react-native-blur-vibe 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/README.md +374 -181
  2. package/android/src/main/java/com/blurvibe/BlurVibeView.kt +7 -5
  3. package/android/src/main/java/com/blurvibe/BlurVibeViewApi31.kt +448 -0
  4. package/android/src/main/java/com/blurvibe/BlurVibeViewManager.kt +70 -17
  5. package/ios/BlurVibeView.swift +28 -27
  6. package/ios/BlurVibeViewManager.m +9 -9
  7. package/ios/Views/BlurVibeSwiftUIView.swift +109 -16
  8. package/ios/Views/ProgressiveBlurView.swift +255 -0
  9. package/lib/commonjs/BlurVibeViewNativeComponent.ts +10 -16
  10. package/lib/commonjs/BlurView.js +34 -7
  11. package/lib/commonjs/BlurView.js.map +1 -1
  12. package/lib/module/BlurVibeViewNativeComponent.ts +10 -16
  13. package/lib/module/BlurView.js +34 -7
  14. package/lib/module/BlurView.js.map +1 -1
  15. package/lib/typescript/commonjs/src/BlurVibeViewNativeComponent.d.ts +4 -14
  16. package/lib/typescript/commonjs/src/BlurVibeViewNativeComponent.d.ts.map +1 -1
  17. package/lib/typescript/commonjs/src/BlurView.d.ts +27 -8
  18. package/lib/typescript/commonjs/src/BlurView.d.ts.map +1 -1
  19. package/lib/typescript/commonjs/src/types.d.ts +236 -18
  20. package/lib/typescript/commonjs/src/types.d.ts.map +1 -1
  21. package/lib/typescript/module/src/BlurVibeViewNativeComponent.d.ts +4 -14
  22. package/lib/typescript/module/src/BlurVibeViewNativeComponent.d.ts.map +1 -1
  23. package/lib/typescript/module/src/BlurView.d.ts +27 -8
  24. package/lib/typescript/module/src/BlurView.d.ts.map +1 -1
  25. package/lib/typescript/module/src/types.d.ts +236 -18
  26. package/lib/typescript/module/src/types.d.ts.map +1 -1
  27. package/package.json +1 -1
  28. package/src/BlurVibeViewNativeComponent.ts +10 -16
  29. package/src/BlurView.tsx +34 -7
  30. package/src/types.ts +267 -18
@@ -11,17 +11,36 @@ function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e
11
11
  /**
12
12
  * BlurView — react-native-blur-vibe
13
13
  *
14
- * Cross-platform blur view for React Native.
15
- * iOS: UIVisualEffectView | Android: RenderEffect (API 31+) / RenderScript fallback
14
+ * Cross-platform backdrop blur.
16
15
  *
17
- * overlayColor works on BOTH platforms composites a color on top of the blur,
18
- * exactly like CSS: backdrop-filter: blur(Xpx) + background-color: overlayColor
16
+ * iOS: UIVisualEffectViewcompositor-level, always smooth
17
+ * Android API 31+: Dual-RenderNode + RenderEffect — GPU, no pixelation,
18
+ * supports progressive blur + noise
19
+ * Android API < 31: QmBlurView RenderScript — CPU, smooth at downsample=4
19
20
  *
20
- * @example
21
+ * @example Basic frosted glass
21
22
  * <BlurView
22
- * blurAmount={15}
23
- * blurType="systemMaterial"
23
+ * blurAmount={30}
24
+ * overlayColor="#FFFFFF20"
25
+ * style={StyleSheet.absoluteFill}
26
+ * />
27
+ *
28
+ * @example Progressive blur (fades from full blur at top to transparent at bottom)
29
+ * <BlurView
30
+ * blurAmount={40}
24
31
  * overlayColor="#00000040"
32
+ * progressiveBlurDirection="topToBottom"
33
+ * progressiveStartIntensity={1}
34
+ * progressiveEndIntensity={0}
35
+ * style={StyleSheet.absoluteFill}
36
+ * />
37
+ *
38
+ * @example Music card frosted glass with noise
39
+ * <BlurView
40
+ * blurAmount={60}
41
+ * overlayColor="#FFFFFF15"
42
+ * noiseFactor={0.12}
43
+ * borderRadius={16}
25
44
  * style={StyleSheet.absoluteFill}
26
45
  * />
27
46
  */const BlurView = ({
@@ -30,6 +49,10 @@ function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e
30
49
  overlayColor,
31
50
  reducedTransparencyFallbackColor = '#F2F2F2',
32
51
  blurRadius = 4,
52
+ progressiveBlurDirection = 'none',
53
+ progressiveStartIntensity = 1.0,
54
+ progressiveEndIntensity = 0.0,
55
+ noiseFactor = 0.08,
33
56
  style,
34
57
  children,
35
58
  ...rest
@@ -41,6 +64,10 @@ function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e
41
64
  overlayColor: resolvedOverlayColor,
42
65
