react-native-effects 0.0.1 → 0.2.0

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Files changed (110) hide show
  1. package/LICENSE +20 -0
  2. package/README.md +313 -0
  3. package/lib/module/components/Aurora.js +184 -0
  4. package/lib/module/components/Aurora.js.map +1 -0
  5. package/lib/module/components/CalicoSwirl.js +155 -0
  6. package/lib/module/components/CalicoSwirl.js.map +1 -0
  7. package/lib/module/components/Campfire.js +225 -0
  8. package/lib/module/components/Campfire.js.map +1 -0
  9. package/lib/module/components/CircularGradient.js +52 -0
  10. package/lib/module/components/CircularGradient.js.map +1 -0
  11. package/lib/module/components/Iridescence.js +57 -0
  12. package/lib/module/components/Iridescence.js.map +1 -0
  13. package/lib/module/components/LinearGradient.js +48 -0
  14. package/lib/module/components/LinearGradient.js.map +1 -0
  15. package/lib/module/components/LiquidChrome.js +75 -0
  16. package/lib/module/components/LiquidChrome.js.map +1 -0
  17. package/lib/module/components/ShaderView/index.js +252 -0
  18. package/lib/module/components/ShaderView/index.js.map +1 -0
  19. package/lib/module/components/ShaderView/types.js +4 -0
  20. package/lib/module/components/ShaderView/types.js.map +1 -0
  21. package/lib/module/components/ShaderViewWithPanGesture/index.js +196 -0
  22. package/lib/module/components/ShaderViewWithPanGesture/index.js.map +1 -0
  23. package/lib/module/components/Silk.js +83 -0
  24. package/lib/module/components/Silk.js.map +1 -0
  25. package/lib/module/consts.js +154 -0
  26. package/lib/module/consts.js.map +1 -0
  27. package/lib/module/hooks/useClock.js +15 -0
  28. package/lib/module/hooks/useClock.js.map +1 -0
  29. package/lib/module/hooks/useParamsSynchronizable.js +37 -0
  30. package/lib/module/hooks/useParamsSynchronizable.js.map +1 -0
  31. package/lib/module/hooks/useWGPUSetup.js +54 -0
  32. package/lib/module/hooks/useWGPUSetup.js.map +1 -0
  33. package/lib/module/index.js +15 -0
  34. package/lib/module/index.js.map +1 -0
  35. package/lib/module/package.json +1 -0
  36. package/lib/module/shaders/TRIANGLE_VERTEX_SHADER.js +20 -0
  37. package/lib/module/shaders/TRIANGLE_VERTEX_SHADER.js.map +1 -0
  38. package/lib/module/shaders/uniforms.js +21 -0
  39. package/lib/module/shaders/uniforms.js.map +1 -0
  40. package/lib/module/utils/backgroundRuntime.js +12 -0
  41. package/lib/module/utils/backgroundRuntime.js.map +1 -0
  42. package/lib/module/utils/colors.js +94 -0
  43. package/lib/module/utils/colors.js.map +1 -0
  44. package/lib/module/utils/initWebGPU.js +40 -0
  45. package/lib/module/utils/initWebGPU.js.map +1 -0
  46. package/lib/typescript/package.json +1 -0
  47. package/lib/typescript/src/components/Aurora.d.ts +17 -0
  48. package/lib/typescript/src/components/Aurora.d.ts.map +1 -0
  49. package/lib/typescript/src/components/CalicoSwirl.d.ts +13 -0
  50. package/lib/typescript/src/components/CalicoSwirl.d.ts.map +1 -0
  51. package/lib/typescript/src/components/Campfire.d.ts +17 -0
  52. package/lib/typescript/src/components/Campfire.d.ts.map +1 -0
  53. package/lib/typescript/src/components/CircularGradient.d.ts +19 -0
  54. package/lib/typescript/src/components/CircularGradient.d.ts.map +1 -0
  55. package/lib/typescript/src/components/Iridescence.d.ts +11 -0
  56. package/lib/typescript/src/components/Iridescence.d.ts.map +1 -0
  57. package/lib/typescript/src/components/LinearGradient.d.ts +15 -0
  58. package/lib/typescript/src/components/LinearGradient.d.ts.map +1 -0
  59. package/lib/typescript/src/components/LiquidChrome.d.ts +17 -0
  60. package/lib/typescript/src/components/LiquidChrome.d.ts.map +1 -0
  61. package/lib/typescript/src/components/ShaderView/index.d.ts +3 -0
  62. package/lib/typescript/src/components/ShaderView/index.d.ts.map +1 -0
  63. package/lib/typescript/src/components/ShaderView/types.d.ts +35 -0
  64. package/lib/typescript/src/components/ShaderView/types.d.ts.map +1 -0
