react-native-gesture-handler 1.2.1 → 1.4.1
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- package/DrawerLayout.js +5 -4
- package/GestureButtons.js +166 -0
- package/GestureComponents.js +63 -0
- package/GestureComponents.web.js +35 -0
- package/GestureHandler.js +10 -621
- package/GestureHandlerButton.web.js +4 -12
- package/GestureHandlerPropTypes.js +45 -0
- package/Gestures.js +278 -0
- package/NativeViewGestureHandler.js +14 -0
- package/PlatformConstants.web.js +3 -1
- package/RNGestureHandler.podspec +1 -1
- package/RNGestureHandlerModule.web.js +49 -0
- package/State.js +12 -1
- package/Swipeable.js +6 -11
- package/android/build.gradle +3 -7
- package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandlerOrchestrator.java +1 -1
- package/android/lib/src/main/java/com/swmansion/gesturehandler/PanGestureHandler.java +1 -1
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerEnabledRootView.java +1 -1
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerEvent.java +2 -2
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerModule.java +1 -1
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerPackage.java +1 -1
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRegistry.java +1 -1
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootInterface.java +1 -1
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootView.java +1 -1
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootViewManager.java +1 -1
- package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerStateChangeEvent.java +2 -2
- package/createHandler.js +46 -20
- package/createNativeWrapper.js +86 -0
- package/ios/RNGestureHandler.xcodeproj/project.pbxproj +4 -4
- package/package.json +20 -17
- package/react-native-gesture-handler.d.ts +25 -3
- package/touchables/GenericTouchable.js +3 -1
- package/touchables/TouchableHighlight.js +1 -3
- package/touchables/TouchableOpacity.web.js +2 -0
- package/touchables/TouchableWithoutFeedback.js +4 -2
- package/web/DiscreteGestureHandler.js +66 -0
- package/web/DraggingGestureHandler.js +22 -0
- package/web/Errors.js +5 -0
- package/web/FlingGestureHandler.js +137 -0
- package/web/GestureHandler.js +442 -0
- package/web/IndiscreteGestureHandler.js +33 -0
- package/web/LongPressGestureHandler.js +50 -0
- package/web/NativeViewGestureHandler.js +38 -0
- package/web/NodeManager.js +24 -0
- package/web/PanGestureHandler.js +213 -0
- package/web/PinchGestureHandler.js +24 -0
- package/web/PressGestureHandler.js +147 -0
- package/web/RotationGestureHandler.js +24 -0
- package/web/TapGestureHandler.js +160 -0
- package/web/constants.js +48 -0
- package/web/utils.js +14 -0
- package/Directions.web.js +0 -6
- package/Swipeable.web.js +0 -4
- package/createHandler.web.js +0 -205
@@ -0,0 +1,442 @@
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import Hammer from 'hammerjs';
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import { findNodeHandle } from 'react-native';
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import State from '../State';
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import { EventMap } from './constants';
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import * as NodeManager from './NodeManager';
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let _gestureInstances = 0;
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class GestureHandler {
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isGestureRunning = false;
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hasGestureFailed = false;
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view = null;
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config = {};
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hammer = null;
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pendingGestures = {};
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oldState = State.UNDETERMINED;
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previousState = State.UNDETERMINED;
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get id() {
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return `${this.name}${this._gestureInstance}`;
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}
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get isDiscrete() {
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return false;
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}
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get shouldEnableGestureOnSetup() {
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throw new Error('Must override GestureHandler.shouldEnableGestureOnSetup');
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}
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constructor() {
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this._gestureInstance = _gestureInstances++;
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}
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getConfig() {
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return this.config;
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}
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onWaitingEnded(gesture) {}
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removePendingGesture(id) {
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delete this.pendingGestures[id];
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}
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addPendingGesture(gesture) {
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this.pendingGestures[gesture.id] = gesture;
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}
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isGestureEnabledForEvent() {
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return { success: true };
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}
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parseNativeEvent(nativeEvent) {
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return nativeEvent;
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}
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get NativeGestureClass() {
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throw new Error('Must override GestureHandler.NativeGestureClass');
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}
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updateHasCustomActivationCriteria(config) {
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return true;
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}
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clearSelfAsPending = () => {
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if (Array.isArray(this.config.waitFor)) {
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for (const gesture of this.config.waitFor) {
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gesture.removePendingGesture(this.id);
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}
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}
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};
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updateGestureConfig({ enabled = true, ...props }) {
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this.clearSelfAsPending();
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this.config = ensureConfig({ enabled, ...props });
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this._hasCustomActivationCriteria = this.updateHasCustomActivationCriteria(this.config);
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if (Array.isArray(this.config.waitFor)) {
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for (const gesture of this.config.waitFor) {
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gesture.addPendingGesture(this);
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}
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}
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if (this.hammer) {
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this.sync();
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}
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return this.config;
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}
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destroy = () => {
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this.clearSelfAsPending();
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if (this.hammer) {
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this.hammer.stop();
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this.hammer.destroy();
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}
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this.hammer = null;
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};
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isPointInView = ({ x, y }) => {
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const rect = this.view.getBoundingClientRect();
