react-native-gesture-handler 2.16.0 → 2.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/lib/commonjs/handlers/PanGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/createHandler.js +9 -3
- package/lib/commonjs/handlers/createHandler.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector.js +15 -0
- package/lib/commonjs/handlers/gestures/GestureDetector.js.map +1 -1
- package/lib/commonjs/handlers/gestures/flingGesture.js +13 -0
- package/lib/commonjs/handlers/gestures/flingGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/forceTouchGesture.js +17 -0
- package/lib/commonjs/handlers/gestures/forceTouchGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gesture.js +135 -0
- package/lib/commonjs/handlers/gestures/gesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gestureObjects.js +66 -0
- package/lib/commonjs/handlers/gestures/gestureObjects.js.map +1 -1
- package/lib/commonjs/handlers/gestures/gestureStateManager.web.js +1 -1
- package/lib/commonjs/handlers/gestures/gestureStateManager.web.js.map +1 -1
- package/lib/commonjs/handlers/gestures/hoverGesture.js +1 -1
- package/lib/commonjs/handlers/gestures/hoverGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/longPressGesture.js +12 -0
- package/lib/commonjs/handlers/gestures/longPressGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/nativeGesture.js +10 -0
- package/lib/commonjs/handlers/gestures/nativeGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/panGesture.js +76 -0
- package/lib/commonjs/handlers/gestures/panGesture.js.map +1 -1
- package/lib/commonjs/handlers/gestures/tapGesture.js +42 -0
- package/lib/commonjs/handlers/gestures/tapGesture.js.map +1 -1
- package/lib/commonjs/utils.js +5 -1
- package/lib/commonjs/utils.js.map +1 -1
- package/lib/commonjs/web/handlers/GestureHandler.js +7 -7
- package/lib/commonjs/web/handlers/GestureHandler.js.map +1 -1
- package/lib/commonjs/web/handlers/PanGestureHandler.js +3 -1
- package/lib/commonjs/web/handlers/PanGestureHandler.js.map +1 -1
- package/lib/commonjs/web/interfaces.js.map +1 -1
- package/lib/module/handlers/PanGestureHandler.js.map +1 -1
- package/lib/module/handlers/createHandler.js +9 -3
- package/lib/module/handlers/createHandler.js.map +1 -1
- package/lib/module/handlers/gestures/GestureDetector.js +15 -0
- package/lib/module/handlers/gestures/GestureDetector.js.map +1 -1
- package/lib/module/handlers/gestures/flingGesture.js +13 -0
- package/lib/module/handlers/gestures/flingGesture.js.map +1 -1
- package/lib/module/handlers/gestures/forceTouchGesture.js +17 -0
- package/lib/module/handlers/gestures/forceTouchGesture.js.map +1 -1
- package/lib/module/handlers/gestures/gesture.js +135 -0
- package/lib/module/handlers/gestures/gesture.js.map +1 -1
- package/lib/module/handlers/gestures/gestureObjects.js +67 -0
- package/lib/module/handlers/gestures/gestureObjects.js.map +1 -1
- package/lib/module/handlers/gestures/gestureStateManager.web.js +1 -1
- package/lib/module/handlers/gestures/gestureStateManager.web.js.map +1 -1
- package/lib/module/handlers/gestures/hoverGesture.js +1 -1
- package/lib/module/handlers/gestures/hoverGesture.js.map +1 -1
- package/lib/module/handlers/gestures/longPressGesture.js +12 -0
- package/lib/module/handlers/gestures/longPressGesture.js.map +1 -1
- package/lib/module/handlers/gestures/nativeGesture.js +10 -0
- package/lib/module/handlers/gestures/nativeGesture.js.map +1 -1
- package/lib/module/handlers/gestures/panGesture.js +76 -0
- package/lib/module/handlers/gestures/panGesture.js.map +1 -1
- package/lib/module/handlers/gestures/tapGesture.js +42 -0
- package/lib/module/handlers/gestures/tapGesture.js.map +1 -1
- package/lib/module/utils.js +5 -1
- package/lib/module/utils.js.map +1 -1
- package/lib/module/web/handlers/GestureHandler.js +7 -7
- package/lib/module/web/handlers/GestureHandler.js.map +1 -1
- package/lib/module/web/handlers/PanGestureHandler.js +3 -1
- package/lib/module/web/handlers/PanGestureHandler.js.map +1 -1
- package/lib/module/web/interfaces.js.map +1 -1
- package/lib/typescript/handlers/PanGestureHandler.d.ts +4 -4
- package/lib/typescript/handlers/gestures/GestureDetector.d.ts +36 -0
- package/lib/typescript/handlers/gestures/flingGesture.d.ts +11 -0
- package/lib/typescript/handlers/gestures/forceTouchGesture.d.ts +14 -0
- package/lib/typescript/handlers/gestures/gesture.d.ts +113 -0
- package/lib/typescript/handlers/gestures/gestureObjects.d.ts +57 -0
- package/lib/typescript/handlers/gestures/hoverGesture.d.ts +1 -1
- package/lib/typescript/handlers/gestures/longPressGesture.d.ts +10 -0
- package/lib/typescript/handlers/gestures/nativeGesture.d.ts +8 -0
- package/lib/typescript/handlers/gestures/panGesture.d.ts +67 -4
- package/lib/typescript/handlers/gestures/tapGesture.d.ts +35 -0
- package/lib/typescript/web/handlers/GestureHandler.d.ts +2 -2
- package/lib/typescript/web/handlers/IGestureHandler.d.ts +1 -1
- package/lib/typescript/web/interfaces.d.ts +1 -0
- package/package.json +3 -2
- package/src/handlers/PanGestureHandler.ts +8 -4
- package/src/handlers/createHandler.tsx +14 -10
- package/src/handlers/gestures/GestureDetector.tsx +38 -0
- package/src/handlers/gestures/flingGesture.ts +11 -0
- package/src/handlers/gestures/forceTouchGesture.ts +14 -0
- package/src/handlers/gestures/gesture.ts +113 -0
- package/src/handlers/gestures/gestureObjects.ts +57 -0
- package/src/handlers/gestures/gestureStateManager.web.ts +1 -1
- package/src/handlers/gestures/hoverGesture.ts +1 -1
- package/src/handlers/gestures/longPressGesture.ts +10 -0
- package/src/handlers/gestures/nativeGesture.ts +8 -0
- package/src/handlers/gestures/panGesture.ts +75 -4
- package/src/handlers/gestures/tapGesture.ts +35 -0
- package/src/utils.ts +9 -2
- package/src/web/handlers/GestureHandler.ts +9 -9
- package/src/web/handlers/IGestureHandler.ts +1 -1
- package/src/web/handlers/PanGestureHandler.ts +4 -0
- package/src/web/interfaces.ts +1 -0
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@@ -49,6 +49,11 @@ export class BaseGesture extends Gesture {
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const value = this.config[key];
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this.config[key] = value ? Array().concat(value, gesture) : [gesture];
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}
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/**
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* Sets a `ref` to the gesture object, allowing for interoperability with the old API.
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* @param ref
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*/
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withRef(ref) {
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this.config.ref = ref;
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@@ -60,18 +65,35 @@ export class BaseGesture extends Gesture {
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//@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
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return callback.__workletHash !== undefined;
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}
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/**
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* Set the callback that is being called when given gesture handler starts receiving touches.
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* At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.
