react-grid-layout 2.2.0 → 2.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/README.md +14 -55
  2. package/dist/{ResponsiveGridLayout-BkHF9YHa.d.mts → ResponsiveGridLayout-DqK__izz.d.mts} +1 -1
  3. package/dist/{ResponsiveGridLayout-CLn16-X3.d.ts → ResponsiveGridLayout-MbDNfJ8M.d.ts} +1 -1
  4. package/dist/{calculate-DsVTldEE.d.ts → calculate-9RxGrt-U.d.ts} +1 -1
  5. package/dist/{calculate-DwbL1D06.d.mts → calculate-FbCWy8x1.d.mts} +1 -1
  6. package/dist/{chunk-2TEFHZC4.js → chunk-2DDROKB2.js} +10 -153
  7. package/dist/chunk-2DDROKB2.js.map +1 -0
  8. package/dist/{chunk-NQUM7RXX.js → chunk-KEM2G3LX.js} +71 -52
  9. package/dist/chunk-KEM2G3LX.js.map +1 -0
  10. package/dist/chunk-PBQSHIID.js +4 -0
  11. package/dist/{chunk-7ELO5FRW.js.map → chunk-PBQSHIID.js.map} +1 -1
  12. package/dist/{chunk-43GDBEG4.js → chunk-QGXQSZII.js} +34 -39
  13. package/dist/chunk-QGXQSZII.js.map +1 -0
  14. package/dist/{chunk-OWK47QTG.mjs → chunk-XM2M6TC6.mjs} +41 -22
  15. package/dist/chunk-XM2M6TC6.mjs.map +1 -0
  16. package/dist/{chunk-OH26KG7Y.mjs → chunk-XYPIYYYQ.mjs} +12 -153
  17. package/dist/chunk-XYPIYYYQ.mjs.map +1 -0
  18. package/dist/{chunk-MUNIXYTV.mjs → chunk-YFVX5RDK.mjs} +27 -32
  19. package/dist/chunk-YFVX5RDK.mjs.map +1 -0
  20. package/dist/chunk-ZWN22PS2.mjs +3 -0
  21. package/dist/{chunk-526JND3R.mjs.map → chunk-ZWN22PS2.mjs.map} +1 -1
  22. package/dist/core.d.mts +6 -32
  23. package/dist/core.d.ts +6 -32
  24. package/dist/core.js +41 -49
  25. package/dist/core.mjs +2 -2
  26. package/dist/extras.d.mts +2 -2
  27. package/dist/extras.d.ts +2 -2
  28. package/dist/extras.js +0 -72
  29. package/dist/extras.js.map +1 -1
  30. package/dist/extras.mjs +0 -72
  31. package/dist/extras.mjs.map +1 -1
  32. package/dist/index.d.mts +5 -5
  33. package/dist/index.d.ts +5 -5
  34. package/dist/index.js +24 -24
  35. package/dist/index.mjs +4 -4
  36. package/dist/legacy.d.mts +2 -2
  37. package/dist/legacy.d.ts +2 -2
  38. package/dist/legacy.js +13 -13
  39. package/dist/legacy.mjs +2 -2
  40. package/dist/{position-CXNzFxI0.d.mts → position-CetgOHhD.d.mts} +1 -1
  41. package/dist/{position-Dk0FRWA9.d.ts → position-DhZqWO1-.d.ts} +1 -1
  42. package/dist/react.d.mts +11 -14
  43. package/dist/react.d.ts +11 -14
  44. package/dist/react.js +18 -18
  45. package/dist/react.mjs +4 -4
  46. package/dist/{responsive-BB5d98xz.d.mts → responsive-DLRtE8v8.d.ts} +3 -3
  47. package/dist/{responsive-BXI-GCXG.d.ts → responsive-T0N0GmBB.d.mts} +3 -3
  48. package/dist/{types-CokovIMH.d.mts → types-BiXsdXr7.d.mts} +5 -16
  49. package/dist/{types-CokovIMH.d.ts → types-BiXsdXr7.d.ts} +5 -16
  50. package/index-dev.js +2 -3
  51. package/package.json +1 -1
  52. package/dist/chunk-2TEFHZC4.js.map +0 -1
  53. package/dist/chunk-43GDBEG4.js.map +0 -1
  54. package/dist/chunk-526JND3R.mjs +0 -3
  55. package/dist/chunk-7ELO5FRW.js +0 -4
  56. package/dist/chunk-MUNIXYTV.mjs.map +0 -1
  57. package/dist/chunk-NQUM7RXX.js.map +0 -1
  58. package/dist/chunk-OH26KG7Y.mjs.map +0 -1
  59. package/dist/chunk-OWK47QTG.mjs.map +0 -1
@@ -1,4 +1,4 @@
1
- import { getStatics, collides, getFirstCollision, cloneLayout, bottom, sortLayoutItemsByRowCol, cloneLayoutItem, sortLayoutItemsByColRow, sortLayoutItems, correctBounds } from './chunk-AWM66AWF.mjs';
1
+ import { getStatics, collides, getFirstCollision, bottom, sortLayoutItemsByRowCol, cloneLayoutItem, sortLayoutItemsByColRow, cloneLayout, correctBounds } from './chunk-AWM66AWF.mjs';
2
2
 
3
3
  // src/core/constraints.ts
4
4
  function clamp(value, min, max) {
@@ -296,12 +296,6 @@ var transformStrategy = {
296
296
  scale: 1,
297
297
  calcStyle(pos) {
298
298
  return setTransform(pos);
299
- },
300
- calcDragPosition(clientX, clientY, offsetX, offsetY) {
301
- return {
302
- left: clientX - offsetX,
303
- top: clientY - offsetY
304
- };
305
299
  }
306
300
  };
307
301
  var absoluteStrategy = {
@@ -309,12 +303,6 @@ var absoluteStrategy = {
309
303
  scale: 1,
310
304
  calcStyle(pos) {
311
305
  return setTopLeft(pos);
312
- },
313
- calcDragPosition(clientX, clientY, offsetX, offsetY) {
314
- return {
315
- left: clientX - offsetX,
316
- top: clientY - offsetY
317
- };
318
306
  }
319
307
  };
320
308
  function createScaledStrategy(scale) {
@@ -380,6 +368,8 @@ function resolveCompactionCollision(layout, item, moveToCoord, axis, hasStatics)
380
368
  item[axis] = moveToCoord;
381
369
  }
382
370
  function compactItemVertical(compareWith, l, fullLayout, maxY) {
371
+ l.x = Math.max(l.x, 0);
372
+ l.y = Math.max(l.y, 0);
383
373
  l.y = Math.min(maxY, l.y);
384
374
  while (l.y > 0 && !getFirstCollision(compareWith, l)) {
385
375
  l.y--;
@@ -392,6 +382,8 @@ function compactItemVertical(compareWith, l, fullLayout, maxY) {
392
382
  return l;
393
383
  }
394
384
  function compactItemHorizontal(compareWith, l, cols, fullLayout) {
385
+ l.x = Math.max(l.x, 0);
386
+ l.y = Math.max(l.y, 0);
395
387
  while (l.x > 0 && !getFirstCollision(compareWith, l)) {
396
388
  l.x--;
397
389
  }
@@ -431,16 +423,6 @@ var verticalCompactor = {
431
423
  l.moved = false;
432
424
  }
433
425
  return out;
434
- },
435
- onMove(layout, item, x, y, _cols) {
436
- const newLayout = cloneLayout(layout);
437
- const movedItem = newLayout.find((l) => l.i === item.i);
438
- if (movedItem) {
439
- movedItem.x = x;
440
- movedItem.y = y;
441
- movedItem.moved = true;
442
- }
443
- return newLayout;
444
426
  }
445
427
  };
446
428
  var horizontalCompactor = {
@@ -463,16 +445,6 @@ var horizontalCompactor = {
463
445
  l.moved = false;
464
446
  }
465
447
  return out;
466
- },
467
- onMove(layout, item, x, y, _cols) {
468
- const newLayout = cloneLayout(layout);
469
- const movedItem = newLayout.find((l) => l.i === item.i);
470
- if (movedItem) {
471
- movedItem.x = x;
472
- movedItem.y = y;
473
- movedItem.moved = true;
474
- }
475
- return newLayout;
476
448
  }
477
449
  };
478
450
  var noCompactor = {
@@ -480,16 +452,6 @@ var noCompactor = {
480
452
  allowOverlap: false,
481
453
  compact(layout, _cols) {
482
454
  return cloneLayout(layout);
483
- },
484
- onMove(layout, item, x, y, _cols) {
485
- const newLayout = cloneLayout(layout);
486
- const movedItem = newLayout.find((l) => l.i === item.i);
487
- if (movedItem) {
488
- movedItem.x = x;
489
- movedItem.y = y;
490
- movedItem.moved = true;
491
- }
492
- return newLayout;
493
455
  }
494
456
  };
495
457
  var verticalOverlapCompactor = {
@@ -528,111 +490,6 @@ function getCompactor(compactType, allowOverlap = false, preventCollision = fals
528
490
  return baseCompactor;
529
491
  }
530
492
 
531
- // src/core/compact-compat.ts
532
- function getStatics2(layout) {
533
- return layout.filter((l) => l.static);
534
- }
535
- var heightWidth = { x: "w", y: "h" };
536
- function resolveCompactionCollision2(layout, item, moveToCoord, axis, hasStatics) {
537
- const sizeProp = heightWidth[axis];
538
- item[axis] += 1;
539
- const itemIndex = layout.findIndex((l) => l.i === item.i);
540
- const layoutHasStatics = hasStatics ?? getStatics2(layout).length > 0;
541
- for (let i = itemIndex + 1; i < layout.length; i++) {
542
- const otherItem = layout[i];
543
- if (otherItem === void 0) continue;
544
- if (otherItem.static) continue;
545
- if (!layoutHasStatics && otherItem.y > item.y + item.h) break;
546
- if (collides(item, otherItem)) {
547
- resolveCompactionCollision2(
548
- layout,
549
- otherItem,
550
- moveToCoord + item[sizeProp],
551
- axis,
552
- layoutHasStatics
553
- );
554
- }
555
- }
556
- item[axis] = moveToCoord;
557
- }
558
- function compactItemInternal(compareWith, l, compactType, cols, fullLayout, allowOverlap, b) {
559
- const compactV = compactType === "vertical";
560
- const compactH = compactType === "horizontal";
561
- if (!allowOverlap) {
562
- if (compactV) {
563
- if (typeof b === "number") {
564
- l.y = Math.min(b, l.y);
565
- } else {
566
- l.y = Math.min(bottom(compareWith), l.y);
567
- }
568
- while (l.y > 0 && !getFirstCollision(compareWith, l)) {
569
- l.y--;
570
- }
571
- } else if (compactH) {
572
- while (l.x > 0 && !getFirstCollision(compareWith, l)) {
573
- l.x--;
574
- }
575
- }
576
- }
577
- let collision;
578
- while ((collision = getFirstCollision(compareWith, l)) !== void 0 && !allowOverlap) {
579
- if (compactH) {
580
- resolveCompactionCollision2(fullLayout, l, collision.x + collision.w, "x");
581
- } else {
582
- resolveCompactionCollision2(fullLayout, l, collision.y + collision.h, "y");
583
- }
584
- if (compactH && l.x + l.w > cols) {
585
- l.x = cols - l.w;
586
- l.y++;
587
- while (l.x > 0 && !getFirstCollision(compareWith, l)) {
588
- l.x--;
589
- }
590
- }
591
- }
592
- l.y = Math.max(l.y, 0);
593
- l.x = Math.max(l.x, 0);
594
- return l;
595
- }
596
- function compact(layout, compactType, cols, allowOverlap) {
597
- const compareWith = getStatics2(layout);
598
- let b = bottom(compareWith);
599
- const sorted = sortLayoutItems(layout, compactType);
600
- const out = new Array(layout.length);
601
- for (let i = 0; i < sorted.length; i++) {
602
- const sortedItem = sorted[i];
603
- if (sortedItem === void 0) continue;
604
- let l = cloneLayoutItem(sortedItem);
605
- if (!l.static) {
606
- l = compactItemInternal(
607
- compareWith,
608
- l,
609
- compactType,
610
- cols,
611
- sorted,
612
- allowOverlap,
613
- b
614
- );
615
- b = Math.max(b, l.y + l.h);
616
- compareWith.push(l);
617
- }
618
- const originalIndex = layout.indexOf(sortedItem);
619
- out[originalIndex] = l;
620
- l.moved = false;
621
- }
622
- return out;
623
- }
624
- function compactItem(compareWith, l, compactType, cols, fullLayout, allowOverlap, maxY) {
625
- return compactItemInternal(
626
- compareWith,
627
- cloneLayoutItem(l),
628
- compactType,
629
- cols,
630
- fullLayout,
631
- allowOverlap,
632
- maxY
633
- );
634
- }
635
-
636
493
  // src/core/responsive.ts
637
494
  function sortBreakpoints(breakpoints) {
638
495
  const keys = Object.keys(breakpoints);
@@ -663,7 +520,7 @@ function getColsFromBreakpoint(breakpoint, cols) {
663
520
  }
664
521
  return colCount;
665
522
  }
666
- function findOrGenerateResponsiveLayout(layouts, breakpoints, breakpoint, lastBreakpoint, cols, compactType) {
523
+ function findOrGenerateResponsiveLayout(layouts, breakpoints, breakpoint, lastBreakpoint, cols, compactTypeOrCompactor) {
667
524
  const existingLayout = layouts[breakpoint];
668
525
  if (existingLayout) {
669
526
  return cloneLayout(existingLayout);
@@ -683,7 +540,9 @@ function findOrGenerateResponsiveLayout(layouts, breakpoints, breakpoint, lastBr
683
540
  }
684
541
  }
685
542
  const clonedLayout = cloneLayout(layout || []);
686
- return compact(correctBounds(clonedLayout, { cols }), compactType, cols);
543
+ const corrected = correctBounds(clonedLayout, { cols });
544
+ const compactor = typeof compactTypeOrCompactor === "object" && compactTypeOrCompactor !== null ? compactTypeOrCompactor : getCompactor(compactTypeOrCompactor);
545
+ return compactor.compact(corrected, cols);
687
546
  }
688
547
  function getIndentationValue(value, breakpoint) {
689
548
  if (Array.isArray(value)) {
@@ -704,6 +563,6 @@ function getIndentationValue(value, breakpoint) {
704
563
  return [10, 10];
705
564
  }
706
565
 
707
