rayzee 8.0.0 → 8.2.0

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@@ -362,8 +362,12 @@ export class PathTracerApp extends EventDispatcher {
362
362
 
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  }
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364
 
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+ const cameraMoved = this.needsReset;
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  if ( this.needsReset ) {
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+ // Before the reset, so the denoising manager's abort sees this frame as part of a move
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+ // rather than deciding to hold on the first frame and dropping it on the second.
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+ this.stages.pathTracer?.noteViewChanged();
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  this.reset( true );
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  this.needsReset = false;
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@@ -404,6 +408,23 @@ export class PathTracerApp extends EventDispatcher {
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  }
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+ // A frame traced while a denoise is in flight is never seen: only denoised frames reach
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+ // the canvas during a camera move, and the next denoise reads the newest frame anyway.
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+ // Tracing it only takes the GPU away from the denoise the viewport is waiting on —
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+ // inside a room that turned a 10 ms denoise into 185 ms of wall clock.
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+ if ( this.denoisingManager?.skipsTrace() ) {
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+
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+ // The camera is still being dragged; without this the interaction timeout can
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+ // expire inside a long denoise and drop the view out of interaction mode.
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+ if ( cameraMoved ) this.stages.pathTracer.enterInteractionMode();
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+ // Gizmos and outlines are drawn against the live camera, not the traced frame, so
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+ // they would visibly lag the view if they only redrew on the frames that traced.
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+ this._renderHelperOverlay();
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+ this.dispatchEvent( { type: EngineEvents.FRAME } );
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+ return;
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+
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+ }
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+
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  this.pipeline.render();
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  if ( ! this.stages.pathTracer.isComplete ) {
@@ -540,7 +561,9 @@ export class PathTracerApp extends EventDispatcher {
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541
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  }
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- this._abortPostProcess();
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+ // Whatever is on screen stays until its replacement is ready, including while the camera
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+ // moves: the denoising manager decides, since only it knows something is coming.
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+ this._abortPostProcess( { keepDisplay: true } );
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  this.completion.reset();
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  this.wake();
@@ -713,6 +736,7 @@ export class PathTracerApp extends EventDispatcher {
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736
 
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  }
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738
 
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+ this.denoisingManager?.dropDisplay();
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  this.reset();
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  this.dispatchEvent( { type: 'SceneUnloaded' } );
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742
 
@@ -962,6 +986,9 @@ export class PathTracerApp extends EventDispatcher {
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  this._syncControlsAfterLoad();
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  await this.loadSceneData( { pendingEnvironment: this._beginSceneMetadataEnvironment() } );
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  this.pipeline?.eventBus.emit( 'autoexposure:resetHistory' );
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+ // Not held: the first denoise of a new scene lands ~1.1 s after the load (upload and
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+ // shader compilation come first), and a second of the previous model reads as a bug.
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+ this.denoisingManager?.dropDisplay();
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  this.reset();
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  this.cameraManager.currentCameraIndex = 0;
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  this.dispatchEvent( eventPayload );
@@ -994,6 +1021,7 @@ export class PathTracerApp extends EventDispatcher {
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1021
 
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  this._clearAppendedModels();
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1023
  this.assetLoader?.releaseTargetModel();
1024
+ this.denoisingManager?.dropDisplay();
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1025
  this.reset();
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1026
 
999
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  } catch ( cleanupError ) {
@@ -1853,6 +1881,10 @@ export class PathTracerApp extends EventDispatcher {
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  const isProduction = mode === 'production';
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  const config = isProduction ? PRODUCTION_RENDER_CONFIG : INTERACTIVE_RENDER_CONFIG;
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1883
 
1884
+ // First, before anything below can wake the loop or resize the renderer: a live-view
1885
+ // refresh landing in the middle of that raced the renderer's own output pass.
1886
+ this.denoisingManager?.setCadenceSuspended( isProduction );
1887
+
1856
1888
  this.cameraManager.controls.enabled = ! isProduction;
1857
1889
 
1858
1890
  // Anything with a SETTING_ROUTES entry must go through settings, not setUniform: set() early-returns on
@@ -1935,9 +1967,9 @@ export class PathTracerApp extends EventDispatcher {
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1967
 
