react-ecosistema-unp 0.4.6 → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,9 +1,9 @@
1
1
  import { jsxs, Fragment, jsx } from "react/jsx-runtime";
2
2
  import React__default, { useEffect, useState, useRef } from "react";
3
3
  import { g as getDefaultExportFromCjs } from "../../ThemeProvider-CFCmmLJC.js";
4
- import { Tabla } from "./Tabla.js";
5
- import CustomModal from "./Modal.js";
6
4
  import { EncabezadoTabla } from "./EncabezadoTabla.js";
5
+ import { Tabla } from "./Tabla.js";
6
+ import { CustomModal } from "./Modal.js";
7
7
  import '../../assets/TablaRegistros.css';var lottie$2 = { exports: {} }, lottie$1 = lottie$2.exports, hasRequiredLottie;
8
8
  function requireLottie() {
9
9
  return hasRequiredLottie || (hasRequiredLottie = 1, function(module, exports) {
@@ -184,25 +184,25 @@ function requireLottie() {
184
184
  };
185
185
  }();
186
186
  function HSVtoRGB(t, e, r) {
187
- var i, s, a, n, l, o, c, y;
188
- switch (n = Math.floor(t * 6), l = t * 6 - n, o = r * (1 - e), c = r * (1 - l * e), y = r * (1 - (1 - l) * e), n % 6) {
187
+ var i, s, a, n, l, o, p, y;
188
+ switch (n = Math.floor(t * 6), l = t * 6 - n, o = r * (1 - e), p = r * (1 - l * e), y = r * (1 - (1 - l) * e), n % 6) {
189
189
  case 0:
190
190
  i = r, s = y, a = o;
191
191
  break;
192
192
  case 1:
193
- i = c, s = r, a = o;
193
+ i = p, s = r, a = o;
194
194
  break;
195
195
  case 2:
196
196
  i = o, s = r, a = y;
197
197
  break;
198
198
  case 3:
199
- i = o, s = c, a = r;
199
+ i = o, s = p, a = r;
200
200
  break;
201
201
  case 4:
202
202
  i = y, s = o, a = r;
203
203
  break;
204
204
  case 5:
205
- i = r, s = o, a = c;
205
+ i = r, s = o, a = p;
206
206
  break;
207
207
  }
208
208
  return [i, s, a];
@@ -307,18 +307,18 @@ function requireLottie() {
307
307
  for (k = 0; k < S; k += 1)
308
308
  if (F = L[k], "ks" in F && !F.completed) {
309
309
  if (F.completed = !0, F.hasMask) {
310
- var z = F.masksProperties;
311
- for (M = z.length, V = 0; V < M; V += 1)
312
- if (z[V].pt.k.i)
313
- E(z[V].pt.k);
310
+ var N = F.masksProperties;
311
+ for (M = N.length, V = 0; V < M; V += 1)
312
+ if (N[V].pt.k.i)
313
+ E(N[V].pt.k);
314
314
  else
315
- for (O = z[V].pt.k.length, R = 0; R < O; R += 1)
316
- z[V].pt.k[R].s && E(z[V].pt.k[R].s[0]), z[V].pt.k[R].e && E(z[V].pt.k[R].e[0]);
315
+ for (O = N[V].pt.k.length, R = 0; R < O; R += 1)
316
+ N[V].pt.k[R].s && E(N[V].pt.k[R].s[0]), N[V].pt.k[R].e && E(N[V].pt.k[R].e[0]);
317
317
  }
318
- F.ty === 0 ? (F.layers = f(F.refId, _), C(F.layers, _)) : F.ty === 4 ? x(F.shapes) : F.ty === 5 && N(F);
318
+ F.ty === 0 ? (F.layers = f(F.refId, _), C(F.layers, _)) : F.ty === 4 ? x(F.shapes) : F.ty === 5 && z(F);
319
319
  }
320
320
  }
321
- function p(L, _) {
321
+ function c(L, _) {
322
322
  if (L) {
323
323
  var F = 0, k = L.length;
324
324
  for (F = 0; F < k; F += 1)
@@ -511,7 +511,7 @@ function requireLottie() {
511
511
  else k[S].ty === "gr" && _(k[S].it);
512
512
  }
513
513
  function F(k) {
514
- var S, V, M = k.length, R, O, z, W;
514
+ var S, V, M = k.length, R, O, N, W;
515
515
  for (V = 0; V < M; V += 1) {
516
516
  if (S = k[V], S.hasMask) {
517
517
  var q = S.masksProperties;
@@ -519,8 +519,8 @@ function requireLottie() {
519
519
  if (q[R].pt.k.i)
520
520
  q[R].pt.k.c = q[R].cl;
521
521
  else
522
- for (W = q[R].pt.k.length, z = 0; z < W; z += 1)
523
- q[R].pt.k[z].s && (q[R].pt.k[z].s[0].c = q[R].cl), q[R].pt.k[z].e && (q[R].pt.k[z].e[0].c = q[R].cl);
522
+ for (W = q[R].pt.k.length, N = 0; N < W; N += 1)
523
+ q[R].pt.k[N].s && (q[R].pt.k[N].s[0].c = q[R].cl), q[R].pt.k[N].e && (q[R].pt.k[N].e[0].c = q[R].cl);
524
524
  }
525
525
  S.ty === 4 && _(S.shapes);
526
526
  }
@@ -534,9 +534,9 @@ function requireLottie() {
534
534
  };
535
535
  }();
536
536
  function B(L) {
537
- L.__complete || (H(L), T(L), I(L), D(L), G(L), C(L.layers, L.assets), p(L.chars, L.assets), L.__complete = !0);
537
+ L.__complete || (H(L), T(L), I(L), D(L), G(L), C(L.layers, L.assets), c(L.chars, L.assets), L.__complete = !0);
538
538
  }
539
- function N(L) {
539
+ function z(L) {
540
540
  L.t.a.length === 0 && "m" in L.t.p;
541
541
  }
542
542
  var j = {};
@@ -547,7 +547,7 @@ function requireLottie() {
547
547
  var f = m.getResponseHeader("content-type");
548
548
  return f && m.responseType === "json" && f.indexOf("json") !== -1 || m.response && _typeof$5(m.response) === "object" ? m.response : m.response && typeof m.response == "string" ? JSON.parse(m.response) : m.responseText ? JSON.parse(m.responseText) : null;
549
549
  }
550
- function p(m, f, x, E) {
550
+ function c(m, f, x, E) {
551
551
  var A, T = new XMLHttpRequest();
552
552
  try {
553
553
  T.responseType = "json";
@@ -572,7 +572,7 @@ function requireLottie() {
572
572
  T.send();
573
573
  }
574
574
  return {
575
- load: p
575
+ load: c
576
576
  };
577
577
  }()), b.data.type === "loadAnimation")
578
578
  a.assetLoader.load(b.data.path, b.data.fullPath, function(C) {
@@ -619,7 +619,7 @@ function requireLottie() {
619
619
  onError: b
620
620
  }, g;
621
621
  }
622
- function c(u, b, g) {
622
+ function p(u, b, g) {
623
623
  l();
624
624
  var d = o(b, g);
625
625
  i.postMessage({
@@ -649,16 +649,16 @@ function requireLottie() {
649
649
  });
650
650
  }
651
651
  return {
652
- loadAnimation: c,
652
+ loadAnimation: p,
653
653
  loadData: y,
654
654
  completeAnimation: P
655
655
  };
656
656
  }(), ImagePreloader = function() {
657
657
  var t = function() {
658
- var p = createTag("canvas");
659
- p.width = 1, p.height = 1;
660
- var m = p.getContext("2d");
661
- return m.fillStyle = "rgba(0,0,0,0)", m.fillRect(0, 0, 1, 1), p;
658
+ var c = createTag("canvas");
659
+ c.width = 1, c.height = 1;
660
+ var m = c.getContext("2d");
661
+ return m.fillStyle = "rgba(0,0,0,0)", m.fillRect(0, 0, 1, 1), c;
662
662
  }();
663
663
  function e() {
664
664
  this.loadedAssets += 1, this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages && this.imagesLoadedCb && this.imagesLoadedCb(null);
@@ -666,70 +666,70 @@ function requireLottie() {
666
666
  function r() {
667
667
  this.loadedFootagesCount += 1, this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages && this.imagesLoadedCb && this.imagesLoadedCb(null);
668
668
  }
669
- function i(p, m, f) {
669
+ function i(c, m, f) {
670
670
  var x = "";
671
- if (p.e)
672
- x = p.p;
671
+ if (c.e)
672
+ x = c.p;
673
673
  else if (m) {
674
- var E = p.p;
674
+ var E = c.p;
675
675
  E.indexOf("images/") !== -1 && (E = E.split("/")[1]), x = m + E;
676
676
  } else
677
- x = f, x += p.u ? p.u : "", x += p.p;
677
+ x = f, x += c.u ? c.u : "", x += c.p;
678
678
  return x;
679
679
  }
680
- function s(p) {
680
+ function s(c) {
681
681
  var m = 0, f = setInterval((function() {
682
- var x = p.getBBox();
682
+ var x = c.getBBox();
683
683
  (x.width || m > 500) && (this._imageLoaded(), clearInterval(f)), m += 1;
684
684
  }).bind(this), 50);
685
685
  }
686
- function a(p) {
687
- var m = i(p, this.assetsPath, this.path), f = createNS("image");
686
+ function a(c) {
687
+ var m = i(c, this.assetsPath, this.path), f = createNS("image");
688
688
  isSafari ? this.testImageLoaded(f) : f.addEventListener("load", this._imageLoaded, !1), f.addEventListener("error", (function() {
689
689
  x.img = t, this._imageLoaded();
690
690
  }).bind(this), !1), f.setAttributeNS("http://www.w3.org/1999/xlink", "href", m), this._elementHelper.append ? this._elementHelper.append(f) : this._elementHelper.appendChild(f);
691
691
  var x = {
692
692
  img: f,
693
- assetData: p
693
+ assetData: c
694
694
  };
695
695
  return x;
696
696
  }
697
- function n(p) {
698
- var m = i(p, this.assetsPath, this.path), f = createTag("img");
697
+ function n(c) {
698
+ var m = i(c, this.assetsPath, this.path), f = createTag("img");
699
699
  f.crossOrigin = "anonymous", f.addEventListener("load", this._imageLoaded, !1), f.addEventListener("error", (function() {
700
700
  x.img = t, this._imageLoaded();
701
701
  }).bind(this), !1), f.src = m;
702
702
  var x = {
703
703
  img: f,
704
- assetData: p
704
+ assetData: c
705
705
  };
706
706
  return x;
707
707
  }
708
- function l(p) {
708
+ function l(c) {
709
709
  var m = {
710
- assetData: p
711
- }, f = i(p, this.assetsPath, this.path);
710
+ assetData: c
711
+ }, f = i(c, this.assetsPath, this.path);
712
712
  return dataManager.loadData(f, (function(x) {
713
713
  m.img = x, this._footageLoaded();
714
714
  }).bind(this), (function() {
715
715
  m.img = {}, this._footageLoaded();
716
716
  }).bind(this)), m;
717
717
  }
718
- function o(p, m) {
718
+ function o(c, m) {
719
719
  this.imagesLoadedCb = m;
720
- var f, x = p.length;
720
+ var f, x = c.length;
721
721
  for (f = 0; f < x; f += 1)
722
- p[f].layers || (!p[f].t || p[f].t === "seq" ? (this.totalImages += 1, this.images.push(this._createImageData(p[f]))) : p[f].t === 3 && (this.totalFootages += 1, this.images.push(this.createFootageData(p[f]))));
722
+ c[f].layers || (!c[f].t || c[f].t === "seq" ? (this.totalImages += 1, this.images.push(this._createImageData(c[f]))) : c[f].t === 3 && (this.totalFootages += 1, this.images.push(this.createFootageData(c[f]))));
723
723
  }
724
- function c(p) {
725
- this.path = p || "";
724
+ function p(c) {
725
+ this.path = c || "";
726
726
  }
727
- function y(p) {
728
- this.assetsPath = p || "";
727
+ function y(c) {
728
+ this.assetsPath = c || "";
729
729
  }
730
- function P(p) {
730
+ function P(c) {
731
731
  for (var m = 0, f = this.images.length; m < f; ) {
732
- if (this.images[m].assetData === p)
732
+ if (this.images[m].assetData === c)
733
733
  return this.images[m].img;
734
734
  m += 1;
735
735
  }
@@ -744,8 +744,8 @@ function requireLottie() {
744
744
  function g() {
745
745
  return this.totalFootages === this.loadedFootagesCount;
746
746
  }
747
- function d(p, m) {
748
- p === "svg" ? (this._elementHelper = m, this._createImageData = this.createImageData.bind(this)) : this._createImageData = this.createImgData.bind(this);
747
+ function d(c, m) {
748
+ c === "svg" ? (this._elementHelper = m, this._createImageData = this.createImageData.bind(this)) : this._createImageData = this.createImgData.bind(this);
749
749
  }
750
750
  function C() {
751
751
  this._imageLoaded = e.bind(this), this._footageLoaded = r.bind(this), this.testImageLoaded = s.bind(this), this.createFootageData = l.bind(this), this.assetsPath = "", this.path = "", this.totalImages = 0, this.totalFootages = 0, this.loadedAssets = 0, this.loadedFootagesCount = 0, this.imagesLoadedCb = null, this.images = [];
@@ -753,7 +753,7 @@ function requireLottie() {
753
753
  return C.prototype = {
754
754
  loadAssets: o,
755
755
  setAssetsPath: y,
756
- setPath: c,
756
+ setPath: p,
757
757
  loadedImages: b,
758
758
  loadedFootages: g,
759
759
  destroy: u,
@@ -1104,7 +1104,7 @@ function requireLottie() {
1104
1104
  var S = new AnimationItem();
1105
1105
  return u(S, _), S.setData(_, F), S;
1106
1106
  }
1107
- function c() {
1107
+ function p() {
1108
1108
  var _, F = e.length, k = [];
1109
1109
  for (_ = 0; _ < F; _ += 1)
1110
1110
  k.push(e[_].animation);
@@ -1141,14 +1141,14 @@ function requireLottie() {
1141
1141
  for (F = 0; F < i; F += 1)
1142
1142
  e[F].animation.play(_);
1143
1143
  }
1144
- function p(_) {
1144
+ function c(_) {
1145
1145
  var F = _ - r, k;
1146
1146
  for (k = 0; k < i; k += 1)
1147
1147
  e[k].animation.advanceTime(F);
1148
- r = _, s && !n ? window.requestAnimationFrame(p) : a = !0;
1148
+ r = _, s && !n ? window.requestAnimationFrame(c) : a = !0;
1149
1149
  }
1150
1150
  function m(_) {
1151
- r = _, window.requestAnimationFrame(p);
1151
+ r = _, window.requestAnimationFrame(c);
1152
1152
  }
1153
1153
  function f(_) {
1154
1154
  var F;
@@ -1201,7 +1201,7 @@ function requireLottie() {
1201
1201
  function B() {
1202
1202
  n = !1, H();
1203
1203
  }
1204
- function N(_, F) {
1204
+ function z(_, F) {
1205
1205
  var k;
1206
1206
  for (k = 0; k < i; k += 1)
1207
1207
  e[k].animation.setVolume(_, F);
@@ -1216,7 +1216,7 @@ function requireLottie() {
1216
1216
  for (F = 0; F < i; F += 1)
1217
1217
  e[F].animation.unmute(_);
1218
1218
  }
1219
- return t.registerAnimation = o, t.loadAnimation = b, t.setSpeed = g, t.setDirection = d, t.play = C, t.pause = f, t.stop = E, t.togglePause = A, t.searchAnimations = I, t.resize = D, t.goToAndStop = x, t.destroy = T, t.freeze = G, t.unfreeze = B, t.setVolume = N, t.mute = j, t.unmute = L, t.getRegisteredAnimations = c, t;
1219
+ return t.registerAnimation = o, t.loadAnimation = b, t.setSpeed = g, t.setDirection = d, t.play = C, t.pause = f, t.stop = E, t.togglePause = A, t.searchAnimations = I, t.resize = D, t.goToAndStop = x, t.destroy = T, t.freeze = G, t.unfreeze = B, t.setVolume = z, t.mute = j, t.unmute = L, t.getRegisteredAnimations = p, t;
1220
1220
  }(), BezierFactory = function() {
1221
1221
  var t = {};
1222
1222
  t.getBezierEasing = r;
@@ -1225,10 +1225,10 @@ function requireLottie() {
1225
1225
  var T = A || ("bez_" + m + "_" + f + "_" + x + "_" + E).replace(/\./g, "p");
1226
1226
  if (e[T])
1227
1227
  return e[T];
1228
- var I = new p([m, f, x, E]);
1228
+ var I = new c([m, f, x, E]);
1229
1229
  return e[T] = I, I;
1230
1230
  }
1231
- var i = 4, s = 1e-3, a = 1e-7, n = 10, l = 11, o = 1 / (l - 1), c = typeof Float32Array == "function";
1231
+ var i = 4, s = 1e-3, a = 1e-7, n = 10, l = 11, o = 1 / (l - 1), p = typeof Float32Array == "function";
1232
1232
  function y(m, f) {
1233
1233
  return 1 - 3 * f + 3 * m;
1234
1234
  }
@@ -1260,10 +1260,10 @@ function requireLottie() {
1260
1260
  }
1261
1261
  return f;
1262
1262
  }
1263
- function p(m) {
1264
- this._p = m, this._mSampleValues = c ? new Float32Array(l) : new Array(l), this._precomputed = !1, this.get = this.get.bind(this);
1263
+ function c(m) {
1264
+ this._p = m, this._mSampleValues = p ? new Float32Array(l) : new Array(l), this._precomputed = !1, this.get = this.get.bind(this);
1265
1265
  }
1266
- return p.prototype = {
1266
+ return c.prototype = {
1267
1267
  get: function(f) {
1268
1268
  var x = this._p[0], E = this._p[1], A = this._p[2], T = this._p[3];
1269
1269
  return this._precomputed || this._precompute(), x === E && A === T ? f : f === 0 ? 0 : f === 1 ? 1 : b(this._getTForX(f), E, T);
@@ -1302,11 +1302,11 @@ function requireLottie() {
1302
1302
  release: o
1303
1303
  };
1304
1304
  function l() {
1305
- var c;
1306
- return i ? (i -= 1, c = a[i]) : c = e(), c;
1305
+ var p;
1306
+ return i ? (i -= 1, p = a[i]) : p = e(), p;
1307
1307
  }
1308
- function o(c) {
1309
- i === s && (a = pooling.double(a), s *= 2), r && r(c), a[i] = c, i += 1;
1308
+ function o(p) {
1309
+ i === s && (a = pooling.double(a), s *= 2), r && r(p), a[i] = p, i += 1;
1310
1310
  }
1311
1311
  return n;
1312
1312
  };
@@ -1336,32 +1336,32 @@ function requireLottie() {
1336
1336
  }();
1337
1337
  function bezFunction() {
1338
1338
  var t = Math;
1339
- function e(u, b, g, d, C, p) {
1340
- var m = u * d + b * C + g * p - C * d - p * u - g * b;
1339
+ function e(u, b, g, d, C, c) {
1340
+ var m = u * d + b * C + g * c - C * d - c * u - g * b;
1341
1341
  return m > -1e-3 && m < 1e-3;
1342
1342
  }
1343
- function r(u, b, g, d, C, p, m, f, x) {
1344
- if (g === 0 && p === 0 && x === 0)
1343
+ function r(u, b, g, d, C, c, m, f, x) {
1344
+ if (g === 0 && c === 0 && x === 0)
1345
1345
  return e(u, b, d, C, m, f);
1346
- var E = t.sqrt(t.pow(d - u, 2) + t.pow(C - b, 2) + t.pow(p - g, 2)), A = t.sqrt(t.pow(m - u, 2) + t.pow(f - b, 2) + t.pow(x - g, 2)), T = t.sqrt(t.pow(m - d, 2) + t.pow(f - C, 2) + t.pow(x - p, 2)), I;
1346
+ var E = t.sqrt(t.pow(d - u, 2) + t.pow(C - b, 2) + t.pow(c - g, 2)), A = t.sqrt(t.pow(m - u, 2) + t.pow(f - b, 2) + t.pow(x - g, 2)), T = t.sqrt(t.pow(m - d, 2) + t.pow(f - C, 2) + t.pow(x - c, 2)), I;
1347
1347
  return E > A ? E > T ? I = E - A - T : I = T - A - E : T > A ? I = T - A - E : I = A - E - T, I > -1e-4 && I < 1e-4;
1348
1348
  }
1349
1349
  var i = /* @__PURE__ */ function() {
1350
1350
  return function(u, b, g, d) {
1351
- var C = getDefaultCurveSegments(), p, m, f, x, E, A = 0, T, I = [], D = [], H = bezierLengthPool.newElement();
1352
- for (f = g.length, p = 0; p < C; p += 1) {
1353
- for (E = p / (C - 1), T = 0, m = 0; m < f; m += 1)
1351
+ var C = getDefaultCurveSegments(), c, m, f, x, E, A = 0, T, I = [], D = [], H = bezierLengthPool.newElement();
1352
+ for (f = g.length, c = 0; c < C; c += 1) {
1353
+ for (E = c / (C - 1), T = 0, m = 0; m < f; m += 1)
1354
1354
  x = bmPow(1 - E, 3) * u[m] + 3 * bmPow(1 - E, 2) * E * g[m] + 3 * (1 - E) * bmPow(E, 2) * d[m] + bmPow(E, 3) * b[m], I[m] = x, D[m] !== null && (T += bmPow(I[m] - D[m], 2)), D[m] = I[m];
1355
- T && (T = bmSqrt(T), A += T), H.percents[p] = E, H.lengths[p] = A;
1355
+ T && (T = bmSqrt(T), A += T), H.percents[c] = E, H.lengths[c] = A;
1356
1356
  }
1357
1357
  return H.addedLength = A, H;
1358
1358
  };
1359
1359
  }();
1360
1360
  function s(u) {
1361
- var b = segmentsLengthPool.newElement(), g = u.c, d = u.v, C = u.o, p = u.i, m, f = u._length, x = b.lengths, E = 0;
1361
+ var b = segmentsLengthPool.newElement(), g = u.c, d = u.v, C = u.o, c = u.i, m, f = u._length, x = b.lengths, E = 0;
1362
1362
  for (m = 0; m < f - 1; m += 1)
1363
- x[m] = i(d[m], d[m + 1], C[m], p[m + 1]), E += x[m].addedLength;
1364
- return g && f && (x[m] = i(d[m], d[0], C[m], p[0]), E += x[m].addedLength), b.totalLength = E, b;
1363
+ x[m] = i(d[m], d[m + 1], C[m], c[m + 1]), E += x[m].addedLength;
1364
+ return g && f && (x[m] = i(d[m], d[0], C[m], c[0]), E += x[m].addedLength), b.totalLength = E, b;
1365
1365
  }
1366
1366
  function a(u) {
1367
1367
  this.segmentLength = 0, this.points = new Array(u);
@@ -1372,8 +1372,8 @@ function requireLottie() {
1372
1372
  var l = /* @__PURE__ */ function() {
1373
1373
  var u = {};
1374
1374
  return function(b, g, d, C) {
1375
- var p = (b[0] + "_" + b[1] + "_" + g[0] + "_" + g[1] + "_" + d[0] + "_" + d[1] + "_" + C[0] + "_" + C[1]).replace(/\./g, "p");
1376
- if (!u[p]) {
1375
+ var c = (b[0] + "_" + b[1] + "_" + g[0] + "_" + g[1] + "_" + d[0] + "_" + d[1] + "_" + C[0] + "_" + C[1]).replace(/\./g, "p");
1376
+ if (!u[c]) {
1377
1377
  var m = getDefaultCurveSegments(), f, x, E, A, T, I = 0, D, H, G = null;
1378
1378
  b.length === 2 && (b[0] !== g[0] || b[1] !== g[1]) && e(b[0], b[1], g[0], g[1], b[0] + d[0], b[1] + d[1]) && e(b[0], b[1], g[0], g[1], g[0] + C[0], g[1] + C[1]) && (m = 2);
1379
1379
  var B = new a(m);
@@ -1382,41 +1382,41 @@ function requireLottie() {
1382
1382
  A = bmPow(1 - T, 3) * b[x] + 3 * bmPow(1 - T, 2) * T * (b[x] + d[x]) + 3 * (1 - T) * bmPow(T, 2) * (g[x] + C[x]) + bmPow(T, 3) * g[x], H[x] = A, G !== null && (D += bmPow(H[x] - G[x], 2));
1383
1383
  D = bmSqrt(D), I += D, B.points[f] = new n(D, H), G = H;
1384
1384
  }
1385
- B.segmentLength = I, u[p] = B;
1385
+ B.segmentLength = I, u[c] = B;
1386
1386
  }
1387
- return u[p];
1387
+ return u[c];
1388
1388
  };
1389
1389
  }();
1390
1390
  function o(u, b) {
1391
- var g = b.percents, d = b.lengths, C = g.length, p = bmFloor((C - 1) * u), m = u * b.addedLength, f = 0;
1392
- if (p === C - 1 || p === 0 || m === d[p])
1393
- return g[p];
1394
- for (var x = d[p] > m ? -1 : 1, E = !0; E; )
1395
- if (d[p] <= m && d[p + 1] > m ? (f = (m - d[p]) / (d[p + 1] - d[p]), E = !1) : p += x, p < 0 || p >= C - 1) {
1396
- if (p === C - 1)
1397
- return g[p];
1391
+ var g = b.percents, d = b.lengths, C = g.length, c = bmFloor((C - 1) * u), m = u * b.addedLength, f = 0;
1392
+ if (c === C - 1 || c === 0 || m === d[c])
1393
+ return g[c];
1394
+ for (var x = d[c] > m ? -1 : 1, E = !0; E; )
1395
+ if (d[c] <= m && d[c + 1] > m ? (f = (m - d[c]) / (d[c + 1] - d[c]), E = !1) : c += x, c < 0 || c >= C - 1) {
1396
+ if (c === C - 1)
1397
+ return g[c];
1398
1398
  E = !1;
1399
1399
  }
1400
- return g[p] + (g[p + 1] - g[p]) * f;
1400
+ return g[c] + (g[c + 1] - g[c]) * f;
1401
1401
  }
1402
- function c(u, b, g, d, C, p) {
1403
- var m = o(C, p), f = 1 - m, x = t.round((f * f * f * u[0] + (m * f * f + f * m * f + f * f * m) * g[0] + (m * m * f + f * m * m + m * f * m) * d[0] + m * m * m * b[0]) * 1e3) / 1e3, E = t.round((f * f * f * u[1] + (m * f * f + f * m * f + f * f * m) * g[1] + (m * m * f + f * m * m + m * f * m) * d[1] + m * m * m * b[1]) * 1e3) / 1e3;
1402
+ function p(u, b, g, d, C, c) {
1403
+ var m = o(C, c), f = 1 - m, x = t.round((f * f * f * u[0] + (m * f * f + f * m * f + f * f * m) * g[0] + (m * m * f + f * m * m + m * f * m) * d[0] + m * m * m * b[0]) * 1e3) / 1e3, E = t.round((f * f * f * u[1] + (m * f * f + f * m * f + f * f * m) * g[1] + (m * m * f + f * m * m + m * f * m) * d[1] + m * m * m * b[1]) * 1e3) / 1e3;
1404
1404
  return [x, E];
1405
1405
  }
1406
1406
  var y = createTypedArray("float32", 8);
1407
- function P(u, b, g, d, C, p, m) {
1407
+ function P(u, b, g, d, C, c, m) {
1408
1408
  C < 0 ? C = 0 : C > 1 && (C = 1);
1409
1409
  var f = o(C, m);
1410
- p = p > 1 ? 1 : p;
1411
- var x = o(p, m), E, A = u.length, T = 1 - f, I = 1 - x, D = T * T * T, H = f * T * T * 3, G = f * f * T * 3, B = f * f * f, N = T * T * I, j = f * T * I + T * f * I + T * T * x, L = f * f * I + T * f * x + f * T * x, _ = f * f * x, F = T * I * I, k = f * I * I + T * x * I + T * I * x, S = f * x * I + T * x * x + f * I * x, V = f * x * x, M = I * I * I, R = x * I * I + I * x * I + I * I * x, O = x * x * I + I * x * x + x * I * x, z = x * x * x;
1410
+ c = c > 1 ? 1 : c;
1411
+ var x = o(c, m), E, A = u.length, T = 1 - f, I = 1 - x, D = T * T * T, H = f * T * T * 3, G = f * f * T * 3, B = f * f * f, z = T * T * I, j = f * T * I + T * f * I + T * T * x, L = f * f * I + T * f * x + f * T * x, _ = f * f * x, F = T * I * I, k = f * I * I + T * x * I + T * I * x, S = f * x * I + T * x * x + f * I * x, V = f * x * x, M = I * I * I, R = x * I * I + I * x * I + I * I * x, O = x * x * I + I * x * x + x * I * x, N = x * x * x;
1412
1412
  for (E = 0; E < A; E += 1)
1413
- y[E * 4] = t.round((D * u[E] + H * g[E] + G * d[E] + B * b[E]) * 1e3) / 1e3, y[E * 4 + 1] = t.round((N * u[E] + j * g[E] + L * d[E] + _ * b[E]) * 1e3) / 1e3, y[E * 4 + 2] = t.round((F * u[E] + k * g[E] + S * d[E] + V * b[E]) * 1e3) / 1e3, y[E * 4 + 3] = t.round((M * u[E] + R * g[E] + O * d[E] + z * b[E]) * 1e3) / 1e3;
1413
+ y[E * 4] = t.round((D * u[E] + H * g[E] + G * d[E] + B * b[E]) * 1e3) / 1e3, y[E * 4 + 1] = t.round((z * u[E] + j * g[E] + L * d[E] + _ * b[E]) * 1e3) / 1e3, y[E * 4 + 2] = t.round((F * u[E] + k * g[E] + S * d[E] + V * b[E]) * 1e3) / 1e3, y[E * 4 + 3] = t.round((M * u[E] + R * g[E] + O * d[E] + N * b[E]) * 1e3) / 1e3;
1414
1414
  return y;
1415
1415
  }
1416
1416
  return {
1417
1417
  getSegmentsLength: s,
1418
1418
  getNewSegment: P,
1419
- getPointInSegment: c,
1419
+ getPointInSegment: p,
1420
1420
  buildBezierData: l,
1421
1421
  pointOnLine2D: e,
1422
1422
  pointOnLine3D: r
@@ -1426,28 +1426,28 @@ function requireLottie() {
1426
1426
  function interpolateValue(t, e) {
1427
1427
  var r = this.offsetTime, i;
1428
1428
  this.propType === "multidimensional" && (i = createTypedArray("float32", this.pv.length));
1429
- for (var s = e.lastIndex, a = s, n = this.keyframes.length - 1, l = !0, o, c, y; l; ) {
1430
- if (o = this.keyframes[a], c = this.keyframes[a + 1], a === n - 1 && t >= c.t - r) {
1431
- o.h && (o = c), s = 0;
1429
+ for (var s = e.lastIndex, a = s, n = this.keyframes.length - 1, l = !0, o, p, y; l; ) {
1430
+ if (o = this.keyframes[a], p = this.keyframes[a + 1], a === n - 1 && t >= p.t - r) {
1431
+ o.h && (o = p), s = 0;
1432
1432
  break;
1433
1433
  }
1434
- if (c.t - r > t) {
1434
+ if (p.t - r > t) {
1435
1435
  s = a;
1436
1436
  break;
1437
1437
  }
1438
1438
  a < n - 1 ? a += 1 : (s = 0, l = !1);
1439
1439
  }
1440
1440
  y = this.keyframesMetadata[a] || {};
1441
- var P, u, b, g, d, C, p = c.t - r, m = o.t - r, f;
1441
+ var P, u, b, g, d, C, c = p.t - r, m = o.t - r, f;
1442
1442
  if (o.to) {
1443
- y.bezierData || (y.bezierData = bez.buildBezierData(o.s, c.s || o.e, o.to, o.ti));
1443
+ y.bezierData || (y.bezierData = bez.buildBezierData(o.s, p.s || o.e, o.to, o.ti));
1444
1444
  var x = y.bezierData;
1445
- if (t >= p || t < m) {
1446
- var E = t >= p ? x.points.length - 1 : 0;
1445
+ if (t >= c || t < m) {
1446
+ var E = t >= c ? x.points.length - 1 : 0;
1447
1447
  for (u = x.points[E].point.length, P = 0; P < u; P += 1)
1448
1448
  i[P] = x.points[E].point[P];
1449
1449
  } else {
1450
- y.__fnct ? C = y.__fnct : (C = BezierFactory.getBezierEasing(o.o.x, o.o.y, o.i.x, o.i.y, o.n).get, y.__fnct = C), b = C((t - m) / (p - m));
1450
+ y.__fnct ? C = y.__fnct : (C = BezierFactory.getBezierEasing(o.o.x, o.o.y, o.i.x, o.i.y, o.n).get, y.__fnct = C), b = C((t - m) / (c - m));
1451
1451
  var A = x.segmentLength * b, T, I = e.lastFrame < t && e._lastKeyframeIndex === a ? e._lastAddedLength : 0;
1452
1452
  for (d = e.lastFrame < t && e._lastKeyframeIndex === a ? e._lastPoint : 0, l = !0, g = x.points.length; l; ) {
1453
1453
  if (I += x.points[d].partialLength, A === 0 || b === 0 || d === x.points.length - 1) {
@@ -1464,32 +1464,32 @@ function requireLottie() {
1464
1464
  e._lastPoint = d, e._lastAddedLength = I - x.points[d].partialLength, e._lastKeyframeIndex = a;
1465
1465
  }
1466
1466
  } else {
1467
- var D, H, G, B, N;
1468
- if (n = o.s.length, f = c.s || o.e, this.sh && o.h !== 1)
1469
- if (t >= p)
1467
+ var D, H, G, B, z;
1468
+ if (n = o.s.length, f = p.s || o.e, this.sh && o.h !== 1)
1469
+ if (t >= c)
1470
1470
  i[0] = f[0], i[1] = f[1], i[2] = f[2];
1471
1471
  else if (t <= m)
1472
1472
  i[0] = o.s[0], i[1] = o.s[1], i[2] = o.s[2];
1473
1473
  else {
1474
- var j = createQuaternion(o.s), L = createQuaternion(f), _ = (t - m) / (p - m);
1474
+ var j = createQuaternion(o.s), L = createQuaternion(f), _ = (t - m) / (c - m);
1475
1475
  quaternionToEuler(i, slerp(j, L, _));
1476
1476
  }
1477
1477
  else
1478
1478
  for (a = 0; a < n; a += 1)
1479
- o.h !== 1 && (t >= p ? b = 1 : t < m ? b = 0 : (o.o.x.constructor === Array ? (y.__fnct || (y.__fnct = []), y.__fnct[a] ? C = y.__fnct[a] : (D = o.o.x[a] === void 0 ? o.o.x[0] : o.o.x[a], H = o.o.y[a] === void 0 ? o.o.y[0] : o.o.y[a], G = o.i.x[a] === void 0 ? o.i.x[0] : o.i.x[a], B = o.i.y[a] === void 0 ? o.i.y[0] : o.i.y[a], C = BezierFactory.getBezierEasing(D, H, G, B).get, y.__fnct[a] = C)) : y.__fnct ? C = y.__fnct : (D = o.o.x, H = o.o.y, G = o.i.x, B = o.i.y, C = BezierFactory.getBezierEasing(D, H, G, B).get, o.keyframeMetadata = C), b = C((t - m) / (p - m)))), f = c.s || o.e, N = o.h === 1 ? o.s[a] : o.s[a] + (f[a] - o.s[a]) * b, this.propType === "multidimensional" ? i[a] = N : i = N;
1479
+ o.h !== 1 && (t >= c ? b = 1 : t < m ? b = 0 : (o.o.x.constructor === Array ? (y.__fnct || (y.__fnct = []), y.__fnct[a] ? C = y.__fnct[a] : (D = o.o.x[a] === void 0 ? o.o.x[0] : o.o.x[a], H = o.o.y[a] === void 0 ? o.o.y[0] : o.o.y[a], G = o.i.x[a] === void 0 ? o.i.x[0] : o.i.x[a], B = o.i.y[a] === void 0 ? o.i.y[0] : o.i.y[a], C = BezierFactory.getBezierEasing(D, H, G, B).get, y.__fnct[a] = C)) : y.__fnct ? C = y.__fnct : (D = o.o.x, H = o.o.y, G = o.i.x, B = o.i.y, C = BezierFactory.getBezierEasing(D, H, G, B).get, o.keyframeMetadata = C), b = C((t - m) / (c - m)))), f = p.s || o.e, z = o.h === 1 ? o.s[a] : o.s[a] + (f[a] - o.s[a]) * b, this.propType === "multidimensional" ? i[a] = z : i = z;
1480
1480
  }
1481
1481
  return e.lastIndex = s, i;
1482
1482
  }
1483
1483
  function slerp(t, e, r) {
1484
- var i = [], s = t[0], a = t[1], n = t[2], l = t[3], o = e[0], c = e[1], y = e[2], P = e[3], u, b, g, d, C;
1485
- return b = s * o + a * c + n * y + l * P, b < 0 && (b = -b, o = -o, c = -c, y = -y, P = -P), 1 - b > 1e-6 ? (u = Math.acos(b), g = Math.sin(u), d = Math.sin((1 - r) * u) / g, C = Math.sin(r * u) / g) : (d = 1 - r, C = r), i[0] = d * s + C * o, i[1] = d * a + C * c, i[2] = d * n + C * y, i[3] = d * l + C * P, i;
1484
+ var i = [], s = t[0], a = t[1], n = t[2], l = t[3], o = e[0], p = e[1], y = e[2], P = e[3], u, b, g, d, C;
1485
