rayzee 9.1.2 → 9.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +176 -16
- package/dist/{NeuralRetouch-BRquqfmZ.js → NeuralRetouch-CYgkQY8Z.js} +1 -1
- package/dist/{NeuralSuperRes-CbNvQjCw.js → NeuralSuperRes-PkgDLQcD.js} +72 -40
- package/dist/{ToneMapGPU-DpUZDMbQ.js → ToneMapGPU-B6XIe3DU.js} +102 -92
- package/dist/rayzee.es.js +6209 -5571
- package/dist/rayzee.umd.js +137 -126
- package/package.json +3 -2
- package/src/AssetConfig.js +10 -5
- package/src/EngineEvents.js +41 -1
- package/src/EngineIssues.js +3 -0
- package/src/Headless.js +23 -7
- package/src/HeadlessCanvas.js +104 -0
- package/src/Passes/OIDNDenoiser.js +29 -4
- package/src/Passes/OIDNTemporalHistory.js +7 -0
- package/src/PathTracerApp.js +511 -136
- package/src/Platform.js +76 -0
- package/src/Processor/AssetLoader.js +66 -4
- package/src/Processor/BVHBuilder.js +2 -1
- package/src/Processor/EquirectHDRInfo.js +2 -1
- package/src/Processor/HostMemory.js +14 -0
- package/src/Processor/PBRT/PBRTSceneBuilder.js +26 -0
- package/src/Processor/ParallelBVHBuilder.js +7 -6
- package/src/Processor/PlatformImageLoader.js +118 -0
- package/src/Processor/ResampleRGBA8.js +102 -0
- package/src/Processor/SceneProcessor.js +7 -6
- package/src/Processor/TextureCreator.js +162 -13
- package/src/Processor/TextureReadback.js +26 -10
- package/src/Processor/ToneMapGPU.js +45 -15
- package/src/Processor/Workers/PackWorker.js +28 -0
- package/src/Stages/Compositor.js +25 -6
- package/src/Stages/PathTracer.js +142 -25
- package/src/Stages/PathTracerStage.js +6 -96
- package/src/Storage/DownloadCache.js +30 -7
- package/src/TSL/DebugKernel.js +1 -1
- package/src/TSL/GenerateKernel.js +2 -5
- package/src/TSL/Random.js +3 -120
- package/src/TSL/ShadeKernel.js +3 -3
- package/src/index.js +2 -1
- package/src/managers/CameraManager.js +2 -2
- package/src/managers/DenoisingManager.js +76 -7
- package/src/managers/GoboManager.js +8 -1
- package/src/managers/IESManager.js +13 -2
- package/src/managers/InteractionManager.js +1 -1
- package/src/managers/LightManager.js +31 -0
- package/src/managers/OverlayManager.js +11 -1
- package/src/managers/VideoRenderManager.js +8 -0
- package/src/node/NodeWorker.js +144 -0
- package/src/node/index.js +9 -0
- package/src/node/nodePlatform.js +86 -0
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@@ -2,13 +2,37 @@ import { DataArrayTexture, RGBAFormat, LinearFilter, UnsignedByteType, SRGBColor
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import { alignBucketWidth, TEXTURE_CONSTANTS, MEMORY_CONSTANTS, MATERIAL_DATA_LAYOUT, BVH_LEAF_MARKERS, assertBVHIndexFits, bvhIndexView } from '../EngineDefaults.js';
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import { packMaterial } from './MaterialPacking.js';
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import TexturesWorker from './Workers/TexturesWorker.js?worker&inline';
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import
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import PackWorker from './Workers/PackWorker.js?worker&inline';
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import { resampleRGBA8 } from './ResampleRGBA8.js';
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import { ISSUE_CODES, EngineIssueError } from '../EngineIssues.js';
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import { linearToSRGB } from './ToneMapCPU.js';
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import { getActiveColorManagement } from '../Color/ColorManagement.js';
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import { createLogger } from '../utils/Logger.js';
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import { createWorker, hardwareThreads, hasWorkers } from '../Platform.js';
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const log = createLogger( 'textures' );
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// Below this a pack is cheaper than starting a worker for it.
