react-globe.gl 2.27.3 → 2.27.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/react-globe.gl.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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// Version 2.27.
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1
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// Version 2.27.4 react-globe.gl - https://github.com/vasturiano/react-globe.gl
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2
2
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(function (global, factory) {
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3
3
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('react')) :
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4
4
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typeof define === 'function' && define.amd ? define(['react'], factory) :
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@@ -68368,6 +68368,43 @@ void main() {
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}
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68369
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});
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68370
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68371
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var dashedLineShaders = function dashedLineShaders() {
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68372
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return {
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68373
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uniforms: {
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68374
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// dash param defaults, all relative to full length
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68375
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dashOffset: {
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value: 0
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68377
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},
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68378
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dashSize: {
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68379
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value: 1
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68380
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},
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68381
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gapSize: {
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68382
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value: 0
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68383
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},
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68384
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dashTranslate: {
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68385
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value: 0
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68386
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} // used for animating the dash
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68387
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},
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68388
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vertexShader: "\n uniform float dashTranslate; \n\n attribute vec4 color;\n varying vec4 vColor;\n \n attribute float relDistance;\n varying float vRelDistance;\n\n void main() {\n // pass through colors and distances\n vColor = color;\n vRelDistance = relDistance + dashTranslate;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ",
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68389
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fragmentShader: "\n uniform float dashOffset; \n uniform float dashSize;\n uniform float gapSize; \n \n varying vec4 vColor;\n varying float vRelDistance;\n \n void main() {\n // ignore pixels in the gap\n if (vRelDistance < dashOffset) discard;\n if (mod(vRelDistance - dashOffset, dashSize + gapSize) > dashSize) discard;\n \n // set px color: [r, g, b, a], interpolated between vertices \n gl_FragColor = vColor; \n }\n "
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68390
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};
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68391
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};
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68392
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var invisibleUndergroundShaderExtend = function invisibleUndergroundShaderExtend(shader) {
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68393
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shader.uniforms.surfaceRadius = {
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68394
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type: 'float',
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68395
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value: 0
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68396
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};
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68397
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shader.vertexShader = ('attribute float surfaceRadius;\nvarying float vSurfaceRadius;\nvarying vec3 vPos;\n' + shader.vertexShader).replace('void main() {', ['void main() {', 'vSurfaceRadius = surfaceRadius;', 'vPos = position;'].join('\n'));
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68398
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shader.fragmentShader = ('uniform float surfaceRadius;\nvarying float vSurfaceRadius;\nvarying vec3 vPos;\n' + shader.fragmentShader).replace('void main() {', ['void main() {', 'if (length(vPos) < max(surfaceRadius, vSurfaceRadius)) discard;'].join('\n'));
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68399
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return shader;
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68400
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};
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68401
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var applyShaderExtensionToMaterial = function applyShaderExtensionToMaterial(material, extensionFn) {
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68402
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material.onBeforeCompile = function (shader) {
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material.userData.shader = extensionFn(shader);
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};
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return material;
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};
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var _excluded$1 = ["stroke"];
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var THREE$d = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists
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: {
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@@ -68387,25 +68424,6 @@ void main() {
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//
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68390
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-
var gradientShaders$1 = {
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68391
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uniforms: {
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68392
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// dash param defaults, all relative to full length
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68393
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dashOffset: {
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68394
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value: 0
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68395
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},
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68396
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dashSize: {
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68397