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const pointerInside = x >= rect.left && x <= rect.right && y >= rect.top && y <= rect.bottom;
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return pointerInside;
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};
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getState(type) {
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return EventMap[type];
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}
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transformEventData(event) {
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const { eventType, maxPointers: numberOfPointers } = event;
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// const direction = DirectionMap[ev.direction];
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const changedTouch = event.changedPointers[0];
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const pointerInside = this.isPointInView({ x: changedTouch.clientX, y: changedTouch.clientY });
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const state = this.getState(eventType);
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if (state !== this.previousState) {
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this.oldState = this.previousState;
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this.previousState = state;
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}
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return {
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nativeEvent: {
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numberOfPointers,
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state,
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pointerInside,
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...this.transformNativeEvent(event),
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// onHandlerStateChange only
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handlerTag: this.handlerTag,
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target: this.ref,
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oldState: this.oldState,
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},
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timeStamp: Date.now(),
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};
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}
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transformNativeEvent(event) {
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return {};
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}
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sendEvent = nativeEvent => {
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const {
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onGestureHandlerStateChange: onHandlerStateChange,
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onGestureHandlerEvent: onGestureEvent,
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} = this.ref.props;
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const event = this.transformEventData(nativeEvent);
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// Reset the state for the next gesture
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if (nativeEvent.isFinal) {
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this.oldState = State.UNDETERMINED;
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this.previousState = State.UNDETERMINED;
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}
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invokeNullableMethod('onGestureEvent', onGestureEvent, event);
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invokeNullableMethod('onHandlerStateChange', onHandlerStateChange, event);
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};
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cancelPendingGestures(event) {
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for (const gesture of Object.values(this.pendingGestures)) {
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if (gesture && gesture.isGestureRunning) {
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gesture.hasGestureFailed = true;
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gesture.cancelEvent(event);
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}
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}
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}
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notifyPendingGestures() {
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for (const gesture of Object.values(this.pendingGestures)) {
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if (gesture) {
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gesture.onWaitingEnded(this);
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}
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}
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}
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onGestureEnded(event) {
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this.isGestureRunning = false;
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this.cancelPendingGestures(event);
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}
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forceInvalidate(event) {
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if (this.isGestureRunning) {
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this.hasGestureFailed = true;
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this.cancelEvent(event);
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}
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}
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cancelEvent(event) {
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this.notifyPendingGestures();
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this.sendEvent({
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...event,
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eventType: Hammer.INPUT_CANCEL,
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isFinal: true,
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});
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this.onGestureEnded(event);
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}
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onRawEvent({ isFirst }) {
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if (isFirst) {
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this.hasGestureFailed = false;
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}
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}
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setView(ref) {
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if (ref == null) {
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this.destroy();
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this.view = null;
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return;
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}
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this.ref = ref;
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this.view = findNodeHandle(ref);
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this.hammer = new Hammer.Manager(this.view);
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this.oldState = State.UNDETERMINED;
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this.previousState = State.UNDETERMINED;
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const { NativeGestureClass } = this;
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const gesture = new NativeGestureClass(this.getHammerConfig());
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this.hammer.add(gesture);
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this.hammer.on('hammer.input', ev => {
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if (!this.config.enabled) {
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this.hasGestureFailed = false;
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this.isGestureRunning = false;
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return;
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}
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this.onRawEvent(ev);
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// TODO: Bacon: Check against something other than null
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// The isFirst value is not called when the first rotation is calculated.
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if (this.initialRotation === null && ev.rotation !== 0) {
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this.initialRotation = ev.rotation;
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}
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if (ev.isFinal) {
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// in favor of a willFail otherwise the last frame of the gesture will be captured.