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* @param callback
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*/
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onBegin(callback) {
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this.handlers.onBegin = callback;
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this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.
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* @param callback
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*/
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onStart(callback) {
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this.handlers.onStart = callback;
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this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.
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* It will be called only if the handler was previously in the `ACTIVE` state.
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* @param callback
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*/
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onEnd(callback) {
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this.handlers.onEnd = callback; //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
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@@ -79,6 +101,11 @@ export class BaseGesture extends Gesture {
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this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.
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* @param callback
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*/
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onFinalize(callback) {
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this.handlers.onFinalize = callback; //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false
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this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.
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* @param callback
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*/
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onTouchesDown(callback) {
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this.config.needsPointerData = true;
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@@ -93,6 +125,11 @@ export class BaseGesture extends Gesture {
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this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.
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* @param callback
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*/
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onTouchesMove(callback) {
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this.config.needsPointerData = true;
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this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.
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* @param callback
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*/
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onTouchesUp(callback) {
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this.config.needsPointerData = true;
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this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] = this.isWorklet(callback);
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return this;
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}
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/**
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* Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.
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* @param callback
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*/
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onTouchesCancelled(callback) {
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this.config.needsPointerData = true;
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this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] = this.isWorklet(callback);
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return this;
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}
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/**
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* Indicates whether the given handler should be analyzing stream of touch events or not.
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* @param enabled
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean
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*/
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enabled(enabled) {
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this.config.enabled = enabled;
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return this;
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}
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/**
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* When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.
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* @param value
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean
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*/
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shouldCancelWhenOutside(value) {
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this.config.shouldCancelWhenOutside = value;
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return this;
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}
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/**
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* This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.
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* When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.
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* @param hitSlop
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings
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*/
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hitSlop(hitSlop) {
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this.config.hitSlop = hitSlop;
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return this;
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}
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/**
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* #### Web only
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* This parameter allows to specify which `cursor` should be used when gesture activates.
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* Supports all CSS cursor values (e.g. `"grab"`, `"zoom-in"`). Default value is set to `"auto"`.
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* @param activeCursor
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*/
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activeCursor(activeCursor) {
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this.config.activeCursor = activeCursor;
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return this;
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}
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/**
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* #### Web & Android only
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* Allows users to choose which mouse button should handler respond to.
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* Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.
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* Default value is set to `MouseButton.LEFT`.
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* @param mouseButton
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only
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*/
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mouseButton(mouseButton) {
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this.config.mouseButton = mouseButton;
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return this;
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}
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/**
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* When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.
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* This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.