  65. package/lib/typescript/src/components/ShaderViewWithPanGesture/index.d.ts +35 -0
  66. package/lib/typescript/src/components/ShaderViewWithPanGesture/index.d.ts.map +1 -0
  67. package/lib/typescript/src/components/Silk.d.ts +17 -0
  68. package/lib/typescript/src/components/Silk.d.ts.map +1 -0
  69. package/lib/typescript/src/consts.d.ts +2 -0
  70. package/lib/typescript/src/consts.d.ts.map +1 -0
  71. package/lib/typescript/src/hooks/useClock.d.ts +3 -0
  72. package/lib/typescript/src/hooks/useClock.d.ts.map +1 -0
  73. package/lib/typescript/src/hooks/useParamsSynchronizable.d.ts +22 -0
  74. package/lib/typescript/src/hooks/useParamsSynchronizable.d.ts.map +1 -0
  75. package/lib/typescript/src/hooks/useWGPUSetup.d.ts +15 -0
  76. package/lib/typescript/src/hooks/useWGPUSetup.d.ts.map +1 -0
  77. package/lib/typescript/src/index.d.ts +16 -0
  78. package/lib/typescript/src/index.d.ts.map +1 -0
  79. package/lib/typescript/src/shaders/TRIANGLE_VERTEX_SHADER.d.ts +2 -0
  80. package/lib/typescript/src/shaders/TRIANGLE_VERTEX_SHADER.d.ts.map +1 -0
  81. package/lib/typescript/src/shaders/uniforms.d.ts +6 -0
  82. package/lib/typescript/src/shaders/uniforms.d.ts.map +1 -0
  83. package/lib/typescript/src/utils/backgroundRuntime.d.ts +3 -0
  84. package/lib/typescript/src/utils/backgroundRuntime.d.ts.map +1 -0
  85. package/lib/typescript/src/utils/colors.d.ts +22 -0
  86. package/lib/typescript/src/utils/colors.d.ts.map +1 -0
  87. package/lib/typescript/src/utils/initWebGPU.d.ts +23 -0
  88. package/lib/typescript/src/utils/initWebGPU.d.ts.map +1 -0
  89. package/package.json +175 -7
  90. package/src/components/Aurora.tsx +203 -0
  91. package/src/components/CalicoSwirl.tsx +167 -0
  92. package/src/components/Campfire.tsx +244 -0
  93. package/src/components/CircularGradient.tsx +76 -0
  94. package/src/components/Iridescence.tsx +67 -0
  95. package/src/components/LinearGradient.tsx +62 -0
  96. package/src/components/LiquidChrome.tsx +94 -0
  97. package/src/components/ShaderView/index.tsx +262 -0
  98. package/src/components/ShaderView/types.ts +36 -0
  99. package/src/components/ShaderViewWithPanGesture/index.tsx +225 -0
  100. package/src/components/Silk.tsx +102 -0
  101. package/src/consts.ts +152 -0
  102. package/src/hooks/useClock.ts +20 -0
  103. package/src/hooks/useParamsSynchronizable.ts +52 -0
  104. package/src/hooks/useWGPUSetup.tsx +73 -0
  105. package/src/index.tsx +32 -0
  106. package/src/shaders/TRIANGLE_VERTEX_SHADER.ts +17 -0
  107. package/src/shaders/uniforms.ts +18 -0
  108. package/src/utils/backgroundRuntime.ts +10 -0
  109. package/src/utils/colors.ts +117 -0
  110. package/src/utils/initWebGPU.ts +47 -0
@@ -0,0 +1,225 @@
1
+ import { useCallback, useRef } from 'react';
2
+ import { StyleSheet, View, type LayoutChangeEvent } from 'react-native';
3
+ import { Gesture, GestureDetector } from 'react-native-gesture-handler';
4
+ import {
5
+ createSynchronizable,
6
+ type Synchronizable,
7
+ } from 'react-native-worklets';
8
+ import ShaderView from '../ShaderView';
9
+ import { useParamsSynchronizable } from '../../hooks/useParamsSynchronizable';
10
+ import type { ShaderViewProps } from '../ShaderView/types';
11
+
12
+ /**
13
+ * A {@link ShaderView} that feeds touch input into the shader's `u.live`:
14
+ *
15
+ * - `live.x` → pointer X, normalized 0..1 (left → right)
16
+ * - `live.y` → pointer Y, normalized 0..1 (bottom → top, matching UV space)
17
+ * - `live.z` → 1.0 while touching, 0.0 when released
18
+ * - `live.w` → 0.0 (reserved)
19
+ *
20
+ * Dragging moves the pointer **relatively** — it pushes from where the pointer
21
+ * already is rather than jumping under the finger — and a fling lets it glide to
22
+ * a stop. The position is **remembered**: it stays wherever it ended and is
23
+ * never reset; only the "touched" flag (`live.z`) toggles on release. A
24
+ * shader can read `live.xy` as a stable resting position and use `live.z`
25
+ * purely for touch-driven emphasis, so the effect never snaps back.
