react-native-gesture-handler 2.13.1 → 2.13.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. package/RNGestureHandler.podspec +28 -19
  2. package/android/build.gradle +6 -3
  3. package/lib/commonjs/components/Swipeable.js +41 -16
  4. package/lib/commonjs/components/Swipeable.js.map +1 -1
  5. package/lib/commonjs/ghQueueMicrotask.js +12 -0
  6. package/lib/commonjs/ghQueueMicrotask.js.map +1 -0
  7. package/lib/commonjs/handlers/createHandler.js +4 -2
  8. package/lib/commonjs/handlers/createHandler.js.map +1 -1
  9. package/lib/commonjs/handlers/gestureHandlerCommon.js +3 -1
  10. package/lib/commonjs/handlers/gestureHandlerCommon.js.map +1 -1
  11. package/lib/commonjs/handlers/gestures/GestureDetector.js +5 -3
  12. package/lib/commonjs/handlers/gestures/GestureDetector.js.map +1 -1
  13. package/lib/commonjs/web_hammer/GestureHandler.js +3 -1
  14. package/lib/commonjs/web_hammer/GestureHandler.js.map +1 -1
  15. package/lib/module/components/Swipeable.js +41 -16
  16. package/lib/module/components/Swipeable.js.map +1 -1
  17. package/lib/module/ghQueueMicrotask.js +5 -0
  18. package/lib/module/ghQueueMicrotask.js.map +1 -0
  19. package/lib/module/handlers/createHandler.js +3 -2
  20. package/lib/module/handlers/createHandler.js.map +1 -1
  21. package/lib/module/handlers/gestureHandlerCommon.js +2 -1
  22. package/lib/module/handlers/gestureHandlerCommon.js.map +1 -1
  23. package/lib/module/handlers/gestures/GestureDetector.js +4 -3
  24. package/lib/module/handlers/gestures/GestureDetector.js.map +1 -1
  25. package/lib/module/web_hammer/GestureHandler.js +3 -2
  26. package/lib/module/web_hammer/GestureHandler.js.map +1 -1
  27. package/lib/typescript/components/Swipeable.d.ts +8 -0
  28. package/lib/typescript/ghQueueMicrotask.d.ts +1 -0
  29. package/package.json +1 -1
  30. package/src/components/Swipeable.tsx +33 -0
  31. package/src/ghQueueMicrotask.ts +5 -0
  32. package/src/handlers/createHandler.tsx +3 -2
  33. package/src/handlers/gestureHandlerCommon.ts +2 -1
  34. package/src/handlers/gestures/GestureDetector.tsx +4 -3
  35. package/src/web_hammer/GestureHandler.ts +2 -1
@@ -1,29 +1,18 @@
1
1
  require "json"
2
2
 
3
- fabric_enabled = ENV['RCT_NEW_ARCH_ENABLED'] == '1'
3
+ new_arch_enabled = ENV['RCT_NEW_ARCH_ENABLED'] == '1'
4
+ apple_platform = new_arch_enabled ? '11.0' : '9.0'
4
5
 
5
- Pod::Spec.new do |s|
6
- # NPM package specification
7
- package = JSON.parse(File.read(File.join(File.dirname(__FILE__), "package.json")))
8
-
9
- s.name = "RNGestureHandler"
10
- s.version = package["version"]
11
- s.summary = package["description"]
12
- s.homepage = "https://github.com/software-mansion/react-native-gesture-handler"
13
- s.license = "MIT"
14
- s.author = { package["author"]["name"] => package["author"]["email"] }
15
- s.source = { :git => "https://github.com/software-mansion/react-native-gesture-handler", :tag => "#{s.version}" }
16
- s.source_files = "ios/**/*.{h,m,mm}"
17
- s.requires_arc = true
18
-
19
- if fabric_enabled
6
+ # Utility function to install dependencies if React Native's
7
+ # install_modules_dependencies is not defined
8
+ def install_dependencies(s, new_arch_enabled)
9
+ if new_arch_enabled
20
10
  folly_compiler_flags = '-DFOLLY_NO_CONFIG -DFOLLY_MOBILE=1 -DFOLLY_USE_LIBCPP=1 -Wno-comma -Wno-shorten-64-to-32'
21
11
 
22
12
  s.pod_target_xcconfig = {
23
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  'HEADER_SEARCH_PATHS' => '"$(PODS_ROOT)/boost" "$(PODS_ROOT)/boost-for-react-native" "$(PODS_ROOT)/RCT-Folly"',
24
14
  'CLANG_CXX_LANGUAGE_STANDARD' => 'c++17',
25
15
  }
26
- s.platforms = { ios: '11.0', tvos: '11.0' }
27
16
  s.compiler_flags = folly_compiler_flags + ' -DRCT_NEW_ARCH_ENABLED'
28
17
 
29
18
  s.dependency "React"
@@ -34,8 +23,28 @@ Pod::Spec.new do |s|
34
23
  s.dependency "RCTTypeSafety"
35
24
  s.dependency "ReactCommon/turbomodule/core"
36
25
  else
37
- s.platforms = { :ios => "9.0", :tvos => "9.0" }
38
-
39
26
  s.dependency "React-Core"
40
27
  end
41
28
  end
29
+
30
+ Pod::Spec.new do |s|
31
+ # NPM package specification
32
+ package = JSON.parse(File.read(File.join(File.dirname(__FILE__), "package.json")))
33
+
34
+ s.name = "RNGestureHandler"
35
+ s.version = package["version"]
36
+ s.summary = package["description"]
37
+ s.homepage = "https://github.com/software-mansion/react-native-gesture-handler"
38
+ s.license = "MIT"
39
+ s.author = { package["author"]["name"] => package["author"]["email"] }
40
+ s.source = { :git => "https://github.com/software-mansion/react-native-gesture-handler", :tag => "#{s.version}" }
41
+ s.source_files = "ios/**/*.{h,m,mm}"
42
+ s.requires_arc = true
43
+ s.platforms = { ios: apple_platform, tvos: apple_platform }
44
+
45
+ if defined?(install_modules_dependencies()) != nil
46
+ install_modules_dependencies(s);
47
+ else
48
+ install_dependencies(s, new_arch_enabled)
49
+ end
50
+ end
@@ -7,9 +7,6 @@ buildscript {
7
7
  def kotlin_version = rootProject.ext.has('kotlinVersion') ? rootProject.ext.get('kotlinVersion') : project.properties['RNGH_kotlinVersion']
8
8
 
9
9
  repositories {
10
- maven {
11
- url "https://plugins.gradle.org/m2/"
12
- }
13
10
  mavenCentral()
14
11
  google()
15
12
  }
@@ -106,6 +103,12 @@ android {
106
103
  namespace "com.swmansion.gesturehandler"
107
104
  }
108
105
 
106
+ if (agpVersion.tokenize('.')[0].toInteger() >= 8) {
107
+ buildFeatures {
108
+ buildConfig = true
109
+ }
110
+ }
111
+
109
112
  // Used to override the NDK path/version on internal CI or by allowing
110
113
  // users to customize the NDK path/version from their root project (e.g. for M1 support)
111
114
  if (rootProject.hasProperty("ndkPath")) {
@@ -102,6 +102,31 @@ class Swipeable extends React.Component {
102
102
  if (ev.nativeEvent.oldState === _State.State.ACTIVE) {
103
103
  this.handleRelease(ev);
104
104
  }
105
+
106
+ if (ev.nativeEvent.state === _State.State.ACTIVE) {
107
+ const {
108
+ velocityX,
109
+ translationX: dragX
110
+ } = ev.nativeEvent;
111
+ const {
112
+ rowState
113
+ } = this.state;
114
+ const {
115
+ friction
116
+ } = this.props;
117
+ const translationX = (dragX + DRAG_TOSS * velocityX) / friction;
118
+ const direction = rowState === -1 ? 'right' : rowState === 1 ? 'left' : translationX > 0 ? 'left' : 'right';
119
+
120
+ if (rowState === 0) {
121
+ var _this$props$onSwipeab, _this$props;
122
+
123
+ (_this$props$onSwipeab = (_this$props = this.props).onSwipeableOpenStartDrag) === null || _this$props$onSwipeab === void 0 ? void 0 : _this$props$onSwipeab.call(_this$props, direction);
124
+ } else {
125
+ var _this$props$onSwipeab2, _this$props2;
126
+
127
+ (_this$props$onSwipeab2 = (_this$props2 = this.props).onSwipeableCloseStartDrag) === null || _this$props$onSwipeab2 === void 0 ? void 0 : _this$props$onSwipeab2.call(_this$props2, direction);
128
+ }
129
+ }
105
130
  });
106
131
 
107
132
  _defineProperty(this, "handleRelease", ev => {
@@ -172,39 +197,39 @@ class Swipeable extends React.Component {
172
197
  }) => {
173
198
  if (finished) {
174
199
  if (toValue > 0) {
175
- var _this$props$onSwipeab, _this$props, _this$props$onSwipeab2, _this$props2;
200
+ var _this$props$onSwipeab3, _this$props3, _this$props$onSwipeab4, _this$props4;
176
201
 
177
- (_this$props$onSwipeab = (_this$props = this.props).onSwipeableLeftOpen) === null || _this$props$onSwipeab === void 0 ? void 0 : _this$props$onSwipeab.call(_this$props);
178
- (_this$props$onSwipeab2 = (_this$props2 = this.props).onSwipeableOpen) === null || _this$props$onSwipeab2 === void 0 ? void 0 : _this$props$onSwipeab2.call(_this$props2, 'left', this);
202
+ (_this$props$onSwipeab3 = (_this$props3 = this.props).onSwipeableLeftOpen) === null || _this$props$onSwipeab3 === void 0 ? void 0 : _this$props$onSwipeab3.call(_this$props3);
203
+ (_this$props$onSwipeab4 = (_this$props4 = this.props).onSwipeableOpen) === null || _this$props$onSwipeab4 === void 0 ? void 0 : _this$props$onSwipeab4.call(_this$props4, 'left', this);
179
204
  } else if (toValue < 0) {
180
- var _this$props$onSwipeab3, _this$props3, _this$props$onSwipeab4, _this$props4;
205
+ var _this$props$onSwipeab5, _this$props5, _this$props$onSwipeab6, _this$props6;
181
206
 
182
- (_this$props$onSwipeab3 = (_this$props3 = this.props).onSwipeableRightOpen) === null || _this$props$onSwipeab3 === void 0 ? void 0 : _this$props$onSwipeab3.call(_this$props3);
183
- (_this$props$onSwipeab4 = (_this$props4 = this.props).onSwipeableOpen) === null || _this$props$onSwipeab4 === void 0 ? void 0 : _this$props$onSwipeab4.call(_this$props4, 'right', this);
207
+ (_this$props$onSwipeab5 = (_this$props5 = this.props).onSwipeableRightOpen) === null || _this$props$onSwipeab5 === void 0 ? void 0 : _this$props$onSwipeab5.call(_this$props5);
208
+ (_this$props$onSwipeab6 = (_this$props6 = this.props).onSwipeableOpen) === null || _this$props$onSwipeab6 === void 0 ? void 0 : _this$props$onSwipeab6.call(_this$props6, 'right', this);
184
209
  } else {
185
- var _this$props$onSwipeab5, _this$props5;
210
+ var _this$props$onSwipeab7, _this$props7;
186
211
 
187
212
  const closingDirection = fromValue > 0 ? 'left' : 'right';
188
- (_this$props$onSwipeab5 = (_this$props5 = this.props).onSwipeableClose) === null || _this$props$onSwipeab5 === void 0 ? void 0 : _this$props$onSwipeab5.call(_this$props5, closingDirection, this);
213
+ (_this$props$onSwipeab7 = (_this$props7 = this.props).onSwipeableClose) === null || _this$props$onSwipeab7 === void 0 ? void 0 : _this$props$onSwipeab7.call(_this$props7, closingDirection, this);
189
214
  }
190
215
  }
191
216
  });
192
217
 
193
218
  if (toValue > 0) {
194
- var _this$props$onSwipeab6, _this$props6, _this$props$onSwipeab7, _this$props7;
219
+ var _this$props$onSwipeab8, _this$props8, _this$props$onSwipeab9, _this$props9;
195
220
 
