react-native-chess-kit 0.5.2 → 0.5.4

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Files changed (42) hide show
  1. package/README.md +19 -0
  2. package/lib/commonjs/board-arrows.js +7 -7
  3. package/lib/commonjs/board-coordinates.js +8 -8
  4. package/lib/commonjs/board.js +48 -39
  5. package/lib/commonjs/board.js.map +1 -1
  6. package/lib/commonjs/promotion-picker.js +9 -9
  7. package/lib/commonjs/promotion-picker.js.map +1 -1
  8. package/lib/commonjs/static-board.js +7 -7
  9. package/lib/commonjs/static-board.js.map +1 -1
  10. package/lib/commonjs/use-board-gesture.js +26 -26
  11. package/lib/commonjs/use-board-gesture.js.map +1 -1
  12. package/lib/commonjs/use-board-state.js +13 -4
  13. package/lib/commonjs/use-board-state.js.map +1 -1
  14. package/lib/module/board-arrows.js +7 -7
  15. package/lib/module/board-coordinates.js +8 -8
  16. package/lib/module/board.js +48 -39
  17. package/lib/module/board.js.map +1 -1
  18. package/lib/module/promotion-picker.js +9 -9
  19. package/lib/module/promotion-picker.js.map +1 -1
  20. package/lib/module/static-board.js +7 -7
  21. package/lib/module/static-board.js.map +1 -1
  22. package/lib/module/use-board-gesture.js +26 -26
  23. package/lib/module/use-board-gesture.js.map +1 -1
  24. package/lib/module/use-board-state.js +13 -4
  25. package/lib/module/use-board-state.js.map +1 -1
  26. package/lib/typescript/board-coordinates.d.ts.map +1 -1
  27. package/lib/typescript/board.d.ts.map +1 -1
  28. package/lib/typescript/promotion-picker.d.ts.map +1 -1
  29. package/lib/typescript/static-board.d.ts.map +1 -1
  30. package/lib/typescript/types.d.ts +14 -3
  31. package/lib/typescript/types.d.ts.map +1 -1
  32. package/lib/typescript/use-board-gesture.d.ts.map +1 -1
  33. package/lib/typescript/use-board-state.d.ts.map +1 -1
  34. package/package.json +95 -75
  35. package/src/board-arrows.tsx +197 -197
  36. package/src/board-coordinates.tsx +192 -192
  37. package/src/board.tsx +59 -56
  38. package/src/promotion-picker.tsx +147 -147
  39. package/src/static-board.tsx +186 -187
  40. package/src/types.ts +27 -6
  41. package/src/use-board-gesture.ts +459 -429
  42. package/src/use-board-state.ts +23 -14
@@ -46,10 +46,16 @@ export function useBoardState(initialFen: string): BoardStateReturn {
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  const getLegalMoves = useCallback((square: string): LegalMoveTarget[] => {
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  try {
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  const moves = chessRef.current.moves({ square: square as Square, verbose: true });
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- return moves.map((m) => ({
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- square: m.to,
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- isCapture: m.captured !== undefined,
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- }));
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+ // Deduplicate by target square — chess.js returns 4 promotion variants
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+ // (q, r, b, n) per target square, but we only need one dot per square.
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+ const seen = new Set<string>();
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+ const result: LegalMoveTarget[] = [];
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+ for (const m of moves) {
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+ if (seen.has(m.to)) continue;
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+ seen.add(m.to);
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+ result.push({ square: m.to, isCapture: m.captured !== undefined });
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+ }
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+ return result;
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  } catch {
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  return [];
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  }
@@ -98,14 +104,17 @@ export function useBoardState(initialFen: string): BoardStateReturn {
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  // Stable reference so Board's useEffect([fen, boardState]) only re-runs
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  // when the fen prop changes — not on every render.
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- return useMemo(() => ({
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- getLegalMoves,
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- isPlayerPiece,
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- applyMove,
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- undoMove,
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- loadFen,
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- getFen,
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- getTurn,
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- isInCheck,
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- }), [getLegalMoves, isPlayerPiece, applyMove, undoMove, loadFen, getFen, getTurn, isInCheck]);
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+ return useMemo(
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+ () => ({
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+ getLegalMoves,
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+ isPlayerPiece,
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+ applyMove,
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+ undoMove,
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+ loadFen,
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+ getFen,
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+ getTurn,
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+ isInCheck,
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+ }),
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+ [getLegalMoves, isPlayerPiece, applyMove, undoMove, loadFen, getFen, getTurn, isInCheck],
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+ );
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  }