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const WORKER_PACK_BYTES = 8 * 2 ** 20;
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// Buckets pack concurrently; this keeps their workers within the cores, beside the BVH pool's.
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const packSlots = { busy: 0, waiting: [] };
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async function acquirePackSlot() {
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if ( packSlots.busy < Math.max( 1, hardwareThreads() - 1 ) ) packSlots.busy ++;
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else await new Promise( ( resolve ) => packSlots.waiting.push( resolve ) );
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return () => {
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const next = packSlots.waiting.shift();
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if ( next ) next();
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else packSlots.busy --;
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};
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}
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// A bucket array carries ONE colorSpace and the shader reads each slot from a fixed pool, so a
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// texture disagreeing with its pool cannot be re-routed — its pixels are re-encoded instead.
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const TRANSFER_LUT = { toSRGB: null, toLinear: null };
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@@ -529,6 +553,7 @@ export class TextureCreator {
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/** A failed map array leaves those surfaces untextured — complete-looking and wrong. @private */
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_reportTextureFailure( map, error ) {
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if ( error instanceof EngineIssueError ) throw error;
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this._issues?.record(
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ISSUE_CODES.TEXTURE_BUILD_FAILED,
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`${map} texture array failed to build — those surfaces render untextured`,
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@@ -537,6 +562,17 @@ export class TextureCreator {
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}
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// Layers are addressed by position, so a texture that cannot be read keeps its slot.
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_reportTextureLayer( layer, cause ) {
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this._issues?.record(
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ISSUE_CODES.TEXTURE_BUILD_FAILED,
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`texture ${layer} could not be read — its surfaces show a white placeholder`,
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{ layer, cause: String( cause?.message ?? cause ) }
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);
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}
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_clampTextureSize( size ) {
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const n = Math.floor( Number( size ) || TEXTURE_CONSTANTS.DEFAULT_MAX_TEXTURE_SIZE );
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@@ -562,7 +598,7 @@ export class TextureCreator {
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offscreenCanvas: typeof OffscreenCanvas !== 'undefined',
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imageBitmap: typeof createImageBitmap !== 'undefined',
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workers: typeof Worker !== 'undefined',
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hardwareConcurrency:
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hardwareConcurrency: hardwareThreads()
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};
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}
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const cached = this.textureCache.get( cacheKey );
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if ( cached ) return cached;
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if ( typeof createImageBitmap === 'undefined' ) {
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const packed = await this.processOnCPU( textures );
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const reencoded = this._harmonizeTransfer( packed, textures, srgbPool );
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this._applyColorManagement( packed, textures, srgbPool, reencoded );
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this.textureCache.set( cacheKey, packed );
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return packed;
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}
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// Normalize non-drawable images (KTX2 CompressedTexture RGBA, DataTexture)
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const { normalized, bitmapsToClose } = await this._normalizeTexturesForProcessing( textures );
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} catch ( error ) {
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if ( error instanceof EngineIssueError ) throw error;
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this._issues?.warn(
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ISSUE_CODES.TEXTURE_PROCESSING_FALLBACK,
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'worker texture processing failed — retrying on the main thread',
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this.activeWorkers ++;
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const worker = new TexturesWorker();
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try {
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// Prepare textures for worker with direct transfer
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const texturesData = await this.prepareTexturesForWorkerDirect( textures );
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} );
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worker.terminate();
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return this.createDataArrayTextureFromResult( result );
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} finally {
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worker.terminate();
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this.activeWorkers --;
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}
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async prepareTexturesForWorkerDirect( textures ) {
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const texturesData = [];
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const placeholder = () => ( { data: new Uint8ClampedArray( [ 255, 255, 255, 255 ] ).buffer, width: 1, height: 1, isImageData: true } );
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for (
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for ( let layer = 0; layer < textures.length; layer ++ ) {
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const texture = textures[ layer ];
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if ( ! texture?.image ) {
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this._reportTextureLayer( layer, 'no image' );
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texturesData.push( placeholder() );
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continue;
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}
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const flipY = texture.flipY !== false;
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// getImageData off the main thread (Option 2 blocks it per texture).