+ return b = s * o + a * p + n * y + l * P, b < 0 && (b = -b, o = -o, p = -p, y = -y, P = -P), 1 - b > 1e-6 ? (u = Math.acos(b), g = Math.sin(u), d = Math.sin((1 - r) * u) / g, C = Math.sin(r * u) / g) : (d = 1 - r, C = r), i[0] = d * s + C * o, i[1] = d * a + C * p, i[2] = d * n + C * y, i[3] = d * l + C * P, i;
1486
1486
  }
1487
1487
  function quaternionToEuler(t, e) {
1488
1488
  var r = e[0], i = e[1], s = e[2], a = e[3], n = Math.atan2(2 * i * a - 2 * r * s, 1 - 2 * i * i - 2 * s * s), l = Math.asin(2 * r * i + 2 * s * a), o = Math.atan2(2 * r * a - 2 * i * s, 1 - 2 * r * r - 2 * s * s);
1489
1489
  t[0] = n / degToRads, t[1] = l / degToRads, t[2] = o / degToRads;
1490
1490
  }
1491
1491
  function createQuaternion(t) {
1492
- var e = t[0] * degToRads, r = t[1] * degToRads, i = t[2] * degToRads, s = Math.cos(e / 2), a = Math.cos(r / 2), n = Math.cos(i / 2), l = Math.sin(e / 2), o = Math.sin(r / 2), c = Math.sin(i / 2), y = s * a * n - l * o * c, P = l * o * n + s * a * c, u = l * a * n + s * o * c, b = s * o * n - l * a * c;
1492
+ var e = t[0] * degToRads, r = t[1] * degToRads, i = t[2] * degToRads, s = Math.cos(e / 2), a = Math.cos(r / 2), n = Math.cos(i / 2), l = Math.sin(e / 2), o = Math.sin(r / 2), p = Math.sin(i / 2), y = s * a * n - l * o * p, P = l * o * n + s * a * p, u = l * a * n + s * o * p, b = s * o * n - l * a * p;
1493
1493
  return [P, u, b, y];
1494
1494
  }
1495
1495
  function getValueAtCurrentTime() {
@@ -1545,9 +1545,9 @@ function requireLottie() {
1545
1545
  }
1546
1546
  function KeyframedMultidimensionalProperty(t, e, r, i) {
1547
1547
  this.propType = "multidimensional";
1548
- var s, a = e.k.length, n, l, o, c;
1548
+ var s, a = e.k.length, n, l, o, p;
1549
1549
  for (s = 0; s < a - 1; s += 1)
1550
- e.k[s].to && e.k[s].s && e.k[s + 1] && e.k[s + 1].s && (n = e.k[s].s, l = e.k[s + 1].s, o = e.k[s].to, c = e.k[s].ti, (n.length === 2 && !(n[0] === l[0] && n[1] === l[1]) && bez.pointOnLine2D(n[0], n[1], l[0], l[1], n[0] + o[0], n[1] + o[1]) && bez.pointOnLine2D(n[0], n[1], l[0], l[1], l[0] + c[0], l[1] + c[1]) || n.length === 3 && !(n[0] === l[0] && n[1] === l[1] && n[2] === l[2]) && bez.pointOnLine3D(n[0], n[1], n[2], l[0], l[1], l[2], n[0] + o[0], n[1] + o[1], n[2] + o[2]) && bez.pointOnLine3D(n[0], n[1], n[2], l[0], l[1], l[2], l[0] + c[0], l[1] + c[1], l[2] + c[2])) && (e.k[s].to = null, e.k[s].ti = null), n[0] === l[0] && n[1] === l[1] && o[0] === 0 && o[1] === 0 && c[0] === 0 && c[1] === 0 && (n.length === 2 || n[2] === l[2] && o[2] === 0 && c[2] === 0) && (e.k[s].to = null, e.k[s].ti = null));
1550
+ e.k[s].to && e.k[s].s && e.k[s + 1] && e.k[s + 1].s && (n = e.k[s].s, l = e.k[s + 1].s, o = e.k[s].to, p = e.k[s].ti, (n.length === 2 && !(n[0] === l[0] && n[1] === l[1]) && bez.pointOnLine2D(n[0], n[1], l[0], l[1], n[0] + o[0], n[1] + o[1]) && bez.pointOnLine2D(n[0], n[1], l[0], l[1], l[0] + p[0], l[1] + p[1]) || n.length === 3 && !(n[0] === l[0] && n[1] === l[1] && n[2] === l[2]) && bez.pointOnLine3D(n[0], n[1], n[2], l[0], l[1], l[2], n[0] + o[0], n[1] + o[1], n[2] + o[2]) && bez.pointOnLine3D(n[0], n[1], n[2], l[0], l[1], l[2], l[0] + p[0], l[1] + p[1], l[2] + p[2])) && (e.k[s].to = null, e.k[s].ti = null), n[0] === l[0] && n[1] === l[1] && o[0] === 0 && o[1] === 0 && p[0] === 0 && p[1] === 0 && (n.length === 2 || n[2] === l[2] && o[2] === 0 && p[2] === 0) && (e.k[s].to = null, e.k[s].ti = null));
1551
1551
  this.effectsSequence = [getValueAtCurrentTime.bind(this)], this.data = e, this.keyframes = e.k, this.keyframesMetadata = [], this.offsetTime = t.data.st, this.k = !0, this.kf = !0, this._isFirstFrame = !0, this.mult = r || 1, this.elem = t, this.container = i, this.comp = t.comp, this.getValue = processEffectsSequence, this.setVValue = setVValue, this.interpolateValue = interpolateValue, this.frameId = -1;
1552
1552
  var y = e.k[0].s.length;
1553
1553
  for (this.v = createTypedArray("float32", y), this.pv = createTypedArray("float32", y), s = 0; s < y; s += 1)
@@ -1696,23 +1696,23 @@ function requireLottie() {
1696
1696
  return t;
1697
1697
  }(), ShapePropertyFactory = function() {
1698
1698
  var t = -999999;
1699
- function e(p, m, f) {
1700
- var x = f.lastIndex, E, A, T, I, D, H, G, B, N, j = this.keyframes;
1701
- if (p < j[0].t - this.offsetTime)
1699
+ function e(c, m, f) {
1700
+ var x = f.lastIndex, E, A, T, I, D, H, G, B, z, j = this.keyframes;
1701
+ if (c < j[0].t - this.offsetTime)
1702
1702
  E = j[0].s[0], T = !0, x = 0;
1703
- else if (p >= j[j.length - 1].t - this.offsetTime)
1703
+ else if (c >= j[j.length - 1].t - this.offsetTime)
1704
1704
  E = j[j.length - 1].s ? j[j.length - 1].s[0] : j[j.length - 2].e[0], T = !0;
1705
1705
  else {
1706
- for (var L = x, _ = j.length - 1, F = !0, k, S, V; F && (k = j[L], S = j[L + 1], !(S.t - this.offsetTime > p)); )
1706
+ for (var L = x, _ = j.length - 1, F = !0, k, S, V; F && (k = j[L], S = j[L + 1], !(S.t - this.offsetTime > c)); )
1707
1707
  L < _ - 1 ? L += 1 : F = !1;
1708
1708
  if (V = this.keyframesMetadata[L] || {}, T = k.h === 1, x = L, !T) {
1709
- if (p >= S.t - this.offsetTime)
1709
+ if (c >= S.t - this.offsetTime)
1710
1710
  B = 1;
1711
- else if (p < k.t - this.offsetTime)
1711
+ else if (c < k.t - this.offsetTime)
1712
1712
  B = 0;
1713
1713
  else {
1714
1714
  var M;
1715
- V.__fnct ? M = V.__fnct : (M = BezierFactory.getBezierEasing(k.o.x, k.o.y, k.i.x, k.i.y).get, V.__fnct = M), B = M((p - (k.t - this.offsetTime)) / (S.t - this.offsetTime - (k.t - this.offsetTime)));
1715
+ V.__fnct ? M = V.__fnct : (M = BezierFactory.getBezierEasing(k.o.x, k.o.y, k.i.x, k.i.y).get, V.__fnct = M), B = M((c - (k.t - this.offsetTime)) / (S.t - this.offsetTime - (k.t - this.offsetTime)));
1716
1716
  }
1717
1717
  A = S.s ? S.s[0] : k.e[0];
1718
1718
  }
@@ -1720,26 +1720,26 @@ function requireLottie() {
1720
1720
  }
1721
1721
  for (H = m._length, G = E.i[0].length, f.lastIndex = x, I = 0; I < H; I += 1)
1722
1722
  for (D = 0; D < G; D += 1)
1723
- N = T ? E.i[I][D] : E.i[I][D] + (A.i[I][D] - E.i[I][D]) * B, m.i[I][D] = N, N = T ? E.o[I][D] : E.o[I][D] + (A.o[I][D] - E.o[I][D]) * B, m.o[I][D] = N, N = T ? E.v[I][D] : E.v[I][D] + (A.v[I][D] - E.v[I][D]) * B, m.v[I][D] = N;
1723
+ z = T ? E.i[I][D] : E.i[I][D] + (A.i[I][D] - E.i[I][D]) * B, m.i[I][D] = z, z = T ? E.o[I][D] : E.o[I][D] + (A.o[I][D] - E.o[I][D]) * B, m.o[I][D] = z, z = T ? E.v[I][D] : E.v[I][D] + (A.v[I][D] - E.v[I][D]) * B, m.v[I][D] = z;
1724
1724
  }
1725
1725
  function r() {
1726
- var p = this.comp.renderedFrame - this.offsetTime, m = this.keyframes[0].t - this.offsetTime, f = this.keyframes[this.keyframes.length - 1].t - this.offsetTime, x = this._caching.lastFrame;
1727
- return x !== t && (x < m && p < m || x > f && p > f) || (this._caching.lastIndex = x < p ? this._caching.lastIndex : 0, this.interpolateShape(p, this.pv, this._caching)), this._caching.lastFrame = p, this.pv;
1726
+ var c = this.comp.renderedFrame - this.offsetTime, m = this.keyframes[0].t - this.offsetTime, f = this.keyframes[this.keyframes.length - 1].t - this.offsetTime, x = this._caching.lastFrame;
1727
+ return x !== t && (x < m && c < m || x > f && c > f) || (this._caching.lastIndex = x < c ? this._caching.lastIndex : 0, this.interpolateShape(c, this.pv, this._caching)), this._caching.lastFrame = c, this.pv;
1728
1728
  }
1729
1729
  function i() {
1730
1730
  this.paths = this.localShapeCollection;
1731
1731
  }
1732
- function s(p, m) {
1733
- if (p._length !== m._length || p.c !== m.c)
1732
+ function s(c, m) {
1733
+ if (c._length !== m._length || c.c !== m.c)
1734
1734
  return !1;
1735
- var f, x = p._length;
1735
+ var f, x = c._length;
1736
1736
  for (f = 0; f < x; f += 1)
1737
- if (p.v[f][0] !== m.v[f][0] || p.v[f][1] !== m.v[f][1] || p.o[f][0] !== m.o[f][0] || p.o[f][1] !== m.o[f][1] || p.i[f][0] !== m.i[f][0] || p.i[f][1] !== m.i[f][1])
1737
+ if (c.v[f][0] !== m.v[f][0] || c.v[f][1] !== m.v[f][1] || c.o[f][0] !== m.o[f][0] || c.o[f][1] !== m.o[f][1] || c.i[f][0] !== m.i[f][0] || c.i[f][1] !== m.i[f][1])
1738
1738
  return !1;
1739
1739
  return !0;
1740
1740
  }
1741
- function a(p) {
1742
- s(this.v, p) || (this.v = shapePool.clone(p), this.localShapeCollection.releaseShapes(), this.localShapeCollection.addShape(this.v), this._mdf = !0, this.paths = this.localShapeCollection);
1741
+ function a(c) {
1742
+ s(this.v, c) || (this.v = shapePool.clone(c), this.localShapeCollection.releaseShapes(), this.localShapeCollection.addShape(this.v), this._mdf = !0, this.paths = this.localShapeCollection);
1743
1743
  }
1744
1744
  function n() {
1745
1745
  if (this.elem.globalData.frameId !== this.frameId) {
@@ -1752,34 +1752,34 @@ function requireLottie() {
1752
1752
  return;
1753
1753
  }
1754
1754
  this.lock = !0, this._mdf = !1;
1755
- var p;
1756
- this.kf ? p = this.pv : this.data.ks ? p = this.data.ks.k : p = this.data.pt.k;
1755
+ var c;
1756
+ this.kf ? c = this.pv : this.data.ks ? c = this.data.ks.k : c = this.data.pt.k;
1757
1757
  var m, f = this.effectsSequence.length;
1758
1758
  for (m = 0; m < f; m += 1)
1759
- p = this.effectsSequence[m](p);
1760
- this.setVValue(p), this.lock = !1, this.frameId = this.elem.globalData.frameId;
1759
+ c = this.effectsSequence[m](c);
1760
+ this.setVValue(c), this.lock = !1, this.frameId = this.elem.globalData.frameId;
1761
1761
  }
1762
1762
  }
1763
- function l(p, m, f) {
1764
- this.propType = "shape", this.comp = p.comp, this.container = p, this.elem = p, this.data = m, this.k = !1, this.kf = !1, this._mdf = !1;
1763
+ function l(c, m, f) {
1764
+ this.propType = "shape", this.comp = c.comp, this.container = c, this.elem = c, this.data = m, this.k = !1, this.kf = !1, this._mdf = !1;
1765
1765
  var x = f === 3 ? m.pt.k : m.ks.k;
1766
1766
  this.v = shapePool.clone(x), this.pv = shapePool.clone(this.v), this.localShapeCollection = shapeCollectionPool.newShapeCollection(), this.paths = this.localShapeCollection, this.paths.addShape(this.v), this.reset = i, this.effectsSequence = [];
1767
1767
  }
1768
- function o(p) {
1769
- this.effectsSequence.push(p), this.container.addDynamicProperty(this);
1768
+ function o(c) {
1769
+ this.effectsSequence.push(c), this.container.addDynamicProperty(this);
1770
1770
  }
1771
1771
  l.prototype.interpolateShape = e, l.prototype.getValue = n, l.prototype.setVValue = a, l.prototype.addEffect = o;
1772
- function c(p, m, f) {
1773
- this.propType = "shape", this.comp = p.comp, this.elem = p, this.container = p, this.offsetTime = p.data.st, this.keyframes = f === 3 ? m.pt.k : m.ks.k, this.keyframesMetadata = [], this.k = !0, this.kf = !0;
1772
+ function p(c, m, f) {
1773
+ this.propType = "shape", this.comp = c.comp, this.elem = c, this.container = c, this.offsetTime = c.data.st, this.keyframes = f === 3 ? m.pt.k : m.ks.k, this.keyframesMetadata = [], this.k = !0, this.kf = !0;
1774
1774
  var x = this.keyframes[0].s[0].i.length;
1775
1775
  this.v = shapePool.newElement(), this.v.setPathData(this.keyframes[0].s[0].c, x), this.pv = shapePool.clone(this.v), this.localShapeCollection = shapeCollectionPool.newShapeCollection(), this.paths = this.localShapeCollection, this.paths.addShape(this.v), this.lastFrame = t, this.reset = i, this._caching = {
1776
1776
  lastFrame: t,
1777
1777
  lastIndex: 0
1778
1778
  }, this.effectsSequence = [r.bind(this)];
1779
1779
  }
1780
- c.prototype.getValue = n, c.prototype.interpolateShape = e, c.prototype.setVValue = a, c.prototype.addEffect = o;
1780
+ p.prototype.getValue = n, p.prototype.interpolateShape = e, p.prototype.setVValue = a, p.prototype.addEffect = o;
1781
1781
  var y = function() {
1782
- var p = roundCorner;
1782
+ var c = roundCorner;
1783
1783
  function m(f, x) {
1784
1784
  this.v = shapePool.newElement(), this.v.setPathData(!0, 4), this.localShapeCollection = shapeCollectionPool.newShapeCollection(), this.paths = this.localShapeCollection, this.localShapeCollection.addShape(this.v), this.d = x.d, this.elem = f, this.comp = f.comp, this.frameId = -1, this.initDynamicPropertyContainer(f), this.p = PropertyFactory.getProp(f, x.p, 1, 0, this), this.s = PropertyFactory.getProp(f, x.s, 1, 0, this), this.dynamicProperties.length ? this.k = !0 : (this.k = !1, this.convertEllToPath());
1785
1785
  }
@@ -1790,42 +1790,42 @@ function requireLottie() {
1790
1790
  },
1791
1791
  convertEllToPath: function() {
1792
1792
  var x = this.p.v[0], E = this.p.v[1], A = this.s.v[0] / 2, T = this.s.v[1] / 2, I = this.d !== 3, D = this.v;
1793
- D.v[0][0] = x, D.v[0][1] = E - T, D.v[1][0] = I ? x + A : x - A, D.v[1][1] = E, D.v[2][0] = x, D.v[2][1] = E + T, D.v[3][0] = I ? x - A : x + A, D.v[3][1] = E, D.i[0][0] = I ? x - A * p : x + A * p, D.i[0][1] = E - T, D.i[1][0] = I ? x + A : x - A, D.i[1][1] = E - T * p, D.i[2][0] = I ? x + A * p : x - A * p, D.i[2][1] = E + T, D.i[3][0] = I ? x - A : x + A, D.i[3][1] = E + T * p, D.o[0][0] = I ? x + A * p : x - A * p, D.o[0][1] = E - T, D.o[1][0] = I ? x + A : x - A, D.o[1][1] = E + T * p, D.o[2][0] = I ? x - A * p : x + A * p, D.o[2][1] = E + T, D.o[3][0] = I ? x - A : x + A, D.o[3][1] = E - T * p;
1793
+ D.v[0][0] = x, D.v[0][1] = E - T, D.v[1][0] = I ? x + A : x - A, D.v[1][1] = E, D.v[2][0] = x, D.v[2][1] = E + T, D.v[3][0] = I ? x - A : x + A, D.v[3][1] = E, D.i[0][0] = I ? x - A * c : x + A * c, D.i[0][1] = E - T, D.i[1][0] = I ? x + A : x - A, D.i[1][1] = E - T * c, D.i[2][0] = I ? x + A * c : x - A * c, D.i[2][1] = E + T, D.i[3][0] = I ? x - A : x + A, D.i[3][1] = E + T * c, D.o[0][0] = I ? x + A * c : x - A * c, D.o[0][1] = E - T, D.o[1][0] = I ? x + A : x - A, D.o[1][1] = E + T * c, D.o[2][0] = I ? x - A * c : x + A * c, D.o[2][1] = E + T, D.o[3][0] = I ? x - A : x + A, D.o[3][1] = E - T * c;
1794
1794
  }
1795
1795
  }, extendPrototype([DynamicPropertyContainer], m), m;
1796
1796
  }(), P = function() {
1797
- function p(m, f) {
1797
+ function c(m, f) {
1798
1798
  this.v = shapePool.newElement(), this.v.setPathData(!0, 0), this.elem = m, this.comp = m.comp, this.data = f, this.frameId = -1, this.d = f.d, this.initDynamicPropertyContainer(m), f.sy === 1 ? (this.ir = PropertyFactory.getProp(m, f.ir, 0, 0, this), this.is = PropertyFactory.getProp(m, f.is, 0, 0.01, this), this.convertToPath = this.convertStarToPath) : this.convertToPath = this.convertPolygonToPath, this.pt = PropertyFactory.getProp(m, f.pt, 0, 0, this), this.p = PropertyFactory.getProp(m, f.p, 1, 0, this), this.r = PropertyFactory.getProp(m, f.r, 0, degToRads, this), this.or = PropertyFactory.getProp(m, f.or, 0, 0, this), this.os = PropertyFactory.getProp(m, f.os, 0, 0.01, this), this.localShapeCollection = shapeCollectionPool.newShapeCollection(), this.localShapeCollection.addShape(this.v), this.paths = this.localShapeCollection, this.dynamicProperties.length ? this.k = !0 : (this.k = !1, this.convertToPath());
1799
1799
  }
1800
- return p.prototype = {
1800
+ return c.prototype = {
1801
1801
  reset: i,
1802
1802
  getValue: function() {
1803
1803
  this.elem.globalData.frameId !== this.frameId && (this.frameId = this.elem.globalData.frameId, this.iterateDynamicProperties(), this._mdf && this.convertToPath());
1804
1804
  },
1805
1805
  convertStarToPath: function() {
1806
- var f = Math.floor(this.pt.v) * 2, x = Math.PI * 2 / f, E = !0, A = this.or.v, T = this.ir.v, I = this.os.v, D = this.is.v, H = 2 * Math.PI * A / (f * 2), G = 2 * Math.PI * T / (f * 2), B, N, j, L, _ = -Math.PI / 2;
1806
+ var f = Math.floor(this.pt.v) * 2, x = Math.PI * 2 / f, E = !0, A = this.or.v, T = this.ir.v, I = this.os.v, D = this.is.v, H = 2 * Math.PI * A / (f * 2), G = 2 * Math.PI * T / (f * 2), B, z, j, L, _ = -Math.PI / 2;
1807
1807
  _ += this.r.v;
1808
1808
  var F = this.data.d === 3 ? -1 : 1;
1809
1809
  for (this.v._length = 0, B = 0; B < f; B += 1) {
1810
- N = E ? A : T, j = E ? I : D, L = E ? H : G;
1811
- var k = N * Math.cos(_), S = N * Math.sin(_), V = k === 0 && S === 0 ? 0 : S / Math.sqrt(k * k + S * S), M = k === 0 && S === 0 ? 0 : -k / Math.sqrt(k * k + S * S);
1810
+ z = E ? A : T, j = E ? I : D, L = E ? H : G;
1811
+ var k = z * Math.cos(_), S = z * Math.sin(_), V = k === 0 && S === 0 ? 0 : S / Math.sqrt(k * k + S * S), M = k === 0 && S === 0 ? 0 : -k / Math.sqrt(k * k + S * S);
1812
1812
  k += +this.p.v[0], S += +this.p.v[1], this.v.setTripleAt(k, S, k - V * L * j * F, S - M * L * j * F, k + V * L * j * F, S + M * L * j * F, B, !0), E = !E, _ += x * F;
1813
1813
  }
1814
1814
  },
1815
1815
  convertPolygonToPath: function() {
1816
1816
  var f = Math.floor(this.pt.v), x = Math.PI * 2 / f, E = this.or.v, A = this.os.v, T = 2 * Math.PI * E / (f * 4), I, D = -Math.PI * 0.5, H = this.data.d === 3 ? -1 : 1;
1817
1817
  for (D += this.r.v, this.v._length = 0, I = 0; I < f; I += 1) {
1818
- var G = E * Math.cos(D), B = E * Math.sin(D), N = G === 0 && B === 0 ? 0 : B / Math.sqrt(G * G + B * B), j = G === 0 && B === 0 ? 0 : -G / Math.sqrt(G * G + B * B);
1819
- G += +this.p.v[0], B += +this.p.v[1], this.v.setTripleAt(G, B, G - N * T * A * H, B - j * T * A * H, G + N * T * A * H, B + j * T * A * H, I, !0), D += x * H;
1818
+ var G = E * Math.cos(D), B = E * Math.sin(D), z = G === 0 && B === 0 ? 0 : B / Math.sqrt(G * G + B * B), j = G === 0 && B === 0 ? 0 : -G / Math.sqrt(G * G + B * B);
1819
+ G += +this.p.v[0], B += +this.p.v[1], this.v.setTripleAt(G, B, G - z * T * A * H, B - j * T * A * H, G + z * T * A * H, B + j * T * A * H, I, !0), D += x * H;
1820
1820
  }
1821
1821
  this.paths.length = 0, this.paths[0] = this.v;
1822
1822
  }
1823
- }, extendPrototype([DynamicPropertyContainer], p), p;
1823
+ }, extendPrototype([DynamicPropertyContainer], c), c;
1824
1824
  }(), u = function() {
1825
- function p(m, f) {
1825
+ function c(m, f) {
1826
1826
  this.v = shapePool.newElement(), this.v.c = !0, this.localShapeCollection = shapeCollectionPool.newShapeCollection(), this.localShapeCollection.addShape(this.v), this.paths = this.localShapeCollection, this.elem = m, this.comp = m.comp, this.frameId = -1, this.d = f.d, this.initDynamicPropertyContainer(m), this.p = PropertyFactory.getProp(m, f.p, 1, 0, this), this.s = PropertyFactory.getProp(m, f.s, 1, 0, this), this.r = PropertyFactory.getProp(m, f.r, 0, 0, this), this.dynamicProperties.length ? this.k = !0 : (this.k = !1, this.convertRectToPath());
1827
1827
  }
1828
- return p.prototype = {
1828
+ return c.prototype = {
1829
1829
  convertRectToPath: function() {
1830
1830
  var f = this.p.v[0], x = this.p.v[1], E = this.s.v[0] / 2, A = this.s.v[1] / 2, T = bmMin(E, A, this.r.v), I = T * (1 - roundCorner);
1831
1831
  this.v._length = 0, this.d === 2 || this.d === 1 ? (this.v.setTripleAt(f + E, x - A + T, f + E, x - A + T, f + E, x - A + I, 0, !0), this.v.setTripleAt(f + E, x + A - T, f + E, x + A - I, f + E, x + A - T, 1, !0), T !== 0 ? (this.v.setTripleAt(f + E - T, x + A, f + E - T, x + A, f + E - I, x + A, 2, !0), this.v.setTripleAt(f - E + T, x + A, f - E + I, x + A, f - E + T, x + A, 3, !0), this.v.setTripleAt(f - E, x + A - T, f - E, x + A - T, f - E, x + A - I, 4, !0), this.v.setTripleAt(f - E, x - A + T, f - E, x - A + I, f - E, x - A + T, 5, !0), this.v.setTripleAt(f - E + T, x - A, f - E + T, x - A, f - E + I, x - A, 6, !0), this.v.setTripleAt(f + E - T, x - A, f + E - I, x - A, f + E - T, x - A, 7, !0)) : (this.v.setTripleAt(f - E, x + A, f - E + I, x + A, f - E, x + A, 2), this.v.setTripleAt(f - E, x - A, f - E, x - A + I, f - E, x - A, 3))) : (this.v.setTripleAt(f + E, x - A + T, f + E, x - A + I, f + E, x - A + T, 0, !0), T !== 0 ? (this.v.setTripleAt(f + E - T, x - A, f + E - T, x - A, f + E - I, x - A, 1, !0), this.v.setTripleAt(f - E + T, x - A, f - E + I, x - A, f - E + T, x - A, 2, !0), this.v.setTripleAt(f - E, x - A + T, f - E, x - A + T, f - E, x - A + I, 3, !0), this.v.setTripleAt(f - E, x + A - T, f - E, x + A - I, f - E, x + A - T, 4, !0), this.v.setTripleAt(f - E + T, x + A, f - E + T, x + A, f - E + I, x + A, 5, !0), this.v.setTripleAt(f + E - T, x + A, f + E - I, x + A, f + E - T, x + A, 6, !0), this.v.setTripleAt(f + E, x + A - T, f + E, x + A - T, f + E, x + A - I, 7, !0)) : (this.v.setTripleAt(f - E, x - A, f - E + I, x - A, f - E, x - A, 1, !0), this.v.setTripleAt(f - E, x + A, f - E, x + A - I, f - E, x + A, 2, !0), this.v.setTripleAt(f + E, x + A, f + E - I, x + A, f + E, x + A, 3, !0)));
@@ -1834,21 +1834,21 @@ function requireLottie() {
1834
1834
  this.elem.globalData.frameId !== this.frameId && (this.frameId = this.elem.globalData.frameId, this.iterateDynamicProperties(), this._mdf && this.convertRectToPath());
1835
1835
  },
1836
1836
  reset: i
1837
- }, extendPrototype([DynamicPropertyContainer], p), p;
1837
+ }, extendPrototype([DynamicPropertyContainer], c), c;
1838
1838
  }();
1839
- function b(p, m, f) {
1839
+ function b(c, m, f) {
1840
1840
  var x;
1841
1841
  if (f === 3 || f === 4) {
1842
1842
  var E = f === 3 ? m.pt : m.ks, A = E.k;
1843
- A.length ? x = new c(p, m, f) : x = new l(p, m, f);
1844
- } else f === 5 ? x = new u(p, m) : f === 6 ? x = new y(p, m) : f === 7 && (x = new P(p, m));
1845
- return x.k && p.addDynamicProperty(x), x;
1843
+ A.length ? x = new p(c, m, f) : x = new l(c, m, f);
1844
+ } else f === 5 ? x = new u(c, m) : f === 6 ? x = new y(c, m) : f === 7 && (x = new P(c, m));
1845
+ return x.k && c.addDynamicProperty(x), x;
1846
1846
  }
1847
1847
  function g() {
1848
1848
  return l;
1849
1849
  }
1850
1850
  function d() {
1851
- return c;
1851
+ return p;
1852
1852
  }
1853
1853
  var C = {};
1854
1854
  return C.getShapeProp = b, C.getConstructorFunction = g, C.getKeyframedConstructorFunction = d, C;
@@ -1890,7 +1890,7 @@ function requireLottie() {
1890
1890
  var S = t(k), V = e(k);
1891
1891
  return this._t(S, -V, 0, 0, V, S, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
1892
1892
  }
1893
- function c(k, S) {
1893
+ function p(k, S) {
1894
1894
  return this._t(1, S, k, 1, 0, 0);
1895
1895
  }
1896
1896
  function y(k, S) {
@@ -1903,24 +1903,24 @@ function requireLottie() {
1903
1903
  function u(k, S, V) {
1904
1904
  return !V && V !== 0 && (V = 1), k === 1 && S === 1 && V === 1 ? this : this._t(k, 0, 0, 0, 0, S, 0, 0, 0, 0, V, 0, 0, 0, 0, 1);
1905
1905
  }
1906
- function b(k, S, V, M, R, O, z, W, q, X, K, rt, J, Z, Q, Y) {
1907
- return this.props[0] = k, this.props[1] = S, this.props[2] = V, this.props[3] = M, this.props[4] = R, this.props[5] = O, this.props[6] = z, this.props[7] = W, this.props[8] = q, this.props[9] = X, this.props[10] = K, this.props[11] = rt, this.props[12] = J, this.props[13] = Z, this.props[14] = Q, this.props[15] = Y, this;
1906
+ function b(k, S, V, M, R, O, N, W, q, X, K, rt, J, Z, Q, Y) {
1907
+ return this.props[0] = k, this.props[1] = S, this.props[2] = V, this.props[3] = M, this.props[4] = R, this.props[5] = O, this.props[6] = N, this.props[7] = W, this.props[8] = q, this.props[9] = X, this.props[10] = K, this.props[11] = rt, this.props[12] = J, this.props[13] = Z, this.props[14] = Q, this.props[15] = Y, this;
1908
1908
  }
1909
1909
  function g(k, S, V) {
1910
1910
  return V = V || 0, k !== 0 || S !== 0 || V !== 0 ? this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, k, S, V, 1) : this;
1911
1911
  }
1912
- function d(k, S, V, M, R, O, z, W, q, X, K, rt, J, Z, Q, Y) {
1912
+ function d(k, S, V, M, R, O, N, W, q, X, K, rt, J, Z, Q, Y) {
1913
1913
  var $ = this.props;
1914
- if (k === 1 && S === 0 && V === 0 && M === 0 && R === 0 && O === 1 && z === 0 && W === 0 && q === 0 && X === 0 && K === 1 && rt === 0)
1914
+ if (k === 1 && S === 0 && V === 0 && M === 0 && R === 0 && O === 1 && N === 0 && W === 0 && q === 0 && X === 0 && K === 1 && rt === 0)
1915
1915
  return $[12] = $[12] * k + $[15] * J, $[13] = $[13] * O + $[15] * Z, $[14] = $[14] * K + $[15] * Q, $[15] *= Y, this._identityCalculated = !1, this;
1916
1916
  var st = $[0], ht = $[1], at = $[2], it = $[3], nt = $[4], ot = $[5], U = $[6], lt = $[7], ft = $[8], tt = $[9], pt = $[10], et = $[11], ct = $[12], ut = $[13], mt = $[14], dt = $[15];
1917
- return $[0] = st * k + ht * R + at * q + it * J, $[1] = st * S + ht * O + at * X + it * Z, $[2] = st * V + ht * z + at * K + it * Q, $[3] = st * M + ht * W + at * rt + it * Y, $[4] = nt * k + ot * R + U * q + lt * J, $[5] = nt * S + ot * O + U * X + lt * Z, $[6] = nt * V + ot * z + U * K + lt * Q, $[7] = nt * M + ot * W + U * rt + lt * Y, $[8] = ft * k + tt * R + pt * q + et * J, $[9] = ft * S + tt * O + pt * X + et * Z, $[10] = ft * V + tt * z + pt * K + et * Q, $[11] = ft * M + tt * W + pt * rt + et * Y, $[12] = ct * k + ut * R + mt * q + dt * J, $[13] = ct * S + ut * O + mt * X + dt * Z, $[14] = ct * V + ut * z + mt * K + dt * Q, $[15] = ct * M + ut * W + mt * rt + dt * Y, this._identityCalculated = !1, this;
1917
+ return $[0] = st * k + ht * R + at * q + it * J, $[1] = st * S + ht * O + at * X + it * Z, $[2] = st * V + ht * N + at * K + it * Q, $[3] = st * M + ht * W + at * rt + it * Y, $[4] = nt * k + ot * R + U * q + lt * J, $[5] = nt * S + ot * O + U * X + lt * Z, $[6] = nt * V + ot * N + U * K + lt * Q, $[7] = nt * M + ot * W + U * rt + lt * Y, $[8] = ft * k + tt * R + pt * q + et * J, $[9] = ft * S + tt * O + pt * X + et * Z, $[10] = ft * V + tt * N + pt * K + et * Q, $[11] = ft * M + tt * W + pt * rt + et * Y, $[12] = ct * k + ut * R + mt * q + dt * J, $[13] = ct * S + ut * O + mt * X + dt * Z, $[14] = ct * V + ut * N + mt * K + dt * Q, $[15] = ct * M + ut * W + mt * rt + dt * Y, this._identityCalculated = !1, this;
1918
1918
  }
1919
1919
  function C(k) {
1920
1920
  var S = k.props;
1921
1921
  return this.transform(S[0], S[1], S[2], S[3], S[4], S[5], S[6], S[7], S[8], S[9], S[10], S[11], S[12], S[13], S[14], S[15]);
1922
1922
  }
1923
- function p() {
1923
+ function c() {
1924
1924
  return this._identityCalculated || (this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1), this._identityCalculated = !0), this._identity;
1925
1925
  }
1926
1926
  function m(k) {
@@ -1959,8 +1959,8 @@ function requireLottie() {
1959
1959
  return k * this.props[2] + S * this.props[6] + V * this.props[10] + this.props[14];
1960
1960
  }
1961
1961
  function D() {
1962
- var k = this.props[0] * this.props[5] - this.props[1] * this.props[4], S = this.props[5] / k, V = -this.props[1] / k, M = -this.props[4] / k, R = this.props[0] / k, O = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / k, z = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / k, W = new Matrix();
1963
- return W.props[0] = S, W.props[1] = V, W.props[4] = M, W.props[5] = R, W.props[12] = O, W.props[13] = z, W;
1962
+ var k = this.props[0] * this.props[5] - this.props[1] * this.props[4], S = this.props[5] / k, V = -this.props[1] / k, M = -this.props[4] / k, R = this.props[0] / k, O = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / k, N = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / k, W = new Matrix();
1963
+ return W.props[0] = S, W.props[1] = V, W.props[4] = M, W.props[5] = R, W.props[12] = O, W.props[13] = N, W;
1964
1964
  }
1965
1965
  function H(k) {
1966
1966
  var S = this.getInverseMatrix();
@@ -1977,12 +1977,12 @@ function requireLottie() {
1977
1977
  if (this.isIdentity())
1978
1978
  M[0] = k[0], M[1] = k[1], M[2] = S[0], M[3] = S[1], M[4] = V[0], M[5] = V[1];
1979
1979
  else {
1980
- var R = this.props[0], O = this.props[1], z = this.props[4], W = this.props[5], q = this.props[12], X = this.props[13];
1981
- M[0] = k[0] * R + k[1] * z + q, M[1] = k[0] * O + k[1] * W + X, M[2] = S[0] * R + S[1] * z + q, M[3] = S[0] * O + S[1] * W + X, M[4] = V[0] * R + V[1] * z + q, M[5] = V[0] * O + V[1] * W + X;
1980
+ var R = this.props[0], O = this.props[1], N = this.props[4], W = this.props[5], q = this.props[12], X = this.props[13];
1981
+ M[0] = k[0] * R + k[1] * N + q, M[1] = k[0] * O + k[1] * W + X, M[2] = S[0] * R + S[1] * N + q, M[3] = S[0] * O + S[1] * W + X, M[4] = V[0] * R + V[1] * N + q, M[5] = V[0] * O + V[1] * W + X;
1982
1982
  }
1983
1983
  return M;
1984
1984
  }
1985
- function N(k, S, V) {
1985
+ function z(k, S, V) {
1986
1986
  var M;
1987
1987
  return this.isIdentity() ? M = [k, S, V] : M = [k * this.props[0] + S * this.props[4] + V * this.props[8] + this.props[12], k * this.props[1] + S * this.props[5] + V * this.props[9] + this.props[13], k * this.props[2] + S * this.props[6] + V * this.props[10] + this.props[14]], M;