- export { absoluteStrategy, applyPositionConstraints, applySizeConstraints, aspectRatio, boundedX, boundedY, compact, compactItem, compactItemHorizontal, compactItemVertical, containerBounds, createScaledStrategy, defaultConstraints, defaultDragConfig, defaultDropConfig, defaultGridConfig, defaultPositionStrategy, defaultResizeConfig, findOrGenerateResponsiveLayout, getBreakpointFromWidth, getColsFromBreakpoint, getCompactor, getIndentationValue, gridBounds, horizontalCompactor, horizontalOverlapCompactor, maxSize, minMaxSize, minSize, noCompactor, noOverlapCompactor, perc, resizeItemInDirection, resolveCompactionCollision, setTopLeft, setTransform, snapToGrid, sortBreakpoints, transformStrategy, verticalCompactor, verticalOverlapCompactor };
708
- //# sourceMappingURL=chunk-OH26KG7Y.mjs.map
709
- //# sourceMappingURL=chunk-OH26KG7Y.mjs.map
566
+ export { absoluteStrategy, applyPositionConstraints, applySizeConstraints, aspectRatio, boundedX, boundedY, compactItemHorizontal, compactItemVertical, containerBounds, createScaledStrategy, defaultConstraints, defaultDragConfig, defaultDropConfig, defaultGridConfig, defaultPositionStrategy, defaultResizeConfig, findOrGenerateResponsiveLayout, getBreakpointFromWidth, getColsFromBreakpoint, getCompactor, getIndentationValue, gridBounds, horizontalCompactor, horizontalOverlapCompactor, maxSize, minMaxSize, minSize, noCompactor, noOverlapCompactor, perc, resizeItemInDirection, resolveCompactionCollision, setTopLeft, setTransform, snapToGrid, sortBreakpoints, transformStrategy, verticalCompactor, verticalOverlapCompactor };
567
+ //# sourceMappingURL=chunk-XYPIYYYQ.mjs.map
568
+ //# sourceMappingURL=chunk-XYPIYYYQ.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/core/constraints.ts","../src/core/position.ts","../src/core/types.ts","../src/core/compactors.ts","../src/core/responsive.ts"],"names":[],"mappings":";;;AAqBA,SAAS,KAAA,CAAM,KAAA,EAAe,GAAA,EAAa,GAAA,EAAqB;AAC9D,EAAA,OAAO,KAAK,GAAA,CAAI,GAAA,EAAK,KAAK,GAAA,CAAI,GAAA,EAAK,KAAK,CAAC,CAAA;AAC3C;AAYO,IAAM,UAAA,GAA+B;AAAA,EAC1C,IAAA,EAAM,YAAA;AAAA,EAEN,kBACE,IAAA,EACA,CAAA,EACA,GACA,EAAE,IAAA,EAAM,SAAQ,EACU;AAC1B,IAAA,OAAO;AAAA,MACL,CAAA,EAAG,KAAA,CAAM,CAAA,EAAG,CAAA,EAAG,IAAA,CAAK,IAAI,CAAA,EAAG,IAAA,GAAO,IAAA,CAAK,CAAC,CAAC,CAAA;AAAA,MACzC,CAAA,EAAG,KAAA,CAAM,CAAA,EAAG,CAAA,EAAG,IAAA,CAAK,IAAI,CAAA,EAAG,OAAA,GAAU,IAAA,CAAK,CAAC,CAAC;AAAA,KAC9C;AAAA,EACF,CAAA;AAAA,EAEA,aAAA,CACE,MACA,CAAA,EACA,CAAA,EACA,QACA,EAAE,IAAA,EAAM,SAAQ,EACU;AAG1B,IAAA,MAAM,IAAA,GACJ,MAAA,KAAW,GAAA,IAAO,MAAA,KAAW,IAAA,IAAQ,MAAA,KAAW,IAAA,GAC5C,IAAA,CAAK,CAAA,GAAI,IAAA,CAAK,CAAA,GACd,IAAA,GAAO,IAAA,CAAK,CAAA;AAIlB,IAAA,MAAM,IAAA,GACJ,MAAA,KAAW,GAAA,IAAO,MAAA,KAAW,IAAA,IAAQ,MAAA,KAAW,IAAA,GAC5C,IAAA,CAAK,CAAA,GAAI,IAAA,CAAK,CAAA,GACd,OAAA,GAAU,IAAA,CAAK,CAAA;AAErB,IAAA,OAAO;AAAA,MACL,CAAA,EAAG,MAAM,CAAA,EAAG,CAAA,EAAG,KAAK,GAAA,CAAI,CAAA,EAAG,IAAI,CAAC,CAAA;AAAA,MAChC,CAAA,EAAG,MAAM,CAAA,EAAG,CAAA,EAAG,KAAK,GAAA,CAAI,CAAA,EAAG,IAAI,CAAC;AAAA,KAClC;AAAA,EACF;AACF;AAQO,IAAM,UAAA,GAA+B;AAAA,EAC1C,IAAA,EAAM,YAAA;AAAA,EAEN,aAAA,CACE,IAAA,EACA,CAAA,EACA,CAAA,EAC0B;AAC1B,IAAA,OAAO;AAAA,MACL,CAAA,EAAG,MAAM,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA,EAAG,IAAA,CAAK,QAAQ,QAAQ,CAAA;AAAA,MACjD,CAAA,EAAG,MAAM,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA,EAAG,IAAA,CAAK,QAAQ,QAAQ;AAAA,KACnD;AAAA,EACF;AACF;AAYO,IAAM,eAAA,GAAoC;AAAA,EAC/C,IAAA,EAAM,iBAAA;AAAA,EAEN,iBAAA,CACE,IAAA,EACA,CAAA,EACA,CAAA,EACA,EAAE,MAAM,OAAA,EAAS,eAAA,EAAiB,SAAA,EAAW,MAAA,EAAO,EAC1B;AAI1B,IAAA,MAAM,WAAA,GACJ,eAAA,GAAkB,CAAA,GACd,IAAA,CAAK,KAAA,CAAA,CAAO,eAAA,GAAkB,MAAA,CAAO,CAAC,CAAA,KAAM,SAAA,GAAY,MAAA,CAAO,CAAC,EAAE,CAAA,GAClE,OAAA;AAEN,IAAA,OAAO;AAAA,MACL,CAAA,EAAG,KAAA,CAAM,CAAA,EAAG,CAAA,EAAG,IAAA,CAAK,IAAI,CAAA,EAAG,IAAA,GAAO,IAAA,CAAK,CAAC,CAAC,CAAA;AAAA,MACzC,CAAA,EAAG,KAAA,CAAM,CAAA,EAAG,CAAA,EAAG,IAAA,CAAK,IAAI,CAAA,EAAG,WAAA,GAAc,IAAA,CAAK,CAAC,CAAC;AAAA,KAClD;AAAA,EACF;AACF;AAQO,IAAM,QAAA,GAA6B;AAAA,EACxC,IAAA,EAAM,UAAA;AAAA,EAEN,kBACE,IAAA,EACA,CAAA,EACA,CAAA,EACA,EAAE,MAAK,EACmB;AAC1B,IAAA,OAAO;AAAA,MACL,CAAA,EAAG,KAAA,CAAM,CAAA,EAAG,CAAA,EAAG,IAAA,CAAK,IAAI,CAAA,EAAG,IAAA,GAAO,IAAA,CAAK,CAAC,CAAC,CAAA;AAAA,MACzC;AAAA,KACF;AAAA,EACF;AACF;AAQO,IAAM,QAAA,GAA6B;AAAA,EACxC,IAAA,EAAM,UAAA;AAAA,EAEN,kBACE,IAAA,EACA,CAAA,EACA,CAAA,EACA,EAAE,SAAQ,EACgB;AAC1B,IAAA,OAAO;AAAA,MACL,CAAA;AAAA,MACA,CAAA,EAAG,KAAA,CAAM,CAAA,EAAG,CAAA,EAAG,IAAA,CAAK,IAAI,CAAA,EAAG,OAAA,GAAU,IAAA,CAAK,CAAC,CAAC;AAAA,KAC9C;AAAA,EACF;AACF;AA0BO,SAAS,YAAY,KAAA,EAAiC;AAC3D,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,eAAe,KAAK,CAAA,CAAA,CAAA;AAAA,IAE1B,aAAA,CACE,KAAA,EACA,CAAA,EACA,EAAA,EACA,SACA,OAAA,EAC0B;AAC1B,MAAA,MAAM,EAAE,IAAA,EAAM,cAAA,EAAgB,SAAA,EAAW,QAAO,GAAI,OAAA;AAIpD,MAAA,MAAM,YAAY,cAAA,GAAiB,MAAA,CAAO,CAAC,CAAA,IAAK,OAAO,CAAA,CAAA,IAAM,IAAA;AAI7D,MAAA,MAAM,UAAA,GAAa,QAAA,GAAW,CAAA,GAAI,MAAA,CAAO,CAAC,IAAI,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,CAAA,GAAI,CAAC,CAAA;AAG/D,MAAA,MAAM,cAAc,UAAA,GAAa,KAAA;AAOjC,MAAA,MAAM,IAAI,IAAA,CAAK,GAAA;AAAA,QACb,CAAA;AAAA,QACA,IAAA,CAAK,OAAO,WAAA,GAAc,MAAA,CAAO,CAAC,CAAA,KAAM,SAAA,GAAY,MAAA,CAAO,CAAC,CAAA,CAAE;AAAA,OAChE;AAEA,MAAA,OAAO,EAAE,GAAG,CAAA,EAAE;AAAA,IAChB;AAAA,GACF;AACF;AAqBO,SAAS,UAAA,CACd,KAAA,EACA,KAAA,GAAgB,KAAA,EACE;AAElB,EAAA,IAAI,KAAA,IAAS,CAAA,IAAK,KAAA,IAAS,CAAA,EAAG;AAC5B,IAAA,MAAM,IAAI,KAAA;AAAA,MACR,CAAA,oDAAA,EAAuD,KAAK,CAAA,QAAA,EAAW,KAAK,CAAA,CAAA;AAAA,KAC9E;AAAA,EACF;AAEA,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,CAAA,WAAA,EAAc,KAAK,CAAA,EAAA,EAAK,KAAK,CAAA,CAAA,CAAA;AAAA,IAEnC,iBAAA,CACE,KAAA,EACA,CAAA,EACA,CAAA,EAC0B;AAC1B,MAAA,OAAO;AAAA,QACL,CAAA,EAAG,IAAA,CAAK,KAAA,CAAM,CAAA,GAAI,KAAK,CAAA,GAAI,KAAA;AAAA,QAC3B,CAAA,EAAG,IAAA,CAAK,KAAA,CAAM,CAAA,GAAI,KAAK,CAAA,GAAI;AAAA,OAC7B;AAAA,IACF;AAAA,GACF;AACF;AAYO,SAAS,OAAA,CAAQ,MAAc,IAAA,EAAgC;AACpE,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,CAAA,QAAA,EAAW,IAAI,CAAA,EAAA,EAAK,IAAI,CAAA,CAAA,CAAA;AAAA,IAE9B,aAAA,CACE,KAAA,EACA,CAAA,EACA,CAAA,EAC0B;AAC1B,MAAA,OAAO;AAAA,QACL,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AAAA,QACnB,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC;AAAA,OACrB;AAAA,IACF;AAAA,GACF;AACF;AAYO,SAAS,OAAA,CAAQ,MAAc,IAAA,EAAgC;AACpE,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,CAAA,QAAA,EAAW,IAAI,CAAA,EAAA,EAAK,IAAI,CAAA,CAAA,CAAA;AAAA,IAE9B,aAAA,CACE,KAAA,EACA,CAAA,EACA,CAAA,EAC0B;AAC1B,MAAA,OAAO;AAAA,QACL,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AAAA,QACnB,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC;AAAA,OACrB;AAAA,IACF;AAAA,GACF;AACF;AAaO,IAAM,kBAAA,GAAyC,CAAC,UAAA,EAAY,UAAU;AAmBtE,SAAS,wBAAA,CACd,WAAA,EACA,IAAA,EACA,CAAA,EACA,GACA,OAAA,EAC0B;AAC1B,EAAA,IAAI,MAAA,GAAS,EAAE,CAAA,EAAG,CAAA,EAAE;AAGpB,EAAA,KAAA,MAAW,cAAc,WAAA,EAAa;AACpC,IAAA,IAAI,WAAW,iBAAA,EAAmB;AAChC,MAAA,MAAA,GAAS,WAAW,iBAAA,CAAkB,IAAA,EAAM,OAAO,CAAA,EAAG,MAAA,CAAO,GAAG,OAAO,CAAA;AAAA,IACzE;AAAA,EACF;AAGA,EAAA,IAAI,KAAK,WAAA,EAAa;AACpB,IAAA,KAAA,MAAW,UAAA,IAAc,KAAK,WAAA,EAAa;AACzC,MAAA,IAAI,WAAW,iBAAA,EAAmB;AAChC,QAAA,MAAA,GAAS,UAAA,CAAW,iBAAA;AAAA,UAClB,IAAA;AAAA,UACA,MAAA,CAAO,CAAA;AAAA,UACP,MAAA,CAAO,CAAA;AAAA,UACP;AAAA,SACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,EAAA,OAAO,MAAA;AACT;AAgBO,SAAS,qBACd,WAAA,EACA,IAAA,EACA,CAAA,EACA,CAAA,EACA,QACA,OAAA,EAC0B;AAC1B,EAAA,IAAI,MAAA,GAAS,EAAE,CAAA,EAAG,CAAA,EAAE;AAGpB,EAAA,KAAA,MAAW,cAAc,WAAA,EAAa;AACpC,IAAA,IAAI,WAAW,aAAA,EAAe;AAC5B,MAAA,MAAA,GAAS,UAAA,CAAW,aAAA;AAAA,QAClB,IAAA;AAAA,QACA,MAAA,CAAO,CAAA;AAAA,QACP,MAAA,CAAO,CAAA;AAAA,QACP,MAAA;AAAA,QACA;AAAA,OACF;AAAA,IACF;AAAA,EACF;AAGA,EAAA,IAAI,KAAK,WAAA,EAAa;AACpB,IAAA,KAAA,MAAW,UAAA,IAAc,KAAK,WAAA,EAAa;AACzC,MAAA,IAAI,WAAW,aAAA,EAAe;AAC5B,QAAA,MAAA,GAAS,UAAA,CAAW,aAAA;AAAA,UAClB,IAAA;AAAA,UACA,MAAA,CAAO,CAAA;AAAA,UACP,MAAA,CAAO,CAAA;AAAA,UACP,MAAA;AAAA,UACA;AAAA,SACF;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,EAAA,OAAO,MAAA;AACT;;;AC7aO,SAAS,YAAA,CAAa;AAAA,EAC3B,GAAA;AAAA,EACA,IAAA;AAAA,EACA,KAAA;AAAA,EACA;AACF,CAAA,EAAqC;AACnC,EAAA,MAAM,SAAA,GAAY,CAAA,UAAA,EAAa,IAAI,CAAA,GAAA,EAAM,GAAG,CAAA,GAAA,CAAA;AAC5C,EAAA,OAAO;AAAA,IACL,SAAA,EAAW,SAAA;AAAA,IACX,eAAA,EAAiB,SAAA;AAAA,IACjB,YAAA,EAAc,SAAA;AAAA,IACd,WAAA,EAAa,SAAA;AAAA,IACb,UAAA,EAAY,SAAA;AAAA,IACZ,KAAA,EAAO,GAAG,KAAK,CAAA,EAAA,CAAA;AAAA,IACf,MAAA,EAAQ,GAAG,MAAM,CAAA,EAAA,CAAA;AAAA,IACjB,QAAA,EAAU;AAAA,GACZ;AACF;AAWO,SAAS,UAAA,CAAW;AAAA,EACzB,GAAA;AAAA,EACA,IAAA;AAAA,EACA,KAAA;AAAA,EACA;AACF,CAAA,EAAqC;AACnC,EAAA,OAAO;AAAA,IACL,GAAA,EAAK,GAAG,GAAG,CAAA,EAAA,CAAA;AAAA,IACX,IAAA,EAAM,GAAG,IAAI,CAAA,EAAA,CAAA;AAAA,IACb,KAAA,EAAO,GAAG,KAAK,CAAA,EAAA,CAAA;AAAA,IACf,MAAA,EAAQ,GAAG,MAAM,CAAA,EAAA,CAAA;AAAA,IACjB,QAAA,EAAU;AAAA,GACZ;AACF;AAQO,SAAS,KAAK,GAAA,EAAqB;AACxC,EAAA,OAAO,MAAM,GAAA,GAAM,GAAA;AACrB;AASA,SAAS,cAAA,CACP,IAAA,EACA,YAAA,EACA,QAAA,EACA,cAAA,EACQ;AACR,EAAA,OAAO,IAAA,GAAO,QAAA,GAAW,cAAA,GAAiB,YAAA,GAAe,QAAA;AAC3D;AAKA,SAAS,eAAA,CACP,GAAA,EACA,aAAA,EACA,SAAA,EACQ;AACR,EAAA,OAAO,GAAA,GAAM,IAAI,aAAA,GAAgB,SAAA;AACnC;AAKA,SAAS,cAAc,IAAA,EAAsB;AAC3C,EAAA,OAAO,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,IAAI,CAAA;AACzB;AAKA,SAAS,aAAa,GAAA,EAAqB;AACzC,EAAA,OAAO,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,GAAG,CAAA;AACxB;AASA,IAAM,WAAA,GAA6B,CAAC,WAAA,EAAa,OAAA,EAAS,eAAA,KAAoB;AAC5E,EAAA,MAAM,EAAE,IAAA,EAAM,MAAA,EAAQ,KAAA,EAAM,GAAI,OAAA;AAChC,EAAA,MAAM,GAAA,GAAM,WAAA,CAAY,GAAA,IAAO,MAAA,GAAS,WAAA,CAAY,MAAA,CAAA;AAEpD,EAAA,OAAO;AAAA,IACL,IAAA;AAAA,IACA,KAAA;AAAA,IACA,MAAA,EAAQ,eAAA,CAAgB,GAAA,EAAK,WAAA,CAAY,QAAQ,MAAM,CAAA;AAAA,IACvD,GAAA,EAAK,aAAa,GAAG;AAAA,GACvB;AACF,CAAA;AAEA,IAAM,UAAA,GAA4B,CAAC,WAAA,EAAa,OAAA,EAAS,cAAA,KAAmB;AAC1E,EAAA,MAAM,EAAE,GAAA,EAAK,IAAA,EAAM,MAAA,EAAQ,OAAM,GAAI,OAAA;AACrC,EAAA,OAAO;AAAA,IACL,GAAA;AAAA,IACA,MAAA;AAAA,IACA,KAAA,EAAO,cAAA;AAAA,MACL,WAAA,CAAY,IAAA;AAAA,MACZ,WAAA,CAAY,KAAA;AAAA,MACZ,KAAA;AAAA,MACA;AAAA,KACF;AAAA,IACA,IAAA,EAAM,cAAc,IAAI;AAAA,GAC1B;AACF,CAAA;AAEA,IAAM,UAAA,GAA4B,CAAC,WAAA,EAAa,OAAA,EAAS,eAAA,KAAoB;AAC3E,EAAA,MAAM,EAAE,GAAA,EAAK,MAAA,EAAQ,KAAA,EAAM,GAAI,OAAA;AAC/B,EAAA,MAAM,IAAA,GAAO,WAAA,CAAY,IAAA,GAAO,WAAA,CAAY,KAAA,GAAQ,KAAA;AAEpD,EAAA,IAAI,OAAO,CAAA,EAAG;AACZ,IAAA,OAAO;AAAA,MACL,MAAA;AAAA,MACA,KAAA,EAAO,WAAA,CAAY,IAAA,GAAO,WAAA,CAAY,KAAA;AAAA,MACtC,GAAA,EAAK,aAAa,GAAG,CAAA;AAAA,MACrB,IAAA,EAAM;AAAA,KACR;AAAA,EACF;AAEA,EAAA,OAAO;AAAA,IACL,MAAA;AAAA,IACA,KAAA;AAAA,IACA,GAAA,EAAK,aAAa,GAAG,CAAA;AAAA,IACrB;AAAA,GACF;AACF,CAAA;AAEA,IAAM,WAAA,GAA6B,CAAC,WAAA,EAAa,OAAA,EAAS,eAAA,KAAoB;AAC5E,EAAA,MAAM,EAAE,GAAA,EAAK,IAAA,EAAM,MAAA,EAAQ,OAAM,GAAI,OAAA;AACrC,EAAA,OAAO;AAAA,IACL,KAAA;AAAA,IACA,IAAA;AAAA,IACA,MAAA,EAAQ,eAAA,CAAgB,GAAA,EAAK,WAAA,CAAY,QAAQ,MAAM,CAAA;AAAA,IACvD,GAAA,EAAK,aAAa,GAAG;AAAA,GACvB;AACF,CAAA;AAGA,IAAM,eAAA,GAAiC,CAAC,WAAA,EAAa,OAAA,EAAS,cAAA,KAC5D,WAAA;AAAA,EACE,WAAA;AAAA,EACA,UAAA,CAAW,WAAA,EAAa,OAAA,EAAS,cAAc,CAEjD,CAAA;AAEF,IAAM,eAAA,GAAiC,CAAC,WAAA,EAAa,OAAA,EAAS,cAAA,KAC5D,WAAA;AAAA,EACE,WAAA;AAAA,EACA,UAAA,CAAW,WAAA,EAAa,OAAuB,CAEjD,CAAA;AAEF,IAAM,eAAA,GAAiC,CAAC,WAAA,EAAa,OAAA,EAAS,cAAA,KAC5D,WAAA;AAAA,EACE,WAAA;AAAA,EACA,UAAA,CAAW,WAAA,EAAa,OAAA,EAAS,cAAc,CAEjD,CAAA;AAEF,IAAM,eAAA,GAAiC,CAAC,WAAA,EAAa,OAAA,EAAS,cAAA,KAC5D,WAAA;AAAA,EACE,WAAA;AAAA,EACA,UAAA,CAAW,WAAA,EAAa,OAAuB,CAEjD,CAAA;AAEF,IAAM,gBAAA,GAA4D;AAAA,EAChE,CAAA,EAAG,WAAA;AAAA,EACH,EAAA,EAAI,eAAA;AAAA,EACJ,CAAA,EAAG,UAAA;AAAA,EACH,EAAA,EAAI,eAAA;AAAA,EACJ,CAAA,EAAG,WAAA;AAAA,EACH,EAAA,EAAI,eAAA;AAAA,EACJ,CAAA,EAAG,UAAA;AAAA,EACH,EAAA,EAAI;AACN,CAAA;AAcO,SAAS,qBAAA,CACd,SAAA,EACA,WAAA,EACA,OAAA,EACA,cAAA,EACU;AACV,EAAA,MAAM,OAAA,GAAU,iBAAiB,SAAS,CAAA;AAG1C,EAAA,IAAI,CAAC,OAAA,EAAS;AACZ,IAAA,OAAO,OAAA;AAAA,EACT;AAEA,EAAA,OAAO,OAAA,CAAQ,aAAa,EAAE,GAAG,aAAa,GAAG,OAAA,IAAW,cAAc,CAAA;AAC5E;AAcO,IAAM,iBAAA,GAAsC;AAAA,EACjD,IAAA,EAAM,WAAA;AAAA,EACN,KAAA,EAAO,CAAA;AAAA,EAEP,UAAU,GAAA,EAAoC;AAC5C,IAAA,OAAO,aAAa,GAAG,CAAA;AAAA,EACzB;AACF;AAQO,IAAM,gBAAA,GAAqC;AAAA,EAChD,IAAA,EAAM,UAAA;AAAA,EACN,KAAA,EAAO,CAAA;AAAA,EAEP,UAAU,GAAA,EAAoC;AAC5C,IAAA,OAAO,WAAW,GAAG,CAAA;AAAA,EACvB;AACF