react-native-games 1.0.0 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/README.md +80 -368
  2. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -167
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js.map +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -182
  5. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js.map +1 -1
  6. package/lib/module/games/balloon-blaster/BalloonBlasterService.js +1 -318
  7. package/lib/module/games/balloon-blaster/BalloonBlasterStore.js +1 -183
  8. package/lib/module/games/balloon-blaster/components/BalloonComponent.js +1 -237
  9. package/lib/module/games/balloon-blaster/components/GameArea.js +1 -156
  10. package/lib/module/games/balloon-blaster/components/GameBackground.js +1 -476
  11. package/lib/module/games/balloon-blaster/components/ScoreBoard.js +1 -112
  12. package/lib/module/games/balloon-blaster/components/ScoreBoard.js.map +1 -1
  13. package/lib/module/games/balloon-blaster/components/index.js +1 -7
  14. package/lib/module/games/candy-crush/CandyCrush.js +1 -131
  15. package/lib/module/games/candy-crush/CandyCrush.js.map +1 -1
  16. package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -125
  17. package/lib/module/games/candy-crush/CandyCrushConstants.js.map +1 -1
  18. package/lib/module/games/candy-crush/CandyCrushService.js +1 -370
  19. package/lib/module/games/candy-crush/CandyCrushStore.js +1 -303
  20. package/lib/module/games/candy-crush/components/CandyItem.js +1 -191
  21. package/lib/module/games/candy-crush/components/GameBackground.js +1 -85
  22. package/lib/module/games/candy-crush/components/GameGrid.js +1 -314
  23. package/lib/module/games/candy-crush/components/ScoreBoard.js +1 -79
  24. package/lib/module/games/candy-crush/components/index.js +1 -7
  25. package/lib/module/games/candy-crush/index.js +1 -6
  26. package/lib/module/games/colors-sort/ColorsSort.js +1 -143
  27. package/lib/module/games/colors-sort/ColorsSort.js.map +1 -1
  28. package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -72
  29. package/lib/module/games/colors-sort/ColorsSortConstants.js.map +1 -1
  30. package/lib/module/games/colors-sort/ColorsSortService.js +1 -255
  31. package/lib/module/games/colors-sort/ColorsSortStore.js +1 -257
  32. package/lib/module/games/colors-sort/ColorsSortStore.js.map +1 -1
  33. package/lib/module/games/colors-sort/components/ColorContainer.js +1 -140
  34. package/lib/module/games/colors-sort/components/GameBackground.js +1 -135
  35. package/lib/module/games/colors-sort/components/ScoreBoard.js +1 -70
  36. package/lib/module/games/colors-sort/components/index.js +1 -6
  37. package/lib/module/games/dino-jump/DinoJump.js +1 -209
  38. package/lib/module/games/dino-jump/DinoJump.js.map +1 -1
  39. package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -189
  40. package/lib/module/games/dino-jump/DinoJumpConstants.js.map +1 -1
  41. package/lib/module/games/dino-jump/DinoJumpService.js +1 -270
  42. package/lib/module/games/dino-jump/DinoJumpStore.js +1 -381
  43. package/lib/module/games/dino-jump/components/DinoSprite.js +1 -418
  44. package/lib/module/games/dino-jump/components/DinoSprite.js.map +1 -1
  45. package/lib/module/games/dino-jump/components/GameArea.js +1 -68
  46. package/lib/module/games/dino-jump/components/GameBackground.js +1 -444
  47. package/lib/module/games/dino-jump/components/ObstacleSprite.js +1 -306
  48. package/lib/module/games/dino-jump/components/ScoreBoard.js +1 -105
  49. package/lib/module/games/dino-jump/components/ScoreBoard.js.map +1 -1
  50. package/lib/module/games/dino-jump/components/StarSprite.js +1 -45
  51. package/lib/module/games/dino-jump/components/index.js +1 -9
  52. package/lib/module/games/flappy-bird/FlappyBird.js +1 -126
  53. package/lib/module/games/flappy-bird/FlappyBird.js.map +1 -1
  54. package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -90
  55. package/lib/module/games/flappy-bird/FlappyBirdConstants.js.map +1 -1
  56. package/lib/module/games/flappy-bird/FlappyBirdStore.js +1 -300
  57. package/lib/module/games/flappy-bird/components/Bird.js +1 -87
  58. package/lib/module/games/flappy-bird/components/GameArea.js +1 -87
  59. package/lib/module/games/flappy-bird/components/GameBackground.js +1 -79
  60. package/lib/module/games/flappy-bird/components/Pipes.js +1 -172
  61. package/lib/module/games/flappy-bird/components/ScoreBoard.js +1 -73
  62. package/lib/module/games/flappy-bird/components/index.js +1 -8
  63. package/lib/module/games/fruit-merger/FruitMerger.js +1 -120
  64. package/lib/module/games/fruit-merger/FruitMerger.js.map +1 -1
  65. package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -119
  66. package/lib/module/games/fruit-merger/FruitMergerConstants.js.map +1 -1
  67. package/lib/module/games/fruit-merger/FruitMergerService.js +1 -13
  68. package/lib/module/games/fruit-merger/FruitMergerStore.js +1 -315
  69. package/lib/module/games/fruit-merger/components/FruitItem.js +1 -102
  70. package/lib/module/games/fruit-merger/components/GameArea.js +1 -103
  71. package/lib/module/games/fruit-merger/components/GameBackground.js +1 -498
  72. package/lib/module/games/fruit-merger/components/ScoreBoard.js +1 -58
  73. package/lib/module/games/fruit-merger/components/index.js +1 -7
  74. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -134
  75. package/lib/module/games/fruit-ninja/FruitNinja.js.map +1 -1
  76. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -148
  77. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js.map +1 -1
  78. package/lib/module/games/fruit-ninja/FruitNinjaService.js +1 -311
  79. package/lib/module/games/fruit-ninja/FruitNinjaStore.js +1 -191
  80. package/lib/module/games/fruit-ninja/FruitNinjaStore.js.map +1 -1
  81. package/lib/module/games/fruit-ninja/components/FruitComponent.js +1 -99
  82. package/lib/module/games/fruit-ninja/components/GameArea.js +1 -215
  83. package/lib/module/games/fruit-ninja/components/GameBackground.js +1 -1267
  84. package/lib/module/games/fruit-ninja/components/ScoreBoard.js +1 -92
  85. package/lib/module/games/fruit-ninja/components/ScoreBoard.js.map +1 -1
  86. package/lib/module/games/fruit-ninja/components/index.js +1 -7
  87. package/lib/module/games/game-2048/Game2048.js +1 -149
  88. package/lib/module/games/game-2048/Game2048.js.map +1 -1
  89. package/lib/module/games/game-2048/Game2048Constants.js +1 -263
  90. package/lib/module/games/game-2048/Game2048Constants.js.map +1 -1
  91. package/lib/module/games/game-2048/Game2048Service.js +1 -457
  92. package/lib/module/games/game-2048/Game2048Store.js +1 -236
  93. package/lib/module/games/game-2048/components/GameBackground.js +1 -247
  94. package/lib/module/games/game-2048/components/GameGrid.js +1 -139
  95. package/lib/module/games/game-2048/components/GameTile.js +1 -72
  96. package/lib/module/games/game-2048/components/ScoreBoard.js +1 -52
  97. package/lib/module/games/game-2048/components/index.js +1 -7
  98. package/lib/module/games/maze-runner/MazeRunner.js +1 -267
  99. package/lib/module/games/maze-runner/MazeRunner.js.map +1 -1
  100. package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -100
  101. package/lib/module/games/maze-runner/MazeRunnerConstants.js.map +1 -1
  102. package/lib/module/games/maze-runner/MazeRunnerService.js +1 -586
  103. package/lib/module/games/maze-runner/components/EnhancedBallComponent.js +1 -150
  104. package/lib/module/games/maze-runner/components/EnhancedGameArea.js +1 -370
  105. package/lib/module/games/maze-runner/components/GameBackground.js +1 -175
  106. package/lib/module/games/maze-runner/components/ScoreBoard.js +1 -61
  107. package/lib/module/games/maze-runner/components/SkiaPipeComponent.js +1 -209
  108. package/lib/module/games/maze-runner/components/StaticGameBackground.js +1 -169
  109. package/lib/module/games/maze-runner/components/WallComponent.js +1 -91
  110. package/lib/module/games/maze-runner/components/index.js +1 -8
  111. package/lib/module/games/popit-fidget/PopitFidget.js +1 -285
  112. package/lib/module/games/popit-fidget/PopitFidget.js.map +1 -1
  113. package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -113
  114. package/lib/module/games/popit-fidget/PopitFidgetConstants.js.map +1 -1
  115. package/lib/module/games/popit-fidget/PopitFidgetService.js +1 -132
  116. package/lib/module/games/popit-fidget/PopitFidgetStore.js +1 -125
  117. package/lib/module/games/popit-fidget/components/BubbleComponent.js +1 -198
  118. package/lib/module/games/popit-fidget/components/FidgetGrid.js +1 -165
  119. package/lib/module/games/popit-fidget/components/GameBackground.js +1 -177
  120. package/lib/module/games/popit-fidget/components/ScoreBoard.js +1 -61
  121. package/lib/module/games/popit-fidget/components/index.js +1 -7
  122. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -159
  123. package/lib/module/games/sliding-numbers/SlidingNumbers.js.map +1 -1
  124. package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js +1 -207
  125. package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js.map +1 -1