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* Defaults to `false`.
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* @param runOnJS
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*/
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runOnJS(runOnJS) {
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}
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/**
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* Allows gestures across different components to be recognized simultaneously.
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* @param gestures
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture
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*/
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simultaneousWithExternalGesture(...gestures) {
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for (const gesture of gestures) {
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}
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/**
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* Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).
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* @param gestures
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail
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*/
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requireExternalGestureToFail(...gestures) {
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for (const gesture of gestures) {
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}
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/**
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* Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture
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*/
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blocksExternalGesture(...gestures) {
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}
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/**
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* Sets a `testID` property for gesture object, allowing for querying for it in tests.
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* @param id
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*/
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withTestId(id) {
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this.config.testId = id;
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return this;
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/**
|
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* #### iOS only
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+
* When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.
|
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+
* Default value is `true`.
|
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* @param value
|
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+
*/
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+
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cancelsTouchesInView(value) {
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this.config.cancelsTouchesInView = value;
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@@ -206,17 +325,33 @@ export class BaseGesture extends Gesture {
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export class ContinousBaseGesture extends BaseGesture {
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/**
|
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329
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* Set the callback that is being called every time the gesture receives an update while it's active.
|
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* @param callback
|
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*/
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|
onUpdate(callback) {
|
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this.handlers.onUpdate = callback;
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|
this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);
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return this;
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}
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/**
|
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+
* Set the callback that is being called every time the gesture receives an update while it's active.
|
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* This callback will receive information about change in value in relation to the last received event.
|
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+
* @param callback
|
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*/
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onChange(callback) {
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this.handlers.onChange = callback;
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this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);
|
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return this;
|
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}
|
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+
/**
|
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350
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+
* When `true` the handler will not activate by itself even if its activation criteria are met.
|
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351
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+
* Instead you can manipulate its state using state manager.
|
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352
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+
* @param manualActivation
|
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+
*/
|
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+
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manualActivation(manualActivation) {
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this.config.manualActivation = manualActivation;
|
|
@@ -1 +1 @@
|
|
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1
|
-
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{ FlingGestureHandlerEventPayload } from '../FlingGestureHandler';\nimport { ForceTouchGestureHandlerEventPayload } from '../ForceTouchGestureHandler';\nimport {\n HitSlop,\n CommonGestureConfig,\n GestureTouchEvent,\n GestureStateChangeEvent,\n GestureUpdateEvent,\n ActiveCursor,\n MouseButton,\n} from '../gestureHandlerCommon';\nimport { getNextHandlerTag } from '../handlersRegistry';\nimport { GestureStateManagerType } from './gestureStateManager';\nimport { LongPressGestureHandlerEventPayload } from '../LongPressGestureHandler';\nimport { PanGestureHandlerEventPayload } from '../PanGestureHandler';\nimport { PinchGestureHandlerEventPayload } from '../PinchGestureHandler';\nimport { RotationGestureHandlerEventPayload } from '../RotationGestureHandler';\nimport { TapGestureHandlerEventPayload } from '../TapGestureHandler';\nimport { NativeViewGestureHandlerPayload } from '../NativeViewGestureHandler';\nimport { isRemoteDebuggingEnabled } from '../../utils';\n\nexport type GestureType =\n | BaseGesture<Record<string, unknown>>\n | BaseGesture<Record<string, never>>\n | BaseGesture<TapGestureHandlerEventPayload>\n | BaseGesture<PanGestureHandlerEventPayload>\n | BaseGesture<LongPressGestureHandlerEventPayload>\n | BaseGesture<RotationGestureHandlerEventPayload>\n | BaseGesture<PinchGestureHandlerEventPayload>\n | BaseGesture<FlingGestureHandlerEventPayload>\n | BaseGesture<ForceTouchGestureHandlerEventPayload>\n | BaseGesture<NativeViewGestureHandlerPayload>;\n\nexport type GestureRef =\n | number\n | GestureType\n | React.RefObject<GestureType | undefined>\n | React.RefObject<React.ComponentType | undefined>; // allow adding a ref to a gesture handler\nexport interface BaseGestureConfig\n extends CommonGestureConfig,\n Record<string, unknown> {\n ref?: React.MutableRefObject<GestureType | undefined>;\n requireToFail?: GestureRef[];\n simultaneousWith?: GestureRef[];\n blocksHandlers?: GestureRef[];\n needsPointerData?: boolean;\n manualActivation?: boolean;\n runOnJS?: boolean;\n testId?: string;\n cancelsTouchesInView?: boolean;\n}\n\ntype TouchEventHandlerType = (\n event: GestureTouchEvent,\n stateManager: GestureStateManagerType\n) => void;\n\nexport type HandlerCallbacks<EventPayloadT extends Record<string, unknown>> = {\n gestureId: number;\n handlerTag: number;\n onBegin?