react-map4d-map 1.3.9 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/dist/components/MFBuilding.d.ts +21 -21
  2. package/dist/components/MFBuildingOverlay.d.ts +10 -10
  3. package/dist/components/MFCircle.d.ts +18 -18
  4. package/dist/components/MFDataLayer.d.ts +7 -7
  5. package/dist/components/MFDirectionsRenderer.d.ts +31 -31
  6. package/dist/components/MFGroundOverlay.d.ts +6 -6
  7. package/dist/components/MFImageOverlay.d.ts +6 -6
  8. package/dist/components/MFMap.d.ts +38 -38
  9. package/dist/components/MFMarker.d.ts +36 -36
  10. package/dist/components/MFMarkerCluster.d.ts +8 -8
  11. package/dist/components/MFPOI.d.ts +19 -19
  12. package/dist/components/MFPOIOverlay.d.ts +6 -6
  13. package/dist/components/MFPolygon.d.ts +21 -18
  14. package/dist/components/MFPolyline.d.ts +22 -22
  15. package/dist/components/MFTileOverlay.d.ts +10 -10
  16. package/dist/context/Map4dContext.d.ts +6 -7
  17. package/dist/context/index.d.ts +2 -2
  18. package/dist/context/{MarkerClusterContext.d.ts → markerClusterContext.d.ts} +8 -9
  19. package/dist/engine/Color.d.ts +34 -34
  20. package/dist/engine/MathUtils.d.ts +8 -8
  21. package/dist/engine/Matrix.d.ts +115 -115
  22. package/dist/engine/ResourceReference.d.ts +8 -8
  23. package/dist/engine/Shader.d.ts +118 -118
  24. package/dist/engine/ShaderSource.d.ts +42 -42
  25. package/dist/engine/Texture.d.ts +51 -51
  26. package/dist/engine/Vector2.d.ts +82 -82
  27. package/dist/engine/Vector3.d.ts +84 -84
  28. package/dist/engine/Vertex.d.ts +2 -2
  29. package/dist/enum/index.d.ts +2 -2
  30. package/dist/enum/mapEventEnum.d.ts +11 -11
  31. package/dist/index.d.ts +18 -18
  32. package/dist/index.js +2309 -2330
  33. package/dist/index.js.map +1 -1
  34. package/dist/index.modern.js +2290 -2314
  35. package/dist/index.modern.js.map +1 -1
  36. package/dist/map/ProjectionMercator.d.ts +26 -26
  37. package/dist/models/LatLng.d.ts +37 -37
  38. package/dist/models/Map4dObject.d.ts +32 -32
  39. package/dist/models/MapConstants.d.ts +165 -165
  40. package/dist/tool/index.d.ts +1 -1
  41. package/dist/tool/variableTool.d.ts +3 -3
  42. package/dist/ultils/CoordinateTransformer.d.ts +11 -11
  43. package/package.json +23 -16
  44. package/dist/engine/Framebuffer.d.ts +0 -16
  45. package/dist/engine/Model.d.ts +0 -77
  46. package/dist/index.test.d.ts +0 -1
@@ -1,51 +1,51 @@
1
- import { ResourceReference } from "./ResourceReference";
2
- import { Color } from "./Color";
3
- export declare class TextureFiltering {
4
- min?: number;
5
- mag?: number;
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- constructor(min: number, mag: number);
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- }
8
- export declare class TextureWrapping {
9
- wraps: number;
10
- wrapt: number;
11
- constructor(wraps: number, wrapt: number);
12
- }
13
- export declare class TextureOptions {
14
- target: number;
15
- internalFormat: number;
16
- format: number;
17
- type: number;
18
- filtering: TextureFiltering;
19
- wrapping: TextureWrapping;
20
- constructor(target: number, internalFormat: number, format: number, type: number, filtering: TextureFiltering, wrapping: TextureWrapping);
21
- }
22
- /**
23
- * class for managing texture 2d
24
- */