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setTimeout(() => {
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this.initialRotation = null;
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this.hasGestureFailed = false;
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});
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}
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});
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this.setupEvents();
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this.sync();
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}
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setupEvents() {
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if (!this.isDiscrete) {
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this.hammer.on(`${this.name}start`, event => this.onStart(event));
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this.hammer.on(`${this.name}end ${this.name}cancel`, event => this.onGestureEnded(event));
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}
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this.hammer.on(this.name, ev => this.onGestureActivated(ev));
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}
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onStart({ deltaX, deltaY, rotation }) {
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this.isGestureRunning = true;
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this.__initialX = deltaX;
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this.__initialY = deltaY;
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this.initialRotation = rotation;
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}
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onGestureActivated(ev) {
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this.sendEvent(ev);
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}
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onSuccess() {}
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_getPendingGestures() {
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if (Array.isArray(this.config.waitFor) && this.config.waitFor.length) {
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// Get the list of gestures that this gesture is still waiting for.
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// Use `=== false` in case a ref that isn't a gesture handler is used.
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const stillWaiting = this.config.waitFor.filter(
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({ hasGestureFailed }) => hasGestureFailed === false
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);
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return stillWaiting;
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}
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return [];
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}
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getHammerConfig() {
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const pointers =
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this.config.minPointers === this.config.maxPointers ? this.config.minPointers : 0;
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return {
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pointers,
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};
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}
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sync = () => {
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const gesture = this.hammer.get(this.name);
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if (!gesture) return;
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const enable = (recognizer, inputData) => {
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if (!this.config.enabled) {
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this.isGestureRunning = false;
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this.hasGestureFailed = false;
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return false;
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}
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// Prevent events before the system is ready.
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if (!inputData || !recognizer.options || typeof inputData.maxPointers === 'undefined') {
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return this.shouldEnableGestureOnSetup;
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}
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if (this.hasGestureFailed) {
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return false;
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}
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if (!this.isDiscrete) {
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if (this.isGestureRunning) {
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return true;
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}
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// The built-in hammer.js "waitFor" doesn't work across multiple views.
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// Only process if there are views to wait for.
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this._stillWaiting = this._getPendingGestures();
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// This gesture should continue waiting.
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if (this._stillWaiting.length) {
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// Check to see if one of the gestures you're waiting for has started.
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// If it has then the gesture should fail.
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for (const gesture of this._stillWaiting) {
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// When the target gesture has started, this gesture must force fail.
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if (!gesture.isDiscrete && gesture.isGestureRunning) {
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this.hasGestureFailed = true;
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this.isGestureRunning = false;
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return false;