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const img = texture.image;
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const canDirect = typeof createImageBitmap !== 'undefined' && (
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img instanceof HTMLImageElement
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( typeof HTMLImageElement !== 'undefined' && img instanceof HTMLImageElement )
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|| ( typeof ImageBitmap !== 'undefined' && img instanceof ImageBitmap )
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this._reportTextureLayer( layer, error );
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texturesData.push( placeholder() );
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/**
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* Packing without a browser (no createImageBitmap, no 2D canvas): each layer must already be
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* pixels — a DataTexture, or an image the platform's decodeImage decoded. A layer that matches its
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* bucket is copied exactly; one that does not is resampled bilinearly, where a browser's canvas
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* would use its own filter, so those texels can differ slightly from a browser render. A large
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* bucket packs in a worker: on the main thread it starved the BVH workers of their next task.
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*/
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async processOnCPU( textures ) {
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const layers = textures.map( ( texture, layer ) => {
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const image = texture?.image;
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const pixels = texture?.isCompressedTexture ? texture.mipmaps?.[ 0 ] : image;
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const data = pixels?.data;
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if ( data && pixels.width > 0 && pixels.height > 0 && data.byteLength >= pixels.width * pixels.height * 4 ) {
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return { data: new Uint8Array( data.buffer, data.byteOffset, pixels.width * pixels.height * 4 ), width: pixels.width, height: pixels.height, flipY: texture.flipY !== false };
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}
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this._reportTextureLayer( layer, image ? 'not decoded to pixels, and there is no browser to decode it' : 'no image' );
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return { data: new Uint8Array( [ 255, 255, 255, 255 ] ), width: 1, height: 1, flipY: false };
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} );
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const { maxWidth, maxHeight } = this.calculateOptimalDimensions( layers.map( ( image ) => ( { image } ) ) );
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const layerBytes = maxWidth * maxHeight * 4;
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const packed = hasWorkers() && layerBytes * layers.length >= WORKER_PACK_BYTES
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? await this._packInWorker( layers, maxWidth, maxHeight )
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: null;
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if ( packed ) return this.createDataArrayTextureFromBuffer( packed, maxWidth, maxHeight, layers.length );
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const data = this.bufferPool.getBuffer( layerBytes * layers.length, Uint8Array );
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layers.forEach( ( layer, i ) => resampleRGBA8( layer, data, i * layerBytes, maxWidth, maxHeight ) );
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return this.createDataArrayTextureFromBuffer( data, maxWidth, maxHeight, layers.length );
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}
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/** The packed pixels, or null to pack on the main thread instead. */
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async _packInWorker( layers, width, height ) {
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const release = await acquirePackSlot();
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let worker = null;
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try {
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// A SharedArrayBuffer view crosses as itself; anything else as a copy of just its bytes,
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// made only once this bucket has its slot so waiting buckets hold no copies.
