react-grid-layout 2.2.2 → 2.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{ResponsiveGridLayout-MbDNfJ8M.d.ts → ResponsiveGridLayout-BjVraYMQ.d.mts} +2 -3
- package/dist/{ResponsiveGridLayout-DqK__izz.d.mts → ResponsiveGridLayout-BrhkSyZk.d.ts} +2 -3
- package/dist/{calculate-FbCWy8x1.d.mts → calculate-DH4EVtn1.d.mts} +2 -2
- package/dist/{calculate-9RxGrt-U.d.ts → calculate-rP3DHexe.d.ts} +2 -2
- package/dist/{chunk-2DDROKB2.js → chunk-55DQUWLA.js} +21 -23
- package/dist/{chunk-AWM66AWF.mjs → chunk-76RTO6EO.mjs} +0 -2
- package/dist/{chunk-QGXQSZII.js → chunk-7MZZ6T4J.js} +49 -35
- package/dist/{chunk-BJFPTW5Q.js → chunk-A5WIFECI.js} +0 -2
- package/dist/{chunk-KEM2G3LX.js → chunk-BPZQUJ7Y.js} +82 -78
- package/dist/{chunk-XYPIYYYQ.mjs → chunk-KDANGDDL.mjs} +1 -3
- package/dist/chunk-O3KX3VYW.mjs +1 -0
- package/dist/{chunk-YFVX5RDK.mjs → chunk-PZLKKWSX.mjs} +19 -5
- package/dist/{chunk-XM2M6TC6.mjs → chunk-WGL5FSZH.mjs} +15 -11
- package/dist/chunk-ZJHF4QM5.js +2 -0
- package/dist/core.d.mts +5 -5
- package/dist/core.d.ts +5 -5
- package/dist/core.js +68 -70
- package/dist/core.mjs +3 -5
- package/dist/extras.d.mts +2 -2
- package/dist/extras.d.ts +2 -2
- package/dist/extras.js +8 -10
- package/dist/extras.mjs +1 -3
- package/dist/index.d.mts +5 -5
- package/dist/index.d.ts +5 -5
- package/dist/index.js +40 -42
- package/dist/index.mjs +5 -7
- package/dist/legacy.d.mts +2 -2
- package/dist/legacy.d.ts +2 -2
- package/dist/legacy.js +25 -17
- package/dist/legacy.mjs +14 -6
- package/dist/{position-CetgOHhD.d.mts → position-BV-g3Ezg.d.mts} +2 -2
- package/dist/{position-DhZqWO1-.d.ts → position-CSgQSjwQ.d.ts} +2 -2
- package/dist/react.d.mts +5 -5
- package/dist/react.d.ts +5 -5
- package/dist/react.js +26 -28
- package/dist/react.mjs +5 -7
- package/dist/{responsive-T0N0GmBB.d.mts → responsive-BrTV_0tK.d.mts} +2 -2
- package/dist/{responsive-DLRtE8v8.d.ts → responsive-C_YtBQYq.d.ts} +2 -2
- package/dist/{types-BiXsdXr7.d.mts → types-jd8MiKM1.d.mts} +1 -1
- package/dist/{types-BiXsdXr7.d.ts → types-jd8MiKM1.d.ts} +1 -1
- package/package.json +22 -22
- package/dist/chunk-2DDROKB2.js.map +0 -1
- package/dist/chunk-AWM66AWF.mjs.map +0 -1
- package/dist/chunk-BJFPTW5Q.js.map +0 -1
- package/dist/chunk-KEM2G3LX.js.map +0 -1
- package/dist/chunk-PBQSHIID.js +0 -4
- package/dist/chunk-PBQSHIID.js.map +0 -1
- package/dist/chunk-QGXQSZII.js.map +0 -1
- package/dist/chunk-XM2M6TC6.mjs.map +0 -1
- package/dist/chunk-XYPIYYYQ.mjs.map +0 -1
- package/dist/chunk-YFVX5RDK.mjs.map +0 -1
- package/dist/chunk-ZWN22PS2.mjs +0 -3
- package/dist/chunk-ZWN22PS2.mjs.map +0 -1
- package/dist/core.js.map +0 -1
- package/dist/core.mjs.map +0 -1
- package/dist/extras.js.map +0 -1
- package/dist/extras.mjs.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/index.mjs.map +0 -1
- package/dist/legacy.js.map +0 -1
- package/dist/legacy.mjs.map +0 -1
- package/dist/react.js.map +0 -1
- package/dist/react.mjs.map +0 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "react-grid-layout",
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"version": "2.2.
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"version": "2.2.3",
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"description": "A draggable and resizable grid layout with responsive breakpoints, for React.",
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"main": "dist/index.js",
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"module": "dist/index.mjs",
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@@ -109,41 +109,41 @@
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"fast-equals": "^4.0.3",
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"prop-types": "^15.8.1",
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"react-draggable": "^4.4.6",
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"react-resizable": "^3.
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"react-resizable": "^3.1.3",
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"resize-observer-polyfill": "^1.5.1"
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},
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"_dependencyNotes": {
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"fast-equals": "Bug in CRA5 causes fast-equals@5 to fail to import due to .cjs file. See https://github.com/react-grid-layout/react-grid-layout/issues/1904"
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},
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"devDependencies": {
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"@babel/cli": "^7.
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"@babel/core": "^7.
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"@babel/eslint-parser": "^7.
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"@babel/plugin-transform-class-properties": "^7.
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"@babel/preset-env": "^7.
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"@babel/cli": "^7.28.6",
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"@babel/core": "^7.29.0",
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"@babel/eslint-parser": "^7.28.6",
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"@babel/plugin-transform-class-properties": "^7.28.6",
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"@babel/preset-env": "^7.29.0",
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"@babel/preset-react": "^7.27.1",
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"@babel/preset-typescript": "^7.28.5",
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"@babel/register": "^7.
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"@eslint/compat": "^
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"@eslint/js": "^9.
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"@babel/register": "^7.28.6",
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"@eslint/compat": "^2.0.2",
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"@eslint/js": "^9.39.2",
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"@testing-library/dom": "^10.4.0",
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"@testing-library/jest-dom": "^6.6.3",
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"@testing-library/react": "^16.
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"@types/node": "^
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"@types/react": "^19.2.
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"@testing-library/react": "^16.3.2",
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"@types/node": "^25.2.3",
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"@types/react": "^19.2.14",
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"@webpack-cli/serve": "^3.0.1",
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"babel-jest": "^30.2.0",
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"babel-loader": "^10.0.0",
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"babel-plugin-preval": "^5.1.0",
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"css-loader": "^7.1.
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"ejs": "^
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"eslint": "^9.39.
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"css-loader": "^7.1.3",
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"ejs": "^4.0.1",
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"eslint": "^9.39.2",
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"eslint-plugin-mocha": "^11.2.0",
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"eslint-plugin-react": "^7.33.2",
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"eslint-plugin-react-hooks": "^7.0.1",
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"eslint-plugin-unicorn": "^
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"eslint-plugin-unicorn": "^63.0.0",
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"exports-loader": "^5.0.0",
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"globals": "^
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"globals": "^17.3.0",
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"husky": "^9.1.7",
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"imports-loader": "^5.0.0",
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"jest": "^30.2.0",
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"lint-staged": "^16.2.7",
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"lodash": "^4.17.21",
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"opener": "^1.5.2",
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"prettier": "^3.1
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"prettier": "^3.8.1",
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"react": "^18.3.1",
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"react-dom": "^18.3.1",
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"react-grab": "^0.0.71",
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"timsort": "^0.3.0",
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"tsup": "^8.5.1",
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"typescript": "^5.9.3",
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"typescript-eslint": "^8.
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"webpack": "^5.
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"typescript-eslint": "^8.55.0",
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"webpack": "^5.105.2",
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"webpack-cli": "^6.0.1",
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"webpack-dev-server": "^5.2.
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"webpack-dev-server": "^5.2.3"
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},
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"resolutions": {
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"**/cheerio": "npm:cheerio@1.0.0-rc.12"
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@@ -1 +0,0 @@
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-
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* Pluggable layout constraints for react-grid-layout v2\n *\n * Constraints control position and size limits during drag/resize operations.\n * They are composable, tree-shakeable, and can be applied at grid or item level.\n */\n\nimport type {\n LayoutItem,\n LayoutConstraint,\n ConstraintContext,\n ResizeHandleAxis\n} from \"./types.js\";\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\n/**\n * Clamp a value between min and max bounds.\n */\nfunction clamp(value: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, value));\n}\n\n// ============================================================================\n// Built-in Constraints\n// ============================================================================\n\n/**\n * Grid boundary constraint.\n *\n * Ensures items stay within the grid bounds (0 to cols-w for x, 0 to maxRows-h for y).\n * This is the default position constraint.\n */\nexport const gridBounds: LayoutConstraint = {\n name: \"gridBounds\",\n\n constrainPosition(\n item: LayoutItem,\n x: number,\n y: number,\n { cols, maxRows }: ConstraintContext\n ): { x: number; y: number } {\n return {\n x: clamp(x, 0, Math.max(0, cols - item.w)),\n y: clamp(y, 0, Math.max(0, maxRows - item.h))\n };\n },\n\n constrainSize(\n item: LayoutItem,\n w: number,\n h: number,\n handle: ResizeHandleAxis,\n { cols, maxRows }: ConstraintContext\n ): { w: number; h: number } {\n // For west-side resizes (w, nw, sw), max width is limited by the right edge position\n // because the item expands leftward (x decreases as w increases)\n const maxW =\n handle === \"w\" || handle === \"nw\" || handle === \"sw\"\n ? item.x + item.w // right edge = x + w, can expand left to x=0\n : cols - item.x; // can expand right to cols\n\n // For north-side resizes (n, nw, ne), max height is limited by the bottom edge position\n // because the item expands upward (y decreases as h increases)\n const maxH =\n handle === \"n\" || handle === \"nw\" || handle === \"ne\"\n ? item.y + item.h // bottom edge = y + h, can expand up to y=0\n : maxRows - item.y; // can expand down to maxRows\n\n return {\n w: clamp(w, 1, Math.max(1, maxW)),\n h: clamp(h, 1, Math.max(1, maxH))\n };\n }\n};\n\n/**\n * Min/max size constraint.\n *\n * Enforces per-item minW/maxW/minH/maxH properties.\n * This is applied by default after gridBounds.\n */\nexport const minMaxSize: LayoutConstraint = {\n name: \"minMaxSize\",\n\n constrainSize(\n item: LayoutItem,\n w: number,\n h: number\n ): { w: number; h: number } {\n return {\n w: clamp(w, item.minW ?? 1, item.maxW ?? Infinity),\n h: clamp(h, item.minH ?? 1, item.maxH ?? Infinity)\n };\n }\n};\n\n/**\n * Container bounds constraint.\n *\n * Constrains items to stay within the visible container.\n * Use this as a replacement for the legacy `isBounded` prop.\n *\n * Unlike gridBounds which uses maxRows (which may be Infinity),\n * this constraint calculates visible rows from the actual container height.\n * Falls back to maxRows if containerHeight is 0 (auto-height grids).\n */\nexport const containerBounds: LayoutConstraint = {\n name: \"containerBounds\",\n\n constrainPosition(\n item: LayoutItem,\n x: number,\n y: number,\n { cols, maxRows, containerHeight, rowHeight, margin }: ConstraintContext\n ): { x: number; y: number } {\n // Calculate visible rows from container height\n // Formula: containerHeight = rows * rowHeight + (rows - 1) * margin\n // Solving: rows = (containerHeight + margin) / (rowHeight + margin)\n const visibleRows =\n containerHeight > 0\n ? Math.floor((containerHeight + margin[1]) / (rowHeight + margin[1]))\n : maxRows;\n\n return {\n x: clamp(x, 0, Math.max(0, cols - item.w)),\n y: clamp(y, 0, Math.max(0, visibleRows - item.h))\n };\n }\n};\n\n/**\n * Bounded X constraint.\n *\n * Only constrains horizontal position (x-axis).\n * Items can move freely in the vertical direction.\n */\nexport const boundedX: LayoutConstraint = {\n name: \"boundedX\",\n\n constrainPosition(\n item: LayoutItem,\n x: number,\n y: number,\n { cols }: ConstraintContext\n ): { x: number; y: number } {\n return {\n x: clamp(x, 0, Math.max(0, cols - item.w)),\n y\n };\n }\n};\n\n/**\n * Bounded Y constraint.\n *\n * Only constrains vertical position (y-axis).\n * Items can move freely in the horizontal direction.\n */\nexport const boundedY: LayoutConstraint = {\n name: \"boundedY\",\n\n constrainPosition(\n item: LayoutItem,\n x: number,\n y: number,\n { maxRows }: ConstraintContext\n ): { x: number; y: number } {\n return {\n x,\n y: clamp(y, 0, Math.max(0, maxRows - item.h))\n };\n }\n};\n\n// ============================================================================\n// Constraint Factories\n// ============================================================================\n\n/**\n * Create an aspect ratio constraint.\n *\n * Maintains a fixed width-to-height ratio **in pixels** during resize operations.\n * Accounts for the different pixel sizes of grid columns vs rows.