196
- (_this$props$onSwipeab6 = (_this$props6 = this.props).onSwipeableLeftWillOpen) === null || _this$props$onSwipeab6 === void 0 ? void 0 : _this$props$onSwipeab6.call(_this$props6);
197
- (_this$props$onSwipeab7 = (_this$props7 = this.props).onSwipeableWillOpen) === null || _this$props$onSwipeab7 === void 0 ? void 0 : _this$props$onSwipeab7.call(_this$props7, 'left');
221
+ (_this$props$onSwipeab8 = (_this$props8 = this.props).onSwipeableLeftWillOpen) === null || _this$props$onSwipeab8 === void 0 ? void 0 : _this$props$onSwipeab8.call(_this$props8);
222
+ (_this$props$onSwipeab9 = (_this$props9 = this.props).onSwipeableWillOpen) === null || _this$props$onSwipeab9 === void 0 ? void 0 : _this$props$onSwipeab9.call(_this$props9, 'left');
198
223
  } else if (toValue < 0) {
199
- var _this$props$onSwipeab8, _this$props8, _this$props$onSwipeab9, _this$props9;
224
+ var _this$props$onSwipeab10, _this$props10, _this$props$onSwipeab11, _this$props11;
200
225
 
201
- (_this$props$onSwipeab8 = (_this$props8 = this.props).onSwipeableRightWillOpen) === null || _this$props$onSwipeab8 === void 0 ? void 0 : _this$props$onSwipeab8.call(_this$props8);
202
- (_this$props$onSwipeab9 = (_this$props9 = this.props).onSwipeableWillOpen) === null || _this$props$onSwipeab9 === void 0 ? void 0 : _this$props$onSwipeab9.call(_this$props9, 'right');
226
+ (_this$props$onSwipeab10 = (_this$props10 = this.props).onSwipeableRightWillOpen) === null || _this$props$onSwipeab10 === void 0 ? void 0 : _this$props$onSwipeab10.call(_this$props10);
227
+ (_this$props$onSwipeab11 = (_this$props11 = this.props).onSwipeableWillOpen) === null || _this$props$onSwipeab11 === void 0 ? void 0 : _this$props$onSwipeab11.call(_this$props11, 'right');
203
228
  } else {
204
- var _this$props$onSwipeab10, _this$props10;
229
+ var _this$props$onSwipeab12, _this$props12;
205
230
 
206
231
  const closingDirection = fromValue > 0 ? 'left' : 'right';
207
- (_this$props$onSwipeab10 = (_this$props10 = this.props).onSwipeableWillClose) === null || _this$props$onSwipeab10 === void 0 ? void 0 : _this$props$onSwipeab10.call(_this$props10, closingDirection);
232
+ (_this$props$onSwipeab12 = (_this$props12 = this.props).onSwipeableWillClose) === null || _this$props$onSwipeab12 === void 0 ? void 0 : _this$props$onSwipeab12.call(_this$props12, closingDirection);
208
233
  }
209
234
  });
210
235
 