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const transfer = [];
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const sent = layers.map( ( layer ) => {
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if ( typeof SharedArrayBuffer !== 'undefined' && layer.data.buffer instanceof SharedArrayBuffer ) return layer;
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const data = layer.data.slice();
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transfer.push( data.buffer );
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return { ...layer, data };
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} );
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worker = createWorker( PackWorker );
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return await new Promise( ( resolve, reject ) => {
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worker.onmessage = ( e ) => ( e.data.error ? reject( new Error( e.data.error ) ) : resolve( e.data.data ) );
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worker.onerror = ( e ) => reject( e.error ?? new Error( e.message ?? 'texture pack worker failed' ) );
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worker.postMessage( { layers: sent, width, height }, transfer );
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} );
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} catch ( error ) {
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this._issues?.warn(
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ISSUE_CODES.TEXTURE_PROCESSING_FALLBACK,
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'worker texture packing failed — packing on the main thread',
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{ cause: String( error?.message ?? error ) }
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);
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return null;
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} finally {
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worker?.terminate();
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release();
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}
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}
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async processOnMainThreadBatch( textures, batchSize ) {
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const validTextures = textures.filter( tex => tex?.image );
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for ( const tex of textures ) {
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if ( ! tex?.image )
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if ( ! tex?.image ) {
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this._reportTextureLayer( normalized.length, 'no image' );
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normalized.push( null );
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continue;
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}
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// RGBA CompressedTexture (KTX2 Basis transcode wraps output as CompressedTexture)
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// DataTexture with raw pixel array
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if ( tex.image.data && ! ( tex.image instanceof HTMLImageElement ) &&
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! ( tex.image instanceof HTMLCanvasElement ) &&
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if ( tex.image.data && ! ( typeof HTMLImageElement !== 'undefined' && tex.image instanceof HTMLImageElement ) &&
|
|
1642
|
+
! ( typeof HTMLCanvasElement !== 'undefined' && tex.image instanceof HTMLCanvasElement ) &&
|
|
1494
1643
|
! ( typeof ImageBitmap !== 'undefined' && tex.image instanceof ImageBitmap ) ) {
|
|
1495
1644
|
|
|
1496
1645
|
const idx = normalized.length;
|
|
@@ -1522,7 +1671,7 @@ export class TextureCreator {
|
|
|
1522
1671
|
|
|
1523
1672
|
} else {
|
|
1524
1673
|
|
|
1525
|
-
|
|
1674
|
+
this._reportTextureLayer( index, result.reason );
|
|
1526
1675
|
|
|
1527
1676
|
}
|
|
1528
1677
|
|
|
@@ -46,6 +46,25 @@ export class TextureReadback {
|
|
|
46
46
|
*/
|
|
47
47
|
async read( source, width, height ) {
|
|
48
48
|
|
|
49
|
+
try {
|
|
50
|
+
|
|
51
|
+
return await this.renderer.readRenderTargetPixelsAsync( this.draw( source, width, height ), 0, 0, width, height );
|
|
52
|
+
|
|
53
|
+
} finally {
|
|
54
|
+
|
|
55
|
+
this.release();
|
|
56
|
+
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* Draws `source` into this pass's float target, for a caller that reads it on the GPU. Pair with
|
|
63
|
+
* `release()`.
|
|
64
|
+
* @returns {import('three').RenderTarget}
|
|
65
|
+
*/
|
|
66
|
+
draw( source, width, height ) {
|
|
67
|
+
|
|
49
68
|
this._ensureTarget( width, height );
|
|
50
69
|
|
|
51
70
|
if ( this._source !== source ) {
|
|
@@ -63,19 +82,16 @@ export class TextureReadback {
|
|
|
63
82
|
this.renderer.setRenderTarget( this.target );
|
|
64
83
|
this.quad.render( this.renderer );
|
|
65
84
|
this.renderer.setRenderTarget( previous );
|
|
85
|
+
return this.target;
|
|
66
86
|
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
return await this.renderer.readRenderTargetPixelsAsync( this.target, 0, 0, width, height );
|
|
70
|
-
|
|
71
|
-
} finally {
|
|
87
|
+
}
|
|
72
88
|
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
this.target = null;
|
|
89
|
+
// A float target the size of the frame — 132 MB at 4K — for something done once per saved file.
|
|
90
|
+
// Not worth keeping between saves.
|
|
91
|
+
release() {
|
|
77
92
|
|
|
78
|
-
|
|
93
|
+
this.target?.dispose();
|
|
94
|
+
this.target = null;
|
|
79
95
|
|
|
80
96
|
}
|
|
81
97
|
|
|
@@ -39,7 +39,24 @@ function currentShader() {
|
|
|
39
39
|
*/
|
|
40
40
|
export const TONE_MAP_WGSL = currentShader().wgsl;
|
|
41
41
|
|
|
42
|
-
|
|
42
|
+
// Where the linear colour comes from: a packed rgba16float buffer, or a float texture read by pixel.