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value: 1
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68398
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},
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68399
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gapSize: {
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68400
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value: 0
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68401
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},
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68402
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dashTranslate: {
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68403
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value: 0
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68404
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} // used for animating the dash
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68405
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},
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68406
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vertexShader: "\n uniform float dashTranslate; \n\n attribute vec4 vertexColor;\n varying vec4 vColor;\n \n attribute float vertexRelDistance;\n varying float vRelDistance;\n\n void main() {\n // pass through colors and distances\n vColor = vertexColor;\n vRelDistance = vertexRelDistance + dashTranslate;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ",
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68407
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fragmentShader: "\n uniform float dashOffset; \n uniform float dashSize;\n uniform float gapSize; \n \n varying vec4 vColor;\n varying float vRelDistance;\n \n void main() {\n // ignore pixels in the gap\n if (vRelDistance < dashOffset) discard;\n if (mod(vRelDistance - dashOffset, dashSize + gapSize) > dashSize) discard;\n \n // set px color: [r, g, b, a], interpolated between vertices \n gl_FragColor = vColor; \n }\n "
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68408
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-
};
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var ArcsLayerKapsule = index$2({
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props: {
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arcsData: {
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@@ -68516,7 +68534,7 @@ void main() {
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var dashGapAccessor = index$1(state.arcDashGap);
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var dashInitialGapAccessor = index$1(state.arcDashInitialGap);
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var dashAnimateTimeAccessor = index$1(state.arcDashAnimateTime);
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68519
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-
var sharedMaterial = new THREE$d.ShaderMaterial(_objectSpread2$1(_objectSpread2$1({},
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68537
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var sharedMaterial = new THREE$d.ShaderMaterial(_objectSpread2$1(_objectSpread2$1({}, dashedLineShaders()), {}, {
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transparent: true,
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blending: THREE$d.NormalBlending
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}));
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@@ -68572,8 +68590,8 @@ void main() {
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// num vertices per segment
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true // run from end to start, to animate in the correct direction
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);
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obj.geometry.setAttribute('
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68576
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obj.geometry.setAttribute('
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68593
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obj.geometry.setAttribute('color', vertexColorArray);
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obj.geometry.setAttribute('relDistance', vertexRelDistanceArray);
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var applyUpdate = function applyUpdate(td) {
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var _arc$__currentTargetD = arc.__currentTargetD = td,
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stroke = _arc$__currentTargetD.stroke,
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@@ -68582,8 +68600,8 @@ void main() {
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if (useTube) {
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obj.geometry && obj.geometry.dispose();
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obj.geometry = new THREE$d.TubeGeometry(curve, state.arcCurveResolution, stroke / 2, state.arcCircularResolution);
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obj.geometry.setAttribute('
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obj.geometry.setAttribute('
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obj.geometry.setAttribute('color', vertexColorArray);
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obj.geometry.setAttribute('relDistance', vertexRelDistanceArray);
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} else {
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obj.geometry.setFromPoints(curve.getPoints(state.arcCurveResolution));
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}
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@@ -68861,12 +68879,12 @@ void main() {
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}), 4));
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return geom;
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}));
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var hexPoints = new THREE$c.Mesh(hexPointsGeometry, new THREE$c.MeshLambertMaterial({
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var hexPoints = new THREE$c.Mesh(hexPointsGeometry, applyShaderExtensionToMaterial(new THREE$c.MeshLambertMaterial({
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color: 0xffffff,
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transparent: true,
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vertexColors: true,
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side: THREE$c.DoubleSide
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}));
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}), invisibleUndergroundShaderExtend));
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hexPoints.__globeObjType = 'hexBinPoints'; // Add object type
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hexPoints.__data = hexBins; // Attach obj data
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@@ -68923,6 +68941,12 @@ void main() {
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var _obj$__currentTargetD = obj.__currentTargetD = td,
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alt = _obj$__currentTargetD.alt;
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obj.scale.x = obj.scale.y = obj.scale.z = 1 + alt; // scale according to altitude
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// update surfaceRadius per vertex
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var vertexSurfaceRadius = GLOBE_RADIUS / (alt + 1);
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obj.geometry.setAttribute('surfaceRadius', array2BufferAttr(_toConsumableArray$2(new Array(obj.geometry.getAttribute('position').count)).map(function () {
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return vertexSurfaceRadius;
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}), 1));
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};
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var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, {
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alt: -1e-3
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@@ -68945,12 +68969,12 @@ void main() {