@@ -1 +1 @@
1
- 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Similarily to the DrawerLayout component this deserves to be put in a\n// separate repo. Although, keeping it here for the time being will allow us to\n// move faster and fix possible issues quicker\n\nimport * as React from 'react';\nimport { Component } from 'react';\nimport {\n Animated,\n StyleSheet,\n View,\n I18nManager,\n LayoutChangeEvent,\n StyleProp,\n ViewStyle,\n} from 'react-native';\n\nimport {\n GestureEvent,\n HandlerStateChangeEvent,\n} from '../handlers/gestureHandlerCommon';\nimport {\n PanGestureHandler,\n PanGestureHandlerEventPayload,\n PanGestureHandlerProps,\n} from '../handlers/PanGestureHandler';\nimport {\n TapGestureHandler,\n TapGestureHandlerEventPayload,\n} from '../handlers/TapGestureHandler';\nimport { State } from '../State';\n\nconst DRAG_TOSS = 0.05;\n\ntype SwipeableExcludes = Exclude<\n keyof PanGestureHandlerProps,\n 'onGestureEvent' | 'onHandlerStateChange'\n>;\n\n// Animated.AnimatedInterpolation has been converted to a generic type\n// in @types/react-native 0.70. This way we can maintain compatibility\n// with all versions of @types/react-native\ntype AnimatedInterpolation = ReturnType<Animated.Value['interpolate']>;\n\nexport interface SwipeableProps\n extends Pick<PanGestureHandlerProps, SwipeableExcludes> {\n /**\n * Enables two-finger gestures on supported devices, for example iPads with\n * trackpads. If not enabled the gesture will require click + drag, with\n * `enableTrackpadTwoFingerGesture` swiping with two fingers will also trigger\n * the gesture.\n */\n enableTrackpadTwoFingerGesture?: boolean;\n\n /**\n * Specifies how much the visual interaction will be delayed compared to the\n * gesture distance. e.g. value of 1 will indicate that the swipeable panel\n * should exactly follow the gesture, 2 means it is going to be two times\n * \"slower\".\n */\n friction?: number;\n\n /**\n * Distance from the left edge at which released panel will animate to the\n * open state (or the open panel will animate into the closed state). By\n * default it's a half of the panel's width.\n */\n leftThreshold?: number;\n\n /**\n * Distance from the right edge at which released panel will animate to the\n * open state (or the open panel will animate into the closed state). By\n * default it's a half of the panel's width.\n */\n rightThreshold?: number;\n\n /**\n * Distance that the panel must be dragged from the left edge to be considered\n * a swipe. The default value is 10.\n */\n dragOffsetFromLeftEdge?: number;\n\n /**\n * Distance that the panel must be dragged from the right edge to be considered\n * a swipe. The default value is 10.\n */\n dragOffsetFromRightEdge?: number;\n\n /**\n * Value indicating if the swipeable panel can be pulled further than the left\n * actions panel's width. It is set to true by default as long as the left\n * panel render method is present.\n */\n overshootLeft?: boolean;\n\n /**\n * Value indicating if the swipeable panel can be pulled further than the\n * right actions panel's width. It is set to true by default as long as the\n * right panel render method is present.\n */\n overshootRight?: boolean;\n\n /**\n * Specifies how much the visual interaction will be delayed compared to the\n * gesture distance at overshoot. Default value is 1, it mean no friction, for\n * a native feel, try 8 or above.\n */\n overshootFriction?: number;\n\n /**\n * @deprecated Use `direction` argument of onSwipeableOpen()\n *\n * Called when left action panel gets open.\n */\n onSwipeableLeftOpen?: () => void;\n\n /**\n * @deprecated Use `direction` argument of onSwipeableOpen()\n *\n * Called when right action panel gets open.\n */\n onSwipeableRightOpen?: () => void;\n\n /**\n * Called when action panel gets open (either right or left).\n */\n onSwipeableOpen?: (direction: 'left' | 'right', swipeable: Swipeable) => void;\n\n /**\n * Called when action panel is closed.\n */\n onSwipeableClose?: (\n direction: 'left' | 'right',\n swipeable: Swipeable\n ) => void;\n\n /**\n * @deprecated Use `direction` argument of onSwipeableWillOpen()\n *\n * Called when left action panel starts animating on open.\n */\n onSwipeableLeftWillOpen?: () => void;\n\n /**\n * @deprecated Use `direction` argument of onSwipeableWillOpen()\n *\n * Called when right action panel starts animating on open.\n */\n onSwipeableRightWillOpen?: () => void;\n\n /**\n * Called when action panel starts animating on open (either right or left).\n */\n onSwipeableWillOpen?: (direction: 'left' | 'right') => void;\n\n /**\n * Called when action panel starts animating on close.\n */\n onSwipeableWillClose?: (direction: 'left' | 'right') => void;\n\n /**\n *\n * This map describes the values to use as inputRange for extra interpolation:\n * AnimatedValue: [startValue, endValue]\n *\n * progressAnimatedValue: [0, 1] dragAnimatedValue: [0, +]\n *\n * To support `rtl` flexbox layouts use `flexDirection` styling.\n * */\n renderLeftActions?: (\n progressAnimatedValue: AnimatedInterpolation,\n dragAnimatedValue: AnimatedInterpolation,\n swipeable: Swipeable\n ) => React.ReactNode;\n /**\n *\n * This map describes the values to use as inputRange for extra interpolation:\n * AnimatedValue: [startValue, endValue]\n *\n * progressAnimatedValue: [0, 1] dragAnimatedValue: [0, -]\n *\n * To support `rtl` flexbox layouts use `flexDirection` styling.\n * */\n renderRightActions?: (\n progressAnimatedValue: AnimatedInterpolation,\n dragAnimatedValue: AnimatedInterpolation,\n swipeable: Swipeable\n ) => React.ReactNode;\n\n useNativeAnimations?: boolean;\n\n animationOptions?: Record<string, unknown>;\n\n /**\n * Style object for the container (`Animated.View`), for example to override\n * `overflow: 'hidden'`.\n */\n containerStyle?: StyleProp<ViewStyle>;\n\n /**\n * Style object for the children container (`Animated.View`), for example to\n * apply `flex: 1`\n */\n childrenContainerStyle?: StyleProp<ViewStyle>;\n}\n\ntype SwipeableState = {\n dragX: Animated.Value;\n rowTranslation: Animated.Value;\n rowState: number;\n leftWidth?: number;\n rightOffset?: number;\n rowWidth?: number;\n};\n\nexport default class Swipeable extends Component<\n SwipeableProps,\n SwipeableState\n> {\n static defaultProps = {\n friction: 1,\n overshootFriction: 1,\n useNativeAnimations: true,\n };\n\n constructor(props: SwipeableProps) {\n super(props);\n const dragX = new Animated.Value(0);\n this.state = {\n dragX,\n rowTranslation: new Animated.Value(0),\n rowState: 0,\n leftWidth: undefined,\n rightOffset: undefined,\n rowWidth: undefined,\n };\n this.updateAnimatedEvent(props, this.state);\n\n this.onGestureEvent = Animated.event(\n [{ nativeEvent: { translationX: dragX } }],\n { useNativeDriver: props.useNativeAnimations! }\n );\n }\n\n shouldComponentUpdate(props: SwipeableProps, state: SwipeableState) {\n if (\n this.props.friction !== props.friction ||\n this.props.overshootLeft !== props.overshootLeft ||\n this.props.overshootRight !== props.overshootRight ||\n this.props.overshootFriction !== props.overshootFriction ||\n this.state.leftWidth !== state.leftWidth ||\n this.state.rightOffset !== state.rightOffset ||\n this.state.rowWidth !== state.rowWidth\n ) {\n this.updateAnimatedEvent(props, state);\n }\n\n return true;\n }\n\n private onGestureEvent?: (\n event: GestureEvent<PanGestureHandlerEventPayload>\n ) => void;\n private transX?: AnimatedInterpolation;\n private showLeftAction?: AnimatedInterpolation | Animated.Value;\n private leftActionTranslate?: AnimatedInterpolation;\n private showRightAction?: AnimatedInterpolation | Animated.Value;\n private rightActionTranslate?: AnimatedInterpolation;\n\n private updateAnimatedEvent = (\n props: SwipeableProps,\n state: SwipeableState\n ) => {\n const { friction, overshootFriction } = props;\n const { dragX, rowTranslation, leftWidth = 0, rowWidth = 0 } = state;\n const { rightOffset = rowWidth } = state;\n const rightWidth = Math.max(0, rowWidth - rightOffset);\n\n const { overshootLeft = leftWidth > 0, overshootRight = rightWidth > 0 } =\n props;\n\n const transX = Animated.add(\n rowTranslation,\n dragX.interpolate({\n inputRange: [0, friction!],\n outputRange: [0, 1],\n })\n ).interpolate({\n inputRange: [-rightWidth - 1, -rightWidth, leftWidth, leftWidth + 1],\n outputRange: [\n -rightWidth - (overshootRight ? 1 / overshootFriction! : 0),\n -rightWidth,\n leftWidth,\n leftWidth + (overshootLeft ? 1 / overshootFriction! : 0),\n ],\n });\n this.transX = transX;\n this.showLeftAction =\n leftWidth > 0\n ? transX.interpolate({\n inputRange: [-1, 0, leftWidth],\n outputRange: [0, 0, 1],\n })\n : new Animated.Value(0);\n this.leftActionTranslate = this.showLeftAction.interpolate({\n inputRange: [0, Number.MIN_VALUE],\n outputRange: [-10000, 0],\n extrapolate: 'clamp',\n });\n this.showRightAction =\n rightWidth > 0\n ? transX.interpolate({\n inputRange: [-rightWidth, 0, 1],\n outputRange: [1, 0, 0],\n })\n : new Animated.Value(0);\n this.rightActionTranslate = this.showRightAction.interpolate({\n inputRange: [0, Number.MIN_VALUE],\n outputRange: [-10000, 0],\n extrapolate: 'clamp',\n });\n };\n\n private onTapHandlerStateChange = ({\n nativeEvent,\n }: HandlerStateChangeEvent<TapGestureHandlerEventPayload>) => {\n if (nativeEvent.oldState === State.ACTIVE) {\n this.close();\n }\n };\n\n private onHandlerStateChange = (\n ev: HandlerStateChangeEvent<PanGestureHandlerEventPayload>\n ) => {\n if (ev.nativeEvent.oldState === State.ACTIVE) {\n this.handleRelease(ev);\n }\n };\n\n private handleRelease = (\n ev: HandlerStateChangeEvent<PanGestureHandlerEventPayload>\n ) => {\n const { velocityX, translationX: dragX } = ev.nativeEvent;\n const { leftWidth = 0, rowWidth = 0, rowState } = this.state;\n const { rightOffset = rowWidth } = this.state;\n const rightWidth = rowWidth - rightOffset;\n const {\n friction,\n leftThreshold = leftWidth / 2,\n rightThreshold = rightWidth / 2,\n } = this.props;\n\n const startOffsetX = this.currentOffset() + dragX / friction!;\n const translationX = (dragX + DRAG_TOSS * velocityX) / friction!;\n\n let toValue = 0;\n if (rowState === 0) {\n if (translationX > leftThreshold) {\n toValue = leftWidth;\n } else if (translationX < -rightThreshold) {\n toValue = -rightWidth;\n }\n } else if (rowState === 1) {\n // swiped to left\n if (translationX > -leftThreshold) {\n toValue = leftWidth;\n }\n } else {\n // swiped to right\n if (translationX < rightThreshold) {\n toValue = -rightWidth;\n }\n }\n\n this.animateRow(startOffsetX, toValue, velocityX / friction!);\n };\n\n private animateRow = (\n fromValue: number,\n toValue: number,\n velocityX?:\n | number\n | {\n x: number;\n y: number;\n }\n ) => {\n const { dragX, rowTranslation } = this.state;\n dragX.setValue(0);\n rowTranslation.setValue(fromValue);\n\n this.setState({ rowState: Math.sign(toValue) });\n Animated.spring(rowTranslation, {\n restSpeedThreshold: 1.7,\n restDisplacementThreshold: 0.4,\n velocity: velocityX,\n bounciness: 0,\n toValue,\n useNativeDriver: this.props.useNativeAnimations!,\n ...this.props.animationOptions,\n }).start(({ finished }) => {\n if (finished) {\n if (toValue > 0) {\n this.props.onSwipeableLeftOpen?.