react-grid-layout 2.2.1 → 2.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/dist/{ResponsiveGridLayout-MbDNfJ8M.d.ts → ResponsiveGridLayout-BjVraYMQ.d.mts} +2 -3
  2. package/dist/{ResponsiveGridLayout-DqK__izz.d.mts → ResponsiveGridLayout-BrhkSyZk.d.ts} +2 -3
  3. package/dist/{calculate-FbCWy8x1.d.mts → calculate-DH4EVtn1.d.mts} +2 -2
  4. package/dist/{calculate-9RxGrt-U.d.ts → calculate-rP3DHexe.d.ts} +2 -2
  5. package/dist/{chunk-2DDROKB2.js → chunk-55DQUWLA.js} +21 -23
  6. package/dist/{chunk-AWM66AWF.mjs → chunk-76RTO6EO.mjs} +0 -2
  7. package/dist/{chunk-QGXQSZII.js → chunk-7MZZ6T4J.js} +49 -35
  8. package/dist/{chunk-BJFPTW5Q.js → chunk-A5WIFECI.js} +0 -2
  9. package/dist/{chunk-3CEWSUXL.js → chunk-BPZQUJ7Y.js} +101 -84
  10. package/dist/{chunk-XYPIYYYQ.mjs → chunk-KDANGDDL.mjs} +1 -3
  11. package/dist/chunk-O3KX3VYW.mjs +1 -0
  12. package/dist/{chunk-YFVX5RDK.mjs → chunk-PZLKKWSX.mjs} +19 -5
  13. package/dist/{chunk-AZ6K3JIJ.mjs → chunk-WGL5FSZH.mjs} +34 -17
  14. package/dist/chunk-ZJHF4QM5.js +2 -0
  15. package/dist/core.d.mts +5 -5
  16. package/dist/core.d.ts +5 -5
  17. package/dist/core.js +68 -70
  18. package/dist/core.mjs +3 -5
  19. package/dist/extras.d.mts +2 -2
  20. package/dist/extras.d.ts +2 -2
  21. package/dist/extras.js +8 -10
  22. package/dist/extras.mjs +1 -3
  23. package/dist/index.d.mts +5 -5
  24. package/dist/index.d.ts +5 -5
  25. package/dist/index.js +40 -42
  26. package/dist/index.mjs +5 -7
  27. package/dist/legacy.d.mts +2 -2
  28. package/dist/legacy.d.ts +2 -2
  29. package/dist/legacy.js +25 -17
  30. package/dist/legacy.mjs +14 -6
  31. package/dist/{position-CetgOHhD.d.mts → position-BV-g3Ezg.d.mts} +2 -2
  32. package/dist/{position-DhZqWO1-.d.ts → position-CSgQSjwQ.d.ts} +2 -2
  33. package/dist/react.d.mts +5 -5
  34. package/dist/react.d.ts +5 -5
  35. package/dist/react.js +26 -28
  36. package/dist/react.mjs +5 -7
  37. package/dist/{responsive-T0N0GmBB.d.mts → responsive-BrTV_0tK.d.mts} +2 -2
  38. package/dist/{responsive-DLRtE8v8.d.ts → responsive-C_YtBQYq.d.ts} +2 -2
  39. package/dist/{types-BiXsdXr7.d.mts → types-jd8MiKM1.d.mts} +1 -1
  40. package/dist/{types-BiXsdXr7.d.ts → types-jd8MiKM1.d.ts} +1 -1
  41. package/package.json +22 -22
  42. package/dist/chunk-2DDROKB2.js.map +0 -1
  43. package/dist/chunk-3CEWSUXL.js.map +0 -1
  44. package/dist/chunk-AWM66AWF.mjs.map +0 -1
  45. package/dist/chunk-AZ6K3JIJ.mjs.map +0 -1
  46. package/dist/chunk-BJFPTW5Q.js.map +0 -1
  47. package/dist/chunk-PBQSHIID.js +0 -4
  48. package/dist/chunk-PBQSHIID.js.map +0 -1
  49. package/dist/chunk-QGXQSZII.js.map +0 -1
  50. package/dist/chunk-XYPIYYYQ.mjs.map +0 -1
  51. package/dist/chunk-YFVX5RDK.mjs.map +0 -1
  52. package/dist/chunk-ZWN22PS2.mjs +0 -3
  53. package/dist/chunk-ZWN22PS2.mjs.map +0 -1
  54. package/dist/core.js.map +0 -1
  55. package/dist/core.mjs.map +0 -1
  56. package/dist/extras.js.map +0 -1
  57. package/dist/extras.mjs.map +0 -1
  58. package/dist/index.js.map +0 -1
  59. package/dist/index.mjs.map +0 -1
  60. package/dist/legacy.js.map +0 -1
  61. package/dist/legacy.mjs.map +0 -1
  62. package/dist/react.js.map +0 -1
  63. package/dist/react.mjs.map +0 -1
@@ -1 +0,0 @@
1
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* Grid calculation utilities.\n *\n * These functions convert between grid units and pixel positions.\n */\n\nimport type { Position, ResizeHandleAxis } from \"./types.js\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * Parameters needed for position calculations.\n */\nexport interface PositionParams {\n readonly margin: readonly [number, number];\n readonly containerPadding: readonly [number, number];\n readonly containerWidth: number;\n readonly cols: number;\n readonly rowHeight: number;\n readonly maxRows: number;\n}\n\n// ============================================================================\n// Grid Column/Row Calculations\n// ============================================================================\n\n/**\n * Calculate the width of a single grid column in pixels.\n *\n * @param positionParams - Grid parameters\n * @returns Column width in pixels\n */\nexport function calcGridColWidth(positionParams: PositionParams): number {\n const { margin, containerPadding, containerWidth, cols } = positionParams;\n return (\n (containerWidth - margin[0] * (cols - 1) - containerPadding[0] * 2) / cols\n );\n}\n\n/**\n * Calculate the pixel size for a grid unit dimension (width or height).\n *\n * Can be called as:\n * - calcGridItemWHPx(w, colWidth, margin[0]) for width\n * - calcGridItemWHPx(h, rowHeight, margin[1]) for height\n *\n * @param gridUnits - Size in grid units\n * @param colOrRowSize - Column width or row height in pixels\n * @param marginPx - Margin between items in pixels\n * @returns Size in pixels\n */\nexport function calcGridItemWHPx(\n gridUnits: number,\n colOrRowSize: number,\n marginPx: number\n): number {\n // 0 * Infinity === NaN, which causes problems with resize constraints\n if (!Number.isFinite(gridUnits)) return gridUnits;\n return Math.round(\n colOrRowSize * gridUnits + Math.max(0, gridUnits - 1) * marginPx\n );\n}\n\n// ============================================================================\n// Position Calculations\n// ============================================================================\n\n/**\n * Calculate pixel position for a grid item.\n *\n * Returns left, top, width, height in pixels.\n *\n * @param positionParams - Grid parameters\n * @param x - X coordinate in grid units\n * @param y - Y coordinate in grid units\n * @param w - Width in grid units\n * @param h - Height in grid units\n * @param dragPosition - If present, use exact left/top from drag callbacks\n * @param resizePosition - If present, use exact dimensions from resize callbacks\n * @returns Position in pixels\n */\nexport function calcGridItemPosition(\n positionParams: PositionParams,\n x: number,\n y: number,\n w: number,\n h: number,\n dragPosition?: { top: number; left: number } | null,\n resizePosition?: {\n top: number;\n left: number;\n height: number;\n width: number;\n } | null\n): Position {\n const { margin, containerPadding, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n let width: number;\n let height: number;\n let top: number;\n let left: number;\n\n // If resizing, use the exact width and height from resize callbacks\n if (resizePosition) {\n width = Math.round(resizePosition.width);\n height = Math.round(resizePosition.height);\n } else {\n // Calculate from grid units\n width = calcGridItemWHPx(w, colWidth, margin[0]);\n height = calcGridItemWHPx(h, rowHeight, margin[1]);\n }\n\n // If dragging, use the exact left/top from drag callbacks\n if (dragPosition) {\n top = Math.round(dragPosition.top);\n left = Math.round(dragPosition.left);\n } else if (resizePosition) {\n // If resizing, use the exact left/top from resize position\n top = Math.round(resizePosition.top);\n left = Math.round(resizePosition.left);\n } else {\n // Calculate from grid units\n top = Math.round((rowHeight + margin[1]) * y + containerPadding[1]);\n left = Math.round((colWidth + margin[0]) * x + containerPadding[0]);\n }\n\n // When not dragging or resizing, fix margin inconsistencies caused by rounding.\n // Due to Math.round(), the gap between adjacent items can differ from the\n // expected margin (e.g., 0px or 2px instead of 1px). We fix this by comparing\n // where the next sibling would start vs where this item ends, and adjusting\n // the width/height to maintain consistent margins.\n if (!dragPosition && !resizePosition) {\n if (Number.isFinite(w)) {\n // Calculate where the next column's item would start\n const siblingLeft = Math.round(\n (colWidth + margin[0]) * (x + w) + containerPadding[0]\n );\n // Calculate actual margin: sibling start - (our left + our width)\n const actualMarginRight = siblingLeft - left - width;\n // Adjust width if margin doesn't match\n if (actualMarginRight !== margin[0]) {\n width += actualMarginRight - margin[0];\n }\n }\n\n if (Number.isFinite(h)) {\n // Calculate where the next row's item would start\n const siblingTop = Math.round(\n (rowHeight + margin[1]) * (y + h) + containerPadding[1]\n );\n // Calculate actual margin: sibling start - (our top + our height)\n const actualMarginBottom = siblingTop - top - height;\n // Adjust height if margin doesn't match\n if (actualMarginBottom !== margin[1]) {\n height += actualMarginBottom - margin[1];\n }\n }\n }\n\n return { top, left, width, height };\n}\n\n/**\n * Translate pixel coordinates to grid units.\n *\n * @param positionParams - Grid parameters\n * @param top - Top position in pixels (relative to parent)\n * @param left - Left position in pixels (relative to parent)\n * @param w - Width in grid units (for clamping)\n * @param h - Height in grid units (for clamping)\n * @returns x and y in grid units\n */\nexport function calcXY(\n positionParams: PositionParams,\n top: number,\n left: number,\n w: number,\n h: number\n): { x: number; y: number } {\n const { margin, containerPadding, cols, rowHeight, maxRows } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // left = containerPaddingX + x * (colWidth + marginX)\n // x = (left - containerPaddingX) / (colWidth + marginX)\n let x = Math.round((left - containerPadding[0]) / (colWidth + margin[0]));\n let y = Math.round((top - containerPadding[1]) / (rowHeight + margin[1]));\n\n // Clamp to grid bounds\n x = clamp(x, 0, cols - w);\n y = clamp(y, 0, maxRows - h);\n\n return { x, y };\n}\n\n/**\n * Translate pixel coordinates to grid units without clamping.\n *\n * Use this with the constraint system for custom boundary control.\n *\n * @param positionParams - Grid parameters\n * @param top - Top position in pixels (relative to parent)\n * @param left - Left position in pixels (relative to parent)\n * @returns x and y in grid units (unclamped)\n */\nexport function calcXYRaw(\n positionParams: PositionParams,\n top: number,\n left: number\n): { x: number; y: number } {\n const { margin, containerPadding, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n const x = Math.round((left - containerPadding[0]) / (colWidth + margin[0]));\n const y = Math.round((top - containerPadding[1]) / (rowHeight + margin[1]));\n\n return { x, y };\n}\n\n/**\n * Calculate grid units from pixel dimensions.\n *\n * @param positionParams - Grid parameters\n * @param width - Width in pixels\n * @param height - Height in pixels\n * @param x - X coordinate in grid units (for clamping)\n * @param y - Y coordinate in grid units (for clamping)\n * @param handle - Resize handle being used\n * @returns w, h in grid units\n */\nexport function calcWH(\n positionParams: PositionParams,\n width: number,\n height: number,\n x: number,\n y: number,\n handle: ResizeHandleAxis\n): { w: number; h: number } {\n const { margin, maxRows, cols, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // width = colWidth * w - (margin * (w - 1))\n // w = (width + margin) / (colWidth + margin)\n const w = Math.round((width + margin[0]) / (colWidth + margin[0]));\n const h = Math.round((height + margin[1]) / (rowHeight + margin[1]));\n\n // Clamp based on resize handle direction\n let _w = clamp(w, 0, cols - x);\n let _h = clamp(h, 0, maxRows - y);\n\n // West handles can resize to full width\n if (handle === \"sw\" || handle === \"w\" || handle === \"nw\") {\n _w = clamp(w, 0, cols);\n }\n\n // North handles can resize to full height\n if (handle === \"nw\" || handle === \"n\" || handle === \"ne\") {\n _h = clamp(h, 0, maxRows);\n }\n\n return { w: _w, h: _h };\n}\n\n/**\n * Calculate grid units from pixel dimensions without clamping.\n *\n * Use this with the constraint system for custom size control.\n *\n * @param positionParams - Grid parameters\n * @param width - Width in pixels\n * @param height - Height in pixels\n * @returns w, h in grid units (unclamped, minimum 1)\n */\nexport function calcWHRaw(\n positionParams: PositionParams,\n width: number,\n height: number\n): { w: number; h: number } {\n const { margin, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // width = colWidth * w - (margin * (w - 1))\n // w = (width + margin) / (colWidth + margin)\n const w = Math.max(\n 1,\n Math.round((width + margin[0]) / (colWidth + margin[0]))\n );\n const h = Math.max(\n 1,\n Math.round((height + margin[1]) / (rowHeight + margin[1]))\n );\n\n return { w, h };\n}\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\n/**\n * Clamp a number between bounds.\n *\n * @param num - Number to clamp\n * @param lowerBound - Minimum value\n * @param upperBound - Maximum value\n * @returns Clamped value\n */\nexport function clamp(\n num: number,\n lowerBound: number,\n upperBound: number\n): number {\n return Math.max(Math.min(num, upperBound), lowerBound);\n}\n\n// ============================================================================\n// Grid Background Calculations\n// ============================================================================\n\n/**\n * Grid cell dimension information for rendering backgrounds or overlays.\n */\nexport interface GridCellDimensions {\n /** Width of a single cell in pixels */\n readonly cellWidth: number;\n /** Height of a single cell in pixels */\n readonly cellHeight: number;\n /** Horizontal offset from container edge to first cell */\n readonly offsetX: number;\n /** Vertical offset from container edge to first cell */\n readonly offsetY: number;\n /** Horizontal gap between cells */\n readonly gapX: number;\n /** Vertical gap between cells */\n readonly gapY: number;\n /** Number of columns */\n readonly cols: number;\n /** Total container width */\n readonly containerWidth: number;\n}\n\n/**\n * Configuration for grid cell dimension calculation.\n */\nexport interface GridCellConfig {\n /** Container width in pixels */\n width: number;\n /** Number of columns */\n cols: number;\n /** Row height in pixels */\n rowHeight: number;\n /** Margin between items [x, y] */\n margin?: readonly [number, number];\n /** Container padding [x, y], defaults to margin if not specified */\n containerPadding?: readonly [number, number] | null;\n}\n\n/**\n * Calculate grid cell dimensions for rendering backgrounds or overlays.\n *\n * This function provides all the measurements needed to render a visual\n * grid background that aligns with the actual grid cells.\n *\n * @param config - Grid configuration\n * @returns Cell dimensions and offsets\n *\n * @example\n * ```tsx\n * import { calcGridCellDimensions } from 'react-grid-layout/core';\n *\n * const dims = calcGridCellDimensions({\n * width: 1200,\n * cols: 12,\n * rowHeight: 30,\n * margin: [10, 10],\n * containerPadding: [10, 10]\n * });\n *\n * // dims.cellWidth = 88.33...\n * // dims.cellHeight = 30\n * // dims.offsetX = 10 (containerPadding[0])\n * // dims.offsetY = 10 (containerPadding[1])\n * // dims.gapX = 10 (margin[0])\n * // dims.gapY = 10 (margin[1])\n * ```\n */\nexport function calcGridCellDimensions(\n config: GridCellConfig\n): GridCellDimensions {\n const {\n width,\n cols,\n rowHeight,\n margin = [10, 10],\n containerPadding\n } = config;\n\n // Container padding defaults to margin if not specified\n const padding = containerPadding ?? margin;\n\n // Calculate cell width: total width minus padding and gaps, divided by columns\n // Formula: width = 2*padding + cols*cellWidth + (cols-1)*gap\n // Solving for cellWidth: cellWidth = (width - 2*padding - (cols-1)*gap) / cols\n const cellWidth = (width - padding[0] * 2 - margin[0] * (cols - 1)) / cols;\n const cellHeight = rowHeight;\n\n return {\n cellWidth,\n cellHeight,\n offsetX: padding[0],\n offsetY: padding[1],\n gapX: margin[0],\n gapY: margin[1],\n cols,\n containerWidth: width\n };\n}\n","/**\n * Collision detection utilities for grid layouts.\n *\n * These functions determine if and where layout items overlap.\n */\n\nimport type { Layout, LayoutItem } from \"./types.js\";\n\n/**\n * Check if two layout items collide (overlap).