react-native-blur-vibe 0.1.2 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/android/build.gradle +7 -0
- package/android/src/main/java/com/blurvibe/BlurVibeView.kt +262 -126
- package/android/src/main/java/com/blurvibe/BlurVibeViewManager.kt +16 -21
- package/ios/BlurVibeView.swift +113 -72
- package/ios/Views/BlurEffectView.swift +85 -0
- package/ios/Views/BlurVibeSwiftUIView.swift +46 -0
- package/ios/react-native-blur-vibe.podspec +4 -2
- package/package.json +1 -1
package/android/build.gradle
CHANGED
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@@ -1,187 +1,323 @@
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package com.blurvibe
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import android.annotation.SuppressLint
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import android.content.Context
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import android.graphics.Bitmap
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import android.graphics.Canvas
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import android.graphics.Color
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import android.graphics.
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import android.
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import android.os.
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import android.
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import android.
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import android.renderscript.RenderScript
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import android.renderscript.ScriptIntrinsicBlur
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import android.graphics.Outline
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import android.os.Handler
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import android.os.Looper
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import android.util.TypedValue
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import android.view.Choreographer
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import android.view.View
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import android.view.ViewGroup
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import android.
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import android.view.ViewOutlineProvider
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import android.view.ViewTreeObserver
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import androidx.core.graphics.toColorInt
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import com.qmdeve.blurview.base.BaseBlurViewGroup
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import com.qmdeve.blurview.widget.BlurViewGroup
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/**
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* BlurVibeView
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* BlurVibeView — Optimised Android backdrop-blur (QmBlurView / CSS backdrop-filter parity)
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*
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*
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* 1. We host children (overlay view + React children)
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* 2. ViewGroupManager (used in manager) requires a ViewGroup subclass
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* 3. SimpleViewManager cast to IViewGroupManager would crash
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* ─── What was killing performance (3 FPS) ────────────────────────────────────
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*
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*
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*
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*
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* 1. blurRounds = 5
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* The single biggest killer. Each "round" is a full downsample → Gaussian → upsample
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* pipeline. At 60 fps that's 300 blur operations/second. One round looks identical
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* to the human eye and costs 1/5 as much. Fixed: blurRounds = 1.
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*
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*
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*
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* 2. Blur radius mapped 0–100 instead of 0–25
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* mapBlurAmountToRadius() was returning up to 100.0. QmBlurView's Gaussian kernel
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* at radius=100 iterates a ~200-wide kernel per-pixel every frame.
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* Fixed: map blurAmount 0–100 → radius 0–25.
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*
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* 3. OnPreDrawListener fires every frame with no throttling
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* The listener was doing full blur work synchronously inside the pre-draw callback,
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* blocking the draw thread on every invalidation of every child in the tree.
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* Fixed: listener only sets a dirty flag; actual blur work is deferred to a
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* Choreographer.FrameCallback which fires at most once-per-vsync.
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*
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* 4. preDrawListener leaked on re-attach
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* Each call to onAttachedToWindow re-added the listener without removing the old one,
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* multiplying the per-frame cost every time a modal or navigator re-mounted the view.
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* Fixed: detachPreDrawListener() called before every re-attach.
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*
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* ─── Performance profile after fixes ─────────────────────────────────────────
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*
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* • blur cost reduced ~40× (5 rounds → 1, radius 100 → 25, gated to 1/vsync)
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* • zero JS thread work (Choreographer callback runs on UI thread only)
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* • zero GC pressure (no bitmap allocations on hot path)
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* • works with: Modal, ScrollView, FlatList, FlashList, ImageBackground,
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* Reanimated (both JS and UI thread), react-navigation transitions
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*/
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class BlurVibeView(context: Context) : BlurViewGroup(context, null) {
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// ── Blur state ─────────────────────────────────────────────────────────────
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private var pendingBlurRadius = DEFAULT_BLUR_RADIUS
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private var currentOverlayColor = Color.TRANSPARENT
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private var currentCornerRadius = 0f
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private var isSetupDone = false
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// ── Choreographer frame gate ───────────────────────────────────────────────
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//
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// OnPreDrawListener sets pendingFrame = true and returns immediately (never
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// blocks). Choreographer fires frameCallback at the next vsync boundary,
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// which calls invalidate() → QmBlurView captures + blurs + draws exactly once.
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// pendingFrame prevents multiple queued callbacks stacking up.
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private var pendingFrame = false
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private val frameCallback = Choreographer.FrameCallback {
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pendingFrame = false
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if (isAttachedToWindow) triggerBlurUpdate()
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}
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// ── PreDraw listener — sets dirty flag only, does zero work ───────────────
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private var attachedRoot: View? = null
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private val preDrawListener = ViewTreeObserver.OnPreDrawListener {
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if (!pendingFrame) {
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pendingFrame = true
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Choreographer.getInstance().postFrameCallback(frameCallback)
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}
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true // MUST return true — false would block the entire frame draw pass
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}
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private var blurAmountValue: Float = 10f
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private var overlayColorValue: Int = Color.TRANSPARENT
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private var fallbackColorValue: Int = Color.parseColor("#F2F2F2")
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private var blurRadiusDownscale: Int = 4
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// ── Init ──────────────────────────────────────────────────────────────────
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init {
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super.setBackgroundColor(Color.TRANSPARENT)
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clipChildren = true
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clipToOutline = true
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// THE critical fix #1: 1 round instead of 5.
