA3B,CAGL;AAGAa,EAAAA,WAAW,GAAG;AACZ;;AADY,oCAF0C,EAE1C;;AAGZ,SAAKC,WAAL,GAAmB,qBAAnB;AACD;AAED;AACF;AACA;AACA;;;AACEC,EAAAA,MAAM,CAACA,MAAD,EAAsB;AAC1B,SAAKC,MAAL,CAAYC,WAAZ,GAA0BF,MAA1B;AACA,WAAO,IAAP;AACD;;AAEDG,EAAAA,QAAQ,CACNC,QADM,EAMN;AACA;AACA,SAAKC,QAAL,CAAcjB,qBAAd,GAAsCA,qBAAtC;AACA,WAAO,MAAMe,QAAN,CAAeC,QAAf,CAAP;AACD;;AA5BD","sourcesContent":["import { BaseGestureConfig, ContinousBaseGesture } from './gesture';\nimport { GestureUpdateEvent } from '../gestureHandlerCommon';\n\nexport type HoverGestureHandlerEventPayload = {\n x: number;\n y: number;\n absoluteX: number;\n absoluteY: number;\n};\n\nexport type HoverGestureChangeEventPayload = {\n changeX: number;\n changeY: number;\n};\n\nexport enum HoverEffect {\n NONE = 0,\n LIFT = 1,\n HIGHLIGHT = 2,\n}\n\nexport interface HoverGestureConfig {\n hoverEffect?: HoverEffect;\n}\n\nexport const hoverGestureHandlerProps = ['hoverEffect'] as const;\n\nfunction changeEventCalculator(\n current: GestureUpdateEvent<HoverGestureHandlerEventPayload>,\n previous?: GestureUpdateEvent<HoverGestureHandlerEventPayload>\n) {\n 'worklet';\n let changePayload: HoverGestureChangeEventPayload;\n if (previous === undefined) {\n changePayload = {\n changeX: current.x,\n changeY: current.y,\n };\n } else {\n changePayload = {\n changeX: current.x - previous.x,\n changeY: current.y - previous.y,\n };\n }\n\n return { ...current, ...changePayload };\n}\n\nexport class HoverGesture extends ContinousBaseGesture<\n HoverGestureHandlerEventPayload,\n HoverGestureChangeEventPayload\n> {\n public config: BaseGestureConfig & HoverGestureConfig = {};\n\n constructor() {\n super();\n\n this.handlerName = 'HoverGestureHandler';\n }\n\n /**\n * #### iOS only\n * Sets the visual hover effect.\n */\n effect(effect: HoverEffect) {\n this.config.hoverEffect = effect;\n return this;\n }\n\n onChange(\n callback: (\n event: GestureUpdateEvent<\n HoverGestureHandlerEventPayload & HoverGestureChangeEventPayload\n >\n ) => void\n ) {\n // @ts-ignore TS being overprotective, HoverGestureHandlerEventPayload is Record\n this.handlers.changeEventCalculator = changeEventCalculator;\n return super.onChange(callback);\n }\n}\n\nexport type HoverGestureType = InstanceType<typeof HoverGesture>;\n"]}
@@ -10,11 +10,23 @@ export class LongPressGesture extends BaseGesture {
10
10
  this.handlerName = 'LongPressGestureHandler';
11
11
  this.shouldCancelWhenOutside(true);
12
12
  }
13
+ /**
14
+ * Minimum time, expressed in milliseconds, that a finger must remain pressed on the corresponding view.
15
+ * The default value is 500.
16
+ * @param duration
17
+ */
18
+
13
19
 
14
20
  minDuration(duration) {
15
21
  this.config.minDurationMs = duration;
16
22
  return this;
17
23
  }
24
+ /**
25
+ * Maximum distance, expressed in points, that defines how far the finger is allowed to travel during a long press gesture.
26
+ * @param distance
27
+ * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/long-press-gesture#maxdistancevalue-number
28
+ */
29
+
18
30
 