26
+ *
27
+ * The resting value before the first touch is `[0, 0, 0, 0]` by default; pass
28
+ * `initialParamsSynchronizable` to seed it — e.g. `[0.5, 0.5, 0, 0]` to start a
29
+ * pointer at screen center.
30
+ *
31
+ * The drag runs as a **worklet on the UI thread** and writes the synchronizable
32
+ * directly, so pointer updates never hop to the JS thread — matching the rest of
33
+ * the library, which renders off the JS thread. The render runtime reads the
34
+ * same synchronizable each frame.
35
+ */
36
+ export type ShaderViewWithPanGestureProps = Omit<
37
+ ShaderViewProps,
38
+ 'paramsSynchronizable'
39
+ > & {
40
+ /**
41
+ * Initial value for the gesture channel (`u.live`) before the first touch.
42
+ * Defaults to `[0, 0, 0, 0]`. Use e.g. `[0.5, 0.5, 0, 0]` to rest a pointer at
43
+ * screen center.
44
+ */
45
+ initialParamsSynchronizable?: readonly [number, number, number, number];
46
+ };
47
+
48
+ export default function ShaderViewWithPanGesture({
49
+ style,
50
+ initialParamsSynchronizable = [0, 0, 0, 0],
51
+ ...props
52
+ }: ShaderViewWithPanGestureProps) {
53
+ const { paramsSynchronizable } = useParamsSynchronizable(
54
+ initialParamsSynchronizable
55
+ );
56
+
57
+ // View size, read inside the gesture worklets to normalize pointer coords.
58
+ const sizeRef = useRef<Synchronizable<Float64Array> | null>(null);
59
+ if (sizeRef.current === null) {
60
+ sizeRef.current = createSynchronizable<Float64Array>(Float64Array.of(1, 1));
61
+ }
62
+ const sizeSynchronizable = sizeRef.current;
63
+
64
+ // Generation of the current post-release glide; bumped to cancel an old one.
65
+ const momentumRef = useRef<Synchronizable<Float64Array> | null>(null);
66
+ if (momentumRef.current === null) {
67
+ momentumRef.current = createSynchronizable<Float64Array>(
68
+ Float64Array.of(0)
69
+ );
70
+ }
71
+ const momentumSynchronizable = momentumRef.current;
72
+
73
+ // Pointer position when the current drag began — the pan moves the pointer
74
+ // relative to this, so a drag pushes from where it was rather than jumping.
75
+ const panStartRef = useRef<Synchronizable<Float64Array> | null>(null);
76
+ if (panStartRef.current === null) {
77
+ panStartRef.current = createSynchronizable<Float64Array>(
78
+ Float64Array.of(0, 0)
79
+ );
80
+ }
81
+ const panStartSynchronizable = panStartRef.current;
82
+
83
+ const onLayout = useCallback(
84
+ (e: LayoutChangeEvent) => {
85
+ const { width, height } = e.nativeEvent.layout;
86
+ sizeSynchronizable.setBlocking(() =>
87
+ Float64Array.of(width || 1, height || 1)
88
+ );
89
+ },
90
+ [sizeSynchronizable]
91
+ );
92
+
93
+ // Worklet: runs on the UI thread and writes the normalized pointer straight
94
+ // into the synchronizable the render runtime reads, so a pointer move never
95
+ // touches the JS thread.
96
+ const writePointer = (nx: number, ny: number, active: number) => {
97
+ 'worklet';
98
+ const x = Math.min(1, Math.max(0, nx));
99
+ const y = Math.min(1, Math.max(0, ny));
100
+ paramsSynchronizable.setBlocking(() => Float64Array.of(x, y, active, 0));
101
+ };
102
+
103
+ const stopMomentum = () => {
104
+ 'worklet';
105
+ const next = (momentumSynchronizable.getDirty()[0] || 0) + 1;
106
+ momentumSynchronizable.setBlocking(() => Float64Array.of(next));
107
+ };
108
+
109
+ // Drop the touched flag in place — safety net for a gesture cancelled with no
110
+ // onEnd, so the flag never sticks.
111
+ const releaseFlag = () => {
112
+ 'worklet';
113
+ const p = paramsSynchronizable.getDirty();
114
+ const x = p[0] || 0;
115
+ const y = p[1] || 0;
116
+ paramsSynchronizable.setBlocking(() => Float64Array.of(x, y, 0, 0));
117
+ };
118
+
119
+ // After release, drift from the last position along the fling velocity and
120
+ // decay to a stop — a little inertia. Runs on the UI thread via rAF, like the
121
+ // render loop, writing each frame into the same synchronizable.
122
+ const startMomentum = (velX: number, velY: number) => {
123
+ 'worklet';
124
+ const s = sizeSynchronizable.getDirty();
125
+ const w = s[0] || 1;
126
+ const h = s[1] || 1;
127
+
128
+ // Flick speed in normalized units/sec, scaled to a subtle glide (Y flipped).