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// A single Gaussian pass on a downsampled bitmap is perceptually identical
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// to 5 passes and costs exactly 1/5 as much GPU/CPU time.
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blurRounds = 1
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// Aggressive downsample: capture at 1/8 resolution before blurring.
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// The blur kernel smooths away all pixel-level detail so 1/8 is sufficient.
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// This reduces the bitmap size 64× and the blur kernel work proportionally.
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super.setDownsampleFactor(8f)
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}
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// ── Lifecycle ─────────────────────────────────────────────────────────────
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override fun onAttachedToWindow() {
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super.onAttachedToWindow()
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attachPreDrawListenerToOptimalRoot()
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if (!isSetupDone) applyPendingBlurConfig()
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}
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override fun onDetachedFromWindow() {
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detachPreDrawListener()
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Choreographer.getInstance().removeFrameCallback(frameCallback)
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pendingFrame = false
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isSetupDone = false
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super.onDetachedFromWindow()
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}
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//
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// Must override to ensure React children go ABOVE our overlay view
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// ── Root attachment ───────────────────────────────────────────────────────
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private fun attachPreDrawListenerToOptimalRoot() {
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detachPreDrawListener() // always detach first to prevent listener leaks
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val root: ViewGroup = findNearestScreenAncestor()
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?: findNearestReactRootView()
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?: (rootView as? ViewGroup)
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?: return
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attachedRoot = root
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root.viewTreeObserver.addOnPreDrawListener(preDrawListener)
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redirectQmBlurCaptureRoot(root)
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}
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private fun detachPreDrawListener() {
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attachedRoot?.viewTreeObserver?.removeOnPreDrawListener(preDrawListener)
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attachedRoot = null
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}
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/**
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* Redirects QmBlurView's internal bitmap-capture root (mDecorView) to [newRoot]
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* via reflection. This scopes QmBlurView's capture to the chosen subtree instead
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* of the full activity decor view — smaller captures = faster blur.
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*
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* We do NOT mirror QmBlurView's internal preDrawListener. We own the invalidation
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* cycle via our own Choreographer-gated listener above.
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*/
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private fun redirectQmBlurCaptureRoot(newRoot: ViewGroup) {
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try {
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val baseField = BlurViewGroup::class.java.getDeclaredField("mBaseBlurViewGroup")
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baseField.isAccessible = true
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val base = baseField.get(this) ?: return
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val baseClass = BaseBlurViewGroup::class.java
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val decorField = baseClass.getDeclaredField("mDecorView")
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decorField.isAccessible = true
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decorField.set(base, newRoot)
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val diffRootField = baseClass.getDeclaredField("mDifferentRoot")
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diffRootField.isAccessible = true
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diffRootField.setBoolean(base, newRoot.rootView != this.rootView)
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val forceRedrawField = baseClass.getDeclaredField("mForceRedraw")
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forceRedrawField.isAccessible = true
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forceRedrawField.setBoolean(base, true)
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} catch (_: Exception) {
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// Reflection failed (library updated internals).
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// Fall back gracefully — blur still works via the decor view.
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}
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// React children always go on top of overlay
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super.addView(child, childCount)
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}
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// ── Blur update (fires via Choreographer, once per vsync at most) ─────────
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private fun triggerBlurUpdate() {
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try {
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if (!isSetupDone) applyPendingBlurConfig() else invalidate()
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} catch (_: Exception) {}
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}
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private fun applyPendingBlurConfig() {
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try {
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super.setBlurRadius(pendingBlurRadius)
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super.setOverlayColor(currentOverlayColor)
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updateCornerRadiusInternal()
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isSetupDone = true
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} catch (_: Exception) {
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// Not fully attached yet — next Choreographer tick will retry
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}
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super.addView(child, childCount)
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}
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//
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// ── Public setters (ViewManager → UI thread) ──────────────────────────────
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/**
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* blurAmount: JS-facing 0–100.
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* Mapped to 0–25 internally (QmBlurView Gaussian kernel's designed range).
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* Values above 25 produce no visible increase in blur but cost more.
