react-lottie 2.0.0 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/dist/index.js +11 -0
- package/package.json +1 -1
package/CHANGELOG.md
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@@ -2,6 +2,12 @@
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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## [2.0.1](https://github.com/chenqingspring/react-lottie/compare/v2.0.0...v2.0.1) (2026-11-05)
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### Bug Fixes
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* apply the `segments` prop on mount, so an animation starts inside the requested range instead of playing the full timeline until the prop changes; an animation created with `autoplay: false` stays paused at the start of the range
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## [2.0.0](https://github.com/chenqingspring/react-lottie/compare/v1.2.10...v2.0.0) (2026-11-04)
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This release folds in the changes that were prepared as 1.2.11 (never
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package/dist/index.js
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@@ -79,6 +79,17 @@ var Lottie = exports["default"] = /*#__PURE__*/function (_React$Component) {
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this.setSpeed();
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this.setDirection();
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/* Apply a segment passed on mount. The component otherwise only reacts to
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`segments` changes, so the animation used to play the whole timeline
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until the prop was updated. */
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if (this.props.segments && this.props.segments.length === 2) {
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var wasPaused = this.anim.isPaused;
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this.playSegments();
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if (wasPaused) {
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this.pause();
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}
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}
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/* Apply the initial playback props, which are otherwise only read on update */
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if (this.props.isStopped) {
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this.stop();
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