;AAmBO,SAAS,qBAAqB,KAAA,EAAiC;AACpE,EAAA,OAAO;AAAA,IACL,IAAA,EAAM,WAAA;AAAA,IACN,KAAA;AAAA,IAEA,UAAU,GAAA,EAAoC;AAC5C,MAAA,OAAO,aAAa,GAAG,CAAA;AAAA,IACzB,CAAA;AAAA,IAEA,gBAAA,CACE,OAAA,EACA,OAAA,EACA,OAAA,EACA,OAAA,EACiB;AACjB,MAAA,OAAO;AAAA,QACL,IAAA,EAAA,CAAO,UAAU,OAAA,IAAW,KAAA;AAAA,QAC5B,GAAA,EAAA,CAAM,UAAU,OAAA,IAAW;AAAA,OAC7B;AAAA,IACF;AAAA,GACF;AACF;AAGO,IAAM,uBAAA,GAA0B;;;ACsIhC,IAAM,iBAAA,GAAgC;AAAA,EAC3C,IAAA,EAAM,EAAA;AAAA,EACN,SAAA,EAAW,GAAA;AAAA,EACX,MAAA,EAAQ,CAAC,EAAA,EAAI,EAAE,CAAA;AAAA,EACf,gBAAA,EAAkB,IAAA;AAAA,EAClB,OAAA,EAAS;AACX;AA4BO,IAAM,iBAAA,GAAgC;AAAA,EAC3C,OAAA,EAAS,IAAA;AAAA,EACT,OAAA,EAAS,KAAA;AAAA,EACT,SAAA,EAAW;AACb;AA0BO,IAAM,mBAAA,GAAoC;AAAA,EAC/C,OAAA,EAAS,IAAA;AAAA,EACT,OAAA,EAAS,CAAC,IAAI;AAChB;AA2BO,IAAM,iBAAA,GAAgC;AAAA,EAC3C,OAAA,EAAS,KAAA;AAAA,EACT,WAAA,EAAa,EAAE,CAAA,EAAG,CAAA,EAAG,GAAG,CAAA;AAC1B;;;AC7gBO,SAAS,0BAAA,CACd,MAAA,EACA,IAAA,EACA,WAAA,EACA,MACA,UAAA,EACM;AACN,EAAA,MAAM,QAAA,GAAW,IAAA,KAAS,GAAA,GAAM,GAAA,GAAM,GAAA;AAGtC,EAAC,IAAA,CAA6B,IAAI,CAAA,IAAK,CAAA;AAEvC,EAAA,MAAM,YAAY,MAAA,CAAO,SAAA,CAAU,OAAK,CAAA,CAAE,CAAA,KAAM,KAAK,CAAC,CAAA;AAGtD,EAAA,MAAM,gBAAA,GAAmB,UAAA,IAAc,UAAA,CAAW,MAAM,EAAE,MAAA,GAAS,CAAA;AAEnE,EAAA,KAAA,IAAS,IAAI,SAAA,GAAY,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AAClD,IAAA,MAAM,SAAA,GAAY,OAAO,CAAC,CAAA;AAC1B,IAAA,IAAI,cAAc,MAAA,EAAW;AAC7B,IAAA,IAAI,UAAU,MAAA,EAAQ;AAItB,IAAA,IAAI,CAAC,gBAAA,IAAoB,SAAA,CAAU,IAAI,IAAA,CAAK,CAAA,GAAI,KAAK,CAAA,EAAG;AAExD,IAAA,IAAI,QAAA,CAAS,IAAA,EAAM,SAAS,CAAA,EAAG;AAC7B,MAAA,0BAAA;AAAA,QACE,MAAA;AAAA,QACA,SAAA;AAAA,QACA,WAAA,GAAc,KAAK,QAAQ,CAAA;AAAA,QAC3B,IAAA;AAAA,QACA;AAAA,OACF;AAAA,IACF;AAAA,EACF;AAEA,EAAC,IAAA,CAA6B,IAAI,CAAA,GAAI,WAAA;AACxC;AAcO,SAAS,mBAAA,CACd,WAAA,EACA,CAAA,EACA,UAAA,EACA,IAAA,EACY;AAEZ,EAAC,EAA0B,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,GAAG,CAAC,CAAA;AAC9C,EAAC,EAA0B,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,GAAG,CAAC,CAAA;AAG9C,EAAC,EAA0B,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,EAAE,CAAC,CAAA;AAGjD,EAAA,OAAO,EAAE,CAAA,GAAI,CAAA,IAAK,CAAC,iBAAA,CAAkB,WAAA,EAAa,CAAC,CAAA,EAAG;AACpD,IAAC,CAAA,CAA0B,CAAA,EAAA;AAAA,EAC7B;AAGA,EAAA,IAAI,SAAA;AACJ,EAAA,OAAA,CAAQ,SAAA,GAAY,iBAAA,CAAkB,WAAA,EAAa,CAAC,OAAO,MAAA,EAAW;AACpE,IAAA,0BAAA,CAA2B,YAAY,CAAA,EAAG,SAAA,CAAU,CAAA,GAAI,SAAA,CAAU,GAAG,GAAG,CAAA;AAAA,EAC1E;AAEA,EAAC,EAA0B,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,GAAG,CAAC,CAAA;AAC9C,EAAA,OAAO,CAAA;AACT;AAeO,SAAS,qBAAA,CACd,WAAA,EACA,CAAA,EACA,IAAA,EACA,UAAA,EACY;AAEZ,EAAC,EAA0B,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,GAAG,CAAC,CAAA;AAC9C,EAAC,EAA0B,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,GAAG,CAAC,CAAA;AAG9C,EAAA,OAAO,EAAE,CAAA,GAAI,CAAA,IAAK,CAAC,iBAAA,CAAkB,WAAA,EAAa,CAAC,CAAA,EAAG;AACpD,IAAC,CAAA,CAA0B,CAAA,EAAA;AAAA,EAC7B;AAGA,EAAA,IAAI,SAAA;AACJ,EAAA,OAAA,CAAQ,SAAA,GAAY,iBAAA,CAAkB,WAAA,EAAa,CAAC,OAAO,MAAA,EAAW;AACpE,IAAA,0BAAA,CAA2B,YAAY,CAAA,EAAG,SAAA,CAAU,CAAA,GAAI,SAAA,CAAU,GAAG,GAAG,CAAA;AAGxE,IAAA,IAAI,CAAA,CAAE,CAAA,GAAI,CAAA,CAAE,CAAA,GAAI,IAAA,EAAM;AACpB,MAAC,CAAA,CAA0B,CAAA,GAAI,IAAA,GAAO,CAAA,CAAE,CAAA;AACxC,MAAC,CAAA,CAA0B,CAAA,EAAA;AAE3B,MAAA,OAAO,EAAE,CAAA,GAAI,CAAA,IAAK,CAAC,iBAAA,CAAkB,WAAA,EAAa,CAAC,CAAA,EAAG;AACpD,QAAC,CAAA,CAA0B,CAAA,EAAA;AAAA,MAC7B;AAAA,IACF;AAAA,EACF;AAEA,EAAC,EAA0B,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,CAAA,CAAE,GAAG,CAAC,CAAA;AAC9C,EAAA,OAAO,CAAA;AACT;AAcO,IAAM,iBAAA,GAA+B;AAAA,EAC1C,IAAA,EAAM,UAAA;AAAA,EACN,YAAA,EAAc,KAAA;AAAA,EAEd,OAAA,CAAQ,QAAgB,KAAA,EAAuB;AAC7C,IAAA,MAAM,WAAA,GAAc,WAAW,MAAM,CAAA;AACrC,IAAA,IAAI,IAAA,GAAO,OAAO,WAAW,CAAA;AAC7B,IAAA,MAAM,MAAA,GAAS,wBAAwB,MAAM,CAAA;AAC7C,IAAA,MAAM,GAAA,GAAoB,IAAI,KAAA,CAAM,MAAA,CAAO,MAAM,CAAA;AAEjD,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AACtC,MAAA,MAAM,UAAA,GAAa,OAAO,CAAC,CAAA;AAC3B,MAAA,IAAI,eAAe,MAAA,EAAW;AAE9B,MAAA,IAAI,CAAA,GAAI,gBAAgB,UAAU,CAAA;AAElC,MAAA,IAAI,CAAC,EAAE,MAAA,EAAQ;AACb,QAAA,CAAA,GAAI,mBAAA,CAAoB,WAAA,EAAa,CAAA,EAAG,MAAA,EAAQ,IAAI,CAAA;AACpD,QAAA,IAAA,GAAO,KAAK,GAAA,CAAI,IAAA,EAAM,CAAA,CAAE,CAAA,GAAI,EAAE,CAAC,CAAA;AAC/B,QAAA,WAAA,CAAY,KAAK,CAAC,CAAA;AAAA,MACpB;AAEA,MAAA,MAAM,aAAA,GAAgB,MAAA,CAAO,OAAA,CAAQ,UAAU,CAAA;AAC/C,MAAA,GAAA,CAAI,aAAa,CAAA,GAAI,CAAA;AACrB,MAAA,CAAA,CAAE,KAAA,GAAQ,KAAA;AAAA,IACZ;AAEA,IAAA,OAAO,GAAA;AAAA,EACT;AACF;AAYO,IAAM,mBAAA,GAAiC;AAAA,EAC5C,IAAA,EAAM,YAAA;AAAA,EACN,YAAA,EAAc,KAAA;AAAA,EAEd,OAAA,CAAQ,QAAgB,IAAA,EAAsB;AAC5C,IAAA,MAAM,WAAA,GAAc,WAAW,MAAM,CAAA;AACrC,IAAA,MAAM,MAAA,GAAS,wBAAwB,MAAM,CAAA;AAC7C,IAAA,MAAM,GAAA,GAAoB,IAAI,KAAA,CAAM,MAAA,CAAO,MAAM,CAAA;AAEjD,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AACtC,MAAA,MAAM,UAAA,GAAa,OAAO,CAAC,CAAA;AAC3B,MAAA,IAAI,eAAe,MAAA,EAAW;AAE9B,MAAA,IAAI,CAAA,GAAI,gBAAgB,UAAU,CAAA;AAElC,MAAA,IAAI,CAAC,EAAE,MAAA,EAAQ;AACb,QAAA,CAAA,GAAI,qBAAA,CAAsB,WAAA,EAAa,CAAA,EAAG,IAAA,EAAM,MAAM,CAAA;AACtD,QAAA,WAAA,CAAY,KAAK,CAAC,CAAA;AAAA,MACpB;AAEA,MAAA,MAAM,aAAA,GAAgB,MAAA,CAAO,OAAA,CAAQ,UAAU,CAAA;AAC/C,MAAA,GAAA,CAAI,aAAa,CAAA,GAAI,CAAA;AACrB,MAAA,CAAA,CAAE,KAAA,GAAQ,KAAA;AAAA,IACZ;AAEA,IAAA,OAAO,GAAA;AAAA,EACT;AACF;AAYO,IAAM,WAAA,GAAyB;AAAA,EACpC,IAAA,EAAM,IAAA;AAAA,EACN,YAAA,EAAc,KAAA;AAAA,EAEd,OAAA,CAAQ,QAAgB,KAAA,EAAuB;AAE7C,IAAA,OAAO,YAAY,MAAM,CAAA;AAAA,EAC3B;AACF;AAYO,IAAM,wBAAA,GAAsC;AAAA,EACjD,GAAG,iBAAA;AAAA,EACH,YAAA,EAAc,IAAA;AAAA,EAEd,OAAA,CAAQ,QAAgB,KAAA,EAAuB;AAE7C,IAAA,OAAO,YAAY,MAAM,CAAA;AAAA,EAC3B;AACF;AAKO,IAAM,0BAAA,GAAwC;AAAA,EACnD,GAAG,mBAAA;AAAA,EACH,YAAA,EAAc,IAAA;AAAA,EAEd,OAAA,CAAQ,QAAgB,KAAA,EAAuB;AAC7C,IAAA,OAAO,YAAY,MAAM,CAAA;AAAA,EAC3B;AACF;AAOO,IAAM,kBAAA,GAAgC;AAAA,EAC3C,GAAG,WAAA;AAAA,EACH,YAAA,EAAc;AAChB;AAoBO,SAAS,YAAA,CACd,WAAA,EACA,YAAA,GAAwB,KAAA,EACxB,mBAA4B,KAAA,EACjB;AACX,EAAA,IAAI,aAAA;AAEJ,EAAA,IAAI,YAAA,EAAc;AAChB,IAAA,IAAI,WAAA,KAAgB,YAAY,aAAA,GAAgB,wBAAA;AAAA,SAAA,IACvC,WAAA,KAAgB,YAAA;AACvB,MAAA,aAAA,GAAgB,0BAAA;AAAA,SACb,aAAA,GAAgB,kBAAA;AAAA,EACvB,CAAA,MAAO;AACL,IAAA,IAAI,WAAA,KAAgB,YAAY,aAAA,GAAgB,iBAAA;AAAA,SAAA,IACvC,WAAA,KAAgB,cAAc,aAAA,GAAgB,mBAAA;AAAA,SAGlD,aAAA,GAAgB,WAAA;AAAA,EACvB;AAGA,EAAA,IAAI,gBAAA,EAAkB;AACpB,IAAA,OAAO,EAAE,GAAG,aAAA,EAAe,gBAAA,EAAiB;AAAA,EAC9C;AACA,EAAA,OAAO,aAAA;AACT;;;AClUO,SAAS,gBACd,WAAA,EACK;AACL,EAAA,MAAM,IAAA,GAAO,MAAA,CAAO,IAAA,CAAK,WAAW,CAAA;AACpC,EAAA,OAAO,IAAA,CAAK,IAAA,CAAK,CAAC,CAAA,EAAG,CAAA,KAAM,YAAY,CAAC,CAAA,GAAI,WAAA,CAAY,CAAC,CAAC,CAAA;AAC5D;AAWO,SAAS,sBAAA,CACd,aACA,KAAA,EACG;AACH,EAAA,MAAM,MAAA,GAAS,gBAAgB,WAAW,CAAA;AAC1C,EAAA,IAAI,QAAA,GAAW,OAAO,CAAC,CAAA;AAEvB,EAAA,IAAI,aAAa,MAAA,EAAW;AAC1B,IAAA,MAAM,IAAI,MAAM,wBAAwB,CAAA;AAAA,EAC1C;AAEA,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AACtC,IAAA,MAAM,cAAA,GAAiB,OAAO,CAAC,CAAA;AAC/B,IAAA,IAAI,mBAAmB,MAAA,EAAW;AAElC,IAAA,MAAM,eAAA,GAAkB,YAAY,cAAc,CAAA;AAClD,IAAA,IAAI,QAAQ,eAAA,EAAiB;AAC3B,MAAA,QAAA,GAAW,cAAA;AAAA,IACb;AAAA,EACF;AAEA,EAAA,OAAO,QAAA;AACT;AAUO,SAAS,qBAAA,CACd,YACA,IAAA,EACQ;AACR,EAAA,MAAM,QAAA,GAAW,KAAK,UAAU,CAAA;AAChC,EAAA,IAAI,aAAa,MAAA,EAAW;AAC1B,IAAA,MAAM,IAAI,KAAA;AAAA,MACR,CAAA,yDAAA,EAA4D,MAAA,CAAO,UAAU,CAAC,CAAA,YAAA;AAAA,KAChF;AAAA,EACF;AACA,EAAA,OAAO,QAAA;AACT;AAoBO,SAAS,+BACd,OAAA,EACA,WAAA,EACA,UAAA,EACA,cAAA,EACA,MACA,sBAAA,EACQ;AAER,EAAA,MAAM,cAAA,GAAiB,QAAQ,UAAU,CAAA;AACzC,EAAA,IAAI,cAAA,EAAgB;AAClB,IAAA,OAAO,YAAY,cAAc,CAAA;AAAA,EACnC;AAGA,EAAA,IAAI,MAAA,GAAS,QAAQ,cAAc,CAAA;AAGnC,EAAA,MAAM,iBAAA,GAAoB,gBAAgB,WAAW,CAAA;AACrD,EAAA,MAAM,mBAAmB,iBAAA,CAAkB,KAAA;AAAA,IACzC,iBAAA,CAAkB,QAAQ,UAAU;AAAA,GACtC;AAEA,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,gBAAA,CAAiB,QAAQ,CAAA,EAAA,EAAK;AAChD,IAAA,MAAM,CAAA,GAAI,iBAAiB,CAAC,CAAA;AAC5B,IAAA,IAAI,MAAM,MAAA,EAAW;AAErB,IAAA,MAAM,mBAAA,GAAsB,QAAQ,CAAC,CAAA;AACrC,IAAA,IAAI,mBAAA,EAAqB;AACvB,MAAA,MAAA,GAAS,mBAAA;AACT,MAAA;AAAA,IACF;AAAA,EACF;AAGA,EAAA,MAAM,YAAA,GAAe,WAAA,CAAY,MAAA,IAAU,EAAE,CAAA;AAI7C,EAAA,MAAM,SAAA,GAAY,aAAA,CAAc,YAAA,EAAc,EAAE,MAAM,CAAA;AACtD,EAAA,MAAM,SAAA,GACJ,OAAO,sBAAA,KAA2B,QAAA,IAClC,2BAA2B,IAAA,GACvB,sBAAA,GACA,aAAa,sBAAsB,CAAA;AACzC,EAAA,OAAO,SAAA,CAAU,OAAA,CAAQ,SAAA,EAAW,IAAI,CAAA;AAC1C;AAoBO,SAAS,mBAAA,CACd,OACA,UAAA,EAC2B;AAE3B,EAAA,IAAI,KAAA,CAAM,OAAA,CAAQ,KAAK,CAAA,EAAG;AACxB,IAAA,OAAO,KAAA;AAAA,EACT;AAGA,EAAA,MAAM,aAAA,GAAgB,KAAA;AACtB,EAAA,MAAM,eAAA,GAAkB,cAAc,UAAU,CAAA;AAChD,EAAA,IAAI,oBAAoB,MAAA,EAAW;AACjC,IAAA,OAAO,eAAA;AAAA,EACT;AAGA,EAAA,MAAM,IAAA,GAAO,MAAA,CAAO,IAAA,CAAK,aAAa,CAAA;AACtC,EAAA,KAAA,MAAW,OAAO,IAAA,EAAM;AACtB,IAAA,MAAM,CAAA,GAAI,cAAc,GAAG,CAAA;AAC3B,IAAA,IAAI,MAAM,MAAA,EAAW;AACnB,MAAA,OAAO,CAAA;AAAA,IACT;AAAA,EACF;AAGA,EAAA,OAAO,CAAC,IAAI,EAAE,CAAA;AAChB","file":"chunk-XYPIYYYQ.mjs","sourcesContent":["/**\n * Pluggable layout constraints for react-grid-layout v2\n *\n * Constraints control position and size limits during drag/resize operations.\n * They are composable, tree-shakeable, and can be applied at grid or item level.\n */\n\nimport type {\n LayoutItem,\n LayoutConstraint,\n ConstraintContext,\n ResizeHandleAxis\n} from \"./types.js\";\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\n/**\n * Clamp a value between min and max bounds.\n */\nfunction clamp(value: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, value));\n}\n\n// ============================================================================\n// Built-in Constraints\n// ============================================================================\n\n/**\n * Grid boundary constraint.\n *\n * Ensures items stay within the grid bounds (0 to cols-w for x, 0 to maxRows-h for y).\n * This is the default position constraint.\n */\nexport const gridBounds: LayoutConstraint = {\n name: \"gridBounds\",\n\n constrainPosition(\n item: LayoutItem,\n x: number,\n y: number,\n { cols, maxRows }: ConstraintContext\n ): { x: number; y: number } {\n return {\n x: clamp(x, 0, Math.max(0, cols - item.w)),\n y: clamp(y, 0, Math.max(0, maxRows - item.h))\n };\n },\n\n constrainSize(\n item: LayoutItem,\n w: number,\n h: number,\n handle: ResizeHandleAxis,\n { cols, maxRows }: ConstraintContext\n ): { w: number; h: number } {\n // For west-side resizes (w, nw, sw), max width is limited by the right edge position\n // because the item expands leftward (x decreases as w increases)\n const maxW =\n handle === \"w\" || handle === \"nw\" || handle === \"sw\"\n ? item.x + item.w // right edge = x + w, can expand left to x=0\n : cols - item.x; // can expand right to cols\n\n // For north-side resizes (n, nw, ne), max height is limited by the bottom edge position\n // because the item expands upward (y decreases as h increases)\n const maxH =\n handle === \"n\" || handle === \"nw\" || handle === \"ne\"\n ? item.y + item.h // bottom edge = y + h, can expand up to y=0\n : maxRows - item.y; // can expand down to maxRows\n\n return {\n w: clamp(w, 1, Math.max(1, maxW)),\n h: clamp(h, 1, Math.max(1, maxH))\n };\n }\n};\n\n/**\n * Min/max size constraint.\n *\n * Enforces per-item minW/maxW/minH/maxH properties.\n * This is applied by default after gridBounds.\n */\nexport const minMaxSize: LayoutConstraint = {\n name: \"minMaxSize\",\n\n constrainSize(\n item: LayoutItem,\n w: number,\n h: number\n ): { w: number; h: number } {\n return {\n w: clamp(w, item.minW ?? 1, item.maxW ?? Infinity),\n h: clamp(h, item.minH ?? 1, item.maxH ?? Infinity)\n };\n }\n};\n\n/**\n * Container bounds constraint.\n *\n * Constrains items to stay within the visible container.\n * Use this as a replacement for the legacy `isBounded` prop.\n *\n * Unlike gridBounds which uses maxRows (which may be Infinity),\n * this constraint calculates visible rows from the actual container height.\n * Falls back to maxRows if containerHeight is 0 (auto-height grids).