\n *\n * Two items collide if their bounding boxes overlap and they are\n * not the same item.\n *\n * @param l1 - First layout item\n * @param l2 - Second layout item\n * @returns true if the items collide\n */\nexport function collides(l1: LayoutItem, l2: LayoutItem): boolean {\n // Same element - can't collide with itself\n if (l1.i === l2.i) return false;\n\n // Check if bounding boxes don't overlap (any gap means no collision)\n if (l1.x + l1.w <= l2.x) return false; // l1 is completely left of l2\n if (l1.x >= l2.x + l2.w) return false; // l1 is completely right of l2\n if (l1.y + l1.h <= l2.y) return false; // l1 is completely above l2\n if (l1.y >= l2.y + l2.h) return false; // l1 is completely below l2\n\n // Bounding boxes overlap\n return true;\n}\n\n/**\n * Find the first item in the layout that collides with the given item.\n *\n * @param layout - Layout to search\n * @param layoutItem - Item to check for collisions\n * @returns The first colliding item, or undefined if none\n */\nexport function getFirstCollision(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && collides(item, layoutItem)) {\n return item;\n }\n }\n return undefined;\n}\n\n/**\n * Find all items in the layout that collide with the given item.\n *\n * @param layout - Layout to search\n * @param layoutItem - Item to check for collisions\n * @returns Array of all colliding items (may be empty)\n */\nexport function getAllCollisions(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => collides(l, layoutItem));\n}\n","/**\n * Sorting utilities for grid layouts.\n *\n * These functions sort layout items for compaction and iteration.\n */\n\nimport type { CompactType, Layout, LayoutItem } from \"./types.js\";\n\n/**\n * Sort layout items based on the compaction type.\n *\n * - Vertical compaction: sort by row (y) then column (x)\n * - Horizontal compaction: sort by column (x) then row (y)\n * - No compaction (null): return original order\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @param compactType - Type of compaction\n * @returns Sorted layout\n */\nexport function sortLayoutItems(\n layout: Layout,\n compactType: CompactType\n): LayoutItem[] {\n if (compactType === \"horizontal\") {\n return sortLayoutItemsByColRow(layout);\n }\n if (compactType === \"vertical\") {\n return sortLayoutItemsByRowCol(layout);\n }\n if (compactType === \"wrap\") {\n // Wrap mode uses row-col order (reading order: left-to-right, top-to-bottom)\n return sortLayoutItemsByRowCol(layout);\n }\n // No compaction - return a copy to maintain immutability\n return [...layout];\n}\n\n/**\n * Sort layout items by row ascending, then column ascending.\n *\n * Items are ordered from top-left to bottom-right, row by row.\n * This is the natural reading order for vertical compaction.\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @returns Sorted array of layout items\n */\nexport function sortLayoutItemsByRowCol(layout: Layout): LayoutItem[] {\n return [...layout].sort((a, b) => {\n // Primary sort by row (y)\n if (a.y !== b.y) {\n return a.y - b.y;\n }\n // Secondary sort by column (x)\n return a.x - b.x;\n });\n}\n\n/**\n * Sort layout items by column ascending, then row ascending.\n *\n * Items are ordered from top-left to bottom-right, column by column.\n * This is the natural order for horizontal compaction.\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @returns Sorted array of layout items\n */\nexport function sortLayoutItemsByColRow(layout: Layout): LayoutItem[] {\n return [...layout].sort((a, b) => {\n // Primary sort by column (x)\n if (a.x !== b.x) {\n return a.x - b.x;\n }\n // Secondary sort by row (y)\n return a.y - b.y;\n });\n}\n","/**\n * Core layout manipulation utilities.\n *\n * These functions create, modify, and query grid layouts.\n * All functions treat layouts as immutable - they return new arrays/objects.\n */\n\nimport type { CompactType, Layout, LayoutItem, Mutable } from \"./types.js\";\nimport { getAllCollisions, getFirstCollision } from \"./collision.js\";\nimport { sortLayoutItems } from \"./sort.js\";\n\n// ============================================================================\n// Layout Queries\n// ============================================================================\n\n/**\n * Get the bottom-most Y coordinate of the layout.\n *\n * This is the Y position plus height of the lowest item.\n *\n * @param layout - Layout to measure\n * @returns The bottom Y coordinate (0 if layout is empty)\n */\nexport function bottom(layout: Layout): number {\n let max = 0;\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n const bottomY = item.y + item.h;\n if (bottomY > max) max = bottomY;\n }\n }\n return max;\n}\n\n/**\n * Get a layout item by its ID.\n *\n * @param layout - Layout to search\n * @param id - Item ID to find\n * @returns The layout item, or undefined if not found\n */\nexport function getLayoutItem(\n layout: Layout,\n id: string\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && item.i === id) {\n return item;\n }\n }\n return undefined;\n}\n\n/**\n * Get all static items from the layout.\n *\n * Static items cannot be moved or resized by the user.\n *\n * @param layout - Layout to filter\n * @returns Array of static layout items\n */\nexport function getStatics(layout: Layout): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => l.static === true);\n}\n\n// ============================================================================\n// Layout Cloning\n// ============================================================================\n\n/**\n * Clone a layout item.\n *\n * Creates a shallow copy with all properties preserved.\n * Boolean properties are normalized (undefined becomes false).\n *\n * @param layoutItem - Item to clone\n * @returns A new layout item with the same properties\n */\nexport function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {\n return {\n i: layoutItem.i,\n x: layoutItem.x,\n y: layoutItem.y,\n w: layoutItem.w,\n h: layoutItem.h,\n minW: layoutItem.minW,\n maxW: layoutItem.maxW,\n minH: layoutItem.minH,\n maxH: layoutItem.maxH,\n moved: Boolean(layoutItem.moved),\n static: Boolean(layoutItem.static),\n isDraggable: layoutItem.isDraggable,\n isResizable: layoutItem.isResizable,\n resizeHandles: layoutItem.resizeHandles,\n constraints: layoutItem.constraints,\n isBounded: layoutItem.isBounded\n };\n}\n\n/**\n * Clone an entire layout.\n *\n * Creates a new array with cloned items.\n *\n * @param layout - Layout to clone\n * @returns A new layout with cloned items\n */\nexport function cloneLayout(layout: Layout): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n newLayout[i] = cloneLayoutItem(item);\n }\n }\n return newLayout;\n}\n\n// ============================================================================\n// Layout Modification\n// ============================================================================\n\n/**\n * Replace a layout item in a layout.\n *\n * Returns a new layout with the item replaced. Other items are not cloned.\n *\n * @param layout - Layout to modify\n * @param layoutItem - New item (matched by `i` property)\n * @returns New layout with the item replaced\n */\nexport function modifyLayout(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n if (layoutItem.i === item.i) {\n newLayout[i] = layoutItem;\n } else {\n newLayout[i] = item;\n }\n }\n }\n return newLayout;\n}\n\n/**\n * Apply a transformation to a layout item.\n *\n * Finds the item by key, clones it, applies the callback, and returns\n * a new layout with the modified item.\n *\n * @param layout - Layout to modify\n * @param itemKey - Key of the item to modify\n * @param cb - Callback that receives the cloned item and returns the modified item\n * @returns Tuple of [new layout, modified item or null if not found]\n */\nexport function withLayoutItem(\n layout: Layout,\n itemKey: string,\n cb: (item: LayoutItem) => LayoutItem\n): [LayoutItem[], LayoutItem | null] {\n let item = getLayoutItem(layout, itemKey);\n if (!item) {\n return [[...layout], null];\n }\n\n // Clone, then modify via callback\n item = cb(cloneLayoutItem(item));\n const newLayout = modifyLayout(layout, item);\n\n return [newLayout, item];\n}\n\n// ============================================================================\n// Bounds Correction\n// ============================================================================\n\n/**\n * Ensure all layout items fit within the grid bounds.\n *\n * - Items overflowing right are moved left\n * - Items overflowing left are moved to x=0 and clamped to grid width\n * - Static items that collide with other statics are moved down\n *\n * **IMPORTANT**: This function mutates the layout items in place for performance.\n * The type signature uses `Mutable<LayoutItem>[]` to make this explicit.\n * Clone the layout first (e.g., with `cloneLayout()`) if you need immutability.\n *\n * @param layout - Layout to correct (items WILL be mutated)\n * @param bounds - Grid bounds\n * @returns The same layout array (for chaining)\n */\nexport function correctBounds(\n layout: Mutable<LayoutItem>[],\n bounds: { cols: number }\n): LayoutItem[] {\n const collidesWith = getStatics(layout);\n\n for (let i = 0; i < layout.length; i++) {\n const l = layout[i];\n if (l === undefined) continue;\n\n // Overflows right\n if (l.x + l.w > bounds.cols) {\n l.x = bounds.cols - l.w;\n }\n\n // Overflows left\n if (l.x < 0) {\n l.x = 0;\n l.w = bounds.cols;\n }\n\n if (!l.static) {\n collidesWith.push(l);\n } else {\n // Static items that collide with other statics must be moved down\n while (getFirstCollision(collidesWith, l)) {\n l.y++;\n }\n }\n }\n\n return layout;\n}\n\n// ============================================================================\n// Move Operations\n// ============================================================================\n\n/**\n * Move a layout element to a new position.\n *\n * Handles collision detection and cascading movements.\n * Does not compact the layout - call `compact()` separately.\n *\n * **Note**: This function mutates the `l` parameter directly for performance.\n * The item's x, y, and moved properties will be modified. Callers should\n * ideally pass a cloned item if they need to preserve the original.\n *\n * @param layout - Full layout\n * @param l - Item to move (will be mutated)\n * @param x - New X position (or undefined to keep current)\n * @param y - New Y position (or undefined to keep current)\n * @param isUserAction - True if this is a direct user action (affects collision resolution)\n * @param preventCollision - True to block movement into occupied space (item snaps back). No effect if allowOverlap is true.\n * @param compactType - Compaction type for collision resolution\n * @param cols - Number of columns in the grid\n * @param allowOverlap - True to allow items to stack on top of each other\n * @returns The updated layout\n */\nexport function moveElement(\n layout: Layout,\n l: LayoutItem,\n x: number | undefined,\n y: number | undefined,\n isUserAction: boolean | undefined,\n preventCollision: boolean | undefined,\n compactType: CompactType,\n cols: number,\n allowOverlap?: boolean\n): LayoutItem[] {\n // Static items can't be moved unless explicitly draggable\n if (l.static && l.isDraggable !== true) {\n return [...layout];\n }\n\n // Short-circuit if position unchanged\n if (l.y === y && l.x === x) {\n return [...layout];\n }\n\n const oldX = l.x;\n const oldY = l.y;\n\n // Update position (mutates l directly - see JSDoc note)\n if (typeof x === \"number\") (l as Mutable<LayoutItem>).x = x;\n if (typeof y === \"number\") (l as Mutable<LayoutItem>).y = y;\n (l as Mutable<LayoutItem>).moved = true;\n\n // Sort for proper collision detection order\n let sorted = sortLayoutItems(layout, compactType);\n const movingUp =\n compactType === \"vertical\" && typeof y === \"number\"\n ? oldY >= y\n : compactType === \"horizontal\" && typeof x === \"number\"\n ? oldX >= x\n : false;\n\n if (movingUp) {\n sorted = sorted.reverse();\n }\n\n const collisions = getAllCollisions(sorted, l);\n const hasCollisions = collisions.length > 0;\n\n // Handle overlap mode - just clone and return\n if (hasCollisions && allowOverlap) {\n return cloneLayout(layout);\n }\n\n // Handle prevent collision mode - revert position\n // Return same reference to signal no change occurred\n if (hasCollisions && preventCollision) {\n (l as Mutable<LayoutItem>).x = oldX;\n (l as Mutable<LayoutItem>).y = oldY;\n (l as Mutable<LayoutItem>).moved = false;\n return layout as LayoutItem[];\n }\n\n // Resolve collisions by moving other items\n let resultLayout: LayoutItem[] = [...layout];\n for (let i = 0; i < collisions.length; i++) {\n const collision = collisions[i];\n if (collision === undefined) continue;\n\n // Skip already-moved items to prevent infinite loops\n if (collision.moved) continue;\n\n // Static items can't be moved - move the dragged item instead\n if (collision.static) {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n collision,\n l,\n isUserAction,\n compactType,\n cols\n );\n } else {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n l,\n collision,\n isUserAction,\n compactType,\n cols\n );\n }\n }\n\n return resultLayout;\n}\n\n/**\n * Move an item away from a collision.\n *\n * Attempts to move the item up/left first if there's room,\n * otherwise moves it down/right.\n *\n * @param layout - Full layout\n * @param collidesWith - The item being collided with\n * @param itemToMove - The item to move away\n * @param isUserAction - True if this is a direct user action\n * @param compactType - Compaction type\n * @param cols - Number of columns\n * @returns Updated layout\n */\nexport function moveElementAwayFromCollision(\n layout: Layout,\n collidesWith: LayoutItem,\n itemToMove: LayoutItem,\n isUserAction: boolean | undefined,\n compactType: CompactType,\n cols: number\n): LayoutItem[] {\n const compactH = compactType === \"horizontal\";\n const compactV = compactType === \"vertical\";\n const preventCollision = collidesWith.static;\n\n // Try to move up/left first (only on primary collision from user action)\n if (isUserAction) {\n isUserAction = false; // Only try this once\n\n // Create a fake item to test if there's room above/left\n const fakeItem: LayoutItem = {\n x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,\n y: compactV ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y,\n w: itemToMove.w,\n h: itemToMove.h,\n i: \"-1\"\n };\n\n const firstCollision = getFirstCollision(layout, fakeItem);\n const collisionNorth =\n firstCollision !== undefined &&\n firstCollision.y + firstCollision.h > collidesWith.y;\n const collisionWest =\n firstCollision !== undefined &&\n collidesWith.x + collidesWith.w > firstCollision.x;\n\n // No collision above/left - we can move there\n if (!firstCollision) {\n return moveElement(\n layout,\n itemToMove,\n compactH ? fakeItem.x : undefined,\n compactV ? fakeItem.y : undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n\n // Handle specific collision cases\n if (collisionNorth && compactV) {\n return moveElement(\n layout,\n itemToMove,\n undefined,\n itemToMove.y + 1,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n\n if (collisionNorth && compactType === null) {\n // Swap positions in free-form mode\n (collidesWith as Mutable<LayoutItem>).y = itemToMove.y;\n (itemToMove as Mutable<LayoutItem>).y = itemToMove.y + itemToMove.h;\n return [...layout];\n }\n\n if (collisionWest && compactH) {\n return moveElement(\n layout,\n collidesWith,\n itemToMove.x,\n undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n }\n\n // Default: move down/right by 1\n const newX = compactH ? itemToMove.x + 1 : undefined;\n const newY = compactV ? itemToMove.y + 1 : undefined;\n\n if (newX === undefined && newY === undefined) {\n return [...layout];\n }\n\n return moveElement(\n layout,\n itemToMove,\n newX,\n newY,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\n/**\n * Validate that a layout has the required properties.\n *\n * @param layout - Layout to validate\n * @param contextName - Name for error messages\n * @throws Error if layout is invalid\n */\nexport function validateLayout(\n layout: Layout,\n contextName: string = \"Layout\"\n): void {\n const requiredProps = [\"x\", \"y\", \"w\", \"h\"] as const;\n\n if (!Array.isArray(layout)) {\n throw new Error(`${contextName} must be an array!`);\n }\n\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item === undefined) continue;\n\n for (const key of requiredProps) {\n const value = item[key];\n if (typeof value !== \"number\" || Number.isNaN(value)) {\n throw new Error(\n `ReactGridLayout: ${contextName}[${i}].${key} must be a number! ` +\n `Received: ${String(value)} (${typeof value})`\n );\n }\n }\n\n if (item.i !== undefined && typeof item.i !== \"string\") {\n throw new Error(\n `ReactGridLayout: ${contextName}[${i}].i must be a string! ` +\n `Received: ${String(item.i)} (${typeof item.i})`\n );\n }\n }\n}\n"]}
