react-native-cesium 1.1.0 → 1.2.0

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package/README.md CHANGED
@@ -397,6 +397,22 @@ Avoid assuming **main-thread-only** vs **JS-thread-only** labels beyond the abov
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  - You may **mix** the two: calling `setCamera` updates position and HPR but leaves the last view-correction target unchanged, so a calibration quaternion set earlier continues to apply until you change it with `setCameraQuaternion`.
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  - Prefer **`setCameraQuaternion`** on frames where you need to drive both the globe camera and the correction together so the native target stays consistent.
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+ #### Smoothing of incoming camera updates
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+
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+ Every value you pass to `setCamera` / `setCameraQuaternion` is treated as a **demand** target — what you would *like* the camera to be — rather than a per-frame command. The native render thread runs an exponential filter every frame that converges the displayed camera onto your demand target, which means a coarse 1 Hz position feed (e.g. external GPS) does **not** teleport the view once a second. Instead it eases between samples.
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+
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+ | DoF | Smoothing |
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+ | --- | --- |
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+ | `latitude` / `longitude` | **Adaptive** exponential filter. Time constant `τ = clamp(α · ewmaInterval, τmin, τmax)` where `ewmaInterval` tracks the cadence of your `setCamera` calls. ~60 Hz gestures collapse `τ` to the floor (≤1 frame of trail, indistinguishable from the previous "snap" behaviour); ~1 Hz GPS feeds expand `τ` so each sample is ~95 % converged before the next arrives. Cross-planet jumps (Δ > ~0.5°) bypass the smoother and snap, so a deliberate teleport stays instant. Antimeridian crossings always rotate the short way. |
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+ | `altitude` | Exponential, fixed `τ ≈ 40 ms`. |
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+ | `heading` / `pitch` / `roll` | Exponential on the shortest-arc angular delta, fixed `τ ≈ 20–33 ms`. |
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+ | `viewCorrection` (quaternion) | SLERP-based exponential, fixed `τ ≈ 20 ms`, hemisphere-corrected so it always takes the short rotation. |
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+ | `verticalFovDeg` | Applied directly (not smoothed). |
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+
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+ You don't have to do anything special to take advantage of this — the smoother already runs, it's the same code path whether your driver is a Reanimated worklet at 60 Hz, a `setInterval` push at 10 Hz, or a 1 Hz GPS subscription. Just call `setCamera` whenever you have a new value.
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+
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+ If the smoothing ever feels off for your data source, the relevant constants live in [`cpp/engine/EngineTunables.hpp`](cpp/engine/EngineTunables.hpp) (`kSmoothPositionAlpha`, `kSmoothPositionTauMin`, `kSmoothPositionTauMax`, `kPosSnapThroughDeg`, `kEwmaIntervalAlpha`, plus the per-DoF `kSmooth*` rates).
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+
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  ### `CesiumMetrics`
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  | Field | Type | Description |
@@ -239,7 +239,8 @@ void CesiumBridgeAndroid::renderFrame(double dt) {
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  const auto cur = engine_->camera().getParams();
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  const auto tgt = target_.snapshot();
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- const auto smooth = reactnativecesium::CameraSmoother::step(cur, tgt, dt);
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+ const auto smooth = reactnativecesium::CameraSmoother::step(
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+ cur, tgt, dt, target_.recentIntervalSec());
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  engine_->camera().setParams(smooth);
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  // If we converged, clear the dirty flag so the next idle vsync can early-out.
@@ -2,6 +2,7 @@
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  #include "EngineTunables.hpp"
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+ #include <algorithm>
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  #include <cmath>
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  namespace reactnativecesium {
@@ -23,15 +24,40 @@ inline double quatDotAbs(const glm::dquat& a, const glm::dquat& b) {
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  return std::abs(glm::dot(glm::normalize(a), glm::normalize(b)));
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  }
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+ inline double wrapLonDeltaDeg(double a, double b) {
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+ return std::fmod(b - a + 540.0, 360.0) - 180.0;
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+ }
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+
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  } // namespace
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  CameraParams CameraSmoother::step(
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- const CameraParams& current, const CameraParams& target, double dt) {
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+ const CameraParams& current, const CameraParams& target, double dt,
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+ double recentIntervalSec) {
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  CameraParams next = current;
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- // lat/lon: copied directly — pan gestures must feel instant.
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- next.latitude = target.latitude;
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- next.longitude = target.longitude;
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+ // ── lat/lon: adaptive exponential smoothing ─────────────────────────────
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+ // τ scales with the cadence of incoming setCamera calls so gestures feel
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+ // instant (τ at the floor) while sparse GPS-rate updates ease across each
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+ // interval (τ near the ceiling).