1988
1988
  }
@@ -2002,11 +2002,11 @@ function requireLottie() {
2002
2002
  return k < 1e-6 && k > 0 || k > -1e-6 && k < 0 ? i(k * S) / S : k;
2003
2003
  }
2004
2004
  function F() {
2005
- var k = this.props, S = _(k[0]), V = _(k[1]), M = _(k[4]), R = _(k[5]), O = _(k[12]), z = _(k[13]);
2006
- return "matrix(" + S + "," + V + "," + M + "," + R + "," + O + "," + z + ")";
2005
+ var k = this.props, S = _(k[0]), V = _(k[1]), M = _(k[4]), R = _(k[5]), O = _(k[12]), N = _(k[13]);
2006
+ return "matrix(" + S + "," + V + "," + M + "," + R + "," + O + "," + N + ")";
2007
2007
  }
2008
2008
  return function() {
2009
- this.reset = s, this.rotate = a, this.rotateX = n, this.rotateY = l, this.rotateZ = o, this.skew = y, this.skewFromAxis = P, this.shear = c, this.scale = u, this.setTransform = b, this.translate = g, this.transform = d, this.multiply = C, this.applyToPoint = E, this.applyToX = A, this.applyToY = T, this.applyToZ = I, this.applyToPointArray = N, this.applyToTriplePoints = B, this.applyToPointStringified = j, this.toCSS = L, this.to2dCSS = F, this.clone = f, this.cloneFromProps = x, this.equals = m, this.inversePoints = G, this.inversePoint = H, this.getInverseMatrix = D, this._t = this.transform, this.isIdentity = p, this._identity = !0, this._identityCalculated = !1, this.props = createTypedArray("float32", 16), this.reset();
2009
+ this.reset = s, this.rotate = a, this.rotateX = n, this.rotateY = l, this.rotateZ = o, this.skew = y, this.skewFromAxis = P, this.shear = p, this.scale = u, this.setTransform = b, this.translate = g, this.transform = d, this.multiply = C, this.applyToPoint = E, this.applyToX = A, this.applyToY = T, this.applyToZ = I, this.applyToPointArray = z, this.applyToTriplePoints = B, this.applyToPointStringified = j, this.toCSS = L, this.to2dCSS = F, this.clone = f, this.cloneFromProps = x, this.equals = m, this.inversePoints = G, this.inversePoint = H, this.getInverseMatrix = D, this._t = this.transform, this.isIdentity = c, this._identity = !0, this._identityCalculated = !1, this.props = createTypedArray("float32", 16), this.reset();
2010
2010
  };
2011
2011
  }();
2012
2012
  function _typeof$3(t) {
@@ -2142,11 +2142,11 @@ function requireLottie() {
2142
2142
  s: 0,
2143
2143
  e: e - 1
2144
2144
  }));
2145
- var n = [], l, o = a.length, c;
2145
+ var n = [], l, o = a.length, p;
2146
2146
  for (l = 0; l < o; l += 1)
2147
- if (c = a[l], !(c.e * s < i || c.s * s > i + r)) {
2147
+ if (p = a[l], !(p.e * s < i || p.s * s > i + r)) {
2148
2148
  var y, P;
2149
- c.s * s <= i ? y = 0 : y = (c.s * s - i) / r, c.e * s >= i + r ? P = 1 : P = (c.e * s - i) / r, n.push([y, P]);
2149
+ p.s * s <= i ? y = 0 : y = (p.s * s - i) / r, p.e * s >= i + r ? P = 1 : P = (p.e * s - i) / r, n.push([y, P]);
2150
2150
  }
2151
2151
  return n.length || n.push([0, 0]), n;
2152
2152
  }, TrimModifier.prototype.releasePathsData = function(t) {
@@ -2165,7 +2165,7 @@ function requireLottie() {
2165
2165
  e = Math.round(e * 1e4) * 1e-4, r = Math.round(r * 1e4) * 1e-4, this.sValue = e, this.eValue = r;
2166
2166
  } else
2167
2167
  e = this.sValue, r = this.eValue;
2168
- var a, n, l = this.shapes.length, o, c, y, P, u, b = 0;
2168
+ var a, n, l = this.shapes.length, o, p, y, P, u, b = 0;
2169
2169
  if (r === e)
2170
2170
  for (n = 0; n < l; n += 1)
2171
2171
  this.shapes[n].localShapeCollection.releaseShapes(), this.shapes[n].shape._mdf = !0, this.shapes[n].shape.paths = this.shapes[n].localShapeCollection, this._mdf && (this.shapes[n].pathsData.length = 0);
@@ -2179,27 +2179,27 @@ function requireLottie() {
2179
2179
  if (d = this.shapes[n], !d.shape._mdf && !this._mdf && !t && this.m !== 2)
2180
2180
  d.shape.paths = d.localShapeCollection;
2181
2181
  else {
2182
- if (a = d.shape.paths, c = a._length, u = 0, !d.shape._mdf && d.pathsData.length)
2182
+ if (a = d.shape.paths, p = a._length, u = 0, !d.shape._mdf && d.pathsData.length)
2183
2183
  u = d.totalShapeLength;
2184
2184
  else {
2185
- for (y = this.releasePathsData(d.pathsData), o = 0; o < c; o += 1)
2185
+ for (y = this.releasePathsData(d.pathsData), o = 0; o < p; o += 1)
2186
2186
  P = bez.getSegmentsLength(a.shapes[o]), y.push(P), u += P.totalLength;
2187
2187
  d.totalShapeLength = u, d.pathsData = y;
2188
2188
  }
2189
2189
  b += u, d.shape._mdf = !0;
2190
2190
  }
2191
- var p = e, m = r, f = 0, x;
2191
+ var c = e, m = r, f = 0, x;
2192
2192
  for (n = l - 1; n >= 0; n -= 1)
2193
2193
  if (d = this.shapes[n], d.shape._mdf) {
2194
- for (C = d.localShapeCollection, C.releaseShapes(), this.m === 2 && l > 1 ? (x = this.calculateShapeEdges(e, r, d.totalShapeLength, f, b), f += d.totalShapeLength) : x = [[p, m]], c = x.length, o = 0; o < c; o += 1) {
2195
- p = x[o][0], m = x[o][1], g.length = 0, m <= 1 ? g.push({
2196
- s: d.totalShapeLength * p,
2194
+ for (C = d.localShapeCollection, C.releaseShapes(), this.m === 2 && l > 1 ? (x = this.calculateShapeEdges(e, r, d.totalShapeLength, f, b), f += d.totalShapeLength) : x = [[c, m]], p = x.length, o = 0; o < p; o += 1) {
2195
+ c = x[o][0], m = x[o][1], g.length = 0, m <= 1 ? g.push({
2196
+ s: d.totalShapeLength * c,
2197
2197
  e: d.totalShapeLength * m
2198
- }) : p >= 1 ? g.push({
2199
- s: d.totalShapeLength * (p - 1),
2198
+ }) : c >= 1 ? g.push({
2199
+ s: d.totalShapeLength * (c - 1),
2200
2200
  e: d.totalShapeLength * (m - 1)
2201
2201
  }) : (g.push({
2202
- s: d.totalShapeLength * p,
2202
+ s: d.totalShapeLength * c,
2203
2203
  e: d.totalShapeLength
2204
2204
  }), g.push({
2205
2205
  s: 0,
@@ -2230,25 +2230,25 @@ function requireLottie() {
2230
2230
  }, TrimModifier.prototype.addSegmentFromArray = function(t, e, r, i) {
2231
2231
  e.setXYAt(t[1], t[5], "o", r), e.setXYAt(t[2], t[6], "i", r + 1), i && e.setXYAt(t[0], t[4], "v", r), e.setXYAt(t[3], t[7], "v", r + 1);
2232
2232
  }, TrimModifier.prototype.addShapes = function(t, e, r) {
2233
- var i = t.pathsData, s = t.shape.paths.shapes, a, n = t.shape.paths._length, l, o, c = 0, y, P, u, b, g = [], d, C = !0;
2233
+ var i = t.pathsData, s = t.shape.paths.shapes, a, n = t.shape.paths._length, l, o, p = 0, y, P, u, b, g = [], d, C = !0;
2234
2234
  for (r ? (P = r._length, d = r._length) : (r = shapePool.newElement(), P = 0, d = 0), g.push(r), a = 0; a < n; a += 1) {
2235
2235
  for (u = i[a].lengths, r.c = s[a].c, o = s[a].c ? u.length : u.length + 1, l = 1; l < o; l += 1)
2236
- if (y = u[l - 1], c + y.addedLength < e.s)
2237
- c += y.addedLength, r.c = !1;
2238
- else if (c > e.e) {
2236
+ if (y = u[l - 1], p + y.addedLength < e.s)
2237
+ p += y.addedLength, r.c = !1;
2238
+ else if (p > e.e) {
2239
2239
  r.c = !1;
2240
2240
  break;
2241
2241
  } else
2242
- e.s <= c && e.e >= c + y.addedLength ? (this.addSegment(s[a].v[l - 1], s[a].o[l - 1], s[a].i[l], s[a].v[l], r, P, C), C = !1) : (b = bez.getNewSegment(s[a].v[l - 1], s[a].v[l], s[a].o[l - 1], s[a].i[l], (e.s - c) / y.addedLength, (e.e - c) / y.addedLength, u[l - 1]), this.addSegmentFromArray(b, r, P, C), C = !1, r.c = !1), c += y.addedLength, P += 1;
2242
+ e.s <= p && e.e >= p + y.addedLength ? (this.addSegment(s[a].v[l - 1], s[a].o[l - 1], s[a].i[l], s[a].v[l], r, P, C), C = !1) : (b = bez.getNewSegment(s[a].v[l - 1], s[a].v[l], s[a].o[l - 1], s[a].i[l], (e.s - p) / y.addedLength, (e.e - p) / y.addedLength, u[l - 1]), this.addSegmentFromArray(b, r, P, C), C = !1, r.c = !1), p += y.addedLength, P += 1;
2243
2243
  if (s[a].c && u.length) {
2244
- if (y = u[l - 1], c <= e.e) {
2245
- var p = u[l - 1].addedLength;
2246
- e.s <= c && e.e >= c + p ? (this.addSegment(s[a].v[l - 1], s[a].o[l - 1], s[a].i[0], s[a].v[0], r, P, C), C = !1) : (b = bez.getNewSegment(s[a].v[l - 1], s[a].v[0], s[a].o[l - 1], s[a].i[0], (e.s - c) / p, (e.e - c) / p, u[l - 1]), this.addSegmentFromArray(b, r, P, C), C = !1, r.c = !1);
2244
+ if (y = u[l - 1], p <= e.e) {
2245
+ var c = u[l - 1].addedLength;
2246
+ e.s <= p && e.e >= p + c ? (this.addSegment(s[a].v[l - 1], s[a].o[l - 1], s[a].i[0], s[a].v[0], r, P, C), C = !1) : (b = bez.getNewSegment(s[a].v[l - 1], s[a].v[0], s[a].o[l - 1], s[a].i[0], (e.s - p) / c, (e.e - p) / c, u[l - 1]), this.addSegmentFromArray(b, r, P, C), C = !1, r.c = !1);
2247
2247
  } else
2248
2248
  r.c = !1;
2249
- c += y.addedLength, P += 1;
2249
+ p += y.addedLength, P += 1;
2250
2250
  }
2251
- if (r._length && (r.setXYAt(r.v[d][0], r.v[d][1], "i", d), r.setXYAt(r.v[r._length - 1][0], r.v[r._length - 1][1], "o", r._length - 1)), c > e.e)
2251
+ if (r._length && (r.setXYAt(r.v[d][0], r.v[d][1], "i", d), r.setXYAt(r.v[r._length - 1][0], r.v[r._length - 1][1], "o", r._length - 1)), p > e.e)
2252
2252
  break;
2253
2253
  a < n - 1 && (r = shapePool.newElement(), C = !0, g.push(r), P = 0);
2254
2254
  }
@@ -2265,9 +2265,9 @@ function requireLottie() {
2265
2265
  i[0] /= s, i[1] /= s;
2266
2266
  var n = shapePool.newElement();
2267
2267
  n.c = t.c;
2268
- var l, o, c, y, P, u;
2268
+ var l, o, p, y, P, u;
2269
2269
  for (a = 0; a < s; a += 1)
2270
- l = t.v[a][0] + (i[0] - t.v[a][0]) * r, o = t.v[a][1] + (i[1] - t.v[a][1]) * r, c = t.o[a][0] + (i[0] - t.o[a][0]) * -r, y = t.o[a][1] + (i[1] - t.o[a][1]) * -r, P = t.i[a][0] + (i[0] - t.i[a][0]) * -r, u = t.i[a][1] + (i[1] - t.i[a][1]) * -r, n.setTripleAt(l, o, c, y, P, u, a);
2270
+ l = t.v[a][0] + (i[0] - t.v[a][0]) * r, o = t.v[a][1] + (i[1] - t.v[a][1]) * r, p = t.o[a][0] + (i[0] - t.o[a][0]) * -r, y = t.o[a][1] + (i[1] - t.o[a][1]) * -r, P = t.i[a][0] + (i[0] - t.i[a][0]) * -r, u = t.i[a][1] + (i[1] - t.i[a][1]) * -r, n.setTripleAt(l, o, p, y, P, u, a);
2271
2271
  return n;
2272
2272
  }, PuckerAndBloatModifier.prototype.processShapes = function(t) {
2273
2273
  var e, r, i = this.shapes.length, s, a, n = this.amount.v;
@@ -2285,21 +2285,21 @@ function requireLottie() {
2285
2285
  var TransformPropertyFactory = function() {
2286
2286
  var t = [0, 0];
2287
2287
  function e(o) {
2288
- var c = this._mdf;
2289
- this.iterateDynamicProperties(), this._mdf = this._mdf || c, this.a && o.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]), this.s && o.scale(this.s.v[0], this.s.v[1], this.s.v[2]), this.sk && o.skewFromAxis(-this.sk.v, this.sa.v), this.r ? o.rotate(-this.r.v) : o.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]), this.data.p.s ? this.data.p.z ? o.translate(this.px.v, this.py.v, -this.pz.v) : o.translate(this.px.v, this.py.v, 0) : o.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);
2288
+ var p = this._mdf;
2289
+ this.iterateDynamicProperties(), this._mdf = this._mdf || p, this.a && o.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]), this.s && o.scale(this.s.v[0], this.s.v[1], this.s.v[2]), this.sk && o.skewFromAxis(-this.sk.v, this.sa.v), this.r ? o.rotate(-this.r.v) : o.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]), this.data.p.s ? this.data.p.z ? o.translate(this.px.v, this.py.v, -this.pz.v) : o.translate(this.px.v, this.py.v, 0) : o.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);
2290
2290
  }
2291
2291
  function r(o) {
2292
2292
  if (this.elem.globalData.frameId !== this.frameId) {
2293
2293
  if (this._isDirty && (this.precalculateMatrix(), this._isDirty = !1), this.iterateDynamicProperties(), this._mdf || o) {
2294
- var c;
2294
+ var p;
2295
2295
  if (this.v.cloneFromProps(this.pre.props), this.appliedTransformations < 1 && this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]), this.appliedTransformations < 2 && this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]), this.sk && this.appliedTransformations < 3 && this.v.skewFromAxis(-this.sk.v, this.sa.v), this.r && this.appliedTransformations < 4 ? this.v.rotate(-this.r.v) : !this.r && this.appliedTransformations < 4 && this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]), this.autoOriented) {
2296
2296
  var y, P;
2297
- if (c = this.elem.globalData.frameRate, this.p && this.p.keyframes && this.p.getValueAtTime)
2298
- this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t ? (y = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / c, 0), P = this.p.getValueAtTime(this.p.keyframes[0].t / c, 0)) : this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t ? (y = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / c, 0), P = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / c, 0)) : (y = this.p.pv, P = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / c, this.p.offsetTime));
2297
+ if (p = this.elem.globalData.frameRate, this.p && this.p.keyframes && this.p.getValueAtTime)
2298
+ this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t ? (y = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / p, 0), P = this.p.getValueAtTime(this.p.keyframes[0].t / p, 0)) : this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t ? (y = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / p, 0), P = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / p, 0)) : (y = this.p.pv, P = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / p, this.p.offsetTime));
2299
2299
  else if (this.px && this.px.keyframes && this.py.keyframes && this.px.getValueAtTime && this.py.getValueAtTime) {
2300
2300
  y = [], P = [];
2301
2301
  var u = this.px, b = this.py;
2302
- u._caching.lastFrame + u.offsetTime <= u.keyframes[0].t ? (y[0] = u.getValueAtTime((u.keyframes[0].t + 0.01) / c, 0), y[1] = b.getValueAtTime((b.keyframes[0].t + 0.01) / c, 0), P[0] = u.getValueAtTime(u.keyframes[0].t / c, 0), P[1] = b.getValueAtTime(b.keyframes[0].t / c, 0)) : u._caching.lastFrame + u.offsetTime >= u.keyframes[u.keyframes.length - 1].t ? (y[0] = u.getValueAtTime(u.keyframes[u.keyframes.length - 1].t / c, 0), y[1] = b.getValueAtTime(b.keyframes[b.keyframes.length - 1].t / c, 0), P[0] = u.getValueAtTime((u.keyframes[u.keyframes.length - 1].t - 0.01) / c, 0), P[1] = b.getValueAtTime((b.keyframes[b.keyframes.length - 1].t - 0.01) / c, 0)) : (y = [u.pv, b.pv], P[0] = u.getValueAtTime((u._caching.lastFrame + u.offsetTime - 0.01) / c, u.offsetTime), P[1] = b.getValueAtTime((b._caching.lastFrame + b.offsetTime - 0.01) / c, b.offsetTime));
2302
+ u._caching.lastFrame + u.offsetTime <= u.keyframes[0].t ? (y[0] = u.getValueAtTime((u.keyframes[0].t + 0.01) / p, 0), y[1] = b.getValueAtTime((b.keyframes[0].t + 0.01) / p, 0), P[0] = u.getValueAtTime(u.keyframes[0].t / p, 0), P[1] = b.getValueAtTime(b.keyframes[0].t / p, 0)) : u._caching.lastFrame + u.offsetTime >= u.keyframes[u.keyframes.length - 1].t ? (y[0] = u.getValueAtTime(u.keyframes[u.keyframes.length - 1].t / p, 0), y[1] = b.getValueAtTime(b.keyframes[b.keyframes.length - 1].t / p, 0), P[0] = u.getValueAtTime((u.keyframes[u.keyframes.length - 1].t - 0.01) / p, 0), P[1] = b.getValueAtTime((b.keyframes[b.keyframes.length - 1].t - 0.01) / p, 0)) : (y = [u.pv, b.pv], P[0] = u.getValueAtTime((u._caching.lastFrame + u.offsetTime - 0.01) / p, u.offsetTime), P[1] = b.getValueAtTime((b._caching.lastFrame + b.offsetTime - 0.01) / p, b.offsetTime));
2303
2303
  } else
2304
2304
  P = t, y = P;
2305
2305
  this.v.rotate(-Math.atan2(y[1] - P[1], y[0] - P[0]));
@@ -2330,25 +2330,25 @@ function requireLottie() {
2330
2330
  function a(o) {
2331
2331
  this._addDynamicProperty(o), this.elem.addDynamicProperty(o), this._isDirty = !0;
2332
2332
  }
2333
- function n(o, c, y) {
2334
- if (this.elem = o, this.frameId = -1, this.propType = "transform", this.data = c, this.v = new Matrix(), this.pre = new Matrix(), this.appliedTransformations = 0, this.initDynamicPropertyContainer(y || o), c.p && c.p.s ? (this.px = PropertyFactory.getProp(o, c.p.x, 0, 0, this), this.py = PropertyFactory.getProp(o, c.p.y, 0, 0, this), c.p.z && (this.pz = PropertyFactory.getProp(o, c.p.z, 0, 0, this))) : this.p = PropertyFactory.getProp(o, c.p || {
2333
+ function n(o, p, y) {
2334
+ if (this.elem = o, this.frameId = -1, this.propType = "transform", this.data = p, this.v = new Matrix(), this.pre = new Matrix(), this.appliedTransformations = 0, this.initDynamicPropertyContainer(y || o), p.p && p.p.s ? (this.px = PropertyFactory.getProp(o, p.p.x, 0, 0, this), this.py = PropertyFactory.getProp(o, p.p.y, 0, 0, this), p.p.z && (this.pz = PropertyFactory.getProp(o, p.p.z, 0, 0, this))) : this.p = PropertyFactory.getProp(o, p.p || {
2335
2335
  k: [0, 0, 0]
2336
- }, 1, 0, this), c.rx) {
2337
- if (this.rx = PropertyFactory.getProp(o, c.rx, 0, degToRads, this), this.ry = PropertyFactory.getProp(o, c.ry, 0, degToRads, this), this.rz = PropertyFactory.getProp(o, c.rz, 0, degToRads, this), c.or.k[0].ti) {
2338
- var P, u = c.or.k.length;
2336
+ }, 1, 0, this), p.rx) {
2337
+ if (this.rx = PropertyFactory.getProp(o, p.rx, 0, degToRads, this), this.ry = PropertyFactory.getProp(o, p.ry, 0, degToRads, this), this.rz = PropertyFactory.getProp(o, p.rz, 0, degToRads, this), p.or.k[0].ti) {
2338
+ var P, u = p.or.k.length;
2339
2339
  for (P = 0; P < u; P += 1)
2340
- c.or.k[P].to = null, c.or.k[P].ti = null;
2340
+ p.or.k[P].to = null, p.or.k[P].ti = null;
2341
2341
  }
2342
- this.or = PropertyFactory.getProp(o, c.or, 1, degToRads, this), this.or.sh = !0;
2342
+ this.or = PropertyFactory.getProp(o, p.or, 1, degToRads, this), this.or.sh = !0;
2343
2343
  } else
2344
- this.r = PropertyFactory.getProp(o, c.r || {
2344
+ this.r = PropertyFactory.getProp(o, p.r || {
2345
2345
  k: 0
2346
2346
  }, 0, degToRads, this);
2347
- c.sk && (this.sk = PropertyFactory.getProp(o, c.sk, 0, degToRads, this), this.sa = PropertyFactory.getProp(o, c.sa, 0, degToRads, this)), this.a = PropertyFactory.getProp(o, c.a || {
2347
+ p.sk && (this.sk = PropertyFactory.getProp(o, p.sk, 0, degToRads, this), this.sa = PropertyFactory.getProp(o, p.sa, 0, degToRads, this)), this.a = PropertyFactory.getProp(o, p.a || {
2348
2348
  k: [0, 0, 0]
2349
- }, 1, 0, this), this.s = PropertyFactory.getProp(o, c.s || {
2349
+ }, 1, 0, this), this.s = PropertyFactory.getProp(o, p.s || {
2350
2350
  k: [100, 100, 100]
2351
- }, 1, 0.01, this), c.o ? this.o = PropertyFactory.getProp(o, c.o, 0, 0.01, o) : this.o = {
2351
+ }, 1, 0.01, this), p.o ? this.o = PropertyFactory.getProp(o, p.o, 0, 0.01, o) : this.o = {
2352
2352
  _mdf: !1,
2353
2353
  v: 1
2354
2354
  }, this._isDirty = !0, this.dynamicProperties.length || this.getValue(!0);
@@ -2359,8 +2359,8 @@ function requireLottie() {
2359
2359
  precalculateMatrix: i,
2360
2360
  autoOrient: s
2361
2361
  }, extendPrototype([DynamicPropertyContainer], n), n.prototype.addDynamicProperty = a, n.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty;
2362
- function l(o, c, y) {
2363
- return new n(o, c, y);
2362
+ function l(o, p, y) {
2363
+ return new n(o, p, y);
2364
2364
  }
2365
2365
  return {
2366
2366
  getTransformProperty: l
@@ -2449,16 +2449,16 @@ function requireLottie() {
2449
2449
  this.elem.reloadShapes(), n = !0;
2450
2450
  }
2451
2451
  a = 0;
2452
- var c;
2452
+ var p;
2453
2453
  for (i = 0; i <= this._groups.length - 1; i += 1) {
2454
- if (c = a < l, this._groups[i]._render = c, this.changeGroupRender(this._groups[i].it, c), !c) {
2454
+ if (p = a < l, this._groups[i]._render = p, this.changeGroupRender(this._groups[i].it, p), !p) {
2455
2455
  var y = this.elemsData[i].it, P = y[y.length - 1];
2456
2456
  P.transform.op.v !== 0 ? (P.transform.op._mdf = !0, P.transform.op.v = 0) : P.transform.op._mdf = !1;
2457
2457
  }
2458
2458
  a += 1;
2459
2459
  }
2460
2460
  this._currentCopies = l;
2461
- var u = this.o.v, b = u % 1, g = u > 0 ? Math.floor(u) : Math.ceil(u), d = this.pMatrix.props, C = this.rMatrix.props, p = this.sMatrix.props;
2461
+ var u = this.o.v, b = u % 1, g = u > 0 ? Math.floor(u) : Math.ceil(u), d = this.pMatrix.props, C = this.rMatrix.props, c = this.sMatrix.props;
2462
2462
  this.pMatrix.reset(), this.rMatrix.reset(), this.sMatrix.reset(), this.tMatrix.reset(), this.matrix.reset();
2463
2463
  var m = 0;
2464
2464
  if (u > 0) {
@@ -2473,7 +2473,7 @@ function requireLottie() {
2473
2473
  i = this.data.m === 1 ? 0 : this._currentCopies - 1, s = this.data.m === 1 ? 1 : -1, a = this._currentCopies;
2474
2474
  for (var f, x; a; ) {
2475
2475
  if (e = this.elemsData[i].it, r = e[e.length - 1].transform.mProps.v.props, x = r.length, e[e.length - 1].transform.mProps._mdf = !0, e[e.length - 1].transform.op._mdf = !0, e[e.length - 1].transform.op.v = this._currentCopies === 1 ? this.so.v : this.so.v + (this.eo.v - this.so.v) * (i / (this._currentCopies - 1)), m !== 0) {
2476
- for ((i !== 0 && s === 1 || i !== this._currentCopies - 1 && s === -1) && this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, !1), this.matrix.transform(C[0], C[1], C[2], C[3], C[4], C[5], C[6], C[7], C[8], C[9], C[10], C[11], C[12], C[13], C[14], C[15]), this.matrix.transform(p[0], p[1], p[2], p[3], p[4], p[5], p[6], p[7], p[8], p[9], p[10], p[11], p[12], p[13], p[14], p[15]), this.matrix.transform(d[0], d[1], d[2], d[3], d[4], d[5], d[6], d[7], d[8], d[9], d[10], d[11], d[12], d[13], d[14], d[15]), f = 0; f < x; f += 1)
2476
+ for ((i !== 0 && s === 1 || i !== this._currentCopies - 1 && s === -1) && this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, !1), this.matrix.transform(C[0], C[1], C[2], C[3], C[4], C[5], C[6], C[7], C[8], C[9], C[10], C[11], C[12], C[13], C[14], C[15]), this.matrix.transform(c[0], c[1], c[2], c[3], c[4], c[5], c[6], c[7], c[8], c[9], c[10], c[11], c[12], c[13], c[14], c[15]), this.matrix.transform(d[0], d[1], d[2], d[3], d[4], d[5], d[6], d[7], d[8], d[9], d[10], d[11], d[12], d[13], d[14], d[15]), f = 0; f < x; f += 1)
2477
2477
  r[f] = this.matrix.props[f];
2478
2478
  this.matrix.reset();
2479
2479
  } else
@@ -2494,9 +2494,9 @@ function requireLottie() {
2494
2494
  }, RoundCornersModifier.prototype.processPath = function(t, e) {
2495
2495
  var r = shapePool.newElement();
2496
2496
  r.c = t.c;
2497
- var i, s = t._length, a, n, l, o, c, y, P = 0, u, b, g, d, C, p;
2497
+ var i, s = t._length, a, n, l, o, p, y, P = 0, u, b, g, d, C, c;
2498
2498
  for (i = 0; i < s; i += 1)
2499
- a = t.v[i], l = t.o[i], n = t.i[i], a[0] === l[0] && a[1] === l[1] && a[0] === n[0] && a[1] === n[1] ? (i === 0 || i === s - 1) && !t.c ? (r.setTripleAt(a[0], a[1], l[0], l[1], n[0], n[1], P), P += 1) : (i === 0 ? o = t.v[s - 1] : o = t.v[i - 1], c = Math.sqrt(Math.pow(a[0] - o[0], 2) + Math.pow(a[1] - o[1], 2)), y = c ? Math.min(c / 2, e) / c : 0, C = a[0] + (o[0] - a[0]) * y, u = C, p = a[1] - (a[1] - o[1]) * y, b = p, g = u - (u - a[0]) * roundCorner, d = b - (b - a[1]) * roundCorner, r.setTripleAt(u, b, g, d, C, p, P), P += 1, i === s - 1 ? o = t.v[0] : o = t.v[i + 1], c = Math.sqrt(Math.pow(a[0] - o[0], 2) + Math.pow(a[1] - o[1], 2)), y = c ? Math.min(c / 2, e) / c : 0, g = a[0] + (o[0] - a[0]) * y, u = g, d = a[1] + (o[1] - a[1]) * y, b = d, C = u - (u - a[0]) * roundCorner, p = b - (b - a[1]) * roundCorner, r.setTripleAt(u, b, g, d, C, p, P), P += 1) : (r.setTripleAt(t.v[i][0], t.v[i][1], t.o[i][0], t.o[i][1], t.i[i][0], t.i[i][1], P), P += 1);
2499
+ a = t.v[i], l = t.o[i], n = t.i[i], a[0] === l[0] && a[1] === l[1] && a[0] === n[0] && a[1] === n[1] ? (i === 0 || i === s - 1) && !t.c ? (r.setTripleAt(a[0], a[1], l[0], l[1], n[0], n[1], P), P += 1) : (i === 0 ? o = t.v[s - 1] : o = t.v[i - 1], p = Math.sqrt(Math.pow(a[0] - o[0], 2) + Math.pow(a[1] - o[1], 2)), y = p ? Math.min(p / 2, e) / p : 0, C = a[0] + (o[0] - a[0]) * y, u = C, c = a[1] - (a[1] - o[1]) * y, b = c, g = u - (u - a[0]) * roundCorner, d = b - (b - a[1]) * roundCorner, r.setTripleAt(u, b, g, d, C, c, P), P += 1, i === s - 1 ? o = t.v[0] : o = t.v[i + 1], p = Math.sqrt(Math.pow(a[0] - o[0], 2) + Math.pow(a[1] - o[1], 2)), y = p ? Math.min(p / 2, e) / p : 0, g = a[0] + (o[0] - a[0]) * y, u = g, d = a[1] + (o[1] - a[1]) * y, b = d, C = u - (u - a[0]) * roundCorner, c = b - (b - a[1]) * roundCorner, r.setTripleAt(u, b, g, d, C, c, P), P += 1) : (r.setTripleAt(t.v[i][0], t.v[i][1], t.o[i][0], t.o[i][1], t.i[i][0], t.i[i][1], P), P += 1);
2500
2500
  return r;
2501
2501
  }, RoundCornersModifier.prototype.processShapes = function(t) {
2502
2502
  var e, r, i = this.shapes.length, s, a, n = this.rd.v;
@@ -2665,8 +2665,8 @@ function requireLottie() {
2665
2665
  this.getValue = this.processKeys, this.amplitude = PropertyFactory.getProp(t, e.s, 0, null, this), this.frequency = PropertyFactory.getProp(t, e.r, 0, null, this), this.pointsType = PropertyFactory.getProp(t, e.pt, 0, null, this), this._isAnimated = this.amplitude.effectsSequence.length !== 0 || this.frequency.effectsSequence.length !== 0 || this.pointsType.effectsSequence.length !== 0;
2666
2666
  };
2667
2667
  function setPoint(t, e, r, i, s, a, n) {
2668
- var l = r - Math.PI / 2, o = r + Math.PI / 2, c = e[0] + Math.cos(r) * i * s, y = e[1] - Math.sin(r) * i * s;
2669
- t.setTripleAt(c, y, c + Math.cos(l) * a, y - Math.sin(l) * a, c + Math.cos(o) * n, y - Math.sin(o) * n, t.length());
2668
+ var l = r - Math.PI / 2, o = r + Math.PI / 2, p = e[0] + Math.cos(r) * i * s, y = e[1] - Math.sin(r) * i * s;
2669
+ t.setTripleAt(p, y, p + Math.cos(l) * a, y - Math.sin(l) * a, p + Math.cos(o) * n, y - Math.sin(o) * n, t.length());
2670
2670
  }
2671
2671
  function getPerpendicularVector(t, e) {
2672
2672
  var r = [e[0] - t[0], e[1] - t[1]], i = -Math.PI * 0.5, s = [Math.cos(i) * r[0] - Math.sin(i) * r[1], Math.sin(i) * r[0] + Math.cos(i) * r[1]];
@@ -2677,13 +2677,13 @@ function requireLottie() {
2677
2677
  return Math.atan2(0, 1) - Math.atan2(n[1], n[0]);
2678
2678
  }
2679
2679
  function zigZagCorner(t, e, r, i, s, a, n) {
2680
- var l = getProjectingAngle(e, r), o = e.v[r % e._length], c = e.v[r === 0 ? e._length - 1 : r - 1], y = e.v[(r + 1) % e._length], P = a === 2 ? Math.sqrt(Math.pow(o[0] - c[0], 2) + Math.pow(o[1] - c[1], 2)) : 0, u = a === 2 ? Math.sqrt(Math.pow(o[0] - y[0], 2) + Math.pow(o[1] - y[1], 2)) : 0;
2680
+ var l = getProjectingAngle(e, r), o = e.v[r % e._length], p = e.v[r === 0 ? e._length - 1 : r - 1], y = e.v[(r + 1) % e._length], P = a === 2 ? Math.sqrt(Math.pow(o[0] - p[0], 2) + Math.pow(o[1] - p[1], 2)) : 0, u = a === 2 ? Math.sqrt(Math.pow(o[0] - y[0], 2) + Math.pow(o[1] - y[1], 2)) : 0;
2681
2681
  setPoint(t, e.v[r % e._length], l, n, i, u / ((s + 1) * 2), P / ((s + 1) * 2));
2682
2682
  }
2683
2683
  function zigZagSegment(t, e, r, i, s, a) {
2684
2684
  for (var n = 0; n < i; n += 1) {
2685
- var l = (n + 1) / (i + 1), o = s === 2 ? Math.sqrt(Math.pow(e.points[3][0] - e.points[0][0], 2) + Math.pow(e.points[3][1] - e.points[0][1], 2)) : 0, c = e.normalAngle(l), y = e.point(l);
2686
- setPoint(t, y, c, a, r, o / ((i + 1) * 2), o / ((i + 1) * 2)), a = -a;
2685
+ var l = (n + 1) / (i + 1), o = s === 2 ? Math.sqrt(Math.pow(e.points[3][0] - e.points[0][0], 2) + Math.pow(e.points[3][1] - e.points[0][1], 2)) : 0, p = e.normalAngle(l), y = e.point(l);
2686
+ setPoint(t, y, p, a, r, o / ((i + 1) * 2), o / ((i + 1) * 2)), a = -a;
2687
2687
  }
2688
2688
  return a;
2689
2689
  }
@@ -2698,12 +2698,12 @@ function requireLottie() {
2698
2698
  }, ZigZagModifier.prototype.processShapes = function(t) {
2699
2699
  var e, r, i = this.shapes.length, s, a, n = this.amplitude.v, l = Math.max(0, Math.round(this.frequency.v)), o = this.pointsType.v;
2700
2700
  if (n !== 0) {
2701
- var c, y;
2701
+ var p, y;
2702
2702
  for (r = 0; r < i; r += 1) {
2703
- if (c = this.shapes[r], y = c.localShapeCollection, !(!c.shape._mdf && !this._mdf && !t))
2704
- for (y.releaseShapes(), c.shape._mdf = !0, e = c.shape.paths.shapes, a = c.shape.paths._length, s = 0; s < a; s += 1)
2703
+ if (p = this.shapes[r], y = p.localShapeCollection, !(!p.shape._mdf && !this._mdf && !t))
2704
+ for (y.releaseShapes(), p.shape._mdf = !0, e = p.shape.paths.shapes, a = p.shape.paths._length, s = 0; s < a; s += 1)
2705
2705
  y.addShape(this.processPath(e[s], n, l, o));
2706
- c.shape.paths = c.localShapeCollection;
2706
+ p.shape.paths = p.localShapeCollection;
2707
2707
  }
2708
2708
  }
2709
2709
  this.dynamicProperties.length || (this._mdf = !1);
@@ -2715,16 +2715,16 @@ function requireLottie() {
2715
2715
  function offsetSegment(t, e) {
2716
2716
  var r, i, s, a, n, l, o;
2717
2717