  126. package/lib/module/games/sliding-numbers/SlidingNumbersService.js +1 -248
  127. package/lib/module/games/sliding-numbers/SlidingNumbersStore.js +1 -274
  128. package/lib/module/games/sliding-numbers/components/GameBackground.js +1 -259
  129. package/lib/module/games/sliding-numbers/components/NumbersGrid.js +1 -174
  130. package/lib/module/games/sliding-numbers/components/NumbersTile.js +1 -116
  131. package/lib/module/games/sliding-numbers/components/ScoreBoard.js +1 -64
  132. package/lib/module/games/sliding-numbers/components/index.js +1 -7
  133. package/lib/module/games/snake/Snake.js +1 -189
  134. package/lib/module/games/snake/Snake.js.map +1 -1
  135. package/lib/module/games/snake/SnakeConstants.js +1 -138
  136. package/lib/module/games/snake/SnakeConstants.js.map +1 -1
  137. package/lib/module/games/snake/SnakeService.js +1 -148
  138. package/lib/module/games/snake/SnakeStore.js +1 -182
  139. package/lib/module/games/snake/components/GameBackground.js +1 -221
  140. package/lib/module/games/snake/components/GameGrid.js +1 -153
  141. package/lib/module/games/snake/components/ScoreBoard.js +1 -51
  142. package/lib/module/games/snake/components/index.js +1 -6
  143. package/lib/module/games/snake/index.js +1 -6
  144. package/lib/module/games/space-fighter/SpaceFighter.js +1 -165
  145. package/lib/module/games/space-fighter/SpaceFighter.js.map +1 -1
  146. package/lib/module/games/space-fighter/SpaceFighterConstants.js +1 -108
  147. package/lib/module/games/space-fighter/SpaceFighterConstants.js.map +1 -1
  148. package/lib/module/games/space-fighter/SpaceFighterService.js +1 -326
  149. package/lib/module/games/space-fighter/SpaceFighterStore.js +1 -209
  150. package/lib/module/games/space-fighter/components/AsteroidComponent.js +1 -113
  151. package/lib/module/games/space-fighter/components/GameArea.js +1 -289
  152. package/lib/module/games/space-fighter/components/GameBackground.js +1 -239
  153. package/lib/module/games/space-fighter/components/ScoreBoard.js +1 -136
  154. package/lib/module/games/space-fighter/components/Spacecraft3D.js +1 -202
  155. package/lib/module/games/space-fighter/components/SpacecraftPath.js +1 -52
  156. package/lib/module/games/space-fighter/components/index.js +1 -9
  157. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -270
  158. package/lib/module/games/whack-a-mole/WhackAMole.js.map +1 -1
  159. package/lib/module/games/whack-a-mole/WhackAMoleConstants.js +1 -115
  160. package/lib/module/games/whack-a-mole/WhackAMoleConstants.js.map +1 -1
  161. package/lib/module/games/whack-a-mole/WhackAMoleService.js +1 -120
  162. package/lib/module/games/whack-a-mole/WhackAMoleStore.js +1 -172
  163. package/lib/module/games/whack-a-mole/components/GameBackground.js +1 -477
  164. package/lib/module/games/whack-a-mole/components/GameGrid.js +1 -97
  165. package/lib/module/games/whack-a-mole/components/GameHole.js +1 -196
  166. package/lib/module/games/whack-a-mole/components/MoleCharacter.js +1 -241
  167. package/lib/module/games/whack-a-mole/components/ScoreBoard.js +1 -67
  168. package/lib/module/games/whack-a-mole/components/ScoreBoard.js.map +1 -1
  169. package/lib/module/games/whack-a-mole/components/index.js +1 -8
  170. package/lib/module/helpers/AnimationFrame.js +1 -120
  171. package/lib/module/helpers/AnimationTracker.js +1 -89
  172. package/lib/module/helpers/ErrorHandler.js +1 -269
  173. package/lib/module/helpers/GameControlButton.js +1 -219
  174. package/lib/module/helpers/GameOverModal.js +1 -144
  175. package/lib/module/helpers/GameOverModal.js.map +1 -1
  176. package/lib/module/helpers/GameSettingsModal.js +1 -287
  177. package/lib/module/helpers/ParticleBlast.js +1 -134
  178. package/lib/module/helpers/ScoreBoardContainer.js +1 -34
  179. package/lib/module/helpers/index.js +1 -12
  180. package/lib/module/index.js +1 -22
  181. package/lib/module/services/GamesConstants.js +1 -178
  182. package/lib/module/services/GamesService.js +1 -112
  183. package/lib/module/services/GamesService.js.map +1 -1
  184. package/lib/module/services/HapticsService.js +1 -77
  185. package/lib/module/services/SoundsService.js +1 -302
  186. package/lib/module/services/UtilsService.js +1 -32
  187. package/lib/typescript/src/games/balloon-blaster/BalloonBlaster.d.ts.map +1 -1
  188. package/lib/typescript/src/games/balloon-blaster/BalloonBlasterConstants.d.ts +1 -1
  189. package/lib/typescript/src/games/balloon-blaster/components/ScoreBoard.d.ts.map +1 -1
  190. package/lib/typescript/src/games/candy-crush/CandyCrushConstants.d.ts +7 -7
  191. package/lib/typescript/src/games/colors-sort/ColorsSort.d.ts.map +1 -1
  192. package/lib/typescript/src/games/colors-sort/ColorsSortStore.d.ts.map +1 -1
  193. package/lib/typescript/src/games/dino-jump/DinoJump.d.ts.map +1 -1
  194. package/lib/typescript/src/games/dino-jump/components/DinoSprite.d.ts.map +1 -1
  195. package/lib/typescript/src/games/flappy-bird/FlappyBird.d.ts.map +1 -1
  196. package/lib/typescript/src/games/flappy-bird/FlappyBirdConstants.d.ts.map +1 -1
  197. package/lib/typescript/src/games/fruit-merger/FruitMerger.d.ts.map +1 -1
  198. package/lib/typescript/src/games/fruit-merger/FruitMergerConstants.d.ts.map +1 -1
  199. package/lib/typescript/src/games/fruit-ninja/FruitNinja.d.ts.map +1 -1
  200. package/lib/typescript/src/games/fruit-ninja/components/ScoreBoard.d.ts.map +1 -1
  201. package/lib/typescript/src/games/game-2048/Game2048.d.ts.map +1 -1
  202. package/lib/typescript/src/games/maze-runner/MazeRunner.d.ts.map +1 -1
  203. package/lib/typescript/src/games/popit-fidget/PopitFidget.d.ts.map +1 -1
  204. package/lib/typescript/src/games/sliding-numbers/SlidingNumbers.d.ts.map +1 -1
  205. package/lib/typescript/src/games/space-fighter/SpaceFighter.d.ts.map +1 -1
  206. package/lib/typescript/src/games/whack-a-mole/WhackAMole.d.ts.map +1 -1
  207. package/lib/typescript/src/games/whack-a-mole/WhackAMoleConstants.d.ts +1 -1
  208. package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts.map +1 -1
  209. package/lib/typescript/src/helpers/GameOverModal.d.ts +3 -0
  210. package/lib/typescript/src/helpers/GameOverModal.d.ts.map +1 -1
  211. package/lib/typescript/src/services/GamesConstants.d.ts +7 -7
  212. package/package.json +2 -2
@@ -1,189 +1 @@
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- "use strict";
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-
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- import React from 'react';
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- import { View, StyleSheet } from 'react-native';
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- import { GestureHandlerRootView, Gesture, GestureDetector } from 'react-native-gesture-handler';
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- import { runOnJS } from 'react-native-reanimated';
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- import { GameControlButton, GameOverModal, GameSettingsModal } from "../../helpers/index.js";
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- import { DEFAULT_GAME_SETTINGS, GAME_IDS } from "../../services/UtilsService.js";
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- import { GameBackground, GameGrid, ScoreBoard } from "./components/index.js";
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- import { useSnakeStore, useScore, useIsPlaying, useIsGameOver } from "./SnakeStore.js";
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- import { SNAKE_COLORS } from "./SnakeConstants.js";
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- import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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- export const Snake = /*#__PURE__*/React.memo(({
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- settings,
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- onSettingsChange
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- }) => {
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- // Zustand store selectors for optimal re-renders
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- const score = useScore();
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- const isPlaying = useIsPlaying();
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- const isGameOver = useIsGameOver();
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-
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- // Store actions - use stable references to prevent re-renders
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- const startGame = useSnakeStore(state => state.startGame);
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- const stopGame = useSnakeStore(state => state.stopGame);
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- const resetGame = useSnakeStore(state => state.resetGame);
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- const initializeGame = useSnakeStore(state => state.initializeGame);
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- const updateSettings = useSnakeStore(state => state.updateSettings);
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- const changeDirection = useSnakeStore(state => state.changeDirection);