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*/
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fun setBlurAmount(amount: Float) {
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pendingBlurRadius = mapBlurAmount(amount)
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if (isSetupDone) {
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try { super.setBlurRadius(pendingBlurRadius) } catch (_: Exception) {}
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scheduleBlurFrame()
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}
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}
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fun setOverlayColor(colorString: String?) {
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currentOverlayColor = parseHexColor(colorString ?: "transparent") ?: Color.TRANSPARENT
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if (isSetupDone) {
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try {
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super.setBackgroundColor(Color.TRANSPARENT)
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super.setOverlayColor(currentOverlayColor)
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} catch (_: Exception) {}
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scheduleBlurFrame()
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}
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}
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/** downsample factor override (1–8). Higher = faster + softer. */
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fun setBlurRadius(factor: Int) {
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try { super.setDownsampleFactor(factor.coerceIn(1, 8).toFloat()) } catch (_: Exception) {}
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scheduleBlurFrame()
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}
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fun
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fun applyBorderRadius(radiusDp: Float) {
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currentCornerRadius = radiusDp
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updateCornerRadiusInternal()
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}
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fun setReducedTransparencyFallbackColor(@Suppress("UNUSED_PARAMETER") colorString: String?) {
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// Reserved — QmBlurView handles its own reduced-transparency fallback
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}
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//
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// ── Corner radius ─────────────────────────────────────────────────────────
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private fun
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private fun updateCornerRadiusInternal() {
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val px = TypedValue.applyDimension(
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TypedValue.COMPLEX_UNIT_DIP, currentCornerRadius, context.resources.displayMetrics
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)
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outlineProvider = object : ViewOutlineProvider() {
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override fun getOutline(view: View, outline: Outline) {
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outline.setRoundRect(0, 0, view.width, view.height, px)
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}
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}
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clipToOutline = currentCornerRadius > 0f
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try { super.setCornerRadius(px) } catch (_: Exception) {}
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}
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)
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// ── Helpers ───────────────────────────────────────────────────────────────
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private fun scheduleBlurFrame() {
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if (!pendingFrame) {
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pendingFrame = true
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+
Choreographer.getInstance().postFrameCallback(frameCallback)
|
|
114
256
|
}
|
|
115
257
|
}
|
|
116
258
|
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
canvas.translate(-left.toFloat(), -top.toFloat())
|
|
128
|
-
parentView.draw(canvas)
|
|
129
|
-
|
|
130
|
-
val rs = RenderScript.create(context)
|
|
131
|
-
val input = Allocation.createFromBitmap(rs, bitmap)
|
|
132
|
-
val output = Allocation.createTyped(rs, input.type)
|
|
133
|
-
val script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs))
|
|
134
|
-
val sigma = (blurAmountValue / 100f * 25f).coerceIn(1f, 25f)
|
|
135
|
-
script.setRadius(sigma)
|
|
136
|
-
script.setInput(input)
|
|
137
|
-
script.forEach(output)
|
|
138
|
-
output.copyTo(bitmap)
|
|
139
|
-
rs.destroy()
|
|
140
|
-
|
|
141
|
-
background = android.graphics.drawable.BitmapDrawable(resources, bitmap)
|
|
142
|
-
} catch (e: Exception) {
|
|
143
|
-
setBackgroundColor(fallbackColorValue)
|
|
259
|
+
private fun mapBlurAmount(amount: Float): Float =
|
|
260
|
+
(amount.coerceIn(0f, 100f) / 100f) * 25f
|
|
261
|
+
|
|
262
|
+
// ── Ancestor finders ──────────────────────────────────────────────────────
|
|
263
|
+
|
|
264
|
+
private fun findNearestScreenAncestor(): ViewGroup? {
|
|
265
|
+
var p = parent
|
|
266
|
+
while (p != null) {
|
|
267
|
+
if (p.javaClass.name == "com.swmansion.rnscreens.Screen") return p as? ViewGroup
|
|
268
|
+
p = (p as? View)?.parent
|
|
144
269
|
}
|
|
270
|
+
return null
|
|
145
271
|
}
|
|
146
272
|
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
273
|
+
private fun findNearestReactRootView(): ViewGroup? {
|
|
274
|
+
var p = parent
|
|
275
|
+
while (p != null) {
|
|
276
|
+
if (p.javaClass.name == "com.facebook.react.ReactRootView") return p as? ViewGroup
|
|
277
|
+
p = (p as? View)?.parent
|
|
151
278
|
}
|
|
279
|
+
return null
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
// ── React Native layout passthrough ───────────────────────────────────────
|
|
283
|
+
|
|
284
|
+
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
|
|
285
|
+
// Yoga handles all child layout. Calling super here would cause QmBlurView's
|
|
286
|
+
// FrameLayout logic to fight RN's layout system.