1936
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  // Aborts any in-flight denoise/upscale and puts the denoiser canvas back at base resolution (the
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1969
  // upscaler leaves it enlarged), so the live canvas is what's on screen again.
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- _abortPostProcess() {
1970
+ _abortPostProcess( { keepDisplay = false } = {} ) {
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1971
 
1940
- this.denoisingManager?.abort( this.canvas );
1972
+ this.denoisingManager?.abort( this.canvas, { keepDisplay } );
1941
1973
 
1942
1974
  if ( this.denoisingManager?.restoreBaseResolution() ) {
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1975
 
@@ -2423,8 +2455,8 @@ export class PathTracerApp extends EventDispatcher {
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2455
  // ═══════════════════════════════════════════════════════════════
2424
2456
 
2425
2457
  /**
2426
- * Returns the canvas element with the final rendered image.
2427
- * Chooses the post-processing canvas when denoiser/upscaler are active.
2458
+ * Returns the canvas element holding the image on screen — denoised, graded and tone-mapped,
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+ * whatever is currently showing. The upscaler is the one thing that paints elsewhere.
2428
2460
  * @returns {HTMLCanvasElement|null}
2429
2461
  */
2430
2462
  getCanvas() {
@@ -2432,13 +2464,13 @@ export class PathTracerApp extends EventDispatcher {
2432
2464
  if ( ! this.renderer?.domElement ) return null;
2433
2465
 
2434
2466
  const dm = this.denoisingManager;
2435
- const usePostProcess = ( dm?.denoiser?.enabled || dm?.upscaler?.enabled )
2436
- && dm?.denoiserCanvas
2437
- && this.stages.pathTracer?.isComplete;
2467
+ const upscaled = dm?.upscaler?.enabled && dm?.upscalerCanvas
2468
+ && dm.upscalerCanvas.style.display !== 'none';
2438
2469
 
2439
- if ( usePostProcess ) return dm.denoiserCanvas;
2470
+ if ( upscaled ) return dm.upscalerCanvas;
2440
2471
 
2441
- // Re-render compositor stage so the WebGPU canvas has valid content
2472
+ // A presented WebGPU canvas only reads back what was drawn immediately before, so draw.
2473
+ // This also puts the denoised picture on it: the Compositor prefers it over the raw render.
2442
2474
  if ( this.stages.compositor && this.pipeline?.context ) {
2443
2475
 
2444
2476
  this.stages.compositor.render( this.pipeline.context );
@@ -2881,16 +2913,41 @@ export class PathTracerApp extends EventDispatcher {
2881
2913
 
2882
2914
  const adapterLimits = adapter.limits;
2883
2915
 
2916
+ // A limit that is NOT requested is granted at WebGPU's portable default, never at the
2917
+ // adapter's maximum — on Apple Metal-3 that is 16 sampled textures of 48, 4 storage
2918
+ // textures of 8, 256 workgroup invocations of 1024 and 256 array layers of 2048.
2919
+ // Requesting exactly what the adapter reports can never fail, so a weaker GPU simply
2920
+ // gets less and every consumer has to stay adaptive.
2921
+ const requiredLimits = { maxColorAttachmentBytesPerSample: 128 };
2922
+
2923
+ for ( const key of [
2924
+ 'maxBufferSize',
2925
+ 'maxStorageBufferBindingSize',
2926
+ 'maxSampledTexturesPerShaderStage',
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+ 'maxStorageTexturesPerShaderStage',
2928
+ 'maxTextureArrayLayers',
2929
+ 'maxTextureDimension2D',
2930
+ 'maxComputeInvocationsPerWorkgroup',
2931
+ 'maxComputeWorkgroupStorageSize',
2932
+ 'maxComputeWorkgroupSizeX',
2933
+ 'maxComputeWorkgroupSizeY',
2934
+ 'maxComputeWorkgroupSizeZ',
2935
+ ] ) {
2936
+
2937
+ const value = adapterLimits[ key ];
2938
+ if ( value !== undefined ) requiredLimits[ key ] = value;
2939
+
2940
+ }
2941
+
2942
+ // Shade binds exactly 10 and the kernels are written to that budget; asking for more
2943
+ // buys nothing, and 10 is already this adapter's ceiling.
2944
+ requiredLimits.maxStorageBuffersPerShaderStage = Math.min( adapterLimits.maxStorageBuffersPerShaderStage, 10 );
2945
+
2884
2946
  this.renderer = new WebGPURenderer( {
2885
2947
  canvas: this.canvas,
2886
2948
  alpha: true,
2887
2949
  powerPreference: 'high-performance',
2888
- requiredLimits: {
2889
- maxBufferSize: adapterLimits.maxBufferSize,
2890
- maxStorageBufferBindingSize: adapterLimits.maxStorageBufferBindingSize,
2891
- maxColorAttachmentBytesPerSample: 128,
2892
- maxStorageBuffersPerShaderStage: Math.min( adapterLimits.maxStorageBuffersPerShaderStage, 10 ),
2893
- }
2950
+ requiredLimits,
2894
2951
  } );
2895
2952
 