  reducedTransparencyFallbackColor: reducedTransparencyFallbackColor,
43
66
  blurRadius: blurRadius,
67
+ progressiveBlurDirection: progressiveBlurDirection,
68
+ progressiveStartIntensity: progressiveStartIntensity,
69
+ progressiveEndIntensity: progressiveEndIntensity,
70
+ noiseFactor: noiseFactor,
44
71
  style: [styles.transparent, style],
45
72
  ...rest,
46
73
  children: children
@@ -1 +1 @@
1
- {"version":3,"names":["_reactNative","require","_BlurVibeViewNativeComponent","_interopRequireDefault","_jsxRuntime","e","__esModule","default","BlurView","blurAmount","blurType","overlayColor","reducedTransparencyFallbackColor","blurRadius","style","children","rest","resolvedOverlayColor","Platform","OS","jsx","styles","transparent","displayName","StyleSheet","create","backgroundColor","_default","exports"],"sourceRoot":"../../src","sources":["BlurView.tsx"],"mappings":";;;;;;AAAA,IAAAA,YAAA,GAAAC,OAAA;AAEA,IAAAC,4BAAA,GAAAC,sBAAA,CAAAF,OAAA;AAA+D,IAAAG,WAAA,GAAAH,OAAA;AAAA,SAAAE,uBAAAE,CAAA,WAAAA,CAAA,IAAAA,CAAA,CAAAC,UAAA,GAAAD,CAAA,KAAAE,OAAA,EAAAF,CAAA;AAE/D;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GACA,MAAMG,QAAQ,GAAGA,CAAC;EAChBC,UAAU,GAAG,EAAE;EACfC,QAAQ,GAAG,OAAO;EAClBC,YAAY;EACZC,gCAAgC,GAAG,SAAS;EAC5CC,UAAU,GAAG,CAAC;EACdC,KAAK;EACLC,QAAQ;EACR,GAAGC;AACU,CAAC,KAAK;EACnB,MAAMC,oBAAoB,GACxBN,YAAY,KAAKO,qBAAQ,CAACC,EAAE,KAAK,SAAS,GAAG,WAAW,GAAG,aAAa,CAAC;EAE3E,oBACE,IAAAf,WAAA,CAAAgB,GAAA,EAAClB,4BAAA,CAAAK,OAAkB;IACjBE,UAAU,EAAEA,UAAW;IACvBC,QAAQ,EAAEA,QAAS;IACnBC,YAAY,EAAEM,oBAAqB;IACnCL,gCAAgC,EAAEA,gCAAiC;IACnEC,UAAU,EAAEA,UAAW;IACvBC,KAAK,EAAE,CAACO,MAAM,CAACC,WAAW,EAAER,KAAK,CAAE;IAAA,GAC/BE,IAAI;IAAAD,QAAA,EAEPA;EAAQ,CACS,CAAC;AAEzB,CAAC;AAEDP,QAAQ,CAACe,WAAW,GAAG,UAAU;AAEjC,MAAMF,MAAM,GAAGG,uBAAU,CAACC,MAAM,CAAC;EAC/BH,WAAW,EAAE;IACXI,eAAe,EAAE;EACnB;AACF,CAAC,CAAC;AAAC,IAAAC,QAAA,GAAAC,OAAA,CAAArB,OAAA,GAEYC,QAAQ","ignoreList":[]}
1
+ {"version":3,"names":["_reactNative","require","_BlurVibeViewNativeComponent","_interopRequireDefault","_jsxRuntime","e","__esModule","default","BlurView","blurAmount","blurType","overlayColor","reducedTransparencyFallbackColor","blurRadius","progressiveBlurDirection","progressiveStartIntensity","progressiveEndIntensity","noiseFactor","style","children","rest","resolvedOverlayColor","Platform","OS","jsx","styles","transparent","displayName","StyleSheet","create","backgroundColor","_default","exports"],"sourceRoot":"../../src","sources":["BlurView.tsx"],"mappings":";;;;;;AAAA,IAAAA,YAAA,GAAAC,OAAA;AAEA,IAAAC,4BAAA,GAAAC,sBAAA,CAAAF,OAAA;AAA+D,IAAAG,WAAA,GAAAH,OAAA;AAAA,SAAAE,uBAAAE,CAAA,WAAAA,CAAA,IAAAA,CAAA,CAAAC,UAAA,GAAAD,CAAA,KAAAE,OAAA,EAAAF,CAAA;AAE/D;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GACA,MAAMG,QAAQ,GAAGA,CAAC;EAChBC,UAAU,GAAG,EAAE;EACfC,QAAQ,GAAG,OAAO;EAClBC,YAAY;EACZC,gCAAgC,GAAG,SAAS;EAC5CC,UAAU,GAAG,CAAC;EACdC,wBAAwB,GAAG,MAAM;EACjCC,yBAAyB,GAAG,GAAG;EAC/BC,uBAAuB,GAAG,GAAG;EAC7BC,WAAW,GAAG,IAAI;EAClBC,KAAK;EACLC,QAAQ;EACR,GAAGC;AACU,CAAC,KAAK;EACnB,MAAMC,oBAAoB,GACxBV,YAAY,KAAKW,qBAAQ,CAACC,EAAE,KAAK,SAAS,GAAG,WAAW,GAAG,aAAa,CAAC;EAE3E,oBACE,IAAAnB,WAAA,CAAAoB,GAAA,EAACtB,4BAAA,CAAAK,OAAkB;IACjBE,UAAU,EAAEA,UAAW;IACvBC,QAAQ,EAAEA,QAAS;IACnBC,YAAY,EAAEU,oBAAqB;IACnCT,gCAAgC,EAAEA,gCAAiC;IACnEC,UAAU,EAAEA,UAAW;IACvBC,wBAAwB,EAAEA,wBAAyB;IACnDC,yBAAyB,EAAEA,yBAA0B;IACrDC,uBAAuB,EAAEA,uBAAwB;IACjDC,WAAW,EAAEA,WAAY;IACzBC,KAAK,EAAE,CAACO,MAAM,CAACC,WAAW,EAAER,KAAK,CAAE;IAAA,GAC/BE,IAAI;IAAAD,QAAA,EAEPA;EAAQ,CACS,CAAC;AAEzB,CAAC;AAEDX,QAAQ,CAACmB,WAAW,GAAG,UAAU;AAEjC,MAAMF,MAAM,GAAGG,uBAAU,CAACC,MAAM,CAAC;EAC/BH,WAAW,EAAE;IACXI,eAAe,EAAE;EACnB;AACF,CAAC,CAAC;AAAC,IAAAC,QAAA,GAAAC,OAAA,CAAAzB,OAAA,GAEYC,QAAQ","ignoreList":[]}
@@ -4,20 +4,6 @@ import type { HostComponent, ViewProps } from 'react-native';
4
4
  // @ts-ignore - internal RN path, exists at runtime
5
5
  import type { Float, Int32 } from 'react-native/Libraries/Types/CodegenTypes';
6
6
 
7
- /**
8
- * NativeComponent codegen spec for BlurVibeView.
