react-native-gesture-handler 2.1.2 → 2.2.1
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- package/README.md +3 -2
- package/android/build.gradle +1 -1
- package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandler.kt +42 -11
- package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandlerOrchestrator.kt +36 -2
- package/android/lib/src/main/java/com/swmansion/gesturehandler/PanGestureHandler.kt +7 -4
- package/android/lib/src/main/java/com/swmansion/gesturehandler/PinchGestureHandler.kt +6 -4
- package/android/lib/src/main/java/com/swmansion/gesturehandler/RotationGestureHandler.kt +6 -4
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerModule.kt +8 -8
- package/ios/RNGestureHandler.xcodeproj/project.xcworkspace/xcuserdata/jakubpiasecki.xcuserdatad/UserInterfaceState.xcuserstate +0 -0
- package/ios/RNGestureHandler.xcodeproj/xcuserdata/jakubpiasecki.xcuserdatad/xcschemes/xcschememanagement.plist +19 -0
- package/lib/commonjs/handlers/LongPressGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/PanGestureHandler.js.map +1 -1
- package/lib/commonjs/handlers/gestures/GestureDetector.js +37 -13
- package/lib/commonjs/handlers/gestures/GestureDetector.js.map +1 -1
- package/lib/commonjs/handlers/gestures/eventReceiver.js +1 -0
- package/lib/commonjs/handlers/gestures/eventReceiver.js.map +1 -1
- package/lib/commonjs/index.js +0 -106
- package/lib/commonjs/index.js.map +1 -1
- package/lib/commonjs/web/GestureHandler.js +4 -1
- package/lib/commonjs/web/GestureHandler.js.map +1 -1
- package/lib/module/handlers/LongPressGestureHandler.js.map +1 -1
- package/lib/module/handlers/PanGestureHandler.js.map +1 -1
- package/lib/module/handlers/gestures/GestureDetector.js +35 -13
- package/lib/module/handlers/gestures/GestureDetector.js.map +1 -1
- package/lib/module/handlers/gestures/eventReceiver.js +1 -2
- package/lib/module/handlers/gestures/eventReceiver.js.map +1 -1
- package/lib/module/index.js +0 -11
- package/lib/module/index.js.map +1 -1
- package/lib/module/web/GestureHandler.js +4 -1
- package/lib/module/web/GestureHandler.js.map +1 -1
- package/lib/typescript/handlers/LongPressGestureHandler.d.ts +2 -2
- package/lib/typescript/handlers/PanGestureHandler.d.ts +2 -2
- package/lib/typescript/handlers/gestures/eventReceiver.d.ts +2 -0
- package/lib/typescript/index.d.ts +11 -11
- package/lib/typescript/web/GestureHandler.d.ts +1 -1
- package/package.json +1 -1
- package/src/handlers/LongPressGestureHandler.ts +2 -2
- package/src/handlers/PanGestureHandler.ts +2 -2
- package/src/handlers/gestures/GestureDetector.tsx +48 -11
- package/src/handlers/gestures/eventReceiver.ts +1 -1
- package/src/index.ts +11 -11
- package/src/web/GestureHandler.ts +7 -1
@@ -1 +1 @@
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eslint-disable eslint-comments/no-unlimited-disable */\n/* eslint-disable */\nimport Hammer from '@egjs/hammerjs';\nimport { findNodeHandle } from 'react-native';\n\nimport { State } from '../State';\nimport { EventMap } from './constants';\nimport * as NodeManager from './NodeManager';\n\n// TODO(TS) Replace with HammerInput if https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438/files is merged\nexport type HammerInputExt = Omit<HammerInput, 'destroy' | 'handler' | 'init'>;\n\nexport type Config = Partial<{\n enabled: boolean;\n minPointers: number;\n maxPointers: number;\n minDist: number;\n minDistSq: number;\n minVelocity: number;\n minVelocitySq: number;\n maxDist: number;\n maxDistSq: number;\n failOffsetXStart: number;\n failOffsetYStart: number;\n failOffsetXEnd: number;\n failOffsetYEnd: number;\n activeOffsetXStart: number;\n activeOffsetXEnd: number;\n activeOffsetYStart: number;\n activeOffsetYEnd: number;\n waitFor: any[] | null;\n}>;\n\ntype NativeEvent = ReturnType<GestureHandler['transformEventData']>;\n\nlet gestureInstances = 0;\n\nabstract class GestureHandler {\n public handlerTag: any;\n public isGestureRunning = false;\n public view: number | null = null;\n protected hasCustomActivationCriteria: boolean;\n protected hasGestureFailed = false;\n protected hammer: HammerManager | null = null;\n protected initialRotation: number | null = null;\n protected __initialX: any;\n protected __initialY: any;\n protected config: Config = {};\n protected previousState: State = State.UNDETERMINED;\n private pendingGestures: Record<string, this> = {};\n private oldState: State = State.UNDETERMINED;\n private lastSentState: State | null = null;\n private gestureInstance: number;\n private _stillWaiting: any;\n private propsRef: any;\n private ref: any;\n\n abstract get name(): string;\n\n get id() {\n return `${this.name}${this.gestureInstance}`;\n }\n\n get isDiscrete() {\n return false;\n }\n\n get shouldEnableGestureOnSetup(): boolean {\n throw new Error('Must override GestureHandler.shouldEnableGestureOnSetup');\n }\n\n constructor() {\n this.gestureInstance = gestureInstances++;\n this.hasCustomActivationCriteria = false;\n }\n\n getConfig() {\n return this.config;\n }\n\n onWaitingEnded(_gesture: this) {}\n\n removePendingGesture(id: string) {\n delete this.pendingGestures[id];\n }\n\n addPendingGesture(gesture: this) {\n this.pendingGestures[gesture.id] = gesture;\n }\n\n isGestureEnabledForEvent(\n _config: any,\n _recognizer: any,\n _event: any\n ): { failed?: boolean; success?: boolean } {\n return { success: true };\n }\n\n get NativeGestureClass(): RecognizerStatic {\n throw new Error('Must override GestureHandler.NativeGestureClass');\n }\n\n updateHasCustomActivationCriteria(_config: Config) {\n return true;\n }\n\n clearSelfAsPending = () => {\n if (Array.isArray(this.config.waitFor)) {\n for (const gesture of this.config.waitFor) {\n gesture.removePendingGesture(this.id);\n }\n }\n };\n\n updateGestureConfig({ enabled = true, ...props }) {\n this.clearSelfAsPending();\n\n this.config = ensureConfig({ enabled, ...props });\n this.hasCustomActivationCriteria = this.updateHasCustomActivationCriteria(\n this.config\n );\n if (Array.isArray(this.config.waitFor)) {\n for (const gesture of this.config.waitFor) {\n gesture.addPendingGesture(this);\n }\n }\n\n if (this.hammer) {\n this.sync();\n }\n return this.config;\n }\n\n destroy = () => {\n this.clearSelfAsPending();\n\n if (this.hammer) {\n this.hammer.stop(false);\n this.hammer.destroy();\n }\n this.hammer = null;\n };\n\n isPointInView = ({ x, y }: { x: number; y: number }) => {\n // @ts-ignore FIXME(TS)\n const rect = this.view!.getBoundingClientRect();\n const pointerInside =\n x >= rect.left && x <= rect.right && y >= rect.top && y <= rect.bottom;\n return pointerInside;\n };\n\n getState(type: keyof typeof EventMap): State {\n // @ts-ignore TODO(TS) check if this is needed\n if (type == 0) {\n return 0;\n }\n return EventMap[type];\n }\n\n transformEventData(event: HammerInputExt) {\n const { eventType, maxPointers: numberOfPointers } = event;\n // const direction = DirectionMap[ev.direction];\n const changedTouch = event.changedPointers[0];\n const pointerInside = this.isPointInView({\n x: changedTouch.clientX,\n y: changedTouch.clientY,\n });\n\n // TODO(TS) Remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50966 is merged.