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+ const double tau = std::clamp(
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+ tunables::kSmoothPositionAlpha * recentIntervalSec,
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+ tunables::kSmoothPositionTauMin,
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+ tunables::kSmoothPositionTauMax);
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+ const double aPos = 1.0 - std::exp(-dt / tau);
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+
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+ const double dLat = target.latitude - current.latitude;
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+ const double dLon = wrapLonDeltaDeg(current.longitude, target.longitude);
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+ const bool snapThrough =
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+ std::abs(dLat) > tunables::kPosSnapThroughDeg ||
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+ std::abs(dLon) > tunables::kPosSnapThroughDeg;
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+
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+ if (snapThrough) {
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+ next.latitude = target.latitude;
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+ next.longitude = target.longitude;
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+ } else {
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+ next.latitude = current.latitude + aPos * dLat;
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+ next.longitude = lerpAngleDeg(current.longitude, target.longitude, aPos);
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+ }
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  const double aAlt = 1.0 - std::exp(-tunables::kSmoothAltitude * dt);
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  const double aHdg = 1.0 - std::exp(-tunables::kSmoothHeading * dt);
@@ -50,6 +76,11 @@ CameraParams CameraSmoother::step(
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  next.viewCorrection = glm::normalize(glm::slerp(cq, tq, aViewQ));
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  // Eventually-exact convergence: snap once the residual is sub-epsilon.
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+ if (std::abs(target.latitude - next.latitude) <= tunables::kEpsLatLon)
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+ next.latitude = target.latitude;
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+ if (std::abs(wrapLonDeltaDeg(next.longitude, target.longitude))
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+ <= tunables::kEpsLatLon)
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+ next.longitude = target.longitude;
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  if (std::abs(target.altitude - next.altitude) <= tunables::kEpsAltitudeMeters)
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  next.altitude = target.altitude;
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  if (angleDeltaAbsDeg(next.heading, target.heading) <= tunables::kEpsAngleDeg)
@@ -7,9 +7,13 @@ namespace reactnativecesium {
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  // Stateless helper. Given a current camera state and a target camera state,
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  // returns the next camera state for a frame of duration `dt` seconds.
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  //
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- // Per-DoF smoothing rules (matching the previous platform-specific code):
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- // - lat / lon: copied directly from target (no smoothing — pan must feel
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- // instant on touch).
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+ // Per-DoF smoothing rules:
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+ // - lat / lon: adaptive exponential smoothing `1 - exp(-dt/τ)` where
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+ // τ = clamp(α · recentIntervalSec, τmin, τmax). High update rates (60 Hz
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+ // gestures) drive τ to the floor so the camera tracks the finger without
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+ // perceptible lag; sparse updates (1 Hz GPS) widen τ so each sample
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+ // interpolates smoothly across its interval. Snap-through guard for
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+ // genuine teleports keeps cross-planet `setCamera` jumps instant.
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  // - altitude / heading / pitch / roll / viewCorrection: exponential decay
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  // `1 - exp(-k * dt)` per DoF with k taken from EngineTunables.
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  // - When the delta drops below the matching epsilon, the value is snapped
@@ -18,7 +22,8 @@ class CameraSmoother {
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  public:
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  static CameraParams step(const CameraParams& current,
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  const CameraParams& target,
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- double dt);
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+ double dt,
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+ double recentIntervalSec);
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  };
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  } // namespace reactnativecesium
@@ -25,4 +25,25 @@ bool CameraTargetState::deltaExceedsEpsilon(
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  > tunables::kEpsQuatDot;
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  }
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+ void CameraTargetState::noteUpdateCadence() noexcept {
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+ const auto now = std::chrono::steady_clock::now();
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+ if (!hasLastUpdate_) {
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+ // Seed the EWMA with τmax so the first sample after a quiet period uses
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+ // the full smoothing budget rather than the floor (5 ms ≈ snap).
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+ ewmaIntervalSec_.store(tunables::kSmoothPositionTauMax / tunables::kSmoothPositionAlpha,
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+ std::memory_order_release);
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+ lastUpdateTime_ = now;
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+ hasLastUpdate_ = true;
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+ return;
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+ }
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+
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+ const double dt = std::chrono::duration<double>(now - lastUpdateTime_).count();
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+ lastUpdateTime_ = now;
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+ if (dt <= 0.0) return; // back-to-back writes from the same frame: ignore.