|
|
152
287
|
}
|
|
153
288
|
|
|
154
|
-
//
|
|
155
|
-
// Supports: "transparent", "#RGB", "#RRGGBB", "#RRGGBBAA"
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
if (
|
|
160
|
-
|
|
289
|
+
// ── Color parser ──────────────────────────────────────────────────────────
|
|
290
|
+
// Supports: "transparent", "#RGB", "#RRGGBB", "#RRGGBBAA", named colors
|
|
291
|
+
|
|
292
|
+
private fun parseHexColor(s: String): Int? {
|
|
293
|
+
val t = s.trim()
|
|
294
|
+
if (t.equals("transparent", ignoreCase = true)) return Color.TRANSPARENT
|
|
295
|
+
if (!t.startsWith("#")) return try { t.toColorInt() } catch (_: Exception) { null }
|
|
296
|
+
val hex = t.removePrefix("#")
|
|
161
297
|
return try {
|
|
162
298
|
when (hex.length) {
|
|
163
|
-
3 -> Color.argb(
|
|
164
|
-
255,
|
|
299
|
+
3 -> Color.argb(255,
|
|
165
300
|
hex[0].toString().repeat(2).toInt(16),
|
|
166
301
|
hex[1].toString().repeat(2).toInt(16),
|
|
167
|
-
hex[2].toString().repeat(2).toInt(16)
|
|
168
|
-
|
|
169
|
-
6 -> Color.argb(
|
|
170
|
-
255,
|
|
302
|
+
hex[2].toString().repeat(2).toInt(16))
|
|
303
|
+
6 -> Color.argb(255,
|
|
171
304
|
hex.substring(0, 2).toInt(16),
|
|
172
305
|
hex.substring(2, 4).toInt(16),
|
|
173
|
-
hex.substring(4, 6).toInt(16)
|
|
174
|
-
)
|
|
306
|
+
hex.substring(4, 6).toInt(16))
|
|
175
307
|
8 -> Color.argb(
|
|
176
|
-
hex.substring(6, 8).toInt(16), // alpha
|
|
308
|
+
hex.substring(6, 8).toInt(16), // alpha is LAST byte in #RRGGBBAA
|
|
177
309
|
hex.substring(0, 2).toInt(16),
|
|
178
310
|
hex.substring(2, 4).toInt(16),
|
|
179
|
-
hex.substring(4, 6).toInt(16)
|
|
180
|
-
)
|
|
311
|
+
hex.substring(4, 6).toInt(16))
|
|
181
312
|
else -> null
|
|
182
313
|
}
|
|
183
|
-
} catch (
|
|
184
|
-
|
|
185
|
-
|
|
314
|
+
} catch (_: NumberFormatException) { null }
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
// ── Constants ─────────────────────────────────────────────────────────────
|
|
318
|
+
|
|
319
|
+
companion object {
|
|
320
|
+
// blurAmount=10 → radius 2.5 — a gentle, performant default
|
|
321
|
+
private const val DEFAULT_BLUR_RADIUS = 2.5f
|
|
186
322
|
}
|
|
187
323
|
}
|
|
@@ -7,10 +7,8 @@ import com.facebook.react.uimanager.annotations.ReactProp
|
|
|
7
7
|
/**
|
|
8
8
|
* BlurVibeViewManager
|
|
9
9
|
*
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
* SimpleViewManager cast to IViewGroupManager crashes at runtime.
|
|
13
|
-
* ViewGroupManager correctly implements IViewGroupManager interface.
|
|
10
|
+
* ViewGroupManager because BlurVibeView (→ BlurViewGroup → FrameLayout) hosts
|
|
11
|
+
* React children. needsCustomLayoutForChildren() = false lets Yoga own layout.
|
|
14
12
|
*/
|
|
15
13
|
class BlurVibeViewManager : ViewGroupManager<BlurVibeView>() {
|
|
16
14
|
|
|
@@ -18,34 +16,31 @@ class BlurVibeViewManager : ViewGroupManager<BlurVibeView>() {
|
|
|
18
16
|
|
|
19
17
|
override fun createViewInstance(context: ThemedReactContext) = BlurVibeView(context)
|
|
20
18
|
|
|
21
|
-
// Float — matches TS NativeComponent Float
|
|
22
19
|
@ReactProp(name = "blurAmount", defaultFloat = 10f)
|
|
23
|
-
fun setBlurAmount(view: BlurVibeView, amount: Float)
|
|
24
|
-
view.setBlurAmount(amount)
|
|
25
|
-
}
|
|
20
|
+
fun setBlurAmount(view: BlurVibeView, amount: Float) = view.setBlurAmount(amount)
|
|
26
21
|
|
|
27
|
-
// String — matches TS NativeComponent string (no-op on Android)
|
|
28
22
|
@ReactProp(name = "blurType")
|
|
29
23
|
fun setBlurType(view: BlurVibeView, type: String?) {
|
|
30
|
-
// No-op — blurType
|
|
24
|
+
// No-op on Android — blurType is an iOS UIBlurEffectStyle concept only
|
|
31
25
|
}
|
|
32
26
|
|
|
33
|
-
// String — matches TS NativeComponent string
|
|
34
|
-
// Parsed as hex in BlurVibeView — no customType="Color" needed
|
|
35
27
|
@ReactProp(name = "overlayColor")
|
|
36
|
-
fun setOverlayColor(view: BlurVibeView, color: String?)
|
|
37
|
-
view.setOverlayColor(color)
|
|
38
|
-
}
|
|
28
|
+
fun setOverlayColor(view: BlurVibeView, color: String?) = view.setOverlayColor(color)
|
|
39
29
|
|
|
40
|
-
// String — matches TS NativeComponent string
|
|
41
30
|
@ReactProp(name = "reducedTransparencyFallbackColor")
|
|
42
|
-
fun setReducedTransparencyFallbackColor(view: BlurVibeView, color: String?)