\n */\nexport const containerBounds: LayoutConstraint = {\n name: \"containerBounds\",\n\n constrainPosition(\n item: LayoutItem,\n x: number,\n y: number,\n { cols, maxRows, containerHeight, rowHeight, margin }: ConstraintContext\n ): { x: number; y: number } {\n // Calculate visible rows from container height\n // Formula: containerHeight = rows * rowHeight + (rows - 1) * margin\n // Solving: rows = (containerHeight + margin) / (rowHeight + margin)\n const visibleRows =\n containerHeight > 0\n ? Math.floor((containerHeight + margin[1]) / (rowHeight + margin[1]))\n : maxRows;\n\n return {\n x: clamp(x, 0, Math.max(0, cols - item.w)),\n y: clamp(y, 0, Math.max(0, visibleRows - item.h))\n };\n }\n};\n\n/**\n * Bounded X constraint.\n *\n * Only constrains horizontal position (x-axis).\n * Items can move freely in the vertical direction.\n */\nexport const boundedX: LayoutConstraint = {\n name: \"boundedX\",\n\n constrainPosition(\n item: LayoutItem,\n x: number,\n y: number,\n { cols }: ConstraintContext\n ): { x: number; y: number } {\n return {\n x: clamp(x, 0, Math.max(0, cols - item.w)),\n y\n };\n }\n};\n\n/**\n * Bounded Y constraint.\n *\n * Only constrains vertical position (y-axis).\n * Items can move freely in the horizontal direction.\n */\nexport const boundedY: LayoutConstraint = {\n name: \"boundedY\",\n\n constrainPosition(\n item: LayoutItem,\n x: number,\n y: number,\n { maxRows }: ConstraintContext\n ): { x: number; y: number } {\n return {\n x,\n y: clamp(y, 0, Math.max(0, maxRows - item.h))\n };\n }\n};\n\n// ============================================================================\n// Constraint Factories\n// ============================================================================\n\n/**\n * Create an aspect ratio constraint.\n *\n * Maintains a fixed width-to-height ratio **in pixels** during resize operations.\n * Accounts for the different pixel sizes of grid columns vs rows.\n *\n * @param ratio - Width-to-height ratio (e.g., 16/9 for widescreen, 1 for square)\n * @returns A constraint that enforces the aspect ratio\n *\n * @example\n * ```typescript\n * // 16:9 aspect ratio (actual pixel proportions)\n * const layout = [\n * { i: 'video', x: 0, y: 0, w: 4, h: 2, constraints: [aspectRatio(16/9)] }\n * ];\n *\n * // Square items (in pixels, not grid units)\n * <GridLayout constraints={[gridBounds, minMaxSize, aspectRatio(1)]} />\n * ```\n */\nexport function aspectRatio(ratio: number): LayoutConstraint {\n return {\n name: `aspectRatio(${ratio})`,\n\n constrainSize(\n _item: LayoutItem,\n w: number,\n _h: number,\n _handle: ResizeHandleAxis,\n context: ConstraintContext\n ): { w: number; h: number } {\n const { cols, containerWidth, rowHeight, margin } = context;\n // Calculate column width in pixels\n // colWidth = (containerWidth - margin[0] * (cols - 1)) / cols\n // Note: simplified formula assumes no container padding\n const colWidth = (containerWidth - margin[0] * (cols - 1)) / cols;\n\n // Calculate pixel width of the item\n // pixelWidth = colWidth * w + margin[0] * (w - 1)\n const pixelWidth = colWidth * w + margin[0] * Math.max(0, w - 1);\n\n // Calculate required pixel height for aspect ratio\n const pixelHeight = pixelWidth / ratio;\n\n // Convert pixel height back to grid units\n // pixelHeight = rowHeight * h + margin[1] * (h - 1)\n // Solving for h:\n // pixelHeight = h * (rowHeight + margin[1]) - margin[1]\n // h = (pixelHeight + margin[1]) / (rowHeight + margin[1])\n const h = Math.max(\n 1,\n Math.round((pixelHeight + margin[1]) / (rowHeight + margin[1]))\n );\n\n return { w, h };\n }\n };\n}\n\n/**\n * Create a snap-to-grid constraint.\n *\n * Snaps positions to multiples of the specified step values.\n * Useful for aligning items to a coarser grid.\n *\n * @param stepX - Horizontal snap step in grid units\n * @param stepY - Vertical snap step in grid units (defaults to stepX)\n * @returns A constraint that snaps positions to the grid\n *\n * @example\n * ```typescript\n * // Snap to every 2 grid units\n * <GridLayout constraints={[snapToGrid(2), gridBounds]} />\n *\n * // Different horizontal and vertical snap\n * <GridLayout constraints={[snapToGrid(2, 3), gridBounds]} />\n * ```\n */\nexport function snapToGrid(\n stepX: number,\n stepY: number = stepX\n): LayoutConstraint {\n // Validate step values to prevent division by zero or invalid snapping\n if (stepX <= 0 || stepY <= 0) {\n throw new Error(\n `snapToGrid: step values must be positive (got stepX=${stepX}, stepY=${stepY})`\n );\n }\n\n return {\n name: `snapToGrid(${stepX}, ${stepY})`,\n\n constrainPosition(\n _item: LayoutItem,\n x: number,\n y: number\n ): { x: number; y: number } {\n return {\n x: Math.round(x / stepX) * stepX,\n y: Math.round(y / stepY) * stepY\n };\n }\n };\n}\n\n/**\n * Create a minimum size constraint.\n *\n * Sets minimum width and height for all items using this constraint.\n * Useful for grid-wide minimums without setting minW/minH on each item.\n *\n * @param minW - Minimum width in grid units\n * @param minH - Minimum height in grid units\n * @returns A constraint that enforces minimum size\n */\nexport function minSize(minW: number, minH: number): LayoutConstraint {\n return {\n name: `minSize(${minW}, ${minH})`,\n\n constrainSize(\n _item: LayoutItem,\n w: number,\n h: number\n ): { w: number; h: number } {\n return {\n w: Math.max(minW, w),\n h: Math.max(minH, h)\n };\n }\n };\n}\n\n/**\n * Create a maximum size constraint.\n *\n * Sets maximum width and height for all items using this constraint.\n * Useful for grid-wide maximums without setting maxW/maxH on each item.\n *\n * @param maxW - Maximum width in grid units\n * @param maxH - Maximum height in grid units\n * @returns A constraint that enforces maximum size\n */\nexport function maxSize(maxW: number, maxH: number): LayoutConstraint {\n return {\n name: `maxSize(${maxW}, ${maxH})`,\n\n constrainSize(\n _item: LayoutItem,\n w: number,\n h: number\n ): { w: number; h: number } {\n return {\n w: Math.min(maxW, w),\n h: Math.min(maxH, h)\n };\n }\n };\n}\n\n// ============================================================================\n// Default Constraints\n// ============================================================================\n\n/**\n * Default constraints applied when none are specified.\n *\n * Includes:\n * - gridBounds: Keep items within the grid\n * - minMaxSize: Respect per-item min/max constraints\n */\nexport const defaultConstraints: LayoutConstraint[] = [gridBounds, minMaxSize];\n\n// ============================================================================\n// Constraint Application Functions\n// ============================================================================\n\n/**\n * Apply position constraints to a proposed position.\n *\n * Constraints are applied in array order, allowing composition.\n * Grid-level constraints are applied first, then per-item constraints.\n *\n * @param constraints - Array of constraints to apply\n * @param item - The layout item being positioned\n * @param x - Proposed x position\n * @param y - Proposed y position\n * @param context - Grid context (cols, maxRows, etc.)\n * @returns Constrained position\n */\nexport function applyPositionConstraints(\n constraints: LayoutConstraint[],\n item: LayoutItem,\n x: number,\n y: number,\n context: ConstraintContext\n): { x: number; y: number } {\n let result = { x, y };\n\n // Apply grid-level constraints\n for (const constraint of constraints) {\n if (constraint.constrainPosition) {\n result = constraint.constrainPosition(item, result.x, result.y, context);\n }\n }\n\n // Apply per-item constraints\n if (item.constraints) {\n for (const constraint of item.constraints) {\n if (constraint.constrainPosition) {\n result = constraint.constrainPosition(\n item,\n result.x,\n result.y,\n context\n );\n }\n }\n }\n\n return result;\n}\n\n/**\n * Apply size constraints to a proposed size.\n *\n * Constraints are applied in array order, allowing composition.\n * Grid-level constraints are applied first, then per-item constraints.\n *\n * @param constraints - Array of constraints to apply\n * @param item - The layout item being resized\n * @param w - Proposed width\n * @param h - Proposed height\n * @param handle - Which resize handle is being used\n * @param context - Grid context (cols, maxRows, etc.)\n * @returns Constrained size\n */\nexport function applySizeConstraints(\n constraints: LayoutConstraint[],\n item: LayoutItem,\n w: number,\n h: number,\n handle: ResizeHandleAxis,\n context: ConstraintContext\n): { w: number; h: number } {\n let result = { w, h };\n\n // Apply grid-level constraints\n for (const constraint of constraints) {\n if (constraint.constrainSize) {\n result = constraint.constrainSize(\n item,\n result.w,\n result.h,\n handle,\n context\n );\n }\n }\n\n // Apply per-item constraints\n if (item.constraints) {\n for (const constraint of item.constraints) {\n if (constraint.constrainSize) {\n result = constraint.constrainSize(\n item,\n result.w,\n result.h,\n handle,\n context\n );\n }\n }\n }\n\n return result;\n}\n","/**\n * Position calculation utilities.\n *\n * These functions convert between grid units and pixel positions,\n * and generate CSS styles for grid items.\n */\n\nimport type {\n Position,\n PartialPosition,\n ResizeHandleAxis,\n PositionStrategy\n} from \"./types.js\";\n\n// ============================================================================\n// CSS Style Generation\n// ============================================================================\n\n/**\n * Generate CSS transform-based positioning styles.\n *\n * Using transforms is more performant than top/left positioning\n * because it doesn't trigger layout recalculations.\n *\n * @param position - Position in pixels\n * @returns CSS style object\n */\nexport function setTransform({\n top,\n left,\n width,\n height\n}: Position): Record<string, string> {\n const translate = `translate(${left}px,${top}px)`;\n return {\n transform: translate,\n WebkitTransform: translate,\n MozTransform: translate,\n msTransform: translate,\n OTransform: translate,\n width: `${width}px`,\n height: `${height}px`,\n position: \"absolute\"\n };\n}\n\n/**\n * Generate CSS top/left positioning styles.\n *\n * Use this when transforms are not suitable (e.g., for printing\n * or when transform causes issues with child elements).\n *\n * @param position - Position in pixels\n * @returns CSS style object\n */\nexport function setTopLeft({\n top,\n left,\n width,\n height\n}: Position): Record<string, string> {\n return {\n top: `${top}px`,\n left: `${left}px`,\n width: `${width}px`,\n height: `${height}px`,\n position: \"absolute\"\n };\n}\n\n/**\n * Convert a number to a percentage string.\n *\n * @param num - Number to convert (0-1 range typically)\n * @returns Percentage string (e.g., \"50%\")\n */\nexport function perc(num: number): string {\n return num * 100 + \"%\";\n}\n\n// ============================================================================\n// Resize Direction Handling\n// ============================================================================\n\n/**\n * Constrain width to not overflow container.\n */\nfunction constrainWidth(\n left: number,\n currentWidth: number,\n newWidth: number,\n containerWidth: number\n): number {\n return left + newWidth > containerWidth ? currentWidth : newWidth;\n}\n\n/**\n * Constrain height to not go above container (negative top).\n */\nfunction constrainHeight(\n top: number,\n currentHeight: number,\n newHeight: number\n): number {\n return top < 0 ? currentHeight : newHeight;\n}\n\n/**\n * Constrain left to not be negative.