rayzee 7.22.7 → 7.22.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rayzee.es.js +131 -78
- package/dist/rayzee.umd.js +14 -2
- package/package.json +1 -1
- package/src/EngineDefaults.js +2 -1
- package/src/Passes/OIDNDenoiser.js +163 -26
package/package.json
CHANGED
package/src/EngineDefaults.js
CHANGED
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@@ -604,7 +604,8 @@ export const PRODUCTION_RENDER_CONFIG = {
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// so easy scenes finish well under it while hard GI scenes use the full budget.
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maxSamples: 150, bounces: 20, transmissiveBounces: 8, maxSubsurfaceSteps: 64,
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renderMode: 1, enableAlphaShadows: true,
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-
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// 'high' is the only tier that reaches OIDN's _large weights (calb_cnrm); ~2x denoise cost.
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enableOIDN: true, oidnQuality: 'high',
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interactionModeEnabled: false,
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// 0.94 against the eroded count ≈ the old raw-count 0.98; erosion holds the fraction a few points lower.
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useAdaptiveSampling: true,
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@@ -52,20 +52,65 @@ import { getAssetConfig } from '../AssetConfig.js';
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const _tmOut = new Float32Array( 3 );
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const MODEL_CONFIG = {
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-
//
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// No cleanAux flag in oidn-web, so the blob is it — and must match what setCleanAuxNormal
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// feeds: `fast` point-samples the normal (noisy aux), balance/high accumulate it. calb_cnrm
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// is also the only model with a `_large` blob.
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QUALITY_MODELS: {
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fast: 'rt_hdr_alb_nrm_small',
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balance: '
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balance: 'rt_hdr_calb_cnrm',
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high: 'rt_hdr_calb_cnrm_large'
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},
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DEFAULT_OPTIONS: {
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enableOIDN: true,
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oidnQuality: 'fast',
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debugGbufferMaps: true,
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-
tileSize
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// Tiles run at tileSize + 2*overlap (96px, 112 for _large), so small tiles pay that padding
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// every tile: 256 puts 3.06x the pixels through the UNet at 512². Measured 3.64x faster.
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tileSize: 512
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}
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};
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// Stands in for OIDN's inputScale, which oidn-web only applies on its CPU path — the GPUBuffer
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// path leaves the uniform at 1.0. Equivalent because oidn-web does PUForward(col*inputScale) in
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// and PUInverse(..)/inputScale out, so pre-multiplying here and dividing it back out of the
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// output exposure round-trips. Alpha is preserved for _cacheInputAlpha.
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const COLOR_SCALE_WGSL = /* wgsl */`
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@group(0) @binding(0) var<storage, read_write> col: array<vec4<f32>>;
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@group(0) @binding(1) var<uniform> scale: f32;
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@compute @workgroup_size(64)
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fn main( @builtin(global_invocation_id) gid: vec3<u32>,
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@builtin(num_workgroups) nwg: vec3<u32> ) {
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let i = gid.y * nwg.x * 64u + gid.x;
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if ( i >= arrayLength( &col ) ) { return; }
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let c = col[ i ];
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col[ i ] = vec4<f32>( c.xyz * scale, c.w );
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}
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`;
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const SCALE_WG_SIZE = 64;
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// 1D would exceed maxComputeWorkgroupsPerDimension (65535) past ~2048², so the dispatch is 2D.
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const SCALE_MAX_WG_X = 32768;
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// OIDN's autoexposure, mirroring oidn-web's avgLogLum. Whole-frame, so it cannot seam per tile.
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const OIDN_AUTOEXPOSURE_KEY = 0.18;
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function oidnInputScale( f32, pixelCount ) {
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let logSum = 0;
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for ( let i = 0; i < pixelCount; i ++ ) {
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const o = i * 4;
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const lum = 0.212671 * f32[ o ] + 0.71516 * f32[ o + 1 ] + 0.072169 * f32[ o + 2 ];
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logSum += Math.log2( Math.max( lum, 0 ) + 0.0001 );
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}
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const scale = OIDN_AUTOEXPOSURE_KEY / Math.pow( 2, logSum / pixelCount );
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return Number.isFinite( scale ) && scale > 0 ? scale : 1.0;
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}
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export class OIDNDenoiser extends EventDispatcher {
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constructor( output, renderer, scene, camera, options = {} ) {
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@@ -110,6 +155,11 @@ export class OIDNDenoiser extends EventDispatcher {
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// order guarantees the overwrites are serialized).