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-
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- // Track previous values to prevent unnecessary updates
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- const prevSettingsRef = React.useRef({
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- enableSounds: true,
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- enableHaptics: true
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- });
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- const prevDifficultyRef = React.useRef('easy');
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-
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- // Update settings when they change
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- React.useEffect(() => {
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- const enableSounds = settings?.enableSounds ?? true;
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- const enableHaptics = settings?.enableHaptics ?? true;
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-
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- // Only update if values actually changed
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- if (prevSettingsRef.current.enableSounds !== enableSounds || prevSettingsRef.current.enableHaptics !== enableHaptics) {
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- prevSettingsRef.current = {
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- enableSounds,
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- enableHaptics
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- };
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- updateSettings(enableSounds, enableHaptics);
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- }
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- }, [updateSettings, settings?.enableSounds, settings?.enableHaptics]);
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-
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- // Initialize on mount and when difficulty changes
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- React.useEffect(() => {
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- const difficulty = settings?.difficulty || 'easy';
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-
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- // Only initialize if difficulty actually changed
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- if (prevDifficultyRef.current !== difficulty) {
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- prevDifficultyRef.current = difficulty;
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- initializeGame(difficulty);
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- }
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- }, [initializeGame, settings?.difficulty]);
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-
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- // Game control handlers
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- const handleStartGame = React.useCallback(() => {
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- startGame();
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- }, [startGame]);
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- const handleResetGame = React.useCallback(() => {
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- resetGame();
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- }, [resetGame]);
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- const handleStopGame = React.useCallback(() => {
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- stopGame();
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- }, [stopGame]);
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-
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- // Gesture handler for swipe controls with safe state updates
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- const handleSwipe = React.useCallback(direction => {
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- try {
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- if (!isPlaying) return;
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-
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- // Use requestAnimationFrame for safer state updates
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- requestAnimationFrame(() => {
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- try {
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- changeDirection(direction);
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- } catch (error) {
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- console.error('Direction change error:', error);
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- }
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- });
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- } catch (error) {
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- console.error('Swipe handler error:', error);
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- }
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- }, [isPlaying, changeDirection]);
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-
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- // Pan gesture for swipe detection
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- const panGesture = React.useMemo(() => Gesture.Pan().onEnd(event => {
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- const threshold = 30; // Minimum swipe distance
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- const absX = Math.abs(event.translationX);
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- const absY = Math.abs(event.translationY);
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- if (absX > threshold || absY > threshold) {
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- if (absX > absY) {
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- // Horizontal swipe
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- if (event.translationX > 0) {
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- runOnJS(handleSwipe)('RIGHT');
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- } else {
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- runOnJS(handleSwipe)('LEFT');
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- }
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- } else {
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- // Vertical swipe
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- if (event.translationY > 0) {
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- runOnJS(handleSwipe)('DOWN');
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- } else {
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- runOnJS(handleSwipe)('UP');
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- }
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- }
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- }
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- }), [handleSwipe]);
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-
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- // Memoized GameControlButton props
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- const gameControlButtonProps = React.useMemo(() => ({
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- isPlaying,
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- gameOver: isGameOver,
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- onStartGame: handleStartGame,
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- onStopGame: handleStopGame,
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- onResetGame: handleResetGame,
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- startButtonText: 'Start Slithering!',
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- startButtonSubtext: 'Swipe to move or turn.',
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- startButtonColor: SNAKE_COLORS.BUTTON_PRIMARY,
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- startButtonBorderColor: SNAKE_COLORS.BUTTON_SECONDARY
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- }), [isPlaying, isGameOver, handleStartGame, handleStopGame, handleResetGame]);
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-
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- // Memoized GameOverModal props
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- const gameOverModalProps = React.useMemo(() => ({
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- isVisible: isGameOver,
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- score,
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- onPlayAgain: handleResetGame,
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- buttonText: 'Play Again!',
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- primaryColor: SNAKE_COLORS.MODAL_PRIMARY,
136
- borderColor: SNAKE_COLORS.MODAL_BORDER,
137
- buttonColor: SNAKE_COLORS.MODAL_BUTTON,
138
- buttonBorderColor: SNAKE_COLORS.MODAL_BUTTON_BORDER,
139
- scoreFormatter: s => `${s}`,
140
- additionalInfo: 'Great slithering!'
