react-chessboard-ui 2.5.0 → 2.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ChessBoard/useChessBoardInteractive.d.ts +2 -0
- package/dist/index.js +17 -21
- package/dist/index.js.map +1 -1
- package/dist/index.modern.js +17 -21
- package/dist/index.modern.js.map +1 -1
- package/package.json +2 -2
package/dist/index.modern.js
CHANGED
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@@ -2599,6 +2599,7 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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} else {
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var nextMoves = JSChessEngine.getNextMoves(updatedCells, fromPos, linesCheck, boardReversed);
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setPossibleMoves(nextMoves);
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+
setClickPossibleMoves(nextMoves);
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}
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}
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setActualState(updatedCells);
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@@ -2616,8 +2617,6 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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FEN: FEN
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};
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toggleCurrentColor();
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-
setClickedFigure(undefined);
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-
clearClickedPos();
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clearArrows();
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clearMarkedCells();
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return {
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@@ -2681,8 +2680,6 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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};
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setNewMove(change);
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setMovesTrail([moveData.from, moveData.to]);
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-
clearClickedPos();
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-
clearClickPossibleMoves();
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};
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var handleClickForTargetCell = function handleClickForTargetCell(cellPos, withTransition) {
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if (withTransition === void 0) {
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@@ -2803,6 +2800,19 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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var handleGrabbingCell = function handleGrabbingCell(cellPos) {
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setGrabbingCell(cellPos);
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};
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+
var handleUpdateFEN = function handleUpdateFEN(FEN, reversed) {
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var _FENtoGameState = FENtoGameState(FEN, reversed),
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boardState = _FENtoGameState.boardState,
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currentColor = _FENtoGameState.currentColor;
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cleanAllForFigure();
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setAnimated(false);
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setInitialState(boardState);
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setActualState(boardState);
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setCurrentColor(currentColor);
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setBoardReversed(reversed);
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var linesCheck = JSChessEngine.getLinesWithCheck(boardState, currentColor === 'white' ? 'black' : 'white', reversed);
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setLinesWithCheck(linesCheck);
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};
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return {
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fromPos: fromPos,
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newMove: newMove,
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@@ -2832,11 +2842,13 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
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setActualState: setActualState,
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setPlayerColor: setPlayerColor,
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setCurrentColor: setCurrentColor,
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+
handleUpdateFEN: handleUpdateFEN,
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selectClickFrom: selectClickFrom,
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selectHoverFrom: selectHoverFrom,
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setInitialState: setInitialState,
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setBoardReversed: setBoardReversed,
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startRenderArrow: startRenderArrow,
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+
setLinesWithCheck: setLinesWithCheck,
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cleanAllForFigure: cleanAllForFigure,
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reverseChessBoard: reverseChessBoard,
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handleGrabbingCell: handleGrabbingCell,
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@@ -3030,33 +3042,17 @@ var ChessBoard = function ChessBoard(props) {
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showFigurePicker = _useChessBoardInterac.showFigurePicker,
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markCell = _useChessBoardInterac.markCell,
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handleClick = _useChessBoardInterac.handleClick,
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-
setAnimated = _useChessBoardInterac.setAnimated,
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handleGrabEnd = _useChessBoardInterac.handleGrabEnd,
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handleGrabbing = _useChessBoardInterac.handleGrabbing,
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endRenderArrow = _useChessBoardInterac.endRenderArrow,
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-
setActualState = _useChessBoardInterac.setActualState,
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setPlayerColor = _useChessBoardInterac.setPlayerColor,
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-
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+
handleUpdateFEN = _useChessBoardInterac.handleUpdateFEN,
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selectHoverFrom = _useChessBoardInterac.selectHoverFrom,
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-
setInitialState = _useChessBoardInterac.setInitialState,
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-
setBoardReversed = _useChessBoardInterac.setBoardReversed,
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startRenderArrow = _useChessBoardInterac.startRenderArrow,
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-
cleanAllForFigure = _useChessBoardInterac.cleanAllForFigure,
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handleGrabbingCell = _useChessBoardInterac.handleGrabbingCell,
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getHasCheckByCellPos = _useChessBoardInterac.getHasCheckByCellPos,
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handleSelectFigurePicker = _useChessBoardInterac.handleSelectFigurePicker,
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handleChangeFromExternal = _useChessBoardInterac.handleChangeFromExternal;
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-
var handleUpdateFEN = function handleUpdateFEN(FEN, reversed) {
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var _FENtoGameState = FENtoGameState(FEN, reversed),
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boardState = _FENtoGameState.boardState,
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-
currentColor = _FENtoGameState.currentColor;
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cleanAllForFigure();
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setAnimated(false);
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setInitialState(boardState);
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setActualState(boardState);
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setCurrentColor(currentColor);
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setBoardReversed(reversed);
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};
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useEffect(function () {
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createHtmlReversedStateHolder();
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}, []);
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