129
+ const SCALE = 0.12;
130
+ let vx = (velX / w) * SCALE;
131
+ let vy = (-velY / h) * SCALE;
132
+
133
+ const p = paramsSynchronizable.getDirty();
134
+ let x = p[0] || 0;
135
+ let y = p[1] || 0;
136
+
137
+ // Claim this glide; a newer one bumps the generation and this loop bails.
138
+ const gen = (momentumSynchronizable.getDirty()[0] || 0) + 1;
139
+ momentumSynchronizable.setBlocking(() => Float64Array.of(gen));
140
+
141
+ const FRICTION = 2; // 1/s — higher stops sooner
142
+ let last = -1;
143
+
144
+ // Plain closure (no 'worklet') so its accumulators and self-reference
145
+ // survive across frames; a serialized worklet would snapshot them by value.
146
+ const step = (now: number) => {
147
+ if ((momentumSynchronizable.getDirty()[0] || 0) !== gen) {
148
+ return;
149
+ }
150
+ const dt = last < 0 ? 0 : (now - last) / 1000;
151
+ last = now;
152
+
153
+ x = Math.min(1, Math.max(0, x + vx * dt));
154
+ y = Math.min(1, Math.max(0, y + vy * dt));
155
+ const decay = Math.exp(-FRICTION * dt);
156
+ vx = vx * decay;
157
+ vy = vy * decay;
158
+
159
+ paramsSynchronizable.setBlocking(() => Float64Array.of(x, y, 0, 0));
160
+
161
+ if (Math.abs(vx) + Math.abs(vy) > 0.0008) {
162
+ requestAnimationFrame(step);
163
+ }
164
+ };
165
+ requestAnimationFrame(step);
166
+ };
167
+
168
+ // Drag moves the pointer *relatively*: grab anywhere and push it from where it
169
+ // is, rather than snapping it under the finger. A plain tap leaves it put.
170
+ const pan = Gesture.Pan()
171
+ .onBegin(() => {
172
+ 'worklet';
173
+ stopMomentum();
174
+ const p = paramsSynchronizable.getDirty();
175
+ const sx = p[0] || 0;
176
+ const sy = p[1] || 0;
177
+ panStartSynchronizable.setBlocking(() => Float64Array.of(sx, sy));
178
+ writePointer(sx, sy, 1);
179
+ })
180
+ .onUpdate((e) => {
181
+ 'worklet';
182
+ const s = sizeSynchronizable.getDirty();
183
+ const w = s[0] || 1;
184
+ const h = s[1] || 1;
185
+ const start = panStartSynchronizable.getDirty();
186
+ // Add the drag delta; Y is flipped to match the shader's UV space.
187
+ writePointer(
188
+ (start[0] || 0) + e.translationX / w,
189
+ (start[1] || 0) - e.translationY / h,
190
+ 1
191
+ );
192
+ })
193
+ .onEnd((e) => {
194
+ 'worklet';
195
+ const p = paramsSynchronizable.getDirty();
196
+ writePointer(p[0] || 0, p[1] || 0, 0);
197
+ startMomentum(e.velocityX, e.velocityY);
198
+ })
199
+ .onFinalize(() => {
200
+ 'worklet';
201
+ releaseFlag();
202
+ });
203
+
204
+ return (
205
+ <GestureDetector gesture={pan}>
206
+ <View
207
+ style={[styles.fill, style]}
208
+ onLayout={onLayout}
209
+ collapsable={false}
210
+ >
211
+ <ShaderView
212
+ {...props}
213
+ paramsSynchronizable={paramsSynchronizable}
214
+ style={StyleSheet.absoluteFill}
215
+ />
216
+ </View>
217
+ </GestureDetector>
218
+ );
219
+ }
220
+
221
+ const styles = StyleSheet.create({
222
+ fill: {
223
+ flex: 1,
224
+ },
225
+ });
@@ -0,0 +1,102 @@
1
+ import { useMemo } from 'react';
2
+ import type { ViewProps } from 'react-native';
3
+ import type { ColorInput } from '../utils/colors';
4
+ import ShaderView from './ShaderView';
5
+
6
+ type Props = ViewProps & {
7
+ /** The base color for the silk effect. */
8
+ color?: ColorInput;
9
+ /** Animation speed multiplier. Default: 1.0 */
10
+ speed?: number;
11
+ /** Scale of the pattern. Default: 1.0 */
12
+ scale?: number;
13