2896
2953
  await this.renderer.init();
@@ -3236,8 +3293,6 @@ export class PathTracerApp extends EventDispatcher {
3236
3293
  this.denoisingManager = new DenoisingManager( {
3237
3294
  renderer: this.renderer,
3238
3295
  mainCanvas: this.canvas,
3239
- scene: this.scene,
3240
- camera: this.cameraManager.camera,
3241
3296
  stages: {
3242
3297
  pathTracer: this.stages.pathTracer,
3243
3298
  normalDepth: this.stages.normalDepth,
@@ -3253,7 +3308,6 @@ export class PathTracerApp extends EventDispatcher {
3253
3308
  pipeline: this.pipeline,
3254
3309
  getExposure: () => this.settings.get( 'exposure' ) ?? 1.0,
3255
3310
  getSaturation: () => this.settings.get( 'saturation' ) ?? 1.0,
3256
- getTransparentBg: () => this.settings.get( 'transparentBackground' ) ?? false,
3257
3311
  } );
3258
3312
 
3259
3313
  this.denoisingManager.setupDenoiser();
@@ -965,7 +965,9 @@ export class GeometryExtractor {
965
965
  getTextureMatrix( texture ) {
966
966
 
967
967
  if ( ! texture ) return new Matrix3().elements;
968
- texture.updateMatrix();
968
+ // GLTFLoader writes `matrix` itself for a rotated KHR_texture_transform (glTF is
969
+ // T·R·S, three is T·S·R) and clears the flag; updateMatrix() ignores the flag.
970
+ if ( texture.matrixAutoUpdate ) texture.updateMatrix();
969
971
  return texture.matrix.elements;
970
972
 
971
973
  }
@@ -1,10 +1,6 @@
1
1
  import { SphereGeometry, Mesh, MeshPhysicalMaterial, Group, Object3D, Color, Vector3, ShaderMaterial, Vector2, Matrix4, GLSL3 } from 'three';
2
- import { QuadMesh } from 'three/webgpu';
3
2
  import { EngineEvents } from '../EngineEvents.js';
4
3
 
5
- /** Every QuadMesh in the realm shares this one geometry (module-level in three). */
6
- const _sharedQuadGeometry = /*@__PURE__*/ new QuadMesh( null ).geometry;
7
-
8
4
  let _statusCallback = null;
9
5
 
10
6
  /**
@@ -103,17 +99,18 @@ export function distroyBuffers( { material, geometry, children } ) {
103
99
  /**
104
100
  * Disposes a renderer without leaking it.
105
101
  *
106
- * Three.js 0.184–0.185: `Renderer.dispose()` does not remove the 'resize' listener
102
+ * Three.js 0.184–0.186: `Renderer.dispose()` does not remove the 'resize' listener
107
103
  * it installs on `_canvasTarget`. The bound handler closes over the renderer,
108
104
  * pinning the entire WebGPU graph (Backend, Nodes, Bindings, Pipelines, GPUDevice,
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105
  * every TSL node) alive indefinitely — confirmed via heap-snapshot retainer
110
- * analysis. See three/src/renderers/common/Renderer.js:292 (attach) and :2503
111
- * (dispose — missing removal).
106
+ * analysis. See `Renderer.js` (attach in the constructor, still absent from
107
+ * `dispose()` in r186). Re-check on every upgrade; drop this when upstream fixes it.
112
108
  *
113
109
  * Renderers constructed with an external `device` do not destroy it here; three
114
110
  * only destroys a device it created itself.
115
111
  *
116
112
  * @param {import('three/webgpu').WebGPURenderer} renderer
113
+ * @returns {?Promise<void>} Settles once the backend is torn down.
117
114
  */
118
115
  export function disposeRenderer( renderer ) {
119
116
 