25
- export declare class Texture extends ResourceReference {
26
- private gl;
27
- /**
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- * the texture Id
29
- */
30
- textureId: WebGLTexture;
31
- options: TextureOptions;
32
- width: number;
33
- height: number;
34
- isLoaded: boolean;
35
- constructor(gl: WebGLRenderingContext, options?: TextureOptions);
36
- private initDefaultTextureOptions;
37
- private init;
38
- bind(): void;
39
- unbind(): void;
40
- loadColor(color: Color): void;
41
- loadImageFromArrayBuffer(data: ArrayBuffer, width: number, height: number, flip?: boolean, onLoad?: Function): void;
42
- loadImage(url: string, onLoad?: Function, flip?: boolean): void;
43
- loadImageDataArray(data: Uint8Array, width: number, height: number, filterParam: number, onLoad?: Function): void;
44
- /**
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- * destroy the map texture
46
- */
47
- destroy(): void;
48
- applyFilter(isGenerateMipmap?: boolean): void;
49
- initFrameBufferTexture(width: number, height: number): void;
50
- isPowerOf2(value: any): boolean;
51
- }
1
+ import { ResourceReference } from "./ResourceReference";
2
+ import { Color } from "./Color";
3
+ export declare class TextureFiltering {
4
+ min?: number;
5
+ mag?: number;
6
+ constructor(min: number, mag: number);
7
+ }
8
+ export declare class TextureWrapping {
9
+ wraps: number;
10
+ wrapt: number;
11
+ constructor(wraps: number, wrapt: number);
12
+ }
13
+ export declare class TextureOptions {
14
+ target: number;
15
+ internalFormat: number;
16
+ format: number;
17
+ type: number;
18
+ filtering: TextureFiltering;
19
+ wrapping: TextureWrapping;
20
+ constructor(target: number, internalFormat: number, format: number, type: number, filtering: TextureFiltering, wrapping: TextureWrapping);
21
+ }
22
+ /**
23
+ * class for managing texture 2d
24
+ */
25
+ export declare class Texture extends ResourceReference {
26
+ private gl;
27
+ /**
28
+ * the texture Id
29
+ */
30
+ textureId: WebGLTexture;
31
+ options: TextureOptions;
32
+ width: number;
33
+ height: number;
34
+ isLoaded: boolean;
35
+ constructor(gl: WebGLRenderingContext, options?: TextureOptions);
36
+ private initDefaultTextureOptions;
37
+ private init;
38
+ bind(): void;
39
+ unbind(): void;
40
+ loadColor(color: Color): void;
41
+ loadImageFromArrayBuffer(data: ArrayBuffer, width: number, height: number, flip?: boolean, onLoad?: Function): void;
42
+ loadImage(url: string, onLoad?: Function, flip?: boolean): void;
43
+ loadImageDataArray(data: Uint8Array, width: number, height: number, filterParam: number, onLoad?: Function): void;
44
+ /**
45
+ * destroy the map texture
46
+ */
47
+ destroy(): void;
48
+ applyFilter(isGenerateMipmap?: boolean): void;
49
+ initFrameBufferTexture(width: number, height: number): void;
50
+ isPowerOf2(value: any): boolean;
51
+ }
@@ -1,82 +1,82 @@
1
- /**
2
- * class vector 2
3
- */
4
- export declare class Vector2 {
5
- x: number;
6
- y: number;
7
- /**
8
- * create a vector 2 class
9
- * @param x
10
- * @param y
11
- */
12
- constructor(x?: number, y?: number);
13
- clone(): Vector2;
14
- /**
15
- * get the length of the vector
16
- * @returns {number}
17
- */
18
- get length(): number;
19
- /**
20
- * @return {number}