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onStart?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onEnd?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onFinalize?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onUpdate?: (event: GestureUpdateEvent<EventPayloadT>) => void;\n onChange?: (event: any) => void;\n onTouchesDown?: TouchEventHandlerType;\n onTouchesMove?: TouchEventHandlerType;\n onTouchesUp?: TouchEventHandlerType;\n onTouchesCancelled?: TouchEventHandlerType;\n changeEventCalculator?: (\n current: GestureUpdateEvent<Record<string, unknown>>,\n previous?: GestureUpdateEvent<Record<string, unknown>>\n ) => GestureUpdateEvent<Record<string, unknown>>;\n isWorklet: boolean[];\n};\n\nexport const CALLBACK_TYPE = {\n UNDEFINED: 0,\n BEGAN: 1,\n START: 2,\n UPDATE: 3,\n CHANGE: 4,\n END: 5,\n FINALIZE: 6,\n TOUCHES_DOWN: 7,\n TOUCHES_MOVE: 8,\n TOUCHES_UP: 9,\n TOUCHES_CANCELLED: 10,\n} as const;\n\n// Allow using CALLBACK_TYPE as object and type\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport type CALLBACK_TYPE = typeof CALLBACK_TYPE[keyof typeof CALLBACK_TYPE];\n\nexport abstract class Gesture {\n /**\n * Return array of gestures, providing the same interface for creating and updating\n * handlers, no matter which object was used to create gesture instance.\n */\n abstract toGestureArray(): GestureType[];\n\n /**\n * Assign handlerTag to the gesture instance and set ref.current (if a ref is set)\n */\n abstract initialize(): void;\n\n /**\n * Make sure that values of properties defining relations are arrays. Do any necessary\n * preprocessing required to configure relations between handlers. Called just before\n * updating the handler on the native side.\n */\n abstract prepare(): void;\n}\n\nlet nextGestureId = 0;\nexport abstract class BaseGesture<\n EventPayloadT extends Record<string, unknown>\n> extends Gesture {\n private gestureId = -1;\n public handlerTag = -1;\n public handlerName = '';\n public config: BaseGestureConfig = {};\n public handlers: HandlerCallbacks<EventPayloadT> = {\n gestureId: -1,\n handlerTag: -1,\n isWorklet: [],\n };\n\n constructor() {\n super();\n\n // Used to check whether the gesture config has been updated when wrapping it\n // with `useMemo`. Since every config will have a unique id, when the dependencies\n // don't change, the config won't be recreated and the id will stay the same.\n // If the id is different, it means that the config has changed and the gesture\n // needs to be updated.\n this.gestureId = nextGestureId++;\n this.handlers.gestureId = this.gestureId;\n }\n\n private addDependency(\n key: 'simultaneousWith' | 'requireToFail' | 'blocksHandlers',\n gesture: Exclude<GestureRef, number>\n ) {\n const value = this.config[key];\n this.config[key] = value\n ? Array<GestureRef>().concat(value, gesture)\n : [gesture];\n }\n\n withRef(ref: React.MutableRefObject<GestureType | undefined>) {\n this.config.ref = ref;\n return this;\n }\n\n // eslint-disable-next-line @typescript-eslint/ban-types\n protected isWorklet(callback: Function) {\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n return callback.__workletHash !== undefined;\n }\n\n onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onBegin = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);\n return this;\n }\n\n onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onStart = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);\n return this;\n }\n\n onEnd(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onEnd = callback;\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);\n return this;\n }\n\n onFinalize(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onFinalize = callback;\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);\n return this;\n }\n\n onTouchesDown(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesDown = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] =\n this.isWorklet(callback);\n\n return this;\n }\n\n onTouchesMove(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesMove = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] =\n this.isWorklet(callback);\n\n return this;\n }\n\n onTouchesUp(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesUp = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] =\n this.isWorklet(callback);\n\n return this;\n }\n\n onTouchesCancelled(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesCancelled = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] =\n this.isWorklet(callback);\n\n return this;\n }\n\n enabled(enabled: boolean) {\n this.config.enabled = enabled;\n return this;\n }\n\n shouldCancelWhenOutside(value: boolean) {\n this.config.shouldCancelWhenOutside = value;\n return this;\n }\n\n hitSlop(hitSlop: HitSlop) {\n this.config.hitSlop = hitSlop;\n return this;\n }\n\n activeCursor(activeCursor: ActiveCursor) {\n this.config.activeCursor = activeCursor;\n return this;\n }\n\n mouseButton(mouseButton: MouseButton) {\n this.config.mouseButton = mouseButton;\n return this;\n }\n\n runOnJS(runOnJS: boolean) {\n this.config.runOnJS = runOnJS;\n return this;\n }\n\n simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('simultaneousWith', gesture);\n }\n return this;\n }\n\n requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('requireToFail', gesture);\n }\n return this;\n }\n\n blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('blocksHandlers', gesture);\n }\n return this;\n }\n\n withTestId(id: string) {\n this.config.testId = id;\n return this;\n }\n\n cancelsTouchesInView(value: boolean) {\n this.config.cancelsTouchesInView = value;\n return this;\n }\n\n initialize() {\n this.handlerTag = getNextHandlerTag();\n\n this.handlers = { ...this.handlers, handlerTag: this.handlerTag };\n\n if (this.config.ref) {\n this.config.ref.current = this as GestureType;\n }\n }\n\n toGestureArray(): GestureType[] {\n return [this as GestureType];\n }\n\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n prepare() {}\n\n get shouldUseReanimated(): boolean {\n // use Reanimated when runOnJS isn't set explicitly,\n // and all defined callbacks are worklets,\n // and remote debugging is disabled\n return (\n this.config.runOnJS !== true &&\n !this.handlers.isWorklet.includes(false) &&\n !isRemoteDebuggingEnabled()\n );\n }\n}\n\nexport abstract class ContinousBaseGesture<\n EventPayloadT extends Record<string, unknown>,\n EventChangePayloadT extends Record<string, unknown>\n> extends BaseGesture<EventPayloadT> {\n onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void) {\n this.handlers.onUpdate = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);\n return this;\n }\n\n onChange(\n callback: (\n event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>\n ) => void\n ) {\n this.handlers.onChange = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);\n return this;\n }\n\n manualActivation(manualActivation: boolean) {\n this.config.manualActivation = manualActivation;\n return this;\n }\n}\n"]}
|
|
1
|
+