|
|
43
|
+
const SOURCES = {
|
|
44
|
+
packed: /* wgsl */ `
|
|
45
|
+
@group(0) @binding(0) var<storage, read> src: array<u32>;
|
|
46
|
+
|
|
47
|
+
fn rayzee_source( x: u32, y: u32 ) -> vec4<f32> {
|
|
48
|
+
let a = ( y * params.width + x ) * 2u;
|
|
49
|
+
return vec4<f32>( unpack2x16float( src[ a ] ), unpack2x16float( src[ a + 1u ] ) );
|
|
50
|
+
}`,
|
|
51
|
+
texture: /* wgsl */ `
|
|
52
|
+
@group(0) @binding(0) var src: texture_2d<f32>;
|
|
53
|
+
|
|
54
|
+
fn rayzee_source( x: u32, y: u32 ) -> vec4<f32> {
|
|
55
|
+
return textureLoad( src, vec2<u32>( x, y ), 0 );
|
|
56
|
+
}`,
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
const toneMapPassWGSL = ( transformWGSL, input ) => /* wgsl */ `
|
|
43
60
|
struct Params {
|
|
44
61
|
width: u32,
|
|
45
62
|
height: u32,
|
|
@@ -47,11 +64,12 @@ struct Params {
|
|
|
47
64
|
flipY: u32,
|
|
48
65
|
exposure: f32,
|
|
49
66
|
saturation: f32,
|
|
67
|
+
alpha: u32,
|
|
50
68
|
};
|
|
51
69
|
|
|
52
|
-
@group(0) @binding(0) var<storage, read> src: array<u32>;
|
|
53
70
|
@group(0) @binding(1) var<storage, read_write> dst: array<u32>;
|
|
54
71
|
@group(0) @binding(2) var<uniform> params: Params;
|
|
72
|
+
${SOURCES[ input ]}
|
|
55
73
|
|
|
56
74
|
${transformWGSL}
|
|
57
75
|
|
|
@@ -62,30 +80,31 @@ fn main( @builtin(global_invocation_id) gid: vec3<u32> ) {
|
|
|
62
80
|
var srcY = gid.y;
|
|
63
81
|
if ( params.flipY == 1u ) { srcY = params.height - 1u - gid.y; }
|
|
64
82
|
|
|
65
|
-
let
|
|
66
|
-
let
|
|
67
|
-
let ba = unpack2x16float( src[ a + 1u ] );
|
|
68
|
-
|
|
69
|
-
let mapped = rayzee_tone_map( vec3<f32>( rg.x, rg.y, ba.x ), params.mode, params.exposure, params.saturation );
|
|
83
|
+
let linear = rayzee_source( gid.x, srcY );
|
|
84
|
+
let mapped = rayzee_tone_map( linear.rgb, params.mode, params.exposure, params.saturation );
|
|
70
85
|
let b8 = rayzee_to_u8( rayzee_encode( mapped, params.mode ) );
|
|
71
|
-
|
|
86
|
+
var a8 = 255u;
|
|
87
|
+
if ( params.alpha == 1u ) { a8 = rayzee_to_u8( vec3<f32>( linear.a ) ).x; }
|
|
88
|
+
dst[ gid.y * params.width + gid.x ] = b8.x | ( b8.y << 8u ) | ( b8.z << 16u ) | ( a8 << 24u );
|
|
72
89
|
}
|
|
73
90
|
`;
|
|
74
91
|
|
|
75
|
-
/** Uniform blocks round up to 16 bytes; the struct above is
|
|
92
|
+
/** Uniform blocks round up to 16 bytes; the struct above is 28. */
|
|
76
93
|
const PARAMS_BYTES = 32;
|
|
77
94
|
|
|
78
95
|
/**
|
|
79
|
-
* Tone-maps a tightly packed rgba16float buffer (two `u32` per pixel)
|
|
96
|
+
* Tone-maps a tightly packed rgba16float buffer (two `u32` per pixel), or with `input: 'texture'` a
|
|
97
|
+
* float texture read by pixel, into RGBA bytes.
|
|
80
98
|
*
|
|
81
99
|
* Bound to one device and one image size; `ensureSize()` reallocates when the size changes.