+ /** Rotation angle in radians. Default: 0.0 */
14
+ rotation?: number;
15
+ /** Intensity of the noise grain. Default: 1.5 */
16
+ noiseIntensity?: number;
17
+ };
18
+
19
+ export default function Silk({
20
+ color = '#7B7481',
21
+ speed = 1.0,
22
+ scale = 1.0,
23
+ rotation = 0.0,
24
+ noiseIntensity = 1.5,
25
+ ...viewProps
26
+ }: Props) {
27
+ const colors = useMemo(() => [color], [color]);
28
+ const params = useMemo(
29
+ () => [scale, rotation, noiseIntensity],
30
+ [scale, rotation, noiseIntensity]
31
+ );
32
+
33
+ return (
34
+ <ShaderView
35
+ fragmentShader={SILK_SHADER}
36
+ colors={colors}
37
+ params={params}
38
+ speed={speed}
39
+ isStatic={false}
40
+ {...viewProps}
41
+ />
42
+ );
43
+ }
44
+
45
+ const SILK_SHADER = /* wgsl */ `
46
+ struct Uniforms {
47
+ resolution: vec4<f32>,
48
+ time: vec4<f32>,
49
+ color0: vec4<f32>,
50
+ color1: vec4<f32>,
51
+ params0: vec4<f32>,
52
+ params1: vec4<f32>,
53
+ };
54
+ @group(0) @binding(0) var<uniform> u: Uniforms;
55
+
56
+ const e = 2.71828182845904523536;
57
+
58
+ fn noise(texCoord: vec2<f32>) -> f32 {
59
+ let G = e;
60
+ let r = (G * sin(G * texCoord));
61
+ return fract(r.x * r.y * (1.0 + texCoord.x));
62
+ }
63
+
64
+ fn rotateUvs(uv: vec2<f32>, angle: f32) -> vec2<f32> {
65
+ let c = cos(angle);
66
+ let s = sin(angle);
67
+ let rot = mat2x2<f32>(c, -s, s, c);
68
+ return rot * uv;
69
+ }
70
+
71
+ @fragment
72
+ fn main(@location(0) ndc: vec2<f32>) -> @location(0) vec4<f32> {
73
+ let time = u.time.x;
74
+ let scale = u.params0.x;
75
+ let rotation = u.params0.y;
76
+ let noiseIntensity = u.params0.z;
77
+
78
+ let resolution2D = u.resolution.xy;
79
+ let vUv = ndc * 0.5 + vec2<f32>(0.5, 0.5);
80
+ let fragCoord = vUv * resolution2D;
81
+
82
+ let rnd = noise(fragCoord);
83
+ let uv = rotateUvs(vUv * scale, rotation);
84
+ var tex = uv * scale;
85
+ let tOffset = time;
86
+
87
+ tex.y = tex.y + 0.03 * sin(8.0 * tex.x - tOffset);
88
+
89
+ let pattern = 0.6 +
90
+ 0.4 * sin(5.0 * (tex.x + tex.y +
91
+ cos(3.0 * tex.x + 5.0 * tex.y) +
92
+ 0.02 * tOffset) +
93
+ sin(20.0 * (tex.x + tex.y - 0.1 * tOffset)));
94
+
95
+ var col = u.color0 * vec4<f32>(pattern, pattern, pattern, 1.0) -
96
+ vec4<f32>(rnd / 15.0 * noiseIntensity, rnd / 15.0 * noiseIntensity,
97
+ rnd / 15.0 * noiseIntensity, 0.0);
98
+ col.a = u.color0.a;
99
+
100
+ return clamp(col, vec4<f32>(0.0), vec4<f32>(1.0));
101
+ }
102
+ `;
package/src/consts.ts ADDED
@@ -0,0 +1,152 @@
1
+ export const NAMED_COLORS: Record<string, number> = {
2
+ // Basic colors
3
+ black: 0x000000,
4
+ white: 0xffffff,
5
+ red: 0xff0000,
6
+ green: 0x008000,
7
+ blue: 0x0000ff,
8
+ yellow: 0xffff00,
9
+ cyan: 0x00ffff,
10
+ magenta: 0xff00ff,
11
+ silver: 0xc0c0c0,
12
+ gray: 0x808080,
13
+ grey: 0x808080,
14
+ maroon: 0x800000,
15
+ olive: 0x808000,
16
+ lime: 0x00ff00,
17
+ aqua: 0x00ffff,
18
+ teal: 0x008080,
19
+ navy: 0x000080,
20
+ fuchsia: 0xff00ff,
21
+ purple: 0x800080,
22
+
23
+ // Extended colors
24
+ aliceblue: 0xf0f8ff,
25
+ antiquewhite: 0xfaebd7,
26
+ aquamarine: 0x7fffd4,
27
+ azure: 0xf0ffff,
28
+ beige: 0xf5f5dc,
29
+ bisque: 0xffe4c4,
30
+ blanchedalmond: 0xffebcd,
31
+ blueviolet: 0x8a2be2,
32
+ brown: 0xa52a2a,
33
+ burlywood: 0xdeb887,
34
+ cadetblue: 0x5f9ea0,
35
+ chartreuse: 0x7fff00,
36
+ chocolate: 0xd2691e,
37
+ coral: 0xff7f50,
38
+ cornflowerblue: 0x6495ed,
39
+ cornsilk: 0xfff8dc,