();\n this.props.onSwipeableOpen?.('left', this);\n } else if (toValue < 0) {\n this.props.onSwipeableRightOpen?.();\n this.props.onSwipeableOpen?.('right', this);\n } else {\n const closingDirection = fromValue > 0 ? 'left' : 'right';\n this.props.onSwipeableClose?.(closingDirection, this);\n }\n }\n });\n if (toValue > 0) {\n this.props.onSwipeableLeftWillOpen?.();\n this.props.onSwipeableWillOpen?.('left');\n } else if (toValue < 0) {\n this.props.onSwipeableRightWillOpen?.();\n this.props.onSwipeableWillOpen?.('right');\n } else {\n const closingDirection = fromValue > 0 ? 'left' : 'right';\n this.props.onSwipeableWillClose?.(closingDirection);\n }\n };\n\n private onRowLayout = ({ nativeEvent }: LayoutChangeEvent) => {\n this.setState({ rowWidth: nativeEvent.layout.width });\n };\n\n private currentOffset = () => {\n const { leftWidth = 0, rowWidth = 0, rowState } = this.state;\n const { rightOffset = rowWidth } = this.state;\n const rightWidth = rowWidth - rightOffset;\n if (rowState === 1) {\n return leftWidth;\n } else if (rowState === -1) {\n return -rightWidth;\n }\n return 0;\n };\n\n close = () => {\n this.animateRow(this.currentOffset(), 0);\n };\n\n openLeft = () => {\n const { leftWidth = 0 } = this.state;\n this.animateRow(this.currentOffset(), leftWidth);\n };\n\n openRight = () => {\n const { rowWidth = 0 } = this.state;\n const { rightOffset = rowWidth } = this.state;\n const rightWidth = rowWidth - rightOffset;\n this.animateRow(this.currentOffset(), -rightWidth);\n };\n\n reset = () => {\n const { dragX, rowTranslation } = this.state;\n dragX.setValue(0);\n rowTranslation.setValue(0);\n this.setState({ rowState: 0 });\n };\n\n render() {\n const { rowState } = this.state;\n const {\n children,\n renderLeftActions,\n renderRightActions,\n dragOffsetFromLeftEdge = 10,\n dragOffsetFromRightEdge = 10,\n } = this.props;\n\n const left = renderLeftActions && (\n <Animated.View\n style={[\n styles.leftActions,\n // all those and below parameters can have ! since they are all\n // asigned in constructor in `updateAnimatedEvent` but TS cannot spot\n // it for some reason\n { transform: [{ translateX: this.leftActionTranslate! }] },\n ]}>\n {renderLeftActions(this.showLeftAction!, this.transX!, this)}\n <View\n onLayout={({ nativeEvent }) =>\n this.setState({ leftWidth: nativeEvent.layout.x })\n }\n />\n </Animated.View>\n );\n\n const right = renderRightActions && (\n <Animated.View\n style={[\n styles.rightActions,\n { transform: [{ translateX: this.rightActionTranslate! }] },\n ]}>\n {renderRightActions(this.showRightAction!, this.transX!, this)}\n <View\n onLayout={({ nativeEvent }) =>\n this.setState({ rightOffset: nativeEvent.layout.x })\n }\n />\n </Animated.View>\n );\n\n return (\n <PanGestureHandler\n activeOffsetX={[-dragOffsetFromRightEdge, dragOffsetFromLeftEdge]}\n {...this.props}\n onGestureEvent={this.onGestureEvent}\n onHandlerStateChange={this.onHandlerStateChange}>\n <Animated.View\n onLayout={this.onRowLayout}\n style={[styles.container, this.props.containerStyle]}>\n {left}\n {right}\n <TapGestureHandler\n enabled={rowState !== 0}\n onHandlerStateChange={this.onTapHandlerStateChange}>\n <Animated.View\n pointerEvents={rowState === 0 ? 'auto' : 'box-only'}\n style={[\n {\n transform: [{ translateX: this.transX! }],\n },\n this.props.childrenContainerStyle,\n ]}>\n {children}\n </Animated.View>\n </TapGestureHandler>\n </Animated.View>\n </PanGestureHandler>\n );\n }\n}\n\nconst styles = StyleSheet.create({\n container: {\n overflow: 'hidden',\n },\n leftActions: {\n ...StyleSheet.absoluteFillObject,\n flexDirection: I18nManager.isRTL ? 'row-reverse' : 'row',\n },\n rightActions: {\n ...StyleSheet.absoluteFillObject,\n flexDirection: I18nManager.isRTL ? 'row' : 'row-reverse',\n },\n});\n"]}
1
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Similarily to the DrawerLayout component this deserves to be put in a\n// separate repo. Although, keeping it here for the time being will allow us to\n// move faster and fix possible issues quicker\n\nimport * as React from 'react';\nimport { Component } from 'react';\nimport {\n Animated,\n StyleSheet,\n View,\n I18nManager,\n LayoutChangeEvent,\n StyleProp,\n ViewStyle,\n} from 'react-native';\n\nimport {\n GestureEvent,\n HandlerStateChangeEvent,\n} from '../handlers/gestureHandlerCommon';\nimport {\n PanGestureHandler,\n PanGestureHandlerEventPayload,\n PanGestureHandlerProps,\n} from '../handlers/PanGestureHandler';\nimport {\n TapGestureHandler,\n TapGestureHandlerEventPayload,\n} from '../handlers/TapGestureHandler';\nimport { State } from '../State';\n\nconst DRAG_TOSS = 0.05;\n\ntype SwipeableExcludes = Exclude<\n keyof PanGestureHandlerProps,\n 'onGestureEvent' | 'onHandlerStateChange'\n>;\n\n// Animated.AnimatedInterpolation has been converted to a generic type\n// in @types/react-native 0.70. This way we can maintain compatibility\n// with all versions of @types/react-native\ntype AnimatedInterpolation = ReturnType<Animated.Value['interpolate']>;\n\nexport interface SwipeableProps\n extends Pick<PanGestureHandlerProps, SwipeableExcludes> {\n /**\n * Enables two-finger gestures on supported devices, for example iPads with\n * trackpads. If not enabled the gesture will require click + drag, with\n * `enableTrackpadTwoFingerGesture` swiping with two fingers will also trigger\n * the gesture.\n */\n enableTrackpadTwoFingerGesture?: boolean;\n\n /**\n * Specifies how much the visual interaction will be delayed compared to the\n * gesture distance. e.g. value of 1 will indicate that the swipeable panel\n * should exactly follow the gesture, 2 means it is going to be two times\n * \"slower\".\n */\n friction?: number;\n\n /**\n * Distance from the left edge at which released panel will animate to the\n * open state (or the open panel will animate into the closed state). By\n * default it's a half of the panel's width.\n */\n leftThreshold?: number;\n\n /**\n * Distance from the right edge at which released panel will animate to the\n * open state (or the open panel will animate into the closed state). By\n * default it's a half of the panel's width.\n */\n rightThreshold?: number;\n\n /**\n * Distance that the panel must be dragged from the left edge to be considered\n * a swipe. The default value is 10.\n */\n dragOffsetFromLeftEdge?: number;\n\n /**\n * Distance that the panel must be dragged from the right edge to be considered\n * a swipe. The default value is 10.\n */\n dragOffsetFromRightEdge?: number;\n\n /**\n * Value indicating if the swipeable panel can be pulled further than the left\n * actions panel's width. It is set to true by default as long as the left\n * panel render method is present.\n */\n overshootLeft?: boolean;\n\n /**\n * Value indicating if the swipeable panel can be pulled further than the\n * right actions panel's width. It is set to true by default as long as the\n * right panel render method is present.\n */\n overshootRight?: boolean;\n\n /**\n * Specifies how much the visual interaction will be delayed compared to the\n * gesture distance at overshoot. Default value is 1, it mean no friction, for\n * a native feel, try 8 or above.\n */\n overshootFriction?: number;\n\n /**\n * @deprecated Use `direction` argument of onSwipeableOpen()\n *\n * Called when left action panel gets open.\n */\n onSwipeableLeftOpen?: () => void;\n\n /**\n * @deprecated Use `direction` argument of onSwipeableOpen()\n *\n * Called when right action panel gets open.\n */\n onSwipeableRightOpen?: () => void;\n\n /**\n * Called when action panel gets open (either right or left).\n */\n onSwipeableOpen?: (direction: 'left' | 'right', swipeable: Swipeable) => void;\n\n /**\n * Called when action panel is closed.\n */\n onSwipeableClose?: (\n direction: 'left' | 'right',\n swipeable: Swipeable\n ) => void;\n\n /**\n * @deprecated Use `direction` argument of onSwipeableWillOpen()\n *\n * Called when left action panel starts animating on open.\n */\n onSwipeableLeftWillOpen?: () => void;\n\n /**\n * @deprecated Use `direction` argument of onSwipeableWillOpen()\n *\n * Called when right action panel starts animating on open.\n */\n onSwipeableRightWillOpen?: () => void;\n\n /**\n * Called when action panel starts animating on open (either right or left).\n */\n onSwipeableWillOpen?: (direction: 'left' | 'right') => void;\n\n /**\n * Called when action panel starts animating on close.\n */\n onSwipeableWillClose?: (direction: 'left' | 'right') => void;\n\n /**\n * Called when action panel starts being shown on dragging to open.\n */\n onSwipeableOpenStartDrag?: (direction: 'left' | 'right') => void;\n\n /**\n * Called when action panel starts being shown on dragging to close.\n */\n onSwipeableCloseStartDrag?: (direction: 'left' | 'right') => void;\n\n /**\n *\n * This map describes the values to use as inputRange for extra interpolation:\n * AnimatedValue: [startValue, endValue]\n *\n * progressAnimatedValue: [0, 1] dragAnimatedValue: [0, +]\n *\n * To support `rtl` flexbox layouts use `flexDirection` styling.\n * */\n renderLeftActions?: (\n progressAnimatedValue: AnimatedInterpolation,\n dragAnimatedValue: AnimatedInterpolation,\n swipeable: Swipeable\n ) => React.ReactNode;\n /**\n *\n * This map describes the values to use as inputRange for extra interpolation:\n * AnimatedValue: [startValue, endValue]\n *\n * progressAnimatedValue: [0, 1] dragAnimatedValue: [0, -]\n *\n * To support `rtl` flexbox layouts use `flexDirection` styling.\n * */\n renderRightActions?: (\n progressAnimatedValue: AnimatedInterpolation,\n dragAnimatedValue: AnimatedInterpolation,\n swipeable: Swipeable\n ) => React.ReactNode;\n\n useNativeAnimations?: boolean;\n\n animationOptions?: Record<string, unknown>;\n\n /**\n * Style object for the container (`Animated.View`), for example to override\n * `overflow: 'hidden'`.\n */\n containerStyle?: StyleProp<ViewStyle>;\n\n /**\n * Style object for the children container (`Animated.View`), for example to\n * apply `flex: 1`\n */\n childrenContainerStyle?: StyleProp<ViewStyle>;\n}\n\ntype SwipeableState = {\n dragX: Animated.Value;\n rowTranslation: Animated.Value;\n rowState: number;\n leftWidth?: number;\n rightOffset?: number;\n rowWidth?: number;\n};\n\nexport default class Swipeable extends Component<\n SwipeableProps,\n SwipeableState\n> {\n static defaultProps = {\n friction: 1,\n overshootFriction: 1,\n useNativeAnimations: true,\n };\n\n constructor(props: SwipeableProps) {\n super(props);\n const dragX = new Animated.Value(0);\n this.state = {\n dragX,\n rowTranslation: new Animated.Value(0),\n rowState: 0,\n leftWidth: undefined,\n rightOffset: undefined,\n rowWidth: undefined,\n };\n this.updateAnimatedEvent(props, this.state);\n\n this.onGestureEvent = Animated.event(\n [{ nativeEvent: { translationX: dragX } }],\n { useNativeDriver: props.useNativeAnimations! }\n );\n }\n\n shouldComponentUpdate(props: SwipeableProps, state: SwipeableState) {\n if (\n this.props.friction !