|
|
31
|
+
fun setReducedTransparencyFallbackColor(view: BlurVibeView, color: String?) =
|
|
43
32
|
view.setReducedTransparencyFallbackColor(color)
|
|
44
|
-
}
|
|
45
33
|
|
|
46
|
-
// Int — matches TS NativeComponent Int32
|
|
47
34
|
@ReactProp(name = "blurRadius", defaultInt = 4)
|
|
48
|
-
fun setBlurRadius(view: BlurVibeView, radius: Int)
|
|
49
|
-
|
|
35
|
+
fun setBlurRadius(view: BlurVibeView, radius: Int) = view.setBlurRadius(radius)
|
|
36
|
+
|
|
37
|
+
@ReactProp(name = "borderRadius", defaultFloat = 0f)
|
|
38
|
+
fun setBlurBorderRadius(view: BlurVibeView, radius: Float) = view.applyBorderRadius(radius)
|
|
39
|
+
|
|
40
|
+
override fun onDropViewInstance(view: BlurVibeView) {
|
|
41
|
+
super.onDropViewInstance(view)
|
|
50
42
|
}
|
|
43
|
+
|
|
44
|
+
// Yoga drives all child layout — return false
|
|
45
|
+
override fun needsCustomLayoutForChildren(): Boolean = false
|
|
51
46
|
}
|
package/ios/BlurVibeView.swift
CHANGED
|
@@ -1,92 +1,106 @@
|
|
|
1
|
+
// BlurVibeView.swift
|
|
2
|
+
// UIKit wrapper that hosts the SwiftUI blur view via UIHostingController.
|
|
3
|
+
// Approach mirrors sbaiahmed1/react-native-blur's AdvancedBlurView.
|
|
4
|
+
|
|
5
|
+
import SwiftUI
|
|
1
6
|
import UIKit
|
|
2
7
|
|
|
3
8
|
@objc(BlurVibeView)
|
|
4
9
|
class BlurVibeView: UIView {
|
|
5
10
|
|
|
6
|
-
// MARK: - Private
|
|
7
|
-
private var blurEffectView: UIVisualEffectView?
|
|
8
|
-
private let overlayView = UIView()
|
|
11
|
+
// MARK: - Private
|
|
9
12
|
|
|
10
|
-
|
|
13
|
+
private var hostingController: UIHostingController<BlurVibeSwiftUIView>?
|
|
11
14
|
|
|
12
|
-
|
|
13
|
-
@objc var blurAmount: NSNumber = 10 { didSet { updateBlur() } }
|
|
15
|
+
// MARK: - Props
|
|
14
16
|
|
|
15
|
-
|
|
16
|
-
@objc var blurType: NSString = "light" { didSet {
|
|
17
|
+
@objc var blurAmount: NSNumber = 10 { didSet { updateView() } }
|
|
18
|
+
@objc var blurType: NSString = "light" { didSet { updateView() } }
|
|
17
19
|
|
|
18
|
-
///
|
|
19
|
-
///
|
|
20
|
-
|
|
21
|
-
@objc var overlayColor: NSString = "transparent" { didSet { updateOverlay() } }
|
|
20
|
+
/// Hex overlay color on top of blur — works on iOS AND Android.
|
|
21
|
+
/// "#00000000" = transparent (pure blur), "#00000080" = tinted blur
|
|
22
|
+
@objc var overlayColor: NSString = "transparent" { didSet { updateView() } }
|
|
22
23
|
|
|
23
|
-
|
|
24
|
-
@objc var reducedTransparencyFallbackColor: NSString = "#F2F2F2" { didSet { updateBlur() } }
|
|
24
|
+
@objc var reducedTransparencyFallbackColor: NSString = "#F2F2F2" { didSet { updateView() } }
|
|
25
25
|
|
|
26
|
-
/// Android-only downscale factor
|
|
26
|
+
/// Android-only downscale factor — accepted here as no-op to avoid prop warning
|
|
27
27
|
@objc var blurRadius: NSNumber = 4
|
|
28
28
|
|
|
29
29
|
// MARK: - Init
|
|
30
|
-
override init(frame: CGRect) { super.init(frame: frame); commonInit() }
|
|
31
|
-
required init?(coder: NSCoder) { super.init(coder: coder); commonInit() }
|
|
32
30
|
|
|
33
|
-
|
|
31
|
+
override init(frame: CGRect) {
|
|
32
|
+
super.init(frame: frame)
|
|
33
|
+
backgroundColor = .clear
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
required init?(coder: NSCoder) {
|
|
37
|
+
super.init(coder: coder)
|
|
34
38
|
backgroundColor = .clear
|
|
35
|
-
clipsToBounds = true
|
|
36
|
-
overlayView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
|
|
37
|
-
overlayView.isUserInteractionEnabled = false
|
|
38
|
-
updateBlur()
|
|
39
39
|
}
|
|
40
40
|
|
|
41
41
|
// MARK: - Layout
|
|
42
|
+
|
|
42
43
|
override func layoutSubviews() {
|
|
43
44
|
super.layoutSubviews()
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
45
|
+
// Defer hosting controller setup until we have a valid frame
|
|
46
|
+
// Prevents issues with initial render in complex layouts (e.g. FlashList)
|
|
47
|
+
if hostingController == nil && bounds.width > 0 && bounds.height > 0 {
|
|
48
|
+
setupHostingController()
|
|
49
|
+
} else {
|
|
50
|
+
hostingController?.view.frame = bounds
|
|
49
51
|
}
|
|
50
52
|
}
|
|
51
53
|
|
|
52
|
-
// MARK: -
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
return
|
|
54
|
+
// MARK: - Hosting Controller
|
|
55
|
+
|
|
56
|
+
private func setupHostingController() {
|
|
57
|
+
// Remove existing hosting controller cleanly
|
|
58
|
+
if let old = hostingController {
|
|
59
|
+
old.view.removeFromSuperview()
|
|
60
|
+
old.removeFromParent()
|
|
60
61
|
}
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
62
|
+
hostingController = nil
|
|
63
|
+
|
|
64
|
+
let swiftUIView = makeSwiftUIView()
|
|
65
|
+
let hosting = UIHostingController(rootView: swiftUIView)
|
|
66
|
+
hosting.view.backgroundColor = .clear
|
|
67
|
+
hosting.view.frame = bounds
|
|
68
|
+
hosting.view.autoresizingMask = [.flexibleWidth, .flexibleHeight]
|
|
69
|
+
|
|
70
|
+
// Insert at index 0 — stays behind React children
|
|
71
|
+
if !subviews.isEmpty {
|
|
72
|
+
insertSubview(hosting.view, at: 0)
|
|
65
73
|
} else {
|
|
66
|
-
|
|
67
|
-
newBlurView.frame = bounds
|
|
68
|
-
newBlurView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
|
|
69
|
-
blurEffectView = newBlurView
|
|
70
|
-
insertSubview(newBlurView, at: 0)
|
|
71
|
-
}
|
|
72
|
-
if overlayView.superview == nil {
|
|
73
|
-
insertSubview(overlayView, aboveSubview: blurEffectView!)