@@ -1 +0,0 @@
1
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* GridItem component\n *\n * An individual item within a grid layout. Handles dragging and resizing.\n */\n\nimport React, {\n useRef,\n useState,\n useCallback,\n useEffect,\n useMemo,\n type ReactElement,\n type CSSProperties\n} from \"react\";\nimport { DraggableCore, type DraggableEventHandler } from \"react-draggable\";\nimport { Resizable } from \"react-resizable\";\nimport clsx from \"clsx\";\n\nimport type {\n Position,\n DroppingPosition,\n ResizeHandleAxis,\n GridDragEvent,\n GridResizeEvent,\n LayoutConstraint,\n ConstraintContext,\n Layout,\n LayoutItem as LayoutItemType,\n PositionStrategy\n} from \"../../core/types.js\";\nimport type { PositionParams } from \"../../core/calculate.js\";\nimport {\n calcGridItemPosition,\n calcGridItemWHPx,\n calcGridColWidth,\n calcXYRaw,\n calcWHRaw,\n clamp\n} from \"../../core/calculate.js\";\nimport {\n applyPositionConstraints,\n applySizeConstraints,\n defaultConstraints\n} from \"../../core/constraints.js\";\nimport {\n setTransform,\n setTopLeft,\n perc,\n resizeItemInDirection\n} from \"../../core/position.js\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\ntype PartialPosition = { top: number; left: number };\n\nexport type GridItemCallback<Data extends GridDragEvent | GridResizeEvent> = (\n i: string,\n w: number,\n h: number,\n data: Data\n) => void;\n\nexport type ResizeHandle =\n | ReactElement\n | ((\n resizeHandleAxis: ResizeHandleAxis,\n ref: React.Ref<HTMLElement>\n ) => ReactElement);\n\n// Internal callback data type with typed handle\ninterface ResizeCallbackData {\n node: HTMLElement;\n size: { width: number; height: number };\n handle: ResizeHandleAxis;\n}\n\n// react-resizable callback type (handle is string)\ntype ReactResizableCallback = (\n e: React.SyntheticEvent,\n data: {\n node: HTMLElement;\n size: { width: number; height: number };\n handle: string;\n }\n) => void;\n\nexport interface GridItemProps {\n /** Child element to render */\n children: ReactElement;\n /** Number of columns in the grid */\n cols: number;\n /** Width of the container in pixels */\n containerWidth: number;\n /** Margin between items [x, y] */\n margin: readonly [number, number];\n /** Padding inside the container [x, y] */\n containerPadding: readonly [number, number];\n /** Height of each row in pixels */\n rowHeight: number;\n /** Maximum number of rows */\n maxRows: number;\n /** Whether the item can be dragged */\n isDraggable: boolean;\n /** Whether the item can be resized */\n isResizable: boolean;\n /** Whether the item is bounded within the container */\n isBounded: boolean;\n /** Whether the item is static (can't be moved/resized) */\n static?: boolean;\n /** Use CSS transforms instead of top/left */\n useCSSTransforms?: boolean;\n /** Use percentage widths for server rendering */\n usePercentages?: boolean;\n /** Scale factor for transforms */\n transformScale?: number;\n /** Position strategy for custom positioning (#2217) */\n positionStrategy?: PositionStrategy;\n /** Drag threshold in pixels before drag starts (#2217) */\n dragThreshold?: number;\n /** Current position of a dropping element */\n droppingPosition?: DroppingPosition;\n\n /** Additional class name */\n className?: string;\n /** Additional styles */\n style?: CSSProperties;\n\n /** CSS selector for draggable handle */\n handle?: string;\n /** CSS selector for cancel handle */\n cancel?: string;\n\n /** X position in grid units */\n x: number;\n /** Y position in grid units */\n y: number;\n /** Width in grid units */\n w: number;\n /** Height in grid units */\n h: number;\n\n /** Minimum width in grid units */\n minW?: number;\n /** Maximum width in grid units */\n maxW?: number;\n /** Minimum height in grid units */\n minH?: number;\n /** Maximum height in grid units */\n maxH?: number;\n\n /** Unique identifier */\n i: string;\n\n /** Which resize handles to show */\n resizeHandles?: ResizeHandleAxis[];\n /** Custom resize handle */\n resizeHandle?: ResizeHandle;\n\n /** Layout constraints for position/size limiting */\n constraints?: LayoutConstraint[];\n\n /** The layout item data (for per-item constraints) */\n layoutItem?: LayoutItemType;\n\n /** Current layout (for constraint context) */\n layout?: Layout;\n\n /** Called when drag starts */\n onDragStart?: GridItemCallback<GridDragEvent>;\n /** Called during drag */\n onDrag?: GridItemCallback<GridDragEvent>;\n /** Called when drag stops */\n onDragStop?: GridItemCallback<GridDragEvent>;\n /** Called when resize starts */\n onResizeStart?: GridItemCallback<GridResizeEvent>;\n /** Called during resize */\n onResize?: GridItemCallback<GridResizeEvent>;\n /** Called when resize stops */\n onResizeStop?: GridItemCallback<GridResizeEvent>;\n}\n\n// ============================================================================\n// Component\n// ============================================================================\n\n/**\n * GridItem - An individual item within a grid layout.\n *\n * Wraps a child element with drag and resize functionality.\n */\nexport function GridItem(props: GridItemProps): ReactElement {\n const {\n children,\n cols,\n containerWidth,\n margin,\n containerPadding,\n rowHeight,\n maxRows,\n isDraggable,\n isResizable,\n isBounded,\n static: isStatic,\n useCSSTransforms = true,\n usePercentages = false,\n transformScale = 1,\n positionStrategy,\n dragThreshold = 0,\n droppingPosition,\n className = \"\",\n style,\n handle = \"\",\n cancel = \"\",\n x,\n y,\n w,\n h,\n minW = 1,\n maxW = Infinity,\n minH = 1,\n maxH = Infinity,\n i,\n resizeHandles,\n resizeHandle,\n constraints = defaultConstraints,\n layoutItem,\n layout = [],\n onDragStart: onDragStartProp,\n onDrag: onDragProp,\n onDragStop: onDragStopProp,\n onResizeStart: onResizeStartProp,\n onResize: onResizeProp,\n onResizeStop: onResizeStopProp\n } = props;\n\n // State\n const [dragging, setDragging] = useState(false);\n const [resizing, setResizing] = useState(false);\n\n // Refs for position tracking (avoid state for React 18 batching)\n const elementRef = useRef<HTMLDivElement>(null);\n const dragPositionRef = useRef<PartialPosition>({ left: 0, top: 0 });\n const resizePositionRef = useRef<Position>({\n top: 0,\n left: 0,\n width: 0,\n height: 0\n });\n\n // Previous dropping position for comparison\n const prevDroppingPositionRef = useRef<DroppingPosition | undefined>(\n undefined\n );\n\n // Ref to current layout - Critical for preventing infinite update loops (#2210).\n // The dropping item effect depends on onDrag, which needs layout for constraints.\n // If we included layout directly, onDrag would be recreated on every layout change,\n // causing the effect to re-run and update layout again, creating an infinite loop.\n const layoutRef = useRef<Layout>(layout);\n layoutRef.current = layout;\n\n // Drag threshold tracking (#2217)\n // Tracks whether we're waiting to exceed the threshold before starting the drag\n const dragPendingRef = useRef(false);\n const initialDragClientRef = useRef<{ x: number; y: number }>({ x: 0, y: 0 });\n const thresholdExceededRef = useRef(false);\n\n // Position parameters\n const positionParams: PositionParams = useMemo(\n () => ({\n cols,\n containerPadding: containerPadding as [number, number],\n containerWidth,\n margin: margin as [number, number],\n maxRows,\n rowHeight\n }),\n [cols, containerPadding, containerWidth, margin, maxRows, rowHeight]\n );\n\n // Constraint context for applying constraints\n // Note: This does NOT include layout in its dependencies to prevent infinite loops (#2210).\n // The layout is accessed via layoutRef.current inside the callbacks that use this context.\n const constraintContext: ConstraintContext = useMemo(\n () => ({\n cols,\n maxRows,\n containerWidth,\n containerHeight: 0, // Auto-height grids don't have a fixed container height\n rowHeight,\n margin,\n // Use empty layout here - the actual layout will be accessed via layoutRef when needed\n // This prevents the context from changing when layout changes, avoiding callback recreation\n layout: []\n }),\n [cols, maxRows, containerWidth, rowHeight, margin]\n );\n\n // Create a getter for constraint context with current layout\n // This is called inside callbacks to get fresh layout data without causing re-renders\n const getConstraintContext = useCallback(\n (): ConstraintContext => ({\n ...constraintContext,\n layout: layoutRef.current\n }),\n [constraintContext]\n );\n\n // Effective layout item (use provided or create from props)\n const effectiveLayoutItem: LayoutItemType = useMemo(\n () =>\n layoutItem ?? {\n i,\n x,\n y,\n w,\n h,\n minW,\n maxW,\n minH,\n maxH\n },\n [layoutItem, i, x, y, w, h, minW, maxW, minH, maxH]\n );\n\n // ============================================================================\n // Style Creation\n // ============================================================================\n\n const createStyle = useCallback(\n (pos: Position): CSSProperties => {\n // Use custom positionStrategy.calcStyle() if provided (#2217)\n if (positionStrategy?.calcStyle) {\n return positionStrategy.calcStyle(pos);\n }\n\n // Default positioning based on useCSSTransforms\n if (useCSSTransforms) {\n return setTransform(pos) as CSSProperties;\n }\n\n const styleObj = setTopLeft(pos) as CSSProperties;\n\n if (usePercentages) {\n return {\n ...styleObj,\n left: perc(pos.left / containerWidth),\n width: perc(pos.width / containerWidth)\n };\n }\n\n return styleObj;\n },\n [positionStrategy, useCSSTransforms, usePercentages, containerWidth]\n );\n\n // ============================================================================\n // Drag Handlers\n // ============================================================================\n\n const onDragStart: DraggableEventHandler = useCallback(\n (e, { node }) => {\n if (!onDragStartProp) return;\n\n const { offsetParent } = node;\n if (!offsetParent) return;\n\n const parentRect = offsetParent.getBoundingClientRect();\n const clientRect = node.getBoundingClientRect();\n\n const cLeft = clientRect.left / transformScale;\n const pLeft = parentRect.left / transformScale;\n const cTop = clientRect.top / transformScale;\n const pTop = parentRect.top / transformScale;\n\n // Use custom positionStrategy.calcDragPosition() if provided (#2217)\n let newPosition: PartialPosition;\n if (positionStrategy?.calcDragPosition) {\n const mouseEvent = e as unknown as MouseEvent;\n newPosition = positionStrategy.calcDragPosition(\n mouseEvent.clientX,\n mouseEvent.clientY,\n mouseEvent.clientX - clientRect.left,\n mouseEvent.clientY - clientRect.top\n );\n } else {\n newPosition = {\n left: cLeft - pLeft + offsetParent.scrollLeft,\n top: cTop - pTop + offsetParent.scrollTop\n };\n }\n\n dragPositionRef.current = newPosition;\n\n // Threshold support (#2217) - if threshold is set, delay calling onDragStartProp\n // until the mouse has moved at least `dragThreshold` pixels\n if (dragThreshold > 0) {\n const mouseEvent = e as unknown as MouseEvent;\n initialDragClientRef.current = {\n x: mouseEvent.clientX,\n y: mouseEvent.clientY\n };\n dragPendingRef.current = true;\n thresholdExceededRef.current = false;\n setDragging(true);\n return; // Don't call onDragStartProp yet\n }\n\n setDragging(true);\n\n // Calculate raw position and apply constraints\n const rawPos = calcXYRaw(\n positionParams,\n newPosition.top,\n newPosition.left\n );\n const { x: newX, y: newY } = applyPositionConstraints(\n constraints,\n effectiveLayoutItem,\n rawPos.x,\n rawPos.y,\n getConstraintContext()\n );\n\n onDragStartProp(i, newX, newY, {\n e: e as unknown as Event,\n node,\n newPosition\n });\n },\n [\n onDragStartProp,\n transformScale,\n positionParams,\n positionStrategy,\n dragThreshold,\n constraints,\n effectiveLayoutItem,\n getConstraintContext,\n i\n ]\n );\n\n const onDrag: DraggableEventHandler = useCallback(\n (e, { node, deltaX, deltaY }) => {\n if (!onDragProp || !dragging) return;\n\n const mouseEvent = e as unknown as MouseEvent;\n\n // Threshold support (#2217) - check if we've exceeded the threshold\n if (dragPendingRef.current && !thresholdExceededRef.current) {\n const dx = mouseEvent.clientX - initialDragClientRef.current.x;\n const dy = mouseEvent.clientY - initialDragClientRef.current.y;\n const distance = Math.hypot(dx, dy);\n\n if (distance < dragThreshold) {\n // Haven't exceeded threshold yet, don't trigger drag\n return;\n }\n\n // Threshold exceeded! Call onDragStartProp first, then continue with onDrag\n thresholdExceededRef.current = true;\n dragPendingRef.current = false;\n\n // Call onDragStartProp now that threshold is exceeded\n if (onDragStartProp) {\n const rawPos = calcXYRaw(\n positionParams,\n dragPositionRef.current.top,\n dragPositionRef.current.left\n );\n const { x: startX, y: startY } = applyPositionConstraints(\n constraints,\n effectiveLayoutItem,\n rawPos.x,\n rawPos.y,\n getConstraintContext()\n );\n onDragStartProp(i, startX, startY, {\n e: e as unknown as Event,\n node,\n newPosition: dragPositionRef.current\n });\n }\n }\n\n let top = dragPositionRef.current.top + deltaY;\n let left = dragPositionRef.current.left + deltaX;\n\n // Pixel-level boundary calculations (isBounded affects pixel position)\n if (isBounded) {\n const { offsetParent } = node;\n if (offsetParent) {\n const bottomBoundary =\n offsetParent.clientHeight -\n calcGridItemWHPx(h, rowHeight, margin[1]);\n top = clamp(top, 0, bottomBoundary);\n\n const colWidth = calcGridColWidth(positionParams);\n const rightBoundary =\n containerWidth - calcGridItemWHPx(w, colWidth, margin[0]);\n left = clamp(left, 0, rightBoundary);\n }\n }\n\n const newPosition: PartialPosition = { top, left };\n dragPositionRef.current = newPosition;\n\n // Calculate raw position and apply constraints\n const rawPos = calcXYRaw(positionParams, top, left);\n const { x: newX, y: newY } = applyPositionConstraints(\n constraints,\n effectiveLayoutItem,\n rawPos.x,\n rawPos.y,\n getConstraintContext()\n );\n\n onDragProp(i, newX, newY, {\n e: e as unknown as Event,\n node,\n newPosition\n });\n },\n [\n onDragProp,\n onDragStartProp,\n dragging,\n dragThreshold,\n isBounded,\n h,\n rowHeight,\n margin,\n positionParams,\n containerWidth,\n w,\n i,\n constraints,\n effectiveLayoutItem,\n getConstraintContext\n ]\n );\n\n const onDragStop: DraggableEventHandler = useCallback(\n (e, { node }) => {\n if (!onDragStopProp || !dragging) return;\n\n // Reset threshold tracking (#2217)\n const wasPending = dragPendingRef.current;\n dragPendingRef.current = false;\n thresholdExceededRef.current = false;\n initialDragClientRef.current = { x: 0, y: 0 };\n\n // If threshold was never exceeded, don't call onDragStopProp\n // since onDragStartProp was never called\n if (wasPending) {\n setDragging(false);\n dragPositionRef.current = { left: 0, top: 0 };\n return;\n }\n\n const { left, top } = dragPositionRef.current;\n const newPosition: PartialPosition = { top, left };\n\n setDragging(false);\n dragPositionRef.current = { left: 0, top: 0 };\n\n // Calculate raw position and apply constraints\n const rawPos = calcXYRaw(positionParams, top, left);\n const { x: newX, y: newY } = applyPositionConstraints(\n constraints,\n effectiveLayoutItem,\n rawPos.x,\n rawPos.y,\n getConstraintContext()\n );\n\n onDragStopProp(i, newX, newY, {\n e: e as unknown as Event,\n node,\n newPosition\n });\n },\n [\n onDragStopProp,\n dragging,\n positionParams,\n constraints,\n effectiveLayoutItem,\n getConstraintContext,\n i\n ]\n );\n\n // ============================================================================\n // Resize Handlers\n // ============================================================================\n\n const onResizeHandler = useCallback(\n (\n e: React.SyntheticEvent,\n { node, size, handle: resizeHandle }: ResizeCallbackData,\n position: Position,\n handlerName: \"onResizeStart\" | \"onResize\" | \"onResizeStop\"\n ) => {\n const handler =\n handlerName === \"onResizeStart\"\n ? onResizeStartProp\n : handlerName === \"onResize\"\n ? onResizeProp\n : onResizeStopProp;\n\n if (!handler) return;\n\n // Sizing based on resize direction\n let updatedSize: Position;\n if (node) {\n updatedSize = resizeItemInDirection(\n resizeHandle,\n position,\n size as Position,\n containerWidth\n );\n } else {\n updatedSize = {\n ...size,\n top: position.top,\n left: position.left\n } as Position;\n }\n\n resizePositionRef.current = updatedSize;\n\n // Calculate raw grid dimensions and apply constraints\n const rawSize = calcWHRaw(\n positionParams,\n updatedSize.width,\n updatedSize.height\n );\n const { w: newW, h: newH } = applySizeConstraints(\n constraints,\n effectiveLayoutItem,\n rawSize.w,\n rawSize.h,\n resizeHandle,\n getConstraintContext()\n );\n\n handler(i, newW, newH, {\n e: e.nativeEvent,\n node,\n size: updatedSize,\n handle: resizeHandle\n });\n },\n [\n onResizeStartProp,\n onResizeProp,\n onResizeStopProp,\n containerWidth,\n positionParams,\n i,\n constraints,\n effectiveLayoutItem,\n getConstraintContext\n ]\n );\n\n const handleResizeStart: ReactResizableCallback = useCallback(\n (e, data) => {\n setResizing(true);\n const pos = calcGridItemPosition(positionParams, x, y, w, h);\n const typedData: ResizeCallbackData = {\n ...data,\n handle: data.handle as ResizeHandleAxis\n };\n onResizeHandler(e, typedData, pos, \"onResizeStart\");\n },\n [onResizeHandler, positionParams, x, y, w, h]\n );\n\n const handleResize: ReactResizableCallback = useCallback(\n (e, data) => {\n const pos = calcGridItemPosition(positionParams, x, y, w, h);\n const typedData: ResizeCallbackData = {\n ...data,\n handle: data.handle as ResizeHandleAxis\n };\n onResizeHandler(e, typedData, pos, \"onResize\");\n },\n [onResizeHandler, positionParams, x, y, w, h]\n );\n\n const handleResizeStop: ReactResizableCallback = useCallback(\n (e, data) => {\n setResizing(false);\n resizePositionRef.current = { top: 0, left: 0, width: 0, height: 0 };\n const pos = calcGridItemPosition(positionParams, x, y, w, h);\n const typedData: ResizeCallbackData = {\n ...data,\n handle: data.handle as ResizeHandleAxis\n };\n onResizeHandler(e, typedData, pos, \"onResizeStop\");\n },\n [onResizeHandler, positionParams, x, y, w, h]\n );\n\n // ============================================================================\n // Dropping Item Support\n // ============================================================================\n\n useEffect(() => {\n if (!droppingPosition) return;\n\n const node = elementRef.current;\n if (!node) return;\n\n const prevDroppingPosition = prevDroppingPositionRef.current || {\n left: 0,\n top: 0\n };\n\n const shouldDrag =\n dragging &&\n (droppingPosition.left !== prevDroppingPosition.left ||\n droppingPosition.top !== prevDroppingPosition.top);\n\n if (!dragging) {\n // Start drag - simulate the draggable callback data\n const fakeData = {\n node,\n deltaX: droppingPosition.left,\n deltaY: droppingPosition.top,\n lastX: 0,\n lastY: 0,\n x: droppingPosition.left,\n y: droppingPosition.top\n };\n onDragStart(droppingPosition.e as unknown as MouseEvent, fakeData);\n } else if (shouldDrag) {\n // Continue drag\n const deltaX = droppingPosition.left - dragPositionRef.current.left;\n const deltaY = droppingPosition.top - dragPositionRef.current.top;\n\n const fakeData = {\n node,\n deltaX,\n deltaY,\n lastX: dragPositionRef.current.left,\n lastY: dragPositionRef.current.top,\n x: droppingPosition.left,\n y: droppingPosition.top\n };\n onDrag(droppingPosition.e as unknown as MouseEvent, fakeData);\n }\n\n prevDroppingPositionRef.current = droppingPosition;\n }, [droppingPosition, dragging, onDragStart, onDrag]);\n\n // ============================================================================\n // Render\n // ============================================================================\n\n const pos = calcGridItemPosition(\n positionParams,\n x,\n y,\n w,\n h,\n dragging ? dragPositionRef.current : null,\n resizing ? resizePositionRef.current : null\n );\n\n const child = React.Children.only(children);\n\n // Calculate constraints for resizing\n // Note: We use wide-open constraints for react-resizable and let our pluggable\n // constraint system handle the actual limits. This allows constraints to be\n // fully controllable via the constraints prop.\n const minGridUnit = calcGridItemPosition(positionParams, 0, 0, 1, 1);\n const minConstraints: [number, number] = [\n minGridUnit.width,\n minGridUnit.height\n ];\n const maxConstraints: [number, number] = [Infinity, Infinity];\n\n // Get child props safely\n const childProps = (child as ReactElement<Record<string, unknown>>).props;\n const childClassName = childProps[\"className\"] as string | undefined;\n const childStyle = childProps[\"style\"] as CSSProperties | undefined;\n\n // Create the child element with updated props\n let newChild: ReactElement = React.cloneElement(child, {\n ref: elementRef,\n className: clsx(\"react-grid-item\", childClassName, className, {\n static: isStatic,\n resizing,\n \"react-draggable\": isDraggable,\n \"react-draggable-dragging\": dragging,\n dropping: Boolean(droppingPosition),\n cssTransforms: useCSSTransforms\n }),\n style: {\n ...style,\n ...childStyle,\n ...createStyle(pos)\n }\n } as Record<string, unknown>);\n\n // Wrap with Resizable\n // Cast resizeHandle to match react-resizable's expected type (string instead of ResizeHandleAxis)\n const resizableHandle = resizeHandle as\n | ReactElement\n | ((axis: string, ref: React.Ref<HTMLElement>) => ReactElement)\n | undefined;\n\n newChild = (\n <Resizable\n draggableOpts={{ disabled: !isResizable }}\n className={isResizable ? undefined : \"react-resizable-hide\"}\n width={pos.width}\n height={pos.height}\n minConstraints={minConstraints}\n maxConstraints={maxConstraints}\n onResizeStart={handleResizeStart}\n onResize={handleResize}\n onResizeStop={handleResizeStop}\n transformScale={transformScale}\n resizeHandles={resizeHandles}\n handle={resizableHandle}\n >\n {newChild}\n </Resizable>\n );\n\n // Wrap with DraggableCore\n newChild = (\n <DraggableCore\n disabled={!isDraggable}\n onStart={onDragStart}\n onDrag={onDrag}\n onStop={onDragStop}\n handle={handle}\n cancel={\".react-resizable-handle\" + (cancel ? \",\" + cancel : \"\")}\n scale={transformScale}\n nodeRef={elementRef}\n >\n {newChild}\n </DraggableCore>\n );\n\n return newChild;\n}\n\nexport default GridItem;\n","/**\n * GridLayout component\n *\n * A reactive, fluid grid layout with draggable, resizable components.\n */\n\nimport React, {\n useState,\n useCallback,\n useEffect,\n useRef,\n useMemo,\n type ReactElement,\n type CSSProperties,\n type DragEvent as ReactDragEvent\n} from \"react\";\nimport { deepEqual } from \"fast-equals\";\nimport clsx from \"clsx\";\n\nimport type {\n Layout,\n LayoutItem,\n CompactType,\n DroppingPosition,\n GridDragEvent,\n GridResizeEvent,\n Mutable,\n GridConfig,\n DragConfig,\n ResizeConfig,\n DropConfig,\n PositionStrategy,\n Compactor,\n LayoutConstraint\n} from \"../../core/types.js\";\nimport {\n defaultGridConfig,\n defaultDragConfig,\n defaultResizeConfig,\n defaultDropConfig\n} from \"../../core/types.js\";\nimport type { PositionParams } from \"../../core/calculate.js\";\nimport {\n bottom,\n cloneLayoutItem,\n getLayoutItem,\n moveElement,\n withLayoutItem,\n correctBounds\n} from \"../../core/layout.js\";\nimport { getAllCollisions } from \"../../core/collision.js\";\n// Note: compact from compact-compat.js is NOT used - we use compactor.compact() instead (#2213)\nimport { getCompactor } from \"../../core/compactors.js\";\nimport {\n calcXY,\n calcGridColWidth,\n calcGridItemWHPx\n} from \"../../core/calculate.js\";\nimport { defaultPositionStrategy } from \"../../core/position.js\";\nimport { defaultConstraints } from \"../../core/constraints.js\";\n\nimport { GridItem, type ResizeHandle } from \"./GridItem.js\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport type EventCallback = (\n layout: Layout,\n oldItem: LayoutItem | null,\n newItem: LayoutItem | null,\n placeholder: LayoutItem | null,\n event: Event,\n element?: HTMLElement\n) => void;\n\nexport interface GridLayoutProps {\n // ===========================================================================\n // Required Props\n // ===========================================================================\n\n /** Child elements to render in the grid */\n children: React.ReactNode;\n\n /** Width of the container in pixels */\n width: number;\n\n // ===========================================================================\n // Composable Configuration Interfaces (v2 API)\n // ===========================================================================\n\n /**\n * Grid measurement configuration.\n * @see GridConfig\n */\n gridConfig?: Partial<GridConfig>;\n\n /**\n * Drag behavior configuration.\n * @see DragConfig\n */\n dragConfig?: Partial<DragConfig>;\n\n /**\n * Resize behavior configuration.\n * @see ResizeConfig\n */\n resizeConfig?: Partial<ResizeConfig>;\n\n /**\n * External drop configuration.\n * @see DropConfig\n */\n dropConfig?: Partial<DropConfig>;\n\n /**\n * CSS positioning strategy.\n * Use transformStrategy (default), absoluteStrategy, or createScaledStrategy(scale).\n * @see PositionStrategy\n */\n positionStrategy?: PositionStrategy;\n\n /**\n * Layout compaction strategy.\n * Use verticalCompactor (default), horizontalCompactor, or noCompactor.\n * @see Compactor\n */\n compactor?: Compactor;\n\n /**\n * Layout constraints for position and size limiting.\n * Applied during drag/resize operations.\n * Default: [gridBounds, minMaxSize]\n * @see LayoutConstraint\n */\n constraints?: LayoutConstraint[];\n\n // ===========================================================================\n // Layout Data\n // ===========================================================================\n\n /** Layout definition */\n layout?: Layout;\n\n /** Item to use when dropping from outside */\n droppingItem?: LayoutItem;\n\n // ===========================================================================\n // Container Props\n // ===========================================================================\n\n /** Whether to auto-size the container height */\n autoSize?: boolean;\n\n /** Additional class name */\n className?: string;\n\n /** Additional styles */\n style?: CSSProperties;\n\n /** Ref to the container element */\n innerRef?: React.Ref<HTMLDivElement>;\n\n // ===========================================================================\n // Callbacks\n // ===========================================================================\n\n /** Called when layout changes */\n onLayoutChange?: (layout: Layout) => void;\n\n /** Called when drag starts */\n onDragStart?: EventCallback;\n\n /** Called during drag */\n onDrag?: EventCallback;\n\n /** Called when drag stops */\n onDragStop?: EventCallback;\n\n /** Called when resize starts */\n onResizeStart?: EventCallback;\n\n /** Called during resize */\n onResize?: EventCallback;\n\n /** Called when resize stops */\n onResizeStop?: EventCallback;\n\n /** Called when an item is dropped from outside */\n onDrop?: (layout: Layout, item: LayoutItem | undefined, e: Event) => void;\n\n /** Called when dragging over the grid */\n onDropDragOver?: (\n e: ReactDragEvent\n ) =>\n | { w?: number; h?: number; dragOffsetX?: number; dragOffsetY?: number }\n | false\n | void;\n}\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\nconst noop = () => {};\n\nconst layoutClassName = \"react-grid-layout\";\n\n// Check for Firefox\nlet isFirefox = false;\ntry {\n isFirefox = /firefox/i.test(navigator.userAgent);\n} catch {\n /* Ignore */\n}\n\n/**\n * Compare children arrays for equality\n */\nfunction childrenEqual(a: React.ReactNode, b: React.ReactNode): boolean {\n const aArr = React.Children.toArray(a);\n const bArr = React.Children.toArray(b);\n\n if (aArr.length !== bArr.length) return false;\n\n for (let i = 0; i < aArr.length; i++) {\n const aChild = aArr[i] as ReactElement;\n const bChild = bArr[i] as ReactElement;\n if (aChild?.key !== bChild?.key) return false;\n }\n\n return true;\n}\n\n/**\n * Synchronize layout with children\n */\nfunction synchronizeLayoutWithChildren(\n initialLayout: Layout,\n children: React.ReactNode,\n cols: number,\n compactor: Compactor\n): Layout {\n const layout: LayoutItem[] = [];\n const childKeys = new Set<string>();\n\n React.Children.forEach(children, child => {\n if (!React.isValidElement(child) || child.key === null) return;\n const key = String(child.key);\n childKeys.add(key);\n\n // Find existing layout item\n const existingItem = initialLayout.find(l => l.i === key);\n\n if (existingItem) {\n layout.push(cloneLayoutItem(existingItem));\n } else {\n // Create new layout item from child data-grid prop\n const childProps = child.props as { \"data-grid\"?: Partial<LayoutItem> };\n const dataGrid = childProps[\"data-grid\"];\n\n if (dataGrid) {\n layout.push({\n i: key,\n x: dataGrid.x ?? 0,\n y: dataGrid.y ?? 0,\n w: dataGrid.w ?? 1,\n h: dataGrid.h ?? 1,\n minW: dataGrid.minW,\n maxW: dataGrid.maxW,\n minH: dataGrid.minH,\n maxH: dataGrid.maxH,\n static: dataGrid.static,\n isDraggable: dataGrid.isDraggable,\n isResizable: dataGrid.isResizable,\n resizeHandles: dataGrid.resizeHandles,\n isBounded: dataGrid.isBounded\n });\n } else {\n // Create default layout item\n layout.push({\n i: key,\n x: 0,\n y: bottom(layout),\n w: 1,\n h: 1\n });\n }\n }\n });\n\n // Correct bounds and compact using the compactor's compact method (#2213)\n const corrected = correctBounds(layout, { cols });\n return compactor.compact(corrected, cols);\n}\n\n// ============================================================================\n// Component\n// ============================================================================\n\n/**\n * GridLayout - A reactive, fluid grid layout with draggable, resizable components.