141
- }), [isGameOver, score, handleResetGame]);
142
-
143
- // Memoized GameSettingsModal props
144
- const gameSettingsModalProps = React.useMemo(() => ({
145
- gameId: GAME_IDS.SNAKE,
146
- settings: settings || DEFAULT_GAME_SETTINGS,
147
- onSettingsChange
148
- }), [settings, onSettingsChange]);
149
-
150
- // Get offset from settings
151
- const offset = settings?.offset ?? 0;
152
- return /*#__PURE__*/_jsx(GameBackground, {
153
- children: /*#__PURE__*/_jsxs(GestureHandlerRootView, {
154
- style: styles.container,
155
- children: [/*#__PURE__*/_jsx(GestureDetector, {
156
- gesture: panGesture,
157
- children: /*#__PURE__*/_jsx(View, {
158
- style: styles.container,
159
- children: /*#__PURE__*/_jsx(View, {
160
- style: [styles.gridContainer, {
161
- paddingTop: offset
162
- }],
163
- children: /*#__PURE__*/_jsx(GameGrid, {})
164
- })
165
- })
166
- }), /*#__PURE__*/_jsx(ScoreBoard, {
167
- offset: offset
168
- }), /*#__PURE__*/_jsx(GameControlButton, {
169
- ...gameControlButtonProps
170
- }), /*#__PURE__*/_jsx(GameOverModal, {
171
- ...gameOverModalProps
172
- }), /*#__PURE__*/_jsx(GameSettingsModal, {
173
- ...gameSettingsModalProps
174
- })]
175
- })
176
- });
177
- });
178
- Snake.displayName = 'Snake';
179
- const styles = StyleSheet.create({
180
- container: {
181
- flex: 1
182
- },
183
- gridContainer: {
184
- flex: 1,
185
- justifyContent: 'center',
186
- alignItems: 'center'
187
- }
188
- });
189
- //# sourceMappingURL=Snake.js.map
1
+ "use strict";import React from 'react';import{View,StyleSheet}from 'react-native';import{GestureHandlerRootView,Gesture,GestureDetector}from 'react-native-gesture-handler';import{runOnJS}from 'react-native-reanimated';import{GameControlButton,GameOverModal,GameSettingsModal}from "../../helpers/index.js";import{DEFAULT_GAME_SETTINGS,GAME_IDS}from "../../services/UtilsService.js";import{GameBackground,GameGrid,ScoreBoard}from "./components/index.js";import{useSnakeStore,useScore,useIsPlaying,useIsGameOver}from "./SnakeStore.js";import{SNAKE_COLORS}from "./SnakeConstants.js";import{jsx as _jsx,jsxs as _jsxs}from "react/jsx-runtime";export const Snake = React.memo(({settings,onSettingsChange})=>{const score = useScore();const isPlaying = useIsPlaying();const isGameOver = useIsGameOver();const startGame = useSnakeStore(state => state.startGame);const stopGame = useSnakeStore(state => state.stopGame);const resetGame = useSnakeStore(state => state.resetGame);const initializeGame = useSnakeStore(state => state.initializeGame);const updateSettings = useSnakeStore(state => state.updateSettings);const changeDirection = useSnakeStore(state => state.changeDirection);const prevSettingsRef = React.useRef({enableSounds:true,enableHaptics:true});const prevDifficultyRef = React.useRef('easy');React.useEffect(()=>{const enableSounds = settings?.enableSounds ?? true;const enableHaptics = settings?.enableHaptics ?? true;if(prevSettingsRef.current.enableSounds !== enableSounds || prevSettingsRef.current.enableHaptics !== enableHaptics){prevSettingsRef.current ={enableSounds,enableHaptics};updateSettings(enableSounds,enableHaptics);}},[updateSettings,settings?.enableSounds,settings?.enableHaptics]);React.useEffect(()=>{const difficulty = settings?.difficulty || 'easy';if(prevDifficultyRef.current !== difficulty){prevDifficultyRef.current = difficulty;initializeGame(difficulty);}},[initializeGame,settings?.difficulty]);const handleStartGame = React.useCallback(()=>{startGame();},[startGame]);const handleResetGame = React.useCallback(()=>{resetGame();},[resetGame]);const handleStopGame = React.useCallback(()=>{stopGame();},[stopGame]);const handleSwipe = React.useCallback(direction =>{try{if(!isPlaying)return;requestAnimationFrame(()=>{try{changeDirection(direction);}catch(error){console.error('Direction change error:',error);}});}catch(error){console.error('Swipe handler error:',error);}},[isPlaying,changeDirection]);const panGesture = React.useMemo(()=> Gesture.Pan().onEnd(event =>{const threshold = 30;const absX = Math.abs(event.translationX);const absY = Math.abs(event.translationY);if(absX > threshold || absY > threshold){if(absX > absY){if(event.translationX > 0){runOnJS(handleSwipe)('RIGHT');}else{runOnJS(handleSwipe)('LEFT');}}else{if(event.translationY > 0){runOnJS(handleSwipe)('DOWN');}else{runOnJS(handleSwipe)('UP');}}}}),[handleSwipe]);const gameControlButtonProps = React.useMemo(()=>({isPlaying,gameOver:isGameOver,onStartGame:handleStartGame,onStopGame:handleStopGame,onResetGame:handleResetGame,startButtonText:'Start Slithering!',startButtonSubtext:'Swipe to move or turn.',startButtonColor:SNAKE_COLORS.BUTTON_PRIMARY,startButtonBorderColor:SNAKE_COLORS.BUTTON_SECONDARY}),[isPlaying,isGameOver,handleStartGame,handleStopGame,handleResetGame]);const gameOverModalProps = React.useMemo(()=>({isVisible:isGameOver,score,onPlayAgain:handleResetGame,buttonText:'Play Again!',primaryColor:"rgba(0,204,106,0.5)",borderColor:"rgba(0,204,106,0.5)",buttonColor:"#ffffff",buttonBorderColor:"#ffffff",buttonTextColor:"#00cc6a",scoreFormatter:s => `${s}`}),[isGameOver,score,handleResetGame]);const gameSettingsModalProps = React.useMemo(()=>({gameId:GAME_IDS.SNAKE,settings:settings || DEFAULT_GAME_SETTINGS,onSettingsChange}),[settings,onSettingsChange]);const offset = settings?.offset ?? 