\n */\nfunction constrainLeft(left: number): number {\n return Math.max(0, left);\n}\n\n/**\n * Constrain top to not be negative.\n */\nfunction constrainTop(top: number): number {\n return Math.max(0, top);\n}\n\n// Direction handlers\ntype ResizeHandler = (\n currentSize: Position,\n newSize: Position,\n containerWidth: number\n) => Position;\n\nconst resizeNorth: ResizeHandler = (currentSize, newSize, _containerWidth) => {\n const { left, height, width } = newSize;\n const top = currentSize.top - (height - currentSize.height);\n\n return {\n left,\n width,\n height: constrainHeight(top, currentSize.height, height),\n top: constrainTop(top)\n };\n};\n\nconst resizeEast: ResizeHandler = (currentSize, newSize, containerWidth) => {\n const { top, left, height, width } = newSize;\n return {\n top,\n height,\n width: constrainWidth(\n currentSize.left,\n currentSize.width,\n width,\n containerWidth\n ),\n left: constrainLeft(left)\n };\n};\n\nconst resizeWest: ResizeHandler = (currentSize, newSize, _containerWidth) => {\n const { top, height, width } = newSize;\n const left = currentSize.left + currentSize.width - width;\n\n if (left < 0) {\n return {\n height,\n width: currentSize.left + currentSize.width,\n top: constrainTop(top),\n left: 0\n };\n }\n\n return {\n height,\n width,\n top: constrainTop(top),\n left\n };\n};\n\nconst resizeSouth: ResizeHandler = (currentSize, newSize, _containerWidth) => {\n const { top, left, height, width } = newSize;\n return {\n width,\n left,\n height: constrainHeight(top, currentSize.height, height),\n top: constrainTop(top)\n };\n};\n\n// Compound directions (corners)\nconst resizeNorthEast: ResizeHandler = (currentSize, newSize, containerWidth) =>\n resizeNorth(\n currentSize,\n resizeEast(currentSize, newSize, containerWidth),\n containerWidth\n );\n\nconst resizeNorthWest: ResizeHandler = (currentSize, newSize, containerWidth) =>\n resizeNorth(\n currentSize,\n resizeWest(currentSize, newSize, containerWidth),\n containerWidth\n );\n\nconst resizeSouthEast: ResizeHandler = (currentSize, newSize, containerWidth) =>\n resizeSouth(\n currentSize,\n resizeEast(currentSize, newSize, containerWidth),\n containerWidth\n );\n\nconst resizeSouthWest: ResizeHandler = (currentSize, newSize, containerWidth) =>\n resizeSouth(\n currentSize,\n resizeWest(currentSize, newSize, containerWidth),\n containerWidth\n );\n\nconst resizeHandlerMap: Record<ResizeHandleAxis, ResizeHandler> = {\n n: resizeNorth,\n ne: resizeNorthEast,\n e: resizeEast,\n se: resizeSouthEast,\n s: resizeSouth,\n sw: resizeSouthWest,\n w: resizeWest,\n nw: resizeNorthWest\n};\n\n/**\n * Resize an item in a specific direction, clamping to container bounds.\n *\n * This handles the complex logic of resizing from different edges/corners,\n * ensuring the item doesn't overflow the container.\n *\n * @param direction - Which edge/corner is being dragged\n * @param currentSize - Current position and size\n * @param newSize - Requested new position and size\n * @param containerWidth - Width of the container\n * @returns Constrained position and size\n */\nexport function resizeItemInDirection(\n direction: ResizeHandleAxis,\n currentSize: Position,\n newSize: Position,\n containerWidth: number\n): Position {\n const handler = resizeHandlerMap[direction];\n\n // Fallback if direction not found (shouldn't happen with proper types)\n if (!handler) {\n return newSize;\n }\n\n return handler(currentSize, { ...currentSize, ...newSize }, containerWidth);\n}\n\n// ============================================================================\n// Position Strategies (v2 Composable Interface)\n// ============================================================================\n\n/**\n * CSS transform-based positioning strategy.\n *\n * Uses CSS transforms for positioning, which is more performant\n * as it doesn't trigger layout recalculations.\n *\n * This is the default strategy.\n */\nexport const transformStrategy: PositionStrategy = {\n type: \"transform\",\n scale: 1,\n\n calcStyle(pos: Position): React.CSSProperties {\n return setTransform(pos) as React.CSSProperties;\n }\n};\n\n/**\n * Absolute (top/left) positioning strategy.\n *\n * Uses CSS top/left for positioning. Use this when CSS transforms\n * cause issues (e.g., printing, certain child element positioning).\n */\nexport const absoluteStrategy: PositionStrategy = {\n type: \"absolute\",\n scale: 1,\n\n calcStyle(pos: Position): React.CSSProperties {\n return setTopLeft(pos) as React.CSSProperties;\n }\n};\n\n/**\n * Create a scaled transform strategy.\n *\n * Use this when the grid container is inside a scaled element\n * (e.g., `transform: scale(0.5)`). The scale factor adjusts\n * drag/resize calculations to account for the parent transform.\n *\n * @param scale - Scale factor (e.g., 0.5 for half size)\n * @returns Position strategy with scaled calculations\n *\n * @example\n * ```tsx\n * <div style={{ transform: 'scale(0.5)' }}>\n * <GridLayout positionStrategy={createScaledStrategy(0.5)} />\n * </div>\n * ```\n */\nexport function createScaledStrategy(scale: number): PositionStrategy {\n return {\n type: \"transform\",\n scale,\n\n calcStyle(pos: Position): React.CSSProperties {\n return setTransform(pos) as React.CSSProperties;\n },\n\n calcDragPosition(\n clientX: number,\n clientY: number,\n offsetX: number,\n offsetY: number\n ): PartialPosition {\n return {\n left: (clientX - offsetX) / scale,\n top: (clientY - offsetY) / scale\n };\n }\n };\n}\n\n/** Default position strategy (transform-based) */\nexport const defaultPositionStrategy = transformStrategy;\n","/**\n * Core types for react-grid-layout v2\n *\n * These types are framework-agnostic and define the data structures\n * used by the layout algorithms.\n */\n\n// ============================================================================\n// Resize Handle Types\n// ============================================================================\n\n/**\n * Axis identifiers for resize handles.\n * - Cardinal: 'n', 's', 'e', 'w' (north, south, east, west)\n * - Diagonal: 'ne', 'nw', 'se', 'sw'\n */\nexport type ResizeHandleAxis =\n | \"s\"\n | \"w\"\n | \"e\"\n | \"n\"\n | \"sw\"\n | \"nw\"\n | \"se\"\n | \"ne\";\n\n// ============================================================================\n// Layout Item Types\n// ============================================================================\n\n/**\n * A single item in the grid layout.\n *\n * Position (x, y) is in grid units, not pixels.\n * Size (w, h) is in grid units.\n */\nexport interface LayoutItem {\n /** Unique identifier for this item */\n i: string;\n\n /** X position in grid units (0-indexed from left) */\n x: number;\n\n /** Y position in grid units (0-indexed from top) */\n y: number;\n\n /** Width in grid units */\n w: number;\n\n /** Height in grid units */\n h: number;\n\n /** Minimum width in grid units */\n minW?: number;\n\n /** Minimum height in grid units */\n minH?: number;\n\n /** Maximum width in grid units */\n maxW?: number;\n\n /** Maximum height in grid units */\n maxH?: number;\n\n /**\n * If true, item cannot be dragged or resized, and other items\n * will move around it during compaction.\n */\n static?: boolean;\n\n /**\n * If false, item cannot be dragged (but may still be resizable).\n * Overrides grid-level isDraggable for this item.\n */\n isDraggable?: boolean;\n\n /**\n * If false, item cannot be resized (but may still be draggable).\n * Overrides grid-level isResizable for this item.\n */\n isResizable?: boolean;\n\n /**\n * Which resize handles to show for this item.\n * Overrides grid-level resizeHandles for this item.\n */\n resizeHandles?: ResizeHandleAxis[];\n\n /**\n * If true, item is constrained to the grid container bounds.\n * Overrides grid-level isBounded for this item.\n */\n isBounded?: boolean;\n\n /**\n * Internal flag set during drag/resize operations to indicate\n * the item has moved from its original position.\n * @internal\n */\n moved?: boolean;\n\n /**\n * Per-item layout constraints.\n * Applied in addition to grid-level constraints.\n */\n constraints?: LayoutConstraint[];\n}\n\n/**\n * A layout is a readonly array of layout items.\n * Layouts should be treated as immutable.\n */\nexport type Layout = readonly LayoutItem[];\n\n// ============================================================================\n// Position & Size Types\n// ============================================================================\n\n/**\n * Pixel position and size of an element.\n */\nexport interface Position {\n left: number;\n top: number;\n width: number;\n height: number;\n}\n\n/**\n * Partial position (just coordinates, no size).\n */\nexport interface PartialPosition {\n left: number;\n top: number;\n}\n\n/**\n * Size in pixels.\n */\nexport interface Size {\n width: number;\n height: number;\n}\n\n/**\n * Position when dropping an external element onto the grid.\n */\nexport interface DroppingPosition {\n left: number;\n top: number;\n e: Event;\n}\n\n// ============================================================================\n// Event Types\n// ============================================================================\n\n/**\n * Data provided by react-draggable during drag operations.\n */\nexport interface ReactDraggableCallbackData {\n node: HTMLElement;\n x?: number;\n y?: number;\n deltaX: number;\n deltaY: number;\n lastX?: number;\n lastY?: number;\n}\n\n/**\n * Grid-level drag event data.\n */\nexport interface GridDragEvent {\n e: Event;\n node: HTMLElement;\n newPosition: PartialPosition;\n}\n\n/**\n * Grid-level resize event data.\n */\nexport interface GridResizeEvent {\n e: Event;\n node: HTMLElement;\n size: Size;\n handle: ResizeHandleAxis;\n}\n\n/**\n * Drag-over event with layer coordinates.\n */\nexport interface DragOverEvent extends MouseEvent {\n nativeEvent: Event & {\n layerX: number;\n layerY: number;\n };\n}\n\n// ============================================================================\n// Compaction Types\n// ============================================================================\n\n/**\n * Type of compaction to apply to the layout.\n * - 'vertical': Items compact upward (default)\n * - 'horizontal': Items compact leftward\n * - 'wrap': Items arranged in wrapped-paragraph style (like words in text)\n * - null: No compaction (free-form positioning)\n */\nexport type CompactType = \"horizontal\" | \"vertical\" | \"wrap\" | null;\n\n// ============================================================================\n// Callback Types\n// ============================================================================\n\n/**\n * Standard callback signature for layout change events.\n *\n * @param layout - The current layout after the change\n * @param oldItem - The item before the change (null if not applicable)\n * @param newItem - The item after the change (null if not applicable)\n * @param placeholder - The placeholder item during drag/resize (null at start)\n * @param event - The DOM event that triggered the change\n * @param element - The DOM element being manipulated (null if not applicable)\n */\nexport type EventCallback = (\n layout: Layout,\n oldItem: LayoutItem | null,\n newItem: LayoutItem | null,\n placeholder: LayoutItem | null,\n event: Event,\n element: HTMLElement | null\n) => void;\n\n/**\n * Callback when layout changes for any reason.