\n *\n * @param ratio - Width-to-height ratio (e.g., 16/9 for widescreen, 1 for square)\n * @returns A constraint that enforces the aspect ratio\n *\n * @example\n * ```typescript\n * // 16:9 aspect ratio (actual pixel proportions)\n * const layout = [\n * { i: 'video', x: 0, y: 0, w: 4, h: 2, constraints: [aspectRatio(16/9)] }\n * ];\n *\n * // Square items (in pixels, not grid units)\n * <GridLayout constraints={[gridBounds, minMaxSize, aspectRatio(1)]} />\n * ```\n */\nexport function aspectRatio(ratio: number): LayoutConstraint {\n return {\n name: `aspectRatio(${ratio})`,\n\n constrainSize(\n _item: LayoutItem,\n w: number,\n _h: number,\n _handle: ResizeHandleAxis,\n context: ConstraintContext\n ): { w: number; h: number } {\n const { cols, containerWidth, rowHeight, margin } = context;\n // Calculate column width in pixels\n // colWidth = (containerWidth - margin[0] * (cols - 1)) / cols\n // Note: simplified formula assumes no container padding\n const colWidth = (containerWidth - margin[0] * (cols - 1)) / cols;\n\n // Calculate pixel width of the item\n // pixelWidth = colWidth * w + margin[0] * (w - 1)\n const pixelWidth = colWidth * w + margin[0] * Math.max(0, w - 1);\n\n // Calculate required pixel height for aspect ratio\n const pixelHeight = pixelWidth / ratio;\n\n // Convert pixel height back to grid units\n // pixelHeight = rowHeight * h + margin[1] * (h - 1)\n // Solving for h:\n // pixelHeight = h * (rowHeight + margin[1]) - margin[1]\n // h = (pixelHeight + margin[1]) / (rowHeight + margin[1])\n const h = Math.max(\n 1,\n Math.round((pixelHeight + margin[1]) / (rowHeight + margin[1]))\n );\n\n return { w, h };\n }\n };\n}\n\n/**\n * Create a snap-to-grid constraint.\n *\n * Snaps positions to multiples of the specified step values.\n * Useful for aligning items to a coarser grid.\n *\n * @param stepX - Horizontal snap step in grid units\n * @param stepY - Vertical snap step in grid units (defaults to stepX)\n * @returns A constraint that snaps positions to the grid\n *\n * @example\n * ```typescript\n * // Snap to every 2 grid units\n * <GridLayout constraints={[snapToGrid(2), gridBounds]} />\n *\n * // Different horizontal and vertical snap\n * <GridLayout constraints={[snapToGrid(2, 3), gridBounds]} />\n * ```\n */\nexport function snapToGrid(\n stepX: number,\n stepY: number = stepX\n): LayoutConstraint {\n // Validate step values to prevent division by zero or invalid snapping\n if (stepX <= 0 || stepY <= 0) {\n throw new Error(\n `snapToGrid: step values must be positive (got stepX=${stepX}, stepY=${stepY})`\n );\n }\n\n return {\n name: `snapToGrid(${stepX}, ${stepY})`,\n\n constrainPosition(\n _item: LayoutItem,\n x: number,\n y: number\n ): { x: number; y: number } {\n return {\n x: Math.round(x / stepX) * stepX,\n y: Math.round(y / stepY) * stepY\n };\n }\n };\n}\n\n/**\n * Create a minimum size constraint.\n *\n * Sets minimum width and height for all items using this constraint.\n * Useful for grid-wide minimums without setting minW/minH on each item.\n *\n * @param minW - Minimum width in grid units\n * @param minH - Minimum height in grid units\n * @returns A constraint that enforces minimum size\n */\nexport function minSize(minW: number, minH: number): LayoutConstraint {\n return {\n name: `minSize(${minW}, ${minH})`,\n\n constrainSize(\n _item: LayoutItem,\n w: number,\n h: number\n ): { w: number; h: number } {\n return {\n w: Math.max(minW, w),\n h: Math.max(minH, h)\n };\n }\n };\n}\n\n/**\n * Create a maximum size constraint.\n *\n * Sets maximum width and height for all items using this constraint.\n * Useful for grid-wide maximums without setting maxW/maxH on each item.\n *\n * @param maxW - Maximum width in grid units\n * @param maxH - Maximum height in grid units\n * @returns A constraint that enforces maximum size\n */\nexport function maxSize(maxW: number, maxH: number): LayoutConstraint {\n return {\n name: `maxSize(${maxW}, ${maxH})`,\n\n constrainSize(\n _item: LayoutItem,\n w: number,\n h: number\n ): { w: number; h: number } {\n return {\n w: Math.min(maxW, w),\n h: Math.min(maxH, h)\n };\n }\n };\n}\n\n// ============================================================================\n// Default Constraints\n// ============================================================================\n\n/**\n * Default constraints applied when none are specified.\n *\n * Includes:\n * - gridBounds: Keep items within the grid\n * - minMaxSize: Respect per-item min/max constraints\n */\nexport const defaultConstraints: LayoutConstraint[] = [gridBounds, minMaxSize];\n\n// ============================================================================\n// Constraint Application Functions\n// ============================================================================\n\n/**\n * Apply position constraints to a proposed position.\n *\n * Constraints are applied in array order, allowing composition.\n * Grid-level constraints are applied first, then per-item constraints.\n *\n * @param constraints - Array of constraints to apply\n * @param item - The layout item being positioned\n * @param x - Proposed x position\n * @param y - Proposed y position\n * @param context - Grid context (cols, maxRows, etc.)\n * @returns Constrained position\n */\nexport function applyPositionConstraints(\n constraints: LayoutConstraint[],\n item: LayoutItem,\n x: number,\n y: number,\n context: ConstraintContext\n): { x: number; y: number } {\n let result = { x, y };\n\n // Apply grid-level constraints\n for (const constraint of constraints) {\n if (constraint.constrainPosition) {\n result = constraint.constrainPosition(item, result.x, result.y, context);\n }\n }\n\n // Apply per-item constraints\n if (item.constraints) {\n for (const constraint of item.constraints) {\n if (constraint.constrainPosition) {\n result = constraint.constrainPosition(\n item,\n result.x,\n result.y,\n context\n );\n }\n }\n }\n\n return result;\n}\n\n/**\n * Apply size constraints to a proposed size.\n *\n * Constraints are applied in array order, allowing composition.\n * Grid-level constraints are applied first, then per-item constraints.\n *\n * @param constraints - Array of constraints to apply\n * @param item - The layout item being resized\n * @param w - Proposed width\n * @param h - Proposed height\n * @param handle - Which resize handle is being used\n * @param context - Grid context (cols, maxRows, etc.)\n * @returns Constrained size\n */\nexport function applySizeConstraints(\n constraints: LayoutConstraint[],\n item: LayoutItem,\n w: number,\n h: number,\n handle: ResizeHandleAxis,\n context: ConstraintContext\n): { w: number; h: number } {\n let result = { w, h };\n\n // Apply grid-level constraints\n for (const constraint of constraints) {\n if (constraint.constrainSize) {\n result = constraint.constrainSize(\n item,\n result.w,\n result.h,\n handle,\n context\n );\n }\n }\n\n // Apply per-item constraints\n if (item.constraints) {\n for (const constraint of item.constraints) {\n if (constraint.constrainSize) {\n result = constraint.constrainSize(\n item,\n result.w,\n result.h,\n handle,\n context\n );\n }\n }\n }\n\n return result;\n}\n","/**\n * Position calculation utilities.\n *\n * These functions convert between grid units and pixel positions,\n * and generate CSS styles for grid items.\n */\n\nimport type {\n Position,\n PartialPosition,\n ResizeHandleAxis,\n PositionStrategy\n} from \"./types.js\";\n\n// ============================================================================\n// CSS Style Generation\n// ============================================================================\n\n/**\n * Generate CSS transform-based positioning styles.\n *\n * Using transforms is more performant than top/left positioning\n * because it doesn't trigger layout recalculations.\n *\n * @param position - Position in pixels\n * @returns CSS style object\n */\nexport function setTransform({\n top,\n left,\n width,\n height\n}: Position): Record<string, string> {\n const translate = `translate(${left}px,${top}px)`;\n return {\n transform: translate,\n WebkitTransform: translate,\n MozTransform: translate,\n msTransform: translate,\n OTransform: translate,\n width: `${width}px`,\n height: `${height}px`,\n position: \"absolute\"\n };\n}\n\n/**\n * Generate CSS top/left positioning styles.\n *\n * Use this when transforms are not suitable (e.g., for printing\n * or when transform causes issues with child elements).\n *\n * @param position - Position in pixels\n * @returns CSS style object\n */\nexport function setTopLeft({\n top,\n left,\n width,\n height\n}: Position): Record<string, string> {\n return {\n top: `${top}px`,\n left: `${left}px`,\n width: `${width}px`,\n height: `${height}px`,\n position: \"absolute\"\n };\n}\n\n/**\n * Convert a number to a percentage string.\n *\n * @param num - Number to convert (0-1 range typically)\n * @returns Percentage string (e.g., \"50%\")\n */\nexport function perc(num: number): string {\n return num * 100 + \"%\";\n}\n\n// ============================================================================\n// Resize Direction Handling\n// ============================================================================\n\n/**\n * Constrain width to not overflow container.\n */\nfunction constrainWidth(\n left: number,\n currentWidth: number,\n newWidth: number,\n containerWidth: number\n): number {\n return left + newWidth > containerWidth ? currentWidth : newWidth;\n}\n\n/**\n * Constrain height to not go above container (negative top).\n */\nfunction constrainHeight(\n top: number,\n currentHeight: number,\n newHeight: number\n): number {\n return top < 0 ? currentHeight : newHeight;\n}\n\n/**\n * Constrain left to not be negative.\n */\nfunction constrainLeft(left: number): number {\n return Math.max(0, left);\n}\n\n/**\n * Constrain top to not be negative.\n */\nfunction constrainTop(top: number): number {\n return Math.max(0, top);\n}\n\n// Direction handlers\ntype ResizeHandler = (\n currentSize: Position,\n newSize: Position,\n containerWidth: number\n) => Position;\n\nconst resizeNorth: ResizeHandler = (currentSize, newSize, _containerWidth) => {\n const { left, height, width } = newSize;\n const top = currentSize.top - (height - currentSize.height);\n\n return {\n left,\n width,\n height: constrainHeight(top, currentSize.height, height),\n top: constrainTop(top)\n };\n};\n\nconst resizeEast: ResizeHandler = (currentSize, newSize, containerWidth) => {\n const { top, left, height, width } = newSize;\n return {\n top,\n height,\n width: constrainWidth(\n currentSize.left,\n currentSize.width,\n width,\n containerWidth\n ),\n left: constrainLeft(left)\n };\n};\n\nconst resizeWest: ResizeHandler = (currentSize, newSize, _containerWidth) => {\n const { top, height, width } = newSize;\n const left = currentSize.left + currentSize.width - width;\n\n if (left < 0) {\n return {\n height,\n width: currentSize.left + currentSize.width,\n top: constrainTop(top),\n left: 0\n };\n }\n\n return {\n height,\n width,\n top: constrainTop(top),\n left\n };\n};\n\nconst resizeSouth: ResizeHandler = (currentSize, newSize, _containerWidth) => {\n const { top, left, height, width } = newSize;\n return {\n width,\n left,\n height: constrainHeight(top, currentSize.height, height),\n top: constrainTop(top)\n };\n};\n\n// Compound directions (corners)\nconst resizeNorthEast: ResizeHandler = (currentSize, newSize, containerWidth) =>\n resizeNorth(\n currentSize,\n resizeEast(currentSize, newSize, containerWidth),\n containerWidth\n );\n\nconst resizeNorthWest: ResizeHandler = (currentSize, newSize, containerWidth) =>\n resizeNorth(\n currentSize,\n resizeWest(currentSize, newSize, containerWidth),\n containerWidth\n );\n\nconst resizeSouthEast: ResizeHandler = (currentSize, newSize, containerWidth) =>\n resizeSouth(\n currentSize,\n resizeEast(currentSize, newSize, containerWidth),\n containerWidth\n );\n\nconst resizeSouthWest: ResizeHandler = (currentSize, newSize, containerWidth) =>\n resizeSouth(\n currentSize,\n resizeWest(currentSize, newSize, containerWidth),\n containerWidth\n );\n\nconst resizeHandlerMap: Record<ResizeHandleAxis, ResizeHandler> = {\n n: resizeNorth,\n ne: resizeNorthEast,\n e: resizeEast,\n se: resizeSouthEast,\n s: resizeSouth,\n sw: resizeSouthWest,\n w: resizeWest,\n nw: resizeNorthWest\n};\n\n/**\n * Resize an item in a specific direction, clamping to container bounds.\n *\n * This handles the complex logic of resizing from different edges/corners,\n * ensuring the item doesn't overflow the container.\n *\n * @param direction - Which edge/corner is being dragged\n * @param currentSize - Current position and size\n * @param newSize - Requested new position and size\n * @param containerWidth - Width of the container\n * @returns Constrained position and size\n */\nexport function resizeItemInDirection(\n direction: ResizeHandleAxis,\n currentSize: Position,\n newSize: Position,\n containerWidth: number\n): Position {\n const handler = resizeHandlerMap[direction];\n\n // Fallback if direction not found (shouldn't happen with proper types)\n if (!handler) {\n return newSize;\n }\n\n return handler(currentSize, { ...currentSize, ...newSize }, containerWidth);\n}\n\n// ============================================================================\n// Position Strategies (v2 Composable Interface)\n// ============================================================================\n\n/**\n * CSS transform-based positioning strategy.\n *\n * Uses CSS transforms for positioning, which is more performant\n * as it doesn't trigger layout recalculations.\n *\n * This is the default strategy.\n */\nexport const transformStrategy: PositionStrategy = {\n type: \"transform\",\n scale: 1,\n\n calcStyle(pos: Position): React.CSSProperties {\n return setTransform(pos) as React.CSSProperties;\n }\n};\n\n/**\n * Absolute (top/left) positioning strategy.\n *\n * Uses CSS top/left for positioning. Use this when CSS transforms\n * cause issues (e.g., printing, certain child element positioning).\n */\nexport const absoluteStrategy: PositionStrategy = {\n type: \"absolute\",\n scale: 1,\n\n calcStyle(pos: Position): React.CSSProperties {\n return setTopLeft(pos) as React.CSSProperties;\n }\n};\n\n/**\n * Create a scaled transform strategy.\n *\n * Use this when the grid container is inside a scaled element\n * (e.g., `transform: scale(0.5)`). The scale factor adjusts\n * drag/resize calculations to account for the parent transform.\n *\n * @param scale - Scale factor (e.g., 0.5 for half size)\n * @returns Position strategy with scaled calculations\n *\n * @example\n * ```tsx\n * <div style={{ transform: 'scale(0.5)' }}>\n * <GridLayout positionStrategy={createScaledStrategy(0.5)} />\n * </div>\n * ```\n */\nexport function createScaledStrategy(scale: number): PositionStrategy {\n return {\n type: \"transform\",\n scale,\n\n calcStyle(pos: Position): React.CSSProperties {\n return setTransform(pos) as React.CSSProperties;\n },\n\n calcDragPosition(\n clientX: number,\n clientY: number,\n offsetX: number,\n offsetY: number\n ): PartialPosition {\n return {\n left: (clientX - offsetX) / scale,\n top: (clientY - offsetY) / scale\n };\n }\n };\n}\n\n/** Default position strategy (transform-based) */\nexport const defaultPositionStrategy = transformStrategy;\n","/**\n * Core types for react-grid-layout v2\n *\n * These types are framework-agnostic and define the data structures\n * used by the layout algorithms.\n */\n\n// ============================================================================\n// Resize Handle Types\n// ============================================================================\n\n/**\n * Axis identifiers for resize handles.