21
- */
22
- get lengthSq(): number;
23
- /**
24
- * normalize the vector
25
- * @returns {Vector2}
26
- */
27
- normalize(): Vector2;
28
- /**
29
- * set value of the vector
30
- * @param a
31
- */
32
- set(a: Vector2): void;
33
- /**
34
- * invert the vector direction
35
- * @returns {Vector2}
36
- */
37
- invert(): Vector2;
38
- /**
39
- * rotate 90
40
- * @returns {Vector2}
41
- */
42
- rotate90(): Vector2;
43
- /**
44
- * add to another vector
45
- * @param a
46
- * @returns {Vector2}
47
- */
48
- add(a: Vector2): Vector2;
49
- /**
50
- * subtract with another vector
51
- * @param a
52
- * @returns {Vector2}
53
- */
54
- subtract(a: Vector2): Vector2;
55
- /**
56
- * multiply by a number
57
- * @param a
58
- * @returns {Vector2}
59
- */
60
- multiply(a: number): Vector2;
61
- /**
62
- * rotate by an angle
63
- * @param a
64
- * @returns {Vector2}
65
- */
66
- rotateBy(a: number): Vector2;
67
- rotateByRadian(a: number): Vector2;
68
- /**
69
- * multiply by a vector
70
- * @param a
71
- * @returns {Vector2}
72
- */
73
- cross(a: Vector2): number;
74
- /**
75
- * dot a vector
76
- * @param a
77
- * @returns {number}
78
- */
79
- dot(a: Vector2): number;
80
- static perp(v1: number[], v2: number[]): Vector2;
81
- static neg(v: Vector2): Vector2;
82
- }
1
+ /**
2
+ * class vector 2
3
+ */
4
+ export declare class Vector2 {
5
+ x: number;
6
+ y: number;
7
+ /**
8
+ * create a vector 2 class
9
+ * @param x
10
+ * @param y
11
+ */
12
+ constructor(x?: number, y?: number);
13
+ clone(): Vector2;
14
+ /**
15
+ * get the length of the vector
16
+ * @returns {number}
17
+ */
18
+ get length(): number;
19
+ /**
20
+ * @return {number}
21
+ */
22
+ get lengthSq(): number;
23
+ /**
24
+ * normalize the vector
25
+ * @returns {Vector2}
26
+ */
27
+ normalize(): Vector2;
28
+ /**
29
+ * set value of the vector
30
+ * @param a
31
+ */
32
+ set(a: Vector2): void;
33
+ /**
34
+ * invert the vector direction
35
+ * @returns {Vector2}
36
+ */
37
+ invert(): Vector2;
38
+ /**
39
+ * rotate 90
40
+ * @returns {Vector2}
41
+ */
42
+ rotate90(): Vector2;
43
+ /**
44
+ * add to another vector
45
+ * @param a
46
+ * @returns {Vector2}
47
+ */
48
+ add(a: Vector2): Vector2;
49
+ /**
50
+ * subtract with another vector
51
+ * @param a
52
+ * @returns {Vector2}
53
+ */
54
+ subtract(a: Vector2): Vector2;
55
+ /**
56
+ * multiply by a number
57
+ * @param a
58
+ * @returns {Vector2}
59
+ */
60
+ multiply(a: number): Vector2;
61
+ /**
62
+ * rotate by an angle
63
+ * @param a
64
+ * @returns {Vector2}
65
+ */
66
+ rotateBy(a: number): Vector2;
67
+ rotateByRadian(a: number): Vector2;
68
+ /**
69
+ * multiply by a vector
70
+ * @param a
71
+ * @returns {Vector2}
72
+ */
73
+ cross(a: Vector2): number;
74
+ /**
75
+ * dot a vector
76
+ * @param a
77
+ * @returns {number}
78
+ */
79
+ dot(a: Vector2): number;
80
+ static perp(v1: number[], v2: number[]): Vector2;
81
+ static neg(v: Vector2): Vector2;
82
+ }
@@ -1,84 +1,84 @@
1
- /**
2
- * class vector 3
3
- */
4
- export declare class Vector3 {
5
- x: number;
6
- y: number;
7
- z: number;
8
- /**
9
- * create a vector 3 class
10
- * @param x
11
- * @param y
12
- * @param z
13
- */
14
- constructor(x?: number, y?: number, z?: number);
15
- clone(): Vector3;
16