9
- *
10
- * Type mapping (JS → Native):
11
- * Float → NSNumber (iOS) / Float (Android)
12
- * string → NSString (iOS) / String (Android)
13
- * Int32 → NSNumber (iOS) / Int (Android)
14
- *
15
- * Color props (overlayColor, reducedTransparencyFallbackColor) use
16
- * plain `string` — NOT the RN `ColorValue` type — because we parse
17
- * hex manually on both platforms for full alpha channel control.
18
- * Using ColorValue would trigger RN's color normalization which
19
- * reorders alpha bytes and breaks #RRGGBBAA format.
20
- */
21
7
  export interface NativeBlurVibeViewProps extends ViewProps {
22
8
  // 0–100 blur intensity
23
9
  blurAmount?: Float;
@@ -28,11 +14,19 @@ export interface NativeBlurVibeViewProps extends ViewProps {
28
14
  // Hex color string with alpha — "transparent", "#RGB", "#RRGGBB", "#RRGGBBAA"
29
15
  overlayColor?: string;
30
16
 
31
- // Fallback when blur unavailable (Reduce Transparency / old API)
17
+ // Fallback when blur unavailable
32
18
  reducedTransparencyFallbackColor?: string;
33
19
 
34
- // Android downscale factor 1–8 — no-op on iOS
20
+ // Android API < 31 only: downsample factor 1–8
35
21
  blurRadius?: Int32;
22
+
23
+ // Progressive blur — Android API 31+ only
24
+ progressiveBlurDirection?: string;
25
+ progressiveStartIntensity?: Float;
26
+ progressiveEndIntensity?: Float;
27
+
28
+ // Noise grain overlay — Android API 31+ only
29
+ noiseFactor?: Float;
36
30
  }
37
31
 
38
32
  export default codegenNativeComponent<NativeBlurVibeViewProps>(
@@ -6,17 +6,36 @@ import NativeBlurVibeView from './BlurVibeViewNativeComponent';
6
6
  /**
7
7
  * BlurView — react-native-blur-vibe
8
8
  *
9
- * Cross-platform blur view for React Native.
10
- * iOS: UIVisualEffectView | Android: RenderEffect (API 31+) / RenderScript fallback
9
+ * Cross-platform backdrop blur.
11
10
  *
12
- * overlayColor works on BOTH platforms composites a color on top of the blur,
13
- * exactly like CSS: backdrop-filter: blur(Xpx) + background-color: overlayColor
11
+ * iOS: UIVisualEffectViewcompositor-level, always smooth
12
+ * Android API 31+: Dual-RenderNode + RenderEffect — GPU, no pixelation,
13
+ * supports progressive blur + noise
14
+ * Android API < 31: QmBlurView RenderScript — CPU, smooth at downsample=4
14
15
  *
15
- * @example
16
+ * @example Basic frosted glass
16
17
  * <BlurView
17
- * blurAmount={15}
18
- * blurType="systemMaterial"
18
+ * blurAmount={30}
19
+ * overlayColor="#FFFFFF20"
20
+ * style={StyleSheet.absoluteFill}
21
+ * />
22
+ *
23
+ * @example Progressive blur (fades from full blur at top to transparent at bottom)
24
+ * <BlurView
25
+ * blurAmount={40}
19
26
  * overlayColor="#00000040"
27
+ * progressiveBlurDirection="topToBottom"
28
+ * progressiveStartIntensity={1}
29
+ * progressiveEndIntensity={0}
30
+ * style={StyleSheet.absoluteFill}
31
+ * />
32
+ *
33
+ * @example Music card frosted glass with noise
34
+ * <BlurView
35
+ * blurAmount={60}
36
+ * overlayColor="#FFFFFF15"
37
+ * noiseFactor={0.12}
38
+ * borderRadius={16}
20
39
  * style={StyleSheet.absoluteFill}
21
40
  * />
22
41
  */
@@ -27,6 +46,10 @@ const BlurView = ({
27
46
  overlayColor,
28
47
  reducedTransparencyFallbackColor = '#F2F2F2',
29
48
  blurRadius = 4,
49
+ progressiveBlurDirection = 'none',
50
+ progressiveStartIntensity = 1.0,
51
+ progressiveEndIntensity = 0.0,
52
+ noiseFactor = 0.08,
30
53
  style,
31
54
  children,
32
55
  ...rest
@@ -38,6 +61,10 @@ const BlurView = ({
38
61
  overlayColor: resolvedOverlayColor,
39
62
  reducedTransparencyFallbackColor: reducedTransparencyFallbackColor,
40
63
  blurRadius: blurRadius,
64
+ progressiveBlurDirection: progressiveBlurDirection,
65
+ progressiveStartIntensity: progressiveStartIntensity,
