react-achievements 4.4.0 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,19 +1,17 @@
1
1
  # React Achievements
2
2
 
3
- **Add gamification to your React app in minutes** - Track progress, unlock achievements, show badges, and celebrate milestones.
3
+ **Display server-backed achievements in React** - fetch achievement state from your app server, track progress through REST calls, show badges, and celebrate unlocks.
4
4
 
5
5
  [📚 Documentation](https://dave-b-b.github.io/react-achievements/) | [📦 npm Package](https://www.npmjs.com/package/react-achievements)
6
6
 
7
7
  [![npm version](https://img.shields.io/npm/v/react-achievements.svg)](https://www.npmjs.com/package/react-achievements) [![License](https://img.shields.io/badge/license-Dual%20(MIT%20%2B%20Commercial)-blue.svg)](./LICENSE) [![TypeScript](https://img.shields.io/badge/TypeScript-Ready-blue.svg)](https://www.typescriptlang.org/)
8
8
 
9
9
  <p align="center">
10
- <a href="https://github.com/dave-b-b/react-achievements/raw/main/assets/Demo-v4-3.mov">
11
- <img
12
- src="https://raw.githubusercontent.com/dave-b-b/react-achievements/main/assets/demo-v4-3.gif"
13
- alt="React Achievements 4.3 demo showing achievement progress, unlock notifications, and a compact LearnQuest achievements modal"
14
- width="900"
15
- />
16
- </a>
10
+ <img
11
+ src="https://raw.githubusercontent.com/dave-b-b/react-achievements/main/assets/demo-v4-4.gif"
12
+ alt="React Achievements 4.4 demo showing achievement progress, unlock notifications, configurable confetti, and a compact LearnQuest achievements modal"
13
+ width="900"
14
+ />
17
15
  </p>
18
16
 
19
17
  ## Installation
@@ -24,34 +22,38 @@ npm install react-achievements
24
22
 
25
23
  **Requirements:** React 16.8+, Node.js 16+
26
24
 
25
+ If you want the official JavaScript backend engine, install `achievements-engine` in your server package. React Achievements can also display achievement data from Rails Merit or any backend that implements the same REST contract.
26
+
27
27
  ## Start Here
28
28
 
29
29
  ```tsx
30
30
  import {
31
31
  AchievementProvider,
32
32
  AchievementsWidget,
33
+ createRestAchievementClient,
33
34
  useSimpleAchievements,
34
35
  } from 'react-achievements';
35
36
 
36
- const achievements = {
37
- score: {
38
- 100: { title: 'Century!', description: 'Score 100 points', icon: '🏆' },
39
- },
40
- };
37
+ const achievementsClient = createRestAchievementClient({
38
+ baseUrl: '/api/achievements',
39
+ });
41
40
 
42
41
  function Game() {
43
- const { track } = useSimpleAchievements();
42
+ const { track, event } = useSimpleAchievements();
44
43
 
45
44
  return (
46
- <button onClick={() => track('score', 100)}>
47
- Score 100
48
- </button>
45
+ <>
46
+ <button onClick={() => track('score', 100)}>Score 100</button>
47
+ <button onClick={() => event('lesson.completed', { lessonId: 'intro' })}>
48
+ Complete lesson
49
+ </button>
50
+ </>
49
51
  );
50
52
  }
51
53
 
52
54
  export default function App() {
53
55
  return (
54
- <AchievementProvider achievements={achievements}>
56
+ <AchievementProvider client={achievementsClient}>
55
57
  <Game />
56
58
  <AchievementsWidget />
57
59
  </AchievementProvider>
@@ -61,6 +63,18 @@ export default function App() {
61
63
 
62
64
  `AchievementsWidget` reads from context, shows the unlocked count, and opens a modal with locked and unlocked achievements. Use `placement="inline"` to put it in a drawer, sidebar, or navigation area. For an exact visual match, pass `renderTrigger` and use your app's own drawer row, nav item, or profile menu button while the widget still controls the modal.
63
65
 
66
+ Your server should expose this contract:
67
+
68
+ ```http
69
+ GET /api/achievements
70
+ POST /api/achievements/track
71
+ POST /api/achievements/increment
72
+ POST /api/achievements/event
73
+ POST /api/achievements/reset
74
+ ```
75
+
76
+ The official `achievements-engine` package can run those routes on your server, but any backend can return the same snapshot shape.
77
+
64
78
  ```tsx
65
79
  <AchievementsWidget
66
80
  placement="inline"
@@ -122,7 +136,7 @@ Provider-level icons and UI options are shared across notifications, widgets, mo
122
136
 