== props.friction ||\n this.props.overshootLeft !== props.overshootLeft ||\n this.props.overshootRight !== props.overshootRight ||\n this.props.overshootFriction !== props.overshootFriction ||\n this.state.leftWidth !== state.leftWidth ||\n this.state.rightOffset !== state.rightOffset ||\n this.state.rowWidth !== state.rowWidth\n ) {\n this.updateAnimatedEvent(props, state);\n }\n\n return true;\n }\n\n private onGestureEvent?: (\n event: GestureEvent<PanGestureHandlerEventPayload>\n ) => void;\n private transX?: AnimatedInterpolation;\n private showLeftAction?: AnimatedInterpolation | Animated.Value;\n private leftActionTranslate?: AnimatedInterpolation;\n private showRightAction?: AnimatedInterpolation | Animated.Value;\n private rightActionTranslate?: AnimatedInterpolation;\n\n private updateAnimatedEvent = (\n props: SwipeableProps,\n state: SwipeableState\n ) => {\n const { friction, overshootFriction } = props;\n const { dragX, rowTranslation, leftWidth = 0, rowWidth = 0 } = state;\n const { rightOffset = rowWidth } = state;\n const rightWidth = Math.max(0, rowWidth - rightOffset);\n\n const { overshootLeft = leftWidth > 0, overshootRight = rightWidth > 0 } =\n props;\n\n const transX = Animated.add(\n rowTranslation,\n dragX.interpolate({\n inputRange: [0, friction!],\n outputRange: [0, 1],\n })\n ).interpolate({\n inputRange: [-rightWidth - 1, -rightWidth, leftWidth, leftWidth + 1],\n outputRange: [\n -rightWidth - (overshootRight ? 1 / overshootFriction! : 0),\n -rightWidth,\n leftWidth,\n leftWidth + (overshootLeft ? 1 / overshootFriction! : 0),\n ],\n });\n this.transX = transX;\n this.showLeftAction =\n leftWidth > 0\n ? transX.interpolate({\n inputRange: [-1, 0, leftWidth],\n outputRange: [0, 0, 1],\n })\n : new Animated.Value(0);\n this.leftActionTranslate = this.showLeftAction.interpolate({\n inputRange: [0, Number.MIN_VALUE],\n outputRange: [-10000, 0],\n extrapolate: 'clamp',\n });\n this.showRightAction =\n rightWidth > 0\n ? transX.interpolate({\n inputRange: [-rightWidth, 0, 1],\n outputRange: [1, 0, 0],\n })\n : new Animated.Value(0);\n this.rightActionTranslate = this.showRightAction.interpolate({\n inputRange: [0, Number.MIN_VALUE],\n outputRange: [-10000, 0],\n extrapolate: 'clamp',\n });\n };\n\n private onTapHandlerStateChange = ({\n nativeEvent,\n }: HandlerStateChangeEvent<TapGestureHandlerEventPayload>) => {\n if (nativeEvent.oldState === State.ACTIVE) {\n this.close();\n }\n };\n\n private onHandlerStateChange = (\n ev: HandlerStateChangeEvent<PanGestureHandlerEventPayload>\n ) => {\n if (ev.nativeEvent.oldState === State.ACTIVE) {\n this.handleRelease(ev);\n }\n\n if (ev.nativeEvent.state === State.ACTIVE) {\n const { velocityX, translationX: dragX } = ev.nativeEvent;\n const { rowState } = this.state;\n const { friction } = this.props;\n\n const translationX = (dragX + DRAG_TOSS * velocityX) / friction!;\n\n const direction =\n rowState === -1\n ? 'right'\n : rowState === 1\n ? 'left'\n : translationX > 0\n ? 'left'\n : 'right';\n\n if (rowState === 0) {\n this.props.onSwipeableOpenStartDrag?.(direction);\n } else {\n this.props.onSwipeableCloseStartDrag?.(direction);\n }\n }\n };\n\n private handleRelease = (\n ev: HandlerStateChangeEvent<PanGestureHandlerEventPayload>\n ) => {\n const { velocityX, translationX: dragX } = ev.nativeEvent;\n const { leftWidth = 0, rowWidth = 0, rowState } = this.state;\n const { rightOffset = rowWidth } = this.state;\n const rightWidth = rowWidth - rightOffset;\n const {\n friction,\n leftThreshold = leftWidth / 2,\n rightThreshold = rightWidth / 2,\n } = this.props;\n\n const startOffsetX = this.currentOffset() + dragX / friction!;\n const translationX = (dragX + DRAG_TOSS * velocityX) / friction!;\n\n let toValue = 0;\n if (rowState === 0) {\n if (translationX > leftThreshold) {\n toValue = leftWidth;\n } else if (translationX < -rightThreshold) {\n toValue = -rightWidth;\n }\n } else if (rowState === 1) {\n // swiped to left\n if (translationX > -leftThreshold) {\n toValue = leftWidth;\n }\n } else {\n // swiped to right\n if (translationX < rightThreshold) {\n toValue = -rightWidth;\n }\n }\n\n this.animateRow(startOffsetX, toValue, velocityX / friction!);\n };\n\n private animateRow = (\n fromValue: number,\n toValue: number,\n velocityX?:\n | number\n | {\n x: number;\n y: number;\n }\n ) => {\n const { dragX, rowTranslation } = this.state;\n dragX.setValue(0);\n rowTranslation.setValue(fromValue);\n\n this.setState({ rowState: Math.sign(toValue) });\n Animated.spring(rowTranslation, {\n restSpeedThreshold: 1.7,\n restDisplacementThreshold: 0.4,\n velocity: velocityX,\n bounciness: 0,\n toValue,\n useNativeDriver: this.props.useNativeAnimations!,\n ...this.props.animationOptions,\n }).start(({ finished }) => {\n if (finished) {\n if (toValue > 0) {\n this.props.onSwipeableLeftOpen?.();\n this.props.onSwipeableOpen?.('left', this);\n } else if (toValue < 0) {\n this.props.onSwipeableRightOpen?.();\n this.props.onSwipeableOpen?.('right', this);\n } else {\n const closingDirection = fromValue > 0 ? 'left' : 'right';\n this.props.onSwipeableClose?.(closingDirection, this);\n }\n }\n });\n if (toValue > 0) {\n this.props.onSwipeableLeftWillOpen?.();\n this.props.onSwipeableWillOpen?.('left');\n } else if (toValue < 0) {\n this.props.onSwipeableRightWillOpen?.();\n this.props.onSwipeableWillOpen?.('right');\n } else {\n const closingDirection = fromValue > 0 ? 'left' : 'right';\n this.props.onSwipeableWillClose?.(closingDirection);\n }\n };\n\n private onRowLayout = ({ nativeEvent }: LayoutChangeEvent) => {\n this.setState({ rowWidth: nativeEvent.layout.width });\n };\n\n private currentOffset = () => {\n const { leftWidth = 0, rowWidth = 0, rowState } = this.state;\n const { rightOffset = rowWidth } = this.state;\n const rightWidth = rowWidth - rightOffset;\n if (rowState === 1) {\n return leftWidth;\n } else if (rowState === -1) {\n return -rightWidth;\n }\n return 0;\n };\n\n close = () => {\n this.animateRow(this.currentOffset(), 0);\n };\n\n openLeft = () => {\n const { leftWidth = 0 } = this.state;\n this.animateRow(this.currentOffset(), leftWidth);\n };\n\n openRight = () => {\n const { rowWidth = 0 } = this.state;\n const { rightOffset = rowWidth } = this.state;\n const rightWidth = rowWidth - rightOffset;\n this.animateRow(this.currentOffset(), -rightWidth);\n };\n\n reset = () => {\n const { dragX, rowTranslation } = this.state;\n dragX.setValue(0);\n rowTranslation.setValue(0);\n this.setState({ rowState: 0 });\n };\n\n render() {\n const { rowState } = this.state;\n const {\n children,\n renderLeftActions,\n renderRightActions,\n dragOffsetFromLeftEdge = 10,\n dragOffsetFromRightEdge = 10,\n } = this.props;\n\n const left = renderLeftActions && (\n <Animated.View\n style={[\n styles.leftActions,\n // all those and below parameters can have ! since they are all\n // asigned in constructor in `updateAnimatedEvent` but TS cannot spot\n // it for some reason\n { transform: [{ translateX: this.leftActionTranslate! }] },\n ]}>\n {renderLeftActions(this.showLeftAction!, this.transX!, this)}\n <View\n onLayout={({ nativeEvent }) =>\n this.setState({ leftWidth: nativeEvent.layout.x })\n }\n />\n </Animated.View>\n );\n\n const right = renderRightActions && (\n <Animated.View\n style={[\n styles.rightActions,\n { transform: [{ translateX: this.rightActionTranslate! }] },\n ]}>\n {renderRightActions(this.showRightAction!, this.transX!, this)}\n <View\n onLayout={({ nativeEvent }) =>\n this.setState({ rightOffset: nativeEvent.layout.x })\n }\n />\n </Animated.View>\n );\n\n return (\n <PanGestureHandler\n activeOffsetX={[-dragOffsetFromRightEdge, dragOffsetFromLeftEdge]}\n {...this.props}\n onGestureEvent={this.onGestureEvent}\n onHandlerStateChange={this.onHandlerStateChange}>\n <Animated.View\n onLayout={this.onRowLayout}\n style={[styles.container, this.props.containerStyle]}>\n {left}\n {right}\n <TapGestureHandler\n enabled={rowState !== 0}\n onHandlerStateChange={this.onTapHandlerStateChange}>\n <Animated.View\n pointerEvents={rowState === 0 ? 'auto' : 'box-only'}\n style={[\n {\n transform: [{ translateX: this.transX! }],\n },\n this.props.childrenContainerStyle,\n ]}>\n {children}\n </Animated.View>\n </TapGestureHandler>\n </Animated.View>\n </PanGestureHandler>\n );\n }\n}\n\nconst styles = StyleSheet.create({\n container: {\n overflow: 'hidden',\n },\n leftActions: {\n ...StyleSheet.absoluteFillObject,\n flexDirection: I18nManager.isRTL ? 'row-reverse' : 'row',\n },\n rightActions: {\n ...StyleSheet.absoluteFillObject,\n flexDirection: I18nManager.isRTL ? 'row' : 'row-reverse',\n },\n});\n"]}
@@ -0,0 +1,12 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.ghQueueMicrotask = void 0;
7
+ // `queueMicrotask` was introduced to react-native in version 0.66 (https://github.com/react-native-community/releases/blob/master/CHANGELOG.md#v0660)
8
+ // Because Gesture Handler supports versions 0.64+, we have to handle situations where someone uses older version of react native.
9
+ // That's why if `queueMicrotask` doesn't exist, we use `setImmediate` instead, since it was used before we switched to `queueMicrotask` in version 2.11.0
10
+ const ghQueueMicrotask = typeof queueMicrotask === 'function' ? queueMicrotask : setImmediate;
11
+ exports.ghQueueMicrotask = ghQueueMicrotask;
12
+ //# sourceMappingURL=ghQueueMicrotask.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["ghQueueMicrotask.ts"],"names":["ghQueueMicrotask","queueMicrotask","setImmediate"],"mappings":";;;;;;AAAA;AACA;AACA;AACO,MAAMA,gBAAgB,GAC3B,OAAOC,cAAP,KAA0B,UAA1B,GAAuCA,cAAvC,GAAwDC,YADnD","sourcesContent":["// `queueMicrotask` was introduced to react-native in version 0.66 (https://github.com/react-native-community/releases/blob/master/CHANGELOG.md#v0660)\n// Because Gesture Handler supports versions 0.64+, we have to handle situations where someone uses older version of react native.\n// That's why if `queueMicrotask` doesn't exist, we use `setImmediate` instead, since it was used before we switched to `queueMicrotask` in version 2.11.0\nexport const ghQueueMicrotask =\n typeof queueMicrotask === 'function' ? queueMicrotask : setImmediate;\n"]}
@@ -27,6 +27,8 @@ var _PressabilityDebugView = require("./PressabilityDebugView");
27
27
 