66
+ progressiveEndIntensity: progressiveEndIntensity,
67
+ noiseFactor: noiseFactor,
41
68
  style: [styles.transparent, style],
42
69
  ...rest,
43
70
  children: children
@@ -1 +1 @@
1
- {"version":3,"names":["Platform","StyleSheet","NativeBlurVibeView","jsx","_jsx","BlurView","blurAmount","blurType","overlayColor","reducedTransparencyFallbackColor","blurRadius","style","children","rest","resolvedOverlayColor","OS","styles","transparent","displayName","create","backgroundColor"],"sourceRoot":"../../src","sources":["BlurView.tsx"],"mappings":";;AAAA,SAASA,QAAQ,EAAEC,UAAU,QAAQ,cAAc;AAEnD,OAAOC,kBAAkB,MAAM,+BAA+B;;AAE9D;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAhBA,SAAAC,GAAA,IAAAC,IAAA;AAiBA,MAAMC,QAAQ,GAAGA,CAAC;EAChBC,UAAU,GAAG,EAAE;EACfC,QAAQ,GAAG,OAAO;EAClBC,YAAY;EACZC,gCAAgC,GAAG,SAAS;EAC5CC,UAAU,GAAG,CAAC;EACdC,KAAK;EACLC,QAAQ;EACR,GAAGC;AACU,CAAC,KAAK;EACnB,MAAMC,oBAAoB,GACxBN,YAAY,KAAKR,QAAQ,CAACe,EAAE,KAAK,SAAS,GAAG,WAAW,GAAG,aAAa,CAAC;EAE3E,oBACEX,IAAA,CAACF,kBAAkB;IACjBI,UAAU,EAAEA,UAAW;IACvBC,QAAQ,EAAEA,QAAS;IACnBC,YAAY,EAAEM,oBAAqB;IACnCL,gCAAgC,EAAEA,gCAAiC;IACnEC,UAAU,EAAEA,UAAW;IACvBC,KAAK,EAAE,CAACK,MAAM,CAACC,WAAW,EAAEN,KAAK,CAAE;IAAA,GAC/BE,IAAI;IAAAD,QAAA,EAEPA;EAAQ,CACS,CAAC;AAEzB,CAAC;AAEDP,QAAQ,CAACa,WAAW,GAAG,UAAU;AAEjC,MAAMF,MAAM,GAAGf,UAAU,CAACkB,MAAM,CAAC;EAC/BF,WAAW,EAAE;IACXG,eAAe,EAAE;EACnB;AACF,CAAC,CAAC;AAEF,eAAef,QAAQ","ignoreList":[]}
1
+ {"version":3,"names":["Platform","StyleSheet","NativeBlurVibeView","jsx","_jsx","BlurView","blurAmount","blurType","overlayColor","reducedTransparencyFallbackColor","blurRadius","progressiveBlurDirection","progressiveStartIntensity","progressiveEndIntensity","noiseFactor","style","children","rest","resolvedOverlayColor","OS","styles","transparent","displayName","create","backgroundColor"],"sourceRoot":"../../src","sources":["BlurView.tsx"],"mappings":";;AAAA,SAASA,QAAQ,EAAEC,UAAU,QAAQ,cAAc;AAEnD,OAAOC,kBAAkB,MAAM,+BAA+B;;AAE9D;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAnCA,SAAAC,GAAA,IAAAC,IAAA;AAoCA,MAAMC,QAAQ,GAAGA,CAAC;EAChBC,UAAU,GAAG,EAAE;EACfC,QAAQ,GAAG,OAAO;EAClBC,YAAY;EACZC,gCAAgC,GAAG,SAAS;EAC5CC,UAAU,GAAG,CAAC;EACdC,wBAAwB,GAAG,MAAM;EACjCC,yBAAyB,GAAG,GAAG;EAC/BC,uBAAuB,GAAG,GAAG;EAC7BC,WAAW,GAAG,IAAI;EAClBC,KAAK;EACLC,QAAQ;EACR,GAAGC;AACU,CAAC,KAAK;EACnB,MAAMC,oBAAoB,GACxBV,YAAY,KAAKR,QAAQ,CAACmB,EAAE,KAAK,SAAS,GAAG,WAAW,GAAG,aAAa,CAAC;EAE3E,oBACEf,IAAA,CAACF,kBAAkB;IACjBI,UAAU,EAAEA,UAAW;IACvBC,QAAQ,EAAEA,QAAS;IACnBC,YAAY,EAAEU,oBAAqB;IACnCT,gCAAgC,EAAEA,gCAAiC;IACnEC,UAAU,EAAEA,UAAW;IACvBC,wBAAwB,EAAEA,wBAAyB;IACnDC,yBAAyB,EAAEA,yBAA0B;IACrDC,uBAAuB,EAAEA,uBAAwB;IACjDC,WAAW,EAAEA,WAAY;IACzBC,KAAK,EAAE,CAACK,MAAM,CAACC,WAAW,EAAEN,KAAK,CAAE;IAAA,GAC/BE,IAAI;IAAAD,QAAA,EAEPA;EAAQ,CACS,CAAC;AAEzB,CAAC;AAEDX,QAAQ,CAACiB,WAAW,GAAG,UAAU;AAEjC,MAAMF,MAAM,GAAGnB,UAAU,CAACsB,MAAM,CAAC;EAC/BF,WAAW,EAAE;IACXG,eAAe,EAAE;EACnB;AACF,CAAC,CAAC;AAEF,eAAenB,QAAQ","ignoreList":[]}
@@ -1,25 +1,15 @@
1
1
  import type { HostComponent, ViewProps } from 'react-native';
2
2
  import type { Float, Int32 } from 'react-native/Libraries/Types/CodegenTypes';
3
- /**
4
- * NativeComponent codegen spec for BlurVibeView.
5
- *
6
- * Type mapping (JS → Native):
7
- * Float → NSNumber (iOS) / Float (Android)
8
- * string → NSString (iOS) / String (Android)
9
- * Int32 → NSNumber (iOS) / Int (Android)
10
- *
11
- * Color props (overlayColor, reducedTransparencyFallbackColor) use
12
- * plain `string` — NOT the RN `ColorValue` type — because we parse
13
- * hex manually on both platforms for full alpha channel control.
14
- * Using ColorValue would trigger RN's color normalization which
15
- * reorders alpha bytes and breaks #RRGGBBAA format.
