react-animated-waves 1.0.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,45 +1,35 @@
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- # React Animated Waves
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+ <div align="center">
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+
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+ ## React Animated Waves
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- <div style="display: flex; flex-direction: row">
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+ <p align="center" style="width: 80%; margin: auto">
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  <img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/agrawal-rohit/react-animated-waves/Publish.yml">
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  <img alt="Codacy coverage" src="https://img.shields.io/codacy/coverage/09220ab3d193472ba76d1ad50f11ee51">
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  <img alt="npm" src="https://img.shields.io/npm/dw/react-animated-waves">
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  <img alt="Licence" src="https://img.shields.io/github/license/agrawal-rohit/react-animated-waves">
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- </div>
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+ </p>
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- <br />
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+ [Installation](#installation) • [Demo](https://codesandbox.io/p/sandbox/react-animated-waves-example-6z9hlh) • [Usage](#usage) • [Props](#props) • [Contributing](#contributing) • [License](#license)
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- **React Animated Waves** is a React component that generates beautiful animated waves for audio visualizations or UI loading states.
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+ <br />
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- https://github.com/agrawal-rohit/react-animated-waves/assets/29514438/2948ec93-6f38-49f4-bee4-85ad44ddbc49
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+ ![Aug-24-2024 22-55-33](https://cdn.rohit.build/github-gifs%3Areact-animated-waves.gif)
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- ## Table of Contents
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+ </div>
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- 1. [Installation](#installation)
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- 2. [Usage](#usage)
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- 3. [Props](#props)
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- 4. [Contributing](#contributing)
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- 5. [License](#license)
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+ A canvas-based component built with React for creating fluid animated waves _(ideally used in audio visualizations, voice UIs, progress loaders, etc.)_.
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  ## Installation
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- **React Animated Waves** can be installed using either npm or yarn:
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-
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- **Using npm:**
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-
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- ```bash
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- npm install --save react-animated-waves
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- ```
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-
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- **Using yarn:**
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+ The easiest way to get the latest version of `react-animated-waves` is to install it via npm, yarn or pnpm:
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  ```bash
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- yarn add react-animated-waves
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+ npm install react-animated-waves
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  ```
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  ## Usage
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- To use **React Animated Waves** in your project, import the `Waves` component from the library and use it in your React app. Check out an interactive demo [here](https://codesandbox.io/p/sandbox/react-animated-waves-example-6z9hlh).
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+ Import the `Waves` component from the library and use it in your React app. Check out an interactive demo [here](https://codesandbox.io/p/sandbox/react-animated-waves-example-6z9hlh).
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  ```jsx
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  import Waves from "react-animated-waves";
@@ -58,7 +48,7 @@ The `Waves` component accepts the following props:
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  ## Contributing
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- All contributions from the community are welcome. Please read the [contributing guide](CONTRIBUTING.md) for more information.
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+ Contributions are welcome. Please read the [contributing guide](CONTRIBUTING.md) for more information.
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  ## License
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package/dist/index.js CHANGED
@@ -160,7 +160,7 @@ var Waves = function (_a) {
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  cancelAnimationFrame(animationFrameId);
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  };
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  }, [colors, drawWaveform]);
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- // Render the canvas