  o = linearOffset(t.points[0], t.points[1], e), r = o[0], i = o[1], o = linearOffset(t.points[1], t.points[2], e), s = o[0], a = o[1], o = linearOffset(t.points[2], t.points[3], e), n = o[0], l = o[1];
2718
- var c = lineIntersection(r, i, s, a);
2719
- c === null && (c = i);
2718
+ var p = lineIntersection(r, i, s, a);
2719
+ p === null && (p = i);
2720
2720
  var y = lineIntersection(n, l, s, a);
2721
- return y === null && (y = n), new PolynomialBezier(r, c, y, l);
2721
+ return y === null && (y = n), new PolynomialBezier(r, p, y, l);
2722
2722
  }
2723
2723
  function joinLines(t, e, r, i, s) {
2724
2724
  var a = e.points[3], n = r.points[0];
2725
2725
  if (i === 3 || pointEqual(a, n)) return a;
2726
2726
  if (i === 2) {
2727
- var l = -e.tangentAngle(1), o = -r.tangentAngle(0) + Math.PI, c = lineIntersection(a, polarOffset(a, l + Math.PI / 2, 100), n, polarOffset(n, l + Math.PI / 2, 100)), y = c ? pointDistance(c, a) : pointDistance(a, n) / 2, P = polarOffset(a, l, 2 * y * roundCorner);
2727
+ var l = -e.tangentAngle(1), o = -r.tangentAngle(0) + Math.PI, p = lineIntersection(a, polarOffset(a, l + Math.PI / 2, 100), n, polarOffset(n, l + Math.PI / 2, 100)), y = p ? pointDistance(p, a) : pointDistance(a, n) / 2, P = polarOffset(a, l, 2 * y * roundCorner);
2728
2728
  return t.setXYAt(P[0], P[1], "o", t.length() - 1), P = polarOffset(n, o, 2 * y * roundCorner), t.setTripleAt(n[0], n[1], n[0], n[1], P[0], P[1], t.length()), n;
2729
2729
  }
2730
2730
  var u = pointEqual(a, e.points[2]) ? e.points[0] : e.points[2], b = pointEqual(n, r.points[1]) ? r.points[3] : r.points[1], g = lineIntersection(u, a, n, b);
@@ -2762,29 +2762,29 @@ function requireLottie() {
2762
2762
  s.c = t.c;
2763
2763
  var a = t.length();
2764
2764
  t.c || (a -= 1);
2765
- var n, l, o, c = [];
2765
+ var n, l, o, p = [];
2766
2766
  for (n = 0; n < a; n += 1)
2767
- o = PolynomialBezier.shapeSegment(t, n), c.push(offsetSegmentSplit(o, e));
2767
+ o = PolynomialBezier.shapeSegment(t, n), p.push(offsetSegmentSplit(o, e));
2768
2768
  if (!t.c)
2769
2769
  for (n = a - 1; n >= 0; n -= 1)
2770
- o = PolynomialBezier.shapeSegmentInverted(t, n), c.push(offsetSegmentSplit(o, e));
2771
- c = pruneIntersections(c);
2770
+ o = PolynomialBezier.shapeSegmentInverted(t, n), p.push(offsetSegmentSplit(o, e));
2771
+ p = pruneIntersections(p);
2772
2772
  var y = null, P = null;
2773
- for (n = 0; n < c.length; n += 1) {
2774
- var u = c[n];
2773
+ for (n = 0; n < p.length; n += 1) {
2774
+ var u = p[n];
2775
2775
  for (P && (y = joinLines(s, P, u[0], r, i)), P = u[u.length - 1], l = 0; l < u.length; l += 1)
2776
2776
  o = u[l], y && pointEqual(o.points[0], y) ? s.setXYAt(o.points[1][0], o.points[1][1], "o", s.length() - 1) : s.setTripleAt(o.points[0][0], o.points[0][1], o.points[1][0], o.points[1][1], o.points[0][0], o.points[0][1], s.length()), s.setTripleAt(o.points[3][0], o.points[3][1], o.points[3][0], o.points[3][1], o.points[2][0], o.points[2][1], s.length()), y = o.points[3];
2777
2777
  }
2778
- return c.length && joinLines(s, P, c[0][0], r, i), s;
2778
+ return p.length && joinLines(s, P, p[0][0], r, i), s;
2779
2779
  }, OffsetPathModifier.prototype.processShapes = function(t) {
2780
2780
  var e, r, i = this.shapes.length, s, a, n = this.amount.v, l = this.miterLimit.v, o = this.lineJoin;
2781
2781
  if (n !== 0) {
2782
- var c, y;
2782
+ var p, y;
2783
2783
  for (r = 0; r < i; r += 1) {
2784
- if (c = this.shapes[r], y = c.localShapeCollection, !(!c.shape._mdf && !this._mdf && !t))
2785
- for (y.releaseShapes(), c.shape._mdf = !0, e = c.shape.paths.shapes, a = c.shape.paths._length, s = 0; s < a; s += 1)
2784
+ if (p = this.shapes[r], y = p.localShapeCollection, !(!p.shape._mdf && !this._mdf && !t))
2785
+ for (y.releaseShapes(), p.shape._mdf = !0, e = p.shape.paths.shapes, a = p.shape.paths._length, s = 0; s < a; s += 1)
2786
2786
  y.addShape(this.processPath(e[s], n, o, l));
2787
- c.shape.paths = c.localShapeCollection;
2787
+ p.shape.paths = p.localShapeCollection;
2788
2788
  }
2789
2789
  }
2790
2790
  this.dynamicProperties.length || (this._mdf = !1);
@@ -2828,7 +2828,7 @@ function requireLottie() {
2828
2828
  }
2829
2829
  }, r = [];
2830
2830
  r = r.concat([2304, 2305, 2306, 2307, 2362, 2363, 2364, 2364, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2387, 2388, 2389, 2390, 2391, 2402, 2403]);
2831
- var i = 127988, s = 917631, a = 917601, n = 917626, l = 65039, o = 8205, c = 127462, y = 127487, P = ["d83cdffb", "d83cdffc", "d83cdffd", "d83cdffe", "d83cdfff"];
2831
+ var i = 127988, s = 917631, a = 917601, n = 917626, l = 65039, o = 8205, p = 127462, y = 127487, P = ["d83cdffb", "d83cdffc", "d83cdffd", "d83cdffe", "d83cdfff"];
2832
2832
  function u(_) {
2833
2833
  var F = _.split(","), k, S = F.length, V = [];
2834
2834
  for (k = 0; k < S; k += 1)
@@ -2862,8 +2862,8 @@ function requireLottie() {
2862
2862
  var R = new OffscreenCanvas(500, 500).getContext("2d");
2863
2863
  R.font = V.style + " " + V.weight + " 100px " + _.fFamily, S = R;
2864
2864
  }
2865
- function O(z) {
2866
- return k === "svg" ? (S.textContent = z, S.getComputedTextLength()) : S.measureText(z).width;
2865
+ function O(N) {
2866
+ return k === "svg" ? (S.textContent = N, S.getComputedTextLength()) : S.measureText(N).width;
2867
2867
  }
2868
2868
  return {
2869
2869
  measureText: O
@@ -2886,7 +2886,7 @@ function requireLottie() {
2886
2886
  }
2887
2887
  var k = _.list, S, V = k.length, M = V;
2888
2888
  for (S = 0; S < V; S += 1) {
2889
- var R = !0, O, z;
2889
+ var R = !0, O, N;
2890
2890
  if (k[S].loaded = !1, k[S].monoCase = b(k[S].fFamily, "monospace"), k[S].sansCase = b(k[S].fFamily, "sans-serif"), !k[S].fPath)
2891
2891
  k[S].loaded = !0, M -= 1;
2892
2892
  else if (k[S].fOrigin === "p" || k[S].origin === 3) {
@@ -2895,15 +2895,15 @@ function requireLottie() {
2895
2895
  W.setAttribute("f-forigin", k[S].fOrigin), W.setAttribute("f-origin", k[S].origin), W.setAttribute("f-family", k[S].fFamily), W.type = "text/css", W.innerText = "@font-face {font-family: " + k[S].fFamily + "; font-style: normal; src: url('" + k[S].fPath + "');}", F.appendChild(W);
2896
2896
  }
2897
2897
  } else if (k[S].fOrigin === "g" || k[S].origin === 1) {
2898
- for (O = document.querySelectorAll('link[f-forigin="g"], link[f-origin="1"]'), z = 0; z < O.length; z += 1)
2899
- O[z].href.indexOf(k[S].fPath) !== -1 && (R = !1);
2898
+ for (O = document.querySelectorAll('link[f-forigin="g"], link[f-origin="1"]'), N = 0; N < O.length; N += 1)
2899
+ O[N].href.indexOf(k[S].fPath) !== -1 && (R = !1);
2900
2900
  if (R) {
2901
2901
  var q = createTag("link");
2902
2902
  q.setAttribute("f-forigin", k[S].fOrigin), q.setAttribute("f-origin", k[S].origin), q.type = "text/css", q.rel = "stylesheet", q.href = k[S].fPath, document.body.appendChild(q);
2903
2903
  }
2904
2904
  } else if (k[S].fOrigin === "t" || k[S].origin === 2) {
2905
- for (O = document.querySelectorAll('script[f-forigin="t"], script[f-origin="2"]'), z = 0; z < O.length; z += 1)
2906
- k[S].fPath === O[z].src && (R = !1);
2905
+ for (O = document.querySelectorAll('script[f-forigin="t"], script[f-origin="2"]'), N = 0; N < O.length; N += 1)
2906
+ k[S].fPath === O[N].src && (R = !1);
2907
2907
  if (R) {
2908
2908
  var X = createTag("link");
2909
2909
  X.setAttribute("f-forigin", k[S].fOrigin), X.setAttribute("f-origin", k[S].origin), X.setAttribute("rel", "stylesheet"), X.setAttribute("href", k[S].fPath), F.appendChild(X);
@@ -2913,7 +2913,7 @@ function requireLottie() {
2913
2913
  }
2914
2914
  M === 0 ? this.isLoaded = !0 : setTimeout(this.checkLoadedFonts.bind(this), 100);
2915
2915
  }
2916
- function p(_) {
2916
+ function c(_) {
2917
2917
  if (_) {
2918
2918
  this.chars || (this.chars = []);
2919
2919
  var F, k = _.length, S, V = this.chars.length, M;
@@ -2972,7 +2972,7 @@ function requireLottie() {
2972
2972
  }
2973
2973
  function D(_) {
2974
2974
  var F = E(_);
2975
- return F >= c && F <= y;
2975
+ return F >= p && F <= y;
2976
2976
  }
2977
2977
  function H(_) {
2978
2978
  return D(_.substr(0, 2)) && D(_.substr(2, 2));
@@ -2992,7 +2992,7 @@ function requireLottie() {
2992
2992
  }
2993
2993
  return E(_.substr(F, 2)) === s;
2994
2994
  }
2995
- function N() {
2995
+ function z() {
2996
2996
  this.isLoaded = !0;
2997
2997
  }
2998
2998
  var j = function() {
@@ -3000,13 +3000,13 @@ function requireLottie() {
3000
3000
  };
3001
3001
  j.isModifier = A, j.isZeroWidthJoiner = T, j.isFlagEmoji = H, j.isRegionalCode = D, j.isCombinedCharacter = G, j.isRegionalFlag = B, j.isVariationSelector = I, j.BLACK_FLAG_CODE_POINT = i;
3002
3002
  var L = {
3003
- addChars: p,
3003
+ addChars: c,
3004
3004
  addFonts: C,
3005
3005
  getCharData: m,
3006
3006
  getFontByName: x,
3007
3007
  measureText: f,
3008
3008
  checkLoadedFonts: g,
3009
- setIsLoaded: N
3009
+ setIsLoaded: z
3010
3010
  };
3011
3011
  return j.prototype = L, j;
3012
3012
  }();
@@ -3465,9 +3465,9 @@ function requireLottie() {
3465
3465
  this.data = t, this.element = e, this.globalData = r, this.storedData = [], this.masksProperties = this.data.masksProperties || [], this.maskElement = null;
3466
3466
  var i = this.globalData.defs, s, a = this.masksProperties ? this.masksProperties.length : 0;
3467
3467
  this.viewData = createSizedArray(a), this.solidPath = "";
3468
- var n, l = this.masksProperties, o = 0, c = [], y, P, u = createElementID(), b, g, d, C, p = "clipPath", m = "clip-path";
3468
+ var n, l = this.masksProperties, o = 0, p = [], y, P, u = createElementID(), b, g, d, C, c = "clipPath", m = "clip-path";
3469
3469
  for (s = 0; s < a; s += 1)
3470
- if ((l[s].mode !== "a" && l[s].mode !== "n" || l[s].inv || l[s].o.k !== 100 || l[s].o.x) && (p = "mask", m = "mask"), (l[s].mode === "s" || l[s].mode === "i") && o === 0 ? (b = createNS("rect"), b.setAttribute("fill", "#ffffff"), b.setAttribute("width", this.element.comp.data.w || 0), b.setAttribute("height", this.element.comp.data.h || 0), c.push(b)) : b = null, n = createNS("path"), l[s].mode === "n")
3470
+ if ((l[s].mode !== "a" && l[s].mode !== "n" || l[s].inv || l[s].o.k !== 100 || l[s].o.x) && (c = "mask", m = "mask"), (l[s].mode === "s" || l[s].mode === "i") && o === 0 ? (b = createNS("rect"), b.setAttribute("fill", "#ffffff"), b.setAttribute("width", this.element.comp.data.w || 0), b.setAttribute("height", this.element.comp.data.h || 0), p.push(b)) : b = null, n = createNS("path"), l[s].mode === "n")
3471
3471
  this.viewData[s] = {
3472
3472
  op: PropertyFactory.getProp(this.element, l[s].o, 0, 0.01, this.element),
3473
3473
  prop: ShapePropertyFactory.getShapeProp(this.element, l[s], 3),
@@ -3477,7 +3477,7 @@ function requireLottie() {
3477
3477
  else {
3478
3478
  o += 1, n.setAttribute("fill", l[s].mode === "s" ? "#000000" : "#ffffff"), n.setAttribute("clip-rule", "nonzero");
3479
3479
  var f;
3480
- if (l[s].x.k !== 0 ? (p = "mask", m = "mask", C = PropertyFactory.getProp(this.element, l[s].x, 0, null, this.element), f = createElementID(), g = createNS("filter"), g.setAttribute("id", f), d = createNS("feMorphology"), d.setAttribute("operator", "erode"), d.setAttribute("in", "SourceGraphic"), d.setAttribute("radius", "0"), g.appendChild(d), i.appendChild(g), n.setAttribute("stroke", l[s].mode === "s" ? "#000000" : "#ffffff")) : (d = null, C = null), this.storedData[s] = {
3480
+ if (l[s].x.k !== 0 ? (c = "mask", m = "mask", C = PropertyFactory.getProp(this.element, l[s].x, 0, null, this.element), f = createElementID(), g = createNS("filter"), g.setAttribute("id", f), d = createNS("feMorphology"), d.setAttribute("operator", "erode"), d.setAttribute("in", "SourceGraphic"), d.setAttribute("radius", "0"), g.appendChild(d), i.appendChild(g), n.setAttribute("stroke", l[s].mode === "s" ? "#000000" : "#ffffff")) : (d = null, C = null), this.storedData[s] = {
3481
3481
  elem: n,
3482
3482
  x: C,
3483
3483
  expan: d,
@@ -3486,14 +3486,14 @@ function requireLottie() {
3486
3486
  filterId: f,
3487
3487
  lastRadius: 0
3488
3488
  }, l[s].mode === "i") {
3489
- P = c.length;
3489
+ P = p.length;
3490
3490
  var x = createNS("g");
3491
3491
  for (y = 0; y < P; y += 1)
3492
- x.appendChild(c[y]);
3492
+ x.appendChild(p[y]);
3493
3493
  var E = createNS("mask");
3494
- E.setAttribute("mask-type", "alpha"), E.setAttribute("id", u + "_" + o), E.appendChild(n), i.appendChild(E), x.setAttribute("mask", "url(" + getLocationHref() + "#" + u + "_" + o + ")"), c.length = 0, c.push(x);
3494
+ E.setAttribute("mask-type", "alpha"), E.setAttribute("id", u + "_" + o), E.appendChild(n), i.appendChild(E), x.setAttribute("mask", "url(" + getLocationHref() + "#" + u + "_" + o + ")"), p.length = 0, p.push(x);
3495
3495
  } else
3496
- c.push(n);
3496
+ p.push(n);
3497
3497
  l[s].inv && !this.solidPath && (this.solidPath = this.createLayerSolidPath()), this.viewData[s] = {
3498
3498
  elem: n,
3499
3499
  lastPath: "",
@@ -3502,8 +3502,8 @@ function requireLottie() {
3502
3502
  invRect: b
3503
3503
  }, this.viewData[s].prop.k || this.drawPath(l[s], this.viewData[s].prop.v, this.viewData[s]);
3504
3504
  }
3505
- for (this.maskElement = createNS(p), a = c.length, s = 0; s < a; s += 1)
3506
- this.maskElement.appendChild(c[s]);
3505
+ for (this.maskElement = createNS(c), a = p.length, s = 0; s < a; s += 1)
3506
+ this.maskElement.appendChild(p[s]);
3507
3507
  o > 0 && (this.maskElement.setAttribute("id", u), this.element.maskedElement.setAttribute(m, "url(" + getLocationHref() + "#" + u + ")"), i.appendChild(this.maskElement)), this.viewData.length && this.element.addRenderableComponent(this);
3508
3508
  }
3509
3509
  MaskElement.prototype.getMaskProperty = function(t) {
@@ -3559,8 +3559,8 @@ function requireLottie() {
3559
3559
  l = null;
3560
3560
  var o = t.data.ef[e].ty;
3561
3561
  if (registeredEffects$1[o]) {
3562
- var c = registeredEffects$1[o].effect;
3563
- l = new c(a, t.effectsManager.effectElements[e], t, idPrefix + n, r), r = idPrefix + n, registeredEffects$1[o].countsAsEffect && (n += 1);
3562
+ var p = registeredEffects$1[o].effect;
3563
+ l = new p(a, t.effectsManager.effectElements[e], t, idPrefix + n, r), r = idPrefix + n, registeredEffects$1[o].countsAsEffect && (n += 1);
3564
3564
  }
3565
3565
  l && this.filters.push(l);
3566
3566
  }
@@ -3629,14 +3629,14 @@ function requireLottie() {
3629
3629
  } else if (e === 2) {
3630
3630
  var o = createNS("mask");
3631
3631
  o.setAttribute("id", r), o.setAttribute("mask-type", "alpha");
3632
- var c = createNS("g");
3633
- o.appendChild(c), i = createElementID(), s = filtersFactory.createFilter(i);
3632
+ var p = createNS("g");
3633
+ o.appendChild(p), i = createElementID(), s = filtersFactory.createFilter(i);
3634
3634
  var y = createNS("feComponentTransfer");
3635
3635
  y.setAttribute("in", "SourceGraphic"), s.appendChild(y);
3636
3636
  var P = createNS("feFuncA");
3637
3637
  P.setAttribute("type", "table"), P.setAttribute("tableValues", "1.0 0.0"), y.appendChild(P), this.globalData.defs.appendChild(s);
3638
3638
  var u = createNS("rect");
3639
- u.setAttribute("width", this.comp.data.w), u.setAttribute("height", this.comp.data.h), u.setAttribute("x", "0"), u.setAttribute("y", "0"), u.setAttribute("fill", "#ffffff"), u.setAttribute("opacity", "0"), c.setAttribute("filter", "url(" + getLocationHref() + "#" + i + ")"), c.appendChild(u), a = createNS("use"), a.setAttributeNS("http://www.w3.org/1999/xlink", "href", "#" + this.layerId), c.appendChild(a), featureSupport.maskType || (o.setAttribute("mask-type", "luminance"), s.appendChild(filtersFactory.createAlphaToLuminanceFilter()), n = createNS("g"), c.appendChild(u), n.appendChild(this.layerElement), c.appendChild(n)), this.globalData.defs.appendChild(o);
3639
+ u.setAttribute("width", this.comp.data.w), u.setAttribute("height", this.comp.data.h), u.setAttribute("x", "0"), u.setAttribute("y", "0"), u.setAttribute("fill", "#ffffff"), u.setAttribute("opacity", "0"), p.setAttribute("filter", "url(" + getLocationHref() + "#" + i + ")"), p.appendChild(u), a = createNS("use"), a.setAttributeNS("http://www.w3.org/1999/xlink", "href", "#" + this.layerId), p.appendChild(a), featureSupport.maskType || (o.setAttribute("mask-type", "luminance"), s.appendChild(filtersFactory.createAlphaToLuminanceFilter()), n = createNS("g"), p.appendChild(u), n.appendChild(this.layerElement), p.appendChild(n)), this.globalData.defs.appendChild(o);
3640
3640
  }
3641
3641
  this.matteMasks[e] = r;
3642
3642
  }
@@ -3896,12 +3896,12 @@ function requireLottie() {
3896
3896
  a.appendChild(n);
3897
3897
  var l = createElementID(), o = createElementID();
3898
3898
  a.setAttribute("id", o);
3899
- var c = createNS(t.t === 1 ? "linearGradient" : "radialGradient");
3900
- c.setAttribute("id", l), c.setAttribute("spreadMethod", "pad"), c.setAttribute("gradientUnits", "userSpaceOnUse"), s = t.g.k.k[0].s ? t.g.k.k[0].s.length : t.g.k.k.length;
3899
+ var p = createNS(t.t === 1 ? "linearGradient" : "radialGradient");
3900
+ p.setAttribute("id", l), p.setAttribute("spreadMethod", "pad"), p.setAttribute("gradientUnits", "userSpaceOnUse"), s = t.g.k.k[0].s ? t.g.k.k[0].s.length : t.g.k.k.length;
3901
3901
  var y = this.stops;
3902
3902
  for (i = t.g.p * 4; i < s; i += 2)
3903
- r = createNS("stop"), r.setAttribute("stop-color", "rgb(255,255,255)"), c.appendChild(r), y.push(r);
3904
- n.setAttribute(t.ty === "gf" ? "fill" : "stroke", "url(" + getLocationHref() + "#" + l + ")"), t.ty === "gs" && (n.setAttribute("stroke-linecap", lineCapEnum[t.lc || 2]), n.setAttribute("stroke-linejoin", lineJoinEnum[t.lj || 2]), t.lj === 1 && n.setAttribute("stroke-miterlimit", t.ml)), this.of = c, this.ms = a, this.ost = y, this.maskId = o, e.msElem = n;
3903
+ r = createNS("stop"), r.setAttribute("stop-color", "rgb(255,255,255)"), p.appendChild(r), y.push(r);
3904
+ n.setAttribute(t.ty === "gf" ? "fill" : "stroke", "url(" + getLocationHref() + "#" + l + ")"), t.ty === "gs" && (n.setAttribute("stroke-linecap", lineCapEnum[t.lc || 2]), n.setAttribute("stroke-linejoin", lineJoinEnum[t.lj || 2]), t.lj === 1 && n.setAttribute("stroke-miterlimit", t.ml)), this.of = p, this.ms = a, this.ost = y, this.maskId = o, e.msElem = n;
3905
3905
  }
3906
3906
  }, extendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData);
3907
3907
  function SVGGradientStrokeStyleData(t, e, r) {
@@ -3921,10 +3921,10 @@ function requireLottie() {
3921
3921
  var buildShapeString = function(e, r, i, s) {
3922
3922
  if (r === 0)
3923
3923
  return "";
3924
- var a = e.o, n = e.i, l = e.v, o, c = " M" + s.applyToPointStringified(l[0][0], l[0][1]);
3924
+ var a = e.o, n = e.i, l = e.v, o, p = " M" + s.applyToPointStringified(l[0][0], l[0][1]);
3925
3925
  for (o = 1; o < r; o += 1)
3926
- c += " C" + s.applyToPointStringified(a[o - 1][0], a[o - 1][1]) + " " + s.applyToPointStringified(n[o][0], n[o][1]) + " " + s.applyToPointStringified(l[o][0], l[o][1]);
3927
- return i && r && (c += " C" + s.applyToPointStringified(a[o - 1][0], a[o - 1][1]) + " " + s.applyToPointStringified(n[0][0], n[0][1]) + " " + s.applyToPointStringified(l[0][0], l[0][1]), c += "z"), c;
3926
+ p += " C" + s.applyToPointStringified(a[o - 1][0], a[o - 1][1]) + " " + s.applyToPointStringified(n[o][0], n[o][1]) + " " + s.applyToPointStringified(l[o][0], l[o][1]);
3927
+ return i && r && (p += " C" + s.applyToPointStringified(a[o - 1][0], a[o - 1][1]) + " " + s.applyToPointStringified(n[0][0], n[0][1]) + " " + s.applyToPointStringified(l[0][0], l[0][1]), p += "z"), p;
3928
3928
  }, SVGElementsRenderer = function() {
3929
3929
  var t = new Matrix(), e = new Matrix(), r = {
3930
3930
  createRenderFunction: i
@@ -3934,7 +3934,7 @@ function requireLottie() {
3934
3934
  case "fl":
3935
3935
  return l;
3936
3936
  case "gf":
3937
- return c;
3937
+ return p;
3938
3938
  case "gs":
3939
3939
  return o;
3940
3940
  case "st":
@@ -3958,23 +3958,23 @@ function requireLottie() {
3958
3958
  function a() {
3959
3959
  }
3960
3960
  function n(P, u, b) {
3961
- var g, d, C, p, m, f, x = u.styles.length, E = u.lvl, A, T, I, D;
3961
+ var g, d, C, c, m, f, x = u.styles.length, E = u.lvl, A, T, I, D;
3962
3962
  for (f = 0; f < x; f += 1) {
3963
- if (p = u.sh._mdf || b, u.styles[f].lvl < E) {
3964
- for (T = e.reset(), I = E - u.styles[f].lvl, D = u.transformers.length - 1; !p && I > 0; )
3965
- p = u.transformers[D].mProps._mdf || p, I -= 1, D -= 1;
3966
- if (p)
3963
+ if (c = u.sh._mdf || b, u.styles[f].lvl < E) {
3964
+ for (T = e.reset(), I = E - u.styles[f].lvl, D = u.transformers.length - 1; !c && I > 0; )
3965
+ c = u.transformers[D].mProps._mdf || c, I -= 1, D -= 1;
3966
+ if (c)
3967
3967
  for (I = E - u.styles[f].lvl, D = u.transformers.length - 1; I > 0; )
3968
3968
  T.multiply(u.transformers[D].mProps.v), I -= 1, D -= 1;
3969
3969
  } else
3970
3970
  T = t;
3971
- if (A = u.sh.paths, d = A._length, p) {
3971
+ if (A = u.sh.paths, d = A._length, c) {
3972
3972
  for (C = "", g = 0; g < d; g += 1)
3973
3973
  m = A.shapes[g], m && m._length && (C += buildShapeString(m, m._length, m.c, T));
3974
3974
  u.caches[f] = C;
3975
3975
  } else
3976
3976
  C = u.caches[f];
3977
- u.styles[f].d += P.hd === !0 ? "" : C, u.styles[f]._mdf = p || u.styles[f]._mdf;
3977
+ u.styles[f].d += P.hd === !0 ? "" : C, u.styles[f]._mdf = c || u.styles[f]._mdf;
3978
3978
  }
3979
3979
  }
3980
3980
  function l(P, u, b) {
@@ -3982,10 +3982,10 @@ function requireLottie() {
3982
3982
  (u.c._mdf || b) && g.pElem.setAttribute("fill", "rgb(" + bmFloor(u.c.v[0]) + "," + bmFloor(u.c.v[1]) + "," + bmFloor(u.c.v[2]) + ")"), (u.o._mdf || b) && g.pElem.setAttribute("fill-opacity", u.o.v);
3983
3983
  }
3984
3984
  function o(P, u, b) {
3985
- c(P, u, b), y(P, u, b);
3985
+ p(P, u, b), y(P, u, b);
3986
3986
  }
3987
- function c(P, u, b) {
3988
- var g = u.gf, d = u.g._hasOpacity, C = u.s.v, p = u.e.v;
3987
+ function p(P, u, b) {
3988
+ var g = u.gf, d = u.g._hasOpacity, C = u.s.v, c = u.e.v;
3989
3989
  if (u.o._mdf || b) {
3990
3990
  var m = P.ty === "gf" ? "fill-opacity" : "stroke-opacity";
3991
3991
  u.style.pElem.setAttribute(m, u.o.v);
@@ -4007,14 +4007,14 @@ function requireLottie() {
4007
4007
  I = E[A], u.g._collapsable || I.setAttribute("offset", H[A * 2] + "%"), I.setAttribute("stop-opacity", H[A * 2 + 1]);
4008
4008
  }
4009
4009
  if (P.t === 1)
4010
- (u.e._mdf || b) && (g.setAttribute("x2", p[0]), g.setAttribute("y2", p[1]), d && !u.g._collapsable && (u.of.setAttribute("x2", p[0]), u.of.setAttribute("y2", p[1])));
4010
+ (u.e._mdf || b) && (g.setAttribute("x2", c[0]), g.setAttribute("y2", c[1]), d && !u.g._collapsable && (u.of.setAttribute("x2", c[0]), u.of.setAttribute("y2", c[1])));
4011
4011
  else {
4012
4012
  var G;
4013
- if ((u.s._mdf || u.e._mdf || b) && (G = Math.sqrt(Math.pow(C[0] - p[0], 2) + Math.pow(C[1] - p[1], 2)), g.setAttribute("r", G), d && !u.g._collapsable && u.of.setAttribute("r", G)), u.e._mdf || u.h._mdf || u.a._mdf || b) {
4014
- G || (G = Math.sqrt(Math.pow(C[0] - p[0], 2) + Math.pow(C[1] - p[1], 2)));
4015
- var B = Math.atan2(p[1] - C[1], p[0] - C[0]), N = u.h.v;
4016
- N >= 1 ? N = 0.99 : N <= -1 && (N = -0.99);
4017
- var j = G * N, L = Math.cos(B + u.a.v) * j + C[0], _ = Math.sin(B + u.a.v) * j + C[1];
4013
+ if ((u.s._mdf || u.e._mdf || b) && (G = Math.sqrt(Math.pow(C[0] - c[0], 2) + Math.pow(C[1] - c[1], 2)), g.setAttribute("r", G), d && !u.g._collapsable && u.of.setAttribute("r", G)), u.e._mdf || u.h._mdf || u.a._mdf || b) {
4014
+ G || (G = Math.sqrt(Math.pow(C[0] - c[0], 2) + Math.pow(C[1] - c[1], 2)));
4015
+ var B = Math.atan2(c[1] - C[1], c[0] - C[0]), z = u.h.v;
4016
+ z >= 1 ? z = 0.99 : z <= -1 && (z = -0.99);
4017
+ var j = G * z, L = Math.cos(B + u.a.v) * j + C[0], _ = Math.sin(B + u.a.v) * j + C[1];
4018
4018
  g.setAttribute("fx", L), g.setAttribute("fy", _), d && !u.g._collapsable && (u.of.setAttribute("fx", L), u.of.setAttribute("fy", _));
4019
4019
  }
4020
4020
  }
@@ -4089,8 +4089,8 @@ function requireLottie() {
4089
4089
  this.dynamicProperties[t].getValue();
4090
4090
  this.renderModifiers();
4091
4091
  }, SVGShapeElement.prototype.searchShapes = function(t, e, r, i, s, a, n) {
4092
- var l = [].concat(a), o, c = t.length - 1, y, P, u = [], b = [], g, d, C;
4093
- for (o = c; o >= 0; o -= 1) {
4092
+ var l = [].concat(a), o, p = t.length - 1, y, P, u = [], b = [], g, d, C;
4093
+ for (o = p; o >= 0; o -= 1) {
4094
4094
  if (C = this.searchProcessedElement(t[o]), C ? e[o] = r[C - 1] : t[o]._render = n, t[o].ty === "fl" || t[o].ty === "st" || t[o].ty === "gf" || t[o].ty === "gs" || t[o].ty === "no")
4095
4095
  C ? e[o].style.closed = !1 : e[o] = this.createStyleElement(t[o], s), t[o]._render && e[o].style.pElem.parentNode !== i && i.appendChild(e[o].style.pElem), u.push(e[o].style);
4096
4096
  else if (t[o].ty === "gr") {
@@ -4103,9 +4103,9 @@ function requireLottie() {
4103
4103
  } else t[o].ty === "tr" ? (C || (e[o] = this.createTransformElement(t[o], i)), g = e[o].transform, l.push(g)) : t[o].ty === "sh" || t[o].ty === "rc" || t[o].ty === "el" || t[o].ty === "sr" ? (C || (e[o] = this.createShapeElement(t[o], l, s)), this.setElementStyles(e[o])) : t[o].ty === "tm" || t[o].ty === "rd" || t[o].ty === "ms" || t[o].ty === "pb" || t[o].ty === "zz" || t[o].ty === "op" ? (C ? (d = e[o], d.closed = !1) : (d = ShapeModifiers.getModifier(t[o].ty), d.init(this, t[o]), e[o] = d, this.shapeModifiers.push(d)), b.push(d)) : t[o].ty === "rp" && (C ? (d = e[o], d.closed = !0) : (d = ShapeModifiers.getModifier(t[o].ty), e[o] = d, d.init(this, t, o, e), this.shapeModifiers.push(d), n = !1), b.push(d));
4104
4104
  this.addProcessedElement(t[o], o + 1);
4105
4105
  }
4106
- for (c = u.length, o = 0; o < c; o += 1)
4106
+ for (p = u.length, o = 0; o < p; o += 1)
4107
4107
  u[o].closed = !0;
4108
- for (c = b.length, o = 0; o < c; o += 1)
4108
+ for (p = b.length, o = 0; o < p; o += 1)
4109
4109
  b[o].closed = !0;
4110
4110
  }, SVGShapeElement.prototype.renderInnerContent = function() {
4111
4111
  this.renderModifiers();
@@ -4204,15 +4204,15 @@ function requireLottie() {
4204
4204
  return e;
4205
4205
  }, TextProperty.prototype.completeTextData = function(t) {
4206
4206
  t.__complete = !0;
4207
- var e = this.elem.globalData.fontManager, r = this.data, i = [], s, a, n, l = 0, o, c = r.m.g, y = 0, P = 0, u = 0, b = [], g = 0, d = 0, C, p, m = e.getFontByName(t.f), f, x = 0, E = getFontProperties(m);
4207
+ var e = this.elem.globalData.fontManager, r = this.data, i = [], s, a, n, l = 0, o, p = r.m.g, y = 0, P = 0, u = 0, b = [], g = 0, d = 0, C, c, m = e.getFontByName(t.f), f, x = 0, E = getFontProperties(m);
4208
4208
  t.fWeight = E.weight, t.fStyle = E.style, t.finalSize = t.s, t.finalText = this.buildFinalText(t.t), a = t.finalText.length, t.finalLineHeight = t.lh;
4209
4209
  var A = t.tr / 1e3 * t.finalSize, T;
4210
4210
  if (t.sz)
4211
4211
  for (var I = !0, D = t.sz[0], H = t.sz[1], G, B; I; ) {
4212
4212
  B = this.buildFinalText(t.t), G = 0, g = 0, a = B.length, A = t.tr / 1e3 * t.finalSize;
4213
- var N = -1;
4213
+ var z = -1;
4214
4214
  for (s = 0; s < a; s += 1)
4215
- T = B[s].charCodeAt(0), n = !1, B[s] === " " ? N = s : (T === 13 || T === 3) && (g = 0, n = !0, G += t.finalLineHeight || t.finalSize * 1.2), e.chars ? (f = e.getCharData(B[s], m.fStyle, m.fFamily), x = n ? 0 : f.w * t.finalSize / 100) : x = e.measureText(B[s], t.f, t.finalSize), g + x > D && B[s] !== " " ? (N === -1 ? a += 1 : s = N, G += t.finalLineHeight || t.finalSize * 1.2, B.splice(s, N === s ? 1 : 0, "\r"), N = -1, g = 0) : (g += x, g += A);
4215
+ T = B[s].charCodeAt(0), n = !1, B[s] === " " ? z = s : (T === 13 || T === 3) && (g = 0, n = !0, G += t.finalLineHeight || t.finalSize * 1.2), e.chars ? (f = e.getCharData(B[s], m.fStyle, m.fFamily), x = n ? 0 : f.w * t.finalSize / 100) : x = e.measureText(B[s], t.f, t.finalSize), g + x > D && B[s] !== " " ? (z === -1 ? a += 1 : s = z, G += t.finalLineHeight || t.finalSize * 1.2, B.splice(s, z === s ? 1 : 0, "\r"), z = -1, g = 0) : (g += x, g += A);
4216
4216
  G += m.ascent * t.finalSize / 100, this.canResize && t.finalSize > this.minimumFontSize && H < G ? (t.finalSize -= 1, t.finalLineHeight = t.finalSize * t.lh / t.s) : (t.finalText = B, a = t.finalText.length, I = !1);