16
- */
17
3
  export interface NativeBlurVibeViewProps extends ViewProps {
18
4
  blurAmount?: Float;
19
5
  blurType?: string;
20
6
  overlayColor?: string;
21
7
  reducedTransparencyFallbackColor?: string;
22
8
  blurRadius?: Int32;
9
+ progressiveBlurDirection?: string;
10
+ progressiveStartIntensity?: Float;
11
+ progressiveEndIntensity?: Float;
12
+ noiseFactor?: Float;
23
13
  }
24
14
  declare const _default: HostComponent<NativeBlurVibeViewProps>;
25
15
  export default _default;
@@ -1 +1 @@
1
- {"version":3,"file":"BlurVibeViewNativeComponent.d.ts","sourceRoot":"","sources":["../../../../src/BlurVibeViewNativeComponent.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE7D,OAAO,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,2CAA2C,CAAC;AAE9E;;;;;;;;;;;;;GAaG;AACH,MAAM,WAAW,uBAAwB,SAAQ,SAAS;IAExD,UAAU,CAAC,EAAE,KAAK,CAAC;IAGnB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAGlB,YAAY,CAAC,EAAE,MAAM,CAAC;IAGtB,gCAAgC,CAAC,EAAE,MAAM,CAAC;IAG1C,UAAU,CAAC,EAAE,KAAK,CAAC;CACpB;wBAII,aAAa,CAAC,uBAAuB,CAAC;AAF3C,wBAE4C"}
1
+ {"version":3,"file":"BlurVibeViewNativeComponent.d.ts","sourceRoot":"","sources":["../../../../src/BlurVibeViewNativeComponent.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE7D,OAAO,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,2CAA2C,CAAC;AAE9E,MAAM,WAAW,uBAAwB,SAAQ,SAAS;IAExD,UAAU,CAAC,EAAE,KAAK,CAAC;IAGnB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAGlB,YAAY,CAAC,EAAE,MAAM,CAAC;IAGtB,gCAAgC,CAAC,EAAE,MAAM,CAAC;IAG1C,UAAU,CAAC,EAAE,KAAK,CAAC;IAGnB,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAClC,yBAAyB,CAAC,EAAE,KAAK,CAAC;IAClC,uBAAuB,CAAC,EAAE,KAAK,CAAC;IAGhC,WAAW,CAAC,EAAE,KAAK,CAAC;CACrB;wBAII,aAAa,CAAC,uBAAuB,CAAC;AAF3C,wBAE4C"}
@@ -2,22 +2,41 @@ import type { BlurViewProps } from './types';
2
2
  /**
3
3
  * BlurView — react-native-blur-vibe
4
4
  *
5
- * Cross-platform blur view for React Native.
6
- * iOS: UIVisualEffectView | Android: RenderEffect (API 31+) / RenderScript fallback
5
+ * Cross-platform backdrop blur.
7
6
  *
8
- * overlayColor works on BOTH platforms composites a color on top of the blur,
9
- * exactly like CSS: backdrop-filter: blur(Xpx) + background-color: overlayColor
7
+ * iOS: UIVisualEffectViewcompositor-level, always smooth
8
+ * Android API 31+: Dual-RenderNode + RenderEffect — GPU, no pixelation,
9
+ * supports progressive blur + noise
10
+ * Android API < 31: QmBlurView RenderScript — CPU, smooth at downsample=4
10
11
  *
11
- * @example
12
+ * @example Basic frosted glass
12
13
  * <BlurView
13
- * blurAmount={15}
14
- * blurType="systemMaterial"
14
+ * blurAmount={30}
15
+ * overlayColor="#FFFFFF20"
16
+ * style={StyleSheet.absoluteFill}
17
+ * />
18
+ *
19
+ * @example Progressive blur (fades from full blur at top to transparent at bottom)
20
+ * <BlurView
21
+ * blurAmount={40}
15
22
  * overlayColor="#00000040"
23
+ * progressiveBlurDirection="topToBottom"
24
+ * progressiveStartIntensity={1}
25
+ * progressiveEndIntensity={0}
26
+ * style={StyleSheet.absoluteFill}
27
+ * />
28
+ *
29
+ * @example Music card frosted glass with noise
30
+ * <BlurView
31
+ * blurAmount={60}
32
+ * overlayColor="#FFFFFF15"
33
+ * noiseFactor={0.12}
34
+ * borderRadius={16}
16
35
  * style={StyleSheet.absoluteFill}
17
36
  * />
18
37
  */
19
38
  declare const BlurView: {
20
- ({ blurAmount, blurType, overlayColor, reducedTransparencyFallbackColor, blurRadius, style, children, ...rest }: BlurViewProps): import("react/jsx-runtime").JSX.Element;
39
+ ({ blurAmount, blurType, overlayColor, reducedTransparencyFallbackColor, blurRadius, progressiveBlurDirection, progressiveStartIntensity, progressiveEndIntensity, noiseFactor, style, children, ...rest }: BlurViewProps): import("react/jsx-runtime").JSX.Element;
21
40
  displayName: string;
22
41
  };
23
42
  export default BlurView;
@@ -1 +1 @@
1
- {"version":3,"file":"BlurView.d.ts","sourceRoot":"","sources":["../../../../src/BlurView.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAG7C;;;;;;;;;;;;;;;;GAgBG;AACH,QAAA,MAAM,QAAQ;qHASX,aAAa;;CAiBf,CAAC;AAUF,eAAe,QAAQ,CAAC"}
1
+ {"version":3,"file":"BlurView.d.ts","sourceRoot":"","sources":["../../../../src/BlurView.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAG7C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,QAAA,MAAM,QAAQ;gNAaX,aAAa;;CAqBf,CAAC;AAUF,eAAe,QAAQ,CAAC"}
@@ -1,40 +1,258 @@
1
1
  import type { ViewProps } from 'react-native';
2
+ /**
3
+ * iOS blur material style — maps directly to `UIBlurEffect.Style`.