123
137
  ```tsx
124
138
  <AchievementProvider
125
- achievements={achievements}
139
+ client={achievementsClient}
126
140
  icons={{ login: '🔑', streak: '🔥' }}
127
141
  ui={{
128
142
  theme: 'minimal',
@@ -144,7 +158,7 @@ Provider-level icons and UI options are shared across notifications, widgets, mo
144
158
 
145
159
  Set `ui.enableConfetti` to `false` to disable the built-in celebration. Omit `ConfettiComponent` when you only want to tune the default `canvas-confetti` animation through `ui.confetti`.
146
160
 
147
- Rewards can optionally override the global confetti settings. Omit `confetti` to use the provider defaults, or set `confetti: false` for quieter rewards:
161
+ Rewards returned by your server can optionally include `confetti` to override the global confetti settings. Omit `confetti` to use the provider defaults, or set `confetti: false` for quieter rewards:
148
162
 
149
163
  ```tsx
150
164
  const achievements = {
@@ -175,6 +189,7 @@ const achievements = {
175
189
  const {
176
190
  track,
177
191
  increment,
192
+ event,
178
193
  trackMultiple,
179
194
  unlockedIds,
180
195
  unlockedAchievements,
@@ -186,41 +201,34 @@ const {
186
201
 
187
202
  Deprecated aliases from v3, including `unlocked` and `all`, remain available until 5.0.
188
203
 
189
- ## Event-Based Tracking
204
+ ## Server Engine Example
190
205
 
191
- For larger apps, create an engine and emit semantic events:
206
+ Use `achievements-engine` on your server when you want JavaScript rule evaluation and persistence adapters:
192
207
 
193
- ```tsx
208
+ ```ts
194
209
  import {
195
- AchievementEngine,
196
- AchievementProvider,
197
- AchievementsWidget,
198
- useAchievementEngine,
199
- } from 'react-achievements';
210
+ AchievementService,
211
+ MemoryAchievementRepository,
212
+ createAchievementFetchHandler,
213
+ } from 'achievements-engine/server';
200
214
 
201
- const engine = new AchievementEngine({
215
+ const service = new AchievementService({
202
216
  achievements,
217
+ repository: new MemoryAchievementRepository(),
203
218
  eventMapping: {
204
- userScored: (data) => ({ score: data.points }),
219
+ 'lesson.completed': () => ({ completedLesson: true }),
205
220
  },
206
- storage: 'local',
207
221
  });
208
222
 
