rayzee 7.6.0 → 7.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,7 +1,7 @@
1
1
  # Rayzee Engine
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3
  [![npm](https://img.shields.io/npm/v/rayzee?label=npm)](https://www.npmjs.com/package/rayzee)
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- [![minzipped size](https://img.shields.io/badge/minzipped-163.1%20KB-blue)](https://www.npmjs.com/package/rayzee)
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+ [![minzipped size](https://img.shields.io/badge/minzipped-163%20KB-blue)](https://www.npmjs.com/package/rayzee)
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  [![downloads](https://img.shields.io/npm/dw/rayzee?label=downloads)](https://www.npmjs.com/package/rayzee)
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  [![jsDelivr](https://img.shields.io/jsdelivr/npm/hm/rayzee?label=jsDelivr)](https://www.jsdelivr.com/package/npm/rayzee)
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package/dist/rayzee.es.js CHANGED
@@ -3128,7 +3128,7 @@ var Fo = /* @__PURE__ */ f(([e, t]) => {
3128
3128
  }), a;
3129
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  }), Ro = /* @__PURE__ */ K("\n fn sphQuadSolidAngle( o: vec3f, s: vec3f, ex: vec3f, ey: vec3f ) -> f32 {\n let PI = 3.141592653589793f;\n let exl = length( ex );\n let eyl = length( ey );\n let x = ex / max( exl, 1e-12f );\n let y = ey / max( eyl, 1e-12f );\n var z = cross( x, y );\n let d = s - o;\n var z0 = dot( d, z );\n if ( z0 > 0.0f ) { z = -z; z0 = -z0; }\n let x0 = dot( d, x );\n let y0 = dot( d, y );\n let x1 = x0 + exl;\n let y1 = y0 + eyl;\n let v00 = vec3f( x0, y0, z0 );\n let v01 = vec3f( x0, y1, z0 );\n let v10 = vec3f( x1, y0, z0 );\n let v11 = vec3f( x1, y1, z0 );\n let n0 = normalize( cross( v00, v10 ) );\n let n1 = normalize( cross( v10, v11 ) );\n let n2 = normalize( cross( v11, v01 ) );\n let n3 = normalize( cross( v01, v00 ) );\n let g0 = acos( clamp( -dot( n0, n1 ), -1.0f, 1.0f ) );\n let g1 = acos( clamp( -dot( n1, n2 ), -1.0f, 1.0f ) );\n let g2 = acos( clamp( -dot( n2, n3 ), -1.0f, 1.0f ) );\n let g3 = acos( clamp( -dot( n3, n0 ), -1.0f, 1.0f ) );\n return g0 + g1 + g2 + g3 - 2.0f * PI;\n }\n"), zo = /* @__PURE__ */ K("\n fn sampleSphQuad( o: vec3f, s: vec3f, ex: vec3f, ey: vec3f, uv: vec2f ) -> vec4f {\n let PI = 3.141592653589793f;\n let exl = length( ex );\n let eyl = length( ey );\n let x = ex / max( exl, 1e-12f );\n let y = ey / max( eyl, 1e-12f );\n var z = cross( x, y );\n let d = s - o;\n var z0 = dot( d, z );\n if ( z0 > 0.0f ) { z = -z; z0 = -z0; }\n let z0sq = z0 * z0;\n let x0 = dot( d, x );\n let y0 = dot( d, y );\n let x1 = x0 + exl;\n let y1 = y0 + eyl;\n let y0sq = y0 * y0;\n let y1sq = y1 * y1;\n let v00 = vec3f( x0, y0, z0 );\n let v01 = vec3f( x0, y1, z0 );\n let v10 = vec3f( x1, y0, z0 );\n let v11 = vec3f( x1, y1, z0 );\n let n0 = normalize( cross( v00, v10 ) );\n let n1 = normalize( cross( v10, v11 ) );\n let n2 = normalize( cross( v11, v01 ) );\n let n3 = normalize( cross( v01, v00 ) );\n