\n const state = this.getState(eventType as 1 | 2 | 4 | 8);\n if (state !== this.previousState) {\n this.oldState = this.previousState;\n this.previousState = state;\n }\n\n return {\n nativeEvent: {\n numberOfPointers,\n state,\n pointerInside,\n ...this.transformNativeEvent(event),\n // onHandlerStateChange only\n handlerTag: this.handlerTag,\n target: this.ref,\n oldState: this.oldState,\n },\n timeStamp: Date.now(),\n };\n }\n\n transformNativeEvent(_event: HammerInputExt) {\n return {};\n }\n\n sendEvent = (nativeEvent: HammerInputExt) => {\n const {\n onGestureHandlerEvent,\n onGestureHandlerStateChange,\n } = this.propsRef.current;\n\n const event = this.transformEventData(nativeEvent);\n\n invokeNullableMethod(onGestureHandlerEvent, event);\n if (this.lastSentState !== event.nativeEvent.state) {\n this.lastSentState = event.nativeEvent.state as State;\n invokeNullableMethod(onGestureHandlerStateChange, event);\n }\n };\n\n cancelPendingGestures(event: HammerInputExt) {\n for (const gesture of Object.values(this.pendingGestures)) {\n if (gesture && gesture.isGestureRunning) {\n gesture.hasGestureFailed = true;\n gesture.cancelEvent(event);\n }\n }\n }\n\n notifyPendingGestures() {\n for (const gesture of Object.values(this.pendingGestures)) {\n if (gesture) {\n gesture.onWaitingEnded(this);\n }\n }\n }\n\n // FIXME event is undefined in runtime when firstly invoked (see Draggable example), check other functions taking event as input\n onGestureEnded(event: HammerInputExt) {\n this.isGestureRunning = false;\n this.cancelPendingGestures(event);\n }\n\n forceInvalidate(event: HammerInputExt) {\n if (this.isGestureRunning) {\n this.hasGestureFailed = true;\n this.cancelEvent(event);\n }\n }\n\n cancelEvent(event: HammerInputExt) {\n this.notifyPendingGestures();\n this.sendEvent({\n ...event,\n eventType: Hammer.INPUT_CANCEL,\n isFinal: true,\n });\n this.onGestureEnded(event);\n }\n\n onRawEvent({ isFirst }: HammerInputExt) {\n if (isFirst) {\n this.hasGestureFailed = false;\n }\n }\n\n setView(ref: Parameters<typeof findNodeHandle>['0'], propsRef: any) {\n if (ref == null) {\n this.destroy();\n this.view = null;\n return;\n }\n\n this.propsRef = propsRef;\n this.ref = ref;\n\n this.view = findNodeHandle(ref);\n this.hammer = new Hammer.Manager(this.view as any);\n\n this.oldState = State.UNDETERMINED;\n this.previousState = State.UNDETERMINED;\n this.lastSentState = null;\n\n const { NativeGestureClass } = this;\n // @ts-ignore TODO(TS)\n const gesture = new NativeGestureClass(this.getHammerConfig());\n this.hammer.add(gesture);\n\n this.hammer.on('hammer.input', (ev: HammerInput) => {\n if (!this.config.enabled) {\n this.hasGestureFailed = false;\n this.isGestureRunning = false;\n return;\n }\n\n this.onRawEvent((ev as unknown) as HammerInputExt);\n\n // TODO: Bacon: Check against something other than null\n // The isFirst value is not called when the first rotation is calculated.\n if (this.initialRotation === null && ev.rotation !== 0) {\n this.initialRotation = ev.rotation;\n }\n if (ev.isFinal) {\n // in favor of a willFail otherwise the last frame of the gesture will be captured.\n setTimeout(() => {\n this.initialRotation = null;\n this.hasGestureFailed = false;\n });\n }\n });\n\n this.setupEvents();\n this.sync();\n }\n\n setupEvents() {\n // TODO(TS) Hammer types aren't exactly that what we get in runtime\n if (!this.isDiscrete) {\n this.hammer!.on(`${this.name}start`, (event: HammerInput) =>\n this.onStart((event as unknown) as HammerInputExt)\n );\n this.hammer!.on(\n `${this.name}end ${this.name}cancel`,\n (event: HammerInput) => {\n this.onGestureEnded((event as unknown) as HammerInputExt);\n }\n );\n }\n this.hammer!.on(this.name, (ev: HammerInput) =>\n this.onGestureActivated((ev as unknown) as HammerInputExt)\n ); // TODO(TS) remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438 is merged\n }\n\n onStart({ deltaX, deltaY, rotation }: HammerInputExt) {\n // Reset the state for the next gesture\n this.oldState = State.UNDETERMINED;\n this.previousState = State.UNDETERMINED;\n this.lastSentState = null;\n\n this.isGestureRunning = true;\n this.__initialX = deltaX;\n this.__initialY = deltaY;\n this.initialRotation = rotation;\n }\n\n onGestureActivated(ev: HammerInputExt) {\n this.sendEvent(ev);\n }\n\n onSuccess() {}\n\n _getPendingGestures() {\n if (Array.isArray(this.config.waitFor) && this.config.waitFor.length) {\n // Get the list of gestures that this gesture is still waiting for.\n // Use `=== false` in case a ref that isn't a gesture handler is used.\n const stillWaiting = this.config.waitFor.filter(\n ({ hasGestureFailed }) => hasGestureFailed === false\n );\n return stillWaiting;\n }\n return [];\n }\n\n getHammerConfig() {\n const pointers =\n this.config.minPointers === this.config.maxPointers\n ? this.config.minPointers\n : 0;\n return {\n pointers,\n };\n }\n\n sync = () => {\n const gesture = this.hammer!.get(this.name);\n if (!gesture) return;\n\n const enable = (recognizer: any, inputData: any) => {\n if (!this.config.enabled) {\n this.isGestureRunning = false;\n this.hasGestureFailed = false;\n return false;\n }\n\n // Prevent events before the system is ready.\n if (\n !inputData ||\n !recognizer.options ||\n typeof inputData.maxPointers === 'undefined'\n ) {\n return this.shouldEnableGestureOnSetup;\n }\n\n if (this.hasGestureFailed) {\n return false;\n }\n\n if (!this.isDiscrete) {\n if (this.isGestureRunning) {\n return true;\n }\n // The built-in hammer.js \"waitFor\" doesn't work across multiple views.