209
- function Game() {
210
- const engine = useAchievementEngine();
211
- return <button onClick={() => engine.emit('userScored', { points: 100 })}>Score</button>;
212
- }
213
-
214
- export default function App() {
215
- return (
216
- <AchievementProvider engine={engine}>
217
- <Game />
218
- <AchievementsWidget />
219
- </AchievementProvider>
220
- );
221
- }
223
+ export const handleAchievementsRequest = createAchievementFetchHandler({
224
+ service,
225
+ basePath: '/api/achievements',
226
+ getSubjectId: (request) => getUserIdFromSession(request),
227
+ });
222
228
  ```
223
229
 
230
+ For Rails Merit or a custom backend, expose the same REST endpoints and return the same achievement snapshot fields.
231
+
224
232
  ## Headless Usage
225
233
 
226
234
  Use the DOM-free entry point when building custom UI or preparing a React Native integration:
@@ -252,7 +260,7 @@ function CustomAchievementsPanel() {
252
260
 
253
261
  export function App() {
254
262
  return (
255
- <AchievementProvider achievements={achievements}>
263
+ <AchievementProvider client={achievementsClient}>
256
264
  <CustomAchievementsPanel />
257
265
  </AchievementProvider>
258
266
  );
package/dist/headless.cjs CHANGED
@@ -17,6 +17,38 @@ var StorageType;
17
17
  StorageType["RestAPI"] = "restapi"; // Asynchronous REST API storage
18
18
  })(StorageType || (StorageType = {}));
19
19
 
20
+ /******************************************************************************
21
+ Copyright (c) Microsoft Corporation.
22
+
23
+ Permission to use, copy, modify, and/or distribute this software for any
24
+ purpose with or without fee is hereby granted.
25
+
26
+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
27
+ REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
28
+ AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
29
+ INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
30
+ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
31
+ OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
32
+ PERFORMANCE OF THIS SOFTWARE.
33
+ ***************************************************************************** */
34
+ /* global Reflect, Promise, SuppressedError, Symbol, Iterator */
35
+
36
+
37
+ function __awaiter(thisArg, _arguments, P, generator) {
38
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
39
+ return new (P || (P = Promise))(function (resolve, reject) {
40
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
41
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
42
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
43
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
44
+ });
45
+ }
46
+
47
+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
48
+ var e = new Error(message);
49
+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
50
+ };
51
+
20
52
  const warnedMessages = new Set();
21
53
  function warnDeprecation(message) {
22
54
  var _a, _b;
@@ -33,18 +65,74 @@ const AchievementContext = React.createContext(undefined);
33
65
  const getAllAchievementRecord = (achievements) => {
34
66
  return Object.fromEntries(achievements.map((achievement) => [achievement.achievementId, achievement]));
35
67
  };
36
- const AchievementProvider = ({ achievements: achievementsConfig, storage = 'local', children, onError, useBuiltInUI, restApiConfig, engine: externalEngine, eventMapping, icons = {}, }) => {
68
+ const emptySnapshot = () => ({
69
+ metrics: {},
70
+ unlockedIds: [],
71
+ unlockedAchievements: [],
72
+ allAchievements: [],
73
+ unlockedCount: 0,
74
+ totalCount: 0,
75
+ });
76
+ const normalizeAchievementDto = (achievement) => {
77
+ const source = achievement;
78
+ const achievementId = source.id || source.achievementId || '';
79