\n * - Cardinal: 'n', 's', 'e', 'w' (north, south, east, west)\n * - Diagonal: 'ne', 'nw', 'se', 'sw'\n */\nexport type ResizeHandleAxis =\n | \"s\"\n | \"w\"\n | \"e\"\n | \"n\"\n | \"sw\"\n | \"nw\"\n | \"se\"\n | \"ne\";\n\n// ============================================================================\n// Layout Item Types\n// ============================================================================\n\n/**\n * A single item in the grid layout.\n *\n * Position (x, y) is in grid units, not pixels.\n * Size (w, h) is in grid units.\n */\nexport interface LayoutItem {\n /** Unique identifier for this item */\n i: string;\n\n /** X position in grid units (0-indexed from left) */\n x: number;\n\n /** Y position in grid units (0-indexed from top) */\n y: number;\n\n /** Width in grid units */\n w: number;\n\n /** Height in grid units */\n h: number;\n\n /** Minimum width in grid units */\n minW?: number;\n\n /** Minimum height in grid units */\n minH?: number;\n\n /** Maximum width in grid units */\n maxW?: number;\n\n /** Maximum height in grid units */\n maxH?: number;\n\n /**\n * If true, item cannot be dragged or resized, and other items\n * will move around it during compaction.\n */\n static?: boolean;\n\n /**\n * If false, item cannot be dragged (but may still be resizable).\n * Overrides grid-level isDraggable for this item.\n */\n isDraggable?: boolean;\n\n /**\n * If false, item cannot be resized (but may still be draggable).\n * Overrides grid-level isResizable for this item.\n */\n isResizable?: boolean;\n\n /**\n * Which resize handles to show for this item.\n * Overrides grid-level resizeHandles for this item.\n */\n resizeHandles?: ResizeHandleAxis[];\n\n /**\n * If true, item is constrained to the grid container bounds.\n * Overrides grid-level isBounded for this item.\n */\n isBounded?: boolean;\n\n /**\n * Internal flag set during drag/resize operations to indicate\n * the item has moved from its original position.\n * @internal\n */\n moved?: boolean;\n\n /**\n * Per-item layout constraints.\n * Applied in addition to grid-level constraints.\n */\n constraints?: LayoutConstraint[];\n}\n\n/**\n * A layout is a readonly array of layout items.\n * Layouts should be treated as immutable.\n */\nexport type Layout = readonly LayoutItem[];\n\n// ============================================================================\n// Position & Size Types\n// ============================================================================\n\n/**\n * Pixel position and size of an element.\n */\nexport interface Position {\n left: number;\n top: number;\n width: number;\n height: number;\n}\n\n/**\n * Partial position (just coordinates, no size).\n */\nexport interface PartialPosition {\n left: number;\n top: number;\n}\n\n/**\n * Size in pixels.\n */\nexport interface Size {\n width: number;\n height: number;\n}\n\n/**\n * Position when dropping an external element onto the grid.\n */\nexport interface DroppingPosition {\n left: number;\n top: number;\n e: Event;\n}\n\n// ============================================================================\n// Event Types\n// ============================================================================\n\n/**\n * Data provided by react-draggable during drag operations.\n */\nexport interface ReactDraggableCallbackData {\n node: HTMLElement;\n x?: number;\n y?: number;\n deltaX: number;\n deltaY: number;\n lastX?: number;\n lastY?: number;\n}\n\n/**\n * Grid-level drag event data.\n */\nexport interface GridDragEvent {\n e: Event;\n node: HTMLElement;\n newPosition: PartialPosition;\n}\n\n/**\n * Grid-level resize event data.\n */\nexport interface GridResizeEvent {\n e: Event;\n node: HTMLElement;\n size: Size;\n handle: ResizeHandleAxis;\n}\n\n/**\n * Drag-over event with layer coordinates.\n */\nexport interface DragOverEvent extends MouseEvent {\n nativeEvent: Event & {\n layerX: number;\n layerY: number;\n };\n}\n\n// ============================================================================\n// Compaction Types\n// ============================================================================\n\n/**\n * Type of compaction to apply to the layout.\n * - 'vertical': Items compact upward (default)\n * - 'horizontal': Items compact leftward\n * - 'wrap': Items arranged in wrapped-paragraph style (like words in text)\n * - null: No compaction (free-form positioning)\n */\nexport type CompactType = \"horizontal\" | \"vertical\" | \"wrap\" | null;\n\n// ============================================================================\n// Callback Types\n// ============================================================================\n\n/**\n * Standard callback signature for layout change events.\n *\n * @param layout - The current layout after the change\n * @param oldItem - The item before the change (null if not applicable)\n * @param newItem - The item after the change (null if not applicable)\n * @param placeholder - The placeholder item during drag/resize (null at start)\n * @param event - The DOM event that triggered the change\n * @param element - The DOM element being manipulated (null if not applicable)\n */\nexport type EventCallback = (\n layout: Layout,\n oldItem: LayoutItem | null,\n newItem: LayoutItem | null,\n placeholder: LayoutItem | null,\n event: Event,\n element: HTMLElement | null\n) => void;\n\n/**\n * Callback when layout changes for any reason.\n */\nexport type OnLayoutChangeCallback = (layout: Layout) => void;\n\n// ============================================================================\n// Composable Interfaces (v2 API)\n// ============================================================================\n\n/**\n * Interface for layout compaction strategies.\n *\n * Implement this interface to create custom compaction algorithms.\n *\n * @example\n * ```typescript\n * const myCompactor: Compactor = {\n * type: 'vertical',\n * allowOverlap: false,\n * compact(layout, cols) {\n * // Custom compaction logic\n * return compactedLayout;\n * }\n * };\n * ```\n */\nexport interface Compactor {\n /** Compaction type identifier */\n readonly type: CompactType;\n\n /**\n * Whether items can overlap (stack on top of each other).\n *\n * When true:\n * - Items can be placed on top of other items\n * - Dragging into another item does NOT push it away\n * - Compaction is skipped after drag/resize\n */\n readonly allowOverlap: boolean;\n\n /**\n * Whether to block movement that would cause collision.\n *\n * When true (and allowOverlap is false):\n * - Dragging into another item is blocked (item snaps back)\n * - Other items are NOT pushed away\n * - Only affects drag/resize, not compaction\n *\n * Has no effect when allowOverlap is true.\n */\n readonly preventCollision?: boolean;\n\n /**\n * Compact the layout.\n *\n * @param layout - The layout to compact\n * @param cols - Number of columns in the grid\n * @returns The compacted layout\n */\n compact(layout: Layout, cols: number): Layout;\n}\n\n/**\n * Interface for CSS positioning strategies.\n *\n * Implement this interface to customize how items are positioned in the DOM.\n * Built-in strategies: transformStrategy, absoluteStrategy.\n *\n * @example\n * ```typescript\n * // Use transform-based positioning (default, better performance)\n * <GridLayout positionStrategy={transformStrategy} />\n *\n * // Use top/left positioning (for environments where transforms cause issues)\n * <GridLayout positionStrategy={absoluteStrategy} />\n *\n * // Use scaled transforms (for scaled containers)\n * <GridLayout positionStrategy={createScaledStrategy(0.5)} />\n * ```\n */\nexport interface PositionStrategy {\n /** Strategy type identifier */\n readonly type: \"transform\" | \"absolute\";\n\n /** Scale factor for drag/resize calculations */\n readonly scale: number;\n\n /**\n * Convert pixel position to CSS style object.\n *\n * @param pos - Position in pixels\n * @returns CSS properties for positioning the element\n */\n calcStyle(pos: Position): React.CSSProperties;\n\n /**\n * Calculate position during drag operations, accounting for transforms and scale.\n *\n * This method is optional. When not provided, react-draggable uses its built-in\n * parent-relative coordinate calculation. Only override this when you need custom\n * coordinate handling, such as for scaled containers.\n *\n * @param clientX - Mouse client X position\n * @param clientY - Mouse client Y position\n * @param offsetX - Offset from element origin X\n * @param offsetY - Offset from element origin Y\n * @returns Adjusted left/top position\n */\n calcDragPosition?(\n clientX: number,\n clientY: number,\n offsetX: number,\n offsetY: number\n ): PartialPosition;\n}\n\n// ============================================================================\n// Layout Constraint Types\n// ============================================================================\n\n/**\n * Context provided to constraint functions during drag/resize operations.\n */\nexport interface ConstraintContext {\n /** Number of columns in the grid */\n cols: number;\n\n /** Maximum number of rows (Infinity if unbounded) */\n maxRows: number;\n\n /** Container width in pixels */\n containerWidth: number;\n\n /** Container height in pixels (may be 0 if auto-height) */\n containerHeight: number;\n\n /** Row height in pixels */\n rowHeight: number;\n\n /** Margin between items [x, y] in pixels */\n margin: readonly [number, number];\n\n /** Current layout state */\n layout: Layout;\n}\n\n/**\n * Interface for layout constraints.\n *\n * Implement this interface to create custom position/size constraints.\n * Built-in constraints: gridBounds, minMaxSize, containerBounds, boundedX, boundedY.\n *\n * @example\n * ```typescript\n * // Grid-level constraints\n * <GridLayout constraints={[gridBounds, minMaxSize, aspectRatio(16/9)]} />\n *\n * // Per-item constraints\n * const layout = [\n * { i: 'video', x: 0, y: 0, w: 4, h: 2, constraints: [aspectRatio(16/9)] }\n * ];\n * ```\n */\nexport interface LayoutConstraint {\n /** Constraint identifier for debugging */\n readonly name: string;\n\n /**\n * Constrain position during drag operations.\n * Called after grid unit conversion, before layout update.\n *\n * @param item - The item being dragged\n * @param x - Proposed x position in grid units\n * @param y - Proposed y position in grid units\n * @param context - Grid context (cols, maxRows, etc.)\n * @returns Constrained x, y position\n */\n constrainPosition?(\n item: LayoutItem,\n x: number,\n y: number,\n context: ConstraintContext\n ): { x: number; y: number };\n\n /**\n * Constrain size during resize operations.\n * Called after grid unit conversion, before layout update.\n *\n * @param item - The item being resized\n * @param w - Proposed width in grid units\n * @param h - Proposed height in grid units\n * @param handle - Which resize handle is being used\n * @param context - Grid context (cols, maxRows, etc.)\n * @returns Constrained w, h size\n */\n constrainSize?(\n item: LayoutItem,\n w: number,\n h: number,\n handle: ResizeHandleAxis,\n context: ConstraintContext\n ): { w: number; h: number };\n}\n\n// ============================================================================\n// Grid Configuration Types (v2 Composable Interfaces)\n// ============================================================================\n\n/**\n * Grid measurement configuration.\n * Groups all grid metrics (columns, row height, margins).\n */\nexport interface GridConfig {\n /** Number of columns in the grid (default: 12) */\n cols: number;\n\n /** Height of a single row in pixels (default: 150) */\n rowHeight: number;\n\n /** [horizontal, vertical] margin between items in pixels (default: [10, 10]) */\n margin: readonly [number, number];\n\n /** [horizontal, vertical] padding inside the container (default: null, uses margin) */\n containerPadding: readonly [number, number] | null;\n\n /** Maximum number of rows (default: Infinity) */\n maxRows: number;\n}\n\n/** Default grid configuration */\nexport const defaultGridConfig: GridConfig = {\n cols: 12,\n rowHeight: 150,\n margin: [10, 10],\n containerPadding: null,\n maxRows: Infinity\n};\n\n/**\n * Drag behavior configuration.\n * Groups all drag-related settings.\n */\nexport interface DragConfig {\n /** Whether items can be dragged (default: true) */\n enabled: boolean;\n\n /** Whether items are bounded to the container (default: false) */\n bounded: boolean;\n\n /** CSS selector for drag handle (e.g., '.drag-handle') */\n handle?: string;\n\n /** CSS selector for elements that should not trigger drag */\n cancel?: string;\n\n /**\n * Minimum pixels to move before drag starts.\n * Helps distinguish click from drag (fixes #1341, #1401).\n * @default 3\n */\n threshold: number;\n}\n\n/** Default drag configuration */\nexport const defaultDragConfig: DragConfig = {\n enabled: true,\n bounded: false,\n threshold: 3\n};\n\n/**\n * Resize behavior configuration.\n * Groups all resize-related settings.\n */\nexport interface ResizeConfig {\n /** Whether items can be resized (default: true) */\n enabled: boolean;\n\n /** Which resize handles to show (default: ['se']) */\n handles: readonly ResizeHandleAxis[];\n\n /**\n * Custom resize handle component.\n * Can be a React node or a function that receives the axis.\n */\n handleComponent?:\n | React.ReactNode\n | ((\n axis: ResizeHandleAxis,\n ref: React.Ref<HTMLElement>\n ) => React.ReactNode);\n}\n\n/** Default resize configuration */\nexport const defaultResizeConfig: ResizeConfig = {\n enabled: true,\n handles: [\"se\"]\n};\n\n/**\n * Drop configuration (for dropping external elements).\n * Groups all drop-related settings.\n */\nexport interface DropConfig {\n /** Whether external elements can be dropped on the grid (default: false) */\n enabled: boolean;\n\n /** Default size for dropped items (default: { w: 1, h: 1 }) */\n defaultItem: { w: number; h: number };\n\n /**\n * Called when dragging over the grid.\n * Return dimensions to override defaultItem, or false to reject the drop.\n * Can also return dragOffsetX/dragOffsetY to specify cursor offset for centering.\n */\n onDragOver?: (\n e: DragEvent\n ) =>\n | { w?: number; h?: number; dragOffsetX?: number; dragOffsetY?: number }\n | false\n | void;\n}\n\n/** Default drop configuration */\nexport const defaultDropConfig: DropConfig = {\n enabled: false,\n defaultItem: { w: 1, h: 1 }\n};\n\n// ============================================================================\n// Responsive Types\n// ============================================================================\n\n/**\n * Breakpoint name (e.g., 'lg', 'md', 'sm', 'xs', 'xxs').\n */\nexport type Breakpoint = string;\n\n/**\n * Map of breakpoint name to pixel width.\n * Generic type B allows custom breakpoint strings.\n */\nexport type Breakpoints<B extends Breakpoint = Breakpoint> = Record<B, number>;\n\n/**\n * Map of breakpoint name to number of columns.\n * Generic type B allows custom breakpoint strings.\n */\nexport type BreakpointCols<B extends Breakpoint = Breakpoint> = Record<\n B,\n number\n>;\n\n/**\n * Map of breakpoint name to layout.\n * Generic type B allows custom breakpoint strings.\n */\nexport type ResponsiveLayouts<B extends Breakpoint = Breakpoint> = Partial<\n Record<B, Layout>\n>;\n\n/**\n * Callback when breakpoint changes.\n */\nexport type OnBreakpointChangeCallback<B extends Breakpoint = Breakpoint> = (\n newBreakpoint: B,\n cols: number\n) => void;\n\n// ============================================================================\n// Utility Types\n// ============================================================================\n\n/**\n * Makes all properties in T mutable (removes readonly).