\n // Only process if there are views to wait for.\n this._stillWaiting = this._getPendingGestures();\n // This gesture should continue waiting.\n if (this._stillWaiting.length) {\n // Check to see if one of the gestures you're waiting for has started.\n // If it has then the gesture should fail.\n for (const gesture of this._stillWaiting) {\n // When the target gesture has started, this gesture must force fail.\n if (!gesture.isDiscrete && gesture.isGestureRunning) {\n this.hasGestureFailed = true;\n this.isGestureRunning = false;\n return false;\n }\n }\n // This gesture shouldn't start until the others have finished.\n return false;\n }\n }\n\n // Use default behaviour\n if (!this.hasCustomActivationCriteria) {\n return true;\n }\n\n const deltaRotation =\n this.initialRotation == null\n ? 0\n : inputData.rotation - this.initialRotation;\n // @ts-ignore FIXME(TS)\n const { success, failed } = this.isGestureEnabledForEvent(\n this.getConfig(),\n recognizer,\n {\n ...inputData,\n deltaRotation,\n }\n );\n\n if (failed) {\n this.simulateCancelEvent(inputData);\n this.hasGestureFailed = true;\n }\n return success;\n };\n\n const params = this.getHammerConfig();\n // @ts-ignore FIXME(TS)\n gesture.set({ ...params, enable });\n };\n\n simulateCancelEvent(_inputData: any) {}\n}\n\n// TODO(TS) investigate this method\n// Used for sending data to a callback or AnimatedEvent\nfunction invokeNullableMethod(\n method:\n | ((event: NativeEvent) => void)\n | { __getHandler: () => (event: NativeEvent) => void }\n | { __nodeConfig: { argMapping: any } },\n event: NativeEvent\n) {\n if (method) {\n if (typeof method === 'function') {\n method(event);\n } else {\n // For use with reanimated's AnimatedEvent\n if (\n '__getHandler' in method &&\n typeof method.__getHandler === 'function'\n ) {\n const handler = method.__getHandler();\n invokeNullableMethod(handler, event);\n } else {\n if ('__nodeConfig' in method) {\n const { argMapping } = method.__nodeConfig;\n if (Array.isArray(argMapping)) {\n for (const [index, [key, value]] of argMapping.entries()) {\n if (key in event.nativeEvent) {\n // @ts-ignore fix method type\n const nativeValue = event.nativeEvent[key];\n if (value && value.setValue) {\n // Reanimated API\n value.setValue(nativeValue);\n } else {\n // RN Animated API\n method.__nodeConfig.argMapping[index] = [key, nativeValue];\n }\n }\n }\n }\n }\n }\n }\n }\n}\n\n// Validate the props\nfunction ensureConfig(config: Config): Required<Config> {\n const props = { ...config };\n\n // TODO(TS) We use ! to assert that if property is present then value is not empty (null, undefined)\n if ('minDist' in config) {\n props.minDist = config.minDist;\n props.minDistSq = props.minDist! * props.minDist!;\n }\n if ('minVelocity' in config) {\n props.minVelocity = config.minVelocity;\n props.minVelocitySq = props.minVelocity! * props.minVelocity!;\n }\n if ('maxDist' in config) {\n props.maxDist = config.maxDist;\n props.maxDistSq = config.maxDist! * config.maxDist!;\n }\n if ('waitFor' in config) {\n props.waitFor = asArray(config.waitFor)\n .map(({ handlerTag }: { handlerTag: number }) =>\n NodeManager.getHandler(handlerTag)\n )\n .filter((v) => v);\n } else {\n props.waitFor = null;\n }\n\n const configProps = [\n 'minPointers',\n 'maxPointers',\n 'minDist',\n 'maxDist',\n 'maxDistSq',\n 'minVelocitySq',\n 'minDistSq',\n 'minVelocity',\n 'failOffsetXStart',\n 'failOffsetYStart',\n 'failOffsetXEnd',\n 'failOffsetYEnd',\n 'activeOffsetXStart',\n 'activeOffsetXEnd',\n 'activeOffsetYStart',\n 'activeOffsetYEnd',\n ] as const;\n configProps.forEach((prop: typeof configProps[number]) => {\n if (typeof props[prop] === 'undefined') {\n props[prop] = Number.NaN;\n }\n });\n return props as Required<Config>; // TODO(TS) how to convince TS that props are filled?\n}\n\nfunction asArray<T>(value: T | T[]) {\n // TODO(TS) use config.waitFor type\n return value == null ? [] : Array.isArray(value) ? value : [value];\n}\n\nexport default GestureHandler;\n"]}
|
1
|
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eslint-disable eslint-comments/no-unlimited-disable */\n/* eslint-disable */\nimport Hammer from '@egjs/hammerjs';\nimport { findNodeHandle } from 'react-native';\n\nimport { State } from '../State';\nimport { EventMap } from './constants';\nimport * as NodeManager from './NodeManager';\n\n// TODO(TS) Replace with HammerInput if https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438/files is merged\nexport type HammerInputExt = Omit<HammerInput, 'destroy' | 'handler' | 'init'>;\n\nexport type Config = Partial<{\n enabled: boolean;\n minPointers: number;\n maxPointers: number;\n minDist: number;\n minDistSq: number;\n minVelocity: number;\n minVelocitySq: number;\n maxDist: number;\n maxDistSq: number;\n failOffsetXStart: number;\n failOffsetYStart: number;\n failOffsetXEnd: number;\n failOffsetYEnd: number;\n activeOffsetXStart: number;\n activeOffsetXEnd: number;\n activeOffsetYStart: number;\n activeOffsetYEnd: number;\n waitFor: any[] | null;\n}>;\n\ntype NativeEvent = ReturnType<GestureHandler['transformEventData']>;\n\nlet gestureInstances = 0;\n\nabstract class GestureHandler {\n public handlerTag: any;\n public isGestureRunning = false;\n public view: number | null = null;\n protected hasCustomActivationCriteria: boolean;\n protected hasGestureFailed = false;\n protected hammer: HammerManager | null = null;\n protected initialRotation: number | null = null;\n protected __initialX: any;\n protected __initialY: any;\n protected config: Config = {};\n protected previousState: State = State.UNDETERMINED;\n private pendingGestures: Record<string, this> = {};\n private oldState: State = State.UNDETERMINED;\n private lastSentState: State | null = null;\n private gestureInstance: number;\n private _stillWaiting: any;\n private propsRef: any;\n private ref: any;\n\n abstract get name(): string;\n\n get id() {\n return `${this.name}${this.gestureInstance}`;\n }\n\n get isDiscrete() {\n return false;\n }\n\n get shouldEnableGestureOnSetup(): boolean {\n throw new Error('Must override GestureHandler.shouldEnableGestureOnSetup');\n }\n\n constructor() {\n this.gestureInstance = gestureInstances++;\n this.hasCustomActivationCriteria = false;\n }\n\n getConfig() {\n return this.config;\n }\n\n onWaitingEnded(_gesture: this) {}\n\n removePendingGesture(id: string) {\n delete this.pendingGestures[id];\n }\n\n addPendingGesture(gesture: this) {\n this.pendingGestures[gesture.id] = gesture;\n }\n\n isGestureEnabledForEvent(\n _config: any,\n _recognizer: any,\n _event: any\n ): { failed?: boolean; success?: boolean } {\n return { success: true };\n }\n\n get NativeGestureClass(): RecognizerStatic {\n throw new Error('Must override GestureHandler.NativeGestureClass');\n }\n\n updateHasCustomActivationCriteria(_config: Config) {\n return true;\n }\n\n clearSelfAsPending = () => {\n if (Array.isArray(this.config.waitFor)) {\n for (const gesture of this.config.waitFor) {\n gesture.removePendingGesture(this.id);\n }\n }\n };\n\n updateGestureConfig({ enabled = true, ...props }) {\n this.clearSelfAsPending();\n\n this.config = ensureConfig({ enabled, ...props });\n this.hasCustomActivationCriteria = this.updateHasCustomActivationCriteria(\n this.config\n );\n if (Array.isArray(this.config.waitFor)) {\n for (const gesture of this.config.waitFor) {\n gesture.addPendingGesture(this);\n }\n }\n\n if (this.hammer) {\n this.sync();\n }\n return this.config;\n }\n\n destroy = () => {\n this.clearSelfAsPending();\n\n if (this.hammer) {\n this.hammer.stop(false);\n this.hammer.destroy();\n }\n this.hammer = null;\n };\n\n isPointInView = ({ x, y }: { x: number; y: number }) => {\n // @ts-ignore FIXME(TS)\n const rect = this.view!.getBoundingClientRect();\n const pointerInside =\n x >= rect.left && x <= rect.right && y >= rect.top && y <= rect.bottom;\n return pointerInside;\n };\n\n getState(type: keyof typeof EventMap): State {\n // @ts-ignore TODO(TS) check if this is needed\n if (type == 0) {\n return 0;\n }\n return EventMap[type];\n }\n\n transformEventData(event: HammerInputExt) {\n const { eventType, maxPointers: numberOfPointers } = event;\n // const direction = DirectionMap[ev.direction];\n const changedTouch = event.changedPointers[0];\n const pointerInside = this.isPointInView({\n x: changedTouch.clientX,\n y: changedTouch.clientY,\n });\n\n // TODO(TS) Remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50966 is merged.\n const state = this.getState(eventType as 1 | 2 | 4 | 8);\n if (state !== this.previousState) {\n this.oldState = this.previousState;\n this.previousState = state;\n }\n\n return {\n nativeEvent: {\n numberOfPointers,\n state,\n pointerInside,\n ...this.transformNativeEvent(event),\n // onHandlerStateChange only\n handlerTag: this.handlerTag,\n target: this.ref,\n // send oldState only when the state was changed, or is different than ACTIVE\n // GestureDetector relies on the presence of `oldState` to differentiate between\n // update events and state change events\n oldState:\n state !== this.previousState || state != 4\n ? this.oldState\n : undefined,\n },\n timeStamp: Date.now(),\n };\n }\n\n transformNativeEvent(_event: HammerInputExt) {\n return {};\n }\n\n sendEvent = (nativeEvent: HammerInputExt) => {\n const {\n onGestureHandlerEvent,\n onGestureHandlerStateChange,\n } = this.propsRef.current;\n\n const event = this.transformEventData(nativeEvent);\n\n invokeNullableMethod(onGestureHandlerEvent, event);\n if (this.lastSentState !== event.nativeEvent.state) {\n this.lastSentState = event.nativeEvent.state as State;\n invokeNullableMethod(onGestureHandlerStateChange, event);\n }\n };\n\n cancelPendingGestures(event: HammerInputExt) {\n for (const gesture of Object.values(this.pendingGestures)) {\n if (gesture && gesture.isGestureRunning) {\n gesture.hasGestureFailed = true;\n gesture.cancelEvent(event);\n }\n }\n }\n\n notifyPendingGestures() {\n for (const gesture of Object.values(this.pendingGestures)) {\n if (gesture) {\n gesture.onWaitingEnded(this);\n }\n }\n }\n\n // FIXME event is undefined in runtime when firstly invoked (see Draggable example), check other functions taking event as input\n onGestureEnded(event: HammerInputExt) {\n this.isGestureRunning = false;\n this.cancelPendingGestures(event);\n }\n\n forceInvalidate(event: HammerInputExt) {\n if (this.isGestureRunning) {\n this.hasGestureFailed = true;\n this.cancelEvent(event);\n }\n }\n\n cancelEvent(event: HammerInputExt) {\n this.notifyPendingGestures();\n this.sendEvent({\n ...event,\n eventType: Hammer.INPUT_CANCEL,\n isFinal: true,\n });\n this.onGestureEnded(event);\n }\n\n onRawEvent({ isFirst }: HammerInputExt) {\n if (isFirst) {\n this.hasGestureFailed = false;\n }\n }\n\n setView(ref: Parameters<typeof findNodeHandle>['0'], propsRef: any) {\n if (ref == null) {\n this.destroy();\n this.view = null;\n return;\n }\n\n this.propsRef = propsRef;\n this.ref = ref;\n\n this.view = findNodeHandle(ref);\n this.hammer = new Hammer.Manager(this.view as any);\n\n this.oldState = State.UNDETERMINED;\n this.previousState = State.UNDETERMINED;\n this.lastSentState = null;\n\n const { NativeGestureClass } = this;\n // @ts-ignore TODO(TS)\n const gesture = new NativeGestureClass(this.getHammerConfig());\n this.hammer.add(gesture);\n\n this.hammer.on('hammer.input', (ev: HammerInput) => {\n if (!this.config.enabled) {\n this.hasGestureFailed = false;\n this.isGestureRunning = false;\n return;\n }\n\n this.onRawEvent((ev as unknown) as HammerInputExt);\n\n // TODO: Bacon: Check against something other than null\n // The isFirst value is not called when the first rotation is calculated.\n if (this.initialRotation === null && ev.rotation !== 0) {\n this.initialRotation = ev.rotation;\n }\n if (ev.isFinal) {\n // in favor of a willFail otherwise the last frame of the gesture will be captured.\n setTimeout(() => {\n this.initialRotation = null;\n this.hasGestureFailed = false;\n });\n }\n });\n\n this.setupEvents();\n this.sync();\n }\n\n setupEvents() {\n // TODO(TS) Hammer types aren't exactly that what we get in runtime\n if (!this.isDiscrete) {\n this.hammer!.on(`${this.name}start`, (event: HammerInput) =>\n this.onStart((event as unknown) as HammerInputExt)\n );\n this.hammer!.on(\n `${this.name}end ${this.name}cancel`,\n (event: HammerInput) => {\n this.onGestureEnded((event as unknown) as HammerInputExt);\n }\n );\n }\n this.hammer!.on(this.name, (ev: HammerInput) =>\n this.onGestureActivated((ev as unknown) as HammerInputExt)\n ); // TODO(TS) remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438 is merged\n }\n\n onStart({ deltaX, deltaY, rotation }: HammerInputExt) {\n // Reset the state for the next gesture\n this.oldState = State.UNDETERMINED;\n this.previousState = State.UNDETERMINED;\n this.lastSentState = null;\n\n this.isGestureRunning = true;\n this.