+ const achievementTitle = source.title || source.achievementTitle || achievementId;
80
+ const achievementDescription = source.description || source.achievementDescription || '';
81
+ const achievementIconKey = source.iconKey || source.icon || source.achievementIconKey;
82
+ return {
83
+ achievementId,
84
+ achievementTitle,
85
+ achievementDescription,
86
+ achievementIconKey,
87
+ confetti: source.confetti,
88
+ isUnlocked: Boolean(source.isUnlocked),
89
+ unlockedAt: source.unlockedAt,
90
+ progress: source.progress,
91
+ metadata: source.metadata,
92
+ };
93
+ };
94
+ const normalizeClientSnapshot = (snapshot) => {
95
+ var _a, _b, _c;
96
+ const allAchievements = (snapshot.achievements || []).map(normalizeAchievementDto);
97
+ const unlockedIds = snapshot.unlockedIds ||
98
+ allAchievements
99
+ .filter((achievement) => achievement.isUnlocked)
100
+ .map((achievement) => achievement.achievementId);
101
+ const unlockedIdSet = new Set(unlockedIds);
102
+ const unlockedAchievements = ((_a = snapshot.unlockedAchievements) === null || _a === void 0 ? void 0 : _a.length)
103
+ ? snapshot.unlockedAchievements.map(normalizeAchievementDto)
104
+ : allAchievements.filter((achievement) => unlockedIdSet.has(achievement.achievementId));
105
+ return {
106
+ metrics: Object.assign({}, (snapshot.metrics || {})),
107
+ unlockedIds,
108
+ unlockedAchievements,
109
+ allAchievements,
110
+ unlockedCount: (_b = snapshot.unlockedCount) !== null && _b !== void 0 ? _b : unlockedAchievements.length,
111
+ totalCount: (_c = snapshot.totalCount) !== null && _c !== void 0 ? _c : allAchievements.length,
112
+ };
113
+ };
114
+ const toError = (unknownError, fallbackMessage) => (unknownError instanceof Error ? unknownError : new Error(fallbackMessage));
115
+ const AchievementProvider = ({ client, achievements: achievementsConfig, storage = 'local', children, onError, useBuiltInUI, restApiConfig, engine: externalEngine, eventMapping, icons = {}, }) => {
37
116
  if (useBuiltInUI !== undefined) {
38
117
  warnDeprecation('`useBuiltInUI` is deprecated and is now a no-op because built-in UI is the default. It will be removed in 5.0.');
39
118
  }
119
+ if (client && (achievementsConfig || externalEngine)) {
120
+ throw new Error('Cannot provide "client" with "achievements" or "engine" props to AchievementProvider.\n\n' +
121
+ 'Use one pattern:\n' +
122
+ '1. Server-backed display: <AchievementProvider client={achievementClient}>\n' +
123
+ '2. Legacy in-browser engine: <AchievementProvider achievements={config}>');
124
+ }
40
125
  if (achievementsConfig && externalEngine) {
41
126
  throw new Error('Cannot provide both "achievements" and "engine" props to AchievementProvider.\n\n' +
42
127
  'Choose one pattern:\n' +
43
128
  '1. Direct metric tracking: <AchievementProvider achievements={config}>\n' +
44
129
  '2. Event-based tracking: <AchievementProvider engine={myEngine}>');
45
130
  }
46
- const isProviderCreatedEngine = Boolean(achievementsConfig);
131
+ const isProviderCreatedEngine = Boolean(achievementsConfig) && !client;
47
132
  const [engine] = React.useState(() => {
133
+ if (client) {
134
+ return undefined;
135
+ }
48
136
  if (externalEngine) {
49
137
  return externalEngine;
50
138
  }
@@ -61,18 +149,63 @@ const AchievementProvider = ({ achievements: achievementsConfig, storage = 'loca
61
149
  eventMapping,
62
150
  });
63
151
  });
64
- const [achievementSnapshot, setAchievementSnapshot] = React.useState(() => engine.getSnapshot());
152
+ const [achievementSnapshot, setAchievementSnapshot] = React.useState(() => engine ? engine.getSnapshot() : emptySnapshot());
153
+ const [recentlyUnlocked, setRecentlyUnlocked] = React.useState([]);
154
+ const [isLoading, setIsLoading] = React.useState(Boolean(client));