\n */\nexport type Mutable<T> = {\n -readonly [P in keyof T]: T[P];\n};\n\n/**\n * Deep partial - all properties and nested properties are optional.\n */\nexport type DeepPartial<T> = {\n [P in keyof T]?: T[P] extends object ? DeepPartial<T[P]> : T[P];\n};\n\n/**\n * Extract the element type from an array type.\n */\nexport type ArrayElement<T> = T extends readonly (infer U)[] ? U : never;\n","/**\n * Compactor implementations.\n *\n * Compactors are pluggable strategies for removing gaps between grid items.\n * Use the Compactor interface to create custom compaction algorithms.\n */\n\nimport type {\n Compactor,\n CompactType,\n Layout,\n LayoutItem,\n Mutable\n} from \"./types.js\";\nimport { getFirstCollision } from \"./collision.js\";\nimport { sortLayoutItemsByRowCol, sortLayoutItemsByColRow } from \"./sort.js\";\nimport { bottom, cloneLayoutItem, getStatics, cloneLayout } from \"./layout.js\";\nimport { collides } from \"./collision.js\";\n\n// ============================================================================\n// Helpers for Custom Compactors\n// ============================================================================\n\n/**\n * Resolve a compaction collision by moving items.\n *\n * Before moving an item to a position, checks if that movement would\n * cause collisions and recursively moves those items first.\n *\n * Useful for implementing custom compactors.\n *\n * @param layout - Full layout (must be sorted for optimization)\n * @param item - Item being moved (will be mutated)\n * @param moveToCoord - Target coordinate\n * @param axis - Which axis to move on ('x' or 'y')\n * @param hasStatics - Whether layout contains static items (disables early break optimization)\n */\nexport function resolveCompactionCollision(\n layout: Layout,\n item: LayoutItem,\n moveToCoord: number,\n axis: \"x\" | \"y\",\n hasStatics?: boolean\n): void {\n const sizeProp = axis === \"x\" ? \"w\" : \"h\";\n\n // Temporarily increment position to check for collisions\n (item as Mutable<LayoutItem>)[axis] += 1;\n\n const itemIndex = layout.findIndex(l => l.i === item.i);\n\n // Calculate hasStatics once if not provided (for backwards compat)\n const layoutHasStatics = hasStatics ?? getStatics(layout).length > 0;\n\n for (let i = itemIndex + 1; i < layout.length; i++) {\n const otherItem = layout[i];\n if (otherItem === undefined) continue;\n if (otherItem.static) continue;\n // Optimization: break early if past this element, but only if no statics\n // are present. Static items can be scattered throughout the layout,\n // so we can't assume sort order guarantees no more collisions.\n if (!layoutHasStatics && otherItem.y > item.y + item.h) break;\n\n if (collides(item, otherItem)) {\n resolveCompactionCollision(\n layout,\n otherItem,\n moveToCoord + item[sizeProp],\n axis,\n layoutHasStatics\n );\n }\n }\n\n (item as Mutable<LayoutItem>)[axis] = moveToCoord;\n}\n\n/**\n * Compact a single item vertically (move up).\n *\n * Moves the item as far up as possible without colliding.\n * Useful for implementing custom vertical compactors.\n *\n * @param compareWith - Items to check for collisions\n * @param l - Item to compact (will be mutated)\n * @param fullLayout - Full layout for collision resolution\n * @param maxY - Maximum Y to start from\n * @returns The compacted item\n */\nexport function compactItemVertical(\n compareWith: Layout,\n l: LayoutItem,\n fullLayout: Layout,\n maxY: number\n): LayoutItem {\n // Correct negative positions first\n (l as Mutable<LayoutItem>).x = Math.max(l.x, 0);\n (l as Mutable<LayoutItem>).y = Math.max(l.y, 0);\n\n // Limit Y to the current bottom\n (l as Mutable<LayoutItem>).y = Math.min(maxY, l.y);\n\n // Move up as far as possible\n while (l.y > 0 && !getFirstCollision(compareWith, l)) {\n (l as Mutable<LayoutItem>).y--;\n }\n\n // Resolve collisions by moving down\n let collision: LayoutItem | undefined;\n while ((collision = getFirstCollision(compareWith, l)) !== undefined) {\n resolveCompactionCollision(fullLayout, l, collision.y + collision.h, \"y\");\n }\n\n (l as Mutable<LayoutItem>).y = Math.max(l.y, 0);\n return l;\n}\n\n/**\n * Compact a single item horizontally (move left).\n *\n * Moves the item as far left as possible without colliding.\n * Wraps to the next row if it overflows.\n * Useful for implementing custom horizontal compactors.\n *\n * @param compareWith - Items to check for collisions\n * @param l - Item to compact (will be mutated)\n * @param cols - Number of columns in the grid\n * @param fullLayout - Full layout for collision resolution\n * @returns The compacted item\n */\nexport function compactItemHorizontal(\n compareWith: Layout,\n l: LayoutItem,\n cols: number,\n fullLayout: Layout\n): LayoutItem {\n // Correct negative positions first\n (l as Mutable<LayoutItem>).x = Math.max(l.x, 0);\n (l as Mutable<LayoutItem>).y = Math.max(l.y, 0);\n\n // Move left as far as possible\n while (l.x > 0 && !getFirstCollision(compareWith, l)) {\n (l as Mutable<LayoutItem>).x--;\n }\n\n // Resolve collisions\n let collision: LayoutItem | undefined;\n while ((collision = getFirstCollision(compareWith, l)) !== undefined) {\n resolveCompactionCollision(fullLayout, l, collision.x + collision.w, \"x\");\n\n // Horizontal overflow: wrap to next row\n if (l.x + l.w > cols) {\n (l as Mutable<LayoutItem>).x = cols - l.w;\n (l as Mutable<LayoutItem>).y++;\n\n while (l.x > 0 && !getFirstCollision(compareWith, l)) {\n (l as Mutable<LayoutItem>).x--;\n }\n }\n }\n\n (l as Mutable<LayoutItem>).x = Math.max(l.x, 0);\n return l;\n}\n\n// ============================================================================\n// Vertical Compactor\n// ============================================================================\n\n/**\n * Vertical compactor - moves items up to fill gaps.\n *\n * Items are sorted by row then column, and each item is moved\n * as far up as possible without overlapping other items.\n *\n * This is the default compaction mode for react-grid-layout.\n */\nexport const verticalCompactor: Compactor = {\n type: \"vertical\",\n allowOverlap: false,\n\n compact(layout: Layout, _cols: number): Layout {\n const compareWith = getStatics(layout);\n let maxY = bottom(compareWith);\n const sorted = sortLayoutItemsByRowCol(layout);\n const out: LayoutItem[] = new Array(layout.length);\n\n for (let i = 0; i < sorted.length; i++) {\n const sortedItem = sorted[i];\n if (sortedItem === undefined) continue;\n\n let l = cloneLayoutItem(sortedItem);\n\n if (!l.static) {\n l = compactItemVertical(compareWith, l, sorted, maxY);\n maxY = Math.max(maxY, l.y + l.h);\n compareWith.push(l);\n }\n\n const originalIndex = layout.indexOf(sortedItem);\n out[originalIndex] = l;\n l.moved = false;\n }\n\n return out;\n }\n};\n\n// ============================================================================\n// Horizontal Compactor\n// ============================================================================\n\n/**\n * Horizontal compactor - moves items left to fill gaps.\n *\n * Items are sorted by column then row, and each item is moved\n * as far left as possible without overlapping other items.\n */\nexport const horizontalCompactor: Compactor = {\n type: \"horizontal\",\n allowOverlap: false,\n\n compact(layout: Layout, cols: number): Layout {\n const compareWith = getStatics(layout);\n const sorted = sortLayoutItemsByColRow(layout);\n const out: LayoutItem[] = new Array(layout.length);\n\n for (let i = 0; i < sorted.length; i++) {\n const sortedItem = sorted[i];\n if (sortedItem === undefined) continue;\n\n let l = cloneLayoutItem(sortedItem);\n\n if (!l.static) {\n l = compactItemHorizontal(compareWith, l, cols, sorted);\n compareWith.push(l);\n }\n\n const originalIndex = layout.indexOf(sortedItem);\n out[originalIndex] = l;\n l.moved = false;\n }\n\n return out;\n }\n};\n\n// ============================================================================\n// No Compaction\n// ============================================================================\n\n/**\n * No compaction - items stay where placed.\n *\n * Use this for free-form layouts where items can be placed anywhere.\n * Items will not automatically move to fill gaps.\n */\nexport const noCompactor: Compactor = {\n type: null,\n allowOverlap: false,\n\n compact(layout: Layout, _cols: number): Layout {\n // No compaction - just clone to maintain immutability\n return cloneLayout(layout);\n }\n};\n\n// ============================================================================\n// Overlap-Allowing Variants\n// ============================================================================\n\n/**\n * Vertical compactor that allows overlapping items.\n *\n * Items compact upward but are allowed to overlap each other.\n * Useful for layered layouts or when collision detection is handled externally.\n */\nexport const verticalOverlapCompactor: Compactor = {\n ...verticalCompactor,\n allowOverlap: true,\n\n compact(layout: Layout, _cols: number): Layout {\n // With overlap allowed, just clone without moving\n return cloneLayout(layout);\n }\n};\n\n/**\n * Horizontal compactor that allows overlapping items.\n */\nexport const horizontalOverlapCompactor: Compactor = {\n ...horizontalCompactor,\n allowOverlap: true,\n\n compact(layout: Layout, _cols: number): Layout {\n return cloneLayout(layout);\n }\n};\n\n/**\n * No compaction, with overlapping allowed.\n *\n * Items stay where placed and can overlap each other.\n */\nexport const noOverlapCompactor: Compactor = {\n ...noCompactor,\n allowOverlap: true\n};\n\n// ============================================================================\n// Factory Function\n// ============================================================================\n\n/**\n * Get a compactor by type.\n *\n * This is a convenience function for backwards compatibility with the\n * string-based compactType API.\n *\n * Note: For 'wrap' mode, import `wrapCompactor` from 'react-grid-layout/extras'\n * and pass it directly to the `compactor` prop. This function returns\n * `noCompactor` for 'wrap' type since the wrap compactor is tree-shakeable.\n *\n * @param compactType - 'vertical', 'horizontal', 'wrap', or null\n * @param allowOverlap - Whether to allow overlapping items\n * @returns The appropriate Compactor\n */\nexport function getCompactor(\n compactType: CompactType,\n allowOverlap: boolean = false,\n preventCollision: boolean = false\n): Compactor {\n let baseCompactor: Compactor;\n\n if (allowOverlap) {\n if (compactType === \"vertical\") baseCompactor = verticalOverlapCompactor;\n else if (compactType === \"horizontal\")\n baseCompactor = horizontalOverlapCompactor;\n else baseCompactor = noOverlapCompactor;\n } else {\n if (compactType === \"vertical\") baseCompactor = verticalCompactor;\n else if (compactType === \"horizontal\") baseCompactor = horizontalCompactor;\n // For 'wrap' and null, use noCompactor\n // Users wanting wrap mode should import wrapCompactor from extras\n else baseCompactor = noCompactor;\n }\n\n // Return with preventCollision if specified\n if (preventCollision) {\n return { ...baseCompactor, preventCollision };\n }\n return baseCompactor;\n}\n","/**\n * Responsive layout utilities.\n *\n * Functions for handling responsive breakpoints and layout generation.\n */\n\nimport type {\n Breakpoint,\n Breakpoints,\n Compactor,\n CompactType,\n Layout,\n ResponsiveLayouts\n} from \"./types.js\";\nimport { cloneLayout, correctBounds } from \"./layout.js\";\nimport { getCompactor } from \"./compactors.js\";\n\n// ============================================================================\n// Breakpoint Utilities\n// ============================================================================\n\n/**\n * Sort breakpoints by width (ascending).\n *\n * Returns an array of breakpoint names sorted from smallest to largest.\n * E.g., ['xxs', 'xs', 'sm', 'md', 'lg']\n *\n * @param breakpoints - Map of breakpoint names to widths\n * @returns Sorted array of breakpoint names\n */\nexport function sortBreakpoints<B extends Breakpoint>(\n breakpoints: Breakpoints<B>\n): B[] {\n const keys = Object.keys(breakpoints) as B[];\n return keys.sort((a, b) => breakpoints[a] - breakpoints[b]);\n}\n\n/**\n * Get the active breakpoint for a given width.\n *\n * Returns the highest breakpoint that is valid for the width (width > breakpoint).\n *\n * @param breakpoints - Map of breakpoint names to widths\n * @param width - Container width in pixels\n * @returns Active breakpoint name\n */\nexport function getBreakpointFromWidth<B extends Breakpoint>(\n breakpoints: Breakpoints<B>,\n width: number\n): B {\n const sorted = sortBreakpoints(breakpoints);\n let matching = sorted[0];\n\n if (matching === undefined) {\n throw new Error(\"No breakpoints defined\");\n }\n\n for (let i = 1; i < sorted.length; i++) {\n const breakpointName = sorted[i];\n if (breakpointName === undefined) continue;\n\n const breakpointWidth = breakpoints[breakpointName];\n if (width > breakpointWidth) {\n matching = breakpointName;\n }\n }\n\n return matching;\n}\n\n/**\n * Get the column count for a breakpoint.\n *\n * @param breakpoint - Breakpoint name\n * @param cols - Map of breakpoint names to column counts\n * @returns Number of columns for the breakpoint\n * @throws Error if breakpoint is not defined in cols\n */\nexport function getColsFromBreakpoint<B extends Breakpoint>(\n breakpoint: B,\n cols: Breakpoints<B>\n): number {\n const colCount = cols[breakpoint];\n if (colCount === undefined) {\n throw new Error(\n `ResponsiveReactGridLayout: \\`cols\\` entry for breakpoint ${String(breakpoint)} is missing!`\n );\n }\n return colCount;\n}\n\n// ============================================================================\n// Layout Generation\n// ============================================================================\n\n/**\n * Find or generate a layout for a breakpoint.\n *\n * If a layout exists for the breakpoint, returns a clone.\n * Otherwise, generates a new layout from the nearest larger breakpoint.\n *\n * @param layouts - Existing layouts by breakpoint\n * @param breakpoints - Breakpoint definitions\n * @param breakpoint - Target breakpoint\n * @param lastBreakpoint - Previous breakpoint (for fallback)\n * @param cols - Column count for the target breakpoint\n * @param compactTypeOrCompactor - Compaction type string (legacy) or Compactor object\n * @returns Layout for the breakpoint\n */\nexport function findOrGenerateResponsiveLayout<B extends Breakpoint>(\n layouts: ResponsiveLayouts<B>,\n breakpoints: Breakpoints<B>,\n breakpoint: B,\n lastBreakpoint: B,\n cols: number,\n compactTypeOrCompactor: CompactType | Compactor\n): Layout {\n // If it already exists, just return it\n const existingLayout = layouts[breakpoint];\n if (existingLayout) {\n return cloneLayout(existingLayout);\n }\n\n // Find or generate the next layout\n let layout = layouts[lastBreakpoint];\n\n // Look for layouts at larger breakpoints\n const breakpointsSorted = sortBreakpoints(breakpoints);\n const breakpointsAbove = breakpointsSorted.slice(\n breakpointsSorted.indexOf(breakpoint)\n );\n\n for (let i = 0; i < breakpointsAbove.length; i++) {\n const b = breakpointsAbove[i];\n if (b === undefined) continue;\n\n const layoutForBreakpoint = layouts[b];\n if (layoutForBreakpoint) {\n layout = layoutForBreakpoint;\n break;\n }\n }\n\n // Clone layout so we don't modify existing items\n const clonedLayout = cloneLayout(layout || []);\n\n // Correct bounds and compact - use compactor.compact() (#2213)\n // Handle both legacy compactType string and new Compactor object\n const corrected = correctBounds(clonedLayout, { cols });\n const compactor: Compactor =\n typeof compactTypeOrCompactor === \"object\" &&\n compactTypeOrCompactor !== null\n ? compactTypeOrCompactor\n : getCompactor(compactTypeOrCompactor);\n return compactor.compact(corrected, cols);\n}\n\n// ============================================================================\n// Margin/Padding Helpers\n// ============================================================================\n\ntype IndentationValue<B extends Breakpoint> =\n | readonly [number, number]\n | Partial<Record<B, readonly [number, number]>>;\n\n/**\n * Get margin or padding value for a breakpoint.\n *\n * Supports both fixed values ([x, y]) and breakpoint-specific values\n * ({ lg: [x, y], md: [x, y], ... }).\n *\n * @param value - Fixed value or breakpoint-specific map\n * @param breakpoint - Current breakpoint\n * @returns Margin/padding tuple [x, y]\n */\nexport function getIndentationValue<B extends Breakpoint>(\n value: IndentationValue<B>,\n breakpoint: B\n): readonly [number, number] {\n // If it's a tuple (array), return it directly\n if (Array.isArray(value)) {\n return value as readonly [number, number];\n }\n\n // It's a breakpoint map - find the value\n const breakpointMap = value as Partial<Record<B, readonly [number, number]>>;\n const breakpointValue = breakpointMap[breakpoint];\n if (breakpointValue !== undefined) {\n return breakpointValue;\n }\n\n // Fallback to first defined value\n const keys = Object.keys(breakpointMap) as B[];\n for (const key of keys) {\n const v = breakpointMap[key];\n if (v !== undefined) {\n return v;\n }\n }\n\n // Default fallback\n return [10, 10];\n}\n"]}