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{ FlingGestureHandlerEventPayload } from '../FlingGestureHandler';\nimport { ForceTouchGestureHandlerEventPayload } from '../ForceTouchGestureHandler';\nimport {\n HitSlop,\n CommonGestureConfig,\n GestureTouchEvent,\n GestureStateChangeEvent,\n GestureUpdateEvent,\n ActiveCursor,\n MouseButton,\n} from '../gestureHandlerCommon';\nimport { getNextHandlerTag } from '../handlersRegistry';\nimport { GestureStateManagerType } from './gestureStateManager';\nimport { LongPressGestureHandlerEventPayload } from '../LongPressGestureHandler';\nimport { PanGestureHandlerEventPayload } from '../PanGestureHandler';\nimport { PinchGestureHandlerEventPayload } from '../PinchGestureHandler';\nimport { RotationGestureHandlerEventPayload } from '../RotationGestureHandler';\nimport { TapGestureHandlerEventPayload } from '../TapGestureHandler';\nimport { NativeViewGestureHandlerPayload } from '../NativeViewGestureHandler';\nimport { isRemoteDebuggingEnabled } from '../../utils';\n\nexport type GestureType =\n | BaseGesture<Record<string, unknown>>\n | BaseGesture<Record<string, never>>\n | BaseGesture<TapGestureHandlerEventPayload>\n | BaseGesture<PanGestureHandlerEventPayload>\n | BaseGesture<LongPressGestureHandlerEventPayload>\n | BaseGesture<RotationGestureHandlerEventPayload>\n | BaseGesture<PinchGestureHandlerEventPayload>\n | BaseGesture<FlingGestureHandlerEventPayload>\n | BaseGesture<ForceTouchGestureHandlerEventPayload>\n | BaseGesture<NativeViewGestureHandlerPayload>;\n\nexport type GestureRef =\n | number\n | GestureType\n | React.RefObject<GestureType | undefined>\n | React.RefObject<React.ComponentType | undefined>; // allow adding a ref to a gesture handler\nexport interface BaseGestureConfig\n extends CommonGestureConfig,\n Record<string, unknown> {\n ref?: React.MutableRefObject<GestureType | undefined>;\n requireToFail?: GestureRef[];\n simultaneousWith?: GestureRef[];\n blocksHandlers?: GestureRef[];\n needsPointerData?: boolean;\n manualActivation?: boolean;\n runOnJS?: boolean;\n testId?: string;\n cancelsTouchesInView?: boolean;\n}\n\ntype TouchEventHandlerType = (\n event: GestureTouchEvent,\n stateManager: GestureStateManagerType\n) => void;\n\nexport type HandlerCallbacks<EventPayloadT extends Record<string, unknown>> = {\n gestureId: number;\n handlerTag: number;\n onBegin?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onStart?: (event: GestureStateChangeEvent<EventPayloadT>) => void;\n onEnd?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onFinalize?: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void;\n onUpdate?: (event: GestureUpdateEvent<EventPayloadT>) => void;\n onChange?: (event: any) => void;\n onTouchesDown?: TouchEventHandlerType;\n onTouchesMove?: TouchEventHandlerType;\n onTouchesUp?: TouchEventHandlerType;\n onTouchesCancelled?: TouchEventHandlerType;\n changeEventCalculator?: (\n current: GestureUpdateEvent<Record<string, unknown>>,\n previous?: GestureUpdateEvent<Record<string, unknown>>\n ) => GestureUpdateEvent<Record<string, unknown>>;\n isWorklet: boolean[];\n};\n\nexport const CALLBACK_TYPE = {\n UNDEFINED: 0,\n BEGAN: 1,\n START: 2,\n UPDATE: 3,\n CHANGE: 4,\n END: 5,\n FINALIZE: 6,\n TOUCHES_DOWN: 7,\n TOUCHES_MOVE: 8,\n TOUCHES_UP: 9,\n TOUCHES_CANCELLED: 10,\n} as const;\n\n// Allow using CALLBACK_TYPE as object and type\n// eslint-disable-next-line @typescript-eslint/no-redeclare\nexport type CALLBACK_TYPE = typeof CALLBACK_TYPE[keyof typeof CALLBACK_TYPE];\n\nexport abstract class Gesture {\n /**\n * Return array of gestures, providing the same interface for creating and updating\n * handlers, no matter which object was used to create gesture instance.\n */\n abstract toGestureArray(): GestureType[];\n\n /**\n * Assign handlerTag to the gesture instance and set ref.current (if a ref is set)\n */\n abstract initialize(): void;\n\n /**\n * Make sure that values of properties defining relations are arrays. 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Since every config will have a unique id, when the dependencies\n // don't change, the config won't be recreated and the id will stay the same.\n // If the id is different, it means that the config has changed and the gesture\n // needs to be updated.\n this.gestureId = nextGestureId++;\n this.handlers.gestureId = this.gestureId;\n }\n\n private addDependency(\n key: 'simultaneousWith' | 'requireToFail' | 'blocksHandlers',\n gesture: Exclude<GestureRef, number>\n ) {\n const value = this.config[key];\n this.config[key] = value\n ? Array<GestureRef>().concat(value, gesture)\n : [gesture];\n }\n\n /**\n * Sets a `ref` to the gesture object, allowing for interoperability with the old API.\n * @param ref\n */\n withRef(ref: React.MutableRefObject<GestureType | undefined>) {\n this.config.ref = ref;\n return this;\n }\n\n // eslint-disable-next-line @typescript-eslint/ban-types\n protected isWorklet(callback: Function) {\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n return callback.__workletHash !== undefined;\n }\n\n /**\n * Set the callback that is being called when given gesture handler starts receiving touches.\n * At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.\n * @param callback\n */\n onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onBegin = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.BEGAN] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.\n * @param callback\n */\n onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void) {\n this.handlers.onStart = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.START] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.\n * It will be called only if the handler was previously in the `ACTIVE` state.\n * @param callback\n */\n onEnd(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onEnd = callback;\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.END] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.\n * @param callback\n */\n onFinalize(\n callback: (\n event: GestureStateChangeEvent<EventPayloadT>,\n success: boolean\n ) => void\n ) {\n this.handlers.onFinalize = callback;\n //@ts-ignore if callback is a worklet, the property will be available, if not then the check will return false\n this.handlers.isWorklet[CALLBACK_TYPE.FINALIZE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.\n * @param callback\n */\n onTouchesDown(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesDown = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_DOWN] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.\n * @param callback\n */\n onTouchesMove(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesMove = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_MOVE] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.\n * @param callback\n */\n onTouchesUp(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesUp = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_UP] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.\n * @param callback\n */\n onTouchesCancelled(callback: TouchEventHandlerType) {\n this.config.needsPointerData = true;\n this.handlers.onTouchesCancelled = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.TOUCHES_CANCELLED] =\n this.isWorklet(callback);\n\n return this;\n }\n\n /**\n * Indicates whether the given handler should be analyzing stream of touch events or not.\n * @param enabled\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean\n */\n enabled(enabled: boolean) {\n this.config.enabled = enabled;\n return this;\n }\n\n /**\n * When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.\n * @param value\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean\n */\n shouldCancelWhenOutside(value: boolean) {\n this.config.shouldCancelWhenOutside = value;\n return this;\n }\n\n /**\n * This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.\n * When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.\n * @param hitSlop\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings\n */\n hitSlop(hitSlop: HitSlop) {\n this.config.hitSlop = hitSlop;\n return this;\n }\n\n /**\n * #### Web only\n * This parameter allows to specify which `cursor` should be used when gesture activates.\n * Supports all CSS cursor values (e.g. `\"grab\"`, `\"zoom-in\"`). Default value is set to `\"auto\"`.\n * @param activeCursor\n */\n activeCursor(activeCursor: ActiveCursor) {\n this.config.activeCursor = activeCursor;\n return this;\n }\n\n /**\n * #### Web & Android only\n * Allows users to choose which mouse button should handler respond to.\n * Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.\n * Default value is set to `MouseButton.LEFT`.\n * @param mouseButton\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only\n */\n mouseButton(mouseButton: MouseButton) {\n this.config.mouseButton = mouseButton;\n return this;\n }\n\n /**\n * When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.\n * This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.\n * Defaults to `false`.\n * @param runOnJS\n */\n runOnJS(runOnJS: boolean) {\n this.config.runOnJS = runOnJS;\n return this;\n }\n\n /**\n * Allows gestures across different components to be recognized simultaneously.