0;return _jsx(GameBackground,{children:_jsxs(GestureHandlerRootView,{style:styles.container,children:[_jsx(GestureDetector,{gesture:panGesture,children:_jsx(View,{style:styles.container,children:_jsx(View,{style:[styles.gridContainer,{paddingTop:offset}],children:_jsx(GameGrid,{})})})}),_jsx(ScoreBoard,{offset:offset}),_jsx(GameControlButton,{...gameControlButtonProps}),_jsx(GameOverModal,{...gameOverModalProps}),_jsx(GameSettingsModal,{...gameSettingsModalProps})]})});});Snake.displayName = 'Snake';const styles = StyleSheet.create({container:{flex:1},gridContainer:{flex:1,justifyContent:'center',alignItems:'center'}});
@@ -1 +1 @@
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{"version":3,"names":["React","View","StyleSheet","GestureHandlerRootView","Gesture","GestureDetector","runOnJS","GameControlButton","GameOverModal","GameSettingsModal","DEFAULT_GAME_SETTINGS","GAME_IDS","GameBackground","GameGrid","ScoreBoard","useSnakeStore","useScore","useIsPlaying","useIsGameOver","SNAKE_COLORS","jsx","_jsx","jsxs","_jsxs","Snake","memo","settings","onSettingsChange","score","isPlaying","isGameOver","startGame","state","stopGame","resetGame","initializeGame","updateSettings","changeDirection","prevSettingsRef","useRef","enableSounds","enableHaptics","prevDifficultyRef","useEffect","current","difficulty","handleStartGame","useCallback","handleResetGame","handleStopGame","handleSwipe","direction","requestAnimationFrame","error","console","panGesture","useMemo","Pan","onEnd","event","threshold","absX","Math","abs","translationX","absY","translationY","gameControlButtonProps","gameOver","onStartGame","onStopGame","onResetGame","startButtonText","startButtonSubtext","startButtonColor","BUTTON_PRIMARY","startButtonBorderColor","BUTTON_SECONDARY","gameOverModalProps","isVisible","onPlayAgain","buttonText","primaryColor","borderColor","buttonColor","buttonBorderColor","buttonTextColor","scoreFormatter","s","gameSettingsModalProps","gameId","SNAKE","offset","children","style","styles","container","gesture","gridContainer","paddingTop","displayName","create","flex","justifyContent","alignItems"],"sourceRoot":"../../../../src","sources":["games/snake/Snake.tsx"],"mappings":";;AAAA,OAAOA,KAAK,MAAM,OAAO;AACzB,SAASC,IAAI,EAAEC,UAAU,QAAQ,cAAc;AAC/C,SAASC,sBAAsB,EAAEC,OAAO,EAAEC,eAAe,QAAQ,8BAA8B;AAC/F,SAASC,OAAO,QAAQ,yBAAyB;AACjD,SAASC,iBAAiB,EAAEC,aAAa,EAAEC,iBAAiB,QAAQ,wBAAe;AACnF,SAAyBC,qBAAqB,EAAEC,QAAQ,QAAQ,gCAA6B;AAC7F,SAASC,cAAc,EAAEC,QAAQ,EAAEC,UAAU,QAAQ,uBAAc;AACnE,SACEC,aAAa,EACbC,QAAQ,EACRC,YAAY,EACZC,aAAa,QACR,iBAAc;AACrB,SAASC,YAAY,QAAwB,qBAAkB;AAAC,SAAAC,GAAA,IAAAC,IAAA,EAAAC,IAAA,IAAAC,KAAA;AAGhE,OAAO,MAAMC,KAA0B,gBAAGxB,KAAK,CAACyB,IAAI,CAAC,CAAC;EAAEC,QAAQ;EAAEC;AAAiB,CAAC,KAAK;EACvF;EACA,MAAMC,KAAK,GAAGZ,QAAQ,CAAC,CAAC;EACxB,MAAMa,SAAS,GAAGZ,YAAY,CAAC,CAAC;EAChC,MAAMa,UAAU,GAAGZ,aAAa,CAAC,CAAC;;EAElC;EACA,MAAMa,SAAS,GAAGhB,aAAa,CAACiB,KAAK,IAAIA,KAAK,CAACD,SAAS,CAAC;EACzD,MAAME,QAAQ,GAAGlB,aAAa,CAACiB,KAAK,IAAIA,KAAK,CAACC,QAAQ,CAAC;EACvD,MAAMC,SAAS,GAAGnB,aAAa,CAACiB,KAAK,IAAIA,KAAK,CAACE,SAAS,CAAC;EACzD,MAAMC,cAAc,GAAGpB,aAAa,CAACiB,KAAK,IAAIA,KAAK,CAACG,cAAc,CAAC;EACnE,MAAMC,cAAc,GAAGrB,aAAa,CAACiB,KAAK,IAAIA,KAAK,CAACI,cAAc,CAAC;EACnE,MAAMC,eAAe,GAAGtB,aAAa,CAACiB,KAAK,IAAIA,KAAK,CAACK,eAAe,CAAC;;EAErE;EACA,MAAMC,eAAe,GAAGtC,KAAK,CAACuC,MAAM,CAAC;IAAEC,YAAY,EAAE,IAAI;IAAEC,aAAa,EAAE;EAAK,CAAC,CAAC;EACjF,MAAMC,iBAAiB,GAAG1C,KAAK,CAACuC,MAAM,CAAS,MAAM,CAAC;;EAEtD;EACAvC,KAAK,CAAC2C,SAAS,CAAC,MAAM;IACpB,MAAMH,YAAY,GAAGd,QAAQ,EAAEc,YAAY,IAAI,IAAI;IACnD,MAAMC,aAAa,GAAGf,QAAQ,EAAEe,aAAa,IAAI,IAAI;;IAErD;IACA,IAAIH,eAAe,CAACM,OAAO,CAACJ,YAAY,KAAKA,YAAY,IACrDF,eAAe,CAACM,OAAO,CAACH,aAAa,KAAKA,aAAa,EAAE;MAC3DH,eAAe,CAACM,OAAO,GAAG;QAAEJ,YAAY;QAAEC;MAAc,CAAC;MACzDL,cAAc,CAACI,YAAY,EAAEC,aAAa,CAAC;IAC7C;EACF,CAAC,EAAE,CAACL,cAAc,EAAEV,QAAQ,EAAEc,YAAY,EAAEd,QAAQ,EAAEe,aAAa,CAAC,CAAC;;EAErE;EACAzC,KAAK,CAAC2C,SAAS,CAAC,MAAM;IACpB,MAAME,UAAU,GAAGnB,QAAQ,EAAEmB,UAAU,IAAI,MAAM;;IAEjD;IACA,IAAIH,iBAAiB,CAACE,OAAO,KAAKC,UAAU,EAAE;MAC5CH,iBAAiB,CAACE,OAAO,GAAGC,UAAU;MACtCV,cAAc,CAACU,UAAU,CAAC;IAC5B;EACF,CAAC,EAAE,CAACV,cAAc,EAAET,QAAQ,EAAEmB,UAAU,CAAC,CAAC;;EAE1C;EACA,MAAMC,eAAe,GAAG9C,KAAK,CAAC+C,WAAW,CAAC,MAAM;IAC9ChB,SAAS,CAAC,CAAC;EACb,CAAC,EAAE,CAACA,SAAS,CAAC,CAAC;EAEf,MAAMiB,eAAe,GAAGhD,KAAK,CAAC+C,WAAW,CAAC,MAAM;IAC9Cb,SAAS,CAAC,CAAC;EACb,CAAC,EAAE,CAACA,SAAS,CAAC,CAAC;EAEf,MAAMe,cAAc,GAAGjD,KAAK,CAAC+C,WAAW,CAAC,MAAM;IAC7Cd,QAAQ,CAAC,CAAC;EACZ,CAAC,EAAE,CAACA,QAAQ,CAAC,CAAC;;EAEd;EACA,MAAMiB,WAAW,GAAGlD,KAAK,CAAC+C,WAAW,CAAEI,SAAoB,IAAK;IAC9D,IAAI;MACF,IAAI,CAACtB,SAAS,EAAE;;MAEhB;MACAuB,qBAAqB,CAAC,MAAM;QAC1B,IAAI;UACFf,eAAe,CAACc,SAAS,CAAC;QAC5B,CAAC,CAAC,OAAOE,KAAK,EAAE;UACdC,OAAO,CAACD,KAAK,CAAC,yBAAyB,EAAEA,KAAK,CAAC;QACjD;MACF,CAAC,CAAC;IACJ,CAAC,CAAC,OAAOA,KAAK,EAAE;MACdC,OAAO,CAACD,KAAK,CAAC,sBAAsB,EAAEA,KAAK,CAAC;IAC9C;EACF,CAAC,EAAE,CAACxB,SAAS,EAAEQ,eAAe,CAAC,CAAC;;EAEhC;EACA,MAAMkB,UAAU,GAAGvD,KAAK,CAACwD,OAAO,CAAC,MAC/BpD,OAAO,CAACqD,GAAG,CAAC,CAAC,CACVC,KAAK,CAAEC,KAAK,IAAK;IAChB,MAAMC,SAAS,GAAG,EAAE,CAAC,CAAC;IACtB,MAAMC,IAAI,GAAGC,IAAI,CAACC,GAAG,CAACJ,KAAK,CAACK,YAAY,CAAC;IACzC,MAAMC,IAAI,GAAGH,IAAI,CAACC,GAAG,CAACJ,KAAK,CAACO,YAAY,CAAC;IAEzC,IAAIL,IAAI,GAAGD,SAAS,IAAIK,IAAI,GAAGL,SAAS,EAAE;MACxC,IAAIC,IAAI,GAAGI,IAAI,EAAE;QACf;QACA,IAAIN,KAAK,CAACK,YAAY,GAAG,CAAC,EAAE;UAC1B1D,OAAO,CAAC4C,WAAW,CAAC,CAAC,OAAO,CAAC;QAC/B,CAAC,MAAM;UACL5C,OAAO,CAAC4C,WAAW,CAAC,CAAC,MAAM,CAAC;QAC9B;MACF,CAAC,MAAM;QACL;QACA,IAAIS,KAAK,CAACO,YAAY,GAAG,CAAC,EAAE;UAC1B5D,OAAO,CAAC4C,WAAW,CAAC,CAAC,MAAM,CAAC;QAC9B,CAAC,MAAM;UACL5C,OAAO,CAAC4C,WAAW,CAAC,CAAC,IAAI,CAAC;QAC5B;MACF;IACF;EACF,CAAC,CAAC,EACJ,CAACA,WAAW,CACd,CAAC;;EAED;EACA,MAAMiB,sBAAsB,GAAGnE,KAAK,CAACwD,OAAO,CAAC,OAAO;IAClD3B,SAAS;IACT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@@ -1,138 +1 @@
1
- "use strict";
2
-
3
- import { Dimensions } from 'react-native';
4
- const {
5
- width
6
- } = Dimensions.get('window');
7
-
8
- // Snake Game Constants
9
- export const SNAKE_GAME_CONFIG = {
10
- // Grid configuration
11
- GRID_SIZE: 20,
12
- // 20x20 grid
13
- CELL_SIZE: Math.floor((width - 40) / 20),
14
- // Calculate cell size based on screen width
15
-
16
- // Game timing - Lower value = faster snake
17
- GAME_SPEED: {
18
- easy: 400,
19
- // milliseconds per move - Slow
20
- medium: 300,
21
- // Medium speed
22
- hard: 200 // Fast speed
23
- },
24
- // Scoring - multiplied by difficulty
25
- POINTS_PER_FOOD: 10,
26
- POINTS_PER_SPECIAL_FOOD: 25,
27
- DIFFICULTY_MULTIPLIER: {
28
- easy: 1,
29
- medium: 2,
30
- hard: 3
31
- },
32
- // Special food spawn chance
33
- SPECIAL_FOOD_CHANCE: 0.15,
34
- // 15% chance
35
- SPECIAL_FOOD_DURATION: 5000,
36
- // 5 seconds
37
-
38
- // Initial snake length
39
- INITIAL_SNAKE_LENGTH: 3
40
- };
41
- export const SNAKE_COLORS = {
42
- // Background
43
- BACKGROUND: '#252541',
44
- GRID_LINE: 'rgba(255, 255, 255, 0.15)',
45
- // Snake colors - vibrant gradient
46
- SNAKE_HEAD: '#00ff88',
47
- SNAKE_BODY: '#00cc6a',
48
- SNAKE_TAIL: '#00994d',
49
- SNAKE_OUTLINE: '#004d26',
50
- // Food colors
51
- FOOD_NORMAL: '#ff4757',
52
- FOOD_SPECIAL: '#ffa502',
53
- FOOD_GLOW: 'rgba(255, 71, 87, 0.5)',
54
- // UI colors
55
- SCORE_TEXT: '#ffffff',
56
- SCORE_BACKGROUND: 'rgba(0, 255, 136, 0.2)',
57
- BUTTON_PRIMARY: '#00cc6a',
58
- BUTTON_SECONDARY: '#00994d',
59
- MODAL_PRIMARY: 'rgba(0, 255, 136, 0.95)',
60
- MODAL_BORDER: 'rgba(0, 204, 106, 0.9)',
61
- MODAL_BUTTON: '#00ff88',
62
- MODAL_BUTTON_BORDER: '#00cc6a',
63
- // Game over
64
- COLLISION_COLOR: '#ff4757'
65
- };
66
-
67
- // Direction constants
68
- export const DIRECTIONS = {
69
- UP: {
70
- x: 0,
71
- y: -1
72
- },
73
- DOWN: {
74
- x: 0,
75
- y: 1
76
- },
77
- LEFT: {
78
- x: -1,
79
- y: 0
80
- },
81
- RIGHT: {
82
- x: 1,
83
- y: 0
84
- }
85
- };
86
- // Snake Game Theme - Green/Neon theme
87
- export const SNAKE_THEME = {
88
- backgroundColor: '#1a1a2e',
89
- headerBackgroundColor: '#00ff88',
90
- headerTextColor: '#1a1a2e',
91
- sectionBackgroundColor: 'rgba(0, 255, 136, 0.15)',
92
- sectionTitleColor: '#00ff88',
93
- buttonSelectedColor: '#00ff88',
94
- buttonUnselectedColor: 'rgba(0, 255, 136, 0.2)',
95
- buttonSelectedTextColor: '#1a1a2e',
96
- buttonUnselectedTextColor: '#00ff88',
97
- switchTrackColorFalse: 'rgba(0, 255, 136, 0.3)',
98
- switchTrackColorTrue: '#00ff88',
99
- switchThumbColor: '#ffffff',
100
- infoTextColor: 'rgba(255, 255, 255, 0.7)'
101
- };
102
-
103
- // Snake Difficulty Descriptions
104
- export const SNAKE_DIFFICULTY_DESCRIPTIONS = {
105
- easy: 'Slow speed • 1x points • Perfect for beginners',
106
- medium: 'Medium speed • 2x points • Balanced challenge',
107
- hard: 'Fast speed • 3x points • Expert level'
108
- };
109
-
110
- // Snake sounds