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* Grid calculation utilities.\n *\n * These functions convert between grid units and pixel positions.\n */\n\nimport type { Position, ResizeHandleAxis } from \"./types.js\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * Parameters needed for position calculations.\n */\nexport interface PositionParams {\n readonly margin: readonly [number, number];\n readonly containerPadding: readonly [number, number];\n readonly containerWidth: number;\n readonly cols: number;\n readonly rowHeight: number;\n readonly maxRows: number;\n}\n\n// ============================================================================\n// Grid Column/Row Calculations\n// ============================================================================\n\n/**\n * Calculate the width of a single grid column in pixels.\n *\n * @param positionParams - Grid parameters\n * @returns Column width in pixels\n */\nexport function calcGridColWidth(positionParams: PositionParams): number {\n const { margin, containerPadding, containerWidth, cols } = positionParams;\n return (\n (containerWidth - margin[0] * (cols - 1) - containerPadding[0] * 2) / cols\n );\n}\n\n/**\n * Calculate the pixel size for a grid unit dimension (width or height).\n *\n * Can be called as:\n * - calcGridItemWHPx(w, colWidth, margin[0]) for width\n * - calcGridItemWHPx(h, rowHeight, margin[1]) for height\n *\n * @param gridUnits - Size in grid units\n * @param colOrRowSize - Column width or row height in pixels\n * @param marginPx - Margin between items in pixels\n * @returns Size in pixels\n */\nexport function calcGridItemWHPx(\n gridUnits: number,\n colOrRowSize: number,\n marginPx: number\n): number {\n // 0 * Infinity === NaN, which causes problems with resize constraints\n if (!Number.isFinite(gridUnits)) return gridUnits;\n return Math.round(\n colOrRowSize * gridUnits + Math.max(0, gridUnits - 1) * marginPx\n );\n}\n\n// ============================================================================\n// Position Calculations\n// ============================================================================\n\n/**\n * Calculate pixel position for a grid item.\n *\n * Returns left, top, width, height in pixels.\n *\n * @param positionParams - Grid parameters\n * @param x - X coordinate in grid units\n * @param y - Y coordinate in grid units\n * @param w - Width in grid units\n * @param h - Height in grid units\n * @param dragPosition - If present, use exact left/top from drag callbacks\n * @param resizePosition - If present, use exact dimensions from resize callbacks\n * @returns Position in pixels\n */\nexport function calcGridItemPosition(\n positionParams: PositionParams,\n x: number,\n y: number,\n w: number,\n h: number,\n dragPosition?: { top: number; left: number } | null,\n resizePosition?: {\n top: number;\n left: number;\n height: number;\n width: number;\n } | null\n): Position {\n const { margin, containerPadding, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n let width: number;\n let height: number;\n let top: number;\n let left: number;\n\n // If resizing, use the exact width and height from resize callbacks\n if (resizePosition) {\n width = Math.round(resizePosition.width);\n height = Math.round(resizePosition.height);\n } else {\n // Calculate from grid units\n width = calcGridItemWHPx(w, colWidth, margin[0]);\n height = calcGridItemWHPx(h, rowHeight, margin[1]);\n }\n\n // If dragging, use the exact left/top from drag callbacks\n if (dragPosition) {\n top = Math.round(dragPosition.top);\n left = Math.round(dragPosition.left);\n } else if (resizePosition) {\n // If resizing, use the exact left/top from resize position\n top = Math.round(resizePosition.top);\n left = Math.round(resizePosition.left);\n } else {\n // Calculate from grid units\n top = Math.round((rowHeight + margin[1]) * y + containerPadding[1]);\n left = Math.round((colWidth + margin[0]) * x + containerPadding[0]);\n }\n\n // When not dragging or resizing, fix margin inconsistencies caused by rounding.\n // Due to Math.round(), the gap between adjacent items can differ from the\n // expected margin (e.g., 0px or 2px instead of 1px). We fix this by comparing\n // where the next sibling would start vs where this item ends, and adjusting\n // the width/height to maintain consistent margins.\n if (!dragPosition && !resizePosition) {\n if (Number.isFinite(w)) {\n // Calculate where the next column's item would start\n const siblingLeft = Math.round(\n (colWidth + margin[0]) * (x + w) + containerPadding[0]\n );\n // Calculate actual margin: sibling start - (our left + our width)\n const actualMarginRight = siblingLeft - left - width;\n // Adjust width if margin doesn't match\n if (actualMarginRight !== margin[0]) {\n width += actualMarginRight - margin[0];\n }\n }\n\n if (Number.isFinite(h)) {\n // Calculate where the next row's item would start\n const siblingTop = Math.round(\n (rowHeight + margin[1]) * (y + h) + containerPadding[1]\n );\n // Calculate actual margin: sibling start - (our top + our height)\n const actualMarginBottom = siblingTop - top - height;\n // Adjust height if margin doesn't match\n if (actualMarginBottom !== margin[1]) {\n height += actualMarginBottom - margin[1];\n }\n }\n }\n\n return { top, left, width, height };\n}\n\n/**\n * Translate pixel coordinates to grid units.\n *\n * @param positionParams - Grid parameters\n * @param top - Top position in pixels (relative to parent)\n * @param left - Left position in pixels (relative to parent)\n * @param w - Width in grid units (for clamping)\n * @param h - Height in grid units (for clamping)\n * @returns x and y in grid units\n */\nexport function calcXY(\n positionParams: PositionParams,\n top: number,\n left: number,\n w: number,\n h: number\n): { x: number; y: number } {\n const { margin, containerPadding, cols, rowHeight, maxRows } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // left = containerPaddingX + x * (colWidth + marginX)\n // x = (left - containerPaddingX) / (colWidth + marginX)\n let x = Math.round((left - containerPadding[0]) / (colWidth + margin[0]));\n let y = Math.round((top - containerPadding[1]) / (rowHeight + margin[1]));\n\n // Clamp to grid bounds\n x = clamp(x, 0, cols - w);\n y = clamp(y, 0, maxRows - h);\n\n return { x, y };\n}\n\n/**\n * Translate pixel coordinates to grid units without clamping.\n *\n * Use this with the constraint system for custom boundary control.\n *\n * @param positionParams - Grid parameters\n * @param top - Top position in pixels (relative to parent)\n * @param left - Left position in pixels (relative to parent)\n * @returns x and y in grid units (unclamped)\n */\nexport function calcXYRaw(\n positionParams: PositionParams,\n top: number,\n left: number\n): { x: number; y: number } {\n const { margin, containerPadding, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n const x = Math.round((left - containerPadding[0]) / (colWidth + margin[0]));\n const y = Math.round((top - containerPadding[1]) / (rowHeight + margin[1]));\n\n return { x, y };\n}\n\n/**\n * Calculate grid units from pixel dimensions.\n *\n * @param positionParams - Grid parameters\n * @param width - Width in pixels\n * @param height - Height in pixels\n * @param x - X coordinate in grid units (for clamping)\n * @param y - Y coordinate in grid units (for clamping)\n * @param handle - Resize handle being used\n * @returns w, h in grid units\n */\nexport function calcWH(\n positionParams: PositionParams,\n width: number,\n height: number,\n x: number,\n y: number,\n handle: ResizeHandleAxis\n): { w: number; h: number } {\n const { margin, maxRows, cols, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // width = colWidth * w - (margin * (w - 1))\n // w = (width + margin) / (colWidth + margin)\n const w = Math.round((width + margin[0]) / (colWidth + margin[0]));\n const h = Math.round((height + margin[1]) / (rowHeight + margin[1]));\n\n // Clamp based on resize handle direction\n let _w = clamp(w, 0, cols - x);\n let _h = clamp(h, 0, maxRows - y);\n\n // West handles can resize to full width\n if (handle === \"sw\" || handle === \"w\" || handle === \"nw\") {\n _w = clamp(w, 0, cols);\n }\n\n // North handles can resize to full height\n if (handle === \"nw\" || handle === \"n\" || handle === \"ne\") {\n _h = clamp(h, 0, maxRows);\n }\n\n return { w: _w, h: _h };\n}\n\n/**\n * Calculate grid units from pixel dimensions without clamping.\n *\n * Use this with the constraint system for custom size control.\n *\n * @param positionParams - Grid parameters\n * @param width - Width in pixels\n * @param height - Height in pixels\n * @returns w, h in grid units (unclamped, minimum 1)\n */\nexport function calcWHRaw(\n positionParams: PositionParams,\n width: number,\n height: number\n): { w: number; h: number } {\n const { margin, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // width = colWidth * w - (margin * (w - 1))\n // w = (width + margin) / (colWidth + margin)\n const w = Math.max(\n 1,\n Math.round((width + margin[0]) / (colWidth + margin[0]))\n );\n const h = Math.max(\n 1,\n Math.round((height + margin[1]) / (rowHeight + margin[1]))\n );\n\n return { w, h };\n}\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\n/**\n * Clamp a number between bounds.\n *\n * @param num - Number to clamp\n * @param lowerBound - Minimum value\n * @param upperBound - Maximum value\n * @returns Clamped value\n */\nexport function clamp(\n num: number,\n lowerBound: number,\n upperBound: number\n): number {\n return Math.max(Math.min(num, upperBound), lowerBound);\n}\n\n// ============================================================================\n// Grid Background Calculations\n// ============================================================================\n\n/**\n * Grid cell dimension information for rendering backgrounds or overlays.\n */\nexport interface GridCellDimensions {\n /** Width of a single cell in pixels */\n readonly cellWidth: number;\n /** Height of a single cell in pixels */\n readonly cellHeight: number;\n /** Horizontal offset from container edge to first cell */\n readonly offsetX: number;\n /** Vertical offset from container edge to first cell */\n readonly offsetY: number;\n /** Horizontal gap between cells */\n readonly gapX: number;\n /** Vertical gap between cells */\n readonly gapY: number;\n /** Number of columns */\n readonly cols: number;\n /** Total container width */\n readonly containerWidth: number;\n}\n\n/**\n * Configuration for grid cell dimension calculation.\n */\nexport interface GridCellConfig {\n /** Container width in pixels */\n width: number;\n /** Number of columns */\n cols: number;\n /** Row height in pixels */\n rowHeight: number;\n /** Margin between items [x, y] */\n margin?: readonly [number, number];\n /** Container padding [x, y], defaults to margin if not specified */\n containerPadding?: readonly [number, number] | null;\n}\n\n/**\n * Calculate grid cell dimensions for rendering backgrounds or overlays.\n *\n * This function provides all the measurements needed to render a visual\n * grid background that aligns with the actual grid cells.\n *\n * @param config - Grid configuration\n * @returns Cell dimensions and offsets\n *\n * @example\n * ```tsx\n * import { calcGridCellDimensions } from 'react-grid-layout/core';\n *\n * const dims = calcGridCellDimensions({\n * width: 1200,\n * cols: 12,\n * rowHeight: 30,\n * margin: [10, 10],\n * containerPadding: [10, 10]\n * });\n *\n * // dims.cellWidth = 88.33...\n * // dims.cellHeight = 30\n * // dims.offsetX = 10 (containerPadding[0])\n * // dims.offsetY = 10 (containerPadding[1])\n * // dims.gapX = 10 (margin[0])\n * // dims.gapY = 10 (margin[1])\n * ```\n */\nexport function calcGridCellDimensions(\n config: GridCellConfig\n): GridCellDimensions {\n const {\n width,\n cols,\n rowHeight,\n margin = [10, 10],\n containerPadding\n } = config;\n\n // Container padding defaults to margin if not specified\n const padding = containerPadding ?? margin;\n\n // Calculate cell width: total width minus padding and gaps, divided by columns\n // Formula: width = 2*padding + cols*cellWidth + (cols-1)*gap\n // Solving for cellWidth: cellWidth = (width - 2*padding - (cols-1)*gap) / cols\n const cellWidth = (width - padding[0] * 2 - margin[0] * (cols - 1)) / cols;\n const cellHeight = rowHeight;\n\n return {\n cellWidth,\n cellHeight,\n offsetX: padding[0],\n offsetY: padding[1],\n gapX: margin[0],\n gapY: margin[1],\n cols,\n containerWidth: width\n };\n}\n","/**\n * Collision detection utilities for grid layouts.\n *\n * These functions determine if and where layout items overlap.\n */\n\nimport type { Layout, LayoutItem } from \"./types.js\";\n\n/**\n * Check if two layout items collide (overlap).\n *\n * Two items collide if their bounding boxes overlap and they are\n * not the same item.\n *\n * @param l1 - First layout item\n * @param l2 - Second layout item\n * @returns true if the items collide\n */\nexport function collides(l1: LayoutItem, l2: LayoutItem): boolean {\n // Same element - can't collide with itself\n if (l1.i === l2.i) return false;\n\n // Check if bounding boxes don't overlap (any gap means no collision)\n if (l1.x + l1.w <= l2.x) return false; // l1 is completely left of l2\n if (l1.x >= l2.x + l2.w) return false; // l1 is completely right of l2\n if (l1.y + l1.h <= l2.y) return false; // l1 is completely above l2\n if (l1.y >= l2.y + l2.h) return false; // l1 is completely below l2\n\n // Bounding boxes overlap\n return true;\n}\n\n/**\n * Find the first item in the layout that collides with the given item.