@@ -125,20 +122,11 @@ export function disposeRenderer( renderer ) {
125
122
 
126
123
  }
127
124
 
128
- renderer.dispose();
125
+ // r186+ `dispose()` is async and settles once the backend is torn down; anything that
126
+ // measures memory straight afterwards has to await the returned promise.
127
+ const disposed = renderer.dispose();
129
128
  renderer._canvasTarget = null;
130
-
131
- // Three.js 0.185: `RenderObjects.dispose()` drops its chain maps without disposing the
132
- // render objects, so each one leaves behind the 'dispose' listener it registered on its
133
- // geometry. Full-screen passes render a QuadMesh, and every QuadMesh in the realm shares
134
- // one module-level geometry — so that listener list grows by one entry per renderer and
135
- // keeps RenderObject → RenderObjects → Bindings → Backend → GPUDevice reachable for the
136
- // page's lifetime. The chain maps are WeakMaps, so this list is the only handle on them.
137
- //
138
- // Clearing it also drops entries belonging to live renderers, which is safe: the
139
- // singleton geometry is never disposed, so none of these listeners can ever fire.
140
- const quadDisposeListeners = _sharedQuadGeometry._listeners?.dispose;
141
- if ( quadDisposeListeners ) quadDisposeListeners.length = 0;
129
+ return disposed;
142
130
 
143
131
  }
144
132
 
@@ -67,6 +67,7 @@ export class Compositor extends RenderStage {
67
67
  _resolveSourceTexture( context ) {
68
68
 
69
69
  return context.getTexture( 'bloom:output' )
70
+ || context.getTexture( 'oidn:output' )
70
71
  || context.getTexture( 'edgeFiltering:output' )
71
72
  || context.getTexture( 'bilateralFiltering:output' )
72
73
  || context.getTexture( 'asvgf:output' )
@@ -30,6 +30,10 @@ import { createLogger, fmt } from '../utils/Logger.js';
30
30
 
31
31
  const log = createLogger( 'pathtracer' );
32
32
 
33
+ // How long after the last move the view still counts as moving. Matches CameraOptimizer's own
34
+ // settle delay, so the answer does not change when interaction mode is switched off.
35
+ const VIEW_SETTLE_MS = 100;
36
+
33
37
  /**
34
38
  * Data layout constants
35
39
  */
@@ -163,6 +167,8 @@ export class PathTracerStage extends RenderStage {
163
167
 
164
168
  // Track changes for event emission
165
169
  this.cameraChanged = false;
170
+ // When the view was last moved, for viewIsChanging.
171
+ this._lastViewChangeAt = - Infinity;
166
172
 
167
173
  // Update completion threshold
168
174
  this.updateCompletionThreshold();
@@ -704,6 +710,25 @@ export class PathTracerStage extends RenderStage {
704
710
 
705
711
  }
706
712
 
713
+ /**
714
+ * Whether the view is being moved right now — the camera or a gizmo — whether or not interaction
715
+ * mode is on. Interaction mode answers a narrower question (may quality be reduced) and is a
716
+ * switch a host can turn off; what a denoiser needs to know is only whether this frame is about
717
+ * to be thrown away by the next move.
718
+ */
719
+ get viewIsChanging() {
720
+
721
+ return this.interactionMode || performance.now() - this._lastViewChangeAt < VIEW_SETTLE_MS;
722
+
723
+ }
724
+
725
+ // Called by the host loop on a frame whose reset came from the view moving.
726
+ noteViewChanged() {
727
+
728
+ this._lastViewChangeAt = performance.now();
729
+
730
+ }
731
+
707
732
  // ===== TEXTURE SETTERS =====
708
733
 
709
734
  /**
@@ -21,11 +21,10 @@ import {
21
21
  Fn, uint,
22
22
  If, Loop,
23
23
  instanceIndex, localId,
24
- workgroupBarrier,
24
+ workgroupBarrier, workgroupArray,
25
25
  atomicAdd, atomicLoad, atomicStore,
26
26
  } from 'three/tsl';
27
27
 