4217
4217
  }
4218
4218
  g = -A, x = 0;
@@ -4227,13 +4227,13 @@ function requireLottie() {
4227
4227
  val: o,
4228
4228
  line: u,
4229
4229
  animatorJustifyOffset: 0
4230
- }), c == 2) {
4230
+ }), p == 2) {
4231
4231
  if (y += x, o === "" || o === " " || s === a - 1) {
4232
4232
  for ((o === "" || o === " ") && (y -= x); P <= s; )
4233
4233
  i[P].an = y, i[P].ind = l, i[P].extra = x, P += 1;
4234
4234
  l += 1, y = 0;
4235
4235
  }
4236
- } else if (c == 3) {
4236
+ } else if (p == 3) {
4237
4237
  if (y += x, o === "" || s === a - 1) {
4238
4238
  for (o === "" && (y -= x); P <= s; )
4239
4239
  i[P].an = y, i[P].ind = l, i[P].extra = x, P += 1;
@@ -4256,9 +4256,9 @@ function requireLottie() {
4256
4256
  }
4257
4257
  t.lineWidths = b;
4258
4258
  var _ = r.a, F, k;
4259
- p = _.length;
4259
+ c = _.length;
4260
4260
  var S, V, M = [];
4261
- for (C = 0; C < p; C += 1) {
4261
+ for (C = 0; C < c; C += 1) {
4262
4262
  for (F = _[C], F.a.sc && (t.strokeColorAnim = !0), F.a.sw && (t.strokeWidthAnim = !0), (F.a.fc || F.a.fh || F.a.fs || F.a.fb) && (t.fillColorAnim = !0), V = 0, S = F.s.b, s = 0; s < a; s += 1)
4263
4263
  k = i[s], k.anIndexes[C] = V, (S == 1 && k.val !== "" || S == 2 && k.val !== "" && k.val !== " " || S == 3 && (k.n || k.val == " " || s == a - 1) || S == 4 && (k.n || s == a - 1)) && (F.s.rn === 1 && M.push(V), V += 1);
4264
4264
  r.a[C].s.totalChars = V;
@@ -4300,9 +4300,9 @@ function requireLottie() {
4300
4300
  i.prototype = {
4301
4301
  getMult: function(n) {
4302
4302
  this._currentTextLength !== this.elem.textProperty.currentData.l.length && this.getValue();
4303
- var l = 0, o = 0, c = 1, y = 1;
4304
- this.ne.v > 0 ? l = this.ne.v / 100 : o = -this.ne.v / 100, this.xe.v > 0 ? c = 1 - this.xe.v / 100 : y = 1 + this.xe.v / 100;
4305
- var P = BezierFactory.getBezierEasing(l, o, c, y).get, u = 0, b = this.finalS, g = this.finalE, d = this.data.sh;
4303
+ var l = 0, o = 0, p = 1, y = 1;
4304
+ this.ne.v > 0 ? l = this.ne.v / 100 : o = -this.ne.v / 100, this.xe.v > 0 ? p = 1 - this.xe.v / 100 : y = 1 + this.xe.v / 100;
4305
+ var P = BezierFactory.getBezierEasing(l, o, p, y).get, u = 0, b = this.finalS, g = this.finalE, d = this.data.sh;
4306
4306
  if (d === 2)
4307
4307
  g === b ? u = n >= g ? 1 : 0 : u = t(0, e(0.5 / (g - b) + (n - b) / (g - b), 1)), u = P(u);
4308
4308
  else if (d === 3)
@@ -4315,8 +4315,8 @@ function requireLottie() {
4315
4315
  else {
4316
4316
  var C = g - b;
4317
4317
  n = e(t(0, n + 0.5 - b), g - b);
4318
- var p = -C / 2 + n, m = C / 2;
4319
- u = Math.sqrt(1 - p * p / (m * m));
4318
+ var c = -C / 2 + n, m = C / 2;
4319
+ u = Math.sqrt(1 - c * c / (m * m));
4320
4320
  }
4321
4321
  u = P(u);
4322
4322
  } else d === 6 ? (g === b ? u = 0 : (n = e(t(0, n + 0.5 - b), g - b), u = (1 + Math.cos(Math.PI + Math.PI * 2 * n / (g - b))) / 2), u = P(u)) : (n >= r(b) && (n - b < 0 ? u = t(0, e(e(g, 1) - (b - n), 1)) : u = t(0, e(g - n, 1))), u = P(u));
@@ -4330,12 +4330,12 @@ function requireLottie() {
4330
4330
  },
4331
4331
  getValue: function(n) {
4332
4332
  this.iterateDynamicProperties(), this._mdf = n || this._mdf, this._currentTextLength = this.elem.textProperty.currentData.l.length || 0, n && this.data.r === 2 && (this.e.v = this._currentTextLength);
4333
- var l = this.data.r === 2 ? 1 : 100 / this.data.totalChars, o = this.o.v / l, c = this.s.v / l + o, y = this.e.v / l + o;
4334
- if (c > y) {
4335
- var P = c;
4336
- c = y, y = P;
4333
+ var l = this.data.r === 2 ? 1 : 100 / this.data.totalChars, o = this.o.v / l, p = this.s.v / l + o, y = this.e.v / l + o;
4334
+ if (p > y) {
4335
+ var P = p;
4336
+ p = y, y = P;
4337
4337
  }
4338
- this.finalS = c, this.finalE = y;
4338
+ this.finalS = p, this.finalE = y;
4339
4339
  }
4340
4340
  }, extendPrototype([DynamicPropertyContainer], i);
4341
4341
  function s(a, n, l) {
@@ -4388,7 +4388,7 @@ function requireLottie() {
4388
4388
  }, TextAnimatorProperty.prototype.getMeasures = function(t, e) {
4389
4389
  if (this.lettersChangedFlag = e, !(!this._mdf && !this._isFirstFrame && !e && (!this._hasMaskedPath || !this._pathData.m._mdf))) {
4390
4390
  this._isFirstFrame = !1;
4391
- var r = this._moreOptions.alignment.v, i = this._animatorsData, s = this._textData, a = this.mHelper, n = this._renderType, l = this.renderedLetters.length, o, c, y, P, u = t.l, b, g, d, C, p, m, f, x, E, A, T, I, D, H, G;
4391
+ var r = this._moreOptions.alignment.v, i = this._animatorsData, s = this._textData, a = this.mHelper, n = this._renderType, l = this.renderedLetters.length, o, p, y, P, u = t.l, b, g, d, C, c, m, f, x, E, A, T, I, D, H, G;
4392
4392
  if (this._hasMaskedPath) {
4393
4393
  if (G = this._pathData.m, !this._pathData.n || this._pathData._mdf) {
4394
4394
  var B = G.v;
@@ -4396,20 +4396,20 @@ function requireLottie() {
4396
4396
  tLength: 0,
4397
4397
  segments: []
4398
4398
  }, P = B._length - 1;
4399
- var N;
4399
+ var z;
4400
4400
  for (I = 0, y = 0; y < P; y += 1)
4401
- N = bez.buildBezierData(B.v[y], B.v[y + 1], [B.o[y][0] - B.v[y][0], B.o[y][1] - B.v[y][1]], [B.i[y + 1][0] - B.v[y + 1][0], B.i[y + 1][1] - B.v[y + 1][1]]), b.tLength += N.segmentLength, b.segments.push(N), I += N.segmentLength;
4402
- y = P, G.v.c && (N = bez.buildBezierData(B.v[y], B.v[0], [B.o[y][0] - B.v[y][0], B.o[y][1] - B.v[y][1]], [B.i[0][0] - B.v[0][0], B.i[0][1] - B.v[0][1]]), b.tLength += N.segmentLength, b.segments.push(N), I += N.segmentLength), this._pathData.pi = b;
4401
+ z = bez.buildBezierData(B.v[y], B.v[y + 1], [B.o[y][0] - B.v[y][0], B.o[y][1] - B.v[y][1]], [B.i[y + 1][0] - B.v[y + 1][0], B.i[y + 1][1] - B.v[y + 1][1]]), b.tLength += z.segmentLength, b.segments.push(z), I += z.segmentLength;
4402
+ y = P, G.v.c && (z = bez.buildBezierData(B.v[y], B.v[0], [B.o[y][0] - B.v[y][0], B.o[y][1] - B.v[y][1]], [B.i[0][0] - B.v[0][0], B.i[0][1] - B.v[0][1]]), b.tLength += z.segmentLength, b.segments.push(z), I += z.segmentLength), this._pathData.pi = b;
4403
4403
  }
4404
- if (b = this._pathData.pi, g = this._pathData.f.v, f = 0, m = 1, C = 0, p = !0, A = b.segments, g < 0 && G.v.c)
4404
+ if (b = this._pathData.pi, g = this._pathData.f.v, f = 0, m = 1, C = 0, c = !0, A = b.segments, g < 0 && G.v.c)
4405
4405
  for (b.tLength < Math.abs(g) && (g = -Math.abs(g) % b.tLength), f = A.length - 1, E = A[f].points, m = E.length - 1; g < 0; )
4406
4406
  g += E[m].partialLength, m -= 1, m < 0 && (f -= 1, E = A[f].points, m = E.length - 1);
4407
4407
  E = A[f].points, x = E[m - 1], d = E[m], T = d.partialLength;
4408
4408
  }
4409
- P = u.length, o = 0, c = 0;
4409
+ P = u.length, o = 0, p = 0;
4410
4410
  var j = t.finalSize * 1.2 * 0.714, L = !0, _, F, k, S, V;
4411
4411
  S = i.length;
4412
- var M, R = -1, O, z, W, q = g, X = f, K = m, rt = -1, J, Z, Q, Y, $, st, ht, at, it = "", nt = this.defaultPropsArray, ot;
4412
+ var M, R = -1, O, N, W, q = g, X = f, K = m, rt = -1, J, Z, Q, Y, $, st, ht, at, it = "", nt = this.defaultPropsArray, ot;
4413
4413
  if (t.j === 2 || t.j === 1) {
4414
4414
  var U = 0, lt = 0, ft = t.j === 2 ? -0.5 : -1, tt = 0, pt = !0;
4415
4415
  for (y = 0; y < P; y += 1)
@@ -4427,7 +4427,7 @@ function requireLottie() {
4427
4427
  }
4428
4428
  for (y = 0; y < P; y += 1) {
4429
4429
  if (a.reset(), J = 1, u[y].n)
4430
- o = 0, c += t.yOffset, c += L ? 1 : 0, g = q, L = !1, this._hasMaskedPath && (f = X, m = K, E = A[f].points, x = E[m - 1], d = E[m], T = d.partialLength, C = 0), it = "", at = "", st = "", ot = "", nt = this.defaultPropsArray;
4430
+ o = 0, p += t.yOffset, p += L ? 1 : 0, g = q, L = !1, this._hasMaskedPath && (f = X, m = K, E = A[f].points, x = E[m - 1], d = E[m], T = d.partialLength, C = 0), it = "", at = "", st = "", ot = "", nt = this.defaultPropsArray;
4431
4431
  else {
4432
4432
  if (this._hasMaskedPath) {
4433
4433
  if (rt !== u[y].line) {
@@ -4445,8 +4445,8 @@ function requireLottie() {
4445
4445
  var et = 0;
4446
4446
  for (k = 0; k < S; k += 1)
4447
4447
  _ = i[k].a, _.p.propType && (F = i[k].s, M = F.getMult(u[y].anIndexes[k], s.a[k].s.totalChars), M.length ? et += _.p.v[0] * M[0] : et += _.p.v[0] * M), _.a.propType && (F = i[k].s, M = F.getMult(u[y].anIndexes[k], s.a[k].s.totalChars), M.length ? et += _.a.v[0] * M[0] : et += _.a.v[0] * M);
4448
- for (p = !0, this._pathData.a.v && (g = u[0].an * 0.5 + (I - this._pathData.f.v - u[0].an * 0.5 - u[u.length - 1].an * 0.5) * R / (P - 1), g += this._pathData.f.v); p; )
4449
- C + T >= g + et || !E ? (D = (g + et - C) / d.partialLength, z = x.point[0] + (d.point[0] - x.point[0]) * D, W = x.point[1] + (d.point[1] - x.point[1]) * D, a.translate(-r[0] * u[y].an * 5e-3, -(r[1] * j) * 0.01), p = !1) : E && (C += d.partialLength, m += 1, m >= E.length && (m = 0, f += 1, A[f] ? E = A[f].points : G.v.c ? (m = 0, f = 0, E = A[f].points) : (C -= d.partialLength, E = null)), E && (x = d, d = E[m], T = d.partialLength));
4448
+ for (c = !0, this._pathData.a.v && (g = u[0].an * 0.5 + (I - this._pathData.f.v - u[0].an * 0.5 - u[u.length - 1].an * 0.5) * R / (P - 1), g += this._pathData.f.v); c; )
4449
+ C + T >= g + et || !E ? (D = (g + et - C) / d.partialLength, N = x.point[0] + (d.point[0] - x.point[0]) * D, W = x.point[1] + (d.point[1] - x.point[1]) * D, a.translate(-r[0] * u[y].an * 5e-3, -(r[1] * j) * 0.01), c = !1) : E && (C += d.partialLength, m += 1, m >= E.length && (m = 0, f += 1, A[f] ? E = A[f].points : G.v.c ? (m = 0, f = 0, E = A[f].points) : (C -= d.partialLength, E = null)), E && (x = d, d = E[m], T = d.partialLength));
4450
4450
  O = u[y].an / 2 - u[y].add, a.translate(-O, 0, 0);
4451
4451
  } else
4452
4452
  O = u[y].an / 2 - u[y].add, a.translate(-O, 0, 0), a.translate(-r[0] * u[y].an * 5e-3, -r[1] * j * 0.01, 0);
@@ -4470,14 +4470,14 @@ function requireLottie() {
4470
4470
  for (k = 0; k < S; k += 1)
4471
4471
  _ = i[k].a, _.p.propType && (F = i[k].s, M = F.getMult(u[y].anIndexes[k], s.a[k].s.totalChars), this._hasMaskedPath ? M.length ? a.translate(0, _.p.v[1] * M[0], -_.p.v[2] * M[1]) : a.translate(0, _.p.v[1] * M, -_.p.v[2] * M) : M.length ? a.translate(_.p.v[0] * M[0], _.p.v[1] * M[1], -_.p.v[2] * M[2]) : a.translate(_.p.v[0] * M, _.p.v[1] * M, -_.p.v[2] * M));
4472
4472
  if (t.strokeWidthAnim && (st = Q < 0 ? 0 : Q), t.strokeColorAnim && (ht = "rgb(" + Math.round(Z[0] * 255) + "," + Math.round(Z[1] * 255) + "," + Math.round(Z[2] * 255) + ")"), t.fillColorAnim && t.fc && (at = "rgb(" + Math.round(Y[0] * 255) + "," + Math.round(Y[1] * 255) + "," + Math.round(Y[2] * 255) + ")"), this._hasMaskedPath) {
4473
- if (a.translate(0, -t.ls), a.translate(0, r[1] * j * 0.01 + c, 0), this._pathData.p.v) {
4473
+ if (a.translate(0, -t.ls), a.translate(0, r[1] * j * 0.01 + p, 0), this._pathData.p.v) {
4474
4474
  H = (d.point[1] - x.point[1]) / (d.point[0] - x.point[0]);
4475
4475
  var ct = Math.atan(H) * 180 / Math.PI;
4476
4476
  d.point[0] < x.point[0] && (ct += 180), a.rotate(-ct * Math.PI / 180);
4477
4477
  }
4478
- a.translate(z, W, 0), g -= r[0] * u[y].an * 5e-3, u[y + 1] && R !== u[y + 1].ind && (g += u[y].an / 2, g += t.tr * 1e-3 * t.finalSize);
4478
+ a.translate(N, W, 0), g -= r[0] * u[y].an * 5e-3, u[y + 1] && R !== u[y + 1].ind && (g += u[y].an / 2, g += t.tr * 1e-3 * t.finalSize);
4479
4479
  } else {
4480
- switch (a.translate(o, c, 0), t.ps && a.translate(t.ps[0], t.ps[1] + t.ascent, 0), t.j) {
4480
+ switch (a.translate(o, p, 0), t.ps && a.translate(t.ps[0], t.ps[1] + t.ascent, 0), t.j) {
4481
4481
  case 1:
4482
4482
  a.translate(u[y].animatorJustifyOffset + t.justifyOffset + (t.boxWidth - t.lineWidths[u[y].line]), 0, 0);
4483
4483
  break;
@@ -4564,21 +4564,21 @@ function requireLottie() {
4564
4564
  this.layerElement.setAttribute("aria-label", r.t);
4565
4565
  var n = r.l || [], l = !!this.globalData.fontManager.chars;
4566
4566
  e = n.length;
4567
- var o, c = this.mHelper, y = "", P = this.data.singleShape, u = 0, b = 0, g = !0, d = r.tr * 1e-3 * r.finalSize;
4567
+ var o, p = this.mHelper, y = "", P = this.data.singleShape, u = 0, b = 0, g = !0, d = r.tr * 1e-3 * r.finalSize;
4568
4568
  if (P && !l && !r.sz) {
4569
- var C = this.textContainer, p = "start";
4569
+ var C = this.textContainer, c = "start";
4570
4570
  switch (r.j) {
4571
4571
  case 1:
4572
- p = "end";
4572
+ c = "end";
4573
4573
  break;
4574
4574
  case 2:
4575
- p = "middle";
4575
+ c = "middle";
4576
4576
  break;
4577
4577
  default:
4578
- p = "start";
4578
+ c = "start";
4579
4579
  break;
4580
4580
  }
4581
- C.setAttribute("text-anchor", p), C.setAttribute("letter-spacing", d);
4581
+ C.setAttribute("text-anchor", c), C.setAttribute("letter-spacing", d);
4582
4582
  var m = this.buildTextContents(r.finalText);
4583
4583
  for (e = m.length, b = r.ps ? r.ps[1] + r.ascent : 0, t = 0; t < e; t += 1)
4584
4584
  o = this.textSpans[t].span || createNS("tspan"), o.textContent = m[t], o.setAttribute("x", 0), o.setAttribute("y", b), o.style.display = "inherit", C.appendChild(o), this.textSpans[t] || (this.textSpans[t] = {
@@ -4603,7 +4603,7 @@ function requireLottie() {
4603
4603
  }
4604
4604
  o.style.display = "inherit";
4605
4605
  }
4606
- if (c.reset(), P && (n[t].n && (u = -d, b += r.yOffset, b += g ? 1 : 0, g = !1), this.applyTextPropertiesToMatrix(r, c, n[t].line, u, b), u += n[t].l || 0, u += d), l) {
4606
+ if (p.reset(), P && (n[t].n && (u = -d, b += r.yOffset, b += g ? 1 : 0, g = !1), this.applyTextPropertiesToMatrix(r, p, n[t].line, u, b), u += n[t].l || 0, u += d), l) {
4607
4607
  x = this.globalData.fontManager.getCharData(r.finalText[t], i.fStyle, this.globalData.fontManager.getFontByName(r.f).fFamily);
4608
4608
  var A;
4609
4609
  if (x.t === 1)
@@ -4618,7 +4618,7 @@ function requireLottie() {
4618
4618
  }
4619
4619
  this.textSpans[t].glyph = A, A._debug = !0, A.prepareFrame(0), A.renderFrame(), this.textSpans[t].childSpan.appendChild(A.layerElement), x.t === 1 && this.textSpans[t].childSpan.setAttribute("transform", "scale(" + r.finalSize / 100 + "," + r.finalSize / 100 + ")");
4620
4620
  } else
4621
- P && o.setAttribute("transform", "translate(" + c.props[12] + "," + c.props[13] + ")"), o.textContent = n[t].val, o.setAttributeNS("http://www.w3.org/XML/1998/namespace", "xml:space", "preserve");
4621
+ P && o.setAttribute("transform", "translate(" + p.props[12] + "," + p.props[13] + ")"), o.textContent = n[t].val, o.setAttributeNS("http://www.w3.org/XML/1998/namespace", "xml:space", "preserve");
4622
4622
  }
4623
4623
  P && o && o.setAttribute("d", y);
4624
4624
  }
@@ -4879,8 +4879,8 @@ function requireLottie() {
4879
4879
  var lumaLoader = function() {
4880
4880
  var e = "__lottie_element_luma_buffer", r = null, i = null, s = null;
4881
4881
  function a() {
4882
- var o = createNS("svg"), c = createNS("filter"), y = createNS("feColorMatrix");
4883
- return c.setAttribute("id", e), y.setAttribute("type", "matrix"), y.setAttribute("color-interpolation-filters", "sRGB"), y.setAttribute("values", "0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0"), c.appendChild(y), o.appendChild(c), o.setAttribute("id", e + "_svg"), featureSupport.svgLumaHidden && (o.style.display = "none"), o;
4882
+ var o = createNS("svg"), p = createNS("filter"), y = createNS("feColorMatrix");
4883
+ return p.setAttribute("id", e), y.setAttribute("type", "matrix"), y.setAttribute("color-interpolation-filters", "sRGB"), y.setAttribute("values", "0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0"), p.appendChild(y), o.appendChild(p), o.setAttribute("id", e + "_svg"), featureSupport.svgLumaHidden && (o.style.display = "none"), o;
4884
4884
  }
4885
4885
  function n() {
4886
4886
  r || (s = a(), document.body.appendChild(s), r = createTag("canvas"), i = r.getContext("2d"), i.filter = "url(#" + e + ")", i.fillStyle = "rgba(0,0,0,0)", i.fillRect(0, 0, 1, 1));
@@ -5116,10 +5116,10 @@ function requireLottie() {
5116
5116
  for (e = 0; e < r; e += 1)
5117
5117
  t[e].closed = !0;
5118
5118
  }, CVShapeElement.prototype.searchShapes = function(t, e, r, i, s) {
5119
- var a, n = t.length - 1, l, o, c = [], y = [], P, u, b, g = [].concat(s);
5119
+ var a, n = t.length - 1, l, o, p = [], y = [], P, u, b, g = [].concat(s);
5120
5120
  for (a = n; a >= 0; a -= 1) {
5121
5121
  if (P = this.searchProcessedElement(t[a]), P ? e[a] = r[P - 1] : t[a]._shouldRender = i, t[a].ty === "fl" || t[a].ty === "st" || t[a].ty === "gf" || t[a].ty === "gs")
5122
- P ? e[a].style.closed = !1 : e[a] = this.createStyleElement(t[a], g), c.push(e[a].style);
5122
+ P ? e[a].style.closed = !1 : e[a] = this.createStyleElement(t[a], g), p.push(e[a].style);
5123
5123
  else if (t[a].ty === "gr") {
5124
5124
  if (!P)
5125
5125
  e[a] = this.createGroupElement(t[a]);
@@ -5130,20 +5130,20 @@ function requireLottie() {
5130
5130
  } else t[a].ty === "tr" ? (P || (b = this.createTransformElement(t[a]), e[a] = b), g.push(e[a]), this.addTransformToStyleList(e[a])) : t[a].ty === "sh" || t[a].ty === "rc" || t[a].ty === "el" || t[a].ty === "sr" ? P || (e[a] = this.createShapeElement(t[a])) : t[a].ty === "tm" || t[a].ty === "rd" || t[a].ty === "pb" || t[a].ty === "zz" || t[a].ty === "op" ? (P ? (u = e[a], u.closed = !1) : (u = ShapeModifiers.getModifier(t[a].ty), u.init(this, t[a]), e[a] = u, this.shapeModifiers.push(u)), y.push(u)) : t[a].ty === "rp" && (P ? (u = e[a], u.closed = !0) : (u = ShapeModifiers.getModifier(t[a].ty), e[a] = u, u.init(this, t, a, e), this.shapeModifiers.push(u), i = !1), y.push(u));
5131
5131
  this.addProcessedElement(t[a], a + 1);
5132
5132
  }
5133
- for (this.removeTransformFromStyleList(), this.closeStyles(c), n = y.length, a = 0; a < n; a += 1)
5133
+ for (this.removeTransformFromStyleList(), this.closeStyles(p), n = y.length, a = 0; a < n; a += 1)
5134
5134
  y[a].closed = !0;
5135
5135
  }, CVShapeElement.prototype.renderInnerContent = function() {
5136
5136
  this.transformHelper.opacity = 1, this.transformHelper._opMdf = !1, this.renderModifiers(), this.transformsManager.processSequences(this._isFirstFrame), this.renderShape(this.transformHelper, this.shapesData, this.itemsData, !0);
5137
5137
  }, CVShapeElement.prototype.renderShapeTransform = function(t, e) {
5138
5138
  (t._opMdf || e.op._mdf || this._isFirstFrame) && (e.opacity = t.opacity, e.opacity *= e.op.v, e._opMdf = !0);
5139
5139
  }, CVShapeElement.prototype.drawLayer = function() {
5140
- var t, e = this.stylesList.length, r, i, s, a, n, l, o = this.globalData.renderer, c = this.globalData.canvasContext, y, P;
5140
+ var t, e = this.stylesList.length, r, i, s, a, n, l, o = this.globalData.renderer, p = this.globalData.canvasContext, y, P;
5141
5141
  for (t = 0; t < e; t += 1)
5142
5142
  if (P = this.stylesList[t], y = P.type, !((y === "st" || y === "gs") && P.wi === 0 || !P.data._shouldRender || P.coOp === 0 || this.globalData.currentGlobalAlpha === 0)) {
5143
- for (o.save(), n = P.elements, y === "st" || y === "gs" ? (o.ctxStrokeStyle(y === "st" ? P.co : P.grd), o.ctxLineWidth(P.wi), o.ctxLineCap(P.lc), o.ctxLineJoin(P.lj), o.ctxMiterLimit(P.ml || 0)) : o.ctxFillStyle(y === "fl" ? P.co : P.grd), o.ctxOpacity(P.coOp), y !== "st" && y !== "gs" && c.beginPath(), o.ctxTransform(P.preTransforms.finalTransform.props), i = n.length, r = 0; r < i; r += 1) {
5144
- for ((y === "st" || y === "gs") && (c.beginPath(), P.da && (c.setLineDash(P.da), c.lineDashOffset = P.do)), l = n[r].trNodes, a = l.length, s = 0; s < a; s += 1)
5145
- l[s].t === "m" ? c.moveTo(l[s].p[0], l[s].p[1]) : l[s].t === "c" ? c.bezierCurveTo(l[s].pts[0], l[s].pts[1], l[s].pts[2], l[s].pts[3], l[s].pts[4], l[s].pts[5]) : c.closePath();
5146
- (y === "st" || y === "gs") && (o.ctxStroke(), P.da && c.setLineDash(this.dashResetter));
5143
+ for (o.save(), n = P.elements, y === "st" || y === "gs" ? (o.ctxStrokeStyle(y === "st" ? P.co : P.grd), o.ctxLineWidth(P.wi), o.ctxLineCap(P.lc), o.ctxLineJoin(P.lj), o.ctxMiterLimit(P.ml || 0)) : o.ctxFillStyle(y === "fl" ? P.co : P.grd), o.ctxOpacity(P.coOp), y !== "st" && y !== "gs" && p.beginPath(), o.ctxTransform(P.preTransforms.finalTransform.props), i = n.length, r = 0; r < i; r += 1) {
5144
+ for ((y === "st" || y === "gs") && (p.beginPath(), P.da && (p.setLineDash(P.da), p.lineDashOffset = P.do)), l = n[r].trNodes, a = l.length, s = 0; s < a; s += 1)
5145
+ l[s].t === "m" ? p.moveTo(l[s].p[0], l[s].p[1]) : l[s].t === "c" ? p.bezierCurveTo(l[s].pts[0], l[s].pts[1], l[s].pts[2], l[s].pts[3], l[s].pts[4], l[s].pts[5]) : p.closePath();
5146
+ (y === "st" || y === "gs") && (o.ctxStroke(), P.da && p.setLineDash(this.dashResetter));
5147
5147
  }
5148
5148
  y !== "st" && y !== "gs" && this.globalData.renderer.ctxFill(P.r), o.restore();
5149
5149
  }
@@ -5158,22 +5158,22 @@ function requireLottie() {
5158
5158
  r.length = 0;
5159
5159
  var o = t.transforms.finalTransform;
5160
5160
  for (n = 0; n < l; n += 1) {
5161
- var c = i.shapes[n];
5162
- if (c && c.v) {
5163
- for (a = c._length, s = 1; s < a; s += 1)
5161
+ var p = i.shapes[n];
5162
+ if (p && p.v) {
5163
+ for (a = p._length, s = 1; s < a; s += 1)
5164
5164
  s === 1 && r.push({
5165
5165
  t: "m",
5166
- p: o.applyToPointArray(c.v[0][0], c.v[0][1], 0)
5166
+ p: o.applyToPointArray(p.v[0][0], p.v[0][1], 0)
5167
5167
  }), r.push({
5168
5168
  t: "c",
5169
- pts: o.applyToTriplePoints(c.o[s - 1], c.i[s], c.v[s])
5169
+ pts: o.applyToTriplePoints(p.o[s - 1], p.i[s], p.v[s])
5170
5170
  });
5171
5171
  a === 1 && r.push({
5172
5172
  t: "m",
5173
- p: o.applyToPointArray(c.v[0][0], c.v[0][1], 0)
5174
- }), c.c && a && (r.push({
5173
+ p: o.applyToPointArray(p.v[0][0], p.v[0][1], 0)
5174
+ }), p.c && a && (r.push({
5175
5175
  t: "c",
5176
- pts: o.applyToTriplePoints(c.o[s - 1], c.i[0], c.v[0])
5176
+ pts: o.applyToTriplePoints(p.o[s - 1], p.i[0], p.v[0])
5177
5177
  }), r.push({
5178
5178
  t: "z"
5179
5179
  }));
@@ -5197,14 +5197,14 @@ function requireLottie() {
5197
5197
  if (t.t === 1)
5198
5198
  s = a.createLinearGradient(n[0], n[1], l[0], l[1]);
5199
5199
  else {
5200
- var o = Math.sqrt(Math.pow(n[0] - l[0], 2) + Math.pow(n[1] - l[1], 2)), c = Math.atan2(l[1] - n[1], l[0] - n[0]), y = e.h.v;
5200
+ var o = Math.sqrt(Math.pow(n[0] - l[0], 2) + Math.pow(n[1] - l[1], 2)), p = Math.atan2(l[1] - n[1], l[0] - n[0]), y = e.h.v;
5201
5201
  y >= 1 ? y = 0.99 : y <= -1 && (y = -0.99);
5202
- var P = o * y, u = Math.cos(c + e.a.v) * P + n[0], b = Math.sin(c + e.a.v) * P + n[1];
5202
+ var P = o * y, u = Math.cos(p + e.a.v) * P + n[0], b = Math.sin(p + e.a.v) * P + n[1];
5203
5203
  s = a.createRadialGradient(u, b, 0, n[0], n[1], o);
5204
5204
  }
5205
- var g, d = t.g.p, C = e.g.c, p = 1;
5205
+ var g, d = t.g.p, C = e.g.c, c = 1;
5206
5206
  for (g = 0; g < d; g += 1)
5207
- e.g._hasOpacity && e.g._collapsable && (p = e.g.o[g * 2 + 1]), s.addColorStop(C[g * 4] / 100, "rgba(" + C[g * 4 + 1] + "," + C[g * 4 + 2] + "," + C[g * 4 + 3] + "," + p + ")");
5207
+ e.g._hasOpacity && e.g._collapsable && (c = e.g.o[g * 2 + 1]), s.addColorStop(C[g * 4] / 100, "rgba(" + C[g * 4 + 1] + "," + C[g * 4 + 2] + "," + C[g * 4 + 3] + "," + c + ")");
5208
5208
  i.grd = s;
5209
5209
  }
5210
5210
  i.coOp = e.o.v * r.opacity;
@@ -5231,15 +5231,15 @@ function requireLottie() {
5231
5231
  t.sc && (r = !0, this.values.stroke = this.buildColor(t.sc), this.values.sWidth = t.sw);
5232
5232
  var i = this.globalData.fontManager.getFontByName(t.f), s, a, n = t.l, l = this.mHelper;
5233
5233
  this.stroke = r, this.values.fValue = t.finalSize + "px " + this.globalData.fontManager.getFontByName(t.f).fFamily, a = t.finalText.length;
5234
- var o, c, y, P, u, b, g, d, C, p, m = this.data.singleShape, f = t.tr * 1e-3 * t.finalSize, x = 0, E = 0, A = !0, T = 0;
5234
+ var o, p, y, P, u, b, g, d, C, c, m = this.data.singleShape, f = t.tr * 1e-3 * t.finalSize, x = 0, E = 0, A = !0, T = 0;
5235
5235
  for (s = 0; s < a; s += 1) {
5236
- o = this.globalData.fontManager.getCharData(t.finalText[s], i.fStyle, this.globalData.fontManager.getFontByName(t.f).fFamily), c = o && o.data || {}, l.reset(), m && n[s].n && (x = -f, E += t.yOffset, E += A ? 1 : 0, A = !1), u = c.shapes ? c.shapes[0].it : [], g = u.length, l.scale(t.finalSize / 100, t.finalSize / 100), m && this.applyTextPropertiesToMatrix(t, l, n[s].line, x, E), C = createSizedArray(g - 1);
5236
+ o = this.globalData.fontManager.getCharData(t.finalText[s], i.fStyle, this.globalData.fontManager.getFontByName(t.f).fFamily), p = o && o.data || {}, l.reset(), m && n[s].n && (x = -f, E += t.yOffset, E += A ? 1 : 0, A = !1), u = p.shapes ? p.shapes[0].it : [], g = u.length, l.scale(t.finalSize / 100, t.finalSize / 100), m && this.applyTextPropertiesToMatrix(t, l, n[s].line, x, E), C = createSizedArray(g - 1);
5237
5237
  var I = 0;
5238
5238
  for (b = 0; b < g; b += 1)
5239
5239
  if (u[b].ty === "sh") {
5240
- for (P = u[b].ks.k.i.length, d = u[b].ks.k, p = [], y = 1; y < P; y += 1)
5241
- y === 1 && p.push(l.applyToX(d.v[0][0], d.v[0][1], 0), l.applyToY(d.v[0][0], d.v[0][1], 0)), p.push(l.applyToX(d.o[y - 1][0], d.o[y - 1][1], 0), l.applyToY(d.o[y - 1][0], d.o[y - 1][1], 0), l.applyToX(d.i[y][0], d.i[y][1], 0), l.applyToY(d.i[y][0], d.i[y][1], 0), l.applyToX(d.v[y][0], d.v[y][1], 0), l.applyToY(d.v[y][0], d.v[y][1], 0));
5242
- p.push(l.applyToX(d.o[y - 1][0], d.o[y - 1][1], 0), l.applyToY(d.o[y - 1][0], d.o[y - 1][1], 0), l.applyToX(d.i[0][0], d.i[0][1], 0), l.applyToY(d.i[0][0], d.i[0][1], 0), l.applyToX(d.v[0][0], d.v[0][1], 0), l.applyToY(d.v[0][0], d.v[0][1], 0)), C[I] = p, I += 1;
5240
+ for (P = u[b].ks.k.i.length, d = u[b].ks.k, c = [], y = 1; y < P; y += 1)
5241
+ y === 1 && c.push(l.applyToX(d.v[0][0], d.v[0][1], 0), l.applyToY(d.v[0][0], d.v[0][1], 0)), c.push(l.applyToX(d.o[y - 1][0], d.o[y - 1][1], 0), l.applyToY(d.o[y - 1][0], d.o[y - 1][1], 0), l.applyToX(d.i[y][0], d.i[y][1], 0), l.applyToY(d.i[y][0], d.i[y][1], 0), l.applyToX(d.v[y][0], d.v[y][1], 0), l.applyToY(d.v[y][0], d.v[y][1], 0));
5242
+ c.push(l.applyToX(d.o[y - 1][0], d.o[y - 1][1], 0), l.applyToY(d.o[y - 1][0], d.o[y - 1][1], 0), l.applyToX(d.i[0][0], d.i[0][1], 0), l.applyToY(d.i[0][0], d.i[0][1], 0), l.applyToX(d.v[0][0], d.v[0][1], 0), l.applyToY(d.v[0][0], d.v[0][1], 0)), C[I] = c, I += 1;
5243
5243
  }
5244
5244
  m && (x += n[s].l, x += f), this.textSpans[T] ? this.textSpans[T].elem = C : this.textSpans[T] = {
5245
5245
  elem: C
@@ -5251,22 +5251,22 @@ function requireLottie() {
5251
5251
  t.font = this.values.fValue, this.globalData.renderer.ctxLineCap("butt"), this.globalData.renderer.ctxLineJoin("miter"), this.globalData.renderer.ctxMiterLimit(4), this.data.singleShape || this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);
5252
5252
  var e, r, i, s, a, n, l = this.textAnimator.renderedLetters, o = this.textProperty.currentData.l;
5253
5253
  r = o.length;
5254
- var c, y = null, P = null, u = null, b, g, d = this.globalData.renderer;
5254
+ var p, y = null, P = null, u = null, b, g, d = this.globalData.renderer;
5255
5255
  for (e = 0; e < r; e += 1)
5256
5256
  if (!o[e].n) {
5257
- if (c = l[e], c && (d.save(), d.ctxTransform(c.p), d.ctxOpacity(c.o)), this.fill) {
5258
- for (c && c.fc ? y !== c.fc && (d.ctxFillStyle(c.fc), y = c.fc) : y !== this.values.fill && (y = this.values.fill, d.ctxFillStyle(this.values.fill)), b = this.textSpans[e].elem, s = b.length, this.globalData.canvasContext.beginPath(), i = 0; i < s; i += 1)
5257
+ if (p = l[e], p && (d.save(), d.ctxTransform(p.p), d.ctxOpacity(p.o)), this.fill) {
5258
+ for (p && p.fc ? y !== p.fc && (d.ctxFillStyle(p.fc), y = p.fc) : y !== this.values.fill && (y = this.values.fill, d.ctxFillStyle(this.values.fill)), b = this.textSpans[e].elem, s = b.length, this.globalData.canvasContext.beginPath(), i = 0; i < s; i += 1)
5259
5259
  for (g = b[i], n = g.length, this.globalData.canvasContext.moveTo(g[0], g[1]), a = 2; a < n; a += 6)
5260
5260
  this.globalData.canvasContext.bezierCurveTo(g[a], g[a + 1], g[a + 2], g[a + 3], g[a + 4], g[a + 5]);
5261
5261
  this.globalData.canvasContext.closePath(), d.ctxFill();
5262
5262
  }
5263
5263
  if (this.stroke) {
5264