4
+ *
5
+ * **iOS only.** Ignored on Android (Android uses `blurAmount` + `overlayColor`
6
+ * to control blur appearance).
7
+ *
8
+ * ### Adaptive styles (recommended)
9
+ * These automatically adapt to light/dark mode:
10
+ * - `"light"` — light frosted glass (default)
11
+ * - `"dark"` — dark frosted glass
12
+ * - `"extraLight"` — brighter than light
13
+ * - `"regular"` — system default material
14
+ * - `"prominent"` — higher contrast than regular
15
+ *
16
+ * ### Material styles (iOS 13+, adaptive)
17
+ * - `"systemUltraThinMaterial"` — thinnest, most transparent
18
+ * - `"systemThinMaterial"` — thin
19
+ * - `"systemMaterial"` — medium (equivalent to iOS sheet backgrounds)
20
+ * - `"systemThickMaterial"` — thick
21
+ * - `"systemChromeMaterial"` — for toolbars and navigation bars
22
+ *
23
+ * ### Light variants (iOS 13+, always light)
24
+ * - `"systemUltraThinMaterialLight"`
25
+ * - `"systemThinMaterialLight"`
26
+ * - `"systemMaterialLight"`
27
+ * - `"systemThickMaterialLight"`
28
+ * - `"systemChromeMaterialLight"`
29
+ *
30
+ * ### Dark variants (iOS 13+, always dark)
31
+ * - `"systemUltraThinMaterialDark"`
32
+ * - `"systemThinMaterialDark"`
33
+ * - `"systemMaterialDark"`
34
+ * - `"systemThickMaterialDark"`
35
+ * - `"systemChromeMaterialDark"`
36
+ */
2
37
  export type BlurType = 'light' | 'dark' | 'extraLight' | 'regular' | 'prominent' | 'systemUltraThinMaterial' | 'systemThinMaterial' | 'systemMaterial' | 'systemThickMaterial' | 'systemChromeMaterial' | 'systemUltraThinMaterialLight' | 'systemThinMaterialLight' | 'systemMaterialLight' | 'systemThickMaterialLight' | 'systemChromeMaterialLight' | 'systemUltraThinMaterialDark' | 'systemThinMaterialDark' | 'systemMaterialDark' | 'systemThickMaterialDark' | 'systemChromeMaterialDark';
38
+ /**
39
+ * Direction for progressive (gradient) blur.
40
+ *
41
+ * Controls which axis the blur fades across, and which end starts at full
42
+ * intensity vs. transparent. Use with `progressiveStartIntensity` and
43
+ * `progressiveEndIntensity` for fine control.
44
+ *
45
+ * **iOS**: Uses `CAFilter variableBlur` — true per-pixel variable radius,
46
+ * same technique as Apple's Home Screen and Control Center. Falls back to
47
+ * `maskView` opacity gradient if CAFilter is unavailable.
48
+ *
49
+ * **Android API 31+**: Uses `LinearGradient`/`RadialGradient` as an alpha
50
+ * mask over the GPU `RenderEffect` blur layer.
51
+ *
52
+ * **Android API < 31**: Silently ignored (uniform blur is shown).
53
+ *
54
+ * | Value | Blur starts at | Fades towards |
55
+ * |------------------|----------------|----------------|
56
+ * | `"topToBottom"` | Top edge | Bottom edge |
57
+ * | `"bottomToTop"` | Bottom edge | Top edge |
58
+ * | `"leftToRight"` | Left edge | Right edge |
59
+ * | `"rightToLeft"` | Right edge | Left edge |
60
+ * | `"radial"` | Center | Outer edges |
61
+ * | `"none"` | — uniform blur — no gradient |
62
+ *
63
+ * @example
64
+ * // Sticky header: full blur at top, invisible at bottom
65
+ * progressiveBlurDirection="topToBottom"
66
+ * progressiveStartIntensity={1}
67
+ * progressiveEndIntensity={0}
68
+ *
69
+ * @example
70
+ * // Bottom sheet scrim: invisible at top, full blur at bottom
71
+ * progressiveBlurDirection="bottomToTop"
72
+ * progressiveStartIntensity={1}
73
+ * progressiveEndIntensity={0}
74
+ */
75
+ export type ProgressiveBlurDirection = 'topToBottom' | 'bottomToTop' | 'leftToRight' | 'rightToLeft' | 'radial' | 'none';
3
76
  export interface BlurViewProps extends ViewProps {
4
77
  /**
5
- * Blur intensity from 0 to 100.
78
+ * Blur intensity. Range: `0` (no blur) to `100` (maximum blur).
79
+ *
80
+ * Approximate CSS `backdrop-filter` equivalents:
81
+ *
82
+ * | `blurAmount` | CSS equivalent | Visual feel |
83
+ * |-------------|-------------------------|---------------------|
84
+ * | `5` | `backdrop-blur-sm` (4px) | Subtle hint of blur |
85
+ * | `15` | `backdrop-blur` (8px) | Light frosted glass |
86
+ * | `25` | `backdrop-blur-md` (12px) | Standard card blur |
87
+ * | `50` | `backdrop-blur-xl` (24px) | Heavy frosted glass |
88
+ * | `75` | `backdrop-blur-2xl` | Dense blur |
89
+ * | `100` | `backdrop-blur-3xl` | Maximum blur |
90
+ *
91
+ * **iOS**: Controls `UIViewPropertyAnimator` fraction on `UIBlurEffect`.
92
+ * **Android API 31+**: Maps quadratically to `RenderEffect.createBlurEffect` radius (0–25px).
93
+ * **Android API < 31**: Maps to `RenderScript` Gaussian radius via QmBlurView.