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  var _GestureHandlerRootViewContext = _interopRequireDefault(require("../GestureHandlerRootViewContext"));
29
29
 
30
+ var _ghQueueMicrotask = require("../ghQueueMicrotask");
31
+
30
32
  var _UIManagerAny$getView, _UIManagerAny$getView2, _UIManagerAny$getCons;
31
33
 
32
34
  function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
@@ -297,7 +299,7 @@ function createHandler({
297
299
  // queueMicrotask. This makes it so update() function gets called after all
298
300
  // react components are mounted and we expect the missing ref object to
299
301
  // be resolved by then.
300
- queueMicrotask(() => {
302
+ (0, _ghQueueMicrotask.ghQueueMicrotask)(() => {
301
303
  this.update(UNRESOLVED_REFS_RETRY_LIMIT);
302
304
  });
303
305
  }
@@ -344,7 +346,7 @@ function createHandler({
344
346
  // again is easy enough fix.
345
347
 
346
348
  if (hasUnresolvedRefs(props) && remainingTries > 0) {
347
- queueMicrotask(() => {
349
+ (0, _ghQueueMicrotask.ghQueueMicrotask)(() => {
348
350
  this.update(remainingTries - 1);
349
351
  });
350
352
  } else {
@@ -1 +1 @@
1
- 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* as React from 'react';\nimport {\n Platform,\n UIManager,\n DeviceEventEmitter,\n EmitterSubscription,\n} from 'react-native';\n// @ts-ignore - it isn't typed by TS & don't have definitelyTyped types\nimport deepEqual from 'lodash/isEqual';\nimport RNGestureHandlerModule from '../RNGestureHandlerModule';\nimport type RNGestureHandlerModuleWeb from '../RNGestureHandlerModule.web';\nimport { State } from '../State';\nimport {\n handlerIDToTag,\n getNextHandlerTag,\n registerOldGestureHandler,\n} from './handlersRegistry';\n\nimport {\n BaseGestureHandlerProps,\n filterConfig,\n GestureEvent,\n HandlerStateChangeEvent,\n findNodeHandle,\n scheduleFlushOperations,\n} from './gestureHandlerCommon';\nimport { ValueOf } from '../typeUtils';\nimport { isFabric, isJestEnv, tagMessage } from '../utils';\nimport { ActionType } from '../ActionType';\nimport { PressabilityDebugView } from './PressabilityDebugView';\nimport GestureHandlerRootViewContext from '../GestureHandlerRootViewContext';\n\nconst UIManagerAny = UIManager as any;\n\nconst customGHEventsConfigFabricAndroid = {\n topOnGestureHandlerEvent: { registrationName: 'onGestureHandlerEvent' },\n topOnGestureHandlerStateChange: {\n registrationName: 'onGestureHandlerStateChange',\n },\n};\n\nconst customGHEventsConfig = {\n onGestureHandlerEvent: { registrationName: 'onGestureHandlerEvent' },\n onGestureHandlerStateChange: {\n registrationName: 'onGestureHandlerStateChange',\n },\n\n // When using React Native Gesture Handler for Animated.event with useNativeDriver: true\n // on Android with Fabric enabled, the native part still sends the native events to JS\n // but prefixed with \"top\". We cannot simply rename the events above so they are prefixed\n // with \"top\" instead of \"on\" because in such case Animated.events would not be registered.\n // That's why we need to register another pair of event names.\n // The incoming events will be queued but never handled.\n // Without this piece of code below, you'll get the following JS error:\n // Unsupported top level event type \"topOnGestureHandlerEvent\" dispatched\n ...(isFabric() &&\n Platform.OS === 'android' &&\n customGHEventsConfigFabricAndroid),\n};\n\n// Add gesture specific events to genericDirectEventTypes object exported from UIManager\n// native module.\n// Once new event types are registered with react it is possible to dispatch these\n// events to all kind of native views.\nUIManagerAny.genericDirectEventTypes = {\n ...UIManagerAny.genericDirectEventTypes,\n ...customGHEventsConfig,\n};\n// In newer versions of RN the `genericDirectEventTypes` is located in the object\n// returned by UIManager.getViewManagerConfig('getConstants') or in older RN UIManager.getConstants(), we need to add it there as well to make\n// it compatible with RN 61+\nconst UIManagerConstants =\n UIManagerAny.getViewManagerConfig?.('getConstants') ??\n UIManagerAny.getConstants?.();\n\nif (UIManagerConstants) {\n UIManagerConstants.genericDirectEventTypes = {\n ...UIManagerConstants.genericDirectEventTypes,\n ...customGHEventsConfig,\n };\n}\n\n// Wrap JS responder calls and notify gesture handler manager\nconst {\n setJSResponder: oldSetJSResponder = () => {\n //no operation\n },\n clearJSResponder: oldClearJSResponder = () => {\n //no operation\n },\n} = UIManagerAny;\nUIManagerAny.setJSResponder = (tag: number, blockNativeResponder: boolean) => {\n RNGestureHandlerModule.handleSetJSResponder(tag, blockNativeResponder);\n oldSetJSResponder(tag, blockNativeResponder);\n};\nUIManagerAny.clearJSResponder = () => {\n RNGestureHandlerModule.handleClearJSResponder();\n oldClearJSResponder();\n};\n\nlet allowTouches = true;\nconst DEV_ON_ANDROID = __DEV__ && Platform.OS === 'android';\n// Toggled inspector blocks touch events in order to allow inspecting on Android\n// This needs to be a global variable in order to set initial state for `allowTouches` property in Handler component\nif (DEV_ON_ANDROID) {\n DeviceEventEmitter.addListener('toggleElementInspector', () => {\n allowTouches = !allowTouches;\n });\n}\n\ntype HandlerProps<T extends Record<string, unknown>> = Readonly<\n React.PropsWithChildren<BaseGestureHandlerProps<T>>\n>;\nfunction hasUnresolvedRefs<T extends Record<string, unknown>>(\n props: HandlerProps<T>\n) {\n // TODO(TS) - add type for extract arg\n const extract = (refs: any | any[]) => {\n if (!Array.isArray(refs)) {\n return refs && refs.current === null;\n }\n return refs.some((r) => r && r.current === null);\n };\n return extract(props['simultaneousHandlers']) || extract(props['waitFor']);\n}\n\nconst stateToPropMappings = {\n [State.UNDETERMINED]: undefined,\n [State.BEGAN]: 'onBegan',\n [State.FAILED]: 'onFailed',\n [State.CANCELLED]: 'onCancelled',\n [State.ACTIVE]: 'onActivated',\n [State.END]: 'onEnded',\n} as const;\n\ntype CreateHandlerArgs<HandlerPropsT extends Record<string, unknown>> =\n Readonly<{\n name: string;\n allowedProps: Readonly<Extract<keyof HandlerPropsT, string>[]>;\n config: Readonly<Record<string, unknown>>;\n transformProps?: (props: HandlerPropsT) => HandlerPropsT;\n customNativeProps?: Readonly<string[]>;\n }>;\n\n// TODO(TS) fix event types\ntype InternalEventHandlers = {\n onGestureHandlerEvent?: (event: any) => void;\n onGestureHandlerStateChange?: (event: any) => void;\n};\n\nconst UNRESOLVED_REFS_RETRY_LIMIT = 1;\n\n// TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.\nexport default function createHandler<\n T extends BaseGestureHandlerProps<U>,\n U extends Record<string, unknown>\n>({\n name,\n allowedProps = [],\n config = {},\n transformProps,\n customNativeProps = [],\n}: CreateHandlerArgs<T>): React.ComponentType<T & React.RefAttributes<any>> {\n interface HandlerState {\n allowTouches: boolean;\n }\n class Handler extends React.Component<\n T & InternalEventHandlers,\n HandlerState\n > {\n static displayName = name;\n static contextType = GestureHandlerRootViewContext;\n\n private handlerTag: number;\n private config: Record<string, unknown>;\n private propsRef: React.MutableRefObject<unknown>;\n private isMountedRef: React.MutableRefObject<boolean | null>;\n private viewNode: any;\n private viewTag?: number;\n private inspectorToggleListener?: EmitterSubscription;\n\n constructor(props: T & InternalEventHandlers) {\n super(props);\n this.handlerTag = getNextHandlerTag();\n this.config = {};\n this.propsRef = React.createRef();\n this.isMountedRef = React.createRef();\n this.state = { allowTouches };\n if (props.id) {\n if (handlerIDToTag[props.id] !== undefined) {\n throw new Error(`Handler with ID \"${props.id}\" already registered`);\n }\n handlerIDToTag[props.id] = this.handlerTag;\n }\n }\n\n componentDidMount() {\n const props: HandlerProps<U> = this.props;\n this.isMountedRef.current = true;\n\n if (DEV_ON_ANDROID) {\n this.inspectorToggleListener = DeviceEventEmitter.addListener(\n 'toggleElementInspector',\n () => {\n this.setState((_) => ({ allowTouches }));\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n }\n );\n }\n if (hasUnresolvedRefs(props)) {\n // If there are unresolved refs (e.g. \".current\" has not yet been set)\n // passed as `simultaneousHandlers` or `waitFor`, we enqueue a call to\n // _update method that will try to update native handler props using\n // queueMicrotask. This makes it so update() function gets called after all\n // react components are mounted and we expect the missing ref object to\n // be resolved by then.\n queueMicrotask(() => {\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n });\n }\n\n this.createGestureHandler(\n filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n )\n );\n\n this.attachGestureHandler(findNodeHandle(this.viewNode) as number); // TODO(TS) - check if this can be null\n }\n\n componentDidUpdate() {\n const viewTag = findNodeHandle(this.viewNode);\n if (this.viewTag !== viewTag) {\n this.attachGestureHandler(viewTag as number); // TODO(TS) - check interaction between _viewTag & findNodeHandle\n }\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n }\n\n componentWillUnmount() {\n this.inspectorToggleListener?.remove();\n this.isMountedRef.current = false;\n RNGestureHandlerModule.dropGestureHandler(this.handlerTag);\n scheduleFlushOperations();\n // We can't use this.props.id directly due to TS generic type narrowing bug, see https://github.com/microsoft/TypeScript/issues/13995 for more context\n const handlerID: string | undefined = this.props.id;\n if (handlerID) {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete handlerIDToTag[handlerID];\n }\n }\n\n private onGestureHandlerEvent = (event: GestureEvent<U>) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n if (typeof this.props.onGestureEvent === 'function') {\n this.props.onGestureEvent?.(event);\n }\n } else {\n this.props.onGestureHandlerEvent?.(event);\n }\n };\n\n // TODO(TS) - make sure this is right type for event\n private onGestureHandlerStateChange = (\n event: HandlerStateChangeEvent<U>\n ) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n if (typeof this.props.onHandlerStateChange === 'function') {\n this.props.onHandlerStateChange?.(event);\n }\n\n const state: ValueOf<typeof State> = event.nativeEvent.state;\n const stateEventName = stateToPropMappings[state];\n const eventHandler = stateEventName && this.props[stateEventName];\n if (eventHandler && typeof eventHandler === 'function') {\n eventHandler(event);\n }\n } else {\n this.props.onGestureHandlerStateChange?.(event);\n }\n };\n\n private refHandler = (node: any) => {\n this.viewNode = node;\n\n const child = React.Children.only(this.props.children);\n // TODO(TS) fix ref type\n const { ref }: any = child;\n if (ref !== null) {\n if (typeof ref === 'function') {\n ref(node);\n } else {\n ref.current = node;\n }\n }\n };\n\n private createGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.createGestureHandler(\n name,\n this.handlerTag,\n newConfig\n );\n };\n\n private attachGestureHandler = (newViewTag: number) => {\n this.viewTag = newViewTag;\n\n if (Platform.OS === 'web') {\n // typecast due to dynamic resolution, attachGestureHandler should have web version signature in this branch\n (\n RNGestureHandlerModule.attachGestureHandler as typeof RNGestureHandlerModuleWeb.attachGestureHandler\n )(\n this.handlerTag,\n newViewTag,\n ActionType.JS_FUNCTION_OLD_API, // ignored on web\n this.propsRef\n );\n } else {\n registerOldGestureHandler(this.handlerTag, {\n onGestureEvent: this.onGestureHandlerEvent,\n onGestureStateChange: this.onGestureHandlerStateChange,\n });\n\n const actionType = (() => {\n if (\n (this.props?.onGestureEvent &&\n 'current' in this.props.onGestureEvent) ||\n (this.props?.onHandlerStateChange &&\n 'current' in this.props.onHandlerStateChange)\n ) {\n // Reanimated worklet\n return ActionType.REANIMATED_WORKLET;\n } else if (\n this.props?.onGestureEvent &&\n '__isNative' in this.props.onGestureEvent\n ) {\n // Animated.event with useNativeDriver: true\n return ActionType.NATIVE_ANIMATED_EVENT;\n } else {\n // JS callback or Animated.event with useNativeDriver: false\n return ActionType.JS_FUNCTION_OLD_API;\n }\n })();\n\n RNGestureHandlerModule.attachGestureHandler(\n this.handlerTag,\n newViewTag,\n actionType\n );\n }\n\n scheduleFlushOperations();\n };\n\n private updateGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.updateGestureHandler(this.handlerTag, newConfig);\n scheduleFlushOperations();\n };\n\n private update(remainingTries: number) {\n if (!this.isMountedRef.current) {\n return;\n }\n\n const props: HandlerProps<U> = this.props;\n\n // When ref is set via a function i.e. `ref={(r) => refObject.current = r}` instead of\n // `ref={refObject}` it's possible that it won't be resolved in time. Seems like trying\n // again is easy enough fix.\n if (hasUnresolvedRefs(props) && remainingTries > 0) {\n queueMicrotask(() => {\n this.update(remainingTries - 1);\n });\n } else {\n const newConfig = filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n );\n if (!deepEqual(this.config, newConfig)) {\n this.updateGestureHandler(newConfig);\n }\n }\n }\n\n setNativeProps(updates: any) {\n const mergedProps = { ...this.props, ...updates };\n const newConfig = filterConfig(\n transformProps ? transformProps(mergedProps) : mergedProps,\n [...allowedProps, ...customNativeProps],\n config\n );\n this.updateGestureHandler(newConfig);\n }\n\n render() {\n if (__DEV__ && !this.context && !isJestEnv() && Platform.OS !== 'web') {\n throw new Error(\n name +\n ' must be used as a descendant of GestureHandlerRootView. Otherwise the gestures will not be recognized. See https://docs.swmansion.com/react-native-gesture-handler/docs/installation for more details.'\n );\n }\n\n let gestureEventHandler = this.onGestureHandlerEvent;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureEventHandlers = {\n onGestureEvent?: BaseGestureHandlerProps<U>['onGestureEvent'];\n onGestureHandlerEvent?: InternalEventHandlers['onGestureHandlerEvent'];\n };\n const { onGestureEvent, onGestureHandlerEvent }: OnGestureEventHandlers =\n this.props;\n if (onGestureEvent && typeof onGestureEvent !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerEvent) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureEventHandler = onGestureEvent;\n } else {\n if (\n onGestureHandlerEvent &&\n typeof onGestureHandlerEvent !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n\n let gestureStateEventHandler = this.onGestureHandlerStateChange;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureStateChangeHandlers = {\n onHandlerStateChange?: BaseGestureHandlerProps<U>['onHandlerStateChange'];\n onGestureHandlerStateChange?: InternalEventHandlers['onGestureHandlerStateChange'];\n };\n const {\n onHandlerStateChange,\n onGestureHandlerStateChange,\n }: OnGestureStateChangeHandlers = this.props;\n if (onHandlerStateChange && typeof onHandlerStateChange !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerStateChange) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureStateEventHandler = onHandlerStateChange;\n } else {\n if (\n onGestureHandlerStateChange &&\n typeof onGestureHandlerStateChange !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n const events = {\n onGestureHandlerEvent: this.state.allowTouches\n ? gestureEventHandler\n : undefined,\n onGestureHandlerStateChange: this.state.allowTouches\n ? gestureStateEventHandler\n : undefined,\n };\n\n this.propsRef.current = events;\n\n let child: any = null;\n try {\n child = React.Children.only(this.props.children);\n } catch (e) {\n throw new Error(\n tagMessage(\n `${name} got more than one view as a child. If you want the gesture to work on multiple views, wrap them with a common parent and attach the gesture to that view.`\n )\n );\n }\n\n let grandChildren = child.props.children;\n if (\n __DEV__ &&\n child.type &&\n (child.type === 'RNGestureHandlerButton' ||\n child.type.name === 'View' ||\n child.type.displayName === 'View')\n ) {\n grandChildren = React.Children.toArray(grandChildren);\n grandChildren.push(\n <PressabilityDebugView\n key=\"pressabilityDebugView\"\n color=\"mediumspringgreen\"\n hitSlop={child.props.hitSlop}\n />\n );\n }\n\n return React.cloneElement(\n child,\n {\n ref: this.refHandler,\n collapsable: false,\n ...(isJestEnv()\n ? {\n handlerType: name,\n handlerTag: this.handlerTag,\n }\n : {}),\n testID: this.props.testID ?? child.props.testID,\n ...events,\n },\n grandChildren\n );\n }\n }\n return Handler;\n}\n"]}