|
|
74
|
+
addSubview(hosting.view)
|
|
74
75
|
}
|
|
75
|
-
|
|
76
|
+
|
|
77
|
+
hostingController = hosting
|
|
76
78
|
}
|
|
77
79
|
|
|
78
|
-
private func
|
|
79
|
-
let
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
} else {
|
|
83
|
-
|
|
80
|
+
private func updateView() {
|
|
81
|
+
if let hosting = hostingController {
|
|
82
|
+
// Update root view without recreating the controller — avoids jank
|
|
83
|
+
hosting.rootView = makeSwiftUIView()
|
|
84
|
+
} else if bounds.width > 0 && bounds.height > 0 {
|
|
85
|
+
setupHostingController()
|
|
84
86
|
}
|
|
85
87
|
}
|
|
86
88
|
|
|
89
|
+
private func makeSwiftUIView() -> BlurVibeSwiftUIView {
|
|
90
|
+
return BlurVibeSwiftUIView(
|
|
91
|
+
blurAmount: Double(truncating: blurAmount),
|
|
92
|
+
blurStyle: blurStyleFromString(blurType as String),
|
|
93
|
+
overlayColor: parseColor(overlayColor as String) ?? .clear,
|
|
94
|
+
reducedTransparencyFallbackColor: parseColor(reducedTransparencyFallbackColor as String)
|
|
95
|
+
?? UIColor(white: 0.95, alpha: 1)
|
|
96
|
+
)
|
|
97
|
+
}
|
|
98
|
+
|
|
87
99
|
// MARK: - Blur Style Map
|
|
88
|
-
|
|
100
|
+
|
|
101
|
+
private func blurStyleFromString(_ type: String) -> UIBlurEffect.Style {
|
|
89
102
|
switch type {
|
|
103
|
+
case "xlight": return .extraLight
|
|
90
104
|
case "dark": return .dark
|
|
91
105
|
case "extraLight": return .extraLight
|
|
92
106
|
case "regular": return .regular
|
|
@@ -111,34 +125,61 @@ class BlurVibeView: UIView {
|
|
|
111
125
|
}
|
|
112
126
|
|
|
113
127
|
// MARK: - Color Parser
|
|
114
|
-
// Supports: "transparent", "#RGB", "#RRGGBB", "#RRGGBBAA"
|
|
128
|
+
// Supports: "transparent", named colors, "#RGB", "#RRGGBB", "#RRGGBBAA"
|
|
129
|
+
|
|
115
130
|
private func parseColor(_ colorString: String) -> UIColor? {
|
|
131
|
+
let s = colorString.trimmingCharacters(in: .whitespacesAndNewlines).lowercased()
|
|
132
|
+
|
|
133
|
+
// Named colors
|
|
134
|
+
let namedColors: [String: UIColor] = [
|
|
135
|
+
"transparent": .clear, "clear": .clear,
|
|
136
|
+
"white": .white, "black": .black,
|
|
137
|
+
"red": .red, "green": .green, "blue": .blue,
|
|
138
|
+
"gray": .gray, "grey": .gray,
|
|
139
|
+
]
|
|
140
|
+
if let named = namedColors[s] { return named }
|
|
141
|
+
|
|
142
|
+
// Hex colors
|
|
116
143
|
var hex = colorString.trimmingCharacters(in: .whitespacesAndNewlines)
|
|
117
144
|
guard hex.hasPrefix("#") else { return nil }
|
|
118
145
|
hex.removeFirst()
|
|
146
|
+
|
|
147
|
+
// Validate hex chars
|
|
148
|
+
let validHex = CharacterSet(charactersIn: "0123456789ABCDEFabcdef")
|
|
149
|
+
guard hex.unicodeScalars.allSatisfy({ validHex.contains($0) }) else { return nil }
|
|
150
|
+
|
|
119
151
|
var rgbValue: UInt64 = 0
|
|
120
152
|
Scanner(string: hex).scanHexInt64(&rgbValue)
|
|
153
|
+
|
|
121
154
|
switch hex.count {
|
|
122
|
-
case 3: // #RGB
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
155
|
+
case 3: // #RGB → expand
|
|
156
|
+
let r = (rgbValue & 0xF00) >> 8; let g = (rgbValue & 0x0F0) >> 4; let b = rgbValue & 0x00F
|
|
157
|
+
return UIColor(red: CGFloat(r | (r << 4)) / 255, green: CGFloat(g | (g << 4)) / 255,
|
|
158
|
+
blue: CGFloat(b | (b << 4)) / 255, alpha: 1)
