react-map4d-map 1.3.9 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/MFBuilding.d.ts +21 -21
- package/dist/components/MFBuildingOverlay.d.ts +10 -10
- package/dist/components/MFCircle.d.ts +18 -18
- package/dist/components/MFDataLayer.d.ts +7 -7
- package/dist/components/MFDirectionsRenderer.d.ts +31 -31
- package/dist/components/MFGroundOverlay.d.ts +6 -6
- package/dist/components/MFImageOverlay.d.ts +6 -6
- package/dist/components/MFMap.d.ts +38 -38
- package/dist/components/MFMarker.d.ts +36 -36
- package/dist/components/MFMarkerCluster.d.ts +8 -8
- package/dist/components/MFPOI.d.ts +19 -19
- package/dist/components/MFPOIOverlay.d.ts +6 -6
- package/dist/components/MFPolygon.d.ts +21 -18
- package/dist/components/MFPolyline.d.ts +22 -22
- package/dist/components/MFTileOverlay.d.ts +10 -10
- package/dist/context/Map4dContext.d.ts +6 -7
- package/dist/context/index.d.ts +2 -2
- package/dist/context/{MarkerClusterContext.d.ts → markerClusterContext.d.ts} +8 -9
- package/dist/engine/Color.d.ts +34 -34
- package/dist/engine/MathUtils.d.ts +8 -8
- package/dist/engine/Matrix.d.ts +115 -115
- package/dist/engine/ResourceReference.d.ts +8 -8
- package/dist/engine/Shader.d.ts +118 -118
- package/dist/engine/ShaderSource.d.ts +42 -42
- package/dist/engine/Texture.d.ts +51 -51
- package/dist/engine/Vector2.d.ts +82 -82
- package/dist/engine/Vector3.d.ts +84 -84
- package/dist/engine/Vertex.d.ts +2 -2
- package/dist/enum/index.d.ts +2 -2
- package/dist/enum/mapEventEnum.d.ts +11 -11
- package/dist/index.d.ts +18 -18
- package/dist/index.js +2309 -2330
- package/dist/index.js.map +1 -1
- package/dist/index.modern.js +2290 -2314
- package/dist/index.modern.js.map +1 -1
- package/dist/map/ProjectionMercator.d.ts +26 -26
- package/dist/models/LatLng.d.ts +37 -37
- package/dist/models/Map4dObject.d.ts +32 -32
- package/dist/models/MapConstants.d.ts +165 -165
- package/dist/tool/index.d.ts +1 -1
- package/dist/tool/variableTool.d.ts +3 -3
- package/dist/ultils/CoordinateTransformer.d.ts +11 -11
- package/package.json +23 -16
- package/dist/engine/Framebuffer.d.ts +0 -16
- package/dist/engine/Model.d.ts +0 -77
- package/dist/index.test.d.ts +0 -1
package/dist/engine/Texture.d.ts
CHANGED
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@@ -1,51 +1,51 @@
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import { ResourceReference } from "./ResourceReference";
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import { Color } from "./Color";
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export declare class TextureFiltering {
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min?: number;
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mag?: number;
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constructor(min: number, mag: number);
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}
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export declare class TextureWrapping {
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wraps: number;
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wrapt: number;
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constructor(wraps: number, wrapt: number);
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}
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export declare class TextureOptions {
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target: number;
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internalFormat: number;
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format: number;
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type: number;
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filtering: TextureFiltering;
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wrapping: TextureWrapping;
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constructor(target: number, internalFormat: number, format: number, type: number, filtering: TextureFiltering, wrapping: TextureWrapping);
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}
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/**
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* class for managing texture 2d
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*/
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export declare class Texture extends ResourceReference {
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private gl;
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/**
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* the texture Id
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*/
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textureId: WebGLTexture;
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options: TextureOptions;
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width: number;
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height: number;
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isLoaded: boolean;
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constructor(gl: WebGLRenderingContext, options?: TextureOptions);
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private initDefaultTextureOptions;
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private init;
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bind(): void;
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unbind(): void;
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loadColor(color: Color): void;
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loadImageFromArrayBuffer(data: ArrayBuffer, width: number, height: number, flip?: boolean, onLoad?: Function): void;
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loadImage(url: string, onLoad?: Function, flip?: boolean): void;
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loadImageDataArray(data: Uint8Array, width: number, height: number, filterParam: number, onLoad?: Function): void;
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/**
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* destroy the map texture
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*/
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destroy(): void;
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applyFilter(isGenerateMipmap?: boolean): void;
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initFrameBufferTexture(width: number, height: number): void;
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isPowerOf2(value: any): boolean;
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}