let g0 = acos( clamp( -dot( n0, n1 ), -1.0f, 1.0f ) );\n let g1 = acos( clamp( -dot( n1, n2 ), -1.0f, 1.0f ) );\n let g2 = acos( clamp( -dot( n2, n3 ), -1.0f, 1.0f ) );\n let g3 = acos( clamp( -dot( n3, n0 ), -1.0f, 1.0f ) );\n let b0 = n0.z;\n let b1 = n2.z;\n let b0sq = b0 * b0;\n let k = 2.0f * PI - g2 - g3;\n let S = g0 + g1 + g2 + g3 - 2.0f * PI;\n\n if ( S <= 1e-5f ) {\n return vec4f( 0.0f, 0.0f, 0.0f, -1.0f );\n }\n\n let au = uv.x * S + k;\n let sinAu = sin( au );\n let fu = ( cos( au ) * b0 - b1 ) / max( abs( sinAu ), 1e-7f ) * sign( sinAu );\n var cu = select( -1.0f, 1.0f, fu >= 0.0f ) / sqrt( fu * fu + b0sq );\n cu = clamp( cu, -1.0f, 1.0f );\n\n var xu = -( cu * z0 ) / max( sqrt( 1.0f - cu * cu ), 1e-7f );\n xu = clamp( xu, x0, x1 );\n\n let dd = sqrt( xu * xu + z0sq );\n let h0 = y0 / sqrt( dd * dd + y0sq );\n let h1 = y1 / sqrt( dd * dd + y1sq );\n let hv = h0 + uv.y * ( h1 - h0 );\n let hv2 = hv * hv;\n var yv = y1;\n if ( hv2 < 1.0f - 1e-6f ) {\n yv = ( hv * dd ) / sqrt( 1.0f - hv2 );\n }\n\n let p = o + xu * x + yv * y + z0 * z;\n return vec4f( p, 1.0f / S );\n }\n"), Bo = class {
3130
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  constructor() {
3131
- this.prevColorTexNode = null, this.prevNormalDepthTexNode = null, this.prevAlbedoTexNode = null, this._sceneTextureNodes = null;
3131
+ this.prevColorTexNode = null, this.prevAlbedoTexNode = null, this._sceneTextureNodes = null;
3132
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  }
3133
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  updateSceneTextures(e) {
3134
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  let t = this._sceneTextureNodes, n = e.environment, r = e.materialData;
@@ -3149,7 +3149,7 @@ var Fo = /* @__PURE__ */ f(([e, t]) => {
3149
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  let n = e.triangleStorageNode, r = e.bvhStorageNode, i = e.materialData.materialStorageNode, a = e.lightStorageNode;
3150
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  co(e.uniforms.get("enableAlphaShadows"));
3151
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  let o = ke(e.environment.environmentTexture), s = t.getReadTextures();
3152
- this.prevColorTexNode = ke(s.color), this.prevNormalDepthTexNode = ke(s.normalDepth), this.prevAlbedoTexNode = ke(s.albedo);
3152
+ this.prevColorTexNode = ke(s.color), this.prevAlbedoTexNode = ke(s.albedo);
3153
3153
  let c = () => {
3154
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  let e = new $e(new Uint8Array([
3155
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  255,
@@ -3181,7 +3181,7 @@ var Fo = /* @__PURE__ */ f(([e, t]) => {
3181
3181
  return this._sceneTextureNodes = y, y;
3182
3182
  }
3183
3183
  dispose() {
3184
- this.prevColorTexNode = null, this.prevNormalDepthTexNode = null, this.prevAlbedoTexNode = null, this._sceneTextureNodes = null;
3184
+ this.prevColorTexNode = null, this.prevAlbedoTexNode = null, this._sceneTextureNodes = null;
3185
3185
  }
3186
3186
  }, Vo = class {
3187