\n */\nexport function GridLayout(props: GridLayoutProps): ReactElement {\n const {\n // Required\n children,\n width,\n\n // Composable config interfaces\n gridConfig: gridConfigProp,\n dragConfig: dragConfigProp,\n resizeConfig: resizeConfigProp,\n dropConfig: dropConfigProp,\n positionStrategy = defaultPositionStrategy,\n compactor: compactorProp,\n constraints = defaultConstraints,\n\n // Layout data\n layout: propsLayout = [],\n droppingItem: droppingItemProp,\n\n // Container props\n autoSize = true,\n className = \"\",\n style = {},\n innerRef,\n\n // Callbacks\n onLayoutChange = noop,\n onDragStart: onDragStartProp = noop,\n onDrag: onDragProp = noop,\n onDragStop: onDragStopProp = noop,\n onResizeStart: onResizeStartProp = noop,\n onResize: onResizeProp = noop,\n onResizeStop: onResizeStopProp = noop,\n onDrop: onDropProp = noop,\n onDropDragOver: onDropDragOverProp = noop\n } = props;\n\n // Resolve config interfaces with defaults\n const gridConfig: GridConfig = useMemo(\n () => ({ ...defaultGridConfig, ...gridConfigProp }),\n [gridConfigProp]\n );\n const dragConfig: DragConfig = useMemo(\n () => ({ ...defaultDragConfig, ...dragConfigProp }),\n [dragConfigProp]\n );\n const resizeConfig: ResizeConfig = useMemo(\n () => ({ ...defaultResizeConfig, ...resizeConfigProp }),\n [resizeConfigProp]\n );\n const dropConfig: DropConfig = useMemo(\n () => ({ ...defaultDropConfig, ...dropConfigProp }),\n [dropConfigProp]\n );\n\n // Destructure resolved configs for convenience\n const { cols, rowHeight, maxRows, margin, containerPadding } = gridConfig;\n const {\n enabled: isDraggable,\n bounded: isBounded,\n handle: draggableHandle,\n cancel: draggableCancel,\n threshold: dragThreshold\n } = dragConfig;\n const {\n enabled: isResizable,\n handles: resizeHandles,\n handleComponent: resizeHandle\n } = resizeConfig;\n const {\n enabled: isDroppable,\n defaultItem: defaultDropItem,\n onDragOver: dropConfigOnDragOver\n } = dropConfig;\n\n // Get compactor (use provided or get from type)\n const compactor = compactorProp ?? getCompactor(\"vertical\");\n const compactType = compactor.type;\n const allowOverlap = compactor.allowOverlap;\n const preventCollision = compactor.preventCollision ?? false;\n\n // Resolve dropping item - memoized to avoid unstable reference in useCallback dependencies\n const droppingItem = useMemo(\n () =>\n droppingItemProp ?? {\n i: \"__dropping-elem__\",\n ...defaultDropItem\n },\n [droppingItemProp, defaultDropItem]\n );\n\n // Position strategy values\n const useCSSTransforms = positionStrategy.type === \"transform\";\n const transformScale = positionStrategy.scale;\n\n const effectiveContainerPadding = containerPadding ?? margin;\n\n // State\n const [mounted, setMounted] = useState(false);\n const [layout, setLayout] = useState<Layout>(() =>\n synchronizeLayoutWithChildren(propsLayout, children, cols, compactor)\n );\n const [activeDrag, setActiveDrag] = useState<LayoutItem | null>(null);\n const [resizing, setResizing] = useState(false);\n const [droppingDOMNode, setDroppingDOMNode] = useState<ReactElement | null>(\n null\n );\n const [droppingPosition, setDroppingPosition] = useState<\n DroppingPosition | undefined\n >();\n\n // Refs for tracking previous state\n const oldDragItemRef = useRef<LayoutItem | null>(null);\n const oldResizeItemRef = useRef<LayoutItem | null>(null);\n const oldLayoutRef = useRef<Layout | null>(null);\n const dragEnterCounterRef = useRef(0);\n const prevLayoutRef = useRef<Layout>(layout);\n const prevPropsLayoutRef = useRef<Layout>(propsLayout);\n const prevChildrenRef = useRef<React.ReactNode>(children);\n const prevCompactTypeRef = useRef<CompactType>(compactType);\n\n // Ref to current layout - Critical for preventing infinite update loops (#2204).\n // This allows callbacks to access the latest layout without including `layout`\n // in dependency arrays, which would cause callbacks to be recreated on every\n // layout change and trigger infinite re-renders via GridItem's useEffect.\n const layoutRef = useRef<Layout>(layout);\n layoutRef.current = layout;\n\n // Mount effect - call onLayoutChange with initial layout if it differs from props\n useEffect(() => {\n setMounted(true);\n // Possibly call back with layout on mount. This should be done after correcting the layout width\n // to ensure we don't rerender with the wrong width.\n if (!deepEqual(layout, propsLayout)) {\n onLayoutChange(layout);\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []); // Only run on mount\n\n // Sync layout from props\n useEffect(() => {\n if (activeDrag) return; // Don't update during drag\n if (droppingDOMNode) return; // Don't update during drop from outside\n\n const layoutChanged = !deepEqual(propsLayout, prevPropsLayoutRef.current);\n const childrenChanged = !childrenEqual(children, prevChildrenRef.current);\n const compactTypeChanged = compactType !== prevCompactTypeRef.current;\n\n if (layoutChanged || childrenChanged || compactTypeChanged) {\n const baseLayout = layoutChanged ? propsLayout : layout;\n const newLayout = synchronizeLayoutWithChildren(\n baseLayout,\n children,\n cols,\n compactor\n );\n setLayout(newLayout);\n }\n\n prevPropsLayoutRef.current = propsLayout;\n prevChildrenRef.current = children;\n prevCompactTypeRef.current = compactType;\n }, [\n propsLayout,\n children,\n cols,\n compactType,\n compactor,\n activeDrag,\n droppingDOMNode,\n layout\n ]);\n\n // Layout change callback\n useEffect(() => {\n if (!activeDrag && !deepEqual(layout, prevLayoutRef.current)) {\n prevLayoutRef.current = layout;\n onLayoutChange(layout);\n }\n }, [layout, activeDrag, onLayoutChange]);\n\n // ============================================================================\n // Container Height\n // ============================================================================\n\n const containerHeight = useMemo((): string | undefined => {\n if (!autoSize) return undefined;\n const nbRow = bottom(layout);\n const containerPaddingY = effectiveContainerPadding[1];\n return (\n nbRow * rowHeight + (nbRow - 1) * margin[1] + containerPaddingY * 2 + \"px\"\n );\n }, [autoSize, layout, rowHeight, margin, effectiveContainerPadding]);\n\n // ============================================================================\n // Drag Handlers\n // ============================================================================\n\n const onDragStart = useCallback(\n (i: string, _x: number, _y: number, data: GridDragEvent) => {\n const currentLayout = layoutRef.current;\n const l = getLayoutItem(currentLayout, i);\n if (!l) return;\n\n const placeholder: LayoutItem = {\n w: l.w,\n h: l.h,\n x: l.x,\n y: l.y,\n i\n };\n\n oldDragItemRef.current = cloneLayoutItem(l);\n oldLayoutRef.current = currentLayout;\n setActiveDrag(placeholder);\n\n onDragStartProp(currentLayout, l, l, null, data.e, data.node);\n },\n [onDragStartProp]\n );\n\n const onDrag = useCallback(\n (i: string, x: number, y: number, data: GridDragEvent) => {\n const currentLayout = layoutRef.current;\n const oldDragItem = oldDragItemRef.current;\n const l = getLayoutItem(currentLayout, i);\n if (!l) return;\n\n const placeholder: LayoutItem = {\n w: l.w,\n h: l.h,\n x: l.x,\n y: l.y,\n i\n };\n\n // Move the element\n const newLayout = moveElement(\n currentLayout,\n l,\n x,\n y,\n true,\n preventCollision,\n compactType,\n cols,\n allowOverlap\n );\n\n onDragProp(newLayout, oldDragItem, l, placeholder, data.e, data.node);\n\n // Use compactor.compact() - it handles allowOverlap internally (#2213)\n setLayout(compactor.compact(newLayout, cols));\n setActiveDrag(placeholder);\n },\n [preventCollision, compactType, cols, allowOverlap, compactor, onDragProp]\n );\n\n const onDragStop = useCallback(\n (i: string, x: number, y: number, data: GridDragEvent) => {\n if (!activeDrag) return;\n\n const currentLayout = layoutRef.current;\n const oldDragItem = oldDragItemRef.current;\n const l = getLayoutItem(currentLayout, i);\n if (!l) return;\n\n const newLayout = moveElement(\n currentLayout,\n l,\n x,\n y,\n true,\n preventCollision,\n compactType,\n cols,\n allowOverlap\n );\n\n // Use compactor.compact() - it handles allowOverlap internally (#2213)\n const finalLayout = compactor.compact(newLayout, cols);\n\n onDragStopProp(finalLayout, oldDragItem, l, null, data.e, data.node);\n\n const oldLayout = oldLayoutRef.current;\n oldDragItemRef.current = null;\n oldLayoutRef.current = null;\n setActiveDrag(null);\n setLayout(finalLayout);\n\n if (oldLayout && !deepEqual(oldLayout, finalLayout)) {\n onLayoutChange(finalLayout);\n }\n },\n [\n activeDrag,\n preventCollision,\n compactType,\n cols,\n allowOverlap,\n compactor,\n onDragStopProp,\n onLayoutChange\n ]\n );\n\n // ============================================================================\n // Resize Handlers\n // ============================================================================\n\n const onResizeStart = useCallback(\n (i: string, _w: number, _h: number, data: GridResizeEvent) => {\n const currentLayout = layoutRef.current;\n const l = getLayoutItem(currentLayout, i);\n if (!l) return;\n\n oldResizeItemRef.current = cloneLayoutItem(l);\n oldLayoutRef.current = currentLayout;\n setResizing(true);\n\n onResizeStartProp(currentLayout, l, l, null, data.e, data.node);\n },\n [onResizeStartProp]\n );\n\n const onResize = useCallback(\n (i: string, w: number, h: number, data: GridResizeEvent) => {\n const currentLayout = layoutRef.current;\n const oldResizeItem = oldResizeItemRef.current;\n const { handle } = data;\n\n let shouldMoveItem = false;\n let newX: number | undefined;\n let newY: number | undefined;\n\n const [newLayout, l] = withLayoutItem(currentLayout, i, item => {\n newX = item.x;\n newY = item.y;\n\n // Handle corner/edge resizing that affects position\n if ([\"sw\", \"w\", \"nw\", \"n\", \"ne\"].includes(handle)) {\n if ([\"sw\", \"nw\", \"w\"].includes(handle)) {\n newX = item.x + (item.w - w);\n w = item.x !== newX && newX < 0 ? item.w : w;\n newX = newX < 0 ? 0 : newX;\n }\n\n if ([\"ne\", \"n\", \"nw\"].includes(handle)) {\n newY = item.y + (item.h - h);\n h = item.y !== newY && newY < 0 ? item.h : h;\n newY = newY < 0 ? 0 : newY;\n }\n\n shouldMoveItem = true;\n }\n\n // Check for collisions if preventCollision is enabled\n if (preventCollision && !allowOverlap) {\n const collisions = getAllCollisions(currentLayout, {\n ...item,\n w,\n h,\n x: newX ?? item.x,\n y: newY ?? item.y\n }).filter(layoutItem => layoutItem.i !== item.i);\n\n if (collisions.length > 0) {\n newY = item.y;\n h = item.h;\n newX = item.x;\n w = item.w;\n shouldMoveItem = false;\n }\n }\n\n (item as Mutable<LayoutItem>).w = w;\n (item as Mutable<LayoutItem>).h = h;\n\n return item;\n });\n\n if (!l) return;\n\n let finalLayout = newLayout;\n if (shouldMoveItem && newX !== undefined && newY !== undefined) {\n finalLayout = moveElement(\n newLayout,\n l,\n newX,\n newY,\n true,\n preventCollision,\n compactType,\n cols,\n allowOverlap\n );\n }\n\n const placeholder: LayoutItem = {\n w: l.w,\n h: l.h,\n x: l.x,\n y: l.y,\n i,\n static: true\n };\n\n onResizeProp(\n finalLayout,\n oldResizeItem,\n l,\n placeholder,\n data.e,\n data.node\n );\n\n // Use compactor.compact() - it handles allowOverlap internally (#2213)\n setLayout(compactor.compact(finalLayout, cols));\n setActiveDrag(placeholder);\n },\n [preventCollision, compactType, cols, allowOverlap, compactor, onResizeProp]\n );\n\n const onResizeStop = useCallback(\n (i: string, _w: number, _h: number, data: GridResizeEvent) => {\n const currentLayout = layoutRef.current;\n const oldResizeItem = oldResizeItemRef.current;\n const l = getLayoutItem(currentLayout, i);\n\n // Use compactor.compact() - it handles allowOverlap internally (#2213)\n const finalLayout = compactor.compact(currentLayout, cols);\n\n onResizeStopProp(\n finalLayout,\n oldResizeItem,\n l ?? null,\n null,\n data.e,\n data.node\n );\n\n const oldLayout = oldLayoutRef.current;\n oldResizeItemRef.current = null;\n oldLayoutRef.current = null;\n setActiveDrag(null);\n setResizing(false);\n setLayout(finalLayout);\n\n if (oldLayout && !deepEqual(oldLayout, finalLayout)) {\n onLayoutChange(finalLayout);\n }\n },\n [cols, compactor, onResizeStopProp, onLayoutChange]\n );\n\n // ============================================================================\n // Drop Handlers\n // ============================================================================\n\n const removeDroppingPlaceholder = useCallback(() => {\n // Guard against being called when there's no dropping item (#2210)\n // This makes the function idempotent and safe to call multiple times\n const currentLayout = layoutRef.current;\n const hasDroppingItem = currentLayout.some(l => l.i === droppingItem.i);\n if (!hasDroppingItem) {\n // Nothing to remove, just ensure state is clean\n setDroppingDOMNode(null);\n setActiveDrag(null);\n setDroppingPosition(undefined);\n return;\n }\n\n // Use compactor.compact() - it handles allowOverlap internally (#2213)\n const newLayout = compactor.compact(\n currentLayout.filter(l => l.i !== droppingItem.i),\n cols\n );\n\n setLayout(newLayout);\n setDroppingDOMNode(null);\n setActiveDrag(null);\n setDroppingPosition(undefined);\n }, [droppingItem.i, cols, compactor]);\n\n const handleDragOver = useCallback(\n (e: ReactDragEvent): void | false => {\n e.preventDefault();\n e.stopPropagation();\n\n // Firefox hack\n if (\n isFirefox &&\n !(e.nativeEvent.target as HTMLElement)?.classList.contains(\n layoutClassName\n )\n ) {\n return false;\n }\n\n // Use dropConfig.onDragOver if provided, otherwise fall back to onDropDragOver prop (#2212)\n // dropConfig.onDragOver uses native DragEvent, onDropDragOver uses React's DragEvent\n const rawResult = dropConfigOnDragOver\n ? dropConfigOnDragOver(e.nativeEvent as DragEvent)\n : onDropDragOverProp(e);\n if (rawResult === false) {\n if (droppingDOMNode) {\n removeDroppingPlaceholder();\n }\n return false;\n }\n const {\n dragOffsetX = 0,\n dragOffsetY = 0,\n ...onDragOverResult\n } = rawResult ?? {};\n\n const finalDroppingItem = { ...droppingItem, ...onDragOverResult };\n const gridRect = e.currentTarget.getBoundingClientRect();\n\n // Calculate position params for proper column width calculation\n const positionParams: PositionParams = {\n cols,\n margin: margin as [number, number],\n maxRows,\n rowHeight,\n containerWidth: width,\n containerPadding: effectiveContainerPadding as [number, number]\n };\n\n // Calculate actual column width accounting for margins and padding\n const actualColWidth = calcGridColWidth(positionParams);\n\n // Calculate item dimensions in pixels including margins between cells\n const itemPixelWidth = calcGridItemWHPx(\n finalDroppingItem.w,\n actualColWidth,\n (margin as [number, number])[0]\n );\n const itemPixelHeight = calcGridItemWHPx(\n finalDroppingItem.h,\n rowHeight,\n (margin as [number, number])[1]\n );\n\n // Center the dropping item by offsetting by half its size\n const itemCenterOffsetX = itemPixelWidth / 2;\n const itemCenterOffsetY = itemPixelHeight / 2;\n\n // Calculate mouse position relative to grid, accounting for drag offset and item centering\n const rawGridX =\n e.clientX - gridRect.left + dragOffsetX - itemCenterOffsetX;\n const rawGridY =\n e.clientY - gridRect.top + dragOffsetY - itemCenterOffsetY;\n\n // Clamp to prevent negative positions (calcXY handles upper bound clamping)\n const clampedGridX = Math.max(0, rawGridX);\n const clampedGridY = Math.max(0, rawGridY);\n\n const newDroppingPosition: DroppingPosition = {\n left: clampedGridX / transformScale,\n top: clampedGridY / transformScale,\n e: e.nativeEvent\n };\n\n if (!droppingDOMNode) {\n const calculatedPosition = calcXY(\n positionParams,\n clampedGridY,\n clampedGridX,\n finalDroppingItem.w,\n finalDroppingItem.h\n );\n\n setDroppingDOMNode(<div key={finalDroppingItem.i} />);\n setDroppingPosition(newDroppingPosition);\n setLayout([\n ...layoutRef.current,\n {\n ...finalDroppingItem,\n x: calculatedPosition.x,\n y: calculatedPosition.y,\n static: false,\n isDraggable: true\n }\n ]);\n } else if (droppingPosition) {\n const shouldUpdate =\n droppingPosition.left !== newDroppingPosition.left ||\n droppingPosition.top !