40
+ crimson: 0xdc143c,
41
+ darkblue: 0x00008b,
42
+ darkcyan: 0x008b8b,
43
+ darkgoldenrod: 0xb8860b,
44
+ darkgray: 0xa9a9a9,
45
+ darkgrey: 0xa9a9a9,
46
+ darkgreen: 0x006400,
47
+ darkkhaki: 0xbdb76b,
48
+ darkmagenta: 0x8b008b,
49
+ darkolivegreen: 0x556b2f,
50
+ darkorange: 0xff8c00,
51
+ darkorchid: 0x9932cc,
52
+ darkred: 0x8b0000,
53
+ darksalmon: 0xe9967a,
54
+ darkseagreen: 0x8fbc8f,
55
+ darkslateblue: 0x483d8b,
56
+ darkslategray: 0x2f4f4f,
57
+ darkslategrey: 0x2f4f4f,
58
+ darkturquoise: 0x00ced1,
59
+ darkviolet: 0x9400d3,
60
+ deeppink: 0xff1493,
61
+ deepskyblue: 0x00bfff,
62
+ dimgray: 0x696969,
63
+ dimgrey: 0x696969,
64
+ dodgerblue: 0x1e90ff,
65
+ firebrick: 0xb22222,
66
+ floralwhite: 0xfffaf0,
67
+ forestgreen: 0x228b22,
68
+ gainsboro: 0xdcdcdc,
69
+ ghostwhite: 0xf8f8ff,
70
+ gold: 0xffd700,
71
+ goldenrod: 0xdaa520,
72
+ greenyellow: 0xadff2f,
73
+ honeydew: 0xf0fff0,
74
+ hotpink: 0xff69b4,
75
+ indianred: 0xcd5c5c,
76
+ indigo: 0x4b0082,
77
+ ivory: 0xfffff0,
78
+ khaki: 0xf0e68c,
79
+ lavender: 0xe6e6fa,
80
+ lavenderblush: 0xfff0f5,
81
+ lawngreen: 0x7cfc00,
82
+ lemonchiffon: 0xfffacd,
83
+ lightblue: 0xadd8e6,
84
+ lightcoral: 0xf08080,
85
+ lightcyan: 0xe0ffff,
86
+ lightgoldenrodyellow: 0xfafad2,
87
+ lightgray: 0xd3d3d3,
88
+ lightgrey: 0xd3d3d3,
89
+ lightgreen: 0x90ee90,
90
+ lightpink: 0xffb6c1,
91
+ lightsalmon: 0xffa07a,
92
+ lightseagreen: 0x20b2aa,
93
+ lightskyblue: 0x87cefa,
94
+ lightslategray: 0x778899,
95
+ lightslategrey: 0x778899,
96
+ lightsteelblue: 0xb0c4de,
97
+ lightyellow: 0xffffe0,
98
+ limegreen: 0x32cd32,
99
+ linen: 0xfaf0e6,
100
+ mediumaquamarine: 0x66cdaa,
101
+ mediumblue: 0x0000cd,
102
+ mediumorchid: 0xba55d3,
103
+ mediumpurple: 0x9370db,
104
+ mediumseagreen: 0x3cb371,
105
+ mediumslateblue: 0x7b68ee,
106
+ mediumspringgreen: 0x00fa9a,
107
+ mediumturquoise: 0x48d1cc,
108
+ mediumvioletred: 0xc71585,
109
+ midnightblue: 0x191970,
110
+ mintcream: 0xf5fffa,
111
+ mistyrose: 0xffe4e1,
112
+ moccasin: 0xffe4b5,
113
+ navajowhite: 0xffdead,
114
+ oldlace: 0xfdf5e6,
115
+ olivedrab: 0x6b8e23,
116
+ orange: 0xffa500,
117
+ orangered: 0xff4500,
118
+ orchid: 0xda70d6,
119
+ palegoldenrod: 0xeee8aa,
120
+ palegreen: 0x98fb98,
121
+ paleturquoise: 0xafeeee,
122
+ palevioletred: 0xdb7093,
123
+ papayawhip: 0xffefd5,
124
+ peachpuff: 0xffdab9,
125
+ peru: 0xcd853f,
126
+ pink: 0xffc0cb,
127
+ plum: 0xdda0dd,
128
+ powderblue: 0xb0e0e6,
129
+ rosybrown: 0xbc8f8f,
130
+ royalblue: 0x4169e1,
131
+ saddlebrown: 0x8b4513,
132
+ salmon: 0xfa8072,
133
+ sandybrown: 0xf4a460,
134
+ seagreen: 0x2e8b57,
135
+ seashell: 0xfff5ee,
136
+ sienna: 0xa0522d,
137
+ skyblue: 0x87ceeb,
138
+ slateblue: 0x6a5acd,
139
+ slategray: 0x708090,
140
+ slategrey: 0x708090,
141
+ snow: 0xfffafa,
142
+ springgreen: 0x00ff7f,
143
+ steelblue: 0x4682b4,
144
+ tan: 0xd2b48c,
145
+ thistle: 0xd8bfd8,
146
+ tomato: 0xff6347,
147
+ turquoise: 0x40e0d0,
148
+ violet: 0xee82ee,
149
+ wheat: 0xf5deb3,
150
+ whitesmoke: 0xf5f5f5,
151
+ yellowgreen: 0x9acd32,
152
+ };
@@ -0,0 +1,20 @@
1
+ import { useCallback } from 'react';
2
+ import {
3
+ useFrameCallback,
4
+ useSharedValue,
5
+ type FrameInfo,
6
+ type SharedValue,
7
+ } from 'react-native-reanimated';
8
+
9
+ export function useClock(): SharedValue<number> {
10
+ const clock = useSharedValue(0);
11
+ const callback = useCallback(
12