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import { ResourceReference } from "./ResourceReference";
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import { Color } from "./Color";
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export declare class TextureFiltering {
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min?: number;
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mag?: number;
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constructor(min: number, mag: number);
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}
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export declare class TextureWrapping {
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wraps: number;
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wrapt: number;
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constructor(wraps: number, wrapt: number);
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}
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export declare class TextureOptions {
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target: number;
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internalFormat: number;
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format: number;
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type: number;
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filtering: TextureFiltering;
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wrapping: TextureWrapping;
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constructor(target: number, internalFormat: number, format: number, type: number, filtering: TextureFiltering, wrapping: TextureWrapping);
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}
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/**
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* class for managing texture 2d
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*/
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export declare class Texture extends ResourceReference {
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private gl;
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/**
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* the texture Id
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*/
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textureId: WebGLTexture;
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options: TextureOptions;
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width: number;
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height: number;
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isLoaded: boolean;
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constructor(gl: WebGLRenderingContext, options?: TextureOptions);
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private initDefaultTextureOptions;
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private init;
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bind(): void;
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unbind(): void;
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loadColor(color: Color): void;
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loadImageFromArrayBuffer(data: ArrayBuffer, width: number, height: number, flip?: boolean, onLoad?: Function): void;
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loadImage(url: string, onLoad?: Function, flip?: boolean): void;
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loadImageDataArray(data: Uint8Array, width: number, height: number, filterParam: number, onLoad?: Function): void;
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/**
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* destroy the map texture
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*/
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destroy(): void;
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applyFilter(isGenerateMipmap?: boolean): void;
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initFrameBufferTexture(width: number, height: number): void;
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isPowerOf2(value: any): boolean;
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}
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package/dist/engine/Vector2.d.ts
CHANGED
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@@ -1,82 +1,82 @@
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/**
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* class vector 2
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*/
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export declare class Vector2 {
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x: number;
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y: number;
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/**
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* create a vector 2 class
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* @param x
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* @param y
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*/
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constructor(x?: number, y?: number);
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clone(): Vector2;
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/**
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* get the length of the vector
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* @returns {number}
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*/
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get length(): number;
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/**
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* @return {number}
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*/
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get lengthSq(): number;
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/**
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* normalize the vector
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* @returns {Vector2}
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*/
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normalize(): Vector2;
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/**
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* set value of the vector
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* @param a
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*/
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set(a: Vector2): void;