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture\n */\n simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('simultaneousWith', gesture);\n }\n return this;\n }\n\n /**\n * Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail\n */\n requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('requireToFail', gesture);\n }\n return this;\n }\n\n /**\n * Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.\n * @param gestures\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture\n */\n blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]) {\n for (const gesture of gestures) {\n this.addDependency('blocksHandlers', gesture);\n }\n return this;\n }\n\n /**\n * Sets a `testID` property for gesture object, allowing for querying for it in tests.\n * @param id\n */\n withTestId(id: string) {\n this.config.testId = id;\n return this;\n }\n\n /**\n * #### iOS only\n * When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.\n * Default value is `true`.\n * @param value\n */\n cancelsTouchesInView(value: boolean) {\n this.config.cancelsTouchesInView = value;\n return this;\n }\n\n initialize() {\n this.handlerTag = getNextHandlerTag();\n\n this.handlers = { ...this.handlers, handlerTag: this.handlerTag };\n\n if (this.config.ref) {\n this.config.ref.current = this as GestureType;\n }\n }\n\n toGestureArray(): GestureType[] {\n return [this as GestureType];\n }\n\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n prepare() {}\n\n get shouldUseReanimated(): boolean {\n // use Reanimated when runOnJS isn't set explicitly,\n // and all defined callbacks are worklets,\n // and remote debugging is disabled\n return (\n this.config.runOnJS !== true &&\n !this.handlers.isWorklet.includes(false) &&\n !isRemoteDebuggingEnabled()\n );\n }\n}\n\nexport abstract class ContinousBaseGesture<\n EventPayloadT extends Record<string, unknown>,\n EventChangePayloadT extends Record<string, unknown>\n> extends BaseGesture<EventPayloadT> {\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * @param callback\n */\n onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void) {\n this.handlers.onUpdate = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.UPDATE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * Set the callback that is being called every time the gesture receives an update while it's active.\n * This callback will receive information about change in value in relation to the last received event.\n * @param callback\n */\n onChange(\n callback: (\n event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>\n ) => void\n ) {\n this.handlers.onChange = callback;\n this.handlers.isWorklet[CALLBACK_TYPE.CHANGE] = this.isWorklet(callback);\n return this;\n }\n\n /**\n * When `true` the handler will not activate by itself even if its activation criteria are met.\n * Instead you can manipulate its state using state manager.\n * @param manualActivation\n */\n manualActivation(manualActivation: boolean) {\n this.config.manualActivation = manualActivation;\n return this;\n }\n}\n"]}
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{"version":3,"sources":["gestureObjects.ts"],"names":["FlingGesture","ForceTouchGesture","ComposedGesture","ExclusiveGesture","SimultaneousGesture","LongPressGesture","PanGesture","PinchGesture","RotationGesture","TapGesture","NativeGesture","ManualGesture","HoverGesture","GestureObjects","Tap","Pan","Pinch","Rotation","Fling","LongPress","ForceTouch","Native","Manual","Hover","Race","gestures","Simultaneous","Exclusive"],"mappings":"AAAA,SAASA,YAAT,QAA6B,gBAA7B;AACA,SAASC,iBAAT,QAAkC,qBAAlC;AAEA,SACEC,eADF,EAEEC,gBAFF,EAGEC,mBAHF,QAIO,sBAJP;AAKA,SAASC,gBAAT,QAAiC,oBAAjC;AACA,SAASC,UAAT,QAA2B,cAA3B;AACA,SAASC,YAAT,QAA6B,gBAA7B;AACA,SAASC,eAAT,QAAgC,mBAAhC;AACA,SAASC,UAAT,QAA2B,cAA3B;AACA,SAASC,aAAT,QAA8B,iBAA9B;AACA,SAASC,aAAT,QAA8B,iBAA9B;AACA,SAASC,YAAT,QAA6B,gBAA7B;AAEA,OAAO,MAAMC,cAAc,GAAG;
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{"version":3,"sources":["gestureObjects.ts"],"names":["FlingGesture","ForceTouchGesture","ComposedGesture","ExclusiveGesture","SimultaneousGesture","LongPressGesture","PanGesture","PinchGesture","RotationGesture","TapGesture","NativeGesture","ManualGesture","HoverGesture","GestureObjects","Tap","Pan","Pinch","Rotation","Fling","LongPress","ForceTouch","Native","Manual","Hover","Race","gestures","Simultaneous","Exclusive"],"mappings":"AAAA,SAASA,YAAT,QAA6B,gBAA7B;AACA,SAASC,iBAAT,QAAkC,qBAAlC;AAEA,SACEC,eADF,EAEEC,gBAFF,EAGEC,mBAHF,QAIO,sBAJP;AAKA,SAASC,gBAAT,QAAiC,oBAAjC;AACA,SAASC,UAAT,QAA2B,cAA3B;AACA,SAASC,YAAT,QAA6B,gBAA7B;AACA,SAASC,eAAT,QAAgC,mBAAhC;AACA,SAASC,UAAT,QAA2B,cAA3B;AACA,SAASC,aAAT,QAA8B,iBAA9B;AACA,SAASC,aAAT,QAA8B,iBAA9B;AACA,SAASC,YAAT,QAA6B,gBAA7B;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AACA,OAAO,MAAMC,cAAc,GAAG;AAC5B;AACF;AACA;AACA;AACEC,EAAAA,GAAG,EAAE,MAAM;AACT,WAAO,IAAIL,UAAJ,EAAP;AACD,GAP2B;;AAS5B;AACF;AACA;AACA;AACEM,EAAAA,GAAG,EAAE,MAAM;AACT,WAAO,IAAIT,UAAJ,EAAP;AACD,GAf2B;;AAiB5B;AACF;AACA;AACA;AACEU,EAAAA,KAAK,EAAE,MAAM;AACX,WAAO,IAAIT,YAAJ,EAAP;AACD,GAvB2B;;AAyB5B;AACF;AACA;AACA;AACEU,EAAAA,QAAQ,EAAE,MAAM;AACd,WAAO,IAAIT,eAAJ,EAAP;AACD,GA/B2B;;AAiC5B;AACF;AACA;AACA;AACEU,EAAAA,KAAK,EAAE,MAAM;AACX,WAAO,IAAIlB,YAAJ,EAAP;AACD,GAvC2B;;AAyC5B;AACF;AACA;AACA;AACEmB,EAAAA,SAAS,EAAE,MAAM;AACf,WAAO,IAAId,gBAAJ,EAAP;AACD,GA/C2B;;AAiD5B;AACF;AACA;AACA;AACA;AACEe,EAAAA,UAAU,EAAE,MAAM;AAChB,WAAO,IAAInB,iBAAJ,EAAP;AACD,GAxD2B;;AA0D5B;AACF;AACA;AACA;AACA;AACEoB,EAAAA,MAAM,EAAE,MAAM;AACZ,WAAO,IAAIX,aAAJ,EAAP;AACD,GAjE2B;;AAmE5B;AACF;AACA;AACA;AACA;AACA;AACEY,EAAAA,MAAM,EAAE,MAAM;AACZ,WAAO,IAAIX,aAAJ,EAAP;AACD,GA3E2B;;AA6E5B;AACF;AACA;AACA;AACA;AACA;AACEY,EAAAA,KAAK,EAAE,MAAM;AACX,WAAO,IAAIX,YAAJ,EAAP;AACD,GArF2B;;AAuF5B;AACF;AACA;AACA;AACA;AACEY,EAAAA,IAAI,EAAE,CAAC,GAAGC,QAAJ,KAA4B;AAChC,WAAO,IAAIvB,eAAJ,CAAoB,GAAGuB,QAAvB,CAAP;AACD,GA9F2B;;AAgG5B;AACF;AACA;AACA;AACEC,EAAAA,YAAY,CAAC,GAAGD,QAAJ,EAAyB;AACnC,WAAO,IAAIrB,mBAAJ,CAAwB,GAAGqB,QAA3B,CAAP;AACD,GAtG2B;;AAwG5B;AACF;AACA;AACA;AACA;AACA;AACA;AACA;AACEE,EAAAA,SAAS,CAAC,GAAGF,QAAJ,EAAyB;AAChC,WAAO,IAAItB,gBAAJ,CAAqB,GAAGsB,QAAxB,CAAP;AACD;;AAlH2B,CAAvB","sourcesContent":["import { FlingGesture } from './flingGesture';\nimport { ForceTouchGesture } from './forceTouchGesture';\nimport { Gesture } from './gesture';\nimport {\n ComposedGesture,\n ExclusiveGesture,\n SimultaneousGesture,\n} from './gestureComposition';\nimport { LongPressGesture } from './longPressGesture';\nimport { PanGesture } from './panGesture';\nimport { PinchGesture } from './pinchGesture';\nimport { RotationGesture } from './rotationGesture';\nimport { TapGesture } from './tapGesture';\nimport { NativeGesture } from './nativeGesture';\nimport { ManualGesture } from './manualGesture';\nimport { HoverGesture } from './hoverGesture';\n\n/**\n * `Gesture` is the object that allows you to create and compose gestures.\n *\n * ### Remarks\n * - Consider wrapping your gesture configurations with `useMemo`, as it will reduce the amount of work Gesture Handler has to do under the hood when updating gestures.\n *\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/gesture\n */\nexport const GestureObjects = {\n /**\n * A discrete gesture that recognizes one or many taps.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/tap-gesture\n */\n Tap: () => {\n return new TapGesture();\n },\n\n /**\n * A continuous gesture that can recognize a panning (dragging) gesture and track its movement.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture\n */\n Pan: () => {\n return new PanGesture();\n },\n\n /**\n * A continuous gesture that recognizes pinch gesture. It allows for tracking the distance between two fingers and use that information to scale or zoom your content.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pinch-gesture\n */\n Pinch: () => {\n return new PinchGesture();\n },\n\n /**\n * A continuous gesture that can recognize rotation and track its movement.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/rotation-gesture\n */\n Rotation: () => {\n return new RotationGesture();\n },\n\n /**\n * A discrete gesture that activates when the movement is sufficiently fast.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/fling-gesture\n */\n Fling: () => {\n return new FlingGesture();\n },\n\n /**\n * A discrete gesture that activates when the corresponding view is pressed for a sufficiently long time.