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this._gpuInputPadBuffer = null;
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this._gpuInputPaddedRowBytes = 0;
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// 1.0 until the first readback.
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this._colorScalePipeline = null;
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this._colorScaleBindGroup = null;
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this._colorScaleUniform = null;
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this._oidnInputScale = 1.0;
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// Pooled MAP_READ staging buffer for _cacheInputAlpha. Only allocated
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// when transparent-background readback is used, destroyed on resolution
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// change or dispose. Same spirit as r184's ReadbackBuffer — we can't use
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@@ -130,6 +180,8 @@ export class OIDNDenoiser extends EventDispatcher {
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this.quality = this.config.oidnQuality;
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this.debugGbufferMaps = this.config.debugGbufferMaps;
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this.tileSize = this.config.tileSize;
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// tileSize actually baked into the live UNet, so a runtime change forces a rebuild.
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this._activeTileSize = 0;
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// State management
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this.state = {
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@@ -212,8 +264,8 @@ export class OIDNDenoiser extends EventDispatcher {
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this.state.isLoading = true;
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const tzaUrl = this._generateTzaUrl();
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-
//
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if ( this.currentTZAUrl === tzaUrl && this.unet ) {
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// maxTileSize is a constructor arg, so comparing the URL alone left tileSize changes inert.
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if ( this.currentTZAUrl === tzaUrl && this._activeTileSize === this.tileSize && this.unet ) {
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this.state.isLoading = false;
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return;
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@@ -251,6 +303,7 @@ export class OIDNDenoiser extends EventDispatcher {
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} );
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this.currentTZAUrl = tzaUrl;
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this._activeTileSize = this.tileSize;
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this.dispatchEvent( { type: 'loaded' } );
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log.debug( 'UNet weights loaded:', tzaUrl );
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@@ -477,21 +530,18 @@ export class OIDNDenoiser extends EventDispatcher {
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copyTex( textures.color, this._gpuInputBuffers.color );
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copyTex( textures.albedo, this._gpuInputBuffers.albedo );
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// The normal stays [0,1]-encoded. This contradicts OIDN's API ("must be in the [-1,1]
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// range") but is right for this port: OIDN's own getNormal (cpu_input_process.isph) does
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// `value*0.5+0.5` before the network, and oidn-web omits that remap. Decoding to [-1,1]
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// measured 0.878 -> 2.439 denoise ratio at 64 spp. Do not "fix" it.
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copyTex( textures.normal, this._gpuInputBuffers.normal );
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device.queue.submit( [ encoder.finish() ] );
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//
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-
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if (
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-
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await this._cacheInputAlpha( device, width, height );
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-
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} else {
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-
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this._cachedAlpha = null;
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-
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}
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// One readback serves the autoexposure scale and the alpha OIDN discards. Must precede the scale.
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await this._readbackColor( device, width, height );
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if ( globalThis.__OIDN_NO_INPUT_SCALE ) this._oidnInputScale = 1.0;
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this._applyColorScale( device, width * height );
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// Draw the current noisy frame as the base — denoised tiles paint on top progressively
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this.ctx.drawImage( this.input, 0, 0, width, height );
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@@ -571,6 +621,10 @@ export class OIDNDenoiser extends EventDispatcher {
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this._alphaReadbackBuffer?.destroy();
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this._alphaReadbackMapped = false;
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// Bind group holds the destroyed buffer; the pipeline is device-scoped and survives.
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this._colorScaleBindGroup = null;
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this._colorScaleUniform?.destroy();
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this._colorScaleUniform = null;
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this._gpuInputBuffers = { color: null, albedo: null, normal: null };
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this._gpuInputPadBuffer = null;
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this._gpuInputPaddedRowBytes = 0;
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@@ -580,10 +634,10 @@ export class OIDNDenoiser extends EventDispatcher {
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}
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/**
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* Reads the
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*
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* Reads back the colour buffer for the autoexposure scale, plus alpha when transparent
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* background is on (OIDN discards alpha).