155
+ const [error, setError] = React.useState(null);
65
156
  const syncAchievementState = React.useCallback((snapshot) => {
66
- setAchievementSnapshot(snapshot || engine.getSnapshot());
157
+ if (snapshot) {
158
+ setAchievementSnapshot(snapshot);
159
+ return;
160
+ }
161
+ if (engine) {
162
+ setAchievementSnapshot(engine.getSnapshot());
163
+ }
67
164
  }, [engine]);
165
+ const applyClientMutationResult = React.useCallback((result) => {
166
+ setRecentlyUnlocked((result.newlyUnlocked || []).map(normalizeAchievementDto));
167
+ const normalizedSnapshot = normalizeClientSnapshot(result.snapshot);
168
+ setAchievementSnapshot(normalizedSnapshot);
169
+ return result;
170
+ }, []);
171
+ const refresh = React.useCallback(() => __awaiter(void 0, void 0, void 0, function* () {
172
+ if (!client) {
173
+ const snapshot = engine ? engine.getSnapshot() : emptySnapshot();
174
+ setAchievementSnapshot(snapshot);
175
+ return snapshot;
176
+ }
177
+ setIsLoading(true);
178
+ setError(null);
179
+ try {
180
+ const snapshot = normalizeClientSnapshot(yield client.getSnapshot());
181
+ setAchievementSnapshot(snapshot);
182
+ return snapshot;
183
+ }
184
+ catch (unknownError) {
185
+ const nextError = toError(unknownError, 'Failed to load achievements');
186
+ setError(nextError);
187
+ throw nextError;
188
+ }
189
+ finally {
190
+ setIsLoading(false);
191
+ }
192
+ }), [client, engine]);
193
+ const handleClientMutationFailure = React.useCallback((unknownError) => {
194
+ const nextError = toError(unknownError, 'Failed to update achievements');
195
+ setError(nextError);
196
+ throw nextError;
197
+ }, []);
68
198
  React.useEffect(() => {
69
199
  return () => {
70
- if (!externalEngine) {
200
+ if (engine && !externalEngine) {
71
201
  engine.destroy();
72
202
  }
73
203
  };
74
204
  }, [engine, externalEngine]);
75
205
  React.useEffect(() => {
206
+ if (!engine) {
207
+ return;
208
+ }
76
209
  let isMounted = true;
77
210
  const unsubscribeStateChanged = engine.on('state:changed', (event) => {
78
211
  syncAchievementState(event);
@@ -87,29 +220,84 @@ const AchievementProvider = ({ achievements: achievementsConfig, storage = 'loca
87
220
  unsubscribeStateChanged();
88
221
  };
89
222
  }, [engine, syncAchievementState]);
223
+ React.useEffect(() => {
224
+ if (!client) {
225
+ return;
226
+ }
227
+ refresh().catch(() => {
228
+ });
229
+ return () => {
230
+ };
231
+ }, [client, refresh]);
90
232
  const update = (newMetrics) => {
91
- engine.update(newMetrics);
233
+ if (client) {
234
+ setError(null);
235
+ const mutation = client.trackMany
236
+ ? client.trackMany(newMetrics)
237
+ : Promise.all(Object.entries(newMetrics).map(([metric, value]) => client.track(metric, value))).then((results) => results[results.length - 1]);
238
+ return mutation.then((result) => {
239
+ if (result) {
240
+ applyClientMutationResult(result);
241
+ }
242
+ return result;
243
+ }).catch(handleClientMutationFailure);
244
+ }
245
+ return engine === null || engine === void 0 ? void 0 : engine.update(newMetrics);
246
+ };
247
+ const increment = (metric, amount = 1) => {
248
+ if (client) {
249
+ setError(null);
250
+ return client.increment(metric, amount)
251
+ .then(applyClientMutationResult)
252
+ .catch(handleClientMutationFailure);
253
+ }
254
+ return engine === null || engine === void 0 ? void 0 : engine.increment(metric, amount);
255
+ };
256
+ const event = (name, payload) => {
257
+ if (client) {
258
+ setError(null);
259
+ return client.event(name, payload)
260
+ .then(applyClientMutationResult)
261
+ .catch(handleClientMutationFailure);
262
+ }
263
+ engine === null || engine === void 0 ? void 0 : engine.emit(name, payload);
92
264