19
31
  maxDistance(distance) {
20
32
  this.config.maxDist = distance;
@@ -1 +1 @@
1
- {"version":3,"sources":["longPressGesture.ts"],"names":["BaseGesture","LongPressGesture","constructor","handlerName","shouldCancelWhenOutside","minDuration","duration","config","minDurationMs","maxDistance","distance","maxDist"],"mappings":";;AAAA,SAASA,WAAT,QAA+C,WAA/C;AAMA,OAAO,MAAMC,gBAAN,SAA+BD,WAA/B,CAAgF;AAGrFE,EAAAA,WAAW,GAAG;AACZ;;AADY,oCAF8C,EAE9C;;AAGZ,SAAKC,WAAL,GAAmB,yBAAnB;AACA,SAAKC,uBAAL,CAA6B,IAA7B;AACD;;AAEDC,EAAAA,WAAW,CAACC,QAAD,EAAmB;AAC5B,SAAKC,MAAL,CAAYC,aAAZ,GAA4BF,QAA5B;AACA,WAAO,IAAP;AACD;;AAEDG,EAAAA,WAAW,CAACC,QAAD,EAAmB;AAC5B,SAAKH,MAAL,CAAYI,OAAZ,GAAsBD,QAAtB;AACA,WAAO,IAAP;AACD;;AAlBoF","sourcesContent":["import { BaseGesture, BaseGestureConfig } from './gesture';\nimport {\n LongPressGestureConfig,\n LongPressGestureHandlerEventPayload,\n} from '../LongPressGestureHandler';\n\nexport class LongPressGesture extends BaseGesture<LongPressGestureHandlerEventPayload> {\n public config: BaseGestureConfig & LongPressGestureConfig = {};\n\n constructor() {\n super();\n\n this.handlerName = 'LongPressGestureHandler';\n this.shouldCancelWhenOutside(true);\n }\n\n minDuration(duration: number) {\n this.config.minDurationMs = duration;\n return this;\n }\n\n maxDistance(distance: number) {\n this.config.maxDist = distance;\n return this;\n }\n}\n\nexport type LongPressGestureType = InstanceType<typeof LongPressGesture>;\n"]}
1
+ {"version":3,"sources":["longPressGesture.ts"],"names":["BaseGesture","LongPressGesture","constructor","handlerName","shouldCancelWhenOutside","minDuration","duration","config","minDurationMs","maxDistance","distance","maxDist"],"mappings":";;AAAA,SAASA,WAAT,QAA+C,WAA/C;AAMA,OAAO,MAAMC,gBAAN,SAA+BD,WAA/B,CAAgF;AAGrFE,EAAAA,WAAW,GAAG;AACZ;;AADY,oCAF8C,EAE9C;;AAGZ,SAAKC,WAAL,GAAmB,yBAAnB;AACA,SAAKC,uBAAL,CAA6B,IAA7B;AACD;AAED;AACF;AACA;AACA;AACA;;;AACEC,EAAAA,WAAW,CAACC,QAAD,EAAmB;AAC5B,SAAKC,MAAL,CAAYC,aAAZ,GAA4BF,QAA5B;AACA,WAAO,IAAP;AACD;AAED;AACF;AACA;AACA;AACA;;;AACEG,EAAAA,WAAW,CAACC,QAAD,EAAmB;AAC5B,SAAKH,MAAL,CAAYI,OAAZ,GAAsBD,QAAtB;AACA,WAAO,IAAP;AACD;;AA5BoF","sourcesContent":["import { BaseGesture, BaseGestureConfig } from './gesture';\nimport {\n LongPressGestureConfig,\n LongPressGestureHandlerEventPayload,\n} from '../LongPressGestureHandler';\n\nexport class LongPressGesture extends BaseGesture<LongPressGestureHandlerEventPayload> {\n public config: BaseGestureConfig & LongPressGestureConfig = {};\n\n constructor() {\n super();\n\n this.handlerName = 'LongPressGestureHandler';\n this.shouldCancelWhenOutside(true);\n }\n\n /**\n * Minimum time, expressed in milliseconds, that a finger must remain pressed on the corresponding view.\n * The default value is 500.\n * @param duration\n */\n minDuration(duration: number) {\n this.config.minDurationMs = duration;\n return this;\n }\n\n /**\n * Maximum distance, expressed in points, that defines how far the finger is allowed to travel during a long press gesture.\n * @param distance\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/long-press-gesture#maxdistancevalue-number\n */\n maxDistance(distance: number) {\n this.config.maxDist = distance;\n return this;\n }\n}\n\nexport type LongPressGestureType = InstanceType<typeof LongPressGesture>;\n"]}
@@ -9,11 +9,21 @@ export class NativeGesture extends BaseGesture {
9
9
 
10
10
  this.handlerName = 'NativeViewGestureHandler';
11
11
  }
12
+ /**
13
+ * When true, underlying handler will activate unconditionally when in `BEGAN` or `UNDETERMINED` state.
14
+ * @param value
15
+ */
16
+
12
17
 
13
18
  shouldActivateOnStart(value) {
14
19
  this.config.shouldActivateOnStart = value;
15
20
  return this;
16
21
  }
22
+ /**
23
+ * When true, cancels all other gesture handlers when this `NativeViewGestureHandler` receives an `ACTIVE` state event.
24
+ * @param value
25
+ */
26
+
17
27
 
18
28
  disallowInterruption(value) {
19
29
  this.config.disallowInterruption = value;