== newDroppingPosition.top;\n if (shouldUpdate) {\n setDroppingPosition(newDroppingPosition);\n }\n }\n },\n [\n droppingDOMNode,\n droppingPosition,\n droppingItem,\n dropConfigOnDragOver,\n onDropDragOverProp,\n removeDroppingPlaceholder,\n transformScale,\n cols,\n margin,\n maxRows,\n rowHeight,\n width,\n effectiveContainerPadding\n ]\n );\n\n const handleDragLeave = useCallback(\n (e: ReactDragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n dragEnterCounterRef.current--;\n\n // Guard against negative counter (#2210)\n // This can happen in edge cases with event timing or bubbling\n if (dragEnterCounterRef.current < 0) {\n dragEnterCounterRef.current = 0;\n }\n\n if (dragEnterCounterRef.current === 0) {\n removeDroppingPlaceholder();\n }\n },\n [removeDroppingPlaceholder]\n );\n\n const handleDragEnter = useCallback((e: ReactDragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n dragEnterCounterRef.current++;\n }, []);\n\n const handleDrop = useCallback(\n (e: ReactDragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n const currentLayout = layoutRef.current;\n const item = currentLayout.find(l => l.i === droppingItem.i);\n dragEnterCounterRef.current = 0;\n removeDroppingPlaceholder();\n onDropProp(currentLayout, item, e.nativeEvent);\n },\n [droppingItem.i, removeDroppingPlaceholder, onDropProp]\n );\n\n // ============================================================================\n // Render Helpers\n // ============================================================================\n\n const processGridItem = useCallback(\n (\n child: ReactElement,\n isDroppingItem?: boolean\n ): ReactElement | null | undefined => {\n if (!child || !child.key) return null;\n\n const l = getLayoutItem(layout, String(child.key));\n if (!l) return null;\n\n const draggable =\n typeof l.isDraggable === \"boolean\"\n ? l.isDraggable\n : !l.static && isDraggable;\n const resizable =\n typeof l.isResizable === \"boolean\"\n ? l.isResizable\n : !l.static && isResizable;\n const resizeHandlesOptions = l.resizeHandles || [...resizeHandles];\n const bounded = draggable && isBounded && l.isBounded !== false;\n\n // Cast resize handle to expected type (function signature is compatible)\n const resizeHandleElement = resizeHandle as ResizeHandle | undefined;\n\n return (\n <GridItem\n key={l.i}\n containerWidth={width}\n cols={cols}\n margin={margin}\n containerPadding={effectiveContainerPadding}\n maxRows={maxRows}\n rowHeight={rowHeight}\n cancel={draggableCancel}\n handle={draggableHandle}\n onDragStart={onDragStart}\n onDrag={onDrag}\n onDragStop={onDragStop}\n onResizeStart={onResizeStart}\n onResize={onResize}\n onResizeStop={onResizeStop}\n isDraggable={draggable}\n isResizable={resizable}\n isBounded={bounded}\n useCSSTransforms={useCSSTransforms && mounted}\n usePercentages={!mounted}\n transformScale={transformScale}\n positionStrategy={positionStrategy}\n dragThreshold={dragThreshold}\n w={l.w}\n h={l.h}\n x={l.x}\n y={l.y}\n i={l.i}\n minH={l.minH}\n minW={l.minW}\n maxH={l.maxH}\n maxW={l.maxW}\n static={l.static}\n droppingPosition={isDroppingItem ? droppingPosition : undefined}\n resizeHandles={resizeHandlesOptions}\n resizeHandle={resizeHandleElement}\n constraints={constraints}\n layoutItem={l}\n layout={layout}\n >\n {child}\n </GridItem>\n );\n },\n [\n layout,\n width,\n cols,\n margin,\n effectiveContainerPadding,\n maxRows,\n rowHeight,\n draggableCancel,\n draggableHandle,\n onDragStart,\n onDrag,\n onDragStop,\n onResizeStart,\n onResize,\n onResizeStop,\n isDraggable,\n isResizable,\n isBounded,\n useCSSTransforms,\n mounted,\n transformScale,\n positionStrategy,\n dragThreshold,\n droppingPosition,\n resizeHandles,\n resizeHandle,\n constraints\n ]\n );\n\n const renderPlaceholder = (): ReactElement | null => {\n if (!activeDrag) return null;\n\n return (\n <GridItem\n w={activeDrag.w}\n h={activeDrag.h}\n x={activeDrag.x}\n y={activeDrag.y}\n i={activeDrag.i}\n className={`react-grid-placeholder ${resizing ? \"placeholder-resizing\" : \"\"}`}\n containerWidth={width}\n cols={cols}\n margin={margin}\n containerPadding={effectiveContainerPadding}\n maxRows={maxRows}\n rowHeight={rowHeight}\n isDraggable={false}\n isResizable={false}\n isBounded={false}\n useCSSTransforms={useCSSTransforms}\n transformScale={transformScale}\n constraints={constraints}\n layout={layout}\n >\n <div />\n </GridItem>\n );\n };\n\n // ============================================================================\n // Render\n // ============================================================================\n\n const mergedClassName = clsx(layoutClassName, className);\n const mergedStyle: CSSProperties = {\n height: containerHeight,\n ...style\n };\n\n return (\n <div\n ref={innerRef}\n className={mergedClassName}\n style={mergedStyle}\n onDrop={isDroppable ? handleDrop : undefined}\n onDragLeave={isDroppable ? handleDragLeave : undefined}\n onDragEnter={isDroppable ? handleDragEnter : undefined}\n onDragOver={isDroppable ? handleDragOver : undefined}\n >\n {React.Children.map(children, child => {\n if (!React.isValidElement(child)) return null;\n return processGridItem(child);\n })}\n {isDroppable && droppingDOMNode && processGridItem(droppingDOMNode, true)}\n {renderPlaceholder()}\n </div>\n );\n}\n\nexport default GridLayout;\n","/**\n * ResponsiveGridLayout component\n *\n * A responsive grid layout that automatically adjusts to container width.\n */\n\nimport React, {\n useState,\n useEffect,\n useRef,\n useMemo,\n useCallback,\n type ReactElement\n} from \"react\";\nimport { deepEqual } from \"fast-equals\";\n\nimport type {\n Layout,\n LayoutItem,\n Breakpoint,\n Breakpoints,\n ResponsiveLayouts,\n Compactor\n} from \"../../core/types.js\";\nimport { cloneLayout, correctBounds } from \"../../core/layout.js\";\nimport {\n getBreakpointFromWidth,\n getColsFromBreakpoint,\n findOrGenerateResponsiveLayout,\n getIndentationValue\n} from \"../../core/responsive.js\";\nimport { getCompactor } from \"../../core/compactors.js\";\nimport { bottom } from \"../../core/layout.js\";\n\nimport { GridLayout, type GridLayoutProps } from \"./GridLayout.js\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport interface ResponsiveGridLayoutProps<\n B extends Breakpoint = string\n> extends Omit<GridLayoutProps, \"gridConfig\" | \"layout\" | \"onLayoutChange\"> {\n /** Current breakpoint (optional, auto-detected from width) */\n breakpoint?: B;\n /** Breakpoint definitions (name → min-width) */\n breakpoints?: Breakpoints<B>;\n /** Column counts per breakpoint */\n cols?: Breakpoints<B>;\n /** Layouts for each breakpoint */\n layouts?: ResponsiveLayouts<B>;\n /** Row height (default: 150) */\n rowHeight?: number;\n /** Maximum rows (default: Infinity) */\n maxRows?: number;\n /** Margin between items - can be fixed or per-breakpoint */\n margin?:\n | readonly [number, number]\n | Partial<Record<B, readonly [number, number]>>;\n /** Container padding - can be fixed or per-breakpoint */\n containerPadding?:\n | readonly [number, number]\n | Partial<Record<B, readonly [number, number] | null>>\n | null;\n /** Compactor for layout compaction */\n compactor?: Compactor;\n /** Called when breakpoint changes */\n onBreakpointChange?: (newBreakpoint: B, cols: number) => void;\n /** Called when layout changes */\n onLayoutChange?: (layout: Layout, layouts: ResponsiveLayouts<B>) => void;\n /** Called when width changes */\n onWidthChange?: (\n containerWidth: number,\n margin: readonly [number, number],\n cols: number,\n containerPadding: readonly [number, number] | null\n ) => void;\n}\n\n// ============================================================================\n// Default Values\n// ============================================================================\n\nconst DEFAULT_BREAKPOINTS: Breakpoints<string> = {\n lg: 1200,\n md: 996,\n sm: 768,\n xs: 480,\n xxs: 0\n};\n\nconst DEFAULT_COLS: Breakpoints<string> = {\n lg: 12,\n md: 10,\n sm: 6,\n xs: 4,\n xxs: 2\n};\n\nconst noop = () => {};\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\n/**\n * Synchronize layout with children - use compactor.compact() (#2213)\n */\nfunction synchronizeLayoutWithChildren(\n initialLayout: Layout,\n children: React.ReactNode,\n cols: number,\n compactor: Compactor\n): Layout {\n const layout: LayoutItem[] = [];\n\n React.Children.forEach(children, child => {\n if (!React.isValidElement(child) || child.key === null) return;\n const key = String(child.key);\n\n // Find existing layout item\n const existingItem = initialLayout.find(l => l.i === key);\n\n if (existingItem) {\n layout.push({\n ...existingItem,\n i: key\n });\n } else {\n // Create new layout item from child data-grid prop\n const childProps = child.props as { \"data-grid\"?: Partial<LayoutItem> };\n const dataGrid = childProps[\"data-grid\"];\n\n if (dataGrid) {\n layout.push({\n i: key,\n x: dataGrid.x ?? 0,\n y: dataGrid.y ?? 0,\n w: dataGrid.w ?? 1,\n h: dataGrid.h ?? 1,\n minW: dataGrid.minW,\n maxW: dataGrid.maxW,\n minH: dataGrid.minH,\n maxH: dataGrid.maxH,\n static: dataGrid.static,\n isDraggable: dataGrid.isDraggable,\n isResizable: dataGrid.isResizable,\n resizeHandles: dataGrid.resizeHandles,\n isBounded: dataGrid.isBounded\n });\n } else {\n // Create default layout item\n layout.push({\n i: key,\n x: 0,\n y: bottom(layout),\n w: 1,\n h: 1\n });\n }\n }\n });\n\n // Correct bounds and compact - use compactor.compact() (#2213)\n const corrected = correctBounds(layout, { cols });\n return compactor.compact(corrected, cols);\n}\n\n// ============================================================================\n// Component\n// ============================================================================\n\n/**\n * ResponsiveGridLayout - A responsive grid layout that adjusts to container width.\n */\nexport function ResponsiveGridLayout<B extends Breakpoint = string>(\n props: ResponsiveGridLayoutProps<B>\n): ReactElement {\n const {\n children,\n width,\n breakpoint: propBreakpoint,\n breakpoints = DEFAULT_BREAKPOINTS as Breakpoints<B>,\n cols: colsConfig = DEFAULT_COLS as Breakpoints<B>,\n layouts: propsLayouts = {} as ResponsiveLayouts<B>,\n rowHeight = 150,\n maxRows = Infinity,\n margin: propMargin = [10, 10] as readonly [number, number],\n containerPadding: propContainerPadding = null,\n compactor: compactorProp,\n onBreakpointChange = noop,\n onLayoutChange = noop,\n onWidthChange = noop,\n ...restProps\n } = props;\n\n // Get compactor (use provided or default to vertical)\n const compactor = compactorProp ?? getCompactor(\"vertical\");\n const compactType = compactor.type;\n const allowOverlap = compactor.allowOverlap;\n\n // Calculate initial state\n const initialBreakpoint = useMemo(() => {\n return propBreakpoint ?? getBreakpointFromWidth(breakpoints, width);\n }, []); // eslint-disable-line react-hooks/exhaustive-deps\n\n const initialCols = useMemo(() => {\n return getColsFromBreakpoint(initialBreakpoint, colsConfig);\n }, [initialBreakpoint, colsConfig]);\n\n // Use compactType for initial layout as compactor reference isn't stable here\n // findOrGenerateResponsiveLayout accepts both CompactType and Compactor (#2213)\n const initialLayout = useMemo(() => {\n return findOrGenerateResponsiveLayout(\n propsLayouts,\n breakpoints,\n initialBreakpoint,\n initialBreakpoint,\n initialCols,\n compactType\n );\n }, []); // eslint-disable-line react-hooks/exhaustive-deps\n\n // State\n const [breakpoint, setBreakpoint] = useState<B>(initialBreakpoint);\n const [cols, setCols] = useState<number>(initialCols);\n const [layout, setLayout] = useState<Layout>(initialLayout);\n const [layouts, setLayouts] = useState<ResponsiveLayouts<B>>(propsLayouts);\n\n // Refs for tracking changes\n const prevWidthRef = useRef(width);\n const prevBreakpointRef = useRef(propBreakpoint);\n const prevBreakpointsRef = useRef(breakpoints);\n const prevColsRef = useRef(colsConfig);\n const prevLayoutsRef = useRef(propsLayouts);\n const prevCompactTypeRef = useRef(compactType);\n\n // Ref to always have current layouts value (avoids stale closure in callbacks)\n const layoutsRef = useRef(layouts);\n\n // Keep layoutsRef in sync with layouts state\n useEffect(() => {\n layoutsRef.current = layouts;\n }, [layouts]);\n\n // Derive layout synchronously from props during render (not in useEffect which runs after render)\n // This prevents the timing issue where GridLayout sees children before the layout is updated\n // Use compactor directly (#2213)\n const derivedLayout: Layout | null = useMemo(() => {\n if (!deepEqual(propsLayouts, prevLayoutsRef.current)) {\n // Props changed, derive new layout synchronously\n return findOrGenerateResponsiveLayout(\n propsLayouts,\n breakpoints,\n breakpoint,\n breakpoint,\n cols,\n compactor\n );\n }\n return null; // No change needed\n }, [propsLayouts, breakpoints, breakpoint, cols, compactor]);\n\n // The effective layout to pass to GridLayout - use derived if available, else state\n const effectiveLayout = derivedLayout ?? layout;\n\n // Update state and refs in effect (for consistency on future renders)\n useEffect(() => {\n if (derivedLayout !== null) {\n setLayout(derivedLayout);\n setLayouts(propsLayouts);\n layoutsRef.current = propsLayouts;\n prevLayoutsRef.current = propsLayouts;\n }\n }, [derivedLayout, propsLayouts]);\n\n // Handle compactType changes - use compactor.compact() (#2213)\n useEffect(() => {\n if (compactType !== prevCompactTypeRef.current) {\n // Re-compact the current layout with the new compactType\n // Use effectiveLayout to avoid stale data when layouts are being synced\n const newLayout = compactor.compact(cloneLayout(effectiveLayout), cols);\n const newLayouts = {\n ...layoutsRef.current,\n [breakpoint]: newLayout\n } as ResponsiveLayouts<B>;\n\n setLayout(newLayout);\n setLayouts(newLayouts);\n layoutsRef.current = newLayouts;\n onLayoutChange(newLayout, newLayouts);\n prevCompactTypeRef.current = compactType;\n }\n }, [\n compactType,\n compactor,\n effectiveLayout,\n cols,\n allowOverlap,\n breakpoint,\n onLayoutChange\n ]);\n\n // Handle width changes\n useEffect(() => {\n const widthChanged = width !== prevWidthRef.current;\n const breakpointPropChanged = propBreakpoint !== prevBreakpointRef.current;\n const breakpointsChanged = !deepEqual(\n breakpoints,\n prevBreakpointsRef.current\n );\n const colsChanged = !deepEqual(colsConfig, prevColsRef.current);\n\n if (\n widthChanged ||\n breakpointPropChanged ||\n breakpointsChanged ||\n colsChanged\n ) {\n const newBreakpoint =\n propBreakpoint ?? getBreakpointFromWidth(breakpoints, width);\n const newCols = getColsFromBreakpoint(newBreakpoint, colsConfig);\n const lastBreakpoint = breakpoint;\n\n // Breakpoint change\n if (\n lastBreakpoint !== newBreakpoint ||\n breakpointsChanged ||\n colsChanged\n ) {\n const newLayouts = { ...layoutsRef.current } as ResponsiveLayouts<B>;\n\n // Preserve current layout if not in new layouts\n if (!newLayouts[lastBreakpoint]) {\n (newLayouts as Record<B, Layout>)[lastBreakpoint] =\n cloneLayout(layout);\n }\n\n // Find or generate new layout - use compactor (#2213)\n let newLayout = findOrGenerateResponsiveLayout(\n newLayouts,\n breakpoints,\n newBreakpoint,\n lastBreakpoint,\n newCols,\n compactor\n );\n\n // Sync with children - use compactor (#2213)\n newLayout = synchronizeLayoutWithChildren(\n newLayout,\n children,\n newCols,\n compactor\n );\n\n // Store new layout\n (newLayouts as Record<B, Layout>)[newBreakpoint] = newLayout;\n\n // Update state\n setBreakpoint(newBreakpoint);\n setCols(newCols);\n setLayout(newLayout);\n setLayouts(newLayouts);\n layoutsRef.current = newLayouts;\n\n // Callbacks\n onBreakpointChange(newBreakpoint, newCols);\n onLayoutChange(newLayout, newLayouts);\n }\n\n // Get margin and padding for callback\n const currentMargin = getIndentationValue(\n propMargin as Parameters<typeof getIndentationValue>[0],\n newBreakpoint\n );\n const currentPadding = propContainerPadding\n ? getIndentationValue(\n propContainerPadding as Parameters<typeof getIndentationValue>[0],\n newBreakpoint\n )\n : null;\n\n // Width change callback\n onWidthChange(width, currentMargin, newCols, currentPadding);\n\n // Update refs\n prevWidthRef.current = width;\n prevBreakpointRef.current = propBreakpoint;\n prevBreakpointsRef.current = breakpoints;\n prevColsRef.current = colsConfig;\n }\n }, [\n width,\n propBreakpoint,\n breakpoints,\n colsConfig,\n breakpoint,\n cols,\n layout,\n children,\n compactor,\n compactType,\n allowOverlap,\n propMargin,\n propContainerPadding,\n onBreakpointChange,\n onLayoutChange,\n onWidthChange\n ]);\n\n // Handle layout change from GridLayout\n const handleLayoutChange = useCallback(\n (newLayout: Layout) => {\n // Use layoutsRef.current to avoid stale closure issues\n const currentLayouts = layoutsRef.current;\n const newLayouts = {\n ...currentLayouts,\n [breakpoint]: newLayout\n } as ResponsiveLayouts<B>;\n\n setLayout(newLayout);\n setLayouts(newLayouts);\n layoutsRef.current = newLayouts;\n onLayoutChange(newLayout, newLayouts);\n },\n [breakpoint, onLayoutChange]\n );\n\n // Get margin and padding for current breakpoint\n const currentMargin = useMemo(() => {\n return getIndentationValue(\n propMargin as Parameters<typeof getIndentationValue>[0],\n breakpoint\n );\n }, [propMargin, breakpoint]);\n\n const currentContainerPadding = useMemo(() => {\n if (propContainerPadding === null) return null;\n return getIndentationValue(\n propContainerPadding as Parameters<typeof getIndentationValue>[0],\n breakpoint\n );\n }, [propContainerPadding, breakpoint]);\n\n // Build grid config for current breakpoint\n const gridConfig = useMemo(\n () => ({\n cols,\n rowHeight,\n maxRows,\n margin: currentMargin,\n containerPadding: currentContainerPadding\n }),\n [cols, rowHeight, maxRows, currentMargin, currentContainerPadding]\n );\n\n return (\n <GridLayout\n {...restProps}\n width={width}\n gridConfig={gridConfig}\n compactor={compactor}\n onLayoutChange={handleLayoutChange}\n layout={effectiveLayout}\n >\n {children}\n </GridLayout>\n );\n}\n\nexport default ResponsiveGridLayout;\n"]}