\n *\n * @param layout - Layout to search\n * @param layoutItem - Item to check for collisions\n * @returns The first colliding item, or undefined if none\n */\nexport function getFirstCollision(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && collides(item, layoutItem)) {\n return item;\n }\n }\n return undefined;\n}\n\n/**\n * Find all items in the layout that collide with the given item.\n *\n * @param layout - Layout to search\n * @param layoutItem - Item to check for collisions\n * @returns Array of all colliding items (may be empty)\n */\nexport function getAllCollisions(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => collides(l, layoutItem));\n}\n","/**\n * Sorting utilities for grid layouts.\n *\n * These functions sort layout items for compaction and iteration.\n */\n\nimport type { CompactType, Layout, LayoutItem } from \"./types.js\";\n\n/**\n * Sort layout items based on the compaction type.\n *\n * - Vertical compaction: sort by row (y) then column (x)\n * - Horizontal compaction: sort by column (x) then row (y)\n * - No compaction (null): return original order\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @param compactType - Type of compaction\n * @returns Sorted layout\n */\nexport function sortLayoutItems(\n layout: Layout,\n compactType: CompactType\n): LayoutItem[] {\n if (compactType === \"horizontal\") {\n return sortLayoutItemsByColRow(layout);\n }\n if (compactType === \"vertical\") {\n return sortLayoutItemsByRowCol(layout);\n }\n if (compactType === \"wrap\") {\n // Wrap mode uses row-col order (reading order: left-to-right, top-to-bottom)\n return sortLayoutItemsByRowCol(layout);\n }\n // No compaction - return a copy to maintain immutability\n return [...layout];\n}\n\n/**\n * Sort layout items by row ascending, then column ascending.\n *\n * Items are ordered from top-left to bottom-right, row by row.\n * This is the natural reading order for vertical compaction.\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @returns Sorted array of layout items\n */\nexport function sortLayoutItemsByRowCol(layout: Layout): LayoutItem[] {\n return [...layout].sort((a, b) => {\n // Primary sort by row (y)\n if (a.y !== b.y) {\n return a.y - b.y;\n }\n // Secondary sort by column (x)\n return a.x - b.x;\n });\n}\n\n/**\n * Sort layout items by column ascending, then row ascending.\n *\n * Items are ordered from top-left to bottom-right, column by column.\n * This is the natural order for horizontal compaction.\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @returns Sorted array of layout items\n */\nexport function sortLayoutItemsByColRow(layout: Layout): LayoutItem[] {\n return [...layout].sort((a, b) => {\n // Primary sort by column (x)\n if (a.x !== b.x) {\n return a.x - b.x;\n }\n // Secondary sort by row (y)\n return a.y - b.y;\n });\n}\n","/**\n * Core layout manipulation utilities.\n *\n * These functions create, modify, and query grid layouts.\n * All functions treat layouts as immutable - they return new arrays/objects.\n */\n\nimport type { CompactType, Layout, LayoutItem, Mutable } from \"./types.js\";\nimport { getAllCollisions, getFirstCollision } from \"./collision.js\";\nimport { sortLayoutItems } from \"./sort.js\";\n\n// ============================================================================\n// Layout Queries\n// ============================================================================\n\n/**\n * Get the bottom-most Y coordinate of the layout.\n *\n * This is the Y position plus height of the lowest item.\n *\n * @param layout - Layout to measure\n * @returns The bottom Y coordinate (0 if layout is empty)\n */\nexport function bottom(layout: Layout): number {\n let max = 0;\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n const bottomY = item.y + item.h;\n if (bottomY > max) max = bottomY;\n }\n }\n return max;\n}\n\n/**\n * Get a layout item by its ID.\n *\n * @param layout - Layout to search\n * @param id - Item ID to find\n * @returns The layout item, or undefined if not found\n */\nexport function getLayoutItem(\n layout: Layout,\n id: string\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && item.i === id) {\n return item;\n }\n }\n return undefined;\n}\n\n/**\n * Get all static items from the layout.\n *\n * Static items cannot be moved or resized by the user.\n *\n * @param layout - Layout to filter\n * @returns Array of static layout items\n */\nexport function getStatics(layout: Layout): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => l.static === true);\n}\n\n// ============================================================================\n// Layout Cloning\n// ============================================================================\n\n/**\n * Clone a layout item.\n *\n * Creates a shallow copy with all properties preserved.\n * Boolean properties are normalized (undefined becomes false).\n *\n * @param layoutItem - Item to clone\n * @returns A new layout item with the same properties\n */\nexport function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {\n return {\n i: layoutItem.i,\n x: layoutItem.x,\n y: layoutItem.y,\n w: layoutItem.w,\n h: layoutItem.h,\n minW: layoutItem.minW,\n maxW: layoutItem.maxW,\n minH: layoutItem.minH,\n maxH: layoutItem.maxH,\n moved: Boolean(layoutItem.moved),\n static: Boolean(layoutItem.static),\n isDraggable: layoutItem.isDraggable,\n isResizable: layoutItem.isResizable,\n resizeHandles: layoutItem.resizeHandles,\n constraints: layoutItem.constraints,\n isBounded: layoutItem.isBounded\n };\n}\n\n/**\n * Clone an entire layout.\n *\n * Creates a new array with cloned items.\n *\n * @param layout - Layout to clone\n * @returns A new layout with cloned items\n */\nexport function cloneLayout(layout: Layout): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n newLayout[i] = cloneLayoutItem(item);\n }\n }\n return newLayout;\n}\n\n// ============================================================================\n// Layout Modification\n// ============================================================================\n\n/**\n * Replace a layout item in a layout.\n *\n * Returns a new layout with the item replaced. Other items are not cloned.\n *\n * @param layout - Layout to modify\n * @param layoutItem - New item (matched by `i` property)\n * @returns New layout with the item replaced\n */\nexport function modifyLayout(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n if (layoutItem.i === item.i) {\n newLayout[i] = layoutItem;\n } else {\n newLayout[i] = item;\n }\n }\n }\n return newLayout;\n}\n\n/**\n * Apply a transformation to a layout item.\n *\n * Finds the item by key, clones it, applies the callback, and returns\n * a new layout with the modified item.\n *\n * @param layout - Layout to modify\n * @param itemKey - Key of the item to modify\n * @param cb - Callback that receives the cloned item and returns the modified item\n * @returns Tuple of [new layout, modified item or null if not found]\n */\nexport function withLayoutItem(\n layout: Layout,\n itemKey: string,\n cb: (item: LayoutItem) => LayoutItem\n): [LayoutItem[], LayoutItem | null] {\n let item = getLayoutItem(layout, itemKey);\n if (!item) {\n return [[...layout], null];\n }\n\n // Clone, then modify via callback\n item = cb(cloneLayoutItem(item));\n const newLayout = modifyLayout(layout, item);\n\n return [newLayout, item];\n}\n\n// ============================================================================\n// Bounds Correction\n// ============================================================================\n\n/**\n * Ensure all layout items fit within the grid bounds.\n *\n * - Items overflowing right are moved left\n * - Items overflowing left are moved to x=0 and clamped to grid width\n * - Static items that collide with other statics are moved down\n *\n * **IMPORTANT**: This function mutates the layout items in place for performance.\n * The type signature uses `Mutable<LayoutItem>[]` to make this explicit.\n * Clone the layout first (e.g., with `cloneLayout()`) if you need immutability.\n *\n * @param layout - Layout to correct (items WILL be mutated)\n * @param bounds - Grid bounds\n * @returns The same layout array (for chaining)\n */\nexport function correctBounds(\n layout: Mutable<LayoutItem>[],\n bounds: { cols: number }\n): LayoutItem[] {\n const collidesWith = getStatics(layout);\n\n for (let i = 0; i < layout.length; i++) {\n const l = layout[i];\n if (l === undefined) continue;\n\n // Overflows right\n if (l.x + l.w > bounds.cols) {\n l.x = bounds.cols - l.w;\n }\n\n // Overflows left\n if (l.x < 0) {\n l.x = 0;\n l.w = bounds.cols;\n }\n\n if (!l.static) {\n collidesWith.push(l);\n } else {\n // Static items that collide with other statics must be moved down\n while (getFirstCollision(collidesWith, l)) {\n l.y++;\n }\n }\n }\n\n return layout;\n}\n\n// ============================================================================\n// Move Operations\n// ============================================================================\n\n/**\n * Move a layout element to a new position.\n *\n * Handles collision detection and cascading movements.\n * Does not compact the layout - call `compact()` separately.\n *\n * **Note**: This function mutates the `l` parameter directly for performance.\n * The item's x, y, and moved properties will be modified. Callers should\n * ideally pass a cloned item if they need to preserve the original.\n *\n * @param layout - Full layout\n * @param l - Item to move (will be mutated)\n * @param x - New X position (or undefined to keep current)\n * @param y - New Y position (or undefined to keep current)\n * @param isUserAction - True if this is a direct user action (affects collision resolution)\n * @param preventCollision - True to block movement into occupied space (item snaps back). No effect if allowOverlap is true.\n * @param compactType - Compaction type for collision resolution\n * @param cols - Number of columns in the grid\n * @param allowOverlap - True to allow items to stack on top of each other\n * @returns The updated layout\n */\nexport function moveElement(\n layout: Layout,\n l: LayoutItem,\n x: number | undefined,\n y: number | undefined,\n isUserAction: boolean | undefined,\n preventCollision: boolean | undefined,\n compactType: CompactType,\n cols: number,\n allowOverlap?: boolean\n): LayoutItem[] {\n // Static items can't be moved unless explicitly draggable\n if (l.static && l.isDraggable !== true) {\n return [...layout];\n }\n\n // Short-circuit if position unchanged\n if (l.y === y && l.x === x) {\n return [...layout];\n }\n\n const oldX = l.x;\n const oldY = l.y;\n\n // Update position (mutates l directly - see JSDoc note)\n if (typeof x === \"number\") (l as Mutable<LayoutItem>).x = x;\n if (typeof y === \"number\") (l as Mutable<LayoutItem>).y = y;\n (l as Mutable<LayoutItem>).moved = true;\n\n // Sort for proper collision detection order\n let sorted = sortLayoutItems(layout, compactType);\n const movingUp =\n compactType === \"vertical\" && typeof y === \"number\"\n ? oldY >= y\n : compactType === \"horizontal\" && typeof x === \"number\"\n ? oldX >= x\n : false;\n\n if (movingUp) {\n sorted = sorted.reverse();\n }\n\n const collisions = getAllCollisions(sorted, l);\n const hasCollisions = collisions.length > 0;\n\n // Handle overlap mode - just clone and return\n if (hasCollisions && allowOverlap) {\n return cloneLayout(layout);\n }\n\n // Handle prevent collision mode - revert position\n // Return same reference to signal no change occurred\n if (hasCollisions && preventCollision) {\n (l as Mutable<LayoutItem>).x = oldX;\n (l as Mutable<LayoutItem>).y = oldY;\n (l as Mutable<LayoutItem>).moved = false;\n return layout as LayoutItem[];\n }\n\n // Resolve collisions by moving other items\n let resultLayout: LayoutItem[] = [...layout];\n for (let i = 0; i < collisions.length; i++) {\n const collision = collisions[i];\n if (collision === undefined) continue;\n\n // Skip already-moved items to prevent infinite loops\n if (collision.moved) continue;\n\n // Static items can't be moved - move the dragged item instead\n if (collision.static) {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n collision,\n l,\n isUserAction,\n compactType,\n cols\n );\n } else {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n l,\n collision,\n isUserAction,\n compactType,\n cols\n );\n }\n }\n\n return resultLayout;\n}\n\n/**\n * Move an item away from a collision.\n *\n * Attempts to move the item up/left first if there's room,\n * otherwise moves it down/right.\n *\n * @param layout - Full layout\n * @param collidesWith - The item being collided with\n * @param itemToMove - The item to move away\n * @param isUserAction - True if this is a direct user action\n * @param compactType - Compaction type\n * @param cols - Number of columns\n * @returns Updated layout\n */\nexport function moveElementAwayFromCollision(\n layout: Layout,\n collidesWith: LayoutItem,\n itemToMove: LayoutItem,\n isUserAction: boolean | undefined,\n compactType: CompactType,\n cols: number\n): LayoutItem[] {\n const compactH = compactType === \"horizontal\";\n const compactV = compactType === \"vertical\";\n const preventCollision = collidesWith.static;\n\n // Try to move up/left first (only on primary collision from user action)\n if (isUserAction) {\n isUserAction = false; // Only try this once\n\n // Create a fake item to test if there's room above/left\n const fakeItem: LayoutItem = {\n x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,\n y: compactV ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y,\n w: itemToMove.w,\n h: itemToMove.h,\n i: \"-1\"\n };\n\n const firstCollision = getFirstCollision(layout, fakeItem);\n const collisionNorth =\n firstCollision !== undefined &&\n firstCollision.y + firstCollision.h > collidesWith.y;\n const collisionWest =\n firstCollision !== undefined &&\n collidesWith.x + collidesWith.w > firstCollision.x;\n\n // No collision above/left - we can move there\n if (!firstCollision) {\n return moveElement(\n layout,\n itemToMove,\n compactH ? fakeItem.x : undefined,\n compactV ? fakeItem.y : undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n\n // Handle specific collision cases\n if (collisionNorth && compactV) {\n return moveElement(\n layout,\n itemToMove,\n undefined,\n itemToMove.y + 1,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n\n if (collisionNorth && compactType === null) {\n // Swap positions in free-form mode\n (collidesWith as Mutable<LayoutItem>).y = itemToMove.y;\n (itemToMove as Mutable<LayoutItem>).y = itemToMove.y + itemToMove.h;\n return [...layout];\n }\n\n if (collisionWest && compactH) {\n return moveElement(\n layout,\n collidesWith,\n itemToMove.x,\n undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n }\n\n // Default: move down/right by 1\n const newX = compactH ? itemToMove.x + 1 : undefined;\n const newY = compactV ? itemToMove.y + 1 : undefined;\n\n if (newX === undefined && newY === undefined) {\n return [...layout];\n }\n\n return moveElement(\n layout,\n itemToMove,\n newX,\n newY,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\n/**\n * Validate that a layout has the required properties.\n *\n * @param layout - Layout to validate\n * @param contextName - Name for error messages\n * @throws Error if layout is invalid\n */\nexport function validateLayout(\n layout: Layout,\n contextName: string = \"Layout\"\n): void {\n const requiredProps = [\"x\", \"y\", \"w\", \"h\"] as const;\n\n if (!Array.isArray(layout)) {\n throw new Error(`${contextName} must be an array!`);\n }\n\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item === undefined) continue;\n\n for (const key of requiredProps) {\n const value = item[key];\n if (typeof value !== \"number\" || Number.isNaN(value)) {\n throw new Error(\n `ReactGridLayout: ${contextName}[${i}].${key} must be a number! ` +\n `Received: ${String(value)} (${typeof value})`\n );\n }\n }\n\n if (item.i !== undefined && typeof item.i !== \"string\") {\n throw new Error(\n `ReactGridLayout: ${contextName}[${i}].i must be a string! ` +\n `Received: ${String(item.i)} (${typeof item.i})`\n );\n }\n }\n}\n"]}