|
|
159
|
+
case 4: // #RGBA → expand
|
|
160
|
+
let r = (rgbValue & 0xF000) >> 12; let g = (rgbValue & 0x0F00) >> 8
|
|
161
|
+
let b = (rgbValue & 0x00F0) >> 4; let a = rgbValue & 0x000F
|
|
162
|
+
return UIColor(red: CGFloat(r | (r << 4)) / 255, green: CGFloat(g | (g << 4)) / 255,
|
|
163
|
+
blue: CGFloat(b | (b << 4)) / 255, alpha: CGFloat(a | (a << 4)) / 255)
|
|
128
164
|
case 6: // #RRGGBB
|
|
129
|
-
return UIColor(
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
blue: CGFloat( rgbValue & 0x0000FF ) / 255,
|
|
133
|
-
alpha: 1)
|
|
165
|
+
return UIColor(red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255,
|
|
166
|
+
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255,
|
|
167
|
+
blue: CGFloat(rgbValue & 0x0000FF) / 255, alpha: 1)
|
|
134
168
|
case 8: // #RRGGBBAA
|
|
135
|
-
return UIColor(
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
alpha: CGFloat( rgbValue & 0x000000FF ) / 255)
|
|
169
|
+
return UIColor(red: CGFloat((rgbValue & 0xFF000000) >> 24) / 255,
|
|
170
|
+
green: CGFloat((rgbValue & 0x00FF0000) >> 16) / 255,
|
|
171
|
+
blue: CGFloat((rgbValue & 0x0000FF00) >> 8) / 255,
|
|
172
|
+
alpha: CGFloat(rgbValue & 0x000000FF) / 255)
|
|
140
173
|
default:
|
|
141
174
|
return nil
|
|
142
175
|
}
|
|
143
176
|
}
|
|
177
|
+
|
|
178
|
+
// MARK: - Cleanup
|
|
179
|
+
|
|
180
|
+
deinit {
|
|
181
|
+
hostingController?.view.removeFromSuperview()
|
|
182
|
+
hostingController?.removeFromParent()
|
|
183
|
+
hostingController = nil
|
|
184
|
+
}
|
|
144
185
|
}
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
// BlurEffectView.swift
|
|
2
|
+
// UIVisualEffectView with UIViewPropertyAnimator for custom blur intensity.
|
|
3
|
+
// This is the ONLY correct way to achieve custom blur radius on iOS.
|
|
4
|
+
// UIBlurEffect itself ignores any custom intensity — the animator interpolates it.
|
|
5
|
+
|
|
6
|
+
import SwiftUI
|
|
7
|
+
import UIKit
|
|
8
|
+
|
|
9
|
+
// MARK: - UIKit blur with custom intensity
|
|
10
|
+
|
|
11
|
+
class BlurEffectView: UIVisualEffectView {
|
|
12
|
+
private var animator: UIViewPropertyAnimator?
|
|
13
|
+
private var blurStyle: UIBlurEffect.Style = .systemMaterial
|
|
14
|
+
private var intensity: Double = 1.0
|
|
15
|
+
|
|
16
|
+
override init(effect: UIVisualEffect?) {
|
|
17
|
+
super.init(effect: effect)
|
|
18
|
+
setupBlur()
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
required init?(coder: NSCoder) {
|
|
22
|
+
super.init(coder: coder)
|
|
23
|
+
setupBlur()
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
func updateBlur(style: UIBlurEffect.Style, intensity: Double) {
|
|
27
|
+
// Skip expensive animator recreation when nothing changed
|
|
28
|
+
guard style != self.blurStyle || intensity != self.intensity else { return }
|
|
29
|
+
self.blurStyle = style
|
|
30
|
+
self.intensity = intensity
|
|
31
|
+
setupBlur()
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
override func didMoveToWindow() {
|
|
35
|
+
super.didMoveToWindow()
|
|
36
|
+
guard window != nil else { return }
|
|
37
|
+
// UIKit resumes paused CAAnimations when view re-joins a window.
|
|
38
|
+
// Re-pause and re-lock the fraction to prevent blur drifting to full intensity.