__initialX = deltaX;\n this.__initialY = deltaY;\n this.initialRotation = rotation;\n }\n\n onGestureActivated(ev: HammerInputExt) {\n this.sendEvent(ev);\n }\n\n onSuccess() {}\n\n _getPendingGestures() {\n if (Array.isArray(this.config.waitFor) && this.config.waitFor.length) {\n // Get the list of gestures that this gesture is still waiting for.\n // Use `=== false` in case a ref that isn't a gesture handler is used.\n const stillWaiting = this.config.waitFor.filter(\n ({ hasGestureFailed }) => hasGestureFailed === false\n );\n return stillWaiting;\n }\n return [];\n }\n\n getHammerConfig() {\n const pointers =\n this.config.minPointers === this.config.maxPointers\n ? this.config.minPointers\n : 0;\n return {\n pointers,\n };\n }\n\n sync = () => {\n const gesture = this.hammer!.get(this.name);\n if (!gesture) return;\n\n const enable = (recognizer: any, inputData: any) => {\n if (!this.config.enabled) {\n this.isGestureRunning = false;\n this.hasGestureFailed = false;\n return false;\n }\n\n // Prevent events before the system is ready.\n if (\n !inputData ||\n !recognizer.options ||\n typeof inputData.maxPointers === 'undefined'\n ) {\n return this.shouldEnableGestureOnSetup;\n }\n\n if (this.hasGestureFailed) {\n return false;\n }\n\n if (!this.isDiscrete) {\n if (this.isGestureRunning) {\n return true;\n }\n // The built-in hammer.js \"waitFor\" doesn't work across multiple views.\n // Only process if there are views to wait for.\n this._stillWaiting = this._getPendingGestures();\n // This gesture should continue waiting.\n if (this._stillWaiting.length) {\n // Check to see if one of the gestures you're waiting for has started.\n // If it has then the gesture should fail.\n for (const gesture of this._stillWaiting) {\n // When the target gesture has started, this gesture must force fail.\n if (!gesture.isDiscrete && gesture.isGestureRunning) {\n this.hasGestureFailed = true;\n this.isGestureRunning = false;\n return false;\n }\n }\n // This gesture shouldn't start until the others have finished.\n return false;\n }\n }\n\n // Use default behaviour\n if (!this.hasCustomActivationCriteria) {\n return true;\n }\n\n const deltaRotation =\n this.initialRotation == null\n ? 0\n : inputData.rotation - this.initialRotation;\n // @ts-ignore FIXME(TS)\n const { success, failed } = this.isGestureEnabledForEvent(\n this.getConfig(),\n recognizer,\n {\n ...inputData,\n deltaRotation,\n }\n );\n\n if (failed) {\n this.simulateCancelEvent(inputData);\n this.hasGestureFailed = true;\n }\n return success;\n };\n\n const params = this.getHammerConfig();\n // @ts-ignore FIXME(TS)\n gesture.set({ ...params, enable });\n };\n\n simulateCancelEvent(_inputData: any) {}\n}\n\n// TODO(TS) investigate this method\n// Used for sending data to a callback or AnimatedEvent\nfunction invokeNullableMethod(\n method:\n | ((event: NativeEvent) => void)\n | { __getHandler: () => (event: NativeEvent) => void }\n | { __nodeConfig: { argMapping: any } },\n event: NativeEvent\n) {\n if (method) {\n if (typeof method === 'function') {\n method(event);\n } else {\n // For use with reanimated's AnimatedEvent\n if (\n '__getHandler' in method &&\n typeof method.__getHandler === 'function'\n ) {\n const handler = method.__getHandler();\n invokeNullableMethod(handler, event);\n } else {\n if ('__nodeConfig' in method) {\n const { argMapping } = method.__nodeConfig;\n if (Array.isArray(argMapping)) {\n for (const [index, [key, value]] of argMapping.entries()) {\n if (key in event.nativeEvent) {\n // @ts-ignore fix method type\n const nativeValue = event.nativeEvent[key];\n if (value && value.setValue) {\n // Reanimated API\n value.setValue(nativeValue);\n } else {\n // RN Animated API\n method.__nodeConfig.argMapping[index] = [key, nativeValue];\n }\n }\n }\n }\n }\n }\n }\n }\n}\n\n// Validate the props\nfunction ensureConfig(config: Config): Required<Config> {\n const props = { ...config };\n\n // TODO(TS) We use ! to assert that if property is present then value is not empty (null, undefined)\n if ('minDist' in config) {\n props.minDist = config.minDist;\n props.minDistSq = props.minDist! * props.minDist!;\n }\n if ('minVelocity' in config) {\n props.minVelocity = config.minVelocity;\n props.minVelocitySq = props.minVelocity! * props.minVelocity!;\n }\n if ('maxDist' in config) {\n props.maxDist = config.maxDist;\n props.maxDistSq = config.maxDist! * config.maxDist!;\n }\n if ('waitFor' in config) {\n props.waitFor = asArray(config.waitFor)\n .map(({ handlerTag }: { handlerTag: number }) =>\n NodeManager.getHandler(handlerTag)\n )\n .filter((v) => v);\n } else {\n props.waitFor = null;\n }\n\n const configProps = [\n 'minPointers',\n 'maxPointers',\n 'minDist',\n 'maxDist',\n 'maxDistSq',\n 'minVelocitySq',\n 'minDistSq',\n 'minVelocity',\n 'failOffsetXStart',\n 'failOffsetYStart',\n 'failOffsetXEnd',\n 'failOffsetYEnd',\n 'activeOffsetXStart',\n 'activeOffsetXEnd',\n 'activeOffsetYStart',\n 'activeOffsetYEnd',\n ] as const;\n configProps.forEach((prop: typeof configProps[number]) => {\n if (typeof props[prop] === 'undefined') {\n props[prop] = Number.NaN;\n }\n });\n return props as Required<Config>; // TODO(TS) how to convince TS that props are filled?\n}\n\nfunction asArray<T>(value: T | T[]) {\n // TODO(TS) use config.waitFor type\n return value == null ? [] : Array.isArray(value) ? value : [value];\n}\n\nexport default GestureHandler;\n"]}
|
@@ -16,7 +16,7 @@ export declare type LongPressGestureHandlerEventPayload = {
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/**
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* X coordinate, expressed in points, of the current position of the pointer
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* (finger or a leading pointer when there are multiple fingers placed)
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* relative to the
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* relative to the window. It is recommended to use `absoluteX` instead of
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* `x` in cases when the view attached to the handler can be transformed as an
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* effect of the gesture.