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  constructor(e, t) {
@@ -9149,29 +9149,29 @@ function uu(e) {
9149
9149
  }
9150
9150
  var du = /* @__PURE__ */ K("\n fn nanInfToRed( c: vec3f ) -> vec3f {\n let isNan = c.x != c.x || c.y != c.y || c.z != c.z;\n let isInf = abs( c.x ) > 1e30f || abs( c.y ) > 1e30f || abs( c.z ) > 1e30f;\n if ( isNan || isInf ) { return vec3f( 1.0f, 0.0f, 0.0f ); }\n return vec3f( 0.0f );\n }\n");
9151
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  function fu(e) {
9152
- let { rayBufferRO: t, gBufferRO: n, writeColorTex: r, writeNDTex: i, writeAlbedoTex: a, resolution: o, frame: s, enableAccumulation: c, hasPreviousAccumulated: l, accumulationAlpha: u, cameraIsMoving: d, transparentBackground: m, prevAccumTexture: h, prevNormalDepthTexture: g, prevAlbedoTexture: _, renderWidth: v, renderHeight: y, visMode: b, auxGBufferEnabled: x } = e, S = x.greaterThan(B(0));
9152
+ let { rayBufferRO: t, gBufferRO: n, writeColorTex: r, writeNDTex: i, writeAlbedoTex: a, resolution: o, frame: s, enableAccumulation: c, hasPreviousAccumulated: l, accumulationAlpha: u, cameraIsMoving: d, transparentBackground: m, prevAccumTexture: h, prevAlbedoTexture: g, renderWidth: _, renderHeight: v, visMode: y, auxGBufferEnabled: b } = e, x = b.greaterThan(B(0));
9153
9153
  return f(() => {
9154
9154
  let e = N(q.x).mul(16).add(N(oe.x)), f = N(q.y).mul(16).add(N(oe.y));
9155
- p(e.lessThan(v).and(f.lessThan(y)), () => {
9156
- let v = B(f.mul(N(o.x)).add(e)), y = Xs(t, v), x = y.xyz.toVar(), C = R(m, y.w, M(1)).toVar(), w = G(0).toVar(), T = G(0).xyz.toVar();
9157
- p(S, () => {
9158
- let e = $s(n, v);
9159
- w.assign(ec(e)), T.assign(G(tc(e), 0).xyz);
9155
+ p(e.lessThan(_).and(f.lessThan(v)), () => {
9156
+ let _ = B(f.mul(N(o.x)).add(e)), v = Xs(t, _), b = v.xyz.toVar(), S = R(m, v.w, M(1)).toVar(), C = G(0).toVar(), w = G(0).xyz.toVar();
9157
+ p(x, () => {
9158
+ let e = $s(n, _);
9159
+ C.assign(ec(e)), w.assign(G(tc(e), 0).xyz);
9160
9160
  });
9161
- let E = U(M(e).add(.5), M(f).add(.5)).div(o);
9162
- p(c.and(d.not()).and(s.greaterThan(B(0))).and(l).and(b.notEqual(N(11))), () => {
9163
- let e = ke(h, E, 0).toVar();
9164
- x.assign(I(e.xyz, y.xyz, u)), p(S, () => {
9165
- w.assign(I(ke(g, E, 0), w, u)), T.assign(I(ke(_, E, 0).xyz, T, u));
9161
+ let T = U(M(e).add(.5), M(f).add(.5)).div(o);
9162
+ p(c.and(d.not()).and(s.greaterThan(B(0))).and(l).and(y.notEqual(N(11))), () => {
9163
+ let e = ke(h, T, 0).toVar();
9164
+ b.assign(I(e.xyz, v.xyz, u)), p(x, () => {
9165
+ w.assign(I(ke(g, T, 0).xyz, w, u));
9166
9166
  }), p(m, () => {
9167
- C.assign(I(e.w, y.w, u));
9167
+ S.assign(I(e.w, v.w, u));
9168
9168
  });
9169
- }), p(b.equal(N(11)), () => {
9170
- x.assign(du(x));
9169
+ }), p(y.equal(N(11)), () => {
9170
+ b.assign(du(b));
9171
9171
  });
9172
- let D = H(B(e), B(f));
9173
- je(r, D, G(x, C)).toWriteOnly(), p(S, () => {
9174
- je(i, D, w).toWriteOnly(), je(a, D, G(T, 1)).toWriteOnly();
9172
+ let E = H(B(e), B(f));
9173
+ je(r, E, G(b, S)).toWriteOnly(), p(x, () => {