- for (c && c.sw ? u !== c.sw && (u = c.sw, d.ctxLineWidth(c.sw)) : u !== this.values.sWidth && (u = this.values.sWidth, d.ctxLineWidth(this.values.sWidth)), c && c.sc ? P !== c.sc && (P = c.sc, d.ctxStrokeStyle(c.sc)) : P !== this.values.stroke && (P = this.values.stroke, d.ctxStrokeStyle(this.values.stroke)), b = this.textSpans[e].elem, s = b.length, this.globalData.canvasContext.beginPath(), i = 0; i < s; i += 1)
5264
+ for (p && p.sw ? u !== p.sw && (u = p.sw, d.ctxLineWidth(p.sw)) : u !== this.values.sWidth && (u = this.values.sWidth, d.ctxLineWidth(this.values.sWidth)), p && p.sc ? P !== p.sc && (P = p.sc, d.ctxStrokeStyle(p.sc)) : P !== this.values.stroke && (P = this.values.stroke, d.ctxStrokeStyle(this.values.stroke)), b = this.textSpans[e].elem, s = b.length, this.globalData.canvasContext.beginPath(), i = 0; i < s; i += 1)
5265
5265
  for (g = b[i], n = g.length, this.globalData.canvasContext.moveTo(g[0], g[1]), a = 2; a < n; a += 6)
5266
5266
  this.globalData.canvasContext.bezierCurveTo(g[a], g[a + 1], g[a + 2], g[a + 3], g[a + 4], g[a + 5]);
5267
5267
  this.globalData.canvasContext.closePath(), d.ctxStroke();
5268
5268
  }
5269
- c && this.globalData.renderer.restore();
5269
+ p && this.globalData.renderer.restore();
5270
5270
  }
5271
5271
  };
5272
5272
  function CVImageElement(t, e, r) {
@@ -5359,8 +5359,8 @@ function requireLottie() {
5359
5359
  t ? (r = t, i = e, this.canvasContext.canvas.width = r, this.canvasContext.canvas.height = i) : (this.animationItem.wrapper && this.animationItem.container ? (r = this.animationItem.wrapper.offsetWidth, i = this.animationItem.wrapper.offsetHeight) : (r = this.canvasContext.canvas.width, i = this.canvasContext.canvas.height), this.canvasContext.canvas.width = r * this.renderConfig.dpr, this.canvasContext.canvas.height = i * this.renderConfig.dpr);
5360
5360
  var s, a;
5361
5361
  if (this.renderConfig.preserveAspectRatio.indexOf("meet") !== -1 || this.renderConfig.preserveAspectRatio.indexOf("slice") !== -1) {
5362
- var n = this.renderConfig.preserveAspectRatio.split(" "), l = n[1] || "meet", o = n[0] || "xMidYMid", c = o.substr(0, 4), y = o.substr(4);
5363
- s = r / i, a = this.transformCanvas.w / this.transformCanvas.h, a > s && l === "meet" || a < s && l === "slice" ? (this.transformCanvas.sx = r / (this.transformCanvas.w / this.renderConfig.dpr), this.transformCanvas.sy = r / (this.transformCanvas.w / this.renderConfig.dpr)) : (this.transformCanvas.sx = i / (this.transformCanvas.h / this.renderConfig.dpr), this.transformCanvas.sy = i / (this.transformCanvas.h / this.renderConfig.dpr)), c === "xMid" && (a < s && l === "meet" || a > s && l === "slice") ? this.transformCanvas.tx = (r - this.transformCanvas.w * (i / this.transformCanvas.h)) / 2 * this.renderConfig.dpr : c === "xMax" && (a < s && l === "meet" || a > s && l === "slice") ? this.transformCanvas.tx = (r - this.transformCanvas.w * (i / this.transformCanvas.h)) * this.renderConfig.dpr : this.transformCanvas.tx = 0, y === "YMid" && (a > s && l === "meet" || a < s && l === "slice") ? this.transformCanvas.ty = (i - this.transformCanvas.h * (r / this.transformCanvas.w)) / 2 * this.renderConfig.dpr : y === "YMax" && (a > s && l === "meet" || a < s && l === "slice") ? this.transformCanvas.ty = (i - this.transformCanvas.h * (r / this.transformCanvas.w)) * this.renderConfig.dpr : this.transformCanvas.ty = 0;
5362
+ var n = this.renderConfig.preserveAspectRatio.split(" "), l = n[1] || "meet", o = n[0] || "xMidYMid", p = o.substr(0, 4), y = o.substr(4);
5363
+ s = r / i, a = this.transformCanvas.w / this.transformCanvas.h, a > s && l === "meet" || a < s && l === "slice" ? (this.transformCanvas.sx = r / (this.transformCanvas.w / this.renderConfig.dpr), this.transformCanvas.sy = r / (this.transformCanvas.w / this.renderConfig.dpr)) : (this.transformCanvas.sx = i / (this.transformCanvas.h / this.renderConfig.dpr), this.transformCanvas.sy = i / (this.transformCanvas.h / this.renderConfig.dpr)), p === "xMid" && (a < s && l === "meet" || a > s && l === "slice") ? this.transformCanvas.tx = (r - this.transformCanvas.w * (i / this.transformCanvas.h)) / 2 * this.renderConfig.dpr : p === "xMax" && (a < s && l === "meet" || a > s && l === "slice") ? this.transformCanvas.tx = (r - this.transformCanvas.w * (i / this.transformCanvas.h)) * this.renderConfig.dpr : this.transformCanvas.tx = 0, y === "YMid" && (a > s && l === "meet" || a < s && l === "slice") ? this.transformCanvas.ty = (i - this.transformCanvas.h * (r / this.transformCanvas.w)) / 2 * this.renderConfig.dpr : y === "YMax" && (a > s && l === "meet" || a < s && l === "slice") ? this.transformCanvas.ty = (i - this.transformCanvas.h * (r / this.transformCanvas.w)) * this.renderConfig.dpr : this.transformCanvas.ty = 0;
5364
5364
  } else this.renderConfig.preserveAspectRatio === "none" ? (this.transformCanvas.sx = r / (this.transformCanvas.w / this.renderConfig.dpr), this.transformCanvas.sy = i / (this.transformCanvas.h / this.renderConfig.dpr), this.transformCanvas.tx = 0, this.transformCanvas.ty = 0) : (this.transformCanvas.sx = this.renderConfig.dpr, this.transformCanvas.sy = this.renderConfig.dpr, this.transformCanvas.tx = 0, this.transformCanvas.ty = 0);
5365
5365
  this.transformCanvas.props = [this.transformCanvas.sx, 0, 0, 0, 0, this.transformCanvas.sy, 0, 0, 0, 0, 1, 0, this.transformCanvas.tx, this.transformCanvas.ty, 0, 1], this.ctxTransform(this.transformCanvas.props), this.canvasContext.beginPath(), this.canvasContext.rect(0, 0, this.transformCanvas.w, this.transformCanvas.h), this.canvasContext.closePath(), this.canvasContext.clip(), this.renderFrame(this.renderedFrame, !0);
5366
5366
  }, CanvasRendererBase.prototype.destroy = function() {
@@ -5573,11 +5573,11 @@ function requireLottie() {
5573
5573
  e = t[r].mProps.v.applyToPointArray(e[0], e[1], 0);
5574
5574
  return e;
5575
5575
  }, HShapeElement.prototype.calculateShapeBoundingBox = function(t, e) {
5576
- var r = t.sh.v, i = t.transformers, s, a = r._length, n, l, o, c;
5576
+ var r = t.sh.v, i = t.transformers, s, a = r._length, n, l, o, p;
5577
5577
  if (!(a <= 1)) {
5578
5578
  for (s = 0; s < a - 1; s += 1)
5579
- n = this.getTransformedPoint(i, r.v[s]), l = this.getTransformedPoint(i, r.o[s]), o = this.getTransformedPoint(i, r.i[s + 1]), c = this.getTransformedPoint(i, r.v[s + 1]), this.checkBounds(n, l, o, c, e);
5580
- r.c && (n = this.getTransformedPoint(i, r.v[s]), l = this.getTransformedPoint(i, r.o[s]), o = this.getTransformedPoint(i, r.i[0]), c = this.getTransformedPoint(i, r.v[0]), this.checkBounds(n, l, o, c, e));
5579
+ n = this.getTransformedPoint(i, r.v[s]), l = this.getTransformedPoint(i, r.o[s]), o = this.getTransformedPoint(i, r.i[s + 1]), p = this.getTransformedPoint(i, r.v[s + 1]), this.checkBounds(n, l, o, p, e);
5580
+ r.c && (n = this.getTransformedPoint(i, r.v[s]), l = this.getTransformedPoint(i, r.o[s]), o = this.getTransformedPoint(i, r.i[0]), p = this.getTransformedPoint(i, r.v[0]), this.checkBounds(n, l, o, p, e));
5581
5581
  }
5582
5582
  }, HShapeElement.prototype.checkBounds = function(t, e, r, i, s) {
5583
5583
  this.getBoundsOfCurve(t, e, r, i);
@@ -5596,8 +5596,8 @@ function requireLottie() {
5596
5596
  width: 0,
5597
5597
  height: 0
5598
5598
  }, HShapeElement.prototype.getBoundsOfCurve = function(t, e, r, i) {
5599
- for (var s = [[t[0], i[0]], [t[1], i[1]]], a, n, l, o, c, y, P, u = 0; u < 2; ++u)
5600
- n = 6 * t[u] - 12 * e[u] + 6 * r[u], a = -3 * t[u] + 9 * e[u] - 9 * r[u] + 3 * i[u], l = 3 * e[u] - 3 * t[u], n |= 0, a |= 0, l |= 0, a === 0 && n === 0 || (a === 0 ? (o = -l / n, o > 0 && o < 1 && s[u].push(this.calculateF(o, t, e, r, i, u))) : (c = n * n - 4 * l * a, c >= 0 && (y = (-n + bmSqrt(c)) / (2 * a), y > 0 && y < 1 && s[u].push(this.calculateF(y, t, e, r, i, u)), P = (-n - bmSqrt(c)) / (2 * a), P > 0 && P < 1 && s[u].push(this.calculateF(P, t, e, r, i, u)))));
5599
+ for (var s = [[t[0], i[0]], [t[1], i[1]]], a, n, l, o, p, y, P, u = 0; u < 2; ++u)
5600
+ n = 6 * t[u] - 12 * e[u] + 6 * r[u], a = -3 * t[u] + 9 * e[u] - 9 * r[u] + 3 * i[u], l = 3 * e[u] - 3 * t[u], n |= 0, a |= 0, l |= 0, a === 0 && n === 0 || (a === 0 ? (o = -l / n, o > 0 && o < 1 && s[u].push(this.calculateF(o, t, e, r, i, u))) : (p = n * n - 4 * l * a, p >= 0 && (y = (-n + bmSqrt(p)) / (2 * a), y > 0 && y < 1 && s[u].push(this.calculateF(y, t, e, r, i, u)), P = (-n - bmSqrt(p)) / (2 * a), P > 0 && P < 1 && s[u].push(this.calculateF(P, t, e, r, i, u)))));
5601
5601
  this.shapeBoundingBox.left = bmMin.apply(null, s[0]), this.shapeBoundingBox.top = bmMin.apply(null, s[1]), this.shapeBoundingBox.right = bmMax.apply(null, s[0]), this.shapeBoundingBox.bottom = bmMax.apply(null, s[1]);
5602
5602
  }, HShapeElement.prototype.calculateF = function(t, e, r, i, s, a) {
5603
5603
  return bmPow(1 - t, 3) * e[a] + 3 * bmPow(1 - t, 2) * t * r[a] + 3 * (1 - t) * bmPow(t, 2) * i[a] + bmPow(t, 3) * s[a];
@@ -5663,14 +5663,14 @@ function requireLottie() {
5663
5663
  }
5664
5664
  var n, l, o = t.l;
5665
5665
  l = o.length;
5666
- var c, y, P, u = this.mHelper, b, g = "", d = 0;
5666
+ var p, y, P, u = this.mHelper, b, g = "", d = 0;
5667
5667
  for (n = 0; n < l; n += 1) {
5668
- if (this.globalData.fontManager.chars ? (this.textPaths[d] ? c = this.textPaths[d] : (c = createNS("path"), c.setAttribute("stroke-linecap", lineCapEnum[1]), c.setAttribute("stroke-linejoin", lineJoinEnum[2]), c.setAttribute("stroke-miterlimit", "4")), this.isMasked || (this.textSpans[d] ? (y = this.textSpans[d], P = y.children[0]) : (y = createTag("div"), y.style.lineHeight = 0, P = createNS("svg"), P.appendChild(c), styleDiv(y)))) : this.isMasked ? c = this.textPaths[d] ? this.textPaths[d] : createNS("text") : this.textSpans[d] ? (y = this.textSpans[d], c = this.textPaths[d]) : (y = createTag("span"), styleDiv(y), c = createTag("span"), styleDiv(c), y.appendChild(c)), this.globalData.fontManager.chars) {
5669
- var C = this.globalData.fontManager.getCharData(t.finalText[n], i.fStyle, this.globalData.fontManager.getFontByName(t.f).fFamily), p;
5670
- if (C ? p = C.data : p = null, u.reset(), p && p.shapes && p.shapes.length && (b = p.shapes[0].it, u.scale(t.finalSize / 100, t.finalSize / 100), g = this.createPathShape(u, b), c.setAttribute("d", g)), this.isMasked)
5671
- this.innerElem.appendChild(c);
5668
+ if (this.globalData.fontManager.chars ? (this.textPaths[d] ? p = this.textPaths[d] : (p = createNS("path"), p.setAttribute("stroke-linecap", lineCapEnum[1]), p.setAttribute("stroke-linejoin", lineJoinEnum[2]), p.setAttribute("stroke-miterlimit", "4")), this.isMasked || (this.textSpans[d] ? (y = this.textSpans[d], P = y.children[0]) : (y = createTag("div"), y.style.lineHeight = 0, P = createNS("svg"), P.appendChild(p), styleDiv(y)))) : this.isMasked ? p = this.textPaths[d] ? this.textPaths[d] : createNS("text") : this.textSpans[d] ? (y = this.textSpans[d], p = this.textPaths[d]) : (y = createTag("span"), styleDiv(y), p = createTag("span"), styleDiv(p), y.appendChild(p)), this.globalData.fontManager.chars) {
5669
+ var C = this.globalData.fontManager.getCharData(t.finalText[n], i.fStyle, this.globalData.fontManager.getFontByName(t.f).fFamily), c;
5670
+ if (C ? c = C.data : c = null, u.reset(), c && c.shapes && c.shapes.length && (b = c.shapes[0].it, u.scale(t.finalSize / 100, t.finalSize / 100), g = this.createPathShape(u, b), p.setAttribute("d", g)), this.isMasked)
5671
+ this.innerElem.appendChild(p);
5672
5672
  else {
5673
- if (this.innerElem.appendChild(y), p && p.shapes) {
5673
+ if (this.innerElem.appendChild(y), c && c.shapes) {
5674
5674
  document.body.appendChild(P);
5675
5675
  var m = P.getBBox();
5676
5676
  P.setAttribute("width", m.width + 2), P.setAttribute("height", m.height + 2), P.setAttribute("viewBox", m.x - 1 + " " + (m.y - 1) + " " + (m.width + 2) + " " + (m.height + 2));
@@ -5680,14 +5680,14 @@ function requireLottie() {
5680
5680
  P.setAttribute("width", 1), P.setAttribute("height", 1);
5681
5681
  y.appendChild(P);
5682
5682
  }
5683
- } else if (c.textContent = o[n].val, c.setAttributeNS("http://www.w3.org/XML/1998/namespace", "xml:space", "preserve"), this.isMasked)
5684
- this.innerElem.appendChild(c);
5683
+ } else if (p.textContent = o[n].val, p.setAttributeNS("http://www.w3.org/XML/1998/namespace", "xml:space", "preserve"), this.isMasked)
5684
+ this.innerElem.appendChild(p);
5685
5685
  else {
5686
5686
  this.innerElem.appendChild(y);
5687
- var E = c.style, A = "translate3d(0," + -t.finalSize / 1.2 + "px,0)";
5687
+ var E = p.style, A = "translate3d(0," + -t.finalSize / 1.2 + "px,0)";
5688
5688
  E.transform = A, E.webkitTransform = A;
5689
5689
  }
5690
- this.isMasked ? this.textSpans[d] = c : this.textSpans[d] = y, this.textSpans[d].style.display = "block", this.textPaths[d] = c, d += 1;
5690
+ this.isMasked ? this.textSpans[d] = p : this.textSpans[d] = y, this.textSpans[d].style.display = "block", this.textPaths[d] = p, d += 1;
5691
5691
  }
5692
5692
  for (; d < this.textSpans.length; )
5693
5693
  this.textSpans[d].style.display = "none", d += 1;
@@ -5706,9 +5706,9 @@ function requireLottie() {
5706
5706
  if (this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag), !(!this.lettersChangedFlag && !this.textAnimator.lettersChangedFlag)) {
5707
5707
  var r, i, s = 0, a = this.textAnimator.renderedLetters, n = this.textProperty.currentData.l;
5708
5708
  i = n.length;
5709
- var l, o, c;
5709
+ var l, o, p;
5710
5710
  for (r = 0; r < i; r += 1)
5711
- n[r].n ? s += 1 : (o = this.textSpans[r], c = this.textPaths[r], l = a[s], s += 1, l._mdf.m && (this.isMasked ? o.setAttribute("transform", l.m) : (o.style.webkitTransform = l.m, o.style.transform = l.m)), o.style.opacity = l.o, l.sw && l._mdf.sw && c.setAttribute("stroke-width", l.sw), l.sc && l._mdf.sc && c.setAttribute("stroke", l.sc), l.fc && l._mdf.fc && (c.setAttribute("fill", l.fc), c.style.color = l.fc));
5711
+ n[r].n ? s += 1 : (o = this.textSpans[r], p = this.textPaths[r], l = a[s], s += 1, l._mdf.m && (this.isMasked ? o.setAttribute("transform", l.m) : (o.style.webkitTransform = l.m, o.style.transform = l.m)), o.style.opacity = l.o, l.sw && l._mdf.sw && p.setAttribute("stroke-width", l.sw), l.sc && l._mdf.sc && p.setAttribute("stroke", l.sc), l.fc && l._mdf.fc && (p.setAttribute("fill", l.fc), p.style.color = l.fc));
5712
5712
  if (this.innerElem.getBBox && !this.hidden && (this._isFirstFrame || this._mdf)) {
5713
5713
  var y = this.innerElem.getBBox();
5714
5714
  this.currentBBox.w !== y.width && (this.currentBBox.w = y.width, this.svgElement.setAttribute("width", y.width)), this.currentBBox.h !== y.height && (this.currentBBox.h = y.height, this.svgElement.setAttribute("height", y.height));
@@ -5757,8 +5757,8 @@ function requireLottie() {
5757
5757
  if (this.p ? this.mat.translate(-this.p.v[0], -this.p.v[1], this.p.v[2]) : this.mat.translate(-this.px.v, -this.py.v, this.pz.v), this.a) {
5758
5758
  var s;
5759
5759
  this.p ? s = [this.p.v[0] - this.a.v[0], this.p.v[1] - this.a.v[1], this.p.v[2] - this.a.v[2]] : s = [this.px.v - this.a.v[0], this.py.v - this.a.v[1], this.pz.v - this.a.v[2]];
5760
- var a = Math.sqrt(Math.pow(s[0], 2) + Math.pow(s[1], 2) + Math.pow(s[2], 2)), n = [s[0] / a, s[1] / a, s[2] / a], l = Math.sqrt(n[2] * n[2] + n[0] * n[0]), o = Math.atan2(n[1], l), c = Math.atan2(n[0], -n[2]);
5761
- this.mat.rotateY(c).rotateX(-o);
5760
+ var a = Math.sqrt(Math.pow(s[0], 2) + Math.pow(s[1], 2) + Math.pow(s[2], 2)), n = [s[0] / a, s[1] / a, s[2] / a], l = Math.sqrt(n[2] * n[2] + n[0] * n[0]), o = Math.atan2(n[1], l), p = Math.atan2(n[0], -n[2]);
5761
+ this.mat.rotateY(p).rotateX(-o);
5762
5762
  }
5763
5763
  this.mat.rotateX(-this.rx.v).rotateY(-this.ry.v).rotateZ(this.rz.v), this.mat.rotateX(-this.or.v[0]).rotateY(-this.or.v[1]).rotateZ(this.or.v[2]), this.mat.translate(this.globalData.compSize.w / 2, this.globalData.compSize.h / 2, 0), this.mat.translate(0, 0, this.pe.v);
5764
5764
  var y = !this._prevMat.equals(this.mat);
@@ -5979,25 +5979,25 @@ function requireLottie() {
5979
5979
  }, _typeof$2(t);
5980
5980
  }
5981
5981
  function seedRandom(t, e) {
5982
- var r = this, i = 256, s = 6, a = 52, n = "random", l = e.pow(i, s), o = e.pow(2, a), c = o * 2, y = i - 1, P;
5982
+ var r = this, i = 256, s = 6, a = 52, n = "random", l = e.pow(i, s), o = e.pow(2, a), p = o * 2, y = i - 1, P;
5983
5983
  function u(f, x, E) {
5984
5984
  var A = [];
5985
5985
  x = x === !0 ? {
5986
5986
  entropy: !0
5987
5987
  } : x || {};
5988
- var T = C(d(x.entropy ? [f, m(t)] : f === null ? p() : f, 3), A), I = new b(A), D = function() {
5989
- for (var G = I.g(s), B = l, N = 0; G < o; )
5990
- G = (G + N) * i, B *= i, N = I.g(1);
5991
- for (; G >= c; )
5992
- G /= 2, B /= 2, N >>>= 1;
5993
- return (G + N) / B;
5988
+ var T = C(d(x.entropy ? [f, m(t)] : f === null ? c() : f, 3), A), I = new b(A), D = function() {
5989
+ for (var G = I.g(s), B = l, z = 0; G < o; )
5990
+ G = (G + z) * i, B *= i, z = I.g(1);
5991
+ for (; G >= p; )
5992
+ G /= 2, B /= 2, z >>>= 1;
5993
+ return (G + z) / B;
5994
5994
  };
5995
5995
  return D.int32 = function() {
5996
5996
  return I.g(4) | 0;
5997
5997
  }, D.quick = function() {
5998
5998
  return I.g(4) / 4294967296;
5999
- }, D.double = D, C(m(I.S), t), (x.pass || E || function(H, G, B, N) {
6000
- return N && (N.S && g(N, I), H.state = function() {
5999
+ }, D.double = D, C(m(I.S), t), (x.pass || E || function(H, G, B, z) {
6000
+ return z && (z.S && g(z, I), H.state = function() {
6001
6001
  return g(I, {});
6002
6002
  }), B ? (e[n] = H, G) : H;
6003
6003
  })(D, T, "global" in x ? x.global : this == e, x.state);
@@ -6010,9 +6010,9 @@ function requireLottie() {
6010
6010
  for (T = 0; T < i; T++)
6011
6011
  D[T] = D[I = y & I + f[T % E] + (x = D[T])], D[I] = x;
6012
6012
  A.g = function(H) {
6013
- for (var G, B = 0, N = A.i, j = A.j, L = A.S; H--; )
6014
- G = L[N = y & N + 1], B = B * i + L[y & (L[N] = L[j = y & j + G]) + (L[j] = G)];
6015
- return A.i = N, A.j = j, B;
6013
+ for (var G, B = 0, z = A.i, j = A.j, L = A.S; H--; )
6014
+ G = L[z = y & z + 1], B = B * i + L[y & (L[z] = L[j = y & j + G]) + (L[j] = G)];
6015
+ return A.i = z, A.j = j, B;
6016
6016
  };
6017
6017
  }
6018
6018
  function g(f, x) {
@@ -6033,7 +6033,7 @@ function requireLottie() {
6033
6033
  x[y & T] = y & (A ^= x[y & T] * 19) + E.charCodeAt(T++);
6034
6034
  return m(x);
6035
6035
  }
6036
- function p() {
6036
+ function c() {
6037
6037
  try {
6038
6038
  var f = new Uint8Array(i);
6039
6039
  return (r.crypto || r.msCrypto).getRandomValues(f), m(f);
@@ -6187,16 +6187,16 @@ function requireLottie() {
6187
6187
  if (s === a)
6188
6188
  n = 0, l = 0;
6189
6189
  else {
6190
- var c = s - a;
6191
- switch (l = o > 0.5 ? c / (2 - s - a) : c / (s + a), s) {
6190
+ var p = s - a;
6191
+ switch (l = o > 0.5 ? p / (2 - s - a) : p / (s + a), s) {
6192
6192
  case e:
6193
- n = (r - i) / c + (r < i ? 6 : 0);
6193
+ n = (r - i) / p + (r < i ? 6 : 0);
6194
6194
  break;
6195
6195
  case r:
6196
- n = (i - e) / c + 2;
6196
+ n = (i - e) / p + 2;
6197
6197
  break;
6198
6198
  case i:
6199
- n = (e - r) / c + 4;
6199
+ n = (e - r) / p + 4;
6200
6200
  break;
6201
6201
  }
6202
6202
  n /= 6;
@@ -6228,10 +6228,10 @@ function requireLottie() {
6228
6228
  var n = r === e ? 0 : (t - e) / (r - e);
6229
6229
  if (!i.length)
6230
6230
  return i + (s - i) * n;
6231
- var l, o = i.length, c = createTypedArray("float32", o);
6231
+ var l, o = i.length, p = createTypedArray("float32", o);
6232
6232
  for (l = 0; l < o; l += 1)
6233
- c[l] = i[l] + (s[l] - i[l]) * n;
6234
- return c;
6233
+ p[l] = i[l] + (s[l] - i[l]) * n;
6234
+ return p;
6235
6235
  }
6236
6236
  function random(t, e) {
6237
6237
  if (e === void 0 && (t === void 0 ? (t = 0, e = 1) : (e = t, t = void 0)), e.length) {
@@ -6249,9 +6249,9 @@ function requireLottie() {
6249
6249
  function createPath(t, e, r, i) {
6250
6250
  var s, a = t.length, n = shapePool.newElement();
6251
6251
  n.setPathData(!!i, a);
6252
- var l = [0, 0], o, c;
6252
+ var l = [0, 0], o, p;
6253
6253
  for (s = 0; s < a; s += 1)
6254
- o = e && e[s] ? e[s] : l, c = r && r[s] ? r[s] : l, n.setTripleAt(t[s][0], t[s][1], c[0] + t[s][0], c[1] + t[s][1], o[0] + t[s][0], o[1] + t[s][1], s, !0);
6254
+ o = e && e[s] ? e[s] : l, p = r && r[s] ? r[s] : l, n.setTripleAt(t[s][0], t[s][1], p[0] + t[s][0], p[1] + t[s][1], o[0] + t[s][0], o[1] + t[s][1], s, !0);
6255
6255
  return n;
6256
6256
  }
6257
6257
  function initiateExpression(elem, data, property) {
@@ -6275,13 +6275,13 @@ function requireLottie() {
6275
6275
  n[s] += -r + r * 2 * BMMath.random();
6276
6276
  i += 1;
6277
6277
  }
6278
- var o = time * e, c = o - Math.floor(o), y = createTypedArray("float32", a);
6278
+ var o = time * e, p = o - Math.floor(o), y = createTypedArray("float32", a);
6279
6279
  if (a > 1) {
6280
6280
  for (s = 0; s < a; s += 1)
6281
- y[s] = this.pv[s] + n[s] + (-r + r * 2 * BMMath.random()) * c;
6281
+ y[s] = this.pv[s] + n[s] + (-r + r * 2 * BMMath.random()) * p;
6282
6282
  return y;
6283
6283
  }
6284
- return this.pv + n[0] + (-r + r * 2 * BMMath.random()) * c;
6284
+ return this.pv + n[0] + (-r + r * 2 * BMMath.random()) * p;
6285
6285
  }).bind(this);
6286
6286
  thisProperty.loopIn && (loopIn = thisProperty.loopIn.bind(thisProperty), loop_in = loopIn), thisProperty.loopOut && (loopOut = thisProperty.loopOut.bind(thisProperty), loop_out = loopOut), thisProperty.smooth && (smooth = thisProperty.smooth.bind(thisProperty));
6287
6287
  function loopInDuration(t, e) {
@@ -6309,10 +6309,10 @@ function requireLottie() {
6309
6309
  s === void 0 ? (s = r, a = i) : e = (e - r) / (i - r), e > 1 ? e = 1 : e < 0 && (e = 0);
6310
6310
  var n = t(e);
6311
6311
  if ($bm_isInstanceOfArray(s)) {
6312
- var l, o = s.length, c = createTypedArray("float32", o);
6312
+ var l, o = s.length, p = createTypedArray("float32", o);
6313
6313
  for (l = 0; l < o; l += 1)
6314
- c[l] = (a[l] - s[l]) * n + s[l];
6315
- return c;
6314
+ p[l] = (a[l] - s[l]) * n + s[l];
6315
+ return p;
6316
6316
  }
6317
6317
  return (a - s) * n + s;
6318
6318
  }
@@ -6388,13 +6388,13 @@ function requireLottie() {
6388
6388
  function n() {
6389
6389
  i -= 1, i === 0 && o();
6390
6390
  }
6391
- function l(c) {
6392
- s.indexOf(c) === -1 && s.push(c);
6391
+ function l(p) {
6392
+ s.indexOf(p) === -1 && s.push(p);
6393
6393
  }
6394
6394
  function o() {
6395
- var c, y = s.length;
6396
- for (c = 0; c < y; c += 1)
6397
- s[c].release();
6395
+ var p, y = s.length;
6396
+ for (p = 0; p < y; p += 1)
6397
+ s[p].release();
6398
6398
  s.length = 0;
6399
6399
  }
6400
6400
  r.renderer.compInterface = CompExpressionInterface(r.renderer), r.renderer.globalData.projectInterface.registerComposition(r.renderer), r.renderer.globalData.pushExpression = a, r.renderer.globalData.popExpression = n, r.renderer.globalData.registerExpressionProperty = l;
@@ -6417,9 +6417,9 @@ function requireLottie() {
6417
6417
  var s = createSizedArray(i.viewData.length), a, n = i.viewData.length;
6418
6418
  for (a = 0; a < n; a += 1)
6419
6419
  s[a] = new t(i.viewData[a], i.masksProperties[a]);
6420
- var l = function(c) {
6420
+ var l = function(p) {
6421
6421
  for (a = 0; a < n; ) {
6422
- if (i.masksProperties[a].nm === c)
6422
+ if (i.masksProperties[a].nm === p)
6423
6423
  return s[a];
6424
6424
  a += 1;
6425
6425
  }
@@ -6443,30 +6443,30 @@ function requireLottie() {
6443
6443
  get: function() {
6444
6444
  return l.getVelocityAtTime(l.comp.currentFrame);
6445
6445
  }
6446
- }), n.numKeys = l.keyframes ? l.keyframes.length : 0, n.key = function(c) {
6446
+ }), n.numKeys = l.keyframes ? l.keyframes.length : 0, n.key = function(p) {
6447
6447
  if (!n.numKeys)
6448
6448
  return 0;
6449
6449
  var y = "";
6450
- "s" in l.keyframes[c - 1] ? y = l.keyframes[c - 1].s : "e" in l.keyframes[c - 2] ? y = l.keyframes[c - 2].e : y = l.keyframes[c - 2].s;
6450
+ "s" in l.keyframes[p - 1] ? y = l.keyframes[p - 1].s : "e" in l.keyframes[p - 2] ? y = l.keyframes[p - 2].e : y = l.keyframes[p - 2].s;
6451
6451
  var P = o === "unidimensional" ? new Number(y) : Object.assign({}, y);
6452
- return P.time = l.keyframes[c - 1].t / l.elem.comp.globalData.frameRate, P.value = o === "unidimensional" ? y[0] : y, P;
6452
+ return P.time = l.keyframes[p - 1].t / l.elem.comp.globalData.frameRate, P.value = o === "unidimensional" ? y[0] : y, P;
6453
6453
  }, n.valueAtTime = l.getValueAtTime, n.speedAtTime = l.getSpeedAtTime, n.velocityAtTime = l.getVelocityAtTime, n.propertyGroup = l.propertyGroup;
6454
6454
  }
6455
6455
  function i(n) {
6456
6456
  (!n || !("pv" in n)) && (n = t);
6457
- var l = 1 / n.mult, o = n.pv * l, c = new Number(o);
6458
- return c.value = o, r(c, n, "unidimensional"), function() {
6459
- return n.k && n.getValue(), o = n.v * l, c.value !== o && (c = new Number(o), c.value = o, r(c, n, "unidimensional")), c;
6457
+ var l = 1 / n.mult, o = n.pv * l, p = new Number(o);
6458
+ return p.value = o, r(p, n, "unidimensional"), function() {
6459
+ return n.k && n.getValue(), o = n.v * l, p.value !== o && (p = new Number(o), p.value = o, r(p, n, "unidimensional")), p;
6460
6460
  };
6461
6461
  }
6462
6462
  function s(n) {
6463
6463
  (!n || !("pv" in n)) && (n = e);
6464
- var l = 1 / n.mult, o = n.data && n.data.l || n.pv.length, c = createTypedArray("float32", o), y = createTypedArray("float32", o);
6465
- return c.value = y, r(c, n, "multidimensional"), function() {
6464
+ var l = 1 / n.mult, o = n.data && n.data.l || n.pv.length, p = createTypedArray("float32", o), y = createTypedArray("float32", o);
6465
+ return p.value = y, r(p, n, "multidimensional"), function() {
6466
6466
  n.k && n.getValue();
6467
6467
  for (var P = 0; P < o; P += 1)
6468
- y[P] = n.v[P] * l, c[P] = y[P];
6469
- return c;
6468
+ y[P] = n.v[P] * l, p[P] = y[P];
6469
+ return p;
6470
6470
  };
6471
6471
  }
6472
6472
  function a() {
@@ -6554,10 +6554,10 @@ function requireLottie() {
6554
6554
  }), e;
6555
6555
  };
6556
6556
  }(), LayerExpressionInterface = /* @__PURE__ */ function() {
6557
- function t(c) {
6557
+ function t(p) {
6558
6558
  var y = new Matrix();
6559
- if (c !== void 0) {
6560
- var P = this._elem.finalTransform.mProp.getValueAtTime(c);
6559
+ if (p !== void 0) {
6560
+ var P = this._elem.finalTransform.mProp.getValueAtTime(p);
6561
6561
  P.clone(y);
6562
6562
  } else {
6563
6563
  var u = this._elem.finalTransform.mProp;
@@ -6565,55 +6565,55 @@ function requireLottie() {
6565
6565
  }
6566
6566
  return y;
6567
6567
  }
6568
- function e(c, y) {
6568
+ function e(p, y) {
6569
6569
  var P = this.getMatrix(y);
6570
- return P.props[12] = 0, P.props[13] = 0, P.props[14] = 0, this.applyPoint(P, c);
6570
+ return P.props[12] = 0, P.props[13] = 0, P.props[14] = 0, this.applyPoint(P, p);
6571
6571
  }
6572
- function r(c, y) {
6572
+ function r(p, y) {
6573
6573
  var P = this.getMatrix(y);
6574
- return this.applyPoint(P, c);
6574
+ return this.applyPoint(P, p);
6575
6575
  }
6576
- function i(c, y) {
6576
+ function i(p, y) {
6577
6577
  var P = this.getMatrix(y);
6578
- return P.props[12] = 0, P.props[13] = 0, P.props[14] = 0, this.invertPoint(P, c);
6578
+ return P.props[12] = 0, P.props[13] = 0, P.props[14] = 0, this.invertPoint(P, p);
6579
6579
  }
6580
- function s(c, y) {
6580
+ function s(p, y) {
6581
6581
  var P = this.getMatrix(y);
6582
- return this.invertPoint(P, c);
6582
+ return this.invertPoint(P, p);
6583
6583
  }
6584
- function a(c, y) {
6584
+ function a(p, y) {
6585
6585
  if (this._elem.hierarchy && this._elem.hierarchy.length) {
6586
6586
  var P, u = this._elem.hierarchy.length;
6587
6587
  for (P = 0; P < u; P += 1)
6588
- this._elem.hierarchy[P].finalTransform.mProp.applyToMatrix(c);
6588
+ this._elem.hierarchy[P].finalTransform.mProp.applyToMatrix(p);
6589
6589
  }
6590
- return c.applyToPointArray(y[0], y[1], y[2] || 0);
6590
+ return p.applyToPointArray(y[0], y[1], y[2] || 0);
6591
6591
  }
6592
- function n(c, y) {
6592
+ function n(p, y) {
6593
6593
  if (this._elem.hierarchy && this._elem.hierarchy.length) {
6594
6594
  var P, u = this._elem.hierarchy.length;
6595
6595