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}
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}
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// This gesture shouldn't start until the others have finished.
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return false;
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}
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}
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// Use default behaviour
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if (!this._hasCustomActivationCriteria) {
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return true;
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}
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const deltaRotation =
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this.initialRotation == null ? 0 : inputData.rotation - this.initialRotation;
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const { success, failed } = this.isGestureEnabledForEvent(this.getConfig(), recognizer, {
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...inputData,
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deltaRotation,
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});
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if (failed) {
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this.simulateCancelEvent(inputData);
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this.hasGestureFailed = true;
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}
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return success;
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};
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const params = this.getHammerConfig();
|
356
|
+
gesture.set({ ...params, enable });
|
357
|
+
};
|
358
|
+
|
359
|
+
simulateCancelEvent(inputData) {}
|
360
|
+
}
|
361
|
+
|
362
|
+
// Used for sending data to a callback or AnimatedEvent
|
363
|
+
function invokeNullableMethod(name, method, event) {
|
364
|
+
if (method) {
|
365
|
+
if (typeof method === 'function') {
|
366
|
+
method(event);
|
367
|
+
} else {
|
368
|
+
// For use with reanimated's AnimatedEvent
|
369
|
+
if ('__getHandler' in method && typeof method.__getHandler === 'function') {
|
370
|
+
const handler = method.__getHandler();
|
371
|
+
invokeNullableMethod(name, handler, event);
|
372
|
+
} else {
|
373
|
+
if ('__nodeConfig' in method) {
|
374
|
+
const { argMapping } = method.__nodeConfig;
|
375
|
+
if (Array.isArray(argMapping)) {
|
376
|
+
for (const index in argMapping) {
|
377
|
+
const [key] = argMapping[index];
|
378
|
+
if (key in event.nativeEvent) {
|
379
|
+
method.__nodeConfig.argMapping[index] = [key, event.nativeEvent[key]];
|
380
|
+
}
|
381
|
+
}
|
382
|
+
}
|
383
|
+
}
|
384
|
+
}
|
385
|
+
}
|
386
|
+
}
|
387
|
+
}
|
388
|
+
|
389
|
+
// Validate the props
|
390
|
+
function ensureConfig(config) {
|
391
|
+
const props = { ...config };
|
392
|
+
|
393
|
+
if ('minDist' in config) {
|
394
|
+
props.minDist = config.minDist;
|
395
|
+
props.minDistSq = props.minDist * props.minDist;
|
396
|
+
}
|
397
|
+
if ('minVelocity' in config) {
|
398
|
+
props.minVelocity = config.minVelocity;
|
399
|
+
props.minVelocitySq = props.minVelocity * props.minVelocity;
|
400
|
+
}
|
401
|
+
if ('maxDist' in config) {
|
402
|
+
props.maxDist = config.maxDist;
|
403
|
+
props.maxDistSq = config.maxDist * config.maxDist;
|
404
|
+
}
|
405
|
+
if ('waitFor' in config) {
|
406
|
+
props.waitFor = asArray(config.waitFor)
|
407
|
+
.map(({ _handlerTag }) => NodeManager.getHandler(_handlerTag))
|
408
|
+
.filter(v => v);
|
409
|
+
} else {
|
410
|
+
props.waitFor = null;
|
411
|
+
}
|
412
|
+
|
413
|
+
[
|
414
|
+
'minPointers',
|
415
|
+
'maxPointers',
|
416
|
+
'minDist',
|
417
|
+
'maxDist',
|
418
|
+
'maxDistSq',
|
419
|
+
'minVelocitySq',
|
420
|
+
'minDistSq',
|
421
|
+
'minVelocity',
|
422
|
+
'failOffsetXStart',
|
423
|
+
'failOffsetYStart',
|
424
|
+
'failOffsetXEnd',
|
425
|
+
'failOffsetYEnd',
|
426
|
+
'activeOffsetXStart',
|
427
|
+
'activeOffsetXEnd',
|
428
|
+
'activeOffsetYStart',
|
429
|
+
'activeOffsetYEnd',
|
430
|
+
].forEach(prop => {
|
431
|
+
if (typeof props[prop] === 'undefined') {
|
432
|
+
props[prop] = Number.NaN;
|
433
|
+
}
|
434
|
+
});
|
435
|
+
return props;
|
436
|
+
}
|
437
|
+
|
438
|
+
function asArray(value) {
|
439
|
+
return value == null ? [] : Array.isArray(value) ? value : [value];
|
440
|
+
}
|
441
|
+
|
442
|
+
export default GestureHandler;
|
@@ -0,0 +1,33 @@
|
|
1
|
+
import GestureHandler from './GestureHandler';
|
2
|
+
|
3
|
+
/**
|
4
|
+
* The base class for **Rotation** and **Pinch** gesture handlers.
|
5
|
+
*/
|
6
|
+
class IndiscreteGestureHandler extends GestureHandler {
|
7
|
+
get shouldEnableGestureOnSetup() {
|
8
|
+
return false;
|
9
|
+
}
|
10
|
+
|
11
|
+
updateGestureConfig({ minPointers = 2, maxPointers = 2, ...props }) {
|
12
|
+
return super.updateGestureConfig({
|
13
|
+
minPointers,
|
14
|
+
maxPointers,
|
15
|
+
...props,
|
16
|
+
});
|
17
|
+
}
|
18
|
+
|
19
|
+
isGestureEnabledForEvent(
|
20
|
+
{ minPointers, maxPointers },
|
21
|
+
recognizer,
|
22
|
+
{ maxPointers: pointerLength }
|
23
|
+
) {
|
24
|
+
if (pointerLength > maxPointers) {
|
25
|
+
return { failed: true };
|
26
|
+
}
|
27
|
+
const validPointerCount = pointerLength >= minPointers;
|
28
|
+
return {
|
29
|
+
success: validPointerCount,
|
30
|
+
};
|
31
|
+
}
|
32
|
+
}
|
33
|
+
export default IndiscreteGestureHandler;
|
@@ -0,0 +1,50 @@
|
|
1
|
+
import Hammer from 'hammerjs';
|
2
|
+
|
3
|
+
import State from '../State';
|
4
|
+
import PressGestureHandler from './PressGestureHandler';
|
5
|
+
import { isnan } from './utils';
|
6
|
+
|
7
|
+
class LongPressGestureHandler extends PressGestureHandler {
|
8
|
+
get minDurationMs() {
|
9
|
+
return isnan(this.config.minDurationMs) ? 251 : this.config.minDurationMs;
|
10
|
+
}
|
11
|
+
|
12
|
+
get maxDist() {
|
13
|
+
return isnan(this.config.maxDist) ? 9 : this.config.maxDist;
|
14
|
+
}
|
15
|
+
|
16
|
+
updateHasCustomActivationCriteria({ maxDistSq }) {
|
17
|
+
return !isnan(maxDistSq);
|
18
|
+
}
|
19
|
+
|
20
|
+
getConfig() {
|
21
|
+
if (!this._hasCustomActivationCriteria) {
|
22
|
+
// Default config
|
23
|
+
// If no params have been defined then this config should emulate the native gesture as closely as possible.
