rayzee 7.9.0 → 7.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rayzee.es.js +1 -1
- package/dist/rayzee.es.js.map +1 -1
- package/dist/rayzee.umd.js +1 -1
- package/dist/rayzee.umd.js.map +1 -1
- package/package.json +1 -1
- package/src/Stages/NormalDepth.js +5 -2
package/package.json
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { Fn, vec3, vec4, float, int, uint, uvec2, uniform, normalize, mat3, storage, If,
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1
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+
import { Fn, vec3, vec4, float, int, uint, uvec2, uniform, normalize, mat3, min, storage, If,
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textureStore, workgroupId, localId } from 'three/tsl';
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import { RenderTarget, StorageTexture } from 'three/webgpu';
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import { HalfFloatType, RGBAFormat, NearestFilter, Matrix4, Box2, Vector2 } from 'three';
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@@ -234,7 +234,10 @@ export class NormalDepth extends RenderStage {
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const hit = HitInfo.wrap( traverseBVH( ray, bvhStorage, triStorage ) );
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const encodedNormal = hit.normal.mul( 0.5 ).add( 0.5 );
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-
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+
// Clamp to the max finite HalfFloat: a hit farther than 65504 units would otherwise
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// round to +Inf in the f16 texture (on backends that don't clamp), reintroducing the
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// Inf-Inf=NaN in the denoiser depth weights that the finite miss-sentinel avoids.
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+
const depth = min( hit.dst, float( 65504.0 ) );
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const result = hit.didHit.select(
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vec4( encodedNormal, depth ),
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