111
- export const SNAKE_SOUNDS = {
112
- EAT: {
113
- text: 'Nom!',
114
- pitch: 1.2,
115
- rate: 1.5
116
- },
117
- SPECIAL: {
118
- text: 'Bonus!',
119
- pitch: 1.5,
120
- rate: 2.0
121
- },
122
- COLLISION: {
123
- text: 'Ouch!',
124
- pitch: 0.8,
125
- rate: 1.2
126
- },
127
- WIN: {
128
- text: 'Victory!',
129
- pitch: 1.6,
130
- rate: 1.8
131
- },
132
- LOSE: {
133
- text: 'Game Over',
134
- pitch: 0.8,
135
- rate: 1.2
136
- }
137
- };
138
- //# sourceMappingURL=SnakeConstants.js.map
1
+ "use strict";import{Dimensions}from 'react-native';const{width}= Dimensions.get('window');export const SNAKE_GAME_CONFIG ={GRID_SIZE:20,CELL_SIZE:Math.floor((width - 40)/ 20),GAME_SPEED:{easy:400,medium:300,hard:200},POINTS_PER_FOOD:10,POINTS_PER_SPECIAL_FOOD:25,DIFFICULTY_MULTIPLIER:{easy:1,medium:2,hard:3},SPECIAL_FOOD_CHANCE:0.15,SPECIAL_FOOD_DURATION:5000,INITIAL_SNAKE_LENGTH:3};export const SNAKE_COLORS ={BACKGROUND:'#252541',GRID_LINE:'rgba(255,255,255,0.15)',SNAKE_HEAD:'#00ff88',SNAKE_BODY:'#00cc6a',SNAKE_TAIL:'#00994d',SNAKE_OUTLINE:'#004d26',FOOD_NORMAL:'#ff4757',FOOD_SPECIAL:'#ffa502',FOOD_GLOW:'rgba(255,71,87,0.5)',SCORE_TEXT:'#ffffff',SCORE_BACKGROUND:'rgba(0,255,136,0.2)',BUTTON_PRIMARY:'#00cc6a',BUTTON_SECONDARY:'#00994d',MODAL_PRIMARY:'rgba(0,255,136,0.95)',MODAL_BORDER:'rgba(0,204,106,0.9)',MODAL_BUTTON:'#00ff88',MODAL_BUTTON_BORDER:'#00cc6a',COLLISION_COLOR:'#ff4757'};export const DIRECTIONS ={UP:{x:0,y:-1},DOWN:{x:0,y:1},LEFT:{x:-1,y:0},RIGHT:{x:1,y:0}};export const SNAKE_THEME ={backgroundColor:'rgba(0,0,0,0.7)',headerBackgroundColor:'#00cc6a',headerTextColor:'#ffffff',sectionBackgroundColor:'rgba(0,204,106,0.15)',sectionTitleColor:'#00cc6a',buttonSelectedColor:'#00cc6a',buttonUnselectedColor:'rgba(255,255,255,0.2)',buttonSelectedTextColor:'#ffffff',buttonUnselectedTextColor:'rgba(255,255,255,0.7)',switchTrackColorFalse:'rgba(0,204,106,0.3)',switchTrackColorTrue:'#00cc6a',switchThumbColor:'#ffffff',infoTextColor:'rgba(255,255,255,0.9)'};export const SNAKE_DIFFICULTY_DESCRIPTIONS ={easy:'Slow speed • 1x points • Perfect for beginners',medium:'Medium speed • 2x points • Balanced challenge',hard:'Fast speed • 3x points • Expert level'};export const SNAKE_SOUNDS ={EAT:{text:'Nom!',pitch:1.2,rate:1.5},SPECIAL:{text:'Bonus!',pitch:1.5,rate:2.0},COLLISION:{text:'Ouch!',pitch:0.8,rate:1.2},WIN:{text:'Victory!',pitch:1.6,rate:1.8},LOSE:{text:'Game Over',pitch:0.8,rate:1.2}};
@@ -1 +1 @@
1
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@@ -1,148 +1 @@
1
- "use strict";
2
-
3
- import { SNAKE_GAME_CONFIG, DIRECTIONS } from "./SnakeConstants.js";
4
- export class SnakeService {
5
- nextId = 1;
6
-
7
- // Initialize snake at center of grid
8
- initializeSnake() {
9
- const centerX = Math.floor(SNAKE_GAME_CONFIG.GRID_SIZE / 2);
10
- const centerY = Math.floor(SNAKE_GAME_CONFIG.GRID_SIZE / 2);
11
- const snake = [];
12
- for (let i = 0; i < SNAKE_GAME_CONFIG.INITIAL_SNAKE_LENGTH; i++) {
13
- snake.push({
14
- id: this.nextId++,
15
- x: centerX - i,
16
- y: centerY
17
- });
18
- }
19
- return snake;
20
- }
21
-
22
- // Generate random food position (not on snake)
23
- generateFood(snake, isSpecial = false) {
24
- let position;
25
- let attempts = 0;
26
- const maxAttempts = 100;
27
- do {
28
- position = {
29
- x: Math.floor(Math.random() * SNAKE_GAME_CONFIG.GRID_SIZE),
30
- y: Math.floor(Math.random() * SNAKE_GAME_CONFIG.GRID_SIZE)
31
- };
32
- attempts++;
33
- } while (attempts < maxAttempts && this.isPositionOnSnake(position, snake));
34
- const food = {
35
- id: this.nextId++,
36
- x: position.x,
37
- y: position.y,
38
- isSpecial
39
- };
40
- if (isSpecial) {
41
- food.expiresAt = Date.now() + SNAKE_GAME_CONFIG.SPECIAL_FOOD_DURATION;
42
- }
43
- return food;
44
- }
45
-
46
- // Check if position is on snake
47
- isPositionOnSnake(position, snake) {
48
- return snake.some(segment => segment.x === position.x && segment.y === position.y);
49
- }
50
-
51
- // Move snake in direction
52
- moveSnake(snake, direction) {
53
- const head = snake[0];
54
- if (!head) return snake;
55
- const directionVector = DIRECTIONS[direction];
56
- const newHead = {
57
- id: this.nextId++,
58
- x: head.x + directionVector.x,
59
- y: head.y + directionVector.y
60
- };
61
-
62
- // Add new head
63
- const newSnake = [newHead, ...snake];
64
- // Remove tail (will be added back if food is eaten)
65
- newSnake.pop();
66
- return newSnake;
67
- }
68
-
69
- // Check collision with walls
70
- checkWallCollision(head) {
71
- return head.x < 0 || head.x >= SNAKE_GAME_CONFIG.GRID_SIZE || head.y < 0 || head.y >= SNAKE_GAME_CONFIG.GRID_SIZE;
72
- }
73
-
74
- // Check collision with self
75