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/**
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* invert the vector direction
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* @returns {Vector2}
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*/
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invert(): Vector2;
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/**
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* rotate 90
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* @returns {Vector2}
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*/
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rotate90(): Vector2;
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/**
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* add to another vector
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* @param a
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* @returns {Vector2}
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*/
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add(a: Vector2): Vector2;
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/**
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* subtract with another vector
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* @param a
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* @returns {Vector2}
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*/
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subtract(a: Vector2): Vector2;
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/**
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* multiply by a number
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* @param a
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* @returns {Vector2}
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*/
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multiply(a: number): Vector2;
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/**
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* rotate by an angle
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* @param a
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* @returns {Vector2}
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*/
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rotateBy(a: number): Vector2;
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rotateByRadian(a: number): Vector2;
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/**
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* multiply by a vector
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* @param a
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* @returns {Vector2}
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*/
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cross(a: Vector2): number;
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/**
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* dot a vector
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* @param a
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*/
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dot(a: Vector2): number;
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static perp(v1: number[], v2: number[]): Vector2;
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static neg(v: Vector2): Vector2;
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}
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/**
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* class vector 2
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*/
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export declare class Vector2 {
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x: number;
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y: number;
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/**
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* create a vector 2 class
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* @param x
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* @param y
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*/
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constructor(x?: number, y?: number);
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clone(): Vector2;
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/**
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* get the length of the vector
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* @returns {number}
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*/
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get length(): number;
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/**
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* @return {number}
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*/
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get lengthSq(): number;
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/**
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* normalize the vector
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* @returns {Vector2}
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*/
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normalize(): Vector2;
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/**
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* set value of the vector
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* @param a
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*/
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set(a: Vector2): void;
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/**
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* invert the vector direction
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* @returns {Vector2}
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*/
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invert(): Vector2;
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/**
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* rotate 90
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* @returns {Vector2}
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*/
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rotate90(): Vector2;
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/**
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* add to another vector
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* @param a
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* @returns {Vector2}
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*/