|
|
82
100
|
*/
|
|
83
101
|
export class PackedToneMapper {
|
|
84
102
|
|
|
85
|
-
constructor( device, label = 'rayzee:tonemap' ) {
|
|
103
|
+
constructor( device, label = 'rayzee:tonemap', { input = 'packed' } = {} ) {
|
|
86
104
|
|
|
87
105
|
this.device = device;
|
|
88
106
|
this.label = label;
|
|
107
|
+
this.input = input;
|
|
89
108
|
this.width = 0;
|
|
90
109
|
this.height = 0;
|
|
91
110
|
this._pipeline = null;
|
|
@@ -120,7 +139,7 @@ export class PackedToneMapper {
|
|
|
120
139
|
label: this.label,
|
|
121
140
|
layout: 'auto',
|
|
122
141
|
compute: {
|
|
123
|
-
module: this.device.createShaderModule( { label: this.label, code:
|
|
142
|
+
module: this.device.createShaderModule( { label: this.label, code: toneMapPassWGSL( wgsl, this.input ) } ),
|
|
124
143
|
entryPoint: 'main',
|
|
125
144
|
},
|
|
126
145
|
} );
|
|
@@ -206,15 +225,17 @@ export class PackedToneMapper {
|
|
|
206
225
|
}
|
|
207
226
|
|
|
208
227
|
/**
|
|
209
|
-
* @param {GPUBuffer} src packed rgba16float, `width * height * 8` bytes, STORAGE-capable
|
|
228
|
+
* @param {GPUBuffer|GPUTexture} src packed rgba16float, `width * height * 8` bytes, STORAGE-capable;
|
|
229
|
+
* or with `input: 'texture'` a float texture at least `width × height`
|
|
210
230
|
* @param {object} tone
|
|
211
231
|
* @param {number} tone.exposure raw `renderer.toneMappingExposure`
|
|
212
232
|
* @param {number} tone.toneMapping Three.js ToneMapping constant
|
|
213
233
|
* @param {number} [tone.saturation=1]
|
|
214
234
|
* @param {boolean} [tone.flipY=false]
|
|
235
|
+
* @param {boolean} [tone.preserveAlpha=false] - the source's alpha, rounded as the CPU rounds it; else 255
|
|
215
236
|
* @returns {Promise<Uint8ClampedArray>} RGBA bytes, `width * height * 4`
|
|
216
237
|
*/
|
|
217
|
-
async toRGBA8( src, { exposure = 1, toneMapping = 0, saturation = 1, flipY = false } = {} ) {
|
|
238
|
+
async toRGBA8( src, { exposure = 1, toneMapping = 0, saturation = 1, flipY = false, preserveAlpha = false } = {} ) {
|
|
218
239
|
|
|
219
240
|
if ( this.disposed ) throw new Error( 'PackedToneMapper: disposed' );
|
|
220
241
|
if ( ! this._storage ) throw new Error( 'PackedToneMapper: call ensureSize() first' );
|
|
@@ -232,6 +253,7 @@ export class PackedToneMapper {
|
|
|
232
253
|
this._paramU32[ 3 ] = flipY ? 1 : 0;
|
|
233
254
|
this._paramF32[ 4 ] = exposure;
|
|
234
255
|
this._paramF32[ 5 ] = saturation;
|
|
256
|
+
this._paramU32[ 6 ] = preserveAlpha ? 1 : 0;
|
|
235
257
|
this.device.queue.writeBuffer( this._params, 0, this._paramData );
|
|
236
258
|
|
|
237
259
|
const tableEntries = [ ...this._tables.entries() ]
|
|
@@ -241,7 +263,7 @@ export class PackedToneMapper {
|
|
|
241
263
|
layout: this._pipeline.getBindGroupLayout( 0 ),
|
|
242
264
|
entries: [
|
|
243
265
|
...tableEntries,
|
|
244
|
-
{ binding: 0, resource: { buffer: src, size: width * height * 8 } },
|
|
266
|
+
{ binding: 0, resource: this.input === 'texture' ? src.createView() : { buffer: src, size: width * height * 8 } },
|
|
245
267
|
{ binding: 1, resource: { buffer: this._storage } },
|
|
246
268
|
{ binding: 2, resource: { buffer: this._params } },
|
|
247
269
|
],
|
|
@@ -263,6 +285,14 @@ export class PackedToneMapper {
|
|
|
263
285
|
|
|
264
286
|
}
|
|
265
287
|
|
|
288
|
+
/** Frees the size-dependent buffers and keeps the pipeline, for a mapper used now and then. */
|
|
289
|
+
release() {
|
|
290
|
+
|
|
291
|
+
this._releaseBuffers();
|
|
292
|
+
this.width = this.height = 0;
|
|
293
|
+
|
|
294
|
+
}
|
|
295
|
+
|
|
266
296
|
_releaseBuffers() {
|
|
267
297
|
|
|
268
298
|
this._storage?.destroy();
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Packs RGBA8 layers into one texture array off the main thread, for hosts without a browser, where
|
|
3
|
+
* TextureCreator.processOnCPU would otherwise hold up the BVH workers it feeds.