- buffer(): Float32Array;
17
- /**
18
- * get the length of the vector
19
- * @returns {number}
20
- */
21
- get length(): number;
22
- /**
23
- * @return {number}
24
- */
25
- get lengthSq(): number;
26
- /**
27
- * normalize the vector
28
- * @returns {Vector3}
29
- */
30
- normalize(): Vector3;
31
- /**
32
- * set value of the vector
33
- * @param a
34
- */
35
- set(a: Vector3): void;
36
- /**
37
- * invert the vector direction
38
- * @returns {Vector3}
39
- */
40
- invert(): Vector3;
41
- /**
42
- * rotate 90
43
- * @returns {Vector3}
44
- */
45
- rotate90(): Vector3;
46
- /**
47
- * add to another vector
48
- * @param a
49
- * @returns {Vector3}
50
- */
51
- add(a: Vector3): Vector3;
52
- /**
53
- * subtract with another vector
54
- * @param a
55
- * @returns {Vector3}
56
- */
57
- subtract(a: Vector3): Vector3;
58
- /**
59
- * multiply by a number
60
- * @param a
61
- * @returns {Vector3}
62
- */
63
- multiply(a: number): Vector3;
64
- /**
65
- * rotate by an angle
66
- * @param a
67
- * @returns {Vector3}
68
- */
69
- rotateBy(a: number): Vector3;
70
- /**
71
- * multiply by a vector
72
- * @param a
73
- * @returns {Vector3}
74
- */
75
- cross(a: Vector3): Vector3;
76
- /**
77
- * dot a vector
78
- * @param a
79
- * @returns {number}
80
- */
81
- dot(a: Vector3): number;
82
- static perp(v1: number[], v2: number[]): Vector3;
83
- static neg(v: Vector3): Vector3;
84
- }
1
+ /**
2
+ * class vector 3
3
+ */
4
+ export declare class Vector3 {
5
+ x: number;
6
+ y: number;
7
+ z: number;
8
+ /**
9
+ * create a vector 3 class
10
+ * @param x
11
+ * @param y
12
+ * @param z
13
+ */
14
+ constructor(x?: number, y?: number, z?: number);
15
+ clone(): Vector3;
16
+ buffer(): Float32Array;
17
+ /**
18
+ * get the length of the vector
19
+ * @returns {number}
20
+ */
21
+ get length(): number;
22
+ /**
23
+ * @return {number}
24
+ */
25
+ get lengthSq(): number;
26
+ /**
27
+ * normalize the vector
28
+ * @returns {Vector3}
29
+ */
30
+ normalize(): Vector3;
31
+ /**
32
+ * set value of the vector
33
+ * @param a
34
+ */
35
+ set(a: Vector3): void;
36
+ /**
37
+ * invert the vector direction
38
+ * @returns {Vector3}
39
+ */
40
+ invert(): Vector3;
41
+ /**
42
+ * rotate 90
43
+ * @returns {Vector3}
44
+ */
45
+ rotate90(): Vector3;
46
+ /**
47
+ * add to another vector
48
+ * @param a
49
+ * @returns {Vector3}
50
+ */
51
+ add(a: Vector3): Vector3;
52
+ /**
53
+ * subtract with another vector
54
+ * @param a
55
+ * @returns {Vector3}
56
+ */
57
+ subtract(a: Vector3): Vector3;
58
+ /**
59
+ * multiply by a number
60
+ * @param a
61
+ * @returns {Vector3}
62
+ */
63
+ multiply(a: number): Vector3;
64
+ /**
65
+ * rotate by an angle
66
+ * @param a
67
+ * @returns {Vector3}
68
+ */
69
+ rotateBy(a: number): Vector3;
70
+ /**
71
+ * multiply by a vector
72
+ * @param a
73
+ * @returns {Vector3}
74
+ */
75
+ cross(a: Vector3): Vector3;
76
+ /**
77
+ * dot a vector
78
+ * @param a
79
+ * @returns {number}
80
+ */
81
+ dot(a: Vector3): number;
82
+ static perp(v1: number[], v2: number[]): Vector3;
83
+ static neg(v: Vector3): Vector3;
84
+ }
@@ -1,2 +1,2 @@
1
- export declare class Vertex<A1> {
2
- }
1
+ export declare class Vertex<A1> {
2
+ }
@@ -1,2 +1,2 @@
1
- import { MapEventEnum } from "./mapEventEnum";
2