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*/
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@@ -24,7 +24,7 @@ export declare type LongPressGestureHandlerEventPayload = {
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/**
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* Y coordinate, expressed in points, of the current position of the pointer
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* (finger or a leading pointer when there are multiple fingers placed)
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-
* relative to the
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+
* relative to the window. It is recommended to use `absoluteY` instead of
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* `y` in cases when the view attached to the handler can be transformed as an
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* effect of the gesture.
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*/
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@@ -16,7 +16,7 @@ export declare type PanGestureHandlerEventPayload = {
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y: number;
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/**
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* X coordinate of the current position of the pointer (finger or a leading
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-
* pointer when there are multiple fingers placed) relative to the
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+
* pointer when there are multiple fingers placed) relative to the window.
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* The value is expressed in point units. It is recommended to use it instead
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* of `x` in cases when the original view can be transformed as an effect of
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* the gesture.
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@@ -24,7 +24,7 @@ export declare type PanGestureHandlerEventPayload = {
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absoluteX: number;
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/**
|
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* Y coordinate of the current position of the pointer (finger or a leading
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-
* pointer when there are multiple fingers placed) relative to the
|
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+
* pointer when there are multiple fingers placed) relative to the window.
|
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* The value is expressed in point units. It is recommended to use it instead
|
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* of `y` in cases when the original view can be transformed as an
|
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* effect of the gesture.
|
@@ -1,2 +1,4 @@
|
|
1
|
+
import { GestureTouchEvent, GestureUpdateEvent, GestureStateChangeEvent } from '../gestureHandlerCommon';
|
2
|
+
export declare function onGestureHandlerEvent(event: GestureUpdateEvent | GestureStateChangeEvent | GestureTouchEvent): void;
|
1
3
|
export declare function startListening(): void;
|
2
4
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export declare function stopListening(): void;
|
@@ -22,17 +22,17 @@ export { default as createNativeWrapper } from './handlers/createNativeWrapper';
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export type { NativeViewGestureHandlerPayload, NativeViewGestureHandlerProps, } from './handlers/NativeViewGestureHandler';
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23
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export { GestureDetector } from './handlers/gestures/GestureDetector';
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export { GestureObjects as Gesture } from './handlers/gestures/gestureObjects';
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-
export { TapGestureType as TapGesture } from './handlers/gestures/tapGesture';
|
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-
export { PanGestureType as PanGesture } from './handlers/gestures/panGesture';
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-
export { FlingGestureType as FlingGesture } from './handlers/gestures/flingGesture';
|
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-
export { LongPressGestureType as LongPressGesture } from './handlers/gestures/longPressGesture';
|
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-
export { PinchGestureType as PinchGesture } from './handlers/gestures/pinchGesture';
|
30
|
-
export { RotationGestureType as RotationGesture } from './handlers/gestures/rotationGesture';
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-
export { ForceTouchGestureType as ForceTouchGesture } from './handlers/gestures/forceTouchGesture';
|
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-
export { NativeGestureType as NativeGesture } from './handlers/gestures/nativeGesture';
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-
export { ManualGestureType as ManualGesture } from './handlers/gestures/manualGesture';
|
34
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-
export { ComposedGestureType as ComposedGesture, RaceGestureType as RaceGesture, SimultaneousGestureType as SimultaneousGesture, ExclusiveGestureType as ExclusiveGesture, } from './handlers/gestures/gestureComposition';
|
35
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-
export { GestureStateManagerType as GestureStateManager } from './handlers/gestures/gestureStateManager';
|
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+
export type { TapGestureType as TapGesture } from './handlers/gestures/tapGesture';
|
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+
export type { PanGestureType as PanGesture } from './handlers/gestures/panGesture';
|
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+
export type { FlingGestureType as FlingGesture } from './handlers/gestures/flingGesture';
|
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+
export type { LongPressGestureType as LongPressGesture } from './handlers/gestures/longPressGesture';
|
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+
export type { PinchGestureType as PinchGesture } from './handlers/gestures/pinchGesture';
|
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+
export type { RotationGestureType as RotationGesture } from './handlers/gestures/rotationGesture';
|
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+
export type { ForceTouchGestureType as ForceTouchGesture } from './handlers/gestures/forceTouchGesture';
|
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+
export type { NativeGestureType as NativeGesture } from './handlers/gestures/nativeGesture';
|
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+
export type { ManualGestureType as ManualGesture } from './handlers/gestures/manualGesture';
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+
export type { ComposedGestureType as ComposedGesture, RaceGestureType as RaceGesture, SimultaneousGestureType as SimultaneousGesture, ExclusiveGestureType as ExclusiveGesture, } from './handlers/gestures/gestureComposition';
|
35
|
+
export type { GestureStateManagerType as GestureStateManager } from './handlers/gestures/gestureStateManager';
|
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36
|
export { NativeViewGestureHandler } from './handlers/NativeViewGestureHandler';
|
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|
export type { RawButtonProps, BaseButtonProps, RectButtonProps, BorderlessButtonProps, } from './components/GestureButtons';
|
38
38
|
export { RawButton, BaseButton, RectButton, BorderlessButton, } from './components/GestureButtons';
|
package/package.json
CHANGED
@@ -27,7 +27,7 @@ export type LongPressGestureHandlerEventPayload = {
|
|
27
27
|
/**
|
28
28
|
* X coordinate, expressed in points, of the current position of the pointer
|
29
29
|
* (finger or a leading pointer when there are multiple fingers placed)
|
30
|
-
* relative to the
|
30
|
+
* relative to the window. It is recommended to use `absoluteX` instead of
|
31
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|
* `x` in cases when the view attached to the handler can be transformed as an
|
32
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|
* effect of the gesture.
|
33
33
|
*/
|
@@ -36,7 +36,7 @@ export type LongPressGestureHandlerEventPayload = {
|
|
36
36
|
/**
|
37
37
|
* Y coordinate, expressed in points, of the current position of the pointer
|
38
38
|
* (finger or a leading pointer when there are multiple fingers placed)
|
39
|
-
* relative to the
|
39
|
+
* relative to the window. It is recommended to use `absoluteY` instead of
|
40
40
|
* `y` in cases when the view attached to the handler can be transformed as an
|
41
41
|
* effect of the gesture.