9174
+ je(i, E, C).toWriteOnly(), je(a, E, G(w, 1)).toWriteOnly();
9175
9175
  });
9176
9176
  });
9177
9177
  });
@@ -9456,7 +9456,7 @@ var Su = class extends zs {
9456
9456
  let t = this.frameCount, n = this.renderMode.value, r = null;
9457
9457
  n === 1 && t === 0 && (r = this.maxBounces.value, this.maxBounces.value = 1), this._handleResize(), this.manageASVGFForRenderMode(n), e && e.setState("tileRenderingComplete", !0), this.cameraChanged = this._updateCameraUniforms(), this.cameraOptimizer?.updateInteractionMode(this.cameraChanged), this._updateAccumulationUniforms(t, n), this.frame.value = t, this._setWfDispatch();
9458
9458
  let i = this.storageTextures.getReadTextures();
9459
- this.shaderBuilder.prevColorTexNode && (this.shaderBuilder.prevColorTexNode.value = i.color, this.shaderBuilder.prevNormalDepthTexNode.value = i.normalDepth, this.shaderBuilder.prevAlbedoTexNode.value = i.albedo), this._refreshWfTextureNodes();
9459
+ this.shaderBuilder.prevColorTexNode && (this.shaderBuilder.prevColorTexNode.value = i.color, this.shaderBuilder.prevAlbedoTexNode.value = i.albedo), this._refreshWfTextureNodes();
9460
9460
  let a = this._kernelManager;
9461
9461
  if ((this.visMode?.value | 0) > 0 && this.visMode.value !== 11) {
9462
9462
  a.dispatch("debug"), this.storageTextures.copyToReadTargets(this.renderer);
@@ -9554,10 +9554,10 @@ var Su = class extends zs {
9554
9554
  this._queueManager ? this._queueManager.resize(this._packedBuffers.capacity) : this._queueManager = new Sc(this._packedBuffers.capacity), this._kernelManager ||= new Ac(this.renderer);
9555
9555
  let c = this._packedBuffers, l = this._queueManager;
9556
9556
  this._wfRenderWidth.value = t, this._wfRenderHeight.value = n, this._wfMaxRayCount.value = r;
9557
- let u = this.shaderBuilder.prevColorTexNode, d = this.shaderBuilder.prevNormalDepthTexNode, m = this.shaderBuilder.prevAlbedoTexNode, g = this.storageTextures.getWriteTextures(), _ = l.getCounters(), v = f(() => {
9558
- C(_.element(B(bc.ACTIVE_RAY_COUNT)), B(0));
9557
+ let u = this.shaderBuilder.prevColorTexNode, d = this.shaderBuilder.prevAlbedoTexNode, m = this.storageTextures.getWriteTextures(), g = l.getCounters(), _ = f(() => {
9558
+ C(g.element(B(bc.ACTIVE_RAY_COUNT)), B(0));
9559
9559
  });
9560
- this._kernelManager.register("resetCounters", v().compute([
9560
+ this._kernelManager.register("resetCounters", _().compute([
9561
9561
  1,
9562
9562
  1,
9563
9563
  1
@@ -9566,10 +9566,10 @@ var Su = class extends zs {
9566
9566
  1,
9567
9567
  1
9568
9568
  ]));
9569
- let y = f(() => {
9570
- C(_.element(B(bc.ACTIVE_RAY_COUNT)), B(0));
9569
+ let v = f(() => {
9570
+ C(g.element(B(bc.ACTIVE_RAY_COUNT)), B(0));
9571
9571
  });
9572
- this._kernelManager.register("resetActiveCounter", y().compute([
9572
+ this._kernelManager.register("resetActiveCounter", v().compute([
9573
9573
  1,
9574
9574
  1,
9575
9575
  1
@@ -9578,11 +9578,11 @@ var Su = class extends zs {
9578
9578
  1,
9579
9579
  1
9580
9580
  ]));
9581
