react-chessboard-ui 1.4.3 → 1.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1546,7 +1546,7 @@ var partFENtoState = function partFENtoState(notation) {
1546
1546
  return row.length > 0;
1547
1547
  });
1548
1548
  };
1549
- var FENtoGameState = function FENtoGameState(FEN) {
1549
+ var FENtoGameState = function FENtoGameState(FEN, reversed) {
1550
1550
  var gameState = {
1551
1551
  boardState: [],
1552
1552
  currentColor: 'white'
@@ -1575,6 +1575,10 @@ var FENtoGameState = function FENtoGameState(FEN) {
1575
1575
  beated: true
1576
1576
  });
1577
1577
  }
1578
+ if (reversed) return {
1579
+ boardState: JSChessEngine.reverseChessBoard(gameState.boardState),
1580
+ currentColor: gameState.currentColor
1581
+ };
1578
1582
  return gameState;
1579
1583
  };
1580
1584
  var getBeatedCellFENfromState = function getBeatedCellFENfromState(state) {
@@ -2727,7 +2731,9 @@ var useChessBoardInteractive = function useChessBoardInteractive(props) {
2727
2731
  selectClickFrom: selectClickFrom,
2728
2732
  selectHoverFrom: selectHoverFrom,
2729
2733
  setInitialState: setInitialState,
2734
+ setBoardReversed: setBoardReversed,
2730
2735
  startRenderArrow: startRenderArrow,
2736
+ cleanAllForFigure: cleanAllForFigure,
2731
2737
  reverseChessBoard: reverseChessBoard,
2732
2738
  handleGrabbingCell: handleGrabbingCell,
2733
2739
  moveFigureByChange: moveFigureByChange,
@@ -2920,30 +2926,29 @@ var ChessBoard = function ChessBoard(props) {
2920
2926
  setCurrentColor = _useChessBoardInterac.setCurrentColor,
2921
2927
  selectHoverFrom = _useChessBoardInterac.selectHoverFrom,
2922
2928
  setInitialState = _useChessBoardInterac.setInitialState,
2929
+ setBoardReversed = _useChessBoardInterac.setBoardReversed,
2923
2930
  startRenderArrow = _useChessBoardInterac.startRenderArrow,
2924
- reverseChessBoard = _useChessBoardInterac.reverseChessBoard,
2931
+ cleanAllForFigure = _useChessBoardInterac.cleanAllForFigure,
2925
2932
  handleGrabbingCell = _useChessBoardInterac.handleGrabbingCell,
2926
2933
  getHasCheckByCellPos = _useChessBoardInterac.getHasCheckByCellPos,
2927
2934
  handleSelectFigurePicker = _useChessBoardInterac.handleSelectFigurePicker,
2928
2935
  handleChangeFromExternal = _useChessBoardInterac.handleChangeFromExternal;
2929
- var handleUpdateFEN = function handleUpdateFEN(FEN) {
2930
- var _FENtoGameState = FENtoGameState(FEN),
2936
+ var handleUpdateFEN = function handleUpdateFEN(FEN, reversed) {
2937
+ var _FENtoGameState = FENtoGameState(FEN, reversed),
2931
2938
  boardState = _FENtoGameState.boardState,
2932
2939
  currentColor = _FENtoGameState.currentColor;
2940
+ cleanAllForFigure();
2933
2941
  setInitialState(boardState);
2934
2942
  setActualState(boardState);
2935
2943
  setCurrentColor(currentColor);
2944
+ setBoardReversed(reversed);
2936
2945
  };
2937
2946
  useEffect(function () {
2938
2947
  setPlayerColor(playerColor);
2939
2948
  }, [playerColor]);
2940
2949
  useEffect(function () {
2941
- handleUpdateFEN(FEN);
2942
- if (reversed) reverseChessBoard();
2950
+ handleUpdateFEN(FEN, reversed);
2943
2951
  }, [FEN, reversed]);
2944
- useEffect(function () {
2945
- if (reversed) reverseChessBoard();
2946
- }, [reversed]);
2947
2952
  useEffect(function () {
2948
2953
  if (!change) return;
2949
2954
  var reversedChange = reversed ? JSChessEngine.reverseMove(change.move) : change.move;
@@ -2956,7 +2961,6 @@ var ChessBoard = function ChessBoard(props) {
2956
2961
  }), React.createElement(ChessBoardFiguresLayout, {
2957
2962
  initialState: initialState,
2958
2963
  change: newMove,
2959
- reversed: reversed,
2960
2964
  boardConfig: boardConfig,
2961
2965
  animated: animated
2962
2966
  }), React.createElement(ChessBoardInteractiveLayout, {