|
42
42
|
*/
|
@@ -47,7 +47,7 @@ export type PanGestureHandlerEventPayload = {
|
|
47
47
|
|
48
48
|
/**
|
49
49
|
* X coordinate of the current position of the pointer (finger or a leading
|
50
|
-
* pointer when there are multiple fingers placed) relative to the
|
50
|
+
* pointer when there are multiple fingers placed) relative to the window.
|
51
51
|
* The value is expressed in point units. It is recommended to use it instead
|
52
52
|
* of `x` in cases when the original view can be transformed as an effect of
|
53
53
|
* the gesture.
|
@@ -56,7 +56,7 @@ export type PanGestureHandlerEventPayload = {
|
|
56
56
|
|
57
57
|
/**
|
58
58
|
* Y coordinate of the current position of the pointer (finger or a leading
|
59
|
-
* pointer when there are multiple fingers placed) relative to the
|
59
|
+
* pointer when there are multiple fingers placed) relative to the window.
|
60
60
|
* The value is expressed in point units. It is recommended to use it instead
|
61
61
|
* of `y` in cases when the original view can be transformed as an
|
62
62
|
* effect of the gesture.
|
@@ -16,6 +16,7 @@ import {
|
|
16
16
|
GestureTouchEvent,
|
17
17
|
GestureUpdateEvent,
|
18
18
|
GestureStateChangeEvent,
|
19
|
+
HandlerStateChangeEvent,
|
19
20
|
} from '../gestureHandlerCommon';
|
20
21
|
import {
|
21
22
|
GestureStateManager,
|
@@ -32,6 +33,9 @@ import { tapGestureHandlerProps } from '../TapGestureHandler';
|
|
32
33
|
import { State } from '../../State';
|
33
34
|
import { EventType } from '../../EventType';
|
34
35
|
import { ComposedGesture } from './gestureComposition';
|
36
|
+
import { Platform } from 'react-native';
|
37
|
+
import type RNGestureHandlerModuleWeb from '../../RNGestureHandlerModule.web';
|
38
|
+
import { onGestureHandlerEvent } from './eventReceiver';
|
35
39
|
|
36
40
|
const ALLOWED_PROPS = [
|
37
41
|
...baseGestureHandlerWithMonitorProps,
|
@@ -79,12 +83,17 @@ function dropHandlers(preparedGesture: GestureConfigReference) {
|
|
79
83
|
}
|
80
84
|
}
|
81
85
|
|
86
|
+
interface WebEventHandler {
|
87
|
+
onGestureHandlerEvent: (event: HandlerStateChangeEvent<unknown>) => void;
|
88
|
+
}
|
89
|
+
|
82
90
|
interface AttachHandlersConfig {
|
83
91
|
preparedGesture: GestureConfigReference;
|
84
92
|
gestureConfig: ComposedGesture | GestureType | undefined;
|
85
93
|
gesture: GestureType[];
|
86
94
|
viewTag: number;
|
87
95
|
useAnimated: boolean;
|
96
|
+
webEventHandlersRef: React.RefObject<WebEventHandler>;
|
88
97
|
}
|
89
98
|
|
90
99
|
function attachHandlers({
|
@@ -93,6 +102,7 @@ function attachHandlers({
|
|
93
102
|
gesture,
|
94
103
|
viewTag,
|
95
104
|
useAnimated,
|
105
|
+
webEventHandlersRef,
|
96
106
|
}: AttachHandlersConfig) {
|
97
107
|
if (!preparedGesture.firstExecution) {
|
98
108
|
gestureConfig?.initialize();
|
@@ -142,11 +152,20 @@ function attachHandlers({
|
|
142
152
|
preparedGesture.config = gesture;
|
143
153
|
|
144
154
|
for (const gesture of preparedGesture.config) {
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
149
|
-
|
155
|
+
if (Platform.OS === 'web') {
|
156
|
+
(RNGestureHandlerModule.attachGestureHandler as typeof RNGestureHandlerModuleWeb.attachGestureHandler)(
|
157
|
+
gesture.handlerTag,
|
158
|
+
viewTag,
|
159
|
+
!useAnimated, // send direct events when using animatedGesture, device events otherwise
|
160
|
+
webEventHandlersRef
|
161
|
+
);
|
162
|
+
} else {
|
163
|
+
RNGestureHandlerModule.attachGestureHandler(
|
164
|
+
gesture.handlerTag,
|
165
|
+
viewTag,
|
166
|
+
!useAnimated // send direct events when using animatedGesture, device events otherwise
|
167
|
+
);
|
168
|
+
}
|
150
169
|
}
|
151
170
|
|
152
171
|
if (preparedGesture.animatedHandlers) {
|
@@ -166,8 +185,12 @@ function updateHandlers(
|
|
166
185
|
for (let i = 0; i < gesture.length; i++) {
|
167
186
|
const handler = preparedGesture.config[i];
|
168
187
|
|
169
|
-
|
170
|
-
gesture
|
188
|
+
// only update handlerTag when it's actually different, it may be the same
|
189
|
+
// if gesture config object is wrapped with useMemo
|
190
|
+
if (gesture[i].handlerTag !== handler.handlerTag) {
|
191
|
+
gesture[i].handlerTag = handler.handlerTag;
|
192
|
+
gesture[i].handlers.handlerTag = handler.handlerTag;
|
193
|
+
}
|
171
194
|
}
|
172
195
|
|
173
196
|
// use setImmediate to extract handlerTags, because when it's ran, all refs should be updated
|
@@ -179,7 +202,6 @@ function updateHandlers(
|
|
179
202
|
|
180
203
|
handler.config = gesture[i].config;
|
181
204
|
handler.handlers = gesture[i].handlers;
|
182
|
-
handler.handlers.handlerTag = handler.handlerTag;
|
183
205
|
|
184
206
|
const requireToFail = extractValidHandlerTags(
|
185
207
|
handler.config.requireToFail
|
@@ -224,7 +246,10 @@ function needsToReattach(
|
|
224
246
|
return false;
|
225
247
|
}
|
226
248
|
|
227
|
-
function useAnimatedGesture(
|
249
|
+
function useAnimatedGesture(
|
250
|
+
preparedGesture: GestureConfigReference,
|
251
|
+
needsRebuild: boolean
|
252
|
+
) {
|
228
253
|
if (!Reanimated) {
|
229
254
|
return;
|
230
255
|
}
|
@@ -401,7 +426,7 @@ function useAnimatedGesture(preparedGesture: GestureConfigReference) {
|
|
401
426
|
const event = Reanimated.useEvent(
|
402
427
|
callback,
|
403
428
|
['onGestureHandlerStateChange', 'onGestureHandlerEvent'],
|
404
|
-
|
429
|
+
needsRebuild
|
405
430
|
);
|
406
431
|
|
407
432
|
preparedGesture.animatedEventHandler = event;
|
@@ -422,6 +447,11 @@ export const GestureDetector: React.FunctionComponent<GestureDetectorProps> = (
|
|
422
447
|
) != null;
|
423
448
|
const viewRef = useRef(null);
|
424
449
|
const firstRenderRef = useRef(true);
|
450
|
+
const webEventHandlersRef = useRef<WebEventHandler>({