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add(a: Vector2): Vector2;
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/**
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* subtract with another vector
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* @param a
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* @returns {Vector2}
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*/
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subtract(a: Vector2): Vector2;
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/**
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* multiply by a number
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* @param a
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* @returns {Vector2}
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*/
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multiply(a: number): Vector2;
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/**
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* rotate by an angle
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* @param a
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* @returns {Vector2}
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*/
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rotateBy(a: number): Vector2;
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rotateByRadian(a: number): Vector2;
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/**
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* multiply by a vector
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* @param a
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* @returns {Vector2}
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*/
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cross(a: Vector2): number;
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/**
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* dot a vector
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* @param a
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* @returns {number}
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*/
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dot(a: Vector2): number;
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static perp(v1: number[], v2: number[]): Vector2;
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static neg(v: Vector2): Vector2;
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}
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package/dist/engine/Vector3.d.ts
CHANGED
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/**
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* class vector 3
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*/
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export declare class Vector3 {
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x: number;
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y: number;
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z: number;
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/**
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* create a vector 3 class
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* @param x
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* @param y
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* @param z
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*/
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constructor(x?: number, y?: number, z?: number);
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clone(): Vector3;
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buffer(): Float32Array;
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/**
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* get the length of the vector
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* @returns {number}
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*/
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get length(): number;
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/**
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* @return {number}
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*/
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get lengthSq(): number;
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/**
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* normalize the vector
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* @returns {Vector3}
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*/
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normalize(): Vector3;
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/**
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* set value of the vector
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* @param a
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*/
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set(a: Vector3): void;
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/**
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* invert the vector direction
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* @returns {Vector3}
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*/
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invert(): Vector3;
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/**
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* rotate 90
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* @returns {Vector3}
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*/
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rotate90(): Vector3;
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/**
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* add to another vector
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* @param a
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* @returns {Vector3}
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*/
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|
-
add(a: Vector3): Vector3;
|
|
52
|
-
/**
|
|
53
|
-
* subtract with another vector
|
|
54
|
-
* @param a
|
|
55
|
-
* @returns {Vector3}
|
|
56
|
-
*/
|
|
57
|
-
subtract(a: Vector3): Vector3;
|
|
58
|
-
/**
|
|
59
|
-
* multiply by a number
|
|
60
|
-
* @param a
|
|
61
|
-
* @returns {Vector3}
|
|
62
|
-
*/
|
|
63
|
-
multiply(a: number): Vector3;
|
|
64
|
-
/**
|
|
65
|
-
* rotate by an angle
|
|
66
|
-
* @param a
|
|
67
|
-
* @returns {Vector3}
|
|
68
|
-
*/
|
|
69
|
-
rotateBy(a: number): Vector3;
|
|
70
|
-
/**
|
|
71
|
-
* multiply by a vector
|
|
72
|
-
* @param a
|