  };
93
265
  const reset = () => {
94
- engine.reset();
266
+ if (client === null || client === void 0 ? void 0 : client.reset) {
267
+ setError(null);
268
+ return client.reset().then((snapshot) => {
269
+ setRecentlyUnlocked([]);
270
+ setAchievementSnapshot(normalizeClientSnapshot(snapshot));
271
+ }).catch(handleClientMutationFailure);
272
+ }
273
+ if (client) {
274
+ return refresh().then(() => undefined);
275
+ }
276
+ engine === null || engine === void 0 ? void 0 : engine.reset();
95
277
  };
96
278
  const getState = () => {
97
- const snapshot = engine.getSnapshot();
279
+ const snapshot = engine ? engine.getSnapshot() : achievementSnapshot;
98
280
  return {
99
281
  metrics: snapshot.metrics,
100
282
  unlocked: snapshot.unlockedIds,
101
283
  };
102
284
  };
103
285
  const exportData = () => {
104
- return engine.export();
286
+ return engine ? engine.export() : JSON.stringify(achievementSnapshot);
105
287
  };
106
288
  const importData = (jsonString, options) => {
289
+ if (!engine) {
290
+ return {
291
+ success: false,
292
+ errors: ['importData is not supported by remote achievement clients. Import on the server instead.'],
293
+ };
294
+ }
107
295
  const result = engine.import(jsonString, options);
108
296
  syncAchievementState();
109
297
  return result;
110
298
  };
111
299
  const getAllAchievements = () => {
112
- return engine.getSnapshot().allAchievements;
300
+ return engine ? engine.getSnapshot().allAchievements : achievementSnapshot.allAchievements;
113
301
  };
114
302
  const achievements = {
115
303
  unlocked: achievementSnapshot.unlockedIds,
@@ -117,6 +305,9 @@ const AchievementProvider = ({ achievements: achievementsConfig, storage = 'loca
117
305
  };
118
306
  return (React.createElement(AchievementContext.Provider, { value: {
119
307
  update,
308
+ increment,
309
+ event,
310
+ refresh,
120
311
  achievements,
121
312
  snapshot: achievementSnapshot,
122
313
  reset,
@@ -125,7 +316,11 @@ const AchievementProvider = ({ achievements: achievementsConfig, storage = 'loca
125
316
  importData,
126
317
  getAllAchievements,
127
318
  engine,
319
+ client,
128
320
  icons,
321
+ recentlyUnlocked,
322
+ isLoading,
323
+ error,
129
324
  _isLegacyPattern: isProviderCreatedEngine,
130
325
  } }, children));
131
326
  };
@@ -155,11 +350,11 @@ const useAchievementState = () => {
155
350
  * Provides the v4 happy path for direct metric updates plus explicit state names.
156
351
  */
157
352
  const useSimpleAchievements = () => {
158
- const { update, reset, getState, exportData, importData, engine } = useAchievements();
353
+ const { update, increment: incrementMetric, event, refresh, reset, getState, exportData, importData, isLoading, error, } = useAchievements();
159
354
  const achievementState = useAchievementState();
160
355
  const track = (metric, value) => update({ [metric]: value });
161
356
  const increment = (metric, amount = 1) => {
162
- return engine.increment(metric, amount);
357
+ return incrementMetric(metric, amount);
163
358
  };
164
359
  const trackMultiple = (metrics) => update(metrics);
165
360
  return {
@@ -172,6 +367,11 @@ const useSimpleAchievements = () => {
172
367
  unlockedCount: achievementState.unlockedCount,
173
368
  totalCount: achievementState.totalCount,
174
369
  metrics: achievementState.metrics,
370
+ isLoading,
371
+ error,
372
+ event,
373
+ emit: event,
374
+ refresh,
175
375
  reset,
176
376
  getState,
177
377
  exportData,
@@ -203,9 +403,95 @@ const useAchievementEngine = () => {
203
403
  ' <YourComponent />\n' +
204
404
  '</AchievementProvider>');
205
405
  }
406
+ if (!context.engine) {
407
+ throw new Error('useAchievementEngine is only available when AchievementProvider is using the legacy in-browser engine. ' +