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/long-press-gesture\n */\n LongPress: () => {\n return new LongPressGesture();\n },\n\n /**\n * #### iOS only\n * A continuous gesture that recognizes force of a touch. It allows for tracking pressure of touch on some iOS devices.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/force-touch-gesture\n */\n ForceTouch: () => {\n return new ForceTouchGesture();\n },\n\n /**\n * A gesture that allows other touch handling components to participate in RNGH's gesture system.\n * When used, the other component should be the direct child of a `GestureDetector`.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/native-gesture\n */\n Native: () => {\n return new NativeGesture();\n },\n\n /**\n * A plain gesture that has no specific activation criteria nor event data set.\n * Its state has to be controlled manually using a state manager.\n * It will not fail when all the pointers are lifted from the screen.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/manual-gesture\n */\n Manual: () => {\n return new ManualGesture();\n },\n\n /**\n * A continuous gesture that can recognize hovering above the view it's attached to.\n * The hover effect may be activated by moving a mouse or a stylus over the view.\n *\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/hover-gesture\n */\n Hover: () => {\n return new HoverGesture();\n },\n\n /**\n * Builds a composed gesture consisting of gestures provided as parameters.\n * The first one that becomes active cancels the rest of gestures.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#race\n */\n Race: (...gestures: Gesture[]) => {\n return new ComposedGesture(...gestures);\n },\n\n /**\n * Builds a composed gesture that allows all base gestures to run simultaneously.\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneous\n */\n Simultaneous(...gestures: Gesture[]) {\n return new SimultaneousGesture(...gestures);\n },\n\n /**\n * Builds a composed gesture where only one of the provided gestures can become active.\n * Priority is decided through the order of gestures: the first one has higher priority\n * than the second one, second one has higher priority than the third one, and so on.\n * For example, to make a gesture that recognizes both single and double tap you need\n * to call Exclusive(doubleTap, singleTap).\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#exclusive\n */\n Exclusive(...gestures: Gesture[]) {\n return new ExclusiveGesture(...gestures);\n },\n};\n"]}
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@@ -6,7 +6,7 @@ export const GestureStateManager = {
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NodeManager.getHandler(handlerTag).begin();
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},
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activate: () => {
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NodeManager.getHandler(handlerTag).activate();
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NodeManager.getHandler(handlerTag).activate(true);
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},
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fail: () => {
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NodeManager.getHandler(handlerTag).fail();
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{"version":3,"sources":["gestureStateManager.web.ts"],"names":["NodeManager","GestureStateManager","create","handlerTag","begin","getHandler","activate","fail","end"],"mappings":"AAAA,OAAOA,WAAP,MAAwB,6BAAxB;AAGA,OAAO,MAAMC,mBAAmB,GAAG;AACjCC,EAAAA,MAAM,CAACC,UAAD,EAA8C;AAClD,WAAO;AACLC,MAAAA,KAAK,EAAE,MAAM;AACXJ,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCC,KAAnC;AACD,OAHI;AAKLE,MAAAA,QAAQ,EAAE,MAAM;AACdN,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCG,QAAnC;AACD,OAPI;AASLC,MAAAA,IAAI,EAAE,MAAM;AACVP,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCI,IAAnC;AACD,OAXI;AAaLC,MAAAA,GAAG,EAAE,MAAM;AACTR,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCK,GAAnC;AACD;AAfI,KAAP;AAiBD;;AAnBgC,CAA5B","sourcesContent":["import NodeManager from '../../web/tools/NodeManager';\nimport { GestureStateManagerType } from './gestureStateManager';\n\nexport const GestureStateManager = {\n create(handlerTag: number): GestureStateManagerType {\n return {\n begin: () => {\n NodeManager.getHandler(handlerTag).begin();\n },\n\n activate: () => {\n NodeManager.getHandler(handlerTag).activate();\n },\n\n fail: () => {\n NodeManager.getHandler(handlerTag).fail();\n },\n\n end: () => {\n NodeManager.getHandler(handlerTag).end();\n },\n };\n },\n};\n"]}
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{"version":3,"sources":["gestureStateManager.web.ts"],"names":["NodeManager","GestureStateManager","create","handlerTag","begin","getHandler","activate","fail","end"],"mappings":"AAAA,OAAOA,WAAP,MAAwB,6BAAxB;AAGA,OAAO,MAAMC,mBAAmB,GAAG;AACjCC,EAAAA,MAAM,CAACC,UAAD,EAA8C;AAClD,WAAO;AACLC,MAAAA,KAAK,EAAE,MAAM;AACXJ,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCC,KAAnC;AACD,OAHI;AAKLE,MAAAA,QAAQ,EAAE,MAAM;AACdN,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCG,QAAnC,CAA4C,IAA5C;AACD,OAPI;AASLC,MAAAA,IAAI,EAAE,MAAM;AACVP,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCI,IAAnC;AACD,OAXI;AAaLC,MAAAA,GAAG,EAAE,MAAM;AACTR,QAAAA,WAAW,CAACK,UAAZ,CAAuBF,UAAvB,EAAmCK,GAAnC;AACD;AAfI,KAAP;AAiBD;;AAnBgC,CAA5B","sourcesContent":["import NodeManager from '../../web/tools/NodeManager';\nimport { GestureStateManagerType } from './gestureStateManager';\n\nexport const GestureStateManager = {\n create(handlerTag: number): GestureStateManagerType {\n return {\n begin: () => {\n NodeManager.getHandler(handlerTag).begin();\n },\n\n activate: () => {\n NodeManager.getHandler(handlerTag).activate(true);\n },\n\n fail: () => {\n NodeManager.getHandler(handlerTag).fail();\n },\n\n end: () => {\n NodeManager.getHandler(handlerTag).end();\n },\n };\n },\n};\n"]}
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-
{"version":3,"sources":["hoverGesture.ts"],"names":["ContinousBaseGesture","HoverEffect","hoverGestureHandlerProps","changeEventCalculator","current","previous","changePayload","undefined","changeX","x","changeY","y","HoverGesture","constructor","handlerName","effect","config","hoverEffect","onChange","callback","handlers"],"mappings":";;AAAA,SAA4BA,oBAA5B,QAAwD,WAAxD;AAeA,WAAYC,WAAZ;;WAAYA,W;AAAAA,EAAAA,W,CAAAA,W;AAAAA,EAAAA,W,CAAAA,W;AAAAA,EAAAA,W,CAAAA,W;GAAAA,W,KAAAA,W;;AAUZ,OAAO,MAAMC,wBAAwB,GAAG,CAAC,aAAD,CAAjC;;AAEP,SAASC,qBAAT,CACEC,OADF,EAEEC,QAFF,EAGE;AACA;;AACA,MAAIC,aAAJ;;AACA,MAAID,QAAQ,KAAKE,SAAjB,EAA4B;AAC1BD,IAAAA,aAAa,GAAG;AACdE,MAAAA,OAAO,EAAEJ,OAAO,CAACK,CADH;AAEdC,MAAAA,OAAO,EAAEN,OAAO,CAACO;AAFH,KAAhB;AAID,GALD,MAKO;AACLL,IAAAA,aAAa,GAAG;AACdE,MAAAA,OAAO,EAAEJ,OAAO,CAACK,CAAR,GAAYJ,QAAQ,CAACI,CADhB;AAEdC,MAAAA,OAAO,EAAEN,OAAO,CAACO,CAAR,GAAYN,QAAQ,CAACM;AAFhB,KAAhB;AAID;;AAED,SAAO,EAAE,GAAGP,OAAL;AAAc,OAAGE;AAAjB,GAAP;AACD;;AAED,OAAO,MAAMM,YAAN,SAA2BZ,oBAA3B,CAGL;AAGAa,EAAAA,WAAW,GAAG;AACZ;;AADY,oCAF0C,EAE1C;;AAGZ,SAAKC,WAAL,GAAmB,qBAAnB;AACD;AAED;AACF;AACA;AACA;;;AACEC,EAAAA,MAAM,CAACA,MAAD,EAAsB;AAC1B,SAAKC,MAAL,CAAYC,WAAZ,GAA0BF,MAA1B;AACA,WAAO,IAAP;AACD;;AAEDG,EAAAA,QAAQ,CACNC,QADM,EAMN;AACA;AACA,SAAKC,QAAL,CAAcjB,qBAAd,GAAsCA,qBAAtC;AACA,WAAO,MAAMe,QAAN,CAAeC,QAAf,CAAP;AACD;;AA5BD","sourcesContent":["import { BaseGestureConfig, ContinousBaseGesture } from './gesture';\nimport { GestureUpdateEvent } from '../gestureHandlerCommon';\n\nexport type HoverGestureHandlerEventPayload = {\n x: number;\n y: number;\n absoluteX: number;\n absoluteY: number;\n};\n\nexport type HoverGestureChangeEventPayload = {\n changeX: number;\n changeY: number;\n};\n\nexport enum HoverEffect {\n NONE = 0,\n LIFT = 1,\n HIGHLIGHT = 2,\n}\n\nexport interface HoverGestureConfig {\n hoverEffect?: HoverEffect;\n}\n\nexport const hoverGestureHandlerProps = ['hoverEffect'] as const;\n\nfunction changeEventCalculator(\n current: GestureUpdateEvent<HoverGestureHandlerEventPayload>,\n previous?: GestureUpdateEvent<HoverGestureHandlerEventPayload>\n) {\n 'worklet';\n let changePayload: HoverGestureChangeEventPayload;\n if (previous === undefined) {\n changePayload = {\n changeX: current.x,\n changeY: current.y,\n };\n } else {\n changePayload = {\n changeX: current.x - previous.x,\n changeY: current.y - previous.y,\n };\n }\n\n return { ...current, ...changePayload };\n}\n\nexport class HoverGesture extends ContinousBaseGesture<\n HoverGestureHandlerEventPayload,\n HoverGestureChangeEventPayload\n> {\n public config: BaseGestureConfig & HoverGestureConfig = {};\n\n constructor() {\n super();\n\n this.handlerName = 'HoverGestureHandler';\n }\n\n /**\n * Sets the visual hover effect.\n