\n */\nexport type OnLayoutChangeCallback = (layout: Layout) => void;\n\n// ============================================================================\n// Composable Interfaces (v2 API)\n// ============================================================================\n\n/**\n * Interface for layout compaction strategies.\n *\n * Implement this interface to create custom compaction algorithms.\n *\n * @example\n * ```typescript\n * const myCompactor: Compactor = {\n * type: 'vertical',\n * allowOverlap: false,\n * compact(layout, cols) {\n * // Custom compaction logic\n * return compactedLayout;\n * }\n * };\n * ```\n */\nexport interface Compactor {\n /** Compaction type identifier */\n readonly type: CompactType;\n\n /**\n * Whether items can overlap (stack on top of each other).\n *\n * When true:\n * - Items can be placed on top of other items\n * - Dragging into another item does NOT push it away\n * - Compaction is skipped after drag/resize\n */\n readonly allowOverlap: boolean;\n\n /**\n * Whether to block movement that would cause collision.\n *\n * When true (and allowOverlap is false):\n * - Dragging into another item is blocked (item snaps back)\n * - Other items are NOT pushed away\n * - Only affects drag/resize, not compaction\n *\n * Has no effect when allowOverlap is true.\n */\n readonly preventCollision?: boolean;\n\n /**\n * Compact the layout.\n *\n * @param layout - The layout to compact\n * @param cols - Number of columns in the grid\n * @returns The compacted layout\n */\n compact(layout: Layout, cols: number): Layout;\n}\n\n/**\n * Interface for CSS positioning strategies.\n *\n * Implement this interface to customize how items are positioned in the DOM.\n * Built-in strategies: transformStrategy, absoluteStrategy.\n *\n * @example\n * ```typescript\n * // Use transform-based positioning (default, better performance)\n * <GridLayout positionStrategy={transformStrategy} />\n *\n * // Use top/left positioning (for environments where transforms cause issues)\n * <GridLayout positionStrategy={absoluteStrategy} />\n *\n * // Use scaled transforms (for scaled containers)\n * <GridLayout positionStrategy={createScaledStrategy(0.5)} />\n * ```\n */\nexport interface PositionStrategy {\n /** Strategy type identifier */\n readonly type: \"transform\" | \"absolute\";\n\n /** Scale factor for drag/resize calculations */\n readonly scale: number;\n\n /**\n * Convert pixel position to CSS style object.\n *\n * @param pos - Position in pixels\n * @returns CSS properties for positioning the element\n */\n calcStyle(pos: Position): React.CSSProperties;\n\n /**\n * Calculate position during drag operations, accounting for transforms and scale.\n *\n * This method is optional. When not provided, react-draggable uses its built-in\n * parent-relative coordinate calculation. Only override this when you need custom\n * coordinate handling, such as for scaled containers.\n *\n * @param clientX - Mouse client X position\n * @param clientY - Mouse client Y position\n * @param offsetX - Offset from element origin X\n * @param offsetY - Offset from element origin Y\n * @returns Adjusted left/top position\n */\n calcDragPosition?(\n clientX: number,\n clientY: number,\n offsetX: number,\n offsetY: number\n ): PartialPosition;\n}\n\n// ============================================================================\n// Layout Constraint Types\n// ============================================================================\n\n/**\n * Context provided to constraint functions during drag/resize operations.\n */\nexport interface ConstraintContext {\n /** Number of columns in the grid */\n cols: number;\n\n /** Maximum number of rows (Infinity if unbounded) */\n maxRows: number;\n\n /** Container width in pixels */\n containerWidth: number;\n\n /** Container height in pixels (may be 0 if auto-height) */\n containerHeight: number;\n\n /** Row height in pixels */\n rowHeight: number;\n\n /** Margin between items [x, y] in pixels */\n margin: readonly [number, number];\n\n /** Current layout state */\n layout: Layout;\n}\n\n/**\n * Interface for layout constraints.\n *\n * Implement this interface to create custom position/size constraints.\n * Built-in constraints: gridBounds, minMaxSize, containerBounds, boundedX, boundedY.\n *\n * @example\n * ```typescript\n * // Grid-level constraints\n * <GridLayout constraints={[gridBounds, minMaxSize, aspectRatio(16/9)]} />\n *\n * // Per-item constraints\n * const layout = [\n * { i: 'video', x: 0, y: 0, w: 4, h: 2, constraints: [aspectRatio(16/9)] }\n * ];\n * ```\n */\nexport interface LayoutConstraint {\n /** Constraint identifier for debugging */\n readonly name: string;\n\n /**\n * Constrain position during drag operations.\n * Called after grid unit conversion, before layout update.\n *\n * @param item - The item being dragged\n * @param x - Proposed x position in grid units\n * @param y - Proposed y position in grid units\n * @param context - Grid context (cols, maxRows, etc.)\n * @returns Constrained x, y position\n */\n constrainPosition?(\n item: LayoutItem,\n x: number,\n y: number,\n context: ConstraintContext\n ): { x: number; y: number };\n\n /**\n * Constrain size during resize operations.\n * Called after grid unit conversion, before layout update.\n *\n * @param item - The item being resized\n * @param w - Proposed width in grid units\n * @param h - Proposed height in grid units\n * @param handle - Which resize handle is being used\n * @param context - Grid context (cols, maxRows, etc.)\n * @returns Constrained w, h size\n */\n constrainSize?(\n item: LayoutItem,\n w: number,\n h: number,\n handle: ResizeHandleAxis,\n context: ConstraintContext\n ): { w: number; h: number };\n}\n\n// ============================================================================\n// Grid Configuration Types (v2 Composable Interfaces)\n// ============================================================================\n\n/**\n * Grid measurement configuration.\n * Groups all grid metrics (columns, row height, margins).\n */\nexport interface GridConfig {\n /** Number of columns in the grid (default: 12) */\n cols: number;\n\n /** Height of a single row in pixels (default: 150) */\n rowHeight: number;\n\n /** [horizontal, vertical] margin between items in pixels (default: [10, 10]) */\n margin: readonly [number, number];\n\n /** [horizontal, vertical] padding inside the container (default: null, uses margin) */\n containerPadding: readonly [number, number] | null;\n\n /** Maximum number of rows (default: Infinity) */\n maxRows: number;\n}\n\n/** Default grid configuration */\nexport const defaultGridConfig: GridConfig = {\n cols: 12,\n rowHeight: 150,\n margin: [10, 10],\n containerPadding: null,\n maxRows: Infinity\n};\n\n/**\n * Drag behavior configuration.\n * Groups all drag-related settings.\n */\nexport interface DragConfig {\n /** Whether items can be dragged (default: true) */\n enabled: boolean;\n\n /** Whether items are bounded to the container (default: false) */\n bounded: boolean;\n\n /** CSS selector for drag handle (e.g., '.drag-handle') */\n handle?: string;\n\n /** CSS selector for elements that should not trigger drag */\n cancel?: string;\n\n /**\n * Minimum pixels to move before drag starts.\n * Helps distinguish click from drag (fixes #1341, #1401).\n * @default 3\n */\n threshold: number;\n}\n\n/** Default drag configuration */\nexport const defaultDragConfig: DragConfig = {\n enabled: true,\n bounded: false,\n threshold: 3\n};\n\n/**\n * Resize behavior configuration.\n * Groups all resize-related settings.\n */\nexport interface ResizeConfig {\n /** Whether items can be resized (default: true) */\n enabled: boolean;\n\n /** Which resize handles to show (default: ['se']) */\n handles: readonly ResizeHandleAxis[];\n\n /**\n * Custom resize handle component.\n * Can be a React node or a function that receives the axis.\n */\n handleComponent?:\n | React.ReactNode\n | ((\n axis: ResizeHandleAxis,\n ref: React.Ref<HTMLElement>\n ) => React.ReactNode);\n}\n\n/** Default resize configuration */\nexport const defaultResizeConfig: ResizeConfig = {\n enabled: true,\n handles: [\"se\"]\n};\n\n/**\n * Drop configuration (for dropping external elements).\n * Groups all drop-related settings.\n */\nexport interface DropConfig {\n /** Whether external elements can be dropped on the grid (default: false) */\n enabled: boolean;\n\n /** Default size for dropped items (default: { w: 1, h: 1 }) */\n defaultItem: { w: number; h: number };\n\n /**\n * Called when dragging over the grid.\n * Return dimensions to override defaultItem, or false to reject the drop.\n * Can also return dragOffsetX/dragOffsetY to specify cursor offset for centering.\n */\n onDragOver?: (\n e: DragEvent\n ) =>\n | { w?: number; h?: number; dragOffsetX?: number; dragOffsetY?: number }\n | false\n | void;\n}\n\n/** Default drop configuration */\nexport const defaultDropConfig: DropConfig = {\n enabled: false,\n defaultItem: { w: 1, h: 1 }\n};\n\n// ============================================================================\n// Responsive Types\n// ============================================================================\n\n/**\n * Breakpoint name (e.g., 'lg', 'md', 'sm', 'xs', 'xxs').\n */\nexport type Breakpoint = string;\n\n/**\n * Map of breakpoint name to pixel width.\n * Generic type B allows custom breakpoint strings.\n */\nexport type Breakpoints<B extends Breakpoint = Breakpoint> = Record<B, number>;\n\n/**\n * Map of breakpoint name to number of columns.\n * Generic type B allows custom breakpoint strings.\n */\nexport type BreakpointCols<B extends Breakpoint = Breakpoint> = Record<\n B,\n number\n>;\n\n/**\n * Map of breakpoint name to layout.\n * Generic type B allows custom breakpoint strings.\n */\nexport type ResponsiveLayouts<B extends Breakpoint = Breakpoint> = Partial<\n Record<B, Layout>\n>;\n\n/**\n * Callback when breakpoint changes.\n */\nexport type OnBreakpointChangeCallback<B extends Breakpoint = Breakpoint> = (\n newBreakpoint: B,\n cols: number\n) => void;\n\n// ============================================================================\n// Utility Types\n// ============================================================================\n\n/**\n * Makes all properties in T mutable (removes readonly).\n */\nexport type Mutable<T> = {\n -readonly [P in keyof T]: T[P];\n};\n\n/**\n * Deep partial - all properties and nested properties are optional.\n */\nexport type DeepPartial<T> = {\n [P in keyof T]?: T[P] extends object ? DeepPartial<T[P]> : T[P];\n};\n\n/**\n * Extract the element type from an array type.\n */\nexport type ArrayElement<T> = T extends readonly (infer U)[] ? U : never;\n","/**\n * Compactor implementations.\n *\n * Compactors are pluggable strategies for removing gaps between grid items.\n * Use the Compactor interface to create custom compaction algorithms.\n */\n\nimport type {\n Compactor,\n CompactType,\n Layout,\n LayoutItem,\n Mutable\n} from \"./types.js\";\nimport { getFirstCollision } from \"./collision.js\";\nimport { sortLayoutItemsByRowCol, sortLayoutItemsByColRow } from \"./sort.js\";\nimport { bottom, cloneLayoutItem, getStatics, cloneLayout } from \"./layout.js\";\nimport { collides } from \"./collision.js\";\n\n// ============================================================================\n// Helpers for Custom Compactors\n// ============================================================================\n\n/**\n * Resolve a compaction collision by moving items.