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+ // Render the canvas
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  return (React.createElement("canvas", __assign({ ref: canvasRef, width: "100%", height: "auto" }, props)));
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  };
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  // Export the memoized version of the component to avoid unnecessary re-renders
package/package.json CHANGED
@@ -1,10 +1,16 @@
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  {
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  "name": "react-animated-waves",
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- "version": "1.0.1",
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+ "version": "1.0.3",
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  "description": "A React component for creating beautiful audio visualizations or UI loading states using animated waves",
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  "main": "dist/index.min.js",
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  "module": "dist/index.es.js",
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  "types": "dist/index.d.ts",
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+ "keywords": [
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+ "reactjs",
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+ "audio-visualization",
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+ "loader-animation",
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+ "animated-wave"
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+ ],
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  "files": [
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  "dist"
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  ],
@@ -12,7 +18,6 @@
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  "repository": "https://github.com/agrawal-rohit/react-animated-waves.git",
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  "homepage": "https://github.com/agrawal-rohit/react-animated-waves.git",
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  "license": "MIT",
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- "private": false,
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  "scripts": {
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  "cz": "git-cz",
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  "test": "jest --coverage",
@@ -107,5 +112,6 @@
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  "message": "chore(release): ${nextRelease.version} [skip ci]"
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  }
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  ]
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- }
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+ },
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+ "packageManager": "yarn@4.9.1+sha512.f95ce356460e05be48d66401c1ae64ef84d163dd689964962c6888a9810865e39097a5e9de748876c2e0bf89b232d583c33982773e9903ae7a76257270986538"
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  }
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- {"version":3,"file":"index.es.js","sources":["../src/index.tsx"],"sourcesContent":["import React, { memo, useCallback, useEffect, useRef } from \"react\";\n\n// Linear interpolation function\n// This function is used to smoothly transition between two values\nconst lerp = (a: number, b: number, t: number): number => {\n return a + t * (b - a);\n};\n\n// Function to convert a hexadecimal color to RGBA\nconst hexToRgba = (hex: string, alpha: number = 1): string => {\n if (hex[0] === \"#\") {\n hex = hex.slice(1);\n }\n\n const bigint = parseInt(hex, 16);\n const r = (bigint >> 16) & 255;\n const g = (bigint >> 8) & 255;\n const b = bigint & 255;\n\n return `rgba(${r}, ${g}, ${b}, ${alpha})`;\n};\n\n// Define the properties for the AnimatedWaveform component\ntype WavesProps = React.DetailedHTMLProps<\n React.CanvasHTMLAttributes<HTMLCanvasElement>,\n HTMLCanvasElement\n> & {\n /** The colors for the waveform */\n colors?: string[];\n /** The amplitude of the waveform */\n amplitude?: number;\n};\n\nconst Waves: React.FC<WavesProps> = ({\n amplitude = 20,\n colors = [\"#436EDB\"],\n ...props\n}) => {\n const amplitudeRef = useRef(amplitude);\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const targetAmplitudeRef = useRef<number>(amplitude);\n\n // Update the target amplitude whenever the amplitude prop changes\n useEffect(() => {\n targetAmplitudeRef.current = amplitude;\n }, [amplitude]);\n\n // Function to draw the waveform on the canvas\n const drawWaveform = useCallback(\n (\n ctx: CanvasRenderingContext2D,\n amplitude: number,\n frequency: number,\n color: string | CanvasGradient,\n phase = 0\n ) => {\n ctx.strokeStyle = color;\n ctx.beginPath();\n\n // Draw the waveform\n for (let i = 0; i < ctx.canvas.width; i++) {\n // Compute the pinching effect\n const sineWave = Math.sin(Math.PI * (i / ctx.canvas.width));\n const pinch = Math.pow(sineWave, 6);\n\n // Calculate the y position with sine function, pinch effect, and time-based phase shift\n const y = amplitude * Math.sin(frequency * i + phase) * pinch;\n\n ctx.lineTo(i, ctx.canvas.height / 2 + y);\n }\n\n ctx.stroke();\n },\n []\n );\n\n // Animate the waveform\n useEffect(() => {\n let animationFrameId: number;\n const canvas = canvasRef.current as HTMLCanvasElement;\n const ctx = canvas.getContext(\"2d\")!;\n const parent = canvas.parentElement;\n if (parent) canvas.width = parent.clientWidth;\n\n const animate = () => {\n const time = Date.now() * 0.0015; // Convert milliseconds to seconds and increase speed\n\n amplitudeRef.current = lerp(\n amplitudeRef.current,\n targetAmplitudeRef.current,\n 0.1\n );\n\n // Create an oscillating effect with amplitude\n const oscillatingAmplitude =\n amplitudeRef.current * (1 + Math.sin(time) * 0.05);\n\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n // Define primary waveforms with their respective amplitudes, frequencies, and colors\n const primaryWaveforms = [\n {\n amplitude: oscillatingAmplitude,\n frequency: 0.02,\n alpha: 0.6,\n speed: 0.001,\n },\n {\n amplitude: oscillatingAmplitude * 0.6,\n frequency: 0.03,\n alpha: 0.4,\n speed: 0.004,\n },\n {\n amplitude: oscillatingAmplitude * 0.3,\n frequency: 0.04,\n alpha: 0.2,\n speed: 0.007,\n },\n ];\n\n // For each primary waveform, draw the waveform and its surrounding mesh\n for (const primary of primaryWaveforms) {\n const gradient = ctx.createLinearGradient(\n 0,\n 0,\n canvas.width,\n canvas.height\n );\n const stopIncrement = colors.length > 1 ? 