- let b = l.getBounceCounts(), x = this._wfCurrentBounce, w = f(() => {
9582
- let e = S(_.element(B(bc.ACTIVE_RAY_COUNT))), t = B(x).clamp(B(0), B(l.MAX_BOUNCE_SNAPSHOTS - 1));
9583
- b.element(t).assign(e), C(_.element(B(bc.ENTERING_COUNT)), e);
9581
+ let y = l.getBounceCounts(), b = this._wfCurrentBounce, x = f(() => {
9582
+ let e = S(g.element(B(bc.ACTIVE_RAY_COUNT))), t = B(b).clamp(B(0), B(l.MAX_BOUNCE_SNAPSHOTS - 1));
9583
+ y.element(t).assign(e), C(g.element(B(bc.ENTERING_COUNT)), e);
9584
9584
  });
9585
- this._kernelManager.register("snapshotBounceCount", w().compute([
9585
+ this._kernelManager.register("snapshotBounceCount", x().compute([
9586
9586
  1,
9587
9587
  1,
9588
9588
  1
@@ -9591,13 +9591,13 @@ var Su = class extends zs {
9591
9591
  1,
9592
9592
  1
9593
9593
  ]));
9594
- let T = l.activeIndices.a, E = f(() => {
9594
+ let w = l.activeIndices.a, T = f(() => {
9595
9595
  let e = re;
9596
- T.element(e).assign(e), p(e.equal(B(0)), () => {
9597
- C(_.element(B(bc.ACTIVE_RAY_COUNT)), this._wfMaxRayCount), C(_.element(B(bc.ENTERING_COUNT)), this._wfMaxRayCount);
9596
+ w.element(e).assign(e), p(e.equal(B(0)), () => {
9597
+ C(g.element(B(bc.ACTIVE_RAY_COUNT)), this._wfMaxRayCount), C(g.element(B(bc.ENTERING_COUNT)), this._wfMaxRayCount);
9598
9598
  });
9599
9599
  });
9600
- this._kernelManager.register("initActiveIndices", E().compute([
9600
+ this._kernelManager.register("initActiveIndices", T().compute([
9601
9601
  Math.ceil(r / 256),
9602
9602
  1,
9603
9603
  1
@@ -9606,7 +9606,7 @@ var Su = class extends zs {
9606
9606
  1,
9607
9607
  1
9608
9608
  ]));
9609
- let D = Uc({
9609
+ let E = Uc({
9610
9610
  rayBufferRW: c.rayBuffer.rw,
9611
9611
  rngBufferRW: c.rngBuffer.rw,
9612
9612
  gBufferRW: a,
@@ -9627,7 +9627,7 @@ var Su = class extends zs {
9627
9627
  transparentBackground: this.transparentBackground,
9628
9628
  auxGBufferEnabled: this._auxGBufferUniform
9629
9629
  });
9630
- this._kernelManager.register("generate", D().compute([
9630
+ this._kernelManager.register("generate", E().compute([
9631
9631
  Math.ceil(t / 16),
9632
9632
  Math.ceil(n / 16),
9633
9633
  1
@@ -9636,29 +9636,29 @@ var Su = class extends zs {
9636
9636
  16,
9637
9637
  1
9638
9638
  ]));
9639
- let O = this.bvhStorageNode, k = this.triangleStorageNode, A = this.materialData.materialStorageNode, j = ke(this.environment.envCDFTexture), M = this.lightStorageNode, ee = this.materialData, te = this.environment, ne = e.albedoMapsTex, N = ee.albedoMaps ? ke(ee.albedoMaps) : ne, P = ee.normalMaps ? ke(ee.normalMaps) : e.normalMapsTex, ie = ee.bumpMaps ? ke(ee.bumpMaps) : e.bumpMapsTex, ae = ee.metalnessMaps ? ke(ee.metalnessMaps) : e.metalnessMapsTex, oe = ee.roughnessMaps ? ke(ee.roughnessMaps) : e.roughnessMapsTex, se = ee.emissiveMaps ? ke(ee.emissiveMaps) : e.emissiveMapsTex, ce = ee.displacementMaps ? ke(ee.displacementMaps) : e.displacementMapsTex, F = te.environmentTexture ? ke(te.environmentTexture) : e.envTex;
9639