|
|
4
|
+
*
|
|
5
|
+
* Input: { layers: [{ data: Uint8Array (SharedArrayBuffer-backed), width, height, flipY }], width, height }
|
|
6
|
+
* Output: { data: Uint8Array } — its buffer transferred
|
|
7
|
+
*/
|
|
8
|
+
|
|
9
|
+
import { resampleRGBA8 } from '../ResampleRGBA8.js';
|
|
10
|
+
|
|
11
|
+
self.onmessage = function ( e ) {
|
|
12
|
+
|
|
13
|
+
const { layers, width, height } = e.data;
|
|
14
|
+
|
|
15
|
+
try {
|
|
16
|
+
|
|
17
|
+
const layerBytes = width * height * 4;
|
|
18
|
+
const data = new Uint8Array( layerBytes * layers.length );
|
|
19
|
+
layers.forEach( ( layer, i ) => resampleRGBA8( layer, data, i * layerBytes, width, height ) );
|
|
20
|
+
self.postMessage( { data }, [ data.buffer ] );
|
|
21
|
+
|
|
22
|
+
} catch ( error ) {
|
|
23
|
+
|
|
24
|
+
self.postMessage( { error: error.message } );
|
|
25
|
+
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
};
|
package/src/Stages/Compositor.js
CHANGED
|
@@ -4,6 +4,16 @@ import { NoBlending, NoToneMapping } from 'three';
|
|
|
4
4
|
import { RenderStage, StageExecutionMode } from '../Pipeline/RenderStage.js';
|
|
5
5
|
import { REC709_LUMINANCE_COEFFICIENTS } from '../TSL/Common.js';
|
|
6
6
|
|
|
7
|
+
// In priority order: the first one published wins.
|
|
8
|
+
const LIGHT_SOURCES = [
|
|
9
|
+
'oidn:output',
|
|
10
|
+
'edgeFiltering:output',
|
|
11
|
+
'bilateralFiltering:output',
|
|
12
|
+
'asvgf:output',
|
|
13
|
+
'nrd:output',
|
|
14
|
+
'pathtracer:color',
|
|
15
|
+
];
|
|
16
|
+
|
|
7
17
|
/**
|
|
8
18
|
* Compositor — Terminal pipeline stage.
|
|
9
19
|
*
|
|
@@ -76,12 +86,21 @@ export class Compositor extends RenderStage {
|
|
|
76
86
|
*/
|
|
77
87
|
resolveLightTexture( context ) {
|
|
78
88
|
|
|
79
|
-
return
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
89
|
+
return this.resolveLightSource( context )?.texture ?? null;
|
|
90
|
+
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
/** {@link resolveLightTexture} plus the context key it came from. */
|
|
94
|
+
resolveLightSource( context ) {
|
|
95
|
+
|
|
96
|
+
for ( const key of LIGHT_SOURCES ) {
|
|
97
|
+
|
|
98
|
+
const texture = context.getTexture( key );
|
|
99
|
+
if ( texture ) return { key, texture };
|
|
100
|
+
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
return null;
|
|
85
104
|
|
|
86
105
|
}
|
|
87
106
|
|