- export { MapEventEnum };
1
+ import { MapEventEnum } from "./mapEventEnum";
2
+ export { MapEventEnum };
@@ -1,11 +1,11 @@
1
- export declare const enum MapEventEnum {
2
- click = "click",
3
- rightClick = "rightClick",
4
- dragEnd = "dragEnd",
5
- cameraChanging = "cameraChanging",
6
- tilesLoaded = "tilesLoaded",
7
- hover = "hover",
8
- mouseOut = "mouseOut",
9
- mouseMove = "mouseMove",
10
- mouseOver = "mouseOver"
11
- }
1
+ export declare const enum MapEventEnum {
2
+ click = "click",
3
+ rightClick = "rightClick",
4
+ dragEnd = "dragEnd",
5
+ cameraChanging = "cameraChanging",
6
+ tilesLoaded = "tilesLoaded",
7
+ hover = "hover",
8
+ mouseOut = "mouseOut",
9
+ mouseMove = "mouseMove",
10
+ mouseOver = "mouseOver"
11
+ }
package/dist/index.d.ts CHANGED
@@ -1,18 +1,18 @@
1
- import MFBuilding from './components/MFBuilding';
2
- import MFBuildingOverlay from './components/MFBuildingOverlay';
3
- import MFCircle from './components/MFCircle';
4
- import MFDataLayer from './components/MFDataLayer';
5
- import MFDirectionsRenderer from './components/MFDirectionsRenderer';
6
- import MFGroundOverlay from './components/MFGroundOverlay';
7
- import MFImageOverlay from './components/MFImageOverlay';
8
- import MFMap from './components/MFMap';
9
- import MFMarker from './components/MFMarker';
10
- import MFMarkerCluster from './components/MFMarkerCluster';
11
- import MFPOI from './components/MFPOI';
12
- import MFPOIOverlay from './components/MFPOIOverlay';
13
- import MFPolygon from './components/MFPolygon';
14
- import MFPolyline from './components/MFPolyline';
15
- import MFTileOverlay from './components/MFTileOverlay';
16
- import { CoordinateTransformer } from './ultils/CoordinateTransformer';
17
- import { LatLng } from './models/LatLng';
18
- export { MFBuilding, MFBuildingOverlay, MFCircle, MFDataLayer, MFDirectionsRenderer, MFGroundOverlay, MFImageOverlay, MFMap, MFMarker, MFMarkerCluster, MFPOI, MFPOIOverlay, MFPolygon, MFPolyline, MFTileOverlay, CoordinateTransformer, LatLng };
1
+ import MFBuilding from './components/MFBuilding';
2
+ import MFBuildingOverlay from './components/MFBuildingOverlay';
3
+ import MFCircle from './components/MFCircle';
4
+ import MFDataLayer from './components/MFDataLayer';
5
+ import MFDirectionsRenderer from './components/MFDirectionsRenderer';
6
+ import MFGroundOverlay from './components/MFGroundOverlay';
7
+ import MFImageOverlay from './components/MFImageOverlay';
8
+ import MFMap from './components/MFMap';
9
+ import MFMarker from './components/MFMarker';
10
+ import MFMarkerCluster from './components/MFMarkerCluster';
11
+ import MFPOI from './components/MFPOI';
12
+ import MFPOIOverlay from './components/MFPOIOverlay';
13
+ import MFPolygon from './components/MFPolygon';
14
+ import MFPolyline from './components/MFPolyline';
15
+ import MFTileOverlay from './components/MFTileOverlay';
16
+ import { CoordinateTransformer } from './ultils/CoordinateTransformer';
17
+ import { LatLng } from './models/LatLng';
18
+ export { MFBuilding, MFBuildingOverlay, MFCircle, MFDataLayer, MFDirectionsRenderer, MFGroundOverlay, MFImageOverlay, MFMap, MFMarker, MFMarkerCluster, MFPOI, MFPOIOverlay, MFPolygon, MFPolyline, MFTileOverlay, CoordinateTransformer, LatLng };