+ let D = this.bvhStorageNode, O = this.triangleStorageNode, k = this.materialData.materialStorageNode, A = ke(this.environment.envCDFTexture), j = this.lightStorageNode, M = this.materialData, ee = this.environment, te = e.albedoMapsTex, ne = M.albedoMaps ? ke(M.albedoMaps) : te, N = M.normalMaps ? ke(M.normalMaps) : e.normalMapsTex, P = M.bumpMaps ? ke(M.bumpMaps) : e.bumpMapsTex, ie = M.metalnessMaps ? ke(M.metalnessMaps) : e.metalnessMapsTex, ae = M.roughnessMaps ? ke(M.roughnessMaps) : e.roughnessMapsTex, oe = M.emissiveMaps ? ke(M.emissiveMaps) : e.emissiveMapsTex, se = M.displacementMaps ? ke(M.displacementMaps) : e.displacementMapsTex, ce = ee.environmentTexture ? ke(ee.environmentTexture) : e.envTex;
9640
9640
  this._wfTexNodes = {
9641
- envTex: F,
9642
- envCDFTex: j,
9643
- albedoMaps: N,
9644
- normalMaps: P,
9645
- bumpMaps: ie,
9646
- metalnessMaps: ae,
9647
- roughnessMaps: oe,
9648
- emissiveMaps: se,
9649
- displacementMaps: ce
9641
+ envTex: ce,
9642
+ envCDFTex: A,
9643
+ albedoMaps: ne,
9644
+ normalMaps: N,
9645
+ bumpMaps: P,
9646
+ metalnessMaps: ie,
9647
+ roughnessMaps: ae,
9648
+ emissiveMaps: oe,
9649
+ displacementMaps: se
9650
9650
  }, this._sortMaterials = (X.wavefrontSortMaterials ?? !1) && (this.materialData?.materialCount ?? 0) > 8;
9651
- let le = Wc({
9652
- bvhBuffer: O,
9653
- triangleBuffer: k,
9654
- materialBuffer: A,
9651
+ let F = Wc({
9652
+ bvhBuffer: D,
9653
+ triangleBuffer: O,
9654
+ materialBuffer: k,
9655
9655
  rayBufferRO: c.rayBuffer.ro,
9656
9656
  hitBufferRW: c.hitBuffer.rw,
9657
9657
  activeIndicesRO: l.getActiveReadRO(),
9658
- counters: _,
9658
+ counters: g,
9659
9659
  maxRayCount: this._wfMaxRayCount
9660
9660
  });
9661
- if (this._kernelManager.register("extend", le().compute([
9661
+ if (this._kernelManager.register("extend", F().compute([
9662
9662
  Math.ceil(r / 256),
9663
9663
  1,
9664
9664
  1
@@ -9683,7 +9683,7 @@ var Su = class extends zs {
9683
9683
  hitBufferRO: c.hitBuffer.ro,
9684
9684
  activeIndicesReadRO: l.getActiveReadRO(),
9685
9685
  sortGlobalHistogram: e,
9686
- counters: _,
9686
+ counters: g,
9687
9687
  bins: t
9688
9688
  })().compute([
9689
9689
  Math.ceil(r / 256),
@@ -9709,7 +9709,7 @@ var Su = class extends zs {
9709
9709
  activeIndicesReadRO: l.getActiveReadRO(),
9710
9710
  sortedIndicesRW: l.getSortedRW(),
9711
9711
  sortGlobalHistogram: e,
9712
- counters: _,
9712
+ counters: g,
9713
9713
  bins: t
9714
9714
  })().compute([
9715
9715
  Math.ceil(r / 256),
@@ -9721,27 +9721,27 @@ var Su = class extends zs {
9721
9721
  1
9722
9722
  ]));
9723
9723
  }
9724
- let I = cu({
9724
+ let le = cu({
9725
9725
  gBufferRW: a,
9726
9726
  envCompensationDelta: this.envCompensationDelta,
9727
- bvhBuffer: O,
9728
- triangleBuffer: k,
9729
- materialBuffer: A,
9730
- envCDFTexture: j,
9731
- lightBuffer: M,
9727
+ bvhBuffer: D,
9728
+ triangleBuffer: O,
9729
+ materialBuffer: k,
9730
+ envCDFTexture: A,
9731
+ lightBuffer: j,
9732
9732
  rayBufferRW: c.rayBuffer.rw,
9733
9733
  rngBufferRW: c.rngBuffer.rw,
9734
9734