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* Grid calculation utilities.\n *\n * These functions convert between grid units and pixel positions.\n */\n\nimport type { Position, ResizeHandleAxis } from \"./types.js\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * Parameters needed for position calculations.\n */\nexport interface PositionParams {\n readonly margin: readonly [number, number];\n readonly containerPadding: readonly [number, number];\n readonly containerWidth: number;\n readonly cols: number;\n readonly rowHeight: number;\n readonly maxRows: number;\n}\n\n// ============================================================================\n// Grid Column/Row Calculations\n// ============================================================================\n\n/**\n * Calculate the width of a single grid column in pixels.\n *\n * @param positionParams - Grid parameters\n * @returns Column width in pixels\n */\nexport function calcGridColWidth(positionParams: PositionParams): number {\n const { margin, containerPadding, containerWidth, cols } = positionParams;\n return (\n (containerWidth - margin[0] * (cols - 1) - containerPadding[0] * 2) / cols\n );\n}\n\n/**\n * Calculate the pixel size for a grid unit dimension (width or height).\n *\n * Can be called as:\n * - calcGridItemWHPx(w, colWidth, margin[0]) for width\n * - calcGridItemWHPx(h, rowHeight, margin[1]) for height\n *\n * @param gridUnits - Size in grid units\n * @param colOrRowSize - Column width or row height in pixels\n * @param marginPx - Margin between items in pixels\n * @returns Size in pixels\n */\nexport function calcGridItemWHPx(\n gridUnits: number,\n colOrRowSize: number,\n marginPx: number\n): number {\n // 0 * Infinity === NaN, which causes problems with resize constraints\n if (!Number.isFinite(gridUnits)) return gridUnits;\n return Math.round(\n colOrRowSize * gridUnits + Math.max(0, gridUnits - 1) * marginPx\n );\n}\n\n// ============================================================================\n// Position Calculations\n// ============================================================================\n\n/**\n * Calculate pixel position for a grid item.\n *\n * Returns left, top, width, height in pixels.\n *\n * @param positionParams - Grid parameters\n * @param x - X coordinate in grid units\n * @param y - Y coordinate in grid units\n * @param w - Width in grid units\n * @param h - Height in grid units\n * @param dragPosition - If present, use exact left/top from drag callbacks\n * @param resizePosition - If present, use exact dimensions from resize callbacks\n * @returns Position in pixels\n */\nexport function calcGridItemPosition(\n positionParams: PositionParams,\n x: number,\n y: number,\n w: number,\n h: number,\n dragPosition?: { top: number; left: number } | null,\n resizePosition?: {\n top: number;\n left: number;\n height: number;\n width: number;\n } | null\n): Position {\n const { margin, containerPadding, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n let width: number;\n let height: number;\n let top: number;\n let left: number;\n\n // If resizing, use the exact width and height from resize callbacks\n if (resizePosition) {\n width = Math.round(resizePosition.width);\n height = Math.round(resizePosition.height);\n } else {\n // Calculate from grid units\n width = calcGridItemWHPx(w, colWidth, margin[0]);\n height = calcGridItemWHPx(h, rowHeight, margin[1]);\n }\n\n // If dragging, use the exact left/top from drag callbacks\n if (dragPosition) {\n top = Math.round(dragPosition.top);\n left = Math.round(dragPosition.left);\n } else if (resizePosition) {\n // If resizing, use the exact left/top from resize position\n top = Math.round(resizePosition.top);\n left = Math.round(resizePosition.left);\n } else {\n // Calculate from grid units\n top = Math.round((rowHeight + margin[1]) * y + containerPadding[1]);\n left = Math.round((colWidth + margin[0]) * x + containerPadding[0]);\n }\n\n // When not dragging or resizing, fix margin inconsistencies caused by rounding.\n // Due to Math.round(), the gap between adjacent items can differ from the\n // expected margin (e.g., 0px or 2px instead of 1px). We fix this by comparing\n // where the next sibling would start vs where this item ends, and adjusting\n // the width/height to maintain consistent margins.\n if (!dragPosition && !resizePosition) {\n if (Number.isFinite(w)) {\n // Calculate where the next column's item would start\n const siblingLeft = Math.round(\n (colWidth + margin[0]) * (x + w) + containerPadding[0]\n );\n // Calculate actual margin: sibling start - (our left + our width)\n const actualMarginRight = siblingLeft - left - width;\n // Adjust width if margin doesn't match\n if (actualMarginRight !== margin[0]) {\n width += actualMarginRight - margin[0];\n }\n }\n\n if (Number.isFinite(h)) {\n // Calculate where the next row's item would start\n const siblingTop = Math.round(\n (rowHeight + margin[1]) * (y + h) + containerPadding[1]\n );\n // Calculate actual margin: sibling start - (our top + our height)\n const actualMarginBottom = siblingTop - top - height;\n // Adjust height if margin doesn't match\n if (actualMarginBottom !== margin[1]) {\n height += actualMarginBottom - margin[1];\n }\n }\n }\n\n return { top, left, width, height };\n}\n\n/**\n * Translate pixel coordinates to grid units.\n *\n * @param positionParams - Grid parameters\n * @param top - Top position in pixels (relative to parent)\n * @param left - Left position in pixels (relative to parent)\n * @param w - Width in grid units (for clamping)\n * @param h - Height in grid units (for clamping)\n * @returns x and y in grid units\n */\nexport function calcXY(\n positionParams: PositionParams,\n top: number,\n left: number,\n w: number,\n h: number\n): { x: number; y: number } {\n const { margin, containerPadding, cols, rowHeight, maxRows } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // left = containerPaddingX + x * (colWidth + marginX)\n // x = (left - containerPaddingX) / (colWidth + marginX)\n let x = Math.round((left - containerPadding[0]) / (colWidth + margin[0]));\n let y = Math.round((top - containerPadding[1]) / (rowHeight + margin[1]));\n\n // Clamp to grid bounds\n x = clamp(x, 0, cols - w);\n y = clamp(y, 0, maxRows - h);\n\n return { x, y };\n}\n\n/**\n * Translate pixel coordinates to grid units without clamping.\n *\n * Use this with the constraint system for custom boundary control.\n *\n * @param positionParams - Grid parameters\n * @param top - Top position in pixels (relative to parent)\n * @param left - Left position in pixels (relative to parent)\n * @returns x and y in grid units (unclamped)\n */\nexport function calcXYRaw(\n positionParams: PositionParams,\n top: number,\n left: number\n): { x: number; y: number } {\n const { margin, containerPadding, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n const x = Math.round((left - containerPadding[0]) / (colWidth + margin[0]));\n const y = Math.round((top - containerPadding[1]) / (rowHeight + margin[1]));\n\n return { x, y };\n}\n\n/**\n * Calculate grid units from pixel dimensions.\n *\n * @param positionParams - Grid parameters\n * @param width - Width in pixels\n * @param height - Height in pixels\n * @param x - X coordinate in grid units (for clamping)\n * @param y - Y coordinate in grid units (for clamping)\n * @param handle - Resize handle being used\n * @returns w, h in grid units\n */\nexport function calcWH(\n positionParams: PositionParams,\n width: number,\n height: number,\n x: number,\n y: number,\n handle: ResizeHandleAxis\n): { w: number; h: number } {\n const { margin, maxRows, cols, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // width = colWidth * w - (margin * (w - 1))\n // w = (width + margin) / (colWidth + margin)\n const w = Math.round((width + margin[0]) / (colWidth + margin[0]));\n const h = Math.round((height + margin[1]) / (rowHeight + margin[1]));\n\n // Clamp based on resize handle direction\n let _w = clamp(w, 0, cols - x);\n let _h = clamp(h, 0, maxRows - y);\n\n // West handles can resize to full width\n if (handle === \"sw\" || handle === \"w\" || handle === \"nw\") {\n _w = clamp(w, 0, cols);\n }\n\n // North handles can resize to full height\n if (handle === \"nw\" || handle === \"n\" || handle === \"ne\") {\n _h = clamp(h, 0, maxRows);\n }\n\n return { w: _w, h: _h };\n}\n\n/**\n * Calculate grid units from pixel dimensions without clamping.\n *\n * Use this with the constraint system for custom size control.\n *\n * @param positionParams - Grid parameters\n * @param width - Width in pixels\n * @param height - Height in pixels\n * @returns w, h in grid units (unclamped, minimum 1)\n */\nexport function calcWHRaw(\n positionParams: PositionParams,\n width: number,\n height: number\n): { w: number; h: number } {\n const { margin, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // width = colWidth * w - (margin * (w - 1))\n // w = (width + margin) / (colWidth + margin)\n const w = Math.max(\n 1,\n Math.round((width + margin[0]) / (colWidth + margin[0]))\n );\n const h = Math.max(\n 1,\n Math.round((height + margin[1]) / (rowHeight + margin[1]))\n );\n\n return { w, h };\n}\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\n/**\n * Clamp a number between bounds.\n *\n * @param num - Number to clamp\n * @param lowerBound - Minimum value\n * @param upperBound - Maximum value\n * @returns Clamped value\n */\nexport function clamp(\n num: number,\n lowerBound: number,\n upperBound: number\n): number {\n return Math.max(Math.min(num, upperBound), lowerBound);\n}\n\n// ============================================================================\n// Grid Background Calculations\n// ============================================================================\n\n/**\n * Grid cell dimension information for rendering backgrounds or overlays.\n */\nexport interface GridCellDimensions {\n /** Width of a single cell in pixels */\n readonly cellWidth: number;\n /** Height of a single cell in pixels */\n readonly cellHeight: number;\n /** Horizontal offset from container edge to first cell */\n readonly offsetX: number;\n /** Vertical offset from container edge to first cell */\n readonly offsetY: number;\n /** Horizontal gap between cells */\n readonly gapX: number;\n /** Vertical gap between cells */\n readonly gapY: number;\n /** Number of columns */\n readonly cols: number;\n /** Total container width */\n readonly containerWidth: number;\n}\n\n/**\n * Configuration for grid cell dimension calculation.\n */\nexport interface GridCellConfig {\n /** Container width in pixels */\n width: number;\n /** Number of columns */\n cols: number;\n /** Row height in pixels */\n rowHeight: number;\n /** Margin between items [x, y] */\n margin?: readonly [number, number];\n /** Container padding [x, y], defaults to margin if not specified */\n containerPadding?: readonly [number, number] | null;\n}\n\n/**\n * Calculate grid cell dimensions for rendering backgrounds or overlays.\n *\n * This function provides all the measurements needed to render a visual\n * grid background that aligns with the actual grid cells.\n *\n * @param config - Grid configuration\n * @returns Cell dimensions and offsets\n *\n * @example\n * ```tsx\n * import { calcGridCellDimensions } from 'react-grid-layout/core';\n *\n * const dims = calcGridCellDimensions({\n * width: 1200,\n * cols: 12,\n * rowHeight: 30,\n * margin: [10, 10],\n * containerPadding: [10, 10]\n * });\n *\n * // dims.cellWidth = 88.33...\n * // dims.cellHeight = 30\n * // dims.offsetX = 10 (containerPadding[0])\n * // dims.offsetY = 10 (containerPadding[1])\n * // dims.gapX = 10 (margin[0])\n * // dims.gapY = 10 (margin[1])\n * ```\n */\nexport function calcGridCellDimensions(\n config: GridCellConfig\n): GridCellDimensions {\n const {\n width,\n cols,\n rowHeight,\n margin = [10, 10],\n containerPadding\n } = config;\n\n // Container padding defaults to margin if not specified\n const padding = containerPadding ?? margin;\n\n // Calculate cell width: total width minus padding and gaps, divided by columns\n // Formula: width = 2*padding + cols*cellWidth + (cols-1)*gap\n // Solving for cellWidth: cellWidth = (width - 2*padding - (cols-1)*gap) / cols\n const cellWidth = (width - padding[0] * 2 - margin[0] * (cols - 1)) / cols;\n const cellHeight = rowHeight;\n\n return {\n cellWidth,\n cellHeight,\n offsetX: padding[0],\n offsetY: padding[1],\n gapX: margin[0],\n gapY: margin[1],\n cols,\n containerWidth: width\n };\n}\n","/**\n * Collision detection utilities for grid layouts.\n *\n * These functions determine if and where layout items overlap.\n */\n\nimport type { Layout, LayoutItem } from \"./types.js\";\n\n/**\n * Check if two layout items collide (overlap).\n *\n * Two items collide if their bounding boxes overlap and they are\n * not the same item.\n *\n * @param l1 - First layout item\n * @param l2 - Second layout item\n * @returns true if the items collide\n */\nexport function collides(l1: LayoutItem, l2: LayoutItem): boolean {\n // Same element - can't collide with itself\n if (l1.i === l2.i) return false;\n\n // Check if bounding boxes don't overlap (any gap means no collision)\n if (l1.x + l1.w <= l2.x) return false; // l1 is completely left of l2\n if (l1.x >= l2.x + l2.w) return false; // l1 is completely right of l2\n if (l1.y + l1.h <= l2.y) return false; // l1 is completely above l2\n if (l1.y >= l2.y + l2.h) return false; // l1 is completely below l2\n\n // Bounding boxes overlap\n return true;\n}\n\n/**\n * Find the first item in the layout that collides with the given item.\n *\n * @param layout - Layout to search\n * @param layoutItem - Item to check for collisions\n * @returns The first colliding item, or undefined if none\n */\nexport function getFirstCollision(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && collides(item, layoutItem)) {\n return item;\n }\n }\n return undefined;\n}\n\n/**\n * Find all items in the layout that collide with the given item.\n *\n * @param layout - Layout to search\n * @param layoutItem - Item to check for collisions\n * @returns Array of all colliding items (may be empty)\n */\nexport function getAllCollisions(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => collides(l, layoutItem));\n}\n","/**\n * Sorting utilities for grid layouts.\n *\n * These functions sort layout items for compaction and iteration.