@@ -1 +0,0 @@
1
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* Grid calculation utilities.\n *\n * These functions convert between grid units and pixel positions.\n */\n\nimport type { Position, ResizeHandleAxis } from \"./types.js\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * Parameters needed for position calculations.\n */\nexport interface PositionParams {\n readonly margin: readonly [number, number];\n readonly containerPadding: readonly [number, number];\n readonly containerWidth: number;\n readonly cols: number;\n readonly rowHeight: number;\n readonly maxRows: number;\n}\n\n// ============================================================================\n// Grid Column/Row Calculations\n// ============================================================================\n\n/**\n * Calculate the width of a single grid column in pixels.\n *\n * @param positionParams - Grid parameters\n * @returns Column width in pixels\n */\nexport function calcGridColWidth(positionParams: PositionParams): number {\n const { margin, containerPadding, containerWidth, cols } = positionParams;\n return (\n (containerWidth - margin[0] * (cols - 1) - containerPadding[0] * 2) / cols\n );\n}\n\n/**\n * Calculate the pixel size for a grid unit dimension (width or height).\n *\n * Can be called as:\n * - calcGridItemWHPx(w, colWidth, margin[0]) for width\n * - calcGridItemWHPx(h, rowHeight, margin[1]) for height\n *\n * @param gridUnits - Size in grid units\n * @param colOrRowSize - Column width or row height in pixels\n * @param marginPx - Margin between items in pixels\n * @returns Size in pixels\n */\nexport function calcGridItemWHPx(\n gridUnits: number,\n colOrRowSize: number,\n marginPx: number\n): number {\n // 0 * Infinity === NaN, which causes problems with resize constraints\n if (!Number.isFinite(gridUnits)) return gridUnits;\n return Math.round(\n colOrRowSize * gridUnits + Math.max(0, gridUnits - 1) * marginPx\n );\n}\n\n// ============================================================================\n// Position Calculations\n// ============================================================================\n\n/**\n * Calculate pixel position for a grid item.\n *\n * Returns left, top, width, height in pixels.\n *\n * @param positionParams - Grid parameters\n * @param x - X coordinate in grid units\n * @param y - Y coordinate in grid units\n * @param w - Width in grid units\n * @param h - Height in grid units\n * @param dragPosition - If present, use exact left/top from drag callbacks\n * @param resizePosition - If present, use exact dimensions from resize callbacks\n * @returns Position in pixels\n */\nexport function calcGridItemPosition(\n positionParams: PositionParams,\n x: number,\n y: number,\n w: number,\n h: number,\n dragPosition?: { top: number; left: number } | null,\n resizePosition?: {\n top: number;\n left: number;\n height: number;\n width: number;\n } | null\n): Position {\n const { margin, containerPadding, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n let width: number;\n let height: number;\n let top: number;\n let left: number;\n\n // If resizing, use the exact width and height from resize callbacks\n if (resizePosition) {\n width = Math.round(resizePosition.width);\n height = Math.round(resizePosition.height);\n } else {\n // Calculate from grid units\n width = calcGridItemWHPx(w, colWidth, margin[0]);\n height = calcGridItemWHPx(h, rowHeight, margin[1]);\n }\n\n // If dragging, use the exact left/top from drag callbacks\n if (dragPosition) {\n top = Math.round(dragPosition.top);\n left = Math.round(dragPosition.left);\n } else if (resizePosition) {\n // If resizing, use the exact left/top from resize position\n top = Math.round(resizePosition.top);\n left = Math.round(resizePosition.left);\n } else {\n // Calculate from grid units\n top = Math.round((rowHeight + margin[1]) * y + containerPadding[1]);\n left = Math.round((colWidth + margin[0]) * x + containerPadding[0]);\n }\n\n // When not dragging or resizing, fix margin inconsistencies caused by rounding.\n // Due to Math.round(), the gap between adjacent items can differ from the\n // expected margin (e.g., 0px or 2px instead of 1px). We fix this by comparing\n // where the next sibling would start vs where this item ends, and adjusting\n // the width/height to maintain consistent margins.\n if (!dragPosition && !resizePosition) {\n if (Number.isFinite(w)) {\n // Calculate where the next column's item would start\n const siblingLeft = Math.round(\n (colWidth + margin[0]) * (x + w) + containerPadding[0]\n );\n // Calculate actual margin: sibling start - (our left + our width)\n const actualMarginRight = siblingLeft - left - width;\n // Adjust width if margin doesn't match\n if (actualMarginRight !== margin[0]) {\n width += actualMarginRight - margin[0];\n }\n }\n\n if (Number.isFinite(h)) {\n // Calculate where the next row's item would start\n const siblingTop = Math.round(\n (rowHeight + margin[1]) * (y + h) + containerPadding[1]\n );\n // Calculate actual margin: sibling start - (our top + our height)\n const actualMarginBottom = siblingTop - top - height;\n // Adjust height if margin doesn't match\n if (actualMarginBottom !== margin[1]) {\n height += actualMarginBottom - margin[1];\n }\n }\n }\n\n return { top, left, width, height };\n}\n\n/**\n * Translate pixel coordinates to grid units.\n *\n * @param positionParams - Grid parameters\n * @param top - Top position in pixels (relative to parent)\n * @param left - Left position in pixels (relative to parent)\n * @param w - Width in grid units (for clamping)\n * @param h - Height in grid units (for clamping)\n * @returns x and y in grid units\n */\nexport function calcXY(\n positionParams: PositionParams,\n top: number,\n left: number,\n w: number,\n h: number\n): { x: number; y: number } {\n const { margin, containerPadding, cols, rowHeight, maxRows } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // left = containerPaddingX + x * (colWidth + marginX)\n // x = (left - containerPaddingX) / (colWidth + marginX)\n let x = Math.round((left - containerPadding[0]) / (colWidth + margin[0]));\n let y = Math.round((top - containerPadding[1]) / (rowHeight + margin[1]));\n\n // Clamp to grid bounds\n x = clamp(x, 0, cols - w);\n y = clamp(y, 0, maxRows - h);\n\n return { x, y };\n}\n\n/**\n * Translate pixel coordinates to grid units without clamping.\n *\n * Use this with the constraint system for custom boundary control.\n *\n * @param positionParams - Grid parameters\n * @param top - Top position in pixels (relative to parent)\n * @param left - Left position in pixels (relative to parent)\n * @returns x and y in grid units (unclamped)\n */\nexport function calcXYRaw(\n positionParams: PositionParams,\n top: number,\n left: number\n): { x: number; y: number } {\n const { margin, containerPadding, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n const x = Math.round((left - containerPadding[0]) / (colWidth + margin[0]));\n const y = Math.round((top - containerPadding[1]) / (rowHeight + margin[1]));\n\n return { x, y };\n}\n\n/**\n * Calculate grid units from pixel dimensions.\n *\n * @param positionParams - Grid parameters\n * @param width - Width in pixels\n * @param height - Height in pixels\n * @param x - X coordinate in grid units (for clamping)\n * @param y - Y coordinate in grid units (for clamping)\n * @param handle - Resize handle being used\n * @returns w, h in grid units\n */\nexport function calcWH(\n positionParams: PositionParams,\n width: number,\n height: number,\n x: number,\n y: number,\n handle: ResizeHandleAxis\n): { w: number; h: number } {\n const { margin, maxRows, cols, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // width = colWidth * w - (margin * (w - 1))\n // w = (width + margin) / (colWidth + margin)\n const w = Math.round((width + margin[0]) / (colWidth + margin[0]));\n const h = Math.round((height + margin[1]) / (rowHeight + margin[1]));\n\n // Clamp based on resize handle direction\n let _w = clamp(w, 0, cols - x);\n let _h = clamp(h, 0, maxRows - y);\n\n // West handles can resize to full width\n if (handle === \"sw\" || handle === \"w\" || handle === \"nw\") {\n _w = clamp(w, 0, cols);\n }\n\n // North handles can resize to full height\n if (handle === \"nw\" || handle === \"n\" || handle === \"ne\") {\n _h = clamp(h, 0, maxRows);\n }\n\n return { w: _w, h: _h };\n}\n\n/**\n * Calculate grid units from pixel dimensions without clamping.\n *\n * Use this with the constraint system for custom size control.\n *\n * @param positionParams - Grid parameters\n * @param width - Width in pixels\n * @param height - Height in pixels\n * @returns w, h in grid units (unclamped, minimum 1)\n */\nexport function calcWHRaw(\n positionParams: PositionParams,\n width: number,\n height: number\n): { w: number; h: number } {\n const { margin, rowHeight } = positionParams;\n const colWidth = calcGridColWidth(positionParams);\n\n // width = colWidth * w - (margin * (w - 1))\n // w = (width + margin) / (colWidth + margin)\n const w = Math.max(\n 1,\n Math.round((width + margin[0]) / (colWidth + margin[0]))\n );\n const h = Math.max(\n 1,\n Math.round((height + margin[1]) / (rowHeight + margin[1]))\n );\n\n return { w, h };\n}\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\n/**\n * Clamp a number between bounds.\n *\n * @param num - Number to clamp\n * @param lowerBound - Minimum value\n * @param upperBound - Maximum value\n * @returns Clamped value\n */\nexport function clamp(\n num: number,\n lowerBound: number,\n upperBound: number\n): number {\n return Math.max(Math.min(num, upperBound), lowerBound);\n}\n\n// ============================================================================\n// Grid Background Calculations\n// ============================================================================\n\n/**\n * Grid cell dimension information for rendering backgrounds or overlays.\n */\nexport interface GridCellDimensions {\n /** Width of a single cell in pixels */\n readonly cellWidth: number;\n /** Height of a single cell in pixels */\n readonly cellHeight: number;\n /** Horizontal offset from container edge to first cell */\n readonly offsetX: number;\n /** Vertical offset from container edge to first cell */\n readonly offsetY: number;\n /** Horizontal gap between cells */\n readonly gapX: number;\n /** Vertical gap between cells */\n readonly gapY: number;\n /** Number of columns */\n readonly cols: number;\n /** Total container width */\n readonly containerWidth: number;\n}\n\n/**\n * Configuration for grid cell dimension calculation.\n */\nexport interface GridCellConfig {\n /** Container width in pixels */\n width: number;\n /** Number of columns */\n cols: number;\n /** Row height in pixels */\n rowHeight: number;\n /** Margin between items [x, y] */\n margin?: readonly [number, number];\n /** Container padding [x, y], defaults to margin if not specified */\n containerPadding?: readonly [number, number] | null;\n}\n\n/**\n * Calculate grid cell dimensions for rendering backgrounds or overlays.\n *\n * This function provides all the measurements needed to render a visual\n * grid background that aligns with the actual grid cells.\n *\n * @param config - Grid configuration\n * @returns Cell dimensions and offsets\n *\n * @example\n * ```tsx\n * import { calcGridCellDimensions } from 'react-grid-layout/core';\n *\n * const dims = calcGridCellDimensions({\n * width: 1200,\n * cols: 12,\n * rowHeight: 30,\n * margin: [10, 10],\n * containerPadding: [10, 10]\n * });\n *\n * // dims.cellWidth = 88.33...\n * // dims.cellHeight = 30\n * // dims.offsetX = 10 (containerPadding[0])\n * // dims.offsetY = 10 (containerPadding[1])\n * // dims.gapX = 10 (margin[0])\n * // dims.gapY = 10 (margin[1])\n * ```\n */\nexport function calcGridCellDimensions(\n config: GridCellConfig\n): GridCellDimensions {\n const {\n width,\n cols,\n rowHeight,\n margin = [10, 10],\n containerPadding\n } = config;\n\n // Container padding defaults to margin if not specified\n const padding = containerPadding ?? margin;\n\n // Calculate cell width: total width minus padding and gaps, divided by columns\n // Formula: width = 2*padding + cols*cellWidth + (cols-1)*gap\n // Solving for cellWidth: cellWidth = (width - 2*padding - (cols-1)*gap) / cols\n const cellWidth = (width - padding[0] * 2 - margin[0] * (cols - 1)) / cols;\n const cellHeight = rowHeight;\n\n return {\n cellWidth,\n cellHeight,\n offsetX: padding[0],\n offsetY: padding[1],\n gapX: margin[0],\n gapY: margin[1],\n cols,\n containerWidth: width\n };\n}\n","/**\n * Collision detection utilities for grid layouts.\n *\n * These functions determine if and where layout items overlap.\n */\n\nimport type { Layout, LayoutItem } from \"./types.js\";\n\n/**\n * Check if two layout items collide (overlap).\n *\n * Two items collide if their bounding boxes overlap and they are\n * not the same item.\n *\n * @param l1 - First layout item\n * @param l2 - Second layout item\n * @returns true if the items collide\n */\nexport function collides(l1: LayoutItem, l2: LayoutItem): boolean {\n // Same element - can't collide with itself\n if (l1.i === l2.i) return false;\n\n // Check if bounding boxes don't overlap (any gap means no collision)\n if (l1.x + l1.w <= l2.x) return false; // l1 is completely left of l2\n if (l1.x >= l2.x + l2.w) return false; // l1 is completely right of l2\n if (l1.y + l1.h <= l2.y) return false; // l1 is completely above l2\n if (l1.y >= l2.y + l2.h) return false; // l1 is completely below l2\n\n // Bounding boxes overlap\n return true;\n}\n\n/**\n * Find the first item in the layout that collides with the given item.\n *\n * @param layout - Layout to search\n * @param layoutItem - Item to check for collisions\n * @returns The first colliding item, or undefined if none\n */\nexport function getFirstCollision(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && collides(item, layoutItem)) {\n return item;\n }\n }\n return undefined;\n}\n\n/**\n * Find all items in the layout that collide with the given item.\n *\n * @param layout - Layout to search\n * @param layoutItem - Item to check for collisions\n * @returns Array of all colliding items (may be empty)\n */\nexport function getAllCollisions(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => collides(l, layoutItem));\n}\n","/**\n * Sorting utilities for grid layouts.