\n *\n * Before moving an item to a position, checks if that movement would\n * cause collisions and recursively moves those items first.\n *\n * Useful for implementing custom compactors.\n *\n * @param layout - Full layout (must be sorted for optimization)\n * @param item - Item being moved (will be mutated)\n * @param moveToCoord - Target coordinate\n * @param axis - Which axis to move on ('x' or 'y')\n * @param hasStatics - Whether layout contains static items (disables early break optimization)\n */\nexport function resolveCompactionCollision(\n layout: Layout,\n item: LayoutItem,\n moveToCoord: number,\n axis: \"x\" | \"y\",\n hasStatics?: boolean\n): void {\n const sizeProp = axis === \"x\" ? \"w\" : \"h\";\n\n // Temporarily increment position to check for collisions\n (item as Mutable<LayoutItem>)[axis] += 1;\n\n const itemIndex = layout.findIndex(l => l.i === item.i);\n\n // Calculate hasStatics once if not provided (for backwards compat)\n const layoutHasStatics = hasStatics ?? getStatics(layout).length > 0;\n\n for (let i = itemIndex + 1; i < layout.length; i++) {\n const otherItem = layout[i];\n if (otherItem === undefined) continue;\n if (otherItem.static) continue;\n // Optimization: break early if past this element, but only if no statics\n // are present. Static items can be scattered throughout the layout,\n // so we can't assume sort order guarantees no more collisions.\n if (!layoutHasStatics && otherItem.y > item.y + item.h) break;\n\n if (collides(item, otherItem)) {\n resolveCompactionCollision(\n layout,\n otherItem,\n moveToCoord + item[sizeProp],\n axis,\n layoutHasStatics\n );\n }\n }\n\n (item as Mutable<LayoutItem>)[axis] = moveToCoord;\n}\n\n/**\n * Compact a single item vertically (move up).\n *\n * Moves the item as far up as possible without colliding.\n * Useful for implementing custom vertical compactors.\n *\n * @param compareWith - Items to check for collisions\n * @param l - Item to compact (will be mutated)\n * @param fullLayout - Full layout for collision resolution\n * @param maxY - Maximum Y to start from\n * @returns The compacted item\n */\nexport function compactItemVertical(\n compareWith: Layout,\n l: LayoutItem,\n fullLayout: Layout,\n maxY: number\n): LayoutItem {\n // Correct negative positions first\n (l as Mutable<LayoutItem>).x = Math.max(l.x, 0);\n (l as Mutable<LayoutItem>).y = Math.max(l.y, 0);\n\n // Limit Y to the current bottom\n (l as Mutable<LayoutItem>).y = Math.min(maxY, l.y);\n\n // Move up as far as possible\n while (l.y > 0 && !getFirstCollision(compareWith, l)) {\n (l as Mutable<LayoutItem>).y--;\n }\n\n // Resolve collisions by moving down\n let collision: LayoutItem | undefined;\n while ((collision = getFirstCollision(compareWith, l)) !== undefined) {\n resolveCompactionCollision(fullLayout, l, collision.y + collision.h, \"y\");\n }\n\n (l as Mutable<LayoutItem>).y = Math.max(l.y, 0);\n return l;\n}\n\n/**\n * Compact a single item horizontally (move left).\n *\n * Moves the item as far left as possible without colliding.\n * Wraps to the next row if it overflows.\n * Useful for implementing custom horizontal compactors.\n *\n * @param compareWith - Items to check for collisions\n * @param l - Item to compact (will be mutated)\n * @param cols - Number of columns in the grid\n * @param fullLayout - Full layout for collision resolution\n * @returns The compacted item\n */\nexport function compactItemHorizontal(\n compareWith: Layout,\n l: LayoutItem,\n cols: number,\n fullLayout: Layout\n): LayoutItem {\n // Correct negative positions first\n (l as Mutable<LayoutItem>).x = Math.max(l.x, 0);\n (l as Mutable<LayoutItem>).y = Math.max(l.y, 0);\n\n // Move left as far as possible\n while (l.x > 0 && !getFirstCollision(compareWith, l)) {\n (l as Mutable<LayoutItem>).x--;\n }\n\n // Resolve collisions\n let collision: LayoutItem | undefined;\n while ((collision = getFirstCollision(compareWith, l)) !== undefined) {\n resolveCompactionCollision(fullLayout, l, collision.x + collision.w, \"x\");\n\n // Horizontal overflow: wrap to next row\n if (l.x + l.w > cols) {\n (l as Mutable<LayoutItem>).x = cols - l.w;\n (l as Mutable<LayoutItem>).y++;\n\n while (l.x > 0 && !getFirstCollision(compareWith, l)) {\n (l as Mutable<LayoutItem>).x--;\n }\n }\n }\n\n (l as Mutable<LayoutItem>).x = Math.max(l.x, 0);\n return l;\n}\n\n// ============================================================================\n// Vertical Compactor\n// ============================================================================\n\n/**\n * Vertical compactor - moves items up to fill gaps.\n *\n * Items are sorted by row then column, and each item is moved\n * as far up as possible without overlapping other items.\n *\n * This is the default compaction mode for react-grid-layout.\n */\nexport const verticalCompactor: Compactor = {\n type: \"vertical\",\n allowOverlap: false,\n\n compact(layout: Layout, _cols: number): Layout {\n const compareWith = getStatics(layout);\n let maxY = bottom(compareWith);\n const sorted = sortLayoutItemsByRowCol(layout);\n const out: LayoutItem[] = new Array(layout.length);\n\n for (let i = 0; i < sorted.length; i++) {\n const sortedItem = sorted[i];\n if (sortedItem === undefined) continue;\n\n let l = cloneLayoutItem(sortedItem);\n\n if (!l.static) {\n l = compactItemVertical(compareWith, l, sorted, maxY);\n maxY = Math.max(maxY, l.y + l.h);\n compareWith.push(l);\n }\n\n const originalIndex = layout.indexOf(sortedItem);\n out[originalIndex] = l;\n l.moved = false;\n }\n\n return out;\n }\n};\n\n// ============================================================================\n// Horizontal Compactor\n// ============================================================================\n\n/**\n * Horizontal compactor - moves items left to fill gaps.\n *\n * Items are sorted by column then row, and each item is moved\n * as far left as possible without overlapping other items.\n */\nexport const horizontalCompactor: Compactor = {\n type: \"horizontal\",\n allowOverlap: false,\n\n compact(layout: Layout, cols: number): Layout {\n const compareWith = getStatics(layout);\n const sorted = sortLayoutItemsByColRow(layout);\n const out: LayoutItem[] = new Array(layout.length);\n\n for (let i = 0; i < sorted.length; i++) {\n const sortedItem = sorted[i];\n if (sortedItem === undefined) continue;\n\n let l = cloneLayoutItem(sortedItem);\n\n if (!l.static) {\n l = compactItemHorizontal(compareWith, l, cols, sorted);\n compareWith.push(l);\n }\n\n const originalIndex = layout.indexOf(sortedItem);\n out[originalIndex] = l;\n l.moved = false;\n }\n\n return out;\n }\n};\n\n// ============================================================================\n// No Compaction\n// ============================================================================\n\n/**\n * No compaction - items stay where placed.\n *\n * Use this for free-form layouts where items can be placed anywhere.\n * Items will not automatically move to fill gaps.\n */\nexport const noCompactor: Compactor = {\n type: null,\n allowOverlap: false,\n\n compact(layout: Layout, _cols: number): Layout {\n // No compaction - just clone to maintain immutability\n return cloneLayout(layout);\n }\n};\n\n// ============================================================================\n// Overlap-Allowing Variants\n// ============================================================================\n\n/**\n * Vertical compactor that allows overlapping items.\n *\n * Items compact upward but are allowed to overlap each other.\n * Useful for layered layouts or when collision detection is handled externally.\n */\nexport const verticalOverlapCompactor: Compactor = {\n ...verticalCompactor,\n allowOverlap: true,\n\n compact(layout: Layout, _cols: number): Layout {\n // With overlap allowed, just clone without moving\n return cloneLayout(layout);\n }\n};\n\n/**\n * Horizontal compactor that allows overlapping items.\n */\nexport const horizontalOverlapCompactor: Compactor = {\n ...horizontalCompactor,\n allowOverlap: true,\n\n compact(layout: Layout, _cols: number): Layout {\n return cloneLayout(layout);\n }\n};\n\n/**\n * No compaction, with overlapping allowed.\n *\n * Items stay where placed and can overlap each other.\n */\nexport const noOverlapCompactor: Compactor = {\n ...noCompactor,\n allowOverlap: true\n};\n\n// ============================================================================\n// Factory Function\n// ============================================================================\n\n/**\n * Get a compactor by type.\n *\n * This is a convenience function for backwards compatibility with the\n * string-based compactType API.\n *\n * Note: For 'wrap' mode, import `wrapCompactor` from 'react-grid-layout/extras'\n * and pass it directly to the `compactor` prop. This function returns\n * `noCompactor` for 'wrap' type since the wrap compactor is tree-shakeable.\n *\n * @param compactType - 'vertical', 'horizontal', 'wrap', or null\n * @param allowOverlap - Whether to allow overlapping items\n * @returns The appropriate Compactor\n */\nexport function getCompactor(\n compactType: CompactType,\n allowOverlap: boolean = false,\n preventCollision: boolean = false\n): Compactor {\n let baseCompactor: Compactor;\n\n if (allowOverlap) {\n if (compactType === \"vertical\") baseCompactor = verticalOverlapCompactor;\n else if (compactType === \"horizontal\")\n baseCompactor = horizontalOverlapCompactor;\n else baseCompactor = noOverlapCompactor;\n } else {\n if (compactType === \"vertical\") baseCompactor = verticalCompactor;\n else if (compactType === \"horizontal\") baseCompactor = horizontalCompactor;\n // For 'wrap' and null, use noCompactor\n // Users wanting wrap mode should import wrapCompactor from extras\n else baseCompactor = noCompactor;\n }\n\n // Return with preventCollision if specified\n if (preventCollision) {\n return { ...baseCompactor, preventCollision };\n }\n return baseCompactor;\n}\n","/**\n * Responsive layout utilities.\n *\n * Functions for handling responsive breakpoints and layout generation.\n */\n\nimport type {\n Breakpoint,\n Breakpoints,\n Compactor,\n CompactType,\n Layout,\n ResponsiveLayouts\n} from \"./types.js\";\nimport { cloneLayout, correctBounds } from \"./layout.js\";\nimport { getCompactor } from \"./compactors.js\";\n\n// ============================================================================\n// Breakpoint Utilities\n// ============================================================================\n\n/**\n * Sort breakpoints by width (ascending).\n *\n * Returns an array of breakpoint names sorted from smallest to largest.\n * E.g., ['xxs', 'xs', 'sm', 'md', 'lg']\n *\n * @param breakpoints - Map of breakpoint names to widths\n * @returns Sorted array of breakpoint names\n */\nexport function sortBreakpoints<B extends Breakpoint>(\n breakpoints: Breakpoints<B>\n): B[] {\n const keys = Object.keys(breakpoints) as B[];\n return keys.sort((a, b) => breakpoints[a] - breakpoints[b]);\n}\n\n/**\n * Get the active breakpoint for a given width.\n *\n * Returns the highest breakpoint that is valid for the width (width > breakpoint).\n *\n * @param breakpoints - Map of breakpoint names to widths\n * @param width - Container width in pixels\n * @returns Active breakpoint name\n */\nexport function getBreakpointFromWidth<B extends Breakpoint>(\n breakpoints: Breakpoints<B>,\n width: number\n): B {\n const sorted = sortBreakpoints(breakpoints);\n let matching = sorted[0];\n\n if (matching === undefined) {\n throw new Error(\"No breakpoints defined\");\n }\n\n for (let i = 1; i < sorted.length; i++) {\n const breakpointName = sorted[i];\n if (breakpointName === undefined) continue;\n\n const breakpointWidth = breakpoints[breakpointName];\n if (width > breakpointWidth) {\n matching = breakpointName;\n }\n }\n\n return matching;\n}\n\n/**\n * Get the column count for a breakpoint.