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*/
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async
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async _readbackColor( device, width, height ) {
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const byteSize = width * height * 16; // rgba32float, tightly packed
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}
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const f32 = new Float32Array( staging.getMappedRange() );
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// Extract alpha channel as uint8 (pre-multiplied is not needed — alpha is 0 or 1)
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const pixelCount = width * height;
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const alpha = new Uint8Array( pixelCount );
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for ( let i = 0; i < pixelCount; i ++ ) {
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this._oidnInputScale = oidnInputScale( f32, pixelCount );
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let alpha = null;
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if ( this.getTransparentBackground() ) {
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// Alpha as uint8; pre-multiplication is not needed — alpha is 0 or 1
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alpha = new Uint8Array( pixelCount );
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for ( let i = 0; i < pixelCount; i ++ ) {
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alpha[ i ] = Math.min( Math.max( f32[ i * 4 + 3 ] * 255, 0 ), 255 ) | 0;
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}
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}
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}
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/** Display exposure with the input scale divided back out — output arrives pre-multiplied. */
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_outputExposure() {
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return this.getExposure() / this._oidnInputScale;
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}
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/** Pre-multiplies the colour buffer by the autoexposure scale. */
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_applyColorScale( device, pixelCount ) {
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const scale = this._oidnInputScale;
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if ( ! this._ensureColorScalePipeline( device ) ) return;
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device.queue.writeBuffer( this._colorScaleUniform, 0, new Float32Array( [ scale ] ) );
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const wgTotal = Math.ceil( pixelCount / SCALE_WG_SIZE );
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const wgX = Math.min( wgTotal, SCALE_MAX_WG_X );
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const wgY = Math.ceil( wgTotal / wgX );
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const encoder = device.createCommandEncoder( { label: 'oidn-color-scale' } );
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const pass = encoder.beginComputePass( { label: 'oidn-color-scale' } );
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pass.setPipeline( this._colorScalePipeline );
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pass.setBindGroup( 0, this._colorScaleBindGroup );
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pass.dispatchWorkgroups( wgX, wgY, 1 );
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pass.end();
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device.queue.submit( [ encoder.finish() ] );
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}
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/** @returns {GPUComputePipeline|null} */
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_ensureColorScalePipeline( device ) {
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const buffer = this._gpuInputBuffers.color;
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if ( ! device || ! buffer ) return null;
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if ( ! this._colorScalePipeline ) {
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this._colorScalePipeline = device.createComputePipeline( {
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label: 'oidn-color-scale',
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layout: 'auto',
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compute: {
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module: device.createShaderModule( { label: 'oidn-color-scale', code: COLOR_SCALE_WGSL } ),
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entryPoint: 'main'
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}
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} );
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}
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if ( ! this._colorScaleUniform ) {
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this._colorScaleUniform = device.createBuffer( {
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label: 'oidn-color-scale-uniform',
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size: 16, // min uniform binding size
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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} );
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}
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if ( ! this._colorScaleBindGroup ) {
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this._colorScaleBindGroup = device.createBindGroup( {
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label: 'oidn-color-scale',
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layout: this._colorScalePipeline.getBindGroupLayout( 0 ),
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entries: [
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{ binding: 0, resource: { buffer } },
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{ binding: 1, resource: { buffer: this._colorScaleUniform } }
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]
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} );
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}
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return this._colorScalePipeline;
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}
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/**
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* Promise wrapper around tileExecute for the GPU path.
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* Outputs a GPUBuffer — copied to a staging buffer then converted to ImageData for the 2D canvas.
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@@ -754,7 +890,7 @@ export class OIDNDenoiser extends EventDispatcher {
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const f32 = new Float32Array( staging.getMappedRange() );
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const tileImageData = new ImageData( clampedW, clampedH );
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const exposure = this.
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const exposure = this._outputExposure();
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const saturation = this.getSaturation();
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const tmFn = TONE_MAP_FNS.get( this.getToneMapping() ) || TONE_MAP_FNS.get( ACESFilmicToneMapping );
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const alpha = this._cachedAlpha;
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@@ -856,7 +992,7 @@ export class OIDNDenoiser extends EventDispatcher {
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const float32 = new Float32Array( stagingBuffer.getMappedRange() );
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const imageData = new ImageData( width, height );
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const exposure = this.
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const exposure = this._outputExposure();
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const saturation = this.getSaturation();
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const tmFn = TONE_MAP_FNS.get( this.getToneMapping() ) || TONE_MAP_FNS.get( ACESFilmicToneMapping );
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const alpha = this._cachedAlpha;
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@@ -962,6 +1098,7 @@ export class OIDNDenoiser extends EventDispatcher {
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962
1098
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// TFJS tears down the cached backend's buffers/textures.
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963
1099
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removeOidnTfjsBackend();
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964
1100
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this._destroyGPUInputBuffers();
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1101
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+
this._colorScalePipeline = null;
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965
1102
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966
1103
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// Clean up DOM
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967
1104
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if ( this.output?.parentNode ) {
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