  for (P = 0; P < u; P += 1)
6596
- this._elem.hierarchy[P].finalTransform.mProp.applyToMatrix(c);
6596
+ this._elem.hierarchy[P].finalTransform.mProp.applyToMatrix(p);
6597
6597
  }
6598
- return c.inversePoint(y);
6598
+ return p.inversePoint(y);
6599
6599
  }
6600
- function l(c) {
6600
+ function l(p) {
6601
6601
  var y = new Matrix();
6602
6602
  if (y.reset(), this._elem.finalTransform.mProp.applyToMatrix(y), this._elem.hierarchy && this._elem.hierarchy.length) {
6603
6603
  var P, u = this._elem.hierarchy.length;
6604
6604
  for (P = 0; P < u; P += 1)
6605
6605
  this._elem.hierarchy[P].finalTransform.mProp.applyToMatrix(y);
6606
- return y.inversePoint(c);
6606
+ return y.inversePoint(p);
6607
6607
  }
6608
- return y.inversePoint(c);
6608
+ return y.inversePoint(p);
6609
6609
  }
6610
6610
  function o() {
6611
6611
  return [1, 1, 1, 1];
6612
6612
  }
6613
- return function(c) {
6613
+ return function(p) {
6614
6614
  var y;
6615
6615
  function P(d) {
6616
- b.mask = new MaskManagerInterface(d, c);
6616
+ b.mask = new MaskManagerInterface(d, p);
6617
6617
  }
6618
6618
  function u(d) {
6619
6619
  b.effect = d;
@@ -6641,17 +6641,17 @@ function requireLottie() {
6641
6641
  return null;
6642
6642
  }
6643
6643
  }
6644
- b.getMatrix = t, b.invertPoint = n, b.applyPoint = a, b.toWorld = r, b.toWorldVec = e, b.fromWorld = s, b.fromWorldVec = i, b.toComp = r, b.fromComp = l, b.sampleImage = o, b.sourceRectAtTime = c.sourceRectAtTime.bind(c), b._elem = c, y = TransformExpressionInterface(c.finalTransform.mProp);
6644
+ b.getMatrix = t, b.invertPoint = n, b.applyPoint = a, b.toWorld = r, b.toWorldVec = e, b.fromWorld = s, b.fromWorldVec = i, b.toComp = r, b.fromComp = l, b.sampleImage = o, b.sourceRectAtTime = p.sourceRectAtTime.bind(p), b._elem = p, y = TransformExpressionInterface(p.finalTransform.mProp);
6645
6645
  var g = getDescriptor(y, "anchorPoint");
6646
6646
  return Object.defineProperties(b, {
6647
6647
  hasParent: {
6648
6648
  get: function() {
6649
- return c.hierarchy.length;
6649
+ return p.hierarchy.length;
6650
6650
  }
6651
6651
  },
6652
6652
  parent: {
6653
6653
  get: function() {
6654
- return c.hierarchy[0].layerInterface;
6654
+ return p.hierarchy[0].layerInterface;
6655
6655
  }
6656
6656
  },
6657
6657
  rotation: getDescriptor(y, "rotation"),
@@ -6667,10 +6667,10 @@ function requireLottie() {
6667
6667
  },
6668
6668
  active: {
6669
6669
  get: function() {
6670
- return c.isInRange;
6670
+ return p.isInRange;
6671
6671
  }
6672
6672
  }
6673
- }), b.startTime = c.data.st, b.index = c.data.ind, b.source = c.data.refId, b.height = c.data.ty === 0 ? c.data.h : 100, b.width = c.data.ty === 0 ? c.data.w : 100, b.inPoint = c.data.ip / c.comp.globalData.frameRate, b.outPoint = c.data.op / c.comp.globalData.frameRate, b._name = c.data.nm, b.registerMaskInterface = P, b.registerEffectsInterface = u, b;
6673
+ }), b.startTime = p.data.st, b.index = p.data.ind, b.source = p.data.refId, b.height = p.data.ty === 0 ? p.data.h : 100, b.width = p.data.ty === 0 ? p.data.w : 100, b.inPoint = p.data.ip / p.comp.globalData.frameRate, b.outPoint = p.data.op / p.comp.globalData.frameRate, b._name = p.data.nm, b.registerMaskInterface = P, b.registerEffectsInterface = u, b;
6674
6674
  };
6675
6675
  }(), propertyGroupFactory = /* @__PURE__ */ function() {
6676
6676
  return function(t, e) {
@@ -6694,11 +6694,11 @@ function requireLottie() {
6694
6694
  };
6695
6695
  function e(s, a) {
6696
6696
  if (s.effectsManager) {
6697
- var n = [], l = s.data.ef, o, c = s.effectsManager.effectElements.length;
6698
- for (o = 0; o < c; o += 1)
6697
+ var n = [], l = s.data.ef, o, p = s.effectsManager.effectElements.length;
6698
+ for (o = 0; o < p; o += 1)
6699
6699
  n.push(r(l[o], s.effectsManager.effectElements[o], a, s));
6700
6700
  var y = s.data.ef || [], P = function(b) {
6701
- for (o = 0, c = y.length; o < c; ) {
6701
+ for (o = 0, p = y.length; o < p; ) {
6702
6702
  if (b === y[o].nm || b === y[o].mn || b === y[o].ix)
6703
6703
  return n[o];
6704
6704
  o += 1;
@@ -6722,9 +6722,9 @@ function requireLottie() {
6722
6722
  }
6723
6723
  throw new Error();
6724
6724
  }
6725
- var c = propertyGroupFactory(o, n), y = [], P, u = s.ef.length;
6725
+ var p = propertyGroupFactory(o, n), y = [], P, u = s.ef.length;
6726
6726
  for (P = 0; P < u; P += 1)
6727
- s.ef[P].ty === 5 ? y.push(r(s.ef[P], a.effectElements[P], a.effectElements[P].propertyGroup, l)) : y.push(i(a.effectElements[P], s.ef[P].ty, l, c));
6727
+ s.ef[P].ty === 5 ? y.push(r(s.ef[P], a.effectElements[P], a.effectElements[P].propertyGroup, l)) : y.push(i(a.effectElements[P], s.ef[P].ty, l, p));
6728
6728
  return s.mn === "ADBE Color Control" && Object.defineProperty(o, "color", {
6729
6729
  get: function() {
6730
6730
  return y[0]();
@@ -6739,16 +6739,16 @@ function requireLottie() {
6739
6739
  value: s.nm
6740
6740
  },
6741
6741
  propertyGroup: {
6742
- value: c
6742
+ value: p
6743
6743
  }
6744
6744
  }), o.enabled = s.en !== 0, o.active = o.enabled, o;
6745
6745
  }
6746
6746
  function i(s, a, n, l) {
6747
6747
  var o = ExpressionPropertyInterface(s.p);
6748
- function c() {
6748
+ function p() {
6749
6749
  return a === 10 ? n.comp.compInterface(s.p.v) : o();
6750
6750
  }
6751
- return s.p.setGroupProperty && s.p.setGroupProperty(PropertyInterface("", l)), c;
6751
+ return s.p.setGroupProperty && s.p.setGroupProperty(PropertyInterface("", l)), p;
6752
6752
  }
6753
6753
  return t;
6754
6754
  }(), ShapePathInterface = /* @__PURE__ */ function() {
@@ -6788,51 +6788,51 @@ function requireLottie() {
6788
6788
  };
6789
6789
  }(), ShapeExpressionInterface = /* @__PURE__ */ function() {
6790
6790
  function t(g, d, C) {
6791
- var p = [], m, f = g ? g.length : 0;
6791
+ var c = [], m, f = g ? g.length : 0;
6792
6792
  for (m = 0; m < f; m += 1)
6793
- g[m].ty === "gr" ? p.push(r(g[m], d[m], C)) : g[m].ty === "fl" ? p.push(i(g[m], d[m], C)) : g[m].ty === "st" ? p.push(n(g[m], d[m], C)) : g[m].ty === "tm" ? p.push(l(g[m], d[m], C)) : g[m].ty === "tr" || (g[m].ty === "el" ? p.push(c(g[m], d[m], C)) : g[m].ty === "sr" ? p.push(y(g[m], d[m], C)) : g[m].ty === "sh" ? p.push(ShapePathInterface(g[m], d[m], C)) : g[m].ty === "rc" ? p.push(P(g[m], d[m], C)) : g[m].ty === "rd" ? p.push(u(g[m], d[m], C)) : g[m].ty === "rp" ? p.push(b(g[m], d[m], C)) : g[m].ty === "gf" ? p.push(s(g[m], d[m], C)) : p.push(a(g[m], d[m])));
6794
- return p;
6793
+ g[m].ty === "gr" ? c.push(r(g[m], d[m], C)) : g[m].ty === "fl" ? c.push(i(g[m], d[m], C)) : g[m].ty === "st" ? c.push(n(g[m], d[m], C)) : g[m].ty === "tm" ? c.push(l(g[m], d[m], C)) : g[m].ty === "tr" || (g[m].ty === "el" ? c.push(p(g[m], d[m], C)) : g[m].ty === "sr" ? c.push(y(g[m], d[m], C)) : g[m].ty === "sh" ? c.push(ShapePathInterface(g[m], d[m], C)) : g[m].ty === "rc" ? c.push(P(g[m], d[m], C)) : g[m].ty === "rd" ? c.push(u(g[m], d[m], C)) : g[m].ty === "rp" ? c.push(b(g[m], d[m], C)) : g[m].ty === "gf" ? c.push(s(g[m], d[m], C)) : c.push(a(g[m], d[m])));
6794
+ return c;
6795
6795
  }
6796
6796
  function e(g, d, C) {
6797
- var p, m = function(E) {
6798
- for (var A = 0, T = p.length; A < T; ) {
6799
- if (p[A]._name === E || p[A].mn === E || p[A].propertyIndex === E || p[A].ix === E || p[A].ind === E)
6800
- return p[A];
6797
+ var c, m = function(E) {
6798
+ for (var A = 0, T = c.length; A < T; ) {
6799
+ if (c[A]._name === E || c[A].mn === E || c[A].propertyIndex === E || c[A].ix === E || c[A].ind === E)
6800
+ return c[A];
6801
6801
  A += 1;
6802
6802
  }
6803
- return typeof E == "number" ? p[E - 1] : null;
6803
+ return typeof E == "number" ? c[E - 1] : null;
6804
6804
  };
6805
- m.propertyGroup = propertyGroupFactory(m, C), p = t(g.it, d.it, m.propertyGroup), m.numProperties = p.length;
6805
+ m.propertyGroup = propertyGroupFactory(m, C), c = t(g.it, d.it, m.propertyGroup), m.numProperties = c.length;
6806
6806
  var f = o(g.it[g.it.length - 1], d.it[d.it.length - 1], m.propertyGroup);
6807
6807
  return m.transform = f, m.propertyIndex = g.cix, m._name = g.nm, m;
6808
6808
  }
6809
6809
  function r(g, d, C) {
6810
- var p = function(E) {
6810
+ var c = function(E) {
6811
6811
  switch (E) {
6812
6812
  case "ADBE Vectors Group":
6813
6813
  case "Contents":
6814
6814
  case 2:
6815
- return p.content;
6815
+ return c.content;
6816
6816
  // Not necessary for now. Keeping them here in case a new case appears
6817
6817
  // case 'ADBE Vector Transform Group':
6818
6818
  // case 3:
6819
6819
  default:
6820
- return p.transform;
6820
+ return c.transform;
6821
6821
  }
6822
6822
  };
6823
- p.propertyGroup = propertyGroupFactory(p, C);
6824
- var m = e(g, d, p.propertyGroup), f = o(g.it[g.it.length - 1], d.it[d.it.length - 1], p.propertyGroup);
6825
- return p.content = m, p.transform = f, Object.defineProperty(p, "_name", {
6823
+ c.propertyGroup = propertyGroupFactory(c, C);
6824
+ var m = e(g, d, c.propertyGroup), f = o(g.it[g.it.length - 1], d.it[d.it.length - 1], c.propertyGroup);
6825
+ return c.content = m, c.transform = f, Object.defineProperty(c, "_name", {
6826
6826
  get: function() {
6827
6827
  return g.nm;
6828
6828
  }
6829
- }), p.numProperties = g.np, p.propertyIndex = g.ix, p.nm = g.nm, p.mn = g.mn, p;
6829
+ }), c.numProperties = g.np, c.propertyIndex = g.ix, c.nm = g.nm, c.mn = g.mn, c;
6830
6830
  }
6831
6831
  function i(g, d, C) {
6832
- function p(m) {
6833
- return m === "Color" || m === "color" ? p.color : m === "Opacity" || m === "opacity" ? p.opacity : null;
6832
+ function c(m) {
6833
+ return m === "Color" || m === "color" ? c.color : m === "Opacity" || m === "opacity" ? c.opacity : null;
6834
6834
  }
6835
- return Object.defineProperties(p, {
6835
+ return Object.defineProperties(c, {
6836
6836
  color: {
6837
6837
  get: ExpressionPropertyInterface(d.c)
6838
6838
  },
@@ -6845,13 +6845,13 @@ function requireLottie() {
6845
6845
  mn: {
6846
6846
  value: g.mn
6847
6847
  }
6848
- }), d.c.setGroupProperty(PropertyInterface("Color", C)), d.o.setGroupProperty(PropertyInterface("Opacity", C)), p;
6848
+ }), d.c.setGroupProperty(PropertyInterface("Color", C)), d.o.setGroupProperty(PropertyInterface("Opacity", C)), c;
6849
6849
  }
6850
6850
  function s(g, d, C) {
6851
- function p(m) {
6852
- return m === "Start Point" || m === "start point" ? p.startPoint : m === "End Point" || m === "end point" ? p.endPoint : m === "Opacity" || m === "opacity" ? p.opacity : null;
6851
+ function c(m) {
6852
+ return m === "Start Point" || m === "start point" ? c.startPoint : m === "End Point" || m === "end point" ? c.endPoint : m === "Opacity" || m === "opacity" ? c.opacity : null;
6853
6853
  }
6854
- return Object.defineProperties(p, {
6854
+ return Object.defineProperties(c, {
6855
6855
  startPoint: {
6856
6856
  get: ExpressionPropertyInterface(d.s)
6857
6857
  },
@@ -6872,7 +6872,7 @@ function requireLottie() {
6872
6872
  mn: {
6873
6873
  value: g.mn
6874
6874
  }
6875
- }), d.s.setGroupProperty(PropertyInterface("Start Point", C)), d.e.setGroupProperty(PropertyInterface("End Point", C)), d.o.setGroupProperty(PropertyInterface("Opacity", C)), p;
6875
+ }), d.s.setGroupProperty(PropertyInterface("Start Point", C)), d.e.setGroupProperty(PropertyInterface("End Point", C)), d.o.setGroupProperty(PropertyInterface("Opacity", C)), c;
6876
6876
  }
6877
6877
  function a() {
6878
6878
  function g() {
@@ -6881,7 +6881,7 @@ function requireLottie() {
6881
6881
  return g;
6882
6882
  }
6883
6883
  function n(g, d, C) {
6884
- var p = propertyGroupFactory(T, C), m = propertyGroupFactory(A, p);
6884
+ var c = propertyGroupFactory(T, C), m = propertyGroupFactory(A, c);
6885
6885
  function f(I) {
6886
6886
  Object.defineProperty(A, g.d[I].nm, {
6887
6887
  get: ExpressionPropertyInterface(d.d.dataProps[I].p)
@@ -6914,14 +6914,14 @@ function requireLottie() {
6914
6914
  mn: {
6915
6915
  value: g.mn
6916
6916
  }
6917
- }), d.c.setGroupProperty(PropertyInterface("Color", p)), d.o.setGroupProperty(PropertyInterface("Opacity", p)), d.w.setGroupProperty(PropertyInterface("Stroke Width", p)), T;
6917
+ }), d.c.setGroupProperty(PropertyInterface("Color", c)), d.o.setGroupProperty(PropertyInterface("Opacity", c)), d.w.setGroupProperty(PropertyInterface("Stroke Width", c)), T;
6918
6918
  }
6919
6919
  function l(g, d, C) {
6920
- function p(f) {
6921
- return f === g.e.ix || f === "End" || f === "end" ? p.end : f === g.s.ix ? p.start : f === g.o.ix ? p.offset : null;
6920
+ function c(f) {
6921
+ return f === g.e.ix || f === "End" || f === "end" ? c.end : f === g.s.ix ? c.start : f === g.o.ix ? c.offset : null;
6922
6922
  }
6923
- var m = propertyGroupFactory(p, C);
6924
- return p.propertyIndex = g.ix, d.s.setGroupProperty(PropertyInterface("Start", m)), d.e.setGroupProperty(PropertyInterface("End", m)), d.o.setGroupProperty(PropertyInterface("Offset", m)), p.propertyIndex = g.ix, p.propertyGroup = C, Object.defineProperties(p, {
6923
+ var m = propertyGroupFactory(c, C);
6924
+ return c.propertyIndex = g.ix, d.s.setGroupProperty(PropertyInterface("Start", m)), d.e.setGroupProperty(PropertyInterface("End", m)), d.o.setGroupProperty(PropertyInterface("Offset", m)), c.propertyIndex = g.ix, c.propertyGroup = C, Object.defineProperties(c, {
6925
6925
  start: {
6926
6926
  get: ExpressionPropertyInterface(d.s)
6927
6927
  },
@@ -6934,14 +6934,14 @@ function requireLottie() {
6934
6934
  _name: {
6935
6935
  value: g.nm
6936
6936
  }
6937
- }), p.mn = g.mn, p;
6937
+ }), c.mn = g.mn, c;
6938
6938
  }
6939
6939
  function o(g, d, C) {
6940
- function p(f) {
6941
- return g.a.ix === f || f === "Anchor Point" ? p.anchorPoint : g.o.ix === f || f === "Opacity" ? p.opacity : g.p.ix === f || f === "Position" ? p.position : g.r.ix === f || f === "Rotation" || f === "ADBE Vector Rotation" ? p.rotation : g.s.ix === f || f === "Scale" ? p.scale : g.sk && g.sk.ix === f || f === "Skew" ? p.skew : g.sa && g.sa.ix === f || f === "Skew Axis" ? p.skewAxis : null;
6940
+ function c(f) {
6941
+ return g.a.ix === f || f === "Anchor Point" ? c.anchorPoint : g.o.ix === f || f === "Opacity" ? c.opacity : g.p.ix === f || f === "Position" ? c.position : g.r.ix === f || f === "Rotation" || f === "ADBE Vector Rotation" ? c.rotation : g.s.ix === f || f === "Scale" ? c.scale : g.sk && g.sk.ix === f || f === "Skew" ? c.skew : g.sa && g.sa.ix === f || f === "Skew Axis" ? c.skewAxis : null;
6942
6942
  }
6943
- var m = propertyGroupFactory(p, C);
6944
- return d.transform.mProps.o.setGroupProperty(PropertyInterface("Opacity", m)), d.transform.mProps.p.setGroupProperty(PropertyInterface("Position", m)), d.transform.mProps.a.setGroupProperty(PropertyInterface("Anchor Point", m)), d.transform.mProps.s.setGroupProperty(PropertyInterface("Scale", m)), d.transform.mProps.r.setGroupProperty(PropertyInterface("Rotation", m)), d.transform.mProps.sk && (d.transform.mProps.sk.setGroupProperty(PropertyInterface("Skew", m)), d.transform.mProps.sa.setGroupProperty(PropertyInterface("Skew Angle", m))), d.transform.op.setGroupProperty(PropertyInterface("Opacity", m)), Object.defineProperties(p, {
6943
+ var m = propertyGroupFactory(c, C);
6944
+ return d.transform.mProps.o.setGroupProperty(PropertyInterface("Opacity", m)), d.transform.mProps.p.setGroupProperty(PropertyInterface("Position", m)), d.transform.mProps.a.setGroupProperty(PropertyInterface("Anchor Point", m)), d.transform.mProps.s.setGroupProperty(PropertyInterface("Scale", m)), d.transform.mProps.r.setGroupProperty(PropertyInterface("Rotation", m)), d.transform.mProps.sk && (d.transform.mProps.sk.setGroupProperty(PropertyInterface("Skew", m)), d.transform.mProps.sa.setGroupProperty(PropertyInterface("Skew Angle", m))), d.transform.op.setGroupProperty(PropertyInterface("Opacity", m)), Object.defineProperties(c, {
6945
6945
  opacity: {
6946
6946
  get: ExpressionPropertyInterface(d.transform.mProps.o)
6947
6947
  },
@@ -6966,16 +6966,16 @@ function requireLottie() {
6966
6966
  _name: {
6967
6967
  value: g.nm
6968
6968
  }
6969
- }), p.ty = "tr", p.mn = g.mn, p.propertyGroup = C, p;
6969
+ }), c.ty = "tr", c.mn = g.mn, c.propertyGroup = C, c;
6970
6970
  }
6971
- function c(g, d, C) {
6972
- function p(x) {
6973
- return g.p.ix === x ? p.position : g.s.ix === x ? p.size : null;
6971
+ function p(g, d, C) {
6972
+ function c(x) {
6973
+ return g.p.ix === x ? c.position : g.s.ix === x ? c.size : null;
6974
6974
  }
6975
- var m = propertyGroupFactory(p, C);
6976
- p.propertyIndex = g.ix;
6975
+ var m = propertyGroupFactory(c, C);
6976
+ c.propertyIndex = g.ix;
6977
6977
  var f = d.sh.ty === "tm" ? d.sh.prop : d.sh;
6978
- return f.s.setGroupProperty(PropertyInterface("Size", m)), f.p.setGroupProperty(PropertyInterface("Position", m)), Object.defineProperties(p, {
6978
+ return f.s.setGroupProperty(PropertyInterface("Size", m)), f.p.setGroupProperty(PropertyInterface("Position", m)), Object.defineProperties(c, {
6979
6979
  size: {
6980
6980
  get: ExpressionPropertyInterface(f.s)
6981
6981
  },
@@ -6985,14 +6985,14 @@ function requireLottie() {
6985
6985
  _name: {
6986
6986
  value: g.nm
6987
6987
  }
6988
- }), p.mn = g.mn, p;
6988
+ }), c.mn = g.mn, c;
6989
6989
  }
6990
6990
  function y(g, d, C) {
6991
- function p(x) {
6992
- return g.p.ix === x ? p.position : g.r.ix === x ? p.rotation : g.pt.ix === x ? p.points : g.or.ix === x || x === "ADBE Vector Star Outer Radius" ? p.outerRadius : g.os.ix === x ? p.outerRoundness : g.ir && (g.ir.ix === x || x === "ADBE Vector Star Inner Radius") ? p.innerRadius : g.is && g.is.ix === x ? p.innerRoundness : null;
6991
+ function c(x) {
6992
+ return g.p.ix === x ? c.position : g.r.ix === x ? c.rotation : g.pt.ix === x ? c.points : g.or.ix === x || x === "ADBE Vector Star Outer Radius" ? c.outerRadius : g.os.ix === x ? c.outerRoundness : g.ir && (g.ir.ix === x || x === "ADBE Vector Star Inner Radius") ? c.innerRadius : g.is && g.is.ix === x ? c.innerRoundness : null;
6993
6993
  }
6994
- var m = propertyGroupFactory(p, C), f = d.sh.ty === "tm" ? d.sh.prop : d.sh;
6995
- return p.propertyIndex = g.ix, f.or.setGroupProperty(PropertyInterface("Outer Radius", m)), f.os.setGroupProperty(PropertyInterface("Outer Roundness", m)), f.pt.setGroupProperty(PropertyInterface("Points", m)), f.p.setGroupProperty(PropertyInterface("Position", m)), f.r.setGroupProperty(PropertyInterface("Rotation", m)), g.ir && (f.ir.setGroupProperty(PropertyInterface("Inner Radius", m)), f.is.setGroupProperty(PropertyInterface("Inner Roundness", m))), Object.defineProperties(p, {
6994
+ var m = propertyGroupFactory(c, C), f = d.sh.ty === "tm" ? d.sh.prop : d.sh;
6995
+ return c.propertyIndex = g.ix, f.or.setGroupProperty(PropertyInterface("Outer Radius", m)), f.os.setGroupProperty(PropertyInterface("Outer Roundness", m)), f.pt.setGroupProperty(PropertyInterface("Points", m)), f.p.setGroupProperty(PropertyInterface("Position", m)), f.r.setGroupProperty(PropertyInterface("Rotation", m)), g.ir && (f.ir.setGroupProperty(PropertyInterface("Inner Radius", m)), f.is.setGroupProperty(PropertyInterface("Inner Roundness", m))), Object.defineProperties(c, {
6996
6996
  position: {
6997
6997
  get: ExpressionPropertyInterface(f.p)
6998
6998
  },
@@ -7017,14 +7017,14 @@ function requireLottie() {
7017
7017
  _name: {
7018
7018
  value: g.nm
7019
7019
  }
7020
- }), p.mn = g.mn, p;
7020
+ }), c.mn = g.mn, c;
7021
7021
  }
7022
7022
  function P(g, d, C) {
7023
- function p(x) {
7024
- return g.p.ix === x ? p.position : g.r.ix === x ? p.roundness : g.s.ix === x || x === "Size" || x === "ADBE Vector Rect Size" ? p.size : null;
7023
+ function c(x) {
7024
+ return g.p.ix === x ? c.position : g.r.ix === x ? c.roundness : g.s.ix === x || x === "Size" || x === "ADBE Vector Rect Size" ? c.size : null;
7025
7025
  }
7026
- var m = propertyGroupFactory(p, C), f = d.sh.ty === "tm" ? d.sh.prop : d.sh;
7027
- return p.propertyIndex = g.ix, f.p.setGroupProperty(PropertyInterface("Position", m)), f.s.setGroupProperty(PropertyInterface("Size", m)), f.r.setGroupProperty(PropertyInterface("Rotation", m)), Object.defineProperties(p, {
7026
+ var m = propertyGroupFactory(c, C), f = d.sh.ty === "tm" ? d.sh.prop : d.sh;
7027
+ return c.propertyIndex = g.ix, f.p.setGroupProperty(PropertyInterface("Position", m)), f.s.setGroupProperty(PropertyInterface("Size", m)), f.r.setGroupProperty(PropertyInterface("Rotation", m)), Object.defineProperties(c, {
7028
7028
  position: {
7029
7029
  get: ExpressionPropertyInterface(f.p)
7030
7030
  },
@@ -7037,28 +7037,28 @@ function requireLottie() {
7037
7037
  _name: {
7038
7038
  value: g.nm
7039
7039
  }
7040
- }), p.mn = g.mn, p;
7040
+ }), c.mn = g.mn, c;
7041
7041
  }
7042
7042
  function u(g, d, C) {
7043
- function p(x) {
7044
- return g.r.ix === x || x === "Round Corners 1" ? p.radius : null;
7043
+ function c(x) {
7044
+ return g.r.ix === x || x === "Round Corners 1" ? c.radius : null;
7045
7045
  }
7046
- var m = propertyGroupFactory(p, C), f = d;
7047
- return p.propertyIndex = g.ix, f.rd.setGroupProperty(PropertyInterface("Radius", m)), Object.defineProperties(p, {
7046
+ var m = propertyGroupFactory(c, C), f = d;
7047
+ return c.propertyIndex = g.ix, f.rd.setGroupProperty(PropertyInterface("Radius", m)), Object.defineProperties(c, {
7048
7048
  radius: {
7049
7049
  get: ExpressionPropertyInterface(f.rd)
7050
7050
  },
7051
7051
  _name: {
7052
7052
  value: g.nm
7053
7053
  }
7054
- }), p.mn = g.mn, p;
7054
+ }), c.mn = g.mn, c;
7055
7055
  }
7056
7056
  function b(g, d, C) {
7057
- function p(x) {
7058
- return g.c.ix === x || x === "Copies" ? p.copies : g.o.ix === x || x === "Offset" ? p.offset : null;
7057
+ function c(x) {
7058
+ return g.c.ix === x || x === "Copies" ? c.copies : g.o.ix === x || x === "Offset" ? c.offset : null;
7059
7059
  }
7060
- var m = propertyGroupFactory(p, C), f = d;
7061
- return p.propertyIndex = g.ix, f.c.setGroupProperty(PropertyInterface("Copies", m)), f.o.setGroupProperty(PropertyInterface("Offset", m)), Object.defineProperties(p, {
7060
+ var m = propertyGroupFactory(c, C), f = d;
7061
+ return c.propertyIndex = g.ix, f.c.setGroupProperty(PropertyInterface("Copies", m)), f.o.setGroupProperty(PropertyInterface("Offset", m)), Object.defineProperties(c, {
7062
7062
  copies: {
7063
7063
  get: ExpressionPropertyInterface(f.c)
7064
7064
  },
@@ -7068,16 +7068,16 @@ function requireLottie() {
7068
7068
  _name: {
7069
7069
  value: g.nm
7070
7070
  }
7071
- }), p.mn = g.mn, p;
7071
+ }), c.mn = g.mn, c;
7072
7072
  }
7073
7073
  return function(g, d, C) {
7074
- var p;
7074
+ var c;
7075
7075
  function m(x) {
7076
7076
  if (typeof x == "number")
7077
- return x = x === void 0 ? 1 : x, x === 0 ? C : p[x - 1];
7078
- for (var E = 0, A = p.length; E < A; ) {
7079
- if (p[E]._name === x)
7080
- return p[E];
7077
+ return x = x === void 0 ? 1 : x, x === 0 ? C : c[x - 1];
7078
+ for (var E = 0, A = c.length; E < A; ) {
7079
+ if (c[E]._name === x)
7080
+ return c[E];
7081
7081
  E += 1;
7082
7082
  }
7083
7083
  return null;
@@ -7085,7 +7085,7 @@ function requireLottie() {
7085
7085
  function f() {
7086
7086
  return C;
7087
7087
  }
7088
- return m.propertyGroup = propertyGroupFactory(m, f), p = t(g, d, m.propertyGroup), m.numProperties = p.length, m._name = "Contents", m;
7088
+ return m.propertyGroup = propertyGroupFactory(m, f), c = t(g, d, m.propertyGroup), m.numProperties = c.length, m._name = "Contents", m;
7089
7089
  };
7090
7090
  }(), TextExpressionInterface = /* @__PURE__ */ function() {
7091
7091
  return function(t) {
@@ -7130,9 +7130,9 @@ function requireLottie() {
7130
7130
  function l(o) {
7131
7131
  if (a[o])
7132
7132
  return s = o, a = a[o], _typeof(a) === "object" ? l : a;
7133
- var c = o.indexOf(s);
7134
- if (c !== -1) {
7135
- var y = parseInt(o.substr(c + s.length), 10);
7133
+ var p = o.indexOf(s);
7134
+ if (p !== -1) {
7135
+ var y = parseInt(o.substr(p + s.length), 10);
7136
7136
  return a = a[y], _typeof(a) === "object" ? l : a;
7137
7137
  }
7138
7138
  return "";
@@ -7169,11 +7169,11 @@ function requireLottie() {
7169
7169
  return n *= this.elem.globalData.frameRate, n -= this.offsetTime, n !== this._cachingAtTime.lastFrame && (this._cachingAtTime.lastIndex = this._cachingAtTime.lastFrame < n ? this._cachingAtTime.lastIndex : 0, this._cachingAtTime.value = this.interpolateValue(n, this._cachingAtTime), this._cachingAtTime.lastFrame = n), this._cachingAtTime.value;
7170
7170
  }
7171
7171
  function r(n) {
7172
- var l = -0.01, o = this.getValueAtTime(n), c = this.getValueAtTime(n + l), y = 0;
7172
+ var l = -0.01, o = this.getValueAtTime(n), p = this.getValueAtTime(n + l), y = 0;
7173
7173
  if (o.length) {
7174
7174
  var P;
7175
7175
  for (P = 0; P < o.length; P += 1)
7176
- y += Math.pow(c[P] - o[P], 2);
7176
+ y += Math.pow(p[P] - o[P], 2);
7177
7177
  y = Math.sqrt(y) * 100;
7178
7178
  } else
7179
7179
  y = 0;
@@ -7182,14 +7182,14 @@ function requireLottie() {
7182
7182
  function i(n) {
7183
7183
  if (this.vel !== void 0)
7184
7184
  return this.vel;
7185
- var l = -1e-3, o = this.getValueAtTime(n), c = this.getValueAtTime(n + l), y;
7185
+ var l = -1e-3, o = this.getValueAtTime(n), p = this.getValueAtTime(n + l), y;
7186
7186
  if (o.length) {
7187
7187
  y = createTypedArray("float32", o.length);
7188
7188
  var P;
7189
7189
  for (P = 0; P < o.length; P += 1)
7190
- y[P] = (c[P] - o[P]) / l;
7190
+ y[P] = (p[P] - o[P]) / l;
7191
7191
  } else
7192
- y = (c - o) / l;
7192
+ y = (p - o) / l;
7193
7193
  return y;
7194
7194
  }
7195
7195
  function s() {
@@ -7212,18 +7212,18 @@ function requireLottie() {
7212
7212
  if (!this.k || !this.keyframes)
7213
7213
  return this.pv;
7214
7214
  u = u ? u.toLowerCase() : "";
7215
- var d = this.comp.renderedFrame, C = this.keyframes, p = C[C.length - 1].t;
7216
- if (d <= p)
7215
+ var d = this.comp.renderedFrame, C = this.keyframes, c = C[C.length - 1].t;
7216
+ if (d <= c)
7217
7217
  return this.pv;
7218
7218
  var m, f;
7219
- g ? (b ? m = Math.abs(p - this.elem.comp.globalData.frameRate * b) : m = Math.max(0, p - this.elem.data.ip), f = p - m) : ((!b || b > C.length - 1) && (b = C.length - 1), f = C[C.length - 1 - b].t, m = p - f);
7219
+ g ? (b ? m = Math.abs(c - this.elem.comp.globalData.frameRate * b) : m = Math.max(0, c - this.elem.data.ip), f = c - m) : ((!b || b > C.length - 1) && (b = C.length - 1), f = C[C.length - 1 - b].t, m = c - f);
7220
7220
  var x, E, A;
7221
7221
  if (u === "pingpong") {
7222
7222
  var T = Math.floor((d - f) / m);
7223
7223
  if (T % 2 !== 0)
7224
7224
  return this.getValueAtTime((m - (d - f) % m + f) / this.comp.globalData.frameRate, 0);
7225
7225
  } else if (u === "offset") {
7226
- var I = this.getValueAtTime(f / this.comp.globalData.frameRate, 0), D = this.getValueAtTime(p / this.comp.globalData.frameRate, 0), H = this.getValueAtTime(((d - f) % m + f) / this.comp.globalData.frameRate, 0), G = Math.floor((d - f) / m);
7226
+ var I = this.getValueAtTime(f / this.comp.globalData.frameRate, 0), D = this.getValueAtTime(c / this.comp.globalData.frameRate, 0), H = this.getValueAtTime(((d - f) % m + f) / this.comp.globalData.frameRate, 0), G = Math.floor((d - f) / m);
7227
7227
  if (this.pv.length) {
7228
7228
  for (A = new Array(I.length), E = A.length, x = 0; x < E; x += 1)
7229
7229
  A[x] = (D[x] - I[x]) * G + H[x];
@@ -7231,13 +7231,13 @@ function requireLottie() {
7231
7231
  }
7232
7232
  return (D - I) * G + H;
7233
7233
  } else if (u === "continue") {
7234
- var B = this.getValueAtTime(p / this.comp.globalData.frameRate, 0), N = this.getValueAtTime((p - 1e-3) / this.comp.globalData.frameRate, 0);
7234
+ var B = this.getValueAtTime(c / this.comp.globalData.frameRate, 0), z = this.getValueAtTime((c - 1e-3) / this.comp.globalData.frameRate, 0);
7235
7235
  if (this.pv.length) {
7236
7236
  for (A = new Array(B.length), E = A.length, x = 0; x < E; x += 1)
7237
- A[x] = B[x] + (B[x] - N[x]) * ((d - p) / this.comp.globalData.frameRate) / 5e-4;
7237
+ A[x] = B[x] + (B[x] - z[x]) * ((d - c) / this.comp.globalData.frameRate) / 5e-4;
7238
7238
  return A;
7239
7239
  }
7240
- return B + (B - N) * ((d - p) / 1e-3);
7240