\n *\n * @param breakpoint - Breakpoint name\n * @param cols - Map of breakpoint names to column counts\n * @returns Number of columns for the breakpoint\n * @throws Error if breakpoint is not defined in cols\n */\nexport function getColsFromBreakpoint<B extends Breakpoint>(\n breakpoint: B,\n cols: Breakpoints<B>\n): number {\n const colCount = cols[breakpoint];\n if (colCount === undefined) {\n throw new Error(\n `ResponsiveReactGridLayout: \\`cols\\` entry for breakpoint ${String(breakpoint)} is missing!`\n );\n }\n return colCount;\n}\n\n// ============================================================================\n// Layout Generation\n// ============================================================================\n\n/**\n * Find or generate a layout for a breakpoint.\n *\n * If a layout exists for the breakpoint, returns a clone.\n * Otherwise, generates a new layout from the nearest larger breakpoint.\n *\n * @param layouts - Existing layouts by breakpoint\n * @param breakpoints - Breakpoint definitions\n * @param breakpoint - Target breakpoint\n * @param lastBreakpoint - Previous breakpoint (for fallback)\n * @param cols - Column count for the target breakpoint\n * @param compactTypeOrCompactor - Compaction type string (legacy) or Compactor object\n * @returns Layout for the breakpoint\n */\nexport function findOrGenerateResponsiveLayout<B extends Breakpoint>(\n layouts: ResponsiveLayouts<B>,\n breakpoints: Breakpoints<B>,\n breakpoint: B,\n lastBreakpoint: B,\n cols: number,\n compactTypeOrCompactor: CompactType | Compactor\n): Layout {\n // If it already exists, just return it\n const existingLayout = layouts[breakpoint];\n if (existingLayout) {\n return cloneLayout(existingLayout);\n }\n\n // Find or generate the next layout\n let layout = layouts[lastBreakpoint];\n\n // Look for layouts at larger breakpoints\n const breakpointsSorted = sortBreakpoints(breakpoints);\n const breakpointsAbove = breakpointsSorted.slice(\n breakpointsSorted.indexOf(breakpoint)\n );\n\n for (let i = 0; i < breakpointsAbove.length; i++) {\n const b = breakpointsAbove[i];\n if (b === undefined) continue;\n\n const layoutForBreakpoint = layouts[b];\n if (layoutForBreakpoint) {\n layout = layoutForBreakpoint;\n break;\n }\n }\n\n // Clone layout so we don't modify existing items\n const clonedLayout = cloneLayout(layout || []);\n\n // Correct bounds and compact - use compactor.compact() (#2213)\n // Handle both legacy compactType string and new Compactor object\n const corrected = correctBounds(clonedLayout, { cols });\n const compactor: Compactor =\n typeof compactTypeOrCompactor === \"object\" &&\n compactTypeOrCompactor !== null\n ? compactTypeOrCompactor\n : getCompactor(compactTypeOrCompactor);\n return compactor.compact(corrected, cols);\n}\n\n// ============================================================================\n// Margin/Padding Helpers\n// ============================================================================\n\ntype IndentationValue<B extends Breakpoint> =\n | readonly [number, number]\n | Partial<Record<B, readonly [number, number]>>;\n\n/**\n * Get margin or padding value for a breakpoint.\n *\n * Supports both fixed values ([x, y]) and breakpoint-specific values\n * ({ lg: [x, y], md: [x, y], ... }).\n *\n * @param value - Fixed value or breakpoint-specific map\n * @param breakpoint - Current breakpoint\n * @returns Margin/padding tuple [x, y]\n */\nexport function getIndentationValue<B extends Breakpoint>(\n value: IndentationValue<B>,\n breakpoint: B\n): readonly [number, number] {\n // If it's a tuple (array), return it directly\n if (Array.isArray(value)) {\n return value as readonly [number, number];\n }\n\n // It's a breakpoint map - find the value\n const breakpointMap = value as Partial<Record<B, readonly [number, number]>>;\n const breakpointValue = breakpointMap[breakpoint];\n if (breakpointValue !== undefined) {\n return breakpointValue;\n }\n\n // Fallback to first defined value\n const keys = Object.keys(breakpointMap) as B[];\n for (const key of keys) {\n const v = breakpointMap[key];\n if (v !== undefined) {\n return v;\n }\n }\n\n // Default fallback\n return [10, 10];\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { getCompactor, compact, sortBreakpoints, getBreakpointFromWidth, getColsFromBreakpoint, findOrGenerateResponsiveLayout } from './chunk-OH26KG7Y.mjs';
1
+ import { verticalCompactor, sortBreakpoints, getBreakpointFromWidth, getColsFromBreakpoint, findOrGenerateResponsiveLayout } from './chunk-XYPIYYYQ.mjs';
2
2
  import { correctBounds, cloneLayout, getLayoutItem, cloneLayoutItem, moveElement, bottom } from './chunk-AWM66AWF.mjs';
3
3
  import { useState, useRef, useCallback, useEffect, useMemo } from 'react';
4
4
  import { deepEqual } from 'fast-equals';
@@ -51,19 +51,14 @@ function useGridLayout(options) {
51
51
  const {
52
52
  layout: propsLayout,
53
53
  cols,
54
- compactType = "vertical",
55
- allowOverlap = false,
56
54
  preventCollision = false,
57
- onLayoutChange
55
+ onLayoutChange,
56
+ compactor = verticalCompactor
58
57
  } = options;
59
- const compactor = useMemo(
60
- () => getCompactor(compactType, allowOverlap),
61
- [compactType, allowOverlap]
62
- );
63
58
  const isDraggingRef = useRef(false);
64
59
  const [layout, setLayoutState] = useState(() => {
65
60
  const corrected = correctBounds(cloneLayout(propsLayout), { cols });
66
- return compact(corrected, compactType, cols, allowOverlap);
61
+ return compactor.compact(corrected, cols);
67
62
  });
68
63
  const [dragState, setDragState] = useState({
69
64
  activeDrag: null,
@@ -83,10 +78,10 @@ function useGridLayout(options) {
83
78
  const setLayout = useCallback(
84
79
  (newLayout) => {
85
80
  const corrected = correctBounds(cloneLayout(newLayout), { cols });
86
- const compacted = compact(corrected, compactType, cols, allowOverlap);
81
+ const compacted = compactor.compact(corrected, cols);
87
82
  setLayoutState(compacted);
88
83
  },
89
- [cols, compactType, allowOverlap]
84
+ [cols, compactor]
90
85
  );
91
86
  useEffect(() => {
92
87
  if (isDraggingRef.current) return;
@@ -137,14 +132,14 @@ function useGridLayout(options) {
137
132
  true,
138
133
  // isUserAction
139
134
  preventCollision,
140
- compactType,
135
+ compactor.type,
141
136
  cols,
142
- allowOverlap
137
+ compactor.allowOverlap
143
138
  );
144
- const compacted = allowOverlap ? newLayout : compact(newLayout, compactType, cols);
139
+ const compacted = compactor.compact(newLayout, cols);
145
140
  setLayoutState(compacted);
146
141
  },
147
- [layout, cols, compactType, preventCollision, allowOverlap]
142
+ [layout, cols, compactor, preventCollision]
148
143
  );
149
144
  const onDragStop = useCallback(
150
145
  (itemId, x, y) => {
@@ -157,11 +152,11 @@ function useGridLayout(options) {
157
152
  y,
158
153
  true,
159
154
  preventCollision,
160
- compactType,
155
+ compactor.type,
161
156
  cols,
162
- allowOverlap
157
+ compactor.allowOverlap
163
158
  );
164
- const compacted = compact(newLayout, compactType, cols, allowOverlap);
159
+ const compacted = compactor.compact(newLayout, cols);
165
160
  isDraggingRef.current = false;
166
161
  setDragState({
167
162
  activeDrag: null,
@@ -170,7 +165,7 @@ function useGridLayout(options) {
170
165
  });
171
166
  setLayoutState(compacted);
172
167
  },
173
- [layout, cols, compactType, preventCollision, allowOverlap]
168
+ [layout, cols, compactor, preventCollision]
174
169
  );
175
170
  const onResizeStart = useCallback(
176
171
  (itemId) => {
@@ -201,10 +196,10 @@ function useGridLayout(options) {
201
196
  return item;
202
197
  });
203
198
  const corrected = correctBounds(newLayout, { cols });
204
- const compacted = compact(corrected, compactType, cols, allowOverlap);
199
+ const compacted = compactor.compact(corrected, cols);
205
200
  setLayoutState(compacted);
206
201
  },
207
- [layout, cols, compactType, allowOverlap]
202
+ [layout, cols, compactor]
208
203
  );
209
204
  const onResizeStop = useCallback(
210
205
  (itemId, w, h) => {
@@ -223,7 +218,7 @@ function useGridLayout(options) {
223
218
  if (!existingItem) {
224
219
  const newLayout = [...layout, droppingItem];
225
220
  const corrected = correctBounds(newLayout, { cols });
226
- const compacted = compact(corrected, compactType, cols, allowOverlap);
221
+ const compacted = compactor.compact(corrected, cols);
227
222
  setLayoutState(compacted);
228
223
  }
229
224
  setDropState({
@@ -232,7 +227,7 @@ function useGridLayout(options) {
232
227
  droppingPosition: position
233
228
  });
234
229
  },
235
- [layout, cols, compactType, allowOverlap]
230
+ [layout, cols, compactor]
236
231
  );
237
232
  const onDropDragLeave = useCallback(() => {
238
233
  const newLayout = layout.filter((item) => item.i !== "__dropping-elem__");
@@ -255,14 +250,14 @@ function useGridLayout(options) {
255
250
  return item;
256
251
  });
257
252
  const corrected = correctBounds(newLayout, { cols });
258
- const compacted = compact(corrected, compactType, cols, allowOverlap);
253
+ const compacted = compactor.compact(corrected, cols);
259
254
  setLayoutState(compacted);
260
255
  setDropState({
261
256
  droppingDOMNode: null,
262
257
  droppingPosition: null
263
258
  });
264
259
  },
265
- [layout, cols, compactType, allowOverlap]
260
+ [layout, cols, compactor]
266
261
  );
267
262
  const containerHeight = useMemo(() => bottom(layout), [layout]);
268
263
  const isInteracting = dragState.activeDrag !== null || resizeState.resizing || dropState.droppingPosition !== null;
@@ -306,7 +301,7 @@ function useResponsiveLayout(options) {
306
301
  breakpoints = DEFAULT_BREAKPOINTS,
307
302
  cols: colsConfig = DEFAULT_COLS,
308
303
  layouts: propsLayouts = {},
309
- compactType = "vertical",
304
+ compactor = verticalCompactor,
310
305
  onBreakpointChange,
311
306
  onLayoutChange,
312
307
  onWidthChange
@@ -348,9 +343,9 @@ function useResponsiveLayout(options) {
348
343
  breakpoint,
349
344
  prevBreakpointRef.current,
350
345
  cols,
351
- compactType
346
+ compactor
352
347
  );
353
- }, [layouts, breakpoints, breakpoint, cols, compactType]);
348
+ }, [layouts, breakpoints, breakpoint, cols, compactor]);
354
349
  const setLayoutForBreakpoint = useCallback((bp, newLayout) => {
355
350
  setLayoutsState((prev) => ({
356
351
  ...prev,
@@ -380,7 +375,7 @@ function useResponsiveLayout(options) {
380
375
  newBreakpoint,
381
376
  breakpoint,
382
377
  newCols,
383
- compactType
378
+ compactor
384
379
  );
385
380
  const updatedLayouts = {
386
381
  ...layouts,
@@ -398,7 +393,7 @@ function useResponsiveLayout(options) {
398
393
  colsConfig,
399
394
  breakpoint,
400
395
  layouts,
401
- compactType,
396
+ compactor,
402
397
  onBreakpointChange,
403
398
  onWidthChange
404
399
  ]);
@@ -426,5 +421,5 @@ function useResponsiveLayout(options) {
426
421
  }
427
422
 
428
423
  export { DEFAULT_BREAKPOINTS, DEFAULT_COLS, useContainerWidth, useGridLayout, useResponsiveLayout };
429
- //# sourceMappingURL=chunk-MUNIXYTV.mjs.map
430
- //# sourceMappingURL=chunk-MUNIXYTV.mjs.map
424
+ //# sourceMappingURL=chunk-YFVX5RDK.mjs.map
425
+ //# sourceMappingURL=chunk-YFVX5RDK.mjs.map