react-chessboard-ui 0.3.0 → 0.4.0

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package/dist/index.js CHANGED
@@ -4,6 +4,28 @@ var React = require('react');
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  var React__default = _interopDefault(React);
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  var cn = _interopDefault(require('classnames'));
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+ function _arrayLikeToArray(r, a) {
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+ (null == a || a > r.length) && (a = r.length);
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+ for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e];
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+ return n;
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+ }
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+ function _createForOfIteratorHelperLoose(r, e) {
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+ var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
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+ if (t) return (t = t.call(r)).next.bind(t);
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+ if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) {
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+ t && (r = t);
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+ var o = 0;
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+ return function () {
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+ return o >= r.length ? {
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+ done: !0
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+ } : {
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+ done: !1,
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+ value: r[o++]
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+ };
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+ };
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+ }
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+ throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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+ }
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  function _extends() {
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  return _extends = Object.assign ? Object.assign.bind() : function (n) {
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  for (var e = 1; e < arguments.length; e++) {
@@ -13,6 +35,13 @@ function _extends() {
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  return n;
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  }, _extends.apply(null, arguments);
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  }
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+ function _unsupportedIterableToArray(r, a) {
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+ if (r) {
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+ if ("string" == typeof r) return _arrayLikeToArray(r, a);
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+ var t = {}.toString.call(r).slice(8, -1);
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+ return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
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+ }
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+ }
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  var DIRECTIONS_D = ['top-right', 'bottom-right', 'bottom-left', 'top-left'];
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  var DIRECTIONS_VH = ['top', 'right', 'bottom', 'left'];
@@ -151,11 +180,11 @@ JSChessEngine.checkFigureIsLongRange = function (state, figurePos) {
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  };
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  JSChessEngine.getCountEnemys = function (state, figurePos, positions) {
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  var count = 0;
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- positions.forEach(function (pos) {
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- if (JSChessEngine.checkEnemy(state, figurePos, pos) && !JSChessEngine.checkEnemyKing(state, figurePos, pos)) {
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- count += 1;
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- }
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- });
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+ for (var _iterator = _createForOfIteratorHelperLoose(positions), _step; !(_step = _iterator()).done;) {
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+ var pos = _step.value;
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+ if (JSChessEngine.checkEnemyKing(state, figurePos, pos)) break;
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+ if (JSChessEngine.checkEnemy(state, figurePos, pos) && !JSChessEngine.checkEnemyKing(state, figurePos, pos)) count += 1;
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+ }
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  return count;
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  };
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  JSChessEngine.getTeammateKingPos = function (state, figurePos) {