|
24
|
+
return {
|
25
|
+
shouldCancelWhenOutside: true,
|
26
|
+
maxDistSq: 10,
|
27
|
+
};
|
28
|
+
}
|
29
|
+
return this.config;
|
30
|
+
}
|
31
|
+
|
32
|
+
getHammerConfig() {
|
33
|
+
return {
|
34
|
+
...super.getHammerConfig(),
|
35
|
+
// threshold: this.maxDist,
|
36
|
+
time: this.minDurationMs,
|
37
|
+
};
|
38
|
+
}
|
39
|
+
|
40
|
+
getState(type) {
|
41
|
+
return {
|
42
|
+
[Hammer.INPUT_START]: State.ACTIVE,
|
43
|
+
[Hammer.INPUT_MOVE]: State.ACTIVE,
|
44
|
+
[Hammer.INPUT_END]: State.END,
|
45
|
+
[Hammer.INPUT_CANCEL]: State.FAILED,
|
46
|
+
}[type];
|
47
|
+
}
|
48
|
+
}
|
49
|
+
|
50
|
+
export default LongPressGestureHandler;
|
@@ -0,0 +1,38 @@
|
|
1
|
+
import DiscreteGestureHandler from './DiscreteGestureHandler';
|
2
|
+
import * as NodeManager from './NodeManager';
|
3
|
+
import PressGestureHandler from './PressGestureHandler';
|
4
|
+
import { TEST_MIN_IF_NOT_NAN, VEC_LEN_SQ } from './utils';
|
5
|
+
|
6
|
+
class NativeViewGestureHandler extends PressGestureHandler {
|
7
|
+
onRawEvent(ev) {
|
8
|
+
super.onRawEvent(ev);
|
9
|
+
if (!ev.isFinal) {
|
10
|
+
// if (this.ref instanceof ScrollView) {
|
11
|
+
if (TEST_MIN_IF_NOT_NAN(VEC_LEN_SQ({ x: ev.deltaX, y: ev.deltaY }), 10)) {
|
12
|
+
if (this.config.disallowInterruption) {
|
13
|
+
const gestures = Object.values(NodeManager.getNodes()).filter(gesture => {
|
14
|
+
const { handlerTag, view, isGestureRunning } = gesture;
|
15
|
+
return (
|
16
|
+
// Check if this gesture isn't self
|
17
|
+
handlerTag !== this.handlerTag &&
|
18
|
+
// Ensure the gesture needs to be cancelled
|
19
|
+
isGestureRunning &&
|
20
|
+
// ScrollView can cancel discrete gestures like taps and presses
|
21
|
+
gesture instanceof DiscreteGestureHandler &&
|
22
|
+
// Ensure a view exists and is a child of the current view
|
23
|
+
view &&
|
24
|
+
this.view.contains(view)
|
25
|
+
);
|
26
|
+
});
|
27
|
+
// Cancel all of the gestures that passed the filter
|
28
|
+
for (const gesture of gestures) {
|
29
|
+
// TODO: Bacon: Send some cached event.
|
30
|
+
gesture.forceInvalidate(ev);
|
31
|
+
}
|
32
|
+
}
|
33
|
+
}
|
34
|
+
}
|
35
|
+
}
|
36
|
+
}
|
37
|
+
|
38
|
+
export default NativeViewGestureHandler;
|
@@ -0,0 +1,24 @@
|
|
1
|
+
let gestures = {};
|
2
|
+
|
3
|
+
export function getHandler(tag) {
|
4
|
+
if (tag in gestures) return gestures[tag];
|
5
|
+
|
6
|
+
throw new Error('No handler for tag ' + tag);
|
7
|
+
}
|
8
|
+
|
9
|
+
export function createGestureHandler(handlerTag, handler) {
|
10
|
+
if (handlerTag in gestures) {
|
11
|
+
throw new Error('Handler with tag ' + handlerTag + ' already exists');
|
12
|
+
}
|
13
|
+
gestures[handlerTag] = handler;
|
14
|
+
gestures[handlerTag].handlerTag = handlerTag;
|
15
|
+
}
|
16
|
+
|
17
|
+
export function dropGestureHandler(handlerTag) {
|
18
|
+
getHandler(handlerTag).destroy();
|
19
|
+
delete gestures[handlerTag];
|
20
|
+
}
|
21
|
+
|
22
|
+
export function getNodes() {
|
23
|
+
return { ...gestures };
|
24
|
+
}
|