react-globe.gl 2.26.0 → 2.27.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/dist/react-globe.gl.d.ts +3 -1
- package/dist/react-globe.gl.js +37 -26
- package/dist/react-globe.gl.js.map +1 -1
- package/dist/react-globe.gl.min.js +2 -2
- package/dist/react-globe.gl.mjs +1 -1
- package/package.json +3 -3
package/README.md
CHANGED
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@@ -426,7 +426,8 @@ ReactDOM.render(
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| <b>pointOfView</b> | { <i>lat</i>, <i>lng</i>, <i>altitude</i> } [,<i>ms</i>=`0`] | By default the camera will aim at the cross between the equator and the prime meridian (`0,0` coordinates), at an altitude of `2.5` globe radii. | Camera position, in terms of geographical `lat`, `lng`, `altitude` coordinates. Each of the coordinates is optional, allowing for motion in just some direction. The 2nd optional argument defines the duration of the transition (in ms) to animate the camera motion. A value of 0 (default) moves the camera immediately to the final position. |
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| <b>pauseAnimation</b>| *-* |Pauses the rendering cycle of the component, effectively freezing the current view and cancelling all user interaction. This method can be used to save performance in circumstances when a static image is sufficient. |
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| <b>resumeAnimation</b>| *-* |Resumes the rendering cycle of the component, and re-enables the user interaction. This method can be used together with `pauseAnimation` for performance optimization purposes. |
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| <b>onZoom</b> | <i>func</i> |
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| <b>onZoom</b> | <i>func</i> | Callback function for point-of-view changes by zooming or rotating the globe using the orbit controls. The current point of view (with the syntax `{ lat, lng, altitude }`) is included as sole argument. |
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| <b>lights</b> | <i>array</i> | Getter/setter for the list of lights to use in the scene. Each item should be an instance of [Light](https://threejs.org/docs/#api/en/lights/Light). |
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| <b>scene</b>| *-* |Access the internal ThreeJS [Scene](https://threejs.org/docs/#api/scenes/Scene). Can be used to extend the current scene with additional objects not related to globe.gl. |
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| <b>camera</b>| *-* |Access the internal ThreeJS [Camera](https://threejs.org/docs/#api/cameras/PerspectiveCamera). |
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| <b>renderer</b>| *-* |Access the internal ThreeJS [WebGL renderer](https://threejs.org/docs/#api/renderers/WebGLRenderer). |
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package/dist/react-globe.gl.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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import * as React from 'react';
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import { Material, Object3D, Scene, Camera, WebGLRenderer } from 'three';
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import { Material, Object3D, Light, Scene, Camera, WebGLRenderer } from 'three';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { ConfigOptions, GlobeInstance } from 'globe.gl';
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@@ -272,6 +272,8 @@ interface GlobeMethods {
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pointOfView(pov: { lat?: number, lng?: number, altitude?: number }, transitionMs?: number): GlobeInstance;
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pauseAnimation(): GlobeInstance;
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resumeAnimation(): GlobeInstance;
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lights(): Light[];
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lights(lights: Light[]): ChainableInstance;
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scene(): Scene;
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camera(): Camera;
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renderer(): WebGLRenderer;
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package/dist/react-globe.gl.js
CHANGED
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@@ -1,4 +1,4 @@
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// Version 2.
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// Version 2.27.0 react-globe.gl - https://github.com/vasturiano/react-globe.gl
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('react')) :
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typeof define === 'function' && define.amd ? define(['react'], factory) :
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var css_248z$1 = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n top: 0;\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n user-select: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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styleInject$1(css_248z$1);
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function _iterableToArrayLimit(
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var
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function _iterableToArrayLimit(r, l) {
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var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
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if (null != t) {
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var e,
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a = [],
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o = !1;
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try {
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if (
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if (Object(
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} else for (; !(
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} catch (
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if (i = (t = t.call(r)).next, 0 === l) {
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if (Object(t) !== t) return;
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f = !1;
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} else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0);
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} catch (r) {
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o = !0, n = r;
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} finally {
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try {
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if (!
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if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return;
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} finally {
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if (
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if (o) throw n;
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}
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}
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return
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return a;
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}
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}
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function _defineProperty$1(obj, key, value) {
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objects: {
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"default": []
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},
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lights: {
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"default": []
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},
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enablePointerInteraction: {
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"default": true,
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onChange: function onChange(_, state) {
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}
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}
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changedProps.hasOwnProperty('showNavInfo') && (state.navInfo.style.display = state.showNavInfo ? null : 'none');
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if (changedProps.hasOwnProperty('lights')) {
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(changedProps.lights || []).forEach(function (light) {
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return state.scene.remove(light);
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}); // Clear the place
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state.lights.forEach(function (light) {
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return state.scene.add(light);
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}); // Add to scene
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}
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if (changedProps.hasOwnProperty('objects')) {
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(changedProps.objects || []).forEach(function (obj) {
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return state.scene.remove(obj);
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var linkedRenderObjsProps = Object.assign.apply(Object, _toConsumableArray(['width', 'height', 'backgroundColor', 'backgroundImageUrl', 'enablePointerInteraction'].map(function (p) {
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return _defineProperty({}, p, bindRenderObjs.linkProp(p));
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})));
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var linkedRenderObjsMethods = Object.assign.apply(Object, _toConsumableArray(['postProcessingComposer'].map(function (p) {
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var linkedRenderObjsMethods = Object.assign.apply(Object, _toConsumableArray(['lights', 'postProcessingComposer'].map(function (p) {
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return _defineProperty({}, p, bindRenderObjs.linkMethod(p));
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})));
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rendererConfig: rendererConfig,
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waitForLoadComplete: waitForGlobeReady,
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extraRenderers: [new THREE.CSS2DRenderer()] // Used in HTML elements layer
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}).skyRadius(globe.getGlobeRadius() * 500).showNavInfo(false)
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}).skyRadius(globe.getGlobeRadius() * 500).showNavInfo(false).objects([globe]) // Populate scene
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.lights([new THREE.AmbientLight(0xcccccc, Math.PI), new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI)])
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};
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},
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init: function init(domNode, state) {
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}
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};
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state.renderObjs.renderer().useLegacyLights = false; // force behavior of three < 155
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state.renderObjs.
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// Populate scene
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new THREE.AmbientLight(0xcccccc, Math.PI), new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI), state.globe]).hoverOrderComparator(function (a, b) {
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state.renderObjs.hoverOrderComparator(function (a, b) {
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var aObj = getGlobeObj(a);
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var bObj = getGlobeObj(b);
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var Globe = index$3(globe, {
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methodNames: [
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// bind methods
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'pauseAnimation', 'resumeAnimation', 'pointOfView', 'scene', 'camera', 'renderer', 'postProcessingComposer', 'controls', 'getGlobeRadius', 'getCoords', 'getScreenCoords', 'toGeoCoords', 'toGlobeCoords'],
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'pauseAnimation', 'resumeAnimation', 'pointOfView', 'lights', 'scene', 'camera', 'renderer', 'postProcessingComposer', 'controls', 'getGlobeRadius', 'getCoords', 'getScreenCoords', 'toGeoCoords', 'toGlobeCoords'],
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initPropNames: ['animateIn', 'waitForGlobeReady', 'rendererConfig']
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});
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Globe.displayName = 'Globe';
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