react-chessboard-ui 2.5.0 → 2.7.0

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@@ -2599,6 +2599,7 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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  } else {
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  var nextMoves = JSChessEngine.getNextMoves(updatedCells, fromPos, linesCheck, boardReversed);
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  setPossibleMoves(nextMoves);
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+ setClickPossibleMoves(nextMoves);
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  }
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  }
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  setActualState(updatedCells);
@@ -2616,8 +2617,6 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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  FEN: FEN
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  };
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  toggleCurrentColor();
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- setClickedFigure(undefined);
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- clearClickedPos();
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  clearArrows();
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  clearMarkedCells();
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  return {
@@ -2681,8 +2680,6 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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  };
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  setNewMove(change);
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  setMovesTrail([moveData.from, moveData.to]);
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- clearClickedPos();
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- clearClickPossibleMoves();
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  };
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  var handleClickForTargetCell = function handleClickForTargetCell(cellPos, withTransition) {
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  if (withTransition === void 0) {
@@ -2803,6 +2800,19 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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  var handleGrabbingCell = function handleGrabbingCell(cellPos) {
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  setGrabbingCell(cellPos);
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  };
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+ var handleUpdateFEN = function handleUpdateFEN(FEN, reversed) {
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+ var _FENtoGameState = FENtoGameState(FEN, reversed),
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+ boardState = _FENtoGameState.boardState,
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+ currentColor = _FENtoGameState.currentColor;
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+ cleanAllForFigure();
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+ setAnimated(false);
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+ setInitialState(boardState);
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+ setActualState(boardState);
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+ setCurrentColor(currentColor);
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+ setBoardReversed(reversed);
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+ var linesCheck = JSChessEngine.getLinesWithCheck(boardState, currentColor === 'white' ? 'black' : 'white', reversed);
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+ setLinesWithCheck(linesCheck);
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+ };
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  return {
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  fromPos: fromPos,
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  newMove: newMove,
@@ -2832,11 +2842,13 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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  setActualState: setActualState,
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  setPlayerColor: setPlayerColor,
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  setCurrentColor: setCurrentColor,
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+ handleUpdateFEN: handleUpdateFEN,
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  selectClickFrom: selectClickFrom,
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  selectHoverFrom: selectHoverFrom,
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  setInitialState: setInitialState,
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  setBoardReversed: setBoardReversed,
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  startRenderArrow: startRenderArrow,
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+ setLinesWithCheck: setLinesWithCheck,
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  cleanAllForFigure: cleanAllForFigure,
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  reverseChessBoard: reverseChessBoard,
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  handleGrabbingCell: handleGrabbingCell,
@@ -3030,33 +3042,17 @@ var ChessBoard = function ChessBoard(props) {
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  showFigurePicker = _useChessBoardInterac.showFigurePicker,
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  markCell = _useChessBoardInterac.markCell,
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  handleClick = _useChessBoardInterac.handleClick,
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- setAnimated = _useChessBoardInterac.setAnimated,
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  handleGrabEnd = _useChessBoardInterac.handleGrabEnd,
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  handleGrabbing = _useChessBoardInterac.handleGrabbing,
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  endRenderArrow = _useChessBoardInterac.endRenderArrow,
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- setActualState = _useChessBoardInterac.setActualState,
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  setPlayerColor = _useChessBoardInterac.setPlayerColor,
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- setCurrentColor = _useChessBoardInterac.setCurrentColor,
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+ handleUpdateFEN = _useChessBoardInterac.handleUpdateFEN,
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  selectHoverFrom = _useChessBoardInterac.selectHoverFrom,
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- setInitialState = _useChessBoardInterac.setInitialState,
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- setBoardReversed = _useChessBoardInterac.setBoardReversed,
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  startRenderArrow = _useChessBoardInterac.startRenderArrow,
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- cleanAllForFigure = _useChessBoardInterac.cleanAllForFigure,
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  handleGrabbingCell = _useChessBoardInterac.handleGrabbingCell,
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  getHasCheckByCellPos = _useChessBoardInterac.getHasCheckByCellPos,
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  handleSelectFigurePicker = _useChessBoardInterac.handleSelectFigurePicker,
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  handleChangeFromExternal = _useChessBoardInterac.handleChangeFromExternal;
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- var handleUpdateFEN = function handleUpdateFEN(FEN, reversed) {
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- var _FENtoGameState = FENtoGameState(FEN, reversed),
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- boardState = _FENtoGameState.boardState,
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- currentColor = _FENtoGameState.currentColor;
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- cleanAllForFigure();
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- setAnimated(false);
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- setInitialState(boardState);
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- setActualState(boardState);
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- setCurrentColor(currentColor);
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- setBoardReversed(reversed);
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- };
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  useEffect(function () {
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  createHtmlReversedStateHolder();
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  }, []);