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[sideColor, topColor].forEach(function (color) {
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if (!hexMaterials.hasOwnProperty(color)) {
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var opacity = colorAlpha(color);
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hexMaterials[color] = new THREE$c.MeshLambertMaterial({
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hexMaterials[color] = applyShaderExtensionToMaterial(new THREE$c.MeshLambertMaterial({
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color: colorStr2Hex(color),
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transparent: opacity < 1,
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opacity: opacity,
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side: THREE$c.DoubleSide
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68953
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});
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}), invisibleUndergroundShaderExtend);
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}
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});
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obj.material = [sideColor, topColor].map(function (color) {
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@@ -69367,10 +69391,10 @@ void main() {
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},
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createObj: function createObj() {
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var obj = new THREE$a.Group();
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obj.__defaultSideMaterial = new THREE$a.MeshBasicMaterial({
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obj.__defaultSideMaterial = applyShaderExtensionToMaterial(new THREE$a.MeshBasicMaterial({
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side: THREE$a.DoubleSide,
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depthWrite: true
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});
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}), invisibleUndergroundShaderExtend);
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obj.__defaultCapMaterial = new THREE$a.MeshBasicMaterial({
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side: THREE$a.DoubleSide,
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depthWrite: true
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@@ -69452,6 +69476,7 @@ void main() {
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alt = _obj$__currentTargetD.alt;
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conicObj.scale.x = conicObj.scale.y = conicObj.scale.z = 1 + alt;
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addStroke && (strokeObj.scale.x = strokeObj.scale.y = strokeObj.scale.z = 1 + alt + 1e-4); // stroke slightly above the conic mesh
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obj.__defaultSideMaterial.userData.shader && (obj.__defaultSideMaterial.userData.shader.uniforms.surfaceRadius.value = GLOBE_RADIUS / (alt + 1)); // update side material scale uniform
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};
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var currentTargetD = obj.__currentTargetD || Object.assign({}, targetD, {
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alt: -1e-3
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@@ -69736,25 +69761,6 @@ void main() {
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//
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69739
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var gradientShaders = {
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69740
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uniforms: {
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69741
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// dash param defaults, all relative to full length
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69742
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dashOffset: {
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value: 0
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},
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dashSize: {
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value: 1
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},
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gapSize: {
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69749
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value: 0
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},
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dashTranslate: {
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value: 0
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69753
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} // used for animating the dash
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},
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vertexShader: "\n uniform float dashTranslate;\n\n attribute vec4 vertexColor;\n varying vec4 vColor;\n\n attribute float vertexRelDistance;\n varying float vRelDistance;\n\n void main() {\n // pass through colors and distances\n vColor = vertexColor;\n vRelDistance = vertexRelDistance + dashTranslate;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ",
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69756
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fragmentShader: "\n uniform float dashOffset;\n uniform float dashSize;\n uniform float gapSize;\n\n varying vec4 vColor;\n varying float vRelDistance;\n\n void main() {\n // ignore pixels in the gap\n if (vRelDistance < dashOffset) discard;\n if (mod(vRelDistance - dashOffset, dashSize + gapSize) > dashSize) discard;\n\n // set px color: [r, g, b, a], interpolated between vertices\n gl_FragColor = vColor;\n }\n "
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69757
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};
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var PathsLayerKapsule = index$2({
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props: {
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pathsData: {
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@@ -69867,7 +69873,7 @@ void main() {
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var dashGapAccessor = index$1(state.pathDashGap);
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var dashInitialGapAccessor = index$1(state.pathDashInitialGap);
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var dashAnimateTimeAccessor = index$1(state.pathDashAnimateTime);
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var sharedShaderMaterial = new THREE$7.ShaderMaterial(_objectSpread2$1(_objectSpread2$1({},
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var sharedShaderMaterial = new THREE$7.ShaderMaterial(_objectSpread2$1(_objectSpread2$1({}, dashedLineShaders()), {}, {
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transparent: true,
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blending: THREE$7.NormalBlending
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}));
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@@ -69922,8 +69928,8 @@ void main() {
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// num vertices per segment
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true // run from end to start, to animate in the correct direction
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);
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obj.geometry.setAttribute('
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obj.geometry.setAttribute('
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obj.geometry.setAttribute('color', vertexColorArray);
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obj.geometry.setAttribute('relDistance', vertexRelDistanceArray);
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} else {
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// fat lines
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obj.material.resolution = state.rendererSize;
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