+ (info: FrameInfo) => {
13
+ 'worklet';
14
+ clock.value = info.timeSinceFirstFrame;
15
+ },
16
+ [clock]
17
+ );
18
+ useFrameCallback(callback);
19
+ return clock;
20
+ }
@@ -0,0 +1,52 @@
1
+ import { useCallback, useRef } from 'react';
2
+ import { createSynchronizable } from 'react-native-worklets';
3
+ import type { ParamsSynchronizable } from '../components/ShaderView/types';
4
+
5
+ /**
6
+ * Creates a {@link ParamsSynchronizable} — a 4-float channel written into the
7
+ * dedicated `u.live` slot of a {@link ShaderView} every frame. It has its own
8
+ * uniform slot, so it leaves all 8 static `params` untouched.
9
+ *
10
+ * The returned `setParamsSynchronizable` runs on the JS thread (call it from gesture or scroll
11
+ * handlers); the values are read by the off-thread render loop. By convention
12
+ * the four floats carry `(x, y, active, extra)` for pointer input, or
13
+ * `(progress, ...)` for scroll-driven effects — but the meaning is up to the
14
+ * shader consuming `u.live`.
15
+ *
16
+ * Pass `initial` to seed the channel's starting value (read once on first
17
+ * render), so the shader has a sane resting state before the first update —
18
+ * e.g. `[0.5, 0.5, 0, 0]` to start a pointer at screen center. Defaults to all
19
+ * zeros.
20
+ */
21
+ export function useParamsSynchronizable(
22
+ initial: readonly [number, number, number, number] = [0, 0, 0, 0]
23
+ ): {
24
+ paramsSynchronizable: ParamsSynchronizable;
25
+ setParamsSynchronizable: (
26
+ x: number,
27
+ y: number,
28
+ active: number,
29
+ extra: number
30
+ ) => void;
31
+ } {
32
+ // Lazily create once; `initial` is only a seed, so it is read on first render
33
+ // and ignored thereafter.
34
+ const ref = useRef<ParamsSynchronizable | null>(null);
35
+ if (ref.current === null) {
36
+ ref.current = createSynchronizable<Float64Array>(
37
+ Float64Array.of(initial[0], initial[1], initial[2], initial[3])
38
+ );
39
+ }
40
+ const paramsSynchronizable = ref.current;
41
+
42
+ const setParamsSynchronizable = useCallback(
43
+ (x: number, y: number, active: number, extra: number) => {
44
+ paramsSynchronizable.setBlocking(() =>
45
+ Float64Array.of(x, y, active, extra)
46
+ );
47
+ },
48
+ [paramsSynchronizable]
49
+ );
50
+
51
+ return { paramsSynchronizable, setParamsSynchronizable };
52
+ }
@@ -0,0 +1,73 @@
1
+ import { PixelRatio } from 'react-native';
2
+ import {
3
+ useCanvasRef,
4
+ type CanvasRef,
5
+ type RNCanvasContext,
6
+ } from 'react-native-webgpu';
7
+ import { useEffect, useState } from 'react';
8
+ import type { WorkletRuntime } from 'react-native-worklets';
9
+ import { initWebGPU } from '../utils/initWebGPU';
10
+ import { BackgroundRuntime } from '../utils/backgroundRuntime';
11
+
12
+ type GPUResources = {
13
+ device: GPUDevice;
14
+ context: RNCanvasContext;
15
+ presentationFormat: GPUTextureFormat;
16
+ };
17
+
18
+ type WGPUSetupResult = {
19
+ canvasRef: React.RefObject<CanvasRef>;
20
+ runtime: WorkletRuntime;
21
+ resources: GPUResources | null;
22
+ };
23
+
24
+ export function useWGPUSetup(): WGPUSetupResult {
25
+ const canvasRef = useCanvasRef();
26
+ const [resources, setResources] = useState<GPUResources | null>(null);
27
+ const runtime = BackgroundRuntime;
28
+
29
+ useEffect(() => {
30
+ let cancelled = false;
31
+
32
+ (async () => {
33
+ const adapter = await navigator.gpu.requestAdapter();