94
+ *
6
95
  * @default 10
7
96
  */
8
97
  blurAmount?: number;
9
98
  /**
10
- * iOS only maps to UIBlurEffectStyle.
11
- * @default 'light'
12
- */
13
- blurType?: BlurType;
14
- /**
15
- * Overlay color composited ON TOP of the blur layer. Works on iOS AND Android.
99
+ * Overlay color composited **on top of** the blur layer.
16
100
  *
17
- * Alpha channel controls how much blur is visible — like CSS:
18
- * backdrop-filter: blur(Xpx) + background-color: overlayColor
101
+ * Equivalent to CSS:
102
+ * ```css
103
+ * backdrop-filter: blur(Xpx);
104
+ * background-color: <overlayColor>;
105
+ * ```
19
106
  *
20
- * "#00000000" transparent overlay = pure blur
21
- * "#00000080" semi-transparent black tint over blur
22
- * "#FFFFFFFF" fully opaque = blur hidden
107
+ * The alpha channel controls how much of the blur is visible:
108
+ * - `"#00000000"` fully transparent, pure blur (no tint)
109
+ * - `"#00000040"` 25% black tint over blur (dark frosted glass)
110
+ * - `"#FFFFFF30"` — 19% white tint over blur (light frosted glass)
111
+ * - `"#000000FF"` — fully opaque black, blur is hidden
23
112
  *
24
- * @default "transparent" on iOS | "#00000030" on Android
113
+ * Supported color formats: `"transparent"`, `"#RGB"`, `"#RRGGBB"`, `"#RRGGBBAA"`
114
+ *
115
+ * **Works on both iOS and Android.**
116
+ *
117
+ * @default `"transparent"` on iOS, `"#00000030"` on Android
25
118
  */
26
119
  overlayColor?: string;
27
120
  /**
28
- * Fallback color when blur is unavailable.
29
- * (Reduce Transparency on iOS, API < 21 on Android)
30
- * @default "#F2F2F2"
121
+ * Fallback solid color shown when blur effects are unavailable.
122
+ *
123
+ * Shown when:
124
+ * - **iOS**: User has enabled *Reduce Transparency* in Accessibility settings
125
+ * - **Android**: Device API level < 21
126
+ *
127
+ * Should be a color that provides sufficient contrast for your UI without
128
+ * the blur effect. Commonly a semi-opaque version of your background color.
129
+ *
130
+ * Supported formats: `"transparent"`, `"#RGB"`, `"#RRGGBB"`, `"#RRGGBBAA"`
131
+ *
132
+ * **Works on both iOS and Android.**
133
+ *
134
+ * @default `"#F2F2F2"`
31
135
  */
32
136
  reducedTransparencyFallbackColor?: string;
33
137
  /**
34
- * Android only — downscale factor for RenderScript blur path (API 21-30).
35
- * Higher = faster performance, slightly softer blur. Range: 1–8.
138
+ * iOS blur material style.
139
+ *
140
+ * Maps to `UIBlurEffect.Style`. Controls the visual character of the blur —
141
+ * thickness, color tint, and how content shows through.
142
+ *
143
+ * Use adaptive styles (`"systemMaterial"`, `"light"`, `"dark"`) for apps
144
+ * that support both light and dark mode.
145
+ *
146
+ * **iOS only.** Ignored on Android — use `overlayColor` to tint the blur
147
+ * on Android.
148
+ *
149
+ * @default `"light"`
150
+ * @platform ios
151
+ */
152
+ blurType?: BlurType;
153
+ /**
154
+ * Android API < 31 only — RenderScript capture downsample factor.
155
+ *
156
+ * Controls how aggressively the screen is downsampled before the blur
157
+ * kernel is applied. Higher values are faster but produce a softer,
158
+ * less detailed blur.
159
+ *
160
+ * | Value | Resolution captured | Quality | Performance |
161
+ * |-------|---------------------|----------|-------------|
162
+ * | `1` | Full resolution | Sharpest | Slowest |
163
+ * | `4` | 1/16 pixels (default) | Good | Fast |
164
+ * | `8` | 1/64 pixels | Softer | Fastest |
165
+ *
166
+ * On **Android API 31+** this prop is ignored — blur runs at full
167
+ * resolution on the GPU via `RenderEffect`.
168
+ *
169
+ * On **iOS** this prop is ignored entirely.
170
+ *
36
171
  * @default 4
172
+ * @platform android
37
173
  */
38
174
  blurRadius?: number;
175
+ /**
176
+ * Direction the blur fades across the view.
177
+ *
178
+ * Creates a gradient blur effect — full blur intensity at one edge,
179
+ * fading to no blur (or a different intensity) at the other.
180
+ * Commonly used for:
181
+ * - Sticky/floating headers (blur fades downward)
182
+ * - Bottom sheet scrims (blur fades upward)
183
+ * - Side drawers (blur fades horizontally)
184
+ * - Spotlight effects (radial, full blur at center)
185
+ *
186
+ * Use `progressiveStartIntensity` and `progressiveEndIntensity` to
187
+ * control the intensity at each end of the gradient.
188
+ *
189
+ * **iOS**: True per-pixel variable-radius blur via `CAFilter variableBlur`
190
+ * (same as Apple's Home Screen / Control Center). Falls back to opacity
191
+ * masking if CAFilter is unavailable.
192
+ *
193
+ * **Android API 31+**: Alpha mask gradient over GPU `RenderEffect` blur.
194
+ *
195
+ * **Android API < 31**: Silently ignored — uniform blur is shown.
196
+ *
197
+ * @default `"none"` (uniform blur)
198
+ * @platform ios, android (API 31+)
199
+ */
200
+ progressiveBlurDirection?: ProgressiveBlurDirection;
201
+ /**
202
+ * Blur intensity at the **start** of the gradient direction. Range: `0.0`–`1.0`.