|
73
|
-
* @returns {Vector3}
|
|
74
|
-
*/
|
|
75
|
-
cross(a: Vector3): Vector3;
|
|
76
|
-
/**
|
|
77
|
-
* dot a vector
|
|
78
|
-
* @param a
|
|
79
|
-
* @returns {number}
|
|
80
|
-
*/
|
|
81
|
-
dot(a: Vector3): number;
|
|
82
|
-
static perp(v1: number[], v2: number[]): Vector3;
|
|
83
|
-
static neg(v: Vector3): Vector3;
|
|
84
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
* class vector 3
|
|
3
|
+
*/
|
|
4
|
+
export declare class Vector3 {
|
|
5
|
+
x: number;
|
|
6
|
+
y: number;
|
|
7
|
+
z: number;
|
|
8
|
+
/**
|
|
9
|
+
* create a vector 3 class
|
|
10
|
+
* @param x
|
|
11
|
+
* @param y
|
|
12
|
+
* @param z
|
|
13
|
+
*/
|
|
14
|
+
constructor(x?: number, y?: number, z?: number);
|
|
15
|
+
clone(): Vector3;
|
|
16
|
+
buffer(): Float32Array;
|
|
17
|
+
/**
|
|
18
|
+
* get the length of the vector
|
|
19
|
+
* @returns {number}
|
|
20
|
+
*/
|
|
21
|
+
get length(): number;
|
|
22
|
+
/**
|
|
23
|
+
* @return {number}
|
|
24
|
+
*/
|
|
25
|
+
get lengthSq(): number;
|
|
26
|
+
/**
|
|
27
|
+
* normalize the vector
|
|
28
|
+
* @returns {Vector3}
|
|
29
|
+
*/
|
|
30
|
+
normalize(): Vector3;
|
|
31
|
+
/**
|
|
32
|
+
* set value of the vector
|
|
33
|
+
* @param a
|
|
34
|
+
*/
|
|
35
|
+
set(a: Vector3): void;
|
|
36
|
+
/**
|
|
37
|
+
* invert the vector direction
|
|
38
|
+
* @returns {Vector3}
|
|
39
|
+
*/
|
|
40
|
+
invert(): Vector3;
|
|
41
|
+
/**
|
|
42
|
+
* rotate 90
|
|
43
|
+
* @returns {Vector3}
|
|
44
|
+
*/
|
|
45
|
+
rotate90(): Vector3;
|
|
46
|
+
/**
|
|
47
|
+
* add to another vector
|
|
48
|
+
* @param a
|
|
49
|
+
* @returns {Vector3}
|
|
50
|
+
*/
|
|
51
|
+
add(a: Vector3): Vector3;
|
|
52
|
+
/**
|
|
53
|
+
* subtract with another vector
|
|
54
|
+
* @param a
|
|
55
|
+
* @returns {Vector3}
|
|
56
|
+
*/
|
|
57
|
+
subtract(a: Vector3): Vector3;
|
|
58
|
+
/**
|
|
59
|
+
* multiply by a number
|
|
60
|
+
* @param a
|
|
61
|
+
* @returns {Vector3}
|
|
62
|
+
*/
|
|
63
|
+
multiply(a: number): Vector3;
|
|
64
|
+
/**
|
|
65
|
+
* rotate by an angle
|
|
66
|
+
* @param a
|
|
67
|
+
* @returns {Vector3}
|
|
68
|
+
*/
|
|
69
|
+
rotateBy(a: number): Vector3;
|
|
70
|
+
/**
|
|
71
|
+
* multiply by a vector
|
|
72
|
+
* @param a
|
|
73
|
+
* @returns {Vector3}
|
|
74
|
+
*/
|
|
75
|
+
cross(a: Vector3): Vector3;
|
|
76
|
+
/**
|
|
77
|
+
* dot a vector
|
|
78
|
+
* @param a
|
|
79
|
+
* @returns {number}
|
|
80
|
+
*/
|
|
81
|
+
dot(a: Vector3): number;
|
|
82
|
+
static perp(v1: number[], v2: number[]): Vector3;
|
|
83
|
+
static neg(v: Vector3): Vector3;
|
|
84
|
+
}
|
package/dist/engine/Vertex.d.ts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
export declare class Vertex<A1> {
|
|
2
|
-
}
|
|
1
|
+
export declare class Vertex<A1> {
|
|
2
|
+
}
|
package/dist/enum/index.d.ts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { MapEventEnum } from "./mapEventEnum";
|
|
2
|
-
export { MapEventEnum };
|
|
1
|
+
import { MapEventEnum } from "./mapEventEnum";
|
|
2
|
+
export { MapEventEnum };
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
export declare const enum MapEventEnum {
|
|
2
|
-
click = "click",
|
|
3
|
-
rightClick = "rightClick",
|
|
4
|
-
dragEnd = "dragEnd",
|
|
5
|
-
cameraChanging = "cameraChanging",
|
|
6
|
-
tilesLoaded = "tilesLoaded",
|
|
7
|
-
hover = "hover",
|
|
8
|
-
mouseOut = "mouseOut",
|
|
9
|
-
mouseMove = "mouseMove",
|
|
10
|
-
mouseOver = "mouseOver"
|
|
11
|
-
}
|
|
1
|
+
export declare const enum MapEventEnum {
|
|
2
|
+
click = "click",
|
|
3
|
+
rightClick = "rightClick",
|
|
4
|
+
dragEnd = "dragEnd",
|
|
5
|
+
cameraChanging = "cameraChanging",
|
|
6
|
+
tilesLoaded = "tilesLoaded",
|
|
7
|
+
hover = "hover",
|
|
8
|
+
mouseOut = "mouseOut",
|
|
9
|
+
mouseMove = "mouseMove",
|
|
10
|
+
mouseOver = "mouseOver"
|
|
11
|
+
}
|
package/dist/index.d.ts
CHANGED
|
@@ -1,18 +1,18 @@
|
|
|
1
|
-
import MFBuilding from './components/MFBuilding';
|
|
2
|
-
import MFBuildingOverlay from './components/MFBuildingOverlay';
|
|
3
|
-
import MFCircle from './components/MFCircle';
|
|
4
|
-
import MFDataLayer from './components/MFDataLayer';
|
|
5
|
-
import MFDirectionsRenderer from './components/MFDirectionsRenderer';
|
|
6
|
-
import MFGroundOverlay from './components/MFGroundOverlay';
|
|
7
|
-
import MFImageOverlay from './components/MFImageOverlay';
|
|
8
|
-
import MFMap from './components/MFMap';
|
|
9
|
-
import MFMarker from './components/MFMarker';
|
|
10
|
-
import MFMarkerCluster from './components/MFMarkerCluster';
|
|
11
|
-
import MFPOI from './components/MFPOI';
|
|
12
|
-
import MFPOIOverlay from './components/MFPOIOverlay';
|
|
13
|
-
import MFPolygon from './components/MFPolygon';
|
|
14
|
-
import MFPolyline from './components/MFPolyline';
|
|
15
|
-
import MFTileOverlay from './components/MFTileOverlay';
|
|
16
|
-
import { CoordinateTransformer } from './ultils/CoordinateTransformer';
|
|
17
|
-
import { LatLng } from './models/LatLng';
|
|
18
|
-
export { MFBuilding, MFBuildingOverlay, MFCircle, MFDataLayer, MFDirectionsRenderer, MFGroundOverlay, MFImageOverlay, MFMap, MFMarker, MFMarkerCluster, MFPOI, MFPOIOverlay, MFPolygon, MFPolyline, MFTileOverlay, CoordinateTransformer, LatLng };
|
|
1
|
+
import MFBuilding from './components/MFBuilding';
|
|
2
|
+
import MFBuildingOverlay from './components/MFBuildingOverlay';
|
|
3
|
+
import MFCircle from './components/MFCircle';
|
|
4
|
+
import MFDataLayer from './components/MFDataLayer';
|
|
5
|
+
import MFDirectionsRenderer from './components/MFDirectionsRenderer';
|
|
6
|
+
import MFGroundOverlay from './components/MFGroundOverlay';
|
|
7
|
+
import MFImageOverlay from './components/MFImageOverlay';
|
|
8
|
+
import MFMap from './components/MFMap';
|
|
9
|
+
import MFMarker from './components/MFMarker';
|
|
10
|
+
import MFMarkerCluster from './components/MFMarkerCluster';
|
|
11
|
+
import MFPOI from './components/MFPOI';
|
|
12
|
+
import MFPOIOverlay from './components/MFPOIOverlay';
|
|
13
|
+
import MFPolygon from './components/MFPolygon';
|
|
14
|
+
import MFPolyline from './components/MFPolyline';
|
|
15
|
+
import MFTileOverlay from './components/MFTileOverlay';
|
|
16
|
+
import { CoordinateTransformer } from './ultils/CoordinateTransformer';
|
|
17
|
+
import { LatLng } from './models/LatLng';
|
|
18
|
+
export { MFBuilding, MFBuildingOverlay, MFCircle, MFDataLayer, MFDirectionsRenderer, MFGroundOverlay, MFImageOverlay, MFMap, MFMarker, MFMarkerCluster, MFPOI, MFPOIOverlay, MFPolygon, MFPolyline, MFTileOverlay, CoordinateTransformer, LatLng };
|