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{"version":3,"sources":["hoverGesture.ts"],"names":["ContinousBaseGesture","HoverEffect","hoverGestureHandlerProps","changeEventCalculator","current","previous","changePayload","undefined","changeX","x","changeY","y","HoverGesture","constructor","handlerName","effect","config","hoverEffect","onChange","callback","handlers"],"mappings":";;AAAA,SAA4BA,oBAA5B,QAAwD,WAAxD;AAeA,WAAYC,WAAZ;;WAAYA,W;AAAAA,EAAAA,W,CAAAA,W;AAAAA,EAAAA,W,CAAAA,W;AAAAA,EAAAA,W,CAAAA,W;GAAAA,W,KAAAA,W;;AAUZ,OAAO,MAAMC,wBAAwB,GAAG,CAAC,aAAD,CAAjC;;AAEP,SAASC,qBAAT,CACEC,OADF,EAEEC,QAFF,EAGE;AACA;;AACA,MAAIC,aAAJ;;AACA,MAAID,QAAQ,KAAKE,SAAjB,EAA4B;AAC1BD,IAAAA,aAAa,GAAG;AACdE,MAAAA,OAAO,EAAEJ,OAAO,CAACK,CADH;AAEdC,MAAAA,OAAO,EAAEN,OAAO,CAACO;AAFH,KAAhB;AAID,GALD,MAKO;AACLL,IAAAA,aAAa,GAAG;AACdE,MAAAA,OAAO,EAAEJ,OAAO,CAACK,CAAR,GAAYJ,QAAQ,CAACI,CADhB;AAEdC,MAAAA,OAAO,EAAEN,OAAO,CAACO,CAAR,GAAYN,QAAQ,CAACM;AAFhB,KAAhB;AAID;;AAED,SAAO,EAAE,GAAGP,OAAL;AAAc,OAAGE;AAAjB,GAAP;AACD;;AAED,OAAO,MAAMM,YAAN,SAA2BZ,oBAA3B,CAGL;AAGAa,EAAAA,WAAW,GAAG;AACZ;;AADY,oCAF0C,EAE1C;;AAGZ,SAAKC,WAAL,GAAmB,qBAAnB;AACD;AAED;AACF;AACA;AACA;;;AACEC,EAAAA,MAAM,CAACA,MAAD,EAAsB;AAC1B,SAAKC,MAAL,CAAYC,WAAZ,GAA0BF,MAA1B;AACA,WAAO,IAAP;AACD;;AAEDG,EAAAA,QAAQ,CACNC,QADM,EAMN;AACA;AACA,SAAKC,QAAL,CAAcjB,qBAAd,GAAsCA,qBAAtC;AACA,WAAO,MAAMe,QAAN,CAAeC,QAAf,CAAP;AACD;;AA5BD","sourcesContent":["import { BaseGestureConfig, ContinousBaseGesture } from './gesture';\nimport { GestureUpdateEvent } from '../gestureHandlerCommon';\n\nexport type HoverGestureHandlerEventPayload = {\n x: number;\n y: number;\n absoluteX: number;\n absoluteY: number;\n};\n\nexport type HoverGestureChangeEventPayload = {\n changeX: number;\n changeY: number;\n};\n\nexport enum HoverEffect {\n NONE = 0,\n LIFT = 1,\n HIGHLIGHT = 2,\n}\n\nexport interface HoverGestureConfig {\n hoverEffect?: HoverEffect;\n}\n\nexport const hoverGestureHandlerProps = ['hoverEffect'] as const;\n\nfunction changeEventCalculator(\n current: GestureUpdateEvent<HoverGestureHandlerEventPayload>,\n previous?: GestureUpdateEvent<HoverGestureHandlerEventPayload>\n) {\n 'worklet';\n let changePayload: HoverGestureChangeEventPayload;\n if (previous === undefined) {\n changePayload = {\n changeX: current.x,\n changeY: current.y,\n };\n } else {\n changePayload = {\n changeX: current.x - previous.x,\n changeY: current.y - previous.y,\n };\n }\n\n return { ...current, ...changePayload };\n}\n\nexport class HoverGesture extends ContinousBaseGesture<\n HoverGestureHandlerEventPayload,\n HoverGestureChangeEventPayload\n> {\n public config: BaseGestureConfig & HoverGestureConfig = {};\n\n constructor() {\n super();\n\n this.handlerName = 'HoverGestureHandler';\n }\n\n /**\n * #### iOS only\n * Sets the visual hover effect.\n */\n effect(effect: HoverEffect) {\n this.config.hoverEffect = effect;\n return this;\n }\n\n onChange(\n callback: (\n event: GestureUpdateEvent<\n HoverGestureHandlerEventPayload & HoverGestureChangeEventPayload\n >\n ) => void\n ) {\n // @ts-ignore TS being overprotective, HoverGestureHandlerEventPayload is Record\n this.handlers.changeEventCalculator = changeEventCalculator;\n return super.onChange(callback);\n }\n}\n\nexport type HoverGestureType = InstanceType<typeof HoverGesture>;\n"]}
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@@ -10,11 +10,23 @@ export class LongPressGesture extends BaseGesture {
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/**
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* Minimum time, expressed in milliseconds, that a finger must remain pressed on the corresponding view.
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/**
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* Maximum distance, expressed in points, that defines how far the finger is allowed to travel during a long press gesture.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/long-press-gesture#maxdistancevalue-number
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{"version":3,"sources":["longPressGesture.ts"],"names":["BaseGesture","LongPressGesture","constructor","handlerName","shouldCancelWhenOutside","minDuration","duration","config","minDurationMs","maxDistance","distance","maxDist"],"mappings":";;AAAA,SAASA,WAAT,QAA+C,WAA/C;AAMA,OAAO,MAAMC,gBAAN,SAA+BD,WAA/B,CAAgF;AAGrFE,EAAAA,WAAW,GAAG;AACZ;;AADY,oCAF8C,EAE9C;;AAGZ,SAAKC,WAAL,GAAmB,yBAAnB;AACA,SAAKC,uBAAL,CAA6B,IAA7B;AACD
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{"version":3,"sources":["longPressGesture.ts"],"names":["BaseGesture","LongPressGesture","constructor","handlerName","shouldCancelWhenOutside","minDuration","duration","config","minDurationMs","maxDistance","distance","maxDist"],"mappings":";;AAAA,SAASA,WAAT,QAA+C,WAA/C;AAMA,OAAO,MAAMC,gBAAN,SAA+BD,WAA/B,CAAgF;AAGrFE,EAAAA,WAAW,GAAG;AACZ;;AADY,oCAF8C,EAE9C;;AAGZ,SAAKC,WAAL,GAAmB,yBAAnB;AACA,SAAKC,uBAAL,CAA6B,IAA7B;AACD;AAED;AACF;AACA;AACA;AACA;;;AACEC,EAAAA,WAAW,CAACC,QAAD,EAAmB;AAC5B,SAAKC,MAAL,CAAYC,aAAZ,GAA4BF,QAA5B;AACA,WAAO,IAAP;AACD;AAED;AACF;AACA;AACA;AACA;;;AACEG,EAAAA,WAAW,CAACC,QAAD,EAAmB;AAC5B,SAAKH,MAAL,CAAYI,OAAZ,GAAsBD,QAAtB;AACA,WAAO,IAAP;AACD;;AA5BoF","sourcesContent":["import { BaseGesture, BaseGestureConfig } from './gesture';\nimport {\n LongPressGestureConfig,\n LongPressGestureHandlerEventPayload,\n} from '../LongPressGestureHandler';\n\nexport class LongPressGesture extends BaseGesture<LongPressGestureHandlerEventPayload> {\n public config: BaseGestureConfig & LongPressGestureConfig = {};\n\n constructor() {\n super();\n\n this.handlerName = 'LongPressGestureHandler';\n this.shouldCancelWhenOutside(true);\n }\n\n /**\n * Minimum time, expressed in milliseconds, that a finger must remain pressed on the corresponding view.\n * The default value is 500.\n * @param duration\n */\n minDuration(duration: number) {\n this.config.minDurationMs = duration;\n return this;\n }\n\n /**\n * Maximum distance, expressed in points, that defines how far the finger is allowed to travel during a long press gesture.\n * @param distance\n * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/long-press-gesture#maxdistancevalue-number\n */\n maxDistance(distance: number) {\n this.config.maxDist = distance;\n return this;\n }\n}\n\nexport type LongPressGestureType = InstanceType<typeof LongPressGesture>;\n"]}
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@@ -9,11 +9,21 @@ export class NativeGesture extends BaseGesture {
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this.handlerName = 'NativeViewGestureHandler';
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}
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/**
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* When true, underlying handler will activate unconditionally when in `BEGAN` or `UNDETERMINED` state.
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* @param value
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*/
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shouldActivateOnStart(value) {
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this.config.shouldActivateOnStart = value;
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return this;
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}
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/**
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* When true, cancels all other gesture handlers when this `NativeViewGestureHandler` receives an `ACTIVE` state event.
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* @param value
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*/
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disallowInterruption(value) {
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this.config.disallowInterruption = value;
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