|
451
|
+
onGestureHandlerEvent: (e: HandlerStateChangeEvent<unknown>) => {
|
452
|
+
onGestureHandlerEvent(e.nativeEvent);
|
453
|
+
},
|
454
|
+
});
|
425
455
|
|
426
456
|
const preparedGesture = React.useRef<GestureConfigReference>({
|
427
457
|
config: gesture,
|
@@ -437,6 +467,11 @@ export const GestureDetector: React.FunctionComponent<GestureDetectorProps> = (
|
|
437
467
|
);
|
438
468
|
}
|
439
469
|
|
470
|
+
// Reanimated event should be rebuilt only when gestures are reattached, otherwise
|
471
|
+
// config update will be enough as all necessary items are stored in shared values anyway
|
472
|
+
const needsToRebuildReanimatedEvent =
|
473
|
+
preparedGesture.firstExecution || needsToReattach(preparedGesture, gesture);
|
474
|
+
|
440
475
|
if (preparedGesture.firstExecution) {
|
441
476
|
gestureConfig?.initialize?.();
|
442
477
|
}
|
@@ -445,7 +480,7 @@ export const GestureDetector: React.FunctionComponent<GestureDetectorProps> = (
|
|
445
480
|
// Whether animatedGesture or gesture is used shouldn't change
|
446
481
|
// during while an app is running
|
447
482
|
// eslint-disable-next-line react-hooks/rules-of-hooks
|
448
|
-
useAnimatedGesture(preparedGesture);
|
483
|
+
useAnimatedGesture(preparedGesture, needsToRebuildReanimatedEvent);
|
449
484
|
}
|
450
485
|
|
451
486
|
useEffect(() => {
|
@@ -457,6 +492,7 @@ export const GestureDetector: React.FunctionComponent<GestureDetectorProps> = (
|
|
457
492
|
gesture,
|
458
493
|
viewTag,
|
459
494
|
useAnimated,
|
495
|
+
webEventHandlersRef,
|
460
496
|
});
|
461
497
|
|
462
498
|
return () => {
|
@@ -476,6 +512,7 @@ export const GestureDetector: React.FunctionComponent<GestureDetectorProps> = (
|
|
476
512
|
gesture,
|
477
513
|
viewTag,
|
478
514
|
useAnimated,
|
515
|
+
webEventHandlersRef,
|
479
516
|
});
|
480
517
|
} else {
|
481
518
|
updateHandlers(preparedGesture, gestureConfig, gesture);
|
@@ -51,7 +51,7 @@ function isTouchEvent(
|
|
51
51
|
return event.eventType != null;
|
52
52
|
}
|
53
53
|
|
54
|
-
function onGestureHandlerEvent(
|
54
|
+
export function onGestureHandlerEvent(
|
55
55
|
event: GestureUpdateEvent | GestureStateChangeEvent | GestureTouchEvent
|
56
56
|
) {
|
57
57
|
const handler = findHandler(event.handlerTag) as BaseGesture<
|
package/src/index.ts
CHANGED
@@ -61,22 +61,22 @@ export type {
|
|
61
61
|
} from './handlers/NativeViewGestureHandler';
|
62
62
|
export { GestureDetector } from './handlers/gestures/GestureDetector';
|
63
63
|
export { GestureObjects as Gesture } from './handlers/gestures/gestureObjects';
|
64
|
-
export { TapGestureType as TapGesture } from './handlers/gestures/tapGesture';
|
65
|
-
export { PanGestureType as PanGesture } from './handlers/gestures/panGesture';
|
66
|
-
export { FlingGestureType as FlingGesture } from './handlers/gestures/flingGesture';
|
67
|
-
export { LongPressGestureType as LongPressGesture } from './handlers/gestures/longPressGesture';
|
68
|
-
export { PinchGestureType as PinchGesture } from './handlers/gestures/pinchGesture';
|
69
|
-
export { RotationGestureType as RotationGesture } from './handlers/gestures/rotationGesture';
|
70
|
-
export { ForceTouchGestureType as ForceTouchGesture } from './handlers/gestures/forceTouchGesture';
|
71
|
-
export { NativeGestureType as NativeGesture } from './handlers/gestures/nativeGesture';
|
72
|
-
export { ManualGestureType as ManualGesture } from './handlers/gestures/manualGesture';
|
73
|
-
export {
|
64
|
+
export type { TapGestureType as TapGesture } from './handlers/gestures/tapGesture';
|
65
|
+
export type { PanGestureType as PanGesture } from './handlers/gestures/panGesture';
|
66
|
+
export type { FlingGestureType as FlingGesture } from './handlers/gestures/flingGesture';
|
67
|
+
export type { LongPressGestureType as LongPressGesture } from './handlers/gestures/longPressGesture';
|
68
|
+
export type { PinchGestureType as PinchGesture } from './handlers/gestures/pinchGesture';
|
69
|
+
export type { RotationGestureType as RotationGesture } from './handlers/gestures/rotationGesture';
|
70
|
+
export type { ForceTouchGestureType as ForceTouchGesture } from './handlers/gestures/forceTouchGesture';
|
71
|
+
export type { NativeGestureType as NativeGesture } from './handlers/gestures/nativeGesture';
|
72
|
+
export type { ManualGestureType as ManualGesture } from './handlers/gestures/manualGesture';
|
73
|
+
export type {
|
74
74
|
ComposedGestureType as ComposedGesture,
|
75
75
|
RaceGestureType as RaceGesture,
|
76
76
|
SimultaneousGestureType as SimultaneousGesture,
|
77
77
|
ExclusiveGestureType as ExclusiveGesture,
|
78
78
|
} from './handlers/gestures/gestureComposition';
|
79
|
-
export { GestureStateManagerType as GestureStateManager } from './handlers/gestures/gestureStateManager';
|
79
|
+
export type { GestureStateManagerType as GestureStateManager } from './handlers/gestures/gestureStateManager';
|
80
80
|
export { NativeViewGestureHandler } from './handlers/NativeViewGestureHandler';
|
81
81
|
export type {
|
82
82
|
RawButtonProps,
|
@@ -182,7 +182,13 @@ abstract class GestureHandler {
|
|
182
182
|
// onHandlerStateChange only
|
183
183
|
handlerTag: this.handlerTag,
|
184
184
|
target: this.ref,
|
185
|
-
oldState
|
185
|
+
// send oldState only when the state was changed, or is different than ACTIVE
|
186
|
+
// GestureDetector relies on the presence of `oldState` to differentiate between
|
187
|
+
// update events and state change events
|
188
|
+
oldState:
|
189
|
+
state !== this.previousState || state != 4
|
190
|
+
? this.oldState
|
191
|
+
: undefined,
|
186
192
|
},
|
187
193
|
timeStamp: Date.now(),
|
188
194
|
};
|