408
+ 'For server-backed achievements, use useSimpleAchievements().event(), track(), or increment().');
409
+ }
206
410
  return context.engine;
207
411
  };
208
412
 
413
+ const trimTrailingSlash = (value) => value.replace(/\/$/, '');
414
+ class RestAchievementClient {
415
+ constructor(config) {
416
+ this.baseUrl = trimTrailingSlash(config.baseUrl);
417
+ this.fetcher = config.fetcher || fetch.bind(globalThis);
418
+ this.headers = config.headers;
419
+ this.credentials = config.credentials;
420
+ this.timeout = config.timeout;
421
+ }
422
+ getSnapshot() {
423
+ return __awaiter(this, void 0, void 0, function* () {
424
+ return this.request('', { method: 'GET' });
425
+ });
426
+ }
427
+ track(metric, value) {
428
+ return __awaiter(this, void 0, void 0, function* () {
429
+ return this.request('/track', {
430
+ method: 'POST',
431
+ body: JSON.stringify({ metric, value }),
432
+ });
433
+ });
434
+ }
435
+ trackMany(metrics) {
436
+ return __awaiter(this, void 0, void 0, function* () {
437
+ return this.request('/track', {
438
+ method: 'POST',
439
+ body: JSON.stringify({ metrics }),
440
+ });
441
+ });
442
+ }
443
+ increment(metric_1) {
444
+ return __awaiter(this, arguments, void 0, function* (metric, amount = 1) {
445
+ return this.request('/increment', {
446
+ method: 'POST',
447
+ body: JSON.stringify({ metric, amount }),
448
+ });
449
+ });
450
+ }
451
+ event(name, payload) {
452
+ return __awaiter(this, void 0, void 0, function* () {
453
+ return this.request('/event', {
454
+ method: 'POST',
455
+ body: JSON.stringify({ name, payload }),
456
+ });
457
+ });
458
+ }
459
+ reset() {
460
+ return __awaiter(this, void 0, void 0, function* () {
461
+ return this.request('/reset', { method: 'POST' });
462
+ });
463
+ }
464
+ request(path, init) {
465
+ return __awaiter(this, void 0, void 0, function* () {
466
+ const controller = this.timeout ? new AbortController() : undefined;
467
+ const timeoutId = controller
468
+ ? setTimeout(() => controller.abort(), this.timeout)
469
+ : undefined;
470
+ try {
471
+ const response = yield this.fetcher(`${this.baseUrl}${path}`, Object.assign(Object.assign({}, init), { credentials: this.credentials, headers: Object.assign(Object.assign({ 'Content-Type': 'application/json' }, (yield this.resolveHeaders())), init.headers), signal: controller === null || controller === void 0 ? void 0 : controller.signal }));
472
+ if (!response.ok) {
473
+ throw new Error(`Achievement request failed: HTTP ${response.status}`);
474
+ }
475
+ return yield response.json();
476
+ }
477
+ finally {
478
+ if (timeoutId) {
479
+ clearTimeout(timeoutId);
480
+ }
481
+ }
482
+ });
483
+ }
484
+ resolveHeaders() {
485
+ return __awaiter(this, void 0, void 0, function* () {
486
+ if (!this.headers) {
487
+ return {};
488
+ }
489
+ return typeof this.headers === 'function' ? this.headers() : this.headers;
490
+ });
491
+ }
492
+ }
493
+ const createRestAchievementClient = (config) => new RestAchievementClient(config);
494
+
209
495
  Object.defineProperty(exports, 'AchievementBuilder', {
210
496
  enumerable: true,
211
497
  get: function () { return achievementsEngine.AchievementBuilder; }
@@ -296,6 +582,8 @@ Object.defineProperty(exports, 'normalizeAchievements', {
296
582
  });
297
583
  exports.AchievementContext = AchievementContext;
298
584
  exports.AchievementProvider = AchievementProvider;
585
+ exports.RestAchievementClient = RestAchievementClient;
586
+ exports.createRestAchievementClient = createRestAchievementClient;
299
587
  exports.isAsyncStorage = isAsyncStorage;
300
588
  exports.useAchievementEngine = useAchievementEngine;
301
589
  exports.useAchievementState = useAchievementState;