203
+ *
204
+ * - `1.0` = full blur (at `blurAmount` intensity)
205
+ * - `0.0` = completely unblurred / transparent
206
+ *
207
+ * What "start" means per direction:
208
+ * - `"topToBottom"` → intensity at the **top** edge
209
+ * - `"bottomToTop"` → intensity at the **bottom** edge
210
+ * - `"leftToRight"` → intensity at the **left** edge
211
+ * - `"rightToLeft"` → intensity at the **right** edge
212
+ * - `"radial"` → intensity at the **center**
213
+ *
214
+ * @default 1.0
215
+ * @platform ios, android (API 31+)
216
+ */
217
+ progressiveStartIntensity?: number;
218
+ /**
219
+ * Blur intensity at the **end** of the gradient direction. Range: `0.0`–`1.0`.
220
+ *
221
+ * - `1.0` = full blur (at `blurAmount` intensity)
222
+ * - `0.0` = completely unblurred / transparent
223
+ *
224
+ * What "end" means per direction:
225
+ * - `"topToBottom"` → intensity at the **bottom** edge
226
+ * - `"bottomToTop"` → intensity at the **top** edge
227
+ * - `"leftToRight"` → intensity at the **right** edge
228
+ * - `"rightToLeft"` → intensity at the **left** edge
229
+ * - `"radial"` → intensity at the **outer edges**
230
+ *
231
+ * @default 0.0
232
+ * @platform ios, android (API 31+)
233
+ */
234
+ progressiveEndIntensity?: number;
235
+ /**
236
+ * Noise grain overlay strength — adds tactile frosted-glass texture.
237
+ *
238
+ * Overlays a subtle static noise pattern on top of the blur layer.
239
+ * This mimics the micro-texture of real ground glass, making digital
240
+ * blur feel more physical and premium.
241
+ *
242
+ * | Value | Effect |
243
+ * |--------|-------------------------------------------------|
244
+ * | `0` | No noise — clean digital blur |
245
+ * | `0.08` | Subtle grain, barely perceptible (default) |
246
+ * | `0.15` | Noticeable grain (matches Haze library default) |
247
+ * | `0.30` | Heavy grain — strong tactile texture |
248
+ *
249
+ * **iOS**: Drawn as a tiled `CGImage` noise layer with `.overlay` blend mode.
250
+ * **Android API 31+**: Tiled `BitmapShader` drawn over the blur layer.
251
+ * **Android API < 31**: Silently ignored.
252
+ *
253
+ * @default 0.08
254
+ * @platform ios, android (API 31+)
255
+ */
256
+ noiseFactor?: number;
39
257
  }
40
258
  //# sourceMappingURL=types.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../../src/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAM9C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,MAAM,MAAM,QAAQ,GAChB,OAAO,GACP,MAAM,GACN,YAAY,GACZ,SAAS,GACT,WAAW,GACX,yBAAyB,GACzB,oBAAoB,GACpB,gBAAgB,GAChB,qBAAqB,GACrB,sBAAsB,GACtB,8BAA8B,GAC9B,yBAAyB,GACzB,qBAAqB,GACrB,0BAA0B,GAC1B,2BAA2B,GAC3B,6BAA6B,GAC7B,wBAAwB,GACxB,oBAAoB,GACpB,yBAAyB,GACzB,0BAA0B,CAAC;AAM/B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,MAAM,MAAM,wBAAwB,GAChC,aAAa,GACb,aAAa,GACb,aAAa,GACb,aAAa,GACb,QAAQ,GACR,MAAM,CAAC;AAMX,MAAM,WAAW,aAAc,SAAQ,SAAS;IAG9C;;;;;;;;;;;;;;;;;;;OAmBG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,gCAAgC,CAAC,EAAE,MAAM,CAAC;IAI1C;;;;;;;;;;;;;;OAcG;IACH,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAIpB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IAIpB;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,wBAAwB,CAAC,EAAE,wBAAwB,CAAC;IAEpD;;;;;;;;;;;;;;;OAeG;IACH,yBAAyB,CAAC,EAAE,MAAM,CAAC;IAEnC;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,CAAC,EAAE,MAAM,CAAC;IAEjC;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB"}
@@ -1,25 +1,15 @@
1
1
  import type { HostComponent, ViewProps } from 'react-native';
2
2
  import type { Float, Int32 } from 'react-native/Libraries/Types/CodegenTypes';
3
- /**
4
- * NativeComponent codegen spec for BlurVibeView.
5
- *
6
- * Type mapping (JS → Native):
7
- * Float → NSNumber (iOS) / Float (Android)
8
- * string → NSString (iOS) / String (Android)
9
- * Int32 → NSNumber (iOS) / Int (Android)
10
- *
11
- * Color props (overlayColor, reducedTransparencyFallbackColor) use
12
- * plain `string` — NOT the RN `ColorValue` type — because we parse
13
- * hex manually on both platforms for full alpha channel control.
14
- * Using ColorValue would trigger RN's color normalization which
15
- * reorders alpha bytes and breaks #RRGGBBAA format.
16
- */
17
3
  export interface NativeBlurVibeViewProps extends ViewProps {
18
4
  blurAmount?: Float;
19
5
  blurType?: string;
20
6
  overlayColor?: string;
21
7
  reducedTransparencyFallbackColor?: string;
22
8
  blurRadius?: Int32;
9
+ progressiveBlurDirection?: string;
10
+ progressiveStartIntensity?: Float;
11
+ progressiveEndIntensity?: Float;
12
+ noiseFactor?: Float;
23
13
  }
24
14
  declare const _default: HostComponent<NativeBlurVibeViewProps>;
25
15
  export default _default;
@@ -1 +1 @@
1
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