  hitBufferRO: c.hitBuffer.ro,
9735
- counters: _,
9735
+ counters: g,
9736
9736
  activeIndicesRO: this._sortMaterials ? l.getSortedRO() : l.getActiveReadRO(),
9737
- albedoMaps: N,
9738
- normalMaps: P,
9739
- bumpMaps: ie,
9740
- metalnessMaps: ae,
9741
- roughnessMaps: oe,
9742
- emissiveMaps: se,
9743
- displacementMaps: ce,
9744
- envTexture: F,
9737
+ albedoMaps: ne,
9738
+ normalMaps: N,
9739
+ bumpMaps: P,
9740
+ metalnessMaps: ie,
9741
+ roughnessMaps: ae,
9742
+ emissiveMaps: oe,
9743
+ displacementMaps: se,
9744
+ envTexture: ce,
9745
9745
  environmentIntensity: this.environmentIntensity,
9746
9746
  envMatrix: this.environmentMatrix,
9747
9747
  enableEnvironmentLight: this.enableEnvironment,
@@ -9788,7 +9788,7 @@ var Su = class extends zs {
9788
9788
  maxRayCount: this._wfMaxRayCount,
9789
9789
  auxGBufferEnabled: this._auxGBufferUniform
9790
9790
  });
9791
- this._kernelManager.register("shade", I().compute([
9791
+ this._kernelManager.register("shade", le().compute([
9792
9792
  Math.ceil(r / 256),
9793
9793
  1,
9794
9794
  1
@@ -9797,16 +9797,16 @@ var Su = class extends zs {
9797
9797
  1,
9798
9798
  1
9799
9799
  ]));
9800
- let ue = this._useSubgroupCompact && (this.renderer.hasFeature ? this.renderer.hasFeature("subgroups") : !1);
9801
- this._compactIsSubgroup = ue;
9802
- let L = (ue ? uu : lu)({
9800
+ let I = this._useSubgroupCompact && (this.renderer.hasFeature ? this.renderer.hasFeature("subgroups") : !1);
9801
+ this._compactIsSubgroup = I;
9802
+ let ue = (I ? uu : lu)({
9803
9803
  rayBufferRO: c.rayBuffer.ro,
9804
9804
  activeIndicesReadRO: l.getActiveReadRO(),
9805
9805
  activeIndicesWriteRW: l.getActiveWrite(),
9806
- counters: _,
9806
+ counters: g,
9807
9807
  currentActiveCount: this._wfMaxRayCount
9808
9808
  });
9809
- this._kernelManager.register("compact", L().compute([
9809
+ this._kernelManager.register("compact", ue().compute([
9810
9810
  Math.ceil(r / 256),
9811
9811
  1,
9812
9812
  1
@@ -9815,10 +9815,10 @@ var Su = class extends zs {
9815
9815
  1,
9816
9816
  1
9817
9817
  ]));
9818
- let de = f(() => {
9819
- C(_.element(B(bc.ENTERING_COUNT)), this._wfMaxRayCount);
9818
+ let L = f(() => {
9819
+ C(g.element(B(bc.ENTERING_COUNT)), this._wfMaxRayCount);
9820
9820
  });
9821
- this._kernelManager.register("enterFull", de().compute([
9821
+ this._kernelManager.register("enterFull", L().compute([
9822
9822
  1,
9823
9823
  1,
9824
9824
  1
@@ -9827,13 +9827,13 @@ var Su = class extends zs {
9827
9827
  1,
9828
9828
  1
9829
9829
  ]));
9830
- let fe = l.activeIndicesRO.b, pe = l.activeIndices.a, me = f(() => {
9830
+ let de = l.activeIndicesRO.b, fe = l.activeIndices.a, pe = f(() => {
9831
9831
  let e = re;
9832
- p(e.greaterThanEqual(S(_.element(B(bc.ACTIVE_RAY_COUNT)))), () => {
9832
+ p(e.greaterThanEqual(S(g.element(B(bc.ACTIVE_RAY_COUNT)))), () => {
9833
9833
  h();
9834
- }), pe.element(e).assign(fe.element(e));
9834
+ }), fe.element(e).assign(de.element(e));
9835
9835
  });
9836
- this._kernelManager.register("compactCopyback", me().compute([