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+
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+ const double prev = ewmaIntervalSec_.load(std::memory_order_relaxed);
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+ const double next = prev + tunables::kEwmaIntervalAlpha * (dt - prev);
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+ ewmaIntervalSec_.store(next, std::memory_order_release);
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+ }
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+
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  } // namespace reactnativecesium
@@ -4,6 +4,7 @@
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  #include "GlobeCamera.hpp"
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  #include <atomic>
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+ #include <chrono>
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  #include <mutex>
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  namespace reactnativecesium {
@@ -31,6 +32,7 @@ public:
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  std::lock_guard<std::mutex> g(mutex_);
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  target_ = target;
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  }
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+ noteUpdateCadence();
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  dirty_.store(true, std::memory_order_release);
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  forceRender_.store(true, std::memory_order_release);
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  }
@@ -47,6 +49,7 @@ public:
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  target_.pitch = pitch;
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  target_.roll = roll;
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  }
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+ noteUpdateCadence();
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  dirty_.store(true, std::memory_order_release);
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  forceRender_.store(true, std::memory_order_release);
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  }
@@ -56,6 +59,7 @@ public:
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  std::lock_guard<std::mutex> g(mutex_);
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  target_.viewCorrection = q;
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  }
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+ noteUpdateCadence();
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  dirty_.store(true, std::memory_order_release);
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  forceRender_.store(true, std::memory_order_release);
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  }
@@ -87,11 +91,31 @@ public:
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  // whether to render this frame.
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  static bool deltaExceedsEpsilon(const CameraParams& a, const CameraParams& b);
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+ // EWMA of the inter-arrival interval (seconds) of demand updates. Used by
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+ // CameraSmoother to scale the lat/lon time constant: high update rate ⇒
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+ // tiny τ (snappy gestures); low update rate ⇒ larger τ (smooth GPS catch-up).
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+ // Lock-free read on the render-thread hot path.
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+ double recentIntervalSec() const noexcept {
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+ return ewmaIntervalSec_.load(std::memory_order_acquire);
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+ }
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+
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  private:
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+ // Folds the time since the previous demand update into ewmaIntervalSec_.
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+ // Called under (or after) the target_ mutex; the EWMA itself is atomic so
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+ // the read side never blocks. Writes are uncontended (only JS-thread).
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+ void noteUpdateCadence() noexcept;
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+
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  mutable std::mutex mutex_;
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  CameraParams target_;
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  std::atomic<bool> dirty_{false};
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  std::atomic<bool> forceRender_{true};
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+
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+ // Cadence tracker. lastUpdateTime_ is only touched on the writer (JS)
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+ // thread, so it does not need synchronisation; ewmaIntervalSec_ is read
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+ // by the render thread without taking the mutex.
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+ std::chrono::steady_clock::time_point lastUpdateTime_{};
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+ bool hasLastUpdate_{false};
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+ std::atomic<double> ewmaIntervalSec_{0.0};
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  };
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  } // namespace reactnativecesium
@@ -53,6 +53,21 @@ inline constexpr double kEpsAltitudeMeters = 0.1;
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  inline constexpr double kEpsAngleDeg = 0.05;
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  inline constexpr double kEpsQuatDot = 1e-8;
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+ // Lat/lon are smoothed adaptively: τ = clamp(α · ewmaInterval, τmin, τmax),
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+ // then per frame we apply 1 - exp(-dt/τ). α<1 means the camera converges
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+ // before the next sample lands. With ~60 Hz gestures the EWMA interval is
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+ // ~16 ms ⇒ τ at the floor (5 ms) ⇒ ≤1-frame trail (indistinguishable from
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+ // the previous snap). With a 1 Hz GPS feed τ ≈ 450 ms ⇒ ~95 % converged
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+ // before the next sample arrives, removing the per-second teleport.
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+ inline constexpr double kSmoothPositionAlpha = 0.45;
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+ inline constexpr double kSmoothPositionTauMin = 0.005;
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+ inline constexpr double kSmoothPositionTauMax = 0.6;
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+ // Genuine teleports (e.g. setCamera(NewYork) → setCamera(Tokyo)) skip the
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+ // smoother — easing across the planet over 600 ms looks worse than a snap.
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+ inline constexpr double kPosSnapThroughDeg = 0.5;
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+ // EWMA mixing factor for the inter-arrival interval of setCamera calls.
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+ inline constexpr double kEwmaIntervalAlpha = 0.3;
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+
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  // Metrics throttle: emit telemetry every N rendered frames.
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  inline constexpr int kMetricsEmitEveryFrames = 20;
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@@ -271,7 +271,8 @@
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  const auto cur = _engine->camera().getParams();
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  const auto tgt = _target.snapshot();
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- const auto smooth = reactnativecesium::CameraSmoother::step(cur, tgt, dt);
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+ const auto smooth = reactnativecesium::CameraSmoother::step(
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+ cur, tgt, dt, _target.recentIntervalSec());
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  _engine->camera().setParams(smooth);
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  if (!reactnativecesium::CameraTargetState::deltaExceedsEpsilon(smooth, tgt)) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "react-native-cesium",
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- "version": "1.1.0",
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+ "version": "1.2.0",
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  "description": "Experimental Cesium rendering for React Native via Nitro (iOS/Metal today; Android planned)",
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  "main": "./lib/commonjs/index.js",
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  "module": "./lib/module/index.js",