34
+ if (!adapter || cancelled) {
35
+ return;
36
+ }
37
+
38
+ const device = await adapter.requestDevice();
39
+ if (cancelled) {
40
+ return;
41
+ }
42
+
43
+ const context = canvasRef.current!.getContext('webgpu')!;
44
+ const canvas = context.canvas as typeof context.canvas & {
45
+ width: number;
46
+ height: number;
47
+ };
48
+ const dpr = PixelRatio.get();
49
+ canvas.width = canvas.width * dpr;
50
+ canvas.height = canvas.height * dpr;
51
+
52
+ const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
53
+ context.configure({
54
+ device,
55
+ format: presentationFormat,
56
+ alphaMode: 'premultiplied',
57
+ });
58
+
59
+ initWebGPU(runtime);
60
+
61
+ if (!cancelled) {
62
+ setResources({ device, context, presentationFormat });
63
+ }
64
+ })();
65
+
66
+ return () => {
67
+ cancelled = true;
68
+ };
69
+ // eslint-disable-next-line react-hooks/exhaustive-deps
70
+ }, []);
71
+
72
+ return { canvasRef, runtime, resources };
73
+ }
package/src/index.tsx ADDED
@@ -0,0 +1,32 @@
1
+ import CircularGradient from './components/CircularGradient';
2
+ import LinearGradient from './components/LinearGradient';
3
+ import ShaderView from './components/ShaderView';
4
+ import ShaderViewWithPanGesture from './components/ShaderViewWithPanGesture';
5
+ import Iridescence from './components/Iridescence';
6
+ import LiquidChrome from './components/LiquidChrome';
7
+ import Silk from './components/Silk';
8
+ import Campfire from './components/Campfire';
9
+ import CalicoSwirl from './components/CalicoSwirl';
10
+ import Aurora from './components/Aurora';
11
+ import { useParamsSynchronizable } from './hooks/useParamsSynchronizable';
12
+
13
+ export type {
14
+ ShaderViewProps,
15
+ ParamsSynchronizable,
16
+ } from './components/ShaderView/types';
17
+ export type { ShaderViewWithPanGestureProps } from './components/ShaderViewWithPanGesture';
18
+ export type { ColorInput } from './utils/colors';
19
+
20
+ export {
21
+ CircularGradient,
22
+ LinearGradient,
23
+ ShaderView,
24
+ ShaderViewWithPanGesture,
25
+ Iridescence,
26
+ LiquidChrome,
27
+ Silk,
28
+ Campfire,
29
+ CalicoSwirl,
30
+ Aurora,
31
+ useParamsSynchronizable,
32
+ };
@@ -0,0 +1,17 @@
1
+ export const TRIANGLE_VERTEX_SHADER = /* wgsl */ `
2
+ struct VSOut {
3
+ @builtin(position) pos: vec4<f32>,
4
+ @location(0) ndc: vec2<f32>,
5
+ };
6
+
7
+ @vertex
8
+ fn main(@builtin(vertex_index) vid: u32) -> VSOut {
9
+ var p = array<vec2<f32>,3>(
10
+ vec2<f32>(-1.0,-3.0), vec2<f32>(-1.0,1.0), vec2<f32>(3.0,1.0)
11
+ );
12
+ var o: VSOut;
13
+ o.pos = vec4<f32>(p[vid], 0, 1.0);
14
+ o.ndc = p[vid];
15
+ return o;
16
+ }
17
+ `;
@@ -0,0 +1,18 @@
1
+ /** 112 bytes = 7 × vec4<f32> */
2
+ export const UNIFORM_BUFFER_SIZE = 112;
3
+
4
+ /** Number of float32 values in the uniform buffer */
5
+ export const UNIFORM_FLOAT_COUNT = UNIFORM_BUFFER_SIZE / 4; // 28
6
+
7
+ export const UNIFORMS_WGSL = /* wgsl */ `
8
+ struct Uniforms {
9
+ resolution: vec4<f32>, // (width, height, aspect, pixelRatio)
10
+ time: vec4<f32>, // (seconds, dt, 0, 0)
11
+ color0: vec4<f32>, // colors[0] RGBA
12
+ color1: vec4<f32>, // colors[1] RGBA
13
+ params0: vec4<f32>, // params[0..3]
14
+ params1: vec4<f32>, // params[4..7]
15
+ live: vec4<f32>, // paramsSynchronizable (touch/scroll/audio); (0,0,0,0) when unused
16
+ };
17
+ @group(0) @binding(0) var<uniform> u: Uniforms;
18
+ `;