\n *\n * These functions sort layout items for compaction and iteration.\n */\n\nimport type { CompactType, Layout, LayoutItem } from \"./types.js\";\n\n/**\n * Sort layout items based on the compaction type.\n *\n * - Vertical compaction: sort by row (y) then column (x)\n * - Horizontal compaction: sort by column (x) then row (y)\n * - No compaction (null): return original order\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @param compactType - Type of compaction\n * @returns Sorted layout\n */\nexport function sortLayoutItems(\n layout: Layout,\n compactType: CompactType\n): LayoutItem[] {\n if (compactType === \"horizontal\") {\n return sortLayoutItemsByColRow(layout);\n }\n if (compactType === \"vertical\") {\n return sortLayoutItemsByRowCol(layout);\n }\n if (compactType === \"wrap\") {\n // Wrap mode uses row-col order (reading order: left-to-right, top-to-bottom)\n return sortLayoutItemsByRowCol(layout);\n }\n // No compaction - return a copy to maintain immutability\n return [...layout];\n}\n\n/**\n * Sort layout items by row ascending, then column ascending.\n *\n * Items are ordered from top-left to bottom-right, row by row.\n * This is the natural reading order for vertical compaction.\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @returns Sorted array of layout items\n */\nexport function sortLayoutItemsByRowCol(layout: Layout): LayoutItem[] {\n return [...layout].sort((a, b) => {\n // Primary sort by row (y)\n if (a.y !== b.y) {\n return a.y - b.y;\n }\n // Secondary sort by column (x)\n return a.x - b.x;\n });\n}\n\n/**\n * Sort layout items by column ascending, then row ascending.\n *\n * Items are ordered from top-left to bottom-right, column by column.\n * This is the natural order for horizontal compaction.\n *\n * Does not modify the original layout.\n *\n * @param layout - Layout to sort\n * @returns Sorted array of layout items\n */\nexport function sortLayoutItemsByColRow(layout: Layout): LayoutItem[] {\n return [...layout].sort((a, b) => {\n // Primary sort by column (x)\n if (a.x !== b.x) {\n return a.x - b.x;\n }\n // Secondary sort by row (y)\n return a.y - b.y;\n });\n}\n","/**\n * Core layout manipulation utilities.\n *\n * These functions create, modify, and query grid layouts.\n * All functions treat layouts as immutable - they return new arrays/objects.\n */\n\nimport type { CompactType, Layout, LayoutItem, Mutable } from \"./types.js\";\nimport { getAllCollisions, getFirstCollision } from \"./collision.js\";\nimport { sortLayoutItems } from \"./sort.js\";\n\n// ============================================================================\n// Layout Queries\n// ============================================================================\n\n/**\n * Get the bottom-most Y coordinate of the layout.\n *\n * This is the Y position plus height of the lowest item.\n *\n * @param layout - Layout to measure\n * @returns The bottom Y coordinate (0 if layout is empty)\n */\nexport function bottom(layout: Layout): number {\n let max = 0;\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n const bottomY = item.y + item.h;\n if (bottomY > max) max = bottomY;\n }\n }\n return max;\n}\n\n/**\n * Get a layout item by its ID.\n *\n * @param layout - Layout to search\n * @param id - Item ID to find\n * @returns The layout item, or undefined if not found\n */\nexport function getLayoutItem(\n layout: Layout,\n id: string\n): LayoutItem | undefined {\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined && item.i === id) {\n return item;\n }\n }\n return undefined;\n}\n\n/**\n * Get all static items from the layout.\n *\n * Static items cannot be moved or resized by the user.\n *\n * @param layout - Layout to filter\n * @returns Array of static layout items\n */\nexport function getStatics(layout: Layout): LayoutItem[] {\n return layout.filter((l): l is LayoutItem => l.static === true);\n}\n\n// ============================================================================\n// Layout Cloning\n// ============================================================================\n\n/**\n * Clone a layout item.\n *\n * Creates a shallow copy with all properties preserved.\n * Boolean properties are normalized (undefined becomes false).\n *\n * @param layoutItem - Item to clone\n * @returns A new layout item with the same properties\n */\nexport function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {\n return {\n i: layoutItem.i,\n x: layoutItem.x,\n y: layoutItem.y,\n w: layoutItem.w,\n h: layoutItem.h,\n minW: layoutItem.minW,\n maxW: layoutItem.maxW,\n minH: layoutItem.minH,\n maxH: layoutItem.maxH,\n moved: Boolean(layoutItem.moved),\n static: Boolean(layoutItem.static),\n isDraggable: layoutItem.isDraggable,\n isResizable: layoutItem.isResizable,\n resizeHandles: layoutItem.resizeHandles,\n constraints: layoutItem.constraints,\n isBounded: layoutItem.isBounded\n };\n}\n\n/**\n * Clone an entire layout.\n *\n * Creates a new array with cloned items.\n *\n * @param layout - Layout to clone\n * @returns A new layout with cloned items\n */\nexport function cloneLayout(layout: Layout): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n newLayout[i] = cloneLayoutItem(item);\n }\n }\n return newLayout;\n}\n\n// ============================================================================\n// Layout Modification\n// ============================================================================\n\n/**\n * Replace a layout item in a layout.\n *\n * Returns a new layout with the item replaced. Other items are not cloned.\n *\n * @param layout - Layout to modify\n * @param layoutItem - New item (matched by `i` property)\n * @returns New layout with the item replaced\n */\nexport function modifyLayout(\n layout: Layout,\n layoutItem: LayoutItem\n): LayoutItem[] {\n const newLayout: LayoutItem[] = new Array(layout.length);\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item !== undefined) {\n if (layoutItem.i === item.i) {\n newLayout[i] = layoutItem;\n } else {\n newLayout[i] = item;\n }\n }\n }\n return newLayout;\n}\n\n/**\n * Apply a transformation to a layout item.\n *\n * Finds the item by key, clones it, applies the callback, and returns\n * a new layout with the modified item.\n *\n * @param layout - Layout to modify\n * @param itemKey - Key of the item to modify\n * @param cb - Callback that receives the cloned item and returns the modified item\n * @returns Tuple of [new layout, modified item or null if not found]\n */\nexport function withLayoutItem(\n layout: Layout,\n itemKey: string,\n cb: (item: LayoutItem) => LayoutItem\n): [LayoutItem[], LayoutItem | null] {\n let item = getLayoutItem(layout, itemKey);\n if (!item) {\n return [[...layout], null];\n }\n\n // Clone, then modify via callback\n item = cb(cloneLayoutItem(item));\n const newLayout = modifyLayout(layout, item);\n\n return [newLayout, item];\n}\n\n// ============================================================================\n// Bounds Correction\n// ============================================================================\n\n/**\n * Ensure all layout items fit within the grid bounds.\n *\n * - Items overflowing right are moved left\n * - Items overflowing left are moved to x=0 and clamped to grid width\n * - Static items that collide with other statics are moved down\n *\n * **IMPORTANT**: This function mutates the layout items in place for performance.\n * The type signature uses `Mutable<LayoutItem>[]` to make this explicit.\n * Clone the layout first (e.g., with `cloneLayout()`) if you need immutability.\n *\n * @param layout - Layout to correct (items WILL be mutated)\n * @param bounds - Grid bounds\n * @returns The same layout array (for chaining)\n */\nexport function correctBounds(\n layout: Mutable<LayoutItem>[],\n bounds: { cols: number }\n): LayoutItem[] {\n const collidesWith = getStatics(layout);\n\n for (let i = 0; i < layout.length; i++) {\n const l = layout[i];\n if (l === undefined) continue;\n\n // Overflows right\n if (l.x + l.w > bounds.cols) {\n l.x = bounds.cols - l.w;\n }\n\n // Overflows left\n if (l.x < 0) {\n l.x = 0;\n l.w = bounds.cols;\n }\n\n if (!l.static) {\n collidesWith.push(l);\n } else {\n // Static items that collide with other statics must be moved down\n while (getFirstCollision(collidesWith, l)) {\n l.y++;\n }\n }\n }\n\n return layout;\n}\n\n// ============================================================================\n// Move Operations\n// ============================================================================\n\n/**\n * Move a layout element to a new position.\n *\n * Handles collision detection and cascading movements.\n * Does not compact the layout - call `compact()` separately.\n *\n * **Note**: This function mutates the `l` parameter directly for performance.\n * The item's x, y, and moved properties will be modified. Callers should\n * ideally pass a cloned item if they need to preserve the original.\n *\n * @param layout - Full layout\n * @param l - Item to move (will be mutated)\n * @param x - New X position (or undefined to keep current)\n * @param y - New Y position (or undefined to keep current)\n * @param isUserAction - True if this is a direct user action (affects collision resolution)\n * @param preventCollision - True to block movement into occupied space (item snaps back). No effect if allowOverlap is true.\n * @param compactType - Compaction type for collision resolution\n * @param cols - Number of columns in the grid\n * @param allowOverlap - True to allow items to stack on top of each other\n * @returns The updated layout\n */\nexport function moveElement(\n layout: Layout,\n l: LayoutItem,\n x: number | undefined,\n y: number | undefined,\n isUserAction: boolean | undefined,\n preventCollision: boolean | undefined,\n compactType: CompactType,\n cols: number,\n allowOverlap?: boolean\n): LayoutItem[] {\n // Static items can't be moved unless explicitly draggable\n if (l.static && l.isDraggable !== true) {\n return [...layout];\n }\n\n // Short-circuit if position unchanged\n if (l.y === y && l.x === x) {\n return [...layout];\n }\n\n const oldX = l.x;\n const oldY = l.y;\n\n // Update position (mutates l directly - see JSDoc note)\n if (typeof x === \"number\") (l as Mutable<LayoutItem>).x = x;\n if (typeof y === \"number\") (l as Mutable<LayoutItem>).y = y;\n (l as Mutable<LayoutItem>).moved = true;\n\n // Sort for proper collision detection order\n let sorted = sortLayoutItems(layout, compactType);\n const movingUp =\n compactType === \"vertical\" && typeof y === \"number\"\n ? oldY >= y\n : compactType === \"horizontal\" && typeof x === \"number\"\n ? oldX >= x\n : false;\n\n if (movingUp) {\n sorted = sorted.reverse();\n }\n\n const collisions = getAllCollisions(sorted, l);\n const hasCollisions = collisions.length > 0;\n\n // Handle overlap mode - just clone and return\n if (hasCollisions && allowOverlap) {\n return cloneLayout(layout);\n }\n\n // Handle prevent collision mode - revert position\n // Return same reference to signal no change occurred\n if (hasCollisions && preventCollision) {\n (l as Mutable<LayoutItem>).x = oldX;\n (l as Mutable<LayoutItem>).y = oldY;\n (l as Mutable<LayoutItem>).moved = false;\n return layout as LayoutItem[];\n }\n\n // Resolve collisions by moving other items\n let resultLayout: LayoutItem[] = [...layout];\n for (let i = 0; i < collisions.length; i++) {\n const collision = collisions[i];\n if (collision === undefined) continue;\n\n // Skip already-moved items to prevent infinite loops\n if (collision.moved) continue;\n\n // Static items can't be moved - move the dragged item instead\n if (collision.static) {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n collision,\n l,\n isUserAction,\n compactType,\n cols\n );\n } else {\n resultLayout = moveElementAwayFromCollision(\n resultLayout,\n l,\n collision,\n isUserAction,\n compactType,\n cols\n );\n }\n }\n\n return resultLayout;\n}\n\n/**\n * Move an item away from a collision.\n *\n * Attempts to move the item up/left first if there's room,\n * otherwise moves it down/right.\n *\n * @param layout - Full layout\n * @param collidesWith - The item being collided with\n * @param itemToMove - The item to move away\n * @param isUserAction - True if this is a direct user action\n * @param compactType - Compaction type\n * @param cols - Number of columns\n * @returns Updated layout\n */\nexport function moveElementAwayFromCollision(\n layout: Layout,\n collidesWith: LayoutItem,\n itemToMove: LayoutItem,\n isUserAction: boolean | undefined,\n compactType: CompactType,\n cols: number\n): LayoutItem[] {\n const compactH = compactType === \"horizontal\";\n const compactV = compactType === \"vertical\";\n const preventCollision = collidesWith.static;\n\n // Try to move up/left first (only on primary collision from user action)\n if (isUserAction) {\n isUserAction = false; // Only try this once\n\n // Create a fake item to test if there's room above/left\n const fakeItem: LayoutItem = {\n x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,\n y: compactV ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y,\n w: itemToMove.w,\n h: itemToMove.h,\n i: \"-1\"\n };\n\n const firstCollision = getFirstCollision(layout, fakeItem);\n const collisionNorth =\n firstCollision !== undefined &&\n firstCollision.y + firstCollision.h > collidesWith.y;\n const collisionWest =\n firstCollision !== undefined &&\n collidesWith.x + collidesWith.w > firstCollision.x;\n\n // No collision above/left - we can move there\n if (!firstCollision) {\n return moveElement(\n layout,\n itemToMove,\n compactH ? fakeItem.x : undefined,\n compactV ? fakeItem.y : undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n\n // Handle specific collision cases\n if (collisionNorth && compactV) {\n return moveElement(\n layout,\n itemToMove,\n undefined,\n itemToMove.y + 1,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n\n if (collisionNorth && compactType === null) {\n // Swap positions in free-form mode\n (collidesWith as Mutable<LayoutItem>).y = itemToMove.y;\n (itemToMove as Mutable<LayoutItem>).y = itemToMove.y + itemToMove.h;\n return [...layout];\n }\n\n if (collisionWest && compactH) {\n return moveElement(\n layout,\n collidesWith,\n itemToMove.x,\n undefined,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n }\n }\n\n // Default: move down/right by 1\n const newX = compactH ? itemToMove.x + 1 : undefined;\n const newY = compactV ? itemToMove.y + 1 : undefined;\n\n if (newX === undefined && newY === undefined) {\n return [...layout];\n }\n\n return moveElement(\n layout,\n itemToMove,\n newX,\n newY,\n isUserAction,\n preventCollision,\n compactType,\n cols\n );\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\n/**\n * Validate that a layout has the required properties.\n *\n * @param layout - Layout to validate\n * @param contextName - Name for error messages\n * @throws Error if layout is invalid\n */\nexport function validateLayout(\n layout: Layout,\n contextName: string = \"Layout\"\n): void {\n const requiredProps = [\"x\", \"y\", \"w\", \"h\"] as const;\n\n if (!Array.isArray(layout)) {\n throw new Error(`${contextName} must be an array!`);\n }\n\n for (let i = 0; i < layout.length; i++) {\n const item = layout[i];\n if (item === undefined) continue;\n\n for (const key of requiredProps) {\n const value = item[key];\n if (typeof value !== \"number\" || Number.isNaN(value)) {\n throw new Error(\n `ReactGridLayout: ${contextName}[${i}].${key} must be a number! ` +\n `Received: ${String(value)} (${typeof value})`\n );\n }\n }\n\n if (item.i !== undefined && typeof item.i !== \"string\") {\n throw new Error(\n `ReactGridLayout: ${contextName}[${i}].i must be a string! ` +\n `Received: ${String(item.i)} (${typeof item.i})`\n );\n }\n }\n}\n"]}
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- 'use strict';
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