\n */\n\nimport type { CompactType, Layout, LayoutItem } from \"./types.js\";\n\n/**\n * Sort layout items based on the compaction type.\n *\n * - Vertical compaction: sort by row (y) then column (x)\n * - Horizontal compaction: sort by column (x) then row (y)\n * - No compaction (null): return original order\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @param compactType - Type of compaction\n * @returns Sorted layout\n */\nexport function sortLayoutItems(\n layout: Layout,\n compactType: CompactType\n): LayoutItem[] {\n if (compactType === \"horizontal\") {\n return sortLayoutItemsByColRow(layout);\n }\n if (compactType === \"vertical\") {\n return sortLayoutItemsByRowCol(layout);\n }\n if (compactType === \"wrap\") {\n // Wrap mode uses row-col order (reading order: left-to-right, top-to-bottom)\n return sortLayoutItemsByRowCol(layout);\n }\n // No compaction - return a copy to maintain immutability\n return [...layout];\n}\n\n/**\n * Sort layout items by row ascending, then column ascending.\n *\n * Items are ordered from top-left to bottom-right, row by row.\n * This is the natural reading order for vertical compaction.\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @returns Sorted array of layout items\n */\nexport function sortLayoutItemsByRowCol(layout: Layout): LayoutItem[] {\n return [...layout].sort((a, b) => {\n // Primary sort by row (y)\n if (a.y !== b.y) {\n return a.y - b.y;\n }\n // Secondary sort by column (x)\n return a.x - b.x;\n });\n}\n\n/**\n * Sort layout items by column ascending, then row ascending.\n *\n * Items are ordered from top-left to bottom-right, column by column.\n * This is the natural order for horizontal compaction.\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @returns Sorted array of layout items\n */\nexport function sortLayoutItemsByColRow(layout: Layout): LayoutItem[] {\n return [...layout].sort((a, b) => {\n // Primary sort by column (x)\n if (a.x !== b.x) {\n return a.x - b.x;\n }\n // Secondary sort by row (y)\n return a.y - b.y;\n });\n}\n","/**\n * Core layout manipulation utilities.\n *\n * These functions create, modify, and query grid layouts.\n * All functions treat layouts as immutable - they return new arrays/objects.\n */\n\nimport type { CompactType, Layout, LayoutItem, Mutable } from \"./types.js\";\nimport { getAllCollisions, getFirstCollision } from \"./collision.js\";\nimport { sortLayoutItems } from \"./sort.js\";\n\n// ============================================================================\n// Layout Queries\n// ============================================================================\n\n/**\n * Get the bottom-most Y coordinate of the layout.\n *\n * This is the Y position plus height of the lowest item.\n *\n * @param layout - Layout to measure\n * @returns The bottom Y coordinate (0 if layout is empty)\n */\nexport function bottom(layout: Layout): number {\n let max = 0;\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n const bottomY = item.y + item.h;\n if (bottomY > max) max = bottomY;\n }\n }\n return max;\n}\n\n/**\n * Get a layout item by its ID.\n *\n * @param layout - Layout to search\n * @param id - Item ID to find\n * @returns The layout item, or undefined if not found\n */\nexport function getLayoutItem(\n layout: Layout,\n id: string\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && item.i === id) {\n return item;\n }\n }\n return undefined;\n}\n\n/**\n * Get all static items from the layout.\n *\n * Static items cannot be moved or resized by the user.\n *\n * @param layout - Layout to filter\n * @returns Array of static layout items\n */\nexport function getStatics(layout: Layout): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => l.static === true);\n}\n\n// ============================================================================\n// Layout Cloning\n// ============================================================================\n\n/**\n * Clone a layout item.\n *\n * Creates a shallow copy with all properties preserved.\n * Boolean properties are normalized (undefined becomes false).\n *\n * @param layoutItem - Item to clone\n * @returns A new layout item with the same properties\n */\nexport function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {\n return {\n i: layoutItem.i,\n x: layoutItem.x,\n y: layoutItem.y,\n w: layoutItem.w,\n h: layoutItem.h,\n minW: layoutItem.minW,\n maxW: layoutItem.maxW,\n minH: layoutItem.minH,\n maxH: layoutItem.maxH,\n moved: Boolean(layoutItem.moved),\n static: Boolean(layoutItem.static),\n isDraggable: layoutItem.isDraggable,\n isResizable: layoutItem.isResizable,\n resizeHandles: layoutItem.resizeHandles,\n constraints: layoutItem.constraints,\n isBounded: layoutItem.isBounded\n };\n}\n\n/**\n * Clone an entire layout.\n *\n * Creates a new array with cloned items.\n *\n * @param layout - Layout to clone\n * @returns A new layout with cloned items\n */\nexport function cloneLayout(layout: Layout): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n newLayout[i] = cloneLayoutItem(item);\n }\n }\n return newLayout;\n}\n\n// ============================================================================\n// Layout Modification\n// ============================================================================\n\n/**\n * Replace a layout item in a layout.\n *\n * Returns a new layout with the item replaced. Other items are not cloned.\n *\n * @param layout - Layout to modify\n * @param layoutItem - New item (matched by `i` property)\n * @returns New layout with the item replaced\n */\nexport function modifyLayout(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n if (layoutItem.i === item.i) {\n newLayout[i] = layoutItem;\n } else {\n newLayout[i] = item;\n }\n }\n }\n return newLayout;\n}\n\n/**\n * Apply a transformation to a layout item.\n *\n * Finds the item by key, clones it, applies the callback, and returns\n * a new layout with the modified item.\n *\n * @param layout - Layout to modify\n * @param itemKey - Key of the item to modify\n * @param cb - Callback that receives the cloned item and returns the modified item\n * @returns Tuple of [new layout, modified item or null if not found]\n */\nexport function withLayoutItem(\n layout: Layout,\n itemKey: string,\n cb: (item: LayoutItem) => LayoutItem\n): [LayoutItem[], LayoutItem | null] {\n let item = getLayoutItem(layout, itemKey);\n if (!item) {\n return [[...layout], null];\n }\n\n // Clone, then modify via callback\n item = cb(cloneLayoutItem(item));\n const newLayout = modifyLayout(layout, item);\n\n return [newLayout, item];\n}\n\n// ============================================================================\n// Bounds Correction\n// ============================================================================\n\n/**\n * Ensure all layout items fit within the grid bounds.\n *\n * - Items overflowing right are moved left\n * - Items overflowing left are moved to x=0 and clamped to grid width\n * - Static items that collide with other statics are moved down\n *\n * **IMPORTANT**: This function mutates the layout items in place for performance.\n * The type signature uses `Mutable<LayoutItem>[]` to make this explicit.\n * Clone the layout first (e.g., with `cloneLayout()`) if you need immutability.\n *\n * @param layout - Layout to correct (items WILL be mutated)\n * @param bounds - Grid bounds\n * @returns The same layout array (for chaining)\n */\nexport function correctBounds(\n layout: Mutable<LayoutItem>[],\n bounds: { cols: number }\n): LayoutItem[] {\n const collidesWith = getStatics(layout);\n\n for (let i = 0; i < layout.length; i++) {\n const l = layout[i];\n if (l === undefined) continue;\n\n // Overflows right\n if (l.x + l.w > bounds.cols) {\n l.x = bounds.cols - l.w;\n }\n\n // Overflows left\n if (l.x < 0) {\n l.x = 0;\n l.w = bounds.cols;\n }\n\n if (!l.static) {\n collidesWith.push(l);\n } else {\n // Static items that collide with other statics must be moved down\n while (getFirstCollision(collidesWith, l)) {\n l.y++;\n }\n }\n }\n\n return layout;\n}\n\n// ============================================================================\n// Move Operations\n// ============================================================================\n\n/**\n * Move a layout element to a new position.\n *\n * Handles collision detection and cascading movements.\n * Does not compact the layout - call `compact()` separately.\n *\n * **Note**: This function mutates the `l` parameter directly for performance.\n * The item's x, y, and moved properties will be modified. Callers should\n * ideally pass a cloned item if they need to preserve the original.\n *\n * @param layout - Full layout\n * @param l - Item to move (will be mutated)\n * @param x - New X position (or undefined to keep current)\n * @param y - New Y position (or undefined to keep current)\n * @param isUserAction - True if this is a direct user action (affects collision resolution)\n * @param preventCollision - True to block movement into occupied space (item snaps back). No effect if allowOverlap is true.\n * @param compactType - Compaction type for collision resolution\n * @param cols - Number of columns in the grid\n * @param allowOverlap - True to allow items to stack on top of each other\n * @returns The updated layout\n */\nexport function moveElement(\n layout: Layout,\n l: LayoutItem,\n x: number | undefined,\n y: number | undefined,\n isUserAction: boolean | undefined,\n preventCollision: boolean | undefined,\n compactType: CompactType,\n cols: number,\n allowOverlap?: boolean\n): LayoutItem[] {\n // Static items can't be moved unless explicitly draggable\n if (l.static && l.isDraggable !== true) {\n return [...layout];\n }\n\n // Short-circuit if position unchanged\n if (l.y === y && l.x === x) {\n return [...layout];\n }\n\n const oldX = l.x;\n const oldY = l.y;\n\n // Update position (mutates l directly - see JSDoc note)\n if (typeof x === \"number\") (l as Mutable<LayoutItem>).x = x;\n if (typeof y === \"number\") (l as Mutable<LayoutItem>).y = y;\n (l as Mutable<LayoutItem>).moved = true;\n\n // Sort for proper collision detection order\n let sorted = sortLayoutItems(layout, compactType);\n const movingUp =\n compactType === \"vertical\" && typeof y === \"number\"\n ? oldY >= y\n : compactType === \"horizontal\" && typeof x === \"number\"\n ? oldX >= x\n : false;\n\n if (movingUp) {\n sorted = sorted.reverse();\n }\n\n const collisions = getAllCollisions(sorted, l);\n const hasCollisions = collisions.length > 0;\n\n // Handle overlap mode - just clone and return\n if (hasCollisions && allowOverlap) {\n return cloneLayout(layout);\n }\n\n // Handle prevent collision mode - revert position\n // Return same reference to signal no change occurred\n if (hasCollisions && preventCollision) {\n (l as Mutable<LayoutItem>).x = oldX;\n (l as Mutable<LayoutItem>).y = oldY;\n (l as Mutable<LayoutItem>).moved = false;\n return layout as LayoutItem[];\n }\n\n // Resolve collisions by moving other items\n let resultLayout: LayoutItem[] = [...layout];\n for (let i = 0; i < collisions.length; i++) {\n const collision = collisions[i];\n if (collision === undefined) continue;\n\n // Skip already-moved items to prevent infinite loops\n if (collision.moved) continue;\n\n // Static items can't be moved - move the dragged item instead\n if (collision.static) {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n collision,\n l,\n isUserAction,\n compactType,\n cols\n );\n } else {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n l,\n collision,\n isUserAction,\n compactType,\n cols\n );\n }\n }\n\n return resultLayout;\n}\n\n/**\n * Move an item away from a collision.\n *\n * Attempts to move the item up/left first if there's room,\n * otherwise moves it down/right.\n *\n * @param layout - Full layout\n * @param collidesWith - The item being collided with\n * @param itemToMove - The item to move away\n * @param isUserAction - True if this is a direct user action\n * @param compactType - Compaction type\n * @param cols - Number of columns\n * @returns Updated layout\n */\nexport function moveElementAwayFromCollision(\n layout: Layout,\n collidesWith: LayoutItem,\n itemToMove: LayoutItem,\n isUserAction: boolean | undefined,\n compactType: CompactType,\n cols: number\n): LayoutItem[] {\n const compactH = compactType === \"horizontal\";\n const compactV = compactType === \"vertical\";\n const preventCollision = collidesWith.static;\n\n // Try to move up/left first (only on primary collision from user action)\n if (isUserAction) {\n isUserAction = false; // Only try this once\n\n // Create a fake item to test if there's room above/left\n const fakeItem: LayoutItem = {\n x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,\n y: compactV ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y,\n w: itemToMove.w,\n h: itemToMove.h,\n i: \"-1\"\n };\n\n const firstCollision = getFirstCollision(layout, fakeItem);\n const collisionNorth =\n firstCollision !== undefined &&\n firstCollision.y + firstCollision.h > collidesWith.y;\n const collisionWest =\n firstCollision !== undefined &&\n collidesWith.x + collidesWith.w > firstCollision.x;\n\n // No collision above/left - we can move there\n if (!firstCollision) {\n return moveElement(\n layout,\n itemToMove,\n compactH ? fakeItem.x : undefined,\n compactV ? fakeItem.y : undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n\n // Handle specific collision cases\n if (collisionNorth && compactV) {\n return moveElement(\n layout,\n itemToMove,\n undefined,\n itemToMove.y + 1,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n\n if (collisionNorth && compactType === null) {\n // Swap positions in free-form mode\n (collidesWith as Mutable<LayoutItem>).y = itemToMove.y;\n (itemToMove as Mutable<LayoutItem>).y = itemToMove.y + itemToMove.h;\n return [...layout];\n }\n\n if (collisionWest && compactH) {\n return moveElement(\n layout,\n collidesWith,\n itemToMove.x,\n undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n }\n\n // Default: move down/right by 1\n const newX = compactH ? itemToMove.x + 1 : undefined;\n const newY = compactV ? itemToMove.y + 1 : undefined;\n\n if (newX === undefined && newY === undefined) {\n return [...layout];\n }\n\n return moveElement(\n layout,\n itemToMove,\n newX,\n newY,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\n/**\n * Validate that a layout has the required properties.\n *\n * @param layout - Layout to validate\n * @param contextName - Name for error messages\n * @throws Error if layout is invalid\n */\nexport function validateLayout(\n layout: Layout,\n contextName: string = \"Layout\"\n): void {\n const requiredProps = [\"x\", \"y\", \"w\", \"h\"] as const;\n\n if (!Array.isArray(layout)) {\n throw new Error(`${contextName} must be an array!`);\n }\n\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item === undefined) continue;\n\n for (const key of requiredProps) {\n const value = item[key];\n if (typeof value !== \"number\" || Number.isNaN(value)) {\n throw new Error(\n `ReactGridLayout: ${contextName}[${i}].${key} must be a number! ` +\n `Received: ${String(value)} (${typeof value})`\n );\n }\n }\n\n if (item.i !== undefined && typeof item.i !== \"string\") {\n throw new Error(\n `ReactGridLayout: ${contextName}[${i}].i must be a string! ` +\n `Received: ${String(item.i)} (${typeof item.i})`\n );\n }\n }\n}\n"]}
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