1
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* as React from 'react';\nimport {\n Platform,\n UIManager,\n DeviceEventEmitter,\n EmitterSubscription,\n} from 'react-native';\n// @ts-ignore - it isn't typed by TS & don't have definitelyTyped types\nimport deepEqual from 'lodash/isEqual';\nimport RNGestureHandlerModule from '../RNGestureHandlerModule';\nimport type RNGestureHandlerModuleWeb from '../RNGestureHandlerModule.web';\nimport { State } from '../State';\nimport {\n handlerIDToTag,\n getNextHandlerTag,\n registerOldGestureHandler,\n} from './handlersRegistry';\n\nimport {\n BaseGestureHandlerProps,\n filterConfig,\n GestureEvent,\n HandlerStateChangeEvent,\n findNodeHandle,\n scheduleFlushOperations,\n} from './gestureHandlerCommon';\nimport { ValueOf } from '../typeUtils';\nimport { isFabric, isJestEnv, tagMessage } from '../utils';\nimport { ActionType } from '../ActionType';\nimport { PressabilityDebugView } from './PressabilityDebugView';\nimport GestureHandlerRootViewContext from '../GestureHandlerRootViewContext';\nimport { ghQueueMicrotask } from '../ghQueueMicrotask';\n\nconst UIManagerAny = UIManager as any;\n\nconst customGHEventsConfigFabricAndroid = {\n topOnGestureHandlerEvent: { registrationName: 'onGestureHandlerEvent' },\n topOnGestureHandlerStateChange: {\n registrationName: 'onGestureHandlerStateChange',\n },\n};\n\nconst customGHEventsConfig = {\n onGestureHandlerEvent: { registrationName: 'onGestureHandlerEvent' },\n onGestureHandlerStateChange: {\n registrationName: 'onGestureHandlerStateChange',\n },\n\n // When using React Native Gesture Handler for Animated.event with useNativeDriver: true\n // on Android with Fabric enabled, the native part still sends the native events to JS\n // but prefixed with \"top\". We cannot simply rename the events above so they are prefixed\n // with \"top\" instead of \"on\" because in such case Animated.events would not be registered.\n // That's why we need to register another pair of event names.\n // The incoming events will be queued but never handled.\n // Without this piece of code below, you'll get the following JS error:\n // Unsupported top level event type \"topOnGestureHandlerEvent\" dispatched\n ...(isFabric() &&\n Platform.OS === 'android' &&\n customGHEventsConfigFabricAndroid),\n};\n\n// Add gesture specific events to genericDirectEventTypes object exported from UIManager\n// native module.\n// Once new event types are registered with react it is possible to dispatch these\n// events to all kind of native views.\nUIManagerAny.genericDirectEventTypes = {\n ...UIManagerAny.genericDirectEventTypes,\n ...customGHEventsConfig,\n};\n// In newer versions of RN the `genericDirectEventTypes` is located in the object\n// returned by UIManager.getViewManagerConfig('getConstants') or in older RN UIManager.getConstants(), we need to add it there as well to make\n// it compatible with RN 61+\nconst UIManagerConstants =\n UIManagerAny.getViewManagerConfig?.('getConstants') ??\n UIManagerAny.getConstants?.();\n\nif (UIManagerConstants) {\n UIManagerConstants.genericDirectEventTypes = {\n ...UIManagerConstants.genericDirectEventTypes,\n ...customGHEventsConfig,\n };\n}\n\n// Wrap JS responder calls and notify gesture handler manager\nconst {\n setJSResponder: oldSetJSResponder = () => {\n //no operation\n },\n clearJSResponder: oldClearJSResponder = () => {\n //no operation\n },\n} = UIManagerAny;\nUIManagerAny.setJSResponder = (tag: number, blockNativeResponder: boolean) => {\n RNGestureHandlerModule.handleSetJSResponder(tag, blockNativeResponder);\n oldSetJSResponder(tag, blockNativeResponder);\n};\nUIManagerAny.clearJSResponder = () => {\n RNGestureHandlerModule.handleClearJSResponder();\n oldClearJSResponder();\n};\n\nlet allowTouches = true;\nconst DEV_ON_ANDROID = __DEV__ && Platform.OS === 'android';\n// Toggled inspector blocks touch events in order to allow inspecting on Android\n// This needs to be a global variable in order to set initial state for `allowTouches` property in Handler component\nif (DEV_ON_ANDROID) {\n DeviceEventEmitter.addListener('toggleElementInspector', () => {\n allowTouches = !allowTouches;\n });\n}\n\ntype HandlerProps<T extends Record<string, unknown>> = Readonly<\n React.PropsWithChildren<BaseGestureHandlerProps<T>>\n>;\nfunction hasUnresolvedRefs<T extends Record<string, unknown>>(\n props: HandlerProps<T>\n) {\n // TODO(TS) - add type for extract arg\n const extract = (refs: any | any[]) => {\n if (!Array.isArray(refs)) {\n return refs && refs.current === null;\n }\n return refs.some((r) => r && r.current === null);\n };\n return extract(props['simultaneousHandlers']) || extract(props['waitFor']);\n}\n\nconst stateToPropMappings = {\n [State.UNDETERMINED]: undefined,\n [State.BEGAN]: 'onBegan',\n [State.FAILED]: 'onFailed',\n [State.CANCELLED]: 'onCancelled',\n [State.ACTIVE]: 'onActivated',\n [State.END]: 'onEnded',\n} as const;\n\ntype CreateHandlerArgs<HandlerPropsT extends Record<string, unknown>> =\n Readonly<{\n name: string;\n allowedProps: Readonly<Extract<keyof HandlerPropsT, string>[]>;\n config: Readonly<Record<string, unknown>>;\n transformProps?: (props: HandlerPropsT) => HandlerPropsT;\n customNativeProps?: Readonly<string[]>;\n }>;\n\n// TODO(TS) fix event types\ntype InternalEventHandlers = {\n onGestureHandlerEvent?: (event: any) => void;\n onGestureHandlerStateChange?: (event: any) => void;\n};\n\nconst UNRESOLVED_REFS_RETRY_LIMIT = 1;\n\n// TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.\nexport default function createHandler<\n T extends BaseGestureHandlerProps<U>,\n U extends Record<string, unknown>\n>({\n name,\n allowedProps = [],\n config = {},\n transformProps,\n customNativeProps = [],\n}: CreateHandlerArgs<T>): React.ComponentType<T & React.RefAttributes<any>> {\n interface HandlerState {\n allowTouches: boolean;\n }\n class Handler extends React.Component<\n T & InternalEventHandlers,\n HandlerState\n > {\n static displayName = name;\n static contextType = GestureHandlerRootViewContext;\n\n private handlerTag: number;\n private config: Record<string, unknown>;\n private propsRef: React.MutableRefObject<unknown>;\n private isMountedRef: React.MutableRefObject<boolean | null>;\n private viewNode: any;\n private viewTag?: number;\n private inspectorToggleListener?: EmitterSubscription;\n\n constructor(props: T & InternalEventHandlers) {\n super(props);\n this.handlerTag = getNextHandlerTag();\n this.config = {};\n this.propsRef = React.createRef();\n this.isMountedRef = React.createRef();\n this.state = { allowTouches };\n if (props.id) {\n if (handlerIDToTag[props.id] !== undefined) {\n throw new Error(`Handler with ID \"${props.id}\" already registered`);\n }\n handlerIDToTag[props.id] = this.handlerTag;\n }\n }\n\n componentDidMount() {\n const props: HandlerProps<U> = this.props;\n this.isMountedRef.current = true;\n\n if (DEV_ON_ANDROID) {\n this.inspectorToggleListener = DeviceEventEmitter.addListener(\n 'toggleElementInspector',\n () => {\n this.setState((_) => ({ allowTouches }));\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n }\n );\n }\n if (hasUnresolvedRefs(props)) {\n // If there are unresolved refs (e.g. \".current\" has not yet been set)\n // passed as `simultaneousHandlers` or `waitFor`, we enqueue a call to\n // _update method that will try to update native handler props using\n // queueMicrotask. This makes it so update() function gets called after all\n // react components are mounted and we expect the missing ref object to\n // be resolved by then.\n ghQueueMicrotask(() => {\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n });\n }\n\n this.createGestureHandler(\n filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n )\n );\n\n this.attachGestureHandler(findNodeHandle(this.viewNode) as number); // TODO(TS) - check if this can be null\n }\n\n componentDidUpdate() {\n const viewTag = findNodeHandle(this.viewNode);\n if (this.viewTag !== viewTag) {\n this.attachGestureHandler(viewTag as number); // TODO(TS) - check interaction between _viewTag & findNodeHandle\n }\n this.update(UNRESOLVED_REFS_RETRY_LIMIT);\n }\n\n componentWillUnmount() {\n this.inspectorToggleListener?.remove();\n this.isMountedRef.current = false;\n RNGestureHandlerModule.dropGestureHandler(this.handlerTag);\n scheduleFlushOperations();\n // We can't use this.props.id directly due to TS generic type narrowing bug, see https://github.com/microsoft/TypeScript/issues/13995 for more context\n const handlerID: string | undefined = this.props.id;\n if (handlerID) {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete handlerIDToTag[handlerID];\n }\n }\n\n private onGestureHandlerEvent = (event: GestureEvent<U>) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n if (typeof this.props.onGestureEvent === 'function') {\n this.props.onGestureEvent?.(event);\n }\n } else {\n this.props.onGestureHandlerEvent?.(event);\n }\n };\n\n // TODO(TS) - make sure this is right type for event\n private onGestureHandlerStateChange = (\n event: HandlerStateChangeEvent<U>\n ) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n if (typeof this.props.onHandlerStateChange === 'function') {\n this.props.onHandlerStateChange?.(event);\n }\n\n const state: ValueOf<typeof State> = event.nativeEvent.state;\n const stateEventName = stateToPropMappings[state];\n const eventHandler = stateEventName && this.props[stateEventName];\n if (eventHandler && typeof eventHandler === 'function') {\n eventHandler(event);\n }\n } else {\n this.props.onGestureHandlerStateChange?.(event);\n }\n };\n\n private refHandler = (node: any) => {\n this.viewNode = node;\n\n const child = React.Children.only(this.props.children);\n // TODO(TS) fix ref type\n const { ref }: any = child;\n if (ref !== null) {\n if (typeof ref === 'function') {\n ref(node);\n } else {\n ref.current = node;\n }\n }\n };\n\n private createGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.createGestureHandler(\n name,\n this.handlerTag,\n newConfig\n );\n };\n\n private attachGestureHandler = (newViewTag: number) => {\n this.viewTag = newViewTag;\n\n if (Platform.OS === 'web') {\n // typecast due to dynamic resolution, attachGestureHandler should have web version signature in this branch\n (\n RNGestureHandlerModule.attachGestureHandler as typeof RNGestureHandlerModuleWeb.attachGestureHandler\n )(\n this.handlerTag,\n newViewTag,\n ActionType.JS_FUNCTION_OLD_API, // ignored on web\n this.propsRef\n );\n } else {\n registerOldGestureHandler(this.handlerTag, {\n onGestureEvent: this.onGestureHandlerEvent,\n onGestureStateChange: this.onGestureHandlerStateChange,\n });\n\n const actionType = (() => {\n if (\n (this.props?.onGestureEvent &&\n 'current' in this.props.onGestureEvent) ||\n (this.props?.onHandlerStateChange &&\n 'current' in this.props.onHandlerStateChange)\n ) {\n // Reanimated worklet\n return ActionType.REANIMATED_WORKLET;\n } else if (\n this.props?.onGestureEvent &&\n '__isNative' in this.props.onGestureEvent\n ) {\n // Animated.event with useNativeDriver: true\n return ActionType.NATIVE_ANIMATED_EVENT;\n } else {\n // JS callback or Animated.event with useNativeDriver: false\n return ActionType.JS_FUNCTION_OLD_API;\n }\n })();\n\n RNGestureHandlerModule.attachGestureHandler(\n this.handlerTag,\n newViewTag,\n actionType\n );\n }\n\n scheduleFlushOperations();\n };\n\n private updateGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.updateGestureHandler(this.handlerTag, newConfig);\n scheduleFlushOperations();\n };\n\n private update(remainingTries: number) {\n if (!this.isMountedRef.current) {\n return;\n }\n\n const props: HandlerProps<U> = this.props;\n\n // When ref is set via a function i.e. `ref={(r) => refObject.current = r}` instead of\n // `ref={refObject}` it's possible that it won't be resolved in time. Seems like trying\n // again is easy enough fix.\n if (hasUnresolvedRefs(props) && remainingTries > 0) {\n ghQueueMicrotask(() => {\n this.update(remainingTries - 1);\n });\n } else {\n const newConfig = filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n );\n if (!deepEqual(this.config, newConfig)) {\n this.updateGestureHandler(newConfig);\n }\n }\n }\n\n setNativeProps(updates: any) {\n const mergedProps = { ...this.props, ...updates };\n const newConfig = filterConfig(\n transformProps ? transformProps(mergedProps) : mergedProps,\n [...allowedProps, ...customNativeProps],\n config\n );\n this.updateGestureHandler(newConfig);\n }\n\n render() {\n if (__DEV__ && !this.context && !isJestEnv() && Platform.OS !== 'web') {\n throw new Error(\n name +\n ' must be used as a descendant of GestureHandlerRootView. Otherwise the gestures will not be recognized. See https://docs.swmansion.com/react-native-gesture-handler/docs/installation for more details.'\n );\n }\n\n let gestureEventHandler = this.onGestureHandlerEvent;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureEventHandlers = {\n onGestureEvent?: BaseGestureHandlerProps<U>['onGestureEvent'];\n onGestureHandlerEvent?: InternalEventHandlers['onGestureHandlerEvent'];\n };\n const { onGestureEvent, onGestureHandlerEvent }: OnGestureEventHandlers =\n this.props;\n if (onGestureEvent && typeof onGestureEvent !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerEvent) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureEventHandler = onGestureEvent;\n } else {\n if (\n onGestureHandlerEvent &&\n typeof onGestureHandlerEvent !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n\n let gestureStateEventHandler = this.onGestureHandlerStateChange;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureStateChangeHandlers = {\n onHandlerStateChange?: BaseGestureHandlerProps<U>['onHandlerStateChange'];\n onGestureHandlerStateChange?: InternalEventHandlers['onGestureHandlerStateChange'];\n };\n const {\n onHandlerStateChange,\n onGestureHandlerStateChange,\n }: OnGestureStateChangeHandlers = this.props;\n if (onHandlerStateChange && typeof onHandlerStateChange !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerStateChange) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureStateEventHandler = onHandlerStateChange;\n } else {\n if (\n onGestureHandlerStateChange &&\n typeof onGestureHandlerStateChange !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n const events = {\n onGestureHandlerEvent: this.state.allowTouches\n ? gestureEventHandler\n : undefined,\n onGestureHandlerStateChange: this.state.allowTouches\n ? gestureStateEventHandler\n : undefined,\n };\n\n this.propsRef.current = events;\n\n let child: any = null;\n try {\n child = React.Children.only(this.props.children);\n } catch (e) {\n throw new Error(\n tagMessage(\n `${name} got more than one view as a child. If you want the gesture to work on multiple views, wrap them with a common parent and attach the gesture to that view.`\n )\n );\n }\n\n let grandChildren = child.props.children;\n if (\n __DEV__ &&\n child.type &&\n (child.type === 'RNGestureHandlerButton' ||\n child.type.name === 'View' ||\n child.type.displayName === 'View')\n ) {\n grandChildren = React.Children.toArray(grandChildren);\n grandChildren.push(\n <PressabilityDebugView\n key=\"pressabilityDebugView\"\n color=\"mediumspringgreen\"\n hitSlop={child.props.hitSlop}\n />\n );\n }\n\n return React.cloneElement(\n child,\n {\n ref: this.refHandler,\n collapsable: false,\n ...(isJestEnv()\n ? {\n handlerType: name,\n handlerTag: this.handlerTag,\n }\n : {}),\n testID: this.props.testID ?? child.props.testID,\n ...events,\n },\n grandChildren\n );\n }\n }\n return Handler;\n}\n"]}
@@ -16,6 +16,8 @@ var _utils = require("../utils");
16
16
 