28
- import { workgroupAtomicArray } from './patches.js';
29
28
  import { readHitMaterialIndex } from '../Processor/PackedRayBuffer.js';
30
29
  import { COUNTER } from '../Processor/QueueManager.js';
31
30
 
@@ -54,7 +53,7 @@ export function buildGlobalHistKernel( { hitBufferRO, activeIndicesReadRO, sortG
54
53
 
55
54
  const tid = instanceIndex;
56
55
  const lid = localId.x;
57
- const local = workgroupAtomicArray( 'uint', bins );
56
+ const local = workgroupArray( 'uint', bins ).toAtomic();
58
57
 
59
58
  If( lid.lessThan( uint( bins ) ), () => {
60
59
 
@@ -127,7 +126,7 @@ export function buildGlobalScatterKernel( { hitBufferRO, activeIndicesReadRO, so
127
126
 
128
127
  const tid = instanceIndex;
129
128
  const lid = localId.x;
130
- const local = workgroupAtomicArray( 'uint', bins );
129
+ const local = workgroupArray( 'uint', bins ).toAtomic();
131
130
 
132
131
  If( lid.lessThan( uint( bins ) ), () => {
133
132
 
@@ -7,12 +7,15 @@
7
7
  * loop) and `initTimestampQuery` (enlarges the stats-gl timestamp query pool so
8
8
  * the wavefront tracer's high per-frame compute-pass count doesn't overflow it).
9
9
  *
10
+ * Also overrides `ContextNode.prototype.setup` to undo an r186 codegen regression
11
+ * (§4) — that one is temporary and goes away at r187.
12
+ *
10
13
  * Exports: `struct()` — drop-in replacement for TSL's `struct()` returning
11
14
  * a proxy factory that supports GLSL-style dot-notation field access — and
12
15
  * `gpuOnlyStorageAttribute()`, a storage attribute with no CPU backing array.
13
16
  */
14
17
 
15
- import { StorageInstancedBufferAttribute, WebGPUBackend } from 'three/webgpu';
18
+ import { ContextNode, StorageInstancedBufferAttribute, WebGPUBackend } from 'three/webgpu';
16
19
  import { struct as _struct } from 'three/tsl';
17
20
 
18
21
  // ---------------------------------------------------------------------------
@@ -62,10 +65,6 @@ WebGPUBackend.prototype.createNodeBuilder = function ( object, renderer ) {
62
65
  configurable: true,
63
66
  } );
64
67
 
65
- // Install the workgroup-atomic-array codegen patch (section 4) lazily off the
66
- // first builder, so we don't need to import WGSLNodeBuilder directly.
67
- _installScopedArrayAtomicPatch( builder );
68
-
69
68
  return builder;
70
69
 
71
70
  };
@@ -351,87 +350,28 @@ export function struct( members, name = null ) {
351
350
  }
352
351
 