9836
+ this._kernelManager.register("compactCopyback", pe().compute([
9837
9837
  Math.ceil(r / 256),
9838
9838
  1,
9839
9839
  1
@@ -9842,12 +9842,12 @@ var Su = class extends zs {
9842
9842
  1,
9843
9843
  1
9844
9844
  ]));
9845
- let he = fu({
9845
+ let me = fu({
9846
9846
  rayBufferRO: c.rayBuffer.ro,
9847
9847
  gBufferRO: s,
9848
- writeColorTex: g.color,
9849
- writeNDTex: g.normalDepth,
9850
- writeAlbedoTex: g.albedo,
9848
+ writeColorTex: m.color,
9849
+ writeNDTex: m.normalDepth,
9850
+ writeAlbedoTex: m.albedo,
9851
9851
  resolution: this.resolution,
9852
9852
  frame: this.frame,
9853
9853
  enableAccumulation: this.enableAccumulation,
@@ -9856,14 +9856,13 @@ var Su = class extends zs {
9856
9856
  cameraIsMoving: this.cameraIsMoving,
9857
9857
  transparentBackground: this.transparentBackground,
9858
9858
  prevAccumTexture: u,
9859
- prevNormalDepthTexture: d,
9860
- prevAlbedoTexture: m,
9859
+ prevAlbedoTexture: d,
9861
9860
  renderWidth: this._wfRenderWidth,
9862
9861
  renderHeight: this._wfRenderHeight,
9863
9862
  visMode: this.visMode,
9864
9863
  auxGBufferEnabled: this._auxGBufferUniform
9865
9864
  });
9866
- this._kernelManager.register("finalWrite", he().compute([
9865
+ this._kernelManager.register("finalWrite", me().compute([
9867
9866
  Math.ceil(t / 16),
9868
9867
  Math.ceil(n / 16),
9869
9868
  1
@@ -9872,10 +9871,10 @@ var Su = class extends zs {
9872
9871
  16,
9873
9872
  1
9874
9873
  ]));
9875
- let ge = _u({
9876
- writeColorTex: g.color,
9877
- writeNDTex: g.normalDepth,
9878
- writeAlbedoTex: g.albedo,
9874
+ let he = _u({
9875
+ writeColorTex: m.color,
9876
+ writeNDTex: m.normalDepth,
9877
+ writeAlbedoTex: m.albedo,
9879
9878
  resolution: this.resolution,
9880
9879
  renderWidth: this._wfRenderWidth,
9881
9880
  renderHeight: this._wfRenderHeight,
@@ -9890,24 +9889,24 @@ var Su = class extends zs {
9890
9889
  sceneScale: this.sceneScale,
9891
9890
  apertureScale: this.apertureScale,
9892
9891
  anamorphicRatio: this.anamorphicRatio,
9893
- bvhBuffer: O,
9894
- triangleBuffer: k,
9895
- materialBuffer: A,
9896
- envTexture: F,
9892
+ bvhBuffer: D,
9893
+ triangleBuffer: O,
9894
+ materialBuffer: k,
9895
+ envTexture: ce,
9897
9896
  environmentMatrix: this.environmentMatrix,
9898
9897
  environmentIntensity: this.environmentIntensity,
9899
9898
  enableEnvironmentLight: this.enableEnvironment,
9900
9899
  visMode: this.visMode,
9901
9900
  debugVisScale: this.debugVisScale,
9902
- albedoMaps: N,
9903
- normalMaps: P,
9904
- bumpMaps: ie,
9905
- metalnessMaps: ae,
9906
- roughnessMaps: oe,
9907
- emissiveMaps: se,
9901
+ albedoMaps: ne,
9902
+ normalMaps: N,
9903
+ bumpMaps: P,
9904
+ metalnessMaps: ie,
9905
+ roughnessMaps: ae,
9906
+ emissiveMaps: oe,
9908
9907
  frame: this.frame
9909
9908
  });
9910
- this._kernelManager.register("debug", ge().compute([
9909
+ this._kernelManager.register("debug", he().compute([
9911
9910
  Math.ceil(t / 16),
9912
9911
  Math.ceil(n / 16),
9913
9912
  1