17
17
  var _RNGestureHandlerModule = _interopRequireDefault(require("../RNGestureHandlerModule"));
18
18
 
19
+ var _ghQueueMicrotask = require("../ghQueueMicrotask");
20
+
19
21
  function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
20
22
 
21
23
  // Previous types exported gesture handlers as classes which creates an interface and variable, both named the same as class.
@@ -91,7 +93,7 @@ let flushOperationsScheduled = false;
91
93
  function scheduleFlushOperations() {
92
94
  if (!flushOperationsScheduled) {
93
95
  flushOperationsScheduled = true;
94
- queueMicrotask(() => {
96
+ (0, _ghQueueMicrotask.ghQueueMicrotask)(() => {
95
97
  _RNGestureHandlerModule.default.flushOperations();
96
98
 
97
99
  flushOperationsScheduled = false;
@@ -1 +1 @@
1
- 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Previous types exported gesture handlers as classes which creates an interface and variable, both named the same as class.\n// Without those types, we'd introduce breaking change, forcing users to prefix every handler type specification with typeof\n// e.g. React.createRef<TapGestureHandler> -> React.createRef<typeof TapGestureHandler>.\n// See https://www.typescriptlang.org/docs/handbook/classes.html#constructor-functions for reference.\nimport * as React from 'react';\nimport { Platform, findNodeHandle as findNodeHandleRN } from 'react-native';\n\nimport { State } from '../State';\nimport { TouchEventType } from '../TouchEventType';\nimport { ValueOf } from '../typeUtils';\nimport { handlerIDToTag } from './handlersRegistry';\nimport { toArray } from '../utils';\nimport RNGestureHandlerModule from '../RNGestureHandlerModule';\n\nconst commonProps = [\n 'id',\n 'enabled',\n 'shouldCancelWhenOutside',\n 'hitSlop',\n 'cancelsTouchesInView',\n 'userSelect',\n 'activeCursor',\n] as const;\n\nconst componentInteractionProps = ['waitFor', 'simultaneousHandlers'] as const;\n\nexport const baseGestureHandlerProps = [\n ...commonProps,\n ...componentInteractionProps,\n 'onBegan',\n 'onFailed',\n 'onCancelled',\n 'onActivated',\n 'onEnded',\n 'onGestureEvent',\n 'onHandlerStateChange',\n] as const;\n\nexport const baseGestureHandlerWithMonitorProps = [\n ...commonProps,\n 'needsPointerData',\n 'manualActivation',\n];\n\nexport interface GestureEventPayload {\n handlerTag: number;\n numberOfPointers: number;\n state: ValueOf<typeof State>;\n}\nexport interface HandlerStateChangeEventPayload extends GestureEventPayload {\n oldState: ValueOf<typeof State>;\n}\n\nexport type HitSlop =\n | number\n | Partial<\n Record<\n 'left' | 'right' | 'top' | 'bottom' | 'vertical' | 'horizontal',\n number\n >\n >\n | Record<'width' | 'left', number>\n | Record<'width' | 'right', number>\n | Record<'height' | 'top', number>\n | Record<'height' | 'bottom', number>;\n\nexport type UserSelect = 'none' | 'auto' | 'text';\nexport type ActiveCursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'e-resize'\n | 'n-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 's-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'w-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'col-resize'\n | 'row-resize'\n | 'all-scroll'\n | 'zoom-in'\n | 'zoom-out';\n\n//TODO(TS) events in handlers\n\nexport interface GestureEvent<ExtraEventPayloadT = Record<string, unknown>> {\n nativeEvent: Readonly<GestureEventPayload & ExtraEventPayloadT>;\n}\nexport interface HandlerStateChangeEvent<\n ExtraEventPayloadT = Record<string, unknown>\n> {\n nativeEvent: Readonly<HandlerStateChangeEventPayload & ExtraEventPayloadT>;\n}\n\nexport type TouchData = {\n id: number;\n x: number;\n y: number;\n absoluteX: number;\n absoluteY: number;\n};\n\nexport type GestureTouchEvent = {\n handlerTag: number;\n numberOfTouches: number;\n state: ValueOf<typeof State>;\n eventType: TouchEventType;\n allTouches: TouchData[];\n changedTouches: TouchData[];\n};\n\nexport type GestureUpdateEvent<GestureEventPayloadT = Record<string, unknown>> =\n GestureEventPayload & GestureEventPayloadT;\n\nexport type GestureStateChangeEvent<\n GestureStateChangeEventPayloadT = Record<string, unknown>\n> = HandlerStateChangeEventPayload & GestureStateChangeEventPayloadT;\n\nexport type CommonGestureConfig = {\n enabled?: boolean;\n shouldCancelWhenOutside?: boolean;\n hitSlop?: HitSlop;\n userSelect?: UserSelect;\n activeCursor?: ActiveCursor;\n};\n\n// Events payloads are types instead of interfaces due to TS limitation.\n// See https://github.com/microsoft/TypeScript/issues/15300 for more info.\nexport type BaseGestureHandlerProps<\n ExtraEventPayloadT extends Record<string, unknown> = Record<string, unknown>\n> = CommonGestureConfig & {\n id?: string;\n waitFor?: React.Ref<unknown> | React.Ref<unknown>[];\n simultaneousHandlers?: React.Ref<unknown> | React.Ref<unknown>[];\n testID?: string;\n cancelsTouchesInView?: boolean;\n // TODO(TS) - fix event types\n onBegan?: (event: HandlerStateChangeEvent) => void;\n onFailed?: (event: HandlerStateChangeEvent) => void;\n onCancelled?: (event: HandlerStateChangeEvent) => void;\n onActivated?: (event: HandlerStateChangeEvent) => void;\n onEnded?: (event: HandlerStateChangeEvent) => void;\n\n //TODO(TS) consider using NativeSyntheticEvent\n onGestureEvent?: (event: GestureEvent<ExtraEventPayloadT>) => void;\n onHandlerStateChange?: (\n event: HandlerStateChangeEvent<ExtraEventPayloadT>\n ) => void;\n // implicit `children` prop has been removed in @types/react^18.0.0\n children?: React.ReactNode;\n};\n\nfunction isConfigParam(param: unknown, name: string) {\n // param !== Object(param) returns false if `param` is a function\n // or an object and returns true if `param` is null\n return (\n param !== undefined &&\n (param !== Object(param) ||\n !('__isNative' in (param as Record<string, unknown>))) &&\n name !== 'onHandlerStateChange' &&\n name !== 'onGestureEvent'\n );\n}\n\nexport function filterConfig(\n props: Record<string, unknown>,\n validProps: string[],\n defaults: Record<string, unknown> = {}\n) {\n const filteredConfig = { ...defaults };\n for (const key of validProps) {\n let value = props[key];\n if (isConfigParam(value, key)) {\n if (key === 'simultaneousHandlers' || key === 'waitFor') {\n value = transformIntoHandlerTags(props[key]);\n } else if (key === 'hitSlop' && typeof value !== 'object') {\n value = { top: value, left: value, bottom: value, right: value };\n }\n filteredConfig[key] = value;\n }\n }\n return filteredConfig;\n}\n\nfunction transformIntoHandlerTags(handlerIDs: any) {\n handlerIDs = toArray(handlerIDs);\n\n if (Platform.OS === 'web') {\n return handlerIDs\n .map(({ current }: { current: any }) => current)\n .filter((handle: any) => handle);\n }\n // converts handler string IDs into their numeric tags\n return handlerIDs\n .map(\n (handlerID: any) =>\n handlerIDToTag[handlerID] || handlerID.current?.handlerTag || -1\n )\n .filter((handlerTag: number) => handlerTag > 0);\n}\n\nexport function findNodeHandle(\n node: null | number | React.Component<any, any> | React.ComponentClass<any>\n): null | number | React.Component<any, any> | React.ComponentClass<any> {\n if (Platform.OS === 'web') {\n return node;\n }\n return findNodeHandleRN(node);\n}\n\nlet flushOperationsScheduled = false;\n\nexport function scheduleFlushOperations() {\n if (!flushOperationsScheduled) {\n flushOperationsScheduled = true;\n queueMicrotask(() => {\n RNGestureHandlerModule.flushOperations();\n\n flushOperationsScheduled = false;\n });\n }\n}\n"]}
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Previous types exported gesture handlers as classes which creates an interface and variable, both named the same as class.\n// Without those types, we'd introduce breaking change, forcing users to prefix every handler type specification with typeof\n// e.g. React.createRef<TapGestureHandler> -> React.createRef<typeof TapGestureHandler>.\n// See https://www.typescriptlang.org/docs/handbook/classes.html#constructor-functions for reference.\nimport * as React from 'react';\nimport { Platform, findNodeHandle as findNodeHandleRN } from 'react-native';\n\nimport { State } from '../State';\nimport { TouchEventType } from '../TouchEventType';\nimport { ValueOf } from '../typeUtils';\nimport { handlerIDToTag } from './handlersRegistry';\nimport { toArray } from '../utils';\nimport RNGestureHandlerModule from '../RNGestureHandlerModule';\nimport { ghQueueMicrotask } from '../ghQueueMicrotask';\n\nconst commonProps = [\n 'id',\n 'enabled',\n 'shouldCancelWhenOutside',\n 'hitSlop',\n 'cancelsTouchesInView',\n 'userSelect',\n 'activeCursor',\n] as const;\n\nconst componentInteractionProps = ['waitFor', 'simultaneousHandlers'] as const;\n\nexport const baseGestureHandlerProps = [\n ...commonProps,\n ...componentInteractionProps,\n 'onBegan',\n 'onFailed',\n 'onCancelled',\n 'onActivated',\n 'onEnded',\n 'onGestureEvent',\n 'onHandlerStateChange',\n] as const;\n\nexport const baseGestureHandlerWithMonitorProps = [\n ...commonProps,\n 'needsPointerData',\n 'manualActivation',\n];\n\nexport interface GestureEventPayload {\n handlerTag: number;\n numberOfPointers: number;\n state: ValueOf<typeof State>;\n}\nexport interface HandlerStateChangeEventPayload extends GestureEventPayload {\n oldState: ValueOf<typeof State>;\n}\n\nexport type HitSlop =\n | number\n | Partial<\n Record<\n 'left' | 'right' | 'top' | 'bottom' | 'vertical' | 'horizontal',\n number\n >\n >\n | Record<'width' | 'left', number>\n | Record<'width' | 'right', number>\n | Record<'height' | 'top', number>\n | Record<'height' | 'bottom', number>;\n\nexport type UserSelect = 'none' | 'auto' | 'text';\nexport type ActiveCursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'e-resize'\n | 'n-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 's-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'w-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'col-resize'\n | 'row-resize'\n | 'all-scroll'\n | 'zoom-in'\n | 'zoom-out';\n\n//TODO(TS) events in handlers\n\nexport interface GestureEvent<ExtraEventPayloadT = Record<string, unknown>> {\n nativeEvent: Readonly<GestureEventPayload & ExtraEventPayloadT>;\n}\nexport interface HandlerStateChangeEvent<\n ExtraEventPayloadT = Record<string, unknown>\n> {\n nativeEvent: Readonly<HandlerStateChangeEventPayload & ExtraEventPayloadT>;\n}\n\nexport type TouchData = {\n id: number;\n x: number;\n y: number;\n absoluteX: number;\n absoluteY: number;\n};\n\nexport type GestureTouchEvent = {\n handlerTag: number;\n numberOfTouches: number;\n state: ValueOf<typeof State>;\n eventType: TouchEventType;\n allTouches: TouchData[];\n changedTouches: TouchData[];\n};\n\nexport type GestureUpdateEvent<GestureEventPayloadT = Record<string, unknown>> =\n GestureEventPayload & GestureEventPayloadT;\n\nexport type GestureStateChangeEvent<\n GestureStateChangeEventPayloadT = Record<string, unknown>\n> = HandlerStateChangeEventPayload & GestureStateChangeEventPayloadT;\n\nexport type CommonGestureConfig = {\n enabled?: boolean;\n shouldCancelWhenOutside?: boolean;\n hitSlop?: HitSlop;\n userSelect?: UserSelect;\n activeCursor?: ActiveCursor;\n};\n\n// Events payloads are types instead of interfaces due to TS limitation.\n// See https://github.com/microsoft/TypeScript/issues/15300 for more info.\nexport type BaseGestureHandlerProps<\n ExtraEventPayloadT extends Record<string, unknown> = Record<string, unknown>\n> = CommonGestureConfig & {\n id?: string;\n waitFor?: React.Ref<unknown> | React.Ref<unknown>[];\n simultaneousHandlers?: React.Ref<unknown> | React.Ref<unknown>[];\n testID?: string;\n cancelsTouchesInView?: boolean;\n // TODO(TS) - fix event types\n onBegan?: (event: HandlerStateChangeEvent) => void;\n onFailed?: (event: HandlerStateChangeEvent) => void;\n onCancelled?: (event: HandlerStateChangeEvent) => void;\n onActivated?: (event: HandlerStateChangeEvent) => void;\n onEnded?: (event: HandlerStateChangeEvent) => void;\n\n //TODO(TS) consider using NativeSyntheticEvent\n onGestureEvent?: (event: GestureEvent<ExtraEventPayloadT>) => void;\n onHandlerStateChange?: (\n event: HandlerStateChangeEvent<ExtraEventPayloadT>\n ) => void;\n // implicit `children` prop has been removed in @types/react^18.0.0\n children?: React.ReactNode;\n};\n\nfunction isConfigParam(param: unknown, name: string) {\n // param !== Object(param) returns false if `param` is a function\n // or an object and returns true if `param` is null\n return (\n param !== undefined &&\n (param !== Object(param) ||\n !('__isNative' in (param as Record<string, unknown>))) &&\n name !== 'onHandlerStateChange' &&\n name !== 'onGestureEvent'\n );\n}\n\nexport function filterConfig(\n props: Record<string, unknown>,\n validProps: string[],\n defaults: Record<string, unknown> = {}\n) {\n const filteredConfig = { ...defaults };\n for (const key of validProps) {\n let value = props[key];\n if (isConfigParam(value, key)) {\n if (key === 'simultaneousHandlers' || key === 'waitFor') {\n value = transformIntoHandlerTags(props[key]);\n } else if (key === 'hitSlop' && typeof value !== 'object') {\n value = { top: value, left: value, bottom: value, right: value };\n }\n filteredConfig[key] = value;\n }\n }\n return filteredConfig;\n}\n\nfunction transformIntoHandlerTags(handlerIDs: any) {\n handlerIDs = toArray(handlerIDs);\n\n if (Platform.OS === 'web') {\n return handlerIDs\n .map(({ current }: { current: any }) => current)\n .filter((handle: any) => handle);\n }\n // converts handler string IDs into their numeric tags\n return handlerIDs\n .map(\n (handlerID: any) =>\n handlerIDToTag[handlerID] || handlerID.current?.handlerTag || -1\n )\n .filter((handlerTag: number) => handlerTag > 0);\n}\n\nexport function findNodeHandle(\n node: null | number | React.Component<any, any> | React.ComponentClass<any>\n): null | number | React.Component<any, any> | React.ComponentClass<any> {\n if (Platform.OS === 'web') {\n return node;\n }\n return findNodeHandleRN(node);\n}\n\nlet flushOperationsScheduled = false;\n\nexport function scheduleFlushOperations() {\n if (!flushOperationsScheduled) {\n flushOperationsScheduled = true;\n ghQueueMicrotask(() => {\n RNGestureHandlerModule.flushOperations();\n\n flushOperationsScheduled = false;\n });\n }\n}\n"]}