353
352
  // ---------------------------------------------------------------------------
354
- // 4. Workgroup-scoped atomic arrays — var<workgroup> array<atomic<T>, N>
353
+ // 4. r186 ContextNode.setup regression — DELETE WHEN THE three DEP REACHES r187
355
354
  // ---------------------------------------------------------------------------
356
- // TSL's `workgroupArray(type, count)` emits `var<workgroup> name: array<T, N>`
357
- // (`WGSLNodeBuilder.getScopedArrays`, r185 ~line 1773) with a NON-atomic element
358
- // type, so `atomicAdd(arr.element(i), v)` fails WGSL validation. AtomicFunctionNode
359
- // is itself address-space-agnostic — it emits `atomicAdd(&name[i], v)`, valid for
360
- // BOTH storage and workgroup pointers — so the ONLY missing piece is the
361
- // declaration. This patch adds `workgroupAtomicArray()` (a `workgroupArray` tagged
362
- // atomic) and overrides `getScopedArrays` to wrap the element type in `atomic<…>`
363
- // for tagged arrays, enabling true on-chip workgroup-shared atomics (e.g. fast
364
- // per-workgroup histograms) instead of the slow global-storage-atomic fallback.
365
- // Access tagged arrays ONLY via atomic ops (atomicAdd/atomicLoad/atomicStore).
366
-
367
- import { workgroupArray } from 'three/tsl';
368
-
369
- const _WorkgroupInfoNode = workgroupArray( 'uint', 1 ).constructor;
370
-
371
- // Tag the node so the patched getScopedArrays emits an atomic element type. The
372
- // array's WGSL name is only known after generate() runs, so we mark the builder's
373
- // scopedArrays entry there (idempotent across analyze/generate passes).
374
- const _origWorkgroupGenerate = _WorkgroupInfoNode.prototype.generate;
375
-
376
- _WorkgroupInfoNode.prototype.generate = function ( builder ) {
355
+ // r186 (#34251) made `ContextNode.setup()` return the node it had just built.
356
+ // Returning it stores the child's output node in the context node's own
357
+ // properties, so `Node.build()` then re-builds it generically OUTSIDE the
358
+ // context. `Loop()` wraps its body in a context (`fnCall.context({ nodeLoop })`),
359
+ // so every loop-heavy kernel is evaluated against the wrong one — measured on our
360
+ // corpus as 63x energy on furnace-clearcoat, 5.8x on furnace-sheen and NaN in the
361
+ // SSS random walk, all while the WGSL compiled without a single error.
362
+ //
363
+ // Upstream reverted it in #34531 (merged 2026-09-11, on dev, ships in r187); this
364
+ // body is that revert verbatim, and is also what r185 shipped, so it stays correct
365
+ // if the dep is rolled back. Verified: with it, all 27 quality scenes pass and the
366
+ // numbers are identical to r185. Drop this section and the `ContextNode` import
367
+ // once the dep is r187+.
377
368
 
378
- const name = _origWorkgroupGenerate.call( this, builder );
379
- if ( this.isAtomicArray === true ) {
369
+ ContextNode.prototype.setup = function ( builder ) {
380
370
 
381
- const entry = builder.scopedArrays && builder.scopedArrays.get( name );
382
- if ( entry ) entry.isAtomic = true;
371
+ const previousContext = builder.addContext( this.value );
383
372
 
384
- }
373
+ this.node.build( builder );
385
374
 
386
- return name;
375
+ builder.setContext( previousContext );
387
376
 
388
377
  };
389
-
390
- /**
391
- * Like `workgroupArray(type, count)` but declares the workgroup buffer with an
392
- * atomic element type: `var<workgroup> name: array<atomic<type>, count>`.
393
- * Elements MUST be accessed only via atomic ops (atomicAdd/atomicLoad/atomicStore).
394
- *
395
- * @param {string} type - Element type (e.g. 'uint').
396
- * @param {number} count - Number of elements.
397
- * @returns {WorkgroupInfoNode} The tagged workgroup array node.
398
- */
399
- export function workgroupAtomicArray( type, count ) {
400
-
401
- const node = workgroupArray( type, count );
402
- node.isAtomicArray = true;
403
- return node;
404
-
405
- }
406
-
407
- let _scopedArraysPatched = false;
408
-
409
- // Override getScopedArrays on the builder's prototype (compute-stage WGSL
410
- // assembly) to emit `atomic<T>` element types for tagged workgroup arrays.
411
- // Installed once, lazily, off the first node builder created.
412
- function _installScopedArrayAtomicPatch( builder ) {
413
-
414
- if ( _scopedArraysPatched ) return;
415
- const proto = Object.getPrototypeOf( builder );
416
- if ( ! proto || typeof proto.getScopedArrays !== 'function' ) return;
417
-
418
- proto.getScopedArrays = function ( shaderStage ) {
419
-
420
- if ( shaderStage !== 'compute' ) return;
421
-
422
- const snippets = [];
423
- for ( const { name, scope, bufferType, bufferCount, isAtomic } of this.scopedArrays.values() ) {
424
-
425
- const type = this.getType( bufferType );
426
- const elementType = ( isAtomic === true ) ? `atomic< ${ type } >` : type;
427
- snippets.push( `var<${ scope }> ${ name }: array< ${ elementType }, ${ bufferCount } >;` );
428
-
429
- }
430
-
431
- return snippets.join( '\n' );
432
-
433
- };
434
-
435
- _scopedArraysPatched = true;
436
-
437
- }