- checkSelfCollision(snake) {
76
- const head = snake[0];
77
- if (!head) return false;
78
-
79
- // Check if head collides with any body segment (skip head itself)
80
- for (let i = 1; i < snake.length; i++) {
81
- const segment = snake[i];
82
- if (segment && head.x === segment.x && head.y === segment.y) {
83
- return true;
84
- }
85
- }
86
- return false;
87
- }
88
-
89
- // Check if snake ate food
90
- checkFoodCollision(head, food) {
91
- return head.x === food.x && head.y === food.y;
92
- }
93
-
94
- // Grow snake (add segment at tail)
95
- growSnake(snake) {
96
- const tail = snake[snake.length - 1];
97
- if (!tail) return snake;
98
-
99
- // Add new segment at tail position
100
- const newSegment = {
101
- id: this.nextId++,
102
- x: tail.x,
103
- y: tail.y
104
- };
105
- return [...snake, newSegment];
106
- }
107
-
108
- // Check if direction change is valid (can't reverse)
109
- isValidDirectionChange(currentDirection, newDirection) {
110
- const opposites = {
111
- UP: 'DOWN',
112
- DOWN: 'UP',
113
- LEFT: 'RIGHT',
114
- RIGHT: 'LEFT'
115
- };
116
- return opposites[currentDirection] !== newDirection;
117
- }
118
-
119
- // Get opposite direction
120
- getOppositeDirection(direction) {
121
- const opposites = {
122
- UP: 'DOWN',
123
- DOWN: 'UP',
124
- LEFT: 'RIGHT',
125
- RIGHT: 'LEFT'
126
- };
127
- return opposites[direction];
128
- }
129
-
130
- // Reset ID counter
131
- resetIdCounter() {
132
- this.nextId = 1;
133
- }
134
-
135
- // Check if special food has expired
136
- isSpecialFoodExpired(food) {
137
- if (!food.isSpecial || !food.expiresAt) return false;
138
- return Date.now() > food.expiresAt;
139
- }
140
-
141
- // Calculate score based on food type and difficulty
142
- calculateScore(isSpecialFood, difficulty) {
143
- const baseScore = isSpecialFood ? SNAKE_GAME_CONFIG.POINTS_PER_SPECIAL_FOOD : SNAKE_GAME_CONFIG.POINTS_PER_FOOD;
144
- const difficultyMultiplier = SNAKE_GAME_CONFIG.DIFFICULTY_MULTIPLIER[difficulty];
145
- return baseScore * difficultyMultiplier;
146
- }
147
- }
148
- //# sourceMappingURL=SnakeService.js.map
1
+ "use strict";import{SNAKE_GAME_CONFIG,DIRECTIONS}from "./SnakeConstants.js";export class SnakeService{nextId = 1;initializeSnake(){const centerX = Math.floor(SNAKE_GAME_CONFIG.GRID_SIZE / 2);const centerY = Math.floor(SNAKE_GAME_CONFIG.GRID_SIZE / 2);const snake = [];for(let i = 0;i < SNAKE_GAME_CONFIG.INITIAL_SNAKE_LENGTH;i++){snake.push({id:this.nextId++,x:centerX - i,y:centerY});}return snake;}generateFood(snake,isSpecial = false){let position;let attempts = 0;const maxAttempts = 100;do{position ={x:Math.floor(Math.random()* SNAKE_GAME_CONFIG.GRID_SIZE),y:Math.floor(Math.random()* SNAKE_GAME_CONFIG.GRID_SIZE)};attempts++;}while(attempts < maxAttempts && this.isPositionOnSnake(position,snake));const food ={id:this.nextId++,x:position.x,y:position.y,isSpecial};if(isSpecial){food.expiresAt = Date.now()+ SNAKE_GAME_CONFIG.SPECIAL_FOOD_DURATION;}return food;}isPositionOnSnake(position,snake){return snake.some(segment => segment.x === position.x && segment.y === position.y);}moveSnake(snake,direction){const head = snake[0];if(!head)return snake;const directionVector = DIRECTIONS[direction];const newHead ={id:this.nextId++,x:head.x + directionVector.x,y:head.y + directionVector.y};const newSnake = [newHead,...snake];newSnake.pop();return newSnake;}checkWallCollision(head){return head.x < 0 || head.x >= SNAKE_GAME_CONFIG.GRID_SIZE || head.y < 0 || head.y >= SNAKE_GAME_CONFIG.GRID_SIZE;}checkSelfCollision(snake){const head = snake[0];if(!head)return false;for(let i = 1;i < snake.length;i++){const segment = snake[i];if(segment && head.x === segment.x && head.y === segment.y){return true;}}return false;}checkFoodCollision(head,food){return head.x === food.x && head.y === food.y;}growSnake(snake){const tail = snake[snake.length - 1];if(!tail)return snake;const newSegment ={id:this.nextId++,x:tail.x,y:tail.y};return [...snake,newSegment];}isValidDirectionChange(currentDirection,newDirection){const opposites ={UP:'DOWN',DOWN:'UP',LEFT:'RIGHT',RIGHT:'LEFT'};return opposites[currentDirection] !== newDirection;}getOppositeDirection(direction){const opposites ={UP:'DOWN',DOWN:'UP',LEFT:'RIGHT',RIGHT:'LEFT'};return opposites[direction];}resetIdCounter(){this.nextId = 1;}isSpecialFoodExpired(food){if(!food.isSpecial || !food.expiresAt)return false;return Date.now()> food.expiresAt;}calculateScore(isSpecialFood,difficulty){const baseScore = isSpecialFood ? SNAKE_GAME_CONFIG.POINTS_PER_SPECIAL_FOOD:SNAKE_GAME_CONFIG.POINTS_PER_FOOD;const difficultyMultiplier = SNAKE_GAME_CONFIG.DIFFICULTY_MULTIPLIER[difficulty];return baseScore * difficultyMultiplier;}}