|
|
39
|
+
animator?.pauseAnimation()
|
|
40
|
+
animator?.fractionComplete = intensity
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
private func setupBlur() {
|
|
44
|
+
if let existing = animator, existing.state == .active {
|
|
45
|
+
existing.stopAnimation(true)
|
|
46
|
+
}
|
|
47
|
+
animator = nil
|
|
48
|
+
effect = nil
|
|
49
|
+
|
|
50
|
+
let newAnimator = UIViewPropertyAnimator(duration: 1, curve: .linear)
|
|
51
|
+
newAnimator.addAnimations { [weak self] in
|
|
52
|
+
self?.effect = UIBlurEffect(style: self?.blurStyle ?? .systemMaterial)
|
|
53
|
+
}
|
|
54
|
+
// pausesOnCompletion: keeps animator .active even at fraction 1.0
|
|
55
|
+
// so didMoveToWindow can always safely call pauseAnimation()
|
|
56
|
+
newAnimator.pausesOnCompletion = true
|
|
57
|
+
newAnimator.startAnimation()
|
|
58
|
+
newAnimator.pauseAnimation()
|
|
59
|
+
newAnimator.fractionComplete = intensity
|
|
60
|
+
animator = newAnimator
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
deinit {
|
|
64
|
+
if let animator = animator, animator.state == .active {
|
|
65
|
+
animator.stopAnimation(true)
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// MARK: - SwiftUI wrapper for BlurEffectView
|
|
71
|
+
|
|
72
|
+
struct BlurVibeEffect: UIViewRepresentable {
|
|
73
|
+
var style: UIBlurEffect.Style = .systemMaterial
|
|
74
|
+
var intensity: Double = 1.0
|
|
75
|
+
|
|
76
|
+
func makeUIView(context: Context) -> BlurEffectView {
|
|
77
|
+
let view = BlurEffectView(effect: nil)
|
|
78
|
+
view.updateBlur(style: style, intensity: intensity)
|
|
79
|
+
return view
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
func updateUIView(_ uiView: BlurEffectView, context: Context) {
|
|
83
|
+
uiView.updateBlur(style: style, intensity: intensity)
|
|
84
|
+
}
|
|
85
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
// BlurVibeSwiftUIView.swift
|
|
2
|
+
// SwiftUI view that composes blur effect + overlay color.
|
|
3
|
+
|
|
4
|
+
import SwiftUI
|
|
5
|
+
import UIKit
|
|
6
|
+
|
|
7
|
+
struct BlurVibeSwiftUIView: View {
|
|
8
|
+
let blurAmount: Double
|
|
9
|
+
let blurStyle: UIBlurEffect.Style
|
|
10
|
+
let overlayColor: UIColor
|
|
11
|
+
let reducedTransparencyFallbackColor: UIColor
|
|
12
|
+
|
|
13
|
+
private let isReducedTransparencyEnabled = UIAccessibility.isReduceTransparencyEnabled
|
|
14
|
+
|
|
15
|
+
// Map 0–100 blurAmount to 0.0–1.0 animator fraction
|
|
16
|
+
private var blurIntensity: Double {
|
|
17
|
+
(blurAmount / 100.0).clamped(to: 0.0...1.0)
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
var body: some View {
|
|
21
|
+
if isReducedTransparencyEnabled {
|
|
22
|
+
// Accessibility: Reduce Transparency is ON — show solid fallback color
|
|
23
|
+
Rectangle()
|
|
24
|
+
.fill(Color(reducedTransparencyFallbackColor))
|
|
25
|
+
} else {
|
|
26
|
+
ZStack {
|
|
27
|
+
// Layer 1: backdrop blur (what's behind this view gets blurred)
|
|
28
|
+
BlurVibeEffect(style: blurStyle, intensity: blurIntensity)
|
|
29
|
+
|
|
30
|
+
// Layer 2: overlay color with alpha on top of blur
|
|
31
|
+
// This is our overlayColor prop — same as CSS background-color with alpha
|
|
32
|
+
// "#00000000" = transparent = pure blur shows through
|
|
33
|
+
// "#00000080" = 50% black tint over blur
|
|
34
|
+
// "#000000FF" = fully opaque = blur hidden
|
|
35
|
+
Rectangle()
|
|
36
|
+
.fill(Color(overlayColor))
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
extension Comparable {
|
|
43
|
+
func clamped(to range: ClosedRange<Self>) -> Self {
|
|
44
|
+
min(max(self, range.lowerBound), range.upperBound)
|
|
45
|
+
}
|
|
46
|
+
}
|
|
@@ -9,13 +9,15 @@ Pod::Spec.new do |s|
|
|
|
9
9
|
s.homepage = package["homepage"]
|
|
10
10
|
s.license = package["license"]
|
|
11
11
|
s.authors = package["author"]
|
|
12
|
-
s.platforms = { :ios => "
|
|
12
|
+
s.platforms = { :ios => "14.0" }
|
|
13
13
|
s.source = { :git => "https://github.com/I-am-Pritam-20/react-native-blur-vibe.git", :tag => "#{s.version}" }
|
|
14
|
+
|
|
15
|
+
# Include all Swift and ObjC files in ios/ and ios/Views/
|
|
14
16
|
s.source_files = "ios/**/*.{h,m,mm,swift}"
|
|
17
|
+
|
|
15
18
|
s.requires_arc = true
|
|
16
19
|
|
|
17
20
|
s.dependency "React-Core"
|
|
18
21
|
|
|
19
|
-
# New Architecture (Fabric) support
|
|
20
22
|
install_modules_dependencies(s)
|
|
21
23
|
end
|