+ return B + (B - z) * ((d - c) / 1e-3);
7241
7241
  }
7242
7242
  return this.getValueAtTime(((d - f) % m + f) / this.comp.globalData.frameRate, 0);
7243
7243
  }
@@ -7245,18 +7245,18 @@ function requireLottie() {
7245
7245
  if (!this.k)
7246
7246
  return this.pv;
7247
7247
  u = u ? u.toLowerCase() : "";
7248
- var d = this.comp.renderedFrame, C = this.keyframes, p = C[0].t;
7249
- if (d >= p)
7248
+ var d = this.comp.renderedFrame, C = this.keyframes, c = C[0].t;
7249
+ if (d >= c)
7250
7250
  return this.pv;
7251
7251
  var m, f;
7252
- g ? (b ? m = Math.abs(this.elem.comp.globalData.frameRate * b) : m = Math.max(0, this.elem.data.op - p), f = p + m) : ((!b || b > C.length - 1) && (b = C.length - 1), f = C[b].t, m = f - p);
7252
+ g ? (b ? m = Math.abs(this.elem.comp.globalData.frameRate * b) : m = Math.max(0, this.elem.data.op - c), f = c + m) : ((!b || b > C.length - 1) && (b = C.length - 1), f = C[b].t, m = f - c);
7253
7253
  var x, E, A;
7254
7254
  if (u === "pingpong") {
7255
- var T = Math.floor((p - d) / m);
7255
+ var T = Math.floor((c - d) / m);
7256
7256
  if (T % 2 === 0)
7257
- return this.getValueAtTime(((p - d) % m + p) / this.comp.globalData.frameRate, 0);
7257
+ return this.getValueAtTime(((c - d) % m + c) / this.comp.globalData.frameRate, 0);
7258
7258
  } else if (u === "offset") {
7259
- var I = this.getValueAtTime(p / this.comp.globalData.frameRate, 0), D = this.getValueAtTime(f / this.comp.globalData.frameRate, 0), H = this.getValueAtTime((m - (p - d) % m + p) / this.comp.globalData.frameRate, 0), G = Math.floor((p - d) / m) + 1;
7259
+ var I = this.getValueAtTime(c / this.comp.globalData.frameRate, 0), D = this.getValueAtTime(f / this.comp.globalData.frameRate, 0), H = this.getValueAtTime((m - (c - d) % m + c) / this.comp.globalData.frameRate, 0), G = Math.floor((c - d) / m) + 1;
7260
7260
  if (this.pv.length) {
7261
7261
  for (A = new Array(I.length), E = A.length, x = 0; x < E; x += 1)
7262
7262
  A[x] = H[x] - (D[x] - I[x]) * G;
@@ -7264,25 +7264,25 @@ function requireLottie() {
7264
7264
  }
7265
7265
  return H - (D - I) * G;
7266
7266
  } else if (u === "continue") {
7267
- var B = this.getValueAtTime(p / this.comp.globalData.frameRate, 0), N = this.getValueAtTime((p + 1e-3) / this.comp.globalData.frameRate, 0);
7267
+ var B = this.getValueAtTime(c / this.comp.globalData.frameRate, 0), z = this.getValueAtTime((c + 1e-3) / this.comp.globalData.frameRate, 0);
7268
7268
  if (this.pv.length) {
7269
7269
  for (A = new Array(B.length), E = A.length, x = 0; x < E; x += 1)
7270
- A[x] = B[x] + (B[x] - N[x]) * (p - d) / 1e-3;
7270
+ A[x] = B[x] + (B[x] - z[x]) * (c - d) / 1e-3;
7271
7271
  return A;
7272
7272
  }
7273
- return B + (B - N) * (p - d) / 1e-3;
7273
+ return B + (B - z) * (c - d) / 1e-3;
7274
7274
  }
7275
- return this.getValueAtTime((m - ((p - d) % m + p)) / this.comp.globalData.frameRate, 0);
7275
+ return this.getValueAtTime((m - ((c - d) % m + c)) / this.comp.globalData.frameRate, 0);
7276
7276
  }
7277
7277
  function r(u, b) {
7278
7278
  if (!this.k)
7279
7279
  return this.pv;
7280
7280
  if (u = (u || 0.4) * 0.5, b = Math.floor(b || 5), b <= 1)
7281
7281
  return this.pv;
7282
- var g = this.comp.renderedFrame / this.comp.globalData.frameRate, d = g - u, C = g + u, p = b > 1 ? (C - d) / (b - 1) : 1, m = 0, f = 0, x;
7282
+ var g = this.comp.renderedFrame / this.comp.globalData.frameRate, d = g - u, C = g + u, c = b > 1 ? (C - d) / (b - 1) : 1, m = 0, f = 0, x;
7283
7283
  this.pv.length ? x = createTypedArray("float32", this.pv.length) : x = 0;
7284
7284
  for (var E; m < b; ) {
7285
- if (E = this.getValueAtTime(d + m * p), this.pv.length)
7285
+ if (E = this.getValueAtTime(d + m * c), this.pv.length)
7286
7286
  for (f = 0; f < this.pv.length; f += 1)
7287
7287
  x[f] += E[f];
7288
7288
  else
@@ -7310,8 +7310,8 @@ function requireLottie() {
7310
7310
  b.scale(d[0] * this.s.mult, d[1] * this.s.mult, d[2] * this.s.mult);
7311
7311
  }
7312
7312
  if (this.sk && this.appliedTransformations < 3) {
7313
- var C = this.sk.getValueAtTime(u), p = this.sa.getValueAtTime(u);
7314
- b.skewFromAxis(-C * this.sk.mult, p * this.sa.mult);
7313
+ var C = this.sk.getValueAtTime(u), c = this.sa.getValueAtTime(u);
7314
+ b.skewFromAxis(-C * this.sk.mult, c * this.sa.mult);
7315
7315
  }
7316
7316
  if (this.r && this.appliedTransformations < 4) {
7317
7317
  var m = this.r.getValueAtTime(u);
@@ -7343,14 +7343,14 @@ function requireLottie() {
7343
7343
  };
7344
7344
  var n = PropertyFactory.getProp;
7345
7345
  PropertyFactory.getProp = function(u, b, g, d, C) {
7346
- var p = n(u, b, g, d, C);
7347
- p.kf ? p.getValueAtTime = expressionHelpers.getValueAtTime.bind(p) : p.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(p), p.setGroupProperty = expressionHelpers.setGroupProperty, p.loopOut = t, p.loopIn = e, p.smooth = r, p.getVelocityAtTime = expressionHelpers.getVelocityAtTime.bind(p), p.getSpeedAtTime = expressionHelpers.getSpeedAtTime.bind(p), p.numKeys = b.a === 1 ? b.k.length : 0, p.propertyIndex = b.ix;
7346
+ var c = n(u, b, g, d, C);
7347
+ c.kf ? c.getValueAtTime = expressionHelpers.getValueAtTime.bind(c) : c.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(c), c.setGroupProperty = expressionHelpers.setGroupProperty, c.loopOut = t, c.loopIn = e, c.smooth = r, c.getVelocityAtTime = expressionHelpers.getVelocityAtTime.bind(c), c.getSpeedAtTime = expressionHelpers.getSpeedAtTime.bind(c), c.numKeys = b.a === 1 ? b.k.length : 0, c.propertyIndex = b.ix;
7348
7348
  var m = 0;
7349
- return g !== 0 && (m = createTypedArray("float32", b.a === 1 ? b.k[0].s.length : b.k.length)), p._cachingAtTime = {
7349
+ return g !== 0 && (m = createTypedArray("float32", b.a === 1 ? b.k[0].s.length : b.k.length)), c._cachingAtTime = {
7350
7350
  lastFrame: initialDefaultFrame,
7351
7351
  lastIndex: 0,
7352
7352
  value: m
7353
- }, expressionHelpers.searchExpressions(u, b, p), p.k && C.addDynamicProperty(p), p;
7353
+ }, expressionHelpers.searchExpressions(u, b, c), c.k && C.addDynamicProperty(c), c;
7354
7354
  };
7355
7355
  function l(u) {
7356
7356
  return this._cachingAtTime || (this._cachingAtTime = {
@@ -7359,7 +7359,7 @@ function requireLottie() {
7359
7359
  lastTime: initialDefaultFrame
7360
7360
  }), u *= this.elem.globalData.frameRate, u -= this.offsetTime, u !== this._cachingAtTime.lastTime && (this._cachingAtTime.lastIndex = this._cachingAtTime.lastTime < u ? this._caching.lastIndex : 0, this._cachingAtTime.lastTime = u, this.interpolateShape(u, this._cachingAtTime.shapeValue, this._cachingAtTime)), this._cachingAtTime.shapeValue;
7361
7361
  }
7362
- var o = ShapePropertyFactory.getConstructorFunction(), c = ShapePropertyFactory.getKeyframedConstructorFunction();
7362
+ var o = ShapePropertyFactory.getConstructorFunction(), p = ShapePropertyFactory.getKeyframedConstructorFunction();
7363
7363
  function y() {
7364
7364
  }
7365
7365
  y.prototype = {
@@ -7367,8 +7367,8 @@ function requireLottie() {
7367
7367
  this.k && this.getValue();
7368
7368
  var d = this.v;
7369
7369
  g !== void 0 && (d = this.getValueAtTime(g, 0));
7370
- var C, p = d._length, m = d[b], f = d.v, x = createSizedArray(p);
7371
- for (C = 0; C < p; C += 1)
7370
+ var C, c = d._length, m = d[b], f = d.v, x = createSizedArray(c);
7371
+ for (C = 0; C < c; C += 1)
7372
7372
  b === "i" || b === "o" ? x[C] = [m[C][0] - f[C][0], m[C][1] - f[C][1]] : x[C] = [m[C][0], m[C][1]];
7373
7373
  return x;
7374
7374
  },
@@ -7387,20 +7387,20 @@ function requireLottie() {
7387
7387
  pointOnPath: function(b, g) {
7388
7388
  var d = this.v;
7389
7389
  g !== void 0 && (d = this.getValueAtTime(g, 0)), this._segmentsLength || (this._segmentsLength = bez.getSegmentsLength(d));
7390
- for (var C = this._segmentsLength, p = C.lengths, m = C.totalLength * b, f = 0, x = p.length, E = 0, A; f < x; ) {
7391
- if (E + p[f].addedLength > m) {
7392
- var T = f, I = d.c && f === x - 1 ? 0 : f + 1, D = (m - E) / p[f].addedLength;
7393
- A = bez.getPointInSegment(d.v[T], d.v[I], d.o[T], d.i[I], D, p[f]);
7390
+ for (var C = this._segmentsLength, c = C.lengths, m = C.totalLength * b, f = 0, x = c.length, E = 0, A; f < x; ) {
7391
+ if (E + c[f].addedLength > m) {
7392
+ var T = f, I = d.c && f === x - 1 ? 0 : f + 1, D = (m - E) / c[f].addedLength;
7393
+ A = bez.getPointInSegment(d.v[T], d.v[I], d.o[T], d.i[I], D, c[f]);
7394
7394
  break;
7395
7395
  } else
7396
- E += p[f].addedLength;
7396
+ E += c[f].addedLength;
7397
7397
  f += 1;
7398
7398
  }
7399
7399
  return A || (A = d.c ? [d.v[0][0], d.v[0][1]] : [d.v[d._length - 1][0], d.v[d._length - 1][1]]), A;
7400
7400
  },
7401
7401
  vectorOnPath: function(b, g, d) {
7402
7402
  b == 1 ? b = this.v.c : b == 0 && (b = 0.999);
7403
- var C = this.pointOnPath(b, g), p = this.pointOnPath(b + 1e-3, g), m = p[0] - C[0], f = p[1] - C[1], x = Math.sqrt(Math.pow(m, 2) + Math.pow(f, 2));
7403
+ var C = this.pointOnPath(b, g), c = this.pointOnPath(b + 1e-3, g), m = c[0] - C[0], f = c[1] - C[1], x = Math.sqrt(Math.pow(m, 2) + Math.pow(f, 2));
7404
7404
  if (x === 0)
7405
7405
  return [0, 0];
7406
7406
  var E = d === "tangent" ? [m / x, f / x] : [-f / x, m / x];
@@ -7414,11 +7414,11 @@ function requireLottie() {
7414
7414
  },
7415
7415
  setGroupProperty: expressionHelpers.setGroupProperty,
7416
7416
  getValueAtTime: expressionHelpers.getStaticValueAtTime
7417
- }, extendPrototype([y], o), extendPrototype([y], c), c.prototype.getValueAtTime = l, c.prototype.initiateExpression = ExpressionManager.initiateExpression;
7417
+ }, extendPrototype([y], o), extendPrototype([y], p), p.prototype.getValueAtTime = l, p.prototype.initiateExpression = ExpressionManager.initiateExpression;
7418
7418
  var P = ShapePropertyFactory.getShapeProp;
7419
7419
  ShapePropertyFactory.getShapeProp = function(u, b, g, d, C) {
7420
- var p = P(u, b, g, d, C);
7421
- return p.propertyIndex = b.ix, p.lock = !1, g === 3 ? expressionHelpers.searchExpressions(u, b.pt, p) : g === 4 && expressionHelpers.searchExpressions(u, b.ks, p), p.k && u.addDynamicProperty(p), p;
7420
+ var c = P(u, b, g, d, C);
7421
+ return c.propertyIndex = b.ix, c.lock = !1, g === 3 ? expressionHelpers.searchExpressions(u, b.pt, c) : g === 4 && expressionHelpers.searchExpressions(u, b.ks, c), c.k && u.addDynamicProperty(c), c;
7422
7422
  };
7423
7423
  }
7424
7424
  function initialize$1() {
@@ -7513,7 +7513,7 @@ function requireLottie() {
7513
7513
  if (this.filterManager.effectElements[7].p.v !== 0 || this.filterManager.effectElements[8].p.v !== 100) {
7514
7514
  var n = Math.min(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01, l = Math.max(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01, o = s.getTotalLength();
7515
7515
  a = "0 0 0 " + o * n + " ";
7516
- var c = o * (l - n), y = 1 + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01, P = Math.floor(c / y), u;
7516
+ var p = o * (l - n), y = 1 + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01, P = Math.floor(p / y), u;
7517
7517
  for (u = 0; u < P; u += 1)
7518
7518
  a += "1 " + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01 + " ";
7519
7519
  a += "0 " + o * 10 + " 0 0";
@@ -7554,10 +7554,10 @@ function requireLottie() {
7554
7554
  var r = createNS(t);
7555
7555
  return r.setAttribute("type", "table"), e.appendChild(r), r;
7556
7556
  }, SVGProLevelsFilter.prototype.getTableValue = function(t, e, r, i, s) {
7557
- for (var a = 0, n = 256, l, o = Math.min(t, e), c = Math.max(t, e), y = Array.call(null, {
7557
+ for (var a = 0, n = 256, l, o = Math.min(t, e), p = Math.max(t, e), y = Array.call(null, {
7558
7558
  length: n
7559
7559
  }), P, u = 0, b = s - i, g = e - t; a <= 256; )
7560
- l = a / 256, l <= o ? P = g < 0 ? s : i : l >= c ? P = g < 0 ? i : s : P = i + b * Math.pow((l - t) / g, 1 / r), y[u] = P, u += 1, a += 256 / (n - 1);
7560
+ l = a / 256, l <= o ? P = g < 0 ? s : i : l >= p ? P = g < 0 ? i : s : P = i + b * Math.pow((l - t) / g, 1 / r), y[u] = P, u += 1, a += 256 / (n - 1);
7561
7561
  return y.join(" ");
7562
7562
  }, SVGProLevelsFilter.prototype.renderFrame = function(t) {
7563
7563
  if (t || this.filterManager._mdf) {
@@ -7572,8 +7572,8 @@ function requireLottie() {
7572
7572
  l.setAttribute("in", "SourceAlpha"), l.setAttribute("result", i + "_drop_shadow_1"), l.setAttribute("stdDeviation", "0"), this.feGaussianBlur = l, t.appendChild(l);
7573
7573
  var o = createNS("feOffset");
7574
7574
  o.setAttribute("dx", "25"), o.setAttribute("dy", "0"), o.setAttribute("in", i + "_drop_shadow_1"), o.setAttribute("result", i + "_drop_shadow_2"), this.feOffset = o, t.appendChild(o);
7575
- var c = createNS("feFlood");
7576
- c.setAttribute("flood-color", "#00ff00"), c.setAttribute("flood-opacity", "1"), c.setAttribute("result", i + "_drop_shadow_3"), this.feFlood = c, t.appendChild(c);
7575
+ var p = createNS("feFlood");
7576
+ p.setAttribute("flood-color", "#00ff00"), p.setAttribute("flood-opacity", "1"), p.setAttribute("result", i + "_drop_shadow_3"), this.feFlood = p, t.appendChild(p);
7577
7577
  var y = createNS("feComposite");
7578
7578
  y.setAttribute("in", i + "_drop_shadow_3"), y.setAttribute("in2", i + "_drop_shadow_2"), y.setAttribute("operator", "in"), y.setAttribute("result", i + "_drop_shadow_4"), t.appendChild(y);
7579
7579
  var P = this.createMergeNode(i, [i + "_drop_shadow_4", s]);
@@ -7650,8 +7650,8 @@ function requireLottie() {
7650
7650
  this.effectsManager = t, this.type = effectTypes.TRANSFORM_EFFECT, this.matrix = new Matrix(), this.opacity = -1, this._mdf = !1, this._opMdf = !1;
7651
7651
  }, TransformEffect.prototype.renderFrame = function(t) {
7652
7652
  if (this._opMdf = !1, this._mdf = !1, t || this.effectsManager._mdf) {
7653
- var e = this.effectsManager.effectElements, r = e[0].p.v, i = e[1].p.v, s = e[2].p.v === 1, a = e[3].p.v, n = s ? a : e[4].p.v, l = e[5].p.v, o = e[6].p.v, c = e[7].p.v;
7654
- this.matrix.reset(), this.matrix.translate(-r[0], -r[1], r[2]), this.matrix.scale(n * 0.01, a * 0.01, 1), this.matrix.rotate(-c * degToRads), this.matrix.skewFromAxis(-l * degToRads, (o + 90) * degToRads), this.matrix.translate(i[0], i[1], 0), this._mdf = !0, this.opacity !== e[8].p.v && (this.opacity = e[8].p.v, this._opMdf = !0);
7653
+ var e = this.effectsManager.effectElements, r = e[0].p.v, i = e[1].p.v, s = e[2].p.v === 1, a = e[3].p.v, n = s ? a : e[4].p.v, l = e[5].p.v, o = e[6].p.v, p = e[7].p.v;
7654
+ this.matrix.reset(), this.matrix.translate(-r[0], -r[1], r[2]), this.matrix.scale(n * 0.01, a * 0.01, 1), this.matrix.rotate(-p * degToRads), this.matrix.skewFromAxis(-l * degToRads, (o + 90) * degToRads), this.matrix.translate(i[0], i[1], 0), this._mdf = !0, this.opacity !== e[8].p.v && (this.opacity = e[8].p.v, this._opMdf = !0);
7655
7655
  }
7656
7656
  };
7657
7657
  function SVGTransformEffect(t, e) {
@@ -7686,16 +7686,16 @@ function _defineProperty(t, e, r) {
7686
7686
  function _iterableToArrayLimit(t, e) {
7687
7687
  var r = t == null ? null : typeof Symbol < "u" && t[Symbol.iterator] || t["@@iterator"];
7688
7688
  if (r != null) {
7689
- var i, s, a, n, l = [], o = !0, c = !1;
7689
+ var i, s, a, n, l = [], o = !0, p = !1;
7690
7690
  try {
7691
7691
  if (a = (r = r.call(t)).next, e !== 0) for (; !(o = (i = a.call(r)).done) && (l.push(i.value), l.length !== e); o = !0) ;
7692
7692
  } catch (y) {
7693
- c = !0, s = y;
7693
+ p = !0, s = y;
7694
7694
  } finally {
7695
7695
  try {
7696
7696
  if (!o && r.return != null && (n = r.return(), Object(n) !== n)) return;
7697
7697
  } finally {
7698
- if (c) throw s;
7698
+ if (p) throw s;
7699
7699
  }
7700
7700
  }
7701
7701
  return l;
@@ -7769,9 +7769,9 @@ function _unsupportedIterableToArray(t, e) {
7769
7769
  }
7770
7770
  }
7771
7771
  var _excluded$1 = ["animationData", "loop", "autoplay", "initialSegment", "onComplete", "onLoopComplete", "onEnterFrame", "onSegmentStart", "onConfigReady", "onDataReady", "onDataFailed", "onLoadedImages", "onDOMLoaded", "onDestroy", "lottieRef", "renderer", "name", "assetsPath", "rendererSettings"], useLottie = function t(e, r) {
7772
- var i = e.animationData, s = e.loop, a = e.autoplay, n = e.initialSegment, l = e.onComplete, o = e.onLoopComplete, c = e.onEnterFrame, y = e.onSegmentStart, P = e.onConfigReady, u = e.onDataReady, b = e.onDataFailed, g = e.onLoadedImages, d = e.onDOMLoaded, C = e.onDestroy;
7772
+ var i = e.animationData, s = e.loop, a = e.autoplay, n = e.initialSegment, l = e.onComplete, o = e.onLoopComplete, p = e.onEnterFrame, y = e.onSegmentStart, P = e.onConfigReady, u = e.onDataReady, b = e.onDataFailed, g = e.onLoadedImages, d = e.onDOMLoaded, C = e.onDestroy;
7773
7773
  e.lottieRef, e.renderer, e.name, e.assetsPath, e.rendererSettings;
7774
- var p = _objectWithoutProperties(e, _excluded$1), m = useState(!1), f = _slicedToArray(m, 2), x = f[0], E = f[1], A = useRef(), T = useRef(null), I = function() {
7774
+ var c = _objectWithoutProperties(e, _excluded$1), m = useState(!1), f = _slicedToArray(m, 2), x = f[0], E = f[1], A = useRef(), T = useRef(null), I = function() {
7775
7775
  var R;
7776
7776
  (R = A.current) === null || R === void 0 || R.play();
7777
7777
  }, D = function() {
@@ -7784,17 +7784,17 @@ var _excluded$1 = ["animationData", "loop", "autoplay", "initialSegment", "onCom
7784
7784
  var O;
7785
7785
  (O = A.current) === null || O === void 0 || O.setSpeed(R);
7786
7786
  }, B = function(R, O) {
7787
- var z;
7788
- (z = A.current) === null || z === void 0 || z.goToAndPlay(R, O);
7789
- }, N = function(R, O) {
7790
- var z;
7791
- (z = A.current) === null || z === void 0 || z.goToAndStop(R, O);
7787
+ var N;
7788
+ (N = A.current) === null || N === void 0 || N.goToAndPlay(R, O);
7789
+ }, z = function(R, O) {
7790
+ var N;
7791
+ (N = A.current) === null || N === void 0 || N.goToAndStop(R, O);
7792
7792
  }, j = function(R) {
7793
7793
  var O;
7794
7794
  (O = A.current) === null || O === void 0 || O.setDirection(R);
7795
7795
  }, L = function(R, O) {
7796
- var z;
7797
- (z = A.current) === null || z === void 0 || z.playSegments(R, O);
7796
+ var N;
7797
+ (N = A.current) === null || N === void 0 || N.playSegments(R, O);
7798
7798
  }, _ = function(R) {
7799
7799
  var O;
7800
7800
  (O = A.current) === null || O === void 0 || O.setSubframe(R);
@@ -7808,10 +7808,10 @@ var _excluded$1 = ["animationData", "loop", "autoplay", "initialSegment", "onCom
7808
7808
  var R = arguments.length > 0 && arguments[0] !== void 0 ? arguments[0] : {}, O;
7809
7809
  if (T.current) {
7810
7810
  (O = A.current) === null || O === void 0 || O.destroy();
7811
- var z = _objectSpread2(_objectSpread2(_objectSpread2({}, e), R), {}, {
7811
+ var N = _objectSpread2(_objectSpread2(_objectSpread2({}, e), R), {}, {
7812
7812
  container: T.current
7813
7813
  });
7814
- return A.current = lottie.loadAnimation(z), E(!!A.current), function() {
7814
+ return A.current = lottie.loadAnimation(N), E(!!A.current), function() {
7815
7815
  var W;
7816
7816
  (W = A.current) === null || W === void 0 || W.destroy(), A.current = void 0;
7817
7817
  };
@@ -7841,7 +7841,7 @@ var _excluded$1 = ["animationData", "loop", "autoplay", "initialSegment", "onCom
7841
7841
  handler: o
7842
7842
  }, {
7843
7843
  name: "enterFrame",
7844
- handler: c
7844
+ handler: p
7845
7845
  }, {
7846
7846
  name: "segmentStart",
7847
7847
  handler: y
@@ -7863,8 +7863,8 @@ var _excluded$1 = ["animationData", "loop", "autoplay", "initialSegment", "onCom
7863
7863
  }, {
7864
7864
  name: "destroy",
7865
7865
  handler: C
7866
- }], R = M.filter(function(z) {
7867
- return z.handler != null;
7866
+ }], R = M.filter(function(N) {
7867
+ return N.handler != null;
7868
7868
  });
7869
7869
  if (R.length) {
7870
7870
  var O = R.map(
@@ -7873,32 +7873,32 @@ var _excluded$1 = ["animationData", "loop", "autoplay", "initialSegment", "onCom
7873
7873
  * @param {Listener} listener
7874
7874
  * @return {Function} Function that deregister the listener
7875
7875
  */
7876
- function(z) {
7876
+ function(N) {
7877
7877
  var W;
7878
- return (W = A.current) === null || W === void 0 || W.addEventListener(z.name, z.handler), function() {
7878
+ return (W = A.current) === null || W === void 0 || W.addEventListener(N.name, N.handler), function() {
7879
7879
  var q;
7880
- (q = A.current) === null || q === void 0 || q.removeEventListener(z.name, z.handler);
7880
+ (q = A.current) === null || q === void 0 || q.removeEventListener(N.name, N.handler);
7881
7881
  };
7882
7882
  }
7883
7883
  );
7884
7884
  return function() {
7885
- O.forEach(function(z) {
7886
- return z();
7885
+ O.forEach(function(N) {
7886
+ return N();
7887
7887
  });
7888
7888
  };
7889
7889
  }
7890
- }, [l, o, c, y, P, u, b, g, d, C]);
7890
+ }, [l, o, p, y, P, u, b, g, d, C]);
7891
7891
  var V = /* @__PURE__ */ React__default.createElement("div", _objectSpread2({
7892
7892
  style: r,
7893
7893
  ref: T
7894
- }, p));
7894
+ }, c));
7895
7895
  return {
7896
7896
  View: V,
7897
7897
  play: I,
7898
7898
  stop: D,
7899
7899
  pause: H,
7900
7900
  setSpeed: G,
7901
- goToAndStop: N,
7901
+ goToAndStop: z,
7902
7902
  goToAndPlay: B,
7903
7903
  setDirection: j,
7904
7904
  playSegments: L,
@@ -7915,10 +7915,10 @@ function getContainerVisibility(t) {
7915
7915
  return s / a;
7916
7916
  }
7917
7917
  function getContainerCursorPosition(t, e, r) {
7918
- var i = t.getBoundingClientRect(), s = i.top, a = i.left, n = i.width, l = i.height, o = (e - a) / n, c = (r - s) / l;
7918
+ var i = t.getBoundingClientRect(), s = i.top, a = i.left, n = i.width, l = i.height, o = (e - a) / n, p = (r - s) / l;
7919
7919
  return {
7920
7920
  x: o,
7921
- y: c
7921
+ y: p
7922
7922
  };
7923
7923
  }
7924
7924
  var useInitInteractivity = function t(e) {
@@ -7930,8 +7930,8 @@ var useInitInteractivity = function t(e) {
7930
7930
  var l = function() {
7931
7931
  var y = null, P = function() {
7932
7932
  var b = getContainerVisibility(n), g = a.find(function(C) {
7933
- var p = C.visibility;
7934
- return p && b >= p[0] && b <= p[1];
7933
+ var c = C.visibility;
7934
+ return c && b >= c[0] && b <= c[1];
7935
7935
  });
7936
7936
  if (g) {
7937
7937
  if (g.type === "seek" && g.visibility && g.frames.length === 2) {
@@ -7947,18 +7947,18 @@ var useInitInteractivity = function t(e) {
7947
7947
  };
7948
7948
  }, o = function() {
7949
7949
  var y = function(g, d) {
7950
- var C = g, p = d;
7951
- if (C !== -1 && p !== -1) {
7952
- var m = getContainerCursorPosition(n, C, p);
7953
- C = m.x, p = m.y;
7950
+ var C = g, c = d;
7951
+ if (C !== -1 && c !== -1) {
7952
+ var m = getContainerCursorPosition(n, C, c);
7953
+ C = m.x, c = m.y;
7954
7954
  }
7955
7955
  var f = a.find(function(A) {
7956
7956
  var T = A.position;
7957
- return T && Array.isArray(T.x) && Array.isArray(T.y) ? C >= T.x[0] && C <= T.x[1] && p >= T.y[0] && p <= T.y[1] : T && !Number.isNaN(T.x) && !Number.isNaN(T.y) ? C === T.x && p === T.y : !1;
7957
+ return T && Array.isArray(T.x) && Array.isArray(T.y) ? C >= T.x[0] && C <= T.x[1] && c >= T.y[0] && c <= T.y[1] : T && !Number.isNaN(T.x) && !Number.isNaN(T.y) ? C === T.x && c === T.y : !1;
7958
7958
  });
7959
7959
  if (f) {
7960
7960
  if (f.type === "seek" && f.position && Array.isArray(f.position.x) && Array.isArray(f.position.y) && f.frames.length === 2) {
7961
- var x = (C - f.position.x[0]) / (f.position.x[1] - f.position.x[0]), E = (p - f.position.y[0]) / (f.position.y[1] - f.position.y[0]);
7961
+ var x = (C - f.position.x[0]) / (f.position.x[1] - f.position.x[0]), E = (c - f.position.y[0]) / (f.position.y[1] - f.position.y[0]);
7962
7962
  i.playSegments(f.frames, !0), i.goToAndStop(Math.ceil((x + E) / 2 * (f.frames[1] - f.frames[0])), !0);
7963
7963
  }
7964
7964
  f.type === "loop" && i.playSegments(f.frames, !0), f.type === "play" && (i.isPaused && i.resetSegments(!1), i.playSegments(f.frames)), f.type === "stop" && i.goToAndStop(f.frames[0], !0);
@@ -7989,7 +7989,7 @@ var useInitInteractivity = function t(e) {
7989
7989
  wrapperRef: l
7990
7990
  }), n;
7991
7991
  }, _excluded = ["style", "interactivity"], Lottie = function t(e) {
7992
- var r, i, s, a = e.style, n = e.interactivity, l = _objectWithoutProperties(e, _excluded), o = useLottie(l, a), c = o.View, y = o.play, P = o.stop, u = o.pause, b = o.setSpeed, g = o.goToAndStop, d = o.goToAndPlay, C = o.setDirection, p = o.playSegments, m = o.setSubframe, f = o.getDuration, x = o.destroy, E = o.animationContainerRef, A = o.animationLoaded, T = o.animationItem;
7992
+ var r, i, s, a = e.style, n = e.interactivity, l = _objectWithoutProperties(e, _excluded), o = useLottie(l, a), p = o.View, y = o.play, P = o.stop, u = o.pause, b = o.setSpeed, g = o.goToAndStop, d = o.goToAndPlay, C = o.setDirection, c = o.playSegments, m = o.setSubframe, f = o.getDuration, x = o.destroy, E = o.animationContainerRef, A = o.animationLoaded, T = o.animationItem;
7993
7993
  return useEffect(function() {
7994
7994
  e.lottieRef && (e.lottieRef.current = {
7995
7995
  play: y,
@@ -7999,7 +7999,7 @@ var useInitInteractivity = function t(e) {
7999
7999
  goToAndPlay: d,
8000
8000
  goToAndStop: g,
8001
8001
  setDirection: C,
8002
- playSegments: p,
8002
+ playSegments: c,
8003
8003
  setSubframe: m,
8004
8004
  getDuration: f,
8005
8005
  destroy: x,
@@ -8009,7 +8009,7 @@ var useInitInteractivity = function t(e) {
8009
8009
  });
8010
8010
  }, [(r = e.lottieRef) === null || r === void 0 ? void 0 : r.current]), useLottieInteractivity({
8011
8011
  lottieObj: {
8012
- View: c,
8012
+ View: p,
8013
8013
  play: y,
8014
8014
  stop: P,
8015
8015
  pause: u,
@@ -8017,7 +8017,7 @@ var useInitInteractivity = function t(e) {
8017
8017
  goToAndStop: g,
8018
8018
  goToAndPlay: d,
8019
8019
  setDirection: C,
8020
- playSegments: p,
8020
+ playSegments: c,
8021
8021
  setSubframe: m,
8022
8022
  getDuration: f,
8023
8023
  destroy: x,
@@ -8075,11 +8075,11 @@ const nm$2 = "Ani Nop ho so", ddd$2 = 0, h$2 = 250, w$2 = 250, meta$2 = { g: "Lo
8075
8075
  extraInput: n,
8076
8076
  subtitle: l,
8077
8077
  dateColumnKey: o,
8078
- isShared: c = !1,
8078
+ isShared: p = !1,
8079
8079
  isLoading: y,
8080
8080
  closeModalOut: P = !0
8081
8081
  }) => {
8082
- const [u, b] = useState(""), [g, d] = useState(null), [C, p] = useState(!1), [m, f] = useState(23), [x, E] = useState(e.length > 23), [A, T] = useState(!1), I = getCurrentYear();
8082
+ const [u, b] = useState(""), [g, d] = useState(null), [C, c] = useState(!1), [m, f] = useState(23), [x, E] = useState(e.length > 23), [A, T] = useState(!1), I = getCurrentYear();
8083
8083
  useEffect(() => {
8084
8084
  T(e.length < 1), f(25), E(e.length > 25);
8085
8085
  }, [u, e.length]);
@@ -8092,11 +8092,11 @@ const nm$2 = "Ani Nop ho so", ddd$2 = 0, h$2 = 250, w$2 = 250, meta$2 = { g: "Lo
8092
8092
  )
8093
8093
  )
8094
8094
  ), H = (G, B) => {
8095
- if (G.hasModal && r) {
8096
- if (i && i(B, G) === null)
8097
- return;
8098
- d({ row: B, column: G }), p(!0);
8099
- }
8095
+ if (G.hasModal && r)
8096
+ if (i && B.estadoRegistro === "por_gestionar" && p) {
8097
+ const z = i(B, G);
8098
+ if (console.log("Estado por gestionar"), z === null) return;
8099
+ } else (B.estadoRegistro === "en_gestion" || !p) && (d({ row: B, column: G }), c(!0));
8100
8100
  };
8101
8101
  return /* @__PURE__ */ jsxs(Fragment, { children: [
8102
8102
  /* @__PURE__ */ jsx(
@@ -8132,7 +8132,7 @@ const nm$2 = "Ani Nop ho so", ddd$2 = 0, h$2 = 250, w$2 = 250, meta$2 = { g: "Lo
8132
8132
  searchTerm: u,
8133
8133
  handleCellClick: H,
8134
8134
  totalDias: s,
8135
- isShared: c
8135
+ isShared: p
8136
8136
  }
8137
8137
  ),
8138
8138
  /* @__PURE__ */ jsxs("div", { className: "d-flex justify-content-between", children: [
@@ -8154,13 +8154,13 @@ const nm$2 = "Ani Nop ho so", ddd$2 = 0, h$2 = 250, w$2 = 250, meta$2 = { g: "Lo
8154
8154
  CustomModal,
8155
8155
  {
8156
8156
  show: C,
8157
- onHide: () => p(!1),
8157
+ onHide: () => c(!1),
8158
8158
  title: `${g.column.label}`,
8159
8159
  closeModalOut: P,
8160
8160
  children: r(
8161
8161
  g.row,
8162
8162
  g.column,
8163
- () => p(!1)
8163
+ () => c(!1)
8164
8164
  )
8165
8165
  }
8166
8166
  )