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package/dist/index.js.map DELETED
@@ -1 +0,0 @@
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- {"version":3,"file":"index.js","sources":["../src/index.tsx"],"sourcesContent":["import React, { memo, useCallback, useEffect, useRef } from \"react\";\n\n// Linear interpolation function\n// This function is used to smoothly transition between two values\nconst lerp = (a: number, b: number, t: number): number => {\n return a + t * (b - a);\n};\n\n// Function to convert a hexadecimal color to RGBA\nconst hexToRgba = (hex: string, alpha: number = 1): string => {\n if (hex[0] === \"#\") {\n hex = hex.slice(1);\n }\n\n const bigint = parseInt(hex, 16);\n const r = (bigint >> 16) & 255;\n const g = (bigint >> 8) & 255;\n const b = bigint & 255;\n\n return `rgba(${r}, ${g}, ${b}, ${alpha})`;\n};\n\n// Define the properties for the AnimatedWaveform component\ntype WavesProps = React.DetailedHTMLProps<\n React.CanvasHTMLAttributes<HTMLCanvasElement>,\n HTMLCanvasElement\n> & {\n /** The colors for the waveform */\n colors?: string[];\n /** The amplitude of the waveform */\n amplitude?: number;\n};\n\nconst Waves: React.FC<WavesProps> = ({\n amplitude = 20,\n colors = [\"#436EDB\"],\n ...props\n}) => {\n const amplitudeRef = useRef(amplitude);\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const targetAmplitudeRef = useRef<number>(amplitude);\n\n // Update the target amplitude whenever the amplitude prop changes\n useEffect(() => {\n targetAmplitudeRef.current = amplitude;\n }, [amplitude]);\n\n // Function to draw the waveform on the canvas\n const drawWaveform = useCallback(\n (\n ctx: CanvasRenderingContext2D,\n amplitude: number,\n frequency: number,\n color: string | CanvasGradient,\n phase = 0\n ) => {\n ctx.strokeStyle = color;\n ctx.beginPath();\n\n // Draw the waveform\n for (let i = 0; i < ctx.canvas.width; i++) {\n // Compute the pinching effect\n const sineWave = Math.sin(Math.PI * (i / ctx.canvas.width));\n const pinch = Math.pow(sineWave, 6);\n\n // Calculate the y position with sine function, pinch effect, and time-based phase shift\n const y = amplitude * Math.sin(frequency * i + phase) * pinch;\n\n ctx.lineTo(i, ctx.canvas.height / 2 + y);\n }\n\n ctx.stroke();\n },\n []\n );\n\n // Animate the waveform\n useEffect(() => {\n let animationFrameId: number;\n const canvas = canvasRef.current as HTMLCanvasElement;\n const ctx = canvas.getContext(\"2d\")!;\n const parent = canvas.parentElement;\n if (parent) canvas.width = parent.clientWidth;\n\n const animate = () => {\n const time = Date.now() * 0.0015; // Convert milliseconds to seconds and increase speed\n\n amplitudeRef.current = lerp(\n amplitudeRef.current,\n targetAmplitudeRef.current,\n 0.1\n );\n\n // Create an oscillating effect with amplitude\n const oscillatingAmplitude =\n amplitudeRef.current * (1 + Math.sin(time) * 0.05);\n\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n // Define primary waveforms with their respective amplitudes, frequencies, and colors\n const primaryWaveforms = [\n {\n amplitude: oscillatingAmplitude,\n frequency: 0.02,\n alpha: 0.6,\n speed: 0.001,\n },\n {\n amplitude: oscillatingAmplitude * 0.6,\n frequency: 0.03,\n alpha: 0.4,\n speed: 0.004,\n },\n {\n amplitude: oscillatingAmplitude * 0.3,\n frequency: 0.04,\n alpha: 0.2,\n speed: 0.007,\n },\n ];\n\n // For each primary waveform, draw the waveform and its surrounding mesh\n for (const primary of primaryWaveforms) {\n const gradient = ctx.createLinearGradient(\n 0,\n 0,\n canvas.width,\n canvas.height\n );\n const stopIncrement = colors.length > 1 ? 1 / (colors.length - 1) : 0;\n colors.forEach((color, index) => {\n gradient.addColorStop(\n stopIncrement * index,\n hexToRgba(color, primary.alpha)\n );\n });\n\n drawWaveform(\n ctx,\n primary.amplitude,\n primary.frequency,\n gradient,\n Date.now() * primary.speed\n );\n\n // Draw secondary waveforms around the primary waveform\n for (let i = 0; i < 30; i++) {\n const amp = primary.amplitude - i * 0.1;\n const freq = primary.frequency + i * 0.00025;\n const alpha = primary.alpha * 0.6 - i * 0.01;\n const gradient = ctx.createLinearGradient(\n 0,\n 0,\n canvas.width,\n canvas.height\n );\n const stopIncrement = colors.length > 1 ? 1 / (colors.length - 1) : 0;\n colors.forEach((color, index) => {\n gradient.addColorStop(\n stopIncrement * index,\n hexToRgba(color, alpha)\n );\n });\n\n drawWaveform(\n ctx,\n amp,\n freq,\n gradient,\n Date.now() * primary.speed + i * 0.015\n );\n }\n }\n\n animationFrameId = requestAnimationFrame(animate);\n };\n\n animate();\n\n // Clean up the animation frame when the component unmounts\n return () => {\n cancelAnimationFrame(animationFrameId);\n };\n }, [colors, drawWaveform]);\n\n // Render the canvas\n return (\n <canvas ref={canvasRef} width=\"100%\" height=\"auto\" {...props}></canvas>\n );\n};\n\n// Export the memoized version of the component to avoid unnecessary re-renders\nexport default 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